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Difference between revisions of "Devices"

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Revision as of 05:53, 10 May 2007

Overview

Devices is one of the powersets. It is a Blaster secondary power set

Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set.

Power Tables

Blaster

The Devices powerset is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
Gadgets WebGrenade.png Web Grenade 1 Ranged, Foe: Immobilize -Recharge -Fly
Gadgets Caltrops.png Caltrops 2 Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe: -Speed
Gadgets Taser.png Taser 4 Melee, Foe: Disorient
Gadgets TargetingDrone.png Targeting Drone 10 Toggle: Self +Accuracy, +Perception, +Resistance(DeBuff ToHit)
Gadgets SmokeGrenade.png Smoke Grenade 16 Ranged (Target Area of Effect), Foe: -Perception, -Accuracy
Gadgets Cloak.png Cloaking Device 20 Toggle: Self Stealth, +Defense(All)
Gadgets Mine.png Trip Mine 28 Place Mine: Point Blank Area of Effect, Superior Damage (Lethal/Fire)
Gadgets Timebomb.png Time Bomb 35 Place Bomb: Point Blank Area of Effect, Extreme Damage (Lethal/Fire)
Gadgets Turret.png Auto Turret 38 Build Turret: Ranged, Moderate Damage (Lethal)

Powers

The following are powers in the Devices powerset.

Gadgets Turret.png Auto Turret

You can place a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or out of range. The Turret is armored, but can be destroyed.

Damage Moderate Damage (Lethal)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Build Turret: Ranged
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
Set Categories IO Ranged Damage.png Ranged Damage

Gadgets Caltrops.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage Over Time (Lethal)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Ranged Location Area of Effect
Foe: -Speed
Enhancements TO Training Slow powers.png Enhance Slow
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
Set Categories IO Slow.png Slow Movement
IO Damage.png Targeted AoE Damage

Gadgets Cloak.png Cloaking Device

The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.

Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle
Self: Stealth, +Defense(All)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Defense Buff.png Defense

Gadgets SmokeGrenade.png Smoke Grenade

The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy.

Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Ranged Target Area of Effect
Foe: -Perception, -Accuracy
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
TO Training Accuracy.png Enhance Accuracy
Set Categories None

Gadgets TargetingDrone.png Targeting Drone

When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your accuracy and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your accuracy. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, the Targeting Drone drains endurance.

Recharge Slow
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Self Toggle
+Accuracy, +Perception, +Resistance(Debuff ToHit)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff

Gadgets Taser.png Taser

The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range.

Damage Minor(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Melee
Foe Disorient
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Gadgets Timebomb.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme Damage (Lethal/Fire)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Place Bomb
Point Blank Area of Effect
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Gadgets Mine.png Trip Mine

You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.

Damage Superior Damage (Lethal/Fire)
Recharge Slow
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Place Mine
Point Blank Area of Effect
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Damage.png Enhance Damage
TO Training Accuracy.png Enhance Accuracy

Gadgets WebGrenade.png Web Grenade

Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.

Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Ranged
Foe: Immobilize, -Recharge, -Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Accuracy.png Enhance Accuracy

External Links