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Knockback

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Revision as of 21:33, 11 August 2008 by Aggelakis (Talk | contribs) (rework, more info)

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Overview

A character is "knocked back" when they are thrown back by the force of an attack.

  • If a character is standing on the ground, they will be thrown back and must get up off the ground at the end of the KB. They cannot move or fire powers during the animation.
  • If a character is flying, by any flight power (Hover, Rocket Pack, Group Fly, etc), they will flip in the air. The time necessary to wait through the animation for Flying knockback versus Grounded knockback is approximately half.
NOTE: Hover used to provide complete knockback mitigation: you were capable of firing powers and moving around while the flip animation was going. This was a bug and was fixed in August 2008.

Examples

  1. Explosive Blast from Energy Blast.
  2. Power Thrust from Energy Manipulation.
  3. Force Bolt from Force Field.

Increasing Knockback

Increasing knockback increases both the Magnitude of KB and the resultant distance thrown.

  1. The knockback Enhancement.
  2. Certain Invention Sets.
  3. An Empowerment buff.

Decreasing Knockback

If a character has knockback Protection or Resistance, the knockback will be decreased or ignored based on the outcome of the formula.

  1. Most, but not all, Armor sets provide knockback protection and resistance.
  2. Acrobatics provides protection and resistance.
  3. There are Inspirations that provide protection, but not resistance.
  4. Increase Density provides protection, but not resistance.
  5. There are Invention Enhancements that provide protection, but not resistance.
  6. An Empowerment buff provides protection but not resistance.

See Also