Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Experience

From Paragon Wiki Archive
Revision as of 02:00, 10 June 2009 by SekoiaBot (Talk | contribs) (Robot: Cosmetic changes)

Jump to: navigation, search

Experience

Experience is primarily accrued by defeating enemies and completing missions.


Experience Requirements Table

This table indicates the experience requirements for each level in both City of Heroes and City of Villains.

   Level       Incremental       Cumulative       Level       Incremental       Cumulative   
1    n/a    0    26    85,200    446,119   
2    106    106    27    108,000    554,119   
3    337    443    28    135,000    689,119   
4    582    1,025    29    166,650    855,769   
5    800    1,825    30    203,400    1,059,169   
6    1,237    3,062    31    254,000    1,313,169   
7    1,575    4,637    32    314,600    1,627,769   
8    1,950    6,587    33    386,400    2,014,169   
9    2,680    9,267    34    470,600    2,484,769   
10    3,125    12,392    35    571,200    3,055,969   
11    3,600    15,992    36    701,500    3,757,469   
12    4,995    20,987    37    854,700    4,612,169   
13    6,405    27,392    38    1,036,600    5,648,769   
14    7,400    34,792    39    1,250,200    6,898,969   
15    9,093    43,885    40    1,502,550    8,401,519   
16    11,184    55,069    41    1,692,900    10,094,419   
17    13,000    68,069    42    1,907,550    12,001,969   
18    15,950    84,019    43    2,150,550    14,152,519   
19    19,200    103,219    44    2,421,900    16,574,419   
20    23,400    126,619    45    2,729,700    19,304,119   
21    28,000    154,619    46    3,078,000    22,382,119   
22    36,000    190,619    47    3,470,850    25,852,969   
23    45,000    235,619    48    3,912,300    29,765,269   
24    56,000    291,619    49    4,410,450    34,175,719   
   25       69,300       360,919       50       4,973,400       39,149,119   

Source: http://faqs.ign.com/articles/539/539615p1.html


Experience Rewards Table

These are the base experience reward values for each rank and level of critter, as well as missions. Some of the more difficult critters have a bonus modifier that increases the amount of XP rewarded.

Level Minions Lieutenant Boss
1 10 33 100**
2 10 33 100**
3 10 33 100**
4 10 33 110**
5 11 36 110
6 12 40 120**
7 14 46 140**
8 15 50 150
9 16 53 160**
10 17 56 170**
11 20 66 200
12 25 83 250**
13 30 100 300**
14 37 123 370
15 43 143 430
16 44 146 440
17 46 153 460
18 47 156 470
19 48* 160 480*
20 50 166 500
21 51 170 510
22 52 173 520
23 60 200 600
24 69 230 690
25 96 320 960
26 110 356 1100
27 127 423 1270
28 146 486 1460
29 169 563 1690
30 210 700 2100
31 240 800 2400
32 274 913 2740
33 312 1040 3120
34 353 1176 3530
35 429 1430 4290
36 484 1613 4840
37 546 1820 5460
38 658 2193 6580
39 792 2376 7128
40 892 2527 7582
41 943 2514 7544
42 1063 2657 7972
43 1198 2795 8386
44 1351 2927 8782**
45 1524* 3048* 9144**
46 1719 3438 10314**
47 1938 3876 11628
48 2185* 4370* 13111*
49 2464* 4929* 14784*
50 2866* 5732* 17196**

Experience Distribution and Team Bonuses

Overview

The experience that a character gets while on a team is affected by the team's size, by his level relative to the enemies, and by his level relative to his teammates. Larger teams get a higher XP multiplier, but the rewards also get split more ways. Lower-level characters get more XP from each critter (since the critters are comparably tougher), but the game also gives greater-than-average shares of XP to the higher-level characters in the team (since they are presumed to be doing most of the work).

Mission completion experience is affected only by the character's level relative to the mission's. The full amount is awarded to each team member individually, with no split or weighting.

Detailed Breakdown

First, determine if any team members are too low to get or affect XP. The game completely ignores all members whose combat levels are too far below the highest member's level. Ignored members not only get no experience whatsoever, but experience is generated and distributed among the rest as if the ignored characters weren't even there.

The exact maximum level spread is subject to debate. According to one source, it is always 5 levels. According to another, the maximum spread might be anywhere from 5 to 9 levels, depending on the team's highest member, with the strictest range for very low- and very high-level teams and the loosest one for teams where the highest member is around level 25.


Second, determine the team's average combat level and total weight. These figures will come in handy later, and they only need to be calculated once.

2.a. Calculate the team's average combat level, dropping fractions.
2.b. Look up the weights of all team members by comparing their combat levels to the team's average in the following table. Add all members' weights together to get the team's total weight.
   Char Lvl Relative   
to Team Avg.
   Weight         Char Lvl Relative   
to Team Avg.
   Weight   
-5 and below 0   +3 1.15
-4 0.45   +4 1.25
-3 0.68   +5 1.5
-2 0.85   +6 3
-1 0.95   +7 6
0 1   +8 9
+1 1.05   +9 12
+2 1.1   +10 18


Third, for each character in the team:

3.a. Look up the standard XP reward that that character would get if he were soloing at his actual level and he defeated an equal-level version of the enemy in question.
3.b. Adjust the reward based on the enemy's actual level relative to the character's current combat level:
   Critter's Relative Level       XP Multiplier   
-5 or lower 0
-4 0.2
-3 0.4
-2 0.6
-1 0.8
  0 1
+1 1.2
+2 1.4
+3 1.65
+4 1.9
+5 or higher 2


3.c. Increase the reward based on team size:
   Team Size       XP Multiplier   
1 1
2 1.25
3 1.5
4 1.8
5 2
6 2.1
7 2.2
8 2.5


3.d. Multiply the reward by the ratio of that one character's weight to the team's total weight. (Use the table back in step 2.b. again.)


Note: According to the PlayNC Knowledge Database, "a player who is more than two fighting levels less than the team average will not receive XP." It is not known for sure if this is currently accurate or exactly how it is implemented.

Sources:

  • "Re: Who gets the XP?" by FatherXmas (No longer available)
  • "Re: XP division on teams" by iakona (No longer available)

Related

Template:Team Mechanics NavBox