Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Dr. Quaterfield Task Force"

From Paragon Wiki Archive
Jump to: navigation, search
(Missions)
m (Overview: tweak)
 
(160 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{stub}}
+
== Overview ==
  
[[Image:Dr Quaterfield 01.jpg|thumb|100px|Dr. Quaterfield]]
+
{{Infobox TF
Contact: [[Dr. Quaterfield]]<br>
+
|name=Explorers and Exploiters
Level Range: 40 - 44<br>
+
|image=[[File:Dr. Quaterfield.jpg|center|100px]]
Notes: Requires 8 people<br>
+
|contact=[[Dr. Quaterfield]]
Zone: [[Firebase Zulu]]<br>
+
|zone=[[Firebase Zulu]]
Location: 6461, 1092, 1880<br>
+
|x=6461
Primary Enemy: [[Crey]], [[Nemesis]], [[Soldiers of Rularuu]]<br>
+
|y=1092
Name: Explorers and Exploiters<br>
+
|z=1880
Badge: [[Portal Smasher Badge]]<br>
+
|size=8
Description:  You cut off the illegal portals the Nemesis army and Crey had built to access the [[Shadow Shard]], and prevented the Rularuu from escaping into our world.
+
|levels=40-44
 +
|merits=122
 +
|enemies={{Enemy Soldiers of Rularuu}}{{Enemy Crey}}{{Enemy Nemesis}}{{Enemy Circle of Thorns}}
 +
|badge=[[File:Badge task force PSmasher.png|22px]] [[Portal Smasher Badge|Portal Smasher]]
 +
}}
  
 +
The '''Dr. Quaterfield Task Force''' is a hero [[Task Force]] that is part of the [[Shadow Shard]] storyline. The Task Force is started off by [[Dr. Quaterfield]] in [[Firebase Zulu]]. Many of the missions take place in the Shard, but a few are placed in Paragon City itself. Currently the longest Task Force in the game, due to the incredible amount of traveling and "defeat all"s, the Task Force is known as "Quater-hell" by players.
  
 +
This is the first of four Shadow Shard Task Forces. It is followed by the [[Sara Moore Task Force]], the [[Justin Augustine Task Force]], and the [[Faathim the Kind Task Force]].
 +
 +
__TOC__
 +
{{clr}}
 +
{{ArcAward|m=122}}
  
 
== Missions ==
 
== Missions ==
  
=== {{UL|Defeat 50 Soldiers of Rularru}} ===
+
=== {{UL|Agree to form a task force}} ===
 +
==== {{UL|Fight Rularuu around Foxtrot}} ====
  
 
'''Briefing'''
 
'''Briefing'''
  
 +
I'm Dr. Thomas Quaterfield. I'm in charge of all of the research being done here in Firebase Zulu, and throughout what we've dubbed the 'Shadow Shard.' Right now, I've got a major problem that's going to need people with your kind of talents to solve.
  
{{Mission Objective|Entrance=|Primary=Defeat 50 Soliders of Rularru|Completion=}}
+
'''Mission Acceptance'''
  
{{Mission Clue|Name=|Text=In a specific area}}
+
The science team who sent the distress call was out around Point Foxtrot. [[General Hammond]] sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your {{Task Force}} comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.
 +
 
 +
General Hammond asked that I assign your task force a code-name. I think {{Task Force}} sounds about right.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
For the first part of the plan, you need to lower the numbers of the Rularuu around Point Foxtrot. Then you can move in and get those scientists out.
 +
 
 +
{{Mission Objective|Entrance=|Primary=Fight Rularuu around Foxtrot|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
==== {{UL|Rescue exploration team}} ====
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You don't need to worry about defeating all of the hostile creatures. Just get those people to safety.
 +
 
 +
{{Mission Objective|Entrance=A broken pair of spectacles lies on the ground beside footprints that lead into darkness.|Primary=Rescue exploration team|Secondary=7 explorers to rescue|Completion=You rescued the missing soldiers and scientists.}}
 +
 
 +
{{NPC Text|type=villain|title=Soldier of Rularuu Dialogue|text='''Patrol'''
 +
:'''Random Soldier of Rularuu 1:''' Round them up!
 +
:'''Random Soldier of Rularuu 2:''' None escapes!
 +
'''Bosses'''
 +
:'''Overseer:''' Direct. Guide. Capture. Rularuu.
 +
:'''Overseer:''' Observe. Judge. Execute. Rularuu.}}
 +
 
 +
{{NPC Text|title=Hostage Dialogue|text='''Soldier:''' After those things got Sarge, I thought it was game over, man.<br />
 +
'''Soldier:''' Those things took our guns and started rounding us up.<br />
 +
'''Scientist:''' You really saved us!<br />
 +
'''Scientist:''' I may be frightened for my life, but I still find this place fascinating.<br />
 +
'''Dr. Fibes:''' Thanks for the assistance, {{blue|Task Force Name}}. Let me tell you what happened to us...}}
 +
 
 +
 
 +
{{Mission Clue|Name=Mysterious researchers|Text=When you rescued Dr. Fibes and the other soldiers and scientists who had been captured by the creatures of the Shadow Shard, he told you something that stuck in your mind:
 +
 
 +
'We were performing a sweep to collect indiginous plant life, when Private Tufnel spotted what looked like another group of researchers. However, no one else was supposed to be out on Point Foxtrot today. When Tufnel went to contact them, they bolted as if they'd been discovered. They also refused to make radio contact.
 +
 
 +
When we reached the spot where they had been, we found that they'd netted and begun to dissect a Natterling. We had little time to examine the site and find out who those strange people might have been, as the dying Natterling's bretheren attacked us.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* None
+
 
 +
* Dr. Fibes (Hostage)
  
 
'''Debriefing'''
 
'''Debriefing'''
  
=== {{UL|Rescue the Explorers}} ===
+
We were able to get almost everyone back alive thanks to your efforts. Good work, {{Task Force}}.
 +
 
 +
Dr. Fibes' comment about seeing another group of researchers is very troubling. There have been a few unconfirmed reports before, but all we've ever seen are the native people and the monsters who live here. And the natives know better than to disect a natterling. I may need to expand the role of your Task Force.
 +
 
 +
=== {{UL|Defeat Shard Creatures to see if they have any scavenged equipment}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
 +
There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need {{Task Force}} to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.
  
{{Mission Objective|Entrance=|Primary=Rescue 7 Explorers|Completion=}}
+
'''Mission Acceptance'''
  
{{Mission Clue|Name=|Text=}}
+
The Shard creatures aren't going to let you get close to them without a fight. Good luck.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
We need to find out who else is out here and what they're up to.
 +
 
 +
{{Mission Objective|Entrance=|Primary=Examine creatures at Bravo|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
'''Debriefing'''
 +
 
 +
This is definitely [[Crey]] equipment. It doesn't prove anything, lots of people still use Crey tools and instruments. However, it does seem to point towards something. It may be unscientific, but I have a hunch we'll have the proof we need soon enough.
 +
 
 +
=== {{UL|Rescue field team at point X-Ray}} ===
 +
==== {{UL|Defeat Rularuu at X-Ray}} ====
 +
'''Briefing'''
 +
 
 +
We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Okay, {{Task Force}}, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
The first step in the rescue will be to thin the numbers of Rularuu around point X-Ray.
 +
 
 +
{{Mission Objective|Entrance=|Primary=Defeat Rularuu at X-Ray|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
==== {{UL|Rescue the Explorers}} ====
 +
'''Unnecessary Solicitation'''
 +
 
 +
Now that the area's been cleared somewhat, you need to get in there and rescue those explorers.
 +
 
 +
{{Mission Objective|Entrance=The signs of an over-run defense are the only traces of the missing explorers in the upper regions of the caves.|Primary=Rescue the Explorers|Secondary=9 explorers to rescue|Completion=You found the explorers, and got the survivors to safety.}}
 +
 
 +
{{NPC Text|type=villain|title=Soldier of Rularuu Patrol Dialogue|text='''Random Soldier of Rularuu 1:''' Find all!<br />
 +
'''Random Soldier of Rularuu 2:''' Find all!}}
 +
 
 +
{{NPC Text|title=Hostage Dialogue|text='''Scientist:''' We never saw who attacked us before the Rularuu struck.<br />
 +
'''Scientist:''' When the soldiers were killed, I thought that was it for us.}}
 +
 
 +
{{Mission Clue|Name=A soldier's fate|Text=This dead serviceman was slain defending the scientsts his charge. However, you note that he seems to have been killed by high-tech weaponry. You can't be sure, but once you return his body for autopsy, then the knowledge gained by his sad fate may save other lives.}}
 +
 
 +
{{Mission Clue|Name=Kidnapped explorers|Text=After rescuing them from the Rularuu, one of the explorers told you:<br />
 +
It was horrible. We were just setting up a weather station to try and track the winds around here when we heard things erupt in violence. We didn't get a good look at who attacked us, but they struck quickly. All the solders were dead or injured, and whoever attacked took several other scientists. the rest of us escaped in here, and then the Rularuu were on us. However, I don't know if the Rularuu were the ones who attacked us in the first place.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* None
+
 
 +
* Sentry Watcher {{Named|Faction=Soldiers of Rularuu|Type=Overseer}}
 +
 
 +
{{NPC Text|type=villain|title=Sentry Watcher Dialogue|text='''Before combat:''' We observe {{Task Force}}.<br />
 +
'''Combat start:''' Capture {{Task Force}} For Rularuu!}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
 +
Thank you again, {{Task Force}}. If it weren't for you, we'd only have bodies to send back to [[Paragon City|Paragon]], not living people. The stories we're getting now are starting to come together. Once the autopsies on those soldiers are done, we may hsve a better idea of what's going on.
  
=== {{UL|Defeat 50 Soldiers of Rularru}} ===
+
=== {{UL|Gather evidence of Crey presence in Shadow Shard}} ===
 +
'''Briefing'''
 +
 
 +
We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.
 +
 
 +
First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You need to find and defeat both Rularuu creatures and Crey troops.
 +
 
 +
{{Mission Objective|Entrance=|Primary=Defeat Rularuu, Crey|Secondary=Defeat 25 Soldiers of Rularuu and 25 Crey|Completion=}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
 +
{{Enemy Crey}}
 +
 
 +
'''Debriefing'''
 +
 
 +
From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this.
 +
 
 +
=== {{UL|Rescue scientists and prove Crey presence}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
 +
[[General Hammond]] is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.
  
{{Mission Objective|Entrance=|Primary=Defeat 50 Soliders of Rularru|Completion=}}
+
'''Mission Acceptance'''
  
{{Mission Clue|Name=|Text=}}
+
I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.
 +
 
 +
{{Mission Objective|Entrance=You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.|Primary=Defeat Crey Leader & guards|Secondary=5 explorers to rescue|Completion=You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped.}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Crey Patrol'''
 +
:'''Random Crey 1:''' Keep an eye out for intruders!
 +
:'''Random Crey 2:''' Contain any intruders!
 +
'''Crey Mobs'''
 +
:'''Random Crey:''' Take out {{Task Force}}!}}
 +
 
 +
{{NPC Text|title=Hostage Dialogue|text='''Scientist:''' Crey's agents are more like exploiters than explorers. Thank you for saving us.<br />
 +
'''Scientist:''' They wanted to know how much we knew!<br />
 +
'''Scientist:''' Those Crey jerks! I think they were gonna kill us when they were done.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* None
+
* Mr. Paget ([[Crey]] [[Crey#Crey Power Tank|Power Tank]])
 +
 
 +
{{NPC Text|type=villain|title=Mr. Paget Dialogue|text='''Before combat:''' Bring the next one for questioning.<br />
 +
'''Combat start:''' You won't cause any more trouble for Crey, {{Task Force}}!}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
 +
Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low.
  
 +
I'll present this new evidence to General Hammond. We'll need to figure out how to handle this.
  
=== {{UL|Rescue the Explorers}} ===
+
=== {{UL|Battle Crey in the Shadow Shard}} ===
 +
'''Briefing'''
  
 +
Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.
 +
 +
'''Mission Acceptance'''
 +
 +
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.
 +
 +
{{Mission Objective|Entrance=|Primary=Fight Crey around Zulu|Secondary=Defeat 50 Crey|Completion=}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Crey}}
 +
 +
'''Debriefing'''
 +
 +
Well, this answers some of our questions. There are a lot of big discoveries being made out here, and Crey might be looking for new patents to keep themselves afloat. It still seems like a huge risk.
 +
 +
More importantly, we may be able to work out where Crey's operating from with this. That could let us get the jump on them. I'll see what I can find. I think {{Task Force}} is about to have a change in priorities.
 +
 +
=== {{UL|Strike Crey forward explorers}} ===
 
'''Briefing'''
 
'''Briefing'''
  
 +
General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.
 +
 +
Okay, {{Task Force}}, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.
 +
 +
'''Mission Acceptance'''
 +
 +
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.
 +
 +
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.
 +
 +
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.
 +
 +
{{Mission Objective|Entrance=You can see signs of occupation by people with advanced technology. This definitely looks like Crey.|Primary=Defeat Crey base leaders|Secondary=|Completion=You defeated Crey's forward base and found some information on the base's leaders.}}
 +
 +
{{Ambush|There will be two waves of Crey troops as you get deeper into the mission.<br />
 +
'''Random Crey:''' ''Take out {{Task Force}}!}}
 +
 +
{{Mission Clue|Name=Transfer orders|Text=You found these orders on the leader of a Crey forward base at point Echo. They tell Dr. Pither, the forward base's leader, where to send his specimens. This information could show the locations of several more Crey bases in the Shadow Shard.}}
  
{{Mission Objective|Entrance=|Primary=Rescue 9 Explorers|Completion=}}
+
'''Enemies'''
  
{{Mission Clue|Name=|Text=}}
+
{{Enemy Crey}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* None
+
* Protector 100-100-1 (Paragon Protector)
 +
* Dr. Pither {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Protector 100-100-1 Dialogue|text='''Protector 100-100-1:''' You go no further, {{Task Force}}!}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Pither Dialogue|text='''Before combat:''' We'll need to get the latest samples back soon.<br />
 +
'''Combat start:''' Your meddling ends here, {{Task Force}}!}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
 +
Excellent work, {{Task Force}}. With this information, we should be able to shut down Crey's bases and operations in the Shadow Shard.
  
=== {{UL|Defeat Soliders of Rularru and Crey}} ===
+
=== {{UL|Take out the first Crey base}} ===
 +
'''Briefing'''
  
 +
With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?
 +
 +
'''Mission Acceptance'''
 +
 +
You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Your primary objective is to shut the base down. Whatever Crey's up to, they must be stopped.
 +
 +
{{Mission Objective|Entrance=You're here for one purpose: To shut down Crey's plans.|Primary=Defeat all Crey at base|Secondary=|Completion=You shut down the first Crey base.}}
 +
 +
{{Ambush|Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.<br />
 +
'''Random Crey:''' ''We're under attack by {{Task Force}}!''}}
 +
 +
'''Enemies'''
 +
 +
{{Enemy Crey}}
 +
 +
'''Notable NPCs'''
 +
* Dr. Wendslydale {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 +
{{NPC Text|type=villain|title=Dr. Wendslydale Dialogue|text='''Before combat:''' Secure the base! They must discover nothing!<br />
 +
'''Combat start:''' We are men of science, {{Task Force}}, and our science shall destroy you!}}
 +
 +
'''Debriefing'''
 +
 +
The prisoners and data you captured at the base is a great first step. We still know about at least 3 more bases, so there's still a lot for {{Task Force}} to accomplish.
 +
 +
You've all really been a great help out here, {{Task Force}}. With your continued effort, we may yet unravel this mystery. [[General Hammond]] has authorized me to give you a direct link to me, should you need to speak with me about anything.
 +
 +
=== {{UL|Strike the second Crey research base}} ===
 
'''Briefing'''
 
'''Briefing'''
  
 +
I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.
 +
 +
'''Mission Acceptance'''
 +
 +
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.
  
{{Mission Objective|Entrance=|Primary=Defeat 25 Soliders of Rularru and 25 Crey|Completion=}}
+
{{Mission Objective|Entrance=This research base has been protected by concrete and the native rock of the Shadow Shard. It's safe from the Rularuu, but not from you.|Primary=Defeat all Crey at base|Secondary=|Completion=You shut down the second Crey base.}}
  
{{Mission Clue|Name=|Text=Rescue 5 Hostages}}
+
{{Ambush|Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.<br />
 +
'''Random Crey:''' ''We're under attack by {{Task Force}}!}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* None
+
* Dr. Wainscott {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Wainscott Dialogue|text='''Before combat:''' This is just like what happened to our base at Point Charlie!<br />
 +
'''Combat start:''' {{Task Force}}! I will never forgive any of you for the damage you've done to us!}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
=== {{UL|Defeat Crey Leader and Guards}} ===
+
Excellent work, {{Task Force}}! That's two down and two to go. Hammond's men will secure the site, so don't worry about it.
  
 +
=== {{UL|Strike the third Crey base}} ===
 
'''Briefing'''
 
'''Briefing'''
  
 +
We've got coordinates for the third Crey base we've discovered ready for you.
  
{{Mission Objective|Entrance=|Primary=Defeat Leader and Guards|Completion=}}
+
'''Mission Acceptance'''
  
{{Mission Clue|Name=|Text=}}
+
After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.
  
Rescue 5 hostages
+
Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Your mission is once again to take out that Crey base. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.
 +
 
 +
{{Mission Objective|Entrance=This is the third large Crey installation you've hit in the Shadow Shard. You're starting to wonder how deeply they've entrenched themselves here.|Primary=Defeat all Crey at base|Secondary=|Completion=You have shut down the third of Crey's bases.}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' Push back {{Task Force}}!}}
 +
 
 +
{{Ambush|Upon entering the second floor of the base, you will be ambushed by two waves of Crey troops.<br />
 +
'''Random Crey:''' ''This is the security squad, responding to attack by {{Task Force}}!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* Mr. Paget (Paragon Protector)
+
* Dr. Bounder {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Bounder Dialogue|text='''Before combat:''' We are to hold this base to the end.<br />
 +
'''Combat start:''' Your crushing defeat will be my reward, {{Task Force}}!}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
=== {{UL|Defeat Crey around Zulu}} ===
+
Three down and one to go. You're really showing some momentum, {{Task Force}}. We've almost had a breakthrough on the prisoners you've brought back. A few more details and we may have something very interesting.
  
 +
=== {{UL|Strike the fourth Crey base}} ===
 
'''Briefing'''
 
'''Briefing'''
  
 +
This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.
 +
 +
'''Mission Acceptance'''
 +
 +
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.
 +
 +
'''Unnecessary Solicitation'''
 +
 +
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.
 +
 +
{{Mission Objective|Entrance=This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.|Primary=Defeat Crey base leaders|Secondary=Search for clues|Completion=You have shut down the last of Crey's known bases within the Shadow Shard.}}
 +
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' Push back {{Task Force}}!}}
 +
 +
{{Ambush|Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.<br />
 +
'''Random Crey:''' ''This is Security squad, responding to attack by {{Task Force}}!}}
  
{{Mission Objective|Entrance=|Primary=Defeat 50 Crey|Completion=}}
+
'''Enemies'''
  
{{Mission Clue|Name=|Text=}}
+
{{Enemy Crey}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
* None
+
* Dr. Salad {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Salad Dialogue|text='''Before combat:''' Curse {{Task Force}}! Curse them all!<br />
 +
'''Combat start:''' It finally comes to this, eh {{Task Force}}?}}
 +
 
 +
{{Mission Clue|Name=Supply records|Text=Your team captured these supply records at the last of a series of 4 Crey bases within the Shadow Shard. They show that this base was being re-supplied from another base, but leave only a few tantalizing clues about where that other base might be.
 +
 
 +
You do notice several large transfers of 'captured specimens' back to another base, but that base is in Paragon City. You have to wonder how Crey could be moving these shipments without Portal Corp spotting the dimensional transfer.}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
=== {{UL|Defeat Crey base leaders}} ===
+
According to the information you found, it looks like this wasn't the main base that's been resupplying Crey's forces in the Shadow Shard. And that's the end of our leads out here. However, it also looks like we have a new lead. The records you captured show that Crey's been moving the specimens and samples they've collected back to Paragon City. We still don't know how they're doing it without tripping Portal Corp's sensors, but we have enough information to investigate.
=== {{UL|Defeat all Crey at base}} ===
+
=== {{UL|Defeat all Crey at base}} ===
+
Named boss: Dr. Wainscott
+
=== {{UL|Defeat all Crey at base}} ===
+
Named boss: Dr. Bounder
+
=== {{UL|Defeat Crey base leaders}} ===
+
Named boss: Dr. Salad
+
=== {{UL|Defeat Crey base leaders }} ===
+
The mission is in Founder's Falls
+
  
Named boss: Dr. Hwang
+
=== {{UL|Strike a Crey base in Paragon City}} ===
=== {{UL|Defeat all enemies in base}} ===
+
'''Briefing'''
The mission is in Brickstown
+
 
Named boss: Dr. Blenkinship
+
With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. Recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.
=== {{UL|Defeat negotiators}} ===
+
 
The mission is in Peregrine Island.
+
'''Mission Acceptance'''
=== {{UL|Defeat all Nemesis Army in base}} ===
+
 
=== {{UL|Defeat Nemesis base leaders}} ===
+
We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.
 +
 
 +
{{EdNote|note=This mission is in [[Founders' Falls]].}}
 +
 
 +
{{Mission Objective|Entrance=This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.|Primary=Defeat Crey base leaders|Secondary=8 samples, Search for clues|Completion=You have taken the Crey base, recovered their illegal samples, and found information about a new portal technology.}}
 +
 
 +
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' The creatures are escaping!<br />
 +
'''Random Soldier of Rularuu:''' Rularuu!<br />
 +
'''Random Crey 2:''' I will contain this situation.
 +
 
 +
'''Random Soldier of Rularuu:''' Rularuu! Kill!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
'''Notable NPCs'''
 +
* Dr. Hwang {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Hwang Dialogue|text='''Before combat:''' {{Task Force}} is here and the creatures are loose?<br />
 +
'''Combat start:''' I'll fight to the last, {{Task Force}}!}}
 +
 
 +
{{Mission Clue|Name=Crey Network Emails|Text=You discovered these emails while capturing an illegal Crey base that was holding creatures captured in the Shadow Shard. There are several messages about the Shadow Shard creatures that Crey has been experimenting on, but the most important thing is the numerous references to interdimensional transfers made with the 'Newly acquired portal technology'.
 +
 
 +
There are no hints about how this new portal technology was acquired or how it works.}}
 +
 
 +
'''Debriefing'''
 +
 
 +
Great work in there, Task Force {{Task Force}}. Crey has no idea of the dangers they could be stirring up out here. If the creatures they had at the base had escaped, it could have been a disaster.
 +
 
 +
The most important thing may be those emails you found. From the sound of it, it looks like Crey's gotten their hands on a new kind of portal technology, something untraceable by our normal methods. I was hoping that it might have been something else, like an interdimensional rift. A rift we could shut down and it would be over, but if they have a new technology it can be replicated. That means that this isn't going to be over for a while.
 +
 
 +
=== {{UL|Strike a second base in Paragon City}} ===
 +
'''Briefing'''
 +
 
 +
We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.
 +
 
 +
{{EdNote|note=This mission is in [[Brickstown]].}}
 +
 
 +
{{Mission Objective|Entrance=The moment you step into the lab, you hear cries and sounds of battle. What could be going on?|Primary=Defeat all enemies in base|Secondary=Find information, Contain Creatures|Completion=Your team has taken the lab and contained it's occupants. You've also discovered vital information about Crey's new portal technology.}}
 +
 
 +
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' The creatures have escaped!<br />
 +
'''Random Soldier of Rularuu 1:''' Rularuu!<br />
 +
'''Random Crey 2:''' We must evacuate!<br />
 +
'''Random Soldier of Rularuu 2:''' Rularuu! Kill!}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey 1:''' We're being overrun!<br />
 +
'''Random Crey 2:''' All must engage in base defense.}}
 +
 
 +
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu:''' Rularuu! Rularuu!<br />
 +
'''Random Soldier of Rularuu Boss:''' We must be free.<br />
 +
<br />
 +
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br />
 +
'''Random Soldier of Rularuu Boss:''' Rularuu! Rularuu! Rularuu! Rularuu!<br />
 +
<br />
 +
'''Random Soldier of Rularuu Boss:''' Rularuu! Kill!}}
 +
 
 +
{{NPC Text|type=villain|title=Portal Generator Guard|text='''Random Soldier of Rularuu:''' Soon return!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
'''Notable NPCs'''
 +
* Makeshift Portal Generator (object)
 +
* Dr. Blenkinship {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Blenkinship Dialogue|text='''Dr. Blenkinship:''' No! You're the experiments! We're the ones in control!<br />
 +
'''Random Soldier of Rularuu Boss:''' Control is Rularuu! Rularuu!}}
 +
 
 +
{{Mission Clue|Name=A make-shift portal device|Text=Your team destroyed this strange machine while battling Crey forces and escaped Rularuu creatures in a Crey lab in Paragon City. The Rularuu had cobbled together a rudimentary portal device to try and return to their strange home world. What this implies about their hidden technical capability is incredible.}}
 +
 
 +
{{Mission Clue|Name=Portal device blueprints|Text=These blueprints detail how to make a portal gate-way that's undetectable by Portal Corp's sensors. The strange technology confirms the origin of the design just as much as the watermarks and signatures on the blueprints themselves. These plans belong to Nemesis.}}
 +
 
 +
'''Debriefing'''
 +
 
 +
If it had been a snake, it would have bit me. The Nemesis Army. Of course! With them mixed up in this, it changes everything. I've already asked a lot out of you, {{Task Force}}, but there's going to be a lot still to do. This is probably the halfway point, but now that the Nemesis Army is involved, we're going to need your help more than ever.
 +
 
 +
=== {{UL|Stop meeting between Crey and Nemesis Army}} ===
 +
'''Briefing'''
 +
 
 +
Your hard work has won us a lot of battles, {{Task Force}}, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.
 +
 
 +
information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
The meeting will be taking place under the cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Your goal is to capture the negotiators and their documents. That should provide us with the information we need.
 +
 
 +
{{EdNote|note=This mission is in [[Peregrine Island]].}}
 +
 
 +
{{Mission Objective|Entrance=The offices of this supposed law firm have a distinctly unused feel to them.|Primary=Defeat negotiators|Secondary=Find information|Completion=You defeated the Crey and Nemesis Army negotiators and recovered some important documents.}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' {{Task Force}}! How did they find this meeting!<br />
 +
<br />
 +
'''Random Crey:''' I still don't know if we can trust the Nemesis Army.}}
 +
 
 +
{{NPC Text|type=villain|title=Nemesis Automaton Dialogue|text='''Random Nemesis Automaton 1:''' Did you see the game last night?<br />
 +
'''Random Nemesis Automaton 2:''' Who made the coffee this morning?<br />
 +
<br />
 +
'''Random Nemesis Automaton:''' I need to see those TPS Reports.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
{{Enemy Nemesis}}
 +
{{Enemy Nemesis Automatons}}
 +
 
 +
'''Notable NPCs'''
 +
* False Nemesis Negotiator {{Named|Faction=Nemesis|Type=Fake Nemesis}}
 +
* Crey Negotiator {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Negotiation Dialogue|text='''Before combat:'''
 +
:'''False Nemesis Negotiator:''' So the portals are working as we advertised?
 +
:'''Crey Negotiator:''' Indeed. This has been a very profitable contract.
 +
'''Combat start:'''
 +
:'''False Nemesis Negotiator:''' For Lord Nemesis and the Nemesis Army!
 +
:'''Crey Negotiator:''' Defeat {{Task Force}}! We cannot be discovered!}}
 +
 
 +
{{Mission Clue|Name=Villainous Contracts|Text= These ponderous legal documents detail the complex contracts between the Nemesis Army and a sub-division of Crey Enterprises. Basically, it seems that the Nemesis Army provided Crey with the technology to make untraceable portals, and in exchance they agreed to build and run portals for the Nemesis Army.
 +
 
 +
Buried within all the legalese are a few more choice pieces of information, including service and resupply contracts for several Nemesis bases already established in the Shadow Shard. With this information and the locations of the previous Crey bases you captured, you could probably track down the Nemesis bases mentioned in the contracts.}}
 +
 
 +
'''Debriefing'''
 +
 
 +
Crey Industries and the Nemesis Army working together to exploit the Shadow Shard. It's fiendish. They have to be stopped, and thanks to your hard work, it just might be possible to put an end to their illegal collusion.
 +
 
 +
=== {{UL|Strike a Nemesis base in the Shadow Shard}} ===
 +
'''Briefing'''
 +
 
 +
General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is {{Task Force}}. I couldn't agree more.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.
 +
 
 +
{{Mission Objective|Entrance=The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.|Primary=Defeat all Nemesis Army in base|Secondary=|Completion=You successfully smashed the Nemesis Army base, proving the validity of your information.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Nemesis}}
 +
{{Enemy Crey}}
 +
 
 +
'''Notable NPCs'''
 +
* Supply co-ordinator {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
* Supply Sergeant {{Named|Faction=Nemesis|Type=Sergeant}}
 +
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}
 +
 
 +
{{NPC Text|type=villain|title=Meeting Dialogue|text='''Before combat:'''
 +
:'''Supply Sergeant:''' {{missing}}
 +
:'''Supply co-ordinator:''' {{missing}}
 +
'''Combat start:'''
 +
:'''Supply Sergeant:''' We are beset!
 +
:'''Supply co-ordinator:''' It's {{Task Force}}!}}
 +
 
 +
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' What do you mean, we're under attack?<br />
 +
'''Combat start:''' TaskForceName, is it? Well, by Lord Nemesis' name we shall not stand for this!
 +
{{EdNote|note=The dialogue is expressed exactly as shown here, without the actual task force name.}}}}
 +
 
 +
'''Debriefing'''
 +
 
 +
As a man of science, I demand proof of something before I'm willing to believe it. That doesn't always mean I like to see that proof come to light. You did fantastic work, {{Task Force}}, and now we know that the Nemesis Army is already operating bases in the Shadow Shard. The next step will be rooting them out before they can do any more damage.
 +
 
 +
I have to wonder, though, what their motives could be? What could they want in the Shadow Shard? That's a variable we'll have to pin down later, though. There's more than enough to do right now.
 +
 
 +
I cannot overstate how great a help you've been to the entire science team here at Firebase Zulu.
 +
 
 +
=== {{UL|Take out Nemesis Army base at Point Alpha}} ===
 +
'''Briefing'''
 +
 
 +
We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.
 +
 
 +
{{Mission Objective|Entrance=You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!|Primary=Defeat Nemesis base leaders|Secondary=Locate Information, Contain Creatures|Completion=You defeated the leaders of the Nemesis Army's base and found some crucial information.}}
 +
 
 +
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu:''' Soon escape!}}
 +
 
 +
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Nemesis Boss:''' Push back all invaders!<br />
 +
'''Random Nemesis:''' Nemesis!<br />
 +
'''Random Soldier of Rularuu:''' Rularuu!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Nemesis}}
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
'''Notable NPCs'''
 +
* Makeshift Portal Generator
 +
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}
 +
 
 +
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' This battle is not yet over!<br />
 +
'''Combat start:''' The Nemesis Army will never yield!}}
 +
 
 +
{{Mission Clue|Name=Another portal device?|Text=Your team destroyed a second portal device that was nearly a twin to the one made by the Rularuu Crey had captured and brought to Paragon City. It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren. Or that they always knew how to build a portal device but never had the parts.}}
 +
 
 +
{{Mission Clue|Name=Dimensional transit schedule|Text=These papers contain a complete schedule for all of the upcoming interdimensional transits planned by Crey Industries and the Nemesis Army. With this information, you could find their transit points and shut them down.
 +
 
 +
In true Nemesis Army tradition, everything has been handwritten on triplicate forms.}}
 +
 
 +
'''Debriefing'''
 +
 
 +
{{Task Force}}, you were more successful than I could have hoped. Despite the attack by the Rularuu, despite a whole hidden bunker full of Nemesis Army troops, you found the piece of information that could turn this all around. General Hammond will want to see this, and then it will be time to shut down both Crey and Nemesis in the Shadow Shard.
 +
 
 +
That good news is mitigated by your report about the Rularuu trying to build another portal. I'll be examining the wreckage from that to see if it really does match up with the one your team destroyed in [[Paragon City]]. If the Rularuu had found some way to communicate the design across dimensions, then who knows what other powers they might have that we don't know about?
 +
 
 +
The only worse possibility is that they didn't need to communicate the design, because they already new how to build portals of their own. The implications of that are staggering.
 +
 
 +
=== {{UL|Strike the first of Crey's transfer points}} ===
 +
'''Briefing'''
 +
 
 +
With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis to this dimension. This will mean strikes against several separate bases, and I doubt any of them will be easy.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.
 +
 
 +
{{Mission Objective|Entrance=There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.|Primary=Defeat portal base boss|Secondary=2 portal computers|Completion=Your team has shut down Crey's portal to the Shadow Shard.}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' There are intruders in the base!<br />
 +
<br />
 +
'''Random Crey:''' Target all members of {{Task Force}}!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
{{Enemy Nemesis}}
 +
 
 +
'''Notable NPCs'''
 +
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}
 +
* Dr. Vezzini {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' We must protect this portal!<br />
 +
'''Combat start:''' We'll stop you here, {{Task Force}}!}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Vezzini Dialogue|text='''Before combat:''' Foolishness! How could {{Task Force}} possibly locate our hidden base?<br />
 +
'''Combat start:''' {{Task Force}}! That's inconcievable!}}
 +
 
 +
'''Debriefing'''
 +
 
 +
{{Task Force}}! You shut down the portal, but Crey's already begun a counter-attack!
 +
 
 +
=== {{UL|Shut down portal in Firebase Zulu before Crey takes it over}} ===
 +
'''Briefing'''
 +
 
 +
Here's the situation, {{Task Force}}:
 +
 
 +
After you shut down the Shadow Shard end of Crey's portal, Crey struck back in retaliation. They're trying to override one of our portals here in Fire Base Zulu! You'll need to go in and shut down one of our own portals before Crey overrides it completely and swamps us with troops.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Things will be pretty dangerous in there. You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override. I have every confidence in you, {{Task Force}}, and I know General Hammond does as well. Good luck.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override.
 +
 
 +
{{Mission Objective|Entrance=Anxious soldiers outside have held Crey forces at this point, but not without losses. Their cheers at the sight of you are cut off as they close the bulkheads behind you in case of a counter-attack.|Primary=Defeat all Crey|Secondary=2 portal computers|Completion=Your team has shut down the portal and stopped Crey's attempt to override the portal.}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Before combat:'''
 +
:'''Random Crey:''' Reporting: No contact with {{Task Force}}. Area secure.
 +
'''Combat start:'''
 +
:'''Random Crey:''' Reporting: Contact made with {{Task Force}}. Initiating Hostilities.
 +
<br />
 +
'''Random Crey:''' Get ready, search and destroy team! Our target is {{Task Force}}!}}
 +
 
 +
{{Ambush|Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.<br />
 +
'''Random Crey:''' ''New hostiles are present. Commencing termination.''}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
 
 +
'''Notable NPCs'''
 +
* Dr. Humperdink {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Humperdink Dialogue|text='''Before combat:''' They'll never retake this base. The Shadow Shard and the riches within are ours!<br />
 +
'''Combat start:''' So, {{Task Force}}, this shall be to the death, then?}}
 +
 
 +
'''Debriefing'''
 +
 
 +
You did it, {{Task Force}}! Now it's time to hit Crey right back and take out the Paragon City end of their first portal.
 +
 
 +
=== {{UL|Take out the other end of the Crey portal in Paragon City}} ===
 +
'''Briefing'''
 +
 
 +
With one half of their portal gate shut down, now's the time to take out the other end of the portal in [[Paragon City]].
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Their set-up here should be similar to the other end of the portal. If you can shut down their computer controls simultaneously, it should knock that portal out and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You'll need to shut down all four computer controls simultaneously to knock Crey's portal off-line and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.
 +
 
 +
{{EdNote|note=This mission is in [[Founders' Falls]].}}
 +
 
 +
{{Mission Objective|Entrance=This technical lab is humming with the blunted power used by Nemesis-designed portal Crey has built here.|Primary=Defeat portal base boss|Secondary=4 portal computers|Completion=You shut down Crey's portal to the Shadow Shard, but learned about a second one!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
 
 +
'''Notable NPCs'''
 +
* Dr. Flamond {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Flamond Dialogue|text='''Before combat:''' {{missing}}<br />
 +
'''Combat start:''' You won't imprison me, {{Task Force}}!}}
 +
 
 +
'''Debriefing'''
 +
 
 +
Congratulations, {{Task Force}}! It's just a shame that this isn't over. I should have anticipated that Crey would have built a second portal. They'd want to make sure that they could replicate the system if nothing else. We'll still need your help to finish this off and put an end to this for good.
 +
 
 +
=== {{UL|Shut down the Shadow Shard half of Crey's second portal}} ===
 +
'''Briefing'''
 +
 
 +
We've been able to locate the Shadow Shard side of Crey's second set of Gates using the information we've gotten from the Crey bases you've captured. However, there may be a complication. the Rularuu seem to have also noticed it, and General Hammond's scouts have reports of them massing nearby. We don't know what the Rularuu are planning, but we've already seen that they know more about dimensional travel than we ever suspected. Both they and Crey must be stopped.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.
 +
 
 +
{{Mission Objective|Entrance=Your senses instantly spot signs that the Rularuu are already attacking.|Primary=Defeat portal base boss|Secondary=4 portal computers, 2 Rularuu Portals|Completion=You shut down Crey's second portal and stopped the Rularuu.}}
 +
 
 +
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey:''' {{Task Force}}! Oh no!<br />
 +
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br />
 +
'''Random Soldier of Rularuu Boss:''' Enact.<br />
 +
<br />
 +
'''Random Crey 1:''' We must fall back to Paragon City!<br />
 +
'''Random Soldier of Rularuu 1:''' Rularuu!<br />
 +
'''Random Soldier of Rularuu 2:''' Rularuu!<br />
 +
'''Random Crey 2:''' No surrender!}}
 +
 
 +
{{NPC Text|type=villain|title=Portal Device Guard Dialogue|text='''Random Soldier of Rularuu 1:''' Escape soon!<br />
 +
'''Random Soldier of Rularuu 2:''' Rularuu!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
'''Notable NPCs'''
 +
* Dr. Fine {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Fine Dialogue|text='''Before combat:''' {{missing}}<br />
 +
'''Combat start:''' Curse you, {{Task Force}}!}}
 +
 
 +
'''Debriefing'''
 +
 
 +
It's almost over, {{Task Force}}. Now you need to take out the other half of Crey's portal. I am worried about the Rularuu, though. From what you said, some of them may already have escaped into [[Paragon City]]. That could be a disaster.
 +
 
 +
=== {{UL|Take out 2nd half of Crey's second portal in Paragon City}} ===
 +
'''Briefing'''
 +
 
 +
With the Shadow Shard part of Crey's second portal down, now all that's left is to take out the other half in Paragon City. Good luck.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.
 +
 
 +
{{EdNote|note=This mission is in Paragon City. Known locations are [[Talos Island]], [[Steel Canyon]], [[Galaxy City]], [[Atlas Park]], [[King's Row]], [[Skyway City]] and [[Peregrine Island]].}}
 +
 
 +
{{Mission Objective|Entrance=This base is a riot of violence! The Rularuu have escaped and are running wild inside the facility!|Primary=Defeat portal base boss|Secondary=4 portal computers|Completion=You have shut down Crey's portal, but discovered that several Rularuu had gotten through}}
 +
 
 +
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' This is our last chance to stop TaskForceName!}}
 +
 
 +
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu 1:''' Rularuu! Kill!<br />
 +
'''Random Soldier of Rularuu 2:''' Kill! Rularuu!}}
 +
 
 +
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' They're everywhere!<br />
 +
'''Random Soldier of Rularuu 1:''' Rularuu!<br />
 +
'''Random Soldier of Rularuu 2:''' Rularuu!<br />
 +
'''Random Crey 2:''' No surrender!}}
 +
 
 +
{{NPC Text|type=villain|title=Crey/Rularuu Dialogue|text='''Random Crey:''' {{Task Force}}! How did they find us?<br />
 +
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br />
 +
'''Random Soldier of Rularuu Boss:''' Enact.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
{{Enemy Soldiers of Rularuu}}
 +
 
 +
'''Notable NPCs'''
 +
* Dr. Howard {{Named|Faction=Crey|Type=Crey Power Tank 2}}
 +
 
 +
{{NPC Text|type=villain|title=Dr. Howard Dialogue|text='''Before combat:''' {{missing}}<br />
 +
'''Combat start:''' You haven't defeated us yet, {{Task Force}}!}}
 +
 
 +
'''Debriefing'''
 +
 
 +
With Crey's main portal shut down, that should lower their threat to our people in the Shadow Shard. It's more than likely that they'll soon build a new portal somewhere in the world, but for now their plans have been set back a long way. What's more, with all the samples you've recovered, I'm sure Portal Corp will find a way to detect and jam that new Portal technology in time. All of you in {{Task Force}} should take a moment and give yourselves a pat on the back for all of your hard work.
 +
 
 +
However, there's one more thing left to do. A few of the Rularuu got through into [[Paragon City]]. They need to be found and contained. I'll have some people look over news reports, and see if they can find anything that might match.
 +
 
 +
=== {{UL|Hunt down the escaped Rularuu}} ===
 +
'''Briefing'''
 +
 
 +
It didn't take long for reports about the escaped Rularuu to come in. We've tracked them down, they're in a section of caverns deep below the city. You'll need to defeat or capture all of them and make sure that they can't complete any of those cobbled-together portal devices.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
You'll need to hunt down and defeat every last one of the Rularuu to put an end to this. I should also warn you, the section of caves they're in are part of what some people call '[[Oranbega]]', the supposed lost city of the [[Circle of Thorns]]. I suppose if you encounter any of them, they'll no doubt be hostile as well.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You'll need to hunt down and defeat every last one of the Rularuu to put and end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.
 +
 
 +
{{EdNote|note=This mission is in Paragon City. Possible locations include [[Talos Island]] and [[Founders' Falls]].}}
 +
 
 +
{{Mission Objective|Entrance=Crey's greed unleashed the Rularuu into the city. Now only your dedication stands in their way.|Primary=Defeat all Escaped Rularuu|Secondary=2 Rularuu Portals|Completion=You defeated the escaped Rularuu and destroyed their last attempt to build a portal.}}
 +
 
 +
{{NPC Text|type=villain|title=Portal Generator Guard Dialogue|text='''Random Soldier of Rularuu:''' Rularuu soon!<br />
 +
'''Random Soldier of Rularuu:''' All soon Rularuu!}}
 +
 
 +
{{NPC Text|type=villain|title=Soldiers of Rularuu Ceremony Dialogue|text='''Before combat:'''
 +
:'''Random Soldier of Rularuu:''' Draw power!
 +
'''Combat start:'''
 +
:'''Random Soldier of Rularuu:''' Rularuu!}}
 +
 
 +
{{NPC Text|type=villain|title=Circle of Thorns Dialogue|text='''Random Circle:''' Destroy the defilers!}}
 +
 
 +
{{NPC Text|type=villain|title=Final Room Dialogue|text='''Before combat:'''
 +
:'''Overseer:''' Nothing shall defy.
 +
'''Combat start:'''
 +
:'''Overseer:''' All shall converge into Rularuu.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Soldiers of Rularuu}}
 +
{{Enemy Circle of Thorns}}
 +
 
 +
'''Notable NPCs'''
 +
* Makeshift Portal Generator (object x2)
 +
* Sentry Overwatcher {{Named|Faction=Soldiers of Rularuu|Type=Overseer}}
 +
 
 +
{{NPC Text|type=villain|title=Circle of Thorns/Rularuu Meeting Dialogue|text='''Before combat:'''
 +
:'''Sentry Overwatcher:''' Agreement?
 +
'''Combat start:'''
 +
:'''Death Mage:''' Slay the attackers!
 +
:''' Sentry Overwatcher:''' Yes, I think we can assist each other.}}
 +
 
 +
'''Debriefing'''
 +
 
 +
That's it. It's done. Great work, {{Task Force}}. You saved the day and who knows how much more.
  
 
'''Badge'''
 
'''Badge'''
Line 146: Line 940:
 
{{BadgeBox|Portal Smasher}}
 
{{BadgeBox|Portal Smasher}}
  
 +
== Souvenir ==
 +
 +
'''Souvenir:''' Nemesis Portal Wreckage
 +
 +
 +
These pieces of technological wreckage were almost used by the Rularuu to escape the [[Shadow Shard]]. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the [[Soldiers of Rularuu|Rularuu]] as each side tried to become
 +
 +
'''Explorers and Exploiters'''
 +
 +
Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.
 +
 +
You next fought some of the Rularuu. and found that some of them had scavenged pieces of [[Crey]] equipment.
 +
 +
You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.
 +
 +
You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.
 +
 +
You next fought Crey themselves and rescued several missing scientists from them.
 +
 +
Following up. you fought Crey forces out in the Shadow Shard.
 +
 +
You next attacked a Crey forward base. and found information that could lead to more of their bases.
 +
 +
You struck the first of 4 Crey bases you found, taking it out.
 +
 +
You struck the next Crey base, shutting it down as well.
 +
 +
You took the third Crey base down, leaving one left.
 +
 +
You finally hit the last of the Crey bases you knew of, hoping it was their main supply base. Unfortunately, it wasn't. However you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting [[Portal Corp]].
 +
 +
You fought Crey in a base back in [[Paragon City]]. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.
 +
 +
You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly, the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control, and also found out where Crey had gotten their new portal technology: [[Nemesis|The Nemesis Army]].
 +
 +
You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.
 +
 +
With the information you gathered, you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.
 +
 +
You next battled the Nemesis Army in a base on point Alpha, near [[Firebase Zulu]]. As you entered the base you found that the Rularuu were attacking it, trying to build a portal of their own. Fighting through the chaos, you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.
 +
 +
You attacked one of Crey's Portal bases and shut it down.
 +
 +
In retaliation to shutting down one of their portal bases, Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.
 +
 +
You went to Paragon City and took out the other half of Crey's portal. You found out that Crey had built a second set of portals!
 +
 +
You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.
 +
 +
As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.
 +
 +
You discovered that the escaped Rularuu had fled to [[Oranbega]], the underground city of the [[Circle of Thorns]]. You followed them, breaking up their negotiations with the undead sorcerers and putting an end to their portal building.
  
 
[[Category:Trials and Task Forces]]
 
[[Category:Trials and Task Forces]]
 +
[[Category:Shadow Shard Lore]]
 +
[[Category:Content That Unlocks Things]]

Latest revision as of 14:53, 26 April 2020

Overview

Explorers and Exploiters
Dr. Quaterfield.jpg
Contact Dr. Quaterfield
Zone Firebase Zulu
Minimum Size 8 players
Coordinates (6461, 1092, 1880)
Level Range 40-44
Merits 122
Badge Badge task force PSmasher.png Portal Smasher
Enemy Groups Badge villain rularru.png Soldiers of Rularuu
Badge villain crey.png Crey
Badge villain nemesis.png Nemesis
Badge villain cot.png Circle of Thorns
v  d  e

The Dr. Quaterfield Task Force is a hero Task Force that is part of the Shadow Shard storyline. The Task Force is started off by Dr. Quaterfield in Firebase Zulu. Many of the missions take place in the Shard, but a few are placed in Paragon City itself. Currently the longest Task Force in the game, due to the incredible amount of traveling and "defeat all"s, the Task Force is known as "Quater-hell" by players.

This is the first of four Shadow Shard Task Forces. It is followed by the Sara Moore Task Force, the Justin Augustine Task Force, and the Faathim the Kind Task Force.


E ICON MeritToken.png Merit Rewards: This activity awards 122 Reward Merits.

Missions

Agree to form a task force

Fight Rularuu around Foxtrot

Briefing

I'm Dr. Thomas Quaterfield. I'm in charge of all of the research being done here in Firebase Zulu, and throughout what we've dubbed the 'Shadow Shard.' Right now, I've got a major problem that's going to need people with your kind of talents to solve.

Mission Acceptance

The science team who sent the distress call was out around Point Foxtrot. General Hammond sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your Task Force Name comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.

General Hammond asked that I assign your task force a code-name. I think Task Force Name sounds about right.

Unnecessary Solicitation

For the first part of the plan, you need to lower the numbers of the Rularuu around Point Foxtrot. Then you can move in and get those scientists out.

Mission Objective(s)

  • Fight Rularuu around Foxtrot
    • Defeat 50 Soldiers of Rularuu

Enemies

Badge villain rularru.png Soldiers of Rularuu

Rescue exploration team

Unnecessary Solicitation

You don't need to worry about defeating all of the hostile creatures. Just get those people to safety.

Mission Objective(s)

A broken pair of spectacles lies on the ground beside footprints that lead into darkness.

  • Rescue exploration team
    • 7 explorers to rescue

You rescued the missing soldiers and scientists.


Icon clue generic.png
Mysterious researchers
When you rescued Dr. Fibes and the other soldiers and scientists who had been captured by the creatures of the Shadow Shard, he told you something that stuck in your mind:

'We were performing a sweep to collect indiginous plant life, when Private Tufnel spotted what looked like another group of researchers. However, no one else was supposed to be out on Point Foxtrot today. When Tufnel went to contact them, they bolted as if they'd been discovered. They also refused to make radio contact.

When we reached the spot where they had been, we found that they'd netted and begun to dissect a Natterling. We had little time to examine the site and find out who those strange people might have been, as the dying Natterling's bretheren attacked us.

Enemies

Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

  • Dr. Fibes (Hostage)

Debriefing

We were able to get almost everyone back alive thanks to your efforts. Good work, Task Force Name.

Dr. Fibes' comment about seeing another group of researchers is very troubling. There have been a few unconfirmed reports before, but all we've ever seen are the native people and the monsters who live here. And the natives know better than to disect a natterling. I may need to expand the role of your Task Force.

Defeat Shard Creatures to see if they have any scavenged equipment

Briefing

There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need Task Force Name to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.

Mission Acceptance

The Shard creatures aren't going to let you get close to them without a fight. Good luck.

Unnecessary Solicitation

We need to find out who else is out here and what they're up to.

Mission Objective(s)

  • Examine creatures at Bravo
    • Defeat 50 Soldiers of Rularuu

Enemies

Badge villain rularru.png Soldiers of Rularuu

Debriefing

This is definitely Crey equipment. It doesn't prove anything, lots of people still use Crey tools and instruments. However, it does seem to point towards something. It may be unscientific, but I have a hunch we'll have the proof we need soon enough.

Rescue field team at point X-Ray

Defeat Rularuu at X-Ray

Briefing

We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.

Mission Acceptance

Okay, Task Force Name, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.

Unnecessary Solicitation

The first step in the rescue will be to thin the numbers of Rularuu around point X-Ray.

Mission Objective(s)

  • Defeat Rularuu at X-Ray
    • Defeat 50 Soldiers of Rularuu

Enemies

Badge villain rularru.png Soldiers of Rularuu

Rescue the Explorers

Unnecessary Solicitation

Now that the area's been cleared somewhat, you need to get in there and rescue those explorers.

Mission Objective(s)

The signs of an over-run defense are the only traces of the missing explorers in the upper regions of the caves.

  • Rescue the Explorers
    • 9 explorers to rescue

You found the explorers, and got the survivors to safety.

Icon clue generic.png
A soldier's fate
This dead serviceman was slain defending the scientsts his charge. However, you note that he seems to have been killed by high-tech weaponry. You can't be sure, but once you return his body for autopsy, then the knowledge gained by his sad fate may save other lives.
Icon clue generic.png
Kidnapped explorers
After rescuing them from the Rularuu, one of the explorers told you:

It was horrible. We were just setting up a weather station to try and track the winds around here when we heard things erupt in violence. We didn't get a good look at who attacked us, but they struck quickly. All the solders were dead or injured, and whoever attacked took several other scientists. the rest of us escaped in here, and then the Rularuu were on us. However, I don't know if the Rularuu were the ones who attacked us in the first place.

Enemies

Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

Debriefing

Thank you again, Task Force Name. If it weren't for you, we'd only have bodies to send back to Paragon, not living people. The stories we're getting now are starting to come together. Once the autopsies on those soldiers are done, we may hsve a better idea of what's going on.

Gather evidence of Crey presence in Shadow Shard

Briefing

We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.

First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.

Mission Acceptance

Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.

Unnecessary Solicitation

You need to find and defeat both Rularuu creatures and Crey troops.

Mission Objective(s)

  • Defeat Rularuu, Crey
    • Defeat 25 Soldiers of Rularuu and 25 Crey

Enemies

Badge villain rularru.png Soldiers of Rularuu
Badge villain crey.png Crey

Debriefing

From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this.

Rescue scientists and prove Crey presence

Briefing

General Hammond is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.

Mission Acceptance

I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.

Unnecessary Solicitation

You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.

Mission Objective(s)

You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.

  • Defeat Crey Leader & guards
    • 5 explorers to rescue

You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped.

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low.

I'll present this new evidence to General Hammond. We'll need to figure out how to handle this.

Battle Crey in the Shadow Shard

Briefing

Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.

Mission Acceptance

Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.

Unnecessary Solicitation

Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.

Mission Objective(s)

  • Fight Crey around Zulu
    • Defeat 50 Crey

Enemies

Badge villain crey.png Crey

Debriefing

Well, this answers some of our questions. There are a lot of big discoveries being made out here, and Crey might be looking for new patents to keep themselves afloat. It still seems like a huge risk.

More importantly, we may be able to work out where Crey's operating from with this. That could let us get the jump on them. I'll see what I can find. I think Task Force Name is about to have a change in priorities.

Strike Crey forward explorers

Briefing

General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.

Okay, Task Force Name, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.

Mission Acceptance

Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.

There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.

Unnecessary Solicitation

Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.

There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.

Mission Objective(s)

You can see signs of occupation by people with advanced technology. This definitely looks like Crey.

  • Defeat Crey base leaders

You defeated Crey's forward base and found some information on the base's leaders.

V archetypeicon stalker.png Ambush! There will be two waves of Crey troops as you get deeper into the mission.

Random Crey: Take out Task Force Name!

Icon clue generic.png
Transfer orders
You found these orders on the leader of a Crey forward base at point Echo. They tell Dr. Pither, the forward base's leader, where to send his specimens. This information could show the locations of several more Crey bases in the Shadow Shard.

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

Excellent work, Task Force Name. With this information, we should be able to shut down Crey's bases and operations in the Shadow Shard.

Take out the first Crey base

Briefing

With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?

Mission Acceptance

You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.

Unnecessary Solicitation

Your primary objective is to shut the base down. Whatever Crey's up to, they must be stopped.

Mission Objective(s)

You're here for one purpose: To shut down Crey's plans.

  • Defeat all Crey at base

You shut down the first Crey base.

V archetypeicon stalker.png Ambush! Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.

Random Crey: We're under attack by Task Force Name!

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

The prisoners and data you captured at the base is a great first step. We still know about at least 3 more bases, so there's still a lot for Task Force Name to accomplish.

You've all really been a great help out here, Task Force Name. With your continued effort, we may yet unravel this mystery. General Hammond has authorized me to give you a direct link to me, should you need to speak with me about anything.

Strike the second Crey research base

Briefing

I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.

Mission Acceptance

Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.

Unnecessary Solicitation

Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.

Mission Objective(s)

This research base has been protected by concrete and the native rock of the Shadow Shard. It's safe from the Rularuu, but not from you.

  • Defeat all Crey at base

You shut down the second Crey base.

V archetypeicon stalker.png Ambush! Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.

Random Crey: We're under attack by Task Force Name!

Notable NPCs

Debriefing

Excellent work, Task Force Name! That's two down and two to go. Hammond's men will secure the site, so don't worry about it.

Strike the third Crey base

Briefing

We've got coordinates for the third Crey base we've discovered ready for you.

Mission Acceptance

After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.

Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.

Unnecessary Solicitation

Your mission is once again to take out that Crey base. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.

Mission Objective(s)

This is the third large Crey installation you've hit in the Shadow Shard. You're starting to wonder how deeply they've entrenched themselves here.

  • Defeat all Crey at base

You have shut down the third of Crey's bases.

V archetypeicon stalker.png Ambush! Upon entering the second floor of the base, you will be ambushed by two waves of Crey troops.

Random Crey: This is the security squad, responding to attack by Task Force Name!

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

Three down and one to go. You're really showing some momentum, Task Force Name. We've almost had a breakthrough on the prisoners you've brought back. A few more details and we may have something very interesting.

Strike the fourth Crey base

Briefing

This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.

Mission Acceptance

Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.

Unnecessary Solicitation

Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.

Mission Objective(s)

This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.

  • Defeat Crey base leaders
    • Search for clues

You have shut down the last of Crey's known bases within the Shadow Shard.

V archetypeicon stalker.png Ambush! Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.

Random Crey: This is Security squad, responding to attack by Task Force Name!

Enemies

Badge villain crey.png Crey

Notable NPCs

Icon clue generic.png
Supply records
Your team captured these supply records at the last of a series of 4 Crey bases within the Shadow Shard. They show that this base was being re-supplied from another base, but leave only a few tantalizing clues about where that other base might be.

You do notice several large transfers of 'captured specimens' back to another base, but that base is in Paragon City. You have to wonder how Crey could be moving these shipments without Portal Corp spotting the dimensional transfer.

Debriefing

According to the information you found, it looks like this wasn't the main base that's been resupplying Crey's forces in the Shadow Shard. And that's the end of our leads out here. However, it also looks like we have a new lead. The records you captured show that Crey's been moving the specimens and samples they've collected back to Paragon City. We still don't know how they're doing it without tripping Portal Corp's sensors, but we have enough information to investigate.

Strike a Crey base in Paragon City

Briefing

With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. Recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.

Mission Acceptance

We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.

Unnecessary Solicitation

Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.

EdLetter.png Editor's Note:

This mission is in Founders' Falls.

Mission Objective(s)

This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.

  • Defeat Crey base leaders
    • 8 samples, Search for clues

You have taken the Crey base, recovered their illegal samples, and found information about a new portal technology.

Enemies

Badge villain crey.png Crey
Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

Icon clue generic.png
Crey Network Emails
You discovered these emails while capturing an illegal Crey base that was holding creatures captured in the Shadow Shard. There are several messages about the Shadow Shard creatures that Crey has been experimenting on, but the most important thing is the numerous references to interdimensional transfers made with the 'Newly acquired portal technology'.

There are no hints about how this new portal technology was acquired or how it works.

Debriefing

Great work in there, Task Force Task Force Name. Crey has no idea of the dangers they could be stirring up out here. If the creatures they had at the base had escaped, it could have been a disaster.

The most important thing may be those emails you found. From the sound of it, it looks like Crey's gotten their hands on a new kind of portal technology, something untraceable by our normal methods. I was hoping that it might have been something else, like an interdimensional rift. A rift we could shut down and it would be over, but if they have a new technology it can be replicated. That means that this isn't going to be over for a while.

Strike a second base in Paragon City

Briefing

We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.

Mission Acceptance

Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.

Unnecessary Solicitation

Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.

EdLetter.png Editor's Note:

This mission is in Brickstown.

Mission Objective(s)

The moment you step into the lab, you hear cries and sounds of battle. What could be going on?

  • Defeat all enemies in base
    • Find information, Contain Creatures

Your team has taken the lab and contained it's occupants. You've also discovered vital information about Crey's new portal technology.

Enemies

Badge villain crey.png Crey
Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

Icon clue generic.png
A make-shift portal device
Your team destroyed this strange machine while battling Crey forces and escaped Rularuu creatures in a Crey lab in Paragon City. The Rularuu had cobbled together a rudimentary portal device to try and return to their strange home world. What this implies about their hidden technical capability is incredible.
Icon clue generic.png
Portal device blueprints
These blueprints detail how to make a portal gate-way that's undetectable by Portal Corp's sensors. The strange technology confirms the origin of the design just as much as the watermarks and signatures on the blueprints themselves. These plans belong to Nemesis.

Debriefing

If it had been a snake, it would have bit me. The Nemesis Army. Of course! With them mixed up in this, it changes everything. I've already asked a lot out of you, Task Force Name, but there's going to be a lot still to do. This is probably the halfway point, but now that the Nemesis Army is involved, we're going to need your help more than ever.

Stop meeting between Crey and Nemesis Army

Briefing

Your hard work has won us a lot of battles, Task Force Name, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.

information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.

Mission Acceptance

The meeting will be taking place under the cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.

Unnecessary Solicitation

Your goal is to capture the negotiators and their documents. That should provide us with the information we need.

EdLetter.png Editor's Note:

This mission is in Peregrine Island.

Mission Objective(s)

The offices of this supposed law firm have a distinctly unused feel to them.

  • Defeat negotiators
    • Find information

You defeated the Crey and Nemesis Army negotiators and recovered some important documents.

Enemies

Badge villain crey.png Crey
Badge villain nemesis.png Nemesis
Badge villain nemesis.png Nemesis Automatons

Notable NPCs

Icon clue generic.png
Villainous Contracts
These ponderous legal documents detail the complex contracts between the Nemesis Army and a sub-division of Crey Enterprises. Basically, it seems that the Nemesis Army provided Crey with the technology to make untraceable portals, and in exchance they agreed to build and run portals for the Nemesis Army.

Buried within all the legalese are a few more choice pieces of information, including service and resupply contracts for several Nemesis bases already established in the Shadow Shard. With this information and the locations of the previous Crey bases you captured, you could probably track down the Nemesis bases mentioned in the contracts.

Debriefing

Crey Industries and the Nemesis Army working together to exploit the Shadow Shard. It's fiendish. They have to be stopped, and thanks to your hard work, it just might be possible to put an end to their illegal collusion.

Strike a Nemesis base in the Shadow Shard

Briefing

General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is Task Force Name. I couldn't agree more.

Mission Acceptance

This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.

Unnecessary Solicitation

This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.

Mission Objective(s)

The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.

  • Defeat all Nemesis Army in base

You successfully smashed the Nemesis Army base, proving the validity of your information.

Enemies

Badge villain nemesis.png Nemesis
Badge villain crey.png Crey

Notable NPCs

Debriefing

As a man of science, I demand proof of something before I'm willing to believe it. That doesn't always mean I like to see that proof come to light. You did fantastic work, Task Force Name, and now we know that the Nemesis Army is already operating bases in the Shadow Shard. The next step will be rooting them out before they can do any more damage.

I have to wonder, though, what their motives could be? What could they want in the Shadow Shard? That's a variable we'll have to pin down later, though. There's more than enough to do right now.

I cannot overstate how great a help you've been to the entire science team here at Firebase Zulu.

Take out Nemesis Army base at Point Alpha

Briefing

We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.

Mission Acceptance

Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.

Unnecessary Solicitation

Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.

Mission Objective(s)

You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!

  • Defeat Nemesis base leaders
    • Locate Information, Contain Creatures

You defeated the leaders of the Nemesis Army's base and found some crucial information.

Enemies

Badge villain nemesis.png Nemesis
Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

Icon clue generic.png
Another portal device?
Your team destroyed a second portal device that was nearly a twin to the one made by the Rularuu Crey had captured and brought to Paragon City. It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren. Or that they always knew how to build a portal device but never had the parts.
Icon clue generic.png
Dimensional transit schedule
These papers contain a complete schedule for all of the upcoming interdimensional transits planned by Crey Industries and the Nemesis Army. With this information, you could find their transit points and shut them down.

In true Nemesis Army tradition, everything has been handwritten on triplicate forms.

Debriefing

Task Force Name, you were more successful than I could have hoped. Despite the attack by the Rularuu, despite a whole hidden bunker full of Nemesis Army troops, you found the piece of information that could turn this all around. General Hammond will want to see this, and then it will be time to shut down both Crey and Nemesis in the Shadow Shard.

That good news is mitigated by your report about the Rularuu trying to build another portal. I'll be examining the wreckage from that to see if it really does match up with the one your team destroyed in Paragon City. If the Rularuu had found some way to communicate the design across dimensions, then who knows what other powers they might have that we don't know about?

The only worse possibility is that they didn't need to communicate the design, because they already new how to build portals of their own. The implications of that are staggering.

Strike the first of Crey's transfer points

Briefing

With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis to this dimension. This will mean strikes against several separate bases, and I doubt any of them will be easy.

Mission Acceptance

We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.

Unnecessary Solicitation

There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.

Mission Objective(s)

There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.

  • Defeat portal base boss
    • 2 portal computers

Your team has shut down Crey's portal to the Shadow Shard.

Enemies

Badge villain crey.png Crey
Badge villain nemesis.png Nemesis

Notable NPCs

Debriefing

Task Force Name! You shut down the portal, but Crey's already begun a counter-attack!

Shut down portal in Firebase Zulu before Crey takes it over

Briefing

Here's the situation, Task Force Name:

After you shut down the Shadow Shard end of Crey's portal, Crey struck back in retaliation. They're trying to override one of our portals here in Fire Base Zulu! You'll need to go in and shut down one of our own portals before Crey overrides it completely and swamps us with troops.

Mission Acceptance

Things will be pretty dangerous in there. You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override. I have every confidence in you, Task Force Name, and I know General Hammond does as well. Good luck.

Unnecessary Solicitation

You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override.

Mission Objective(s)

Anxious soldiers outside have held Crey forces at this point, but not without losses. Their cheers at the sight of you are cut off as they close the bulkheads behind you in case of a counter-attack.

  • Defeat all Crey
    • 2 portal computers

Your team has shut down the portal and stopped Crey's attempt to override the portal.

V archetypeicon stalker.png Ambush! Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.

Random Crey: New hostiles are present. Commencing termination.

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

You did it, Task Force Name! Now it's time to hit Crey right back and take out the Paragon City end of their first portal.

Take out the other end of the Crey portal in Paragon City

Briefing

With one half of their portal gate shut down, now's the time to take out the other end of the portal in Paragon City.

Mission Acceptance

Their set-up here should be similar to the other end of the portal. If you can shut down their computer controls simultaneously, it should knock that portal out and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.

Unnecessary Solicitation

You'll need to shut down all four computer controls simultaneously to knock Crey's portal off-line and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.

EdLetter.png Editor's Note:

This mission is in Founders' Falls.

Mission Objective(s)

This technical lab is humming with the blunted power used by Nemesis-designed portal Crey has built here.

  • Defeat portal base boss
    • 4 portal computers

You shut down Crey's portal to the Shadow Shard, but learned about a second one!

Enemies

Badge villain crey.png Crey

Notable NPCs

Debriefing

Congratulations, Task Force Name! It's just a shame that this isn't over. I should have anticipated that Crey would have built a second portal. They'd want to make sure that they could replicate the system if nothing else. We'll still need your help to finish this off and put an end to this for good.

Shut down the Shadow Shard half of Crey's second portal

Briefing

We've been able to locate the Shadow Shard side of Crey's second set of Gates using the information we've gotten from the Crey bases you've captured. However, there may be a complication. the Rularuu seem to have also noticed it, and General Hammond's scouts have reports of them massing nearby. We don't know what the Rularuu are planning, but we've already seen that they know more about dimensional travel than we ever suspected. Both they and Crey must be stopped.

Mission Acceptance

You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.

Unnecessary Solicitation

You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.

Mission Objective(s)

Your senses instantly spot signs that the Rularuu are already attacking.

  • Defeat portal base boss
    • 4 portal computers, 2 Rularuu Portals

You shut down Crey's second portal and stopped the Rularuu.

Enemies

Badge villain crey.png Crey
Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

Debriefing

It's almost over, Task Force Name. Now you need to take out the other half of Crey's portal. I am worried about the Rularuu, though. From what you said, some of them may already have escaped into Paragon City. That could be a disaster.

Take out 2nd half of Crey's second portal in Paragon City

Briefing

With the Shadow Shard part of Crey's second portal down, now all that's left is to take out the other half in Paragon City. Good luck.

Mission Acceptance

You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.

Unnecessary Solicitation

You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.

EdLetter.png Editor's Note:

This mission is in Paragon City. Known locations are Talos Island, Steel Canyon, Galaxy City, Atlas Park, King's Row, Skyway City and Peregrine Island.

Mission Objective(s)

This base is a riot of violence! The Rularuu have escaped and are running wild inside the facility!

  • Defeat portal base boss
    • 4 portal computers

You have shut down Crey's portal, but discovered that several Rularuu had gotten through

Enemies

Badge villain crey.png Crey
Badge villain rularru.png Soldiers of Rularuu

Notable NPCs

Debriefing

With Crey's main portal shut down, that should lower their threat to our people in the Shadow Shard. It's more than likely that they'll soon build a new portal somewhere in the world, but for now their plans have been set back a long way. What's more, with all the samples you've recovered, I'm sure Portal Corp will find a way to detect and jam that new Portal technology in time. All of you in Task Force Name should take a moment and give yourselves a pat on the back for all of your hard work.

However, there's one more thing left to do. A few of the Rularuu got through into Paragon City. They need to be found and contained. I'll have some people look over news reports, and see if they can find anything that might match.

Hunt down the escaped Rularuu

Briefing

It didn't take long for reports about the escaped Rularuu to come in. We've tracked them down, they're in a section of caverns deep below the city. You'll need to defeat or capture all of them and make sure that they can't complete any of those cobbled-together portal devices.

Mission Acceptance

You'll need to hunt down and defeat every last one of the Rularuu to put an end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.

Unnecessary Solicitation

You'll need to hunt down and defeat every last one of the Rularuu to put and end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.

EdLetter.png Editor's Note:

This mission is in Paragon City. Possible locations include Talos Island and Founders' Falls.

Mission Objective(s)

Crey's greed unleashed the Rularuu into the city. Now only your dedication stands in their way.

  • Defeat all Escaped Rularuu
    • 2 Rularuu Portals

You defeated the escaped Rularuu and destroyed their last attempt to build a portal.

Enemies

Badge villain rularru.png Soldiers of Rularuu
Badge villain cot.png Circle of Thorns

Notable NPCs

Debriefing

That's it. It's done. Great work, Task Force Name. You saved the day and who knows how much more.

Badge

Completion of the task force earns a hero the Portal Smasher Badge.


File:Badge task force PSmasher.png Portal Smasher

You cut off the illegal portals the Nemesis army and Crey had built to access the Shadow Shard, and prevented the Rularuu from escaping into our world.

Souvenir

Souvenir: Nemesis Portal Wreckage


These pieces of technological wreckage were almost used by the Rularuu to escape the Shadow Shard. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the Rularuu as each side tried to become

Explorers and Exploiters

Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.

You next fought some of the Rularuu. and found that some of them had scavenged pieces of Crey equipment.

You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.

You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.

You next fought Crey themselves and rescued several missing scientists from them.

Following up. you fought Crey forces out in the Shadow Shard.

You next attacked a Crey forward base. and found information that could lead to more of their bases.

You struck the first of 4 Crey bases you found, taking it out.

You struck the next Crey base, shutting it down as well.

You took the third Crey base down, leaving one left.

You finally hit the last of the Crey bases you knew of, hoping it was their main supply base. Unfortunately, it wasn't. However you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting Portal Corp.

You fought Crey in a base back in Paragon City. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.

You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly, the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control, and also found out where Crey had gotten their new portal technology: The Nemesis Army.

You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.

With the information you gathered, you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.

You next battled the Nemesis Army in a base on point Alpha, near Firebase Zulu. As you entered the base you found that the Rularuu were attacking it, trying to build a portal of their own. Fighting through the chaos, you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.

You attacked one of Crey's Portal bases and shut it down.

In retaliation to shutting down one of their portal bases, Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.

You went to Paragon City and took out the other half of Crey's portal. You found out that Crey had built a second set of portals!

You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.

As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.

You discovered that the escaped Rularuu had fled to Oranbega, the underground city of the Circle of Thorns. You followed them, breaking up their negotiations with the undead sorcerers and putting an end to their portal building.