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Difference between revisions of "Dark Melee"

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== Overview ==
 
 
{{TOCright}}
 
{{TOCright}}
'''Dark Melee''' allows you to focus the powers of the Netherworld to defeat your foes. The draining effect of most of these powers can reduce the target's Accuracy. It is a primary power set for [[Scrapper]]s, [[Brute]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s.
+
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Dark Melee''' is a standard power set that is a primary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s, and a secondary set for [[Tanker]]s.
 +
 
 +
"Dark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effect of most of these powers can reduce the target's Accuracy."
 +
{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
 
=== Brute ===
 
=== Brute ===
 
+
Dark Melee is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
Dark Melee is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=6|Effect=Melee, Foe Fear, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=6|Effect=Melee, Foe Fear, -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=8|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=8|Effect=Melee, Superior DMG(Negative), Foe -To Hit, Self Heal|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=18|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=18|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=26|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=26|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To Hit|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
=== Scrapper ===
 
=== Scrapper ===
 
+
Dark Melee is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:
Dark Melee is available as a primary set for [[Scrapper]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=6|Effect=Melee, Foe Fear, -To-Hit|Border=1}}
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{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=6|Effect=Melee, Foe Fear, -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=8|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=8|Effect=Melee, Superior DMG(Negative), Foe -To Hit, Self Heal|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=18|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=18|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=26|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=26|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To Hit|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
=== Stalker ===
 
=== Stalker ===
 
+
Dark Melee is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
Dark Melee is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To Hit|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting AssassinStrike.png|Power=Assassin's Eclipse|Level=6|Effect=Melee, Special Damage(Smash/Negative)|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting AssassinStrike.png|Power=Assassin's Eclipse|Level=6|Effect=Melee, Special Damage(Smash/Negative)|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To Hit|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting Placate.png|Power=Placate|Level=12|Effect= Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting Placate.png|Power=Placate|Level=12|Effect= Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=18|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=18|Effect=Melee, Superior DMG(Negative), Foe -To Hit, Self Heal|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=26|Effect=Melee, Foe Fear, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=26|Effect=Melee, Foe Fear, -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To Hit|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
=== Tanker ===
 
=== Tanker ===
 
+
Dark Melee is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:
Dark Melee is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=2|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=2|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=4|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=4|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To Hit|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=16|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=16|Effect=Melee, Superior DMG(Negative), Foe -To Hit, Self Heal|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=20|Effect=Melee, Foe Fear, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=20|Effect=Melee, Foe Fear, -To Hit|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=28|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=28|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To Hit|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=35|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
 
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=35|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=38|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=38|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To Hit|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
The following are powers in the Dark Melee power set.
 
 
 
=== [[File:ShadowFighting AssassinStrike.png]] Assassin's Eclipse ===
 
=== [[File:ShadowFighting AssassinStrike.png]] Assassin's Eclipse ===
 
+
A signature Stalker attack. This attack does superior smashing and negative energy damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and ar hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Eclipse when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
A signature Stalker attack. This attack does moderate Smashing and Negative Energy damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe with all the powers of darkness. This attack may be interrupted if you move or are attacked while executing this power.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ShadowFighting_BuildUp.png]] Build Up ===
 
=== [[File:ShadowFighting_BuildUp.png]] Build Up ===
 
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
  
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{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
+
{{PowerBlock_Effects|Self +Damage, +To Hit}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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=== [[File:ShadowFighting_Taunt.png]] Confront ===
 
=== [[File:ShadowFighting_Taunt.png]] Confront ===
 
+
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ShadowFighting_DarkConsumption.png]] Dark Consumption ===
 
=== [[File:ShadowFighting_DarkConsumption.png]] Dark Consumption ===
 
 
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
 
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
  
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=== [[File:ShadowFighting_MidnightGrasp.png]] Midnight Grasp ===
 
=== [[File:ShadowFighting_MidnightGrasp.png]] Midnight Grasp ===
 
+
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Immobilize, -To-Hit}}
+
{{PowerBlock_Blank|Foe Immobilize, -To Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ShadowFighting Placate.png]] Placate ===
 
=== [[File:ShadowFighting Placate.png]] Placate ===
 
 
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or Assassin's Blow. However, if you attack a Placated Foe, he will be able to attack you back.
 
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or Assassin's Blow. However, if you attack a Placated Foe, he will be able to attack you back.
  
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=== [[File:ShadowFighting_ShadowMaul.png]] Shadow Maul ===
 
=== [[File:ShadowFighting_ShadowMaul.png]] Shadow Maul ===
 
+
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your targets' vision, lowering their chance to hit for a short time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
 
{{PowerBlock_Effects|Melee (Cone)}}
 
{{PowerBlock_Effects|Melee (Cone)}}
{{PowerBlock_Blank|Foe -To-Hit}}
+
{{PowerBlock_Blank|Foe -To Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ShadowFighting_ShadowPunch.png]] Shadow Punch ===
 
=== [[File:ShadowFighting_ShadowPunch.png]] Shadow Punch ===
 
+
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering their chance to hit for a short time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -To-Hit}}
+
{{PowerBlock_Blank|Foe -To Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ShadowFighting_SiphonLife.png]] Siphon Life ===
 
=== [[File:ShadowFighting_SiphonLife.png]] Siphon Life ===
 
+
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes siphoned in this manner have their chance to hit reduced.
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes siphoned in this manner have their chance to hit reduced.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -To-Hit}}
+
{{PowerBlock_Blank|Foe -To Hit}}
 
{{PowerBlock_Blank|Self Heal}}
 
{{PowerBlock_Blank|Self Heal}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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=== [[File:ShadowFighting_Smite.png]] Smite ===
 
=== [[File:ShadowFighting_Smite.png]] Smite ===
 
+
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his chance to hit for a short time.
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe -To-Hit}}
+
{{PowerBlock_Blank|Foe -To Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ShadowFighting_StealPower.png]] Soul Drain ===
 
=== [[File:ShadowFighting_StealPower.png]] Soul Drain ===
 
 
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
 
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
  
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Self +Damage, +To-Hit}}
+
{{PowerBlock_Blank|Self +Damage, +To Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ShadowFighting_Taunt.png]] Taunt ===
 
=== [[File:ShadowFighting_Taunt.png]] Taunt ===
 
+
Challenges a foe to attack you. Useful to pull an enemy off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Challenges a foe to attack you. Useful to pull an enemy off an ally who finds himself in over his head.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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=== [[File:ShadowFighting_TouchOfFear.png]] Touch of Fear ===
 
=== [[File:ShadowFighting_TouchOfFear.png]] Touch of Fear ===
 
+
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit.
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
 
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Fear, -To-Hit}}
+
{{PowerBlock_Blank|Foe Fear, -To Hit}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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== Historical ==
 
== Historical ==
 
 
{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
 
 
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
 
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].
 
* This set was included with the original release of [[Brute]]s in [[Issue 6]].
 
* This set was included with the original release of [[Brute]]s in [[Issue 6]].
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].
+
* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 12]].
+
* This set was proliferated to [[Tanker]]s in [[Issue 12]].
  
 
== External Links ==
 
== External Links ==
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
 +
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
  
* {{RedTomaxPowerSet
+
[[Category:Power Sets]]
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
+
* {{RedTomaxPowerSet
+
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}
+
* {{RedTomaxPowerSet
+
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
+
 
+
[[Category:Powersets]]
+
 
[[Category:Brute Primary]]
 
[[Category:Brute Primary]]
 
[[Category:Scrapper Primary]]
 
[[Category:Scrapper Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Stalker Primary]]
 
[[Category:Tanker Secondary]]
 
[[Category:Tanker Secondary]]

Latest revision as of 06:01, 25 July 2014

Overview

Dark Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Dark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effect of most of these powers can reduce the target's Accuracy."

Power Tables

Brute

Dark Melee is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
ShadowFighting ShadowPunch.png Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To Hit
ShadowFighting Smite.png Smite 1 Melee, Moderate DMG(Smash/Negative), Foe -To Hit
ShadowFighting ShadowMaul.png Shadow Maul 2 Melee (Cone), High DoT(Smash/Negative), Foe -To Hit
ShadowFighting TouchOfFear.png Touch of Fear 6 Melee, Foe Fear, -To Hit
ShadowFighting SiphonLife.png Siphon Life 8 Melee, Superior DMG(Negative), Foe -To Hit, Self Heal
ShadowFighting Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
ShadowFighting DarkConsumption.png Dark Consumption 18 PBAoE, Moderate DMG(Negative), Self +End
ShadowFighting StealPower.png Soul Drain 26 PBAoE, Moderate DMG(Negative), Self +DMG, +To Hit
ShadowFighting MidnightGrasp.png Midnight Grasp 32 Melee, Superior DMG(Negative), Foe Immobilize, -To Hit

Scrapper

Dark Melee is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
ShadowFighting ShadowPunch.png Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To Hit
ShadowFighting Smite.png Smite 1 Melee, Moderate DMG(Smash/Negative), Foe -To Hit
ShadowFighting ShadowMaul.png Shadow Maul 2 Melee (Cone), High DoT(Smash/Negative), Foe -To Hit
ShadowFighting TouchOfFear.png Touch of Fear 6 Melee, Foe Fear, -To Hit
ShadowFighting SiphonLife.png Siphon Life 8 Melee, Superior DMG(Negative), Foe -To Hit, Self Heal
ShadowFighting Taunt.png Confront 12 Ranged, Foe Taunt, -Range
ShadowFighting DarkConsumption.png Dark Consumption 18 PBAoE, Moderate DMG(Negative), Self +End
ShadowFighting StealPower.png Soul Drain 26 PBAoE, Moderate DMG(Negative), Self +DMG, +To Hit
ShadowFighting MidnightGrasp.png Midnight Grasp 32 Melee, Superior DMG(Negative), Foe Immobilize, -To Hit

Stalker

Dark Melee is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
ShadowFighting ShadowPunch.png Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To Hit
ShadowFighting Smite.png Smite 1 Melee, Moderate DMG(Smash/Negative), Foe -To Hit
ShadowFighting ShadowMaul.png Shadow Maul 2 Melee (Cone), High DoT(Smash/Negative), Foe -To Hit
ShadowFighting AssassinStrike.png Assassin's Eclipse 6 Melee, Special Damage(Smash/Negative)
ShadowFighting BuildUp.png Build Up 8 Self +DMG, +To Hit
ShadowFighting Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
ShadowFighting SiphonLife.png Siphon Life 18 Melee, Superior DMG(Negative), Foe -To Hit, Self Heal
ShadowFighting TouchOfFear.png Touch of Fear 26 Melee, Foe Fear, -To Hit
ShadowFighting MidnightGrasp.png Midnight Grasp 32 Melee, Superior DMG(Negative), Foe Immobilize, -To Hit

Tanker

Dark Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
ShadowFighting ShadowPunch.png Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To Hit
ShadowFighting Smite.png Smite 2 Melee, Moderate DMG(Smash/Negative), Foe -To Hit
ShadowFighting ShadowMaul.png Shadow Maul 4 Melee (Cone), High DoT(Smash/Negative), Foe -To Hit
ShadowFighting Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
ShadowFighting SiphonLife.png Siphon Life 16 Melee, Superior DMG(Negative), Foe -To Hit, Self Heal
ShadowFighting TouchOfFear.png Touch of Fear 20 Melee, Foe Fear, -To Hit
ShadowFighting StealPower.png Soul Drain 28 PBAoE, Moderate DMG(Negative), Self +DMG, +To Hit
ShadowFighting DarkConsumption.png Dark Consumption 35 PBAoE, Moderate DMG(Negative), Self +End
ShadowFighting MidnightGrasp.png Midnight Grasp 38 Melee, Superior DMG(Negative), Foe Immobilize, -To Hit

Powers

ShadowFighting AssassinStrike.png Assassin's Eclipse

A signature Stalker attack. This attack does superior smashing and negative energy damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and ar hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Eclipse when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Negative)
Recharge Very Long
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

ShadowFighting BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

ShadowFighting Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

ShadowFighting DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Endurance Modification.png Endurance Modification
IO Taunt Duration.png Taunt (Brute/Tanker only)

ShadowFighting MidnightGrasp.png Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.

Damage Superior Damage over Time(Negative)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Immobilize, -To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

ShadowFighting Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or Assassin's Blow. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

ShadowFighting ShadowMaul.png Shadow Maul

You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.

Damage High Damage over Time(Smashing/Negative)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe -To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

ShadowFighting ShadowPunch.png Shadow Punch

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

Damage Minor (Smashing/Negative)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe -To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

ShadowFighting SiphonLife.png Siphon Life

You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes siphoned in this manner have their chance to hit reduced.

Damage Superior (Negative)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee
Foe -To Hit
Self Heal
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Melee Damage.png Melee Damage
IO Healing-Absorb.png Healing/Absorb
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit DeBuff.png ToHit Debuff
IO Accurate Healing.png Accurate Healing
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

ShadowFighting Smite.png Smite

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his chance to hit for a short time.

Damage Moderate (Smashing/Negative)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe -To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

ShadowFighting StealPower.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Point Blank Area of Effect
Self +Damage, +To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit Buff.png To Hit Buff

ShadowFighting Taunt.png Taunt

Challenges a foe to attack you. Useful to pull an enemy off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

ShadowFighting TouchOfFear.png Touch of Fear

The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit.

Recharge Moderate
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Fear, -To Hit
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Fear Duration.png Enhance Fear Duration
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Fear Duration.png Fear
IO Taunt Duration.png Taunt (Brute/Tanker only)
IO To Hit DeBuff.png ToHit Debuff
IO Accurate ToHit Debuff.png Accurate ToHit Debuff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links