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Difference between revisions of "Interface Slot Abilities"

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== Interface Ability Types ==
 
== Interface Ability Types ==
 
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
 
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
Diamagnetic adds procs for debuffing enemy [[ToHit]] chances and [[Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
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Diamagnetic adds procs for debuffing enemy [[ToHit]] chances and [[Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
 
=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
Gravitic adds procs for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.  
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Gravitic adds procs for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.  
  
 
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=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
 
=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
Paralytic adds procs for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
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Paralytic adds procs for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
  
 
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=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
 
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
Reactive adds procs for debuffing the [[Damage Resistance]] of enemies.  It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
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Reactive adds procs for debuffing the [[Damage Resistance]] of enemies.  It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
  
 
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Revision as of 08:53, 17 April 2011

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Interface Ability Types

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff 75% 100%
Chance for a 15% Regeneration debuff 25% 50%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff 75%
Chance for a 10% Recovery debuff 75%
Chance for a 10% Movement Speed debuff 50%
Chance for a 10% debuff on secondary effects from enemy attacks

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff
Chance for a 5% Damage debuff

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Interface Partial Core Interface Partial Radial Interface Total Radial Interface Core Flawless Interface Radial Final Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff
Chance for moderate fire damage-over-time 75%

See Also

External Links