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Henchmen

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Revision as of 02:53, 18 October 2006 by Konoko (Talk | contribs) (not done yet)

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Overview

Henchmen are the various pets that Masterminds are able to control.

The Teir 1 pets are available at level 1.

At level 6 there will be 2 Teir 1 pets.
At level 18 there will be 3 Teir 1 pets.

The Teir 2 pets are available at level 12.

At level 24 there will be 2 Teir 2 pets.

The Teir 3 pets are available at level 26.

There will always only be 1 Teir 3 pet.

Tier 1

Necromancy CallZombieHorde.png Zombie Horde

Basic Powers

Inherent Brawl.png Brawl Melee Smashing Damage
When all else fails, you have only your two fists to depend on.

Equip Powers

- Projectile Vomit Ranged: -
-
- Zombie Vomit Ranged: -
-

Upgrade Powers

ShadowFighting SiphonLife.png Siphon Life Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.

Punk

[[Image:|thumb]]

Basic Powers

Equip Powers

Upgrade Powers

Teir 2

Necromancy SummonSkeletonWarrior.png Grave Knight

Basic Powers

         o Hack


         o Slash


         o Dark Blast 

Equip Powers

         o Disembowel


         o Gloom 

Upgrade Powers

         o Head Splitter


         o Siphon Life 

Enforcer

Basic Powers

Equip Powers

Upgrade Powers

Teir 3

Assault Bot

Basic Powers

Equip Powers

Upgrade Powers

Necromancy SummonLitch.png Lich

Basic Powers

    • Dark Blast


    • Torrent

Equip Powers

    • Tenebrous Tentacles


    • Life Drain

Upgrade Powers

    • Fearsome Stare


    • Petrifying Gaze