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== Overview ==
 
 
{{TOCright}}
 
{{TOCright}}
'''Fiery Aura''' is one of the power sets. It is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s and [[Scrapper]]s.  
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== Overview ==
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{{Power Set Icon|Freem}}
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'''Fiery Aura''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.  
  
You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output.
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"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."
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{{clrl}}
  
== Power Tables ==
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== Power Table ==
 
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The Fiery Aura power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:
The Fiery Aura power set is available as a primary set for [[Tanker]]s and as a secondary for [[Brute]]s and [[Scrapper]]s. The following table shows which powers are available and at what level:
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{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
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== Powers ==
 
== Powers ==
 
The following are powers in the Fiery Aura powerset.
 
 
 
=== [[File:FlamingShield FieryAura.png]] Blazing Aura ===
 
=== [[File:FlamingShield FieryAura.png]] Blazing Aura ===
 
 
While active, you are surrounded by flames that burn all foes that attempt to enter melee range.
 
While active, you are surrounded by flames that burn all foes that attempt to enter melee range.
  
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=== [[File:FlamingShield Burn.png]] Burn ===
 
=== [[File:FlamingShield Burn.png]] Burn ===
 
 
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.
 
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.
  
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=== [[File:FlamingShield Consume.png]] Consume ===
 
=== [[File:FlamingShield Consume.png]] Consume ===
 
 
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
 
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
  
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=== [[File:FlamingShield FieryEmbrace.png]] Fiery Embrace ===
 
=== [[File:FlamingShield FieryEmbrace.png]] Fiery Embrace ===
 
 
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
 
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
  
Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. ''[[Fiery Aura#Historical|See Historical section]]''.
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{{EdNote|note=Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. ''[[Fiery Aura#Historical|See Historical section]]''.}}
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:FlamingShield FlamingShield.png]] Fire Shield ===
 
=== [[File:FlamingShield FlamingShield.png]] Fire Shield ===
 
 
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
 
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
  
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=== [[File:FlamingShield HealingFlames.png]] Healing Flames ===
 
=== [[File:FlamingShield HealingFlames.png]] Healing Flames ===
 
 
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.
 
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.
  
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=== [[File:FlamingShield PlasmaSheild.png]] Plasma Shield ===
 
=== [[File:FlamingShield PlasmaSheild.png]] Plasma Shield ===
 
 
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
 
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
  
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=== [[File:FlamingShield RiseOfThePhoenix.png]] Rise of the Phoenix ===
 
=== [[File:FlamingShield RiseOfThePhoenix.png]] Rise of the Phoenix ===
 
 
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.
 
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.
  
''(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)''
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{{EdNote|note=The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.}}
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:FlamingShield TemperatureProtection.png]] Temperature Protection ===
 
=== [[File:FlamingShield TemperatureProtection.png]] Temperature Protection ===
 
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Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.
Temperature Protection gives you strong resistance to Fire damage, and some resistance to Cold damage as well. This power is always on and costs no Endurance.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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== Historical ==
 
== Historical ==
 
 
{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
 
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* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set has been in the game since [[Issue 0]].
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* This set was included with the original release of [[Brute]]s in [[Issue 6]].
 
* This set was included with the original release of [[Brute]]s in [[Issue 6]].
* This set was [[Powerset Proliferation|proliferated]] to [[Scrapper]]s in [[Issue 12]].
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* This set was [[Power Set Proliferation|proliferated]] to [[Scrapper]]s in [[Issue 12]].
 
* [[Fiery Aura#Fiery Embrace|Fiery Embrace]] (PvE version) was changed in [[Issue 18]]. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.
 
* [[Fiery Aura#Fiery Embrace|Fiery Embrace]] (PvE version) was changed in [[Issue 18]]. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.
 
* [[Fiery Aura#Burn|Burn]] was changed in [[Issue 18]]. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.
 
* [[Fiery Aura#Burn|Burn]] was changed in [[Issue 18]]. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}
* {{RedTomaxPowerSet
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* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}
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* {{RedTomaxPowerSet
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|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}
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[[Category:Powersets]]
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[[Category:Power Sets]]
 
[[Category:Tanker Primary]]
 
[[Category:Tanker Primary]]
 
[[Category:Brute Secondary]]
 
[[Category:Brute Secondary]]
 
[[Category:Scrapper Secondary]]
 
[[Category:Scrapper Secondary]]

Latest revision as of 23:58, 29 August 2019

Overview

Fiery Aura is a standard power set that is a primary set for Tankers and a secondary set for Brutes and Scrappers.

"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."

Power Table

The Fiery Aura power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
FlamingShield FlamingShield.png Fire Shield 1 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
FlamingShield FieryAura.png Blazing Aura 1 2 Toggle: PBAoE, Minor DoT(Fire)
FlamingShield HealingFlames.png Healing Flames 2 4 Self Heal, +Res(Toxic)
FlamingShield TemperatureProtection.png Temperature Protection 6 10 Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)
FlamingShield Consume.png Consume 8 20 PBAoE, Minor DMG(Fire), Self +End
FlamingShield PlasmaSheild.png Plasma Shield 12 16 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
FlamingShield Burn.png Burn 18 28 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)
FlamingShield FieryEmbrace.png Fiery Embrace 26 35 Self +DMG, +DMG(Fire)
FlamingShield RiseOfThePhoenix.png Rise of the Phoenix 32 38 PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez

Powers

FlamingShield FieryAura.png Blazing Aura

While active, you are surrounded by flames that burn all foes that attempt to enter melee range.

Damage Minor Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage

FlamingShield Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28(Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor (Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Endurance Modification.png Endurance Modification

FlamingShield FieryEmbrace.png Fiery Embrace

Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

EdLetter.png Editor's Note:

Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. See Historical section.

Recharge Very Long
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Self +Damage, +Damage(Fire)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

FlamingShield FlamingShield.png Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

FlamingShield HealingFlames.png Healing Flames

You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.

Recharge Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Self Heal, +Resistance(Toxic)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage
IO Healing-Absorb.png Healing/Absorb

FlamingShield PlasmaSheild.png Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.

EdLetter.png Editor's Note:

The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon tanker.png 32 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Self Resurrect
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Healing-Absorb.png Healing/Absorb
IO Disorient Duration.png Stuns
IO Endurance Modification.png Endurance Modification

FlamingShield TemperatureProtection.png Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)
Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set has been in the game for Tankers since Issue 0.
  • This set was included with the original release of Brutes in Issue 6.
  • This set was proliferated to Scrappers in Issue 12.
  • Fiery Embrace (PvE version) was changed in Issue 18. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.
  • Burn was changed in Issue 18. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.

External Links