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Difference between revisions of "Electric Control"

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{{GoingRogue}}
 
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{{TOCright}}
 
{{TOCright}}
 
 
== Overview ==
 
== Overview ==
'''Electric Control''' is a primary powerset for [[Controller]]s and [[Dominator]]s that was announced as a feature for [[Going Rogue]].
+
[[File:ParagonMarket PowerSet ElectricControl.png|left]] '''Electric Control''' is a primary power set for [[Controller]]s and [[Dominator]]s. {{PMarket Power Set|vip=y|GR=y|cost=800}}
 +
 
 +
"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."
 +
{{clrl}}
  
 
== Power Table ==
 
== Power Table ==
 
+
The Electric Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
The Electric Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged AoE, Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=26|Effect=TBA|Border=1}}
+
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=26|Effect=Ranged Chain AoE, Foe Confuse, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=32|Effect=TBA|Border=0}}
+
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=32|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
The following are powers in the Electric Control power set.
 
 
 
 
=== [[File:ElectricControl_ChainFences.png]] Chain Fences ===
 
=== [[File:ElectricControl_ChainFences.png]] Chain Fences ===
 +
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
  
{{green|''Description TBA''}}
+
{{PowerBlock_Start}}
 
+
{{PowerBlock_Damage|Minor(Energy)}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}}
 +
{{PowerBlock_Effects|Ranged(Area of Effect)}}
 +
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_End}}
  
 
=== [[File:ElectricControl_StunningAura.png]] Conductive Aura ===
 
=== [[File:ElectricControl_StunningAura.png]] Conductive Aura ===
 +
While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.
  
{{green|''Description TBA''}}
+
{{PowerBlock_Start}}
 
+
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 8 (Controller)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 8 (Dominator)}}}
 +
{{PowerBlock_Effects|PBAoE}}
 +
{{PowerBlock_Blank|Foe -Endurance}}
 +
{{PowerBlock_Blank|Self +Recovery, +Regeneration}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_End}}
  
 
=== [[File:ElectricControl_ElectricFence.png]] Electric Fence ===
 
=== [[File:ElectricControl_ElectricFence.png]] Electric Fence ===
 +
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.
  
{{green|''Description TBA''}}
+
{{PowerBlock_Start}}
 
+
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 1 (Dominator)}}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_End}}
  
 
=== [[File:ElectricControl_Gremlins.png]] Gremlins ===
 
=== [[File:ElectricControl_Gremlins.png]] Gremlins ===
 +
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.
  
{{green|''Description TBA''}}
+
{{EdNote|note=Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly.}}
  
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 32 (Controller)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 32 (Dominator)}}}
 +
{{PowerBlock_Effects|Summon 2 Gremlins}}
 +
{{PowerBlock_Other|Header=Gremlin Powers|Text=[[File:Inherent_Brawl.png|18px]] Electric Brawl (Melee Smash/Energy)}}
 +
{{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|18px]] Jolting Chain (Ranged, High DMG(Energy), Foe -End)}}
 +
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resist Energy (Auto, {{DamResVal|30|30|0|0|40|0|0|0}}, +Jump Speed, +Run Speed)}}
 +
{{PowerBlock_Blank|[[File:ElectricArmor_PBAoEMinorDamage.png|18px]] Shock (PBAoE Foe DMG(Energy))}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 +
{{PowerBlock_End}}
  
 
=== [[File:ElectricControl_JoltingChain.png]] Jolting Chain ===
 
=== [[File:ElectricControl_JoltingChain.png]] Jolting Chain ===
 +
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
  
{{green|''Description TBA''}}
+
{{PowerBlock_Start}}
 
+
{{PowerBlock_Damage|Minor Damage (Energy)}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 6 (Controller)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 6 (Dominator)}}}
 +
{{PowerBlock_Effects|Ranged(Chain AoE)}}
 +
{{PowerBlock_Blank|Foe Knockdown, -Endurance}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_End}}
  
 
=== [[File:ElectricControl_ParalyzingBlast.png]] Paralyzing Blast ===
 
=== [[File:ElectricControl_ParalyzingBlast.png]] Paralyzing Blast ===
 +
Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.
  
{{green|''Description TBA''}}
+
{{PowerBlock Start}}
 
+
{{PowerBlock Recharge|Very Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
 +
{{PowerBlock Effects|Ranged (Area of Effect)}}
 +
{{PowerBlock Blank|Foe Hold, -Endurance}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Hold}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Holds}}}}
 +
{{PowerBlock End}}
  
 
=== [[File:ElectricControl_StaticField.png]] Static Field ===
 
=== [[File:ElectricControl_StaticField.png]] Static Field ===
 +
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.
  
{{green|''Description TBA''}}
+
{{PowerBlock_Start}}
 
+
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 12 (Controller)}}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 12 (Dominator)}}}
 +
{{PowerBlock_Effects|Target(Location AoE)}}
 +
{{PowerBlock_Blank|Foe Sleep, Slow, -Endurance}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Sleep}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Sets|{{Set Sleep}}}}
 +
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
  
 
=== [[File:ElectricControl_SynapticOverload.png]] Synaptic Overload ===
 
=== [[File:ElectricControl_SynapticOverload.png]] Synaptic Overload ===
 +
This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.
  
{{green|''Description TBA''}}
+
{{PowerBlock Start}}
 
+
{{PowerBlock Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
 +
{{PowerBlock Effects|Ranged (Chain AoE)}}
 +
{{PowerBlock Blank|Foe Confuse, -Endurance}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Confuse}}}}
 +
{{PowerBlock End}}
  
 
=== [[File:ElectricControl_TeslaCage.png]] Tesla Cage ===
 
=== [[File:ElectricControl_TeslaCage.png]] Tesla Cage ===
 +
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
  
{{green|''Description TBA''}}
+
{{PowerBlock Start}}
 +
{{PowerBlock Damage|Minor (Energy)}}
 +
{{PowerBlock Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
 +
{{PowerBlock Effects|Ranged}}
 +
{{PowerBlock Blank|Foe Hold, -Recovery}}
 +
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock Blank|{{Enhance Damage}}}}
 +
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Blank|{{Enhance Hold}}}}
 +
{{PowerBlock Blank|{{Enhance Range}}}}
 +
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock Blank|{{Set Holds}}}}
 +
{{PowerBlock Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock End}}
  
 +
== Historical ==
 +
{{historical|type=section}}
 +
* This set was added to the game for [[Controller]]s and [[Dominator]]s in [[Issue 18]].
 +
* This set was added to the [[Paragon Market]] with the release of [[City of Heroes Freedom]]/[[Issue 21]].
  
 
== External Links ==
 
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site]
+
* [http://web.archive.org/web/20111201232339/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site]
 
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19)
 
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19)
[[Category:Powersets]]
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
 +
 
 +
[[Category:Power Sets]]
 
[[Category:Controller Primary]]
 
[[Category:Controller Primary]]
 
[[Category:Dominator Primary]]
 
[[Category:Dominator Primary]]
 
[[Category:Going Rogue]]
 
[[Category:Going Rogue]]

Latest revision as of 22:21, 8 January 2014

Overview

ParagonMarket PowerSet ElectricControl.png
Electric Control is a primary power set for Controllers and Dominators. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players, or free for VIP Players while subscribed. It is also available through the Going Rogue expansion.

"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."

Power Table

The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
ElectricControl ElectricFence.png Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback
ElectricControl TeslaCage.png Tesla Cage 1 Ranged, Moderate DMG(Energy), Foe Hold, -End
ElectricControl ChainFences.png Chain Fences 2 Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly
ElectricControl JoltingChain.png Jolting Chain 6 Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End
ElectricControl StunningAura.png Conductive Aura 8 Toggle: PBAoE, Foe -End, Self +Rec, +Regen
ElectricControl StaticField.png Static Field 12 Target (Location AoE), Foe Sleep, -End
ElectricControl ParalyzingBlast.png Paralyzing Blast 18 Ranged AoE, Foe Hold, -End
ElectricControl SynapticOverload.png Synaptic Overload 26 Ranged Chain AoE, Foe Confuse, -End
ElectricControl Gremlins.png Gremlins 32 Summon Gremlins: Melee Minor DMG(Energy)

Powers

ElectricControl ChainFences.png Chain Fences

You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged(Area of Effect)
Foe Immobilize, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize
IO Endurance Modification.png Endurance Modification

ElectricControl StunningAura.png Conductive Aura

While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects PBAoE
Foe -Endurance
Self +Recovery, +Regeneration
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Endurance Modification.png Endurance Modification

ElectricControl ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.

Damage Minor Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Endurance, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize
IO Endurance Modification.png Endurance Modification

ElectricControl Gremlins.png Gremlins

Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.

EdLetter.png Editor's Note:

Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon 2 Gremlins
Gremlin Powers Inherent Brawl.png Electric Brawl (Melee Smash/Energy)
ElectricalBolt LightningBolt.png Jolting Chain (Ranged, High DMG(Energy), Foe -End)
Invulnerability TemporaryInvulnerabilty.png Resist Energy (Auto, Res( S30 L30 E40 ), +Jump Speed, +Run Speed)
ElectricArmor PBAoEMinorDamage.png Shock (PBAoE Foe DMG(Energy))
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Recharge Intensive Pets.png Recharge Intensive Pets

ElectricControl JoltingChain.png Jolting Chain

You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

Damage Minor Damage (Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged(Chain AoE)
Foe Knockdown, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback
IO Endurance Modification.png Endurance Modification

ElectricControl ParalyzingBlast.png Paralyzing Blast

Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Area of Effect)
Foe Hold, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

ElectricControl StaticField.png Static Field

You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Target(Location AoE)
Foe Sleep, Slow, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
TO Training Slow powers.png Enhance Slow
Set Categories IO Sleep Duration.png Sleep
IO Slow.png Slow Movement

ElectricControl SynapticOverload.png Synaptic Overload

This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.

Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Chain AoE)
Foe Confuse, -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Confusion Duration.png Confuse

ElectricControl TeslaCage.png Tesla Cage

Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Minor (Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Recovery
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds
IO Endurance Modification.png Endurance Modification

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

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