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Inherent Powers

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Revision as of 00:29, 23 May 2006 by Snorii (Talk | contribs) (added Fury)

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Overview

Inherent powers are permanent powers that a hero or villain automatically has without having to train to obtain. The two main types of inherent powers are powers that are specific to an archetype and powers that all heroes have.

Archetype-Specific Powers

The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains.

Inherent BlasterDesperation.png Fury

As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.

Type:           Archetype-Specific (Brutes)
Effects:        Self: +Damage (Special)

Inherent BlasterDesperation.png Gauntlet

Although many try, few can withstand the irresistible force of the Tanker. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.

This power is also referred to as "Punch-voke".

Type:           Archetype-Specific (Tankers)
Effects:        Taunt

InherentPeacebringer InterSpacialLink.png Vigilance

The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.

Type:           Archetype-Specific (Defenders)
Effects:        Endurance Discount

Universal Inherent Powers

Inherent Brawl.png Brawl

When all else fails, you have only your two fists to depend on.


Damage:         Minor
Recharge:       Fast

Effects:        Foe Minor Smashing Damage

Enhancements:   Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy

Inherent Rest.png Rest

Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activatation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.

Heroes and villains receive this ability on advancing to Level 2.

Minimum Level:  2

Effects:        Self Heal Recover
                -Defense

Enhancements:   Enhance Endurance Modification
                Reduce Interrupt Time
                Enhance Recharge Speed
                Enhance Heal

Inherent Sprint.png Sprint

Sprint allows you to travel, or run away, slightly faster than normal, while slightly draining your Endurance.

Effects:        Boost Run Seed

Enhancements:   Reduce Endurance Cost
                Enhance Running Speed
                Enhance Jump