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Difference between revisions of "Enhancements"

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(Massive re-arrangement and wording.)
(Another Massive re-arrangement :))
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*There are four main types of enhancements:
 
*There are four main types of enhancements:
# [[#Training|Training]]
+
# Training
# [[#Dual-Origin|Dual-Origin]]
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# Dual-Origin
# [[#Single-Origin|Single-Origin]]
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# Single-Origin
# [[#Special Types|Special]]
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# Special
* Training and Special enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.
+
* Training and Special enhancements are usable by any characters.
 +
* Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.<br><br>
  
* There are 26 different [[#Enhancement Aspects|Aspects]] which can be enhanced, such as Accuracy, Damage, and Recharge.
+
* There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
**Each Aspect is categorized under '[[#Enhancement Schedules|Schedules]]', depending on their boost.
+
**Each Aspect is categorized under 'Schedules', depending on their boost.
 
* Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
 
* Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
  
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* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
 
* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
 
* Can be combined with other DO's as long as one of the origins match the character's origin.
 
* Can be combined with other DO's as long as one of the origins match the character's origin.
** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
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** '''EXAMPLE''': Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
  
 
===Single-Origin===
 
===Single-Origin===
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* Useable by any character.
 
* Useable by any character.
 
* Can only be combined with other Special Types that enhance the same aspects
 
* Can only be combined with other Special Types that enhance the same aspects
** EXAMPLE:
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** '''EXAMPLE''':
 
***Hammy Centriole Exposure (Damage/Range).
 
***Hammy Centriole Exposure (Damage/Range).
 
***Titan Diamond Shard (Accuracy/Damage).
 
***Titan Diamond Shard (Accuracy/Damage).
 
***Hammy Nucleolus Exposure (Accuracy/Damage).
 
***Hammy Nucleolus Exposure (Accuracy/Damage).
 +
***The Diamond Shard and the Nucleolus can be combined.
 +
***Centriole and Diamond Shard cannot be combined.
 
***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
 
***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
** The Diamond Shard and the Nucleolus can be combined.
 
** Centriole and Diamond Shard cannot be combined.
 
  
 
====Hamidon====
 
====Hamidon====
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== Enhancement Aspects ==
 
  
 +
== Enhancement Aspects ==
 +
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972  Enhancement Diversification] forum post by [[CuppaJo]]
 +
====Schedule A====
 +
Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35%
 
* Accuracy
 
* Accuracy
* Confusion Duration
 
 
* Damage
 
* Damage
* Defense Buff
+
* Endurance Modification (Endurance Drain and Endurance Recovery)
* Defense Debuff
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* Endurance Cost Reduction
* Endurance Modification
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* Endurance Reduction
+
* Fear Duration
+
 
* Flight Speed
 
* Flight Speed
 +
* Jumping
 +
* Run Speed Increase
 
* Healing
 
* Healing
 
* Hold Duration
 
* Hold Duration
 +
* Confuse Duration
 
* Immobilization Duration
 
* Immobilization Duration
 +
* Fear Duration
 +
* Disorient Duration
 +
* Taunt Duration
 
* Intangibility
 
* Intangibility
* Activation Acceleration
 
* Jumping
 
* Knockback Distance
 
* Range Increase
 
 
* Recharge Reduction
 
* Recharge Reduction
* Resist Damage
 
* Run Speed Increase
 
 
* Sleep Duration
 
* Sleep Duration
 
* Slow
 
* Slow
* Disorient Duration
+
* To Hit DeBuff
* Taunt Duration
+
* Defense Debuff
 +
====Schedule B====
 +
Single Origin: 20% - Dual Origin: 10% - Training: 5%
 +
* Range Increase
 +
* Defense Buff
 +
* Resist Damage
 
* To Hit Buff
 
* To Hit Buff
* Accuracy Debuff
 
 
===Schedules===
 
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972  Enhancement Diversification]forum post by [[CuppaJo]]
 
====Schedule A====
 
* Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
 
====Schedule B====
 
* Range, Defense Buff, Resist Damage, To Hit Buff
 
 
====Schedule C====
 
====Schedule C====
* Interrupt
+
Single Origin: 40% - Dual Origin: 20% - Training: 10%
 +
* Interrupt AKA Activation Acceleration
 
====Schedule D====
 
====Schedule D====
* Knockback
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Single Origin: 60% - Dual Origin: 30% - Training: 15%
 +
* Knockback Distance
  
 
=== Retired Aspects ===
 
=== Retired Aspects ===

Revision as of 20:18, 3 March 2006

Overview

Enhancements are permanent boosts to powers.

  • There are four main types of enhancements:
  1. Training
  2. Dual-Origin
  3. Single-Origin
  4. Special
  • Training and Special enhancements are usable by any characters.
  • Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.

  • There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
    • Each Aspect is categorized under 'Schedules', depending on their boost.
  • Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.

Enhancement Types

Training

TO

  • Useable by any character.
  • Purchasable and dropped at all levels.

Dual-Origin

DO

  • Useable only by characters who match one of the two origins.
  • Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
  • Can be combined with other DO's as long as one of the origins match the character's origin.
    • EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.

Single-Origin

SO

  • Useable only by characters matching its origin.
  • Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
  • Can only be combined with enhancements matching its origin

Special Types

NOTE: Currently only accessible to Hero characters

  • Enhances 2 or more aspects. Boost varies by type.
  • Useable by any character.
  • Can only be combined with other Special Types that enhance the same aspects
    • EXAMPLE:
      • Hammy Centriole Exposure (Damage/Range).
      • Titan Diamond Shard (Accuracy/Damage).
      • Hammy Nucleolus Exposure (Accuracy/Damage).
      • The Diamond Shard and the Nucleolus can be combined.
      • Centriole and Diamond Shard cannot be combined.
      • Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.

Hamidon

HO (sometimes called Hammie-O's or just Hammy)

  • Enhances each aspect at the same level as Single-Origin enhancements.
  • Only dropped by Hamidon in The Hive, a level 45+ zone.

Crystal Titan and Hydra

  • Far more rare than Hamidon-Origin.
  • Enhances each aspect at the same level as Dual-Origin enhancements


Enhancement Aspects

Modified from official Enhancement Diversification forum post by CuppaJo

Schedule A

Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35%

  • Accuracy
  • Damage
  • Endurance Modification (Endurance Drain and Endurance Recovery)
  • Endurance Cost Reduction
  • Flight Speed
  • Jumping
  • Run Speed Increase
  • Healing
  • Hold Duration
  • Confuse Duration
  • Immobilization Duration
  • Fear Duration
  • Disorient Duration
  • Taunt Duration
  • Intangibility
  • Recharge Reduction
  • Sleep Duration
  • Slow
  • To Hit DeBuff
  • Defense Debuff

Schedule B

Single Origin: 20% - Dual Origin: 10% - Training: 5%

  • Range Increase
  • Defense Buff
  • Resist Damage
  • To Hit Buff

Schedule C

Single Origin: 40% - Dual Origin: 20% - Training: 10%

  • Interrupt AKA Activation Acceleration

Schedule D

Single Origin: 60% - Dual Origin: 30% - Training: 15%

  • Knockback Distance

Retired Aspects

There are currently three enhancements that have been retired. They are:

  • Cone Range enhancements, whose functionality is now within the Range enhancements,
  • Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
  • Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements

Notes

Respec

Combining

Links

CuppaJo

Enhancement Disambiguation page with links to other Enhancement articles

Official Forum post on [Enhancment Diversification]