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Energy

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Revision as of 23:41, 25 October 2007 by Sir Giles (Talk | contribs) (New page: __NOTOC__ __NOEDITSECTION__ == Term == '''Energy''' :The capacity to do work. #For a Super Group Base, one of two properties that is generated and consumed by equipment installed in t...)

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Term

Energy

The capacity to do work.
  1. For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
  2. For Damage and Resistances, one of a variety of damage types, generally characterized as Electrical in nature.
  3. For Power Sets, a theme, generally characterized by knockback and additional smashing damage.