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== Fighting Synergy ==
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''Fighting Synergy'' boosts the three attacks in the Fighting power pool - Boxing, Kick, and Cross Punch - if a character selects more than one of the attacks. Taking all three attacks stacks their effects.
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* Kick grants Boxing 15% more damage and 35% chance of [[mag]] 3 stun (instead of 10% chance of mag 2).
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* Boxing grants Kick 15% more damage and 40% chance of mag .67 knockdown (instead of 15% chance).
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* Cross Punch grants Boxing 15% more damage, drains the target of 2% endurance, and debuffs their recovery by 5%.
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* Cross Punch grants Kick 15% more damage, drains the target of 3% endurance, and debuffs their recovery by 5%.
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* Cross Punch gains 15% more damage and a 5% recharge and 5% tohit buff from both Boxing and Kick.
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''Fighting Synergy'' also boosts the effectiveness of [[Inherent Powers#Brawl|Brawl]]. The debuffs all have a 10% chance of occurrence.
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* Brawl gains 10% tohit and 10% recharge rate debuffs from both Boxing and Kick.
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* Cross Punch grants Brawl 10% regeneration and 10% recovery debuffs.
  
 
== Historical ==
 
== Historical ==
 
{{historical|type=section}}
 
{{historical|type=section}}
 
* [[Issue 21]] reduced the first two powers (Boxing and Kick) from level 6, to each unlocking at level 4. The third power (Tough) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Weave) to level 14, though it still requires two power prerequisites.
 
* [[Issue 21]] reduced the first two powers (Boxing and Kick) from level 6, to each unlocking at level 4. The third power (Tough) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Weave) to level 14, though it still requires two power prerequisites.
* [[Issue 24]] added the Cross Punch power and the additional synergies with Kick and Boxing.
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* [[Issue 24]] added the Cross Punch power and the additional synergies with Kick, Boxing, and Brawl.
  
 
== External Links ==
 
== External Links ==

Latest revision as of 05:50, 9 July 2013

This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

Overview

Fighting is one of the sets of Power Pools available to all Heroes and Villains.

These powers are excellent for those who are looking for a few low cost powers to defend themselves. The combat powers Boxing, Kick and Cross Punch synergize with each other, such that ownership of each power will provide bonuses to the other two. Additionally, Fighting synergizes with the Brawl power, which will gain benefits for each of the combat powers owned from this set.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Fighting Boxing.png Boxing 4 Melee, Light DMG(Smashing), Foe Stun, +Fighting Synergy
Fighting Kick.png Kick 4 Melee, Moderate Dmg(Smash), Foe Knockback, +Fighting Synergy
Fighting Tough.png Tough 14 Toggle: Self +Res(Smash/Lethal)
Fighting Weave.png Weave 14 Toggle: Self +Def(All), Res(Immobilize)
Fighting CrossPunch.png Cross Punch 14 Melee (Cone), Moderate DMG (Smashing), Foe Knockdown, Stun, +Fighting Synergy

Powers

Fighting Boxing.png Boxing

You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Kick and Cross Punch stacks.

Damage Light (Smashing)
Recharge Very Fast
Minimum Level 4 (Any Archetype)
Effects Melee
Fighting Synergy
Foe Stun
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

Fighting CrossPunch.png Cross Punch

You execute a sweeping right hook that can strike multiple targets in your frontal arc. This attack causes moderate smashing damage and has a chance to both knock down and stun foes. If you have also trained Boxing, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. If you have also trained Kick, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. The synergy with Boxing and Kick stacks.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level 14
Effects Melee (Cone)
Fighting Synergy
Foe Knockdown, Stun
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback
IO Disorient Duration.png Stuns

Fighting Kick.png Kick

You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Boxing and Cross Punch stacks.

Damage Moderate (Smashing)
Recharge Very Fast
Minimum Level 4 (Any Archetype)
Effects Melee
Fighting Synergy
Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback

Fighting Tough.png Tough

While active, you are tough and slightly resistant to Smashing and Lethal damage. Purchasing Tough requires the user to be level 14 and possess Boxing or Kick.

Recharge -
Minimum Level 14 (Any Archetype)
Effects Toggle
Self +Resistance(Smash/Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Fighting Weave.png Weave

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 14 and have two other Fighting Powers before selecting Weave.

Recharge -
Minimum Level 14 (Any Archetype)
Effects Toggle
Self +Defense(All), Resistance(Immobilize)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

Fighting Synergy

Fighting Synergy boosts the three attacks in the Fighting power pool - Boxing, Kick, and Cross Punch - if a character selects more than one of the attacks. Taking all three attacks stacks their effects.

  • Kick grants Boxing 15% more damage and 35% chance of mag 3 stun (instead of 10% chance of mag 2).
  • Boxing grants Kick 15% more damage and 40% chance of mag .67 knockdown (instead of 15% chance).
  • Cross Punch grants Boxing 15% more damage, drains the target of 2% endurance, and debuffs their recovery by 5%.
  • Cross Punch grants Kick 15% more damage, drains the target of 3% endurance, and debuffs their recovery by 5%.
  • Cross Punch gains 15% more damage and a 5% recharge and 5% tohit buff from both Boxing and Kick.

Fighting Synergy also boosts the effectiveness of Brawl. The debuffs all have a 10% chance of occurrence.

  • Brawl gains 10% tohit and 10% recharge rate debuffs from both Boxing and Kick.
  • Cross Punch grants Brawl 10% regeneration and 10% recovery debuffs.

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Issue 21 reduced the first two powers (Boxing and Kick) from level 6, to each unlocking at level 4. The third power (Tough) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Weave) to level 14, though it still requires two power prerequisites.
  • Issue 24 added the Cross Punch power and the additional synergies with Kick, Boxing, and Brawl.

External Links

Fighting Pool at RedTomax.com