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  • ...e abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic att ...itLevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|PriLevel=1|SecLevel=1|Effect=Auto: Self +Res(Smash, Lethal, DEF Debuff)|Bor
    11 KB (1,370 words) - 23:59, 29 August 2019
  • ...llies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected {{PowerBlock_Blank|Foe -Damage}}
    12 KB (1,444 words) - 05:47, 25 July 2014
  • ...er, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    16 KB (2,084 words) - 07:22, 13 January 2020
  • ...hmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected ...=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe {{Nobr|-ToHit}}|Border=1}}
    16 KB (2,176 words) - 05:55, 25 July 2014
  • ...mary attack powers, Ninja Blade attacks can land a Critical Hit for double damage, if you are properly Hidden or if your target is Slept or Held." ...er, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you
    10 KB (1,399 words) - 06:12, 25 July 2014
  • ...mitigate the damage, but the higher ups are real upset. They've taken the damage done out of your pay. I argued against it because I understand how these si ...though, you only have to take out Caspian, and arbiter Daos says that any damage you do won't be held against you. Those guys in that base with Caspian? Rea
    49 KB (8,356 words) - 04:23, 12 April 2020
  • Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to h {{PowerBlock_Effects|Self +Damage, +To-Hit}}
    12 KB (1,518 words) - 06:08, 25 July 2014
  • {{PowerBlock Damage|Moderate (Smashing)}} {{PowerBlock Enhancements|{{Enhance Accuracy}}}}
    11 KB (1,472 words) - 03:03, 25 July 2014
  • {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} {{PowerBlock_Blank|{{Enhance Damage}}}}
    6 KB (806 words) - 21:34, 1 March 2024
  • ...nts''' are [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a ...which may be enhanced for both tohit buff and endurance reduction, it will enhance both aspects of that power.
    4 KB (621 words) - 01:44, 10 June 2009
  • ...or resistance to Toxic. Electric Armor also offers superior resistance to damage and Endurance Drain." ...arged field that makes you highly resistant to Smashing, Lethal and Energy damage.
    17 KB (2,116 words) - 23:58, 29 August 2019
  • ...er, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you {{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
    22 KB (2,815 words) - 06:03, 25 July 2014
  • ...es the chance to hit of your attacks for a few seconds. Slightly increases damage. {{PowerBlock_Effects|Self +To-Hit, +Damage}}
    11 KB (1,349 words) - 23:49, 29 August 2019
  • ...' refer to [[Enhancements#Special Enhancements|special enhancements]] that enhance two or more [[Enhancements#Enhancement Aspects and Schedules|aspects]] of a ...ersification]] as all other enhancements are. Hamidon Origin enhancements enhance at the same level as Single Origin enhancements, which each aspect matching
    10 KB (1,451 words) - 05:33, 25 July 2012
  • ...Snap Shot power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power. * Enhance ToHit DeBuffs (15%)
    4 KB (570 words) - 01:48, 28 March 2010
  • ...HP). This was to solve an issue with non-grouped Kheldians taking too much damage. ...hem 4% less base damage than Defenders when solo. This was to increase the damage potential of a solo Kheldian.
    31 KB (4,981 words) - 21:34, 27 August 2014
  • ...has a long history of skirting anti-pollution laws. They've done a lot of damage near the sunken road and point du hoc; you might wanna start in those areas My source tells me Crey's been trying to enhance the intelligence and reasoning of these creatures. I'm not really sure what
    58 KB (9,548 words) - 04:41, 12 April 2020
  • Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to h {{PowerBlock_Effects|Self +Damage, +To-Hit}}
    12 KB (1,629 words) - 06:04, 25 July 2014
  • ...Patron TargetedRangedHighDmg.png|Power=Spirit Shark|Level=35|Effect=Ranged Damage over time (Lethal) Foe: Knockback|Border=1}} ...hnos Patron ConeImmobilize.png|Power=School of Sharks|Level=35|Effect=Cone Damage over time (Negative Energy) Foe: Immobilize|Border=1}}
    19 KB (2,424 words) - 16:06, 7 January 2014
  • ...n TargetedRangedHighDmg.png|Power=Mace Blast|Level=41|Effect=Ranged, Heavy Damage (Smashing, Energy), Foe: Knockback|Border=1}} ...isruptor Blast|Level=44|Effect=Ranged (Targetted Area of Effect), Moderate Damage (Smashing, Energy), Foe: Knockback|Border=1}}
    28 KB (3,547 words) - 16:07, 7 January 2014

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