Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Fear"

From Paragon Wiki Archive
Jump to: navigation, search
(create first draft - What Is Fear)
 
(minor formatting)
Line 1: Line 1:
Fear
+
==What is fear?==
  
What is fear?
+
''Fear is the mind-killer.  Fear is the little death that brings total obliteration.''  
 
+
--Frank Herbert
"Fear is the mind-killer.  Fear is the little death that brings total obliteration." --Frank Herbert
+
  
 
Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback.  An enemy under the affects of a Fear power will cower.  A player who is Feared is immobilized.  Mobs sometimes run a short distance, but mostly stand still and cower.  Fear also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first.  Then the target can perform one counter-attack.  Then it will go back to cowering, until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.
 
Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback.  An enemy under the affects of a Fear power will cower.  A player who is Feared is immobilized.  Mobs sometimes run a short distance, but mostly stand still and cower.  Fear also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first.  Then the target can perform one counter-attack.  Then it will go back to cowering, until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.

Revision as of 19:31, 4 January 2007

What is fear?

Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert

Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback. An enemy under the affects of a Fear power will cower. A player who is Feared is immobilized. Mobs sometimes run a short distance, but mostly stand still and cower. Fear also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first. Then the target can perform one counter-attack. Then it will go back to cowering, until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.