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Difference between revisions of "Issue 17"

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*Issue 17 was released to the [[servers|Live Servers]] on XXX #, 2010. -->
 
*Issue 17 was released to the [[servers|Live Servers]] on XXX #, 2010. -->
  
== Notes ==
+
==Confirmed Content==
* Release Scheduled for April 2010
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* "Ultra Mode": an optional enhancement mode, enabling players that have the hardware to take advantage of the new bells and whistles to do so, without disturbing the game for those still running City of Heroes on their toasters. The mode will enhance the game with a new look and feel with a heightened level of detail in lighting, reflections, shadows and water effects.
 
* "Ultra Mode": an optional enhancement mode, enabling players that have the hardware to take advantage of the new bells and whistles to do so, without disturbing the game for those still running City of Heroes on their toasters. The mode will enhance the game with a new look and feel with a heightened level of detail in lighting, reflections, shadows and water effects.
 
* "A new and nefarious foe" that will be able to match players "blow for blow."
 
* "A new and nefarious foe" that will be able to match players "blow for blow."
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* Improvements and additions to Mission Architect
 
* Improvements and additions to Mission Architect
 
* Enhancements to UI and game systems
 
* Enhancements to UI and game systems
* And dozens more
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== Notes ==
 +
* Release Scheduled for April 2010
  
 
== External Links ==
 
== External Links ==

Revision as of 19:47, 9 February 2010

Overview

Issue 17, titled Dark Mirror, will be a major revision to City of Heroes and City of Villains.

This article summarizes some of the major features in Issue 17.


Confirmed Content

  • "Ultra Mode": an optional enhancement mode, enabling players that have the hardware to take advantage of the new bells and whistles to do so, without disturbing the game for those still running City of Heroes on their toasters. The mode will enhance the game with a new look and feel with a heightened level of detail in lighting, reflections, shadows and water effects.
  • "A new and nefarious foe" that will be able to match players "blow for blow."
    • "Just to clarify before speculation runs toooooo rampant, we're not doing a Nemesis-type system for Issue 17." - War Witch
  • New badges, new missions and new player emotes
  • Epic Archetypes now available at level 20
  • Improvements and additions to Mission Architect
  • Enhancements to UI and game systems

Notes

  • Release Scheduled for April 2010

External Links

Template:Issue Releases