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Angelo Vendetti

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Overview

Angelo Vendetti is a City of Villains contact located in Port Oakes. He is located at coordinates (-423, 144, 1,304).

Introductions

Contact Introduced By

New Contact(s)

Information

Vengeful Fixer

Angelo Vendetti is the scion shattered family of crime that can trace it's origins back to the days of the Medicis. The Vendetti Family came to ruin nearly 60 years ago, when the charismatic mutant known as 'The Center' plundered their criminal empire for money to split from the old Arachnos and found the criminal organization called the Council. The Vendettis have sworn vengeance, and have worked against the Council and its leader for nearly 60 years. Angelo is the youngest of the line to take up the fight, and is looking to make his first strikes against his family's ancestral foe.

Story Arc

The Council Cargo

You heard that the Council was shipping something important into Port Oakes with the utmost secrecy. You knew it had to be valuable or dangerous or both, and hooked up with Angelo Vendetti, a young man with a deep hatred of the Council. Vendetti's family had the resources to break Council codes, so you started out by hitting a Council base to find out when and where the Council was moving the secret shipment in.

Introduction

All right, here's the dea:

You don't know me and I don't know you. If you've come to me, then it means you got it in for the Council, and I like to hear that, because I have it in for the Council. My family has been fighting the Council ever since they ruined us 60 years ago. I plan to ruin them one day, and to do that, I need the assistance of capable contractors, such as yourself.

Missions

Kidnap a Council Archon

Briefing

You think you're ready to work with me? Then you better be ready to handle this. The Council are the sworn enemy of my family, and while I don't demand or even expect you to hate them with the same depth and passion as my line has for 60 years, I need to know if you have what it takes to fight them. If you think you can handle it, then the very first thing I am going to ask you to do is to kidnap a Council base commander. If you're ready for that, tell me. If you need to get some teammates or supplies, do it and come back. But if you aren't ever going to be ready, then go back to Mercy Island and don't waste my time.

Mission Acceptance

The Council call their leaders Archons, and most Council bases are led by one. I found out that Archon Winters, the leader of one of the local bases here in Port Oakes, is recovering from injuries sustained in a battle. Right now he's weak as a kitten and working with a dimished staff. Your job is to catch him so that I can interrogate him. Find him, defeat his guards, and drag him out of the base. Once he's out, he won't be your concern. My people will handle it.

Mission Objective(s): Kidnapping

  • Catch Archon Winter
  • Capture Winters and escape

Debriefing

You handled that one well. You just dragged an injured man to a grisly interrogation at the hands of my vengeful family line. I think we can work together.

Get Shipping Schedule

Briefing

Before we start anything, you need to know that this is going to be tough work. It might start out slow, but you are up against the Council. My family has been fighting the Council for years, and I will tell you that these people will not hold back. You're going to need teammates and teamwork on this before it's over, even if you have to bribe, blackmail, force, or coerce them. If you think you can handle it, tell me and we can get to work.

Accept Mission

I keep careful tabs on every move the Council makes in and around Port Oakes. Right now, they're trying to smuggle something in. No one knows what it is, but the Council's done everything they can to keep it secret. The way I figure it, that means it's either very valuable, very dangerous, or both. And whatever it is, they don't want Arachnos or the Family to know about it. Whatever it is, I don't want them to have it.

My first step is to find out when the Council will be bringing it in. My family has resources that can break their codes, but I need people with the right skills to get that information in the first place. Your first goal will be to get that shipping information, and clear out the Council base when you have it to cover our tracks.

Mission Objective(s)

  • Get shipping info
  • Clear base

Clue: A shipping schedule

This schedule lists what ships secretly hold Council Cargos. It's all encrypted in the Council's codes, but fortunately you know someone who can break them.

Debriefing

I'll take that schedule. Once I have this decoded, we'll know where to strike. Whatever the Council's shipping in, it's sure to be something big.