Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Damage"

From Paragon Wiki Archive
Jump to: navigation, search
m (Added Damage Icon)
(Update)
Line 9: Line 9:
 
Varieties of damage:
 
Varieties of damage:
 
; [[Smashing]]
 
; [[Smashing]]
: blunt force attacks.  Typified by [[Brawl]] and other body-part attacks (kicks, punches, etc).
+
: Blunt force attacks.  Typified by [[Brawl]] and other body-part attacks (kicks, punches, etc).
 +
: '''Example(s):'''  [[Super Strength]], [[War Mace]]
 
; [[Lethal]]
 
; [[Lethal]]
: piercing or cutting attacks.  Typified by many weapon based attacks.
+
: Piercing or cutting attacks.  Typified by many weapon based attacks.
 +
: '''Example(s):'''  [[Broad Sword]], [[Archery]]
 
; [[Fire]]
 
; [[Fire]]
: an attack employing radical increase of temperature.  Often associated with damage-over-time effects.
+
: An attack employing radical increase of temperature.  Often associated with damage-over-time effects.
 +
: '''Example(s):'''  [[Fire Blast]], [[Fire Control]]
 
; [[Cold]]
 
; [[Cold]]
: an attack employing radical decrease in temperature.  Often associated with slowing of attack and/or movement rate.
+
: An attack employing radical decrease in temperature.  Often associated with slowing of attack and/or movement rate.
 +
: '''Example(s):'''  [[Ice Blast]], [[Ice Control]]
 
; [[Energy]]
 
; [[Energy]]
: an attack utilizing raw energy or an energy transfer.  Often associated with either [[knockback]]/[[Knockdown]] or [[Endurance Drain]] effects.
+
: An attack utilizing raw energy or an energy transfer.  Often associated with either [[knockback]]/[[Knockdown]], [[Endurance Drain]] or [[Sleep]] effects.
 +
: '''Example(s):'''  [[Electric Melee]], [[Energy Blast]]
 
; [[Negative Energy]]
 
; [[Negative Energy]]
: an attack of anti-energy, often drawn from the netherworld.  [[Power Set]]s that deliver Negative Energy are often termed 'Dark'.  Often associated with reduced [[Accuracy]].
+
: An attack of anti-energy, often drawn from the netherworld.  [[Powerset]]s that deliver Negative Energy are often termed 'Dark'.  Often associated with reduced [[Accuracy]].
 +
: '''Example(s):'''  [[Dark Blast]], [[Dark Melee]]
 
; [[Psionic]]
 
; [[Psionic]]
: an attack upon the mind.  Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it.
+
: An attack upon the mind.  Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it, as well as with slowing of attack.
 +
: '''Example(s):'''  [[Psychic Blast]], [[Mental Manipulation]]
 
; [[Toxic]]
 
; [[Toxic]]
: poisonous attacks.  The nature of toxins may be either biological or chemical.  Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so all damage mitigation for toxic attacks is resistance based.
+
: Poisonous attacks.  The nature of toxins may be either biological or chemical.  Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so all damage mitigation for toxic attacks is resistance based. Often coupled with lethal damage.
 +
: '''Example(s):'''  [[Spines]], [[Thorny Assault]]
 
; [[Electrolytic]]
 
; [[Electrolytic]]
: unique to [[Hamidon]].  These attacks can not be evaded and may only be resisted through use of [[Essence of the Earth]] inspirations.
+
: Unique to [[Hamidon]].  These attacks can not be evaded and may only be resisted through use of [[Essence of the Earth]] inspirations.
 +
: '''Example(s):'''  [[Hamidon]], [[Devouring_Earth#Mitochondria|Mitochondria]]
 
; [[Uncategorized]]
 
; [[Uncategorized]]
: damage effects that do not fit into any other category.  These damage types may not be defended against or resisted in any way.
+
: Damage effects that do not fit into any other category.  These damage types may not be defended against or resisted in any way.
 +
: '''Example(s):'''  ?
  
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 23:55, 20 December 2008

TO Training Damage.png

Term

Damage The occurrence of a change for the worse.

  1. A value, in Hit Points, that directly reduces the Hit Point total of a target.

Varieties of damage:

Smashing
Blunt force attacks. Typified by Brawl and other body-part attacks (kicks, punches, etc).
Example(s): Super Strength, War Mace
Lethal
Piercing or cutting attacks. Typified by many weapon based attacks.
Example(s): Broad Sword, Archery
Fire
An attack employing radical increase of temperature. Often associated with damage-over-time effects.
Example(s): Fire Blast, Fire Control
Cold
An attack employing radical decrease in temperature. Often associated with slowing of attack and/or movement rate.
Example(s): Ice Blast, Ice Control
Energy
An attack utilizing raw energy or an energy transfer. Often associated with either knockback/Knockdown, Endurance Drain or Sleep effects.
Example(s): Electric Melee, Energy Blast
Negative Energy
An attack of anti-energy, often drawn from the netherworld. Powersets that deliver Negative Energy are often termed 'Dark'. Often associated with reduced Accuracy.
Example(s): Dark Blast, Dark Melee
Psionic
An attack upon the mind. Characterized by the typical weakness of the attack, but the almost complete absence of defenses against it, as well as with slowing of attack.
Example(s): Psychic Blast, Mental Manipulation
Toxic
Poisonous attacks. The nature of toxins may be either biological or chemical. Toxic damage is unique in the respect that the game mechanics do not allow for any form of defense, so all damage mitigation for toxic attacks is resistance based. Often coupled with lethal damage.
Example(s): Spines, Thorny Assault
Electrolytic
Unique to Hamidon. These attacks can not be evaded and may only be resisted through use of Essence of the Earth inspirations.
Example(s): Hamidon, Mitochondria
Uncategorized
Damage effects that do not fit into any other category. These damage types may not be defended against or resisted in any way.
Example(s):  ?