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Inherent Powers

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Revision as of 11:39, 2 July 2006 by Yakovlev (Talk | contribs) (added Inherent Power: Cosmic Balance)

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Overview

Inherent powers are permanent powers that a hero or villain automatically has without having to train to obtain. The two main types of inherent powers are powers that are specific to an archetype and powers that all heroes have.

Archetype-Specific Powers

The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains.

Inherent BlasterDesperation.png Containment

Controllers are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.

Type:           Archetype-Specific (Controllers)
Effects:        Self: Critical Damage (Special)

InherentPeacebringer InterSpacialLink.png Cosmic Balance

Kheldians naturally thrive off the energy and essence of their teammates. Peacebringers' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby Tanker or Defender teammate. Your Damage Resistance will increase for each nearby Scrapper or Blaster teammate. Finally each nearby Controller teammate will grant you limited Protection from Control effects. You cannot put Enhacements in this power.

Type:           Archetype-Specific (Peacebringers)
Effects:        Auto: Special

Inherent BuffEffects.png Domination

Nothing delights a Dominator more than inflicting pain. Once a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will fully recharge your Endurance and increase the damage to all your attacks. Recharge: very long.

Type:           Archetype-Specific (Dominators)
Effects:        Self: Critical Control

Inherent BlasterDesperation.png Fury

As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

Type:           Archetype-Specific (Brutes)
Effects:        Self: +Damage (Special)

Inherent BlasterDesperation.png Gauntlet

Although many try, few can withstand the irresistible force of the Tanker. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.

This power is also referred to as "Punch-voke".

Type:           Archetype-Specific (Tankers)
Effects:        Taunt

Inherent BlasterDesperation.png Scourge

The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy.

Type:           Archetype-Specific (Corruptor)
Effects:        Critical Damage

InherentPeacebringer InterSpacialLink.png Supremacy

A good Mastermind knows how to manage his Henchmen. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby.

Type:           Archetype-Specific (Masterminds)
Effects:        Point Blank, Henchmen bonus, + Accuracy, + Damage

InherentPeacebringer InterSpacialLink.png Vigilance

The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.

Type:           Archetype-Specific (Defenders)
Effects:        Endurance Discount

Universal Inherent Powers

Inherent Brawl.png Brawl

When all else fails, you have only your two fists to depend on.


Damage:         Minor
Recharge:       Fast

Effects:        Foe Minor Smashing Damage

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

Inherent Rest.png Rest

Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activatation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.

Heroes and villains receive this ability on advancing to Level 2.

Minimum Level:  2

Effects:        Self Heal Recover
                -Defense

Enhancements:   Enhance Endurance Modification
                Reduce Interrupt Time
                Enhance Recharge Speed
                Enhance Heal

Inherent Sprint.png Sprint

Sprint allows you to travel, or run away, slightly faster than normal, while slightly draining your Endurance.

Effects:        Boost Run Seed

Enhancements:   Reduce Endurance Cost
                Enhance Running Speed
                Enhance Jump