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__NOTOC__
 
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== Overview ==
 
== Overview ==
{{req GR}}
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{{req sub}}
  
 
'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]].  Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities.
 
'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]].  Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities.
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Almost all [[Archvillain]]s in Incarnate Trials have a power called ''"Scaling"'' which scales their health, damage and regeneration according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.
  
 
== Trials ==
 
== Trials ==
Introduced in [[Issue 20]]:
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The following table is a list of what Incarnate Trials are available.
* [[Behavioral Adjustment Facility Trial]] (Psychic Incarnate XP: [[Alpha Slot]], [[Judgement Slot]], [[Lore Slot]])
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{| class="wikitable sortable" width="100%"
* [[Lambda Sector Trial]] (Physical Incarnate XP: [[Alpha Slot]], [[Interface Slot]], [[Destiny Slot]])
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|-
Introduced in [[Issue 20.5]]:
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! width="5%" | Badge<br />Awarded<br />
* [[Keyes Island Reactor Trial]] (Psychic ''and'' Physical Incarnate XP: [[Alpha Slot]], [[Judgement Slot]], [[Interface Slot]], [[Lore Slot]], [[Destiny Slot]])
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! width="17%" | Incarnate Trial Name
{{Issue21}}
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! width="5%" | League<br />Size<br />
Introduced in [[Issue 21]]:
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! width="5%" | [[Astral Merit|Astral<br />Merits]]<br />
* [[The Underground Trial]] (Psychic ''and'' Physical Incarnate XP: [[Alpha Slot]], [[Judgement Slot]], [[Interface Slot]], [[Lore Slot]], [[Destiny Slot]])
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! width="5%" | [[Empyrean Merit|Empyrean<br />Merits]]<br />
* Mother of Mayhem Trial
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! width="9%" | [[Incarnate Experience|Incarnate<br />Experience]]<br />
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! width="5%" | Issue<br />Release<br />
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! width="5%" | "Boss"<br />Level*<br />
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! width="43%" | Notes
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|-
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| {{center| [[File:Badge it baf complete.png|50px|link=Behavior Adjuster Badge]]}}
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| [[Behavioral Adjustment Facility Trial]]
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| 12-24
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| 3-8
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| 1 per 20 hrs
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| Psychic
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| [[Issue 20|20]]
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| 54
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| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
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|-
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| {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}}
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| [[Lambda Sector Trial]]
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| 8-16
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| 1-7
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| 1 per 20 hrs
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| Physical
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| [[Issue 20|20]]
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| 54
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| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
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|-
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| {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}}
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| [[Keyes Island Reactor Trial]]
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| 12-24
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| 3-8
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| 1 per 20 hrs
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| Psychic, Physical
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| [[Issue 20.5|20.5]]
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| 54
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| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.  Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
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|-
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| {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}}
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| [[The Underground Trial]]
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| 12-24
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| 9-14
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| 2 per 20 hrs
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| Psychic, Physical
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| [[Issue 21|21]]
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| 54+2
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| Subsequent completions of the trial within 20 hr gives 2 Astral Merits instead of 2 Empyrean Merits.  60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome.  Guaranteed Rare or Very Rare Incarnate Component upon completion if present the whole trial.  Except for [[Avatar of Hamidon]], other [[Archvillain]]s spawn at 54+1 in the trial.
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|-
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| {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}}
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| [[TPN Campus Trial]]
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| 12-24
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| 4-9
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| 2 per 20 hrs
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| Physical
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| [[Issue 21.5|21.5]]
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| 54+2
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| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.  60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome.  Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. 
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|-
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| {{center| [[File:Badge it mom complete.png|50px|link=Mental Voyager Badge]]}}
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| [[Minds of Mayhem Trial]]
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| 8-16
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| 4-8
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| 2 per 20 hrs
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| Psychic
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| [[Issue 21.5|21.5]]
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| 54+2
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| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.  Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of [[Archvillain]] fights (14) of all trials.
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|-
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| {{center| [[File:Badge it dea complete.png|50px|link=Death Denied Badge]]}}
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| [[Dilemma Diabolique Trial]]
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| 8-16
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| {{red|X}}-{{red|X+5}}
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| 2 per 20 hrs
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| Psychic, Physical
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| [[Issue 22|22]]
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| 54+3
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| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.  Almost all enemies (other than [[Diabolique]], [[Hero]]es and [[Archvillain]]s) spawn at level 54+2 (some ambushes are 54+1).
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|-
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| {{center| [[File:Badge it magisterium complete.png|50px|link=Enemy of the State Badge]]}}
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| [[Magisterium Trial]]
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| 12-24
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| 0-5
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| 2 per 20 hrs
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| Advanced Psychic
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| [[Issue 23|23]]
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| 54+5
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| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. [[Tyrant]] only spawns at 54+5; all other [[Archvillain]]s spawn at 54+3
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|}
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&#42; "Boss" Level indicates the level of the [[Archvillain]]s in the trial; e.g. [[Nightstar]] and [[Siege]] in the [[Behavioral Adjustment Facility Trial|BAF Trial]] are level 54, and [[Maelstrom]] is level 54+2 in the [[TPN Campus Trial|TPN Trial]].
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== See Also ==
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*[[Task Force]]
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* [[Strike Force]]
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* [[Trial]]
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* [[Raid]]
  
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{{Navbox Incarnate System}}
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[[Category:Trials and Task Forces]]
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System]]

Latest revision as of 22:34, 15 June 2012

Overview

Icon vip.png Requires a VIP subscription.

Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Almost all Archvillains in Incarnate Trials have a power called "Scaling" which scales their health, damage and regeneration according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.

Trials

The following table is a list of what Incarnate Trials are available.

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits

Empyrean
Merits

Incarnate
Experience

Issue
Release
"Boss"
Level*
Notes
Badge it baf complete.png
Behavioral Adjustment Facility Trial 12-24 3-8 1 per 20 hrs Psychic 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it lambda complete.png
Lambda Sector Trial 8-16 1-7 1 per 20 hrs Physical 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it keyes complete.png
Keyes Island Reactor Trial 12-24 3-8 1 per 20 hrs Psychic, Physical 20.5 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
Badge it underground complete.png
The Underground Trial 12-24 9-14 2 per 20 hrs Psychic, Physical 21 54+2 Subsequent completions of the trial within 20 hr gives 2 Astral Merits instead of 2 Empyrean Merits. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Guaranteed Rare or Very Rare Incarnate Component upon completion if present the whole trial. Except for Avatar of Hamidon, other Archvillains spawn at 54+1 in the trial.
Badge it tpn complete.png
TPN Campus Trial 12-24 4-9 2 per 20 hrs Physical 21.5 54+2 Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
Badge it mom complete.png
Minds of Mayhem Trial 8-16 4-8 2 per 20 hrs Psychic 21.5 54+2 Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of Archvillain fights (14) of all trials.
Badge it dea complete.png
Dilemma Diabolique Trial 8-16 X-X+5 2 per 20 hrs Psychic, Physical 22 54+3 Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Almost all enemies (other than Diabolique, Heroes and Archvillains) spawn at level 54+2 (some ambushes are 54+1).
Badge it magisterium complete.png
Magisterium Trial 12-24 0-5 2 per 20 hrs Advanced Psychic 23 54+5 Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Tyrant only spawns at 54+5; all other Archvillains spawn at 54+3

* "Boss" Level indicates the level of the Archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.

See Also