Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Electricity Manipulation"

From Paragon Wiki Archive
Jump to: navigation, search
m (correcting Aim description)
m (freeming)
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
{{TOCright}}
 
== Overview ==
 
== Overview ==
{{TOCright}}
+
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' empowers you with various electrical melee attacks and support powers.  Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery.  Some powers return a portion of drained Endurance to you. It is a [[Blaster]] secondary power set.
+
'''Electricity Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.
  
== Power Tables ==
+
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."
 +
{{clrl}}
  
=== Secondary ===
+
== Power Table ==
 
+
The Electricity Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:
The {{PAGENAME}} powerset is available as a secondary set for [[Blaster|Blasters]]. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate Damge Over Time(Energy), Foe Immobilize, -Endurance|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate Damage(Smashing/Energy), Foe Disorient, -Endurance|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Lightning Field|Level=4|Effect=Toggle: Point Blank Area of Effect, Minor Damage Over Time(Energy), Foe -Endurance|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Lightning Field|Level=4|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High Damage(Smashing/Energy), Foe Sleep, -Endurance|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +Damage, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=Point Blank Area of Effect, Foe Disorient, Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=Point Blank Area of Effect, Self +Endurance; Foe -Endurance|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=38|Effect=Melee, High Damage(Energy), Foe Hold, -Endurance|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=38|Effect=Melee, High DoT(Energy), Foe Hold, -End, -Recovery|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
+
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===
The following are powers in the {{PAGENAME}} powerset.
+
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
 
+
=== [[Image:ElectricityManipulation_BuildUp.png]] Build Up ===
+
 
+
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
 
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
Line 39: Line 36:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
+
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
 
+
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.  
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
+
{{PowerBlock_Damage|Minor (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance, Disorient}}
+
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 60: Line 56:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
+
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
 
+
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.  
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
+
{{PowerBlock_Damage|Moderate Damage over Time(Energy)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
+
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 82: Line 77:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
+
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
 
+
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing/Energy}}
+
{{PowerBlock_Damage|High (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -Endurance, Sleep}}
+
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery, Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 105: Line 99:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
+
=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
 
+
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Foe Disorient, Knockback}}
 
{{PowerBlock_Blank|Foe Disorient, Knockback}}
Line 123: Line 116:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_LightningField.png]] Lightning Field ===
+
=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===
 
+
 
While active, you emit a storm of electricity that constantly damages all nearby foes.  
 
While active, you emit a storm of electricity that constantly damages all nearby foes.  
 
   
 
   
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor damage over time}}
+
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
{{PowerBlock_Effects|Toggle}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Point Blank Area of Effect}}
+
 
{{PowerBlock_Blank|Foe -Endurance}}
 
{{PowerBlock_Blank|Foe -Endurance}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Line 143: Line 134:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_PowerSink.png]] Power Sink ===
+
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===
 
+
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.  
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.  
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Endurance}}
+
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}
 
{{PowerBlock_Blank|Self +Endurance}}
 
{{PowerBlock_Blank|Self +Endurance}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
Line 159: Line 149:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
+
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
 
+
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|High Damage over Time(Energy)}}
 
{{PowerBlock_Damage|High Damage over Time(Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Hold, -Endurance}}
+
{{PowerBlock_Blank|Foe Hold, -Endurance, -Recovery}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 180: Line 169:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
+
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
 
+
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.   
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
+
{{PowerBlock_Damage|High (Smashing/Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
{{PowerBlock_Effects|Melee Area of Effect}}
+
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Disorient, Knockback}}
+
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
 
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
Line 200: Line 188:
 
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Blaster]]s since [[Issue 0]].
  
 
== External Links ==
 
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Blaster Secondary]]
 
[[Category:Blaster Secondary]]

Latest revision as of 06:16, 25 July 2014

Overview

Electricity Manipulation is a standard power set that is a secondary set for Blasters.

"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."

Power Table

The Electricity Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
ElectricityManipulation ElectricFence.png Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery
ElectricityManipulation ChargedBrawl.png Charged Brawl 2 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery
ElectricityManipulation LightningField.png Lightning Field 4 Toggle: PBAoE, Minor DoT(Energy), Foe -End
ElectricityManipulation HavokPunch.png Havoc Punch 10 Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback
ElectricityManipulation BuildUp.png Build Up 16 Self +DMG, +To-Hit
ElectricityManipulation LightningClap.png Lightning Clap 20 PBAoE, Foe Disorient, Knockback
ElectricityManipulation ThunderStrike.png Thunder Strike 28 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback
ElectricityManipulation PowerSink.png Power Sink 35 PBAoE, Foe -End, -Recovery, Self +End
ElectricityManipulation ShockingGrasp.png Shocking Grasp 38 Melee, High DoT(Energy), Foe Hold, -End, -Recovery

Powers

ElectricityManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

ElectricityManipulation ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Minor (Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee
Foe Sleep, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize
IO Endurance Modification.png Endurance Modification

ElectricityManipulation HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe Sleep, -Endurance, -Recovery, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification
IO Knockback Distance.png Knockback

ElectricityManipulation LightningClap.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

ElectricityManipulation LightningField.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Endurance Modification.png Endurance Modification

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Self +Endurance
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification

ElectricityManipulation ShockingGrasp.png Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Hold, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links