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{{GoingRogue}}
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== Overview ==
 
== Overview ==
'''Kinetic Melee''' is a primary powerset for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary powerset for [[Tanker]]s, that was announced as a feature for [[Going Rogue]]. It is thought that Kinetic Melee powers increase your damage with each hit, as well as decreasing the damage of enemies. This is supported by info found in the game for a "Kinetic Strike" power owned by the Syndicate enemy group in Going Rogue.
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[[File:ParagonMarket PowerSet KineticMelee.png|left]]
 +
'''Kinetic Melee''' is a primary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s. {{PMarket Power Set|vip=y|GR=y|cost=800}}
 +
{{clrl}}
 +
 
 +
"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."
 +
 
 +
== Power Tables ==
 +
=== Brute ===
 +
The Kinetic Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
 +
 
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=26|Effect=Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient|Border=0}}
 +
{{Powers_Footer}}
 +
 
 +
=== Scrapper ===
 +
The Kinetic Melee power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:
 +
 
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=6|Effect=Self: +To Hit, +Special|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=8|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=26|Effect=Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special|Border=0}}
 +
{{Powers_Footer}}
 +
 
 +
=== Stalker ===
 +
The Kinetic Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
 +
 
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_AssassinsStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smashing, Energy)|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Build Up|Level=8|Effect=Self +DMG, +To Hit|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=18|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=26|Effect=Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=32|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special|Border=0}}
 +
{{Powers_Footer}}
 +
 
 +
=== Tanker ===
 +
The Kinetic Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
 +
 
 +
{{Powers_LevelHeader}}
 +
{{Powers_LevelRow|Icon=KineticAttack_QuickStrike.png|Power=Quick Strike|Level=1|Effect=Melee, Light DMG(Smash/Energy), Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_BodyBlow.png|Power=Body Blow|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_SmashingBlow.png|Power=Smashing Blow|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_RepulsingTorrent.png|Power=Repulsing Torrent|Level=16|Effect=Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_PowerSiphon.png|Power=Power Siphon|Level=20|Effect=Self: +To Hit, +Special|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_Burst.png|Power=Burst|Level=28|Effect=PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_FocusedBurst.png|Power=Focused Burst|Level=35|Effect=Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG|Border=1}}
 +
{{Powers_LevelRow|Icon=KineticAttack_TotalFocus.png|Power=Concentrated Strike|Level=38|Effect=Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient|Border=0}}
 +
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 +
=== [[File:KineticAttack_AssassinsStrike.png]] Assassin's Strike ===
 +
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
  
The following are powers in the Kinetic Melee power set.[http://goingrogue.cityofheroes.com/en/game-info/powersets/kinetic-melee.html]
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{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Special(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 6 (Stalker)}}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_End}}
  
=== [[File:KineticMelee_BodyBlow.GIF]] Body Blow ===
+
=== [[File:KineticAttack_BodyBlow.png]] Body Blow ===
 +
A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.
  
=== [[File:KineticMelee_Burst.GIF]] Burst ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 1 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 1 (Stalker)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Stun, -Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
  
=== [[File:KineticMelee_ConcentratedStrike.GIF]] Concentrated Strike ===
+
=== [[File:KineticAttack_PowerSiphon.png]] Build Up ===
 +
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
  
=== [[File:KineticMelee_Confront.GIF]] Confront ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 8 (Stalker)}}}
 +
{{PowerBlock_Effects|Self +ToHit +DMG}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
  
=== [[File:KineticMelee_FocusedBurst.GIF]] Focused Burst ===
+
=== [[File:KineticAttack_Burst.png]] Burst ===
 +
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.
  
=== [[File:KineticMelee_PowerSiphon.GIF]] Power Siphon ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 18 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 18 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 18 (Stalker)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}}
 +
{{PowerBlock_Effects|PBAoE}}
 +
{{PowerBlock_Blank|Foe Knockdown, -Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
  
=== [[File:KineticMelee_QuickStrike.GIF]] Quick Strike ===
+
=== [[File:KineticAttack_TotalFocus.png]] Concentrated Strike ===
 +
Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers.
  
=== [[File:KineticMelee_RepulsingTorrent.GIF]] Repulsing Torrent ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Extreme(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 32 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 32 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 32 (Stalker)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Disorient}}
 +
{{PowerBlock_Blank|Self Power Siphon Recharge (Scrapper/Stalker only)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
  
=== [[File:KineticMelee_SmashingBlow.GIF]] Smashing Blow ===
+
=== [[File:KineticAttack_Confront.png]] Confront ===
 +
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
  
== Developer Comments ==
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Scrapper)}}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Taunt}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
  
In a [http://boards.cityofheroes.com/showthread.php?p=2731295#post2731295 forum post], [[Castle (Developer)|Castle]] made the following cryptic remark:
+
=== [[File:KineticAttack_FocusedBurst.png]] Focused Burst ===
 +
Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.
  
::''[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?''
+
{{PowerBlock_Start}}
:''Powersets don't tend to get Inherent powers. Archetypes do.''
+
{{PowerBlock_Damage|High(Smashing/Energy)}}
:''That said...you are on the right track, aside from that.''
+
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 26 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 26 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 26 (Stalker)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}}
 +
{{PowerBlock_Effects|PBAoE}}
 +
{{PowerBlock_Blank|Foe Knockdown, -Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:KineticAttack_Placate.png]] Placate ===
 +
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 12 (Stalker)}}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Taunt}}
 +
{{PowerBlock_Enhancements|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:KineticAttack_PowerSiphon.png]] Power Siphon ===
 +
Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 6 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 6 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}}
 +
{{PowerBlock_Effects|Click}}
 +
{{PowerBlock_Blank|Self +ToHit +Special}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:KineticAttack_QuickStrike.png]] Quick Strike ===
 +
A quick attack that sometimes knock foes down. Fast, but low damage.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Light(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 1 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 1 (Stalker)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe -Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:KineticAttack_RepulsingTorrent.png]] Repulsing Torrent ===
 +
Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 8 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 8 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}}
 +
{{PowerBlock_Effects|Ranged(Cone)}}
 +
{{PowerBlock_Blank|Foe Knockback}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:KineticAttack_SmashingBlow.png]] Smashing Blow ===
 +
Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|High(Smashing/Energy)}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 2 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon stalker.png|18px]] 2 (Stalker)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Stun, -Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:KineticAttack_Taunt.png]] Taunt ===
 +
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon brute.png|18px]] 12 (Brute)}}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}}
 +
{{PowerBlock_Effects|Ranged (Area of Effect)}}
 +
{{PowerBlock_Blank|Foe Taunt}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
 
 +
== Historical ==
 +
{{historical|type=section}}
 +
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s with the release of [[Going Rogue]]/[[Issue 18]].
 +
* This set was added to the [[Paragon Market]] with the release of [[City of Heroes Freedom]]/[[Issue 21]].
  
 
== External Links ==
 
== External Links ==
* [http://www.youtube.com/watch?v=_1l0-2qqElY#t=1m42s YouTube Video]
+
* {{RedTomaxPowerSet|Power=Kinetic_Attack|Archetype=Brute|Type=Melee}}
 +
* {{RedTomaxPowerSet|Power=Kinetic_Attack|Archetype=Scrapper|Type=Melee}}
 +
* {{RedTomaxPowerSet|Power=Kinetic_Attack|Archetype=Stalker|Type=Melee}}
 +
* {{RedTomaxPowerSet|Power=Kinetic_Attack|Archetype=Tanker|Type=Melee}}
 +
 
 +
<!-- * [http://www.youtube.com/watch?v=_1l0-2qqElY#t=1m42s YouTube Video] -->
 +
* [http://web.archive.org/web/20111201232456/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/kinetic-melee.html Kinetic Melee page on the Going Rogue official site]
 +
* [https://www.youtube.com/watch?v=6KNml3Izfn8 ViDoc #3: The Consequences of Power]
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Brute Primary]]
 
[[Category:Brute Primary]]
 
[[Category:Scrapper Primary]]
 
[[Category:Scrapper Primary]]
Line 44: Line 340:
 
[[Category:Tanker Secondary]]
 
[[Category:Tanker Secondary]]
 
[[Category:Going Rogue]]
 
[[Category:Going Rogue]]
 +
[[Category:Paragon Market]]

Latest revision as of 13:41, 29 August 2018

Overview

ParagonMarket PowerSet KineticMelee.png

Kinetic Melee is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players, or free for VIP Players while subscribed. It is also available through the Going Rogue expansion.

"Kinetic Melee features a mix of fast light attacks and slow heavy attacks, including some with range. All attacks in this set reduce the damage strength of enemies who are hit."

Power Tables

Brute

The Kinetic Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
KineticAttack QuickStrike.png Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG
KineticAttack BodyBlow.png Body Blow 1 Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG
KineticAttack SmashingBlow.png Smashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient -DMG
KineticAttack PowerSiphon.png Power Siphon 6 Self: +To Hit, +Special
KineticAttack RepulsingTorrent.png Repulsing Torrent 8 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
KineticAttack Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt
KineticAttack Burst.png Burst 18 PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack FocusedBurst.png Focused Burst 26 Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack TotalFocus.png Concentrated Strike 32 Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient

Scrapper

The Kinetic Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
KineticAttack QuickStrike.png Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG
KineticAttack BodyBlow.png Body Blow 1 Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG
KineticAttack SmashingBlow.png Smashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient -DMG
KineticAttack PowerSiphon.png Power Siphon 6 Self: +To Hit, +Special
KineticAttack RepulsingTorrent.png Repulsing Torrent 8 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
KineticAttack Confront.png Confront 12 Ranged, Foe Taunt
KineticAttack Burst.png Burst 18 PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack FocusedBurst.png Focused Burst 26 Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack TotalFocus.png Concentrated Strike 32 Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special

Stalker

The Kinetic Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
KineticAttack QuickStrike.png Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG
KineticAttack BodyBlow.png Body Blow 1 Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG
KineticAttack SmashingBlow.png Smashing Blow 2 Melee, High DMG(Smash/Energy), Foe Disorient -DMG
KineticAttack AssassinsStrike.png Assassin's Strike 6 Melee, Special DMG(Smashing, Energy)
KineticAttack PowerSiphon.png Build Up 8 Self +DMG, +To Hit
KineticAttack Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
KineticAttack Burst.png Burst 18 PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack FocusedBurst.png Focused Burst 26 Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack TotalFocus.png Concentrated Strike 32 Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient, Self +Special

Tanker

The Kinetic Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
KineticAttack QuickStrike.png Quick Strike 1 Melee, Light DMG(Smash/Energy), Foe -DMG
KineticAttack BodyBlow.png Body Blow 2 Melee, Moderate DMG(Smash/Energy), Stun, Foe -DMG
KineticAttack SmashingBlow.png Smashing Blow 4 Melee, High DMG(Smash/Energy), Foe Disorient -DMG
KineticAttack Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt
KineticAttack RepulsingTorrent.png Repulsing Torrent 16 Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
KineticAttack PowerSiphon.png Power Siphon 20 Self: +To Hit, +Special
KineticAttack Burst.png Burst 28 PBAoE Melee, Moderate DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack FocusedBurst.png Focused Burst 35 Ranged, High DMG(Smash/Energy), Knockdown, Foe -DMG
KineticAttack TotalFocus.png Concentrated Strike 38 Melee, Extreme DMG(Energy/Smash), Foe -DMG Disorient

Powers

KineticAttack AssassinsStrike.png Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

KineticAttack BodyBlow.png Body Blow

A much more powerful, yet slower version of Quick Strike. Body Blow is capable of stunning an opponent occasionally.

Damage Moderate(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Stun, -Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack PowerSiphon.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +ToHit +DMG
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

KineticAttack Burst.png Burst

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be knocked down as well.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects PBAoE
Foe Knockdown, -Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack TotalFocus.png Concentrated Strike

Concentrated Strike is a slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Concentrated Strike, its recharge time is very long. Concentrated Strike Criticals do not result in extra damage, instead they instantly recharge the Power Siphon/Build Up powers.

Damage Extreme(Smashing/Energy)
Recharge Very Long
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Self Power Siphon Recharge (Scrapper/Stalker only)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack Confront.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

KineticAttack FocusedBurst.png Focused Burst

Projects a burst of focused power over a short distance. Focused Burst deals high damage and can possibly knock down your foe.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects PBAoE
Foe Knockdown, -Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack Placate.png Placate

Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Taunt
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate

KineticAttack PowerSiphon.png Power Siphon

Power Siphon adds a small bonus to hit and modifies your other Kinetic Attack powers, so they are now capable of draining the strength of your enemies and adding that strength to you. This effect will stack up to 5 times.

Recharge Very Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Click
Self +ToHit +Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack QuickStrike.png Quick Strike

A quick attack that sometimes knock foes down. Fast, but low damage.

Damage Light(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe -Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Knockback Distance.png Knockback
IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack RepulsingTorrent.png Repulsing Torrent

Repulsing Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Ranged(Cone)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Knockback Distance.png Knockback
IO Damage.png Targeted AoE Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack SmashingBlow.png Smashing Blow

Smashing Blow is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to stun than Body Blow.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Stun, -Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

KineticAttack Taunt.png Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on your for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Area of Effect)
Foe Taunt
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

External Links