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  • ...rimary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s. ...ary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:
    12 KB (1,444 words) - 05:47, 25 July 2014
  • ...nPower.png|Power=[[#Siphon Power|Siphon Power]]|Level=1 (Defender)<br />2 (Corruptor/Controller)|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}} ...n=KineticBoost_Repel.png|Power=[[#Repel|Repel]]|Level=2 (Defender)<br />4 (Corruptor/Controller)|Effect=Self AoE, Foe Knockback|Border=1}}
    5 KB (666 words) - 00:37, 21 July 2008
  • |{{center|[[Defender]]}} || {{center|2}} || {{center|[[Corruptor]]}} || {{center|4}} '''Primary:''' [[Invulnerability]]<br>
    10 KB (1,266 words) - 19:45, 15 July 2012
  • ...st''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s. ...nergy Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the
    11 KB (1,349 words) - 23:49, 29 August 2019
  • *:'''''Note:''' Blaster, Corruptor and Mastermind Trip Mines have drastically different percentages. This is l ** Corruptor: Kinetics: Repel: 3% for 1 Toggle per 1/2 second
    52 KB (8,423 words) - 21:30, 27 August 2014
  • ...''' is a standard power set that is a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. === Controller/Corruptor ===
    16 KB (2,136 words) - 05:49, 25 July 2014
  • ...=1|Character_Name=CobaltPhoenix|Server=Infinity|Level=50|Archtype=Scrapper|Primary=Spines|Secondary=Dark Armor}} ...44|Character_Name=SapphirePhoenix|Server=Infinity|Level=50|Archtype=Tanker|Primary=Fiery Aura|Secondary=Fiery Melee}}
    8 KB (1,010 words) - 05:37, 7 June 2014
  • {{Template:Userbox Defender}} {{Template:Userbox Corruptor}} [[Image:V archetypeicon corruptor.png|left|22px]]
    4 KB (576 words) - 06:28, 7 June 2014
  • ...a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. ...rimary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each
    13 KB (1,660 words) - 05:50, 25 July 2014
  • ...set up to create the Mission Objective section of a mission block. The '''Primary''' parameter is the only one that is required to be filled out. The others Format: '''<nowiki>{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}</nowiki>
    22 KB (3,344 words) - 00:16, 14 March 2012
  • ...other archetype. In some cases, such as the Blast sets for [[Blaster]]s, [[Corruptor]]s and [[Defender]]s, [[Power Set|power set]]s can be copied with minimal c ...| Primary !! width=20% | Secondary !! width=10% | Archetype !! width=20% | Primary !! width=20% | Secondary
    6 KB (818 words) - 23:14, 15 July 2012
  • Hey there, Busterman Zero here. You can find my primary hero of the same name on the Protector server while my villain, Zalerech, i Primary Powers: [[Energy Blast]]<br>
    20 KB (3,093 words) - 17:23, 4 September 2008
  • Villain Archetypes:[[Image:V_archetypeicon_corruptor.png|16px]] [[Corruptor]] Primary Powers: [[Electrical Blast]]<br>
    4 KB (434 words) - 09:37, 18 June 2008
  • | primary = Dark Melee | primary = Invulnerability
    10 KB (1,509 words) - 02:13, 2 June 2014
  • {{Mission Objective|Primary=Talk to Interrogator Hoffman|Secondary=Precinct Five|Additional=}} {{Mission Objective|Primary=Destroy a broken clockwork|Secondary=Defeat 1 Resistance Clockwork|Addition
    53 KB (8,840 words) - 04:16, 2 September 2014
  • | primary =[[Ice Armor]] | primary =[[Luminous Blast]]
    16 KB (2,224 words) - 00:58, 7 June 2014
  • ...vailable to [[Controller]]s and [[Dominator]]s through the [[Ice Control]] primary power set.}} ...ailable to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}}
    13 KB (1,782 words) - 05:45, 21 January 2014
  • ...g Archetypes has having buffs: Defender Primaries, Controller Secondaries, Corruptor Secondaries, Mastermind Secondaries, Leadership Pool, and Concealment Pool. Secondly, every archetype in the game has access to buffs in its primary and/or secondary since buffs include self buffs as well as ally buffs. A fe
    2 KB (253 words) - 14:11, 24 February 2007
  • :: Blind does two things. The primary effect is that it applies a Mag 3 Hold to your target (with a 20% chance of Sirens song is a blaster/corruptor sleep. NEVER MIND! I got it, this is my first edit to any wiki :) Also, I
    4 KB (751 words) - 20:47, 15 December 2008
  • ...sets are shared with [[:Category:Defender Primary|Defenders]], [[:Category:Corruptor Secondary|Corruptors]] and [[:Category:Mastermind Secondary|Masterminds]].{
    13 members (0 subcategories, 0 files) - 04:45, 28 January 2013

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