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Difference between revisions of "Brute"

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m (Inherent Power: uh...PvM? don't think so)
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|hp_base=1499.3
 
|hp_base=1499.3
 
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* [[Battle Axe]]
 
* [[Battle Axe]]
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* [[Claws]]
 
* [[Dark Melee]]
 
* [[Dark Melee]]
 
* [[Dual Blades]]
 
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* Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]].
 
* Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]].
 
* Brutes received Shield Defense when it was added to the game in [[Issue 13]].
 
* Brutes received Shield Defense when it was added to the game in [[Issue 13]].
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* Claws was [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 16]].
  
 
== See Also ==
 
== See Also ==

Revision as of 20:51, 27 August 2009

Template:Issue16

Brute
V archetypeicon brute.png  CreateSymbol Villain.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 10
Secondary Sets 9
Epic Power Pools 4
v  d  e


Overview

Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.

Alignment: Villain

The Brute's power sets are:

Primary: Melee
Secondary: Defense

The Brute has Medium Hit Points and High Damage.

Power Sets

Primary Power Sets

A Brute's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

A Brute's secondary power sets are designed for defense. They are:

Patron Power Pools

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Brutes received Electric Melee and Electric Armor when they were added to the game in Issue 7.
  • Brutes received Dual Blades and Willpower when they were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Brutes received Shield Defense when it was added to the game in Issue 13.
  • Claws was proliferated to Brutes in Issue 16.

See Also

External Links