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Con System

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Revision as of 02:15, 23 July 2007 by Sir Giles (Talk | contribs)

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Overview

Con System is short for Consideration System. It is a color coded way to 'consider' how difficult it will be to defeat a particular target.

The Con System will change the color of your target's name based on its relative level as well as its rank. This is called the Con color. (some may refer it as Con rank, or Con level).

Rank refers to Underlings, Minions, Lieutenants, Bosses, Elite Bosses, Archvillains and Heroes, each of these has a different modifier that will change the Con color.

The Con Color is determined by subtracting the critter's level from your combat level and adding their rank.

For critters with no rank (such as pet's), you can use the con color to determine their rank. Take their con color's numerical value and add the difference in your levels.

Con Colors

The following is a list of Con colors. The colors span from -4 to +4. Everything that cons less than -4 will be dark grey; everything that cons more than +4 will be purple.

In addition to the colors, there are in some cases small arrowheads (triangles) that appear below the target's name. These are to assist players who may have trouble distinguishing the colors.

Con
Total
Color Arrows
(-4) Dark Grey None No XP award. Good for hunt missions or venting.
(-3) Grey 3 Down What Positron says.
(-2) Green 2 Down Green like grass. Mow as such.
(-1) Blue 1 Down Dangerous in large groups.
(+0) White None Should be a mediocre fight.
(+1) Yellow 1 Up Most characters will handle these just fine.
(+2) Orange 2 Up Bring a friend.
(+3) Red 3 Up Bring several friends.
(+4) Purple None Need a few of at least two of healers, tanks, and Awakens.
(+5) Purple None ... mommy ...

Rank

The higher a critter's rank, the higher its con color will be.

(-1) Underling
(+0) Minion
(+1) Lieutenant, Sniper
(+2) Boss
(+2) Elite Boss (bugged/error)
(+5) Archvillains, Heroes and Monsters(instanced)
(+100) Giant Monsters and Monsters(non-instanced) (except Sally)

Notes

  • (Giant) Monsters will always con purple to everyone no matter what level they are. This includes Monsters that are NOT spawned inside of instanced missions. All Devouring Earth Monsters in The Hive, The Abyss, Monster Island and Peregrine Island con purple to all characters.
    • An exception to this is Sally, whose level ranges from 27 to 30.
  • There are 2 shades of grey for targets conning -3 and -4, but the difference is negligible.
  • Conning errors do occur, examples:
    • Currently, all Elite Bosses will con as regular bosses, +2 -- this may be a bug but if so it is currently unconfimred (as of 7/22/2007).
    • Critters spawned from Rikti Portals often have a con +1 that of normal. (may have been patched)
    • Malta Auto Turrets con as Lieutenants, even though the Operation Engineer that put it there is a Minion.
  • With the release of Issue 10, the individual Rikti spawned from Rikti World Invasion event portals are level-less. They always con at even level to the player, with modification for rank being the only difference - for example, a Guardian (minion) will con white, while a Headman Gunman (lieutenant) will con yellow (+1 level for rank) and a Viscious Rikti Monkey (underling) will con blue (-1 level for rank).

Example

Character combat level 15
Lieutenant NPC level 17
Level Difference +2
Rank Difference +1
Con color +3 (Red)


Quick Reference Conning Chart


Foe’s
Level
Underlings Minions Lieutenants,
Snipers
Bosses Elite
Bosses
Arch-Villains /
Heroes
Giant
Monsters
+4 Red Purple Purple Purple Purple Purple Purple
+3 Orange Red Purple Purple Purple Purple Purple
+2 Yellow Orange Red Purple Purple Purple Purple
+1 White Yellow Orange Red Red Purple Purple
Even Blue White Yellow Orange Orange Purple Purple
-1 Green Blue White Yellow Yellow Purple Purple
-2 Gray Green Blue White White Red Purple
-3 Gray Gray Green Blue Blue Orange Purple
-4 Gray Gray Gray Green Green Yellow Purple
-5 Gray Gray Gray Gray Gray White Purple
-6 Gray Gray Gray Gray Gray Blue Purple
-7 Gray Gray Gray Gray Gray Green Purple