https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Shigmiya64&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T20:51:03ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Beam_Rifle&diff=202778Beam Rifle2011-09-23T00:26:16Z<p>Shigmiya64: </p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
Beam Rifle is a single target focused power set. The damage numbers look low, but the set relies on a special debuff that makes Beam Rifle powers deal significantly more damage, somewhat similarly to Sonic Attacks. Beam Rifles are primarily Energy damage.<br />
<br />
It is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s.<br />
<br />
The {{PAGENAME}} power set is a "Purchasable" power set - it must be purchased by [[VIP_Player|VIP]], [[Premium_Player|Premium]] or [[Free_Player|Free]] Players. The cost is 800 [[Paragon Points]] on the [[Paragon Market]].<br />
<br />
== Power Tables ==<br />
<br />
The {{PAGENAME}} powerset is available as a primary power set for [[Blaster]]s and [[Corruptor]]s and a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Close Ranged, Superior DMG(Energy), Foe Stun, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:BeamRifle_Aim.png]] Aim ===<br />
<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_ChargedShot.png]] Charged Shot ===<br />
<br />
By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock you target off their feet. Chare Shot causes additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockdown, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_CuttingBeam.png]] Cutting Beam ===<br />
<br />
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -DEF, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===<br />
<br />
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegration will inflict additional effects. Additionaly if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegration, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrating Spread will also suffer Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Special}}<br />
{{PowerBlock_Blank|Foe -Regeneration, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_LancerShot.png]] Lancer Shot ===<br />
<br />
You charge up your Beam Rifle and deliver an incredible focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause aadditional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Stun}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_Overcharge.png]] Overcharge ===<br />
<br />
You overcharge your Beam Rifle and release a massive blast of energy at a group of disntant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Energy)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Stun}}<br />
{{PowerBlock_Blank|Foe Minor damage over time (Energy)}}<br />
{{PowerBlock_Blank|Foe -DEF}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===<br />
<br />
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interupted if you're attacked. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Energy)}}<br />
{{PowerBlock_Recharge|Very Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockdown, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_PiercingBeam.png]] Piercing Beam ===<br />
<br />
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam does High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is also affected by Disintegrate it will immideatly suffer additional damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -RES, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_SingleShot.png]] Single Shot ===<br />
<br />
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slowly. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged }}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Blank|Foe -Regeneration}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s and [[Defender]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun powerset]<br />
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]<br />
[[Category:Powersets]][[Category:Blaster Primary]][[Category:Corruptor Primary]][[Category:Defender Secondary]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Incarnate_Experience&diff=202279Incarnate Experience2011-09-21T03:20:30Z<p>Shigmiya64: </p>
<hr />
<div>==Definition==<br />
;Incarnate Experience<br />
#Experience awarded towards the unlocking process of [[Incarnate System#Ability List|Incarnate Ability Slots]]. Incarnate Experience exists in distinct variations:<br />
#*''Physical Incarnate Experience'', awarded by the [[Lambda Sector Trial]], [[Keyes Island Reactor Trial]] and [[The Underground Trial]] unlocks the [[Interface Slot|Interface]] and [[Destiny Slot]]s.<br />
#*''Psychic Incarnate Experience'', awarded by the [[Behavioral Adjustment Facility Trial]], [[Keyes Island Reactor Trial]] and [[The Underground Trial]] unlocks the [[Judgement Slot|Judgement]] and [[Lore Slot]]s.<br />
#**Both type of Incarnate Experience will also contribute to unlocking the [[Alpha Slot]] if it is not already.<br />
#**Incarnate Experience is ''not'' doubled during [[Double XP Weekends]].<br />
<br />
[[Category:Definition]][[Category:Incarnate System]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Regeneration&diff=202267Regeneration2011-09-21T00:20:50Z<p>Shigmiya64: </p>
<hr />
<div>{{Otheruses4|the Regeneration [[Powerset]]|information regarding the health regeneration gameplay mechanic|Health Regeneration}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
'''Regeneration''' is one of the power sets. It is a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
Regeneration lets you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point and Endurance Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime, but risk the effects of spike damage.<br />
<br />
== Power Tables ==<br />
=== Brute, Scrapper ===<br />
The Regeneration powerset is available as a secondary set for [[Scrapper]]s. The following table shows which powers are available and at what level:<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Regeneration_FastHealing.png|Power=Fast Healing|Level=1|Effect=Auto: Self +Regen, +Res(Regen Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Reconstruction.png|Power=Reconstruction|Level=2|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_QuickRecovery.png|Power=Quick Recovery|Level=4|Effect=Auto: Self +Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal, +Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Integration.png|Power=Integration|Level=16|Effect=Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_ResistStun.png|Power=Resilience|Level=20|Effect=Auto: Self +Res(Disorient, All DMG)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_InstantHealing.png|Power=Instant Healing|Level=28|Effect=Self +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Revive.png|Power=Revive|Level=35|Effect=Self Rez|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png|Power=Moment of Glory|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Regeneration powerset is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Regeneration_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_FastHealing.png|Power=Fast Healing|Level=2|Effect=Auto: Self +Regen, +Res(Regen Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Reconstruction.png|Power=Reconstruction|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal, +Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Integration.png|Power=Integration|Level=16|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_ResistStun.png|Power=Resilience|Level=20|Effect=Auto: Self +Res(Disorient, All DMG)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_InstantHealing.png|Power=Instant Healing|Level=28|Effect=Click: Self +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Revive.png|Power=Revive|Level=35|Effect=Self Rez|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png|Power=Moment of Glory|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
The following are powers in the Regeneration powerset.<br />
<br />
=== [[File:Regeneration_DullPain.png]] Dull Pain ===<br />
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_FastHealing.png]] Fast Healing ===<br />
You heal Hit Points at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Regeneration, +Resistance(Regeneration Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_InstantHealing.png]] Instant Healing ===<br />
When you activate this power, you can regenerate your health at an astounding rate. This boost to your regeneration rate lasts about a minute and takes a long time to recharge once used.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Integration.png]] Integration ===<br />
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. (Brutes only: Integration also taunts nearby foes.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_MomentOfGlory.png]] Moment of Glory ===<br />
When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Resistance}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock Blank|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_QuickRecovery.png]] Quick Recovery ===<br />
You recover Endurance at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Effects|Auto: Self +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Reconstruction.png]] Reconstruction ===<br />
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_ResistStun.png]] Resilience ===<br />
You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get disoriented, and if you do, it wears off quickly. This resistance to disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal, Toxic, Disorient)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Revive.png]] Revive ===<br />
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP debt for 90 seconds.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Self Resurrect}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|game=h|reason=change|type=section}}<br />
<br />
* This set has been in the game since [[Issue 0]].<br />
* Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed.<br />
* [[Regeneration#Instant Healing|Instant Healing]] was originally a Toggle power, but was changed to a Click power in [[Issue 5]].<br />
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].<br />
* [[Regeneration#Moment of Glory|Moment of Glory]] was originally a power which prevented all regeneration, took away almost all Hit Points, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after [[Issue 11]], lasts 20 seconds and has no Hit Point penalty or crash.<br />
* This set was [[Powerset Proliferation|proliferated]] to [[Brute]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Lord_Recluse&diff=201652Lord Recluse2011-09-15T13:39:02Z<p>Shigmiya64: </p>
<hr />
<div>{{Infobox Contact<br />
|name=Lord Recluse<br />
|image=Lord Recluse.jpg<br />
|img_capt=Ruler of the Rogue Isles<br />
|zone=[[Grandville]]<br />
|x=2726.5|y=-55|z=934<br />
|levels=45-50<br />
|introed=None, Lord Recluse is a Strike Force contact.<br />
|intros=None<br />
|enemies={{Enemy Freedom Phalanx}}<br />
{{Enemy Longbow}}<br />
{{Enemy Malta Operatives}}<br />
{{Enemy Vindicators}}<br />
|badges=[[File:V badge FreedomPhalanxBadge.png|22px]] [[Annihilator Badge|Annihilator]]<br />[[File:Badge defeatstatesman.png|22px]] [[Archvillain Badge|Archvillain]]<br />[[File:Badge villain malta.png|22px]] [[Master of Olympus Badge|Master of Olympus]]<br />[[File:V badge TaskForceBadge3.png|22px]] [[Servant of Recluse Badge|Servant of Recluse]]<br /><br />
[[File:Badge task force master recluse.png|22px]] [[Master of Lord Recluse's Strike Force Badge|Master of Lord Recluse's Strike Force]]<br />
}}<br />
<br />
'''Lord Recluse''' is an [[Archvillain]], and is the villainous leader of [[Arachnos]] and of the entire [[Rogue Isles]] in ''[[City of Villains]]''.<br />
<br />
<br />
Villains face him in:<br />
<br />
* [[Recluse's Victory]] as a Neutral signature Archvillain enemy<br />
* [[Ghost Widow#Defeat Lord Recluse|''Defeat Lord Recluse'']] mission from [[Ghost Widow]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
* [[Black Scorpion#Defeat Recluse in the future|''Defeat Recluse in the future'']] mission from [[Black Scorpion]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
* [[Captain Mako#Take down Lord Recluse|''Take down Lord Recluse'']] mission from [[Captain Mako]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
* [[Scirocco#Defeat Recluse in the future|''Defeat Recluse in the future'']] mission from [[Scirocco]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
<br />
<br />
Heroes face him in:<br />
<br />
* [[Recluse's Victory]] as a signature Archvillain enemy.<br />
* [[Statesman's Task Force#Stop Lord Recluse!|''Stop Lord Recluse!'']] from the [[Statesman's Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)<br />
* [[Mender Silos Task Force#Agree to Mender Silos.27 mission|''Agree to Mender Silos' mission'']] from the [[Mender Silos Task Force]] as an Archvillain enemy (Levels 46-50).<br />
<br />
<br />
<br />
__Toc__<br />
<br />
{{clr}}<br />
<br />
== Strike Force ==<br />
See [[Lord Recluse Strike Force]].<br />
<br />
== Background ==<br />
{{Infobox NPC<br />
| box_color = #708090<br />
| name = Lord Recluse<br />
| image = [[File:421px-Rndr_Lord_Recluse_02.png|250px]]<br />
| caption = Leader of Arachnos<br />
| sd = Stefan Richter<br />
| gender = Male<br />
| archetype = Mastermind<br />
| affiliation= [[Arachnos]]<br />
| age = Unknown<br />
| romantic = Unknown<br />
| family = [[Maiden Justice|Monica Richter]] (sister, deceased)<br />[[Statesman|Marcus Cole]] (brother-in-law)<br />[[Miss Liberty|Alexis Cole]] (niece)<br />[[Ms. Liberty|Jessica Megan Duncan]] (grand-niece)<br />
| pp = Arachnos<br />
| sp = Unknown<br />
| loc = [[Grandville]]<br />
}}<br />
=== Description ===<br />
<br />
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own [[Statesman]] - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.<br />
<br />
=== History ===<br />
Lord Recluse began his life as the technocrat named Stefan Richter, an American of Austrian descent. His father, an Austrian immigrant named Rudolf Richter, took it upon himself to care for Marcus Cole, whose mother had died in childbirth while his father drank himself to death. Stefan and Marcus soon became best friends, and served together during the Great War.<br />
<br />
During the war, Marcus was exposed to the deadly German mustard gas, and his lungs became chronically ill. In hopes of finding a cure, Marcus and Stefan became mercenaries in search of the fabled Fountain of Zeus. After stealing an ancient Greek scroll, an early version of the Herodotus' "Histories", from a London museum, the two set out to locate a long-lost Greek island called Praxidae, which was said to house the mythical [[Well of the Furies]], beneath which the Fountain of Zeus resided. After locating the island and drinking from the fountain, both Marcus and Stefan were endowed with god-like powers that rivaled those of the demigods from myth and legend, curing Marcus' deadly ailment. Before leaving the island, however, the two uncovered an artifact thought to be Pandora's Box. Upon opening the box, which stored all of the creativity of humankind for the last millennium, its power was released unto the world, effectively starting another Golden Age of super-powered heroes.<br />
<br />
After the collapse of the cave in which the fountain and the box were housed, Stefan was washed into the open ocean. By then, Stefan came upon a revelation in which he would use his newfound power to pave the way to a new age of science for mankind, officially marking his descent to evil. After the events that took place on the island of Praxidae, Stefan joined a shady Italian-based organization named [[Arachnos]], then led by the mysterious figure only known as [[The Weaver]], and was put in charge of the group's American branch based in [[Paragon City]], Rhode Island. During his time within Arachnos, Stefan quickly climbed ranks and became known as the man called Recluse.<br />
<br />
Physical changes also started appearing, with Stefan's eyes progressively beginning to have almost allergic reactions to bright light, and steadily growing red and burning with malevolence, a sign of his status as the evil demigod, Tartarus; his back, through Stefan's focused manipulation of his dark power, began developing a hump which later was used to house eight massive arachnid-like arms. Upon further enhancement, the arms were outfitted with super-strong steel claws covering the flesh and bone "arms" that protruded from this hump, made from an alloy called proto-steel. Completing his transformation, he became known as Lord Recluse, and Stefan Richter was no more.<br />
<br />
During an unspecified time period, through an assassination of the current leader, Lord Recluse usurped power in Arachnos. The assassination was carried out by the [[Red Widow]], one of Lord Recluse's [[Night Widows]]. She was subsequently killed but lives on in a soul crystal, obtained by [[Ghost Widow]], in Recluse's possession. Lord Recluse established his base of operations on the Etoile Islands, nicknamed the [[Rogue Isles]], an archipelago off of the American east coast.<br />
<br />
=== Character Stats ===<br />
<br />
'''Secret Identity:''' Stefan Richter<br /><br />
'''Origin:''' [[Incarnate]]<br /><br />
'''Archetype:''' [[Mastermind]]<br /><br />
'''Primary Powers:''' [[Arachnos]]<br /><br />
'''Secondary Powers:''' ???<br /><br />
'''Other Powers:''' [[Leaping]], [[Crab Spider Soldier]]<br /><br />
'''Signature Powers:''' Summon Army, Summon Bane Spiders, Suppression, Energy Punch, Energy Smash, Spider Strike<br />
<br />
''Summon Army'' and ''Summon Bane Spiders'' allows Lord Recluse to summon anywhere from 1-4 (or possibly more) [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioners]] of [[Boss]] class, along with other [[Arachnos Soldiers#Bane Spiders|Bane Spiders]] of [[Lieutenant]] and [[Minion]] class who will rappel down from above. Both powers have a short timer which will allow Lord Recluse to literally flood his opponents with Bane Spiders if he is not defeated quickly. His ''Suppression'' uses a unique animation which is high damage all at once instead of being [[DoT]] like player and NPC [[Crab Spiders]].<br />
<br />
== Badges ==<br />
Defeating Lord Recluse in [[Recluse's Victory]] awards the [[Arachnophobic Badge]] for heroes.<br />
{{BadgeBox|Arachnophobic}}<br />
<br />
Defeating Lord Recluse in [[Statesman's Task Force]] awards the [[Peerless Badge]] for heroes.<br />
{{BadgeBox|Peerless}}<br />
<br />
Defeating Lord Recluse in a [[Patron]]'s final mission awards the [[Usurper Badge]] for villains.<br />
{{BadgeBox|Usurper}}<br />
<br />
== Introductions ==<br />
=== Prior to Introduction ===<br />
You have not proven yourself worthy! Work with your patron and we will see what the future will bring! <br />
<br />
=== Initial Contact ===<br />
{{Missing Initial}}<br />
<br />
== Quotes ==<br />
<br />
Heroes confront Lord Recluse at the end of the [[Statesman Task Force]]; once his inner circle of villains has fallen, he will activate the Web:<br />
<br />
{{Cutscene|Text=<br />
'''Lord Recluse:'''<br />
:''I see that my minions have fallen.''<br />
:''Unfortunate, but meaningless.''<br />
:''They have served their purpose and delayed you long enough.''<br />
:''For the Web to become fully active!''<br />
:''Now even the mighty Statesman will bow down before me!''<br />
:''Bow down before my POWER!''<br />
:''You heroes will not save the world this day.''<br />
:''You shall merely be the first sacrifices on this, the altar of my victory!''}}<br />
<br />
During the fight, he will say the following:<br />
<br />
{{NPC Text|title=Lord Recluse dialogue during Statesman Task Force|text=<br />
'''At 75% Life:''' ''"You're almost a challenge. Almost"''<br /><br />
'''At 50% Life:''' ''"Stand still and DIE!"''<br /><br />
'''At 25% Life:''' ''"I will not be defeated in my hour of triumph!"''<br /><br />
'''Defeated:''' ''"This... Is... Impossible..."''<br /><br />
'''After defeating a hero:''' ''"You'll save nothing, hero."''}}<br />
<br />
<br />
During the last mission of all [[Patron]] contacts's final story arcs:<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Black Scorpion]])|text=<br />
'''Before combat:''' ''"I stand now at my moment of TRIUMPH!"''<br /><br />
'''Combat start:''' ''"Haven't I already killed you, {{Character}}?"''<br /><br />
'''75% Health:''' ''"I will crush you!"''<br /><br />
'''50% Health:''' ''"Kneel before my power!"''<br /><br />
'''25% Health:''' ''"Face the full power of Arachnos!"''<br /><br />
'''Defeated:''' ''"This is impossible..."''<br /><br />
''"I killed you..."''<br /><br />
''"Why won't you die?"''<br /><br />
'''Defeats player:''' ''"This is your true destiny: To be ground beneath my feet forever."''}}<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Ghost Widow]])|text=<br />
'''Before combat:''' ''"I stand now in my Triumph! Destroyer of Statesman! Ruler of the world!"''<br /><br />
'''Combat start:''' ''"10 years ago you disappeared, and at that moment I knew this day would come."''<br /><br />
'''75% Health:''' ''"Your powers are nothing compared to my own!"''<br /><br />
'''50% Health:''' ''"You have angered me, {{Character}}! You will suffer for it!"''<br /><br />
'''25% Health:''' ''"I will not fall! Not against you!"''<br /><br />
'''Defeated:''' ''"I am Lord Recluse!"''<br /><br />
''"It is impossible!"''<br /><br />
''"I cannot be defeated like this..."''<br /><br />
'''Defeats player:''' ''"You were nothing to be afraid of. NOTHING!"''}}<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Scirocco]])|text=<br />
{{orange|needs data}}}}<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Captain Mako]])|text=<br />
{{orange|needs data}}}}<br />
<br />
== See Also ==<br />
<br />
* Lord Recluse's [[Arachnos Archvillains#Lord Recluse|Arachnos Archvillains]] profile for a list of his powers<br />
<br />
== Notes ==<br />
Lord Recluse's powers are derived from the titan Tartarus. (''p. 101, The Freedom Phalanx'')<br />
<br />
== External Links ==<br />
<br />
* [http://pc.boomtown.net/en_uk/articles/art.view.php?id=8298 Boomtown.net preview] of City of Villains from May 23, 2005 (photo source)<br />
<br />
[[Category:Archvillains]]<br />
[[Category:Villain Contacts]]<br />
[[Category:Grandville Contacts]]<br />
[[Category:Incarnates]]<br />
[[Category:Arachnos Lore]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Loves_A_Challenge_Badge&diff=196811Loves A Challenge Badge2011-08-04T23:36:21Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
{{red|Needs description}}<br />
<br />
== How to Get ==<br />
Complete the [[Keyes Island Reactor Trial|Keyes Island Reactor Incarnate Trial]] without anyone dying or destroying any terminals in the final battle versus Anti-Matter.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Master of Keyes Island Reactor Badge]]<br />
* [[{{PAGENAME}}/Strategy|{{PAGENAME}} Strategy]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Anti-Anti-Matter_Badge&diff=196810Anti-Anti-Matter Badge2011-08-04T23:33:10Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
You didn't defeat Anti-Matter when you weren't supposed to during the Keyes Island Reactor, but you came really close and still toughed it out.<br />
<br />
== How to Get ==<br />
Complete the [[Keyes Island Reactor Trial|Keyes Island Reactor Incarnate Trial]] after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor. The badge will be awarded once the trial is completed.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Master of Keyes Island Reactor Badge]]<br />
* [[{{PAGENAME}}/Strategy|{{PAGENAME}} Strategy]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Anti-Anti-Matter_Badge&diff=196809Anti-Anti-Matter Badge2011-08-04T23:32:58Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
You didn't defeat Anti-Matter when you weren't supposed to during the Keyes Island Reactor, but you came really close and still toughed it out.<br />
<br />
== How to Get ==<br />
Complete the [[Keyes Island Reactor Trial|Keyes Island Reactor Incarnate Trial]] after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor. The badge will be awarded once the trial is completed.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Master of Keyes Island Badge]]<br />
* [[{{PAGENAME}}/Strategy|{{PAGENAME}} Strategy]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Bunker_Buster_Badge&diff=196808Bunker Buster Badge2011-08-04T23:30:58Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
Your league's coordinated strike blew the hinges off multiple bunker doors at once during your fight at [[Keyes Island Reactor Trial|Keyes Island Reactor]].<br />
<br />
== How to Get ==<br />
During the Keyes Island Reactor Incarnate Trial, bust down all three doors on a bunker within three seconds, and then repeat for all bunkers found near Reactor Infinity. The badge is awarded upon completion of the trial.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Master of Keyes Island Reactor Badge]]<br />
* [[{{PAGENAME}}/Strategy|{{PAGENAME}} Strategy]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Keyes_Island_Reactor_Trial/Strategy&diff=196797Keyes Island Reactor Trial/Strategy2011-08-04T15:16:16Z<p>Shigmiya64: spelling once-over</p>
<hr />
<div>{{TOCright}}<br />
{{wip|date=2011-06-30|note=Exact rate of power cell respawn during phase 1 and 3 needed}}<br />
==Overview==<br />
<br />
This is a player-made strategy guide for the [[Keyes Island Reactor Trial]]<br />
<br />
{{Infobox<br />
|image = [[File:Keyes Island Strategy Map.jpg|200px|alt=Keyes Island Reactor map]]<br />
|caption = Map of the Keyes Island Reactor complex<br>with user created markers<br />
}}<br />
<br />
==Reactor Hope==<br />
The first phase begins, after players have spawned on the map, either by moving towards Reactor Hope or automatically after 5 minutes. A cut-scene with Anti-Matter will play unless every participant has already done this trial before. The first goal of this phase is to defeat 30 WarWorks that spawn around the Reactor. When the required number is met, all WarWorks will despawn for a few seconds before the second part of this phase begins. Around the base of Reactor Hope, small boxes of electronics are scattered, that start to glow shortly after the WarWorks despawn. Along with the glowing boxes, new groups of WarWorks spawn again. Clicking one of the glowing boxes will bestow the player with a temporary power "Power Cell". This temporary power is needed to fully charge 10 terminals on Reactor Hope in order to re-establish the magnetic containment and prevent the Reactor from blowing up.<br />
<br />
The 10 terminals are located on the small walkways pointing towards the reactors core on all 3 levels of Reactor Hope, and all are guarded by small groups of Warworks. Before a terminal can be charged, these WarWorks have to be defeated as they prevent players from using their temporary powers. Each terminal needs 3 charges to be fully recharged, with a small message appearing over the terminal when a power is used, showing it's current recharge level (33%, 66% or full). Power Cells and WarWorks at the base of the Reactor respawn roughly every 2 minutes.<br />
<br />
After 3 minutes, Anti-Matter will make his appearance and fly around the area, attacking players. Additionally, every 30 second, the whole map is hit with an Anti-Matter Pulse for large amounts of damage. The time of the next Pulse is shown in the HUD. The only safe location from the Pulse is the in-map hospital, so before leaving the hospital it is good to look out for the Pulse timer. If Anti-Matter is damaged by players, the Pulse will grow in strength.<br />
<br />
After all 10 terminals have been fully recharged, Anti-Matter will disappear for a while, the Reactor Hope is secured and battle will continue at Reactor Genesis.<br />
<br />
==Reactor Genesis ==<br />
The second phase is pretty similar to the first phase with some minor twists. First, there are no glowing boxes scattered around the reactor's base, but groups of WarWorks containing Goliath War Walkers. These War Walkers will be labeled as '''Recovery Team Goliath''' and players have to defeat them to get the temporary powers. Again there are 10 terminals on Reactor Genesis, guarded by WarWorks, but these guards have a problem with their RFID tags so you can recharge the terminals without defeating the guards (for now). After a time of approx. 3 minutes, Anti-Matter will re-appear. In response to the RFID problem, Anti-Matter uses his override code to prevent players from recharging the terminals. Therefore, Anti-Matter has to be near a terminal, for the terminal to be rechargeable.<br />
<br />
After all 10 terminals have been fully recharged, Anti-Matter will disappear again, the Reactor Genesis is secured and battle will continue at Reactor Infinity.<br />
<br />
==Reactor Infinity==<br />
The last Reactor is no difference form the first two reactors, just that this time the temporary powers are stored in locked bunkers. Players have to bust up the doors leading into the bunkers and get the Power Cells from the glowing boxes inside. All bunkers have a clickable blast door inside that opens up access to two additional Power Cells.<br />
<br />
This time, all WarWorks guarding a terminal have to be defeated and Anti-Matter has to be near the terminal for the players to be able to recharge them. After recharging 10 terminals, and securing Reactor Infinity, the Anti-Matter Pulse will stop and Anti-Matter will retreat to the Truck Depot for the final fight.<br />
<br />
==Fighting Anti-Matter==<br />
Anti-Matter will re-appear fully healed (if players did damage him in the previous phases) at the truck depot. His arsenal of attacks is devastating and he is surely no walk-over. Anti-Matter will entangle each player in the map with one of two possible powers, either Alpha Entanglement or Beta Entanglement. Players of opposite entanglements close to each other will continue to damage themselves. Also this powers stack so the more players of the opposite entanglement are close to you, the more damage you will receive. Additionally, Anti-Matter will command his space station to fire an Obliteration Beam onto the battlefield. Before the beam hits the ground, a huge green circle will appear and players are advised to leave this circle as fast as possible. Characters who stay in the circle will be held and afterwards crushed by the beam itself. Players who left the area of the beam in time should pay attention to not run into its field again, as they can still be damaged after the hold phase ended. Last but not least is Anti-Matters most annoying attack, a Disintegration Ray, targeting one player at a time. A warning will appear above the players head that he has been targeted for disintegration. The character will suffer 3 (or 4) hits of increasing damage and should the victim die for any reason, Anti-Matter will heal off the disintegrated matter. This can be as much as 20% of Hit Points from one single target and is the main reason for this phase to be the most tedious. Players who survive the disintegration will be drained of endurance.<br />
<br />
Once at 75%, 50% and 25% of hitpoints, Anti-Matter will freeze time and retreat to small bunkers around the Truck Depot, and start healing rapidly. During this time, 4 small consoles will appear at the base of the bunker Anti-Matter heals at. The moment he starts healing, the freeze will break and players can rush to the bunker for destroying the consoles. When all consoles are destroyed, Anti-Matter's healing will be interrupted and he will fight again.<br />
<br />
==Helpful Macros ==<br />
As the temporary powers can be gained several times, a macro can make the usage of these powers more easy.<br />
<br />
/macro Cell "target_custom_near terminal$$powexec_name Power Cell" - ''targets the nearest visible Reactor Terminal and queues a Power Cell for activation''<br />
<br />
[[Category:Player Guides (Strategy)]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Loves_A_Challenge_Badge/Strategy&diff=196796Loves A Challenge Badge/Strategy2011-08-04T15:02:53Z<p>Shigmiya64: </p>
<hr />
<div>{{PlayerGuide}}<br />
<br />
The most important part of earning this badge is to manage Anti-Matter's Disintegration power effectively. Every player on the league should have a bind or macro to announce in chat when they are being Disintegrated, and be on the lookout for the green glow that indicates they are the target of Disintegration. When being Disintegrated, red "Disintegrating" text will appear below your status bar, much like the text that appears when Held or Stunned. Messages will also float over targeted players' heads saying "<name> Disintegrates Further!" like damage numbers.<br />
<br />
There should be at least two players on the league with strong single-target heals, to keep Disintegrating players alive. The final damage tick from Disintegration will remove 99% of the targets maximum HP in damage, so the target must be at full health to survive.<br />
<br />
When a player realizes they are being Disintegrated, they should hit their Disintegration bind/macro to alert healers to their predicament, and stand in the open to make it easier for healers to find them. They should ''not'', however, move around wildly at high speed, because that will only make it harder for healers to heal them while having no effect on the damage they take. They should try to avoid being near other players because the damage from Entanglement can be enough to kill them when combined with the final Disintegration tick.<br />
<br />
To minimize time that players spend helpless from Anti-Matter's time freezes, he should be fought directly next to or on top of his healing stations. He will recharge first at the north station, then the southeast station, then the southwest station. Remember that to earn the badge, none of the Drawdown Terminals around the regeneration stations can be destroyed, so all controllable pets should be put on Passive and all non-controllable pets should be dismissed while Anti-Matter heals.<br />
<br />
Finally, all efforts should be expended to avoid dying from Anti-Matter's other attacks. Non-melee characters should stay well away from the aggro-holders and out of Anti-Matter's AoE attacks, and all members of the league should follow the strategies for [[Avoids the Green Stuff Badge/Strategy|Avoids the Green Stuff]] to avoid being hit by Obliteration Beam.<br />
<br />
[[Category:Player Guides]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Loves_A_Challenge_Badge/Strategy&diff=196795Loves A Challenge Badge/Strategy2011-08-04T15:02:27Z<p>Shigmiya64: </p>
<hr />
<div>{{PlayerGuide}}<br />
<br />
The most important part of earning this badge is to manage Anti-Matter's Disintegration power effectively. Every player on the league should have a bind or macro to announce in chat when they are being Disintegrated, and be on the lookout for the green glow that indicates they are the target of Disintegration. When being Disintegrated, red "Disintegrating" text will appear below your status bar, much like the text that appears when Held or Stunned. Messages will also float over targeted players' heads saying "<name> Disintegrates Further!" like damage numbers.<br />
<br />
There should be at least two players on the league with strong single-target heals, to keep Disintegrating players alive. The final damage tick from Disintegration will remove 99% of the targets maximum HP in damage, so the target must be at full health to survive.<br />
<br />
When a player realizes they are being Disintegrated, they should hit their Disintegration bind/macro to alert healers to their predicament, and stand in the open to make it easier for healers to find them. They should ''not'', however, move around wildly at high speed, because that will only make it harder for healers to heal them while having no effect on the damage they take. They should try to avoid being near other players because the damage from Entanglement can be enough to kill them when combined with the final Disintegration tick.<br />
<br />
To minimize time that players spend helpless from Anti-Matter's time freezes, he should be fought directly next to or on top of his healing stations. He will recharge first at the north station, then the southeast station, then the southwest station. Remember that to earn the badge, none of the Drawdown Terminals around the regeneration stations can be destroyed, so all controllable pets should be put on Passive and all non-controllable pets should be dismissed while Anti-Matter heals.<br />
<br />
Finally, all efforts should be expended to avoid dying from Anti-Matter's other attacks. Non-melee characters should stay well away from the aggro-holders and out of Anti-Matter's AoE attacks, and all members of the league should follow the strategies for [[Avoids the Green Stuff Badge|Avoids the Green Stuff]] to avoid being hit by Obliteration Beam.<br />
<br />
[[Category:Player Guides]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Loves_A_Challenge_Badge/Strategy&diff=196794Loves A Challenge Badge/Strategy2011-08-04T14:46:10Z<p>Shigmiya64: </p>
<hr />
<div>{{PlayerGuide}}<br />
<br />
The most important part of earning this badge is to manage Anti-Matter's Disintegration power effectively. Every player on the league should have a bind or macro to announce in chat when they are being Disintegrated, and be on the lookout for the green glow that indicates they are the target of Disintegration. When being Disintegrated, red "Disintegrating" text will appear below your status bar, much like the text that appears when Held or Stunned. Messages will also float over targeted players' heads saying "<name> Disintegrates Further!" like damage numbers.<br />
<br />
There should be at least two players on the league with strong single-target heals, to keep Disintegrating players alive. The final damage tick from Disintegration will remove 99% of the targets maximum HP in damage, so the target must be at full health to survive.<br />
<br />
When a player realizes they are being Disintegrated, they should hit their Disintegration bind/macro to alert healers to their predicament, and stand in the open to make it easier for healers to find them. They should ''not'', however, move around wildly at high speed, because that will only make it harder for healers to heal them while having no effect on the damage they take. They should try to avoid being near other players because the damage from Entanglement can be enough to kill them when combined with the final Disintegration tick.<br />
<br />
To minimize time that players spend helpless from Anti-Matter's time freezes, he should be fought directly next to or on top of his healing stations. He will recharge first at the north station, then the southeast station, then the southwest station. Remember that to earn the badge, none of the Drawdown Terminals around the regeneration stations can be destroyed, so all controllable pets should be put on Passive and all non-controllable pets should be dismissed.<br />
<br />
Finally, all efforts should be expended to avoid dying from Anti-Matter's other attacks. Non-melee characters should stay well away from the aggro-holders and out of Anti-Matter's AoE attacks, and all members of the league should follow the strategies for [[Avoids the Green Stuff Badge|Avoids the Green Stuff]] to avoid being hit by Obliteration Beam.<br />
<br />
[[Category:Player Guides]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Loves_A_Challenge_Badge&diff=196784Loves A Challenge Badge2011-08-04T12:50:24Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
{{red|Needs description}}<br />
<br />
== How to Get ==<br />
Complete the Keyes Island Reactor Incarnate Trial without anyone dieing or destroying any terminals in the final battle versus Anti-Matter.<br />
<br />
== Strategy ==<br />
The most important part of earning this badge is to manage Anti-Matter's Disintegration power effectively. Every player on the league should have a bind or macro to announce in chat when they are being Disintegrated, and be on the lookout for the green glow that indicates they are the target of Disintegration. When being Disintegrated, red "Disintegrating" text will appear below the players status bar, and messages will float over their head saying "<name> Disintegrates Further!"<br />
<br />
There should be at least two players on the league with strong single-target heals, to keep Disintegrating players alive. The final damage tick from Disintegration will remove 99% of the targets maximum HP in damage, so the target must be at full health to survive.<br />
<br />
When a player realizes they are being Disintegrated, they should hit their Disintegration bind/macro to alert healers to their predicament, and stand in the open to make it easier for healers to find them. They should ''not'', however, move around wildly at high speed, because that will only make it harder for healers to heal them while having no effect on the damage they take. They should try to avoid being near other players because the damage from Entanglement can be enough to kill them when combined with the final Disintegration tick.<br />
<br />
To minimize time that players spend helpless from Anti-Matter's time freezes, he should be fought directly next to or on top of his healing stations. He will recharge first at the north station, then the southeast station, then the southwest station. Remember that to earn the badge, none of the Drawdown Terminals around the regeneration stations can be destroyed, so all controllable pets should be put on Passive and all non-controllable pets should be dismissed.<br />
<br />
Finally, all efforts should be expended to avoid dying from Anti-Matter's other attacks. Non-melee characters should stay well away from the aggro-holders and out of Anti-Matter's AoE attacks, and all members of the league should follow the strategies for [[Avoids the Green Stuff Badge|Avoids the Green Stuff]] to avoid being hit by Obliteration Beam.<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Keyes Island Reactor Trial]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Loves_A_Challenge_Badge&diff=196783Loves A Challenge Badge2011-08-04T12:49:57Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
{{red|Needs description}}<br />
<br />
== How to Get ==<br />
Complete the Keyes Island Reactor Incarnate Trial without anyone dieing or destroying any terminals in the final battle versus Anti-Matter.<br />
<br />
== Strategy ==<br />
The most important part of earning this badge is to manage Anti-Matter's Disintegration power effectively. Every player on the league should have a bind or macro to announce in chat when they are being Disintegrated, and be on the lookout for the green glow that indicates they are the target of Disintegration. When being Disintegrated, red "Disintegrating" text will appear below the players status bar, and messages will float over their head saying "<name> Disintegrates Further!"<br />
<br />
There should be at least two players on the league with strong single-target heals, to keep Disintegrating players alive. The final damage tick from Disintegration will remove 99% of the targets maximum HP in damage, so the target must be at full health to survive.<br />
<br />
When a player realizes they are being Disintegrated, they should hit their Disintegration bind/macro to alert healers to their predicament, and stand in the open to make it easier for healers to find them. They should ''not'', however, move around wildly at high speed, because that will only make it harder for healers to heal them while having no effect on the damage they take. They should try to avoid being near other players because the damage from Entanglement can be enough to kill them when combined with the final Disintegration tick.<br />
<br />
To minimize time that players spend helpless from Anti-Matter's time freezes, he should be fought directly next to or on top of his healing stations. He will recharge first at the north station, then the southeast station, then the southwest station. Remember that to earn the badge, none of the Drawdown Terminals around the regeneration stations can be destroyed, so all controllable pets should be put on Passive and all non-controllable pets should be dismissed.<br />
<br />
Finally, all efforts should be expended to avoid dying from Anti-Matter's other attacks. Non-melee characters should stay well away from the aggro-holders and out of Anti-Matter's AoE attacks, and all members of the league should follow the strategies for [[Avoids the Green Stuff badge|Avoids the Green Stuff]] to avoid being hit by Obliteration Beam.<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Keyes Island Reactor Trial]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Avoids_the_Green_Stuff_Badge&diff=196781Avoids the Green Stuff Badge2011-08-04T12:21:00Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
{{red|Needs description}}<br />
<br />
== How to Get ==<br />
Don't let anyone be caught by an Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Incarnate Trial.<br />
<br />
== Strategy ==<br />
The most important part of earning this badge is to manage Anti-Matter's time freezes. Anti-Matter should be fought directly on top of or next to his regeneration stations, in order to minimize how long the league spends frozen. He will charge first at the north station, then the southeast station, then the southwest station. Pull Anti-Matter to the appropriate station before attacking in earnest.<br />
<br />
Anti-Matter will freeze time to head to his regeneration stations at 80%, 50%, and 20% health. The league leader should watch Anti-Matter's health and call for all attacks to cease around 85%, 55%, and 25% health, then call for attacks to resume as soon as an Obliteration Beam fires.<br />
<br />
Every player on the league should watch the objective window carefully, and be ready to scatter when the Obliteration Beam timer reaches zero. Players will need to be able to recognize the distinctive green haze that marks the area where the Obliteration Beam will fire and avoid it.<br />
<br />
Pets can be used to see when it's safe to cross the area covered by the Obliteration Beam, since they will not count against earning this badge. Characters hit by the beam will hover in the air for several seconds, then fall to the ground when they are hit by damage. When pets caught in the beam fall to the ground, that means it is safe to enter the area covered by the Obliteration Beam again.<br />
<br />
== Note ==<br />
Being hit by either the hold or damage effect of Obliteration Beam will void the badge.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Keyes Island Reactor Trial]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Bunker_Buster_Badge&diff=196780Bunker Buster Badge2011-08-04T11:42:40Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
Your league's coordinated strike blew the hinges off multiple bunker doors at once during your fight at Keyes Island Reactor.<br />
<br />
== How to Get ==<br />
During the Keyes Island Reactor Incarnate Trial, bust down all three doors on a bunker within three seconds, and then repeat for all bunkers found near Reactor Infinity. The badge is awarded upon completion of the trial.<br />
<br />
== Strategy ==<br />
The easiest way to earn this badge is to divide the league into three even teams. Dismiss any uncontrollable pets, place all controllable pets on Passive, then have one player from each team attack a designated door on the target bunker. This player should ideally not have any unpredictable damage effects like [[Inherent Powers#Critical Hit|Critical Hits]], [[Scourge]], or Damage over Time. Have the designated player bring his or her door down to 10-15% health. Once all three doors are at 10-15% health, have the League leader give the command for all members of each team to attack their designated door. Repeat this strategy for all three bunkers in the trial.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Keyes Island Reactor Trial]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=196779Inherent Powers2011-08-04T11:40:15Z<p>Shigmiya64: </p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. <br />
Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and has [[LOS|line of sight]].<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Convention Costume Powers ==<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Freakshow Boss Costume ===<br />
<br />
:''Main Article:'' [[Freakshow Boss Costume]]<br /><br />
This costume will let you dress up as a Freakshow Boss at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at Comic-Con! <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] PPD Hardsuit Costume ===<br />
<br />
:''Main Article:'' [[PPD Hardsuit Costume]]<br /><br />
This costume will let you dress up in a Paragon Police Hard Suit at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at PAX!<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Carnival Harlequin Costume ===<br />
<br />
:''Main Article:'' [[Carnival Harlequin Costume]]<br /><br />
This costume will let you dress up as a Harlequin at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at the City of Heroes Community Fan Event!<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Knives of Artemis Costume ===<br />
<br />
:''Main Article:'' [[Knives of Artemis Costume]]<br /><br />
This costume will let you dress up as a member of the Knives of Artemis at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Ring Mistress Costume ===<br />
<br />
:''Main Article:'' [[Ring Mistress Costume]]<br /><br />
This costume will let you dress up as a Carnival of Shadows Ring Mistress at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Praetorian Clockwork Costume ===<br />
<br />
:''Main Article:'' [[Praetorian Clockwork Costume]]<br /><br />
This costume will let you dress up as a Praetorian Clockwork at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Mk-VI Costume ===<br />
<br />
:''Main Article:'' [[Mk-VI Costume]]<br /><br />
This costume will let you dress up as one of the Mk. VI "Victorias" at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Temporary ResonanceDisrupter.png]] Olympian Guard Costume ===<br />
<br />
:''Main Article:'' [[Olympian Guard Costume]]<br /><br />
This costume will let you dress up as one of the Olympian Guard at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] '''Beast Run''' ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run is available only with the purchase of the [[Animal Pack]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run is available only with the purchase of the [[Super Booster IV: Martial Arts]] expansion.<br />
<br />
=== [[File:MysticFortune.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Veteran Reward Powers ==<br />
<br />
Veteran Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Veteran Reward Powers]].<br />
<br />
[[Category:Powersets]]<br />
[[Category:Powers by Source]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Anti-Anti-Matter_Badge&diff=196778Anti-Anti-Matter Badge2011-08-04T11:27:59Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_it_keyes_achievement.png}}<br />
<br />
== Description ==<br />
You didn't defeat Anti-Matter when you weren't supposed to during the Keyes Island Reactor, but you came really close and still toughed it out.<br />
<br />
== How to Get ==<br />
Complete the Keyes Island Reactor Incarnate Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope, the western-most reactor. The badge will be awarded once the trial is completed.<br />
<br />
== Strategy ==<br />
Since dealing damage to Anti-Matter increases the damage dealt by the antimatter pulses during the trial a league that attempts this badge will need solid healing support to counteract the fact that while attempting this badge the pulses will dealing 90% of all league members maximum HP in damage during the attempt. However, there are methods to reduce the impact this will have on the trial run.<br />
<br />
When bringing Anti-Matter's HP below 10%, remember that he has no [[Health Regeneration|regeneration]] during the reactor phases, and so his health bar will drop faster than an archvillain's normally would.<br />
<br />
In order to qualify for the badge, Anti-Matter's health must be reduced before completing the first reactor phase; however, this can be done just before activating the last terminal. The easiest way to clear the first reactor phase, therefore, is to power 9 of the 10 terminals, then reduce Anti-Matter to sub-10% health before powering the final terminal.<br />
<br />
The increased damage from pulses due to low Anti-Matter HP only occurs ''while Anti-Matter is out'' during the reactor phases. The time between when the second and third reactor phases start and when Anti-Matter appears have only the normal pulse damage. The more productive the league is during that time, then, the less time must be spent dealing with the boosted pulses.<br />
<br />
In the second reactor phase, reactor terminals are unlocked and can be freely powered before Anti-Matter arrives. By having all league members use damage-enhancing [[inspirations]] like Enrage and Ultimate, the Power Cell-carrying Goliath War Walkers can be defeated faster. By having league members who receive Power Cells use them to charge Reactor Terminals immediately instead of waiting for the league to collect enough Cells to charge the terminals all in one go, terminals can be fully charge before Anti-Matter arrives on the field. By using both strategies, most or even all of the terminals can be charged before Anti-Matter returns and the antimatter pulse is boosted.<br />
<br />
In the third reactor phase, the countdown timer to Anti-Matter's return does not start until 10 Power Cells have been collected. This can be exploited to power most or all of the terminals before Anti-Matter returns. Open the doors to all of the bunkers containing Power Cells before grabbing any of the glowies, and be sure to clear out the WarWorks inside the bunkers as well. Position one or two league members in each bunker to grab cells. These league members should either be durable enough to run past the WarWorks without dying once they enough cells have been collected, or have enough stealth to sneak out unseen. They should also have strong enough self-healing or enough green inspirations to survive several antimatter pulses. Have all other members of the league begin clearing WarWorks guarding the terminals on the reactor.<br />
<br />
The players in the bunkers should grab the glowies holding the cells at roughly the same time. Collecting all three glowies in all three bunkers will give a total of 18 Power Cells, starting the countdowns to Power Cell restocking and Anti-Matter's return. The Power Cells will restock before Anti-Matter's return, however, and grabbing all three glowies in all three bunkers a second time will give the league enough cells to power all ten reactor terminals. The players with cells can then proceed to charge terminals, with help from the players clearing WarWorks.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
* [[Keyes Island Reactor Trial]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Master_of_Keyes_Island_Reactor_Badge&diff=196777Master of Keyes Island Reactor Badge2011-08-04T09:53:40Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __noeditsection__<br />
{{Image|Badge it keyes master.png}}<br />
<br />
== Description ==<br />
{{red|Needs description}}<br />
<br />
== How to Get ==<br />
<br />
Earn the following badges:<br />
<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Anti-Anti-Matter Badge|size=54px|icon=Badge it keyes achievement.png|howto=Complete the [[Keyes Island Reactor Trial]] after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope.}}<br />
{{Howtoget_item|badge=Bunker Buster Badge|size=53px|icon=Badge it keyes achievement.png|howto=During the Keyes Island Reactor Trial, bust down all three doors on a bunker within three seconds, and then repeat for all bunkers near Reactor Infinity.}}<br />
{{Howtoget_item|badge=Loves a Challenge Badge|size=53px|icon=Badge it keyes achievement.png|howto=Complete the Keyes Island Reactor Trial without anyone dying or destroying any terminals during the final battle with Anti-Matter.}}<br />
{{Howtoget_item|badge=Avoids the Green Stuff Badge|size=53px|icon=Badge it keyes achievement.png|howto=Don't let anyone be caught by an Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Trial.}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
* [[Badges]]<br />
* [[Issue 20 Badges]]<br />
* [[Hero Achievement Badges]]<br />
* [[Villain Achievement Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=???}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Achievement Badges]]<br />
[[Category:Villain Achievement Badges]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Health_Regeneration&diff=192684Health Regeneration2011-05-11T08:26:36Z<p>Shigmiya64: </p>
<hr />
<div>== Overview ==<br />
'''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.<br />
<br />
Regeneration is based on percentages, not fixed amounts of [[hit points]] (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[Accolade Powers|accolades]], [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick.<br />
<br />
Player base health regeneration takes 4 minutes to go from 1 hit point to the maximum. However, since a player character inherently has the [[Fitness#Health|Health]] power at all times after training to level 2, in practice they will actually heal to full slightly faster.<br />
<br />
Many players confuse '''Regeneration''' with ''Recovery'', which refers to the speed players regain their [[endurance]]; or with [[Regeneration|the powerset]] for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve regeneration.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Rank<br />
! Regeneration Frequency<br />
! Time to heal from 1 HP to 100% HP <br />
|-<br />
| Players<br />
| 5% every 12 seconds<br />
| 4 minutes<br />
|-<br />
| Minion<br />
| 5% every 42 seconds<br />
| 14 minutes<br />
|-<br />
| Lieutenant<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Boss<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Elite Boss<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Arch Villain<br />
| 5% every 15 seconds<br />
| 5 minutes<br />
|-<br />
| Hero<br />
| 5% every 15 seconds<br />
| 5 minutes<br />
|-<br />
| Giant Monster<br />
| 5% every 10 seconds<br />
| 3 minutes, 20 seconds<br />
|}<br />
<br />
== See Also ==<br />
*[[Limits#Health Regeneration|Limits]] for the Regeneration caps.<br />
*[[Hit Points]]<br />
*[[Recovery]]<br />
*[[Endurance]]<br />
<br />
[[Category:Definition]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Health_Regeneration&diff=192683Health Regeneration2011-05-11T08:04:43Z<p>Shigmiya64: </p>
<hr />
<div>== Overview ==<br />
'''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.<br />
<br />
Regeneration is based on percentages, not fixed amounts of [[hit points]] (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[Accolade Powers|accolades]], [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick.<br />
<br />
Player base health regeneration takes 4 minutes to go from 1 hit point to the maximum. However, since a player character inherently has the [[Fitness#Health|Health]] power at all times after training to level 2, in practice they will actually heal to full much faster.<br />
<br />
Many players confuse '''Regeneration''' with ''Recovery'', which refers to the speed players regain their [[endurance]]; or with [[Regeneration|the powerset]] for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve regeneration.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Rank<br />
! Regeneration Frequency<br />
! Time to heal from 1 HP to 100% HP <br />
|-<br />
| Players<br />
| 5% every 12 seconds<br />
| 4 minutes<br />
|-<br />
| Minion<br />
| 5% every 42 seconds<br />
| 14 minutes<br />
|-<br />
| Lieutenant<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Boss<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Elite Boss<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Arch Villain<br />
| 5% every 15 seconds<br />
| 5 minutes<br />
|-<br />
| Hero<br />
| 5% every 15 seconds<br />
| 5 minutes<br />
|-<br />
| Giant Monster<br />
| 5% every 10 seconds<br />
| 3 minutes, 20 seconds<br />
|}<br />
<br />
== See Also ==<br />
*[[Limits#Health Regeneration|Limits]] for the Regeneration caps.<br />
*[[Hit Points]]<br />
*[[Recovery]]<br />
*[[Endurance]]<br />
<br />
[[Category:Definition]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Health_Regeneration&diff=192682Health Regeneration2011-05-11T08:04:25Z<p>Shigmiya64: </p>
<hr />
<div>== Overview ==<br />
'''Regeneration''' is the rate at which [[Hit Points]] are replenished over time for players and [[critter]]s. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered regeneration has the opposite effect.<br />
<br />
Regeneration is based on percentages, not fixed amounts of [[hit points]] (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through [[Accolade Powers|accolades]], [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick.<br />
<br />
Player base health regeneration takes 4 minutes to go from 1 hit point to the maximum. However, since a player character inherently has the [[Fitness#Health|Health] power at all times after training to level 2, in practice they will actually heal to full much faster.<br />
<br />
Many players confuse '''Regeneration''' with ''Recovery'', which refers to the speed players regain their [[endurance]]; or with [[Regeneration|the powerset]] for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve regeneration.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Rank<br />
! Regeneration Frequency<br />
! Time to heal from 1 HP to 100% HP <br />
|-<br />
| Players<br />
| 5% every 12 seconds<br />
| 4 minutes<br />
|-<br />
| Minion<br />
| 5% every 42 seconds<br />
| 14 minutes<br />
|-<br />
| Lieutenant<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Boss<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Elite Boss<br />
| 5% every 23 seconds<br />
| 7 minutes, 40 seconds<br />
|-<br />
| Arch Villain<br />
| 5% every 15 seconds<br />
| 5 minutes<br />
|-<br />
| Hero<br />
| 5% every 15 seconds<br />
| 5 minutes<br />
|-<br />
| Giant Monster<br />
| 5% every 10 seconds<br />
| 3 minutes, 20 seconds<br />
|}<br />
<br />
== See Also ==<br />
*[[Limits#Health Regeneration|Limits]] for the Regeneration caps.<br />
*[[Hit Points]]<br />
*[[Recovery]]<br />
*[[Endurance]]<br />
<br />
[[Category:Definition]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Mangle&diff=192629Mangle2011-05-09T19:42:07Z<p>Shigmiya64: </p>
<hr />
<div>[[File:Mangle1.jpg|right|thumb|100px|Mangle]]<br />
== Overview ==<br />
<br />
'''Mangle''' belongs to the [[Rogue Isles Villains]]. He is a [[Mutant]] [[Origin]] [[Claws]]/[[Super Reflexes]] [[Stalker]]. He is well-behaved for a mostly melee Mayhem ally, an opinion only helped by his insane damage output - he has been seen to deal over 1700 points of damage with his [[Claws#Focus|Focus]] at level 27, and can wipe out spawns single-handedly. However, care must be taken to ensure he doesn't get stuck waiting for Focus or, worse, [[Claws#Shockwave|Shockwave]] to recharge so he can kill a parking meter. A simple blast will break him out of his melancholy and return him to full combat effectiveness.<br />
<br />
<br />
Villains can find him:<br />
<br />
* in jail during the [[Independence Port]] [[Mayhem Mission]]<br />
<br />
== Information ==<br />
<br />
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
<br />
== Alignment ==<br />
<br />
Mangle remains a Villain through all level ranges.<br />
<br />
== Quotes ==<br />
<br />
While in the Mayhem mission, he says the following:<br />
<br />
'''While in his cell:''' ''I won't be caged up again!''<br /><br />
'''Agroed:''' ''I'm gonna rip you limb from limb!''<br /><br />
'''Freed:''' ''Time to tear apart this place.''<br /><br />
'''If left behind:''' ''Which way outta this mess?''<br /><br />
'''If found:''' ''Finally!''<br /><br />
'''If captured:''' ''You won't hold me for long!''<br />
<br />
== See Also ==<br />
<br />
* Mangle's [[Rogue Isles Villains#Mangle|Rogue Isles Villains]] profile for a list of his powers<br />
<br />
[[Category:NPC Allies]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Frostfire&diff=192628Frostfire2011-05-09T19:36:49Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__<br />
__NOEDITSECTION__<br />
{{Infobox NPC<br />
| box_color = #FF0000<br />
| name = Frostfire<br />
| image = [[File:Frostfire.jpg|250 px]]<br />
| caption = Founder and leader of the Outcasts<br />
| sd = Leonard Calhoun<br />
| gender = Male<br />
| archetype = Unknown<br />
| affiliation= [[Outcasts]]<br />
| age = 46 years old<br />
| romantic = Unknown<br />
| family = Unknown<br />
| pp = Fire powers, mix of [[Fire Control]], [[Fire Blast]], [[Fire Manipulation]] and [[Fiery Melee]] powers<br />
| sp = Cold powers, mix of [[Ice Blast]] and [[Ice Manipulation]] powers<br />
| loc = <br />
<br />
}}<br />
<br />
== Overview ==<br />
<br />
'''Frostfire''' is an [[Elite Boss]] and the leader of the [[Outcasts]]. <br />
<br />
<br />
Heroes can fight him:<br />
<br />
* in the [[Flux#Take Out Frostfire|Take Out Frostfire mission]] from [[Flux]] in the [[The Hollows|Hollows]] as an Elite Boss and an Enemy.<br />
<br />
<br />
== Background ==<br />
<br />
'''Stats'''<br />
<br />
Height: 6’10”<br /><br />
Weight: 280 lbs.<br /><br />
Hair: Blue-black<br /><br />
Eyes: Black<br /><br />
Distinguishing Marks: Blue tinted skin, Tattoos encircling both biceps<br /><br />
<br />
<br />
Leonard Calhoun grew up in a middle-class neighborhood of [[Steel Canyon]] in the 1970s. Details of his home life are sketchy, but do not raise any red flags. [[Zigursky Penitentiary|The Zigg]] psychiatrist’s report mentions an early obsession with super-powered heroes, which may eventually have flipped to loathing.<br />
<br />
Calhoun claimed his powers manifested in his early teen years. He was able to generate extreme temperatures – both hot and cold – from his body. [[GIFT]] researchers believe he is able to generate temperatures of up to approximately 1500 °C and down to -75 °C.<br />
<br />
Calhoun was first arrested for a disastrously failed attempt at super-powered heroism. At age 17, he witnessed an attempted armed robbery at a convenience store. Although he had neither training nor experience, he intervened, freezing both the robber and store clerk in blocks of ice. He then attempted to melt the clerk free, but the stress caused his powers to “spasm” uncontrollably. His fire powers ignited the building, and the ensuing inferno destroyed the building. Although Calhoun escaped unharmed, several people were killed in the blaze, including the clerk and the robber.<br />
<br />
Calhoun surrendered himself to the authorities. Although the District Attorney’s Office offered a deal for 5 years of jail time acknowledging his pure motives, Calhoun refused, believing wrongly that the jury would find him innocent. He was stunned by his conviction. Still, the judge was extremely lenient in his instructions, and a relatively light sentence was handed down as Calhoun’s heart was judged to be in the right place. <br />
<br />
Was this the breaking point for Calhoun? The psychiatrist’s report implies that this is where he snapped, and he succumbed to a “if you’re going to treat me like a villain” mentality. While being transported to the [[Zigursky Penitentiary]], Calhoun broke free, seriously injuring the guards.<br />
[[File:FrostfireHideout1.jpg|thumb|250px|left|{{center|Frostfire's hideout}}]]<br />
<br />
Calhoun, now calling himself Frostfire, made a name for himself on the streets. His strong personality acted as a magnet for numerous low-powered kids already entering the gang lifestyle. Although the [[Outcasts|gang]] is very fractious, they defer to his leadership. Frostfire has carved out a strong base of operations in Steel Canyon, and is rising as a threat. <br />
<br />
Since his escape from the Zigursky Penitentiary, Frostfire is suspected to be directly involved in 10 Counts of Felony Assault, 2 Counts of Bookmaking, 4 Counts of Robbery, 3 Counts of Extortion, 3 Counts of Racketeering Violence, 8 Counts of Arson and 2 Counts of Murder.<br />
{{clr}}<br />
<br />
'''Sources'''<br />
<br />
All of the text used in this article comes from the City of Heroes Official Site [http://www.cityofheroes.com/game_info/know_your_adversary/outcasts.html]<br />
<br />
<br />
== Information ==<br />
<br />
Leonard Calhoun used to imagine life as a hero. His strong elemental powers seemed to be just what the job required. Leonard made himself a costume and took up the name Frostfire, but he soon found that saving people wasn´t nearly as appealing as picking their pockets. Frostfire descended into a life of crime and began to gather together other misguided [[Mutant|mutants]] such as himself. Thus, the [[Outcasts]] were born.<br />
<br />
== Alignment ==<br />
<br />
In the 1-9 level range Frostfire is a Villain and the leader of the Outcasts. After his arrest at the end of [[Flux|Flux's story arc]], he remains imprisoned during the 10-19 level range. In the 20-29 range, he is once again free and attempting to regain his lost respect. In the 30-39 level range, he becomes disillusioned with what he's become and seeks to redeem himself, becoming a Rogue. In the 40-50 range, he has finally overcome his dark past and becomes a Hero.<br />
<br />
== Quotes ==<br />
<br />
<br />
During the mission '''Take out Frostfire''':<br />
<br />
<br />
{{Cutscene|Text=[[File:CutsceneFrostfire1.jpg|300px|right|thumb|{{center|Frostfire and his guards}}]]<br />
'''Frostfire:'''<br />
:''I was once like you, Hero.''<br /><br />
:''I too thought the world was simple.''<br /><br />
<br />
<br />
'''Lead Brick:'''<br />
:''Yeah... simple!''<br /><br />
<br />
<br />
'''Frostfire:''' <br />
:''Shut up, you moron.''<br /><br />
:''My point being, I learned the hard way that life isn't that simple.''}}<br />
<br />
<br />
And then during the fight:<br />
<br />
'''Before combat:''' ''Check all the entrances! I want those heroes roasted!''<br /><br />
'''Combat start:''' ''How could anyone find me here?''<br />
<br />'''Hero Defeated:''' ''Iced ya!''<br />
<br />
== See Also ==<br />
<br />
* Frostfire's [[Outcasts#Frostfire|Outcasts]] profile for a list of his powers<br />
* [http://www.cityofheroes.com/game_info/know_your_adversary/outcasts.html Frostfire's Paragon Police File]<br />
<br />
[[Category:Elite Boss]]<br />
[[Category:Rogues]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Overdrive&diff=192627Overdrive2011-05-09T19:29:12Z<p>Shigmiya64: </p>
<hr />
<div>{{wip|date=0000-00-00}}<br />
[[File:Overdrive1.jpg|100px|thumb| |<div style="text-align: center;border:none">Overdrive</div>]]<br />
== Overview ==<br />
Overdrive is a high-energy physics engineer who developed a combat suit to battle villains who threaten the safety of the free world.<br />
<br />
Initially she was part of the [[Paragon Heroes]] faction, but now she may also be found under [[Rogues Gallery]] faction.<br />
<br />
<br />
Villains face her in the following missions:<br />
* [[Fortunata Hamilton#Beat the tar out of Overdrive|Beat the tar out of Overdrive]] from [[Fortunata Hamilton]] (Levels 25-29)<br />
* Unknown [[Mayhem Mission]] (Levels Unknown)<br />
<br />
<br />
Heroes find her in the following missions:<br />
* In the Alignment Mission, [[Mission:Tip - Radio Distress Call|Radio Distress Call]], as a Boss and an Ally (Levels 20-30)<br />
* In the Alignment Mission, [[Mission:Tip - Out of the Corner of Your Eye|Out of the Corner of Your Eye]], as a Boss and an Ally (Levels 45-50)<br />
<br />
{{clr}}<br />
<br />
== Alignment ==<br />
Overdrive is a Hero in all her appearances throughout the game.<br />
<br />
== Quotes ==<br />
{{NPC Text|title=Overdrive dialogue|text=<br />
'''Combat start:'''<br /><br />
''"I am just gettin' revved up!"''<br /><br />
''"Time to take things into... OVERDRIVE!"''}}<br />
<br />
{{NPC Text|title=Overdrive's Radio Distress Call Dialogue|text=<br />
'''Before combat:''' <br />
:'''Council Soldier:''' ''Maybe you should just stay down. It'll be faster that way. ''<br />
:'''Overdrive:''' ''I am not doing for the count just yet...! ''<br />
<br />
'''Combat start:''' <br />
:'''Council Soldier:''' ''Ugh, {{Character}}, deal with him!''<br />
:'''Overdrive:''' ''You're a sight for sore eyes, {{Character}}!''<br />
<br />
'''Once free:''' ''Thanks for the help. I wasn't sure I was going to make it through that one.''<br /><br />
:::''I'll follow you - we need to stop this right away!''<br />
}}<br />
<br />
== See Also ==<br />
Overdrive's [[Paragon Heroes#Overdrive|Paragon Heroes]] profile for a list of her powers<br />
<br />
[[Category:Special Boss]]<br />
[[Category:Scientists]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Miss_Thystle&diff=192626Miss Thystle2011-05-09T19:28:02Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
== Overview ==<br />
'''Miss Thystle''' belongs to the [[Rogue Isles Villains]] and the [[Rogues Gallery]].<br />
<br />
<br />
Heroes may face her:<br />
* Robbing the bank of the [[Independence Port]] [[Safeguard Mission]], as a Boss and an Enemy (Levels 25-30)<br />
* Breaking out of the jail in the Independence Port Safeguard Mission, as a Boss and an Enemy (Levels 25-30)<br />
* In the Alignment Mission, [[Mission:Tip - Miss Thystle's Plea|Miss Thystle's Plea]] as a Boss and an Ally (Levels 45-50)<br />
<br />
<br />
Villains may find her:<br />
* In the [[Architect Entertainment Buildings]] of the [[Rogue Isles]] as an NPC<br />
<br />
== Information ==<br />
<br />
This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
<br />
== Alignment ==<br />
In the 20-29 level range, Miss Thystle is a Villain, caring only for herself. In the 30-39 level range, she suffers a crisis of conscience and by the 40-50 range fully embraces the ideals of a Hero.<br />
<br />
== Quotes ==<br />
<br />
During the Independence Port Safeguard mission: <br />
<br />
'''Robbing the bank:''' ''I've been looking forward to this all week!''<br />
<br />
'''Combat start:''' ''You better get out of my way, or you're gonna get hurt!''<br />
<br />
== See Also ==<br />
<br />
* Miss Thystle's [[Rogue Isles Villains#Miss Thystle|Rogue Isles Villains]] profile for a list of her powers<br />
<br />
[[Category:Special Boss]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=List_of_Player_Suggested_Features&diff=192597List of Player Suggested Features2011-05-08T02:04:37Z<p>Shigmiya64: </p>
<hr />
<div>{{PlayerGuide}}<br />
{{TOCright}}<br />
== Overview ==<br />
Many things are suggested on the official forums, especially in the [http://boards.cityofheroes.com/postlist.php?Cat=0&Board=Ideas Suggestions and Ideas] forum. Every so often, someone asks if the suggestions ever get implemented, or if the suggestion threads garner any notice by the developers. The answer is: yes! The following is a list of things which have made it into the game that began as a player suggestion.<br />
<br />
== Implemented Suggestions ==<br />
=== Archetypes ===<br />
* Increased [[Blaster]] [[HP]]<br />
* Increased Blaster damage cap<br />
* Removed Ice from [[Brute]]s<br />
<br />
=== Animations ===<br />
* Revisiting animations for [[Martial Arts]], [[Katana]], and [[Claws]]<br />
* Modifying [[Sonic Resonance]] graphics to reduce headaches caused by the animations.<br />
<br />
=== Badges ===<br />
* Badges in general<br />
* "Epic" level badges<br />
* The name for the [[Trailblazer Badge]]<br />
* [[Kill Skuls Badge]]<br />
* [[Surging Badge]]<br />
* Supergroup badges<br />
* Badges unlocking contacts<br />
* [[Geas of the Kind Ones]]<br />
* Gender-specific badges ([[Man in Black Badge|Man/Woman in Black]])<br />
<br />
=== Costumes ===<br />
* Biker-style leather jackets<br />
* Fishnet Stockings<br />
* [[Veteran Reward Costumes#Trench Coats|Trench coats]]<br />
* Bare legs for male characters<br />
* Badges unlocking costume pieces<br />
* Maple leaf chest symbol<br />
* Pirate costume pieces<br />
* Additional skirts<br />
* Ninja costume items<br />
* Spikes and chains costume pieces<br />
* Lab Coats<br />
* Multiple costume slots<br />
* Tennis shoes<br />
* Custom weapons<br />
<br />
=== Environment ===<br />
* Improvements to [[Paragon Dance Party]] (see: [[Pocket D]])<br />
* Triggered [[Giant Monster]] spawning<br />
* Portals to the [[Rikti Crash Site]] and throughout the [[Shadow Shard]]<br />
* Enemies fighting enemies<br />
* [[Banished Pantheon]] in [[Bloody Bay]] and [[Sharkhead Isle]]<br />
* Extra [[Malta Group]] and [[Carnival of Shadows]] spawn in [[Peregrine Island]]<br />
* Moving PvP Zone Liaisons outside of the zone<br />
* Hospital in [[Croatoa]]<br />
* Inspiration vendors in [[Pocket D]]<br />
* Ship to [[Striga]] from [[Independence Port]]<br />
* Lighting the flag on City Hall in [[Atlas Park]]<br />
* Store markers on the map<br />
* [[Back Alley Brawler]] in [[Kings Row]]<br />
* [[Coyote]] in [[Outbreak]]<br />
* Tutorial made optional<br />
* Police drones in Portal Corporation<br />
<br />
=== Game Mechanics ===<br />
* [[Enhancement Diversification]]<br />
* Travel power suppression<br />
* Inability to click mission objectives while phased or invisible<br />
** Inability to click mission objectives while invisible being a bad idea<br />
* Global chat<br />
* Coalition chat<br />
* Increased experience bonus based on team size<br />
* Increased mission completion bonus based on difficulty<br />
* [[Difficulty]]<br />
* Removal of [[Power 10]] enhancement schemes<br />
* No [[debt]] until level 10<br />
* Half debt in missions<br />
* Changed to the way [[Hamidon Enhancements]] were awarded, so that everyone gets one<br />
* Teleport and resurrection propmts<br />
* [[Respecification]]s<br />
* Free respecs<br />
* Exemplar<br />
* Team search flags<br />
* Pets following up and down elevators<br />
* Auto exemplar for [[Task Force]]s<br />
* Pet window<br />
* Increased [[Influence]] trade cap<br />
* Option to see your own name over your head<br />
* /hide command<br />
* Fading sound effects<br />
* Auto logout<br />
** Auto logout disabled on TFs or inside missions<br />
* Various changes to the [[Attack Mechanics|hit claculation]]<br />
* [[Archvillain]]s downgrading to [[Elite Boss]]es<br />
* [[Flashback]]<br />
<br />
=== Missions ===<br />
* Fire missions<br />
* [[Rogue Isle Protector|Newspaper]] / [[Police Radio]] missions<br />
* A second contact chain in Mercy Island<br />
* Mission auto-completion on teams<br />
* Story arcs contained entirely in one zone<br />
* The [[Calvin Scott Task Force]] as something temporary to move the story forward<br />
* Contacts giving out their number sooner<br />
* Heroes and Villains teaming up for the [[Pocket D]] event missions<br />
* Addition of various [[Elite Boss]]es in some TFs<br />
* Combat allies in missions<br />
* Additional protection objective missions<br />
* Traps (eg: [[Ernesto Hess Task Force]])<br />
* Prisons<br />
* Outdoor maps<br />
<br />
=== Powers ===<br />
* Inherent powers for all [[Archetype]]s<br />
* Removing the self immobilize from [[Invulnerability#Unyielding|Unyielding Stance]] and [[Stone Armor#Rooted|Rooted]]<br />
* Many [[Kheldian]] powers were changed or tweaked<br />
* Origin temporary powers<br />
* Fold Space changed to [[Gravity Control#Singularity|Singularity]]<br />
* [[Super Reflexes#Elude|Elude]] improvements<br />
* Stackable [[Dark Armor]]s and [[Ice Armor]]s<br />
* Changed [[Domination]] to a Jekyl-Hyde style power<br />
* Changed [[Scourge]] from double damage at 20%, to increasing chance for double damage from 50%<br />
* Removed -ToHit from [[Flight#Fly|Fly]]<br />
* Added a short hover to [[Teleportation#Teleport|Teleport]]<br />
* Ability to attack while using [[Illusion Control#Superior Invisibility|Superior Invisibility]]<br />
* Shortening [[Dark Miasma#Twilight Grasp|Twilight Grasp's]] animation<br />
* Resistance debuff added to [[Dark Miasma#Tar Patch|Tar Patch]]<br />
* Most knockback powers in melee sets changed to knockdown<br />
* [[Electrical Blast#Voltaic Sentinel|Voltaic Sentinel]] given mobility<br />
* [[Blaster]] inherent name changed to [[Defiance]]<br />
* Damage debuff added to [[Ice Armor#Chilling Embrace|Chilling Embrace]]<br />
* Removing defense enhancements from [[Ice Armor#Wet Ice|Wet Ice]]<br />
* [[Gauntlet]]<br />
* [[Fury]]<br />
* Changed the [[Super Strength#Rage|Rage]] crash from a [[Disorient]] to -100% [[Endurance]]<br />
** Changed the Rage crash from -100% Endurance to 10s of being unable to attack<br />
*** Changed the Rage crash from 10s of being unable to attack to 20s of dealing no damage.<br />
* Resurrect effect in Barrier [[Destiny Slot Abilities|Destiny]].<br />
<br />
=== Power Sets ===<br />
* [[Archery]]<br />
* [[Sonic Attack]]<br />
* [[Electric Melee]]<br />
* [[Electric Armor]]<br />
* Changing the name of Sonic Buff to [[Sonic Resonance]]<br />
* [[Plant Control]]<br />
* [[Thugs]]<br />
* [[Leadership]]<br />
* [[Electric Mastery]]<br />
* Buffs to [[Ice Armor]]<br />
<br />
=== PvP ===<br />
* Frostling and Rascal [[Gladiator]]s<br />
* [[Confuse]] protection and +[[Perception]] near bases in PvP zones<br />
* [[Bloody Bay]] changed from Free-For-All to Hero vs. Villain<br />
* Arena invites teleporting to a nearby [[Arena]]<br />
* Mez suppression to prevent chain-mezzing<br />
<br />
=== Supergroups ===<br />
* Extra titles<br />
* Adjustable permissions<br />
* SG Colors<br />
* Supergroup descriptions<br />
* Enhancement storage<br />
<br />
=== Other ===<br />
* Combined pricing for CoH+CoV<br />
* Many emotes<br />
* Crafting temporary powers<br />
* Story arcs and website articles expanding the story background<br />
* Need to type a character's name during deletion<br />
* Damage resistance inpirations<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=114710 Suggested by Players - Implemented by Devs - List]<br />
<br />
[[Category:Player Guides]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Hit_Points&diff=186894Hit Points2011-01-23T16:25:15Z<p>Shigmiya64: Changed formatting on Level Mods table to improve readability.</p>
<hr />
<div>__NOTOC__<br />
== Overview ==<br />
Each [[Archetype]] has a base number of Hit Points that can be increased through [[Accolade Powers]], [[Invention Origin Enhancement Set Bonuses|Invention Set Bonuses]], and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.<br />
<br />
The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:<br />
{{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3<br />
|Blaster=1204.8 {{!!}} 1606.4<br />
|Controller=1017.4 {{!!}} 1606.4<br />
|Defender=1017.4 {{!!}} 1606.4<br />
|Scrapper=1338.6 {{!!}} 2409.5<br />
|Tanker=1874.1 {{!!}} 3534<br />
|Peacebringer=1070.9 {{!!}} 2409.5<br />
|Warshade=1070.9 {{!!}} 2409.5<br />
|Corruptor=1070.9 {{!!}} 1606.4<br />
|Dominator=1017.4 {{!!}} 1606.4<br />
|Mastermind=803.2 {{!!}} 1606.4<br />
|Brute=1499.3 {{!!}} 3212.7<br />
|Stalker=1204.8 {{!!}} 1606.4<br />
|Arachnos Soldier=1070.9 {{!!}} 2409.5<br />
|Arachnos Widow=1070.9 {{!!}} 2409.5}}<br />
<br />
== How to Calculate ==<br />
<br />
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:<br />
<br />
{| class="wikitable" style="float: left;"<br />
|-<br />
!Level<br />
!Level Mod<br />
!Level HP<br />
|-<br />
|1<br />
|0.2<br />
|100.0000<br />
|-<br />
|2<br />
|0.21<br />
|110.5000<br />
|-<br />
|3<br />
|0.23<br />
|121.7997<br />
|-<br />
|4<br />
|0.25<br />
|133.9275<br />
|-<br />
|5<br />
|0.27<br />
|146.9091<br />
|-<br />
|6<br />
|0.3<br />
|160.7676<br />
|-<br />
|7<br />
|0.35<br />
|175.5225<br />
|-<br />
|8<br />
|0.4<br />
|191.1898<br />
|-<br />
|9<br />
|0.45<br />
|207.7812<br />
|-<br />
|10<br />
|0.5<br />
|225.3041<br />
|}<br />
{| class="wikitable" style="float: left;"<br />
|-<br />
!Level<br />
!Level Mod<br />
!Level HP<br />
|-<br />
|11<br />
|0.55<br />
|243.7607<br />
|-<br />
|12<br />
|0.6<br />
|263.1478<br />
|-<br />
|13<br />
|0.65<br />
|283.4566<br />
|-<br />
|14<br />
|0.7<br />
|304.6722<br />
|-<br />
|15<br />
|0.75<br />
|326.7734<br />
|-<br />
|16<br />
|0.8<br />
|349.7323<br />
|-<br />
|17<br />
|0.85<br />
|373.5140<br />
|-<br />
|18<br />
|0.9<br />
|398.0770<br />
|-<br />
|19<br />
|0.95<br />
|423.3724<br />
|-<br />
|20<br />
|1<br />
|449.3441<br />
|}<br />
{| class="wikitable" style="float: left;"<br />
|-<br />
!Level<br />
!Level Mod<br />
!Level HP<br />
|-<br />
|21<br />
|1<br />
|475.9290<br />
|-<br />
|22<br />
|1<br />
|503.0570<br />
|-<br />
|23<br />
|1<br />
|530.6509<br />
|-<br />
|24<br />
|1<br />
|558.6270<br />
|-<br />
|25<br />
|1<br />
|586.8953<br />
|-<br />
|26<br />
|1<br />
|615.3598<br />
|-<br />
|27<br />
|1<br />
|643.9188<br />
|-<br />
|28<br />
|1<br />
|672.4658<br />
|-<br />
|29<br />
|1<br />
|700.8901<br />
|-<br />
|30<br />
|1<br />
|729.0768<br />
|}<br />
{| class="wikitable" style="float: left;"<br />
|-<br />
!Level<br />
!Level Mod<br />
!Level HP<br />
|-<br />
|31<br />
|1<br />
|756.9086<br />
|-<br />
|32<br />
|1<br />
|784.2654<br />
|-<br />
|33<br />
|1<br />
|811.0261<br />
|-<br />
|34<br />
|1<br />
|837.0691<br />
|-<br />
|35<br />
|1<br />
|862.2729<br />
|-<br />
|36<br />
|1<br />
|886.5175<br />
|-<br />
|37<br />
|1<br />
|909.6852<br />
|-<br />
|38<br />
|1<br />
|931.6613<br />
|-<br />
|39<br />
|1<br />
|952.3353<br />
|-<br />
|40<br />
|1<br />
|971.6017<br />
|}<br />
{| class="wikitable" style="float: left;"<br />
|-<br />
!Level<br />
!Level Mod<br />
!Level HP<br />
|-<br />
|41<br />
|1<br />
|989.3612<br />
|-<br />
|42<br />
|1<br />
|1005.5210<br />
|-<br />
|43<br />
|1<br />
|1019.9950<br />
|-<br />
|44<br />
|1<br />
|1032.7080<br />
|-<br />
|45<br />
|1<br />
|1043.5910<br />
|-<br />
|46<br />
|1<br />
|1052.5850<br />
|-<br />
|47<br />
|1<br />
|1059.6440<br />
|-<br />
|48<br />
|1<br />
|1064.7290<br />
|-<br />
|49<br />
|1<br />
|1067.8130<br />
|-<br />
|50<br />
|1<br />
|1070.8970<br />
|}<br />
{{clr}}<br />
<br />
Next, locate the Archetype Modifier in the following table:<br />
<br />
{{ATTable|Heading=! Archetype !! Base HP !! Max HP Cap|Cols=3<br />
|Blaster=1.125 {{!!}} 1<br />
|Controller=0.95 {{!!}} 1<br />
|Defender=0.95 {{!!}} 1<br />
|Scrapper=1.25 {{!!}} 1.5<br />
|Tanker=1.75 {{!!}} 2.2<br />
|Peacebringer=1 {{!!}} 1.5<br />
|Warshade=1 {{!!}} 1.5<br />
|Corruptor=1 {{!!}} 1<br />
|Dominator=0.95 {{!!}} 1<br />
|Mastermind=0.75 {{!!}} 1<br />
|Brute=1.4 {{!!}} 2<br />
|Stalker=1.125 {{!!}} 1<br />
|Arachnos Soldier=1 {{!!}} 1.5<br />
|Arachnos Widow=1 {{!!}} 1.5}}<br />
<br />
=== Base HP ===<br />
<br />
'''( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP'''<br />
<br />
Example: The Base HP for a Level 16 Mastermind is: '''(((0.75-1)*0.8)+1)*349.7323'''.<br />
<br />
:Solving from left to right:<br />
* First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.<br />
* Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.<br />
* Third, you would solve -0.2+1, leaving you with 0.8*349.7323.<br />
* Finally, you would solve 0.8*349.7323.<br />
<br />
:The answer is '''279.78584''', capped to one decimal.<br />
<br />
:Note that at level 20 and beyond, Base HP simplifies further to:<br />
* '''Base HP Archetype Modifier * Level HP'''<br />
<br />
=== Maximum HP Cap ===<br />
<br />
'''( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP'''<br />
<br />
Example: The Maximum HP Cap for a Level 10 Tanker is: '''(((2.2-1)*0.5)+1)*1.5*225.3041'''.<br />
<br />
:Solving from left to right:<br />
* First you would solve 2.2-1, leaving you with ((1.2*0.5)+1)*1.5*225.3041.<br />
* Second you would solve 1.2*.5, leaving you with (0.6+1)*1.5*225.3041.<br />
* Third, you would solve 1+.6, leaving you with 1.6*1.5*225.3041.<br />
* Fourth, you would solve 1.6*1.5, leaving you with 2.4*225.3041.<br />
* Finally, you would solve 2.4*225.3041.<br />
<br />
:The answer is '''540.72984''', capped to one decimal.<br />
<br />
:Note that at level 20 and beyond, the equation simplifies further to:<br />
* '''Max HP Cap Archetype Modifier * 1.5 * Level HP'''<br />
<br />
== See Also ==<br />
For enemy hit points, see the individual enemy ranks:<br />
<br />
{{EnemyRank}}<br />
<br />
== External Links ==<br />
<br />
[http://boards.cityofheroes.com/showthread.php?p=264636 Power Data Standardization v2.0 (Issue 7)] by [[User:iakona|iakona]].<br />
<br />
[[Category:Gameplay]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Umbral_Blast&diff=186238Umbral Blast2011-01-17T03:54:03Z<p>Shigmiya64: Old info was old.</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Umbral Blast''' is the [[Warshade]] primary power set. <br />
<br />
Masters of the void, Warshades can manipulate dark energy, gravity and matter to blast and dominate their foes. The gravimetric nature of most Umbral Blast powers often slows the targets attack and movement speed.<br />
<br />
== Power Tables ==<br />
<br />
=== Warshade ===<br />
<br />
The Umbral Blast powerset is the primary powerset for [[Warshade]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png|Power=Shadow Bolt|Level=1|Effect=Ranged, Minor Damage (Negative), Foe: -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_EbonEye.png|Power=Ebon Eye|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe: -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_GravimetricSnare.png|Power=Gravimetric Snare|Level=2|Effect=Ranged, Moderate Damage over Time (Negative/Smash), Foe: Immobilize, -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_DarkNova.png|Power=Dark Nova|Level=6|Effect=Toggle: Shapeshift, Special|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png|Power=Shadow Blast|Level=6|Effect=Ranged, Moderate Damage (Negative), Foe: Knockback, -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_StarlessStep.png|Power=Starless Step|Level=8|Effect=Ranged, Teleport Foe|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_SunlessMire.png|Power=Sunless Mire|Level=12|Effect=Point Blank Area of Effect, Moderate Damage (Negative), Foe: -Recharge, -Speed; Self: +Damage, +To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png|Power=Dark Detonation|Level=12|Effect=Ranged (Targeted Area of Effect), Moderate Damage (Negative), Foe: Knockback, -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_GravityWell.png|Power=Gravity Well|Level=18|Effect=Melee, Superior Damage (Negative), Foe: Hold, -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_EssenceDrain.png|Power=Essence Drain|Level=18|Effect=Melee, Moderate Damage (Negative), Foe: -Recharge, -Speed; Self +Health|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png|Power=Gravitic Emanation|Level=26|Effect=Ranged (Cone), Minor Damage (Negative), Foe: Disorient, Knockback, -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_UnchainEssence.png|Power=Unchain Essence|Level=26|Effect=Ranged (Targeted Area of Effect Special), Superior Damage (Negative), Foe: Disorient, Knockback, -Recharge, -Speed|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_DarkExtraction.png|Power=Dark Extraction|Level=32|Effect=Summon Essence: Ranged Moderate Damage (Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=UmbralBlast_Quasar.png|Power=Quasar|Level=32|Effect=Point Blank Area of Effect, Extreme Damage (Negative), Foe: -Recharge, -Speed, Knockback, Self: -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Umbral Blast powerset.<br />
<br />
=== [[File:UmbralBlast_DarkMatterDetonation.png]] Dark Detonation ===<br />
<br />
You hurl a blast of Dark Matter that violently explodes on impact, Damaging all foes near the target. All affected targets attack and movement speed are both slowed. Some foes may be knocked down. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 12 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe: Knockback, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_DarkExtraction.png]] Dark Extraction ===<br />
<br />
Defeated foes are ripe for the picking. A Warshade can extract the essence from a defeated villain and infuse it with Nictus energy. The extracted energy is an echo of the target’s life force, and although it is not sentient, the infused Nictus energy does give it a rudimentary spark of life. Eventually, the extracted entity will fade away into nothingness.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 32 (Warshade)}}<br />
{{PowerBlock_Effects|Summon Essence}}<br />
{{PowerBlock_Other|Header=Powers|Text=[[File:UmbralBlast_ShadowBolt.png|18px]] Shadow Bolt (Ranged), Minor Damage (Negative), Foe -Recharge, -Speed}}<br />
{{PowerBlock_Blank|[[File:UmbralBlast_ShadowBlast.png|18px]] Shadow Blast (Ranged), Moderate Damage (Negative), Foe Knockback, -Recharge, -Speed}}<br />
{{PowerBlock_Blank|[[File:UmbralBlast_GraviticEmanation.png|18px]] Gravitic Emanation (Ranged, Cone), Moderate Damage (Negative), Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Pet Damage}}}}<br />
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_DarkNova.png]] Dark Nova ===<br />
<br />
Kheldians are master of energy and matter. A Warshade can transform into a flying energy beast known as a Dark Nova. When you choose this power, you will have access to four very powerful ranged attacks that can only be used while in this form. You will not be able to use any other powers while in Dark nova form. Dark Nova can fly, has increased Accuracy, and improved Endurance Recovery but has no defense. <br />
<br />
''The 4 powers in Nova form must each be enhanced separately from the form itself. They appear under the Pool Powers section, under Inherent.''<br />
<br />
[[File:Kheldian DarkNova.jpg|104px|right]]<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Instant}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 6 (Warshade)}}<br />
{{PowerBlock_Effects|Toggle: Shapeshift, Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Flight}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set Flight}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<blockquote><br />
==== [[File:UmbralBlast_ShadowBlast.png|24px]] Dark Nova Blast ====<br />
<br />
A much more powerful, yet slower version of Dark Nova Bolt. Dark Nova Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave a targets' attack and movement speed slowed. This power is only available while in Dark Nova Form.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 6 (Warshade) with [[File:UmbralBlast_DarkNova.png|18px]] Dark Nova}}<br />
{{PowerBlock_Effects|Ranged, Foe Knockback, -Recharge, -SPD}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
==== [[File:UmbralBlast_ShadowBolt.png|24px]] Dark Nova Bolt ====<br />
<br />
A very quick, but low damage attack that lowers your target's attack and movement speed. This power is only available while in Dark Nova Form.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage (Negative)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 6 (Warshade) with [[File:UmbralBlast_DarkNova.png|18px]] Dark Nova}}<br />
{{PowerBlock_Effects|Ranged, Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
==== [[File:UmbralBlast_GraviticEmanation.png|24px]] Dark Nova Emanation ====<br />
<br />
Sends bolts of Nictus dark energy to multiple targets at once within a cone area in front of the caster. Deals moderate negative energy damage to each affected foe and reduces their attack rate and movement speed. This power is only available in Dark Nova Form.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 6 (Warshade) with [[File:UmbralBlast_DarkNova.png|18px]] Dark Nova}}<br />
{{PowerBlock_Effects|Ranged (Cone), Foe -Recharge, -Speed, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
==== [[File:UmbralBlast_DarkMatterDetonation.png|24px]] Dark Nova Detonation ====<br />
<br />
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' attack and movement speed are slowed. Some foes may be knocked down. This power is only available in Dark Nova Form.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 6 (Warshade) with [[File:UmbralBlast_DarkNova.png|18px]] Dark Nova}}<br />
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe Knockback, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
</blockquote><br />
<br />
=== [[File:UmbralBlast_EbonEye.png]] Ebon Eye ===<br />
<br />
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage and slow your target's attack and movement speed. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 1 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe: -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_EssenceDrain.png]] Essence Drain ===<br />
<br />
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack and movement speed reduced.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 18 (Warshade)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe: -Recharge, -Speed}}<br />
{{PowerBlock_Blank|Self: +Health}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_GravimetricSnare.png]] Gravimetric Snare ===<br />
<br />
You can hurl Gravimetric fibers to snare your foe. Gravimetric Snare can Immobilize a single target and crush him. The Targets attack rate and movement speed is also slowed, even if he resists the immobilization effect. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Damage over Time; Negative/Smash)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 2 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe: Immobilize, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_GraviticEmanation.png]] Gravitic Emanation ===<br />
<br />
Gravitic Emanation sends bolts of Nictus dark energy to multiple targets at once within a cone area in front of the caster. Gravitic Emanation deals only minor negative energy damage to each affected but knocks them back, leaves them disoriented and reduces their attack and movement speed. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 26 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe: Disorient, Knockback, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_GravityWell.png]] Gravity Well ===<br />
<br />
Mastery over the forces of the gravity and dark matter allows you to capture a single foe and crush him in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target’s attack rate and movement speed is also slowed, even if he resists the Hold effect. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Damage over Time, Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 18 (Warshade)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe: Hold, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_Quasar.png]] Quasar ===<br />
<br />
You can explode in a tremendous blast of negative energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes, although the damage does vary. Affected foes will be knocked down and their attack and movement speed will be slowed. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme Damage (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 32 (Warshade)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe: -Recharge, -Speed, Knockback}}<br />
{{PowerBlock_Blank|Self: - Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_ShadowBlast.png]] Shadow Blast ===<br />
<br />
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused Negative Nictus energy at a foe. This attack can knock down foes and will leave the targets attack and movement speed slowed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 6 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe: Knockback, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_ShadowBolt.png]] Shadow Bolt ===<br />
<br />
A very quick, but low damage attack. Lowers your target's attack and movement speed. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage (Negative)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 1 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe: -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_StarlessStep.png]] Starless Step ===<br />
<br />
You can Teleport a single foe though a dark matter wormhole directly next to yourself. A successful hit must be made in order to Teleport the target, and some powerful foes cannot be Teleported. This power can be interrupted. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 8 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged, Teleport Foe}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Teleport}}}}<br />
{{PowerBlock Blank|{{Set Universal Travel}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_SunlessMire.png]] Sunless Mire ===<br />
<br />
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 12 (Warshade)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe: -Recharge, -Speed}}<br />
{{PowerBlock_Blank|Self: +Damage, +To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:UmbralBlast_UnchainEssence.png]] Unchain Essence ===<br />
<br />
The Warshade can release the energy of a defeated foe and cause a massive Negative Energy explosion that can devastate any remaining foes. This power can only be activated by targeting a defeated foe. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior Damage (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 26 (Warshade)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect Special)}}<br />
{{PowerBlock_Blank|Foe: Disorient, Knockback, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
<br />
{{Historical|type=section|reason=change}}<br />
<br />
* This set was added to the game in [[Issue 3]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Warshade|Type=Offensive}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Kheldian Lore]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Praetoria&diff=184937Praetoria2010-12-24T07:28:25Z<p>Shigmiya64: </p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
'''Praetoria''', also known as '''Praetorian Earth''', is a utopian alternate Earth, under the rule of [[Tyrant|Emperor Cole]], who is known to the heroes of ''[[Primal Earth]]'' as [[Tyrant]]. Praetoria is the major focus of the [[Going Rogue]] expansion, providing an alternate leveling path for newly created characters. Its super-powered inhabitants are also the primary antagonists in content for high-level players using the [[Incarnate System]], which also requires the Going Rogue expansion.<br />
<br />
Praetoria is, in fact, a "mirror universe", where, unlike on our Earth, the most famous superbeings are twisted and evil, having given in to their darker sides, or at least to expediency over morality. While the official backgrounds provided in [[Going Rogue]] may largely be dismissed as propaganda, they do suggest that the previous "evil counterpart" stance is softening and that more of the Praetorian supers occupy a gray zone. The Praetorian [[Archvillain]]s are not as strong as their Paragon City counterparts, but they still prove a challenge to all but the most powerful of heroes.<br />
<br />
'''Praetoria''' refers to both the whole '''Praetorian Earth''' and also '''Praetoria City''', [[Tyrant|Emperor Cole]] and [[Praetorian (Alignment)|Praetorian characters']] home base.<br />
<br />
==In-Game References==<br />
The [[Portal Corporation]] refers to this dimension as ''Upsilon Beta 9-6'', with the name ''Praetorian Earth'' assigned by Portal Corp techicians. This dimension was first discovered by [[Tina Macintyre]] due to invading forces by [[Anti-Matter]]. Several missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]] take place there, and it is also the locale for the upcoming City of Heroes expansion: [[Going Rogue]]. The early press releases for the expansion were the first to refer to it as ''Praetoria''.<br />
<br />
==Background of Praetoria==<br />
[[File:Praetoria.jpg|thumb|300px|{{center|Praetoria as seen in the CoH: Going Rogue trailer}}]]<br />
[[File:Praetoria ingamemap.jpg|thumb|300px|{{center|Map of the city of Praetoria}}]]<br />
Praetoria, humankind's last and best chance for survival, shines like a beacon of hope across an embattled world. [[Emperor Cole]] established this stronghold to protect the lives of his people and to provide a safeguard in which to plan the defeat of humanity's greatest enemy. Though much was lost in the [[Hamidon Wars]], both in lives and land, Emperor Cole built the capital of Praetoria into a safe haven where the citizens of the Empire can live in peace and prosperity. While the rest of the Empire struggles to meet its obligations to the Emperor for the safety he provides, the citizens of the capital city enjoy abundance, security, and opportunity so that their dreams, and the dreams of their Empire, can be realized.<br />
<br />
Praetoria had its genesis in the ascension of Marcus Cole as the world's prime guardian. No one will ever forget how very close the human race came to annihilation in those dark years before Emperor Cole's rise to glory, or how the very earth itself turned against humanity at the command of the renegade scientist, [[Doctor Hamidon]]. The misguided leaders of the world sought to beat back the [[Devouring Earth]] with nuclear fire to no avail. Only through Emperor Cole's intervention was the world saved. In gratitude for his efforts, the people of the world chose him as their sole guardian, forever turning their backs on the archaic notions of nation-states or ethnic identities. From then on, they were citizens of the Empire--they were Praetorians.<br />
<br />
Praetoria stands at the location of Hamidon's first great defeat at the hands of Marcus Cole, the man who proved to the world that the Devouring Earth could be beaten. Cole dedicated himself to the Earth's protection in this place, and it was here that Cole drew his line in the sand against the Devouring Earth. He established the city of Praetoria as a stronghold for those who suffered at the hands (and claws, fangs, and tentacles) of the Devouring Earth.<br />
<br />
The world's super-powered heroes united behind Cole and became his trusted lieutenants, his [[Praetorians|Praetors]]. These Praetors serve him and the people of Praetoria to this day. A flood of refugees flocked to Praetoria during the war to shelter under Cole's aegis for protection. In the stress of the burgeoning and downtrodden influx of population, the city swelled beyond the capacity of its limited infrastructure to support. Hemmed in on all sides by the enemy, Cole had one choice within this stronghold: Expand it or allow it to die. His decision to fight heralded the start of the Hamidon Wars, the wars to reclaim that which was lost in the land, mind, and spirit of humankind. With each victory, Marcus Cole's power and the dream for a safe and prosperous Praetoria expanded.<br />
<br />
In the aftermath of the Hamidon Wars, it is hard to believe that humanity had devolved so far that simple electric power was a rare commodity. With the energy afforded by the invention of [[Anti-Matter|Praetor Keyes']] powerful anti-matter reactor, the newly crowned Emperor Cole laid the foundation for the Imperial capital city of Praetoria, from which he would govern the efforts to reclaim all that humanity had lost. With so much devastation left in Hamidon's wake, Emperor Cole has invited the people to live safe and free in his utopian capital. From this shining paradise, he sends forays to reclaim the world, and he plans the return of humanity's primacy over the Earth. <br />
<br />
There is no want or need in Praetoria. Basic necessities of life are provided for -- water, food, shelter. There is no manual labor. All of those tasks are performed by the [[Praetorian Clockwork]] which work and exist among the populace. There is neither crime nor discontent due to the [[Seers]] and [[Praetorian Guard]] on every corner. Due to the increased amount of leisure time available, the arts and sciences have greatly advanced to new levels.<br />
<br />
Praetoria is the ultimate [[wikipedia:Meritocracy|Meritocracy]]. You can choose not to do anything at all for a 'living' as everything is provided for you. But if you choose, you can advance in society to a position of power. If you can shoulder the burden for something, you are allowed to do so for as long as you are able.<br />
<br />
==City Zones==<br />
[[War Walls]] do not exist in Praetoria. The borders between the Praetorian zones are invisible, and when a player character moves from one zone to the next, they will appear in the appropriate area on the edge of the next zone. The border around Praetoria as a whole, however, is protected by a [[Sonic Fence]] that is lethal to player characters. <br />
<br />
* '''[[Nova Praetoria]]''' - the heart of Emperor Cole's domain. Emperor Cole's tower can be seen from almost anywhere within the zone.<br />
<gallery><br />
File:Nova praetoria 01.jpg|Nova Praetoria<br />
File:Tyrant_tower.jpg|A small section of Nova Praetoria with Cole's tower visible in the background<br />
File:Nova magisterium.jpg|The Nova Magisterium<br />
File:Nova magisterium cole statue.jpg|Emperor Cole's statue at the Nova Magisterium<br />
</gallery><br />
<br />
* '''[[Imperial City]]''' - a NYC style city.<br />
<gallery><br />
File:Imperial city.jpg|Imperial City<br />
</gallery><br />
<br />
* '''[[Neutropolis]]''' - a much more technology-enhanced area, including remnant refugee camps.<br />
<gallery><br />
File:Neutropolis.jpg|Neutropolis<br />
</gallery><br />
<br />
* '''[[The Underground]]''' - Very clean and well-maintained, but still dangerous.<br />
<gallery><br />
File:Underground.jpg|The Underground<br />
</gallery><br />
<br />
==Known Groups==<br />
===Praetorian Guard===<br />
The Praetorian archvillains are:<br />
* [[Anti-Matter]] (counterpart to [[Positron]])<br />
* [[Battle Maiden]] (counterpart to [[Valkyrie (Hero)|Valkyrie]])<br />
* [[Black Swan]] (counterpart to [[Swan]])<br />
* [[Bobcat]] (counterpart to [[Mynx]])<br />
* [[Chimera]] (counterpart to [[Manticore]])<br />
* [[Diabolique]] (counterpart to [[Numina]])<br />
* [[Dominatrix]] (counterpart to [[Ms. Liberty]])<br />
* [[Infernal (Praetorian)|Infernal]] (counterpart to Primal Earth's [[Infernal]])<br />
* [[Malaise (Praetorian)|Malaise]] (counterpart to Primal Earth's [[Malaise]])<br />
* [[Marauder]] (counterpart to [[Back Alley Brawler]])<br />
* [[Mother Mayhem]] (counterpart to [[Sister Psyche]], and occupying the body of [[Aurora Borealis]]' [[Aurora Borealis (Praetorian)|counterpart]])<br />
* [[Neuron]] (counterpart to [[Synapse]])<br />
* [[Nightstar]] (counterpart to [[Luminary]])<br />
* [[Shadowhunter]] (counterpart to [[Woodsman]])<br />
* [[Siege]] (counterpart to [[Citadel]])<br />
* [[Tyrant]] (counterpart to [[Statesman]])<br />
<br />
Some of them have different costumes to wear in Praetoria. Some of the new costumes will be carried over to various Hero-side missions related to the Praetorians, replacing their old costumes. Additionally, members of the Praetorian guard may be known by other names on Praetoria. Tyrant, for example, is more well-known as the savior of mankind, Emperor Cole.<br />
<br />
===Known Organizations and Mirrored Factions===<br />
As heroes are turned into villains on this mirror world, some enemy groups are turned into heroic organizations - if they have not already been oppressed by the might of the Praetorians. Some are new groups entirely.<br />
<br />
* '''[[Seers]]''' - Mother Mayhem's psychic network of psychics which she uses to monitor the population via a Seer Network to ensure everyone is '''''behaving appropriately'''''. An all female law enforcement group, they may well be the Praetorian counterparts of [[Arachnos]] [[Fortunatas]]. Being part of a psychic network makes them also somewhat similar to [[Arachnos]] [[Arachnos Soldiers#Bane Spiders|Bane Spiders]]. Some of them share a restrained pose similiar to that of [[Arachnos]] [[Mu Mystics]].<br />
* '''[[Syndicate]]''' - When organized crime is put down, it gets even more organized. All of the resulting gangs and groups have banded together under one large crime syndicate. They will apparently take the appearance of Yakuza, Cyberpunk, Black colours, Jackets, Multiracial and possibly more. They will also have super-powered shotguns, and motorcycles.<br />
* '''[[The Resistance]]''' - the rebels of Praetoria. Players may have an opportunity to join their group. They are led by a man named '''[[Calvin Scott (Praetorian)|Calvin Scott]]''', whose [[Calvin Scott (Primal Earth)|Primal Earth counterpart]] is the husband of '''[[Aurora Borealis]]'''. Also among their ranks is the Praetorian '''[[Belladonna Vetrano]]''', better known as '''[[Ghost Widow]]''' on Primal Earth.<br />
* '''[[Praetorian Police Department]]''' - the counterparts of [[Paragon Police Department]]. They serve as the first line of defense against the Resistance. They are apparently an alternative career path for loyalists.<br />
* '''[[Carnival of Light]]''' - the counterparts of [[Carnival of Shadows]], they are a group of heroic freedom fighters. They were first mentioned in City of Heroes storylines and apparently bear some similiarities to the Carnival of Shadows, as Anti-Matter's forces confuses the Carnival of Shadows for the Praetorian versions. '''[[Vanessa DeVore (Praetorian)|Vanessa DeVore]]''', who has a Primal Earth [[Vanessa DeVore|counterpart sharing the same name]], is a trainer in the underground portion of [[Nova Praetoria]], and shows up in the arc from Praetor Tilman.<br />
* '''[[Destroyers]]''' - a disgruntled band of ruthless soldiers abandoned after the Hamidon Wars.<br />
* '''[[Praetorian Clockwork]]''' - the counterparts of [[Clockwork]], there are [[Praetorians#AntiMatter|Blue]] and [[Praetorians#Neuron|Silver]] Clockwork groups, created by [[Anti-Matter]] and [[Neuron]]. The Praetorian counterpart of Primal Earth's '''[[Clockwork King]]''' refers to himself as '''[[Metronome]]'''. Rather than a single entity, he jumps from Clockwork to Clockwork. Additionally, new [[Praetorian Clockwork]] were introduced during Hero Con 2009 as passive servant-class robotic humanoids who do maintenance work and generally repair and rebuild the city as required. They will only attack players if players attack them first.<br />
* '''Devouring Earth''' - the Praetorian version of Primal Earth's [[Devouring Earth]], they have apparently overrun much of the planet due to widespread usage of nuclear weaponry.<br />
* '''Crey''' - as [[Ghost Falcon]] was recently revealed to have originated from Praetorian Earth, and encountered a Praetorian version of the company [[Crey]], who 'deprogrammed' him, this means Crey exists in Praetoria, though it is unknown if they are still the megacorporation [[Crey Industries]] similiar to Primal Earth, or are more focused in the science world, according to Ghost Falcon's origin. It is unknown if '''[[Countess Crey]]''' exists among the ranks of Crey, or if she is even alive.<br />
* '''[[Ghouls]]''' - formerly humans, they wear shackles, indicating they may have been prisoners of some sort. They are cannibalistic, and prey on human flesh. They make their home under the streets of Praetoria in the vast underground.<br />
* '''[[Tsoo]]''' - are also know to Praetoria. Same as Primal Earth, they were known as a powerful asian gang leadered by Tub Ci. They absorbed the remnants of both the Triad and Yakuza after the Hamidon Wars, but were completely obliterated fifteen years ago, no mention of who did it. They were thought dead, their leader included, but since the re-appearance of Tub Ci as a leader of the Syndicate, no one can say how many of his old comrades might have found solace there as well.<br />
<br />
===Mirrored NPC Status===<br />
* [[Aurora Borealis]] - her counterpart, also named [[Aurora Borealis (Praetorian)|Aurora Borealis]], is the wife of Calvin Scott. Her body is still being possessed by [[Mother Mayhem]].<br />
* [[Calvin Scott (Primal Earth)|Calvin Scott]] - his counterpart, also named [[Calvin Scott (Praetorian)|Calvin Scott]], is the head of the Resistance. He has the ability to remain hidden from the Seers, making him highly valued to leading the Resistance.<br />
* [[Clockwork King]] - his counterpart, [[Metronome]], does not appear to possess any kind of organic physical body anymore, and jumps from Clockwork to Clockwork. He has a number of them known as [[Rogue Clockwork]]. He is working with various groups partly for his own ambitions and also to rescue Penelope Yin.<br />
* [[Colonel Duray]] - his counterpart, also named [[Colonel Duray (Praetorian)|Colonel Duray]], is in charge of the [[2nd Imperial Defense Force Regiment]]. Duray was responsible for sending [[Crow]]'s company to Neuron for experimental T.E.S.T. P.L.U.S. procedure.<br />
* [[Dr. Vahzilok]] - his counterpart, a famous geneticist who was working with Neuron, grew embittered by Neuron's superior capabilities and so he used a genetic resequencing serum on himself. He was sure his formula was correct, and wanted to perfect the serum's formula before Neuron did. His desire was so strong that he tried the serum on himself. Unfortunately, he was wrong, and the serum mutated him into the first of the Ghouls. Now, he is the [[Ghouls#Ghoul King|Ghoul King]].<br />
* [[Ghost Widow]] - her counterpart, [[Belladonna Vetrano]], is working with [[The Resistance|the Resistance]]. In the beta art shown, unlike her ghostly [[Primal Earth]] version, Belladonna appears to still be among the living.<br />
* [[Hamidon]] - due to the much earlier use of nuclear arms, Hamidon Pasilima unleashed the Devoured Earth earlier compared to Primal Earth, and started what would be known as the [[Hamidon Wars]], which affected the entire planet. Because of this, the world governments literally gave power to Marcus Cole, now Emperor, to save the world. Emperor Cole did just that, and created a world free of want or need. While Primal Earth's Hamidon is a giant amoeba, Praetoria's Hamidon appears to be a giant lovecraftian monster with tentacles and claws.<br />
* [[Invisible Falcon]] - his villainous counterpart was deprogrammed by Crey, changed his ways, and somehow came to Primal Earth where he currently lives as an accepted superhero. He is known as [[Ghost Falcon]].<br />
* [[Lord Recluse]] - for unknown reasons, when Stefan Richter and [[Tyrant|Marcus Cole]] found the [[Well of the Furies]], Stefan was killed by Marcus, and never became Lord Recluse due to his early death.<br />
* [[Mr. Yin]] - his counterpart, [[Wu Yin]], became successful as a household name and CEO of [[Yin Corp]], and lives a privileged life along with his daughter and heiress to the corporate throne, Penelope Yin. He is not happy about his daughter being forced to enroll in Mother of Mercy Psychiatric Hospital and has been making attempts to get her back.<br />
* [[Nemesis (Archvillain)|Nemesis]] - his counterpart is reportedly a nobody.<br />
* [[Odysseus]] - his counterpart, also named [[Odysseus (Praetorian)|Odysseus]] is not a gang leader, but part of [[the Resistance]] and one of their Trainers. The [[Warriors]] apparently don't exist in Praetoria.<br />
* [[Officer Flint]] - his counterpart, also named [[Officer_Flint_(Praetorian)|Officer Flint]] has virtually the same role in the [[Praetorian Police Department]] guiding newcomers in [[Precinct Five]].<br />
* [[Penelope Yin]] - her counterpart, also named [[Penelope Yin (Praetorian)|Penelope Yin]], is currently working undercover for the [[Resistance]], in Mother Mayhem's hospital. Unfortunately, she has appeared to lose most of her sanity there.<br />
* [[Psimon Omega]] - his counterpart, [[Simon Omega]], is a renegade psychic on the run from Mother Mayhem and her Seers, and refuses to join any side, be it the Syndicate or the Resistance.<br />
* [[President Marchand]] - his counterpart, [[Provost Marchand]], is still alive and well, if getting on in years, working as a Loyalist.<br />
* [[Steven Sheridan]] - while his counterpart's status is unknown, Steven Sheridan has travelled to Praetoria from Primal Earth to aid in the Resistance with [[Steven Sheridan (Praetorian)|his own missions]].<br />
* [[The Dark Watcher (Primal Earth)|The Dark Watcher]] - while his counterpart's status is unknown, the Dark Watcher has travelled to Praetoria from Primal Earth to aid in the Resistance with [[The Dark Watcher (Praetorian)|his own missions]].<br />
* [[Tub Ci]] - his counterpart, also named [[Tub Ci (Praetorian)|Tub Ci]], is working for the [[Syndicate]] as the personal bodyguard of Mr. Wu Yin, and director of security for [[Yin Corp]]. <br />
* [[Wretch]] - working for the PPD as [[Paolo Marino]], since he was never in the fire with Ghost Widow and transformed into The Wretch.<br />
* [[Vanessa DeVore]] - her counterpart, also named [[Vanessa DeVore (Praetorian)|Vanessa DeVore]], is working with the Resistance. She is part of (or may be the leader) of the [[Carnival of Light]].<br />
<br />
==Related Badges==<br />
Defeating all of the Praetorian archvillains except [[Shadowhunter]] and [[Tyrant]] earns a hero the [[Dimensional Warder Badge]].<br />
<br />
{{BadgeBox|Dimensional Warder}}<br />
<br />
Successfully completing the mission "[[Maria Jenkins#Defeat Tyrant and his minions|Defeat Tyrant and his minions]]", earns a hero the admiration of [[Statesman]] and awards the coveted [[Statesman's Pal Badge]].<br />
<br />
{{BadgeBox|Statesman's Pal}}<br />
<br />
== See Also ==<br />
* [[Praetorians]]<br />
<br />
==External Links==<br />
* [http://en.wikipedia.org/wiki/Crime_Syndicate Crime Syndicate of America]<br />
* [https://secure.ncsoft.com/images/store/asset/coh/COH_GR_map_web.jpg Map included with the boxed edition] (slightly different from the one in this article)<br />
[[Category:Praetoria Lore]]<br />
[[Category:Going Rogue]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Lord_Recluse&diff=175791Lord Recluse2010-09-09T11:31:06Z<p>Shigmiya64: </p>
<hr />
<div>{{Infobox Contact<br />
|name=Lord Recluse<br />
|image=Lord Recluse.jpg<br />
|img_capt=Ruler of the Rogue Isles<br />
|zone=[[Grandville]]<br />
|x=2726.5|y=-55|z=934<br />
|levels=45-50<br />
|introed=None, Lord Recluse is a Strike Force contact.<br />
|intros=None<br />
|enemies={{Enemy Freedom Phalanx}}<br />
{{Enemy Longbow}}<br />
{{Enemy Malta Operatives}}<br />
{{Enemy Vindicators}}<br />
|badges=[[File:V badge FreedomPhalanxBadge.png|22px]] [[Annihilator Badge|Annihilator]]<br />[[File:Badge defeatstatesman.png|22px]] [[Archvillain Badge|Archvillain]]<br />[[File:Badge villain malta.png|22px]] [[Master of Olympus Badge|Master of Olympus]]<br />[[File:V badge TaskForceBadge3.png|22px]] [[Servant of Recluse Badge|Servant of Recluse]]<br /><br />
[[File:Badge task force master recluse.png|22px]] [[Master of Lord Recluse's Strike Force Badge|Master of Lord Recluse's Strike Force]]<br />
}}<br />
<br />
'''Lord Recluse''' is an [[Archvillain]], and is the villainous leader of [[Arachnos]] and of the entire [[Rogue Isles]] in ''[[City of Villains]]''.<br />
<br />
<br />
Villains face him in:<br />
<br />
* [[Recluse's Victory]] as a Neutral signature Archvillain enemy<br />
* [[Ghost Widow#Defeat Lord Recluse|''Defeat Lord Recluse'']] mission from [[Ghost Widow]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
* [[Black Scorpion#Defeat Recluse in the future|''Defeat Recluse in the future'']] mission from [[Black Scorpion]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
* [[Captain Mako#Take down Lord Recluse|''Take down Lord Recluse'']] mission from [[Captain Mako]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
* [[Scirocco#Defeat Recluse in the future|''Defeat Recluse in the future'']] mission from [[Scirocco]] if chosen as a Patron, as an Archvillain enemy (Levels 46-50).<br />
<br />
<br />
Heroes face him in:<br />
<br />
* [[Recluse's Victory]] as a signature Archvillain enemy.<br />
* [[Statesman's Task Force#Stop Lord Recluse!|''Stop Lord Recluse!'']] from the [[Statesman's Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)<br />
* [[Mender Silos Task Force#Agree to Mender Silos.27 mission|''Agree to Mender Silos' mission'']] from the [[Mender Silos Task Force]] as an Archvillain enemy (Levels 46-50).<br />
<br />
<br />
<br />
__Toc__<br />
<br />
{{clr}}<br />
<br />
== Strike Force ==<br />
See [[Lord Recluse Strike Force]].<br />
<br />
== Background ==<br />
{{Infobox NPC<br />
| box_color = #708090<br />
| name = Lord Recluse<br />
| image = [[File:421px-Rndr_Lord_Recluse_02.png|250px]]<br />
| caption = Leader of Arachnos<br />
| sd = Stefan Richter<br />
| gender = Male<br />
| archetype = Mastermind<br />
| affiliation= [[Arachnos]]<br />
| age = Unknown<br />
| romantic = Unknown<br />
| family = [[Maiden Justice|Monica Richter]] (sister, deceased)<br />[[Statesman|Marcus Cole]] (brother-in-law)<br />[[Miss Liberty|Alexis Cole]] (niece)<br />[[Ms. Liberty|Jessica Megan Duncan]] (grand-niece)<br />
| pp = Arachnos<br />
| sp = Unknown<br />
| loc = [[Grandville]]<br />
}}<br />
=== Description ===<br />
<br />
The Master of Evil, the Count of Cruel, the Archvillain of Anarchy. Lord Recluse has been called many things. But the people of the Rogue Isles know him as their lord and ruler. Lord Recluse has a mysterious tie with Paragon City's own [[Statesman]] - some even claim they were once close companions. Their hatred for one another certainly belies a secret perhaps best left buried.<br />
<br />
=== History ===<br />
Lord Recluse began his life as the technocrat named Stefan Richter, an American of Austrian descent. His father, an Austrian immigrant named Rudolf Richter, took it upon himself to care for Marcus Cole, whose mother had died in childbirth while his father drank himself to death. Stefan and Marcus soon became best friends, and served together during the Great War.<br />
<br />
During the war, Marcus was exposed to the deadly German mustard gas, and his lungs became chronically ill. In hopes of finding a cure, Marcus and Stefan became mercenaries in search of the fabled Fountain of Zeus. After stealing an ancient Greek scroll, an early version of the Herodotus' "Histories", from a London museum, the two set out to locate a long-lost Greek island called Praxidae, which was said to house the mythical [[Well of the Furies]], beneath which the Fountain of Zeus resided. After locating the island and drinking from the fountain, both Marcus and Stefan were endowed with god-like powers that rivaled those of the demigods from myth and legend, curing Marcus' deadly ailment. Before leaving the island, however, the two uncovered an artifact thought to be Pandora's Box. Upon opening the box, which stored all of the creativity of humankind for the last millennium, its power was released unto the world, effectively starting another Golden Age of super-powered heroes.<br />
<br />
After the collapse of the cave in which the fountain and the box were housed, Stefan was washed into the open ocean. By then, Stefan came upon a revelation in which he would use his newfound power to pave the way to a new age of science for mankind, officially marking his descent to evil. After the events that took place on the island of Praxidae, Stefan joined a shady Italian-based organization named [[Arachnos]], then led by the mysterious figure only known as [[The Weaver]], and was put in charge of the group's American branch based in [[Paragon City]], Rhode Island. During his time within Arachnos, Stefan quickly climbed ranks and became known as the man called Recluse.<br />
<br />
Physical changes also started appearing, with Stefan's eyes progressively beginning to have almost allergic reactions to bright light, and steadily growing red and burning with malevolence, a sign of his status as the evil demigod, Tartarus; his back, through Stefan's focused manipulation of his dark power, began developing a hump which later was used to house eight massive arachnid-like arms. Upon further enhancement, the arms were outfitted with super-strong steel claws covering the flesh and bone "arms" that protruded from this hump, made from an alloy called proto-steel. Completing his transformation, he became known as Lord Recluse, and Stefan Richter was no more.<br />
<br />
During an unspecified time period, through an assassination of the current leader, Lord Recluse usurped power in Arachnos. The assassination was carried out by the [[Red Widow]], one of Lord Recluse's [[Night Widows]]. She was subsequently killed but lives on in a soul crystal, obtained by [[Ghost Widow]], in Recluse's possession. Lord Recluse established his base of operations on the Etoile Islands, nicknamed the [[Rogue Isles]], an archipelago off of the American east coast.<br />
<br />
=== Character Stats ===<br />
<br />
'''Secret Identity:''' Stefan Richter<br /><br />
'''Origin:''' [[Incarnate]]<br /><br />
'''Archetype:''' [[Crab Spider Soldier]]/[[Mastermind]]<br /><br />
'''Primary Powers:''' [[Crab Spider Soldier]]<br /><br />
'''Secondary Powers:''' ???<br /><br />
'''Other Powers:''' [[Leaping]]<br /><br />
'''Signature Powers:''' Summon Army, Summon Bane Spiders, Suppression, Energy Punch, Energy Smash, Spider Strike<br />
<br />
''Summon Army'' and ''Summon Bane Spiders'' allows Lord Recluse to summon anywhere from 1-4 (or possibly more) [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioners]] of [[Boss]] class, along with other [[Arachnos Soldiers#Bane Spiders|Bane Spiders]] of [[Lieutenant]] and [[Minion]] class who will rappel down from above. Both powers have a short timer which will allow Lord Recluse to literally flood his opponents with Bane Spiders if he is not defeated quickly. His ''Suppression'' uses a unique animation which is high damage all at once instead of being [[DoT]] like player and NPC [[Crab Spiders]].<br />
<br />
== Badges ==<br />
Defeating Lord Recluse in [[Recluse's Victory]] awards the [[Arachnophobic Badge]] for heroes.<br />
{{BadgeBox|Arachnophobic}}<br />
<br />
Defeating Lord Recluse in [[Statesman's Task Force]] awards the [[Peerless Badge]] for heroes.<br />
{{BadgeBox|Peerless}}<br />
<br />
Defeating Lord Recluse in a [[Patron]]'s final mission awards the [[Usurper Badge]] for villains.<br />
{{BadgeBox|Usurper}}<br />
<br />
== Introductions ==<br />
=== Prior to Introduction ===<br />
You have not proven yourself worthy! Work with your patron and we will see what the future will bring! <br />
<br />
=== Initial Contact ===<br />
{{Missing Initial}}<br />
<br />
== Quotes ==<br />
<br />
Heroes confront Lord Recluse at the end of the [[Statesman Task Force]]; once his inner circle of villains has fallen, he will activate the Web:<br />
<br />
{{Cutscene|Text=<br />
'''Lord Recluse:'''<br />
:''I see that my minions have fallen.''<br />
:''Unfortunate, but meaningless.''<br />
:''They have served their purpose and delayed you long enough.''<br />
:''For the Web to become fully active!''<br />
:''Now even the mighty Statesman will bow down before me!''<br />
:''Bow down before my POWER!''<br />
:''You heroes will not save the world this day.''<br />
:''You shall merely be the first sacrifices on this, the altar of my victory!''}}<br />
<br />
During the fight, he will say the following:<br />
<br />
{{NPC Text|title=Lord Recluse dialogue during Statesman Task Force|text=<br />
'''At 75% Life:''' ''"You're almost a challenge. Almost"''<br /><br />
'''At 50% Life:''' ''"Stand still and DIE!"''<br /><br />
'''At 25% Life:''' ''"I will not be defeated in my hour of triumph!"''<br /><br />
'''Defeated:''' ''"This... Is... Impossible..."''<br /><br />
'''After defeating a hero:''' ''"You'll save nothing, hero."''}}<br />
<br />
<br />
During the last mission of all [[Patron]] contacts's final story arcs:<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Black Scorpion]])|text=<br />
'''Before combat:''' ''"I stand now at my moment of TRIUMPH!"''<br /><br />
'''Combat start:''' ''"Haven't I already killed you, {{Character}}?"''<br /><br />
'''75% Health:''' ''"I will crush you!"''<br /><br />
'''50% Health:''' ''"Kneel before my power!"''<br /><br />
'''25% Health:''' ''"Face the full power of Arachnos!"''<br /><br />
'''Defeated:''' ''"This is impossible..."''<br /><br />
''"I killed you..."''<br /><br />
''"Why won't you die?"''<br /><br />
'''Defeats player:''' ''"This is your true destiny: To be ground beneath my feet forever."''}}<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Ghost Widow]])|text=<br />
'''Before combat:''' ''"I stand now in my Triumph! Destroyer of Statesman! Ruler of the world!"''<br /><br />
'''Combat start:''' ''"10 years ago you disappeared, and at that moment I knew this day would come."''<br /><br />
'''75% Health:''' ''"Your powers are nothing compared to my own!"''<br /><br />
'''50% Health:''' ''"You have angered me, {{Character}}! You will suffer for it!"''<br /><br />
'''25% Health:''' ''"I will not fall! Not against you!"''<br /><br />
'''Defeated:''' ''"I am Lord Recluse!"''<br /><br />
''"It is impossible!"''<br /><br />
''"I cannot be defeated like this..."''<br /><br />
'''Defeats player:''' ''"You were nothing to be afraid of. NOTHING!"''}}<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Scirocco]])|text=<br />
{{orange|needs data}}}}<br />
<br />
{{NPC Text|title=Lord Recluse dialogue ([[Captain Mako]])|text=<br />
{{orange|needs data}}}}<br />
<br />
== See Also ==<br />
<br />
* Lord Recluse's [[Arachnos Archvillains#Lord Recluse|Arachnos Archvillains]] profile for a list of his powers<br />
<br />
== Notes ==<br />
Lord Recluse's powers are derived from the titan Tartarus. (''p. 101, The Freedom Phalanx'')<br />
<br />
== External Links ==<br />
<br />
* [http://pc.boomtown.net/en_uk/articles/art.view.php?id=8298 Boomtown.net preview] of City of Villains from May 23, 2005 (photo source)<br />
<br />
[[Category:Archvillains]]<br />
[[Category:Villain Contacts]]<br />
[[Category:Grandville Contacts]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=U%27Kon_Gr%27ai&diff=175496U'Kon Gr'ai2010-09-08T08:32:00Z<p>Shigmiya64: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__ <br />
[[File:Rikti_UKonGrai.jpg|125px|right|U'Kon Gr'ai]]<br />
== Overview ==<br />
<br />
U'Kon Gr'ai is a [[Giant Monster]] of the [[Rikti]]. He can be found during a [[Rikti Ship Raid]]. The most powerful enemy in the game (save for the [[Hamidon]]), U'Kon Gr'ai's very name is a parody of the [[Con System]]; being read as "you con grey."<br />
<br />
== Description ==<br />
<br />
The Rikti Master At Arms is the head of ships Security. A powerful warrior and mentalist, he takes his responsibilities seriously.<br />
<br />
== Badge ==<br />
<br />
* Defeating U'Kon Gr'ai 10 times will award the [[Master At Arms Badge]]<br />
{{BadgeBox|Master At Arms}}<br />
<br />
== Trivia ==<br />
<br />
* His name means "you con grey", referencing the fact that high level players see low level mobs as grey. This also alludes to a famous forum post by positron, in which he was asked why he never helps heroes dying at his feet in Steel Canyon. He replied "[http://boards.cityofheroes.com/showpost.php?p=83002&postcount=15 All that crap is grey to me, no XP.]"<br />
<br />
== See Also ==<br />
<br />
* U'Kon Gr'ai's [[Rikti#U'Kon Gr'ai|Rikti]] profile for a list of its powers<br />
* [[Rikti]]<br />
* [[Rikti Ship Raid]]<br />
* [[Giant Monster]]<br />
<br />
[[Category:Giant Monsters]]<br />
[[Category:Rikti Lore]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Power_Icons_Legend&diff=165597Power Icons Legend2010-08-13T23:59:21Z<p>Shigmiya64: /* External Links */</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.<br />
<br />
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]]. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.<br />
{{clr}}<br />
== Borders ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Border<br />
! width="80%" | Description<br />
! width="15%" | Example<br />
|-<br />
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}<br />
|An icon without a border indicates that the power only affects the caster.<br />
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}<br />
|The power is single target; it will only affect the currently targeted entity.<br />
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}<br />
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power.<br />
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power.<br />
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}<br />
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power.<br />
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.<br />
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}<br />
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.<br />
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}<br />
|The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.<br />
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}<br />
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.<br />
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]<br />
|}<br />
<br />
==Inner Symbols==<br />
=== Damage ===<br />
<br />
The following symbols denote powers meant primarily for dealing [[damage]].<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage.png]]}}<br />
|Generic [[damage]] power<br />
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]<br />
|A generic symbol; can indicate a melee or ranged power.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}<br />
|A melee attack that deals light/minor damage.<br />
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}<br />
|A melee attack that does damage over time, or strikes multiple times.<br />
|[[Speed|Flurry]], [[Spines|Barb Swipe]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}<br />
|A melee attack that deals moderate damage.<br />
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}<br />
|A melee attack that deals heavy/high damage.<br />
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}<br />
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]<br />
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]<br />
|This symbol is used for [[Assassin's Strike]] powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}<br />
|A ranged attack that deals light/minor damage.<br />
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}<br />
|A fast ranged attack that deals light/minor damage.<br />
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}<br />
|A ranged attack that deals moderate damage.<br />
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}<br />
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.<br />
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}<br />
|A ranged attack that does heavy/high damage.<br />
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}<br />
|A "snipe" attack.<br />
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]<br />
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}<br />
|A power that does damage to one target and has the chance "jump" to do damage to another target.<br />
|[[Electric Melee#Chain Induction|Chain Induction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}<br />
|A damage dealing power that deals damage in an area around a defeated target<br />
|[[Umbral Blast#Unchain Essence|Unchain Essence]]<br />
|Powers with this symbol are colloquially known as "corpse bomb" powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}<br />
|A damage dealing power that does extreme damage.<br />
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}<br />
|A power that does damage over time.<br />
|[[Soul Mastery|Night Fall]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}<br />
|A moderate damage melee attack with a (most often elemental) weapon.<br />
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}<br />
|A high-damage melee attack with a (most often elemental) weapon.<br />
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|}<br />
<br />
===Control===<br />
<br />
The following inner symbols denote powers that have [[control]] effects.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Hold.png]]}}<br />
|Afflicts the target with a [[Hold]] control effect.<br />
|[[Mind Control|Dominate]]<br />
|Held targets cannot use powers or move.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}<br />
|Afflicts the target with a [[Disorient]] control effect.<br />
|[[Sonic Blast|Screech]]<br />
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}<br />
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.<br />
|[[Devices|Web Grenade]]<br />
|Immobilized targets cannot move, but can still use powers as normal.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}<br />
|Afflicts the target with a [[Sleep]] control effect.<br />
|[[Earth Control|Salt Crystals]]<br />
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}<br />
|Afflicts the target with a [[Confuse]] control effect.<br />
|[[Illusion Control|Deceive]]<br />
|Confused targets will attack their allies and buff their enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Fear.png]]}}<br />
|Afflicts the target with a [[Fear]] control effect.<br />
|[[Mind Control|Terrify]]<br />
|Feared enemies cannot use powers or move unless they are attacked.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}<br />
|Repels affected targets away from the caster.<br />
|[[Force Field#Force Bubble|Force Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}<br />
|Reduces the movement speed of the target.<br />
|[[Devices|Caltrops]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}<br />
|Increases the recharge time of all the target's powers.<br />
|[[Traps|Poison Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}<br />
|Reduces the target's movement speed and increases the recharge time of all its powers.<br />
|[[Ice Control|Shiver]]<br />
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both. "Snare" is used for powers that only reduce movement speed. There is no generally agreed upon term for powers that only increase recharge time.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}<br />
|The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.<br />
|[[Energy Manipulation|Power Thrust]]<br />
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}<br />
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.<br />
|[[Primal Forces Mastery|Energy Torrent]]<br />
|Same notes from above apply.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}<br />
|The power can send the target flying straight up in the air. Stronger enemies may only fall down where they stand.<br />
|[[Gravity Control|Lift]]<br />
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}<br />
|Afflicts the target with a taunt control effect.<br />
|[[War Mace|Taunt]]<br />
|Taunted targets can only use powers to attack the entity that taunted them. In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Placate.png]]}}<br />
|[[Placate]]s the target.<br />
|[[Ninjitsu|Smoke Flash]]<br />
|Placated targets cannot attack the caster. Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.<br />
|-<br />
|}<br />
<br />
===Buffs ===<br />
<br />
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}<br />
|Increases [[accuracy]] or [[ToHit|tohit]].<br />
|[[Ice Blast|Aim]]<br />
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}<br />
|Increases damage.<br />
|[[Katana|Build Up]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}<br />
|Increases [[defense]].<br />
|[[Force Field|Dispersion Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}<br />
|Increases [[defense]] against powers typed "melee".<br />
|[[Ninjitsu|Ninja Reflexes]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}<br />
|Increases [[defense]] against powers typed "ranged".<br />
|[[Training and Gadgets|Combat Training: Defensive]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}<br />
|Increases [[defense]] to powers typed "area of effect" (AoE).<br />
|[[Super Reflexes|Evasion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}<br />
|Increases [[defense]] and [[ToHit|tohit]].<br />
|[[Invulnerability|Invincibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}<br />
|Increases maximum hit points<br />
|[[Regeneration|Dull Pain]]<br />
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}<br />
|Healing power; restores lost hit points<br />
|[[Empathy|Heal Other]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}<br />
|Restores lost endurance.<br />
|[[Kinetics|Transference]]<br />
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}<br />
|Revives a character from the "unconscious" state.<br />
|[[Empathy|Resurrection]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}<br />
|Large buff to defensive attributes.<br />
|[[Super Reflexes#Elude|Elude]]<br />
|Typically used for [[tier 9]] powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}<br />
|Increases both offensive and defensive attributes.<br />
|[[Leadership|Vengeance]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}<br />
|Increases the maximum activation range on non-melee powers while active.<br />
|[[Energy Manipulation#Boost Range|Boost Range]]<br />
|Boost Range is the only power that uses this symbol, and indeed that has this effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}<br />
|Reduces the recharge time of all powers while active.<br />
|[[Super Speed|Hasten]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}<br />
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.<br />
|[[Regeneration|Instant Healing]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}<br />
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.<br />
|[[Fitness|Stamina]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}<br />
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.<br />
|[[Energy Assault|Power Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}<br />
|Increases the [[Travel Powers|running]] speed of the target.<br />
|[[Kinetics|Speed Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}<br />
|Increases running speed and jump height<br />
|[[Inherent Powers#Sprint|Sprint]]<br />
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variants.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Kinetics|Inertial Reduction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Leaping|Super Jump]]<br />
|The only power that uses this symbol is Super Jump.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Flight.png]]}}<br />
|Grants the target the power of [[Travel Powers|Flight]].<br />
|[[Flight|Fly]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}<br />
|Provides a small amount of [[stealth]] to the target<br />
|[[Concealment|Stealth]]<br />
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}<br />
|Provides a large amount of [[stealth]] to the target.<br />
|[[Illusion Control|Superior Invisibility]]<br />
|Powers that use this symbol render the target invisible to most enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}<br />
|Renders the target [[intangible]] or phased.<br />
|[[Gravity Control|Dimension Shift]]<br />
|Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to smashing- and lethal-typed damage.<br />
|[[Invulnerability|Temp Invulnerability]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}<br />
|General symbol for an increase to [[Resistance (Mechanics)|resistance]].<br />
|[[Dark Armor|Dark Embrace]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Tough.png]]}}<br />
|Power that provides [[Resistance (Mechanics)|resistance]] to smashing- and lethal-typed damage.<br />
|[[Fighting#Tough|Tough]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Force Field|Sonic Haven]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Ice Armor|Permafrost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy- and negative energy-typed damage.<br />
|[[Ice Armor|Glacial Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy-typed damage.<br />
|[[Dark Armor|Murky Cloud]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to negative energy-typed damage.<br />
|[[Stone Armor|Crystal Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to psychic-typed damage.<br />
|[[Stone Armor|Minerals]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Super Reflexes|Practiced Brawler]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Empathy#Clear Mind|Clear Mind]]<br />
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}<br />
|Power that shapeshifts the target to another form.<br />
|[[Umbral Aura#Black Dwarf|Black Dwarf]]<br />
|-<br />
|}<br />
<br />
===Debuffs ===<br />
<br />
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}<br />
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].<br />
|[[Storm Summoning|Hurricane]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}<br />
|Debuffs the target's [[damage]].<br />
|[[Dark Miasma|Darkest Night]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}<br />
|Debuffs the target's [[Resistance (Mechanics)|damage resistance]] or [[defense]], or both.<br />
|[[Cold Domination|Sleet]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}<br />
|Drains hit points from the target<br />
|[[Dark Blast|Life Drain]]<br />
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:End drain.png]]}}<br />
|Drains endurance from the target<br />
|[[EMP Glove]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}<br />
|Reduces the target's offensive and defensive attributes.<br />
|[[Poison|Noxious Gas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}<br />
|Reduces the target's [[perception]].<br />
|[[Fire Control|Smoke]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}<br />
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.<br />
|[[Electrical Blast|Short Circuit]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}<br />
|Reduces the target's responsiveness to heal-type powers.<br />
|[[PVP Heal Decay]]<br />
|}<br />
<br />
===Summons ===<br />
<br />
The following inner symbols denote powers which summon an entity to fight alongside the caster.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}<br />
|Power that summons a single pet.<br />
|[[Plant Control#Fly Trap|Fly Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}<br />
|Power that summons a single, strong pet.<br />
|[[Mercenaries#Commando|Commando]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}<br />
|Power that summons two pets.<br />
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}<br />
|Power that summons three pets.<br />
|[[Necromancy#Zombie Horde|Zombie Horde]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}<br />
|Power that summons a large number of pets.<br />
|[[Thugs#Gang War|Gang War]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}<br />
|Summons a new pet from a defeated target<br />
|[[Necromancy#Soul Extraction|Soul Extraction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}<br />
|Summons a pet that primarily uses [[fear]] abilities.<br />
|[[Illusion Control#Spectral Terror|Spectral Terror]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}<br />
|Summons a pet that primarily grabs and maintains [[aggro]].<br />
|[[Illusion Control#Phantom Army|Phantom Army]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Train Ninjas|Train Ninjas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Kuji In Zen|Kuji In Zen]]<br />
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.<br />
|}<br />
<br />
===Miscellaneous ===<br />
<br />
The following inner symbols do not fit easily into any other categories.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}<br />
|A power that does something to the target and something else to the caster.<br />
|[[Energy Melee|Energy Transfer]]<br />
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}<br />
|Power that teleports the caster.<br />
|[[Teleportation#Teleport|Teleport]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}<br />
|Power that teleports the targeted teammate.<br />
|[[Teleportation#Recall Friend|Recall Friend]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}<br />
|Power that teleports the targeted enemy.<br />
|[[Teleportation#Teleport Foe|Teleport Foe]]<br />
|-<br />
|}<br />
<br />
== Inaccuracies ==<br />
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]<br />
* [http://www.badge-hunter.com/index.php?/files/file/11-vandens-icon-correction-pack/ Download page] at [http://www.vidiotmaps.com vidiotmaps.com]<br />
<br />
[[Category:Gameplay]][[Category:Sorted Power Icons]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Power_Icons_Legend&diff=165596Power Icons Legend2010-08-13T23:55:51Z<p>Shigmiya64: /* Buffs */</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.<br />
<br />
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]]. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.<br />
{{clr}}<br />
== Borders ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Border<br />
! width="80%" | Description<br />
! width="15%" | Example<br />
|-<br />
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}<br />
|An icon without a border indicates that the power only affects the caster.<br />
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}<br />
|The power is single target; it will only affect the currently targeted entity.<br />
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}<br />
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power.<br />
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power.<br />
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}<br />
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power.<br />
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.<br />
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}<br />
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.<br />
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}<br />
|The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.<br />
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}<br />
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.<br />
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]<br />
|}<br />
<br />
==Inner Symbols==<br />
=== Damage ===<br />
<br />
The following symbols denote powers meant primarily for dealing [[damage]].<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage.png]]}}<br />
|Generic [[damage]] power<br />
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]<br />
|A generic symbol; can indicate a melee or ranged power.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}<br />
|A melee attack that deals light/minor damage.<br />
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}<br />
|A melee attack that does damage over time, or strikes multiple times.<br />
|[[Speed|Flurry]], [[Spines|Barb Swipe]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}<br />
|A melee attack that deals moderate damage.<br />
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}<br />
|A melee attack that deals heavy/high damage.<br />
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}<br />
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]<br />
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]<br />
|This symbol is used for [[Assassin's Strike]] powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}<br />
|A ranged attack that deals light/minor damage.<br />
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}<br />
|A fast ranged attack that deals light/minor damage.<br />
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}<br />
|A ranged attack that deals moderate damage.<br />
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}<br />
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.<br />
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}<br />
|A ranged attack that does heavy/high damage.<br />
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}<br />
|A "snipe" attack.<br />
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]<br />
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}<br />
|A power that does damage to one target and has the chance "jump" to do damage to another target.<br />
|[[Electric Melee#Chain Induction|Chain Induction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}<br />
|A damage dealing power that deals damage in an area around a defeated target<br />
|[[Umbral Blast#Unchain Essence|Unchain Essence]]<br />
|Powers with this symbol are colloquially known as "corpse bomb" powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}<br />
|A damage dealing power that does extreme damage.<br />
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}<br />
|A power that does damage over time.<br />
|[[Soul Mastery|Night Fall]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}<br />
|A moderate damage melee attack with a (most often elemental) weapon.<br />
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}<br />
|A high-damage melee attack with a (most often elemental) weapon.<br />
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|}<br />
<br />
===Control===<br />
<br />
The following inner symbols denote powers that have [[control]] effects.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Hold.png]]}}<br />
|Afflicts the target with a [[Hold]] control effect.<br />
|[[Mind Control|Dominate]]<br />
|Held targets cannot use powers or move.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}<br />
|Afflicts the target with a [[Disorient]] control effect.<br />
|[[Sonic Blast|Screech]]<br />
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}<br />
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.<br />
|[[Devices|Web Grenade]]<br />
|Immobilized targets cannot move, but can still use powers as normal.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}<br />
|Afflicts the target with a [[Sleep]] control effect.<br />
|[[Earth Control|Salt Crystals]]<br />
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}<br />
|Afflicts the target with a [[Confuse]] control effect.<br />
|[[Illusion Control|Deceive]]<br />
|Confused targets will attack their allies and buff their enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Fear.png]]}}<br />
|Afflicts the target with a [[Fear]] control effect.<br />
|[[Mind Control|Terrify]]<br />
|Feared enemies cannot use powers or move unless they are attacked.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}<br />
|Repels affected targets away from the caster.<br />
|[[Force Field#Force Bubble|Force Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}<br />
|Reduces the movement speed of the target.<br />
|[[Devices|Caltrops]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}<br />
|Increases the recharge time of all the target's powers.<br />
|[[Traps|Poison Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}<br />
|Reduces the target's movement speed and increases the recharge time of all its powers.<br />
|[[Ice Control|Shiver]]<br />
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both. "Snare" is used for powers that only reduce movement speed. There is no generally agreed upon term for powers that only increase recharge time.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}<br />
|The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.<br />
|[[Energy Manipulation|Power Thrust]]<br />
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}<br />
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.<br />
|[[Primal Forces Mastery|Energy Torrent]]<br />
|Same notes from above apply.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}<br />
|The power can send the target flying straight up in the air. Stronger enemies may only fall down where they stand.<br />
|[[Gravity Control|Lift]]<br />
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}<br />
|Afflicts the target with a taunt control effect.<br />
|[[War Mace|Taunt]]<br />
|Taunted targets can only use powers to attack the entity that taunted them. In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Placate.png]]}}<br />
|[[Placate]]s the target.<br />
|[[Ninjitsu|Smoke Flash]]<br />
|Placated targets cannot attack the caster. Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.<br />
|-<br />
|}<br />
<br />
===Buffs ===<br />
<br />
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}<br />
|Increases [[accuracy]] or [[ToHit|tohit]].<br />
|[[Ice Blast|Aim]]<br />
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}<br />
|Increases damage.<br />
|[[Katana|Build Up]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}<br />
|Increases [[defense]].<br />
|[[Force Field|Dispersion Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}<br />
|Increases [[defense]] against powers typed "melee".<br />
|[[Ninjitsu|Ninja Reflexes]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}<br />
|Increases [[defense]] against powers typed "ranged".<br />
|[[Training and Gadgets|Combat Training: Defensive]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}<br />
|Increases [[defense]] to powers typed "area of effect" (AoE).<br />
|[[Super Reflexes|Evasion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}<br />
|Increases [[defense]] and [[ToHit|tohit]].<br />
|[[Invulnerability|Invincibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}<br />
|Increases maximum hit points<br />
|[[Regeneration|Dull Pain]]<br />
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}<br />
|Healing power; restores lost hit points<br />
|[[Empathy|Heal Other]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}<br />
|Restores lost endurance.<br />
|[[Kinetics|Transference]]<br />
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}<br />
|Revives a character from the "unconscious" state.<br />
|[[Empathy|Resurrection]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}<br />
|Large buff to defensive attributes.<br />
|[[Super Reflexes#Elude|Elude]]<br />
|Typically used for [[tier 9]] powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}<br />
|Increases both offensive and defensive attributes.<br />
|[[Leadership|Vengeance]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}<br />
|Increases the maximum activation range on non-melee powers while active.<br />
|[[Energy Manipulation#Boost Range|Boost Range]]<br />
|Boost Range is the only power that uses this symbol, and indeed that has this effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}<br />
|Reduces the recharge time of all powers while active.<br />
|[[Super Speed|Hasten]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}<br />
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.<br />
|[[Regeneration|Instant Healing]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}<br />
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.<br />
|[[Fitness|Stamina]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}<br />
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.<br />
|[[Energy Assault|Power Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}<br />
|Increases the [[Travel Powers|running]] speed of the target.<br />
|[[Kinetics|Speed Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}<br />
|Increases running speed and jump height<br />
|[[Inherent Powers#Sprint|Sprint]]<br />
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variants.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Kinetics|Inertial Reduction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Leaping|Super Jump]]<br />
|The only power that uses this symbol is Super Jump.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Flight.png]]}}<br />
|Grants the target the power of [[Travel Powers|Flight]].<br />
|[[Flight|Fly]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}<br />
|Provides a small amount of [[stealth]] to the target<br />
|[[Concealment|Stealth]]<br />
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}<br />
|Provides a large amount of [[stealth]] to the target.<br />
|[[Illusion Control|Superior Invisibility]]<br />
|Powers that use this symbol render the target invisible to most enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}<br />
|Renders the target [[intangible]] or phased.<br />
|[[Gravity Control|Dimension Shift]]<br />
|Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to smashing- and lethal-typed damage.<br />
|[[Invulnerability|Temp Invulnerability]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}<br />
|General symbol for an increase to [[Resistance (Mechanics)|resistance]].<br />
|[[Dark Armor|Dark Embrace]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Tough.png]]}}<br />
|Power that provides [[Resistance (Mechanics)|resistance]] to smashing- and lethal-typed damage.<br />
|[[Fighting#Tough|Tough]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Force Field|Sonic Haven]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Ice Armor|Permafrost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy- and negative energy-typed damage.<br />
|[[Ice Armor|Glacial Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy-typed damage.<br />
|[[Dark Armor|Murky Cloud]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to negative energy-typed damage.<br />
|[[Stone Armor|Crystal Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}<br />
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to psychic-typed damage.<br />
|[[Stone Armor|Minerals]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Super Reflexes|Practiced Brawler]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Empathy#Clear Mind|Clear Mind]]<br />
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}<br />
|Power that shapeshifts the target to another form.<br />
|[[Umbral Aura#Black Dwarf|Black Dwarf]]<br />
|-<br />
|}<br />
<br />
===Debuffs ===<br />
<br />
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}<br />
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].<br />
|[[Storm Summoning|Hurricane]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}<br />
|Debuffs the target's [[damage]].<br />
|[[Dark Miasma|Darkest Night]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}<br />
|Debuffs the target's [[Resistance (Mechanics)|damage resistance]] or [[defense]], or both.<br />
|[[Cold Domination|Sleet]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}<br />
|Drains hit points from the target<br />
|[[Dark Blast|Life Drain]]<br />
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:End drain.png]]}}<br />
|Drains endurance from the target<br />
|[[EMP Glove]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}<br />
|Reduces the target's offensive and defensive attributes.<br />
|[[Poison|Noxious Gas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}<br />
|Reduces the target's [[perception]].<br />
|[[Fire Control|Smoke]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}<br />
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.<br />
|[[Electrical Blast|Short Circuit]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}<br />
|Reduces the target's responsiveness to heal-type powers.<br />
|[[PVP Heal Decay]]<br />
|}<br />
<br />
===Summons ===<br />
<br />
The following inner symbols denote powers which summon an entity to fight alongside the caster.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}<br />
|Power that summons a single pet.<br />
|[[Plant Control#Fly Trap|Fly Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}<br />
|Power that summons a single, strong pet.<br />
|[[Mercenaries#Commando|Commando]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}<br />
|Power that summons two pets.<br />
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}<br />
|Power that summons three pets.<br />
|[[Necromancy#Zombie Horde|Zombie Horde]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}<br />
|Power that summons a large number of pets.<br />
|[[Thugs#Gang War|Gang War]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}<br />
|Summons a new pet from a defeated target<br />
|[[Necromancy#Soul Extraction|Soul Extraction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}<br />
|Summons a pet that primarily uses [[fear]] abilities.<br />
|[[Illusion Control#Spectral Terror|Spectral Terror]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}<br />
|Summons a pet that primarily grabs and maintains [[aggro]].<br />
|[[Illusion Control#Phantom Army|Phantom Army]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Train Ninjas|Train Ninjas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Kuji In Zen|Kuji In Zen]]<br />
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.<br />
|}<br />
<br />
===Miscellaneous ===<br />
<br />
The following inner symbols do not fit easily into any other categories.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}<br />
|A power that does something to the target and something else to the caster.<br />
|[[Energy Melee|Energy Transfer]]<br />
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}<br />
|Power that teleports the caster.<br />
|[[Teleportation#Teleport|Teleport]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}<br />
|Power that teleports the targeted teammate.<br />
|[[Teleportation#Recall Friend|Recall Friend]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}<br />
|Power that teleports the targeted enemy.<br />
|[[Teleportation#Teleport Foe|Teleport Foe]]<br />
|-<br />
|}<br />
<br />
== Inaccuracies ==<br />
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]<br />
* [http://www.vidiotmaps.com/downloads.php Download page] at [http://www.vidiotmaps.com vidiotmaps.com]<br />
<br />
[[Category:Gameplay]][[Category:Sorted Power Icons]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Talk:Tanker_Stealth&diff=165593Talk:Tanker Stealth2010-08-13T23:45:20Z<p>Shigmiya64: Created page with "I made this page but now I don't know what to do with it. Halp! ~~~~"</p>
<hr />
<div>I made this page but now I don't know what to do with it. Halp! [[User:Shigmiya64|Shigmiya64]] 23:45, 13 August 2010 (UTC)</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Tanker_Stealth&diff=165592Tanker Stealth2010-08-13T23:44:52Z<p>Shigmiya64: I worte a arcticle!</p>
<hr />
<div>Tanker Stealth is a term coined by City of Heroes players for a specific tactic. In a nutshell, Tanker Stealth means to not have any [[Stealth and Perception|stealth]] at all, and simply run past enemies in a mission towards the mission-critical objectives. As the name implies, [[Tanker|Tankers]] can do this most easily, do to their high [[Hit Points|HP]] and strong defensive powers, however in practice any [[archetype]] can pull off a successful Tanker Stealth. Non-melee archetypes may have trouble against enemies with [[Status Effect|mez]] attacks, though. Mez protection, [[Travel Powers|travel powers]], and armor toggles are all great help when attempting this tactic, while [[taunt]] or damage aura powers are detrimental and generally kept toggled off.</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Sister_Psyche&diff=165524Sister Psyche2010-08-13T04:26:21Z<p>Shigmiya64: Fixed level range</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Sister Psyche<br />
|image=Sister Psyche.jpg<br />
|img_capt=<br />
|zone=[[Independence Port]]<br />
|x=-1636|y=0|z=-5856<br />
|levels=20-25<br />
|introed=None<br />
|intros=None<br />
|enemies={{Enemy Freakshow}} {{Enemy Council}}<br />
|badges=[[File:Badge task force 03.png|32px]] [[Sister Psyche's Comrade Badge|Sister Psyche's Comrade]]<br />
}}<br />
'''Sister Psyche''' is a Hero, a Task Force organizer in [[Independence Port]], and a member of the [[Freedom Phalanx]].<br />
<br />
<br />
Heroes find her:<br />
<br />
* in [[Recluse's Victory]] as a Neutral signature Hero<br />
* on the [[Mender Silos Task Force#Agree to Mender Silos' mission|Agree to Mender Silos' mission]] mission during the [[Mender Silos Task Force]] as a Pet and an Ally (Levels 46-50).<br />
<br />
<br />
Villains face her:<br />
<br />
* in [[Recluse's Victory]] as a signature Hero and an Enemy<br />
* on the [[Lord Recluse Strike Force#Defeat future Freedom Phalanx|Defeat future Freedom Phalanx]] mission during the [[Lord Recluse Strike Force|Lord Recluse]] as a Hero and an Enemy (Levels 45-50)<br />
* on the [[Lord Recluse Strike Force#Destroy Statesman and Freedom Phalanx|Destroy Statesman and Freedom Phalanx]] mission during the [[Lord Recluse Strike Force|Lord Recluse]] as a Hero and an Enemy (Levels 45-50)<br />
* on the [[Mender Silos Strike Force#Determine the true depths of Manticore's evil ways|Determine the true depths of Manticore's evil ways]] mission during the [[Mender Silos Strike Force]] as a Hero and an Enemy (Levels 46-50).<br />
* on the [[Mender Silos Strike Force#Assault Siren's Call|Assault Siren's Call]] mission during the [[Mender Silos Strike Force]] as a Hero and an Enemy (Levels 46-50).<br />
<br />
<br />
__TOC__<br />
<br />
== Background ==<br />
{{Infobox NPC<br />
| box_color = #2E8B57<br />
| name = Sister Psyche<br />
| image = [[File:196px-SisterPsyche.png|180px]]<br />
| caption = Mindriding psychic<br />
| sd = Shalice Tilman<br />
| gender = Female<br />
| archetype = [[Controller]]<br />
| affiliation= [[Freedom Phalanx]]<br />
| age = Unknown<br />
| romantic = [[Manticore|Justin Sinclair]] (husband)<br />
| family = Unknown<br />
| pp = [[Mind Control]]<br />
| sp = [[Force Field]]<br />
| loc = [[Independence Port]]<br />
}}<br />
=== Description ===<br />
<br />
Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the [[Rikti War]] descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she fell into a coma. A young heroine named [[Aurora Borealis]] offered to play host to Sister Psyche's projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to helping to shape the tremendous gifts of the young Aurora. It's a responsibility she takes seriously, as well as a consolation for the loss of her former protoge, [[Malaise]]. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise's dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.<br />
<br />
'''Note:''' Malaise is currently a member of the [[Vindicators]], led by [[Ms. Liberty]].<br />
<br />
=== History ===<br />
<br />
Shalice Tilman was born with powerful mental powers. She used her psychic abilities to help defeat the [[Rikti]]. Her efforts during the Rikti War temporarily burned out her powers, and she fell into a coma. She shared the form of a young heroine, [[Aurora Borealis]] until she was able to return to her own body. Sister Psyche is one of the [[Surviving Eight]], dedicated to helping Paragon City rebuild after the Rikti War.<br />
<br />
Her previous sidekick was [[Malaise]] until her mind link with him was severed. Although Malaise had a brief episode of becoming a villain again, he is still a hero and a member of the [[Vindicators]]. However, Aurora Borealis took over his position as Sister Psyche's sidekick.<br />
=== Character Stats ===<br />
<br />
'''Secret Identity:''' Shalice Tilman Sinclair<br /><br />
'''Origin:''' [[Mutation]]<br /><br />
'''Archetype:''' [[Controller]]<br /><br />
'''Primary Powers:''' [[Mind Control]]<br /><br />
'''Secondary Powers:''' [[Force Field]]<br /><br />
'''Other Powers:''' [[Energy Blast]], [[Primal Forces Mastery]], [[Flight]]<br /><br />
'''Signature Power:''' Mindriding<br />
<br />
=== See Also ===<br />
<br />
* Sister Psyche's [[Freedom Phalanx#Sister Psyche|Freedom Phalanx]] profile for a list of her powers<br />
<br />
<br />
<br />
== Task Force ==<br />
<br />
See [[Sister Psyche Task Force]]<br />
{{clr}}<br />
== Badge ==<br />
<br />
{{BadgeBox|Interrogator}}<br />
<br />
== Publications ==<br />
<br />
=== Comic Book ===<br />
<br />
Sister Psyche's first appearance was City of Heroes #1 by Top Cow.<br />
<br />
=== The Freedom Phalanx ===<br />
<br />
Sister Psyche appears in ''The Freedom Phalanx'' by Robin Laws.<br />
<br />
== Engagement and Wedding ==<br />
<br />
In Issue 20 of the Top Cow imprint of the City of Heroes comic book, Sister Psyche got engaged to [[Manticore]], and<br />
on [[Valentine's Day Event 2008|Valentines Day 2008]], the pair were wed in Ouroboros. After the vows, [[Lord Recluse]] and his minions arrived and the villains attempted to crash the wedding, but failed.<br />
<br />
== Notes ==<br />
<br />
* Sister Psyche was created by Jack Emmert.<br />
* Sister Psyche's [[Praetoria|Praetorian Earth]] counterpart is [[Mother Mayhem]].<br />
* Sister Psyche's [[Cimerora]]n counterpart is [[Sister Solaris]].<br />
* Sister Psyche believes her origin may be misleading, as she states her origin is a psionic, and not a mutant.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=36}}<br />
<br />
[[Category:Heroes]]<br />
[[Category:CoH Contacts]]<br />
[[Category:Independence Port Contacts]]<br />
[[Category:NPC Allies]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Control&diff=161371Control2010-06-11T00:23:05Z<p>Shigmiya64: </p>
<hr />
<div>: This article is about control as it pertains to gameplay mechanics. For control as it pertains to supergroup bases, see [[Base Control Items]] and [[Control Room]].<br />
<br />
== Introduction ==<br />
{{TOCright}}<br />
"Control," in the context of combat in City of Heroes, refers to powers that can prevent a foe from acting in some way. Such powers are often called [[mez]] or [[Status Effect]]. For heroes, these sets are found in the [[Controller]] archetype, and for villains are found in the [[Dominator]] archetype. Powers that are considered "controls" usually have effects such as Immobilize, Stun, Sleep, Hold, Confuse, Fear, Slow, Knockback, or Slow.<br />
<br />
Powers that reliably prevent enemies from acting at all, such as Holds or Disorients, are considered "hard" controls, while less reliable effects such as Knockback or Sleep are called "soft" controls.<br />
<br />
== [[File:archetypeicon_controller.png|left]] Controller Sets ==<br />
<br />
<span style="color:red;">**Note: Only the Control powers and effects will be listed. The set may have other powers and the powers may have other effects not listed. For more information, look at the corresponding pages for each power set.**</span><br />
<br />
All of the [[Controller]] primary power sets are control sets. These include:<br />
<br />
=== [[File:EarthGrasp_StonePrison.png]][[Earth Control]] ===<br />
Stone Prison: Single Target Immobilize<br />
<br />
Fossilize: Single Target [[Hold]]<br />
<br />
Stone Cages: Targeted AoE [[Immobilize]]<br />
<br />
Quicksand: Targeted Location AoE, -Fly, -Jump, -Speed<br />
<br />
Salt Crystals: PBAoE Foe [[Sleep]]<br />
<br />
Stalagmites: Targeted AoE, Foe [[Disorient]]<br />
<br />
Earthquake: Targeted Location AoE, Foe Knockdown<br />
<br />
Volcanic Gases: Targeted Location AoE, Pulsing Foe [[Hold]]<br />
<br />
=== [[File:FireTrap_RingOfFire.png]][[Fire Control]] ===<br />
Ring of Fire: Single Target Immobilize<br />
<br />
Char: Single Target [[Hold]]<br />
<br />
Fire Cages: Targeted AoE [[Immobilize]]<br />
<br />
Flashfire: Targeted AoE [[Disorient]]<br />
<br />
Cinders: PBAoE [[Hold]]<br />
<br />
Bonfire: Targeted Location [[Knockback]]<br />
<br />
=== [[File:GravityControl_Crush.png]][[Gravity Control]] ===<br />
Crush: Single Target [[Immobilize]]<br />
<br />
Gravity Distortion: Single Target [[Hold]]<br />
<br />
Crushing Field: Targeted AoE [[Immobilize]]<br />
<br />
Gravity Distortion Field: Targeted AoE [[Hold]]<br />
<br />
=== [[File:IceFormation_Chillblains.png]][[Ice Control]] ===<br />
Chilblain: Single Target Immobilize<br />
<br />
Block of Ice: Single Target [[Hold]]<br />
<br />
Frostbite: Targeted AoE [[Immobilize]]<br />
<br />
Shiver: Cone [[Slow]]<br />
<br />
Ice Slick: Targeted Location Area of Effect, Knockdown<br />
<br />
Flash Freeze: Targeted Area of Effect, Foe [[Sleep]]<br />
<br />
Glacier: PBAoE [[Hold]]<br />
<br />
=== [[File:Illusions_Blind.png]][[Illusion Control]] ===<br />
Blind: Single Target [[Hold]]<br />
<br />
Deceive: Single Target [[Confuse]]<br />
<br />
Flash: PBAoE [[Hold]]<br />
<br />
=== [[File:MentalControl_Hypnotize.png]][[Mind Control]] ===<br />
Mesmerize: Single Target [[Sleep]]<br />
<br />
Levitate: Single Target Knockup<br />
<br />
Dominate: Single Target [[Hold]]<br />
<br />
Confuse: Single Target [[Confuse]]<br />
<br />
Mass Hypnosis: Targeted AoE [[Sleep]]<br />
<br />
Telekinesis: Targeted AoE [[Hold]], Repel<br />
<br />
Total Domination: Targeted AoE [[Hold]]<br />
<br />
Terrify: Cone [[Fear]]<br />
<br />
Mass Confusion: Targeted AoE [[Confuse]]<br />
<br />
=== [[File:PlantControl Entangle.png]][[Plant Control]] ===<br />
Entangle: Single Target [[Immobilize]]<br />
<br />
Strangler: Single Target [[Hold]]<br />
<br />
Roots: Targeted AoE [[Immobilize]]<br />
<br />
Spore Burst: Targeted AoE [[Sleep]]<br />
<br />
Seeds of Confusion: Cone [[Confuse]]<br />
<br />
Vines: Targeted AoE [[Hold]]<br />
<br />
== [[File:v_archetypeicon_dominator.png|left]]Dominator Sets ==<br />
<br />
<span style="color:red;">**Note: Only the Control powers and effects will be listed. The set may have other powers and the powers may have other effects not listed. For more information, look at the corresponding pages for each power set.**</span><br />
<br />
All of the [[Dominator]] primary power sets are control sets. These include:<br />
<br />
=== [[File:EarthGrasp_StonePrison.png]][[Earth Control]] ===<br />
Stone Prison: Single Target [[Immobilize]]<br />
<br />
Fossilize: Single Target [[Hold]]<br />
<br />
Stone Cages: Targeted AoE [[Immobilize]]<br />
<br />
Quicksand: Targeted Location AoE, -Fly, -Jump, -Speed<br />
<br />
Salt Crystals: PBAoE Foe [[Sleep]]<br />
<br />
Stalagmites: Targeted AoE, Foe [[Disorient]]<br />
<br />
Earthquake: Targeted Location AoE, Foe Knockdown<br />
<br />
Volcanic Gases: Targeted Location AoE, Pulsing Foe [[Hold]]<br />
<br />
=== [[File:FireTrap_RingOfFire.png]][[Fire Control]] ===<br />
Ring of Fire: Single Target [[Immobilize]]<br />
<br />
Char: Single Target [[Hold]]<br />
<br />
Fire Cages: Targeted AoE [[Immobilize]]<br />
<br />
Flashfire: Targeted AoE [[Disorient]]<br />
<br />
Cinders: PBAoE [[Hold]]<br />
<br />
Bonfire: Targeted Location [[Knockback]]<br />
<br />
=== [[File:GravityControl_Crush.png]][[Gravity Control]] ===<br />
Crush: Single Target [[Immobilize]]<br />
<br />
Gravity Distortion: Single Target [[Hold]]<br />
<br />
Crushing Field: Targeted AoE [[Immobilize]]<br />
<br />
Gravity Distortion Field: Targeted AoE [[Hold]]<br />
<br />
=== [[File:IceFormation_Chillblains.png]][[Ice Control]] ===<br />
Chilblain: Single Target [[Immobilize]]<br />
<br />
Block of Ice: Single Target [[Hold]]<br />
<br />
Frostbite: Targeted AoE [[Immobilize]]<br />
<br />
Shiver: Cone [[Slow]]<br />
<br />
Ice Slick: Targeted Location Area of Effect, Knockdown<br />
<br />
Flash Freeze: Targeted Area of Effect, Foe [[Sleep]]<br />
<br />
Glacier: PBAoE [[Hold]]<br />
<br />
=== [[File:MentalControl_Hypnotize.png]][[Mind Control]] ===<br />
Mesmerize: Single Target [[Sleep]]<br />
<br />
Levitate: Single Target Knockup<br />
<br />
Dominate: Single Target [[Hold]]<br />
<br />
Confuse: Single Target [[Confuse]]<br />
<br />
Mass Hypnosis: Targeted AoE [[Sleep]]<br />
<br />
Telekinesis: Targeted AoE [[Hold]], Repel<br />
<br />
Total Domination: Targeted AoE [[Hold]]<br />
<br />
Terrify: Cone [[Fear]]<br />
<br />
Mass Confusion: Targeted AoE [[Confuse]]<br />
<br />
=== [[File:PlantControl Entangle.png]][[Plant Control]] ===<br />
Entangle: Single Target [[Immobilize]]<br />
<br />
Strangler: Single Target [[Hold]]<br />
<br />
Roots: Targeted AoE [[Immobilize]]<br />
<br />
Spore Burst: Targeted AoE [[Sleep]]<br />
<br />
Seeds of Confusion: Cone [[Confuse]]<br />
<br />
Vines: Targeted AoE [[Hold]]<br />
<br />
[[Category:Gameplay]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Talk:List_of_Player_Suggested_Features&diff=159848Talk:List of Player Suggested Features2010-05-20T15:39:53Z<p>Shigmiya64: </p>
<hr />
<div>I'm a little skeptical of a lot of these. I mean, just because a player suggested them at some point doesn't necessarily mean that was why it was implemented. I know that the devs ''say'' that they take player suggestions, but I sure would feel a lot better if these were cited as to where the player suggestion to developer implementation link actually existed. --[[User:TonyV|TonyV]] 13:19, 7 June 2009 (UTC)<br />
:The big problem is that except for very recent suggestions, they're all deleted by forum purges. While it's certainly possible that a number of these are incorrect, or that they were features already being worked on when a player suggested them, the only way to know is to ask the devs outright, and they may not even know themselves.<br />
:I think the best course of action is to use common sense to what's plausible, perhaps combined with a disclaimer at the top about how accurate the list can possibly be. --[[User:Fleeting Whisper|Fleeting Whisper]] 03:08, 14 June 2009 (UTC)<br />
:Some things in the list weren't ''specifically'' suggested by players (eg, Geas of the Kinds Ones), but a suggestion led to it (in the previous example, I believe the suggestion was to have an accolade badge contained within a zone, and every part of Geas is obtained in Croatoa) --[[User:Fleeting Whisper|Fleeting Whisper]] 03:10, 14 June 2009 (UTC)<br />
<br />
<br />
Sadly I can't prove it was my suggestion that did it, and my post has long since vanished into the internet ether, but I suggested that the process of generating 2D images that the game uses for character portraits on the contact, info, and costume windows be [http://en.wikipedia.org/wiki/Thread_%28computer_science%29 threaded] so that the game would not freeze up when opening the contact window. I PMed a few devs about it, and lo and behold, a few months later it was implemented. Worth a mention?<br />
[[User:Shigmiya64|Shigmiya64]] 15:39, 20 May 2010 (UTC)</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:Untitled-1.gif&diff=159841File:Untitled-1.gif2010-05-20T12:29:51Z<p>Shigmiya64: uploaded a new version of "File:Untitled-1.gif"</p>
<hr />
<div></div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:Untitled-1.png&diff=159840File:Untitled-1.png2010-05-20T12:27:29Z<p>Shigmiya64: </p>
<hr />
<div></div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:Untitled-1.gif&diff=159839File:Untitled-1.gif2010-05-20T12:24:39Z<p>Shigmiya64: </p>
<hr />
<div></div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Power_Icons_Legend&diff=149273Power Icons Legend2009-12-20T13:31:37Z<p>Shigmiya64: Fallout doesn't actually use that symbol unless the icon pack is installed.</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.<br />
<br />
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]]. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.<br />
{{clr}}<br />
== Borders ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Border<br />
! width="80%" | Description<br />
! width="15%" | Example<br />
|-<br />
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}<br />
|An icon without a border indicates that the power only affects the caster.<br />
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}<br />
|The power is single target; it will only affect the currently targeted entity.<br />
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}<br />
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power.<br />
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power.<br />
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}<br />
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power.<br />
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.<br />
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}<br />
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.<br />
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}<br />
|The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.<br />
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}<br />
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.<br />
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]<br />
|}<br />
<br />
==Inner Symbols==<br />
=== Damage ===<br />
<br />
The following symbols denote powers meant primarily for dealing [[damage]].<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage.png]]}}<br />
|Generic [[damage]] power<br />
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]<br />
|A generic symbol; can indicate a melee or ranged power.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}<br />
|A melee attack that deals light/minor damage.<br />
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}<br />
|A melee attack that does damage over time, or strikes multiple times.<br />
|[[Speed|Flurry]], [[Spines|Barb Swipe]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}<br />
|A melee attack that deals moderate damage.<br />
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}<br />
|A melee attack that deals heavy/high damage.<br />
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}<br />
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]<br />
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]<br />
|This symbol is used for [[Assassin's Strike]] powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}<br />
|A ranged attack that deals light/minor damage.<br />
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}<br />
|A fast ranged attack that deals light/minor damage.<br />
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}<br />
|A ranged attack that deals moderate damage.<br />
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}<br />
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.<br />
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}<br />
|A ranged attack that does heavy/high damage.<br />
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}<br />
|A "snipe" attack.<br />
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]<br />
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}<br />
|A power that does damage to one target and has the chance "jump" to do damage to another target.<br />
|[[Electric Melee#Chain Induction|Chain Induction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}<br />
|A damage dealing power that deals damage in an area around a defeated target<br />
|[[Umbral Blast#Unchain Essence|Unchain Essence]]<br />
|Powers with this symbol are colloquially known as "corpse bomb" powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}<br />
|A damage dealing power that does extreme damage.<br />
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}<br />
|A power that does damage over time.<br />
|[[Soul Mastery|Night Fall]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}<br />
|A moderate damage melee attack with a (most often elemental) weapon.<br />
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}<br />
|A high-damage melee attack with a (most often elemental) weapon.<br />
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|}<br />
<br />
===Control===<br />
<br />
The following inner symbols denote powers that have [[control]] effects.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Hold.png]]}}<br />
|Afflicts the target with a [[Hold]] control effect.<br />
|[[Mind Control|Dominate]]<br />
|Held targets cannot use powers or move.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}<br />
|Afflicts the target with a [[Disorient]] control effect.<br />
|[[Sonic Blast|Screech]]<br />
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}<br />
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.<br />
|[[Devices|Web Grenade]]<br />
|Immobilized targets cannot move, but can still use powers as normal.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}<br />
|Afflicts the target with a [[Sleep]] control effect.<br />
|[[Earth Control|Salt Crystals]]<br />
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}<br />
|Afflicts the target with a [[Confuse]] control effect.<br />
|[[Illusion Control|Deceive]]<br />
|Confused targets will attack their allies and buff their enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Fear.png]]}}<br />
|Afflicts the target with a [[Fear]] control effect.<br />
|[[Mind Control|Terrify]]<br />
|Feared enemies cannot use powers or move unless they are attacked.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}<br />
|Repels affected targets away from the caster.<br />
|[[Force Field#Force Bubble|Force Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}<br />
|Reduces the movement speed of the target.<br />
|[[Devices|Caltrops]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}<br />
|Increases the recharge time of all the target's powers.<br />
|[[Traps|Poison Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}<br />
|Reduces the target's movement speed and increases the recharge time of all its powers.<br />
|[[Ice Control|Shiver]]<br />
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both. "Snare" is used for powers that only reduce movement speed. There is no generally agreed upon term for powers that only increase recharge time.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}<br />
|The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.<br />
|[[Energy Manipulation|Power Thrust]]<br />
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}<br />
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.<br />
|[[Primal Forces Mastery|Energy Torrent]]<br />
|Same notes from above apply.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}<br />
|The power can send the target flying straight up in the air. Stronger enemies may only fall down where they stand.<br />
|[[Gravity Control|Lift]]<br />
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}<br />
|Afflicts the target with a taunt control effect.<br />
|[[War Mace|Taunt]]<br />
|Taunted targets can only use powers to attack the entity that taunted them. In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Placate.png]]}}<br />
|[[Placate]]s the target.<br />
|[[Ninjitsu|Smoke Flash]]<br />
|Placated targets cannot attack the caster. Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.<br />
|-<br />
|}<br />
<br />
===Buffs ===<br />
<br />
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}<br />
|Increases [[accuracy]] or [[ToHit|tohit]].<br />
|[[Ice Blast|Aim]]<br />
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}<br />
|Increases damage.<br />
|[[Katana|Build Up]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}<br />
|Increases [[defense]].<br />
|[[Force Field|Dispersion Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}<br />
|Increases [[defense]] against powers typed "melee".<br />
|[[Ninjitsu|Ninja Reflexes]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}<br />
|Increases [[defense]] against powers typed "ranged".<br />
|[[Training and Gadgets|Combat Training: Defensive]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}<br />
|Increases [[defense]] to powers typed "area of effect" (AoE).<br />
|[[Super Reflexes|Evasion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}<br />
|Increases [[defense]] and [[ToHit|tohit]].<br />
|[[Invulnerability|Invincibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}<br />
|Increases maximum hit points<br />
|[[Regeneration|Dull Pain]]<br />
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}<br />
|Healing power; restores lost hit points<br />
|[[Empathy|Heal Other]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}<br />
|Restores lost endurance.<br />
|[[Kinetics|Transference]]<br />
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}<br />
|Revives a character from the "unconscious" state.<br />
|[[Empathy|Resurrection]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}<br />
|Large buff to defensive attributes.<br />
|[[Super Reflexes#Elude|Elude]]<br />
|Typically used for [[tier 9]] powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}<br />
|Increases both offensive and defensive attributes.<br />
|[[Leadership|Vengeance]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}<br />
|Increases the maximum activation range on non-melee powers while active.<br />
|[[Energy Manipulation#Boost Range|Boost Range]]<br />
|Boost Range is the only power that uses this symbol, and indeed that has this effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}<br />
|Reduces the recharge time of all powers while active.<br />
|[[Super Speed|Hasten]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}<br />
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.<br />
|[[Regeneration|Instant Healing]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}<br />
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.<br />
|[[Fitness|Stamina]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}<br />
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.<br />
|[[Energy Assault|Power Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}<br />
|Increases the [[Travel Powers|running]] speed of the target.<br />
|[[Kinetics|Speed Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}<br />
|Increases running speed and jump height<br />
|[[Inherent Powers#Sprint|Sprint]]<br />
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Kinetics|Inertial Reduction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Leaping|Super Jump]]<br />
|The only power that uses this symbol is Super Jump.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Flight.png]]}}<br />
|Grants the target the power of [[Travel Powers|Flight]].<br />
|[[Flight|Fly]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}<br />
|Provides a small amount of [[stealth]] to the target<br />
|[[Concealment|Stealth]]<br />
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}<br />
|Provides a large amount of [[stealth]] to the target.<br />
|[[Illusion Control|Superior Invisibility]]<br />
|Powers that use this symbol render the target invisible to most enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}<br />
|Renders the target [[intangible]] or phased.<br />
|[[Gravity Control|Dimension Shift]]<br />
|Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to smashing- and lethal-typed damage.<br />
|[[Invulnerability|Temp Invulnerability]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}<br />
|General symbol for an increase to [[Damage Resistance|resistance]].<br />
|[[Dark Armor|Dark Embrace]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Tough.png]]}}<br />
|Power that provides [[Damage Resistance|resistance]] to smashing- and lethal-typed damage.<br />
|[[Fighting#Tough|Tough]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Force Field|Sonic Haven]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Ice Armor|Permafrost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to energy- and negative energy-typed damage.<br />
|[[Ice Armor|Glacial Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to energy-typed damage.<br />
|[[Dark Armor|Murky Cloud]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to negative energy-typed damage.<br />
|[[Stone Armor|Crystal Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to psychic-typed damage.<br />
|[[Stone Armor|Minerals]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Super Reflexes|Practiced Brawler]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Empathy#Clear Mind|Clear Mind]]<br />
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}<br />
|Power that shapeshifts the target to another form.<br />
|[[Umbral Aura#Black Dwarf|Black Dwarf]]<br />
|-<br />
|}<br />
<br />
===Debuffs ===<br />
<br />
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}<br />
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].<br />
|[[Storm Summoning|Hurricane]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}<br />
|Debuffs the target's [[damage]].<br />
|[[Dark Miasma|Darkest Night]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}<br />
|Debuffs the target's [[Damage Resistance|damage resistance]] or [[defense]], or both.<br />
|[[Cold Domination|Sleet]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}<br />
|Drains hit points from the target<br />
|[[Dark Blast|Life Drain]]<br />
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:End drain.png]]}}<br />
|Drains endurance from the target<br />
|[[EMP Glove]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}<br />
|Reduces the target's offensive and defensive attributes.<br />
|[[Poison|Noxious Gas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}<br />
|Reduces the target's [[perception]].<br />
|[[Fire Control|Smoke]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}<br />
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.<br />
|[[Electrical Blast|Short Circuit]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}<br />
|Reduces the target's responsiveness to heal-type powers.<br />
|[[PVP Heal Decay]]<br />
|}<br />
<br />
===Summons ===<br />
<br />
The following inner symbols denote powers which summon an entity to fight alongside the caster.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}<br />
|Power that summons a single pet.<br />
|[[Plant Control#Fly Trap|Fly Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}<br />
|Power that summons a single, strong pet.<br />
|[[Mercenaries#Commando|Commando]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}<br />
|Power that summons two pets.<br />
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}<br />
|Power that summons three pets.<br />
|[[Necromancy#Zombie Horde|Zombie Horde]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}<br />
|Power that summons a large number of pets.<br />
|[[Thugs#Gang War|Gang War]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}<br />
|Summons a new pet from a defeated target<br />
|[[Necromancy#Soul Extraction|Soul Extraction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}<br />
|Summons a pet that primarily uses [[fear]] abilities.<br />
|[[Illusion Control#Spectral Terror|Spectral Terror]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}<br />
|Summons a pet that primarily grabs and maintains [[aggro]].<br />
|[[Illusion Control#Phantom Army|Phantom Army]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Train Ninjas|Train Ninjas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Kuji In Zen|Kuji In Zen]]<br />
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.<br />
|}<br />
<br />
===Miscellaneous ===<br />
<br />
The following inner symbols do not fit easily into any other categories.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}<br />
|A power that does something to the target and something else to the caster.<br />
|[[Energy Melee|Energy Transfer]]<br />
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}<br />
|Power that teleports the caster.<br />
|[[Teleportation#Teleport|Teleport]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}<br />
|Power that teleports the targeted teammate.<br />
|[[Teleportation#Recall Friend|Recall Friend]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}<br />
|Power that teleports the targeted enemy.<br />
|[[Teleportation#Teleport Foe|Teleport Foe]]<br />
|-<br />
|}<br />
<br />
== Inaccuracies ==<br />
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]<br />
* [http://www.vidiotmaps.com/downloads.php Download page] at [http://www.vidiotmaps.com vidiotmaps.com]<br />
<br />
[[Category:Gameplay]][[Category:Sorted Power Icons]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=Power_Icons_Legend&diff=148990Power Icons Legend2009-12-08T07:49:49Z<p>Shigmiya64: /* Buffs */ Changed example for tier9 defense symbol, because Light Form only uses that symbol with the icon pack installed.</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.<br />
<br />
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color. The inner symbol indicates one or more of the powers' effects. The border indicates whether the power requires a target to use and whether it affects an area or a single target. Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]]. This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.<br />
{{clr}}<br />
== Borders ==<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Border<br />
! width="80%" | Description<br />
! width="15%" | Example<br />
|-<br />
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}<br />
|An icon without a border indicates that the power only affects the caster.<br />
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}<br />
|The power is single target; it will only affect the currently targeted entity.<br />
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}<br />
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster. The exact dimensions of the cone area depend on the power.<br />
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster. The exact radius of the sphere depends on the power.<br />
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}<br />
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target. The exact radius of the sphere depends on the power.<br />
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}<br />
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.<br />
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}<br />
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate. The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.<br />
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}<br />
|The power summons a separate entity at a selected location. Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.<br />
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}<br />
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location. Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.<br />
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]<br />
|}<br />
<br />
==Inner Symbols==<br />
=== Damage ===<br />
<br />
The following symbols denote powers meant primarily for dealing [[damage]].<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage.png]]}}<br />
|Generic [[damage]] power<br />
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]<br />
|A generic symbol; can indicate a melee or ranged power.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}<br />
|A melee attack that deals light/minor damage.<br />
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}<br />
|A melee attack that does damage over time, or strikes multiple times.<br />
|[[Speed|Flurry]], [[Spines|Barb Swipe]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}<br />
|A melee attack that deals moderate damage.<br />
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}<br />
|A melee attack that deals heavy/high damage.<br />
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}<br />
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]<br />
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]<br />
|This symbol is used for [[Assassin's Strike]] powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}<br />
|A ranged attack that deals light/minor damage.<br />
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}<br />
|A fast ranged attack that deals light/minor damage.<br />
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}<br />
|A ranged attack that deals moderate damage.<br />
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}<br />
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.<br />
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}<br />
|A ranged attack that does heavy/high damage.<br />
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}<br />
|A "snipe" attack.<br />
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]<br />
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}<br />
|A power that does damage to one target and has the chance "jump" to do damage to another target.<br />
|[[Electric Melee#Chain Induction|Chain Induction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}<br />
|A damage dealing power that deals damage in an area around a defeated target<br />
|[[Radiation Emission|Fallout]]<br />
|Powers with this symbol are colloquially known as "corpse bomb" powers.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}<br />
|A damage dealing power that does extreme damage.<br />
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}<br />
|A power that does damage over time.<br />
|[[Soul Mastery|Night Fall]]<br />
|Can be used to denote melee or ranged attacks.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}<br />
|A moderate damage melee attack with a (most often elemental) weapon.<br />
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}<br />
|A high-damage melee attack with a (most often elemental) weapon.<br />
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]<br />
|Only used in sets that aren't weapon sets.<br />
|}<br />
<br />
===Control===<br />
<br />
The following inner symbols denote powers that have [[control]] effects.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Hold.png]]}}<br />
|Afflicts the target with a [[Hold]] control effect.<br />
|[[Mind Control|Dominate]]<br />
|Held targets cannot use powers or move.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}<br />
|Afflicts the target with a [[Disorient]] control effect.<br />
|[[Sonic Blast|Screech]]<br />
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}<br />
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.<br />
|[[Devices|Web Grenade]]<br />
|Immobilized targets cannot move, but can still use powers as normal.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}<br />
|Afflicts the target with a [[Sleep]] control effect.<br />
|[[Earth Control|Salt Crystals]]<br />
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}<br />
|Afflicts the target with a [[Confuse]] control effect.<br />
|[[Illusion Control|Deceive]]<br />
|Confused targets will attack their allies and buff their enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Fear.png]]}}<br />
|Afflicts the target with a [[Fear]] control effect.<br />
|[[Mind Control|Terrify]]<br />
|Feared enemies cannot use powers or move unless they are attacked.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}<br />
|Repels affected targets away from the caster.<br />
|[[Force Field#Force Bubble|Force Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}<br />
|Reduces the movement speed of the target.<br />
|[[Devices|Caltrops]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}<br />
|Increases the recharge time of all the target's powers.<br />
|[[Traps|Poison Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}<br />
|Reduces the target's movement speed and increases the recharge time of all its powers.<br />
|[[Ice Control|Shiver]]<br />
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both. "Snare" is used for powers that only reduce movement speed. There is no generally agreed upon term for powers that only increase recharge time.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}<br />
|The power can knock down the target, leaving them unable to act until they regain their footing. Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.<br />
|[[Energy Manipulation|Power Thrust]]<br />
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}<br />
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.<br />
|[[Primal Forces Mastery|Energy Torrent]]<br />
|Same notes from above apply.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}<br />
|The power can send the target flying straight up in the air. Stronger enemies may only fall down where they stand.<br />
|[[Gravity Control|Lift]]<br />
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}<br />
|Afflicts the target with a taunt control effect.<br />
|[[War Mace|Taunt]]<br />
|Taunted targets can only use powers to attack the entity that taunted them. In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Placate.png]]}}<br />
|[[Placate]]s the target.<br />
|[[Ninjitsu|Smoke Flash]]<br />
|Placated targets cannot attack the caster. Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.<br />
|-<br />
|}<br />
<br />
===Buffs ===<br />
<br />
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}<br />
|Increases [[accuracy]] or [[ToHit|tohit]].<br />
|[[Ice Blast|Aim]]<br />
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}<br />
|Increases damage.<br />
|[[Katana|Build Up]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}<br />
|Increases [[defense]].<br />
|[[Force Field|Dispersion Bubble]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}<br />
|Increases [[defense]] against powers typed "melee".<br />
|[[Ninjitsu|Ninja Reflexes]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}<br />
|Increases [[defense]] against powers typed "ranged".<br />
|[[Training and Gadgets|Combat Training: Defensive]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}<br />
|Increases [[defense]] to powers typed "area of effect" (AoE).<br />
|[[Super Reflexes|Evasion]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}<br />
|Increases [[defense]] and [[ToHit|tohit]].<br />
|[[Invulnerability|Invincibility]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}<br />
|Increases maximum hit points<br />
|[[Regeneration|Dull Pain]]<br />
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP. In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}<br />
|Healing power; restores lost hit points<br />
|[[Empathy|Heal Other]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}<br />
|Restores lost endurance.<br />
|[[Kinetics|Transference]]<br />
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}<br />
|Revives a character from the "unconscious" state.<br />
|[[Empathy|Resurrection]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}<br />
|Large buff to defensive attributes.<br />
|[[Super Reflexes#Elude|Elude]]<br />
|Typically used for [[tier 9]] powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}<br />
|Increases both offensive and defensive attributes.<br />
|[[Leadership|Vengeance]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}<br />
|Increases the maximum activation range on non-melee powers while active.<br />
|[[Energy Manipulation#Boost Range|Boost Range]]<br />
|Boost Range is the only power that uses this symbol, and indeed that has this effect.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}<br />
|Reduces the recharge time of all powers while active.<br />
|[[Super Speed|Hasten]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}<br />
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.<br />
|[[Regeneration|Instant Healing]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}<br />
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.<br />
|[[Fitness|Stamina]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}<br />
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.<br />
|[[Energy Assault|Power Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}<br />
|Increases the [[Travel Powers|running]] speed of the target.<br />
|[[Kinetics|Speed Boost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}<br />
|Increases running speed and jump height<br />
|[[Inherent Powers#Sprint|Sprint]]<br />
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Kinetics|Inertial Reduction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}<br />
|Increase to [[Travel Powers|jump]] height and speed.<br />
|[[Leaping|Super Jump]]<br />
|The only power that uses this symbol is Super Jump.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Flight.png]]}}<br />
|Grants the target the power of [[Travel Powers|Flight]].<br />
|[[Flight|Fly]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}<br />
|Provides a small amount of [[stealth]] to the target<br />
|[[Concealment|Stealth]]<br />
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}<br />
|Provides a large amount of [[stealth]] to the target.<br />
|[[Illusion Control|Superior Invisibility]]<br />
|Powers that use this symbol render the target invisible to most enemies.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}<br />
|Renders the target [[intangible]] or phased.<br />
|[[Gravity Control|Dimension Shift]]<br />
|Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to smashing- and lethal-typed damage.<br />
|[[Invulnerability|Temp Invulnerability]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}<br />
|General symbol for an increase to [[Damage Resistance|resistance]].<br />
|[[Dark Armor|Dark Embrace]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Tough.png]]}}<br />
|Power that provides [[Damage Resistance|resistance]] to smashing- and lethal-typed damage.<br />
|[[Fighting#Tough|Tough]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Force Field|Sonic Haven]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to fire- and cold-typed damage.<br />
|[[Ice Armor|Permafrost]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to energy- and negative energy-typed damage.<br />
|[[Ice Armor|Glacial Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to energy-typed damage.<br />
|[[Dark Armor|Murky Cloud]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to negative energy-typed damage.<br />
|[[Stone Armor|Crystal Armor]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}<br />
|Increases [[Damage Resistance|resistance]] or [[defense]] to psychic-typed damage.<br />
|[[Stone Armor|Minerals]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Super Reflexes|Practiced Brawler]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}<br />
|Grants protection to [[control]]-type effects.<br />
|[[Empathy#Clear Mind|Clear Mind]]<br />
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}<br />
|Power that shapeshifts the target to another form.<br />
|[[Umbral Aura#Black Dwarf|Black Dwarf]]<br />
|-<br />
|}<br />
<br />
===Debuffs ===<br />
<br />
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}<br />
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].<br />
|[[Storm Summoning|Hurricane]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}<br />
|Debuffs the target's [[damage]].<br />
|[[Dark Miasma|Darkest Night]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}<br />
|Debuffs the target's [[Damage Resistance|damage resistance]] or [[defense]], or both.<br />
|[[Cold Domination|Sleet]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}<br />
|Drains hit points from the target<br />
|[[Dark Blast|Life Drain]]<br />
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:End drain.png]]}}<br />
|Drains endurance from the target<br />
|[[EMP Glove]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}<br />
|Reduces the target's offensive and defensive attributes.<br />
|[[Poison|Noxious Gas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}<br />
|Reduces the target's [[perception]].<br />
|[[Fire Control|Smoke]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}<br />
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.<br />
|[[Electrical Blast|Short Circuit]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}<br />
|Reduces the target's responsiveness to heal-type powers.<br />
|[[PVP Heal Decay]]<br />
|}<br />
<br />
===Summons ===<br />
<br />
The following inner symbols denote powers which summon an entity to fight alongside the caster.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}<br />
|Power that summons a single pet.<br />
|[[Plant Control#Fly Trap|Fly Trap]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}<br />
|Power that summons a single, strong pet.<br />
|[[Mercenaries#Commando|Commando]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}<br />
|Power that summons two pets.<br />
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}<br />
|Power that summons three pets.<br />
|[[Necromancy#Zombie Horde|Zombie Horde]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}<br />
|Power that summons a large number of pets.<br />
|[[Thugs#Gang War|Gang War]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}<br />
|Summons a new pet from a defeated target<br />
|[[Necromancy#Soul Extraction|Soul Extraction]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}<br />
|Summons a pet that primarily uses [[fear]] abilities.<br />
|[[Illusion Control#Spectral Terror|Spectral Terror]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}<br />
|Summons a pet that primarily grabs and maintains [[aggro]].<br />
|[[Illusion Control#Phantom Army|Phantom Army]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Train Ninjas|Train Ninjas]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}<br />
|Grants new powers to the targeted pet.<br />
|[[Ninjas#Kuji In Zen|Kuji In Zen]]<br />
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.<br />
|}<br />
<br />
===Miscellaneous ===<br />
<br />
The following inner symbols do not fit easily into any other categories.<br />
<br />
{|class="wikitable"<br />
|-<br />
! width="5%" | Symbol<br />
! width="40%" | Description<br />
! width="15%" | Example<br />
! width="40%" | Notes<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}<br />
|A power that does something to the target and something else to the caster.<br />
|[[Energy Melee|Energy Transfer]]<br />
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}<br />
|Power that teleports the caster.<br />
|[[Teleportation#Teleport|Teleport]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}<br />
|Power that teleports the targeted teammate.<br />
|[[Teleportation#Recall Friend|Recall Friend]]<br />
|-<br />
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}<br />
|Power that teleports the targeted enemy.<br />
|[[Teleportation#Teleport Foe|Teleport Foe]]<br />
|-<br />
|}<br />
<br />
== Inaccuracies ==<br />
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]<br />
* [http://www.vidiotmaps.com/downloads.php Download page] at [http://www.vidiotmaps.com vidiotmaps.com]<br />
<br />
[[Category:Gameplay]][[Category:Sorted Power Icons]]</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:Tomahawk.jpg&diff=145919File:Tomahawk.jpg2009-10-10T18:40:02Z<p>Shigmiya64: Category: Weapon Customization Images
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</p>
<hr />
<div>[[Category: Weapon Customization Images]]<br />
<br />
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:GreatIceBlade.jpg&diff=145918File:GreatIceBlade.jpg2009-10-10T18:02:40Z<p>Shigmiya64: uploaded a new version of "File:GreatIceBlade.jpg":&#32;Better image</p>
<hr />
<div>[[Category: Weapon Customization Images]]<br />
<br />
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:RingSword.jpg&diff=145917File:RingSword.jpg2009-10-10T17:50:22Z<p>Shigmiya64: uploaded a new version of "File:RingSword.jpg":&#32;Category: Weapon Customization Images
Better image.</p>
<hr />
<div>[[Category: Weapon Customization Images]]<br />
<br />
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the chance that this becomes available to players.</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:CoralHammer.jpg&diff=145878File:CoralHammer.jpg2009-10-09T20:55:49Z<p>Shigmiya64: Category: Weapon Customization Images
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</p>
<hr />
<div>[[Category: Weapon Customization Images]]<br />
<br />
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:ArachnosPistol.jpg&diff=145877File:ArachnosPistol.jpg2009-10-09T20:48:21Z<p>Shigmiya64: </p>
<hr />
<div>[[Category: Weapon Customization Images]]<br />
<br />
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.<br />
<br />
Yes, I know you can barely see it against PW's white background.</div>Shigmiya64https://archive.paragonwiki.com/w/index.php?title=File:ArachnosPistol.jpg&diff=145876File:ArachnosPistol.jpg2009-10-09T20:47:37Z<p>Shigmiya64: Category: Weapon Customization Images
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</p>
<hr />
<div>[[Category: Weapon Customization Images]]<br />
<br />
Uploading this here instead of my PhotoBucket account so that we'll have the image already on the off chance that this becomes available to players.</div>Shigmiya64