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Alec Parson

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Revision as of 06:18, 9 September 2010 by Taosin (Talk | contribs) (Part One: What's Your Malfunction?: Added Part two briefing)

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Overview

Alec Parson
Alec Parson.jpg
Senior Researcher at MICIR
Zone Imperial City
Coordinates (1440, -39, 705)
Level Range 8-15
Introduced By == Level 8 ==
Interrogator Kang
Introduces == Level 8 ==
Investigator Whitworth
Enemy Groups None
v  d  e

Alec Parson is a Praetorian contact in Imperial City at coordinates (1440, -39, 705).  His level range is 8-15. He is located approximately 73 yards NE of the Industry Avenue marker.

Introductions

Contact Introduced By

Contact Introduces

Information

Senior Researcher at MICIR, the Ministry of Intelligence Criminal Investigaton and Research.

Alec Parson is a senior forensic scientist working for MICIR, the Ministry of Information Criminal Investigation and Research. He has a passion for robotics and all things Clockwork related.

Prior to Introduction

If you're not here about the double-locked algorithm arrays that I requested, then I have no idea who you are or why you're here.

Initial Contact

You must be Character that was mentioned in the email. I'm Alec Parson, and I'm in charge of taking care of our city's security clockwork drones. Did you know that just one optical pattern recognition sensor on a Class G-22029 pre-production model creates more analogous cognitive feedback than ten officers combined?

Can you imagine it? If enough of these were installed around the city, we could let these robots take over all the policing duties! All I need to do is track down a few annoying bugs and then the system will be foolproof!

Of course, that isn't exactly possible right now. I could use your help.

Greeting

  • I have very little time to talk right now. There is so much code to compile, I might as well be a Verbrandt string-assistant. Sigh

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue


Store

Story Arc

Clock Face

Souvenir

Part One: What's Your Malfunction?

The PPD picked up some haywire Clockwork over in Nova Praetoria and brought them in. I was diagnosing a programming glitch in some of the malfunctioning Clockwork, but one of them overrode its dormant sub-routines, got up off of the examination table, and started accessing one of our databases. I tried to stop it, but it pushed me to the floor and pointed its wrist laser at me!

As if that wasn't enough to encourage me to leave, the other Clockwork started reactivating as well. As you've probably already guessed, I really need your help.

Help Parson with his Clockwork troubles.

I don't know what exactly is going on in there, but I don't think we have any other options. I'm going to need you to shut them down the old fashioned way. Just try not to completely destroy them, or the lab. I want to analyze what happened and get to the bottom of this.

I'm pretty sure the first one that reactivated was some sort of Signal Carrier. If you deactivate the signal carrier then the others should return to normal operating parameters.

Parson hands you a small micro-communicator.

Here, I'll keep in contact with you through this communicator. I have access to MICIR's security feed so if anything strange starts happening, I'll let you know.

Unecessary Solicitation

Have you dealt with the haywire Clockwork in the MICIR labs yet?

Mission Objective(s)

The MICIR labs are oddly quiet, and then you hear the faint whirring of Clockwork micro-motors.

  • Investigate Haywire Clockwork in M.I.C.I.R. facility

You've disabled the signal carrier and returned the malfunctioning Clockwork back to normal operating parameters.

Badge villain clockwork.png Clockwork

  • Signal Carrier (Rogue Clockwork, Lieutenant)
This appears to be the signal carrier that Alec Parson told you about.

Debriefing

Great job, Character, it looks like you managed to deactivate the signal carrier before it could transmit any data. I just hope you left enough of it intact for me to sift through the memory banks and see what it was after.

It appears we'll be working together more. Here, please take my cell number. It's my preferred way of communication.

Part Two: Pieces Parts

Kerian. We lucked out. Despite trying to self destruct it looks like you managed to keep the Clockwork from completely destroying its memory chips. I sifted around through its memory and compared what pieces I could find with its path through our databases. It looks like it was doing some shopping. Turns out it was very interested in Imperial Storage, a storage depot for Clockwork parts. I think it would be a good idea to get down there and see if whoever was behind that strange signal shows up.

Check out Imperial Storage

Oh, before I forget. I analyzed the files in the memory chips of all the Clockwork that were subjected to that carrier signal. You know, searching for any sort of hacking or file rewrites. Amazingly there were none, with one notable exception.

I found an entirely new data file in the memory of the signal carrier. It was a schematic for a Clockwork design, one I've never seen before.

Maybe I'm not giving this the gravity it deserves. You see, this schematic is far more advanced than anything I have ever seen! It makes amazing use of simple modifications to commonly existing parts. The design achieves staggering results. Frankly, I feel kinda inept that I didn't see it before, it's all so obvious seeing it all laid out like that.

Kerian, I'm very interested in testing these schematics out, but I have a feeling whoever embedded that file is going to make a grab for the parts first. I want you to stop them and bring the parts to me.

Parson gives you a list of Clockwork parts and crate numbers.

Unnecessary Solicitation

You need to get over to Imperial Storage and grab those Clockwork parts for me before whoever is behind this gets them.

Mission Objective(s)

  • Retrieve components from Imperial Storage