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Difference between revisions of "Controller"

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m (Powersets: consistency with game and Villain AT descriptions)
m (Overview: consistency with game and Villain AT descriptions)
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Faction: '''Hero'''
 
Faction: '''Hero'''
  
The Controller's powersets are:
+
The Controller's power sets are:
  
 
'''Primary''': Control<br>
 
'''Primary''': Control<br>

Revision as of 21:42, 5 July 2007

Overview

Archetypeicon controller.png

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon his teammates for protection.

Faction: Hero

The Controller's power sets are:

Primary: Control
Secondary: Buff

The Controller has low hit points and low damage.

Power Sets

Primary Power Sets

A Controller's primary power sets are designed specifically for control. They are:

Secondary Power Sets

A Controller's secondary power sets are designed for buffing. They are:

Ancillary Power Pools

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is an occasional extra point of magnitude on the status effects that nearly all their powers cause. This benefit is not represented by a power icon on-screen.

External Links