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Difference between revisions of "Electricity Manipulation"

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m (Robot: Changing template: NoFuturePowerSet; cosmetic changes)
m (Robot: Cosmetic changes)
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The following are powers in the {{PAGENAME}} powerset.
 
The following are powers in the {{PAGENAME}} powerset.
  
=== [[Image:ElectricityManipulation_BuildUp.png]] Build Up ===
+
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===
  
 
Greatly boosts your attacks for a few seconds.  Slightly increases chance to hit.
 
Greatly boosts your attacks for a few seconds.  Slightly increases chance to hit.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}
 
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
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=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===
  
 
Your fists become electrically charged and deliver a powerful punch.  Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment.  A portion of drained Endurance may be returned to you.  Disturbing an overloaded target will disperse the electrical charge and release him.  
 
Your fists become electrically charged and deliver a powerful punch.  Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment.  A portion of drained Endurance may be returned to you.  Disturbing an overloaded target will disperse the electrical charge and release him.  
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{{PowerBlock_Damage|Minor(Smashing/Energy)}}
 
{{PowerBlock_Damage|Minor(Smashing/Energy)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Blank|Foe -Endurance, Disorient}}
 
{{PowerBlock_Blank|Foe -Endurance, Disorient}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
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=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===
  
 
Surrounds and Immobilizes a single target in an Electric Fence.  Deals some damage over time and slowly drains some Endurance.  Useful for keeping villains at bay.  
 
Surrounds and Immobilizes a single target in an Electric Fence.  Deals some damage over time and slowly drains some Endurance.  Useful for keeping villains at bay.  
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{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
 
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
 
{{PowerBlock_Blank|Foe Immobilize, -Endurance}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
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=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===
  
 
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage.  Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment.  A portion of the drained Endurance may be given back to you.  Disturbing an overloaded target will disperse the electrical charge and release him.
 
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage.  Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment.  A portion of the drained Endurance may be given back to you.  Disturbing an overloaded target will disperse the electrical charge and release him.
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{{PowerBlock_Damage|Moderate(Smashing/Energy}}
 
{{PowerBlock_Damage|Moderate(Smashing/Energy}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Blank|Foe -Endurance, Sleep}}
 
{{PowerBlock_Blank|Foe -Endurance, Sleep}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
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=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===
  
 
You can clap your hands together to release a violent Lightning Clap.  The Lightning Clap can knock down most nearby foes, Disorienting many of them.  Lightning Clap deals no damage.
 
You can clap your hands together to release a violent Lightning Clap.  The Lightning Clap can knock down most nearby foes, Disorienting many of them.  Lightning Clap deals no damage.
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Foe Disorient, Knockback}}
 
{{PowerBlock_Blank|Foe Disorient, Knockback}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_LightningField.png]] Lightning Field ===
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=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===
  
 
While active, you emit a storm of electricity that constantly damages all nearby foes.  
 
While active, you emit a storm of electricity that constantly damages all nearby foes.  
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{{PowerBlock_Damage|Minor damage over time}}
 
{{PowerBlock_Damage|Minor damage over time}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}
 
{{PowerBlock_Effects|Toggle}}
 
{{PowerBlock_Effects|Toggle}}
 
{{PowerBlock_Blank|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Point Blank Area of Effect}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_PowerSink.png]] Power Sink ===
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=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===
  
 
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance.  If there are no foes within range, you will not gain any Endurance.  
 
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance.  If there are no foes within range, you will not gain any Endurance.  
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{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Blank|Foe -Endurance}}
 
{{PowerBlock_Blank|Foe -Endurance}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
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=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===
  
 
Shocking Grasp causes the target to be overcome with a violent electrical charge.  The seized target is left writhing in agony and is unable to defend himself.  Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
 
Shocking Grasp causes the target to be overcome with a violent electrical charge.  The seized target is left writhing in agony and is unable to defend himself.  Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.
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{{PowerBlock_Damage|High Damage over Time(Energy)}}
 
{{PowerBlock_Damage|High Damage over Time(Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Blank|Foe Hold, -Endurance}}
 
{{PowerBlock_Blank|Foe Hold, -Endurance}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
+
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===
  
 
A massive attack. You smash your foes with all the power of a lightning bolt.  The pummeled victim takes tremendous damage and may be Disoriented.  Any nearby foes may be knocked down and take some damage from the shockwave.   
 
A massive attack. You smash your foes with all the power of a lightning bolt.  The pummeled victim takes tremendous damage and may be Disoriented.  Any nearby foes may be knocked down and take some damage from the shockwave.   
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{{PowerBlock_Damage|High(Smashing/Energy)}}
 
{{PowerBlock_Damage|High(Smashing/Energy)}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
+
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}
 
{{PowerBlock_Effects|Melee Area of Effect}}
 
{{PowerBlock_Effects|Melee Area of Effect}}
 
{{PowerBlock_Blank|Foe Disorient, Knockback}}
 
{{PowerBlock_Blank|Foe Disorient, Knockback}}

Revision as of 01:54, 10 June 2009

Overview

Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you. It is a Blaster secondary power set.

Power Tables

Secondary

The Electricity Manipulation powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
ElectricityManipulation ElectricFence.png Electric Fence 1 Ranged, Moderate Damge Over Time(Energy), Foe Immobilize, -Endurance
ElectricityManipulation ChargedBrawl.png Charged Brawl 2 Melee, Moderate Damage(Smashing/Energy), Foe Disorient, -Endurance
ElectricityManipulation LightningField.png Lightning Field 4 Toggle: Point Blank Area of Effect, Minor Damage Over Time(Energy), Foe -Endurance
ElectricityManipulation HavokPunch.png Havoc Punch 10 Melee, High Damage(Smashing/Energy), Foe Sleep, -Endurance
ElectricityManipulation BuildUp.png Build Up 16 Self +Damage, +To-Hit
ElectricityManipulation LightningClap.png Lightning Clap 20 Point Blank Area of Effect, Foe Disorient, Knockback
ElectricityManipulation ThunderStrike.png Thunder Strike 28 Melee(Area of Effect), High Damage(Smashing/Energy), Foe Disorient, Knockback
ElectricityManipulation PowerSink.png Power Sink 35 Point Blank Area of Effect, Self +Endurance; Foe -Endurance
ElectricityManipulation ShockingGrasp.png Shocking Grasp 38 Melee, High Damage(Energy), Foe Hold, -Endurance

Powers

The following are powers in the Electricity Manipulation powerset.

ElectricityManipulation BuildUp.png Build Up

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

ElectricityManipulation ChargedBrawl.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Minor(Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee
Foe -Endurance, Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Minor Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe Immobilize, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize
IO Endurance Modification.png Endurance Modification

ElectricityManipulation HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate(Smashing/Energy
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe -Endurance, Sleep
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Melee Damage.png Melee Damage
IO Sleep Duration.png Sleep
IO Endurance Modification.png Endurance Modification
IO Knockback Distance.png Knockback

ElectricityManipulation LightningClap.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

ElectricityManipulation LightningField.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor damage over time
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Toggle
Point Blank Area of Effect
Foe -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Endurance Modification.png Endurance Modification

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification

ElectricityManipulation ShockingGrasp.png Shocking Grasp

Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.

Damage High Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Hold, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Melee Area of Effect
Foe Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

External Links