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Dr. Quaterfield Task Force

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Overview

Explorers and Exploiters
Contact Dr. Quaterfield
Zone Firebase Zulu
Minimum Size 8 players
Coordinates (6461, 1092, 1880)
Level Range 40-44
Merits 111
Badge Portal Smasher
Enemy Groups Badge villain rularru.png Soldiers of Rularuu
Badge villain crey.png Crey
Badge villain nemesis.png Nemesis
Badge villain cot.png Circle of Thorns
v  d  e

The Dr. Quaterfield Task Force is a hero Task Force that is part of the Shadow Shard storyline. The Task Force is started off by Dr. Quaterfield in Firebase Zulu. Many of the missions take place in the Shard, but a few are placed in Paragon City itself.

There are three other Shadow Shard Task Forces: the Faathim the Kind Task Force, the Justin Augustine Task Force, and the Sara Moore Task Force.


Template:MeritAward

Missions

Fight Rularuu around Foxtrot

Fight Rularuu around Foxtrot

Briefing

This 'Shadow Shard', as the natives call it, is a dangerous place. We've already learned that the hard way in our time here. We need to have people in the field, but the dangers here make this a hazardous place at best. And when it's at its worst, well, it's downright murderous.

What I need your help on is to make sure it doesn't claim any more of my people's lives. We've recently had several of our field science teams disappear. This time, though, we received a radio transmission from one of them, and it looks like they are in dire trouble. I've outlined a plan to get them to safety, but we're going to need your help if those men and women are going to have a chance.

The science team who sent the distress call was out around Point Foxtrot. General Hammond sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your Task Force comes in. The first phase is for your Task Force _______________ to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.

Mission Objective(s)

  • Fight Rularuu around Foxtrot
    • Defeat 50 Soldiers of Rularuu

Rescue exploration team

Mission Objective(s)

  • Rescue exploration team
    • 7 explorers to rescue

Enemies

Badge villain rularru.png Soldiers of Rularuu

Debriefing

We were able to get almost everyone back alive thanks to your efforts. Good work, Task Force _______________.

Dr. Fibes' comment about seeing another group of researchers is very troubling. There have been a few unconfirmed reports before, but all we've ever seen are the native people and the monsters who live here. And the natives know better than to disect a natterling. I may need to expand the role of your Task Force.

Examine creatures at Bravo

Briefing

There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need Task Force to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.

The Shard creatures aren't going to let you get close to them without a fight. Good luck.

Mission Objective(s)

  • Examine creatures at Bravo
    • Defeat 50 Soldiers of Rularuu

Enemies

Badge villain rularru.png Soldiers of Rularuu

Debriefing

This is definitely Crey equipment. It doesn't prove anything, lots of people still use Crey tools and instruments. However, it does seem to point towards something. It may be unscientific, but I have a hunch we'll have the proof we need soon enough.

Defeat Rularuu at X-Ray

Defeat Rularuu at X-Ray

Briefing

We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.

Okay, Task Force, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.

Mission Objective(s)

  • Defeat Rularuu at X-Ray
    • Defeat 50 Soldiers of Rularuu

You have thinned the numbers of Rularuu at point X-Ray.

Rescue the Explorers

Mission Objective(s)

  • Rescue the Explorers
    • 9 explorers to rescue

Enemies

Badge villain rularru.png Soldiers of Rularuu

Debriefing

Thank you again, Task Force _______________. If it weren't for you, we'd only have bodies to send back to Paragon, not living people. The stories we're getting now are starting to come together. Once the autopsies on those soldiers are done, we may hsve a better idea of what's going on.

Defeat Rularuu, Crey

Briefing

We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.

First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.

Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.

Mission Objective(s)

  • Defeat Rularuu, Crey
    • Defeat 25 Soldiers of Rularuu and 25 Crey

Enemies

Badge villain crey.png Crey
Badge villain rularru.png Soldiers of Rularuu

Debriefing

From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this.

Defeat Crey Leader & guards

Briefing

General Hammond is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.

I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.

Mission Objective(s)

You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.

  • Defeat Crey Leader & guards
    • 5 explorers to rescue

You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low.

I'll present this new evidence to General Hammond. We'll need to figure out how to handle this.

Defeat Crey around Zulu

Briefing

Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.

Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that might be Crey troops up there.

Mission Objective(s)

  • Fight Crey around Zulu
    • Defeat 50 Crey

Enemies

Badge villain crey.png Crey

Debriefing

Well, this answers some of our questions. There are a lot of big discoveries being made out here, and Crey might be looking for new patents to keep themselves afloat. It still seems like a huge risk.

More importantly, we may be able to work out where Crey's operating from with this. That could let us get the jump on him. I'll see what I can find. I think Task Force _______________ is about to have a change in priorities.

Defeat Crey base leaders

Briefing

General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.

Okay, Task Force _______________, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.

Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.

There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.

Mission Objective(s)

You can see signs of occupation by people with advanced technology. This definitely looks like Crey.

  • Defeat Crey base leaders

Notable NPCs

  • Dr. Pither

Debriefing

Excellent work, Task Force _______________. With this information, we should be able to shut down Crey's bases and operations in the Shadow Shard.

Defeat all Crey at base

Briefing

With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?

You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.

Mission Objective(s)

You're here for one purpose: To shut down Crey's plans.

  • Defeat all Crey at base

You shut down the first Crey base

Notable NPCs

  • Dr. Wendslydale

Debriefing

The prisoners and data you captured at the base is a great first step. We still know about at least 3 more bases, so there's still a lot for Task Force _______________to accomplish.

You've all really been a great help out here, Task Force _______________. With your continued effort, we may yet unravel this mystery. General Hammond has authorized me to give you a direct link to me, should you need to speak with me about anything.

Defeat all Crey at base

Briefing

I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.

Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.

Mission Objective(s)

This research base has been protected by concrete and the native rock of the Shadow Shard. it's safe from the Rularuu, but not from you.

  • Defeat all Crey at base

You shut down the second Crey base

Notable NPCs

  • Dr. Wainscott

Debriefing

Excellent work, Task Force _______________! That's two down and two to go. Hammond's men will secure the site, so don't worry about it.

Defeat all Crey at base

Briefing

We've got coordinates for the third Crey base we've discovered ready for you.

After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.

Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.

Mission Objective(s)

This is the third large Crey installation you've hit in the Shadow Shard. You're starting to wonder how deeply they've entrenched themselves here.

  • Defeat all Crey at base

You have shut down the third of Crey's bases

Notable NPCs

  • Dr. Bounder

Debriefing

Three down and one to go. You're really showing some momentum, Task Force _______________. We've almost had a breakthrough on the prisoners you've brought back. A few more details and we may have something very interesting.

Defeat Crey base leaders

Briefing

This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.

Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.

Mission Objective(s)

This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.

  • Defeat Crey base leaders
    • Search for clues

You have shut down the last of Crey's known bases within the Shadow Shard.

Notable NPCs

  • Dr. Salad
Icon clue generic.png
Supply Records
Your team captured these supply records at the last of a series of 4 Crey bases within the Shadow Shard. They show that this base was being re-supplied from another base, but leave only a few tantalizing clues about where that other base might be. You do notice several large transfers of 'captured specimens' back to another base, but that base is in Paragon City. You have to wonder how Crey could be moving these shipments without Portal Corp spotting the dimensional transfer.

Debriefing

According to the information you found, it looks like this wasn't the main base that's been resupplying Crey's forces in the Shadow Shard. And that's the end of our leads out here. However, it also looks like we have a new lead. The records you captured show that Crey's been moving the specimens and samples they've collected back to Paragon City. We still don't know how they're doing it without tripping Portal Corp's sensors, but we have enough information to investigate.

Defeat Crey base leaders

This mission is in Founders' Falls.

Briefing

With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.

We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard Crey, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.

Mission Objective(s)

This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.

  • Defeat Crey base leaders
    • 8 samples, Search for clues

You have taken the Crey base, recovered their illegal samples, and found information about a new portal technology.

Notable NPCs

  • Dr. Hwang
Icon clue generic.png
Crey Network Emails
You discovered these emails while capturing an illegal Crey base that was holding creatures captured in the Shadow Shard. There are several messages about the Shadow Shard creatures that Crey has been experimenting on, but the most important thing is the numerous references to interdimensional transfers made with the 'Newly acquired portal technology'. There are no hints about how this new portal technology was acquired or how it works.

Debriefing

Great work in there, Task Force _______________. Crey has no idea of the dangers they could be stirring up out here. If the creatures they had at the base had escaped, it could have been a disaster.

The most important thing may be those emails you found. From the sound of it, it looks like Crey's gotten their hands on a new kind of portal technology, something untraceable by our normal methods. I was hoping that it might have been something else, like an interdimensional rift. A rift we could shut down and it would be over, but if they have a new technology it can be replicated. That means that this isn't going to be over for a while.

Defeat all enemies in base

This mission is in Brickstown.

Briefing

We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.

Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.

Mission Objective(s)

The moment you step into the lab, you hear cries and sounds of battle. What could be going on?

  • Defeat all enemies in base
    • Find information, Contain Creatures

Your team has taken the lab and contained it's occupants. You've also discovered vital information about Crey's new portal technology

Notable NPCs

  • Dr. Blenkinship
Icon clue generic.png
A make-shift portal device
Your team destroyed this strange machine while battling Crey forces and escaped Rularuu creatures in a Crey lab in Paragon City. The Rularuu had cobbled together a rudimentary portal device to try and return to their strange home world. What this implies about their hidden technical capability is incredible.
Icon clue generic.png
Portal device blueprints
These blueprints detail how to make a portal gate-way that's undetectable by Portal Corp's sensors. The strange technology confirms the origin of the design just as much as the watermarks and signatures on the blueprints themselves. These plans belong to Nemesis.

Debriefing

If it had been a snake, it would have bit me. The Nemesis Army. Of course! With them mixed up in this, it changes everything. I've already asked a lot out of you, Task Force _______________, but there's going to be a lot still to do. This is probably the halfway point, but now that the Nemesis Army is involved, we're going to need your help more than ever.

Defeat negotiators

This mission is in Peregrine Island.

Briefing

Your hard work has won us a lot of battles, Task Force _______________, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.

information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.

The meeting will be taking place under cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.

Mission Objective(s)

The offices of this supposed law firm have a distinctly unused feel to them.

  • Defeat negotiators
    • Find information

You defeated the Crey and Nemesis Army negotiators and recovered some important documents

Notable NPCs

  • False Nemesis Negotiator
  • Crey Negotiator
Icon clue generic.png
Villainous Contracts
These ponderous legal documents detail the complex contracts between the Nemesis Army and a sub-division of Crey Enterprises. Basically, it seems that the Nemesis Army provided Crey with the technology to make untraceable portals, and in exchance they agreed to build and run portals for the Nemesis Army. Buried within all the legalese are a few more choice pieces of information, including service and resupply contracts for several Nemesis bases already established in the Shadow Shard. With this information and the locations of the previous Crey bases you captured, you could probably track down the Nemesis bases mentioned in the contracts.

Debriefing

Crey Industries and the Nemesis Army working together to exploit the Shadow Shard. It's fiendish. They have to be stopped, and thanks to your hard work, it just might be possible to put an end to their illegal collusion.

Defeat all Nemesis Army in base

Briefing

General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is Task Force. I couldn't agree more.

This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.

Mission Objective(s)

The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.

  • Defeat all Nemesis Army in base

You defeated the Crey and emesis Army negotiators and recovered some important documents

Notable NPCs

  • Supply co-ordinator
  • Supply Sergeant

Debriefing

needs data

Defeat Nemesis base leaders

Briefing

We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.

Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis base. They may be getting ready to make an attack of their own, so be careful.

Mission Objective(s)

You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!

  • Defeat Nemesis base leaders
    • Locate Information, Contain Creatures

Notable NPCs

  • Makeshift portal generator
Icon clue generic.png
Dimensional transit schedule
These papers contain a complete schedule for all of the upcoming interdimensional transits planned by Crey Industries and the Nemesis Army. With this information, you could find their transit points and shut them down. In true Nemesis Army tradition, everything has been handwritten on triplicate forms.
Icon clue generic.png
Another portal device?
Your team destroyed a second portal device that was nearly a twin to the one made by the Rularuu Crey had captured and brought to Paragon City. It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren. Or that they always knew how to build a portal device but never had the parts.

Debriefing

needs data

Defeat Portal base boss

Briefing

With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis in this dimensions. This will mean strikes against several separate bases, and I doubt any of them will be easy.

We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.

Mission Objective(s)

There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.

  • Defeat portal base boss
    • 2 portal computers

Your team has shut down Crey's portal to the Shadow Shard

Notable NPCs

needs data

Defeat all Crey

Briefing

Here's the situation, Task Force.

After you shut down the Shadow Shard end Crey's portal, Crey struck back in retaliation. They're trying to override one of our portals here in Fire Base Zulu! You'll need to go in and shut down one of our own portals before Crey overrides it completely and swamps us with troops.

Things will be pretty dangerous in there. You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override. I have every confidence in you, Task Force, and I know General Hammond does as well. Good luck.

Mission Objective(s)

Anxious soldiers outside have held Crey forces at this point, but not without losses. Their cheers at the sight of you are cut off as they close the bulkheads behind you in case of a counter-attack.

  • Defeat all Crey
    • 2 portal computers

Your team has shut down the portal and stopped Crey's attempt to override the portal.

Notable NPCs

  • Dr. Humperdink

Debriefing

needs data

Defeat Portal base boss

This mission is in Founders' Falls.

Briefing

With one half of their portal gate shut down, now's the time to take out the other end of the portal in Paragon City.

Their set-up here should be similar to the other end of the portal. If you can shut down their computer controls simultaneously, it should knock that portal out and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.

Mission Objective(s)

This technical lab is humming with the blunted power used by Nemesis-designed portal Crey has built here.

  • Defeat portal base boss
    • 4 portal computers

You shut down Crey's portal to the Shadow Shard, but learned about a second one!

Notable NPCs

  • Dr. Flamond

Debriefing

needs data

Defeat Portal base boss

Briefing

We've been able to locate the Shadow Shard side of Crey's second set of gates using the information we've gotten from the Crey bases you've captured. However, there may be a complication. the Rularuu seem to have also noticed it, and General Hammond's scouts have reports of them massing nearby. We don't know what the Rularuu are planning, but we've already seen that they know more about dimensional travel than we ever suspected. Both they and Crey must be stopped.

You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll also need to defeat the base's leader as usual.

Mission Objective(s)

Your senses instantly spot signs that the Rularuu are already attacking.

  • Defeat portal base boss
    • 4 portal computers, 2 Rularuu Portals

You shut down Crey's second portal and stopped the Rularuu.

Notable NPCs

  • Dr. Fine

Debriefing

needs data

Defeat Portal base boss

This mission is in Paragon City.

Briefing

With the Shadow Shard part of Crey's second portal down, now all that's left is to take out the other half in Paragon City. Good luck.

You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll also need to defeat the base's leader as usual.

Mission Objective(s)

This base is a riot of violence! The Rularuu have escaped and are running wild inside the facility!

  • Defeat portal base boss
    • 4 portal computers

You have shut down Crey's portal, but discovered that several Rularuu had gotten through

Notable NPCs

  • Dr. Howard

Debriefing

needs data

Defeat all Escaped Rularuu

This mission is in Paragon City.

Briefing

It didn't take long for reports about the escaped Rularuu to come in. We've tracked them down, they're in a section of caverns deep below the city. You'll need to defeat or capture all of them and make sure that they can't complete any of those cobbled-together portal devices.

You'll need to hunt and defeat every last one of the Rularuu to put an end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.

Mission Objective(s)

Crey's greed unleashed the Rularuu into the city. Now only your dedication stands in their way.

  • Defeat all Escaped Rularuu
    • 2 Rularuu Portals

You defeated the escaped Rularuu and destroyed their last attempt to build a portal.

Notable NPCs

Debriefing

That's it. It's done. Great work, Task Force. You saved the day and who knows how much more.

Badge

Completion of the task force earns a hero the Portal Smasher Badge.


File:Badge task force PSmasher.png Portal Smasher

You cut off the illegal portals the Nemesis army and Crey had built to access the Shadow Shard, and prevented the Rularuu from escaping into our world.

Souvenir

Souvenir: Nemesis Portal Wreckage


These pieces of technological wreckage were almost used by the Rularuu to escape the Shadow Shard. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the Rularuu as each side tried to become

Explorers and Exploiters

Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.

You next fought some of the Rularuu. and found that some of them had scavenged pieces of Crey equipment.

You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.

You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.

You next fought Crey themselves and rescued several missing scientists from them.

Following up. you fought Crey forces out in the Shadow Shard.

You next attacked a Crey forward base. and found information that could lead to more of their bases.

You struck the first of 4 Crey bases you found. taking it out.

You struck the next Crey base. shutting it down as well.

You took the third Crey base down. leaving one left.

You finally hit the last of the Crey bases you knew of. hoping it was their. main supply base. Unfortunately. it wasn't. however you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting Portal Corp.

You fought Crey in a base back in Paragon City. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.

You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly. the captured Rularuu specimens. Disturbingly. the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control. and also found out where Crey had gotten their new portal technology: The Nemesis Army.

You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.

With the information you gathered. you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.

You next battled the Nemesis Army in a base on point Alpha. near Firebase Zulu. As you entered the base you found that the Rularuu were attacking it. trying to build a portal of their own. FIghting through the chaos. you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.

You attacked one of Crey's Portal bases and shut it down.

In retaliation to shutting down one of their portal bases. Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.

You went to Paragon City and took out the other half of Crey's portal. found out that Crey had built a second set of portals!

You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.

As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.

You discovered that the escaped Rularuu had fled to Oranbega. The underground city of the Circle of Thorns. you followed them. Breaking up their negotiations with the undead sorcerers and putting an end to their portal building