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Difference between revisions of "Con System"

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(Con Color Ranks: rm Ultra Violet. Why include a reference to something that is not there?)
(cleanup, added tables.)
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{{TOCright}}
 
== Overview ==
 
== Overview ==
  
'''Con System''' is short for Consideration System. It is a color coded way to '''consider''' how difficult it will be to defeat a particular target.
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'''Con System''' is short for Consideration System. It is a color coded way to 'consider' how difficult it will be to defeat a particular target.
  
The Con System will change the color of your target's name based on its relative level as well as its rank. This is called the Con color. (some may refer it as Con rank, or Con level)
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The Con System will change the color of your target's name based on its relative level as well as its rank. This is called the Con color. (some may refer it as Con rank, or Con level).
  
Underlings, Minions, Lieutenants, Bosses, Elite Bosses and Archvillains or Heros will all have different Con colors at the same level.
+
Rank refers to Underlings, Minions, Lieutenants, Bosses, Elite Bosses, Archvillains and Heroes, each of these has a different modifier that will change the Con color.
  
== Con Color Ranks ==
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The Con Color is determined by subtracting the critter's level from your combat level and adding their rank.
 +
:For critters with no rank (such as pet's), you can use the con color to determine their rank. Take their con color's numerical value and add the difference in your levels.
  
The following is a list of Con colors and their ranks. Lowest to Highest. Everything that con's less than -4 will be dark grey; also, everything that con's more than +4 will be purple.
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{|
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== Con Colors ==
| (-5) || style="color:grey" | '''Dark Grey''' ||
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 +
The following is a list of Con colors. The colors span from -4 to +4. Everything that con's less than -4 will be dark grey; everything that con's more than +4 will be purple.
 +
{| class="wikitable"
 +
| (-5)
 +
| style="color:grey" | '''Dark Grey'''
 
|-
 
|-
| (-4) || style="color:grey" | '''Dark Grey''' ||
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| (-4)
 +
| style="color:grey" | '''Dark Grey'''
 
|-
 
|-
| (-3) || style="color:darkgrey" | '''Grey''' ||
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| (-3)
 +
| style="color:darkgrey" | '''Grey'''
 
|-
 
|-
| (-2) || style="color:green" | '''Green''' ||
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| (-2)
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| style="color:green" | '''Green'''
 
|-
 
|-
| (-1) || style="color:blue" | '''Blue''' ||
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| (-1)
 +
| style="color:blue" | '''Blue'''
 
|-
 
|-
| (+0) || '''White''' ||
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| (+0)
 +
| '''White'''
 
|-
 
|-
| (+1) || style="color:goldenrod" | '''Yellow''' ||
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| (+1)
 +
| style="color:goldenrod" | '''Yellow'''
 
|-
 
|-
| (+2) || style="color:orange" | '''Orange''' ||
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| (+2)
 +
| style="color:orange" | '''Orange'''
 
|-
 
|-
| (+3) || style="color:red" | '''Red''' ||
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| (+3)
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| style="color:red" | '''Red'''
 
|-
 
|-
| (+4) || style="color:purple" | '''Purple''' ||  
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| (+4)
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| style="color:purple" | '''Purple'''
 +
|-
 +
| (+5)
 +
| style="color:purple" | '''Purple'''
 
|}
 
|}
  
== Designation ==
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== Rank ==
 
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Both your level in comparison to the enemy and their rank affects their con color.
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To determine Con color, take your level and subtract their level and then add their rank. See [[#Examples|examples]] below.
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=== Level Comparison ===
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For an even level minion, they will have a con color of white.  The higher your level compared to them, the lower their con color will be.
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=== Rank Comparison ===
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The higher an enemies rank, the higher their con color will be.
 
The higher an enemies rank, the higher their con color will be.
  
*Underling (-1)
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{| class="wikitable"
*Minion
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| (-1)
*Lieutenant (+1)
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| Underling
*Boss (+2)
+
|-
*Elite Boss (+3)
+
| (+0)
*Archvillain, Heroes or Monsters (+4)  
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| Minion
 +
|-
 +
| (+1)
 +
| Lieutenant
 +
|-
 +
| (+2)
 +
| Boss
 +
|-
 +
| (+3)
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| Elite Boss (bugged/error)
 +
|-
 +
| (+4)
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| Archvillains, Heroes and Monsters(instanced)
 +
|-
 +
| (+100)
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| Giant Monsters and Monsters(non-instanced) (except Sally)
 +
|}
  
 
== Notes ==
 
== Notes ==
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* There are 2 shades of grey for targets conning -3 and -4, but the difference is negligible.
 
* There are 2 shades of grey for targets conning -3 and -4, but the difference is negligible.
 
* Conning errors do occur, examples:
 
* Conning errors do occur, examples:
** Most Elite Bosses will con as regular bosses, +2.
+
** Currently, all Elite Bosses will con as regular bosses, +2.
** Minions and pets spawned from Rikti Portals usually have a con +1 that of normal.
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** Critters spawned from Rikti Portals often have a con +1 that of normal. (may have been patched)
  
 
== Examples ==
 
== Examples ==
 
<!-- need screenshots -->
 
<!-- need screenshots -->
  
Character level 15<br>
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{|
Leutenant level 17<br>
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| Character combat level
Relative level +2<br>
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| 15
Rank +1<br>
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|-
Con level +3<br>
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| Lieutenant critter level
Con color Red
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| 17
 +
|-
 +
| Difference
 +
| +2
 +
|-
 +
| Rank
 +
| +1
 +
|-
 +
|Con color
 +
! style="color:red" | +3 (Red)
 +
|}
  
 +
<!--
 
Character level 49<br>
 
Character level 49<br>
 
Leuitenant level 35<br>
 
Leuitenant level 35<br>
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Con level -2<br>
 
Con level -2<br>
 
Con color Green
 
Con color Green
 
+
-->
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 19:56, 19 February 2007

Overview

Con System is short for Consideration System. It is a color coded way to 'consider' how difficult it will be to defeat a particular target.

The Con System will change the color of your target's name based on its relative level as well as its rank. This is called the Con color. (some may refer it as Con rank, or Con level).

Rank refers to Underlings, Minions, Lieutenants, Bosses, Elite Bosses, Archvillains and Heroes, each of these has a different modifier that will change the Con color.

The Con Color is determined by subtracting the critter's level from your combat level and adding their rank.

For critters with no rank (such as pet's), you can use the con color to determine their rank. Take their con color's numerical value and add the difference in your levels.


Con Colors

The following is a list of Con colors. The colors span from -4 to +4. Everything that con's less than -4 will be dark grey; everything that con's more than +4 will be purple.

(-5) Dark Grey
(-4) Dark Grey
(-3) Grey
(-2) Green
(-1) Blue
(+0) White
(+1) Yellow
(+2) Orange
(+3) Red
(+4) Purple
(+5) Purple

Rank

The higher an enemies rank, the higher their con color will be.

(-1) Underling
(+0) Minion
(+1) Lieutenant
(+2) Boss
(+3) Elite Boss (bugged/error)
(+4) Archvillains, Heroes and Monsters(instanced)
(+100) Giant Monsters and Monsters(non-instanced) (except Sally)

Notes

  • Giant Monsters will always con purple to everyone no matter what level they are. This includes Monsters that are NOT spawned inside of instanced missions. All Devouring Earth Monsters in The Hive and Peregrine Island con purple to all characters.
    • An exception to this is Sally, who's level ranges from 27 to 30.
  • There are 2 shades of grey for targets conning -3 and -4, but the difference is negligible.
  • Conning errors do occur, examples:
    • Currently, all Elite Bosses will con as regular bosses, +2.
    • Critters spawned from Rikti Portals often have a con +1 that of normal. (may have been patched)

Examples

Character combat level 15
Lieutenant critter level 17
Difference +2
Rank +1
Con color +3 (Red)