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Difference between revisions of "Ghouls"

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{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|10|10}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Contaminated Hunter ====
 
==== Contaminated Hunter ====
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{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
 
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|10|10}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Hunter ====
 
==== Hunter ====
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{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
 
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|10|10}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
=== Lieutenants ===
 
=== Lieutenants ===
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{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}
 
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Collar Explosion|Disorient|The explosion has left you Disoriented.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|15|15}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Contaminated Painted One ====
 
==== Contaminated Painted One ====
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{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
 
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|15|15}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Painted One ====
 
==== Painted One ====
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{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
 
{{Power|[[Image:PsychicBlast_PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|15|15}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
=== Bosses ===
 
=== Bosses ===
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{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
 
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Collared Manslayer ====
 
==== Collared Manslayer ====
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{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
 
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Contaminated Manslayer ====
 
==== Contaminated Manslayer ====
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{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
 
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
==== Manslayer ====
 
==== Manslayer ====
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{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
 
{{Power|[[Image:Leadership_Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}}
  
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
+
{{Power|[[Image:Invulnerability_ResToPhysicalDmg.png|22px]]|Resistance|Auto, +{{DamResVal|20|20}}, +RunSpeed|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}}
  
 
=== Named Bosses ===
 
=== Named Bosses ===

Revision as of 07:44, 23 September 2010

Overview

Ghouls are an enemy group in Praetoria.

Background

Beneath the streets of Praetoria lies a vast expanse of tunnels, maintenance corridors, underground rail lines, and water mains and pipes. This complex may be the Resistance's home, but the Resistance is not alone down there in what its members call "The Dim."

Years ago, the Resistance heard frightening rumors. Someone would disappear, and that man or woman's remains would be found, stripped of flesh, torn apart, and with the bones gnawed upon. The Resistance began to whisper about "Them"--the things in the dark that hunted people.

Over the years, the rumors turned into tales, and the tales were gradually, painfully, confirmed as truth. Creatures lived down there in the tunnels, their numbers were growing, and they were hungry. These creatures now have a name, a simple, archaic, and descriptive name. They are no longer human. They are Ghouls.

You can't reason with them, you can't frighten them, and killing one of them just makes the others angrier. Where they come from no longer matters to anyone, for what's on everyone's mind is where they are off to in search of their next meal.

If you hear a scream echo from the depths, then you're probably safe. It's only when the shadows are deep and the tunnels are quiet that you should worry. For you see, Ghouls never hunt alone when they're hungry. And they're always hungry - always.

Taken from Ghouls Official Enemy Group Profile

Enemy Types

Ghouls

Subgroups

Minions

Hunter (Tutorial)

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

Collared Hunter

This Ghouls's collar has an explosion trigger attached. Watch out!

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

FireBlast Inferno.png Collar Explosion Disorient
The explosion has left you Disoriented.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S10 L10 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Contaminated Hunter

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S10 L10 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Hunter

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Packs of hunters prowl the tunnels beneath Praetoria, eating anything and everything they can get their hands on, sometimes even each other.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S10 L10 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Lieutenants

Collared Painted One

This Ghouls's collar has an explosion trigger attached. Watch out!

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperSpeed Flurry.png Flurry of Fists Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.

FireBlast FireBlast.png Marked for Death Ranged, Minor DoT(Toxic), Attract Foes
Ghouls operate in pacts and it is the Painted One's duty to "mark" their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

FireBlast Inferno.png Collar Explosion Disorient
The explosion has left you Disoriented.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S15 L15 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Contaminated Painted One

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Painted ones lead packs of hunters, directing their rage by showering their victims in disgusting bile which attracts nearby Ghouls.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperSpeed Flurry.png Flurry of Fists Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.

FireBlast FireBlast.png Marked for Death Ranged, Minor DoT(Toxic), Attract Foes
Ghouls operate in pacts and it is the Painted One's duty to "mark" their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S15 L15 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Painted One

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Painted ones lead packs of hunters, directing their rage by showering their victims in disgusting bile which attracts nearby Ghouls.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperSpeed Flurry.png Flurry of Fists Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.

FireBlast FireBlast.png Marked for Death Ranged, Minor DoT(Toxic), Attract Foes
Ghouls operate in pacts and it is the Painted One's duty to "mark" their prey. Being marked will cause some minor Toxic damage and cause nearby enemies to be more likely to attack you.

Temporary RangeLightDamage.png Throw Ranged, Moderate DMG(Smash)
Ghouls often throw nearby objects at their foes before they close in melee and tear them apart. This attack does moderate smashing damage. Damage: Moderate, Recharge: Fast

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S15 L15 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Bosses

Ghoul King

This Ghoul appears different than the others. For starters, he isn't shackled and he seems to have a commanding presence over the others.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Leadership Defense.png Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Collared Manslayer

This Ghouls's collar has an explosion trigger attached. Watch out!

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

FireBlast Inferno.png Collar Explosion Disorient
The explosion has left you Disoriented.

Leadership Defense.png Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Contaminated Manslayer

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Manslayers possess amazing strength and their presence causes other ghouls to fly into an uncontrollable murderous frenzy.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Leadership Defense.png Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Manslayer

Genetically altered to have a hyper developed medulla oblongata, Ghouls produce adrenaline at a prodigious rate, enhancing their strength, speed, and aggressiveness. Manslayers possess amazing strength and their presence causes other ghouls to fly into an uncontrollable murderous frenzy.

Powers

SuperStrength Jab.png Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

SuperStrength Haymaker.png Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

PsychicBlast PsychicWail.png Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.

Leadership Defense.png Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.

Invulnerability ResToPhysicalDmg.png Resistance Auto, +Res( S20 L20 ), +RunSpeed
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.

Named Bosses


External Links