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{{Issue18}}
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{{incomplete|note=Seems pretty complete to me, but having never played it I don't know.}}
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== Overview ==
+
The '''Cathedral of Pain Trial''' was  a [[trial]] in which your [[Supergroup]] participated in obtaining an [[Item of Power]] by completing it. Your Supergroup needed either an [[Oracle]] or [[Mission Computer]] in order to start the trial. The Cathedral of Pain Trial is no longer accessible, awaiting a complete rewrite of [[Base Raid]]s and the trial itself.
+
  
 
{{Infobox TF
 
{{Infobox TF
Line 14: Line 11:
 
|merits=
 
|merits=
 
|enemies={{Enemy Soldiers of Rularuu}}
 
|enemies={{Enemy Soldiers of Rularuu}}
|badge=
+
|badge=[[File:V badge RularuuBadge.png|32px]] [[Pain Killer Badge|Pain Killer]]
 
}}
 
}}
  
 +
== Overview ==
 +
The '''Cathedral of Pain Trial''' is  a [[trial]] launched from a [[Supergroup]] base. The participants obtain a reward by completing it.
 +
 +
 +
__TOC__
 
{{clr}}
 
{{clr}}
  
 
== Requirements ==
 
== Requirements ==
The Trial can only be attempted during a 7-day window during a 28-day period.  After the 7 days, a 21 day raidable cycle begins.  (Note:  Base Raids were disabled in [[Issue 13]].)  Your base item is currently saved during this time period, but in the future, that will all change!
 
  
In order to take on this enormous challenge, the supergroup must also have a [[Base]] with the following items:
+
Your Supergroup Base needs either an [[Oracle]] or [[Mission Computer]] and a [[Raid Telepad]] or [[Raid Teleportal]] in order to start the trial.
 
+
* 8 rooms
+
* 6 [[Dimensional Anchor]]s
+
* [[Mission Computer]] or [[Oracle]]
+
* [[Raid Telepad]] or [[Raid Teleportal]]
+
* An [[Item of Power Base]] for the Item of Power
+
  
 
The Trial accommodates up to 24 players which can form three teams.
 
The Trial accommodates up to 24 players which can form three teams.
  
All players are sidekicked/lackeyed to 50. Players who are defeated in any part of the trial are transported back to their base hospital.
+
All players are [[Sidekick|sidekicked/lackeyed]] to 50 regardless of team leader levels.  
  
10/11/06 01:56 PM
+
Players who are defeated in any part of the trial are transported back to their own personal base hospital or to the hospital of the last zone they were in. Because of this, most raids begin in [[Pocket D]] so that participants who are guests of the base from which the raid is launched can get back quickly.
  
== Badges ==
+
== The Trial ==
 +
[[File:Cathedral of pain.jpg|thumb|100px|Aspect of Rularuu and the Willforge]]
  
It is expected that this will award a badge with this image:
+
=== Beginning the Trial ===
 +
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The teams have that long to complete the trial.
  
[[File:V badge CathedralOfPainBadge.png]]
+
=== The Courtyard of Shadows ===
 +
Inside [[the Courtyard of Shadows]] there are three beams shooting up into the air. Next to each beam emitter (called [[Psionic Resonators]]) there is a cube-like object (called a [[Willforge]]) floating in midair. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.
  
For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 '''did''' count for progress on this badge.
+
=== Master of the Shards ===
 +
After entering the room, characters can look upon an [[Aspect of Rularuu]]. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. [[Temporary Powers|Temporary powers]] such as [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: [[Warburg Nuke|Warburg nukes]] cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power and 11 [[Reward Merits]], or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any [[experience]], [[INF]], or [[drop]]s in the mission.  
  
== The Trial ==
+
Successful completion of the Cathedral of Pain Trial awards the {{BadgeLink|Pain Killer}} badge.
[[File:Cathedral_of_pain.jpg|thumb|100px|Aspect of Rularuu and the Willforge]]
+
{{BadgeBox|Pain Killer}}
*Beginning the Trial
+
 
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The supergroup has that long to complete the trial.
+
Players have the option to select a [[Penumbra of Rularuu]] [[Incarnate Component]]:
*[[The Courtyard of Shadows]]
+
{{ComponentBox|left=130|Penumbra of Rularuu}}
There are three beams shooting up into the air. Next to each beam emitter (called [[Psionic Resonators]]) there is a cube-like object (called a [[Willforge]]) floating in midair. It spawns large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.
+
 
*[[Master of the Shards]]
+
Alternately, players may select an [[Temporary_Powers#Items_of_Power|Item of Power Buff]] as their reward, which will also reward them with the {{BadgeLink|Power Liberator}}/{{BadgeLink|Master Thief}} badge:
After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Warburg nukes and [[Shivans]], and other enemy debuffs can improve the chance to defeat the AV in one attempt. Once he is defeated, the Supergroup gets an Item of Power in the [[Vault]], and each member gets a huge end of mission bonus, due to not getting any in the mission. Note: a supergroup cannot do this trial again until they have room for another Item of Power.
+
{{BadgeBox|left=130|Power Liberator}}
 +
{{BadgeBox|left=130|Master Thief}}
  
 
== History ==
 
== History ==
 
{{Historical|type=section|reason=change}}
 
{{Historical|type=section|reason=change}}
  
*The Trial was initially only available for part of one cycle (see above).  It went up in late September 2006 and was taken down from Live on or around October 11, 2006.
+
The Cathedral of Pain Trial was originally made available in late September 2006 and was taken off of live servers around October 11, 2006 due to a game-breaking exploit that allowed characters to level from 1 to 50 within a matter of hours. The trial eventually returned in [[Issue 18]], albeit without [[Items of Power]] as potential rewards.
  
*The Trial was taken offline due to a game-breaking exploit. The exploit enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of [[prestige]] and [[influence]] for various SGs and players.
+
=== Requirements ===
 +
The Trial could only be attempted during a 7-day window within a 28-day period. After the 7 days, a 21 day raidable cycle began. (However, Base Raids were disabled in [[Issue 13]].)
  
*The Trial is scheduled to return with [[Issue 18]].
+
In order to take on this challenge, a supergroup was required to have a [[Base]] with the following items:
  
 +
* 8 rooms
 +
* 6 [[Dimensional Anchor]]s
 +
* [[Mission Computer]] or [[Oracle]]
 +
* [[Raid Telepad]] or [[Raid Teleportal]]
 +
* An [[Item of Power Base]] for the Item of Power
  
== External Links ==
+
The Trial accommodated up to 24 players which could form three teams. All players were sidekicked/lackeyed to 50. Players who were defeated in any part of the trial were transported back to their base hospital.
*[http://us.ncsoft.com//us/support/doc_3193.html?prod=67 Knowledge Base Article]
+
*[https://boards.cityofheroes.com/showflat.php?Cat=0&Board=Dev&Number=5469328&fpart=&PHPSESSID= Unofficial Cathedral of Pain Feedback thread on Official Forums]
+
*[http://www.youtube.com/watch?v=VoFwPMER5EI Violators SG doing the Cathedral of Pain on YouTube]
+
*[http://www.youtube.com/watch?v=sKPrA9YxLg4 The Elite Council of The Darque Mafia doing the Cathedral of Pain on YouTube]
+
  
 +
If the supergroup already had an Item of Power, then the trial could not be repeated until room was made for an additional one.
 +
 +
=== Badges ===
 +
 +
It was expected that the trial would award a badge with this image:
 +
 +
[[File:V badge CathedralOfPainBadge.png]]
 +
 +
For a brief time a progress bar appeared under [[Supergroup Badges]] with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 did count for progress on this badge.
 +
 +
=== The Trial ===
 +
; Beginning the Trial
 +
: After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer started. The supergroup had that long to complete the trial.
 +
; [[The Courtyard of Shadows]]
 +
: There were three beams shooting up into the air. Next to each beam emitter (called [[Psionic Resonators]]) there was a cube-like object (called a [[Willforge]]) floating in midair. It spawned large groups of [[Soldiers of Rularuu]]. In order to destroy the resonators, all guardian Rularuu that spawned had to be defeated. Once all the Rularuu were defeated, the resonator had to be attacked. All three resonators had to be brought down at nearly the same time, with each of the three teams working on one. Once all three were down, the door to the Cathedral of Pain opened.
 +
; Master of the Shards
 +
: After entering the room, characters could look upon an Aspect of Rularuu. He was surrounded by a shield similar to the ones around the Resonators. There were three more Willforges. The shield could be brought down using the same method previously used on the resonators. Once all the mobs were defeated, characters had about a minute to fight the Archvillain, who had a high regeneration rate. Upon defeating the AV, the Supergroup received an Item of Power in their [[Vault]], and each member received a huge end-of-mission bonus (as no bonus was otherwise received in the mission).
 +
 +
=== Original Version Exploit ===
 +
 +
The exploit that led to the original Trial's removal enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of [[prestige]] and [[inf]] for various SGs and players.
 +
 +
== External Links ==
 +
* [http://us.ncsoft.com//us/support/doc_3193.html?prod=67 Knowledge Base Article]
 +
* [https://web.archive.org/web/20120904194215/http://boards.cityofheroes.com/showthread.php?t=115016 Unofficial Cathedral of Pain Feedback thread on Official Forums]
 +
* [http://www.youtube.com/watch?v=VoFwPMER5EI Violators SG doing the Cathedral of Pain on YouTube]
 +
* [http://www.youtube.com/watch?v=sKPrA9YxLg4 The Elite Council of The Darque Mafia doing the Cathedral of Pain on YouTube]
  
{{BaseNavBox}}
+
{{Navbox SG Bases}}
  
 
[[Category:Trials and Task Forces]]
 
[[Category:Trials and Task Forces]]
 
[[Category:Historical]]
 
[[Category:Historical]]
 
[[Category:Shadow Shard Lore]]
 
[[Category:Shadow Shard Lore]]

Latest revision as of 16:28, 6 June 2019


Cathedral of Pain Trial
Base Oracle.jpg Mission Computer.jpg
Contact Oracle / Mission Computer
Zone Supergroup Base
Minimum Size
  1. players
Level Range 10-50
Badge V badge RularuuBadge.png Pain Killer
Enemy Groups Badge villain rularru.png Soldiers of Rularuu
v  d  e

Overview

The Cathedral of Pain Trial is a trial launched from a Supergroup base. The participants obtain a reward by completing it.



Requirements

Your Supergroup Base needs either an Oracle or Mission Computer and a Raid Telepad or Raid Teleportal in order to start the trial.

The Trial accommodates up to 24 players which can form three teams.

All players are sidekicked/lackeyed to 50 regardless of team leader levels.

Players who are defeated in any part of the trial are transported back to their own personal base hospital or to the hospital of the last zone they were in. Because of this, most raids begin in Pocket D so that participants who are guests of the base from which the raid is launched can get back quickly.

The Trial

Aspect of Rularuu and the Willforge

Beginning the Trial

After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer starts. The teams have that long to complete the trial.

The Courtyard of Shadows

Inside the Courtyard of Shadows there are three beams shooting up into the air. Next to each beam emitter (called Psionic Resonators) there is a cube-like object (called a Willforge) floating in midair. It spawns large groups of Soldiers of Rularuu. In order to destroy the resonators, defeat all guardian Rularuu that are spawned. Once all the Rularuu are defeated, attack the resonator. It must be brought down very close to the same time with the other two resonators, which the other teams should be working on. Once you bring them all down, the door to the Cathedral of Pain opens.

Master of the Shards

After entering the room, characters can look upon an Aspect of Rularuu. He is surrounded by a shield similar to the ones around the Resonators. There are three more Willforges. The shield can be brought down using the same method previously used on the resonators. Once all the mobs are defeated, characters have about a minute to fight the Archvillain. He has good regeneration. Temporary powers such as Shivans, and other enemy debuffs can improve the chance to defeat the AV in one attempt. (Note: Warburg nukes cannot be used during this trial.) Once he is defeated, players can choose a reward of either a Temp Power and 11 Reward Merits, or a large number of Reward Merits. Each member also gets a huge end of mission bonus to compensate for not gaining any experience, INF, or drops in the mission.

Successful completion of the Cathedral of Pain Trial awards the Pain Killer badge.

File:V badge RularuuBadge.png Pain Killer

You've completed the Cathedral of Pain and thwarted the Aspect of Rularuu's plans.

Players have the option to select a Penumbra of Rularuu Incarnate Component:

File:Salvage Etherium.png Penumbra of Rularuu

The emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone.

Alternately, players may select an Item of Power Buff as their reward, which will also reward them with the Power Liberator/Master Thief badge:

File:V badge ThiefBadge.png Power Liberator

Your success at liberating items from trophy vaults has earned you the title of Liberator.

File:V badge ThiefBadge.png Master Thief

There isn't a trophy vault made you can't steal from!

History

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

The Cathedral of Pain Trial was originally made available in late September 2006 and was taken off of live servers around October 11, 2006 due to a game-breaking exploit that allowed characters to level from 1 to 50 within a matter of hours. The trial eventually returned in Issue 18, albeit without Items of Power as potential rewards.

Requirements

The Trial could only be attempted during a 7-day window within a 28-day period. After the 7 days, a 21 day raidable cycle began. (However, Base Raids were disabled in Issue 13.)

In order to take on this challenge, a supergroup was required to have a Base with the following items:

The Trial accommodated up to 24 players which could form three teams. All players were sidekicked/lackeyed to 50. Players who were defeated in any part of the trial were transported back to their base hospital.

If the supergroup already had an Item of Power, then the trial could not be repeated until room was made for an additional one.

Badges

It was expected that the trial would award a badge with this image:

V badge CathedralOfPainBadge.png

For a brief time a progress bar appeared under Supergroup Badges with a counter for how many times the supergroup had successfully completed the trial. Unsuccessful attempts to complete the trial during the period when it was live in 2006 did count for progress on this badge.

The Trial

Beginning the Trial
After agreeing to attempt the trial from the Oracle or Mission Computer, a 60 minute timer started. The supergroup had that long to complete the trial.
The Courtyard of Shadows
There were three beams shooting up into the air. Next to each beam emitter (called Psionic Resonators) there was a cube-like object (called a Willforge) floating in midair. It spawned large groups of Soldiers of Rularuu. In order to destroy the resonators, all guardian Rularuu that spawned had to be defeated. Once all the Rularuu were defeated, the resonator had to be attacked. All three resonators had to be brought down at nearly the same time, with each of the three teams working on one. Once all three were down, the door to the Cathedral of Pain opened.
Master of the Shards
After entering the room, characters could look upon an Aspect of Rularuu. He was surrounded by a shield similar to the ones around the Resonators. There were three more Willforges. The shield could be brought down using the same method previously used on the resonators. Once all the mobs were defeated, characters had about a minute to fight the Archvillain, who had a high regeneration rate. Upon defeating the AV, the Supergroup received an Item of Power in their Vault, and each member received a huge end-of-mission bonus (as no bonus was otherwise received in the mission).

Original Version Exploit

The exploit that led to the original Trial's removal enabled any member of the SG running the trial to run a delivery mission or "fedex" type mission and upon clicking the end contact, the mission would not complete but the character and team would still receive the mission completion bonus. This resulted in several people clicking their way from level 1 to level 50 in a matter of hours, and also allowed the accumulation of large amounts of prestige and inf for various SGs and players.

External Links