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Difference between revisions of "Endurance"

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Endurance is one of the key characteristics used in the [[CoX]] universe. All player characters and important [[NPC|NPCs]] have Endurance.
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'''Endurance''' is one of the key characteristics used in the [[CoX]] universe. All player characters and [[critters]] have Endurance.
  
 
== Basics ==
 
== Basics ==
  
Endurance represents the amount of energy a character has to conduct actions. It constantly regenerates (deafult values?) but is drained by powers that are activated or continuously active (toggled) by characters. It may also be drained by certain powers, indicated by ''-Endurance'' or ''-End''.
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Endurance represents the amount of energy a character has to conduct actions. It slowly [[Recovery|recovers]] over time but is diminished by using powers characters. It may also be drained by enemies using certain powers, indicated by ''-Endurance'' or ''-End'' in the power's effects.
  
All player characters start with a total of 100 Endurance. Through [[Invention Origin Sets]] bonuses, [[Temporary Powers]] and [[Accolade Powers|Accolades]], this total amount can be boosted, as can the ongoing recovery rate of Endurance. A character can never have more than their total Endurance - any boost (either over time or instant) that would do so is wasted.
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All player characters start with a maximum of 100 Endurance. Through [[Invention Origin Sets]] bonuses, [[Temporary Powers]] and [[Accolade Powers|Accolades]], this maximum can be increased, as can the ongoing [[recovery]] rate of Endurance. A character can never have more than their maximum Endurance - any boost (either over time or instant) that would put them over their maximum is capped to their maximum, and the rest is wasted.
  
 
== Loss of Endurance ==
 
== Loss of Endurance ==
  
The activation of ''click'' powers such as attacks will instantly drain your endurance. Toggle powers that apply an effect over time will constantly drain Endurance every second (often in smaller increments per second). A character cannot activate powers that will take the total Endurance below zero (0), resulting in an informational message "Too tired". A character '''CAN''' activate powers that will reduce Endurance to exactly zero, either in bulk or in small increments through a toggle power, resulting the informational message "Out of power". When this happens, all active toggles on the character will be detoggled, but permanent or timed effects that are already in effect will remain.
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The activation of ''click'' powers such as attacks will instantly drain some of your endurance. The amount lost varies depending on the power. Toggle powers that apply an effect over time will drain Endurance at regular intervals while the toggle is on (frequency ranges from a few times per second to once every few seconds). A character cannot activate powers that will take their total Endurance below zero (0), resulting in an informational message "Too tired". A character '''can''' activate powers that will reduce Endurance to exactly zero, either in bulk or in small increments through a toggle power, resulting the informational message "Out of power". When this happens, all active toggles on the character will be detoggled, but permanent or timed effects that are already in effect will remain.
  
 
== Recovery and Management of Endurance ==
 
== Recovery and Management of Endurance ==
  
Lost endurance will be recovered over time, however there are a number of ways of ensuring the best management of Endurance:
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Lost endurance will be recovered over time, however there are a number of ways to ensure the best management of Endurance:
* Slotting an ''Endurance Reduction'' [[Enhancement]] will reduce the amount drained in the power's activation or ongoing cost
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* Slotting an ''Endurance Reduction'' [[Enhancement]] will reduce the amount drained by a power
* Taking the [[Fitness]] [[Power Pool]] power, ''Stamina'', will increase the recovery over time of [[Endurance]]
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* Taking the [[Fitness]] [[Power Pool]] power ''[[Stamina]]'' will increase the player's [[recovery]] rate
 
* Certain powers can transfer ("'drain'") Endurance instantly from a target to the character
 
* Certain powers can transfer ("'drain'") Endurance instantly from a target to the character
 
** The above two cases are covered by a "catch-all" [[Enhancement]] that boosts either the drain or recovery component of the power, covered by ''Endurance Modification''.
 
** The above two cases are covered by a "catch-all" [[Enhancement]] that boosts either the drain or recovery component of the power, covered by ''Endurance Modification''.
 
* Other powers have effects listed that can instantly boost the character's Endurance
 
* Other powers have effects listed that can instantly boost the character's Endurance
* Finally, taking an [[Inspiration]] such as a ''Catch A Breath'' will instantly boost your available Endurance (by 25% of the total, in this case)
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* Taking an [[Inspiration]] such as a ''Catch A Breath'' will instantly restore some of your Endurance (by 25% of the total, in this case)
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 16:17, 28 May 2007

Endurance is one of the key characteristics used in the CoX universe. All player characters and critters have Endurance.

Basics

Endurance represents the amount of energy a character has to conduct actions. It slowly recovers over time but is diminished by using powers characters. It may also be drained by enemies using certain powers, indicated by -Endurance or -End in the power's effects.

All player characters start with a maximum of 100 Endurance. Through Invention Origin Sets bonuses, Temporary Powers and Accolades, this maximum can be increased, as can the ongoing recovery rate of Endurance. A character can never have more than their maximum Endurance - any boost (either over time or instant) that would put them over their maximum is capped to their maximum, and the rest is wasted.

Loss of Endurance

The activation of click powers such as attacks will instantly drain some of your endurance. The amount lost varies depending on the power. Toggle powers that apply an effect over time will drain Endurance at regular intervals while the toggle is on (frequency ranges from a few times per second to once every few seconds). A character cannot activate powers that will take their total Endurance below zero (0), resulting in an informational message "Too tired". A character can activate powers that will reduce Endurance to exactly zero, either in bulk or in small increments through a toggle power, resulting the informational message "Out of power". When this happens, all active toggles on the character will be detoggled, but permanent or timed effects that are already in effect will remain.

Recovery and Management of Endurance

Lost endurance will be recovered over time, however there are a number of ways to ensure the best management of Endurance:

  • Slotting an Endurance Reduction Enhancement will reduce the amount drained by a power
  • Taking the Fitness Power Pool power Stamina will increase the player's recovery rate
  • Certain powers can transfer ("'drain'") Endurance instantly from a target to the character
    • The above two cases are covered by a "catch-all" Enhancement that boosts either the drain or recovery component of the power, covered by Endurance Modification.
  • Other powers have effects listed that can instantly boost the character's Endurance
  • Taking an Inspiration such as a Catch A Breath will instantly restore some of your Endurance (by 25% of the total, in this case)