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Difference between revisions of "Endurance"

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Endurance represents the amount of energy a character has to conduct actions. It constantly regenerates (deafult values?) but is drained by powers that are activated or continuously active (toggled) by characters. It may also be drained by certain powers, indicated by ''-Endurance'' or ''-End''.
 
Endurance represents the amount of energy a character has to conduct actions. It constantly regenerates (deafult values?) but is drained by powers that are activated or continuously active (toggled) by characters. It may also be drained by certain powers, indicated by ''-Endurance'' or ''-End''.
  
All player characters start with a total of 100 Endurance. Through [[Invention Origin Sets]] bonuses, [[Temporary Powers]] and [[Accolade|Accolades]], this total amount can be boosted, as can the ongoing recovery rate of Endurance. A character can never have more than their total Endurance - any boost (either over time or instant) that would do so is wasted.
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All player characters start with a total of 100 Endurance. Through [[Invention Origin Sets]] bonuses, [[Temporary Powers]] and [[Accolade Powers|Accolades]], this total amount can be boosted, as can the ongoing recovery rate of Endurance. A character can never have more than their total Endurance - any boost (either over time or instant) that would do so is wasted.
  
 
== Loss of Endurance ==
 
== Loss of Endurance ==

Revision as of 07:01, 28 May 2007

Endurance is one of the key characteristics used in the CoX universe. All player characters and important NPCs have Endurance.

Basics

Endurance represents the amount of energy a character has to conduct actions. It constantly regenerates (deafult values?) but is drained by powers that are activated or continuously active (toggled) by characters. It may also be drained by certain powers, indicated by -Endurance or -End.

All player characters start with a total of 100 Endurance. Through Invention Origin Sets bonuses, Temporary Powers and Accolades, this total amount can be boosted, as can the ongoing recovery rate of Endurance. A character can never have more than their total Endurance - any boost (either over time or instant) that would do so is wasted.

Loss of Endurance

The activation of click powers such as attacks will instantly drain your endurance. Toggle powers that apply an effect over time will constantly drain Endurance every second (often in smaller increments per second). A character cannot activate powers that will take the total Endurance below zero (0), resulting in an informational message "Too tired". A character CAN activate powers that will reduce Endurance to exactly zero, either in bulk or in small increments through a toggle power, resulting the informational message "Out of power". When this happens, all active toggles on the character will be detoggled, but permanent or timed effects that are already in effect will remain.

Recovery and Management of Endurance

Lost endurance will be recovered over time, however there are a number of ways of ensuring the best management of Endurance:

  • Slotting an Endurance Reduction Enhancement will reduce the amount drained in the power's activation or ongoing cost
  • Taking the Power Pool power Stamina will increase the recovery over time of Endurance
  • Certain powers can transfer ("'drain'") Endurance instantly from a target to the character
  • Other powers can instantly boost the character's Endurance
  • Finally, taking an Inspiration such as a Catch A Breath will instantly boost your available Endurance (by 25% of the total, in this case)