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Difference between revisions of "Attribute Monitor Window"

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m (Color Scheme)
(Monitored attributes may not have been movable when this page was written, but they are now.)
 
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==Details==
 
==Details==
The window can be moved freely around the UI.  Players can right click an attribute being monitored and choose to no longer monitor it.  Attributes are listed in the order they were chosen from the Combat Attributes Window; the only way to change the order is to remove an attribute, then re-monitor it.
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The window can be moved freely around the UI.  Players can right click an attribute being monitored and choose to no longer monitor it.  Attributes are listed in the order they were chosen from the Combat Attributes Window, but can be re-ordered by right-clicking on them and selecting Move Up or Move Down.
  
 
===Color Scheme===
 
===Color Scheme===

Latest revision as of 23:38, 4 April 2012

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Overview

The Attribute Monitor Window allows players to monitor up to ten attributes from the Combat Attributes Window.

Details

The window can be moved freely around the UI. Players can right click an attribute being monitored and choose to no longer monitor it. Attributes are listed in the order they were chosen from the Combat Attributes Window, but can be re-ordered by right-clicking on them and selecting Move Up or Move Down.

Color Scheme

When a power is operating at normal capacity, its number value is white. When the attribute is buffed, the numbers appear green; when a power is debuffed, the numbers appear red. When a power is at or above the maximum allowed by the game, it will appear blue.

Accessing

When a player opens the Combat Attributes Window, they can right click on any attribute, and choose to monitor them. Doing this opens the Attribute Monitor Window with the selected attribute.