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Difference between revisions of "Interface Slot Abilities"

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== Interface Ability Types ==
 
== Interface Ability Types ==
 
=== [[File:Incarnate Interface Cognitive Common.png|24px|Cognitive Common]] Cognitive ===
 
=== [[File:Incarnate Interface Cognitive Common.png|24px|Cognitive Common]] Cognitive ===
Cognitive adds [[Proc|procs]] for [[Confuse_(Status_Effect)|confusing]] enemies.  It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
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Cognitive adds [[proc]]s for [[Confuse_(Status_Effect)|confusing]] enemies.  It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Degenerative Common.png|24px|Degenerative Common]] Degenerative ===
 
=== [[File:Incarnate Interface Degenerative Common.png|24px|Degenerative Common]] Degenerative ===
Degenerative adds [[Proc|procs]] for debuffing the Maximum HP of enemies.  It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class [[Elite Boss]] or lower, and -150 HP per stack for enemies of class [[Arch-villain]] or higher. A single target can have up to 4 Max HP debuffs, even from different casters.
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Degenerative adds [[proc]]s for debuffing the Maximum HP of enemies.  It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class [[Elite Boss]] or lower, and -1000 HP per stack for enemies of class [[Archvillain]] or higher. A single target can have up to 4 Max HP debuffs, even from different casters.
  
 
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=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
 
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
Diamagnetic adds [[Proc|procs]] for debuffing enemy [[ToHit]] chances and [[Health Regeneration|Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.
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Diamagnetic adds [[proc]]s for debuffing enemy [[ToHit]] chances and [[Health Regeneration|Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
 
=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
Gravitic adds [[Proc|procs]] for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.  
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Gravitic adds [[proc]]s for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.  
  
 
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=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
 
=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
Paralytic adds [[Proc|procs]] for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
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Paralytic adds [[proc]]s for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Preemptive Common.png|24px|Preemptive Common]] Preemptive ===
 
=== [[File:Incarnate Interface Preemptive Common.png|24px|Preemptive Common]] Preemptive ===
Preemptive adds [[Proc|procs]] for draining an enemy's [[Endurance]].  It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
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Preemptive adds [[proc]]s for draining an enemy's [[Endurance]].  It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
 
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
Reactive adds [[Proc|procs]] for debuffing the [[Damage Resistance]] of enemies.  It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
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Reactive adds [[proc]]s for debuffing the [[Damage Resistance]] of enemies.  It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Spectral Common.png|24px|Spectral Common]] Spectral ===
 
=== [[File:Incarnate Interface Spectral Common.png|24px|Spectral Common]] Spectral ===
Spectral adds [[Proc|procs]] for [[Immobilize]] an enemy for 2 seconds.  It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
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Spectral adds [[proc]]s for [[Immobilize]] an enemy for 2 seconds.  It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
  
 
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|-
 
|-
 
! Chance for immobilize (4sec)
 
! Chance for immobilize (4sec)
| 8% || 12% || 8% || 16% || 12% || 8% || 4% || 20% || 12%
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| 10% || 15% || 10% || 20% || 15% || 10% || 5% || 25% || 12.5%
 
|-
 
|-
 
! Chance for minor negative damage-over-time
 
! Chance for minor negative damage-over-time
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* The original four Interface abilities released with [[Issue 20]] were Diamagnetic, Gravitic, Paralytic, and Reactive.
 
* The original four Interface abilities released with [[Issue 20]] were Diamagnetic, Gravitic, Paralytic, and Reactive.
 
* An additional four abilities were released with [[Issue 21.5]]: Cognitive, Degenerative, Preemptive, and Spectral.
 
* An additional four abilities were released with [[Issue 21.5]]: Cognitive, Degenerative, Preemptive, and Spectral.
 
== See Also ==
 
*[[Incarnate System]]
 
*[[Incarnate Component]]
 
*[[Incarnate Trial]]
 
  
 
== External Links ==
 
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
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* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Interface Slot details] on [http://www.cityofheroes.com cityofheroes.com]
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* [http://web.archive.org/web/20111201232319/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Official Interface Slot details]
 
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com]
 
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com]
  
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{{Navbox Incarnate System}}
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System Abilities]]
 
[[Category:Incarnate System Abilities]]

Latest revision as of 04:14, 1 November 2013

Overview

Icon vip.png Requires a VIP subscription.

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common   Common   Common   Common   Common
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon
Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare

Interface Ability Types

Cognitive Common Cognitive

Cognitive adds procs for confusing enemies. It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for confuse (4sec) 8% 12% 8% 16% 12% 8% 4% 20% 12%
Chance for minor psionic damage-over-time 25% 25% 50% 75% 25% 75%

Degenerative Common Degenerative

Degenerative adds procs for debuffing the Maximum HP of enemies. It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class Elite Boss or lower, and -1000 HP per stack for enemies of class Archvillain or higher. A single target can have up to 4 Max HP debuffs, even from different casters.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for Max HP debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor Toxic damage-over-time 25% 25% 50% 75% 25% 75%

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff (10sec) 50% 75% 100% 75% 25% 100% 50%
Chance for a 15% Regeneration debuff (10sec) 50% 25% 75% 100% 50% 100%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff (10sec) 25% 25% 25% 50% 25% 25% 50% 75% 75%
Chance for a 10% Recovery debuff (10sec) 25% 25% 50% 50%
Chance for a 10% Movement Speed debuff (10sec) 25% 50% 25% 75%
Chance for a 10% debuff on secondary effects from enemy attacks 25% 25% 50% 75%

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for a 5% Damage debuff (10sec) 25% 25% 50% 75% 25% 75%

Preemptive Common Preemptive

Preemptive adds procs for draining an enemy's Endurance. It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for draining an enemies Endurance over time 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor energy damage-over-time 25% 25% 50% 75% 25% 75%

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for moderate fire damage-over-time 25% 25% 50% 75% 25% 75%

Spectral Common Spectral

Spectral adds procs for Immobilize an enemy for 2 seconds. It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for immobilize (4sec) 10% 15% 10% 20% 15% 10% 5% 25% 12.5%
Chance for minor negative damage-over-time 25% 25% 50% 75% 25% 75%

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • The original four Interface abilities released with Issue 20 were Diamagnetic, Gravitic, Paralytic, and Reactive.
  • An additional four abilities were released with Issue 21.5: Cognitive, Degenerative, Preemptive, and Spectral.

External Links