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2024-03-29T08:18:20Z
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https://archive.paragonwiki.com/w/index.php?title=Pandora%27s_Box_(SSA)&diff=267389
Pandora's Box (SSA)
2017-11-29T21:32:45Z
<p>Leandro: /* Episode 5 (Levels 40-50){{anchor|Episode 5}} */</p>
<hr />
<div>{{otheruses4|1=the [[Signature Story Arc]]|2=other uses|3=Pandora's Box}}<br />
<br />
{{issue24}}<br />
{{TOCright}}<br />
==Overview==<br />
'''Pandora's Box''' is the second [[Signature Story Arc]] released in game. Both Heroes and Villains are being supercharged with new uncontrollable powers. Heroes team up with the remnants of the Freedom Phalanx to discover the secret menace behind the chaos, while Villains lay the groundwork for a new organization to rival the power of Arachnos.<br />
<br />
Each part of Pandora's Box, called an "episode," is available for purchase on the [[Paragon Market]] for 400 [[Paragon Points]]; each episode must be purchased separately. [[VIP Player]]s also have Signature Story Arcs available to play for free as long as they keep a subscription; dropping to [[Premium Player|premium]] requires purchase to continue playing.<br />
<br />
== Episode Listing ==<br />
=== Episode 1 (Levels 30-50){{anchor|Episode 1}} ===<br />
[[File:Pandora's Box Part 1.jpg|thumb|left|200px|{{center|Pandora's Box - Episode 1}}]]<br />
Reeling from the deaths of Statesman and Sister Psyche, the Freedom Phalanx is undergoing a period of recovery. Meanwhile, random heroes and villains are developing excess powers and its up to players to track down the cause.<br />
<br />
:'''Hero:''' [[Wavelength]] (Located in Atlas Park.)<br />
:'''Villain:''' [[Lastri Kayumanis]] (Located in Sharkhead Isle.)<br />
<br />
Released June 5, 2012.<br />
{{clr}}<br />
<br />
=== Episode 2 (Levels 35-50){{anchor|Episode 2}} ===<br />
[[File:Pandora's Box Part 2.jpg|thumb|left|200px|{{center|Pandora's Box - Episode 2}}]]<br />
The search for Pandora’s Box is underway. Every faction in Paragon City and the Rogue Isles vies to track down the legendary artifact. Heroes and villains will seek help from the gods, fight off rivals, and even travel through time to find the relic.<br />
<br />
:'''Hero:''' [[Antonio Nash]] (Located in Atlas Park.)<br />
:'''Villain:''' [[Lieutenant Harriman]] (Located in Nerva Archipelago.)<br />
<br />
Released July 24, 2012.<br />
{{clr}}<br />
<br />
=== Episode 3 (Levels 40-50){{anchor|Episode 3}} ===<br />
[[File:Pandora's Box Part 3.jpg|thumb|left|200px|{{center|Pandora's Box - Episode 3}}]]<br />
It's a race for absolute power, and only one side can win. Can you reach the box before the competition and what will happen if Pandora's Box is opened?<br />
<br />
:'''Hero:''' [[Flashfire]] (Located in Founders' Falls.)<br />
:'''Villain:''' [[Socrates]] (Located in St. Martial.)<br />
<br />
Released August 21, 2012.<br />
{{clr}}<br />
<br />
=== Episode 4 (Levels 40-50){{anchor|Episode 4}} ===<br />
[[File:Pandora's Box Part 4.jpg|thumb|left|200px|{{center|Pandora's Box - Episode 4}}]]<br />
Pandora’s Box is open, and chaos reigns. Doctor Harvan may have a way to contain the vast, unchecked energies that have been released, but every answer he provides only raises more questions...<br />
<br />
:'''Hero:''' [[James Harvan]] (Located in Atlas Park.)<br />
:'''Villain:''' [[James Harvan]] (Located in Sharkhead Isle.)<br />
<br />
Released September 25, 2012 (to the surprise of many).<br />
{{clr}}<br />
<br />
=== Episode 5 (Levels 40-50){{anchor|Episode 5}} ===<br />
[[File:Pandora's Box Part 5.jpg|thumb|left|200px|{{center|Pandora's Box - Episode 5}}]]<br />
The struggle for the power contained in Pandora’s Box finally comes to a head. Will you be able to overcome an ancient power that once fueled the gods? Or will you be trampled underfoot, another casualty in a bid for global conquest?<br />
<br />
:'''Hero:''' [[Heldenjaeger]] (Located in [[Steel Canyon]].)<br />
:'''Villain:''' [[Inconspicuous Female 39757]] (Located in [[Sharkhead Isle]].)<br />
<br />
Only released on the beta server before shutdown, but not on the live servers.<br />
{{clr}}<br />
<br />
==See Also==<br />
*[[Signature Story Arc]]<br />
*[[Paragon Market]]<br />
<br />
[[Category:Paragon Market]]<br />
[[Category:Signature Story Arcs]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=File:Pandora%27s_Box_Part_5.jpg&diff=267388
File:Pandora's Box Part 5.jpg
2017-11-29T21:32:09Z
<p>Leandro: </p>
<hr />
<div></div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Paragon_Chat&diff=261822
Paragon Chat
2015-07-09T01:38:23Z
<p>Leandro: 0.96</p>
<hr />
<div>{{wip|date=2015-07-08|note=Cleanup and fleshing out. Probably need to FAQ some stuff.}}<br />
{{TOCright}}<br />
== Overview ==<br />
'''Paragon Chat''' is a standalone chat program created by Codewalker and Leandro that allows the City of Heroes client to access an [[wikipedia:XMPP|XMPP]] chat server. The City of Heroes client was distributed for free to anyone who wished to play for free by [[NCsoft]] while the game was in operation, and XMPP servers and programs are available as open source software.<br />
<br />
== Installation ==<br />
Paragon Chat requires [[Issue 24]] files to run. If you have the Issue 24 files already, you are good to go! If you do not, you may install via Tequila (Island Rum coming soon!), as explained in the [[Titan Icon#install|Titan Icon]] article, or you may download them directly from [http://savecoh.com SaveCOH.com]. Tequila (and Island Rum soon!) can be used to download and patch Paragon Chat.<br />
<br />
Alternately, download the [http://www.cohtitan.com/paragonchat/096beta/ParagonChat.exe program file] and place it in the same folder that "cityofheroes.exe" is located in. Note: if you do not use Tequila, you will need to update your ParagonChat.exe manually each time there is a patch.<br />
<br />
== Logging In ==<br />
Your XMPP username, and thus your Paragon Chat "global name", is determined by your Titan Network username. Note that if your username has a space in it, your XMPP name will have an underscore instead, e.g. Bob Dole on the Titan Network would be Bob_Dole for Paragon Chat.<br />
<br />
To log in to Paragon Chat, type in your username@chat.cohtitan.com in the Login field, and your Titan Network password. Click Launch City of Heroes. This will take you to the City of Heroes login screen. You can type anything into these fields, as they are not outwardly visible. However, you will want to use the same username every time, because character data will be saved on your computer per username typed here. Once logged in, you can create a character and enter the game world the same way you would with a working server!<br />
<br />
See you in the City!<br />
<br />
== User Agreement ==<br />
{{Quotebox|source=Paragon Chat|date=July 1, 2015|text=I agree to be awesome, in all things, all of the time.}}<br />
<br />
== Changing Maps ==<br />
Typing {{slashcommand|mapmove}} # will send you a static map/chat room. Please note, it is not currently possible to move from one instance of a map to another, e.g. from Atlas Park 1 to Atlas Park 2. You will be placed in the oldest map instance with space available.<br />
<br />
The following numbers correlate to specific maps:<br />
:1 - Atlas Park<br />
:3 - Cimerora<br />
:4 - Midnighter Club<br />
:5 - Kings Row<br />
:6 - Steel Canyon<br />
:7 - Skyway City<br />
:8 - Talos Island<br />
:9 - Independence Port<br />
:10 - Founder's Falls<br />
:11 - Brickstown<br />
:12 - Perez Park<br />
:13 - Boomtown<br />
:14 - Echo: Dark Astoria<br />
:15 - Crey's Folly<br />
:16 - Ouroboros<br />
:18 - Abandoned Sewer Network<br />
:19 - Echo: Faultline<br />
:20 - Terra Volta<br />
:21 - Eden<br />
:22 - The Hive<br />
:23 - Sewer Network<br />
:24 - Outbreak<br />
:29 - Galaxy City<br />
:36 - Nova Praetoria<br />
:37 - Imperial City<br />
:38 - Neutropolis<br />
:39 - Underground Nova Praetoria<br />
:40 - Precinct Five<br />
:41 - Destroyed Galaxy City<br />
:42 - Underground Imperial<br />
:43 - Dark Astoria<br />
:49 - First Ward<br />
:51 - Underground Neutropolis<br />
:52 - Night Ward<br />
:55 - Fort Trident<br />
:56 - The Crucible<br />
:60 - Rikti Crash Site<br />
:61 - Peregrine Island<br />
:62 - The Hollows<br />
:63 - Tunnels of the Trolls<br />
:64 - Firebase Zulu<br />
:65 - Cascade Archipelago<br />
:66 - The Chantry<br />
:67 - The Storm Palace<br />
:68 - Paragon Dance Party<br />
:69 - Striga Isle<br />
:70 - Breakout<br />
:71 - Mercy Island<br />
:72 - Port Oakes<br />
:73 - Cap Au Diable<br />
:74 - Sharkhead Isle<br />
:75 - Nerva Archipelago<br />
:76 - St. Martial<br />
:77 - Grandville<br />
:78 - Bloody Bay<br />
:79 - Siren's Call<br />
:80 - Warburg<br />
:81 - Recluse's Victory<br />
:82 - Croatoa<br />
:83 - Pocket D<br />
:84 - Faultline<br />
:85 - Rikti War Zone<br />
:86 - The Abyss<br />
:87 - Monster Island<br />
<br />
== External Links ==<br />
* [http://www.cohtitan.com/forum/index.php/topic,10977.0.html Paragon Chat FAAAQ]<br />
* [http://www.cohtitan.com/forum/index.php/topic,11060.0.html Paragon Chat 0.96 Beta!]<br />
* [http://www.cohtitan.com/forum/index.php/topic,11019.0.html How to Get Into Paragon Chat]<br />
<br />
[[Category: Titan Network Projects]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Villain_Exploration_Badges&diff=248970
Villain Exploration Badges
2013-05-04T13:14:51Z
<p>Leandro: /* 30px Rikti War Zone */ Wrong coordinate.</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
[[File:UI_Badge_Marker.jpg|thumb|left|150px|Exploration Badge Marker]]<br />
<br />
''Exploration Badges'' are earned by visiting certain important locations throughout the Rogue Isles. Finding an exploration badge (with only a few exceptions) for the first time awards a small amount of experience to characters who are at least Level 2. Badges listed on this page are just those that are earnable by "pure" Villains who have not opened up access to Hero zones and contacts. <br />
<br />
Finding (or returning to) all of most zones' exploration markers while in [[Supergroup]] mode will earn a [[Teleport Beacon]] to that zone.<br />
{{clrl}}<br />
<br />
== Exploration Badges by Zone ==<br />
=== [[File:Badge_tourism_hazard.png|30px]] The Abyss ===<br />
There are eight known exploration badges in [[The Abyss]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Reborn}}|Zone=The Abyss|Border=1|679|-544|-3189}}<br />
{{Location_Row|Name={{BadgeLink|Geneticist}}|Zone=The Abyss|Border=1|-577|-35|-1113}}<br />
{{Location_Row|Name={{BadgeLink|Here Be Dragons}}|Zone=The Abyss|Border=1|-236|-43|352}}<br />
{{Location_Row|Name={{BadgeLink|Caged Beast}}|Zone=The Abyss|Border=1|-43|-44|-135}}<br />
{{Location_Row|Name={{BadgeLink|No Escape}}|Zone=The Abyss|Border=1|-291|-29|-687}}<br />
{{Location_Row|Name={{BadgeLink|Hamidon's Ire}}|Zone=The Abyss|Border=1|-823|-43|-1183}}<br />
{{Location_Row|Name={{BadgeLink|The Tree of Woe}}|Zone=The Abyss|Border=1|1399|-44|-1499}}<br />
{{Location_Row|Name={{BadgeLink|Abyssal Gaze}}|Zone=The Abyss|Border=1|1061|-48|-2222}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Bloody Bay ===<br />
There are four known exploration badges in [[Bloody Bay]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Crooked Politician}}|Zone=Bloody Bay|Border=1|2265|137|-832}}<br />
{{Location_Row|Name={{BadgeLink|All Consuming}}|Zone=Bloody Bay|Border=1|-1194|0|-743}}<br />
{{Location_Row|Name={{BadgeLink|Imploding}}|Zone=Bloody Bay|Border=1|1885|129|1337}}<br />
{{Location_Row|Name={{BadgeLink|Ghoulish}}|Zone=Bloody Bay|Border=1|91|65|360}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Breakout ===<br />
There is one known exploration badge in [[Breakout]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Jail Bird}}|Zone=Breakout|Border=1|-2314|-103|970}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Cap au Diable ===<br />
There are eight known exploration badges in [[Cap au Diable]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Sparky}}|Zone=Cap au Diable|Border=1|-2432|294|-1248}}<br />
{{Location_Row|Name={{BadgeLink|Media Junky}}|Zone=Cap au Diable|Border=1|-894|248|-1458}}<br />
{{Location_Row|Name={{BadgeLink|Egghead}}|Zone=Cap au Diable|Border=1|941|98|-1441}}<br />
{{Location_Row|Name={{BadgeLink|Steamed}}|Zone=Cap au Diable|Border=1|-2426|224|-472}}<br />
{{Location_Row|Name={{BadgeLink|Sweet Tooth}}|Zone=Cap au Diable|Border=1|-222|0|-2136}}<br />
{{Location_Row|Name={{BadgeLink|Doom Sayer}}|Zone=Cap au Diable|Border=1|2234|0|-1330}}<br />
{{Location_Row|Name={{BadgeLink|Master of Science}}|Zone=Cap au Diable|Border=1|-446|430|-328}}<br />
{{Location_Row|Name={{BadgeLink|Circle Gazer}}|Zone=Cap au Diable|Border=1|-130|37|-2394}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Cimerora ===<br />
There is one known exploration badge in [[Cimerora]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Depths of Time}}|Zone=Cimerora|Border=1|-1108|9|4262}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_tourism_hazard.png|30px]] Dark Astoria ===<br />
There are eight known exploration badges in [[Dark Astoria]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Folly's Victim}}|Zone=Dark Astoria|Border=1|2228|176|4896}}<br />
{{Location_Row|Name={{BadgeLink|Palace of Stone Leaves}}|Zone=Dark Astoria|Border=1|4160|-42|720}}<br />
{{Location_Row|Name={{BadgeLink|Auspice Avernus}}|Zone=Dark Astoria|Border=1|1015|115|2371}}<br />
{{Location_Row|Name={{BadgeLink|Death's Head Supplicant}}|Zone=Dark Astoria|Border=1|1727|233|905}}<br />
{{Location_Row|Name={{BadgeLink|Walker on the Profane Ascent}}|Zone=Dark Astoria|Border=1|2829|193|793}}<br />
{{Location_Row|Name={{BadgeLink|Witness of Oaths}}|Zone=Dark Astoria|Border=1|2909|191|4574}}<br />
{{Location_Row|Name={{BadgeLink|Life Out of Death}}|Zone=Dark Astoria|Border=1|6197|117|2444}}<br />
{{Location_Row|Name={{BadgeLink|Of Things Unclean}}|Zone=Dark Astoria|Border=1|936|-1|4321}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] First Ward ===<br />
There are eight known exploration badges in [[First Ward]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Dearly Departed}}|Zone=First Ward|Border=1|-2188|77|486}}<br />
{{Location_Row|Name={{BadgeLink|Eye of the Vortex}}|Zone=First Ward|Border=1|178|947|-173}}<br />
{{Location_Row|Name={{BadgeLink|Fearless Insurgent}}|Zone=First Ward|Border=1|-626|57|-2656}}<br />
{{Location_Row|Name={{BadgeLink|Shell Shocked}}|Zone=First Ward|Border=1|829|23|1955}}<br />
{{Location_Row|Name={{BadgeLink|Mayhem's Prodigal}}|Zone=First Ward|Border=1|2469|251|2254}}<br />
{{Location_Row|Name={{BadgeLink|Shadow Walker}}|Zone=First Ward|Border=1|-120|20|-1952}}<br />
{{Location_Row|Name={{BadgeLink|Vengeance Seeker}}|Zone=First Ward|Border=1|1444|219|3459}}<br />
{{Location_Row|Name={{BadgeLink|Witness for the Fallen}}|Zone=First Ward|Border=1|181|13|-677}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Grandville ===<br />
There are eight known exploration badges in [[Grandville]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Overlord}}|Zone=Grandville|Border=1|1358|-441|-596}}<br />
{{Location_Row|Name={{BadgeLink|Sewer Dweller}}|Zone=Grandville|Border=1|2682|-443|-731}}<br />
{{Location_Row|Name={{BadgeLink|Guttersnipe}}|Zone=Grandville|Border=1|2861|-475|2310}}<br />
{{Location_Row|Name=[[Master of the Airwaves Badge|Master / Mistress of the Airwaves]]|Zone=Grandville|Border=1|2726|734|1043}}<br />
{{Location_Row|Name={{BadgeLink|Passing Fab}}|Zone=Grandville|Border=1|2496|-848|-3016}}<br />
{{Location_Row|Name={{BadgeLink|Image Crasher}}|Zone=Grandville|Border=1|2677|243|826}}<br />
{{Location_Row|Name={{BadgeLink|Line Holder}}|Zone=Grandville|Border=1|1728|-400|656}}<br />
{{Location_Row|Name={{BadgeLink|Gutter Bait}}|Zone=Grandville|Border=1|2573|-282|-238}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Imperial City ===<br />
There are nine known exploration badges in [[Imperial City]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Gold Digger}}|Zone=Imperial City|Border=1|280|28|-2288}}<br />
{{Location_Row|Name={{BadgeLink|Mercy Missionary}}|Zone=Imperial City|Border=1|-582|0|-3763}}<br />
{{Location_Row|Name={{BadgeLink|Park Ranger}}|Zone=Imperial City|Border=1|-1279|-87|-512}}<br />
{{Location_Row|Name={{BadgeLink|Praetorian of Privilege}}|Zone=Imperial City|Border=1|-1607|-13|2426}}<br />
{{Location_Row|Name={{BadgeLink|Seen}}|Zone=Imperial City|Border=1|-460|-56|-336}}<br />
{{Location_Row|Name={{BadgeLink|Seer}}|Zone=Imperial City|Border=1|-2838|-12|2603}}<br />
{{Location_Row|Name={{BadgeLink|Tiberian Overseer}}|Zone=Imperial City|Border=1|564|109|3168}}<br />
{{Location_Row|Name={{BadgeLink|Tuned In}}|Zone=Imperial City|Border=1|-1370|-32|-1731}}<br />
{{Location_Row|Name={{BadgeLink|Going Rouge}}|Zone=Imperial City|Border=1|-2358|-16|934}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Mercy Island ===<br />
There are eight known exploration badges in [[Mercy Island]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Cesspool}}|Zone=Mercy Island|Border=1|-322|68|-2656}}<br />
{{Location_Row|Name={{BadgeLink|Snake Charmer}}|Zone=Mercy Island|Border=1|-385|42|-1712}}<br />
{{Location_Row|Name={{BadgeLink|Chum}}|Zone=Mercy Island|Border=1|-4048|6|-1854}}<br />
{{Location_Row|Name={{BadgeLink|Fortified}}|Zone=Mercy Island|Border=1|-2497|304|-440}}<br />
{{Location_Row|Name={{BadgeLink|The Next Big Thing}}|Zone=Mercy Island|Border=1|-1215|239|-153}}<br />
{{Location_Row|Name=[[Widower Badge|Widower / Widow]]|Zone=Mercy Island|Border=1|-3890|407|354}}<br />
{{Location_Row|Name={{BadgeLink|First Rule}}|Zone=Mercy Island|Border=1|-74|65|-1602}}<br />
{{Location_Row|Name={{BadgeLink|Tiki Fan}}|Zone=Mercy Island|Border=1|-1836|239|438}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Midnighter Club ===<br />
There is one known exploration badge in the [[Midnighter Club]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Midnighter Club Member}}|Zone=Midnighter Club|Border=1|105|0|-150}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_tourism_hazard.png|30px]] Monster Island ===<br />
There are eight known exploration badges in [[Monster Island]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Monster Islander}}|Zone=Monster Island|Border=1|-2437|1|-8276}}<br />
{{Location_Row|Name={{BadgeLink|The Roar of the Beast}}|Zone=Monster Island|Border=1|-1938|-17|-7960}}<br />
{{Location_Row|Name={{BadgeLink|Rikti Monkey Island}}|Zone=Monster Island|Border=1|-2981|0|-5449}}<br />
{{Location_Row|Name={{BadgeLink|Monsters' Playthings}}|Zone=Monster Island|Border=1|-1300|0|-7608}}<br />
{{Location_Row|Name={{BadgeLink|Dark Garden}}|Zone=Monster Island|Border=1|-2171|-1|-6446}}<br />
{{Location_Row|Name={{BadgeLink|Grim Fandango}}|Zone=Monster Island|Border=1|-1498|0|-6344}}<br />
{{Location_Row|Name={{BadgeLink|Misfit Monstrosity}}|Zone=Monster Island|Border=1|2931|0|-7405}}<br />
{{Location_Row|Name={{BadgeLink|Monster Factory}}|Zone=Monster Island|Border=1|-1705|47|-7378}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Nerva Archipelago ===<br />
There are eight known exploration badges in the [[Nerva Archipelago]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Watcher on the Knoll}}|Zone=Nerva Archipelago|Border=1|-93|85|5434}}<br />
{{Location_Row|Name={{BadgeLink|Locked and Loaded}}|Zone=Nerva Archipelago|Border=1|3286|126|3645}}<br />
{{Location_Row|Name={{BadgeLink|Nerva Wreck}}|Zone=Nerva Archipelago|Border=1|1388|10|2876}}<br />
{{Location_Row|Name={{BadgeLink|Primal Instinct}}|Zone=Nerva Archipelago|Border=1|2304|-110|798}}<br />
{{Location_Row|Name={{BadgeLink|Tree Hugger}}|Zone=Nerva Archipelago|Border=1|-165|12|-180}}<br />
{{Location_Row|Name={{BadgeLink|Unethical Tourist}}|Zone=Nerva Archipelago|Border=1|-644|16|6712}}<br />
{{Location_Row|Name={{BadgeLink|Blind Eye}}|Zone=Nerva Archipelago|Border=1|3526|141|3886}}<br />
{{Location_Row|Name={{BadgeLink|Soother}}|Zone=Nerva Archipelago|Border=1|1236|81|1396}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Neutropolis ===<br />
There are eight known exploration badges in [[Neutropolis]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Airlift}}|Zone=Neutropolis|Border=1|7228|-71|1280}}<br />
{{Location_Row|Name={{BadgeLink|Don't Drink It}}|Zone=Neutropolis|Border=1|6905|-23|2461}}<br />
{{Location_Row|Name={{BadgeLink|Eyes to the Future}}|Zone=Neutropolis|Border=1|1854|974|-648}}<br />
{{Location_Row|Name=[[Longshoreman Badge|Longshoreman / Longshorewoman]]|Zone=Neutropolis|Border=1|2924|-56|1375}}<br />
{{Location_Row|Name={{BadgeLink|Moar Power}}|Zone=Neutropolis|Border=1|5760|224|2244}}<br />
{{Location_Row|Name={{BadgeLink|Stockpiling}}|Zone=Neutropolis|Border=1|5182|-56|-457}}<br />
{{Location_Row|Name={{BadgeLink|Stuff of Life}}|Zone=Neutropolis|Border=1|2228|-58|-649}}<br />
{{Location_Row|Name={{BadgeLink|Urban Renewal}}|Zone=Neutropolis|Border=1|6356|-64|-1206}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:badge TourismPraetoria.png|30px]] Night Ward ===<br />
There are eight known exploration badges in [[Night Ward]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Nocturnal Pilgrim}}|Zone=Night Ward|Border=0|-2334|84|-37}}<br />
{{Location_Row|Name={{BadgeLink|Happy Camper}}|Zone=Night Ward|Border=0|104|27|2029}}<br />
{{Location_Row|Name={{BadgeLink|House Hunter}}|Zone=Night Ward|Border=0|1699|-577|-1975}}<br />
{{Location_Row|Name={{BadgeLink|Abandoned Soul}}|Zone=Night Ward|Border=0|-411|48|-2623}}<br />
{{Location_Row|Name={{BadgeLink|Dead But Dreaming}}|Zone=Night Ward|Border=0|901|23|1997}}<br />
{{Location_Row|Name={{BadgeLink|Follow the Light}}|Zone=Night Ward|Border=0|1276|49|-2134}}<br />
{{Location_Row|Name={{BadgeLink|Monolithic}}|Zone=Night Ward|Border=0|-2605|75|2031}}<br />
{{Location_Row|Name={{BadgeLink|Stargazer}}|Zone=Night Ward|Border=0|178|944|-227}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Nova Praetoria ===<br />
There are eight known exploration badges in [[Nova Praetoria]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Ambitious}}|Zone=Nova Praetoria|Border=1|-5398|190|-255}}<br />
{{Location_Row|Name={{BadgeLink|Citizen Cole}}|Zone=Nova Praetoria|Border=1|-3090|-4|-255}}<br />
{{Location_Row|Name={{BadgeLink|Civic Minded}}|Zone=Nova Praetoria|Border=1|-4862|33|-256}}<br />
{{Location_Row|Name={{BadgeLink|Guardians of Justice}}|Zone=Nova Praetoria|Border=1|-5097|290|-830}}<br />
{{Location_Row|Name={{BadgeLink|Into the Wild}}|Zone=Nova Praetoria|Border=1|-6637|-12|1728}}<br />
{{Location_Row|Name={{BadgeLink|Technophile}}|Zone=Nova Praetoria|Border=1|-6336|-16|2}}<br />
{{Location_Row|Name={{BadgeLink|Un-Civil Society}}|Zone=Nova Praetoria|Border=1|-4518|32|-256}}<br />
{{Location_Row|Name={{BadgeLink|On the Waterfront}}|Zone=Nova Praetoria|Border=1|-6748|-76|72}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Ouroboros ===<br />
There is one known exploration badge in [[Ouroboros]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Chrononaut}}|Zone=Ouroboros|Border=1|543|868|-768}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Pocket D ===<br />
There are two known exploration badges in [[Pocket D]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Big Time}}|Zone=Pocket D|Border=1|-163|20|-1362}}<br />
{{Location_Row|Name={{BadgeLink|Trucker}}|Zone=Pocket D|Border=1|200|-3|-1101}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Port Oakes ===<br />
There are eight known exploration badges in [[Port Oakes]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Scurvy Dog}}|Zone=Port Oakes|Border=1|-2852|82|1216}}<br />
{{Location_Row|Name={{BadgeLink|Washed Up}}|Zone=Port Oakes|Border=1|-3903|16|-1369}}<br />
{{Location_Row|Name={{BadgeLink|Powder Monkey}}|Zone=Port Oakes|Border=1|-3738|238|-1128}}<br />
{{Location_Row|Name={{BadgeLink|Driller}}|Zone=Port Oakes|Border=1|1030|8|1982}}<br />
{{Location_Row|Name={{BadgeLink|Long Walk}}|Zone=Port Oakes|Border=1|-703|128|211}}<br />
{{Location_Row|Name={{BadgeLink|Big Spider}}|Zone=Port Oakes|Border=1|-1023|97|-896}}<br />
{{Location_Row|Name={{BadgeLink|Commuter's Woe}}|Zone=Port Oakes|Border=1|1771|64|-696}}<br />
{{Location_Row|Name={{BadgeLink|Hidden Getaway}}|Zone=Port Oakes|Border=1|365|128|-2424}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Recluse's Victory ===<br />
There are four known exploration badges in [[Recluse's Victory]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Globetrotter}}|Zone=Recluse's Victory|Border=1|128|16|-249}}<br />
{{Location_Row|Name={{BadgeLink|Ragnarok}}|Zone=Recluse's Victory|Border=1|-848|-15|-352}}<br />
{{Location_Row|Name={{BadgeLink|Dark Victory}}|Zone=Recluse's Victory|Border=1|1027|42|-1420}}<br />
{{Location_Row|Name={{BadgeLink|Last Stand}}|Zone=Recluse's Victory|Border=1|1083|0|-136}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_tourism_hazard.png|30px]] Rikti War Zone ===<br />
There are fourteen known badges in [[Rikti War Zone]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Vanguard Operative}}|Zone=Rikti War Zone|Border=1|388|-1188|-2418}}<br />
{{Location_Row|Name={{BadgeLink|Trespasser}}|Zone=Rikti War Zone|Border=1|978|2|-738}}<br />
{{Location_Row|Name={{BadgeLink|Powerful}}|Zone=Rikti War Zone|Border=1|276|84|-745}}<br />
{{Location_Row|Name={{BadgeLink|Lifesaver}}|Zone=Rikti War Zone|Border=1|-425|15|-207}}<br />
{{Location_Row|Name={{BadgeLink|Under Fire}}|Zone=Rikti War Zone|Border=1|1629|0|-1047}}<br />
{{Location_Row|Name={{BadgeLink|Base Jumper}}|Zone=Rikti War Zone|Border=1|3434|0|512}}<br />
{{Location_Row|Name={{BadgeLink|Homewrecker}}|Zone=Rikti War Zone|Border=1|3566|0|-761}}<br />
{{Location_Row|Name={{BadgeLink|Luscious}}|Zone=Rikti War Zone|Border=1|4243|-24|-1861}}<br />
{{Location_Row|Name={{BadgeLink|Junkyard Dog}}|Zone=Rikti War Zone|Border=1|1474|0|-3722}}<br />
{{Location_Row|Name={{BadgeLink|Scarred}}|Zone=Rikti War Zone|Border=1|2952|-116|-2911}}<br />
{{Location_Row|Name={{BadgeLink|Asunder}}|Zone=Rikti War Zone|Border=1|3955|35|-3883}}<br />
{{Location_Row|Name={{BadgeLink|Unabashed}}|Zone=Rikti War Zone|Border=1|2949|-18|-5637}}<br />
{{Location_Row|Name={{BadgeLink|Eyewitness}}|Zone=Rikti War Zone|Border=1|1739|217|-6115}}<br />
{{Location_Row|Name={{BadgeLink|Ace}}|Zone=Rikti War Zone|Border=1|1360|293|-274}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Sharkhead Isle ===<br />
There are eight known exploration badges in [[Sharkhead Isle]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Razor Toothed}}|Zone=Sharkhead Isle|Border=1|460|-14|1653}}<br />
{{Location_Row|Name={{BadgeLink|Forged by Hellfire}}|Zone=Sharkhead Isle|Border=1|1970|64|-192}}<br />
{{Location_Row|Name={{BadgeLink|Freak of Nature}}|Zone=Sharkhead Isle|Border=1|1229|90|-2183}}<br />
{{Location_Row|Name={{BadgeLink|Pit Viper}}|Zone=Sharkhead Isle|Border=1|148|-377|1500}}<br />
{{Location_Row|Name={{BadgeLink|Sky Chaser}}|Zone=Sharkhead Isle|Border=1|304|127|2309}}<br />
{{Location_Row|Name={{BadgeLink|Unwelcome Guest}}|Zone=Sharkhead Isle|Border=1|-634|1|1437}}<br />
{{Location_Row|Name={{BadgeLink|Sky Trader}}|Zone=Sharkhead Isle|Border=1|-2077|56|512}}<br />
{{Location_Row|Name={{BadgeLink|Carping the Diem}}|Zone=Sharkhead Isle|Border=1|-1|8|-1986}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Siren's Call ===<br />
There are four known exploration badges in [[Siren's Call]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name=[[Hangman Badge|Hangman / Hangwoman]]|Zone=Siren's Call|Border=1|-1193|-165|1133}}<br />
{{Location_Row|Name={{BadgeLink|Politician}}|Zone=Siren's Call|Border=1|961|0|-665}}<br />
{{Location_Row|Name={{BadgeLink|Broad Shoulders}}|Zone=Siren's Call|Border=1|362|-63|-259}}<br />
{{Location_Row|Name={{BadgeLink|Piratical}}|Zone=Siren's Call|Border=1|-867|-144|1631}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] St. Martial ===<br />
There are eight known exploration badges in [[St. Martial]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Deuces Wild}}|Zone=St. Martial|Border=1|-3325|-29|-436}}<br />
{{Location_Row|Name={{BadgeLink|Crimelord}}|Zone=St. Martial|Border=1|-896|9|-1496}}<br />
{{Location_Row|Name={{BadgeLink|Stonekeeper}}|Zone=St. Martial|Border=1|-2560|116|3009}}<br />
{{Location_Row|Name={{BadgeLink|Camel Snot}}|Zone=St. Martial|Border=1|-1885|595|2046}}<br />
{{Location_Row|Name={{BadgeLink|Dead Man's Tree}}|Zone=St. Martial|Border=1|1670|121|-2228}}<br />
{{Location_Row|Name={{BadgeLink|Slumlord}}|Zone=St. Martial|Border=1|-202|-74|-852}}<br />
{{Location_Row|Name={{BadgeLink|Infamous Rubble}}|Zone=St. Martial|Border=1|-4851|153|1868}}<br />
{{Location_Row|Name={{BadgeLink|Showstopper}}|Zone=St. Martial|Border=1|-2198|16|-1953}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Underground - Imperial City ===<br />
There are eight known exploration badges in [[Underground Imperial]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Broken Mind}}|Zone=Underground Imperial|Border=1|-1439|336|1713}}<br />
{{Location_Row|Name={{BadgeLink|Condemning}}|Zone=Underground Imperial|Border=1|-815|330|-6169}}<br />
{{Location_Row|Name={{BadgeLink|Engineer}}|Zone=Underground Imperial|Border=1|-2015|464|-193}}<br />
{{Location_Row|Name={{BadgeLink|Eyes of the Dark}}|Zone=Underground Imperial|Border=1|-1246|335|-2429}}<br />
{{Location_Row|Name={{BadgeLink|Hoarder}}|Zone=Underground Imperial|Border=1|-1101|496|-4913}}<br />
{{Location_Row|Name={{BadgeLink|Lowlife}}|Zone=Underground Imperial|Border=1|-862|272|-5215}}<br />
{{Location_Row|Name={{BadgeLink|Silent Witness}}|Zone=Underground Imperial|Border=1|-2482|335|-591}}<br />
{{Location_Row|Name={{BadgeLink|Underground Explorer}}|Zone=Underground Imperial|Border=1|Multiple Locations| |}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Underground - Neutropolis ===<br />
There are eight known exploration badges in [[Underground Neutropolis]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Binge Eater}}|Zone=Underground Neutropolis|Border=1|-82|-1024|-3495}}<br />
{{Location_Row|Name={{BadgeLink|Cluttered}}|Zone=Underground Neutropolis|Border=1|-2539|-1216|-3033}}<br />
{{Location_Row|Name={{BadgeLink|Drink Enriche!}}|Zone=Underground Neutropolis|Border=1|-1231|-1249|-1316}}<br />
{{Location_Row|Name={{BadgeLink|Grade F}}|Zone=Underground Neutropolis|Border=1|-3050|-1248|-2239}}<br />
{{Location_Row|Name={{BadgeLink|Keeping the Lights On}}|Zone=Underground Neutropolis|Border=1|-2378|-1222|-1455}}<br />
{{Location_Row|Name={{BadgeLink|Ready for Anything}}|Zone=Underground Neutropolis|Border=1|-1859|-1248|-4112}}<br />
{{Location_Row|Name={{BadgeLink|Nailbiter}}|Zone=Underground Neutropolis|Border=1|238|-1216|-2189}}<br />
{{Location_Row|Name={{BadgeLink|The New Boss}}|Zone=Underground Neutropolis|Border=1|-399|-1200|-2696}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Underground - Nova Praetoria ===<br />
There are eight known exploration badges in [[Underground Nova]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Clockwork Mechanic}}|Zone=Underground Nova|Border=1|-3504|512|-783}}<br />
{{Location_Row|Name={{BadgeLink|Disappeared}}|Zone=Underground Nova|Border=1|-2640|641|-1312}}<br />
{{Location_Row|Name=[[Ferryman of the Damned Badge|Ferryman / Ferrywoman of the Damned]]|Zone=Underground Nova|Border=1|-1407|506|-1506}}<br />
{{Location_Row|Name={{BadgeLink|Morbid}}|Zone=Underground Nova|Border=1|-1280|640|-3024}}<br />
{{Location_Row|Name={{BadgeLink|Secret Prisoner}}|Zone=Underground Nova|Border=1|Multiple Locations| |}}<br />
{{Location_Row|Name={{BadgeLink|Trainspotter}}|Zone=Underground Nova|Border=1|-1840|511|-760}}<br />
{{Location_Row|Name={{BadgeLink|Urban Spelunker}}|Zone=Underground Nova|Border=1|Multiple Locations| |}}<br />
{{Location_Row|Name={{BadgeLink|Warrior at the Gate}}|Zone=Underground Nova|Border=1|-3200|511|-48}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Warburg ===<br />
There are three known exploration badges in [[Warburg]].<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Weapon of Mass Destruction}}|Zone=Warburg|Border=1|228|274|33}}<br />
{{Location_Row|Name={{BadgeLink|Tunnel Rat}}|Zone=Warburg|Border=1|-1219|0|143}}<br />
{{Location_Row|Name={{BadgeLink|Triumphant}}|Zone=Warburg|Border=1|-768|144|0}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
== Other Exploration Badges ==<br />
=== [[File:V_badge_TourismBadge.png|30px]] Mayhem Missions ===<br />
There are nine known exploration badges in [[Mayhem Mission]]s.<br />
<br />
{{Location_Header|Name=Badge}} <br />
{{Location_Row|Name={{BadgeLink|Global Threat}}|Zone=Atlas Park Mayhem|Border=1|1543|0|660}}<br />
{{Location_Row|Name={{BadgeLink|King Maker}}|Zone=Kings Row Mayhem|Border=1|-252|-42|-2515}}<br />
{{Location_Row|Name={{BadgeLink|Road Raged }}|Zone=Skyway City Mayhem|Border=1|-646|42|-4031}}<br />
{{Location_Row|Name={{BadgeLink|Steel Worker}}|Zone=Steel Canyon Mayhem|Border=1|-4600|0|1497}}<br />
{{Location_Row|Name={{BadgeLink|Tyrannical}}|Zone=Independence Port Mayhem|Border=1|-1211|-24|-2702}}<br />
{{Location_Row|Name={{BadgeLink|Talon of Talos}}|Zone=Talos Island Mayhem|Border=1|-1438|160|6877}}<br />
{{Location_Row|Name={{BadgeLink|Brickhouse}}|Zone=Brickstown Mayhem|Border=1|-161|0|-147}}<br />
{{Location_Row|Name={{BadgeLink|Anarchist}}|Zone=Founder's Falls Mayhem|Border=1|-3802|4|2687}}<br />
{{Location_Row|Name={{BadgeLink|Gate Crasher}}|Zone=Peregrine Island Mayhem|Border=1|-1154|0|-3079}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_tourism_hazard.png|30px]] Instanced Missions ===<br />
There are two known exploration badges in Instanced Missions.<br />
<br />
{{Location_Header|Name=Badge}} <br />
{{Location_Row|Name={{BadgeLink|Cage Fighter}}|Zone=Instanced Arena Map|Border=1|-190|-24|-1329}}<br />
{{Location_Row|Name={{BadgeLink|Shady}}|Zone=Instanced Mission|Border=1| | | }}<br />
{{Location_Row|Name={{BadgeLink|Multidimensional}}|Zone=Instanced Mission|Border=1| | | }}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:V_badge_TourismBadge.png|30px]] Architect Entertainment ===<br />
There is one known exploration badge that can be found in any of the seven [[Architect Entertainment Building]]s accessible to Villains.<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|Thrill Seeker}}|Zone=AE Buildings|Border=1| | | }}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
=== [[File:Badge_TourismPraetoria.png|30px]] Other Praetorian Badges ===<br />
There are two multi-part exploration badges in Praetoria.<br />
<br />
{{Location_Header|Name=Badge}}<br />
{{Location_Row|Name={{BadgeLink|River Rat}}|Zone=Multiple Zones|Border=1|Multiple Locations| |}}<br />
{{Location_Row|Name={{BadgeLink|Rail Rider}}|Zone=Multiple Zones|Border=1|Multiple Locations| |}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
== In-Game Sequential List ==<br />
{| class="wikitable sortable" text-align="center"<br />
! Badge !! Zone !! colspan="3" | Location ( ''x, y, z'' )<br />
{{Location_Row1|Name={{BadgeLink|Crooked Politician}}|Zone=Bloody Bay|2265|137|-832}}<br />
{{Location_Row1|Name={{BadgeLink|All Consuming}}|Zone=Bloody Bay|-1194|0|-743}}<br />
{{Location_Row1|Name={{BadgeLink|Imploding}}|Zone=Bloody Bay|1885|129|1337}}<br />
{{Location_Row1|Name={{BadgeLink|Ghoulish}}|Zone=Bloody Bay|91|65|360}}<br />
{{Location_Row1|Name={{BadgeLink|Sparky}}|Zone=Cap au Diable|-2432|294|-1248}}<br />
{{Location_Row1|Name={{BadgeLink|Media Junky}}|Zone=Cap au Diable|-894|248|-1458}}<br />
{{Location_Row1|Name={{BadgeLink|Egghead}}|Zone=Cap au Diable|941|98|-1441}}<br />
{{Location_Row1|Name={{BadgeLink|Steamed}}|Zone=Cap au Diable|-2426|224|-472}}<br />
{{Location_Row1|Name={{BadgeLink|Sweet Tooth}}|Zone=Cap au Diable|-222|0|-2136}}<br />
{{Location_Row1|Name={{BadgeLink|Overlord}}|Zone=Grandville|1358|-441|-596}}<br />
{{Location_Row1|Name={{BadgeLink|Sewer Dweller}}|Zone=Grandville|2682|-443|-731}}<br />
{{Location_Row1|Name={{BadgeLink|Guttersnipe}}|Zone=Grandville|2861|-475|2310}}<br />
{{Location_Row1|Name=[[Master of the Airwaves Badge|Master / Mistress of the Airwaves]]|Zone=Grandville|2726|734|1043}}<br />
{{Location_Row1|Name={{BadgeLink|Cesspool}}|Zone=Mercy Island|-322|68|-2656}}<br />
{{Location_Row1|Name={{BadgeLink|Snake Charmer}}|Zone=Mercy Island|-385|42|-1712}}<br />
{{Location_Row1|Name={{BadgeLink|Chum}}|Zone=Mercy Island|-4048|6|-1854}}<br />
{{Location_Row1|Name={{BadgeLink|Fortified}}|Zone=Mercy Island|-2497|304|-440}}<br />
{{Location_Row1|Name={{BadgeLink|The Next Big Thing}}|Zone=Mercy Island|-1215|239|-153}}<br />
{{Location_Row1|Name=[[Widower Badge|Widower / Widow]]|Zone=Mercy Island|-3890|407|354}}<br />
{{Location_Row1|Name={{BadgeLink|Watcher on the Knoll}}|Zone=Nerva Archipelago|-93|85|5434}}<br />
{{Location_Row1|Name={{BadgeLink|Locked and Loaded}}|Zone=Nerva Archipelago|3286|126|3645}}<br />
{{Location_Row1|Name={{BadgeLink|Nerva Wreck}}|Zone=Nerva Archipelago|1388|10|2876}}<br />
{{Location_Row1|Name={{BadgeLink|Primal Instinct}}|Zone=Nerva Archipelago|2304|-110|798}}<br />
{{Location_Row1|Name={{BadgeLink|Tree Hugger}}|Zone=Nerva Archipelago|-165|12|-180}}<br />
{{Location_Row1|Name={{BadgeLink|Scurvy Dog}}|Zone=Port Oakes|-2852|82|1216}}<br />
{{Location_Row1|Name={{BadgeLink|Washed Up}}|Zone=Port Oakes|-3903|16|-1369}}<br />
{{Location_Row1|Name={{BadgeLink|Powder Monkey}}|Zone=Port Oakes|-3738|238|-1128}}<br />
{{Location_Row1|Name={{BadgeLink|Driller}}|Zone=Port Oakes|1030|8|1982}}<br />
{{Location_Row1|Name={{BadgeLink|Globetrotter}}|Zone=Recluse's Victory|128|16|-249}}<br />
{{Location_Row1|Name={{BadgeLink|Ragnarok}}|Zone=Recluse's Victory|-848|-15|-352}}<br />
{{Location_Row1|Name={{BadgeLink|Dark Victory}}|Zone=Recluse's Victory|1027|42|-1420}}<br />
{{Location_Row1|Name={{BadgeLink|Last Stand}}|Zone=Recluse's Victory|1083|0|-136}}<br />
{{Location_Row1|Name={{BadgeLink|Razor Toothed}}|Zone=Sharkhead Isle|460|-14|1653}}<br />
{{Location_Row1|Name={{BadgeLink|Forged by Hellfire}}|Zone=Sharkhead Isle|1970|64|-192}}<br />
{{Location_Row1|Name={{BadgeLink|Freak of Nature}}|Zone=Sharkhead Isle|1229|90|-2183}}<br />
{{Location_Row1|Name={{BadgeLink|Pit Viper}}|Zone=Sharkhead Isle|148|-377|1500}}<br />
{{Location_Row1|Name=[[Hangman Badge|Hangman / Hangwoman]]|Zone=Siren's Call|-1193|-165|1133}}<br />
{{Location_Row1|Name={{BadgeLink|Politician}}|Zone=Siren's Call|961|0|-665}}<br />
{{Location_Row1|Name={{BadgeLink|Broad Shoulders}}|Zone=Siren's Call|362|-63|-259}}<br />
{{Location_Row1|Name={{BadgeLink|Piratical}}|Zone=Siren's Call|-867|-144|1631}}<br />
{{Location_Row1|Name={{BadgeLink|Deuces Wild}}|Zone=St. Martial|-3325|-29|-436}}<br />
{{Location_Row1|Name={{BadgeLink|Crimelord}}|Zone=St. Martial|-896|9|-1496}}<br />
{{Location_Row1|Name={{BadgeLink|Stonekeeper}}|Zone=St. Martial|-2560|116|3009}}<br />
{{Location_Row1|Name={{BadgeLink|Camel Snot}}|Zone=St. Martial|-1885|595|2046}}<br />
{{Location_Row1|Name={{BadgeLink|Jail Bird}}|Zone=Breakout|-2314|-103|970}}<br />
{{Location_Row1|Name={{BadgeLink|Weapon of Mass Destruction}}|Zone=Warburg|228|274|33}}<br />
{{Location_Row1|Name={{BadgeLink|Tunnel Rat}}|Zone=Warburg|-1219|0|143}}<br />
{{Location_Row1|Name={{BadgeLink|Triumphant}}|Zone=Warburg|-768|144|0}}<br />
{{Location_Row1|Name={{BadgeLink|Global Threat}}|Zone=Atlas Park Mayhem|1543|0|660}}<br />
{{Location_Row1|Name={{BadgeLink|King Maker}}|Zone=Kings Row Mayhem|-252|-42|-2515}}<br />
{{Location_Row1|Name={{BadgeLink|Road Raged }}|Zone=Skyway City Mayhem|-646|42|-4031}}<br />
{{Location_Row1|Name={{BadgeLink|Steel Worker}}|Zone=Steel Canyon Mayhem|-4600|0|1497}}<br />
{{Location_Row1|Name={{BadgeLink|Tyrannical}}|Zone=Independence Port Mayhem|-1211|-24|-2702}}<br />
{{Location_Row1|Name={{BadgeLink|Talon of Talos}}|Zone=Talos Island Mayhem|-1438|160|6877}}<br />
{{Location_Row1|Name={{BadgeLink|Brickhouse}}|Zone=Brickstown Mayhem|-161|0|-147}}<br />
{{Location_Row1|Name={{BadgeLink|Anarchist}}|Zone=Founder's Falls Mayhem|-3802|4|2687}}<br />
{{Location_Row1|Name={{BadgeLink|Gate Crasher}}|Zone=Peregrine Island Mayhem|-1154|0|-3079}}<br />
{{Location_Row1|Name={{BadgeLink|Cage Fighter}}|Zone=Instanced Arena Map|-190|-24|-1329}}<br />
{{Location_Row1|Name={{BadgeLink|Big Time}}|Zone=Pocket D|-163|20|-1362}}<br />
{{Location_Row1|Name={{BadgeLink|Trucker}}|Zone=Pocket D|200|-3|-1101}}<br />
{{Location_Row1|Name={{BadgeLink|Reborn}}|Zone=The Abyss|679|-544|-3189}}<br />
{{Location_Row1|Name={{BadgeLink|Geneticist}}|Zone=The Abyss|-577|-35|-1113}}<br />
{{Location_Row1|Name={{BadgeLink|Vanguard Operative}}|Zone=Rikti War Zone|388|-1188|-2418}}<br />
{{Location_Row1|Name={{BadgeLink|Trespasser}}|Zone=Rikti War Zone|978|2|-738}}<br />
{{Location_Row1|Name={{BadgeLink|Powerful}}|Zone=Rikti War Zone|276|84|745}}<br />
{{Location_Row1|Name={{BadgeLink|Lifesaver}}|Zone=Rikti War Zone|-425|15|-207}}<br />
{{Location_Row1|Name={{BadgeLink|Under Fire}}|Zone=Rikti War Zone|1629|0|-1047}}<br />
{{Location_Row1|Name={{BadgeLink|Base Jumper}}|Zone=Rikti War Zone|3434|0|512}}<br />
{{Location_Row1|Name={{BadgeLink|Homewrecker}}|Zone=Rikti War Zone|3566|0|-761}}<br />
{{Location_Row1|Name={{BadgeLink|Luscious}}|Zone=Rikti War Zone|4243|-24|-1861}}<br />
{{Location_Row1|Name={{BadgeLink|Junkyard Dog}}|Zone=Rikti War Zone|1474|0|-3722}}<br />
{{Location_Row1|Name={{BadgeLink|Scarred}}|Zone=Rikti War Zone|2952|-116|-2911}}<br />
{{Location_Row1|Name={{BadgeLink|Asunder}}|Zone=Rikti War Zone|3955|35|-3883}}<br />
{{Location_Row1|Name={{BadgeLink|Unabashed}}|Zone=Rikti War Zone|2949|-18|-5637}}<br />
{{Location_Row1|Name={{BadgeLink|Eyewitness}}|Zone=Rikti War Zone|1739|217|-6115}}<br />
{{Location_Row1|Name={{BadgeLink|Chrononaut}}|Zone=Ouroboros|543|868|-768}}<br />
{{Location_Row1|Name={{BadgeLink|Depths of Time}}|Zone=Cimerora|-1108|9|4262}}<br />
{{Location_Row1|Name={{BadgeLink|Midnighter Club Member}}|Zone=Midnighter Club|105|0|-150}}<br />
{{Location_Row1|Name={{BadgeLink|Thrill Seeker}}|Zone=AE Buildings| | | }}<br />
{{Location_Row1|Name={{BadgeLink|First Rule}}|Zone=Mercy Island|-74|65|-1602}}<br />
{{Location_Row1|Name={{BadgeLink|Tiki Fan}}|Zone=Mercy Island|-1836|239|438}}<br />
{{Location_Row1|Name={{BadgeLink|Long Walk}}|Zone=Port Oakes|-703|128|211}}<br />
{{Location_Row1|Name={{BadgeLink|Big Spider}}|Zone=Port Oakes|-1023|97|-896}}<br />
{{Location_Row1|Name={{BadgeLink|Commuter's Woe}}|Zone=Port Oakes|1771|64|-696}}<br />
{{Location_Row1|Name={{BadgeLink|Hidden Getaway}}|Zone=Port Oakes|365|128|-2424}}<br />
{{Location_Row1|Name={{BadgeLink|Doom Sayer}}|Zone=Cap au Diable|2234|0|-1330}}<br />
{{Location_Row1|Name={{BadgeLink|Master of Science}}|Zone=Cap au Diable|-446|430|-328}}<br />
{{Location_Row1|Name={{BadgeLink|Circle Gazer}}|Zone=Cap au Diable|-130|37|-2394}}<br />
{{Location_Row1|Name={{BadgeLink|Sky Chaser}}|Zone=Sharkhead Isle|304|127|2309}}<br />
{{Location_Row1|Name={{BadgeLink|Unwelcome Guest}}|Zone=Sharkhead Isle|-634|1|1437}}<br />
{{Location_Row1|Name={{BadgeLink|Sky Trader}}|Zone=Sharkhead Isle|-2077|56|512}}<br />
{{Location_Row1|Name={{BadgeLink|Carping the Diem}}|Zone=Sharkhead Isle|-1|8|-1986}}<br />
{{Location_Row1|Name={{BadgeLink|Unethical Tourist}}|Zone=Nerva Archipelago|-644|16|6712}}<br />
{{Location_Row1|Name={{BadgeLink|Blind Eye}}|Zone=Nerva Archipelago|3526|141|3886}}<br />
{{Location_Row1|Name={{BadgeLink|Soother}}|Zone=Nerva Archipelago|1236|81|1396}}<br />
{{Location_Row1|Name={{BadgeLink|Dead Man's Tree}}|Zone=St. Martial|1670|121|-2228}}<br />
{{Location_Row1|Name={{BadgeLink|Slumlord}}|Zone=St. Martial|-202|-74|-852}}<br />
{{Location_Row1|Name={{BadgeLink|Infamous Rubble}}|Zone=St. Martial|-4851|153|1868}}<br />
{{Location_Row1|Name={{BadgeLink|Showstopper}}|Zone=St. Martial|-2198|16|-1953}}<br />
{{Location_Row1|Name={{BadgeLink|Passing Fab}}|Zone=Grandville|2496|-848|-3016}}<br />
{{Location_Row1|Name={{BadgeLink|Image Crasher}}|Zone=Grandville|2677|243|826}}<br />
{{Location_Row1|Name={{BadgeLink|Line Holder}}|Zone=Grandville|1728|-400|656}}<br />
{{Location_Row1|Name={{BadgeLink|Gutter Bait}}|Zone=Grandville|2573|-282|-238}}<br />
{{Location_Row1|Name={{BadgeLink|Ambitious}}|Zone=Nova Praetoria|-5398|190|-255}}<br />
{{Location_Row1|Name={{BadgeLink|Citizen Cole}}|Zone=Nova Praetoria|-3090|-4|-255}}<br />
{{Location_Row1|Name={{BadgeLink|Civic Minded}}|Zone=Nova Praetoria|-4862|33|-256}}<br />
{{Location_Row1|Name={{BadgeLink|Guardians of Justice}}|Zone=Nova Praetoria|-5097|290|-830}}<br />
{{Location_Row1|Name={{BadgeLink|Into the Wild}}|Zone=Nova Praetoria|-6637|-12|1728}}<br />
{{Location_Row1|Name={{BadgeLink|Technophile}}|Zone=Nova Praetoria|-6336|-16|2}}<br />
{{Location_Row1|Name={{BadgeLink|Un-Civil Society}}|Zone=Nova Praetoria|-4518|32|-256}}<br />
{{Location_Row1|Name={{BadgeLink|On the Waterfront}}|Zone=Nova Praetoria|-6748|-76|72}}<br />
{{Location_Row1|Name={{BadgeLink|Gold Digger}}|Zone=Imperial City|280|28|-2288}}<br />
{{Location_Row1|Name={{BadgeLink|Mercy Missionary}}|Zone=Imperial City|-582|0|-3763}}<br />
{{Location_Row1|Name={{BadgeLink|Park Ranger}}|Zone=Imperial City|-1279|-87|-512}}<br />
{{Location_Row1|Name={{BadgeLink|Praetorian of Privilege}}|Zone=Imperial City|-1607|-13|2426}}<br />
{{Location_Row1|Name={{BadgeLink|Seen}}|Zone=Imperial City|-460|-56|-336}}<br />
{{Location_Row1|Name={{BadgeLink|Seer}}|Zone=Imperial City|-2838|-12|2603}}<br />
{{Location_Row1|Name={{BadgeLink|Tiberian Overseer}}|Zone=Imperial City|564|109|3168}}<br />
{{Location_Row1|Name={{BadgeLink|Tuned In}}|Zone=Imperial City|-1370|-32|-1731}}<br />
{{Location_Row1|Name={{BadgeLink|Clockwork Mechanic}}|Zone=Underground Nova|-3504|512|-783}}<br />
{{Location_Row1|Name={{BadgeLink|Disappeared}}|Zone=Underground Nova|-2640|641|-1312}}<br />
{{Location_Row1|Name=[[Ferryman of the Damned|Ferryman / Ferrywoman of the Damned]]|Zone=Underground Nova|-1407|506|-1506}}<br />
{{Location_Row1|Name={{BadgeLink|Morbid}}|Zone=Underground Nova|-1280|640|-3024}}<br />
|-<br />
| {{BadgeLink|Secret Prisoner}} || {{center|Underground Nova}} || colspan="3"|Multiple Locations<br />
{{Location_Row1|Name={{BadgeLink|Trainspotter}}|Zone=Underground Nova|-1840|511|-760}}<br />
|-<br />
| {{BadgeLink|Urban Spelunker}} || {{center|Underground Nova}} || colspan="3"|Multiple Locations<br />
{{Location_Row1|Name={{BadgeLink|Warrior at the Gate}}|Zone=Underground Nova|-3200|511|-48}}<br />
{{Location_Row1|Name={{BadgeLink|Broken Mind}}|Zone=Underground Imperial|-1439|336|1713}}<br />
{{Location_Row1|Name={{BadgeLink|Condemning}}|Zone=Underground Imperial|-815|330|-6169}}<br />
{{Location_Row1|Name={{BadgeLink|Engineer}}|Zone=Underground Imperial|-2015|464|-193}}<br />
{{Location_Row1|Name={{BadgeLink|Eyes of the Dark}}|Zone=Underground Imperial|-1246|335|-2429}}<br />
{{Location_Row1|Name={{BadgeLink|Hoarder}}|Zone=Underground Imperial|-1101|496|-4913}}<br />
{{Location_Row1|Name={{BadgeLink|Lowlife}}|Zone=Underground Imperial|-862|272|-5215}}<br />
{{Location_Row1|Name={{BadgeLink|Silent Witness}}|Zone=Underground Imperial|-2482|335|-591}}<br />
|-<br />
| {{BadgeLink|Underground Explorer}} || {{center|Underground Imperial}} || colspan="3"|Multiple Locations<br />
{{Location_Row1|Name={{BadgeLink|Airlift}}|Zone=Neutropolis|7228|-71|1280}}<br />
{{Location_Row1|Name={{BadgeLink|Don't Drink It}}|Zone=Neutropolis|6905|-23|2461}}<br />
{{Location_Row1|Name={{BadgeLink|Eyes to the Future}}|Zone=Neutropolis|1854|974|-648}}<br />
{{Location_Row1|Name=[[Longshoreman Badge|Longshoreman / Longshorewoman]]|Zone=Neutropolis|2924|-56|1375}}<br />
{{Location_Row1|Name={{BadgeLink|Moar Power}}|Zone=Neutropolis|5760|224|2244}}<br />
{{Location_Row1|Name={{BadgeLink|Stockpiling}}|Zone=Neutropolis|5182|-56|-457}}<br />
{{Location_Row1|Name={{BadgeLink|Stuff of Life}}|Zone=Neutropolis|2228|-58|-649}}<br />
{{Location_Row1|Name={{BadgeLink|Urban Renewal}}|Zone=Neutropolis|6356|-64|-1206}}<br />
{{Location_Row1|Name={{BadgeLink|Binge Eater}}|Zone=Underground Neutropolis|-82|-1024|-3495}}<br />
{{Location_Row1|Name={{BadgeLink|Cluttered}}|Zone=Underground Neutropolis|-2539|-1216|-3033}}<br />
{{Location_Row1|Name={{BadgeLink|Drink Enriche!}}|Zone=Underground Neutropolis|-1231|-1249|-1316}}<br />
{{Location_Row1|Name={{BadgeLink|Grade F}}|Zone=Underground Neutropolis|-3050|-1248|-2239}}<br />
{{Location_Row1|Name={{BadgeLink|Keeping the Lights On}}|Zone=Underground Neutropolis|-2378|-1222|-1455}}<br />
{{Location_Row1|Name={{BadgeLink|Ready for Anything}}|Zone=Underground Neutropolis|-1859|-1248|-4112}}<br />
{{Location_Row1|Name={{BadgeLink|Nailbiter}}|Zone=Underground Neutropolis|38|-1216|-2189}}<br />
{{Location_Row1|Name={{BadgeLink|The New Boss}}|Zone=Underground Neutropolis|-399|-1200|-2696}}<br />
|-<br />
| {{BadgeLink|River Rat}} || {{center|Multiple Zones}} || colspan="3"|Multiple Locations<br />
|-<br />
| {{BadgeLink|Rail Rider}} || {{center|Multiple Zones}} || colspan="3"|Multiple Locations<br />
{{Location_Row1|Name={{BadgeLink|Going Rouge}}|Zone=Imperial City|-2358|-16|934}}<br />
{{Location_Row1|Name={{BadgeLink|Here Be Dragons}}|Zone=The Abyss|-236|-43|352}}<br />
{{Location_Row1|Name={{BadgeLink|Caged Beast}}|Zone=The Abyss|-43|-44|-135}}<br />
{{Location_Row1|Name={{BadgeLink|No Escape}}|Zone=The Abyss|-291|-29|-687}}<br />
{{Location_Row1|Name={{BadgeLink|Hamidon's Ire}}|Zone=The Abyss|-823|-43|-1183}}<br />
{{Location_Row1|Name={{BadgeLink|The Tree of Woe}}|Zone=The Abyss|1399|-44|-1499}}<br />
{{Location_Row1|Name={{BadgeLink|Abyssal Gaze}}|Zone=The Abyss|1061|-48|-2222}}<br />
{{Location_Row1|Name={{BadgeLink|Monster Islander}}|Zone=Monster Island|-2437|1|-8276}}<br />
{{Location_Row1|Name={{BadgeLink|The Roar of the Beast}}|Zone=Monster Island|-1938|-17|-7960}}<br />
{{Location_Row1|Name={{BadgeLink|Rikti Monkey Island}}|Zone=Monster Island|-2981|0|-5449}}<br />
{{Location_Row1|Name={{BadgeLink|Monsters' Playthings}}|Zone=Monster Island|-1300|0|-7608}}<br />
{{Location_Row1|Name={{BadgeLink|Dark Garden}}|Zone=Monster Island|-2171|-1|-6446}}<br />
{{Location_Row1|Name={{BadgeLink|Grim Fandango}}|Zone=Monster Island|-1498|0|-6344}}<br />
{{Location_Row1|Name={{BadgeLink|Misfit Monstrosity}}|Zone=Monster Island|2931|0|-7405}}<br />
{{Location_Row1|Name={{BadgeLink|Monster Factory}}|Zone=Monster Island|-1705|47|-7378}}<br />
{{Location_Row1|Name={{BadgeLink|Shady}}|Zone=Instanced Mission| | | }}<br />
{{Location_Row1|Name={{BadgeLink|Multidimensional}}|Zone=Instanced Mission| | | }}<br />
{{Location_Row1|Name={{BadgeLink|Dearly Departed}}|Zone=First Ward|-2188|77|486}}<br />
{{Location_Row1|Name={{BadgeLink|Eye of the Vortex}}|Zone=First Ward|178|947|-173}}<br />
{{Location_Row1|Name={{BadgeLink|Fearless Insurgent}}|Zone=First Ward|-626|57|-2656}}<br />
{{Location_Row1|Name={{BadgeLink|Shell Shocked}}|Zone=First Ward|829|23|1955}}<br />
{{Location_Row1|Name={{BadgeLink|Mayhem's Prodigal}}|Zone=First Ward|2469|251|2254}}<br />
{{Location_Row1|Name={{BadgeLink|Shadow Walker}}|Zone=First Ward|-120|20|-1952}}<br />
{{Location_Row1|Name={{BadgeLink|Vengeance Seeker}}|Zone=First Ward|1444|219|3459}}<br />
{{Location_Row1|Name={{BadgeLink|Witness for the Fallen}}|Zone=First Ward|181|13|-677}}<br />
{{Location_Row1|Name={{BadgeLink|Folly's Victim}}|Zone=Dark Astoria|2228|176|4895}}<br />
{{Location_Row1|Name={{BadgeLink|Palace of Stone Leaves}}|Zone=Dark Astoria|4160|-42|720}}<br />
{{Location_Row1|Name={{BadgeLink|Auspice Avernus}}|Zone=Dark Astoria|1015|115|2370}}<br />
{{Location_Row1|Name={{BadgeLink|Death's Head Supplicant}}|Zone=Dark Astoria|1727|234|906}}<br />
{{Location_Row1|Name={{BadgeLink|Walker on the Profane Ascent}}|Zone=Dark Astoria|2829|193|793}}<br />
{{Location_Row1|Name={{BadgeLink|Witness of Oaths}}|Zone=Dark Astoria|2909|191|4573}}<br />
{{Location_Row1|Name={{BadgeLink|Life Out of Death}}|Zone=Dark Astoria|6196|117|2444}}<br />
{{Location_Row1|Name={{BadgeLink|Of Things Unclean}}|Zone=Dark Astoria|936|-1|4320}}<br />
{{Location_Row1|Name={{BadgeLink|Nocturnal Pilgrim}}|Zone=Night Ward|-2334|84|-37}}<br />
{{Location_Row1|Name={{BadgeLink|Happy Camper}}|Zone=Night Ward|104|27|2029}}<br />
{{Location_Row1|Name={{BadgeLink|House Hunter}}|Zone=Night Ward|1699|-577|-1975}}<br />
{{Location_Row1|Name={{BadgeLink|Abandoned Soul}}|Zone=Night Ward|-411|48|-2623}}<br />
{{Location_Row1|Name={{BadgeLink|Dead But Dreaming}}|Zone=Night Ward|901|23|1997}}<br />
{{Location_Row1|Name={{BadgeLink|Follow the Light}}|Zone=Night Ward|1276|49|-2134}}<br />
{{Location_Row1|Name={{BadgeLink|Monolithic}}|Zone=Night Ward|-2605|75|2031}}<br />
{{Location_Row1|Name={{BadgeLink|Stargazer}}|Zone=Night Ward|178|944|-227}}<br />
{{Location_Footer}}<br />
<br /><br />
<br />
== In-Game Maps ==<br />
[http://www.vidiotmaps.com VidiotMaps] (a sister site to [http://www.badge-hunter.com Badge-Hunter]) provides in-game maps which assist in the location of exploration badges. The site is usually updated quickly when map-based information changes in-game.<br />
<br /><br />
<br />
== External Links ==<br />
* [http://cit.cohtitan.com/badges/list/exploration Exploration Badges] at [http://cit.cohtitan.com/ City Info Tracker]<br />
{{BadgeHunter Category|exploration}}<br />
<br />
{{Navbox Badges}}<br />
<br />
[[Category:Badges]]<br />
[[Category:Villain Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=The_Family_Raid_Event&diff=248966
The Family Raid Event
2013-05-04T05:02:45Z
<p>Leandro: Quick and dirty description of the event.</p>
<hr />
<div>This event starts in St. Martial at coordinates -3085, -32, -440.<br />
<br />
== Stages ==<br />
<br />
* Stage 1: Longbow Assault<br />
** Defeat the Longbow Soldiers<br />
* Stage 2: Family Woes<br />
** Defeat the Family goons<br />
** Steal the Family supplies<br />
* Stage 3: Longbow Showdown<br />
** Defeat Longbow reinforcements<br />
** Destroy the Longbow Chasers<br />
** Defeat the Longbow Commanders<br />
<br />
== Rewards ==<br />
<br />
For completing all 3 stages, you will receive the Oobatz Badge and one of the following temporary powers: Tsoo Kama, Family Tommy Gun, or Carvinal Energy Ring. Each powers will last for one day of in-game time.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Nerva_Navigator_Badge&diff=248958
Nerva Navigator Badge
2013-05-03T00:10:40Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>{{Image|Badge VillainExploreAccolade.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Nerva Archipelago]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a villain will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
<br />
Earn the following badges:<br />
=== Requirements ===<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Watcher on the Knoll Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Watcher on the Knoll Badge#Location|Nerva Archipelago]] {{coords|-94|85|5432}}}}<br />
{{Howtoget_item|badge=Locked and Loaded Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Locked and Loaded Badge#Location|Nerva Archipelago]] {{coords|3287|126|3644}}}}<br />
{{Howtoget_item|badge=Nerva Wreck Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Nerva Wreck Badge#Location|Nerva Archipelago]] {{coords|1388|10|2877}}}}<br />
{{Howtoget_item|badge=Primal Instinct Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Primal Instinct Badge#Location|Nerva Archipelago]] {{coords|2306|-110|799}}}}<br />
{{Howtoget_item|badge=Tree Hugger Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Tree Hugger Badge#Location|Nerva Archipelago]] {{coords|-166|12|-181}}}}<br />
{{Howtoget_item|badge=Unethical Tourist Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Unethical Tourist Badge#Location|Nerva Archipelago]] {{coords|-644|16|6712}}}}<br />
{{Howtoget_item|badge=Blind Eye Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Blind Eye Badge#Location|Nerva Archipelago]] {{coords|3526|141|3886}}}}<br />
{{Howtoget_item|badge=Soother Badge|icon=v_badge_TourismBadge.png|type=Exploration|howto=[[Soother Badge#Location|Nerva Archipelago]] {{coords|1236|81|1396}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 17 Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Hero Accolades]]<br />
* [[Villain Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1067}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Villain Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Dimensional_Investigator_Badge&diff=248957
Dimensional Investigator Badge
2013-05-01T23:33:33Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>{{Issue24}}<br />
__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge i24 Incarnate Challenge.png}}<br />
<br />
== Description ==<br />
You found a lot of odd things during your fight to hold the last area of Praetoria. Some make sense, while others leave you with more questions than answers.<br />
<br />
== How to Get ==<br />
Find all the Easter eggs in each of missions from [[Number Six]]<br />
<br />
* Mission 1 - Broken down warhulk - coords {{coords|-1520|254|3093}} (also appears in mission 5)<br />
* Mission 2 - Praetorian Infernal's axe? - coords {{coords|-2106|-23|2219}}<br />
* Mission 3 - Arachnos soldier's combat armor - coords {{coords|572|-40|-548}}<br />
* Mission 4 - Rikti bomb - coords {{coords|707|-160|710}}<br />
* Mission 5 - Sky Raider shield generator - coords {{coords|-1577|253|3580}}<br />
<br />
== See Also ==<br />
* [[Badges]]<br />
* [[Issue 24 Badges]]<br />
* [[Hero Accomplishment Badges]]<br />
* [[Villain Accomplishment Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=???}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accomplishment Badges]]<br />
[[Category:Villain Accomplishment Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Prime_Warden_Badge&diff=248956
Prime Warden Badge
2013-04-30T10:33:17Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>__noeditsection____notoc__<br />
{{Image|P_NovaPraetoriaExplorer.png}}<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[First Ward]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a character will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Dearly Departed Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Dearly Departed Badge#Location|First Ward]] {{coords|-2188|77|487}}}}<br />
{{Howtoget_item|badge=Eye of the Vortex Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Eye of the Vortex Badge#Location|First Ward]] {{coords|178|947|-173}}}}<br />
{{Howtoget_item|badge=Fearless Insurgent Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Fearless Insurgent Badge#Location|First Ward]] {{coords|-625|57|-2656}}}}<br />
{{Howtoget_item|badge=Mayhem's Prodigal Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Mayhem's Prodigal Badge#Location|First Ward]] {{coords|2469|251|2254}}}}<br />
{{Howtoget_item|badge=Shadow Walker Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Shadow Walker Badge#Location|First Ward]] {{coords|-120|20|-1952}}}}<br />
{{Howtoget_item|badge=Shell Shocked Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Shell Shocked Badge#Location|First Ward]] {{coords|829|23|1955}}}}<br />
{{Howtoget_item|badge=Vengeance Seeker Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Vengeance Seeker Badge#Location|First Ward]] {{coords|1443|219|3459}}}}<br />
{{Howtoget_item|badge=Witness for the Fallen Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Witness for the Fallen Badge#Location|First Ward]] {{coords|181|13|-677}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 21 Badges]]<br />
* [[Hero Accolades]]<br />
* [[Villain Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=?}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Villain Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Shadow_Walker_Badge&diff=248955
Shadow Walker Badge
2013-04-30T10:33:14Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_TourismPraetoria.png}}<br />
<br />
== Description ==<br />
<br />
Despite the spirit wards that safeguard your soul and the ghost lights that guide your way, traversing the Shadowed Paths can be an unnerving experience. The Shadowed Paths are a fragment of the world where live the very things that go 'bump' in the night; the world of disembodied spirits and the unquiet dead. Thanks to the Carnival of Light they cannot sense you, but the frightened child that lives within us all knows they are out there, just out of sight, ready to strike at the first misstep. Tread carefully.<br />
<br />
== Location ==<br />
<br />
The '''Shadow Walker''' badge is in the Free-Fire Zone neighborhood, 346 yards southwest of the map marker; at the bottom of a ditch along one of the Twilight World paths.<br />
<br />
Its [[coordinates]] are {{coords|-120|20|-1952}}.<br />
<br />
[[Image:Badge_Shadow_Walker.jpg]]<br />
<br />
== Accolade ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=P_NovaPraetoriaExplorer.png|size=54px|badge=Prime Warden Badge}}<br />
{{howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 21 Badges]]<br />
* [[Praetorian Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=?}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Praetorian Exploration Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Lost_and_Found_Badge&diff=248954
Lost and Found Badge
2013-04-30T09:19:14Z
<p>Leandro: Wrong coordinates.</p>
<hr />
<div>{{Image|Badge HeroExploreAccolade.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Founders' Falls]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a hero will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
<br />
;Heroes<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Foggy Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Foggy Badge#Location|Founders' Falls]] {{coords|969|0|2622}}}}<br />
{{Howtoget_item|badge=Chaotician Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Chaotician Badge#Location|Founders' Falls]] {{coords|815|-21|2404}}}}<br />
{{Howtoget_item|badge=Guardian Angel Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Guardian Angel Badge#Location|Founders' Falls]] {{coords|3776|0|506}}}}<br />
{{Howtoget_item|badge=Losing Paradise Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Losing Paradise Badge#Location|Founders' Falls]] {{coords|5109|64|4610}}}}<br />
{{Howtoget_item|badge=Watchful Eyes Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Watchful Eyes Badge#Location|Founders' Falls]] {{coords|4245|261|4572}}}}<br />
{{Howtoget_item|badge=Hamidon's Fury Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Hamidon's Fury Badge#Location|Founders' Falls]] {{coords|26|9|3454}}}}<br />
{{Howtoget_item|badge=Founders' Hero Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Founders' Hero Badge#Location|Founders' Falls]] {{coords|1689|9|640}}}}<br />
{{Howtoget_item|badge=Misunderstood Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Misunderstood Badge#Location|Founders' Falls]] {{coords|1126|-16|2149}}}}<br />
{{Howtoget_end}}<br />
<br />
<br />
;Villains<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Foggy Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Foggy Badge#Location|Founders' Falls]] {{coords|969|0|2622}}}}<br />
{{Howtoget_item|badge=Chaotician Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Chaotician Badge#Location|Founders' Falls]] {{coords|815|-21|2404}}}}<br />
{{Howtoget_item|badge=Barely Contained Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Barely Contained Badge#Location|Founders' Falls]] {{coords|3776|0|506}}}}<br />
{{Howtoget_item|badge=Losing Paradise Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Losing Paradise Badge#Location|Founders' Falls]] {{coords|5109|64|4610}}}}<br />
{{Howtoget_item|badge=Watchful Eyes Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Watchful Eyes Badge#Location|Founders' Falls]] {{coords|4245|261|4572}}}}<br />
{{Howtoget_item|badge=Hamidon's Fury Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Hamidon's Fury Badge#Location|Founders' Falls]] {{coords|26|9|3454}}}}<br />
{{Howtoget_item|badge=Founders' Loss Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Founders' Loss Badge#Location|Founders' Falls]] {{coords|1689|9|640}}}}<br />
{{Howtoget_item|badge=Misunderstood Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Misunderstood Badge#Location|Founders' Falls]] {{coords|1126|-16|2149}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 17 Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Hero Accolades]]<br />
* [[Villain Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1038}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Villain Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Crazy_for_Crey%27s_Folly_Badge&diff=248953
Crazy for Crey's Folly Badge
2013-04-30T09:13:38Z
<p>Leandro: Wrong coordinates.</p>
<hr />
<div>{{Image|Badge_tourism_hazard_accolade.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Crey's Folly]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a character will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Burning the Midnight Oil Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Burning the Midnight Oil Badge#Location|Crey's Folly]] {{coords|840|24|1728}}}}<br />
{{Howtoget_item|badge=Cirque du'Freak Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Cirque du'Freak Badge#Location|Crey's Folly]] {{coords|7330|167|33}}}}<br />
{{Howtoget_item|badge=Crey Cares Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Crey Cares Badge#Location|Crey's Folly]] {{coords|3263|104|1279}}}}<br />
{{Howtoget_item|badge=Crey Watcher Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Crey Watcher Badge#Location|Crey's Folly]] {{coords|7330|167|33}}}}<br />
{{Howtoget_item|badge=Eyes of Nemesis Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Eyes of Nemesis Badge#Location|Crey's Folly]] {{coords|226|128|1520}}}}<br />
{{Howtoget_item|badge=Freak's Folly Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Freak's Folly Badge#Location|Crey's Folly]] {{coords|7926|32|-638}}}}<br />
{{Howtoget_item|badge=Hammer of the Rikti Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Hammer of the Rikti Badge#Location|Crey's Folly]] {{coords|2571|22|3691}}}}<br />
{{Howtoget_item|badge=Veni, Vidi, Vici Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Veni, Vidi, Vici Badge#Location|Crey's Folly]] {{coords|5439|609|3145}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 19 Badges]]<br />
* [[Hero Accolades]]<br />
* [[Villain Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1307}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Villain Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Zig_Warden_Badge&diff=248952
Zig Warden Badge
2013-04-30T09:05:21Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>{{Image|Badge HeroExploreAccolade.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Brickstown]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a hero will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
<br />
Earn the following badges:<br />
=== Requirements ===<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Mystic Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Mystic Badge#Location|Brickstown]] {{coords|-594|32|1379}}}}<br />
{{Howtoget_item|badge=Inmate Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Inmate Badge#Location|Brickstown]] {{coords|-1726|24|1155}}}}<br />
{{Howtoget_item|badge=Flying Shark Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Flying Shark Badge#Location|Brickstown]] {{coords|-2190|573|1162}}}}<br />
{{Howtoget_item|badge=Fugitive Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Fugitive Badge#Location|Brickstown]] {{coords|-3821|-47|-181}}}}<br />
{{Howtoget_item|badge=Forward Thinker Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Forward Thinker Badge#Location|Brickstown]] {{coords|254|32|-1344}}}}<br />
{{Howtoget_item|badge=Secret Path Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Secret Path Badge#Location|Brickstown]] {{coords|270|-59|2193}}}}<br />
{{Howtoget_item|badge=Sixth Passenger Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Sixth Passenger Badge#Location|Brickstown]] {{coords|-2810|-43|2569}}}}<br />
{{Howtoget_item|badge=Unsubtle Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Unsubtle Badge#Location|Brickstown]] {{coords|-2260|-64|-1579}}}}<br />
{{Howtoget_end}}<br />
<br />
== Notes ==<br />
<br />
{{BadgeAlignedNames|h|Zig Warden|v|King of the Zig}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 17 Badges]]<br />
* [[Hero Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1025}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Forward_Thinker_Badge&diff=248951
Forward Thinker Badge
2013-04-30T09:05:02Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_tourist_01.png}}<br />
<br />
== Description ==<br />
<br />
The Mashu bridge was built in [[Brickstown]] long before construction on the [[Ziggursky Penitentiary|Zig]] began. Traffic was heavy in Brickstown, causing a need for this bridge to be constructed. It was only shortly afterward that plans for the Zig were created, driving the majority of business owners out from Brickstown and into [[Steel Canyon]], rendering Mashu bridge nothing but an odd landmark.<br />
<br />
== Location ==<br />
<br />
The '''Forward Thinker Badge''' is located on the Mashu Bridge in [[Brickstown]], 46 yards west of the neighborhood marker.<br />
<br />
Its [[coordinates]] are {{coords|254|32|-1344}}.<br />
<br />
[[File:Badge_Forward_Thinker.jpg]]<br />
<br />
== Accolade ==<br />
<br />
;Heroes<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge HeroExploreAccolade.png|size=54px|badge=Zig Warden Badge}}<br />
{{howtoget_end}}<br />
<br />
;Villains<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge HeroExploreAccolade.png|size=54px|badge=King of the Zig Badge}}<br />
{{howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 17 Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Hero Exploration Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1019}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Exploration Badges]]<br />
[[Category:Villain Exploration Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Knows_Nova%27s_Nooks_Badge&diff=248950
Knows Nova's Nooks Badge
2013-04-29T09:22:29Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>{{Image|P NovaPraetoriaExplorer.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Underground Nova|Nova Praetoria's Underground]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a Praetorian will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
<br />
Earn the following badges:<br />
=== Requirements ===<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Clockwork Mechanic Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Clockwork Mechanic Badge#Location|Underground Nova]] {{coords|-3504|512|-783}}}}<br />
{{Howtoget_item|badge=Disappeared Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Disappeared Badge#Location|Underground Nova]] {{coords|-2640|641|-1312}}}}<br />
{{Howtoget_item|badge=Ferryman of the Damned Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Ferryman of the Damned Badge#Location|Underground Nova]] {{coords|-1407|506|-1568}}}}<br />
{{Howtoget_item|badge=Morbid Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Morbid Badge#Location|Underground Nova]] {{coords|-1280|640|-3024}}}}<br />
{{Howtoget_item|badge=Secret Prisoner Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Secret Prisoner Badge#Location|Underground Nova]] Multiple Locations}}<br />
{{Howtoget_item|badge=Trainspotter Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Trainspotter Badge#Location|Underground Nova]] {{coords|-1840|511|-760}}}}<br />
{{Howtoget_item|badge=Urban Spelunker Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Urban Spelunker Badge#Location|Underground Nova]] Multiple Locations}}<br />
{{Howtoget_item|badge=Warrior at the Gate Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Warrior at the Gate Badge#Location|Underground Nova]] {{coords|-3200|511|-48}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Praetorian Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1247}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Praetorian Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Emperor_for_a_Day_Badge&diff=248949
Emperor for a Day Badge
2013-04-29T09:04:45Z
<p>Leandro: Missing coordinate.</p>
<hr />
<div>{{Image|P NovaPraetoriaExplorer.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Imperial City]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a Praetorian will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
<br />
Earn the following badges:<br />
=== Requirements ===<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Gold Digger Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Gold Digger Badge#Location|Imperial City]] {{coords|280|28|-2288}}}}<br />
{{Howtoget_item|badge=Mercy Missionary Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Mercy Missionary Badge#Location|Imperial City]] {{coords|-582|0|-3763}}}}<br />
{{Howtoget_item|badge=Park Ranger Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Park Ranger Badge#Location|Imperial City]] {{coords|-1279|-87|-512}}}}<br />
{{Howtoget_item|badge=Praetorian of Privilege Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Praetorian of Privilege Badge#Location|Imperial City]] {{coords|-1607|-13|2426}}}}<br />
{{Howtoget_item|badge=Seen Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Seen Badge#Location|Imperial City]] {{coords|-460|-56|-336}}}}<br />
{{Howtoget_item|badge=Seer Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Seer Badge#Location|Imperial City]] {{coords|-2838|-12|2603}}}}<br />
{{Howtoget_item|badge=Tiberian Overseer Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Tiberian Overseer Badge#Location|Imperial City]] {{coords|564|109|3168}}}}<br />
{{Howtoget_item|badge=Tuned In Badge|icon=Badge_TourismPraetoria.png|type=Exploration|howto=[[Tuned In Badge#Location|Imperial City]] {{coords|-1370|-32|-1731}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Praetorian Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1107}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Praetorian Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=A_Light_in_Dark_Astorias_Badge&diff=248948
A Light in Dark Astorias Badge
2013-04-29T08:33:43Z
<p>Leandro: Wrong coordinate.</p>
<hr />
<div>{{Image|Badge_tourism_hazard_accolade.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
You've obtained this Accolade by earning every Exploration badge within [[Echo: Dark Astoria]].<br />
<br />
== Merit Reward ==<br />
Upon acquiring this badge, a character will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
;Heroes<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Astoria's Last Stand Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Astoria's Last Stand Badge#Location|Echo: Dark Astoria]] {{coords|4787.4|5.4|725.6}}}}<br />
{{Howtoget_item|badge=Cairn Warder Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Cairn Warder Badge#Location|Echo: Dark Astoria]] {{coords|1026|51|218}}}}<br />
{{Howtoget_item|badge=Dark Mystic Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Dark Mystic Badge#Location|Echo: Dark Astoria]] {{coords|1,678|5.5|2,833}}}}<br />
{{Howtoget_item|badge=Phantom Radio Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Phantom Radio Badge#Location|Echo: Dark Astoria]] {{coords|2984.3|204.3|3676.1}}}}<br />
{{Howtoget_item|badge=Seeker of the Unknown Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Seeker of the Unknown Badge#Location|Echo: Dark Astoria]] {{coords|1,868|-80|1,352}}}}<br />
{{Howtoget_item|badge=The Sleeper Below Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[The Sleeper Below Badge#Location|Echo: Dark Astoria]] {{coords|1432.0|-76.9|673.5}}}}<br />
{{Howtoget_item|badge=Too Dark Park Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Too Dark Park Badge#Location|Echo: Dark Astoria]] {{coords|936.1|-0.6|4320.3}}}}<br />
{{Howtoget_item|badge=Whisperer on Witchburn Hill Badge|icon=Badge_tourism_hazard.png|type=Exploration|howto=[[Whisperer on Witchburn Hill Badge#Location|Echo: Dark Astoria]] {{coords|1151.9|116.1|1921.5}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 19 Badges]]<br />
* [[Hero Accolades]]<br />
* [[Villain Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1314}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Villain Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Atlas_Tour_Guide_Badge&diff=248947
Atlas Tour Guide Badge
2013-04-29T08:10:09Z
<p>Leandro: Fixing coordinates, this page had the pre-revamp numbers.</p>
<hr />
<div>{{Image|Badge HeroExploreAccolade.png}}<br />
__noeditsection____notoc__<br />
== Description ==<br />
<br />
You've obtained this Accolade by earning every Exploration badge within [[Atlas Park]].<br />
<br />
== Merit Reward ==<br />
<br />
Upon acquiring this badge, a hero will earn 5 [[Reward Merits]].<br />
<br />
== How to Get ==<br />
<br />
;Heroes<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Undefeated Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Undefeated Badge#Location|Atlas Park]] {{coords|545|59|-2307}}}}<br />
{{Howtoget_item|badge=Silent Sentinel Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Silent Sentinel Badge#Location|Atlas Park]] {{coords|-1169|108|-1586}}}}<br />
{{Howtoget_item|badge=Hero Corps Insider Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Hero Corps Insider Badge#Location|Atlas Park]] {{coords|283|16|-884}}}}<br />
{{Howtoget_item|badge=Patriot Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Patriot Badge#Location|Atlas Park]] {{coords|160|-768|-673}}}}<br />
{{Howtoget_item|badge=Top Dog Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Top Dog Badge#Location|Atlas Park]] {{coords|134|314|-340}}}}<br />
{{Howtoget_item|badge=Freedom Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Freedom Badge#Location|Atlas Park]] {{coords|126|171|-653}}}}<br />
{{Howtoget_item|badge=Edge of Chaos Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Edge of Chaos Badge#Location|Atlas Park]] {{coords|-146|-784|-902}}}}<br />
{{Howtoget_item|badge=Observant Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Observant Badge#Location|Atlas Park]] {{coords|-135|-94|470}}}}<br />
{{Howtoget_end}}<br />
<br />
<br />
;Villians<br />
Earn the following badges:<br />
{{Howtoget_start}}<br />
{{Howtoget_item|badge=Undefeated Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Undefeated Badge#Location|Atlas Park]] {{coords|545|59|-2307}}}}<br />
{{Howtoget_item|badge=Silent Sentinel Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Silent Sentinel Badge#Location|Atlas Park]] {{coords|-1169|108|-1586}}}}<br />
{{Howtoget_item|badge=Hero Corps Infiltrator Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Hero Corps Infiltrator Badge#Location|Atlas Park]] {{coords|283|16|-884}}}}<br />
{{Howtoget_item|badge=International Spy Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[International Spy Badge#Location|Atlas Park]] {{coords|160|-768|-673}}}}<br />
{{Howtoget_item|badge=Top Dog Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Top Dog Badge#Location|Atlas Park]] {{coords|134|314|-340}}}}<br />
{{Howtoget_item|badge=Covert Operator Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Covert Operator Badge#Location|Atlas Park]] {{coords|126|171|-653}}}}<br />
{{Howtoget_item|badge=Edge of Chaos Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Edge of Chaos Badge#Location|Atlas Park]] {{coords|-146|-784|-902}}}}<br />
{{Howtoget_item|badge=Observant Badge|icon=Badge_tourist_01.png|type=Exploration|howto=[[Observant Badge#Location|Atlas Park]] {{coords|-135|-94|470}}}}<br />
{{Howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 17 Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Hero Accolades]]<br />
* [[Villain Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=983}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Villain Accolade Badges]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Demo_Editing/List_of_MOVs&diff=241651
Demo Editing/List of MOVs
2012-11-01T01:28:00Z
<p>Leandro: </p>
<hr />
<div>In demo files, the '''MOV''' command determines the animation performed by an ''entity''.<br />
<br />
{{TOCleft}}<br />
{{clear}}<br />
<br />
== MOVs confirmed to work on player models ==<br />
<br />
1HSLAM<br />
1H_POUND<br />
1H_POUND_B<br />
1H_SWIPE<br />
1H_SWIPE_L<br />
1H_THROW_JUNK_A1<br />
1_2PUNCH<br />
1_2PUNCHPOST<br />
1_ROLLDICE_PRE<br />
2HANDCAST<br />
2HANDCASTPOST<br />
2HCLUB_RUNLEFT_CYCLE<br />
2HCLUB_RUNLEFT_PRE<br />
2HCLUB_RUNPRE<br />
2HCLUB_RUNRIGHT_CYCLE<br />
2HCLUB_RUNRIGHT_PRE<br />
2HCLUB_RUN_CYCLE<br />
2HLARGEKNOCKBACK<br />
2HLARGEKNOCKBACK_APEX<br />
2HLARGEKNOCKBACK_IMPACT<br />
2HLARGEREADY<br />
2HLARGE_BLOCK_L<br />
2HLARGE_BLOCK_R<br />
2HLARGE_BOOSTUP<br />
2HLARGE_BOOSTUP_DRAW<br />
2HLARGE_CAST<br />
2HLARGE_HEADCAST<br />
2HLARGE_HITQUICK<br />
2HLARGE_HOP<br />
2HLARGE_HOP2<br />
2HLARGE_HOPAPEX<br />
2HLARGE_HOPFALL_2<br />
2HLARGE_HOPPRE<br />
2HLARGE_JUMPAPEX<br />
2HLARGE_JUMPFALL2<br />
2HLARGE_JUMPPOST<br />
2HLARGE_JUMPPOSTCYCLE<br />
2HLARGE_JUMPPRE<br />
2HLARGE_JUMPTOHOP<br />
2HLARGE_JUMPUP<br />
2HLARGE_RUNBACKCYCLE<br />
2HLARGE_RUNBACKPRE<br />
2HLARGE_RUNCYCLE<br />
2HLARGE_RUNLEFTCYCLE<br />
2HLARGE_RUNLEFTPRE<br />
2HLARGE_RUNPOST<br />
2HLARGE_RUNPRE<br />
2HLARGE_RUNRIGHTCYCLE<br />
2HLARGE_RUNRIGHTPRE<br />
2HLARGE_SLIDE_WEAPON<br />
2HLARGE_SLIDE_WEAPON_POST<br />
2HLARGE_SLIDE_WEAPON_RIGHT_PRE<br />
2HLARGE_TAUNT<br />
2HLARGE_TAUNT_DRAW<br />
2HPOWERTHRUST<br />
2HPOWERTHRUST_PRE<br />
2H_SWIPE<br />
2H_SWIPE_L<br />
2ND_IGNITE<br />
2ND_SLUG<br />
4_ROLLDICE_PRE<br />
7_ROLLDICE_PRE<br />
ABOMINATION_FIST_GROUND_POUND_LOCK<br />
ACTIVE_CYCLE<br />
AFK_NEWSPAPER<br />
AIDSELF_PRE<br />
AIRBRAWLCYCLE<br />
AIRCAGE<br />
AIRCAST<br />
AIRCASTPOST<br />
AIRFORCERAM<br />
AIRG_SUMMON<br />
AIRHEAL<br />
AIRMAGIC_L<br />
AIRMAGIC_LPOST<br />
AIRRADIUSATTACK<br />
AIRS_SUMMON<br />
AIRTELEQUICK<br />
AIRTELEQUICKPOST<br />
AIR_DEATH<br />
AIR_DEATH2<br />
AIR_DEATH_CYCLE<br />
AIR_DEATH_FALL<br />
AIR_DEATH_IMPACT<br />
AIR_PM_TOSSSERUM<br />
AIR_T_AIRCOMBAT<br />
ALIGNMENTPOWER_FRENZYNOROOT_PRE<br />
ALIGNMENTPOWER_JUSTICE<br />
ALTREADY_LOOK_L<br />
ALTREADY_SHIFT<br />
ALTREADY_TRANS_XARMS<br />
ALTREADY_XARMS_COUGHTRANSOUT<br />
ALTREADY_XARMS_LOOK<br />
ALT_2HANDCAST<br />
ALT_BOOSTUP<br />
ALT_CAST<br />
ALT_HEADCAST_PRE<br />
ALT_MAGICTHROW<br />
ALT_MOUTH_SLOW_PRE<br />
ALT_PICKAXEWALK_CYCLE<br />
ALT_PICKAXEWALK_PRE<br />
ALT_PRE_PSIWINDUP<br />
ALT_PRE_TECHWINDUP<br />
ALT_PSIBLAST_QUICK_PRE<br />
ALT_PSIWINDUP_POST<br />
ALT_RADIUSATTACK<br />
ALT_RAPIDBLAST<br />
ALT_RAPID_QUICK<br />
ALT_READY<br />
ALT_READY_PAUSE2<br />
ALT_SNIPERBLAST<br />
ALT_SONICBLOWPOST<br />
ALT_SONICBLOW_PRE<br />
ALT_SONICMOUTH_PRE<br />
ALT_SONICSPIT_PRE<br />
ALT_SONICYELL_PRE<br />
ALT_STOP<br />
ALT_TAUNTANOROOT_PRE<br />
ALT_THROWKNIFE_PRE<br />
ALT_THROWPROJECTILE_PRE<br />
AMUSED_B<br />
AMUSED_C<br />
AMUSED_D<br />
AMUSED_E<br />
AMUSED_PRE<br />
APPARITION_POSSESSOR<br />
APPARITION_POSSESSOR_CYCLE<br />
AQUA_BOLT_A<br />
AQUA_BOLT_B<br />
ARCHERY_BOOSTUP<br />
ARC_OF_DESTRUCTION_FAST_DRAW<br />
ARC_OF_DESTRUCTION_SLOW_DRAW<br />
ARC_OF_DESTRUCTION_SLOW_PRE<br />
ARGUE<br />
ARGUE_CYCLE<br />
ARGUE_DISAGREE<br />
ARGUE_REASON<br />
ARMGUN_BURST<br />
ARMGUN_CONE<br />
ARMS_ON_HIPS<br />
ARMS_ON_HIPS_LOOK<br />
ASSASSINS_STRIKE<br />
ASSASSINS_STRIKE_B<br />
ASSUME_POSITION_1<br />
ASSUME_POSITION_2<br />
ASSUME_POSITION_4<br />
ATEASE<br />
AXE_CHOP<br />
AXE_CHOP_DRAW<br />
AXE_RSWEEP<br />
AXE_RSWEEP_DRAW<br />
AXE_RSWEEP_POST<br />
AXE_SWOOP<br />
AXE_SWOOP_DRAW<br />
A_1HSLAM<br />
A_1HSMASH_LEFT<br />
A_1HSMASH_RIGHT<br />
A_1HSMASH_RIGHT_POST<br />
A_1_2PUNCH<br />
A_1_2PUNCHPOST<br />
A_2HANDCAST<br />
A_2HANDCASTPOST<br />
A_2HLARGEREADY<br />
A_2HLARGE_BACKFLYPOST<br />
A_2HLARGE_BACKFLYPRE<br />
A_2HLARGE_BOOSTUP<br />
A_2HLARGE_BOOSTUP_DRAW<br />
A_2HLARGE_BRAWL<br />
A_2HLARGE_FLYINGCYCLE<br />
A_2HLARGE_FLYPOST<br />
A_2HLARGE_FLYPRE<br />
A_2HLARGE_FLYUPCYCLE<br />
A_2HLARGE_FLYUPPOST<br />
A_2HLARGE_FLYUPPRE<br />
A_2HLARGE_HITQUICK<br />
A_2HLARGE_LEFTFLYCYCLE<br />
A_2HLARGE_LEFTFLYPOST<br />
A_2HLARGE_LEFTFLYPRE<br />
A_2HLARGE_RIGHTFLYCYCLE<br />
A_2HLARGE_RIGHTFLYPOST<br />
A_2HLARGE_RIGHTFLYPRE<br />
A_2HLARGE_THROWBRAWL<br />
A_2HPOWERTHRUST_POST<br />
A_2HPOWERTHRUST_PRE<br />
A_2H_SWIPE<br />
A_AFTERBURNERNOROOT_PRE<br />
A_AIDSELF_PRE<br />
A_ALIGNMENTPOWER_FEAR_PRE<br />
A_ALIGNMENTPOWER_JUSTICE<br />
A_ALT_2HANDCAST<br />
A_ALT_BLOW<br />
A_ALT_BOOSTUP<br />
A_ALT_CAST<br />
A_ALT_CASTPOST<br />
A_ALT_HEADCAST<br />
A_ALT_MAGICTHROW<br />
A_ALT_PRE_PSIWINDUP<br />
A_ALT_PRE_TECHWINDUP<br />
A_ALT_PSIBLAST_QUICK_PRE<br />
A_ALT_PSIONICS_SLOWERCAST<br />
A_ALT_PSIQUICK<br />
A_ALT_PSIWINDUP_POST<br />
A_ALT_RADIUSATTACK<br />
A_ALT_RAPID<br />
A_ALT_RAPID_MAIN<br />
A_ALT_SNIPERBLAST<br />
A_ALT_SONICMOUTH<br />
A_ALT_SONICSPIT_PRE<br />
A_ALT_STOP<br />
A_ALT_STOP_CYCLE<br />
A_ALT_STOP_POST<br />
A_ALT_TAUNTANOROOT_PRE<br />
A_ALT_TECHWINDUP_POST<br />
A_ALT_THROWPROJECTILE_PRE<br />
A_AQUA_BOLT_A<br />
A_AQUA_BOLT_B<br />
A_ARCHERY_BOOSTUP<br />
A_ARGUE_REASON<br />
A_ASSASSINS_STRIKE<br />
A_ASSASSINS_STRIKE_B<br />
A_ASSASSINS_STRIKE_WINDUP<br />
A_ATEASE<br />
A_AXE_CHOP<br />
A_AXE_CHOP_DRAW<br />
A_AXE_CHOP_POST<br />
A_AXE_RSWEEP<br />
A_AXE_RSWEEP_DRAW<br />
A_AXE_SWOOP<br />
A_BALLCAST<br />
A_BALLCASTPOST<br />
A_BBPUNCH<br />
A_BEAMRIFLE_AIM<br />
A_BEAMRIFLE_CHARGEDSHOT<br />
A_BEAMRIFLE_CHARGEDSHOT_DRAW<br />
A_BEAMRIFLE_CUTTINGBEAM<br />
A_BEAMRIFLE_CUTTINGBEAM_DRAW<br />
A_BEAMRIFLE_CUTTINGBEAM_POST<br />
A_BEAMRIFLE_DISINTEGRATE<br />
A_BEAMRIFLE_DISINTEGRATE_DRAW<br />
A_BEAMRIFLE_LANCERSHOT<br />
A_BEAMRIFLE_LANCERSHOT_DRAW<br />
A_BEAMRIFLE_OVERCHARGE<br />
A_BEAMRIFLE_OVERCHARGE_BLAST<br />
A_BEAMRIFLE_OVERCHARGE_DRAW<br />
A_BEAMRIFLE_PENETRATINGRAY<br />
A_BEAMRIFLE_PENETRATINGRAY_SNIPERWINDUP<br />
A_BEAMRIFLE_READY<br />
A_BLINDING<br />
A_BLINDINGPOST<br />
A_BLOCK_R<br />
A_BLOW<br />
A_BODYBLOW<br />
A_BOOSTAURA<br />
A_BOOSTAURA_LONG<br />
A_BOOSTAURA_PRE_NOROOT<br />
A_BOOSTAURA_QUICK<br />
A_BOOSTAURA_QUICK_PRE_NOROOT<br />
A_BOOSTDOWN_PRE_ROOTED<br />
A_BOOSTUP<br />
A_BOOSTUPPOST<br />
A_BOOSTUP_ATTACK<br />
A_BOOSTUP_ROOTED<br />
A_BOOST_D<br />
A_BOWSNIPER_SHOOT<br />
A_BOW_ARC<br />
A_BOW_ARC_DRAW<br />
A_BOW_CONE<br />
A_BOW_CONE_DRAW<br />
A_BOW_HEAVY<br />
A_BOW_HEAVY_DRAW<br />
A_BOW_HEAVY_POST<br />
A_BOW_MID<br />
A_BOW_MID_DRAW<br />
A_BOW_QUICK<br />
A_BOW_QUICK_DRAW<br />
A_BOW_READY<br />
A_BOW_REVERANT_CYCLE<br />
A_BOW_SNIPERWINDUP_DRAW<br />
A_BOW_SNIPERWINDUP_PRE<br />
A_BRAWLCYCLE_15<br />
A_BRAWLLEFT<br />
A_BRAWLRIGHT<br />
A_BUCKSHOT<br />
A_BUCKSHOT_DRAW<br />
A_BUCKSHOT_POST<br />
A_BURNSUMMON<br />
A_BURNSUMMON_PRE<br />
A_BURST<br />
A_BURST_DRAW<br />
A_CLAWL<br />
A_CLAWR<br />
A_CLAWSREADY<br />
A_CLAWSREADY_15<br />
A_CLAWSTAB<br />
A_CLAWSTAB_DRAW<br />
A_CLAWS_BBPUNCH<br />
A_CLAWS_BBPUNCH_DRAW<br />
A_CLAWS_BOOSTUP<br />
A_CLAWS_BOOSTUP_DRAW<br />
A_CLAWS_BRAWLLEFT<br />
A_CLAWS_BRAWLRIGHT<br />
A_CLAWS_DRAW<br />
A_CLAWS_DRAW_CYCLE<br />
A_CLAWS_FRISBEE<br />
A_CLAWS_FRISBEE_DRAW<br />
A_CLAWS_GUTPUNCH<br />
A_CLAWS_GUTPUNCH_DRAW<br />
A_CLAWS_HIGH<br />
A_CLAWS_HIGH_DRAW<br />
A_CLAWS_HIGH_POST<br />
A_CLAWS_JUMPAREA<br />
A_CLAWS_JUMPAREA_DRAW<br />
A_CLAWS_LOW<br />
A_CLAWS_LOW_DRAW<br />
A_CLAWS_LOW_PRE<br />
A_CLAWS_ONETWO2PUNCH<br />
A_CLAWS_ONETWO2PUNCH_DRAW<br />
A_CLAWS_POISON<br />
A_CLAWS_POISONSTABLEFT<br />
A_CLAWS_POISONSTABRIGHT<br />
A_CLAWS_POISONSTABRIGHT_DRAW<br />
A_CLAWS_POISON_DRAW<br />
A_CLAWS_POSTBLEND<br />
A_CLAWS_SPEED<br />
A_CLAWS_SPEED_DRAW<br />
A_CLAWS_SPIN<br />
A_CLAWS_SPIN_DRAW<br />
A_CLAWS_SPIN_PRE<br />
A_CLAWS_TAUNT<br />
A_CLAWS_THROWKNIFE<br />
A_CLAWS_THROWKNIFE_DRAW<br />
A_COMBATBLOCK_L<br />
A_COMBATBLOCK_R<br />
A_COMMAND_SUMMON<br />
A_CRABPACK_FIRERIGHT<br />
A_CRABPACK_GRENADE<br />
A_CRABPACK_RANGEBURST<br />
A_CRABPACK_SPRAYRIGHT<br />
A_CRUSHING_BLOW_FAST<br />
A_CRUSHING_BLOW_FAST_DRAW<br />
A_CRUSHING_BLOW_FAST_POST<br />
A_CRUSHING_BLOW_SLOW<br />
A_CRUSHING_BLOW_SLOW_PRE<br />
A_CRUSHING_UPPERCUT<br />
A_CRYSTALTHROW<br />
A_C_HITQUICK<br />
A_C_HITQUICK_L<br />
A_DANCE1<br />
A_DANCE2<br />
A_DANCE3<br />
A_DANCE4<br />
A_DANCE5_CYCLE<br />
A_DANCE6<br />
A_DANCE6_CYCLE<br />
A_DANGERSENSE<br />
A_DEFENSIVE_SWEEP_SLOW_PRE<br />
A_DEHYDRATE<br />
A_DESTINY_BULLRUSH_PRE<br />
A_DOORKICK<br />
A_DRAIN_REACT<br />
A_DRAW_2HLARGE<br />
A_DRAW_BOW<br />
A_DRAW_DUALPISTOLS<br />
A_DRAW_KATANA<br />
A_DRAW_MAGICSTAFF<br />
A_DRAW_PISTOL<br />
A_DRAW_PISTOLS<br />
A_DUALPISTOLS_AMMOSWAP<br />
A_DUALPISTOLS_BULLETRAIN<br />
A_DUALPISTOLS_BULLETRAIN_DRAW<br />
A_DUALPISTOLS_DUALWIELD<br />
A_DUALPISTOLS_DUALWIELD_DRAW<br />
A_DUALPISTOLS_EMPTYCLIPS<br />
A_DUALPISTOLS_EMPTYCLIPS_DRAW<br />
A_DUALPISTOLS_EXECUTIONER<br />
A_DUALPISTOLS_EXECUTIONER_DRAW<br />
A_DUALPISTOLS_HAILBULLETS_DRAW<br />
A_DUALPISTOLS_HAILBULLETS_PRE<br />
A_DUALPISTOLS_PIERCINGROUNDS<br />
A_DUALPISTOLS_PIERCINGROUNDS_DRAW<br />
A_DUALPISTOLS_PISTOLSA<br />
A_DUALPISTOLS_PISTOLSA_DRAW<br />
A_DUALPISTOLS_PISTOLSB<br />
A_DUALPISTOLS_PISTOLSC<br />
A_DUALPISTOLS_PISTOLSD<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE_B<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE_DRAW<br />
A_DUALWIELD_AOEBRIDGE<br />
A_DUALWIELD_AOEBRIDGE_POST<br />
A_DUALWIELD_BLOCK_L<br />
A_DUALWIELD_BLOCK_R<br />
A_DUALWIELD_DRAW<br />
A_DUALWIELD_FOLLOWUP<br />
A_DUALWIELD_HIGHLOW<br />
A_DUALWIELD_HIGHLOW_DRAW<br />
A_DUALWIELD_HITQUICK<br />
A_DUALWIELD_LIGHTOPENINGA<br />
A_DUALWIELD_LIGHTOPENINGA_DRAW<br />
A_DUALWIELD_LIGHTOPENINGB<br />
A_DUALWIELD_MODERATEBRIDGE<br />
A_DUALWIELD_MODERATEBRIDGE_DRAW<br />
A_DUALWIELD_MODERATEOPENING<br />
A_DUALWIELD_SPECIAL1<br />
A_DUALWIELD_SPECIAL1_DRAW<br />
A_DUALWIELD_SPECIAL2<br />
A_DUFFELBAG_TOSS<br />
A_D_ARMSUP<br />
A_D_BASE<br />
A_D_BLOCK<br />
A_D_BOUNCE<br />
A_D_MONKEY<br />
A_D_SHOTGUN_CYCLE<br />
A_D_THROWBRAWL<br />
A_D_WASHER<br />
A_EMOTE_AIR_GUITAR_CYCLE<br />
A_EMOTE_AIR_GUITAR_PRE<br />
A_EMOTE_ATTACK<br />
A_EMOTE_BACKFLIP_PRE<br />
A_EMOTE_CELLPHONE_PRE<br />
A_EMOTE_COSTUMECHANGE_DRINKFORMULA_PRE<br />
A_EMOTE_COSTUMECHANGE_INJECTSERUM_PRE<br />
A_EMOTE_COSTUMECHANGE_MURDEROFCROWS<br />
A_EMOTE_COSTUMECHANGE_OIL_STRIKE_PRE<br />
A_EMOTE_COSTUMECHANGE_POD_PERSON_PRE<br />
A_EMOTE_COSTUMECHANGE_PRESSURE_RELEASE_PRE<br />
A_EMOTE_COSTUMECHANGE_RAPIDBOIL_PRE<br />
A_EMOTE_COSTUMECHANGE_SPIN_PRE<br />
A_EMOTE_DANCE_BILLYJEANS_PRE<br />
A_EMOTE_DIMENSION_SHIFT_PRE<br />
A_EMOTE_DISCO_DANCE_PRE<br />
A_EMOTE_DRINK<br />
A_EMOTE_DRUM<br />
A_EMOTE_FACEPALM<br />
A_EMOTE_FRUSTRATED<br />
A_EMOTE_FRUSTRATED_CYCLE<br />
A_EMOTE_HI<br />
A_EMOTE_HOLD_TORCH<br />
A_EMOTE_HOLD_TORCH_CYCLE<br />
A_EMOTE_JUMPINGJACKS<br />
A_EMOTE_KARATE_DANCE_PRE<br />
A_EMOTE_KISSMYBUTT<br />
A_EMOTE_KUNGFUTRAIN<br />
A_EMOTE_POINT<br />
A_EMOTE_SITTING_POSE10_INTRO<br />
A_EMOTE_STANCE_HEROIC02<br />
A_EMOTE_STANCE_OMEGA<br />
A_EMOTE_STANCE_OMEGA_CYCLE<br />
A_EMOTE_STANCE_VILLAINOUS02<br />
A_EMOTE_STANCE_VILLAINOUS02_CYCLE<br />
A_EMOTE_TRIBAL_DANCE<br />
A_EMOTE_ULTIMATE_POWER<br />
A_EMOTE_WALL_LEAN_3<br />
A_EMOTE_WHISTLE<br />
A_ENERGY_TORRENT<br />
A_EYE_OF_STORM<br />
A_E_TORRENT_POST<br />
A_FEARSTUN<br />
A_FLAMETHROWER_MID<br />
A_FLING<br />
A_FLIPBOOST<br />
A_FLURRY<br />
A_FOCUSED_BURST<br />
A_FOLLOW_THROUGH_FAST<br />
A_FOLLOW_THROUGH_FAST_DRAW<br />
A_FOLLOW_THROUGH_FAST_POST<br />
A_FULLAUTOQUICK<br />
A_FULLAUTOQUICK_DRAW<br />
A_GEYSER<br />
A_GLORY<br />
A_GRENADELOB<br />
A_GROUNDSUMMON_PRE_NOROOT<br />
A_GUARD_SPIN<br />
A_GUTPUNCH<br />
A_GUTPUNCH_POST<br />
A_HAMMERSMASH_PRE<br />
A_HAMMER_UPCUT_PRE<br />
A_HAUNT_PRE<br />
A_HEAVYBLOW<br />
A_HEAVYBLOW_B<br />
A_HEAVYBLOW_B_POST<br />
A_HEAVYBURST<br />
A_HITQUICK<br />
A_HYDRO_BLAST<br />
A_HYPNOTIZE<br />
A_INITIAL_STRIKE<br />
A_INITIAL_STRIKE_B<br />
A_INITIAL_STRIKE_C<br />
A_INNOCUOUS_STRIKE<br />
A_INNOCUOUS_STRIKE_DRAW<br />
A_INVENTION_PRE<br />
A_JACOBSLADDER<br />
A_JACOBSLADDER_2<br />
A_JUMPNSMASH<br />
A_KATANA_BOOSTUP<br />
A_KATANA_HACK<br />
A_KATANA_HACK_DRAW<br />
A_KATANA_HEADSPLITTER<br />
A_KATANA_HEADSPLITTER_DRAW<br />
A_KATANA_HEADSPLITTER_POST<br />
A_KATANA_PARRY<br />
A_KATANA_PARRY_DRAW<br />
A_KATANA_READY<br />
A_KATANA_REVSWEEP<br />
A_KATANA_REVSWEEP_DRAW<br />
A_KATANA_REVSWEEP_POST<br />
A_KATANA_SLASH<br />
A_KATANA_SLASH_DRAW<br />
A_KATANA_SLASH_POST<br />
A_KATANA_SLICE<br />
A_KATANA_SLICE_DRAW<br />
A_KATANA_SPINJUMP<br />
A_KATANA_SPINJUMP_DRAW<br />
A_KHF<br />
A_KINETIC_ASSASSINS_STRIKE<br />
A_LAZYCLAWSREADY<br />
A_LEADERSHIP_PRE<br />
A_LEFTWRISTSHOOT<br />
A_LEVITATE<br />
A_LEVITATEPOST<br />
A_LEVITATE_NOROOT<br />
A_LEV_RAM<br />
A_LIGHTNING_TELEPORT<br />
A_LIGHTNING_TELEPORT_2<br />
A_LOTUS_PRE<br />
A_MACESHOOT<br />
A_MACESHOOT_DRAW<br />
A_MACESHOOT_POSTCYCLE<br />
A_MACE_CLOBBER<br />
A_MACE_CLOBBER_DRAW<br />
A_MACE_CLOBBER_POST<br />
A_MACE_SUMMON_DRAW<br />
A_MACE_UPCUT<br />
A_MAGICSTAFF_CAST<br />
A_MAGICSTAFF_CAST_DRAW<br />
A_MAGICTHROW<br />
A_MAGICTHROWPOST<br />
A_MAGIC_WINDUP_POST<br />
A_MAGIC_WINDUP_PRE<br />
A_MA_HOBBLEKICK<br />
A_MA_IRONKICK<br />
A_MA_KICK<br />
A_MA_PALMSTUN<br />
A_MA_ROUNDHOUSE<br />
A_MA_STUNKICK<br />
A_MA_TIER7_ALT1_RIGHT<br />
A_MEDOTHER_POST<br />
A_MEDOTHER_PRE<br />
A_MEDSELF2<br />
A_MEGA<br />
A_MERCURIAL_BLOW_A<br />
A_MERCURIAL_BLOW_B<br />
A_MERCURIAL_BLOW_C<br />
A_MERCURIAL_BLOW_D<br />
A_MINDPROBE_QUICK<br />
A_MOUTH<br />
A_MOUTH_POST<br />
A_MOUTH_SLOW<br />
A_NINJA_UPGRADE_RIN<br />
A_NINJA_UPGRADE_ZEN<br />
A_PARRY<br />
A_PARRY_DRAW<br />
A_PARRY_POST<br />
A_PISTOLS_6SHOT<br />
A_PISTOLS_6SHOT_DRAW<br />
A_PISTOLS_BIGSHOT<br />
A_PISTOLS_BIGSHOT_DRAW<br />
A_PISTOLS_READY<br />
A_PISTOLS_SINGLE_DRAW<br />
A_PISTOLS_SINGLE_LEFT<br />
A_PISTOLS_SINGLE_RIGHT<br />
A_PISTOL_HIPSHOOT_DRAW<br />
A_PLACATE<br />
A_PLACE_TRAP<br />
A_PLANTDEVICE_POST<br />
A_PLANTDEVICE_PRE<br />
A_POINT_BUFF<br />
A_POWER_SIPHON_NOTROOTED<br />
A_PRACTICEDBRAWLER_NOROOT<br />
A_PRACTICEDBRAWLER_PRE_NOROOT<br />
A_PRECISE_STRIKE<br />
A_PREDICT_TELEPORT<br />
A_PREPOISON<br />
A_PRESTIGE_SELFDESTRUCT_WINDUP<br />
A_PRESTIGE_TAROTCARD_PRE<br />
A_PRE_MEDSELF<br />
A_PRE_PSIWINDUP<br />
A_PRE_TECHWINDUP<br />
A_PRE_WINDUP<br />
A_PSIBLAST<br />
A_PSIBLAST_QUICK_PRE<br />
A_PSIONICS_NOROOT<br />
A_PSIQUICK<br />
A_PSIWINDUP_POST<br />
A_QUICKBLINDING<br />
A_QUICK_STRIKE_A<br />
A_QUICK_STRIKE_B<br />
A_QUICK_WRISTBAND_ACTIVATE<br />
A_RADIUSATTACK_NOROOT<br />
A_RADIUSATTACK_PRE_NOROOT<br />
A_RADIUSEFFECT<br />
A_RADIUSEFFECT_NOROOT<br />
A_RADIUSEFFECT_PRE_NOROOT<br />
A_RAPID<br />
A_RAPIDPOST<br />
A_RECLUSE_KNOCKUP<br />
A_REPULSING_TORRENT<br />
A_REPULSIONBOMB_PRE<br />
A_REVEALMAP_PRE<br />
A_REVIVE<br />
A_REVIVE_WINDUP<br />
A_ROUNDHOUSE_CYCLE<br />
A_SCHEME<br />
A_SCREAM<br />
A_SERPENT_REACH<br />
A_SERPENT_REACH_DRAW<br />
A_SERUM_QUICK<br />
A_SHATTER_ARMOR_FAST<br />
A_SHATTER_ARMOR_FAST_DRAW<br />
A_SHATTER_ARMOR_SLOW<br />
A_SHATTER_ARMOR_SLOW_DRAW<br />
A_SHATTER_ARMOR_SLOW_PRE<br />
A_SHIELD_1HSMASH_LEFT_PRE<br />
A_SHIELD_1HSMASH_RIGHT_PRE<br />
A_SHIELD_2HANDCAST<br />
A_SHIELD_BEATCHEST<br />
A_SHIELD_BLINDING<br />
A_SHIELD_BLOCK_R<br />
A_SHIELD_BOOSTAURA<br />
A_SHIELD_BOOSTAURA_PRE<br />
A_SHIELD_BOOSTDOWN<br />
A_SHIELD_BOOSTUP<br />
A_SHIELD_BULLRUSH_PRE<br />
A_SHIELD_CAST<br />
A_SHIELD_CHOP<br />
A_SHIELD_CLOBBER<br />
A_SHIELD_CLOBBER_DRAW<br />
A_SHIELD_GROUNDSUMMON_NOROOT<br />
A_SHIELD_GUTPUNCH<br />
A_SHIELD_JACOBSLADDER<br />
A_SHIELD_JUMPSMASH<br />
A_SHIELD_LEADERSHIP<br />
A_SHIELD_LEVITATE<br />
A_SHIELD_MAGIC_THROW<br />
A_SHIELD_RSWEEP<br />
A_SHIELD_SMASHCAST<br />
A_SHIELD_STOMP<br />
A_SHIELD_SWOOP<br />
A_SHIELD_SWOOP_DRAW<br />
A_SHIELD_THROWBRAWL<br />
A_SHIELD_TWIRL<br />
A_SHIELD_TWIRL_DRAW<br />
A_SHIELD_UPPERCUT<br />
A_SHIELD_WEAPONDRAW_BACK<br />
A_SHIELD_WEAVE_PRE<br />
A_SHIELD_WINDUPUPPERCUT<br />
A_SHIN_BREAKER<br />
A_SHOTGUNREADY<br />
A_SINGCAST<br />
A_SKY_SPLITTER<br />
A_SKY_SPLITTER_DRAW<br />
A_SLUG<br />
A_SLUG_DRAW<br />
A_SMASHCAST<br />
A_SMASHCASTPOST<br />
A_SMASHINGBLOW<br />
A_SMOKEFLASH<br />
A_SNIPERBLAST<br />
A_SNIPER_SHOOT<br />
A_SNIPER_WINDUP<br />
A_SNIPER_WINDUP_DRAW<br />
A_SONICGUN_STUN<br />
A_SPINNING_STRIKE<br />
A_SPIT<br />
A_SPITPOST<br />
A_SS_TIER1_ALT1<br />
A_SS_TIER2_ALT1_LEFT<br />
A_SS_TIER2_ALT1_RIGHT<br />
A_SS_TIER3_ALT1_RIGHT<br />
A_SS_TIER6_ALT1<br />
A_STAFFMASTERY_BODY<br />
A_STAFFMASTERY_SOUL<br />
A_STAFF_DRAW<br />
A_STEAL<br />
A_STEAM_SPRAY<br />
A_STOMP<br />
A_STOMP2<br />
A_STOP<br />
A_STOP_CYCLE<br />
A_STOP_POST<br />
A_SWEEPING_STRIKE_FAST_DRAW<br />
A_SWEEPING_STRIKE_SLOW_PRE<br />
A_SWEEP_CROSS<br />
A_SWEEP_LOW<br />
A_SWORDTAUNT<br />
A_SWORD_MIDSLASH<br />
A_SWORD_MIDSLASH_DRAW<br />
A_TAUNTANOROOT_PRE<br />
A_TAUNTA_PRE<br />
A_TAUNTB_CYCLE<br />
A_TAUNTB_PRE<br />
A_TEABAG_PRE<br />
A_TECHWINDUP<br />
A_TECHWINDUP_POST<br />
A_TERRIFY<br />
A_THROWBRAWL<br />
A_THROWKNIFE_PRE<br />
A_THROWPROJECTILE_POST<br />
A_THROWPROJECTILE_PRE<br />
A_TIME_CRAWL_PRE<br />
A_TOTAL_FOCUS<br />
A_TWIRL<br />
A_TWIRL_DRAW<br />
A_UNDERHAND<br />
A_WALL<br />
A_WARWOLF<br />
A_WATERBACKPACK<br />
A_WATERBACKPACK2<br />
A_WATERJET<br />
A_WATERJET_LONG<br />
A_WATER_BURST<br />
A_WEAPONBLOCK_L<br />
A_WEAPONBLOCK_R<br />
A_WEAPON_DRAW<br />
A_WEAVE_PRE<br />
A_WEP_FRISBEECAST<br />
A_WEP_MAGICCAST_DRAW<br />
A_WEP_TELEKINESIS<br />
A_WEP_TELEKINESIS_DRAW<br />
A_WHIRLING_SLICE_FAST<br />
A_WHIRLING_SLICE_FAST_DRAW<br />
A_WHIRLING_SLICE_FAST_POST<br />
A_WIDOWS_ATTACK<br />
A_WINDBLAST<br />
A_WINDBLASTPOST<br />
A_WINDUPCUT<br />
A_WINDUPCUT_POST<br />
A_WINDUP_POST<br />
A_WISP_AOE<br />
A_WRISTBANDACTIVATE_QUICK_NONROOTED<br />
A_WRISTBAND_ACTIVATE<br />
A_W_BOOSTUP<br />
A_W_BOOSTUPPOST<br />
A_W_HITQUICK<br />
A_W_THROWBRAWL<br />
A_ZEUS_LIGHTNING<br />
BACKFLYCYCLE<br />
BACKFLYPOST<br />
BACKFLYPRE<br />
BACKRUNPRE<br />
BACKTONEUTRALREADY<br />
BALLCAST<br />
BARF_STUN<br />
BASIC_RUNOUT<br />
BASIC_SPAWN<br />
BATCHEER_B<br />
BATCHEER_B2<br />
BATLOOKOUT_A<br />
BATLOOKOUT_B<br />
BATLOOKOUT_B2<br />
BATOBSERVE<br />
BATON_ATTACK<br />
BATON_ATTACK_DRAW<br />
BATT_RIFLE_A1<br />
BATT_RIFLE_HIGH_1<br />
BATT_RIFLE_LOW_1<br />
BATT_RIFLE_LOW_2<br />
BAT_ATTACK1<br />
BAT_ATTACK1_POST<br />
BAT_ATTACK1_POSTCYCLE<br />
BAT_ATTACK2<br />
BAT_ATTACK3<br />
BAT_ATTACK_DRAW<br />
BAT_MENACE_A<br />
BAT_MENACE_B<br />
BAT_PUMMEL<br />
BAT_PUMMEL_DRAW<br />
BAYONETLUNGE<br />
BAYONETLUNGE_DRAW<br />
BAYONETLUNGE_POST<br />
BBPUNCH<br />
BEAMRIFLE_CHARGEDSHOT<br />
BEAMRIFLE_CHARGEDSHOT_DRAW<br />
BEAMRIFLE_CUTTINGBEAM<br />
BEAMRIFLE_CUTTINGBEAM_DRAW<br />
BEAMRIFLE_DISINTEGRATE<br />
BEAMRIFLE_DISINTEGRATE_DRAW<br />
BEAMRIFLE_LANCERSHOT<br />
BEAMRIFLE_LANCERSHOT_DRAW<br />
BEAMRIFLE_OVERCHARGE<br />
BEAMRIFLE_OVERCHARGE_DRAW<br />
BEAMRIFLE_READY<br />
BEAMRIFLE_RUNCYCLE<br />
BEAMRIFLE_RUNLEFTPRE<br />
BEAMRIFLE_RUNPOST<br />
BEAMRIFLE_RUNPRE<br />
BEAMRIFLE_SINGLESHOT<br />
BEAMRIFLE_SINGLESHOT_DRAW<br />
BEAMUP_POST<br />
BEAMUP_PRE<br />
BEAST_BACK<br />
BEAST_BACK_POST<br />
BEAST_DUALPISTOLS_PRE<br />
BEAST_FORWARD<br />
BEAST_FORWARDPOST<br />
BEAST_FORWARD_CYCLE<br />
BEAST_GUN_FORWARDPOST<br />
BEAST_GUN_READY_PRE<br />
BEAST_LEFT<br />
BEAST_LEFT_POST<br />
BEAST_READY_PRE<br />
BEAST_READY_SLOW<br />
BEAST_RIGHT<br />
BEAST_RIGHTWEPCOMBAT_APEX2<br />
BEAST_RIGHTWEPCOMBAT_BACK<br />
BEAST_RIGHTWEPCOMBAT_BACK_POST<br />
BEAST_RIGHTWEPCOMBAT_FORWARD<br />
BEAST_RIGHTWEPCOMBAT_FORWARD_POST<br />
BEAST_RIGHTWEPCOMBAT_HOP_APEX<br />
BEAST_RIGHTWEPCOMBAT_HOP_CYCLE<br />
BEAST_RIGHTWEPCOMBAT_HOP_FALL_CYCLE<br />
BEAST_RIGHTWEPCOMBAT_HOP_PRE<br />
BEAST_RIGHTWEPCOMBAT_JUMPTOHOP<br />
BEAST_RIGHTWEPCOMBAT_JUMP_CYCLE<br />
BEAST_RIGHTWEPCOMBAT_JUMP_POST<br />
BEAST_RIGHTWEPCOMBAT_JUMP_PRE<br />
BEAST_RIGHTWEPCOMBAT_LEFT_POST<br />
BEAST_RIGHTWEPCOMBAT_PRE<br />
BEAST_RIGHT_POST<br />
BEAST_RUN_HOP<br />
BEAST_RUN_HOPAPEX<br />
BEAST_RUN_HOPFALL<br />
BEAST_RUN_HOPFALL_CYCLE<br />
BEAST_RUN_HOPPRE<br />
BEAST_RUN_HOP_CYCLE<br />
BEAST_RUN_JUMPAPEX<br />
BEAST_RUN_JUMPFALL2<br />
BEAST_RUN_JUMPPOST<br />
BEAST_RUN_JUMPPRE<br />
BEAST_RUN_JUMPTOHOP<br />
BFLY_PREFALL<br />
BINOCULAR_IDLE<br />
BITE<br />
BLASTER_BURST<br />
BLASTER_HEAVY<br />
BLINDING<br />
BLOCK<br />
BLOCK_CYCLE<br />
BLOCK_L<br />
BLOCK_R<br />
BLOW<br />
BLOWPOST<br />
BLUE_SPELLCAST_BLINDING<br />
BLUE_SPELLCAST_CYCLE<br />
BLUE_SPELLCAST_CYCLE2<br />
BLUE_SPELLCAST_LEVITATE<br />
BOBCAT_ONCOUCH<br />
BODYBAG_READY<br />
BODYBAG_WALK_CYCLE<br />
BODYBAG_WALK_POST<br />
BODYBAG_WALK_PRE<br />
BODYBLOW<br />
BODY_COLLAPSE_CYCLE<br />
BODY_COLLAPSE_IN<br />
BODY_COLLAPSE_SHORT<br />
BOOKIE_BASE<br />
BOOKIE_LEFT<br />
BOOKIE_RIGHT<br />
BOOKWALK_A<br />
BOOMBOX_1<br />
BOOMBOX_22<br />
BOOSTAURA<br />
BOOSTAURA_FASTCAST_PRE_NOROOT<br />
BOOSTAURA_LONG<br />
BOOSTAURA_LONG2<br />
BOOSTAURA_PRE_NOROOT<br />
BOOSTAURA_QUICK<br />
BOOSTAURA_QUICK_PRE_NOROOT<br />
BOOSTDNREADY<br />
BOOSTDOWN_PRE_ROOTED<br />
BOOSTUP<br />
BOOSTUPPOST<br />
BOOSTUPREADY<br />
BOOSTUP_ATTACK<br />
BOOSTUP_ROOTED<br />
BOOST_D<br />
BOOST_DPOST<br />
BOW<br />
BOWING_A<br />
BOWING_B<br />
BOWING_C<br />
BOWING_C2<br />
BOWSNIPER_SHOOT<br />
BOW_ARC<br />
BOW_ARC_DRAW<br />
BOW_CONE<br />
BOW_CONE_DRAW<br />
BOW_HEAVY<br />
BOW_HEAVY_DRAW<br />
BOW_LOOKOUT_A<br />
BOW_MID<br />
BOW_MID_DRAW<br />
BOW_QUICK<br />
BOW_QUICK_DRAW<br />
BOW_READY<br />
BOW_SNIPERWINDUP_PRE<br />
BOXREADY<br />
BRAWL2<br />
BRAWL2_POST<br />
BRAWLCYCLE<br />
BRAWLCYCLE_15<br />
BRAWLCYCLE_B<br />
BRAWLPOST_L<br />
BRAWLPOST_R<br />
BRAWL_L<br />
BRAWL_POST<br />
BRAWL_R<br />
BROADSWORD_PLACATE<br />
BS_ARMBLAST<br />
BS_TAILARC<br />
BS_TAILBLAST<br />
BUCKSHOT<br />
BUCKSHOT_DRAW<br />
BUCKSHOT_POST<br />
BULLRUSH_PRE<br />
BUM_CUP_BEG_L<br />
BUM_CUP_BEG_R<br />
BUM_CUP_JINGLE<br />
BUM_SLEEP1<br />
BUM_SLEEP2<br />
BUM_SLEEP3<br />
BUM_SLEEP4<br />
BUM_SLEEP5<br />
BURNOUT_BOOSTUP_NOROOT<br />
BURNSUMMON<br />
BURNSUMMON_PRE<br />
BURST<br />
BURSTPOST<br />
BURST_DRAW<br />
BURST_POST<br />
CAGE<br />
CAGEPOST<br />
CALL_HAWK_PRE<br />
CAPTURED_APPARITIONS_CYCLE<br />
CAPTURED_AWAKENED_CYCLE<br />
CAPTURED_PENELOPE_CYCLE<br />
CAPTURED_PENELOPE_FALL<br />
CARNIVALOFLIGHT_TELEPORTOUT<br />
CAST<br />
CASTPOST<br />
CEMENTWALKCYCLE<br />
CEMENTWALKPOST<br />
CEMENTWALKPRE<br />
CHAIR_VAR1A<br />
CHAIR_VAR1B<br />
CHAIR_VAR1C<br />
CHAIR_VAR3A<br />
CHAIR_VAR3B<br />
CHAIR_VAR3C<br />
CHANT_A<br />
CHANT_A2<br />
CHANT_B<br />
CHANT_B2<br />
CHANT_B3<br />
CHANT_C<br />
CHANT_C2<br />
CHANT_C3<br />
CHEERCHANT_C<br />
CHEER_A<br />
CHEER_B<br />
CHEER_C<br />
CHESTCOMBATTOREADY<br />
CHILLING_HOWL<br />
CHOKESTUN<br />
CHOKE_REACT<br />
CHRONO_SHIFT_PRE<br />
CLAPPING<br />
CLAWCYCLE_15<br />
CLAWRAKE<br />
CLAWREADY<br />
CLAWSBACKSTAB<br />
CLAWSBACKSTAB_POSTCYCLE<br />
CLAWSWIPE_LEFT<br />
CLAWSWIPE_LEFT_POST<br />
CLAWSWIPE_RIGHT<br />
CLAWSWIPE_RIGHT_DRAW<br />
CLAWS_BACKSTABWINDUP<br />
CLAWS_BACKSTABWINDUP_DRAW<br />
CLAWS_BBPUNCH<br />
CLAWS_BBPUNCH_DRAW<br />
CLAWS_BLOCK_L<br />
CLAWS_BLOCK_R<br />
CLAWS_BOOSTUP<br />
CLAWS_BOOSTUP_DRAW<br />
CLAWS_BOOSTUP_POSTCYCLE<br />
CLAWS_BRAWLLEFT<br />
CLAWS_BRAWLRIGHT<br />
CLAWS_FRISBEE<br />
CLAWS_FRISBEE_DRAW<br />
CLAWS_FRISBEE_POST<br />
CLAWS_GUTPUNCH<br />
CLAWS_GUTPUNCH_DRAW<br />
CLAWS_HIGH<br />
CLAWS_HIGH_DRAW<br />
CLAWS_HITQUICK<br />
CLAWS_JUMPAREA<br />
CLAWS_JUMPAREA_DRAW<br />
CLAWS_JUMPAREA_POST<br />
CLAWS_LOW_DRAW<br />
CLAWS_LOW_PRE<br />
CLAWS_MOUTH_SLOWCAST<br />
CLAWS_ONETWOPUNCH<br />
CLAWS_ONETWOPUNCH_DRAW<br />
CLAWS_PLACATE<br />
CLAWS_PLACATE_DRAW<br />
CLAWS_POISON<br />
CLAWS_POISONSTAB<br />
CLAWS_POISONSTAB_DRAW<br />
CLAWS_POISONSTAB_POST<br />
CLAWS_POISON_DRAW<br />
CLAWS_POSTBLEND<br />
CLAWS_PSIBLAST_QUICK<br />
CLAWS_PSIBLAST_QUICK_DRAW<br />
CLAWS_RAPIDBLAST<br />
CLAWS_SPEED<br />
CLAWS_SPEED_DRAW<br />
CLAWS_SPEED_POST<br />
CLAWS_SPIN<br />
CLAWS_SPIN_DRAW<br />
CLAWS_SPIN_LAND<br />
CLAWS_SPIN_POST<br />
CLAWS_TAUNT<br />
CLAWS_TAUNT_DRAW<br />
CLAWS_THROWKNIFE<br />
CLAWS_THROWKNIFE_DRAW<br />
CLAWS_WRISTSHOOT<br />
CLAW_HOP<br />
CLAW_HOP2<br />
CLAW_HOPAPEX<br />
CLAW_HOPFALL<br />
CLAW_HOPFALL_2<br />
CLAW_HOPPRE<br />
CLAW_JUMPAPEX<br />
CLAW_JUMPFALL2<br />
CLAW_JUMPPOST<br />
CLAW_JUMPPRE<br />
CLAW_JUMPTOHOP<br />
CLAW_JUMPUP<br />
CLAW_RAKE<br />
CLAW_RAKE_POST<br />
CLAW_RUNBACKCYCLE<br />
CLAW_RUNBACKPRE<br />
CLAW_RUNCYCLE<br />
CLAW_RUNLEFTCYCLE<br />
CLAW_RUNLEFTPRE<br />
CLAW_RUNPOST<br />
CLAW_RUNPRE<br />
CLAW_RUNRIGHTCYCLE<br />
CLAW_RUNRIGHTPRE<br />
CLAW_SWIPE<br />
CLAW_SWIPE_POST<br />
CLOCKWORKSIPHON<br />
CLOCKWORKSIPHON_LOW<br />
CLOCKWORK_CHESTCANNON<br />
CLOCKWORK_CHESTCANNON_ENTERCOMBATSTANCE<br />
CLOCKWORK_CHESTSPRAY<br />
CLOCKWORK_DIAGNOSTIC<br />
CLOCKWORK_NPC_MALFUNCTION_POST<br />
CLOCKWORK_NPC_MALFUNCTION_POSTFOUR<br />
CLOCKWORK_NPC_MALFUNCTION_POSTTHREE<br />
CLOCKWORK_NPC_MALFUNCTION_POSTTWO<br />
CLOCKWORK_NPC_MALFUNCTION_PRE<br />
CLOCKWORK_NPC_PATROL_MALFUNCTION_CYCLE<br />
CLOCKWORK_PLASMABLAST<br />
CLOCKWORK_PLASMABLAST_ENTERCOMBATSTANCE<br />
CLOCKWORK_PLASMARAY<br />
CLOCKWORK_PLASMARAY_ENTERCOMBATSTANCE<br />
CLOCKWORK_PLASMASPRAY<br />
CLOCKWORK_PLASMASPRAY_ENTERCOMBATSTANCE<br />
CLOCKWORK_SHOULDERBARRAGE<br />
CLOCKWORK_SHOULDERBARRAGE_ENTERCOMBATSTANCE<br />
CLOCKWORK_SHOULDERBLAST<br />
CLOCKWORK_SHOULDERBLAST_ENTERCOMBATSTANCE<br />
CLOCKWORK_SHOULDERBURST<br />
CLOCKWORK_SHOULDERBURST_ENTERCOMBATSTANCE<br />
CLOCKWORK_SHOULDERSPRAY<br />
CLOCKWORK_SHOULDERSPRAY_ENTERCOMBATSTANCE<br />
CLOCKWORK_STREETCLEAN<br />
CLOCKWORK_STREETCLEAN_PRE<br />
CLOCKWORK_STREETCLEAN_WALK<br />
CLOCKWORK_STREETCLEAN_WALK_POST<br />
CLOCKWORK_STREETCLEAN_WALK_PRE<br />
CLOCKWORK_WASHWALL_PRE<br />
CLOCKWORK_WASHWALL_RIGHT<br />
CLOCKWORK_WELDING_LOW_PRE<br />
CLOCKWORK_WELDING_PRE<br />
COMBAT2FLYREADY<br />
COMBATBLEND<br />
COMBATBLOCK_L<br />
COMBATBLOCK_R<br />
COMBATREADY<br />
COMBATREADY_15<br />
COMBAT_HALF<br />
COMMAND_SUMMON_PRE<br />
CONTEMPLATE_CYCLE_ONE<br />
CONTEMPLATE_CYCLE_TWO<br />
COSTUME_KATANA_READY<br />
COSTUME_SWORD_ZOOMED<br />
CRABPACK_FIRERIGHT<br />
CRABPACK_GRENADE<br />
CRABPACK_MELEEBURST<br />
CRABPACK_MELEE_LEFT<br />
CRABPACK_MELEE_RIGHT<br />
CRABPACK_RANGEBURST<br />
CRABPACK_SPRAYRIGHT<br />
CRATEREADY<br />
CRATEWALK_CYCLE<br />
CRATEWALK_CYCLE_POST<br />
CRATEWALK_PRE<br />
CRAZYMENACE_A<br />
CRAZYMENACE_A2<br />
CRAZYMENACE_A3<br />
CRAZYMENACE_A4<br />
CRAZYMENACE_AA<br />
CROSSBOW_POINT<br />
CROSS_ARMS<br />
CROSS_ARMS_LOOK<br />
CRUSHING_BLOW_FAST_DRAW<br />
CRUSHING_BLOW_SLOW_PRE<br />
CRUSHING_UPPERCUT<br />
C_BACKFLYCYCLE<br />
C_BACKFLYPOST<br />
C_BACKFLYPRE<br />
C_DODGE_L<br />
C_DODGE_R<br />
C_FALL_FREADY<br />
C_FFLY_PREFALL<br />
C_FFLY_PREFALL_2<br />
C_FLIGHT2HOVER_TRANS<br />
C_FLYCYCLE<br />
C_FLYCYCLE_HALF<br />
C_FLYINGCYCLE<br />
C_FLYPOST<br />
C_FLYPRE<br />
C_FLYREADY<br />
C_FLYUPCYCLE<br />
C_FLYUPPOST<br />
C_FLYUPPRE<br />
C_HITQUICK<br />
C_HITQUICK_B<br />
C_HITQUICK_MID<br />
C_HOP<br />
C_HOP2<br />
C_HOPAPEX<br />
C_HOPFALL<br />
C_HOPFALL_2<br />
C_HOPPRE<br />
C_HOVERFORWARD_CYCLE<br />
C_HOVERFORWARD_POST<br />
C_HOVERFORWARD_PRE<br />
C_JUMPAPEX<br />
C_JUMPFALL2<br />
C_JUMPPOST<br />
C_JUMPPRE<br />
C_JUMPUP<br />
C_LEFTFLYCYCLE<br />
C_LEFTFLYPOST<br />
C_LEFTFLYPRE<br />
C_PREFALL<br />
C_PREFLYREADY<br />
C_RIGHTFLYCYCLE<br />
C_RIGHTFLYPOST<br />
C_RIGHTFLYPRE<br />
C_RUNBACKCYCLE<br />
C_RUNBACKPRE<br />
C_RUNCYCLE<br />
C_RUNFALL<br />
C_RUNFALL_2<br />
C_RUNLEFTCYCLE<br />
C_RUNLEFTPRE<br />
C_RUNPOST<br />
C_RUNPRE<br />
C_RUNRIGHTCYCLE<br />
C_RUNRIGHTPRE<br />
DANCE1<br />
DANCE2<br />
DANCE3<br />
DANCE4<br />
DANCE5<br />
DANCE6<br />
DANCEROBOT_CYCLE<br />
DANCEROBOT_PRE<br />
DARKBLAST_GLOOM<br />
DEACTIVATE_KHELDIAN<br />
DEAD_GUARD_1<br />
DEAD_GUARD_2<br />
DEAD_GUARD_3<br />
DEAD_GUARD_4<br />
DEAD_GUARD_5<br />
DEAL_A<br />
DEFAULT_DEATH<br />
DEFAULT_POSTDEATH<br />
DEFAULT_POSTDEATH_2<br />
DEFENSIVE_SWEEP_FAST_DRAW<br />
DEFENSIVE_SWEEP_SLOW_DRAW<br />
DEFENSIVE_SWEEP_SLOW_PRE<br />
DEHYDRATE<br />
DEMONSUMMONER_HIT_BOOSTUP<br />
DESTINY_BULLRUSH_PRE<br />
DIG_HOLE<br />
DISMISS<br />
DIZZY_BACKWARDS<br />
DIZZY_FORWARD<br />
DIZZY_LEFT<br />
DIZZY_RIGHT<br />
DOJOKNEEL<br />
DOJOKNEEL_GETUP<br />
DOJOKNEEL_LOW<br />
DOJOMEDITATE<br />
DOORKICK<br />
DOORKICK_POST<br />
DRAIN_REACT<br />
DRAW_2HLARGE<br />
DRAW_BOW<br />
DRAW_CARNIVAL_STAFF<br />
DRAW_CLAWS<br />
DRAW_DUALPISTOLS<br />
DRAW_KATANA<br />
DRAW_MAGICSTAFF<br />
DRAW_NINJATO<br />
DRAW_PISTOL<br />
DRAW_PISTOLS<br />
DRAW_SABER<br />
DRAW_WEAPONBACK<br />
DRILL_YELL<br />
DRINKER1_IDLE<br />
DRINKER1_SIP<br />
DRINKER1_SIPBIG<br />
DRUM_HIGH<br />
DRUM_LOW<br />
DUALMGUNS_BURST<br />
DUALMGUNS_BURST_DRAW<br />
DUALMGUNS_BURST_POST<br />
DUALMGUNS_CONE<br />
DUALMGUNS_CONE_DRAW<br />
DUALMGUNS_DUALCONE<br />
DUALMGUNS_DUALCONE_DRAW<br />
DUALMGUNS_HEAVYBURST<br />
DUALMGUNS_HEAVYBURST_DRAW<br />
DUALMGUNS_HEAVYBURST_POST<br />
DUALMGUNS_SHOOTCLIP<br />
DUALMGUNS_SHOOTCLIP_DRAW<br />
DUALMGUNS_SHOOTCLIP_POST<br />
DUALPISTOLS_AMMOSWAP<br />
DUALPISTOLS_BULLETRAIN<br />
DUALPISTOLS_BULLETRAIN_DRAW<br />
DUALPISTOLS_DUALWIELD<br />
DUALPISTOLS_DUALWIELD_DRAW<br />
DUALPISTOLS_EMPTYCLIPS<br />
DUALPISTOLS_EMPTYCLIPS_DRAW<br />
DUALPISTOLS_EXECUTIONER<br />
DUALPISTOLS_EXECUTIONER_DRAW<br />
DUALPISTOLS_HAILBULLETS_DRAW<br />
DUALPISTOLS_HAILBULLETS_PRE<br />
DUALPISTOLS_PIERCINGROUNDS<br />
DUALPISTOLS_PIERCINGROUNDS_DRAW<br />
DUALPISTOLS_PISTOLSA<br />
DUALPISTOLS_PISTOLSA_DRAW<br />
DUALPISTOLS_PISTOLSB<br />
DUALPISTOLS_PISTOLSC<br />
DUALPISTOLS_PISTOLSD<br />
DUALPISTOLS_SUPPRESSIVEFIRE<br />
DUALPISTOLS_SUPPRESSIVEFIRE_B<br />
DUALPISTOLS_SUPPRESSIVEFIRE_DRAW<br />
DUALWIELD_AOEBRIDGE<br />
DUALWIELD_AOEBRIDGE_DRAW<br />
DUALWIELD_BACKFLYCYCLE<br />
DUALWIELD_BACKFLYPOST<br />
DUALWIELD_BACKFLYPRE<br />
DUALWIELD_BLADES_THROWBRAWL<br />
DUALWIELD_BLOCK_L<br />
DUALWIELD_BLOCK_R<br />
DUALWIELD_BOOSTDOWN<br />
DUALWIELD_BOOSTUP<br />
DUALWIELD_BRAWL<br />
DUALWIELD_DRAW<br />
DUALWIELD_FALL_FREADY<br />
DUALWIELD_FLYCYCLE<br />
DUALWIELD_FLYINGCYCLE<br />
DUALWIELD_FLYING_POST<br />
DUALWIELD_FLYING_PRE<br />
DUALWIELD_FLYREADY<br />
DUALWIELD_FLYUPCYCLE<br />
DUALWIELD_FLYUPPOST<br />
DUALWIELD_FLYUPPRE<br />
DUALWIELD_FOLLOWUP<br />
DUALWIELD_FOLLOWUP_DRAW<br />
DUALWIELD_GETUP<br />
DUALWIELD_GUNS_RUNBACKCYCLE<br />
DUALWIELD_GUNS_RUNBACKPRE<br />
DUALWIELD_GUNS_RUNLEFTCYCLE<br />
DUALWIELD_GUNS_RUNLEFTPRE<br />
DUALWIELD_GUNS_RUNRIGHTCYCLE<br />
DUALWIELD_GUNS_RUNRIGHTPRE<br />
DUALWIELD_HIGHLOW<br />
DUALWIELD_HIGHLOW_DRAW<br />
DUALWIELD_HIGHLOW_POST<br />
DUALWIELD_HITQUICK<br />
DUALWIELD_HOP<br />
DUALWIELD_HOP2<br />
DUALWIELD_HOPAPEX<br />
DUALWIELD_HOPFALL<br />
DUALWIELD_HOPFALL_2<br />
DUALWIELD_HOPPRE<br />
DUALWIELD_HOVER_FORWARDCYCLE<br />
DUALWIELD_HOVER_FORWARD_POST<br />
DUALWIELD_HOVER_FORWARD_PRE<br />
DUALWIELD_JUMPAPEX<br />
DUALWIELD_JUMPFALL2<br />
DUALWIELD_JUMPPOST<br />
DUALWIELD_JUMPPRE<br />
DUALWIELD_JUMPTOHOP<br />
DUALWIELD_JUMPUP2<br />
DUALWIELD_KNEEL_PRE<br />
DUALWIELD_LEFTFLYCYCLE<br />
DUALWIELD_LEFTFLYPOST<br />
DUALWIELD_LEFTFLYPRE<br />
DUALWIELD_LIGHTOPENINGA<br />
DUALWIELD_LIGHTOPENINGA_DRAW<br />
DUALWIELD_LIGHTOPENINGA_POST<br />
DUALWIELD_LIGHTOPENINGB<br />
DUALWIELD_LIGHTOPENINGB_DRAW<br />
DUALWIELD_MODERATEBRIDGE<br />
DUALWIELD_MODERATEBRIDGE_DRAW<br />
DUALWIELD_MODERATEBRIDGE_POST<br />
DUALWIELD_MODERATEOPENING<br />
DUALWIELD_MODERATEOPENING_DRAW<br />
DUALWIELD_MODERATEOPENING_POST<br />
DUALWIELD_PISTOLS_PISTOLWHIP2L<br />
DUALWIELD_PISTOLS_PISTOLWHIPL_PRE<br />
DUALWIELD_PISTOLS_PISTOLWHIPR_PRE<br />
DUALWIELD_PREFALL<br />
DUALWIELD_PREFLYREADY<br />
DUALWIELD_READY<br />
DUALWIELD_RIGHTFLYCYCLE<br />
DUALWIELD_RIGHTFLYPOST<br />
DUALWIELD_RIGHTFLYPRE<br />
DUALWIELD_RUNBACKCYCLE<br />
DUALWIELD_RUNBACKPRE<br />
DUALWIELD_RUNCYCLE<br />
DUALWIELD_RUNFALL<br />
DUALWIELD_RUNFALL_2<br />
DUALWIELD_RUNLEFTCYCLE<br />
DUALWIELD_RUNLEFTPRE<br />
DUALWIELD_RUNPOST<br />
DUALWIELD_RUNPRE<br />
DUALWIELD_RUNRIGHTCYCLE<br />
DUALWIELD_RUNRIGHTPRE<br />
DUALWIELD_SPECIAL1<br />
DUALWIELD_SPECIAL1_DRAW<br />
DUALWIELD_SPECIAL2<br />
DUALWIELD_TAUNT<br />
DUALWIELD_TAUNT_DRAW<br />
DUFFELBAG_TOSS<br />
D_ARMSUP<br />
D_ARMSUP_CYCLE<br />
D_BASE<br />
D_BASE_CYCLE<br />
D_BLOCK<br />
D_BLOCK_CYCLE<br />
D_BOUNCE<br />
D_MONKEY<br />
D_MONKEY_CYCLE<br />
D_SHOTGUN_CYCLE<br />
D_THROWBRAWL<br />
D_WASHER<br />
EAT_DONUT_BITE1<br />
EAT_DONUT_LOOP1<br />
EAT_DONUT_LOOP2<br />
EAT_DONUT_WIPE<br />
EAT_FOOD_LOOP1<br />
ELECTRODEATH<br />
ELECTROSTUN_HIT<br />
ELEVATOR_WAIT<br />
EMOTE_AIR_GUITAR_CYCLE<br />
EMOTE_AIR_GUITAR_PRE<br />
EMOTE_ALAKAZAM<br />
EMOTE_ALAKAZAM_REACT<br />
EMOTE_ASSUME_POSITION3<br />
EMOTE_ATTACK<br />
EMOTE_BACKFLIP<br />
EMOTE_BASKETBALL_AROUND_WAIST_PRE<br />
EMOTE_BAT_SMASH<br />
EMOTE_BAT_SMASH_REACT<br />
EMOTE_BEATCHEST<br />
EMOTE_BOOK_RESEARCH<br />
EMOTE_BOOK_RESEARCH_LOW<br />
EMOTE_BOW_DOWN<br />
EMOTE_BRING_IT<br />
EMOTE_BURP<br />
EMOTE_CAMERA_PRE<br />
EMOTE_CATCH_BREATH<br />
EMOTE_CHALKBOARD<br />
EMOTE_CHICKEN<br />
EMOTE_CITIZENS_DROP_TO_KNEES_REACT_POSTCYCLE<br />
EMOTE_CITIZENS_STAND_TO_REACT<br />
EMOTE_CITIZENS_STAND_TO_REACT_POSTCYCLE<br />
EMOTE_CLIPBOARD<br />
EMOTE_CLIPBOARD_PRE<br />
EMOTE_COLLAPSE_PRE<br />
EMOTE_COMEHERE<br />
EMOTE_COSTUMECHANGE_DRINKFORMULA_PRE<br />
EMOTE_COSTUMECHANGE_INJECTSERUM_PRE<br />
EMOTE_COSTUMECHANGE_LIGHTNING<br />
EMOTE_COSTUMECHANGE_MURDEROFCROWS<br />
EMOTE_COSTUMECHANGE_NUKE_PRE<br />
EMOTE_COSTUMECHANGE_OIL_STRIKE_PRE<br />
EMOTE_COSTUMECHANGE_POD_PERSON_PRE<br />
EMOTE_COSTUMECHANGE_PRESSURE_RELEASE_PRE<br />
EMOTE_COSTUMECHANGE_RAPIDBOIL_PRE<br />
EMOTE_CRACKKNUCKLES<br />
EMOTE_CROUCH_PRE<br />
EMOTE_CURSEYOU<br />
EMOTE_DANCE_BILLYJEANS<br />
EMOTE_DANCE_BILLYJEANS_PRE<br />
EMOTE_DIGHOLE_PRE<br />
EMOTE_DIMENSION_SHIFT_PRE<br />
EMOTE_DISCO_DANCE_CYCLE<br />
EMOTE_DISCO_DANCE_PRE<br />
EMOTE_DONTATTACK<br />
EMOTE_DRAT<br />
EMOTE_DRINK<br />
EMOTE_DRUM<br />
EMOTE_DRUM_LOW<br />
EMOTE_DUSTOFF<br />
EMOTE_EAT_DONUT_PRE1<br />
EMOTE_EAT_FOOD_PRE1<br />
EMOTE_FACEPALM<br />
EMOTE_FANCY_BOW<br />
EMOTE_FEAR<br />
EMOTE_FEM_FLOAT_TO_DEATH<br />
EMOTE_FEM_FLOAT_TO_DEATH_POSTCYCLE<br />
EMOTE_FEM_HIT_TO_FLOAT<br />
EMOTE_FEM_STAND_TO_REACT_POSTCYCLE<br />
EMOTE_FIREWORK_BLOOM<br />
EMOTE_FIREWORK_ROCKET<br />
EMOTE_FIREWORK_SPARKLE<br />
EMOTE_FISHING_PRE<br />
EMOTE_FLASHLIGHT_UP_PRE<br />
EMOTE_FLIPPINGCOIN_PRE<br />
EMOTE_FLOAT_BOOKS<br />
EMOTE_FRUSTRATED<br />
EMOTE_GHOUL_TEMPER_TANTRUM_PRE<br />
EMOTE_GOAWAY<br />
EMOTE_GREEDY<br />
EMOTE_GRIEF<br />
EMOTE_GRIEF_CYCLE<br />
EMOTE_GROWL<br />
EMOTE_GROWL_2<br />
EMOTE_GROWL_3<br />
EMOTE_HANDSONHIPS<br />
EMOTE_HANDSUP<br />
EMOTE_HANDSUP_KNEEL<br />
EMOTE_HERO_LOYALTY<br />
EMOTE_HI<br />
EMOTE_HI2<br />
EMOTE_HISS<br />
EMOTE_HOLD_TORCH<br />
EMOTE_HOLD_TORCH_CYCLE<br />
EMOTE_HOT_TEMPER_PRE<br />
EMOTE_HOWL<br />
EMOTE_IDLE1<br />
EMOTE_IDLE2<br />
EMOTE_JACKHAMMER<br />
EMOTE_JUDGE_1<br />
EMOTE_JUDGE_10<br />
EMOTE_JUGGLE_MAGIC<br />
EMOTE_KARATE_DANCE_CYCLE_POST<br />
EMOTE_KARATE_DANCE_CYCLE_TWO<br />
EMOTE_KARATE_DANCE_PRE<br />
EMOTE_KISSMYBUTT<br />
EMOTE_KUNGFUTRAIN<br />
EMOTE_KUNGFUTRAIN_CYCLE<br />
EMOTE_LAUGH<br />
EMOTE_LEDGE_SIT1<br />
EMOTE_LEDGE_SIT2<br />
EMOTE_LEDGE_SIT3<br />
EMOTE_LEDGE_SIT4<br />
EMOTE_MAD<br />
EMOTE_MALE_ABSORB_CYCLE<br />
EMOTE_MALE_ABSORB_TO_HOVER<br />
EMOTE_MALE_COMBATREADY_TO_ABSORB<br />
EMOTE_MALE_FLOAT_TO_DEATH<br />
EMOTE_MALE_FLOAT_TO_DEATH_POSTCYCLE<br />
EMOTE_MALE_HOLDING_FEM<br />
EMOTE_MALE_HOVER_TO_READY<br />
EMOTE_MALE_ONE_KNEE_TO_FLOAT_POSTPOST<br />
EMOTE_MALE_ONE_KNEE_TO_FLOAT_PRE<br />
EMOTE_MALE_REACT_TO_ONE_KNEE<br />
EMOTE_MALE_READY_TO_REACT<br />
EMOTE_MALE_STAND_TO_LEVITATE<br />
EMOTE_MIXFORMULA<br />
EMOTE_MONKEY_DANCE<br />
EMOTE_MUTANT_GROWL_PRE<br />
EMOTE_NOD<br />
EMOTE_PAMPHLET_CYCLE<br />
EMOTE_PAMPHLET_PRE<br />
EMOTE_PLOTTING<br />
EMOTE_POINT<br />
EMOTE_PRAETORIAN_ENRICHE_DRINK<br />
EMOTE_PRAISE_BOW<br />
EMOTE_PRATORIANSALUTE<br />
EMOTE_PRATORIANSALUTE_POSTCYCLE<br />
EMOTE_PROTEST<br />
EMOTE_PROTEST_CYCLE<br />
EMOTE_PUSHUP_INTRO<br />
EMOTE_RAISEHAND<br />
EMOTE_READBOOK01_INTRO<br />
EMOTE_ROGUE_LOYALTY<br />
EMOTE_SALUTE<br />
EMOTE_SHUCKS<br />
EMOTE_SITTING_POSE10_INTRO<br />
EMOTE_SITTING_POSE10_LOOP<br />
EMOTE_SITTING_POSE1_PRE<br />
EMOTE_SITTING_POSE4_INTRO<br />
EMOTE_SITTING_POSE5_INTRO<br />
EMOTE_SITTING_POSE6_INTRO<br />
EMOTE_SITTING_POSE7_INTRO<br />
EMOTE_SITTING_POSE8_INTRO<br />
EMOTE_SIT_LISTEN_01<br />
EMOTE_SIT_LISTEN_01_BREAK_01<br />
EMOTE_SIT_LISTEN_01_BREAK_02<br />
EMOTE_SIT_LISTEN_02<br />
EMOTE_SIT_LISTEN_02_BREAK_01<br />
EMOTE_SIT_LISTEN_02_BREAK_02<br />
EMOTE_SIT_LISTEN_LEFT_01<br />
EMOTE_SIT_LISTEN_LEFT_TRANS_01<br />
EMOTE_SIT_LISTEN_RIGHT_01<br />
EMOTE_SIT_LISTEN_RIGHT_01_BREAK_02<br />
EMOTE_SIT_LISTEN_TRANS_01<br />
EMOTE_SIT_LISTEN_TRANS_02<br />
EMOTE_SIT_TALK_01<br />
EMOTE_SIT_TALK_01_BREAK_01<br />
EMOTE_SIT_TALK_01_BREAK_02<br />
EMOTE_SIT_TALK_01_INTRO<br />
EMOTE_SIT_TALK_02<br />
EMOTE_SIT_TALK_02_BREAK_01<br />
EMOTE_SIT_TALK_LEFT_01<br />
EMOTE_SIT_TALK_LEFT_01_BREAK_02<br />
EMOTE_SIT_TALK_LEFT_02<br />
EMOTE_SIT_TALK_RIGHT_01<br />
EMOTE_SIT_TALK_RIGHT_01_BREAK_02<br />
EMOTE_SIT_TALK_RIGHT_02<br />
EMOTE_SIT_TALK_TRANS_01<br />
EMOTE_SIT_TALK_TRANS_02<br />
EMOTE_SLAP<br />
EMOTE_SLAP_REACT<br />
EMOTE_SLEEP<br />
EMOTE_SLEEPLOOP<br />
EMOTE_SMACK<br />
EMOTE_SMACKTHREAT<br />
EMOTE_SMARTPHONE_PRE<br />
EMOTE_SNIFF<br />
EMOTE_SOCCER_FOOT_JUGGLE_PRE<br />
EMOTE_STANCE_HEROIC01<br />
EMOTE_STANCE_HEROIC02<br />
EMOTE_STANCE_VILLAINOUS01<br />
EMOTE_STANCE_VILLAINOUS02<br />
EMOTE_STANCE_VILLAINOUS02_CYCLE<br />
EMOTE_SWOON_PRE<br />
EMOTE_TALKTOHAND<br />
EMOTE_TALK_PRE<br />
EMOTE_THANKYOU_SM<br />
EMOTE_THEWAVE<br />
EMOTE_THROWCONFETTI<br />
EMOTE_THROWSNOWFLAKES<br />
EMOTE_THUMBSUP<br />
EMOTE_TRAIN_WHISTLE<br />
EMOTE_TRIBAL_DANCE<br />
EMOTE_ULTIMATE_POWER<br />
EMOTE_VANDALIZE<br />
EMOTE_VICTORY<br />
EMOTE_VIGILANTE_LOYALTY<br />
EMOTE_VILLAIN_LOYALTY<br />
EMOTE_WAITING_PRE<br />
EMOTE_WALL_LEAN_1<br />
EMOTE_WALL_LEAN_3<br />
EMOTE_WALL_LEAN_CYCLE_1<br />
EMOTE_WALL_LEAN_CYCLE_3<br />
EMOTE_WELCOME<br />
EMOTE_WHAT<br />
EMOTE_WHAT_CYCLE<br />
EMOTE_XARMS<br />
EMOTE_YATAYATA<br />
EMOTE_YOURWELCOME<br />
EMOTE_YOURWELCOME_CYCLE<br />
ENCOUNTER_APE_CROUCH_CYCLE<br />
ENCOUNTER_BIGWAVE<br />
ENCOUNTER_BIGWAVE_YELL<br />
ENCOUNTER_CASTING_HEAL_KNEEL_CYCLE<br />
ENCOUNTER_CDEC_PRAETORIAN_PAMPHLET<br />
ENCOUNTER_DANCE1<br />
ENCOUNTER_DANCE2<br />
ENCOUNTER_DANCE3<br />
ENCOUNTER_DANCE4<br />
ENCOUNTER_DANCE5<br />
ENCOUNTER_DANCE6<br />
ENCOUNTER_DANCEROBOT_PRE<br />
ENCOUNTER_DRAT<br />
ENCOUNTER_DRAT2<br />
ENCOUNTER_EXAMINEGROUND<br />
ENCOUNTER_FLIPPINGCOIN<br />
ENCOUNTER_HOWL<br />
ENCOUNTER_HOWL_BEATCHEST<br />
ENCOUNTER_KNEEL<br />
ENCOUNTER_PLOTTING<br />
ENCOUNTER_PLOTTING_CYCLE<br />
ENCOUNTER_PRAETORIAN_PAMPHLET<br />
ENCOUNTER_RIFLE_ALERT_KNEELING<br />
ENCOUNTER_RIFLE_ALERT_KNEELING_BREAK01<br />
ENCOUNTER_SOCCER_PRE<br />
ENCOUNTER_SOCCER_TALK_PRE<br />
ENCOUNTER_STUDIO55_PRAETORIAN_PAMPHLET<br />
ENCOUNTER_WAITING_BREAK1<br />
ENCOUNTER_WAITING_CYCLE<br />
ENCOUNTER_YATAYATA<br />
ENC_ATEASE<br />
ENC_BARF_A<br />
ENC_BARF_C<br />
ENC_BOOMBOX<br />
ENC_BRIEFCASE<br />
ENC_CELLPHONE<br />
ENC_CLIPBOARD<br />
ENC_CUSTOMDUALWEAPON_OBSERVE_CYCLE1<br />
ENC_CUSTOMDUALWEAPON_OBSERVE_CYCLE2<br />
ENC_CUSTOMRIFLE_ALERTA<br />
ENC_CUSTOMRIFLE_ALERTB<br />
ENC_CUSTOMRIFLE_LOOKOUTA<br />
ENC_CUSTOMRIFLE_LOOKOUTB<br />
ENC_CUSTOMRIFLE_POINT<br />
ENC_CUSTOMRIGHTHANDWEAPON_ALERT<br />
ENC_CUSTOMRIGHTHANDWEAPON_GUARD<br />
ENC_CUSTOM_KATANA_LOOKOUTB<br />
ENC_CUSTOM_KATANA_OBSERVEA<br />
ENC_CUSTOM_KATANA_OBSERVEB<br />
ENC_CUSTOM_KATANA_POINT<br />
ENC_FLOATLOTUS<br />
ENC_MOLOTOV_A<br />
ENC_MOLOTOV_B<br />
ENC_MOLOTOV_C<br />
ENC_MOLOTOV_D<br />
ENC_MOLOTOV_E<br />
ENC_NEWSPAPER<br />
ENC_PRAETORIAN_NEWSPAPER<br />
ENC_REICHSMAN_CAPTURED_CYCLE<br />
ENC_REICHSMAN_CAPTURED_OUT<br />
ENC_REICHSMAN_CAPTURED_PRE<br />
ENERGY_TORRENT<br />
EYE_OF_STORM<br />
EYE_OF_STORM_DRAW<br />
E_TORRENT_POST<br />
FAERIEWARP_RUNIN<br />
FAERIEWARP_RUNOUT<br />
FAKE_COMBATCYCLE<br />
FAKE_COMBATCYCLE_HALF<br />
FAKE_C_FLYCYCLE<br />
FAKE_C_FLYCYCLE_HALF<br />
FALLOUT<br />
FALL_FREADY<br />
FEARSTUN<br />
FEARSTUN_CYCLE<br />
FFLY_PREFALL<br />
FFLY_PREFALL_2<br />
FIREMARSHALL_A<br />
FIREMARSHALL_B<br />
FIREMARSHALL_D<br />
FIRESWORD_SLASH<br />
FIRESWORD_SLASH_POST<br />
FIRESWORD_UPCUT<br />
FLAMETHROWER<br />
FLAMETHROWER_MID<br />
FLAMETHROWER_MID_DRAW<br />
FLAMETHROWER_MID_POST<br />
FLASHLIGHT<br />
FLASHLIGHT_DOWN<br />
FLASHLIGHT_UP<br />
FLEX_A<br />
FLEX_B<br />
FLEX_C<br />
FLIGHT_TO_HOVER_TRANS<br />
FLING_R<br />
FLIPBOOST_PRE<br />
FLOATBOOKS<br />
FLURRY<br />
FLY<br />
FLYPOST<br />
FLYPRE<br />
FLYPRE_LAUNCH<br />
FLYREADY<br />
FLYUPCYCLE<br />
FLYUPPOST<br />
FLYUPPRE<br />
FLY_BASIC_SPAWN<br />
FLY_SPAWNED_POST<br />
FOCUSED_BURST<br />
FOLLOW_THROUGH_FAST<br />
FOLLOW_THROUGH_FAST_DRAW<br />
FORCERAM<br />
FREEZESTUN_CYCLE<br />
FREEZESTUN_HIT<br />
FULLAUTOQUICK<br />
FULLAUTOQUICK_DRAW<br />
F_RUNCYCLE<br />
GADGET_FIX<br />
GADGET_FIX_LOOK<br />
GENERIC_SHOOT<br />
GENERIC_SHOOT_DRAW<br />
GENERIC_SHOOT_POST<br />
GENERIC_SHOOT_POSTCYCLE<br />
GETUP_BACK<br />
GETUP_BACK2<br />
GEYSER<br />
GLORY<br />
GREEDY<br />
GRENADELOB<br />
GRENADELOBPOST<br />
GROUNDSIT<br />
GROUNDSUMMON_PRE_NOROOT<br />
GROUND_KICK_CYCLE_KICK_FOUR<br />
GROUND_KICK_CYCLE_KICK_ONE<br />
GROUND_KICK_CYCLE_KICK_THREE<br />
GROUND_KICK_CYCLE_KICK_TWO<br />
GROUND_KICK_CYCLE_PRE<br />
GROUND_KICK_CYCLE_STAND_ONE<br />
GROUND_KICK_CYCLE_STAND_THREE<br />
GROUND_KICK_CYCLE_STAND_TWO<br />
GROUND_KICK_CYCLE_STOMP_ONE<br />
GROUND_KICK_CYCLE_STOMP_TWO<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_FOUR<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_ONE<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_THREE<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_TWO<br />
GROUND_KICK_RECEIVE_CYCLE_PRE<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_ONE<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_THREE<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_TWO<br />
GROUND_KICK_RECEIVE_CYCLE_STOMP_ONE<br />
GROUND_KICK_RECEIVE_CYCLE_STOMP_TWO<br />
GROUND_PUNCH<br />
GROUND_PUNCH_HIT<br />
GUARD_SPIN<br />
GUARD_SPIN_DRAW<br />
GUNLOOKOUT_A<br />
GUNLOOKOUT_A2<br />
GUNLOOKOUT_B<br />
GUNLOOKOUT_B2<br />
GUNLOOKOUT_B3<br />
GUNOBSERVE<br />
GUNOBSERVE2<br />
GUNPUNCH<br />
GUNPUNCH2<br />
GUNSLINGERDUAL_6SHOT_DRAW<br />
GUN_MENACE_B<br />
GUN_MENACE_B6<br />
GUN_MENACE_C<br />
GUN_MENACE_C2<br />
GUN_THREAT_A<br />
GUTPUNCH<br />
GUTPUNCH_POST<br />
G_SUMMON<br />
HAMMERREADY_15<br />
HAMMERSMASH_POST<br />
HAMMERSMASH_PRE<br />
HAMMER_UPPERCUT_PRE<br />
HANDCART_READY<br />
HANDCART_WALK<br />
HANDSONHEAD<br />
HANDSONHEAD_02<br />
HANDSONHEAD_03<br />
HANDSONHEAD_KNEES<br />
HANDSONHEAD_KNEES_02<br />
HANDSONHEAD_KNEES_03<br />
HANDSUP<br />
HANDSUP_02<br />
HANDSUP_03<br />
HANDSUP_04<br />
HANDSUP_05<br />
HANDSUP_06<br />
HANDSUP_KNEES<br />
HANDSUP_KNEES_02<br />
HAUNT_PRE<br />
HEAL<br />
HEARTOFDARKNESS<br />
HEAVYBLOW<br />
HEAVYBLOW_B<br />
HEAVYBLOW_POST<br />
HEAVYBURST<br />
HEAVYBURST_DRAW<br />
HEAVYBURST_POST<br />
HIBERNATE<br />
HIBERNATE_POST<br />
HIPSHOOT<br />
HIPSHOOT_POST<br />
HIPSHOOT_POSTCYCLE<br />
HITDEATH<br />
HITDEATH_COLLAPSE<br />
HITQUICK<br />
HIT_BOOSTUP<br />
HIT_BOOST_D<br />
HOP<br />
HOP2<br />
HOPAPEX<br />
HOPFALL<br />
HOPFALL_2<br />
HOPPRE<br />
HOSTAGE<br />
HOVERBOARD_BACKFLYCYCLE<br />
HOVERBOARD_BACKFLYPOST<br />
HOVERBOARD_BACKFLYPRE<br />
HOVERBOARD_FLY<br />
HOVERBOARD_FLYPOST<br />
HOVERBOARD_FLYPRE<br />
HOVERBOARD_FLYPRE_LAUNCH<br />
HOVERBOARD_FLYREADY<br />
HOVERBOARD_FLYUPCYCLE<br />
HOVERBOARD_FLYUPPOST<br />
HOVERBOARD_FLYUPPRE<br />
HOVERBOARD_LEFTFLYCYCLE<br />
HOVERBOARD_LEFTFLYPOST<br />
HOVERBOARD_LEFTFLYPRE<br />
HOVERBOARD_PREFALL<br />
HOVERBOARD_PREFLYREADY<br />
HOVERBOARD_RIGHTFLYCYCLE<br />
HOVERBOARD_RIGHTFLYPOST<br />
HOVERBOARD_RIGHTFLYPRE<br />
HOVER_FORWARDCYCLE<br />
HOVER_FORWARD_POST<br />
HOVER_FORWARD_PRE<br />
HOVER_UP_CYCLE<br />
HOVER_UP_POST<br />
HOVER_UP_PRE<br />
HYDRO_BLAST<br />
HYPNOTIZE<br />
HYPNOTIZE_POST<br />
ICESLIDECYCLE_L<br />
ICESLIDECYCLE_R<br />
ICESLIDEPRE<br />
ICESLIDEPRE_B<br />
ICESLIDEPRE_L<br />
ICESLIDEPRE_R<br />
IDF_BURST_PRE<br />
IDF_EMP_ROCKETS_PRE<br />
IDF_MISSILE_BARRAGE_POST<br />
IDF_MISSILE_BARRAGE_PRE<br />
IDF_MISSILE_VOLLEY_PRE<br />
IDF_NERVE_GAS_PRE<br />
IDF_PENETRATE_TIER03_PRE<br />
IDF_PLASMA_STRAFE_PRE<br />
IDLE_CYCLE<br />
IDLE_WALK_CYCLE<br />
IDLE_WALK_POST<br />
IDLE_WALK_PRE<br />
IGNITE_DRAW<br />
IMPACT_DEATH<br />
IMPACT_POSTDEATH<br />
INDOCTRINATE_A<br />
INDOCTRINATE_B<br />
INDOCTRINATE_C<br />
INITIAL_STRIKE<br />
INITIAL_STRIKE_B<br />
INITIAL_STRIKE_C<br />
INNOCUOUS_STRIKE<br />
INNOCUOUS_STRIKE_DRAW<br />
INSCRIPTION_NOPROP<br />
INSCRIPTION_NOPROP_LOW<br />
INVENTION<br />
JACOBSLADDER<br />
JACOBSLADDER_2<br />
JEERING_A<br />
JEERING_B<br />
JEERING_C<br />
JEERING_E<br />
JEERING_F<br />
JUDGMENT_RECEIVE<br />
JUMPAPEX<br />
JUMPEND<br />
JUMPFALL<br />
JUMPFALL2<br />
JUMPJETPACKFORWARD_APEX<br />
JUMPJETPACKFORWARD_PRE<br />
JUMPJETPACKFORWARD_UP2<br />
JUMPJETPACKHOPFROMJUMP<br />
JUMPJETPACK_APEX<br />
JUMPJETPACK_POST<br />
JUMPJETPACK_PRE<br />
JUMPNSMASH<br />
JUMPNSMASH_CYCLE_15<br />
JUMPNSMASH_POST<br />
JUMPPOST<br />
JUMPPRE<br />
JUMPTOHOP<br />
JUMPUP<br />
JUMP_DOWN_AMBUSH<br />
JUMP_UP_ESCAPE_PRE<br />
KATANA_BOOSTUP<br />
KATANA_BRAWL<br />
KATANA_HACK<br />
KATANA_HACK_DRAW<br />
KATANA_HACK_POST<br />
KATANA_HALF<br />
KATANA_HEADSPLIT<br />
KATANA_HEADSPLIT_DRAW<br />
KATANA_HEADSPLIT_POST<br />
KATANA_PARRY<br />
KATANA_PARRY_DRAW<br />
KATANA_PLACATE<br />
KATANA_PLACATE_DRAW<br />
KATANA_READY<br />
KATANA_REVSWEEP<br />
KATANA_REVSWEEP_DRAW<br />
KATANA_SLASH<br />
KATANA_SLASH_DRAW<br />
KATANA_SLICE<br />
KATANA_SLICE_DRAW<br />
KATANA_SPINJUMP<br />
KATANA_SPINJUMP_DRAW<br />
KATANA_TAUNT<br />
KHF<br />
KHF_APEX<br />
KHF_DEATHCYCLE<br />
KHF_FALLCYCLE<br />
KHF_IMPACT<br />
KHF_TRAVEL<br />
KINETIC_ASSASSINS_STRIKE<br />
KINETIC_ASSASSINS_WINDUP<br />
KINETIC_BURST<br />
KNEEL<br />
KNEEL_GETUP<br />
KNIFECHEER_A<br />
KNIFE_ATTACK<br />
KNIFE_ATTACK_DRAW<br />
KNIFE_ATTACK_POST<br />
KNIFE_MENACE_A<br />
KNIFE_MENACE_A3<br />
KNIFE_MENACE_A4<br />
KNIFE_MENACE_B<br />
KNIFE_MENACE_B2<br />
KNIFE_MENACE_B3<br />
KNIFE_MENACE_B4<br />
KNIFE_MENACE_C<br />
KNIFE_MENACE_C2<br />
KNIFE_MENACE_C3<br />
KNIFE_MENACE_C4<br />
KNIFE_MENACE_C5<br />
KNOCKDOWN_CYCLE<br />
KUJI_RIN<br />
KUJI_SHA<br />
LASSOSTUN_CYCLE<br />
LASSOSTUN_HIT<br />
LAZY_CLAWCYCLE<br />
LAZY_CLAWCYCLE_15<br />
LAZY_COMBATREADY<br />
LAZY_C_FLYCYCLE<br />
LAZY_C_FLYCYCLE_BLEND<br />
LAZY_W_FLYCYCLE<br />
LAZY_W_FLYCYCLE_HALFBLEND<br />
LEADERSHIP_PRE<br />
LEAPKICK<br />
LEDGESIT_VAR1A<br />
LEDGESIT_VAR1B<br />
LEDGESIT_VAR1C<br />
LEDGESIT_VAR2A<br />
LEDGESIT_VAR2B<br />
LEDGESIT_VAR3A<br />
LEDGESIT_VAR3B<br />
LEDGESIT_VAR4A<br />
LEFTFLYCYCLE<br />
LEFTFLYPOST<br />
LEFTFLYPRE<br />
LEFTHAND_RUNLEFT_CYCLE<br />
LEFTHAND_RUNLEFT_PRE<br />
LEFTHAND_RUNRIGHT_CYCLE<br />
LEFTHAND_RUNRIGHT_PRE<br />
LEFTHAND_RUN_CYCLE<br />
LEFTHAND_RUN_PRE<br />
LEFTWRISTSHOOT<br />
LEFTWRISTSHOOT_POST<br />
LEVITATE<br />
LEVITATEPOST<br />
LEVITATE_NOROOT<br />
LEV_RAM<br />
LEV_STUN<br />
LEV_STUN_CYCLE<br />
LEV_STUN_HITQUICK<br />
LFLY_PREFALL<br />
LIGHSTAFF_UPCUT<br />
LIGHTER_BLOW<br />
LIGHTER_BLOW_2<br />
LIGHTNING_TELEPORT<br />
LIGHT_MAGICSTAFF_CAST<br />
LISTENPOLICEBAND_INTRO<br />
LISTEN_SPEECH<br />
LISTEN_SPEECH_B<br />
LISTEN_SPEECH_B2<br />
LISTEN_SPEECH_C<br />
LISTEN_SPEECH_HIGH<br />
LISTEN_SPEECH_HIGHB<br />
LISTEN_SPEECH_HIGHB2<br />
LISTEN_SPEECH_HIGHC<br />
LISTEN_SPEECH_HIGHC2<br />
LISTEN_SPEECH_HIGHC3<br />
LOITER_A1<br />
LOITER_A2<br />
LOITER_A3<br />
LOITER_B1<br />
LOITER_C1<br />
LOITER_READYA<br />
LOITER_READYB<br />
LOITER_READYC<br />
LOITER_SNEAK_FORWARD<br />
LOOKOUT_A<br />
LOOKOUT_A2<br />
LOOT_A<br />
LOOT_A2<br />
LOOT_A3<br />
LOOT_A4<br />
LORDRECLUSEPTTBUFF_1<br />
LOTUS_PRE<br />
LURING<br />
MACE_CLOBBER<br />
MACE_CLOBBER_DRAW<br />
MACE_SHOOT<br />
MACE_SHOOT_DRAW<br />
MACE_SUMMON<br />
MACE_SUMMON_DRAW<br />
MACE_UPCUT<br />
MACE_UPCUT_DRAW<br />
MACE_UPCUT_POST<br />
MAGICCARPET_BACKFLYCYCLE<br />
MAGICCARPET_BACKFLYPOST<br />
MAGICCARPET_BACKFLYPRE<br />
MAGICCARPET_FLY<br />
MAGICCARPET_FLYPOST<br />
MAGICCARPET_FLYPRE<br />
MAGICCARPET_FLYREADY<br />
MAGICCARPET_FLYUPPOST<br />
MAGICCARPET_FLYUPPRE<br />
MAGICCARPET_LEFTFLYCYCLE<br />
MAGICCARPET_LEFTFLYPOST<br />
MAGICCARPET_LEFTFLYPRE<br />
MAGICCARPET_PREFLYREADY<br />
MAGICCARPET_RIGHTFLYCYCLE<br />
MAGICCARPET_RIGHTFLYPOST<br />
MAGICCARPET_RIGHTFLYPRE<br />
MAGICSTAFF_CAST<br />
MAGICSTAFF_CAST_DRAW<br />
MAGICSTAFF_MELEE_DRAW<br />
MAGICTHROW<br />
MAGICTHROWPOST<br />
MAGICWALK_A<br />
MAGIC_L<br />
MAGIC_LPOST<br />
MAGIC_SHIELD_A<br />
MAGIC_SHIELD_B<br />
MAGIC_SHIELD_C<br />
MAGIC_WINDUP_CYCLE<br />
MAGIC_WINDUP_POST<br />
MAGIC_WINDUP_PRE<br />
MARTBACKSTAB<br />
MARTWINDUP<br />
MA_ASSASSINS_BLOW_ALT1<br />
MA_ASSASSINS_BLOW_ALT1_WINDUP<br />
MA_HOBBLEKICK<br />
MA_IRONKICK<br />
MA_IRONKICK_POST<br />
MA_KICK<br />
MA_KICK_POST<br />
MA_PALMSTUN<br />
MA_ROUNDHOUSE<br />
MA_ROUNDHOUSE_POSTCYCLE<br />
MA_STUNKICK<br />
MA_SWEEPKICK<br />
MA_TIER2_ALT1<br />
MA_TIER3_ALT1<br />
MA_TIER7_ALT1_RIGHT<br />
MA_TIER9_ALT1<br />
MEDITATE_A<br />
MEDOTHER_POST<br />
MEDOTHER_PRE<br />
MED_BEAM<br />
MEGA<br />
MEGAPOST<br />
MENACE_A<br />
MENACE_A2<br />
MENACE_A3<br />
MERCURIAL_BLOW_A<br />
MERCURIAL_BLOW_A_DRAW<br />
MERCURIAL_BLOW_B<br />
MERCURIAL_BLOW_C<br />
MERCURIAL_BLOW_D<br />
MILITARYSALUTE<br />
MINDPROBE_QUICK<br />
MONSTER_READY<br />
MON_IWALK_CYCLE<br />
MON_IWALK_POST<br />
MON_IWALK_PRE<br />
MON_JUMPAPEX<br />
MON_JUMPPOST<br />
MON_JUMPPRE<br />
MON_RUNPRE<br />
MON__RUNCYCLE<br />
MON__RUNPOST<br />
MOPUP_FREEZESTUN_CYCLE<br />
MOUTH<br />
MOUTH_POST<br />
MOUTH_SLOW<br />
MUTATION_BOOSTUP<br />
NEWSIE_POINT<br />
NEWSIE_SWEEP<br />
NEWSIE_YELLRIGHT<br />
NINJATO_HACK_DRAW<br />
NINJATO_HEADSPLIT_DRAW<br />
NINJATO_SLASH_DRAW<br />
NINJA_2HLARGE_BACK<br />
NINJA_2HLARGE_BACK_POST<br />
NINJA_2HLARGE_FORWARD<br />
NINJA_2HLARGE_FORWARDPOST<br />
NINJA_2HLARGE_HOP<br />
NINJA_2HLARGE_HOPAPEX<br />
NINJA_2HLARGE_HOPAPEX_LEFT<br />
NINJA_2HLARGE_HOPAPEX_RIGHT<br />
NINJA_2HLARGE_HOPPRE<br />
NINJA_2HLARGE_JUMPTOHOP<br />
NINJA_2HLARGE_JUMP_APEX2<br />
NINJA_2HLARGE_JUMP_POST2<br />
NINJA_2HLARGE_JUMP_PRE<br />
NINJA_2HLARGE_LEFT<br />
NINJA_2HLARGE_LEFT_POST<br />
NINJA_2HLARGE_READY_PRE<br />
NINJA_2HLARGE_RIGHT<br />
NINJA_2HLARGE_RIGHT_POST<br />
NINJA_BACK<br />
NINJA_BACK_POST<br />
NINJA_CLAWS_APEX<br />
NINJA_CLAWS_APEX2<br />
NINJA_CLAWS_BACK<br />
NINJA_CLAWS_BACK_POST<br />
NINJA_CLAWS_FORWARD<br />
NINJA_CLAWS_FORWARD_POST<br />
NINJA_CLAWS_HOP<br />
NINJA_CLAWS_HOP_APEX<br />
NINJA_CLAWS_HOP_CYCLE<br />
NINJA_CLAWS_HOP_LEFT_PRE<br />
NINJA_CLAWS_HOP_PRE<br />
NINJA_CLAWS_JUMP2_POST<br />
NINJA_CLAWS_JUMPTOHOP<br />
NINJA_CLAWS_JUMP_POST<br />
NINJA_CLAWS_JUMP_PRE<br />
NINJA_CLAWS_LEFT<br />
NINJA_CLAWS_LEFT_CYCLE<br />
NINJA_CLAWS_LEFT_POST<br />
NINJA_CLAWS_PRE<br />
NINJA_CLAWS_RIGHT<br />
NINJA_CLAWS_RIGHT_POST<br />
NINJA_DUALPISTOLS_APEX<br />
NINJA_DUALPISTOLS_BACK_POST<br />
NINJA_DUALPISTOLS_FORWARD<br />
NINJA_DUALPISTOLS_FORWARD_POST<br />
NINJA_DUALPISTOLS_HOP_APEX<br />
NINJA_DUALPISTOLS_HOP_CYCLE<br />
NINJA_DUALPISTOLS_HOP_PRE<br />
NINJA_DUALPISTOLS_JUMP2_POST<br />
NINJA_DUALPISTOLS_JUMP_POST<br />
NINJA_DUALPISTOLS_JUMP_PRE<br />
NINJA_DUALPISTOLS_PRE<br />
NINJA_DUALWIELD_APEX2<br />
NINJA_DUALWIELD_BACK<br />
NINJA_DUALWIELD_BACK_POST<br />
NINJA_DUALWIELD_FORWARD<br />
NINJA_DUALWIELD_FORWARD_POST<br />
NINJA_DUALWIELD_HOP_APEX<br />
NINJA_DUALWIELD_HOP_CYCLE<br />
NINJA_DUALWIELD_HOP_FALL_CYCLE<br />
NINJA_DUALWIELD_HOP_PRE<br />
NINJA_DUALWIELD_JUMP2_POST<br />
NINJA_DUALWIELD_JUMP_PRE<br />
NINJA_DUALWIELD_LEFT<br />
NINJA_DUALWIELD_LEFT_CYCLE<br />
NINJA_DUALWIELD_LEFT_POST<br />
NINJA_DUALWIELD_PRE<br />
NINJA_DUALWIELD_RIGHT<br />
NINJA_DUALWIELD_RIGHT_CYCLE<br />
NINJA_DUALWIELD_RIGHT_POST<br />
NINJA_FORWARD<br />
NINJA_FORWARDPOST<br />
NINJA_FORWARD_CYCLE<br />
NINJA_GUN_BACK<br />
NINJA_GUN_BACK_POST<br />
NINJA_GUN_FORWARD<br />
NINJA_GUN_FORWARDPOST<br />
NINJA_GUN_HOP2<br />
NINJA_GUN_HOPAPEX<br />
NINJA_GUN_HOPPRE<br />
NINJA_GUN_JUMP_POST2<br />
NINJA_GUN_LEFT<br />
NINJA_GUN_LEFT_POST<br />
NINJA_GUN_READY_PRE<br />
NINJA_GUN_RIGHT<br />
NINJA_GUN_RIGHT_POST<br />
NINJA_HOP<br />
NINJA_HOP2<br />
NINJA_HOP2_RIGHT<br />
NINJA_HOPAPEX<br />
NINJA_HOPAPEX_LEFT<br />
NINJA_HOPAPEX_RIGHT<br />
NINJA_HOPFALL<br />
NINJA_HOPFALL_2<br />
NINJA_HOPPRE<br />
NINJA_HOPPRE_LEFT<br />
NINJA_HOP_LEFT<br />
NINJA_HOP_RIGHT_PRE<br />
NINJA_JUMPTOHOP<br />
NINJA_JUMP_APEX<br />
NINJA_JUMP_APEX2<br />
NINJA_JUMP_FALL_CYCLE2<br />
NINJA_JUMP_POST<br />
NINJA_JUMP_POST2<br />
NINJA_JUMP_PRE<br />
NINJA_LEFT<br />
NINJA_LEFTHANDWEP_APEX2<br />
NINJA_LEFTHANDWEP_BACK<br />
NINJA_LEFTHANDWEP_BACK_POST<br />
NINJA_LEFTHANDWEP_FORWARD<br />
NINJA_LEFTHANDWEP_FORWARD_CYCLE<br />
NINJA_LEFTHANDWEP_FORWARD_POST<br />
NINJA_LEFTHANDWEP_HOP_APEX<br />
NINJA_LEFTHANDWEP_HOP_CYCLE<br />
NINJA_LEFTHANDWEP_HOP_FALL_CYCLE<br />
NINJA_LEFTHANDWEP_HOP_PRE<br />
NINJA_LEFTHANDWEP_JUMP2_POST<br />
NINJA_LEFTHANDWEP_JUMPTOHOP<br />
NINJA_LEFTHANDWEP_JUMP_PRE<br />
NINJA_LEFTHANDWEP_LEFT<br />
NINJA_LEFTHANDWEP_LEFT_CYCLE<br />
NINJA_LEFTHANDWEP_LEFT_POST<br />
NINJA_LEFTHANDWEP_PRE<br />
NINJA_LEFTHANDWEP_READY<br />
NINJA_LEFTHANDWEP_RIGHT<br />
NINJA_LEFTHANDWEP_RIGHT_CYCLE<br />
NINJA_LEFTHANDWEP_RIGHT_POST<br />
NINJA_LEFT_CYCLE<br />
NINJA_LEFT_POST<br />
NINJA_READY<br />
NINJA_READY_PRE<br />
NINJA_RIGHT<br />
NINJA_RIGHTWEPCOMBAT_APEX<br />
NINJA_RIGHTWEPCOMBAT_APEX2<br />
NINJA_RIGHTWEPCOMBAT_BACK<br />
NINJA_RIGHTWEPCOMBAT_BACK_CYCLE<br />
NINJA_RIGHTWEPCOMBAT_BACK_POST<br />
NINJA_RIGHTWEPCOMBAT_FORWARD<br />
NINJA_RIGHTWEPCOMBAT_FORWARD_CYCLE<br />
NINJA_RIGHTWEPCOMBAT_FORWARD_POST<br />
NINJA_RIGHTWEPCOMBAT_HOP<br />
NINJA_RIGHTWEPCOMBAT_HOP_APEX<br />
NINJA_RIGHTWEPCOMBAT_HOP_CYCLE<br />
NINJA_RIGHTWEPCOMBAT_HOP_FALL_CYCLE<br />
NINJA_RIGHTWEPCOMBAT_HOP_LEFT_APEX<br />
NINJA_RIGHTWEPCOMBAT_HOP_LEFT_PRE<br />
NINJA_RIGHTWEPCOMBAT_HOP_PRE<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_APEX<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_CYCLE<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_PRE<br />
NINJA_RIGHTWEPCOMBAT_JUMP2_POST<br />
NINJA_RIGHTWEPCOMBAT_JUMPTOHOP<br />
NINJA_RIGHTWEPCOMBAT_JUMP_POST<br />
NINJA_RIGHTWEPCOMBAT_JUMP_PRE<br />
NINJA_RIGHTWEPCOMBAT_LEFT<br />
NINJA_RIGHTWEPCOMBAT_LEFT_POST<br />
NINJA_RIGHTWEPCOMBAT_PRE<br />
NINJA_RIGHTWEPCOMBAT_RIGHT<br />
NINJA_RIGHTWEPCOMBAT_RIGHT_CYCLE<br />
NINJA_RIGHTWEPCOMBAT_RIGHT_POST<br />
NINJA_RIGHT_POST<br />
NINJA_SHIELDCOMBAT_APEX2<br />
NINJA_SHIELDCOMBAT_BACK<br />
NINJA_SHIELDCOMBAT_BACK_POST<br />
NINJA_SHIELDCOMBAT_FORWARD<br />
NINJA_SHIELDCOMBAT_FORWARD_POST<br />
NINJA_SHIELDCOMBAT_HOP<br />
NINJA_SHIELDCOMBAT_HOP_APEX<br />
NINJA_SHIELDCOMBAT_HOP_CYCLE<br />
NINJA_SHIELDCOMBAT_HOP_FALL_CYCLE<br />
NINJA_SHIELDCOMBAT_HOP_PRE<br />
NINJA_SHIELDCOMBAT_HOP_RIGHT_APEX<br />
NINJA_SHIELDCOMBAT_HOP_RIGHT_PRE<br />
NINJA_SHIELDCOMBAT_JUMP2_POST<br />
NINJA_SHIELDCOMBAT_JUMPTOHOP<br />
NINJA_SHIELDCOMBAT_JUMP_PRE<br />
NINJA_SHIELDCOMBAT_LEFT<br />
NINJA_SHIELDCOMBAT_LEFT_POST<br />
NINJA_SHIELDCOMBAT_PRE<br />
NINJA_SHIELDCOMBAT_RIGHT<br />
NINJA_SHIELDCOMBAT_RIGHT_CYCLE<br />
NINJA_SHIELDCOMBAT_RIGHT_POST<br />
NINJA_SHIELDWEPCOMBAT_APEX<br />
NINJA_SHIELDWEPCOMBAT_BACK<br />
NINJA_SHIELDWEPCOMBAT_BACK_POST<br />
NINJA_SHIELDWEPCOMBAT_FORWARD<br />
NINJA_SHIELDWEPCOMBAT_FORWARD_POST<br />
NINJA_SHIELDWEPCOMBAT_HOP<br />
NINJA_SHIELDWEPCOMBAT_HOP_APEX<br />
NINJA_SHIELDWEPCOMBAT_HOP_CYCLE<br />
NINJA_SHIELDWEPCOMBAT_HOP_FALL_CYCLE<br />
NINJA_SHIELDWEPCOMBAT_HOP_PRE<br />
NINJA_SHIELDWEPCOMBAT_JUMP2_POST<br />
NINJA_SHIELDWEPCOMBAT_JUMPTOHOP<br />
NINJA_SHIELDWEPCOMBAT_JUMP_POST<br />
NINJA_SHIELDWEPCOMBAT_JUMP_PRE<br />
NINJA_SHIELDWEPCOMBAT_LEFT_POST<br />
NINJA_SHIELDWEPCOMBAT_PRE<br />
NINJA_SHIELDWEPCOMBAT_RIGHT<br />
NINJA_SHIELDWEPCOMBAT_RIGHT_CYCLE<br />
NINJA_SHIELDWEPCOMBAT_RIGHT_POST<br />
NINJA_UPGRADE_RIN<br />
NINJA_UPGRADE_ZEN<br />
NOCARTVENDOR_POINT<br />
NOCARTVENDOR_SWEEP<br />
NOCARTVENDOR_YELLRIGHT<br />
OBSERVE<br />
OLYMPIAN_BEAM_SWEEP<br />
ONEHANDSMASH_LEFT<br />
ONEHANDSMASH_LEFT2<br />
ONEHANDSMASH_LEFT_POST<br />
ONEHANDSMASH_RIGHT<br />
ONEHANDSMASH_RIGHT_POST<br />
OPEN<br />
OPEN2<br />
OPEN_HOLIDAY_GIFT1<br />
OPPRESSOR_PSIONICBLAST<br />
OUTCOLD01<br />
OUTCOLD02<br />
OUTCOLD03<br />
OUTCOLD04<br />
PARRY<br />
PARRY_DRAW<br />
PEERIN_CYCLE<br />
PEERIN_START<br />
PET_SUMMON_CAST<br />
PET_SUMMON_CAST_POST<br />
PET_SUMMON_READY<br />
PET_SUMMON_WRISTBANDACTIVATE<br />
PICKAXEWALK_CYCLE<br />
PICKAXEWALK_POST<br />
PICKAXEWALK_PRE<br />
PICKAXE_DIG<br />
PICTURE_SNAP<br />
PIPELOOKOUT_A<br />
PIPELOOKOUT_B<br />
PIPELOOKOUT_C<br />
PISTOLCHEER_A<br />
PISTOLCHEER_B<br />
PISTOLS_3SHOT<br />
PISTOLS_3SHOT_DRAW<br />
PISTOLS_3SHOT_POST<br />
PISTOLS_6SHOT<br />
PISTOLS_6SHOT_DRAW<br />
PISTOLS_6SHOT_POST<br />
PISTOLS_BIGSHOT<br />
PISTOLS_BIGSHOT_DRAW<br />
PISTOLS_BIGSHOT_POST<br />
PISTOLS_CONE<br />
PISTOLS_CONE_DRAW<br />
PISTOLS_CONE_POST<br />
PISTOLS_READY<br />
PISTOLS_SINGLE_DRAW<br />
PISTOLS_SINGLE_DRAW_GUNSLINGER<br />
PISTOLS_SINGLE_LEFT<br />
PISTOLS_SINGLE_LEFT_POST<br />
PISTOLS_SINGLE_RIGHT<br />
PISTOLS_SINGLE_RIGHT_POST<br />
PISTOL_3BURST<br />
PISTOL_3BURST_DRAW<br />
PISTOL_SHOOT1<br />
PISTOL_SHOOT1_POST<br />
PISTOL_SHOOT2<br />
PISTOL_SHOOT_DRAW<br />
PLACATE<br />
PLACEBOOMBOX_PRE<br />
PLACE_TRAP<br />
PLANTDEVICE_POST<br />
PLANTDEVICE_PRE<br />
PLAYERKNOCKBACK<br />
PLAYERKNOCKBACK_APEX<br />
PLAYERKNOCKBACK_IMPACT<br />
PLAYER_DEFAULT_DEATH<br />
PLAYER_HITDEATH<br />
PLAYER_SWEEP_HIGH<br />
PLAYER_SWEEP_LOW<br />
PLAYER_TPFRIEND<br />
PLAYER_WALK_BACKWARD<br />
PLAYER_WALK_BACKWARD_CYCLE<br />
PLAYER_WALK_FORWARD<br />
PLAYER_WALK_FORWARD_CYCLE<br />
PL_LAPTOPREST<br />
PL_LAPTOPTYPE<br />
PL_PAMPHLET<br />
PL_PRYBARBIG<br />
PL_PURSEMUGLEFT<br />
PL_PURSEMUGRIGHT<br />
PL_PURSEMUGTOSS<br />
PL_THREECARDMONTY_END<br />
PL_THREECARDMONTY_IDLE<br />
PL_THREECARDMONTY_LOOP<br />
PM_SUMMONSOLDIER1<br />
PM_TOSSSERUM<br />
POLICE_DRONE_MED_PRE<br />
PORTABLE_LAPTOP<br />
PORTABLE_LAPTOP_REST<br />
POSSSESSED_CONDUIT_FLOAT_CYCLE<br />
POSSSESSED_CONDUIT_FLOAT_IN<br />
POSTBEAMRIFLE<br />
POSTDEATH2<br />
POSTDEATH_COLLAPSE<br />
POSTFORCERAM<br />
POSTLOOT<br />
POSTREADY<br />
POSTREADY_BACK<br />
POSTSHOTGUN<br />
POSTTELEKINE<br />
POWERANALYZE_PRE<br />
POWER_SIPHON_NOTROOTED<br />
PPD_GAUNTLET_COVER<br />
PPD_GAUNTLET_CYCLE_STAND<br />
PPD_GAUNTLET_TYPE<br />
PPD_GAUNTLET_TYPE_CYCLE<br />
PPD_GAUNTLET_TYPE_CYCLE_CENTER_STANCE<br />
PPD_GAUNTLET_TYPE_POST<br />
PPD_GAUNTLET_TYPE_POST_STAND<br />
PPD_GAUNTLET_TYPE_PRE<br />
PRACTICEDBRAWLER_PRE_NOROOT<br />
PRAETORIAN_CLIPBOARD_WRITE<br />
PRAETORIAN_ENRICHE_DRINK<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_A<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_B<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_C<br />
PRAETORIAN_NEWSIE_POINT<br />
PRAETORIAN_PACE_TALK_CYCLE<br />
PRAETORIAN_PEACE_STAND_CYCLE<br />
PRAETORIAN_TELEPORTIN<br />
PRAETORIAN_TELEPORTOUT<br />
PRAETORIAN_WALKIETALKIE<br />
PRATORIANSALUTE<br />
PRATORIANSALUTE_ATEASE<br />
PRATORIANSALUTE_ATEASE_CYCLE<br />
PRATORIANSALUTE_ATEASE_POSTCYCLE<br />
PRATORIANSALUTE_POST<br />
PRATORIANSALUTE_POSTCYCLE<br />
PRECISE_STRIKE<br />
PRECISE_STRIKE_DRAW<br />
PRECOMBAT<br />
PREDICT_TELEPORT<br />
PREFALL<br />
PREFLYREADY<br />
PREPOISON<br />
PRESTIGE_SELFDESTRUCT_WINDUP<br />
PRESTIGE_TAROTCARD_PRE<br />
PREWEP<br />
PRE_MONSTER_READY<br />
PRE_PENETRATEWINDUP<br />
PRE_PSIWINDUP<br />
PRE_SPEECH<br />
PRE_SPEECH_NOBOX<br />
PRE_TECHWINDUP<br />
PRE_WINDUP<br />
PRONESLEEP<br />
PRONESLEEP2<br />
PRONESLEEP3<br />
PRONESLEEP_GETUP<br />
PROP_READY_1<br />
PROP_READY_2<br />
PROP_READY_3<br />
PROTEST_IDLE<br />
PROTEST_SIGN<br />
PROTEST_SIGN2<br />
PROTEST_SIGN2_LOYALISTS<br />
PROTEST_SIGN3<br />
PROTEST_SIGN3_LOYALISTS<br />
PROTEST_SIGN_ANGRY_A<br />
PROTEST_SIGN_ANGRY_ALT<br />
PROTEST_SIGN_ANGRY_B<br />
PROTEST_SIGN_ANGRY_C<br />
PROTEST_SIGN_LOYALISTS<br />
PSIBLAST<br />
PSIBLAST_POST<br />
PSIBLAST_QUICK_PRE<br />
PSIONICS<br />
PSIONICS_NOROOT<br />
PSIONICS_SLOWCAST<br />
PSIQUICK<br />
PSIWINDUP_POST<br />
PURSETUG<br />
PURSETUG_PICKUP<br />
PUSHAROUND<br />
PUSHAROUND_REV<br />
PUSHAROUND_VICTIM<br />
P_PURSEPICKUPPUSH<br />
P_PUSHDOWN<br />
QUICKBLINDING<br />
QUICK_GETUP_BACK<br />
QUICK_GETUP_BACK2<br />
QUICK_STRIKE_A<br />
QUICK_STRIKE_B<br />
QUICK_WRISTBAND_ACTIVATE<br />
RADIUSATTACK<br />
RADIUSATTACK_PRE_NOROOT<br />
RADIUSEFFECT<br />
RADIUSEFFECT_NOROOT<br />
RADIUSEFFECT_PRE<br />
RADIUSEFFECT_PRE_NOROOT<br />
RAGDOLL_BELLY<br />
RAISEDEAD_CRITTER<br />
RAISEDEAD_PRE<br />
RAPID<br />
RAPID_POST<br />
RAPID_QUICK<br />
RAPID_QUICK_POST<br />
RAPID_SLOW<br />
READBOOK_READBOOK01<br />
READBOOK_READBOOK02<br />
READY<br />
READYUNLOCKED<br />
READYUNLOCKEDPRE<br />
READY_2HIPS<br />
READY_2HIPS_LOOK<br />
READY_2HIPS_POST<br />
READY_A<br />
READY_LOOK<br />
READY_LOOK_L<br />
READY_XARMS<br />
READY_XARMS_COUGHTRANSOUT<br />
READY_XARMS_LOOK<br />
READY_XARMS_POST<br />
READ_BLUEPRINTS_LOOP<br />
RECEIVING_A<br />
RECLAIM<br />
RECLUSECOLLAPSE_CYCLE<br />
RECLUSECOLLAPSE_IN<br />
RECLUSE_KNOCKUP<br />
RECLUSE_MELEEPBAOE<br />
RECLUSE_SLICE<br />
RECRUIT_ONE<br />
RELICTUG<br />
REPAIR_A1<br />
REPAIR_A2<br />
REPAIR_A4<br />
REPULSING_TORRENT<br />
REPULSIONBOMB_PRE<br />
RESISTANCE_ENC_SNIPERRIFLE_POINT<br />
REVEALMAP_PRE<br />
REVIVE_BELLY_PRE_PLAYER<br />
REVIVE_BELLY_PRE_ROOTED<br />
REVIVE_POST<br />
REVIVE_WINDUP_PRE<br />
RFLY_PREFALL<br />
RIB_CRACKER<br />
RIFLE_BUTT<br />
RIFLE_BUTT_DRAW<br />
RIGHTFLYCYCLE<br />
RIGHTFLYPOST<br />
RIGHTFLYPRE<br />
RIGID_ATTENTION_CYCLE_ONE<br />
RIGID_ATTENTION_CYCLE_TWO<br />
ROGUE_NEWSPAPER<br />
RULARUU_ANGRY<br />
RULARUU_ANGRY3<br />
RUMBLE_A<br />
RUMBLE_B<br />
RUMBLE_BATSMASH_A<br />
RUMBLE_BATSMASH_B<br />
RUMBLE_DIZZY_A<br />
RUMBLE_DIZZY_B<br />
RUMBLE_KNIFE_A<br />
RUMBLE_KNIFE_B<br />
RUNCYCLE<br />
RUNFALL<br />
RUNFALL_2<br />
RUNPOST<br />
RUNPRE<br />
RUN_BACK_CYCLE<br />
RUN_BACK_PRE<br />
RUN_LEFT_CYCLE<br />
RUN_LEFT_PRE<br />
RUN_RIGHT_CYCLE<br />
RUN_RIGHT_PRE<br />
R_VANISH_DEATH<br />
SCASTFALL<br />
SCHEME<br />
SCREAM<br />
SCREAM_CYCLE<br />
SCREENIDLELOOP<br />
SCROLL<br />
SEER_CONTACT_LEVITATE_CYCLE<br />
SEER_JUDGEMENT_CYCLE<br />
SERPENT_REACH<br />
SERPENT_REACH_DRAW<br />
SERUM_QUICK<br />
SG_HITQUICK<br />
SG_JUMPPOST<br />
SG_ROLLOUT_LEFT<br />
SG_ROLLOUT_RIGHT<br />
SG_RUNCYCLE<br />
SG_RUNLEFTCYCLE<br />
SG_RUNLEFTPRE<br />
SG_RUNPOST<br />
SG_RUNPRE<br />
SG_RUNRIGHTCYCLE<br />
SG_RUNRIGHTPRE<br />
SHATTER_ARMOR_FAST_DRAW<br />
SHATTER_ARMOR_SLOW_DRAW<br />
SHATTER_ARMOR_SLOW_PRE<br />
SHIELD_1HSMASH_LEFT_POST<br />
SHIELD_1HSMASH_LEFT_PRE<br />
SHIELD_1HSMASH_RIGHT_PRE<br />
SHIELD_2HANDCAST<br />
SHIELD_2H_SWIPE_RIGHT<br />
SHIELD_BACKFLYCYCLE<br />
SHIELD_BACKFLYPOST<br />
SHIELD_BACKFLYPRE<br />
SHIELD_BASEBALLPUNCH<br />
SHIELD_BASHBRAWL<br />
SHIELD_BEATCHEST<br />
SHIELD_BLINDING<br />
SHIELD_BLOCK_L<br />
SHIELD_BLOCK_R<br />
SHIELD_BOOSTAURA<br />
SHIELD_BOOSTAURA_NOROOT_PRE<br />
SHIELD_BOOSTAURA_PRE<br />
SHIELD_BOOSTDOWN<br />
SHIELD_BOOSTUP<br />
SHIELD_BRAWLLEFT<br />
SHIELD_BRAWLRIGHT<br />
SHIELD_BRAWLRIGHT_POST<br />
SHIELD_BULLRUSH_PRE<br />
SHIELD_CAST<br />
SHIELD_CHOP<br />
SHIELD_CHOP_DRAW<br />
SHIELD_CHOP_POST<br />
SHIELD_CLAWS_SPIN<br />
SHIELD_CLOBBER<br />
SHIELD_CLOBBER_DRAW<br />
SHIELD_CLOBBER_POST<br />
SHIELD_COMBATFLY_BLEND<br />
SHIELD_COMBATREADY<br />
SHIELD_COMBATREADY_BLEND<br />
SHIELD_COMBATREADY_HALF<br />
SHIELD_COMBATREADY_HALFBLEND<br />
SHIELD_DESTINY_BULLRUSH_PRE<br />
SHIELD_DODGE_L<br />
SHIELD_DODGE_R<br />
SHIELD_DOORKICK<br />
SHIELD_FALL<br />
SHIELD_FALLFORWARD<br />
SHIELD_FALLFORWARD_CYCLE<br />
SHIELD_FALLFOWARD_PRE<br />
SHIELD_FALL_CYCLE<br />
SHIELD_FLURRY<br />
SHIELD_FLYINGCYCLE<br />
SHIELD_FLYING_POST<br />
SHIELD_FLYING_PRE<br />
SHIELD_FLYREADY<br />
SHIELD_FLYUPCYCLE<br />
SHIELD_FLYUPPOST<br />
SHIELD_FLYUPPRE<br />
SHIELD_FORWARD_FLYFALL_CYCLE<br />
SHIELD_GROUNDSUMMON_NOROOT<br />
SHIELD_GUTPUNCH<br />
SHIELD_HITQUICK<br />
SHIELD_HOP_APEX<br />
SHIELD_HOP_CYCLE<br />
SHIELD_HOP_FALL<br />
SHIELD_HOP_FALL_CYCLE<br />
SHIELD_HOP_PRE<br />
SHIELD_HOVER_FORWARD_CYCLE<br />
SHIELD_HOVER_FORWARD_POST<br />
SHIELD_HOVER_FORWARD_PRE<br />
SHIELD_IDLE<br />
SHIELD_IDLE_B<br />
SHIELD_IDLE_C<br />
SHIELD_JACOBSLADDER<br />
SHIELD_JUMPSMASH<br />
SHIELD_JUMPTOHOP<br />
SHIELD_JUMP_APEX<br />
SHIELD_JUMP_FALL<br />
SHIELD_JUMP_FALL_CYCLE<br />
SHIELD_JUMP_POST<br />
SHIELD_JUMP_PRE<br />
SHIELD_KICKBRAWL<br />
SHIELD_LEADERSHIP<br />
SHIELD_LEFTFLYCYCLE<br />
SHIELD_LEFTFLYPOST<br />
SHIELD_LEFTFLYPRE<br />
SHIELD_LEVITATE<br />
SHIELD_LIGHTNINGTELEPORT_PRE<br />
SHIELD_MAGICSTAFF_DRAW<br />
SHIELD_MAGIC_CASTL<br />
SHIELD_MAGIC_THROW<br />
SHIELD_MEDSELF<br />
SHIELD_MOUTH<br />
SHIELD_ONETWO_PUNCH<br />
SHIELD_ONEWITHTHESHIELD<br />
SHIELD_PARRY<br />
SHIELD_PARRY_DRAW<br />
SHIELD_PREFLY<br />
SHIELD_RADIUSEFFECT<br />
SHIELD_READY<br />
SHIELD_RIGHTFLYCYCLE<br />
SHIELD_RIGHTFLYPOST<br />
SHIELD_RIGHTFLYPRE<br />
SHIELD_RSWEEP<br />
SHIELD_RSWEEP_DRAW<br />
SHIELD_RSWEEP_POST<br />
SHIELD_RUNBACKCYCLE<br />
SHIELD_RUNBACKPRE<br />
SHIELD_RUNCYCLE<br />
SHIELD_RUNLEFTCYCLE<br />
SHIELD_RUNLEFTPRE<br />
SHIELD_RUNPOST<br />
SHIELD_RUNPRE<br />
SHIELD_RUNRIGHTCYCLE<br />
SHIELD_RUNRIGHTPRE<br />
SHIELD_SKYSUMMON<br />
SHIELD_SLASH<br />
SHIELD_SLASH_DRAW<br />
SHIELD_SLASH_POST<br />
SHIELD_SMASHCAST<br />
SHIELD_STEAL<br />
SHIELD_STOMP<br />
SHIELD_SWOOP<br />
SHIELD_SWOOP_DRAW<br />
SHIELD_THROWBRAWL<br />
SHIELD_THROWKNIFE_PRE<br />
SHIELD_TWIRL<br />
SHIELD_TWIRL_DRAW<br />
SHIELD_UPPERCUT<br />
SHIELD_UPPERCUT_DRAW<br />
SHIELD_WEAPONBASH<br />
SHIELD_WEAPONBASH_DRAW<br />
SHIELD_WEAPONDRAW_BACK<br />
SHIELD_WEAPONTAUNT_DRAW<br />
SHIELD_WEAPONTAUNT_PRE<br />
SHIELD_WEAPON_HOP<br />
SHIELD_WEAPON_HOP_APEX<br />
SHIELD_WEAPON_HOP_CYCLE<br />
SHIELD_WEAPON_HOP_FALL_CYCLE<br />
SHIELD_WEAPON_HOP_PRE<br />
SHIELD_WEAPON_JUMPAPEX<br />
SHIELD_WEAPON_JUMPTOHOP<br />
SHIELD_WEAPON_JUMP_FALL_CYCLE<br />
SHIELD_WEAPON_JUMP_PRE<br />
SHIELD_WEAPON_THROWSPEAR<br />
SHIELD_WEAPON_THROWSPEAR_DRAW<br />
SHIELD_WEAPON_THROWSPEAR_POST<br />
SHIELD_WEAVE<br />
SHIELD_WEAVE_PRE<br />
SHIELD_WINDUPUPPERCUT<br />
SHIN_BREAKER<br />
SHORTLIFT<br />
SHORTTOSS<br />
SHORTTOSS_POST<br />
SHORTTOSS_SQUAT<br />
SHOTGUNLOOKOUT<br />
SHOTGUNLOOKOUT2<br />
SHOTGUNOBSERVE<br />
SHOTGUNOBSERVE2<br />
SHOTGUNREADY<br />
SHOTGUN_ALERT_A<br />
SHOTGUN_ALERT_B<br />
SHOTGUN_BLOCK_L<br />
SHOTGUN_BLOCK_R<br />
SHOTGUN_POINT<br />
SHOULDERCOMBATTOREADY<br />
SHOVEL_DIG<br />
SIMPLE_READY<br />
SINGLEGUN_PISTOLWHIP<br />
SITTING_POSE1<br />
SITTING_POSE10<br />
SITTING_POSE3<br />
SITTING_POSE5<br />
SIT_HIGH_A<br />
SIT_HIGH_B<br />
SIT_HIGH_C<br />
SIT_LOW_A<br />
SIT_LOW_C<br />
SIT_LOW_GETUP<br />
SIT_MEDITATE<br />
SKYSUMMON_PRE_NOROOT<br />
SKY_SPLITTER<br />
SKY_SPLITTER_DRAW<br />
SLEDGE_SMASH<br />
SLEDGE_SMASH_DRAW<br />
SLEEP<br />
SLEEP2<br />
SLEEP_CYCLE<br />
SLIDE<br />
SLIDE_CYCLE<br />
SLIDE_DUAL<br />
SLIDE_DUAL_BACK<br />
SLIDE_DUAL_LEFT<br />
SLIDE_DUAL_LEFT_CYCLE<br />
SLIDE_DUAL_POST<br />
SLIDE_DUAL_RIGHT<br />
SLIDE_GUN_POST<br />
SLIDE_LEFT_CYCLE<br />
SLIDE_LEFT_PRE<br />
SLIDE_POST<br />
SLIDE_RIGHT_CYCLE<br />
SLIDE_RIGHT_PRE<br />
SLIDE_RUNFALL<br />
SLIDE_RUNFALL_2<br />
SLIDE_SHIELD<br />
SLIDE_SHIELD_BACK<br />
SLIDE_SHIELD_LEFT<br />
SLIDE_SHIELD_POST<br />
SLIDE_WEAPON<br />
SLIDE_WEAPON_BACK_PRE<br />
SLIDE_WEAPON_CYCLE<br />
SLIDE_WEAPON_LEFT_PRE<br />
SLIDE_WEAPON_POST<br />
SLIDE_WEAPON_RIGHT_PRE<br />
SLUG_DRAW<br />
SMASHCAST<br />
SMASHCASTPOST<br />
SMASHINGBLOW<br />
SMOKEFLASH<br />
SMROCK<br />
SNAKEHOLE_JUMP_IN<br />
SNAKEHOLE_JUMP_OUT<br />
SNEAK_PATROL_CYCLE<br />
SNEAK_PATROL_PRE<br />
SNIPERBLAST<br />
SNIPERQUICK<br />
SNIPERQUICK_DRAW<br />
SNIPERQUICK_POST<br />
SNIPERSHOOT<br />
SNIPERWINDUP<br />
SNIPERWINDUP_DRAW<br />
SONICBLOW<br />
SONICENERGY_TORRENT<br />
SONICMOUTH<br />
SONICSCREAM<br />
SONICSINGCAST<br />
SONICSONICYELL<br />
SONICSPIT<br />
SONICSTUN_CYCLE<br />
SONICSTUN_HIT<br />
SOULGIVE_SLEEP<br />
SOULTAKE_ALT<br />
SOULTAKE_RIP<br />
SPAWN<br />
SPAWNED_CYCLE<br />
SPAWNED_POST<br />
SPAWN_RIKTITELEPORT_PRE<br />
SPECTRUMCOLLAPSE_CYCLE<br />
SPECTRUM_COVER<br />
SPEECH<br />
SPEECH_NOBOX<br />
SPEED_REACT<br />
SPELLCASTFEAR<br />
SPELLCAST_BALLCAST<br />
SPELLCAST_BLINDING<br />
SPELLCAST_CYCLE<br />
SPELLCAST_LEVITATE<br />
SPINNING_STRIKE<br />
SPINNING_STRIKE_POST<br />
SPIN_QUICK<br />
SPIT<br />
SPITCYCLE<br />
SPRAYPAINT_A<br />
SPRAYPAINT_A4<br />
SPRAY_A<br />
SPRAY_A2<br />
SPRAY_A4<br />
SPRINGATTACK<br />
SPRINGATTACK_PRE<br />
SS_TIER1_ALT1<br />
SS_TIER2_ALT1_LEFT<br />
SS_TIER2_ALT1_LEFT_POST<br />
SS_TIER2_ALT1_RIGHT<br />
SS_TIER3_ALT1_RIGHT<br />
SS_TIER6_ALT1<br />
SS_TIER9_ALT1<br />
STAFFMASTERY_BODY<br />
STAFFMASTERY_SOUL<br />
STAFF_2HLARGE_BOOSTUP_DRAW<br />
STAFF_AIRSUMMON<br />
STAFF_AIRSUMMON_POST<br />
STAFF_ASSASSINS_QUICK_DRAW<br />
STAFF_ASSASSINS_STRIKE<br />
STAFF_ASSASSINS_WINDUP<br />
STAFF_ASSASSINS_WINDUP_CYCLE<br />
STAFF_TAUNT<br />
STATESSHACKLE_A<br />
STATES_FALL<br />
STEAL<br />
STEALPOST<br />
STEAM_JUMPJETPACKFORWARD_APEX<br />
STEAM_JUMPJETPACKFORWARD_PRE<br />
STEAM_JUMPJETPACKHOPFROMJUMP<br />
STEAM_JUMPJETPACK_APEX<br />
STEAM_JUMPJETPACK_PRE<br />
STEAM_NINJA_JUMPJETPACKFORWARD_APEX<br />
STEAM_NINJA_JUMPJETPACKFORWARD_FALL<br />
STEAM_NINJA_JUMPJETPACKFORWARD_UP<br />
STEAM_NINJA_JUMPJETPACKFORWARD_UP2<br />
STEAM_NINJA_JUMPJETPACKJUMPTOHOP<br />
STEAM_NINJA_JUMPJETPACK_POST<br />
STEAM_NINJA_JUMPJETPACK_PRE<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKFORWARD_APEX<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKFORWARD_UP2<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKJUMPTOHOP<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_APEX<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_POST<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_PRE<br />
STEAM_SPRAY<br />
STOMP<br />
STOP<br />
STOP_CYCLE<br />
STOP_POST<br />
STUN<br />
STUNNINGAURA_RADIUSEFFECT_PRE<br />
STUN_CYCLE<br />
SUMMON_DIRE_WOLF<br />
SUMMON_LION<br />
SUMMON_WOLVES<br />
SURROUNDED_A<br />
SURROUNDED_A3<br />
SURROUNDED_A4<br />
SWEEPING_STRIKE_FAST_DRAW<br />
SWEEPING_STRIKE_SLOW_PRE<br />
SWEEP_CROSS<br />
SWEEP_CROSS_POST<br />
SWEEP_HIGH<br />
SWEEP_IMPACT<br />
SWEEP_LOW<br />
SWIMBACKPOST<br />
SWIMBACKPRE<br />
SWIMCYCLE<br />
SWIMLEFTCYCLE<br />
SWIMLEFTPOST<br />
SWIMLEFTPRE<br />
SWIMPOST<br />
SWIMPRE<br />
SWIMRIGHTCYCLE<br />
SWIMRIGHTPOST<br />
SWIMRIGHTPRE<br />
SWIM_JUMPPOST<br />
SWIM_READY<br />
SWIM_READYPRE<br />
SWORDTAUNT<br />
SWORD_SLASH<br />
SWORD_SLASH_DRAW<br />
SWORD_SLASH_POST<br />
S_SUMMON<br />
TALK01<br />
TALK02<br />
TALK03<br />
TALKIDLE<br />
TAME_BEAST<br />
TAUNTANOROOT_CYCLE<br />
TAUNTANOROOT_PRE<br />
TAUNTA_PRE<br />
TAUNTB<br />
TAUNTB_PRE<br />
TAUNT_C<br />
TEABAG_PRE<br />
TECHWINDUP_POST<br />
TELEKINESIS<br />
TELEPORTIN_PRE<br />
TELEQUICK<br />
TELEQUICKPOST<br />
TERRIFY<br />
TERRIFY_POST<br />
THREATEN_CYCLE_FOUR<br />
THREATEN_CYCLE_ONE<br />
THREATEN_CYCLE_SIX<br />
THREATEN_CYCLE_THREE<br />
THREAT_A<br />
THREAT_B<br />
THREAT_C<br />
THROWBRAWL<br />
THROWKNIFE<br />
THROWKNIFE_POST<br />
THROWKNIFE_PRE<br />
THROWPROJECTILE<br />
THROWPROJECTILE_POST<br />
THROWPROJECTILE_PRE<br />
THROW_JUNK_A1<br />
THROW_JUNK_A2<br />
TIME_CRAWL_PRE<br />
TNT_CRATEWALK_CYCLE<br />
TNT_CRATEWALK_CYCLE_POST<br />
TNT_CRATEWALK_PRE<br />
TORCH<br />
TORCHWALK_CYCLE<br />
TORCHWALK_POST<br />
TORCHWALK_PRE<br />
TOSS_CRATE_A1<br />
TOTAL_FOCUS<br />
TOUCHSCREEN<br />
TOUCHSCREENHIT<br />
TRAIN_BEAST<br />
TRIBALDANCE_A<br />
TRIBALDANCE_B<br />
TRIBALDANCE_C<br />
TRUCK_JUMP_IN<br />
TRUCK_JUMP_OUT<br />
TWIRL<br />
TWIRL_DRAW<br />
TWIRL_POST<br />
TWOHANDEDLARGE_KNEEL_PRE<br />
UNDERHAND<br />
UNYIELDING_PRE_NOROOT<br />
VAMPIRECROUCH<br />
VANDAL_A<br />
VANISH_DEATH<br />
VENDOR_POINT<br />
VENDOR_SWEEP<br />
VENDOR_YELLRIGHT<br />
VORPAL_JUDGEMENT<br />
WALKCYCLE<br />
WALKCYCLEREADY<br />
WALKCYCLE_BREAK2<br />
WALKCYCLE_PRE<br />
WALKIETALKIE_IDLE<br />
WALK_LEFT_BACKWARD_CYCLE<br />
WALK_LEFT_BACKWARD_PRE<br />
WALK_LEFT_FORWARD_CYCLE<br />
WALK_LEFT_FORWARD_PRE<br />
WALK_LEFT_PRE<br />
WALK_RIGHT_BACKWARD_PRE<br />
WALK_RIGHT_CYCLE<br />
WALK_RIGHT_FORWARD_CYCLE<br />
WALK_RIGHT_FORWARD_PRE<br />
WALK_RIGHT_PRE<br />
WALL<br />
WALLPOST<br />
WALL_LEAN1<br />
WALL_LEAN_CASUAL_1<br />
WARP_RUNIN<br />
WARWOLF<br />
WARWOLF_CYCLE<br />
WATERBACKPACK<br />
WATERJET<br />
WATERJET_LONG<br />
WATER_BURST<br />
WEAK_POST<br />
WEAPONBLOCK_L<br />
WEAPONBLOCK_R<br />
WEAPONCHEER<br />
WEAPON_PLACATE<br />
WEAPON_PLACATE_DRAW<br />
WEAVE_CYCLE<br />
WEAVE_PRE<br />
WELD_LOW<br />
WEPREADY<br />
WEP_HALF<br />
WEP_HOVER_FORWARDCYCLE<br />
WEP_HOVER_FORWARD_POST<br />
WEP_HOVER_FORWARD_PRE<br />
WEP_PUNCH<br />
WHIP_ATTACK1<br />
WHIP_ATTACK2<br />
WHIP_ATTACK3<br />
WHIP_SUMMON<br />
WHIRLING_SLICE_FAST_DRAW<br />
WIDOWSSNARESTUN<br />
WIDOWSSNARESTUN_CYCLE<br />
WIDOWSSNARESTUN_FALL<br />
WIDOWS_ATTACK<br />
WINDBLAST<br />
WINDBLASTPOST<br />
WINDUPCUT<br />
WINDUPCUT_POST<br />
WINDUP_POST<br />
WOUNDED<br />
WRISTBANDACTIVATE_QUICK_NONROOTED<br />
WRISTBAND_ACTIVATE<br />
WRISTCOMBATTOREADY<br />
WRIST_READY_CYCLE<br />
W_BACKFLYCYCLE<br />
W_BACKFLYPOST<br />
W_BACKFLYPRE<br />
W_FALL_FREADY<br />
W_FFLY_PREFALL<br />
W_FFLY_PREFALL_2<br />
W_FLYCYCLE<br />
W_FLYINGCYCLE<br />
W_FLYPOST<br />
W_FLYPRE<br />
W_FLYREADY<br />
W_FLYREADY_PRE<br />
W_FLYUPCYCLE<br />
W_FLYUPPOST<br />
W_FLYUPPRE<br />
W_HITQUICK<br />
W_HOP<br />
W_HOP2<br />
W_HOPAPEX<br />
W_HOPFALL<br />
W_HOPFALL_2<br />
W_HOPPRE<br />
W_JUMPAPEX<br />
W_JUMPFALL2<br />
W_JUMPPOST<br />
W_JUMPPRE<br />
W_JUMPTOHOP<br />
W_JUMPUP<br />
W_LEFTFLYCYCLE<br />
W_LEFTFLYPOST<br />
W_LEFTFLYPRE<br />
W_PREFALL<br />
W_RIGHTFLYCYCLE<br />
W_RIGHTFLYPOST<br />
W_RIGHTFLYPRE<br />
W_RUNBACKCYCLE<br />
W_RUNBACKPRE<br />
W_RUNCYCLE<br />
W_RUNFALL<br />
W_RUNFALL_2<br />
W_RUNLEFTCYCLE<br />
W_RUNLEFTPRE<br />
W_RUNPOST<br />
W_RUNPRE<br />
W_RUNRIGHTCYCLE<br />
W_RUNRIGHTPRE<br />
W_THROWBRAWL<br />
ZEUS_LIGHTNING<br />
<br />
== MOVs that don't do anything on player entities ==<br />
<br />
1HSMASH_L<br />
1HSMASH_R<br />
1ST_AXE_RSWEEP2<br />
1ST_DAGGERS_JUMPSTAB<br />
1ST_DAGGERS_REVERSESTAB<br />
1ST_HEADCAST<br />
1ST_HEADCAST2<br />
1ST_SWORDSLASH<br />
2ND_DAGGERS_JUMPSTAB<br />
2ND_DAGGERS_REVERSESTAB<br />
2ND_FSWORD<br />
2ND_MSTAFF_TORRENT<br />
2ND_STAFF_SPRAY<br />
2ND_SWORDCHOP<br />
AIRBRAWL_L<br />
AIRBRAWL_R<br />
ARMBLAST<br />
ARMBLAST_POST<br />
ARMBURST<br />
ARMBURST_POST<br />
ATTACK1_CYCLE<br />
ATTACK1_PRE<br />
ATTACK_BACKL<br />
ATTACK_BACKR<br />
ATTACK_BURST<br />
ATTACK_BURST_POST<br />
ATTACK_FOURPULSE<br />
ATTACK_LIGHTNING<br />
ATTACK_TESLA_CAGE<br />
ATTACK_TESLA_CAGE_POST<br />
ATTACK_WINDUP_PRE<br />
A_ARMBURST<br />
A_JUMPNSMASH_CYCLE<br />
A_JUMPNSMASH_CYCLE_15<br />
A_KHF_POST<br />
A_KHF_POSTCYCLE<br />
A_LAZYCLAWSREADY_15<br />
A_SNIPER_QUICK_DRAW<br />
BIG_WAVE<br />
BIG_WAVE_YELL<br />
BM_RELICTUG<br />
BOOKWALK_B<br />
BRAWL<br />
BRAWLCYCLE_A<br />
BURR_HITDEATH<br />
B_IWALKCYCLE<br />
B_IWALKCYCLEREADY<br />
B_IWALKPOST<br />
B_IWALKPOSTREADY<br />
B_IWALKPRE<br />
B_IWALKPREREADY<br />
B_SPAWN_PET<br />
CAM_AIR_DEATH_CYCLE<br />
CAM_AIR_DEATH_FALL<br />
CAM_AIR_DEATH_IMPACT<br />
CAM_PRE_AIR_DEATH<br />
CANNON<br />
CANNONPOST<br />
CAT_BACK_FLY_POST<br />
CAT_BACK_FLY_PRE<br />
CAT_COMBATREADY<br />
CAT_FLYREADY_PRE<br />
CAT_FLY_FORWARD_CYCLE<br />
CAT_FLY_FORWARD_POST<br />
CAT_FLY_FORWARD_PRE<br />
CAT_FLY_LEFT_CYCLE<br />
CAT_FLY_LEFT_POST<br />
CAT_FLY_LEFT_PRE<br />
CAT_FLY_RIGHT_CYCLE<br />
CAT_FLY_RIGHT_POST<br />
CAT_FLY_RIGHT_PRE<br />
CAT_FLY_UP_POST<br />
CAT_FLY_UP_PRE<br />
CAT_HOP<br />
CAT_HOPAPEX<br />
CAT_HOPPOST<br />
CAT_HOPPRE<br />
CAT_HOP_BACK_APEX<br />
CAT_HOP_BACK_POST<br />
CAT_HOP_BACK_PRE<br />
CAT_HOP_LEFT_APEX<br />
CAT_HOP_LEFT_POST<br />
CAT_HOP_LEFT_PRE<br />
CAT_HOP_RIGHT_APEX<br />
CAT_HOP_RIGHT_PRE<br />
CAT_IDLEBREAK_HEADTURN<br />
CAT_JUMPAPEX<br />
CAT_JUMPFALL_CYCLE<br />
CAT_JUMPPOST<br />
CAT_JUMPPRE<br />
CAT_JUMPTOHOP<br />
CAT_POSTREADY_BACK<br />
CAT_PRECOMBAT<br />
CAT_PRE_FALL<br />
CAT_RUNCYCLE<br />
CAT_RUNFALL<br />
CAT_RUNFALL_2<br />
CAT_RUNPOST<br />
CAT_RUNPRE<br />
CAT_RUN_BACK_CYCLE<br />
CAT_RUN_BACK_POST<br />
CAT_RUN_BACK_PRE<br />
CAT_RUN_LEFT_CYCLE<br />
CAT_RUN_LEFT_POST<br />
CAT_RUN_LEFT_PRE<br />
CAT_RUN_RIGHT_CYCLE<br />
CAT_RUN_RIGHT_POST<br />
CAT_RUN_RIGHT_PRE<br />
CAT_SIT_CYCLE<br />
CAT_SLIDECYCLE<br />
CAT_SLIDECYCLE_POST<br />
CAT_SLIDEPRE<br />
CAT_SWIMLEFTCYCLE<br />
CAT_SWIMRIGHTPRE<br />
CAT_WALKCYCLE_PRE<br />
CAT_WALKPOST<br />
CHAINGUN_COMBATTOREADY<br />
CHAINGUN_READY_CYCLE<br />
CHESTCANNON<br />
CHESTCANNON_POST<br />
CHOMP<br />
CLOCKWORKDEATH1_PRE<br />
CLOCKWORKDEATH2<br />
CLOCKWORKDEATH3<br />
CLOCKWORKDEATH_DEAD<br />
CLOCKWORK_2HANDCAST<br />
CLOCKWORK_CHAINGUN_BURST<br />
CLOCKWORK_CHAINGUN_BURST_ENTERCOMBATSTANCE<br />
CLOCKWORK_CHAINGUN_BURST_POST<br />
CLOCKWORK_CHAINGUN_FULLAUTO_ENTERCOMBATSTANCE<br />
CLOCKWORK_CHAINGUN_FULL_AUTO<br />
CLOCKWORK_CHAINGUN_GRENADE<br />
CLOCKWORK_CHAINGUN_GRENADE_ENTERCOMBATSTANCE<br />
CLOCKWORK_CHAINGUN_SHOTGUN_ENTERCOMBATSTANCE<br />
CLOCKWORK_CHAINGUN_SINGLE_SHOT<br />
CLOCKWORK_CHAINGUN_SINGLE_SHOT_POST<br />
CLOCKWORK_MAGICTHROW<br />
CLOCKWORK_PREPOISON<br />
CLOCKWORK_RAPID<br />
CLOCKWORK_RAPID_SLOW<br />
CRATEWALK_CYCLE_PRE<br />
C_BLOCK_L<br />
C_BLOCK_R<br />
DEATH<br />
DEATHCYCLE<br />
DEATHPRE<br />
DEATH_FRENZY<br />
DEATH_POSTCYCLE<br />
DEATH_POSTCYCLE2<br />
DEFAULT<br />
DEFAULT_DEATH2<br />
DEFAULT_DEATH_2<br />
DEMONCAST<br />
DEMON_THROWKNIFE<br />
DISMISSDEATH<br />
DIVE_N_TRANSFORM<br />
DOG_COMBATREADY<br />
DOG_FLYREADY<br />
DOG_HOP<br />
DOG_HOPAPEX<br />
DOG_HOPPOST<br />
DOG_HOPPRE<br />
DOG_JUMPPOST<br />
DOG_JUMPPRE<br />
DOG_JUMPTOHOP<br />
DOG_POSTREADY_BACK<br />
DOG_PRECOMBAT<br />
DOG_READY<br />
DOG_RUNCYCLE<br />
DOG_RUNFALL<br />
DOG_RUNFALL_2<br />
DOG_RUNPOST<br />
DOG_RUNPRE<br />
DOG_SLIDEPRE<br />
DOG_STRETCH<br />
DOG_SWIMPRE<br />
DOG_WALKCYCLE_PRE<br />
DOG_WALKPOST<br />
DOMINATE<br />
DOMINATE_MIND<br />
DOMINATE_POST<br />
DOORCLOSE<br />
DRAIN_PSYCHE<br />
DRAW_DEAD<br />
EMCOUNTER_WAITING_CYCLE<br />
EMOTE_TALK<br />
EYECAST<br />
FADEIN_RUNOUT<br />
FEARRUN_RUNCYCLE<br />
FEAR_RUNCYCLE<br />
FERAL_CHARGE<br />
FEROCIOUS_GROWL<br />
FLAME<br />
FLAMETHROWER2<br />
FLAME_POST<br />
FLYCYCLE<br />
FORTITUDE<br />
FORTITUDE_POST<br />
FORTUNE<br />
FORTUNE_POST<br />
FORWARD_CYCLE<br />
FORWARD_POST<br />
FORWARD_PRE<br />
FREEZING_ROAR<br />
GHOULS_IDLE_BREAK_A<br />
GHOULS_READY_A<br />
GHOULS_READY_B<br />
GHOUL_HAYMAKER<br />
GHOUL_THROW<br />
GOLIATH_PUMMEL_PRE<br />
GOLIATH_SMASH_L<br />
GOLIATH_SMASH_R<br />
GOLIATH_WEPREADY<br />
GRENADE<br />
GROWL<br />
G_CLUB_BIGSWING<br />
G_CLUB_SMASH<br />
G_DEFAULT_DEATH<br />
G_DEFAULT_POSTDEATH<br />
G_FAKE_COMBAT_CYCLE<br />
G_GETUP_BACK<br />
G_HITDEATH4<br />
G_HITQUICK<br />
G_JUMPAPEX<br />
G_JUMPFALL2<br />
G_JUMPPOST<br />
G_JUMPPRE<br />
G_JUMPUP<br />
G_KHF<br />
G_KHF_DEATHCYCLE<br />
G_KHF_IMPACT<br />
G_KHF_TRAVEL<br />
G_POSTDEATH4<br />
G_RAGDOLL_BELLY<br />
G_RUNCYCLE<br />
G_RUNCYCLE_ALT2<br />
G_RUNCYCLE_FLIP<br />
G_RUNPOST<br />
G_RUNPRE<br />
G_STOP<br />
G_STOP_CYCLE<br />
G_STOP_POST<br />
G_SWEEP_LOW<br />
HIPSHOOT2<br />
HITDEATH4<br />
HITDEATH5<br />
HITDEATH_L<br />
HITQUICK2<br />
HITQUICK3<br />
HITQUICK4<br />
HITQUICK_L<br />
HITQUICK_MID<br />
HITQUICK_R<br />
HITQUICK_STRONG<br />
HIT_BOOSTUP_WARWALKER<br />
HOP_PRE<br />
HORNRAM<br />
HOWL<br />
IDF_MARK_SHOOT_L<br />
IDF_MARK_SHOOT_R<br />
IDF_MARK_SHOOT_R_POST<br />
IDLEPISTOL_WALKCYCLE<br />
IDLEWALKCYCLE<br />
IDLEWALKPOST<br />
IDLEWALKPRE<br />
IDLE_BREAKCYCLE<br />
IDLE_BREAK_COMMON<br />
IDLE_BREAK_RARE<br />
INSTANT_DEATH<br />
INTUNNEL<br />
IWALKCYCLEREADY<br />
IWALKPOSTREADY<br />
IWALKPREREADY<br />
JUNK_LOOKQUICK_SLOW<br />
KHF_DEATH<br />
KNOCKBACK<br />
KNOCKBACK_APEX<br />
KNOCKBACK_IMPACT<br />
LAMBDA_SECTOR_BARRAGE<br />
LAMBDA_SECTOR_SHELL<br />
LEVITATE_CYCLE<br />
LICK_WOUND<br />
LION_ROAR<br />
LOITERWALK<br />
LOITERWALK_B<br />
LOITERWALK_C<br />
LOITERWALK_D<br />
LOOKOUT_B<br />
LOOKOUT_B2<br />
LOOKOUT_B3<br />
MAELSTROM_PREDEATH<br />
MAIMING_BITE<br />
MENTAL_BLAST<br />
MENTAL_BLAST_POST<br />
MISSLES<br />
MISSLES2<br />
MUTATION_BOOSTUPREADY<br />
NEMESIS_GATLINGGUNBURST<br />
NEMESIS_PANDORABEAM_ATTACK<br />
OPENED<br />
OPPRESSED_WALK<br />
OPPRESSED_WALK_BRIEFCASE_BOTH<br />
OPPRESSED_WALK_BRIEFCASE_LEFT<br />
OPPRESSED_WALK_BRIEFCASE_RIGHT<br />
PISTOL_WALKCYCLE<br />
PLAYER_WALK_POST<br />
POSITRON_NOHELMET_IDLE<br />
POSTAIR_C_W<br />
POSTCOMBATREADY<br />
POSTDEATH4<br />
POST_BACKWARD<br />
POST_FORWARD<br />
POST_UP<br />
PREBURST<br />
PRE_BACKWARD<br />
PRE_FORWARD<br />
PRE_UP<br />
PRONE_WALK<br />
PRONE_WALKPOST<br />
PSIONICDART<br />
PSIONICROAR<br />
PSIONIC_DART<br />
PSIONIC_DART_POST<br />
PSIONIC_SHORT<br />
PSIONIC_SLASH_LEFT<br />
PSIONIC_SLASH_RIGHT<br />
PSIONIC_TORNADO<br />
PUMMEL_PRE<br />
QUADGUNS<br />
QUADGUNS2<br />
READY2<br />
READYA<br />
READYB<br />
READYC<br />
READYD<br />
READY_B<br />
READY_BREAK<br />
READY_BREAK1<br />
READY_BREAK2<br />
READY_BREAK3<br />
READY_C<br />
READY_COUGH<br />
READY_D<br />
READY_E<br />
READY_F<br />
READY_G<br />
READY_H<br />
READY_SCRATCHNECK<br />
READY_SHIFT<br />
READY_SPAWNED<br />
READY_TRANSMITCYCLE<br />
READY_TRANSMITLEFT<br />
READY_TRANSMITRIGHT<br />
REVEAL_WEAKNESS<br />
RIKTI_SWORDGUN<br />
RIKTI_SWORDGUN_POST<br />
RIKTI_SWORDGUN_READY<br />
RINGSDOWN<br />
RUNBACKPOSTREADY<br />
RUNBACKPREREADY<br />
RUNCYCLEREADY<br />
RUNPOSTREADY<br />
RUNPREREADY<br />
RUNPREREADY2<br />
SCARE<br />
SHADOWY_BINDS<br />
SHIVAN_ATTACK_LEFT<br />
SHIVAN_ATTACK_RIGHT<br />
SHIVAN_GROUNDBURST_SPAWN<br />
SHIVAN_GROUNDBURST_SPAWN_CYCLE<br />
SHIVAN_HITQUICK<br />
SHIVAN_ORBITAL_BLAST_LOCK<br />
SHIVAN_SPAWN_AMBUSH<br />
SHIVAN_SPAWN_SLEEP<br />
SHOOT_L<br />
SHOOT_L_POST<br />
SHOOT_R<br />
SHOOT_R_POST<br />
SHOTGUN_WALKCYCLE<br />
SHUT<br />
SHUT2<br />
SLASH_CONE<br />
SLASH_L<br />
SLASH_R<br />
SNAP_L<br />
SNAP_R<br />
SOOTHE_MIND<br />
SOOTHE_MIND_POST<br />
SPAWN1<br />
SPAWN3<br />
SPAWNEDASPET<br />
SPAWN_AMBUSH<br />
SPAWN_AMBUSH_SLEEP<br />
SPAWN_AMBUSH_SLEEP_B<br />
SPAWN_PRE<br />
SPAWN_SLEEP<br />
SPIKECAST<br />
STOMPED<br />
STOPCAST<br />
STROLLCYCLE<br />
STUN_FORWARD<br />
SUBDUAL<br />
SUMMON<br />
SWIPEPOST_A<br />
SWIPE_A<br />
SWIPE_L<br />
SWIPE_R<br />
SWORD_WALKCYCLE<br />
TAILCAST<br />
TERRIFYING_ROAR<br />
THORN_CONE<br />
THORN_CONE_POST<br />
THORN_SWIPE<br />
THORN_SWIPE_POST<br />
TOSSGNOME<br />
TOSSROOT<br />
TOUNGSTRIKE<br />
TRAINBOW_MID<br />
TRAIN_COMES<br />
TRANSFORM_SPAWN<br />
T_SPAWN_PET<br />
T_SPAWN_ROOTED<br />
UMBRA_BITE<br />
VICIOUS_BITE<br />
VINE<br />
WAIT<br />
WALK<br />
WALKBACKCYCLE<br />
WALKBACKPOST<br />
WALKBACKPRE<br />
WALKCYCLE_BREAK<br />
WALKCYCLE_BREAK1<br />
WALKPOST<br />
WALKPOSTREADY<br />
WALKPRE<br />
WALKPREREADY<br />
WALKSTUNCYCLE<br />
WALKSTUNPOST<br />
WALKSTUNPRE<br />
WALK_BOOK_LOW<br />
WALK_BOOK_MID<br />
WALK_CASUAL<br />
WALK_GARBAGEBAG<br />
WALK_GROCERIES_2HANDED<br />
WALK_GROCERIES_LEFT<br />
WALK_GROCERIES_LEFT_RIGHT<br />
WALK_GROCERIES_RIGHT<br />
WALK_NERVOUS<br />
WALK_NERVOUSCASE<br />
WALK_NERVOUSCASELEFT<br />
WALK_NERVOUSCASERIGHT<br />
WALK_NERVOUS_BUM<br />
WALK_PARANOID<br />
WALK_PARANOID_LEFTIN<br />
WALK_PARANOID_LEFTLOOP<br />
WALK_PARANOID_LEFTOUT<br />
WALK_PARANOID_RIGHTIN<br />
WALK_PARANOID_RIGHTLOOP<br />
WALK_PARANOID_RIGHTOUT<br />
WALK_SCHIZO1<br />
WALK_SCHIZO2<br />
WALK_SCHIZO3<br />
WALK_SHOPPINGCART7<br />
WALK_SULLEN<br />
WARWALKER_FREEZESTUN_HIT<br />
WARWALKER_GROUND_SLAM<br />
WARWALKER_HITDEATH<br />
WARWALKER_ORBITAL_LANCE_ATTACK<br />
WARWALKER_ORBITAL_LANCE_LOCK<br />
WARWALKER_ORBITAL_LANCE_TELL<br />
WARWALKER_STOMP<br />
WARWALKER_SWEEPING_RAY<br />
WARWORKS_CHARGEDSHOT<br />
WARWORKS_PARTICLEBURST<br />
WARWORKS_PARTICLEBURST2<br />
WARWORKS_PARTICLEHEAVY<br />
WARWORKS_PARTICLE_LANCE<br />
WAR_WALKER_SMASH_L<br />
WAR_WALKER_SMASH_R<br />
WAVEWALKCYCLE<br />
WILD_CHARGE<br />
WILD_CHARGE_POST<br />
Z_BASIC_SPAWN<br />
Z_SPAWNED_POST<br />
Z_WALKCYCLE<br />
Z_WALKPOST<br />
Z_WALKPRE<br />
<br />
== Untested MOVs ==<br />
<br />
1HBURST<br />
1HDIG<br />
1HSMASH2_L<br />
1HSMASH2_R<br />
1HSMASHPOST_L<br />
1HSMASHPOST_R<br />
1H_CYCLE<br />
1H_POUND_B_POST<br />
1H_POUND_POST<br />
1STCLAWS_PLACATE<br />
1ST_AXE<br />
1ST_AXE2<br />
1ST_AXESWOOP<br />
1ST_AXESWOOP_POST<br />
1ST_AXE_POST<br />
1ST_AXE_RSWEEP<br />
1ST_AXE_RSWEEP_POST<br />
1ST_BAT<br />
1ST_BAT2<br />
1ST_BATON_ATTACK<br />
1ST_BAT_POST<br />
1ST_BAT_PUMMEL<br />
1ST_BAT_SHOOT<br />
1ST_BAT_SHOOT2<br />
1ST_BAT_SHOOT_POST<br />
1ST_BAYONETLUNGE<br />
1ST_BAYONETLUNGE_POST<br />
1ST_BOWSNIPER_SHOOT<br />
1ST_BOWSNIPER_SHOOT2<br />
1ST_BOW_ARC<br />
1ST_BOW_ARC2<br />
1ST_BOW_ARC_POST<br />
1ST_BOW_BITE<br />
1ST_BOW_CONE<br />
1ST_BOW_CONE_POST<br />
1ST_BOW_HEAVY<br />
1ST_BOW_HEAVY2<br />
1ST_BOW_HEAVY_POST<br />
1ST_BOW_MID<br />
1ST_BOW_MID2<br />
1ST_BOW_MID_POST<br />
1ST_BOW_QUICK<br />
1ST_BOW_QUICK_POST<br />
1ST_BOW_SNIPERWINDUP<br />
1ST_BOW_SNIPERWINDUP_PRE<br />
1ST_BUCKSHOT<br />
1ST_BUCKSHOT2<br />
1ST_BUCKSHOT_DRAW<br />
1ST_BUCKSHOT_POST<br />
1ST_BURST<br />
1ST_BURST2<br />
1ST_BURST_2<br />
1ST_BURST_DRAW<br />
1ST_BURST_POST<br />
1ST_CBBPUNCH<br />
1ST_CBBPUNCH2<br />
1ST_CBBPUNCH_POST<br />
1ST_CLAWFLURRY<br />
1ST_CLAWFRISBEE<br />
1ST_CLAWFRISBEE_POST<br />
1ST_CLAWGUTPUNCH<br />
1ST_CLAWGUTPUNCH2<br />
1ST_CLAWGUTPUNCH_POST<br />
1ST_CLAWSPEED<br />
1ST_CLAWSPEED_POST<br />
1ST_CLAWSPIN<br />
1ST_CLAWSPIN3<br />
1ST_CLAWSPIN_DRAW<br />
1ST_CLAWSPIN_POST<br />
1ST_CLAWSTAB<br />
1ST_CLAWSTAB_POST<br />
1ST_CLAWTAUNT<br />
1ST_CLAWTAUNT_POST<br />
1ST_CLAW_1_2PUNCH<br />
1ST_CLAW_HIGH<br />
1ST_CLAW_HIGH_POST<br />
1ST_CLAW_LOW<br />
1ST_CLAW_LOW2<br />
1ST_CLAW_LOW_DRAW<br />
1ST_CLAW_LOW_POST<br />
1ST_CLAW_R<br />
1ST_CLAW_RAPIDBLAST<br />
1ST_CLAW_R_POST<br />
1ST_CLAW_THROWKNIFE<br />
1ST_CLAW_THROWKNIFE2<br />
1ST_CLAW_THROWKNIFE_POST<br />
1ST_CLOBBER_DRAW<br />
1ST_CLUBSMASH<br />
1ST_CLUBSWING<br />
1ST_DAGGERS_BITE<br />
1ST_DAGGERS_REVERSESTAB_POST<br />
1ST_DAGGERS_SLASH<br />
1ST_DAGGERS_SLASH_POST<br />
1ST_DAGGERS_SPIT<br />
1ST_DUALGUNS_6SHOT<br />
1ST_DUALGUNS_6SHOT2<br />
1ST_DUALGUNS_6SHOT_POST<br />
1ST_DUALGUNS_BIGSHOT<br />
1ST_DUALGUNS_BIGSHOT_POST<br />
1ST_DUALGUNS_SINGLE<br />
1ST_DUALGUNS_SINGLE_POST<br />
1ST_DUALMGUNS_BURST<br />
1ST_DUALMGUNS_BURST_POST<br />
1ST_DUALMGUNS_CONE<br />
1ST_DUALMGUNS_CONE_POST<br />
1ST_DUALMGUNS_DUALCONE<br />
1ST_DUALMGUNS_DUALCONE_POST<br />
1ST_DUALMGUNS_HEAVYBURST<br />
1ST_DUALMGUNS_HEAVYBURST_POST<br />
1ST_DUALMGUNS_SHOOTCLIP<br />
1ST_DUALMGUNS__SHOOTCLIP_POST<br />
1ST_DUALWIELD_AOEBRIDGE_DRAW<br />
1ST_DUALWIELD_HIGHLOW_DRAW<br />
1ST_DUALWIELD_LIGHTOPENINGA_DRAW<br />
1ST_DUALWIELD_LIGHTOPENINGB_DRAW<br />
1ST_DUALWIELD_MODERATEBRIDGE_DRAW<br />
1ST_DUALWIELD_MODERATEOPENING_DRAW<br />
1ST_DUALWIELD_SPECIAL1_DRAW<br />
1ST_FASTMAGICSTAFF<br />
1ST_FLAME<br />
1ST_FLAME2<br />
1ST_FULLAUTO<br />
1ST_FULLAUTO2<br />
1ST_GHOSTAXE<br />
1ST_GHOSTAXE2<br />
1ST_GHOSTAXE_POST<br />
1ST_GUNSLINGERDUAL_6SHOT<br />
1ST_GUNSLINGERDUAL_BIGSHOT<br />
1ST_GUNSLINGERDUAL_SINGLE<br />
1ST_GUNSLINGER_CONE<br />
1ST_GUNSLINGER_SHOOT<br />
1ST_HAMMERSMASH_POST<br />
1ST_HAMMER_POST<br />
1ST_HEAVYBURST<br />
1ST_HEAVYBURST2<br />
1ST_HEAVYBURST_POST<br />
1ST_IGNITE<br />
1ST_IGNITE_POST<br />
1ST_JACKHAMMER<br />
1ST_JACKHAMMER_POST<br />
1ST_JUMPAREA<br />
1ST_JUMPAREA2<br />
1ST_JUMPAREA_POST<br />
1ST_KATANA_HACK<br />
1ST_KATANA_HACK2<br />
1ST_KATANA_HACK_POST<br />
1ST_KATANA_HEADSPLIT<br />
1ST_KATANA_HEADSPLIT2<br />
1ST_KATANA_HEADSPLIT_POST<br />
1ST_KATANA_PARRY<br />
1ST_KATANA_REVSWEEP<br />
1ST_KATANA_REVSWEEP_POST<br />
1ST_KATANA_SLASH<br />
1ST_KATANA_SLICE<br />
1ST_KATANA_SLICE2<br />
1ST_KATANA_SLICE_POST<br />
1ST_KATANA_SPINJUMP<br />
1ST_KATANA_SPINJUMP_POST<br />
1ST_KATANA_TAUNT<br />
1ST_KNIFEPARRY<br />
1ST_KNIFE_ATTACK<br />
1ST_KNIFE_ATTACK2<br />
1ST_KNIFE_ATTACK_POST<br />
1ST_KNIFE_STAB<br />
1ST_KNIFE_STAB_POST<br />
1ST_MACE_PLACATE<br />
1ST_MACE_SHOOT<br />
1ST_MACE_SHOOT2<br />
1ST_MACE_SHOOT_POST<br />
1ST_MACE_SUMMON<br />
1ST_MACE_UPCUT<br />
1ST_MACE_UPCUT_PRE<br />
1ST_MAGICSTAFF<br />
1ST_MAGICSTAFF2<br />
1ST_MAGICSTAFF_POST<br />
1ST_MFLAME<br />
1ST_MFLAME2<br />
1ST_MSTAFF_MELEE<br />
1ST_NINJATOBACKSTABWINDUP<br />
1ST_NINJATO_HACK<br />
1ST_NINJATO_HEADSPLIT<br />
1ST_NINJATO_PARRY<br />
1ST_NINJATO_REVSWEEP<br />
1ST_NINJATO_SLASH<br />
1ST_NINJATO_SLICE<br />
1ST_NINJATO_SPINJUMP<br />
1ST_PARRY<br />
1ST_PARRY_POST<br />
1ST_PISTOLS_3SHOT<br />
1ST_PISTOLS_6SHOT<br />
1ST_PISTOLS_BIGSHOT<br />
1ST_PISTOLS_CONE<br />
1ST_PISTOLS_SINGLE<br />
1ST_PISTOL_3BURST<br />
1ST_PISTOL_3BURST_CYCLE<br />
1ST_PISTOL_SHOOT<br />
1ST_PISTOL_SHOOT2<br />
1ST_PISTOL_SHOOT_POST<br />
1ST_RIFELBUTT<br />
1ST_RIFELBUTT2<br />
1ST_RIFELBUTT_POST<br />
1ST_RIKTI_SWORDGUN<br />
1ST_RINGBLADE_SLASH<br />
1ST_RINGBLADE_TOSS<br />
1ST_RINGBLADE_TOSS_POST<br />
1ST_SLASH<br />
1ST_SLASH_POST<br />
1ST_SLEDGEHAMMER<br />
1ST_SLEDGEHAMMER_POST<br />
1ST_SLEDGESMASH<br />
1ST_SLEDGESMASH2<br />
1ST_SLEDGESMASH_POST<br />
1ST_SNIPERQUICK<br />
1ST_SNIPERQUICK2<br />
1ST_SNIPERQUICK_POST<br />
1ST_SNIPERSHOT<br />
1ST_SNIPERWINDUP<br />
1ST_SNIPERWINDUP_CYCLE<br />
1ST_SONICGUN<br />
1ST_SPEARTHROW_L<br />
1ST_STAFF_AIRSUMMON<br />
1ST_STAFF_AIRSUMMON_POST<br />
1ST_STAFF_BITE<br />
1ST_SWORD<br />
1ST_SWORD2<br />
1ST_SWORDCHOP<br />
1ST_SWORDCHOP_POST<br />
1ST_SWORDREV<br />
1ST_SWORDTAUNT<br />
1ST_SWORDTAUNT_POST<br />
1ST_SWORD_POST<br />
1ST_TORCHBLOW<br />
1ST_TORCHSLASH<br />
1ST_TWIRL<br />
1ST_TWIRL2<br />
1ST_TWIRL_POST<br />
1ST_WEP_ENERGYTORRENT<br />
1ST_WEP_FRISBEE<br />
1ST_WEP_MAGIC<br />
1ST_WEP_TELEKIN<br />
1ST_ZOMBAXE<br />
1ST_ZOMBAXE_POST<br />
1ST_ZOMBGUN<br />
1ST_ZOMBGUN2<br />
1ST_ZOMBGUN_POST<br />
2HCLUB_RUNCYCLE<br />
2HDIG<br />
2HPOWER_THRUST<br />
2H_CYCLE<br />
2ND_AXE<br />
2ND_AXESWOOP<br />
2ND_AXEUPCUT<br />
2ND_AXEUPCUT2<br />
2ND_AXE_RSWEEP<br />
2ND_BAT<br />
2ND_BATON_ATTACK<br />
2ND_BAT_ALT<br />
2ND_BAT_ALT_POST<br />
2ND_BAT_PUMMEL<br />
2ND_BAT_SHOOT<br />
2ND_BAYONETLUNGE<br />
2ND_BELLOW<br />
2ND_BOWSNIPER_SHOOT<br />
2ND_BOW_ARC<br />
2ND_BOW_BITE<br />
2ND_BOW_CONE<br />
2ND_BOW_HEAVY<br />
2ND_BOW_MID<br />
2ND_BOW_QUICK<br />
2ND_BOW_SNIPERWINDUP<br />
2ND_BUCKSHOT<br />
2ND_BURST<br />
2ND_BURST2<br />
2ND_CBBPUNCH<br />
2ND_CLAWFLURRY<br />
2ND_CLAWFRISBEE<br />
2ND_CLAWGUTPUNCH<br />
2ND_CLAWPOST_L<br />
2ND_CLAWSBACKSTABWINDUP<br />
2ND_CLAWSPEED<br />
2ND_CLAWSPIN<br />
2ND_CLAWSTAB2<br />
2ND_CLAWSTABB2<br />
2ND_CLAWTAUNT<br />
2ND_CLAW_1_2PUNCH<br />
2ND_CLAW_HIGH<br />
2ND_CLAW_L<br />
2ND_CLAW_LOW<br />
2ND_CLAW_R<br />
2ND_CLAW_THROWKNIFE<br />
2ND_CLOBBER<br />
2ND_CLUBSMASH<br />
2ND_CLUBSWING<br />
2ND_DAGGERS_BITE<br />
2ND_DAGGERS_SLASH<br />
2ND_DAGGERS_SLASH_POST<br />
2ND_DAGGERS_SPIT<br />
2ND_DUALGUNS_6SHOT<br />
2ND_DUALGUNS_BIGSHOT<br />
2ND_DUALGUNS_SINGLE<br />
2ND_DUALGUNS_SINGLE_POST<br />
2ND_DUALMGUNS_BURST<br />
2ND_DUALMGUNS_CONE<br />
2ND_DUALMGUNS_DUALCONE<br />
2ND_DUALMGUNS_HEAVYBURST<br />
2ND_DUALMGUNS__SHOOTCLIP<br />
2ND_DUALWIELD_AOEBRIDGE_PRE<br />
2ND_DUALWIELD_FOLLOWUP_PRE<br />
2ND_DUALWIELD_HIGHLOW_PRE<br />
2ND_DUALWIELD_LIGHTOPENINGA_PRE<br />
2ND_DUALWIELD_LIGHTOPENINGB_PRE<br />
2ND_DUALWIELD_MODERATEBRIDGE_PRE<br />
2ND_DUALWIELD_MODERATEOPENING_PRE<br />
2ND_DUALWIELD_SPECIAL1_PRE<br />
2ND_DUALWIELD_SPECIAL2_PRE<br />
2ND_DUALWIELD_TAUNT_PRE<br />
2ND_FASTMAGICSTAFF<br />
2ND_FLAME<br />
2ND_FSWORD2<br />
2ND_FULLAUTO<br />
2ND_FULLAUTO2<br />
2ND_GHOSTAXE<br />
2ND_GUNSLINGER_CONE<br />
2ND_GUNSLINGER_SHOOT<br />
2ND_HAMMER<br />
2ND_HAMMERSMASH<br />
2ND_HEADCAST<br />
2ND_HEAVYBURST<br />
2ND_JACKHAMMER<br />
2ND_JUMPAREA<br />
2ND_KATANA_HACK<br />
2ND_KATANA_HEADSPLIT<br />
2ND_KATANA_PARRY<br />
2ND_KATANA_PLACATE<br />
2ND_KATANA_REVSWEEP<br />
2ND_KATANA_SLASH<br />
2ND_KATANA_SLICE<br />
2ND_KATANA_SPINJUMP<br />
2ND_KATANA_TAUNT<br />
2ND_KNIFEPARRY<br />
2ND_KNIFE_ATTACK<br />
2ND_KNIFE_STAB<br />
2ND_MACE<br />
2ND_MACE_PLACATE<br />
2ND_MACE_SHOOT<br />
2ND_MACE_UPCUT<br />
2ND_MAGICSTAFF<br />
2ND_MFLAME<br />
2ND_MFLAME2<br />
2ND_MSTAFF_MELEE<br />
2ND_NINJATOBACKSTABWINDUP<br />
2ND_PARRY<br />
2ND_PISTOLS_3SHOT<br />
2ND_PISTOLS_6SHOT<br />
2ND_PISTOLS_BIGSHOT<br />
2ND_PISTOLS_CONE<br />
2ND_PISTOLS_SINGLE<br />
2ND_PISTOL_3BURST<br />
2ND_PISTOL_SHOOT<br />
2ND_PISTOL_SHOOT_POST<br />
2ND_PISTOL_SHOOT_POST2<br />
2ND_RIFELBUTT<br />
2ND_RIKTI_SWORDGUN<br />
2ND_RIKTI_SWORDGUN_POST<br />
2ND_RINGBLADE_SLASH<br />
2ND_RINGBLADE_TOSS<br />
2ND_SHIELD_WEAPONBASH<br />
2ND_SHIELD_WEAPONGRENADELOB<br />
2ND_SHIELD_WEAPON_THROWSPEAR<br />
2ND_SHOTGUNSHOOT<br />
2ND_SHOTGUNSHOOT2<br />
2ND_SLASH<br />
2ND_SLEDGEHAMMER<br />
2ND_SLEDGESMASH<br />
2ND_SNIPERQUICK<br />
2ND_SNIPERSHOT<br />
2ND_SNIPERSHOT_2<br />
2ND_SNIPERWINDUP<br />
2ND_SONICGUN<br />
2ND_SPEARTHROW_L<br />
2ND_STAFF_AIRSUMMON<br />
2ND_STAFF_BITE<br />
2ND_SWORD<br />
2ND_SWORDREV<br />
2ND_SWORDSLASH<br />
2ND_SWORDTAUNT<br />
2ND_SWORD_ALT<br />
2ND_SW_JUMPSPIN<br />
2ND_SW_JUMPSPIN2<br />
2ND_TORCHBLOW<br />
2ND_TORCHSLASH<br />
2ND_TWIRL<br />
2ND_WEP_ENERGYTORREN<br />
2ND_WEP_FRISBEE<br />
2ND_WEP_MAGIC<br />
2ND_WEP_STOP<br />
2ND_WEP_TELEKIN<br />
2ND_ZOMBAXE<br />
2ND_ZOMBGUN<br />
2NS_CLAW_R_POST<br />
2SWORDCYCLE<br />
2_ROLLDICE_PRE<br />
3RD_BAT<br />
3RD_DAGGERS_SLASH_STABBIE<br />
3RD_DUALGUNS_SINGLE<br />
3RD_PISTOLS_SINGLE<br />
3RD_RINGBLADE_SLASH<br />
3RD_TORCHSLASH<br />
3RD_ZOMBAXE<br />
3RD_ZOMBAXE_POST<br />
3_ROLLDICE_PRE<br />
5_ROLLDICE_PRE<br />
6_ROLLDICE_PRE<br />
ACTIVATE<br />
ACTIVE_MODE<br />
ACTIVE_READY<br />
AFK_NEWSPAPER_CYCLE<br />
AFRAID_PLACE_TRAP<br />
AIR2GROUND<br />
AIR2GROUND_2<br />
AIR2GROUND_3<br />
AIR2GROUND_A1<br />
AIR2GROUND_A2<br />
AIR2GROUND_B1<br />
AIR2GROUND_B2<br />
AIR2GROUND_C<br />
AIRBRAWL_RPOST<br />
AIRC_BLOCK_L<br />
AIRC_BLOCK_R<br />
AIRHEALPOST<br />
AIRMOUTH<br />
AIRMOUTH_LONG<br />
AIRMOUTH_SLOWCAST<br />
AIRPOSTFORCERAM<br />
AIRPOSTMOUTH<br />
AIRPOSTRADATTACK<br />
AIRPSIBLAST<br />
AIRPSIBLAST2<br />
AIRPSIBLAST_SLOWERCAST<br />
AIRPSIONICS<br />
AIRPSIONICS_SLOWERCAST<br />
AIRS_SUMMONPOST<br />
AIR_BLOCK_R<br />
AIR_PM_SUMMONSOLDIER<br />
AIR_TO_DUALWIELD_COMBAT<br />
AIR_T_DUALCOMBAT<br />
AIR_T_WEPCOMBAT<br />
ALTREADY_COUGH<br />
ALT_KHF_APEX<br />
ALT_KHF_IMPACT<br />
ALT_READY_PAUSE<br />
APECROUCH<br />
ARACHNOID_HANG<br />
ARACHNOID_HANG_PRE<br />
ARCHERY_BOOSTUP2<br />
ARCHERY_BOOSTUP_PRE<br />
ARCHERY_BRAWL<br />
ARCHERY_KICKBRAWL<br />
ARGUE_DISAGREE_CYCLE<br />
ARGUE_REASON_CYCLE<br />
ARMGUN_BLAST<br />
ARMGUN_HEAVY<br />
ARMGUN_SHOULDERBLAST<br />
ARMORPOSE01<br />
ASCENDANT<br />
ASSUME_POSITION_3<br />
ATEASE_2<br />
ATEASE_CYCLE<br />
ATEASE_FROMMILITARYSALUTE<br />
ATTACK<br />
ATTACK_BACKL_POST<br />
ATTACK_FOURPULSE_POST<br />
ATTACK_FOURPULSE_POSTCYCLE<br />
AWAKEN<br />
AXEUPCUT2<br />
A_1ST_AXE<br />
A_1ST_AXESWOOP<br />
A_1ST_AXE_RSWEEP<br />
A_1ST_BAYONETLUNGE<br />
A_1ST_BOWSNIPER_SHOOT<br />
A_1ST_BOW_ARC<br />
A_1ST_BOW_CONE<br />
A_1ST_BOW_HEAVY<br />
A_1ST_BOW_MID<br />
A_1ST_BOW_MID_POST<br />
A_1ST_BOW_QUICK<br />
A_1ST_BOW_SNIPERWINDUP<br />
A_1ST_BUCKSHOT<br />
A_1ST_BUCKSHOT2<br />
A_1ST_BUCKSHOT_DRAW<br />
A_1ST_BUCKSHOT_POST<br />
A_1ST_BURST<br />
A_1ST_BURST2<br />
A_1ST_BURST_DRAW<br />
A_1ST_CBBPUNCH<br />
A_1ST_CBBPUNCH_POST<br />
A_1ST_CLAWFRISBEE<br />
A_1ST_CLAWGUTPUNCH<br />
A_1ST_CLAWSPIN<br />
A_1ST_CLAWSTAB<br />
A_1ST_CLAW_HIGH<br />
A_1ST_CLAW_LOW<br />
A_1ST_CLAW_LOW2<br />
A_1ST_CLAW_R<br />
A_1ST_CLAW_THROWKNIFE<br />
A_1ST_DUALWIELD_HIGHLOW_DRAW<br />
A_1ST_DUALWIELD_MODERATEBRIDGE_DRAW<br />
A_1ST_FULLAUTO<br />
A_1ST_HEAVYBURST<br />
A_1ST_HEAVYBURST_POST<br />
A_1ST_IGNITE<br />
A_1ST_JUMPAREA<br />
A_1ST_JUMPAREA_POST<br />
A_1ST_KATANA_HACK<br />
A_1ST_KATANA_HEADSPLIT<br />
A_1ST_KATANA_REVSWEEP<br />
A_1ST_KATANA_REVSWEEP2<br />
A_1ST_KATANA_SLASH<br />
A_1ST_KNIFEPARRY<br />
A_1ST_KNIFE_STAB<br />
A_1ST_MACE_SHOOT<br />
A_1ST_MAGICSTAFF<br />
A_1ST_MAGICSTAFF2<br />
A_1ST_MAGICSTAFF_POST<br />
A_1ST_MFLAME<br />
A_1ST_PARRY<br />
A_1ST_PARRY_POST<br />
A_1ST_PISTOL_SHOOT<br />
A_1ST_RIFELBUTT<br />
A_1ST_SNIPERQUICK<br />
A_1ST_SNIPERQUICK2<br />
A_1ST_SNIPERQUICK_POST<br />
A_1ST_SNIPERSHOT<br />
A_1ST_SNIPERSHOT_2<br />
A_1ST_SNIPERWINDUP<br />
A_1ST_SNIPERWINDUP_CYCLE<br />
A_1ST_SONICGUN<br />
A_1ST_STAFF_AIRSUMMON<br />
A_1ST_SWORD<br />
A_1ST_SWORDTAUNT<br />
A_1ST_TWIRL<br />
A_1ST_WEP_MAGIC<br />
A_2ND_AXE<br />
A_2ND_AXESWOOP<br />
A_2ND_AXEUPCUT<br />
A_2ND_AXE_RSWEEP<br />
A_2ND_BAYONETLUNGE<br />
A_2ND_BOWSNIPERWINDUP_CYCLE<br />
A_2ND_BOWSNIPER_SHOOT<br />
A_2ND_BOW_ARC<br />
A_2ND_BOW_CONE<br />
A_2ND_BOW_HEAVY<br />
A_2ND_BOW_MID<br />
A_2ND_BOW_QUICK<br />
A_2ND_BOW_SNIPERWINDUP<br />
A_2ND_BURST<br />
A_2ND_BURST2<br />
A_2ND_CBBPUNCH<br />
A_2ND_CLAWFRISBEE<br />
A_2ND_CLAWGUTPUNCH<br />
A_2ND_CLAWSPEED<br />
A_2ND_CLAWSPIN<br />
A_2ND_CLAWSTAB2<br />
A_2ND_CLAWTAUNT<br />
A_2ND_CLAW_1_2PUNCH<br />
A_2ND_CLAW_HIGH<br />
A_2ND_CLAW_L<br />
A_2ND_CLAW_LOW<br />
A_2ND_CLAW_THROWKNIFE<br />
A_2ND_CLOBBER<br />
A_2ND_DUALGUNS_BIGSHOT<br />
A_2ND_DUALWIELD_AOEBRIDGE_PRE<br />
A_2ND_DUALWIELD_FOLLOWUP_PRE<br />
A_2ND_DUALWIELD_HIGHLOW_PRE<br />
A_2ND_DUALWIELD_LIGHTOPENINGA_PRE<br />
A_2ND_DUALWIELD_LIGHTOPENINGB_PRE<br />
A_2ND_DUALWIELD_MODERATEBRIDGE_PRE<br />
A_2ND_DUALWIELD_MODERATEOPENING_PRE<br />
A_2ND_DUALWIELD_SPECIAL1_PRE<br />
A_2ND_DUALWIELD_SPECIAL2_PRE<br />
A_2ND_DUALWIELD_TAUNT_PRE<br />
A_2ND_FSWORD<br />
A_2ND_FULLAUTO<br />
A_2ND_FULLAUTO2<br />
A_2ND_GHOSTAXE<br />
A_2ND_HAMMER<br />
A_2ND_HAMMERSMASH<br />
A_2ND_HEAVYBURST<br />
A_2ND_IGNITE<br />
A_2ND_JUMPAREA<br />
A_2ND_KATANA_HACK<br />
A_2ND_KATANA_HEADSPLIT<br />
A_2ND_KATANA_PARRY<br />
A_2ND_KATANA_REVSWEEP<br />
A_2ND_KATANA_SLASH<br />
A_2ND_KATANA_SLICE<br />
A_2ND_KATANA_SPINJUMP<br />
A_2ND_KATANA_TAUNT<br />
A_2ND_KNIFEPARRY<br />
A_2ND_KNIFE_STAB<br />
A_2ND_MACESNIPERSHOT<br />
A_2ND_MAGICSTAFF<br />
A_2ND_MFLAME<br />
A_2ND_PARRY<br />
A_2ND_PISTOL_SHOOT<br />
A_2ND_RIFELBUTT<br />
A_2ND_SHOTGUNSHOOT<br />
A_2ND_SHOTGUNSHOOT2<br />
A_2ND_SLASH<br />
A_2ND_SNIPERQUICK<br />
A_2ND_SNIPERSHOT<br />
A_2ND_SNIPERWINDUP<br />
A_2ND_SNIPERWINDUP_CYCLE<br />
A_2ND_SONICGUN<br />
A_2ND_STAFF_AIRSUMMON<br />
A_2ND_SWORD<br />
A_2ND_SW_JUMPSPIN<br />
A_2ND_SW_JUMPSPIN2<br />
A_2ND_TWIRL<br />
A_2ND_WEP_FRISBEE<br />
A_2ND_WEP_STOP<br />
A_2ND_WEP_TELEKIN<br />
A_3RD_DUALGUNS_SINGLE<br />
A_AFK_NEWSPAPER_PRE<br />
A_ARCHERY_BOOSTUP_PRE<br />
A_ARCHERY_BRAWL<br />
A_ARMGUN_BURST<br />
A_ARMGUN_CONE<br />
A_ATEASE_FROMMILITARYSALUTE<br />
A_BAT<br />
A_BLOWPOST<br />
A_BOOSTAURA2<br />
A_BOOSTAURA_FASTCAST_PRE_NOROOT<br />
A_BOOSTAURA_LONG2<br />
A_BOOSTAURA_LONG3<br />
A_BOOSTAURA_NOROOT<br />
A_BOOSTAURA_QUICK2<br />
A_BOOST_DPOST<br />
A_BOW<br />
A_BURST_POST<br />
A_CLAPPING<br />
A_CLAWL_DRAW<br />
A_CLAW_BOOSTUP<br />
A_CLAW_POISONSTABLEFT<br />
A_CLAW_PREPOISON<br />
A_CRABPACK_GRENADE_POST<br />
A_DANCE2_CYCLE<br />
A_DANCE5<br />
A_DEATH<br />
A_DEATH_CYCLE<br />
A_DEATH_IMPACT<br />
A_DISMISS<br />
A_DRAW_AXE<br />
A_DRAW_CLAW<br />
A_DRAW_MACE<br />
A_DRAW_MAGICSTAFF_POST<br />
A_DRAW_NINJATO<br />
A_DRAW_SABER<br />
A_DRAW_SHOTGUN<br />
A_DRAW_SHOTGUN_POST<br />
A_DUALWIELD_READY<br />
A_D_BLOCK_L<br />
A_D_BLOCK_R<br />
A_D_HITQUICK<br />
A_ELECTRO_REACT<br />
A_EMOTE_CAMERA_PRE<br />
A_EMOTE_COMEHERE<br />
A_EMOTE_COSTUMECHANGE_BACKFLIP<br />
A_EMOTE_COSTUMECHANGE_CAST_ONE<br />
A_EMOTE_COSTUMECHANGE_FEATHER_EXPLODE<br />
A_EMOTE_COSTUMECHANGE_FEATHER_SPIN_PRE<br />
A_EMOTE_COSTUMECHANGE_FIREWORKS<br />
A_EMOTE_COSTUMECHANGE_FUR_EXPLODE_PRE<br />
A_EMOTE_COSTUMECHANGE_FUR_SPIN_PRE<br />
A_EMOTE_COSTUMECHANGE_HOWL<br />
A_EMOTE_COSTUMECHANGE_ICEBLOCK_PRE<br />
A_EMOTE_COSTUMECHANGE_INNERWILL<br />
A_EMOTE_COSTUMECHANGE_LIGHTNING<br />
A_EMOTE_COSTUMECHANGE_NINJA_JUMP<br />
A_EMOTE_COSTUMECHANGE_NUKE_PRE<br />
A_EMOTE_COSTUMECHANGE_PRESTOCHANGO<br />
A_EMOTE_COSTUMECHANGE_ROCKBLOCK_PRE<br />
A_EMOTE_COSTUMECHANGE_SALUTE<br />
A_EMOTE_COSTUMECHANGE_SMOKEFLASH<br />
A_EMOTE_COSTUMECHANGE_VANGUARDSIGIL<br />
A_EMOTE_COSTUMECHANGE_VILLAINLAUGH<br />
A_EMOTE_DRUM_LOW<br />
A_EMOTE_DUSTOFF<br />
A_EMOTE_ENERGY_PRE<br />
A_EMOTE_FISHING_PRE<br />
A_EMOTE_FLIPPINGCOIN_PRE<br />
A_EMOTE_FLOAT_BOOKS<br />
A_EMOTE_GOAWAY<br />
A_EMOTE_GRIEF<br />
A_EMOTE_HOWL<br />
A_EMOTE_LAPTOP<br />
A_EMOTE_LAUGH<br />
A_EMOTE_MATABLET_PRE<br />
A_EMOTE_OVERHERE<br />
A_EMOTE_PLOTTING<br />
A_EMOTE_SALUTE<br />
A_EMOTE_SITTING_POSE5_INTRO<br />
A_EMOTE_SLAP<br />
A_EMOTE_SMACK<br />
A_EMOTE_THANKYOU_SM<br />
A_EMOTE_THROWCONFETTI<br />
A_EMOTE_THROWRICE<br />
A_EMOTE_THROWROSEPETALS<br />
A_EMOTE_THUMBSUP<br />
A_EMOTE_VICTORY<br />
A_EMOTE_VILLAINLAUGH<br />
A_EMOTE_WAITING_PRE<br />
A_EMOTE_WALL_LEAN_1<br />
A_EMOTE_WHAT<br />
A_FEARSTUN_CYCLE<br />
A_FLURRYPOST<br />
A_FLYPOSE1<br />
A_FLYPOSE1_POST<br />
A_FLYPOSE1_PRE<br />
A_FLYPOSE2<br />
A_FLYPOSE2_POST<br />
A_FLYPOSE2_PRE<br />
A_FLYPOSE3<br />
A_FLYPOSE3_POST<br />
A_FLYPOSE3_PRE<br />
A_FLYPOSE4<br />
A_FLYPOSE4_POST<br />
A_FLYPOSE4_PRE<br />
A_GRENADELOBPOST<br />
A_GROUNDSIT<br />
A_HIT_BOOSTUP<br />
A_INVENTION_CYCLE<br />
A_INVENTION_EXAMINE<br />
A_JUMPSPIN<br />
A_KATANA_PLACATE<br />
A_KNIFE_ATACK<br />
A_KNIFE_ATACK_DRAW<br />
A_KUJI_RIN<br />
A_KUJI_SHA<br />
A_KUJI_ZEN<br />
A_LEADERSHIP<br />
A_LEVITATE_CYCLE<br />
A_LEV_RAM2<br />
A_LISTENPOLICEBAND_PRE<br />
A_LOTUS_CYCLE<br />
A_MACE_CLOBBER2<br />
A_MARTBACKSTAB<br />
A_MARTWINDUP<br />
A_MA_KICK2<br />
A_MA_STUNKICK2<br />
A_MA_SWEEPKKICK<br />
A_MA_SWEEPKKICK2<br />
A_MA_TAUNT<br />
A_MA_TAUNT2<br />
A_MEDSELF_POST<br />
A_MEGAPOST<br />
A_MILITARYSALUTE_CYCLE<br />
A_PISTOL_HIPSHOOT<br />
A_PLACE_TRAP2<br />
A_POWERANALYZE_PRE<br />
A_PREDICT_TELEPORT2<br />
A_PREPOISON2<br />
A_PRE_DOJOKNEEL<br />
A_PRE_MAGIC_WINDUP<br />
A_PRE_MEDOTHER<br />
A_Q_SNIPERBLAST<br />
A_RADIUSEFFECTMOBILE<br />
A_RADIUSEFFECTMOBILEPOST<br />
A_RADIUSEFFECTPOST<br />
A_RADIUSEFFEPOST<br />
A_SITTING_POSE1_PRE<br />
A_SNIPERBLAST2<br />
A_SONICBLOW<br />
A_SONICENERGY_TORRENT<br />
A_SONICMOUTH<br />
A_SONICSCREAM<br />
A_SONICSINGCAST<br />
A_SONICSONICYELL<br />
A_SONICSPIT<br />
A_SONICSUMMON_PRE_NOROOT<br />
A_STANCE_GHOSTWIDOW<br />
A_STANCE_GHOSTWIDOW_CYCLE<br />
A_SWEEP_HIGH<br />
A_TAUNTA<br />
A_TAUNT_A<br />
A_TAUNT_B<br />
A_TELEQUICK<br />
A_TELE_MAGIC<br />
A_TERRIFY_POST<br />
A_THROWKINFE<br />
A_THROWKINFEPOST<br />
A_THROWKNIFE<br />
A_TRANSFORM_KHELDIAN<br />
A_WALLPOST<br />
A_WATERBACKPACK_CYCLE<br />
A_WEAVE<br />
A_WINDUP<br />
A_WISP_AOE_POST<br />
A_WRISTBAND_POST<br />
A_W_BLOCK_L<br />
A_W_BLOCK_R<br />
BACKRUNCYCLE<br />
BANESPIDERTP<br />
BANE_BOMB_POST<br />
BANE_BOMB_PRE<br />
BANE_IDLE<br />
BANE_MACESCAN<br />
BANE_MACESCANDOWN<br />
BARF<br />
BARF_STUN_CYCLE_A<br />
BARRELROLL_READY<br />
BARREL_ROLL_CYCLE<br />
BARREL_ROLL_POST<br />
BARREL_ROLL_PRE<br />
BASICSWORD<br />
BASICSWORD2<br />
BATCHEER_A<br />
BATCHEER_B3<br />
BATT_RIFLE_A2<br />
BATT_RIFLE_A3<br />
BATT_RIFLE_HIGH_2<br />
BATT_RIFLE_HIGH_3<br />
BATT_RIFLE_HIGH_3B<br />
BATT_RIFLE_HIGH_4<br />
BATT_RIFLE_HIGH_5<br />
BAT_PUMMEL_POST<br />
BAT_SHOOT_CYCLE<br />
BAT_THREAT_B<br />
BAZUL_ANGRY_A<br />
BAZUL_ANGRY_B<br />
BAZUL_SLEEP<br />
BAZUL_WAKE<br />
BBPUNCHPOST<br />
BEATCHEST_CYCLE<br />
BELLOW_DRAW<br />
BERSERKER<br />
BF_PURSETUG<br />
BF_P_GETPUSHED<br />
BIGSTEAL<br />
BLADECLAW_DUAL<br />
BLADECLAW_DUAL_POST<br />
BLADECLAW_L<br />
BLADECLAW_R<br />
BLADESPIN<br />
BLASTER_BURST_POST<br />
BLEND_READY<br />
BLEND_READY_HALF<br />
BLINDINGPOST<br />
BODYCHUNK_TOSS<br />
BODYCHUNK_TOSS2<br />
BODYCHUNK_TOSS_CYCLE<br />
BODYREADY<br />
BOMBLOOT<br />
BOMBLOOT_PRE<br />
BOOMBOX_10<br />
BOOMBOX_11<br />
BOOMBOX_12<br />
BOOMBOX_13<br />
BOOMBOX_14<br />
BOOMBOX_15<br />
BOOMBOX_16<br />
BOOMBOX_17<br />
BOOMBOX_18<br />
BOOMBOX_19<br />
BOOMBOX_2<br />
BOOMBOX_20<br />
BOOMBOX_21<br />
BOOMBOX_23<br />
BOOMBOX_24<br />
BOOMBOX_25<br />
BOOMBOX_3<br />
BOOMBOX_4<br />
BOOMBOX_5<br />
BOOMBOX_6<br />
BOOMBOX_7<br />
BOOMBOX_8<br />
BOOMBOX_9<br />
BOOMBOX_CYCLE_10<br />
BOOMBOX_CYCLE_11<br />
BOOMBOX_CYCLE_16<br />
BOOMBOX_CYCLE_17<br />
BOOMBOX_CYCLE_20<br />
BOOMBOX_CYCLE_22<br />
BOOMBOX_CYCLE_24<br />
BOOSTAURA2<br />
BOOSTAURA2_NOROOT<br />
BOOSTAURA3<br />
BOOSTAURA3_NOROOT<br />
BOOSTAURA_FASTCAST<br />
BOOSTAURA_LONG3<br />
BOOSTAURA_NOROOT<br />
BOOSTAURA_QUICK2<br />
BOUNCE_APEX<br />
BOUNCE_FALL<br />
BOUNCE_PRE<br />
BOUNCE_UP<br />
BOWPOST<br />
BOW_BITE<br />
BOW_BITE_DRAW<br />
BOW_CYCLE<br />
BOW_HEAVY_POST<br />
BOW_LOOKOUT_B<br />
BOW_LOOKOUT_C<br />
BOW_REVERANT<br />
BOXSNEAK_CYCLE<br />
BOXSNEAK_POST<br />
BOXSNEAK_PRE<br />
BOX_READY<br />
BRAWLPOST<br />
BRIEFCASECYCLE<br />
BRUTE_EYEBEAM<br />
BRUTE_SHORTEYEATTACK<br />
BS_STING<br />
BUM_CUP_BEG_L_POST<br />
BUM_CUP_BEG_L_PRE<br />
BUM_CUP_BEG_R_POST<br />
BUM_CUP_BEG_R_PRE<br />
BUM_CUP_CYCLE<br />
BURN_SUMMON<br />
B_BLOCK_R<br />
B_IDLEREADY<br />
B_SPAWN<br />
B_SURROUNDED_A<br />
B_SURROUNDED_A2<br />
B_SURROUNDED_A5<br />
CAMERAALERTED<br />
CELLPHONECYCLE<br />
CEMENTIDLEBASE<br />
CEMENT_DEATH<br />
CHEERCHANT_A<br />
CHEERCHANT_A_CYCLE<br />
CHEERCHANT_B<br />
CHEERCHANT_B_CYCLE<br />
CHEERCHANT_C_CYCLE<br />
CHI_FORCE<br />
CHOKEDEATH<br />
CHOKESTUN_CYCLE<br />
CLAPPING_CYCLE<br />
CLAWCYCLE<br />
CLAWSWIPE_LEFT_DRAW<br />
CLAWS_FLURRY<br />
CLAWS_FLURRY_DRAW<br />
CLAWS_LOW<br />
CLAWS_PREPOISON<br />
CLAWS_RAPIDBLAST_DRAW<br />
CLAWS_WRISTSHOOT_DRAW<br />
CLAW_BLOCK_L<br />
CLAW_BLOCK_R<br />
CLAW_BOOSTUP<br />
CLAW_HITQUICK<br />
CLAW_ONETWOPUNCH<br />
CLAW_ONETWOPUNCH_DRAW<br />
CLAW_ONETWOPUNCH_POST<br />
CLAW_POSTBLEND<br />
CLAW_PREPOISON<br />
CLIPBOARDCYCLE<br />
CLIPBOARD_TALK<br />
CLIPBOARD_TALK_PRE<br />
CLOCKWORKSIPHON_HIGH<br />
COCOON_AWAKE<br />
COCOON_SLEEP<br />
COMBATREADY_ALT_A<br />
COMBATREADY_ALT_B<br />
COMBATREADY_HALF<br />
COMBAT_FINGERS<br />
COMBAT_HALF_FINGERS<br />
COMMAND_SUMMON<br />
COSTUMEREADY_LOOK<br />
COUNTER<br />
CRABPACK_FIRERIGHT2<br />
CRABPACK_MELE<br />
CRABPACK_MELE2<br />
CRABPACK_MELEBURST<br />
CRABPACK_MELEE_RIGHT_POST<br />
CRABPACK_MELELEFT<br />
CRABPACK_MELELEFT2<br />
CRABPACK_RANGEBURST2<br />
CRABPACK_WEBGRENADE<br />
CRAZYMENACE_A5<br />
CRAZYMENACE_AB<br />
CREATEWEP<br />
CROSS_KATANA_L<br />
C_HOVERCYCLE<br />
C_HOVERPOST<br />
C_HOVERPRE<br />
C_ICESLIDEPOST<br />
C_JUMPFALL<br />
C_JUMPPOST_CYCLE<br />
C_JUMPRE<br />
C_JUMUP<br />
DAGGERS_SLASH_A_DRAW<br />
DAGGERS_SLASH_B<br />
DAGGERS_SLASH_C<br />
DANGER_SENSE<br />
DANGER_SENSE_CYCLE<br />
DEATH_CYCLE<br />
DEATH_KHF<br />
DEATH_TELEPORT<br />
DEMUTATE<br />
DEMUTATED_SPAWN<br />
DEMUTATE_POSTCYCLE<br />
DETONATE<br />
DGUNS_RUNBACKCYCLE<br />
DGUNS_RUNBACKPRE<br />
DGUNS_RUNCYCLE<br />
DGUNS_RUNLEFTCYCLE<br />
DGUNS_RUNLEFTPRE<br />
DGUNS_RUNPRE<br />
DGUNS_RUNRIGHTCYCLE<br />
DGUNS_RUNRIGHTPRE<br />
DISMISSDEATH_CYCLE<br />
DISMISS_CYCLE<br />
DOGFIGHT<br />
DOJOKNEEL_CYCLE<br />
DOOROPEN<br />
DRAW_AXE<br />
DRAW_BAT<br />
DRAW_BATON<br />
DRAW_BATON_POST<br />
DRAW_BAT_POST<br />
DRAW_CLAW<br />
DRAW_CLAWSBACKSTABWINDUP<br />
DRAW_CLAW_CYCLE<br />
DRAW_CLAW_POST<br />
DRAW_DAGGERS<br />
DRAW_DUALGUNS<br />
DRAW_DUALGUNS_POST<br />
DRAW_EARTHHAMMER<br />
DRAW_EARTHHAMMER_POST<br />
DRAW_GUNSLINGER<br />
DRAW_GUNSLINGERDUAL<br />
DRAW_GUNSLINGER_CONE<br />
DRAW_KATANA_POST<br />
DRAW_KNIFE<br />
DRAW_KNIFE_POST<br />
DRAW_MAGICSTAFF_POST<br />
DRAW_NINJATOBACKSTABWINDUP<br />
DRAW_NINJATO_POST<br />
DRAW_PISTOL_HALF<br />
DRAW_PISTOL_POST<br />
DRAW_SABER_POST<br />
DRAW_SHIELD<br />
DRAW_SHOTGUN<br />
DRAW_SHOTGUN_POST<br />
DRAW_SLEDGEHAMMER<br />
DRAW_SLEDGEHAMMER_POST<br />
DRAW_SWORD<br />
DRAW_SWORD_CYCLE<br />
DRAW_SWORD_POST<br />
DRAW_ZOMBAXE<br />
DRAW_ZOMBAXE_CYCLE<br />
DRIFTDOWN<br />
DRILL_MARCH<br />
DRINKER2_IDLE<br />
DRINKER2_SIP<br />
DRINKER2_SIPBIG<br />
DRINKER_IDLE<br />
DRINKER_SIP<br />
DRINKER_SIPBIG<br />
DUALGUNS_READY<br />
DUALKNEEL_GETUP<br />
DUALMGUNS_PISTOLWHIP<br />
DUALMGUNS_PISTOLWHIP2<br />
DUALMGUNS_PISTOLWHIP2_L<br />
DUALMGUNS_PISTOLWHIP_L<br />
DUALREADY<br />
DUALWIELD_BLADES_KICKBRAWL_PRE<br />
DUALWIELD_BOOSTDOWN_PRE<br />
DUALWIELD_BOOSTUP_PRE<br />
DUALWIELD_BOOSTUP_READY<br />
DUALWIELD_FLIGHT2HOVER_TRANS<br />
DUALWIELD_GUNS_RUNCYCLE<br />
DUALWIELD_GUNS_RUNPRE<br />
DUALWIELD_JUMPUP<br />
DUALWIELD_SLASH<br />
DUALWIELD_SPECIAL2_DRAW<br />
DUALWIELD_SPECIAL2_POST<br />
DUAL_ICESLIDEPOST<br />
DUFFELBAG_TOSS2<br />
DYNAMITE_POST_CYCLE<br />
DYNAMITE_THROW<br />
DYNAMITE_THROW2<br />
DYNAMITE_THROW_POST<br />
D_BACKFLYCYCLE<br />
D_BACKFLYPOST<br />
D_BACKFLYPRE<br />
D_BLOCK_L<br />
D_BLOCK_R<br />
D_BOUNCE_CYCLE<br />
D_FALL_FREADY<br />
D_FFLY_PREFALL<br />
D_FLYINGCYCLE<br />
D_FLYPOST<br />
D_FLYPRE<br />
D_FLYREADY<br />
D_FLYUPCYCLE<br />
D_FLYUPPOST<br />
D_FLYUPPRE<br />
D_HITQUICK<br />
D_HOP<br />
D_HOP2<br />
D_HOPAPEX<br />
D_HOPFALL<br />
D_HOPFALL_2<br />
D_HOPPRE<br />
D_JUMPAPEX<br />
D_JUMPFALL<br />
D_JUMPFALL2<br />
D_JUMPPOST<br />
D_JUMPPRE<br />
D_JUMPUP<br />
D_KHF_APEX<br />
D_KHF_IMPACT<br />
D_LEFTFLYCYCLE<br />
D_LEFTFLYPOST<br />
D_LEFTFLYPRE<br />
D_PREFALL<br />
D_PREFLYREADY<br />
D_RIGHTFLYCYCLE<br />
D_RIGHTFLYPOST<br />
D_RIGHTFLYPRE<br />
D_RUNBACKCYCLE<br />
D_RUNBACKPRE<br />
D_RUNCYCLE<br />
D_RUNFALL<br />
D_RUNFALL_2<br />
D_RUNLEFTCYCLE<br />
D_RUNLEFTPRE<br />
D_RUNPOST<br />
D_RUNPRE<br />
D_RUNRIGHTCYCLE<br />
D_RUNRIGHTPRE<br />
D_THROWBRAWL_POST<br />
D_WASHER_CYCLE<br />
EAT_DONUT_INTRO<br />
EAT_FOOD_BITE1<br />
EAT_FOOD_INTRO<br />
EAT_FOOD_LOOP2<br />
EAT_FOOD_WIPE<br />
EGG_SLEEP<br />
ELECTRODEATH2<br />
ELECTRODEATH3<br />
ELECTROSTUN_CYCLE<br />
ELECTRO_REACT<br />
ELEVATOR_RUNOUT<br />
EMERGE<br />
EMOTE_ASSUME_POSITION<br />
EMOTE_ASSUME_POSITION1<br />
EMOTE_ATTACK2<br />
EMOTE_BAT_SMASH_CYCLE<br />
EMOTE_BAT_SMASH_REACT_CYCLE<br />
EMOTE_BINOCULARS_PRE<br />
EMOTE_BOOK_RESEARCH_CYCLE<br />
EMOTE_CAMERA<br />
EMOTE_CELLPHONE_CYCLE<br />
EMOTE_CELLPHONE_PRE<br />
EMOTE_CHAMPION<br />
EMOTE_COMEHERE_CYCLE<br />
EMOTE_COMEON<br />
EMOTE_COMEON_CYCLE<br />
EMOTE_COSTUMECHANGE_BACKFLIP<br />
EMOTE_COSTUMECHANGE_CAST_ONE<br />
EMOTE_COSTUMECHANGE_FEATHER_EXPLODE_PRE<br />
EMOTE_COSTUMECHANGE_FEATHER_SPIN_PRE<br />
EMOTE_COSTUMECHANGE_FIREWORKS<br />
EMOTE_COSTUMECHANGE_FUR_EXPLODE_PRE<br />
EMOTE_COSTUMECHANGE_FUR_SPIN_PRE<br />
EMOTE_COSTUMECHANGE_HOWL<br />
EMOTE_COSTUMECHANGE_ICEBLOCK_PRE<br />
EMOTE_COSTUMECHANGE_INNERWILL<br />
EMOTE_COSTUMECHANGE_NINJA_JUMP<br />
EMOTE_COSTUMECHANGE_PRESTOCHANGO<br />
EMOTE_COSTUMECHANGE_ROCKBLOCK_PRE<br />
EMOTE_COSTUMECHANGE_SALUTE<br />
EMOTE_COSTUMECHANGE_SMOKEFLASH<br />
EMOTE_COSTUMECHANGE_SPIN_PRE<br />
EMOTE_COSTUMECHANGE_VANGUARDSIGIL<br />
EMOTE_COSTUMECHANGE_VILLAINLAUGH<br />
EMOTE_CRAP<br />
EMOTE_CROUCH<br />
EMOTE_DRINK_CYCLE_A<br />
EMOTE_DRINK_CYCLE_B<br />
EMOTE_DRINK_CYCLE_C<br />
EMOTE_DRUM_CYCLE<br />
EMOTE_DRUM_LOW_CYCLE<br />
EMOTE_EAT_FOOD_BITE1<br />
EMOTE_EAT_FOOD_LOOP1<br />
EMOTE_EAT_FOOD_LOOP2<br />
EMOTE_EAT_FOOD_PRE<br />
EMOTE_EAT_FOOD_PRE2<br />
EMOTE_ENERGY_PRE<br />
EMOTE_FANCY_BOW_CYCLE<br />
EMOTE_FAREWELL<br />
EMOTE_FEAR_CYCLE<br />
EMOTE_FISHING<br />
EMOTE_FLASHLIGHT1<br />
EMOTE_FLASHLIGHT_1<br />
EMOTE_FLASHLIGHT_2<br />
EMOTE_FLASHLIGHT_CYCLE_1<br />
EMOTE_FLASHLIGHT_CYCLE_2<br />
EMOTE_FLASHLIGHT_DOWN_PRE<br />
EMOTE_FLIPPINGCOIN_CYCLE<br />
EMOTE_FLOAT_BOOKS_CYCLE<br />
EMOTE_GROWL_CYCLE<br />
EMOTE_HANDSONHIPS_CYCLE<br />
EMOTE_JUDGE_2<br />
EMOTE_JUDGE_3<br />
EMOTE_JUDGE_4<br />
EMOTE_JUDGE_5<br />
EMOTE_JUDGE_6<br />
EMOTE_JUDGE_7<br />
EMOTE_JUDGE_8<br />
EMOTE_JUDGE_9<br />
EMOTE_JUMPINGJACKS<br />
EMOTE_JUMPINGJAX<br />
EMOTE_LAPTOP<br />
EMOTE_LAPTOPTYPE<br />
EMOTE_LAPTOP_CYCLE_1<br />
EMOTE_LAPTOP_CYCLE_2<br />
EMOTE_LAUGHTWO<br />
EMOTE_LAUGH_CYCLE<br />
EMOTE_LEDGE_SIT1_CYCLE<br />
EMOTE_LEDGE_SIT2_CYCLE<br />
EMOTE_LEDGE_SIT3_CYCLE<br />
EMOTE_LEDGE_SIT4_CYCLE<br />
EMOTE_LEDGE_SIT_1<br />
EMOTE_LEDGE_SIT_2<br />
EMOTE_LEDGE_SIT_CYCLE_1<br />
EMOTE_LEDGE_SIT_CYCLE_2<br />
EMOTE_LOTUS_FLOAT<br />
EMOTE_LOTUS_FLOAT_CYCLE<br />
EMOTE_MAD_CYCLE<br />
EMOTE_MARRIAGEPROPOSAL_PRE<br />
EMOTE_MATABLET_PRE<br />
EMOTE_NO<br />
EMOTE_NOD_CYCLE<br />
EMOTE_NO_CYCLE<br />
EMOTE_OVERHERE<br />
EMOTE_PANHANDLE<br />
EMOTE_PANHANDLE_CYCLE_1<br />
EMOTE_PANHANDLE_CYCLE_2<br />
EMOTE_PANHANDLE_CYCLE_3<br />
EMOTE_PANHANDLE_CYCLE_5<br />
EMOTE_PANHANDLE_CYCLE_7<br />
EMOTE_PEER_IN<br />
EMOTE_POINT_CYCLE<br />
EMOTE_PRAISE_BOW_CYCLE<br />
EMOTE_READBOOK01<br />
EMOTE_READBOOK02<br />
EMOTE_ROBOPOWERDOWN<br />
EMOTE_ROBOPOWERUP<br />
EMOTE_SALUTE_CYCLE<br />
EMOTE_SCREENIDLE<br />
EMOTE_SCREENIDLELOOP<br />
EMOTE_SITTING_POSE11_INTRO<br />
EMOTE_SITTING_POSE11_LOOP<br />
EMOTE_SITTING_POSE1_CYCLE<br />
EMOTE_SITTING_POSE1_INTRO<br />
EMOTE_SITTING_POSE1_LOOP<br />
EMOTE_SITTING_POSE2_INTRO<br />
EMOTE_SITTING_POSE2_LOOP<br />
EMOTE_SITTING_POSE3_INTRO<br />
EMOTE_SITTING_POSE3_LOOP<br />
EMOTE_SITTING_POSE4_LOOP<br />
EMOTE_SITTING_POSE5_LOOP<br />
EMOTE_SITTING_POSE6_LOOP<br />
EMOTE_SITTING_POSE7_LOOP<br />
EMOTE_SITTING_POSE8_LOOP<br />
EMOTE_SITTING_POSE9_INTRO<br />
EMOTE_SIT_LISTEN_LEFT_TRANS_02<br />
EMOTE_SIT_LISTEN_RIGHT_02<br />
EMOTE_SLAP_REACT_CYCLE<br />
EMOTE_SLASHTHROAT<br />
EMOTE_TALKER<br />
EMOTE_TALKER_CYCLE_A<br />
EMOTE_TALKER_CYCLE_D<br />
EMOTE_THANKYOU_SM_CYCLE<br />
EMOTE_THEWAVE_CYCLE<br />
EMOTE_THROWRICE<br />
EMOTE_THROWROSEPETALS<br />
EMOTE_TRIBAL_DANCE_CYCLE_1<br />
EMOTE_VICTORY_CYCLE<br />
EMOTE_VILLAINLAUGH<br />
EMOTE_WELCOME_CYCLE<br />
EMOTE_WHISTLE<br />
EMOTE_WOUNDED<br />
EMOTE_WOUNDED_PRE<br />
EMOTE_XARMS_CYCLE<br />
EMOTE_YES<br />
ENCOUNTER_DEATH1_PRE<br />
ENCOUNTER_LEDGESIT5<br />
ENCOUNTER_LEDGESIT6<br />
ENCOUNTER_SIT_CHAIR_TEABAG_INTRO<br />
ENCOUNTER_SIT_SOFA_TEABAG_INTRO<br />
ENCOUNTER_SOCCER_TALK_CYCLE<br />
ENCOUNTER_SOCCER_TALK_CYCLEBREAK_B<br />
ENC_BARF_B<br />
ENC_CLIPBOARD_WRITE<br />
ENC_FLIPCOIN_A<br />
ENC_PLANTTRAP_A<br />
ENC_PLANTTRAP_B<br />
ENC_PLANTTRAP_C<br />
EXERCISE<br />
FAATHIM_IMPRISON_FREE<br />
FAERIEWARP_RUNIN_POST<br />
FAKE_DUALREADY<br />
FEAR_A<br />
FEAR_B<br />
FEAR_C<br />
FIREMARSHALL_C<br />
FISHMAN_LEAP<br />
FISHMAN_LEAP_CYCLE<br />
FISHMAN_SLEEP<br />
FLAME_2<br />
FLAME_CYCLE<br />
FLEX_A_CYCLE<br />
FLEX_B_CYCLE<br />
FLEX_C_CYCLE<br />
FLIPBOOST<br />
FLIPCOIN_HEADS<br />
FLIPCOIN_TAIL<br />
FLURRYPOST<br />
FLYFORWARDLEFT_LOOP<br />
FLYFORWARDLEFT_POST<br />
FLYFORWARDLEFT_PRE<br />
FLYFORWARDRIGHT_LOOP<br />
FLYFORWARDRIGHT_POST<br />
FLYFORWARDRIGHT_PRE<br />
FLYFORWARD_ALT1_INTRO<br />
FLYFORWARD_ALT1_LOOP<br />
FLYFORWARD_ALT1_POST<br />
FLYFORWARD_ALT1_PRE<br />
FLYFORWARD_ALT1_TRANSITION<br />
FLYFORWARD_ALT2_INTRO<br />
FLYFORWARD_ALT2_LOOP<br />
FLYFORWARD_ALT2_POST<br />
FLYFORWARD_ALT2_PRE<br />
FLYFORWARD_ALT2_TRANSITION<br />
FLYFORWARD_ALT3_INTRO<br />
FLYFORWARD_ALT3_LOOP<br />
FLYFORWARD_ALT3_POST<br />
FLYFORWARD_ALT3_PRE<br />
FLYFORWARD_ALT3_TRANSITION<br />
FLYFORWARD_ALT4_INTRO<br />
FLYFORWARD_ALT4_LOOP<br />
FLYFORWARD_ALT4_POST<br />
FLYFORWARD_ALT4_PRE<br />
FLYFORWARD_ALT4_TRANSITION<br />
FLY_MID_POST<br />
FLY_SPAWNED_CYCLE<br />
FORWARD<br />
FREAKSIGN<br />
FULLAUTO_CYCLE1<br />
FULLAUTO_CYCLE2<br />
FULLAUTO_CYCLE3<br />
FULLAUTO_CYCLE4<br />
FULLAUTO_POST<br />
FULLAUTO_PRE<br />
F_RUNCYCLE_B<br />
F_RUNCYCLE_C<br />
F_RUNPRE<br />
GHOSTAXE_DRAW<br />
GHOSTAXE_READY_15<br />
GHOSTESCAPE<br />
GOTOACTIVEREADY<br />
GOTOACTIVEREADY2<br />
GROUNDBURST_CYCLE<br />
GROUNDBURST_SLEEP<br />
GROUNDBURST_SPAWN<br />
GROUNDSIT_CYCLE<br />
GUARD_KATANA_L<br />
GUARD_SWORD_L<br />
GUNFIX_1LEG<br />
GUNFIX_SIT<br />
GUNLOOKOUT_B4<br />
GUNSLINGERDUAL_CYCLE<br />
GUN_CROUCH_CYCLE<br />
GUN_MENACE_A<br />
GUN_MENACE_B2<br />
GUN_MENACE_B3<br />
GUN_MENACE_B4<br />
GUN_MENACE_C3<br />
GUN_MENACE_C4<br />
GUN_MENACE_C5<br />
G_BLOW<br />
G_BOOSTUP<br />
G_CAST<br />
G_CLUB_BIGSWING_POST<br />
G_HYPNOTIZE<br />
G_IMPACT_DEATH<br />
G_MOUTH<br />
G_RAISEDEAD<br />
G_SONICSUMMON<br />
G_SPIT<br />
G_SUMMONPOST<br />
G_SWEEP_HIGH<br />
G_SWEEP_IMPACT<br />
G_S_SUMMON<br />
G_THROWKINFE<br />
HAMMERREADY<br />
HAMMER_PRE<br />
HBURST<br />
HDIG<br />
HEALPOST<br />
HERO_SCASTFALL<br />
HERO_SPELLCASTFEAR<br />
HIBERNATE_CYCLE<br />
HIPSHOOTCYCLE<br />
HIPS_CYCLE<br />
HITDEATH_FRONT<br />
HITDEATH_KB<br />
HITQUICK1<br />
HIT_UPGRADE<br />
HIT_UPGRADE_QUICK<br />
HIT_UPGRADE_QUICK_POST<br />
HOOF_L<br />
HOOF_R<br />
HOOF_R_POST<br />
HOPFROMJUMP<br />
HORNBLOW<br />
HORNRAM_POST<br />
HOVERCYCLE<br />
HOVERPOST<br />
HOVERPRE<br />
HOVER_A<br />
HOVER_B<br />
HOVER_C<br />
HOWL_BEATCHEST<br />
HOWL_CAST<br />
HOWL_GROWL<br />
HSLAM<br />
HSMASH2_L<br />
HSMASH2_R<br />
HSMASHPOST_L<br />
HSMASHPOST_R<br />
HSMASH_L<br />
HSMASH_R<br />
HYBERNATE<br />
HYBERNATE2<br />
HYBERNATE_POST<br />
HYPNOTIZE2<br />
H_CYCLE<br />
H_POUND<br />
H_POUND_B<br />
H_POUND_B_POST<br />
H_POUND_POST<br />
H_SWIPE<br />
H_SWIPE_L<br />
H_THROW_JUNK_A1<br />
ICESLIDECYCLE<br />
ICESLIDECYCLE_B<br />
ICESLIDEPOST<br />
IDLEREADY<br />
IDLE_READY<br />
INSCRIPTION<br />
INVENTION_CYCLE<br />
INVENTION_EXAMINE<br />
INVENTION_FLIGHT<br />
INVENTION_PONDER<br />
IRGOGGL_ACTIVATE<br />
IRGOGGL_AIRACTIVATE<br />
JACKHAMMER_HORIZONTAL<br />
JACKHAMMER_VERTICAL<br />
JACKHAMMER_WIPE<br />
JEERING_D<br />
JUMPJETPACKFORWARD_FALL<br />
JUMPJETPACKFORWARD_FALL2<br />
JUMPJETPACKFORWARD_UP<br />
JUMPJETPACK_FALL2<br />
JUMPNSMASH_CYCLE<br />
JUMPPOST_CYCLE<br />
JUMPPREJUMPPACK<br />
JUMPSPIN<br />
JUMPUPJUMPPACK<br />
JUNK_EAT<br />
JUNK_LOOKQUICK<br />
KAMIKAZE<br />
KATANA_BOOSTUP2<br />
KATANA_BRAWL_POST<br />
KATANA_LOOKOUT_A<br />
KATANA_LOOKOUT_B<br />
KATANA_OBSERVE_A<br />
KATANA_OBSERVE_B<br />
KATANA_RUMBLE_A<br />
KATANA_RUMBLE_B<br />
KICK_RUMBLE_A<br />
KNEEL_LOW<br />
KNIFELOOKOUT_A2<br />
KNIFEVANDAL_A<br />
KNIFE_MENACE_A2<br />
KUJI_ZEN<br />
LANDCYCLE<br />
LAUNCH<br />
LAVA_POPUP_STATIC<br />
LAVA_POPUP_STATIC_SLEEP<br />
LAZY_COMBAT_HALF<br />
LEADERSHIP<br />
LEADERSHIP2<br />
LEDGESIT_VAR2C<br />
LEDGESIT_VAR3C<br />
LEDGESIT_VAR4B<br />
LEDGESIT_VAR4C<br />
LEFTCYCLE<br />
LEFTPRE<br />
LIBERTY_BELT<br />
LIGHTNING_TELEPORT_2<br />
LIGHTTEST<br />
LISTENPOLICEBAND_CYCLE<br />
LISTEN_INTRO<br />
LISTEN_SPEECH_HIGHC4<br />
LISTEN_SPEECH_HIGHC5<br />
LISTEN_SPEECH_LOW<br />
LISTEN_SPEECH_LOWB<br />
LISTEN_SPEECH_LOWC4<br />
LOITER<br />
LOITERSNEAK<br />
LOITER_B<br />
LOITER_C<br />
LOOTDEATH<br />
LOOT_A1<br />
LOOT_POST<br />
LOOT_READY<br />
LOOT_READYPRE<br />
LOTUS_CYCLE<br />
MACELOOKOUT_A<br />
MACELOOKOUT_B<br />
MACELOOKOUT_C<br />
MACEPOST_R<br />
MACESHOOT<br />
MACESHOOT_DRAW<br />
MACE_ALEART<br />
MACE_CLOBBER2<br />
MACE_CLOBBER_POST<br />
MACE_L<br />
MACE_MENACE_B<br />
MACE_MENACE_B2<br />
MACE_MENACE_B3<br />
MACE_MENACE_B4<br />
MACE_MENACE_C<br />
MACE_MENACE_C2<br />
MACE_MENACE_C3<br />
MACE_MENACE_C4<br />
MACE_R<br />
MACE_SHOOT_CYCLE<br />
MACE_UPCUT2<br />
MAGIC_RUMBLE_A<br />
MAGIC_RUMBLE_B<br />
MAGIC_RUMBLE_B222<br />
MAGIC_WINDUP<br />
MAKE_VAMP<br />
MALTA_TRANSFORMED_CYCLE<br />
MALTA_TRANSFORM_DEATH<br />
MALTA_TRANSFORM_HEAL<br />
MANACLES_POSE1<br />
MANACLES_POSE2<br />
MANACLES_POSE3<br />
MA_HOBBLEKICK2<br />
MA_IRONKICK2<br />
MA_KICK2<br />
MA_ROUNDHOUSE2<br />
MA_SHADOWKICK<br />
MA_STUNKICK2<br />
MA_SWEEPKKICK<br />
MA_SWEEPKKICK2<br />
MA_TAUNT<br />
MA_TAUNT2<br />
MEDITATE_A2<br />
MEDOTHER<br />
MEDSELF_POST<br />
MED_BEAM_POST<br />
MENACEFIRE_IDLE_1<br />
MENACEFIRE_IDLE_2<br />
MENACEFIRE_IDLE_3<br />
MENACEFIRE_IDLE_4<br />
MENACEFIRE_TOSS<br />
MENACE_A4<br />
MENACE_B<br />
MENACE_C<br />
MENACE_EAT<br />
MENACE_LOOKQUICK<br />
MENACE_LOOKQUICK_SLOW<br />
MENACE_NIBBLE<br />
MENACE_NIBBLE_BLEND<br />
MILITARYSALUTE_CYCLE<br />
MILLITARYUPGRADE2_HIT<br />
MILLITARYUPGRADE4_CYCLE<br />
MIRRIOR_HOLD<br />
MIRRORSPIRIT_TELEPORT<br />
MON_JUMPFALL2<br />
MON_JUMPUP<br />
MOUTH_HEADCAST_FAST<br />
MOUTH_LONG<br />
MOUTH_SFX<br />
M_1HDIG<br />
M_2HDIG<br />
M_TRAINBOW_CONE<br />
M_TRAINBOW_HEAVY<br />
M_TRAINBOW_MID<br />
NATTERLING_BREAKIN_A<br />
NATTERLING_BREAKIN_B<br />
NATTERLING_BREAKIN_C<br />
NIGHT_PATROL<br />
NINJASTEALTH_HIT<br />
NINJATOBACKSTAB<br />
NINJATOBACKSTAB2<br />
NINJATOBACKSTAB_POSTCYCLE<br />
NINJATO_PARRY_DRAW<br />
NINJATO_REVSWEEP_DRAW<br />
NINJATO_SLICE_DRAW<br />
NINJAUPGRADE2_HIT<br />
NINJAUPGRADE_HIT<br />
NINJAUPGRADE_POST<br />
NINJAUPGRADE_POST_CYCLE<br />
NINJA_HOP2_LEFT<br />
NINJA_UPGRADE_RIN2<br />
NINJA_UPGRADE_RIN_POST<br />
OFF<br />
OPEN_HOLIDAY_GIFT2<br />
OPEN_HOLIDAY_GIFT3<br />
ORACLEFLOAT_IN<br />
ORACLEFLOAT_OUT<br />
PAIN2<br />
PEERIN_LOOKQUICK<br />
PET<br />
PICKAXE<br />
PICKETMARCH_CYCLE<br />
PICKETMARCH_POST<br />
PICKETMARCH_PRE<br />
PICKET_STAND<br />
PIPEPATROL_CYCLE<br />
PIPEPATROL_CYCLE_02<br />
PIPEPATROL_CYCLE_03<br />
PIPEPATROL_POST<br />
PIPEPATROL_PRE<br />
PISTOLREADY<br />
PISTOL_SPAWN<br />
PLACEBOOMBOX<br />
PLACEBOOMBOX_CYCLE<br />
PLACE_TRAP2<br />
PLACE_TRAP_POST_CYCLE<br />
PLAYDICE_CAST<br />
PLAYDICE_PICKUP<br />
PLAYDICE_WINNER<br />
PL_FISHING<br />
PL_GUARDNODOFF_IN<br />
PL_PURSEMUG<br />
PM_BOOSTUPAMMO<br />
PM_BOOSTUPEQUIP_READY<br />
PM_BOOSTUPSERUM<br />
PM_SUMMONSOLDIER<br />
PM_SUMMONSOLDIER2<br />
PM_TOSSSERUM02<br />
POINT_BUFF<br />
PORTABLE_LAPTOP_DELETE<br />
POSEDEATH<br />
POSTCLAWREADY<br />
POSTDEATHL<br />
POSTDEATH_KB2<br />
POSTGLORYCYCLE<br />
POSTMOUTH<br />
POSTRADATTACK<br />
POSTREADY_RIGHT<br />
POSTSPEECH<br />
POWDER<br />
PRACTICEDBRAWLER_NOROOT<br />
PRAISE_BOW<br />
PRAISE_BOW2<br />
PRAISE_BOW3<br />
PREDICT_TELEPORT2<br />
PREPISTOL<br />
PREPOISON2<br />
PRESHOTGUN<br />
PRESPAWN<br />
PRESTIGE_SELFDESTRUCT<br />
PRE_AIR_DEATH<br />
PRE_DOJOKNEEL<br />
PRE_DUALKNEEL<br />
PRE_KNEEL<br />
PRE_MAGIC_WINDUP<br />
PRE_MALTA_TRANSFORMED<br />
PRE_MEDOTHER<br />
PRE_MEDSELF<br />
PRE_SPIN<br />
PROFILEREADY<br />
PRONESLEEP_GETUP_CYCLE<br />
PRONE_CYCLE<br />
PROTEST_RALLY<br />
PROTEST_RALLY_POST<br />
PROTEST_SHAKEFIST_CYCLE<br />
PROTEST_SHAKEFIST_POST<br />
PROTEST_SHAKEFIST_PRE<br />
PROTEST_YELL_CYCLE<br />
PROTEST_YELL_POST<br />
PROTEST_YELL_PRE<br />
PSIBLAST2<br />
PSIBLAST3<br />
PSIBLASTPOST<br />
PSIBLAST_FAST<br />
PSIONIC_LONG<br />
PSIONIC_LONG_POST<br />
PSIONIC_PBAOE<br />
PSIONIC_PBAOE_POST<br />
PSIONIC_SHORT_POST<br />
PSIWINDUP<br />
PULL_GUN<br />
PULL_GUN2<br />
PULL_SHOTGUN<br />
PULL_SWORD<br />
PUMPKIN_SLEEP<br />
PUMPKIN_SLEEP_2<br />
PUMPKIN_SPAWN<br />
PUSHAROUND_POST<br />
PUSHAROUND_REV_POST<br />
PUSHAROUND_VICTIM_POST<br />
P_DODGE_L<br />
P_DODGE_R<br />
P_GETPUSHED<br />
P_HITQUICK<br />
P_HITQUICK2<br />
P_LOOKAROUND<br />
P_RUNCYCLE<br />
P_RUNPOST<br />
P_RUNPRE<br />
Q_SNIPERBLAST<br />
RADATTACKCYCLE<br />
RADEFFECYCLE<br />
RADIUSEFFECTMOBILE<br />
RADIUSEFFECTMOBILECYCLE<br />
RADIUSEFFECTMOBILEPOST<br />
RADIUSEFFECT_CYCLE<br />
RADIUSEFFEPOST<br />
RAISEDEAD<br />
RAISEDEAD_POST<br />
RAPIDPOST<br />
RAPID_SLOW_POST<br />
RAVE_D_ARMSUP<br />
RAVE_D_BASE<br />
RAVE_D_BLOCK<br />
RAVE_D_BOUNCE<br />
RAVE_D_MONKEY<br />
RAVE_D_WASHER<br />
READY_2HIPS_LOOK_BRI<br />
READY_CHICKEN<br />
READY_TRANS_XARMS<br />
READ_BLUEPRINTS_BREAK1<br />
READ_BLUEPRINTS_INTRO<br />
READ_BLUEPRINTS_LOOP2<br />
RECLAIM2<br />
RECLUSE_MELEPBAOE<br />
RELOAD<br />
RELOAD_CYCLE<br />
REPAIR_A3<br />
REVIVE_BACK<br />
REVIVE_BELLY<br />
REVIVE_BELLY_PRE<br />
RH_RUNCYCLE<br />
RH_RUNPRE<br />
RIGHTCYCLE<br />
RIGHTHANDSHIELD_OBSERVE_A<br />
RIGHTHANDSHIELD_OBSERVE_B<br />
RIGHTHAND_OBSERVE_A<br />
RIGHTHAND_OBSERVE_B<br />
RIGHTPRE<br />
RINGSDOWN_PAUSE<br />
RINGSUP<br />
RITCHETFIX_MID<br />
ROMULUSTRANSFORMATION<br />
ROOTING<br />
ROOTING_CYCLE<br />
ROUNDHOUSE_CYCLE<br />
RPS_PAPER_PRE<br />
RPS_ROCK_PRE<br />
RPS_SCISSOR_PRE<br />
RUMBLE_CLAWL<br />
RUMBLE_GROWL<br />
RUMBLE_GROWL_SWORD<br />
RUMBLE_GROWL_SWORD1<br />
RUMBLE_HQ<br />
RUMBLE_HQ_SWORD<br />
RUMBLE_HQ_SWORD1<br />
RUMBLE_IDLE_SWORD1<br />
RUMBLE_SWORD_CHOP<br />
RUMBLE_SWORD_CHOP1<br />
RUMBLE_SWORD_SLASHBACK<br />
RUMBLE_SWORD_SLASHBACK1<br />
SALUTE_FORMAL<br />
SCARECROW_CYCLE<br />
SCARECROW_SLEEP<br />
SCARECROW_SPAWN<br />
SCHEME_CYCLE<br />
SCREENIDLE<br />
SG_BLOCK<br />
SG_BLOCK_L<br />
SG_BLOCK_R<br />
SG_CROUCH_CYCLE<br />
SG_DUCK<br />
SG_GROUND_T_AIR<br />
SG_GROUND_T_AIR_10<br />
SG_GROUND_T_AIR_11<br />
SG_GROUND_T_AIR_12<br />
SG_GROUND_T_AIR_2<br />
SG_GROUND_T_AIR_3<br />
SG_GROUND_T_AIR_4<br />
SG_GROUND_T_AIR_5<br />
SG_GROUND_T_AIR_6<br />
SG_GROUND_T_AIR_7<br />
SG_GROUND_T_AIR_8<br />
SG_ICESLIDEPOST<br />
SG_JUMPPOSTCYCLE<br />
SG_POPUP<br />
SG_POPUP_SNIPER_QUICK<br />
SG_ROLLBACK_L<br />
SG_ROLLBACK_R<br />
SG_ROLLOUT_L_MACHINE_BURST<br />
SG_ROLLOUT_R_MACHINEGUN<br />
SG_ROLLOUT_R_MACHINE_BURST<br />
SG_RUN<br />
SG_RUNPOST_BLR<br />
SHAKE<br />
SHAKE_REACT<br />
SHIELD_2ND_CHOP<br />
SHIELD_2ND_RSWEEP<br />
SHIELD_2ND_SLASH<br />
SHIELD_2ND_TWIRL<br />
SHIELD_FLYFALL<br />
SHIELD_FORWARD_FLYFALL<br />
SHIELD_HOP<br />
SHIELD_HOP2<br />
SHIELD_HOPAPEX<br />
SHIELD_HOPFALL<br />
SHIELD_HOPFALL_2<br />
SHIELD_HOPPRE<br />
SHIELD_JUMPPOST<br />
SHIELD_MOUTH_POST<br />
SHIELD_OBSERVE_A<br />
SHIELD_OBSERVE_B<br />
SHIELD_SHOUTOFCOMMAND<br />
SHIELD_WEAPONBASH_POST<br />
SHIELD_WEAPONGRENADELOB<br />
SHIELD_WEAPONGRENADELOB_DRAW<br />
SHIELD_WEAPON_THROWSPEAR_PRE<br />
SHIELD_WINDBLAST<br />
SHOOT<br />
SHOOTHEAVY<br />
SHOTGUNCYCLE<br />
SHOTGUNREADY_15<br />
SHOTGUN_ALEART_A<br />
SHOTGUN_ALEART_B<br />
SHOTGUN_KNEEL<br />
SHOTGUN_KNEEL2<br />
SHOTGUN_SPAWN<br />
SHOTPATROL_CYCLE<br />
SHOTPATROL_CYCLE_02<br />
SHOTPATROL_POST<br />
SHOTPATROL_PRE<br />
SHOW<br />
SIDECLIPBOARDCYCLE<br />
SIGNATURE_TELEPORT_PRE<br />
SIMPLE_READY_LOOK<br />
SINGCAST<br />
SINGCAST_POST<br />
SINGLEGUN_PISTOLWHIP2<br />
SITTING_POSE10_INTRO<br />
SITTING_POSE10_LOOP<br />
SITTING_POSE11_INTRO<br />
SITTING_POSE11_LOOP<br />
SITTING_POSE1_INTRO<br />
SITTING_POSE1_LOOP<br />
SITTING_POSE2_INTRO<br />
SITTING_POSE2_LOOP<br />
SITTING_POSE3_INTRO<br />
SITTING_POSE3_LOOP<br />
SITTING_POSE4_INTRO<br />
SITTING_POSE5_INTRO<br />
SITTING_POSE6_INTRO<br />
SITTING_POSE6_LOOP<br />
SITTING_POSE7_INTRO<br />
SITTING_POSE7_LOOP<br />
SITTING_POSE8_INTRO<br />
SITTING_POSE9_INTRO<br />
SIT_LOW_B<br />
SIT_LOW_B_CYCLE<br />
SLAB<br />
SLASHPOST_L<br />
SLASHPOST_R<br />
SLEDGEHAMMER<br />
SLIDECYCLE<br />
SLIDECYCLE_LEFT<br />
SLIDECYCLE_RIGHT<br />
SLIDEJUMPAPEX<br />
SLIDEJUMPFALL<br />
SLIDEJUMPFALL2<br />
SLIDEJUMPPOST<br />
SLIDEJUMPPRE<br />
SLIDEJUMPUP<br />
SLIDEPRE<br />
SLIDEPRE_LEFT<br />
SLIDEPRE_RIGHT<br />
SMASH_WALL_A<br />
SMASH_WALL_B<br />
SMASH_WALL_C<br />
SMROCK2<br />
SNEAKBACK<br />
SNEAKTURN<br />
SNIPERBLAST2<br />
SONICDEATH<br />
SONICSUMMON_PRE_NOROOT<br />
SONICYELL<br />
SONIC_REACT<br />
SPAWNED_CYCLE_LOOP<br />
SPAWN_AMBUSH_B<br />
SPAWN_AMBUSH_CYCLE<br />
SPAWN_CYCLE<br />
SPAWN_PET<br />
SPAWN_PET_ALT<br />
SPAWN_ROOTED<br />
SPELLCAST_CYCLE2<br />
SPELLCAST_CYCLE3<br />
SPIDERLING_BURROW<br />
SPINCOCOON_POWER<br />
SPIN_CYCLE<br />
SPITPOST<br />
SPITPOST_A<br />
SPRAY<br />
SPRAY_A3<br />
STANCE_GHOSTWIDOW<br />
STANCE_GHOSTWIDOW_CYCLE<br />
STATESSHACKLE_B<br />
STOMP2<br />
STOMP_POST<br />
STOP_POST_HALF<br />
STUN_POST<br />
SUBMERGE<br />
SUMMON_SPIDERLINGS<br />
SUNNING<br />
SURROUNDED_A2<br />
SWATSHIELDBLOCK<br />
SWIMBACKCYCLE<br />
SWIM_JUMPOST<br />
SWIPE_BLEND<br />
SWORDBLOCK<br />
SWORDBLOCK_L<br />
SWORDRUMBLE_DIZZY_B<br />
SWORDTAUNT_CYCLE<br />
SWORDTAUNT_DRAW<br />
SWORDVANDAL_A<br />
SWORDVANDAL_B<br />
SWORD_ATTACK_DRAW<br />
SWORD_OBSERVE_A<br />
SWORD_OBSERVE_B<br />
SWORD_SPAWN<br />
SYNAPSE_SPIN<br />
S_SONICSUMMON<br />
S_SUMMONPOST<br />
TAILCAST_POST<br />
TAUNTB_CYCLE<br />
TAUNT_A<br />
TAUNT_A_CYCLE<br />
TAUNT_B<br />
TAUNT_B2<br />
TAUNT_B_CYCLE<br />
TEABAG<br />
TEABAG_CYCLE<br />
TECHWINDUP<br />
TELEPORT_SPAWN<br />
TELEPORT_SPAWNREADY<br />
TELE_CYCLE<br />
TELE_MAGIC<br />
TELE_MAGIC2<br />
TELE_MAGIC_POST<br />
THANK_A<br />
THANK_A2<br />
THANK_B<br />
THANK_B2<br />
THREAT_CYCLE<br />
THREEDAGGER<br />
THROWBRAWL_POST<br />
THROWKINFE<br />
THROWKINFEPOST<br />
THROWKINFE_PRE<br />
THUGSUPGRADE_2<br />
THUGSUPGRADE_3<br />
THUGSUPGRADE_CYCLE<br />
THUGSUPGRADE_HIT<br />
TNT_CRATEREADY<br />
TOSSROOT_POST<br />
TOSS_BODYBAG<br />
TOSS_CRATE_A3<br />
TOTEM_LIFT<br />
TOTEM_LIFT_DROP<br />
TOTEM_LIFT_SIDE<br />
TOTEM_LIFT_TOSS<br />
TRAIN<br />
TRAINBOW_CONE<br />
TRAINBOW_HEAVY<br />
TRAIN_LEAVE<br />
TRANSFORM<br />
TRANSFORM_KHELDIAN<br />
TRANSFORM_KHELDIAN2<br />
TRUCK_JUMP_IN_POST<br />
TRUCK_POST_CYCLE<br />
TV_WARP_IN<br />
T_SPAWN<br />
T_SPAWN_CYCLE<br />
T_SPAWN_SLEEP<br />
T_SPAWN_UPROOT<br />
T_SPAWN_UPROOT_CYCLE<br />
UFLY_PREFALL<br />
UNDERHAND2<br />
UNYIELD<br />
UNYIELDATTACK<br />
UNYIELDING_CYCLE_NOROOT<br />
UNYIELD_POST<br />
UP_CYCLE<br />
VAMPIREBIRTH<br />
VAMPIRESTAND<br />
VANGUARD_SITPOSE1<br />
VANGUARD_SITPOSE1A<br />
VANGUARD_SITPOSE2<br />
VANGUARD_SITPOSE2B<br />
VANGUARD_SITPOSE3<br />
VANGUARD_SITPOSE3C<br />
VANISH_POSTDEATH<br />
WALLSNEEK_CYCLE<br />
WALL_LEAN2<br />
WALL_LEAN3<br />
WALL_LEAN4<br />
WALL_PERCH<br />
WARP_RUNIN_POST<br />
WARP_RUNOUT<br />
WATERBURST_SLEEP<br />
WATERBURST_SPAWN<br />
WEAVE<br />
WEAVE_POST<br />
WELD_MID<br />
WEP_PUNCH2<br />
WHEELBARREL_READY<br />
WHEELBARREL_ROLL<br />
WHEELBARROW_FORWARD<br />
WHEELBARROW_READY<br />
WINDUP<br />
WRISTBANDACTIVATE_QUICK<br />
WRISTBANDACTIVATE_QUICK_TWO<br />
WRISTBAND_POST<br />
W_BLOCK_L<br />
W_BLOCK_R<br />
W_BOOSTUP<br />
W_BOOSTUP2<br />
W_BOOSTUP_POST<br />
W_FLYCYCLE_HALF<br />
W_HOVERCYCLE<br />
W_HOVERPOST<br />
W_HOVERPRE<br />
W_ICESLIDECYCLE<br />
W_ICESLIDECYCLE_B<br />
W_ICESLIDEPOST<br />
W_ICESLIDEPRE<br />
W_ICESLIDEPRE_B<br />
W_ICESLIDEPRE_L<br />
W_ICESLIDEPRE_R<br />
W_JUMPFALL<br />
W_PREFLYREADY<br />
W_THROWBRAWL_POST<br />
XARMS_CYCLE<br />
ZOMBAXE_CYCLE_STAND<br />
ZOMBIE_READY<br />
Z_SPAWNED_CYCLE<br />
Z_SPAWN_AMBUSH_SLEEP</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Demo_Editing/List_of_MOVs&diff=241649
Demo Editing/List of MOVs
2012-11-01T01:15:43Z
<p>Leandro: /* Alphabetical list of all MOVs */</p>
<hr />
<div>In demo files, the '''MOV''' command determines the animation performed by an ''entity''.<br />
<br />
{{wip}}<br />
<br />
== Alphabetical list of all MOVs ==<br />
<br />
1HBURST<br />
<br />
1HDIG<br />
<br />
1HSLAM<br />
<br />
1HSMASH2_L<br />
<br />
1HSMASH2_R<br />
<br />
1HSMASHPOST_L<br />
<br />
1HSMASHPOST_R<br />
<br />
1HSMASH_L<br />
<br />
1HSMASH_R<br />
<br />
1H_CYCLE<br />
<br />
1H_POUND<br />
<br />
1H_POUND_B<br />
<br />
1H_POUND_B_POST<br />
<br />
1H_POUND_POST<br />
<br />
1H_SWIPE<br />
<br />
1H_SWIPE_L<br />
<br />
1H_THROW_JUNK_A1<br />
<br />
1STCLAWS_PLACATE<br />
<br />
1ST_AXE<br />
<br />
1ST_AXE2<br />
<br />
1ST_AXESWOOP<br />
<br />
1ST_AXESWOOP_POST<br />
<br />
1ST_AXE_POST<br />
<br />
1ST_AXE_RSWEEP<br />
<br />
1ST_AXE_RSWEEP2<br />
<br />
1ST_AXE_RSWEEP_POST<br />
<br />
1ST_BAT<br />
<br />
1ST_BAT2<br />
<br />
1ST_BATON_ATTACK<br />
<br />
1ST_BAT_POST<br />
<br />
1ST_BAT_PUMMEL<br />
<br />
1ST_BAT_SHOOT<br />
<br />
1ST_BAT_SHOOT2<br />
<br />
1ST_BAT_SHOOT_POST<br />
<br />
1ST_BAYONETLUNGE<br />
<br />
1ST_BAYONETLUNGE_POST<br />
<br />
1ST_BOWSNIPER_SHOOT<br />
<br />
1ST_BOWSNIPER_SHOOT2<br />
<br />
1ST_BOW_ARC<br />
<br />
1ST_BOW_ARC2<br />
<br />
1ST_BOW_ARC_POST<br />
<br />
1ST_BOW_BITE<br />
<br />
1ST_BOW_CONE<br />
<br />
1ST_BOW_CONE_POST<br />
<br />
1ST_BOW_HEAVY<br />
<br />
1ST_BOW_HEAVY2<br />
<br />
1ST_BOW_HEAVY_POST<br />
<br />
1ST_BOW_MID<br />
<br />
1ST_BOW_MID2<br />
<br />
1ST_BOW_MID_POST<br />
<br />
1ST_BOW_QUICK<br />
<br />
1ST_BOW_QUICK_POST<br />
<br />
1ST_BOW_SNIPERWINDUP<br />
<br />
1ST_BOW_SNIPERWINDUP_PRE<br />
<br />
1ST_BUCKSHOT<br />
<br />
1ST_BUCKSHOT2<br />
<br />
1ST_BUCKSHOT_DRAW<br />
<br />
1ST_BUCKSHOT_POST<br />
<br />
1ST_BURST<br />
<br />
1ST_BURST2<br />
<br />
1ST_BURST_2<br />
<br />
1ST_BURST_DRAW<br />
<br />
1ST_BURST_POST<br />
<br />
1ST_CBBPUNCH<br />
<br />
1ST_CBBPUNCH2<br />
<br />
1ST_CBBPUNCH_POST<br />
<br />
1ST_CLAWFLURRY<br />
<br />
1ST_CLAWFRISBEE<br />
<br />
1ST_CLAWFRISBEE_POST<br />
<br />
1ST_CLAWGUTPUNCH<br />
<br />
1ST_CLAWGUTPUNCH2<br />
<br />
1ST_CLAWGUTPUNCH_POST<br />
<br />
1ST_CLAWSPEED<br />
<br />
1ST_CLAWSPEED_POST<br />
<br />
1ST_CLAWSPIN<br />
<br />
1ST_CLAWSPIN3<br />
<br />
1ST_CLAWSPIN_DRAW<br />
<br />
1ST_CLAWSPIN_POST<br />
<br />
1ST_CLAWSTAB<br />
<br />
1ST_CLAWSTAB_POST<br />
<br />
1ST_CLAWTAUNT<br />
<br />
1ST_CLAWTAUNT_POST<br />
<br />
1ST_CLAW_1_2PUNCH<br />
<br />
1ST_CLAW_HIGH<br />
<br />
1ST_CLAW_HIGH_POST<br />
<br />
1ST_CLAW_LOW<br />
<br />
1ST_CLAW_LOW2<br />
<br />
1ST_CLAW_LOW_DRAW<br />
<br />
1ST_CLAW_LOW_POST<br />
<br />
1ST_CLAW_R<br />
<br />
1ST_CLAW_RAPIDBLAST<br />
<br />
1ST_CLAW_R_POST<br />
<br />
1ST_CLAW_THROWKNIFE<br />
<br />
1ST_CLAW_THROWKNIFE2<br />
<br />
1ST_CLAW_THROWKNIFE_POST<br />
<br />
1ST_CLOBBER_DRAW<br />
<br />
1ST_CLUBSMASH<br />
<br />
1ST_CLUBSWING<br />
<br />
1ST_DAGGERS_BITE<br />
<br />
1ST_DAGGERS_JUMPSTAB<br />
<br />
1ST_DAGGERS_REVERSESTAB<br />
<br />
1ST_DAGGERS_REVERSESTAB_POST<br />
<br />
1ST_DAGGERS_SLASH<br />
<br />
1ST_DAGGERS_SLASH_POST<br />
<br />
1ST_DAGGERS_SPIT<br />
<br />
1ST_DUALGUNS_6SHOT<br />
<br />
1ST_DUALGUNS_6SHOT2<br />
<br />
1ST_DUALGUNS_6SHOT_POST<br />
<br />
1ST_DUALGUNS_BIGSHOT<br />
<br />
1ST_DUALGUNS_BIGSHOT_POST<br />
<br />
1ST_DUALGUNS_SINGLE<br />
<br />
1ST_DUALGUNS_SINGLE_POST<br />
<br />
1ST_DUALMGUNS_BURST<br />
<br />
1ST_DUALMGUNS_BURST_POST<br />
<br />
1ST_DUALMGUNS_CONE<br />
<br />
1ST_DUALMGUNS_CONE_POST<br />
<br />
1ST_DUALMGUNS_DUALCONE<br />
<br />
1ST_DUALMGUNS_DUALCONE_POST<br />
<br />
1ST_DUALMGUNS_HEAVYBURST<br />
<br />
1ST_DUALMGUNS_HEAVYBURST_POST<br />
<br />
1ST_DUALMGUNS_SHOOTCLIP<br />
<br />
1ST_DUALMGUNS__SHOOTCLIP_POST<br />
<br />
1ST_DUALWIELD_AOEBRIDGE_DRAW<br />
<br />
1ST_DUALWIELD_HIGHLOW_DRAW<br />
<br />
1ST_DUALWIELD_LIGHTOPENINGA_DRAW<br />
<br />
1ST_DUALWIELD_LIGHTOPENINGB_DRAW<br />
<br />
1ST_DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
1ST_DUALWIELD_MODERATEOPENING_DRAW<br />
<br />
1ST_DUALWIELD_SPECIAL1_DRAW<br />
<br />
1ST_FASTMAGICSTAFF<br />
<br />
1ST_FLAME<br />
<br />
1ST_FLAME2<br />
<br />
1ST_FULLAUTO<br />
<br />
1ST_FULLAUTO2<br />
<br />
1ST_GHOSTAXE<br />
<br />
1ST_GHOSTAXE2<br />
<br />
1ST_GHOSTAXE_POST<br />
<br />
1ST_GUNSLINGERDUAL_6SHOT<br />
<br />
1ST_GUNSLINGERDUAL_BIGSHOT<br />
<br />
1ST_GUNSLINGERDUAL_SINGLE<br />
<br />
1ST_GUNSLINGER_CONE<br />
<br />
1ST_GUNSLINGER_SHOOT<br />
<br />
1ST_HAMMERSMASH_POST<br />
<br />
1ST_HAMMER_POST<br />
<br />
1ST_HEADCAST<br />
<br />
1ST_HEADCAST2<br />
<br />
1ST_HEAVYBURST<br />
<br />
1ST_HEAVYBURST2<br />
<br />
1ST_HEAVYBURST_POST<br />
<br />
1ST_IGNITE<br />
<br />
1ST_IGNITE_POST<br />
<br />
1ST_JACKHAMMER<br />
<br />
1ST_JACKHAMMER_POST<br />
<br />
1ST_JUMPAREA<br />
<br />
1ST_JUMPAREA2<br />
<br />
1ST_JUMPAREA_POST<br />
<br />
1ST_KATANA_HACK<br />
<br />
1ST_KATANA_HACK2<br />
<br />
1ST_KATANA_HACK_POST<br />
<br />
1ST_KATANA_HEADSPLIT<br />
<br />
1ST_KATANA_HEADSPLIT2<br />
<br />
1ST_KATANA_HEADSPLIT_POST<br />
<br />
1ST_KATANA_PARRY<br />
<br />
1ST_KATANA_REVSWEEP<br />
<br />
1ST_KATANA_REVSWEEP_POST<br />
<br />
1ST_KATANA_SLASH<br />
<br />
1ST_KATANA_SLICE<br />
<br />
1ST_KATANA_SLICE2<br />
<br />
1ST_KATANA_SLICE_POST<br />
<br />
1ST_KATANA_SPINJUMP<br />
<br />
1ST_KATANA_SPINJUMP_POST<br />
<br />
1ST_KATANA_TAUNT<br />
<br />
1ST_KNIFEPARRY<br />
<br />
1ST_KNIFE_ATTACK<br />
<br />
1ST_KNIFE_ATTACK2<br />
<br />
1ST_KNIFE_ATTACK_POST<br />
<br />
1ST_KNIFE_STAB<br />
<br />
1ST_KNIFE_STAB_POST<br />
<br />
1ST_MACE_PLACATE<br />
<br />
1ST_MACE_SHOOT<br />
<br />
1ST_MACE_SHOOT2<br />
<br />
1ST_MACE_SHOOT_POST<br />
<br />
1ST_MACE_SUMMON<br />
<br />
1ST_MACE_UPCUT<br />
<br />
1ST_MACE_UPCUT_PRE<br />
<br />
1ST_MAGICSTAFF<br />
<br />
1ST_MAGICSTAFF2<br />
<br />
1ST_MAGICSTAFF_POST<br />
<br />
1ST_MFLAME<br />
<br />
1ST_MFLAME2<br />
<br />
1ST_MSTAFF_MELEE<br />
<br />
1ST_NINJATOBACKSTABWINDUP<br />
<br />
1ST_NINJATO_HACK<br />
<br />
1ST_NINJATO_HEADSPLIT<br />
<br />
1ST_NINJATO_PARRY<br />
<br />
1ST_NINJATO_REVSWEEP<br />
<br />
1ST_NINJATO_SLASH<br />
<br />
1ST_NINJATO_SLICE<br />
<br />
1ST_NINJATO_SPINJUMP<br />
<br />
1ST_PARRY<br />
<br />
1ST_PARRY_POST<br />
<br />
1ST_PISTOLS_3SHOT<br />
<br />
1ST_PISTOLS_6SHOT<br />
<br />
1ST_PISTOLS_BIGSHOT<br />
<br />
1ST_PISTOLS_CONE<br />
<br />
1ST_PISTOLS_SINGLE<br />
<br />
1ST_PISTOL_3BURST<br />
<br />
1ST_PISTOL_3BURST_CYCLE<br />
<br />
1ST_PISTOL_SHOOT<br />
<br />
1ST_PISTOL_SHOOT2<br />
<br />
1ST_PISTOL_SHOOT_POST<br />
<br />
1ST_RIFELBUTT<br />
<br />
1ST_RIFELBUTT2<br />
<br />
1ST_RIFELBUTT_POST<br />
<br />
1ST_RIKTI_SWORDGUN<br />
<br />
1ST_RINGBLADE_SLASH<br />
<br />
1ST_RINGBLADE_TOSS<br />
<br />
1ST_RINGBLADE_TOSS_POST<br />
<br />
1ST_SLASH<br />
<br />
1ST_SLASH_POST<br />
<br />
1ST_SLEDGEHAMMER<br />
<br />
1ST_SLEDGEHAMMER_POST<br />
<br />
1ST_SLEDGESMASH<br />
<br />
1ST_SLEDGESMASH2<br />
<br />
1ST_SLEDGESMASH_POST<br />
<br />
1ST_SNIPERQUICK<br />
<br />
1ST_SNIPERQUICK2<br />
<br />
1ST_SNIPERQUICK_POST<br />
<br />
1ST_SNIPERSHOT<br />
<br />
1ST_SNIPERWINDUP<br />
<br />
1ST_SNIPERWINDUP_CYCLE<br />
<br />
1ST_SONICGUN<br />
<br />
1ST_SPEARTHROW_L<br />
<br />
1ST_STAFF_AIRSUMMON<br />
<br />
1ST_STAFF_AIRSUMMON_POST<br />
<br />
1ST_STAFF_BITE<br />
<br />
1ST_SWORD<br />
<br />
1ST_SWORD2<br />
<br />
1ST_SWORDCHOP<br />
<br />
1ST_SWORDCHOP_POST<br />
<br />
1ST_SWORDREV<br />
<br />
1ST_SWORDSLASH<br />
<br />
1ST_SWORDTAUNT<br />
<br />
1ST_SWORDTAUNT_POST<br />
<br />
1ST_SWORD_POST<br />
<br />
1ST_TORCHBLOW<br />
<br />
1ST_TORCHSLASH<br />
<br />
1ST_TWIRL<br />
<br />
1ST_TWIRL2<br />
<br />
1ST_TWIRL_POST<br />
<br />
1ST_WEP_ENERGYTORRENT<br />
<br />
1ST_WEP_FRISBEE<br />
<br />
1ST_WEP_MAGIC<br />
<br />
1ST_WEP_TELEKIN<br />
<br />
1ST_ZOMBAXE<br />
<br />
1ST_ZOMBAXE_POST<br />
<br />
1ST_ZOMBGUN<br />
<br />
1ST_ZOMBGUN2<br />
<br />
1ST_ZOMBGUN_POST<br />
<br />
1_2PUNCH<br />
<br />
1_2PUNCHPOST<br />
<br />
1_ROLLDICE_PRE<br />
<br />
2HANDCAST<br />
<br />
2HANDCASTPOST<br />
<br />
2HCLUB_RUNCYCLE<br />
<br />
2HCLUB_RUNLEFT_CYCLE<br />
<br />
2HCLUB_RUNLEFT_PRE<br />
<br />
2HCLUB_RUNPRE<br />
<br />
2HCLUB_RUNRIGHT_CYCLE<br />
<br />
2HCLUB_RUNRIGHT_PRE<br />
<br />
2HCLUB_RUN_CYCLE<br />
<br />
2HDIG<br />
<br />
2HLARGEKNOCKBACK<br />
<br />
2HLARGEKNOCKBACK_APEX<br />
<br />
2HLARGEKNOCKBACK_IMPACT<br />
<br />
2HLARGEREADY<br />
<br />
2HLARGE_BLOCK_L<br />
<br />
2HLARGE_BLOCK_R<br />
<br />
2HLARGE_BOOSTUP<br />
<br />
2HLARGE_BOOSTUP_DRAW<br />
<br />
2HLARGE_CAST<br />
<br />
2HLARGE_HEADCAST<br />
<br />
2HLARGE_HITQUICK<br />
<br />
2HLARGE_HOP<br />
<br />
2HLARGE_HOP2<br />
<br />
2HLARGE_HOPAPEX<br />
<br />
2HLARGE_HOPFALL_2<br />
<br />
2HLARGE_HOPPRE<br />
<br />
2HLARGE_JUMPAPEX<br />
<br />
2HLARGE_JUMPFALL2<br />
<br />
2HLARGE_JUMPPOST<br />
<br />
2HLARGE_JUMPPOSTCYCLE<br />
<br />
2HLARGE_JUMPPRE<br />
<br />
2HLARGE_JUMPTOHOP<br />
<br />
2HLARGE_JUMPUP<br />
<br />
2HLARGE_RUNBACKCYCLE<br />
<br />
2HLARGE_RUNBACKPRE<br />
<br />
2HLARGE_RUNCYCLE<br />
<br />
2HLARGE_RUNLEFTCYCLE<br />
<br />
2HLARGE_RUNLEFTPRE<br />
<br />
2HLARGE_RUNPOST<br />
<br />
2HLARGE_RUNPRE<br />
<br />
2HLARGE_RUNRIGHTCYCLE<br />
<br />
2HLARGE_RUNRIGHTPRE<br />
<br />
2HLARGE_SLIDE_WEAPON<br />
<br />
2HLARGE_SLIDE_WEAPON_POST<br />
<br />
2HLARGE_SLIDE_WEAPON_RIGHT_PRE<br />
<br />
2HLARGE_TAUNT<br />
<br />
2HLARGE_TAUNT_DRAW<br />
<br />
2HPOWERTHRUST<br />
<br />
2HPOWERTHRUST_PRE<br />
<br />
2HPOWER_THRUST<br />
<br />
2H_CYCLE<br />
<br />
2H_SWIPE<br />
<br />
2H_SWIPE_L<br />
<br />
2ND_AXE<br />
<br />
2ND_AXESWOOP<br />
<br />
2ND_AXEUPCUT<br />
<br />
2ND_AXEUPCUT2<br />
<br />
2ND_AXE_RSWEEP<br />
<br />
2ND_BAT<br />
<br />
2ND_BATON_ATTACK<br />
<br />
2ND_BAT_ALT<br />
<br />
2ND_BAT_ALT_POST<br />
<br />
2ND_BAT_PUMMEL<br />
<br />
2ND_BAT_SHOOT<br />
<br />
2ND_BAYONETLUNGE<br />
<br />
2ND_BELLOW<br />
<br />
2ND_BOWSNIPER_SHOOT<br />
<br />
2ND_BOW_ARC<br />
<br />
2ND_BOW_BITE<br />
<br />
2ND_BOW_CONE<br />
<br />
2ND_BOW_HEAVY<br />
<br />
2ND_BOW_MID<br />
<br />
2ND_BOW_QUICK<br />
<br />
2ND_BOW_SNIPERWINDUP<br />
<br />
2ND_BUCKSHOT<br />
<br />
2ND_BURST<br />
<br />
2ND_BURST2<br />
<br />
2ND_CBBPUNCH<br />
<br />
2ND_CLAWFLURRY<br />
<br />
2ND_CLAWFRISBEE<br />
<br />
2ND_CLAWGUTPUNCH<br />
<br />
2ND_CLAWPOST_L<br />
<br />
2ND_CLAWSBACKSTABWINDUP<br />
<br />
2ND_CLAWSPEED<br />
<br />
2ND_CLAWSPIN<br />
<br />
2ND_CLAWSTAB2<br />
<br />
2ND_CLAWSTABB2<br />
<br />
2ND_CLAWTAUNT<br />
<br />
2ND_CLAW_1_2PUNCH<br />
<br />
2ND_CLAW_HIGH<br />
<br />
2ND_CLAW_L<br />
<br />
2ND_CLAW_LOW<br />
<br />
2ND_CLAW_R<br />
<br />
2ND_CLAW_THROWKNIFE<br />
<br />
2ND_CLOBBER<br />
<br />
2ND_CLUBSMASH<br />
<br />
2ND_CLUBSWING<br />
<br />
2ND_DAGGERS_BITE<br />
<br />
2ND_DAGGERS_JUMPSTAB<br />
<br />
2ND_DAGGERS_REVERSESTAB<br />
<br />
2ND_DAGGERS_SLASH<br />
<br />
2ND_DAGGERS_SLASH_POST<br />
<br />
2ND_DAGGERS_SPIT<br />
<br />
2ND_DUALGUNS_6SHOT<br />
<br />
2ND_DUALGUNS_BIGSHOT<br />
<br />
2ND_DUALGUNS_SINGLE<br />
<br />
2ND_DUALGUNS_SINGLE_POST<br />
<br />
2ND_DUALMGUNS_BURST<br />
<br />
2ND_DUALMGUNS_CONE<br />
<br />
2ND_DUALMGUNS_DUALCONE<br />
<br />
2ND_DUALMGUNS_HEAVYBURST<br />
<br />
2ND_DUALMGUNS__SHOOTCLIP<br />
<br />
2ND_DUALWIELD_AOEBRIDGE_PRE<br />
<br />
2ND_DUALWIELD_FOLLOWUP_PRE<br />
<br />
2ND_DUALWIELD_HIGHLOW_PRE<br />
<br />
2ND_DUALWIELD_LIGHTOPENINGA_PRE<br />
<br />
2ND_DUALWIELD_LIGHTOPENINGB_PRE<br />
<br />
2ND_DUALWIELD_MODERATEBRIDGE_PRE<br />
<br />
2ND_DUALWIELD_MODERATEOPENING_PRE<br />
<br />
2ND_DUALWIELD_SPECIAL1_PRE<br />
<br />
2ND_DUALWIELD_SPECIAL2_PRE<br />
<br />
2ND_DUALWIELD_TAUNT_PRE<br />
<br />
2ND_FASTMAGICSTAFF<br />
<br />
2ND_FLAME<br />
<br />
2ND_FSWORD<br />
<br />
2ND_FSWORD2<br />
<br />
2ND_FULLAUTO<br />
<br />
2ND_FULLAUTO2<br />
<br />
2ND_GHOSTAXE<br />
<br />
2ND_GUNSLINGER_CONE<br />
<br />
2ND_GUNSLINGER_SHOOT<br />
<br />
2ND_HAMMER<br />
<br />
2ND_HAMMERSMASH<br />
<br />
2ND_HEADCAST<br />
<br />
2ND_HEAVYBURST<br />
<br />
2ND_IGNITE<br />
<br />
2ND_JACKHAMMER<br />
<br />
2ND_JUMPAREA<br />
<br />
2ND_KATANA_HACK<br />
<br />
2ND_KATANA_HEADSPLIT<br />
<br />
2ND_KATANA_PARRY<br />
<br />
2ND_KATANA_PLACATE<br />
<br />
2ND_KATANA_REVSWEEP<br />
<br />
2ND_KATANA_SLASH<br />
<br />
2ND_KATANA_SLICE<br />
<br />
2ND_KATANA_SPINJUMP<br />
<br />
2ND_KATANA_TAUNT<br />
<br />
2ND_KNIFEPARRY<br />
<br />
2ND_KNIFE_ATTACK<br />
<br />
2ND_KNIFE_STAB<br />
<br />
2ND_MACE<br />
<br />
2ND_MACE_PLACATE<br />
<br />
2ND_MACE_SHOOT<br />
<br />
2ND_MACE_UPCUT<br />
<br />
2ND_MAGICSTAFF<br />
<br />
2ND_MFLAME<br />
<br />
2ND_MFLAME2<br />
<br />
2ND_MSTAFF_MELEE<br />
<br />
2ND_MSTAFF_TORRENT<br />
<br />
2ND_NINJATOBACKSTABWINDUP<br />
<br />
2ND_PARRY<br />
<br />
2ND_PISTOLS_3SHOT<br />
<br />
2ND_PISTOLS_6SHOT<br />
<br />
2ND_PISTOLS_BIGSHOT<br />
<br />
2ND_PISTOLS_CONE<br />
<br />
2ND_PISTOLS_SINGLE<br />
<br />
2ND_PISTOL_3BURST<br />
<br />
2ND_PISTOL_SHOOT<br />
<br />
2ND_PISTOL_SHOOT_POST<br />
<br />
2ND_PISTOL_SHOOT_POST2<br />
<br />
2ND_RIFELBUTT<br />
<br />
2ND_RIKTI_SWORDGUN<br />
<br />
2ND_RIKTI_SWORDGUN_POST<br />
<br />
2ND_RINGBLADE_SLASH<br />
<br />
2ND_RINGBLADE_TOSS<br />
<br />
2ND_SHIELD_WEAPONBASH<br />
<br />
2ND_SHIELD_WEAPONGRENADELOB<br />
<br />
2ND_SHIELD_WEAPON_THROWSPEAR<br />
<br />
2ND_SHOTGUNSHOOT<br />
<br />
2ND_SHOTGUNSHOOT2<br />
<br />
2ND_SLASH<br />
<br />
2ND_SLEDGEHAMMER<br />
<br />
2ND_SLEDGESMASH<br />
<br />
2ND_SLUG<br />
<br />
2ND_SNIPERQUICK<br />
<br />
2ND_SNIPERSHOT<br />
<br />
2ND_SNIPERSHOT_2<br />
<br />
2ND_SNIPERWINDUP<br />
<br />
2ND_SONICGUN<br />
<br />
2ND_SPEARTHROW_L<br />
<br />
2ND_STAFF_AIRSUMMON<br />
<br />
2ND_STAFF_BITE<br />
<br />
2ND_STAFF_SPRAY<br />
<br />
2ND_SWORD<br />
<br />
2ND_SWORDCHOP<br />
<br />
2ND_SWORDREV<br />
<br />
2ND_SWORDSLASH<br />
<br />
2ND_SWORDTAUNT<br />
<br />
2ND_SWORD_ALT<br />
<br />
2ND_SW_JUMPSPIN<br />
<br />
2ND_SW_JUMPSPIN2<br />
<br />
2ND_TORCHBLOW<br />
<br />
2ND_TORCHSLASH<br />
<br />
2ND_TWIRL<br />
<br />
2ND_WEP_ENERGYTORREN<br />
<br />
2ND_WEP_FRISBEE<br />
<br />
2ND_WEP_MAGIC<br />
<br />
2ND_WEP_STOP<br />
<br />
2ND_WEP_TELEKIN<br />
<br />
2ND_ZOMBAXE<br />
<br />
2ND_ZOMBGUN<br />
<br />
2NS_CLAW_R_POST<br />
<br />
2SWORDCYCLE<br />
<br />
2_ROLLDICE_PRE<br />
<br />
3RD_BAT<br />
<br />
3RD_DAGGERS_SLASH_STABBIE<br />
<br />
3RD_DUALGUNS_SINGLE<br />
<br />
3RD_PISTOLS_SINGLE<br />
<br />
3RD_RINGBLADE_SLASH<br />
<br />
3RD_TORCHSLASH<br />
<br />
3RD_ZOMBAXE<br />
<br />
3RD_ZOMBAXE_POST<br />
<br />
3_ROLLDICE_PRE<br />
<br />
4_ROLLDICE_PRE<br />
<br />
5_ROLLDICE_PRE<br />
<br />
6_ROLLDICE_PRE<br />
<br />
7_ROLLDICE_PRE<br />
<br />
ABOMINATION_FIST_GROUND_POUND_LOCK<br />
<br />
ACTIVATE<br />
<br />
ACTIVE_CYCLE<br />
<br />
ACTIVE_MODE<br />
<br />
ACTIVE_READY<br />
<br />
AFK_NEWSPAPER<br />
<br />
AFK_NEWSPAPER_CYCLE<br />
<br />
AFRAID_PLACE_TRAP<br />
<br />
AIDSELF_PRE<br />
<br />
AIR2GROUND<br />
<br />
AIR2GROUND_2<br />
<br />
AIR2GROUND_3<br />
<br />
AIR2GROUND_A1<br />
<br />
AIR2GROUND_A2<br />
<br />
AIR2GROUND_B1<br />
<br />
AIR2GROUND_B2<br />
<br />
AIR2GROUND_C<br />
<br />
AIRBRAWLCYCLE<br />
<br />
AIRBRAWL_L<br />
<br />
AIRBRAWL_R<br />
<br />
AIRBRAWL_RPOST<br />
<br />
AIRCAGE<br />
<br />
AIRCAST<br />
<br />
AIRCASTPOST<br />
<br />
AIRC_BLOCK_L<br />
<br />
AIRC_BLOCK_R<br />
<br />
AIRFORCERAM<br />
<br />
AIRG_SUMMON<br />
<br />
AIRHEAL<br />
<br />
AIRHEALPOST<br />
<br />
AIRMAGIC_L<br />
<br />
AIRMAGIC_LPOST<br />
<br />
AIRMOUTH<br />
<br />
AIRMOUTH_LONG<br />
<br />
AIRMOUTH_SLOWCAST<br />
<br />
AIRPOSTFORCERAM<br />
<br />
AIRPOSTMOUTH<br />
<br />
AIRPOSTRADATTACK<br />
<br />
AIRPSIBLAST<br />
<br />
AIRPSIBLAST2<br />
<br />
AIRPSIBLAST_SLOWERCAST<br />
<br />
AIRPSIONICS<br />
<br />
AIRPSIONICS_SLOWERCAST<br />
<br />
AIRRADIUSATTACK<br />
<br />
AIRS_SUMMON<br />
<br />
AIRS_SUMMONPOST<br />
<br />
AIRTELEQUICK<br />
<br />
AIRTELEQUICKPOST<br />
<br />
AIR_BLOCK_R<br />
<br />
AIR_DEATH<br />
<br />
AIR_DEATH2<br />
<br />
AIR_DEATH_CYCLE<br />
<br />
AIR_DEATH_FALL<br />
<br />
AIR_DEATH_IMPACT<br />
<br />
AIR_PM_SUMMONSOLDIER<br />
<br />
AIR_PM_TOSSSERUM<br />
<br />
AIR_TO_DUALWIELD_COMBAT<br />
<br />
AIR_T_AIRCOMBAT<br />
<br />
AIR_T_DUALCOMBAT<br />
<br />
AIR_T_WEPCOMBAT<br />
<br />
ALIGNMENTPOWER_FRENZYNOROOT_PRE<br />
<br />
ALIGNMENTPOWER_JUSTICE<br />
<br />
ALTREADY_COUGH<br />
<br />
ALTREADY_LOOK_L<br />
<br />
ALTREADY_SHIFT<br />
<br />
ALTREADY_TRANS_XARMS<br />
<br />
ALTREADY_XARMS_COUGHTRANSOUT<br />
<br />
ALTREADY_XARMS_LOOK<br />
<br />
ALT_2HANDCAST<br />
<br />
ALT_BOOSTUP<br />
<br />
ALT_CAST<br />
<br />
ALT_HEADCAST_PRE<br />
<br />
ALT_KHF_APEX<br />
<br />
ALT_KHF_IMPACT<br />
<br />
ALT_MAGICTHROW<br />
<br />
ALT_MOUTH_SLOW_PRE<br />
<br />
ALT_PICKAXEWALK_CYCLE<br />
<br />
ALT_PICKAXEWALK_PRE<br />
<br />
ALT_PRE_PSIWINDUP<br />
<br />
ALT_PRE_TECHWINDUP<br />
<br />
ALT_PSIBLAST_QUICK_PRE<br />
<br />
ALT_PSIWINDUP_POST<br />
<br />
ALT_RADIUSATTACK<br />
<br />
ALT_RAPIDBLAST<br />
<br />
ALT_RAPID_QUICK<br />
<br />
ALT_READY<br />
<br />
ALT_READY_PAUSE<br />
<br />
ALT_READY_PAUSE2<br />
<br />
ALT_SNIPERBLAST<br />
<br />
ALT_SONICBLOWPOST<br />
<br />
ALT_SONICBLOW_PRE<br />
<br />
ALT_SONICMOUTH_PRE<br />
<br />
ALT_SONICSPIT_PRE<br />
<br />
ALT_SONICYELL_PRE<br />
<br />
ALT_STOP<br />
<br />
ALT_TAUNTANOROOT_PRE<br />
<br />
ALT_THROWKNIFE_PRE<br />
<br />
ALT_THROWPROJECTILE_PRE<br />
<br />
AMUSED_B<br />
<br />
AMUSED_C<br />
<br />
AMUSED_D<br />
<br />
AMUSED_E<br />
<br />
AMUSED_PRE<br />
<br />
APECROUCH<br />
<br />
APPARITION_POSSESSOR<br />
<br />
APPARITION_POSSESSOR_CYCLE<br />
<br />
AQUA_BOLT_A<br />
<br />
AQUA_BOLT_B<br />
<br />
ARACHNOID_HANG<br />
<br />
ARACHNOID_HANG_PRE<br />
<br />
ARCHERY_BOOSTUP<br />
<br />
ARCHERY_BOOSTUP2<br />
<br />
ARCHERY_BOOSTUP_PRE<br />
<br />
ARCHERY_BRAWL<br />
<br />
ARCHERY_KICKBRAWL<br />
<br />
ARC_OF_DESTRUCTION_FAST_DRAW<br />
<br />
ARC_OF_DESTRUCTION_SLOW_DRAW<br />
<br />
ARC_OF_DESTRUCTION_SLOW_PRE<br />
<br />
ARGUE<br />
<br />
ARGUE_CYCLE<br />
<br />
ARGUE_DISAGREE<br />
<br />
ARGUE_DISAGREE_CYCLE<br />
<br />
ARGUE_REASON<br />
<br />
ARGUE_REASON_CYCLE<br />
<br />
ARMBLAST<br />
<br />
ARMBLAST_POST<br />
<br />
ARMBURST<br />
<br />
ARMBURST_POST<br />
<br />
ARMGUN_BLAST<br />
<br />
ARMGUN_BURST<br />
<br />
ARMGUN_CONE<br />
<br />
ARMGUN_HEAVY<br />
<br />
ARMGUN_SHOULDERBLAST<br />
<br />
ARMORPOSE01<br />
<br />
ARMS_ON_HIPS<br />
<br />
ARMS_ON_HIPS_LOOK<br />
<br />
ASCENDANT<br />
<br />
ASSASSINS_STRIKE<br />
<br />
ASSASSINS_STRIKE_B<br />
<br />
ASSUME_POSITION_1<br />
<br />
ASSUME_POSITION_2<br />
<br />
ASSUME_POSITION_3<br />
<br />
ASSUME_POSITION_4<br />
<br />
ATEASE<br />
<br />
ATEASE_2<br />
<br />
ATEASE_CYCLE<br />
<br />
ATEASE_FROMMILITARYSALUTE<br />
<br />
ATTACK<br />
<br />
ATTACK1_CYCLE<br />
<br />
ATTACK1_PRE<br />
<br />
ATTACK_BACKL<br />
<br />
ATTACK_BACKL_POST<br />
<br />
ATTACK_BACKR<br />
<br />
ATTACK_BURST<br />
<br />
ATTACK_BURST_POST<br />
<br />
ATTACK_FOURPULSE<br />
<br />
ATTACK_FOURPULSE_POST<br />
<br />
ATTACK_FOURPULSE_POSTCYCLE<br />
<br />
ATTACK_LIGHTNING<br />
<br />
ATTACK_TESLA_CAGE<br />
<br />
ATTACK_TESLA_CAGE_POST<br />
<br />
ATTACK_WINDUP_PRE<br />
<br />
AWAKEN<br />
<br />
AXEUPCUT2<br />
<br />
AXE_CHOP<br />
<br />
AXE_CHOP_DRAW<br />
<br />
AXE_RSWEEP<br />
<br />
AXE_RSWEEP_DRAW<br />
<br />
AXE_RSWEEP_POST<br />
<br />
AXE_SWOOP<br />
<br />
AXE_SWOOP_DRAW<br />
<br />
A_1HSLAM<br />
<br />
A_1HSMASH_LEFT<br />
<br />
A_1HSMASH_RIGHT<br />
<br />
A_1HSMASH_RIGHT_POST<br />
<br />
A_1ST_AXE<br />
<br />
A_1ST_AXESWOOP<br />
<br />
A_1ST_AXE_RSWEEP<br />
<br />
A_1ST_BAYONETLUNGE<br />
<br />
A_1ST_BOWSNIPER_SHOOT<br />
<br />
A_1ST_BOW_ARC<br />
<br />
A_1ST_BOW_CONE<br />
<br />
A_1ST_BOW_HEAVY<br />
<br />
A_1ST_BOW_MID<br />
<br />
A_1ST_BOW_MID_POST<br />
<br />
A_1ST_BOW_QUICK<br />
<br />
A_1ST_BOW_SNIPERWINDUP<br />
<br />
A_1ST_BUCKSHOT<br />
<br />
A_1ST_BUCKSHOT2<br />
<br />
A_1ST_BUCKSHOT_DRAW<br />
<br />
A_1ST_BUCKSHOT_POST<br />
<br />
A_1ST_BURST<br />
<br />
A_1ST_BURST2<br />
<br />
A_1ST_BURST_DRAW<br />
<br />
A_1ST_CBBPUNCH<br />
<br />
A_1ST_CBBPUNCH_POST<br />
<br />
A_1ST_CLAWFRISBEE<br />
<br />
A_1ST_CLAWGUTPUNCH<br />
<br />
A_1ST_CLAWSPIN<br />
<br />
A_1ST_CLAWSTAB<br />
<br />
A_1ST_CLAW_HIGH<br />
<br />
A_1ST_CLAW_LOW<br />
<br />
A_1ST_CLAW_LOW2<br />
<br />
A_1ST_CLAW_R<br />
<br />
A_1ST_CLAW_THROWKNIFE<br />
<br />
A_1ST_DUALWIELD_HIGHLOW_DRAW<br />
<br />
A_1ST_DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
A_1ST_FULLAUTO<br />
<br />
A_1ST_HEAVYBURST<br />
<br />
A_1ST_HEAVYBURST_POST<br />
<br />
A_1ST_IGNITE<br />
<br />
A_1ST_JUMPAREA<br />
<br />
A_1ST_JUMPAREA_POST<br />
<br />
A_1ST_KATANA_HACK<br />
<br />
A_1ST_KATANA_HEADSPLIT<br />
<br />
A_1ST_KATANA_REVSWEEP<br />
<br />
A_1ST_KATANA_REVSWEEP2<br />
<br />
A_1ST_KATANA_SLASH<br />
<br />
A_1ST_KNIFEPARRY<br />
<br />
A_1ST_KNIFE_STAB<br />
<br />
A_1ST_MACE_SHOOT<br />
<br />
A_1ST_MAGICSTAFF<br />
<br />
A_1ST_MAGICSTAFF2<br />
<br />
A_1ST_MAGICSTAFF_POST<br />
<br />
A_1ST_MFLAME<br />
<br />
A_1ST_PARRY<br />
<br />
A_1ST_PARRY_POST<br />
<br />
A_1ST_PISTOL_SHOOT<br />
<br />
A_1ST_RIFELBUTT<br />
<br />
A_1ST_SNIPERQUICK<br />
<br />
A_1ST_SNIPERQUICK2<br />
<br />
A_1ST_SNIPERQUICK_POST<br />
<br />
A_1ST_SNIPERSHOT<br />
<br />
A_1ST_SNIPERSHOT_2<br />
<br />
A_1ST_SNIPERWINDUP<br />
<br />
A_1ST_SNIPERWINDUP_CYCLE<br />
<br />
A_1ST_SONICGUN<br />
<br />
A_1ST_STAFF_AIRSUMMON<br />
<br />
A_1ST_SWORD<br />
<br />
A_1ST_SWORDTAUNT<br />
<br />
A_1ST_TWIRL<br />
<br />
A_1ST_WEP_MAGIC<br />
<br />
A_1_2PUNCH<br />
<br />
A_1_2PUNCHPOST<br />
<br />
A_2HANDCAST<br />
<br />
A_2HANDCASTPOST<br />
<br />
A_2HLARGEREADY<br />
<br />
A_2HLARGE_BACKFLYPOST<br />
<br />
A_2HLARGE_BACKFLYPRE<br />
<br />
A_2HLARGE_BOOSTUP<br />
<br />
A_2HLARGE_BOOSTUP_DRAW<br />
<br />
A_2HLARGE_BRAWL<br />
<br />
A_2HLARGE_FLYINGCYCLE<br />
<br />
A_2HLARGE_FLYPOST<br />
<br />
A_2HLARGE_FLYPRE<br />
<br />
A_2HLARGE_FLYUPCYCLE<br />
<br />
A_2HLARGE_FLYUPPOST<br />
<br />
A_2HLARGE_FLYUPPRE<br />
<br />
A_2HLARGE_HITQUICK<br />
<br />
A_2HLARGE_LEFTFLYCYCLE<br />
<br />
A_2HLARGE_LEFTFLYPOST<br />
<br />
A_2HLARGE_LEFTFLYPRE<br />
<br />
A_2HLARGE_RIGHTFLYCYCLE<br />
<br />
A_2HLARGE_RIGHTFLYPOST<br />
<br />
A_2HLARGE_RIGHTFLYPRE<br />
<br />
A_2HLARGE_THROWBRAWL<br />
<br />
A_2HPOWERTHRUST_POST<br />
<br />
A_2HPOWERTHRUST_PRE<br />
<br />
A_2H_SWIPE<br />
<br />
A_2ND_AXE<br />
<br />
A_2ND_AXESWOOP<br />
<br />
A_2ND_AXEUPCUT<br />
<br />
A_2ND_AXE_RSWEEP<br />
<br />
A_2ND_BAYONETLUNGE<br />
<br />
A_2ND_BOWSNIPERWINDUP_CYCLE<br />
<br />
A_2ND_BOWSNIPER_SHOOT<br />
<br />
A_2ND_BOW_ARC<br />
<br />
A_2ND_BOW_CONE<br />
<br />
A_2ND_BOW_HEAVY<br />
<br />
A_2ND_BOW_MID<br />
<br />
A_2ND_BOW_QUICK<br />
<br />
A_2ND_BOW_SNIPERWINDUP<br />
<br />
A_2ND_BURST<br />
<br />
A_2ND_BURST2<br />
<br />
A_2ND_CBBPUNCH<br />
<br />
A_2ND_CLAWFRISBEE<br />
<br />
A_2ND_CLAWGUTPUNCH<br />
<br />
A_2ND_CLAWSPEED<br />
<br />
A_2ND_CLAWSPIN<br />
<br />
A_2ND_CLAWSTAB2<br />
<br />
A_2ND_CLAWTAUNT<br />
<br />
A_2ND_CLAW_1_2PUNCH<br />
<br />
A_2ND_CLAW_HIGH<br />
<br />
A_2ND_CLAW_L<br />
<br />
A_2ND_CLAW_LOW<br />
<br />
A_2ND_CLAW_THROWKNIFE<br />
<br />
A_2ND_CLOBBER<br />
<br />
A_2ND_DUALGUNS_BIGSHOT<br />
<br />
A_2ND_DUALWIELD_AOEBRIDGE_PRE<br />
<br />
A_2ND_DUALWIELD_FOLLOWUP_PRE<br />
<br />
A_2ND_DUALWIELD_HIGHLOW_PRE<br />
<br />
A_2ND_DUALWIELD_LIGHTOPENINGA_PRE<br />
<br />
A_2ND_DUALWIELD_LIGHTOPENINGB_PRE<br />
<br />
A_2ND_DUALWIELD_MODERATEBRIDGE_PRE<br />
<br />
A_2ND_DUALWIELD_MODERATEOPENING_PRE<br />
<br />
A_2ND_DUALWIELD_SPECIAL1_PRE<br />
<br />
A_2ND_DUALWIELD_SPECIAL2_PRE<br />
<br />
A_2ND_DUALWIELD_TAUNT_PRE<br />
<br />
A_2ND_FSWORD<br />
<br />
A_2ND_FULLAUTO<br />
<br />
A_2ND_FULLAUTO2<br />
<br />
A_2ND_GHOSTAXE<br />
<br />
A_2ND_HAMMER<br />
<br />
A_2ND_HAMMERSMASH<br />
<br />
A_2ND_HEAVYBURST<br />
<br />
A_2ND_IGNITE<br />
<br />
A_2ND_JUMPAREA<br />
<br />
A_2ND_KATANA_HACK<br />
<br />
A_2ND_KATANA_HEADSPLIT<br />
<br />
A_2ND_KATANA_PARRY<br />
<br />
A_2ND_KATANA_REVSWEEP<br />
<br />
A_2ND_KATANA_SLASH<br />
<br />
A_2ND_KATANA_SLICE<br />
<br />
A_2ND_KATANA_SPINJUMP<br />
<br />
A_2ND_KATANA_TAUNT<br />
<br />
A_2ND_KNIFEPARRY<br />
<br />
A_2ND_KNIFE_STAB<br />
<br />
A_2ND_MACESNIPERSHOT<br />
<br />
A_2ND_MAGICSTAFF<br />
<br />
A_2ND_MFLAME<br />
<br />
A_2ND_PARRY<br />
<br />
A_2ND_PISTOL_SHOOT<br />
<br />
A_2ND_RIFELBUTT<br />
<br />
A_2ND_SHOTGUNSHOOT<br />
<br />
A_2ND_SHOTGUNSHOOT2<br />
<br />
A_2ND_SLASH<br />
<br />
A_2ND_SNIPERQUICK<br />
<br />
A_2ND_SNIPERSHOT<br />
<br />
A_2ND_SNIPERWINDUP<br />
<br />
A_2ND_SNIPERWINDUP_CYCLE<br />
<br />
A_2ND_SONICGUN<br />
<br />
A_2ND_STAFF_AIRSUMMON<br />
<br />
A_2ND_SWORD<br />
<br />
A_2ND_SW_JUMPSPIN<br />
<br />
A_2ND_SW_JUMPSPIN2<br />
<br />
A_2ND_TWIRL<br />
<br />
A_2ND_WEP_FRISBEE<br />
<br />
A_2ND_WEP_STOP<br />
<br />
A_2ND_WEP_TELEKIN<br />
<br />
A_3RD_DUALGUNS_SINGLE<br />
<br />
A_AFK_NEWSPAPER_PRE<br />
<br />
A_AFTERBURNERNOROOT_PRE<br />
<br />
A_AIDSELF_PRE<br />
<br />
A_ALIGNMENTPOWER_FEAR_PRE<br />
<br />
A_ALIGNMENTPOWER_JUSTICE<br />
<br />
A_ALT_2HANDCAST<br />
<br />
A_ALT_BLOW<br />
<br />
A_ALT_BOOSTUP<br />
<br />
A_ALT_CAST<br />
<br />
A_ALT_CASTPOST<br />
<br />
A_ALT_HEADCAST<br />
<br />
A_ALT_MAGICTHROW<br />
<br />
A_ALT_PRE_PSIWINDUP<br />
<br />
A_ALT_PRE_TECHWINDUP<br />
<br />
A_ALT_PSIBLAST_QUICK_PRE<br />
<br />
A_ALT_PSIONICS_SLOWERCAST<br />
<br />
A_ALT_PSIQUICK<br />
<br />
A_ALT_PSIWINDUP_POST<br />
<br />
A_ALT_RADIUSATTACK<br />
<br />
A_ALT_RAPID<br />
<br />
A_ALT_RAPID_MAIN<br />
<br />
A_ALT_SNIPERBLAST<br />
<br />
A_ALT_SONICMOUTH<br />
<br />
A_ALT_SONICSPIT_PRE<br />
<br />
A_ALT_STOP<br />
<br />
A_ALT_STOP_CYCLE<br />
<br />
A_ALT_STOP_POST<br />
<br />
A_ALT_TAUNTANOROOT_PRE<br />
<br />
A_ALT_TECHWINDUP_POST<br />
<br />
A_ALT_THROWPROJECTILE_PRE<br />
<br />
A_AQUA_BOLT_A<br />
<br />
A_AQUA_BOLT_B<br />
<br />
A_ARCHERY_BOOSTUP<br />
<br />
A_ARCHERY_BOOSTUP_PRE<br />
<br />
A_ARCHERY_BRAWL<br />
<br />
A_ARGUE_REASON<br />
<br />
A_ARMBURST<br />
<br />
A_ARMGUN_BURST<br />
<br />
A_ARMGUN_CONE<br />
<br />
A_ASSASSINS_STRIKE<br />
<br />
A_ASSASSINS_STRIKE_B<br />
<br />
A_ASSASSINS_STRIKE_WINDUP<br />
<br />
A_ATEASE<br />
<br />
A_ATEASE_FROMMILITARYSALUTE<br />
<br />
A_AXE_CHOP<br />
<br />
A_AXE_CHOP_DRAW<br />
<br />
A_AXE_CHOP_POST<br />
<br />
A_AXE_RSWEEP<br />
<br />
A_AXE_RSWEEP_DRAW<br />
<br />
A_AXE_SWOOP<br />
<br />
A_BALLCAST<br />
<br />
A_BALLCASTPOST<br />
<br />
A_BAT<br />
<br />
A_BBPUNCH<br />
<br />
A_BEAMRIFLE_AIM<br />
<br />
A_BEAMRIFLE_CHARGEDSHOT<br />
<br />
A_BEAMRIFLE_CHARGEDSHOT_DRAW<br />
<br />
A_BEAMRIFLE_CUTTINGBEAM<br />
<br />
A_BEAMRIFLE_CUTTINGBEAM_DRAW<br />
<br />
A_BEAMRIFLE_CUTTINGBEAM_POST<br />
<br />
A_BEAMRIFLE_DISINTEGRATE<br />
<br />
A_BEAMRIFLE_DISINTEGRATE_DRAW<br />
<br />
A_BEAMRIFLE_LANCERSHOT<br />
<br />
A_BEAMRIFLE_LANCERSHOT_DRAW<br />
<br />
A_BEAMRIFLE_OVERCHARGE<br />
<br />
A_BEAMRIFLE_OVERCHARGE_BLAST<br />
<br />
A_BEAMRIFLE_OVERCHARGE_DRAW<br />
<br />
A_BEAMRIFLE_PENETRATINGRAY<br />
<br />
A_BEAMRIFLE_PENETRATINGRAY_SNIPERWINDUP<br />
<br />
A_BEAMRIFLE_READY<br />
<br />
A_BLINDING<br />
<br />
A_BLINDINGPOST<br />
<br />
A_BLOCK_R<br />
<br />
A_BLOW<br />
<br />
A_BLOWPOST<br />
<br />
A_BODYBLOW<br />
<br />
A_BOOSTAURA<br />
<br />
A_BOOSTAURA2<br />
<br />
A_BOOSTAURA_FASTCAST_PRE_NOROOT<br />
<br />
A_BOOSTAURA_LONG<br />
<br />
A_BOOSTAURA_LONG2<br />
<br />
A_BOOSTAURA_LONG3<br />
<br />
A_BOOSTAURA_NOROOT<br />
<br />
A_BOOSTAURA_PRE_NOROOT<br />
<br />
A_BOOSTAURA_QUICK<br />
<br />
A_BOOSTAURA_QUICK2<br />
<br />
A_BOOSTAURA_QUICK_PRE_NOROOT<br />
<br />
A_BOOSTDOWN_PRE_ROOTED<br />
<br />
A_BOOSTUP<br />
<br />
A_BOOSTUPPOST<br />
<br />
A_BOOSTUP_ATTACK<br />
<br />
A_BOOSTUP_ROOTED<br />
<br />
A_BOOST_D<br />
<br />
A_BOOST_DPOST<br />
<br />
A_BOW<br />
<br />
A_BOWSNIPER_SHOOT<br />
<br />
A_BOW_ARC<br />
<br />
A_BOW_ARC_DRAW<br />
<br />
A_BOW_CONE<br />
<br />
A_BOW_CONE_DRAW<br />
<br />
A_BOW_HEAVY<br />
<br />
A_BOW_HEAVY_DRAW<br />
<br />
A_BOW_HEAVY_POST<br />
<br />
A_BOW_MID<br />
<br />
A_BOW_MID_DRAW<br />
<br />
A_BOW_QUICK<br />
<br />
A_BOW_QUICK_DRAW<br />
<br />
A_BOW_READY<br />
<br />
A_BOW_REVERANT_CYCLE<br />
<br />
A_BOW_SNIPERWINDUP_DRAW<br />
<br />
A_BOW_SNIPERWINDUP_PRE<br />
<br />
A_BRAWLCYCLE_15<br />
<br />
A_BRAWLLEFT<br />
<br />
A_BRAWLRIGHT<br />
<br />
A_BUCKSHOT<br />
<br />
A_BUCKSHOT_DRAW<br />
<br />
A_BUCKSHOT_POST<br />
<br />
A_BURNSUMMON<br />
<br />
A_BURNSUMMON_PRE<br />
<br />
A_BURST<br />
<br />
A_BURST_DRAW<br />
<br />
A_BURST_POST<br />
<br />
A_CLAPPING<br />
<br />
A_CLAWL<br />
<br />
A_CLAWL_DRAW<br />
<br />
A_CLAWR<br />
<br />
A_CLAWSREADY<br />
<br />
A_CLAWSREADY_15<br />
<br />
A_CLAWSTAB<br />
<br />
A_CLAWSTAB_DRAW<br />
<br />
A_CLAWS_BBPUNCH<br />
<br />
A_CLAWS_BBPUNCH_DRAW<br />
<br />
A_CLAWS_BOOSTUP<br />
<br />
A_CLAWS_BOOSTUP_DRAW<br />
<br />
A_CLAWS_BRAWLLEFT<br />
<br />
A_CLAWS_BRAWLRIGHT<br />
<br />
A_CLAWS_DRAW<br />
<br />
A_CLAWS_DRAW_CYCLE<br />
<br />
A_CLAWS_FRISBEE<br />
<br />
A_CLAWS_FRISBEE_DRAW<br />
<br />
A_CLAWS_GUTPUNCH<br />
<br />
A_CLAWS_GUTPUNCH_DRAW<br />
<br />
A_CLAWS_HIGH<br />
<br />
A_CLAWS_HIGH_DRAW<br />
<br />
A_CLAWS_HIGH_POST<br />
<br />
A_CLAWS_JUMPAREA<br />
<br />
A_CLAWS_JUMPAREA_DRAW<br />
<br />
A_CLAWS_LOW<br />
<br />
A_CLAWS_LOW_DRAW<br />
<br />
A_CLAWS_LOW_PRE<br />
<br />
A_CLAWS_ONETWO2PUNCH<br />
<br />
A_CLAWS_ONETWO2PUNCH_DRAW<br />
<br />
A_CLAWS_POISON<br />
<br />
A_CLAWS_POISONSTABLEFT<br />
<br />
A_CLAWS_POISONSTABRIGHT<br />
<br />
A_CLAWS_POISONSTABRIGHT_DRAW<br />
<br />
A_CLAWS_POISON_DRAW<br />
<br />
A_CLAWS_POSTBLEND<br />
<br />
A_CLAWS_SPEED<br />
<br />
A_CLAWS_SPEED_DRAW<br />
<br />
A_CLAWS_SPIN<br />
<br />
A_CLAWS_SPIN_DRAW<br />
<br />
A_CLAWS_SPIN_PRE<br />
<br />
A_CLAWS_TAUNT<br />
<br />
A_CLAWS_THROWKNIFE<br />
<br />
A_CLAWS_THROWKNIFE_DRAW<br />
<br />
A_CLAW_BOOSTUP<br />
<br />
A_CLAW_POISONSTABLEFT<br />
<br />
A_CLAW_PREPOISON<br />
<br />
A_COMBATBLOCK_L<br />
<br />
A_COMBATBLOCK_R<br />
<br />
A_COMMAND_SUMMON<br />
<br />
A_CRABPACK_FIRERIGHT<br />
<br />
A_CRABPACK_GRENADE<br />
<br />
A_CRABPACK_GRENADE_POST<br />
<br />
A_CRABPACK_RANGEBURST<br />
<br />
A_CRABPACK_SPRAYRIGHT<br />
<br />
A_CRUSHING_BLOW_FAST<br />
<br />
A_CRUSHING_BLOW_FAST_DRAW<br />
<br />
A_CRUSHING_BLOW_FAST_POST<br />
<br />
A_CRUSHING_BLOW_SLOW<br />
<br />
A_CRUSHING_BLOW_SLOW_PRE<br />
<br />
A_CRUSHING_UPPERCUT<br />
<br />
A_CRYSTALTHROW<br />
<br />
A_C_HITQUICK<br />
<br />
A_C_HITQUICK_L<br />
<br />
A_DANCE1<br />
<br />
A_DANCE2<br />
<br />
A_DANCE2_CYCLE<br />
<br />
A_DANCE3<br />
<br />
A_DANCE4<br />
<br />
A_DANCE5<br />
<br />
A_DANCE5_CYCLE<br />
<br />
A_DANCE6<br />
<br />
A_DANCE6_CYCLE<br />
<br />
A_DANGERSENSE<br />
<br />
A_DEATH<br />
<br />
A_DEATH_CYCLE<br />
<br />
A_DEATH_IMPACT<br />
<br />
A_DEFENSIVE_SWEEP_SLOW_PRE<br />
<br />
A_DEHYDRATE<br />
<br />
A_DESTINY_BULLRUSH_PRE<br />
<br />
A_DISMISS<br />
<br />
A_DOORKICK<br />
<br />
A_DRAIN_REACT<br />
<br />
A_DRAW_2HLARGE<br />
<br />
A_DRAW_AXE<br />
<br />
A_DRAW_BOW<br />
<br />
A_DRAW_CLAW<br />
<br />
A_DRAW_DUALPISTOLS<br />
<br />
A_DRAW_KATANA<br />
<br />
A_DRAW_MACE<br />
<br />
A_DRAW_MAGICSTAFF<br />
<br />
A_DRAW_MAGICSTAFF_POST<br />
<br />
A_DRAW_NINJATO<br />
<br />
A_DRAW_PISTOL<br />
<br />
A_DRAW_PISTOLS<br />
<br />
A_DRAW_SABER<br />
<br />
A_DRAW_SHOTGUN<br />
<br />
A_DRAW_SHOTGUN_POST<br />
<br />
A_DUALPISTOLS_AMMOSWAP<br />
<br />
A_DUALPISTOLS_BULLETRAIN<br />
<br />
A_DUALPISTOLS_BULLETRAIN_DRAW<br />
<br />
A_DUALPISTOLS_DUALWIELD<br />
<br />
A_DUALPISTOLS_DUALWIELD_DRAW<br />
<br />
A_DUALPISTOLS_EMPTYCLIPS<br />
<br />
A_DUALPISTOLS_EMPTYCLIPS_DRAW<br />
<br />
A_DUALPISTOLS_EXECUTIONER<br />
<br />
A_DUALPISTOLS_EXECUTIONER_DRAW<br />
<br />
A_DUALPISTOLS_HAILBULLETS_DRAW<br />
<br />
A_DUALPISTOLS_HAILBULLETS_PRE<br />
<br />
A_DUALPISTOLS_PIERCINGROUNDS<br />
<br />
A_DUALPISTOLS_PIERCINGROUNDS_DRAW<br />
<br />
A_DUALPISTOLS_PISTOLSA<br />
<br />
A_DUALPISTOLS_PISTOLSA_DRAW<br />
<br />
A_DUALPISTOLS_PISTOLSB<br />
<br />
A_DUALPISTOLS_PISTOLSC<br />
<br />
A_DUALPISTOLS_PISTOLSD<br />
<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE<br />
<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE_B<br />
<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE_DRAW<br />
<br />
A_DUALWIELD_AOEBRIDGE<br />
<br />
A_DUALWIELD_AOEBRIDGE_POST<br />
<br />
A_DUALWIELD_BLOCK_L<br />
<br />
A_DUALWIELD_BLOCK_R<br />
<br />
A_DUALWIELD_DRAW<br />
<br />
A_DUALWIELD_FOLLOWUP<br />
<br />
A_DUALWIELD_HIGHLOW<br />
<br />
A_DUALWIELD_HIGHLOW_DRAW<br />
<br />
A_DUALWIELD_HITQUICK<br />
<br />
A_DUALWIELD_LIGHTOPENINGA<br />
<br />
A_DUALWIELD_LIGHTOPENINGA_DRAW<br />
<br />
A_DUALWIELD_LIGHTOPENINGB<br />
<br />
A_DUALWIELD_MODERATEBRIDGE<br />
<br />
A_DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
A_DUALWIELD_MODERATEOPENING<br />
<br />
A_DUALWIELD_READY<br />
<br />
A_DUALWIELD_SPECIAL1<br />
<br />
A_DUALWIELD_SPECIAL1_DRAW<br />
<br />
A_DUALWIELD_SPECIAL2<br />
<br />
A_DUFFELBAG_TOSS<br />
<br />
A_D_ARMSUP<br />
<br />
A_D_BASE<br />
<br />
A_D_BLOCK<br />
<br />
A_D_BLOCK_L<br />
<br />
A_D_BLOCK_R<br />
<br />
A_D_BOUNCE<br />
<br />
A_D_HITQUICK<br />
<br />
A_D_MONKEY<br />
<br />
A_D_SHOTGUN_CYCLE<br />
<br />
A_D_THROWBRAWL<br />
<br />
A_D_WASHER<br />
<br />
A_ELECTRO_REACT<br />
<br />
A_EMOTE_AIR_GUITAR_CYCLE<br />
<br />
A_EMOTE_AIR_GUITAR_PRE<br />
<br />
A_EMOTE_ATTACK<br />
<br />
A_EMOTE_BACKFLIP_PRE<br />
<br />
A_EMOTE_CAMERA_PRE<br />
<br />
A_EMOTE_CELLPHONE_PRE<br />
<br />
A_EMOTE_COMEHERE<br />
<br />
A_EMOTE_COSTUMECHANGE_BACKFLIP<br />
<br />
A_EMOTE_COSTUMECHANGE_CAST_ONE<br />
<br />
A_EMOTE_COSTUMECHANGE_DRINKFORMULA_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_FEATHER_EXPLODE<br />
<br />
A_EMOTE_COSTUMECHANGE_FEATHER_SPIN_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_FIREWORKS<br />
<br />
A_EMOTE_COSTUMECHANGE_FUR_EXPLODE_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_FUR_SPIN_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_HOWL<br />
<br />
A_EMOTE_COSTUMECHANGE_ICEBLOCK_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_INJECTSERUM_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_INNERWILL<br />
<br />
A_EMOTE_COSTUMECHANGE_LIGHTNING<br />
<br />
A_EMOTE_COSTUMECHANGE_MURDEROFCROWS<br />
<br />
A_EMOTE_COSTUMECHANGE_NINJA_JUMP<br />
<br />
A_EMOTE_COSTUMECHANGE_NUKE_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_OIL_STRIKE_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_POD_PERSON_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_PRESSURE_RELEASE_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_PRESTOCHANGO<br />
<br />
A_EMOTE_COSTUMECHANGE_RAPIDBOIL_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_ROCKBLOCK_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_SALUTE<br />
<br />
A_EMOTE_COSTUMECHANGE_SMOKEFLASH<br />
<br />
A_EMOTE_COSTUMECHANGE_SPIN_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_VANGUARDSIGIL<br />
<br />
A_EMOTE_COSTUMECHANGE_VILLAINLAUGH<br />
<br />
A_EMOTE_DANCE_BILLYJEANS_PRE<br />
<br />
A_EMOTE_DIMENSION_SHIFT_PRE<br />
<br />
A_EMOTE_DISCO_DANCE_PRE<br />
<br />
A_EMOTE_DRINK<br />
<br />
A_EMOTE_DRUM<br />
<br />
A_EMOTE_DRUM_LOW<br />
<br />
A_EMOTE_DUSTOFF<br />
<br />
A_EMOTE_ENERGY_PRE<br />
<br />
A_EMOTE_FACEPALM<br />
<br />
A_EMOTE_FISHING_PRE<br />
<br />
A_EMOTE_FLIPPINGCOIN_PRE<br />
<br />
A_EMOTE_FLOAT_BOOKS<br />
<br />
A_EMOTE_FRUSTRATED<br />
<br />
A_EMOTE_FRUSTRATED_CYCLE<br />
<br />
A_EMOTE_GOAWAY<br />
<br />
A_EMOTE_GRIEF<br />
<br />
A_EMOTE_HI<br />
<br />
A_EMOTE_HOLD_TORCH<br />
<br />
A_EMOTE_HOLD_TORCH_CYCLE<br />
<br />
A_EMOTE_HOWL<br />
<br />
A_EMOTE_JUMPINGJACKS<br />
<br />
A_EMOTE_KARATE_DANCE_PRE<br />
<br />
A_EMOTE_KISSMYBUTT<br />
<br />
A_EMOTE_KUNGFUTRAIN<br />
<br />
A_EMOTE_LAPTOP<br />
<br />
A_EMOTE_LAUGH<br />
<br />
A_EMOTE_MATABLET_PRE<br />
<br />
A_EMOTE_OVERHERE<br />
<br />
A_EMOTE_PLOTTING<br />
<br />
A_EMOTE_POINT<br />
<br />
A_EMOTE_SALUTE<br />
<br />
A_EMOTE_SITTING_POSE10_INTRO<br />
<br />
A_EMOTE_SITTING_POSE5_INTRO<br />
<br />
A_EMOTE_SLAP<br />
<br />
A_EMOTE_SMACK<br />
<br />
A_EMOTE_STANCE_HEROIC02<br />
<br />
A_EMOTE_STANCE_OMEGA<br />
<br />
A_EMOTE_STANCE_OMEGA_CYCLE<br />
<br />
A_EMOTE_STANCE_VILLAINOUS02<br />
<br />
A_EMOTE_STANCE_VILLAINOUS02_CYCLE<br />
<br />
A_EMOTE_THANKYOU_SM<br />
<br />
A_EMOTE_THROWCONFETTI<br />
<br />
A_EMOTE_THROWRICE<br />
<br />
A_EMOTE_THROWROSEPETALS<br />
<br />
A_EMOTE_THUMBSUP<br />
<br />
A_EMOTE_TRIBAL_DANCE<br />
<br />
A_EMOTE_ULTIMATE_POWER<br />
<br />
A_EMOTE_VICTORY<br />
<br />
A_EMOTE_VILLAINLAUGH<br />
<br />
A_EMOTE_WAITING_PRE<br />
<br />
A_EMOTE_WALL_LEAN_1<br />
<br />
A_EMOTE_WALL_LEAN_3<br />
<br />
A_EMOTE_WHAT<br />
<br />
A_EMOTE_WHISTLE<br />
<br />
A_ENERGY_TORRENT<br />
<br />
A_EYE_OF_STORM<br />
<br />
A_E_TORRENT_POST<br />
<br />
A_FEARSTUN<br />
<br />
A_FEARSTUN_CYCLE<br />
<br />
A_FLAMETHROWER_MID<br />
<br />
A_FLING<br />
<br />
A_FLIPBOOST<br />
<br />
A_FLURRY<br />
<br />
A_FLURRYPOST<br />
<br />
A_FLYPOSE1<br />
<br />
A_FLYPOSE1_POST<br />
<br />
A_FLYPOSE1_PRE<br />
<br />
A_FLYPOSE2<br />
<br />
A_FLYPOSE2_POST<br />
<br />
A_FLYPOSE2_PRE<br />
<br />
A_FLYPOSE3<br />
<br />
A_FLYPOSE3_POST<br />
<br />
A_FLYPOSE3_PRE<br />
<br />
A_FLYPOSE4<br />
<br />
A_FLYPOSE4_POST<br />
<br />
A_FLYPOSE4_PRE<br />
<br />
A_FOCUSED_BURST<br />
<br />
A_FOLLOW_THROUGH_FAST<br />
<br />
A_FOLLOW_THROUGH_FAST_DRAW<br />
<br />
A_FOLLOW_THROUGH_FAST_POST<br />
<br />
A_FULLAUTOQUICK<br />
<br />
A_FULLAUTOQUICK_DRAW<br />
<br />
A_GEYSER<br />
<br />
A_GLORY<br />
<br />
A_GRENADELOB<br />
<br />
A_GRENADELOBPOST<br />
<br />
A_GROUNDSIT<br />
<br />
A_GROUNDSUMMON_PRE_NOROOT<br />
<br />
A_GUARD_SPIN<br />
<br />
A_GUTPUNCH<br />
<br />
A_GUTPUNCH_POST<br />
<br />
A_HAMMERSMASH_PRE<br />
<br />
A_HAMMER_UPCUT_PRE<br />
<br />
A_HAUNT_PRE<br />
<br />
A_HEAVYBLOW<br />
<br />
A_HEAVYBLOW_B<br />
<br />
A_HEAVYBLOW_B_POST<br />
<br />
A_HEAVYBURST<br />
<br />
A_HITQUICK<br />
<br />
A_HIT_BOOSTUP<br />
<br />
A_HYDRO_BLAST<br />
<br />
A_HYPNOTIZE<br />
<br />
A_INITIAL_STRIKE<br />
<br />
A_INITIAL_STRIKE_B<br />
<br />
A_INITIAL_STRIKE_C<br />
<br />
A_INNOCUOUS_STRIKE<br />
<br />
A_INNOCUOUS_STRIKE_DRAW<br />
<br />
A_INVENTION_CYCLE<br />
<br />
A_INVENTION_EXAMINE<br />
<br />
A_INVENTION_PRE<br />
<br />
A_JACOBSLADDER<br />
<br />
A_JACOBSLADDER_2<br />
<br />
A_JUMPNSMASH<br />
<br />
A_JUMPNSMASH_CYCLE<br />
<br />
A_JUMPNSMASH_CYCLE_15<br />
<br />
A_JUMPSPIN<br />
<br />
A_KATANA_BOOSTUP<br />
<br />
A_KATANA_HACK<br />
<br />
A_KATANA_HACK_DRAW<br />
<br />
A_KATANA_HEADSPLITTER<br />
<br />
A_KATANA_HEADSPLITTER_DRAW<br />
<br />
A_KATANA_HEADSPLITTER_POST<br />
<br />
A_KATANA_PARRY<br />
<br />
A_KATANA_PARRY_DRAW<br />
<br />
A_KATANA_PLACATE<br />
<br />
A_KATANA_READY<br />
<br />
A_KATANA_REVSWEEP<br />
<br />
A_KATANA_REVSWEEP_DRAW<br />
<br />
A_KATANA_REVSWEEP_POST<br />
<br />
A_KATANA_SLASH<br />
<br />
A_KATANA_SLASH_DRAW<br />
<br />
A_KATANA_SLASH_POST<br />
<br />
A_KATANA_SLICE<br />
<br />
A_KATANA_SLICE_DRAW<br />
<br />
A_KATANA_SPINJUMP<br />
<br />
A_KATANA_SPINJUMP_DRAW<br />
<br />
A_KHF<br />
<br />
A_KHF_POST<br />
<br />
A_KHF_POSTCYCLE<br />
<br />
A_KINETIC_ASSASSINS_STRIKE<br />
<br />
A_KNIFE_ATACK<br />
<br />
A_KNIFE_ATACK_DRAW<br />
<br />
A_KUJI_RIN<br />
<br />
A_KUJI_SHA<br />
<br />
A_KUJI_ZEN<br />
<br />
A_LAZYCLAWSREADY<br />
<br />
A_LAZYCLAWSREADY_15<br />
<br />
A_LEADERSHIP<br />
<br />
A_LEADERSHIP_PRE<br />
<br />
A_LEFTWRISTSHOOT<br />
<br />
A_LEVITATE<br />
<br />
A_LEVITATEPOST<br />
<br />
A_LEVITATE_CYCLE<br />
<br />
A_LEVITATE_NOROOT<br />
<br />
A_LEV_RAM<br />
<br />
A_LEV_RAM2<br />
<br />
A_LIGHTNING_TELEPORT<br />
<br />
A_LIGHTNING_TELEPORT_2<br />
<br />
A_LISTENPOLICEBAND_PRE<br />
<br />
A_LOTUS_CYCLE<br />
<br />
A_LOTUS_PRE<br />
<br />
A_MACESHOOT<br />
<br />
A_MACESHOOT_DRAW<br />
<br />
A_MACESHOOT_POSTCYCLE<br />
<br />
A_MACE_CLOBBER<br />
<br />
A_MACE_CLOBBER2<br />
<br />
A_MACE_CLOBBER_DRAW<br />
<br />
A_MACE_CLOBBER_POST<br />
<br />
A_MACE_SUMMON_DRAW<br />
<br />
A_MACE_UPCUT<br />
<br />
A_MAGICSTAFF_CAST<br />
<br />
A_MAGICSTAFF_CAST_DRAW<br />
<br />
A_MAGICTHROW<br />
<br />
A_MAGICTHROWPOST<br />
<br />
A_MAGIC_WINDUP_POST<br />
<br />
A_MAGIC_WINDUP_PRE<br />
<br />
A_MARTBACKSTAB<br />
<br />
A_MARTWINDUP<br />
<br />
A_MA_HOBBLEKICK<br />
<br />
A_MA_IRONKICK<br />
<br />
A_MA_KICK<br />
<br />
A_MA_KICK2<br />
<br />
A_MA_PALMSTUN<br />
<br />
A_MA_ROUNDHOUSE<br />
<br />
A_MA_STUNKICK<br />
<br />
A_MA_STUNKICK2<br />
<br />
A_MA_SWEEPKKICK<br />
<br />
A_MA_SWEEPKKICK2<br />
<br />
A_MA_TAUNT<br />
<br />
A_MA_TAUNT2<br />
<br />
A_MA_TIER7_ALT1_RIGHT<br />
<br />
A_MEDOTHER_POST<br />
<br />
A_MEDOTHER_PRE<br />
<br />
A_MEDSELF2<br />
<br />
A_MEDSELF_POST<br />
<br />
A_MEGA<br />
<br />
A_MEGAPOST<br />
<br />
A_MERCURIAL_BLOW_A<br />
<br />
A_MERCURIAL_BLOW_B<br />
<br />
A_MERCURIAL_BLOW_C<br />
<br />
A_MERCURIAL_BLOW_D<br />
<br />
A_MILITARYSALUTE_CYCLE<br />
<br />
A_MINDPROBE_QUICK<br />
<br />
A_MOUTH<br />
<br />
A_MOUTH_POST<br />
<br />
A_MOUTH_SLOW<br />
<br />
A_NINJA_UPGRADE_RIN<br />
<br />
A_NINJA_UPGRADE_ZEN<br />
<br />
A_PARRY<br />
<br />
A_PARRY_DRAW<br />
<br />
A_PARRY_POST<br />
<br />
A_PISTOLS_6SHOT<br />
<br />
A_PISTOLS_6SHOT_DRAW<br />
<br />
A_PISTOLS_BIGSHOT<br />
<br />
A_PISTOLS_BIGSHOT_DRAW<br />
<br />
A_PISTOLS_READY<br />
<br />
A_PISTOLS_SINGLE_DRAW<br />
<br />
A_PISTOLS_SINGLE_LEFT<br />
<br />
A_PISTOLS_SINGLE_RIGHT<br />
<br />
A_PISTOL_HIPSHOOT<br />
<br />
A_PISTOL_HIPSHOOT_DRAW<br />
<br />
A_PLACATE<br />
<br />
A_PLACE_TRAP<br />
<br />
A_PLACE_TRAP2<br />
<br />
A_PLANTDEVICE_POST<br />
<br />
A_PLANTDEVICE_PRE<br />
<br />
A_POINT_BUFF<br />
<br />
A_POWERANALYZE_PRE<br />
<br />
A_POWER_SIPHON_NOTROOTED<br />
<br />
A_PRACTICEDBRAWLER_NOROOT<br />
<br />
A_PRACTICEDBRAWLER_PRE_NOROOT<br />
<br />
A_PRECISE_STRIKE<br />
<br />
A_PREDICT_TELEPORT<br />
<br />
A_PREDICT_TELEPORT2<br />
<br />
A_PREPOISON<br />
<br />
A_PREPOISON2<br />
<br />
A_PRESTIGE_SELFDESTRUCT_WINDUP<br />
<br />
A_PRESTIGE_TAROTCARD_PRE<br />
<br />
A_PRE_DOJOKNEEL<br />
<br />
A_PRE_MAGIC_WINDUP<br />
<br />
A_PRE_MEDOTHER<br />
<br />
A_PRE_MEDSELF<br />
<br />
A_PRE_PSIWINDUP<br />
<br />
A_PRE_TECHWINDUP<br />
<br />
A_PRE_WINDUP<br />
<br />
A_PSIBLAST<br />
<br />
A_PSIBLAST_QUICK_PRE<br />
<br />
A_PSIONICS_NOROOT<br />
<br />
A_PSIQUICK<br />
<br />
A_PSIWINDUP_POST<br />
<br />
A_QUICKBLINDING<br />
<br />
A_QUICK_STRIKE_A<br />
<br />
A_QUICK_STRIKE_B<br />
<br />
A_QUICK_WRISTBAND_ACTIVATE<br />
<br />
A_Q_SNIPERBLAST<br />
<br />
A_RADIUSATTACK_NOROOT<br />
<br />
A_RADIUSATTACK_PRE_NOROOT<br />
<br />
A_RADIUSEFFECT<br />
<br />
A_RADIUSEFFECTMOBILE<br />
<br />
A_RADIUSEFFECTMOBILEPOST<br />
<br />
A_RADIUSEFFECTPOST<br />
<br />
A_RADIUSEFFECT_NOROOT<br />
<br />
A_RADIUSEFFECT_PRE_NOROOT<br />
<br />
A_RADIUSEFFEPOST<br />
<br />
A_RAPID<br />
<br />
A_RAPIDPOST<br />
<br />
A_RECLUSE_KNOCKUP<br />
<br />
A_REPULSING_TORRENT<br />
<br />
A_REPULSIONBOMB_PRE<br />
<br />
A_REVEALMAP_PRE<br />
<br />
A_REVIVE<br />
<br />
A_REVIVE_WINDUP<br />
<br />
A_ROUNDHOUSE_CYCLE<br />
<br />
A_SCHEME<br />
<br />
A_SCREAM<br />
<br />
A_SERPENT_REACH<br />
<br />
A_SERPENT_REACH_DRAW<br />
<br />
A_SERUM_QUICK<br />
<br />
A_SHATTER_ARMOR_FAST<br />
<br />
A_SHATTER_ARMOR_FAST_DRAW<br />
<br />
A_SHATTER_ARMOR_SLOW<br />
<br />
A_SHATTER_ARMOR_SLOW_DRAW<br />
<br />
A_SHATTER_ARMOR_SLOW_PRE<br />
<br />
A_SHIELD_1HSMASH_LEFT_PRE<br />
<br />
A_SHIELD_1HSMASH_RIGHT_PRE<br />
<br />
A_SHIELD_2HANDCAST<br />
<br />
A_SHIELD_BEATCHEST<br />
<br />
A_SHIELD_BLINDING<br />
<br />
A_SHIELD_BLOCK_R<br />
<br />
A_SHIELD_BOOSTAURA<br />
<br />
A_SHIELD_BOOSTAURA_PRE<br />
<br />
A_SHIELD_BOOSTDOWN<br />
<br />
A_SHIELD_BOOSTUP<br />
<br />
A_SHIELD_BULLRUSH_PRE<br />
<br />
A_SHIELD_CAST<br />
<br />
A_SHIELD_CHOP<br />
<br />
A_SHIELD_CLOBBER<br />
<br />
A_SHIELD_CLOBBER_DRAW<br />
<br />
A_SHIELD_GROUNDSUMMON_NOROOT<br />
<br />
A_SHIELD_GUTPUNCH<br />
<br />
A_SHIELD_JACOBSLADDER<br />
<br />
A_SHIELD_JUMPSMASH<br />
<br />
A_SHIELD_LEADERSHIP<br />
<br />
A_SHIELD_LEVITATE<br />
<br />
A_SHIELD_MAGIC_THROW<br />
<br />
A_SHIELD_RSWEEP<br />
<br />
A_SHIELD_SMASHCAST<br />
<br />
A_SHIELD_STOMP<br />
<br />
A_SHIELD_SWOOP<br />
<br />
A_SHIELD_SWOOP_DRAW<br />
<br />
A_SHIELD_THROWBRAWL<br />
<br />
A_SHIELD_TWIRL<br />
<br />
A_SHIELD_TWIRL_DRAW<br />
<br />
A_SHIELD_UPPERCUT<br />
<br />
A_SHIELD_WEAPONDRAW_BACK<br />
<br />
A_SHIELD_WEAVE_PRE<br />
<br />
A_SHIELD_WINDUPUPPERCUT<br />
<br />
A_SHIN_BREAKER<br />
<br />
A_SHOTGUNREADY<br />
<br />
A_SINGCAST<br />
<br />
A_SITTING_POSE1_PRE<br />
<br />
A_SKY_SPLITTER<br />
<br />
A_SKY_SPLITTER_DRAW<br />
<br />
A_SLUG<br />
<br />
A_SLUG_DRAW<br />
<br />
A_SMASHCAST<br />
<br />
A_SMASHCASTPOST<br />
<br />
A_SMASHINGBLOW<br />
<br />
A_SMOKEFLASH<br />
<br />
A_SNIPERBLAST<br />
<br />
A_SNIPERBLAST2<br />
<br />
A_SNIPER_QUICK_DRAW<br />
<br />
A_SNIPER_SHOOT<br />
<br />
A_SNIPER_WINDUP<br />
<br />
A_SNIPER_WINDUP_DRAW<br />
<br />
A_SONICBLOW<br />
<br />
A_SONICENERGY_TORRENT<br />
<br />
A_SONICGUN_STUN<br />
<br />
A_SONICMOUTH<br />
<br />
A_SONICSCREAM<br />
<br />
A_SONICSINGCAST<br />
<br />
A_SONICSONICYELL<br />
<br />
A_SONICSPIT<br />
<br />
A_SONICSUMMON_PRE_NOROOT<br />
<br />
A_SPINNING_STRIKE<br />
<br />
A_SPIT<br />
<br />
A_SPITPOST<br />
<br />
A_SS_TIER1_ALT1<br />
<br />
A_SS_TIER2_ALT1_LEFT<br />
<br />
A_SS_TIER2_ALT1_RIGHT<br />
<br />
A_SS_TIER3_ALT1_RIGHT<br />
<br />
A_SS_TIER6_ALT1<br />
<br />
A_STAFFMASTERY_BODY<br />
<br />
A_STAFFMASTERY_SOUL<br />
<br />
A_STAFF_DRAW<br />
<br />
A_STANCE_GHOSTWIDOW<br />
<br />
A_STANCE_GHOSTWIDOW_CYCLE<br />
<br />
A_STEAL<br />
<br />
A_STEAM_SPRAY<br />
<br />
A_STOMP<br />
<br />
A_STOMP2<br />
<br />
A_STOP<br />
<br />
A_STOP_CYCLE<br />
<br />
A_STOP_POST<br />
<br />
A_SWEEPING_STRIKE_FAST_DRAW<br />
<br />
A_SWEEPING_STRIKE_SLOW_PRE<br />
<br />
A_SWEEP_CROSS<br />
<br />
A_SWEEP_HIGH<br />
<br />
A_SWEEP_LOW<br />
<br />
A_SWORDTAUNT<br />
<br />
A_SWORD_MIDSLASH<br />
<br />
A_SWORD_MIDSLASH_DRAW<br />
<br />
A_TAUNTA<br />
<br />
A_TAUNTANOROOT_PRE<br />
<br />
A_TAUNTA_PRE<br />
<br />
A_TAUNTB_CYCLE<br />
<br />
A_TAUNTB_PRE<br />
<br />
A_TAUNT_A<br />
<br />
A_TAUNT_B<br />
<br />
A_TEABAG_PRE<br />
<br />
A_TECHWINDUP<br />
<br />
A_TECHWINDUP_POST<br />
<br />
A_TELEQUICK<br />
<br />
A_TELE_MAGIC<br />
<br />
A_TERRIFY<br />
<br />
A_TERRIFY_POST<br />
<br />
A_THROWBRAWL<br />
<br />
A_THROWKINFE<br />
<br />
A_THROWKINFEPOST<br />
<br />
A_THROWKNIFE<br />
<br />
A_THROWKNIFE_PRE<br />
<br />
A_THROWPROJECTILE_POST<br />
<br />
A_THROWPROJECTILE_PRE<br />
<br />
A_TIME_CRAWL_PRE<br />
<br />
A_TOTAL_FOCUS<br />
<br />
A_TRANSFORM_KHELDIAN<br />
<br />
A_TWIRL<br />
<br />
A_TWIRL_DRAW<br />
<br />
A_UNDERHAND<br />
<br />
A_WALL<br />
<br />
A_WALLPOST<br />
<br />
A_WARWOLF<br />
<br />
A_WATERBACKPACK<br />
<br />
A_WATERBACKPACK2<br />
<br />
A_WATERBACKPACK_CYCLE<br />
<br />
A_WATERJET<br />
<br />
A_WATERJET_LONG<br />
<br />
A_WATER_BURST<br />
<br />
A_WEAPONBLOCK_L<br />
<br />
A_WEAPONBLOCK_R<br />
<br />
A_WEAPON_DRAW<br />
<br />
A_WEAVE<br />
<br />
A_WEAVE_PRE<br />
<br />
A_WEP_FRISBEECAST<br />
<br />
A_WEP_MAGICCAST_DRAW<br />
<br />
A_WEP_TELEKINESIS<br />
<br />
A_WEP_TELEKINESIS_DRAW<br />
<br />
A_WHIRLING_SLICE_FAST<br />
<br />
A_WHIRLING_SLICE_FAST_DRAW<br />
<br />
A_WHIRLING_SLICE_FAST_POST<br />
<br />
A_WIDOWS_ATTACK<br />
<br />
A_WINDBLAST<br />
<br />
A_WINDBLASTPOST<br />
<br />
A_WINDUP<br />
<br />
A_WINDUPCUT<br />
<br />
A_WINDUPCUT_POST<br />
<br />
A_WINDUP_POST<br />
<br />
A_WISP_AOE<br />
<br />
A_WISP_AOE_POST<br />
<br />
A_WRISTBANDACTIVATE_QUICK_NONROOTED<br />
<br />
A_WRISTBAND_ACTIVATE<br />
<br />
A_WRISTBAND_POST<br />
<br />
A_W_BLOCK_L<br />
<br />
A_W_BLOCK_R<br />
<br />
A_W_BOOSTUP<br />
<br />
A_W_BOOSTUPPOST<br />
<br />
A_W_HITQUICK<br />
<br />
A_W_THROWBRAWL<br />
<br />
A_ZEUS_LIGHTNING<br />
<br />
BACKFLYCYCLE<br />
<br />
BACKFLYPOST<br />
<br />
BACKFLYPRE<br />
<br />
BACKRUNCYCLE<br />
<br />
BACKRUNPRE<br />
<br />
BACKTONEUTRALREADY<br />
<br />
BALLCAST<br />
<br />
BANESPIDERTP<br />
<br />
BANE_BOMB_POST<br />
<br />
BANE_BOMB_PRE<br />
<br />
BANE_IDLE<br />
<br />
BANE_MACESCAN<br />
<br />
BANE_MACESCANDOWN<br />
<br />
BARF<br />
<br />
BARF_STUN<br />
<br />
BARF_STUN_CYCLE_A<br />
<br />
BARRELROLL_READY<br />
<br />
BARREL_ROLL_CYCLE<br />
<br />
BARREL_ROLL_POST<br />
<br />
BARREL_ROLL_PRE<br />
<br />
BASICSWORD<br />
<br />
BASICSWORD2<br />
<br />
BASIC_RUNOUT<br />
<br />
BASIC_SPAWN<br />
<br />
BATCHEER_A<br />
<br />
BATCHEER_B<br />
<br />
BATCHEER_B2<br />
<br />
BATCHEER_B3<br />
<br />
BATLOOKOUT_A<br />
<br />
BATLOOKOUT_B<br />
<br />
BATLOOKOUT_B2<br />
<br />
BATOBSERVE<br />
<br />
BATON_ATTACK<br />
<br />
BATON_ATTACK_DRAW<br />
<br />
BATT_RIFLE_A1<br />
<br />
BATT_RIFLE_A2<br />
<br />
BATT_RIFLE_A3<br />
<br />
BATT_RIFLE_HIGH_1<br />
<br />
BATT_RIFLE_HIGH_2<br />
<br />
BATT_RIFLE_HIGH_3<br />
<br />
BATT_RIFLE_HIGH_3B<br />
<br />
BATT_RIFLE_HIGH_4<br />
<br />
BATT_RIFLE_HIGH_5<br />
<br />
BATT_RIFLE_LOW_1<br />
<br />
BATT_RIFLE_LOW_2<br />
<br />
BAT_ATTACK1<br />
<br />
BAT_ATTACK1_POST<br />
<br />
BAT_ATTACK1_POSTCYCLE<br />
<br />
BAT_ATTACK2<br />
<br />
BAT_ATTACK3<br />
<br />
BAT_ATTACK_DRAW<br />
<br />
BAT_MENACE_A<br />
<br />
BAT_MENACE_B<br />
<br />
BAT_PUMMEL<br />
<br />
BAT_PUMMEL_DRAW<br />
<br />
BAT_PUMMEL_POST<br />
<br />
BAT_SHOOT_CYCLE<br />
<br />
BAT_THREAT_B<br />
<br />
BAYONETLUNGE<br />
<br />
BAYONETLUNGE_DRAW<br />
<br />
BAYONETLUNGE_POST<br />
<br />
BAZUL_ANGRY_A<br />
<br />
BAZUL_ANGRY_B<br />
<br />
BAZUL_SLEEP<br />
<br />
BAZUL_WAKE<br />
<br />
BBPUNCH<br />
<br />
BBPUNCHPOST<br />
<br />
BEAMRIFLE_CHARGEDSHOT<br />
<br />
BEAMRIFLE_CHARGEDSHOT_DRAW<br />
<br />
BEAMRIFLE_CUTTINGBEAM<br />
<br />
BEAMRIFLE_CUTTINGBEAM_DRAW<br />
<br />
BEAMRIFLE_DISINTEGRATE<br />
<br />
BEAMRIFLE_DISINTEGRATE_DRAW<br />
<br />
BEAMRIFLE_LANCERSHOT<br />
<br />
BEAMRIFLE_LANCERSHOT_DRAW<br />
<br />
BEAMRIFLE_OVERCHARGE<br />
<br />
BEAMRIFLE_OVERCHARGE_DRAW<br />
<br />
BEAMRIFLE_READY<br />
<br />
BEAMRIFLE_RUNCYCLE<br />
<br />
BEAMRIFLE_RUNLEFTPRE<br />
<br />
BEAMRIFLE_RUNPOST<br />
<br />
BEAMRIFLE_RUNPRE<br />
<br />
BEAMRIFLE_SINGLESHOT<br />
<br />
BEAMRIFLE_SINGLESHOT_DRAW<br />
<br />
BEAMUP_POST<br />
<br />
BEAMUP_PRE<br />
<br />
BEAST_BACK<br />
<br />
BEAST_BACK_POST<br />
<br />
BEAST_DUALPISTOLS_PRE<br />
<br />
BEAST_FORWARD<br />
<br />
BEAST_FORWARDPOST<br />
<br />
BEAST_FORWARD_CYCLE<br />
<br />
BEAST_GUN_FORWARDPOST<br />
<br />
BEAST_GUN_READY_PRE<br />
<br />
BEAST_LEFT<br />
<br />
BEAST_LEFT_POST<br />
<br />
BEAST_READY_PRE<br />
<br />
BEAST_READY_SLOW<br />
<br />
BEAST_RIGHT<br />
<br />
BEAST_RIGHTWEPCOMBAT_APEX2<br />
<br />
BEAST_RIGHTWEPCOMBAT_BACK<br />
<br />
BEAST_RIGHTWEPCOMBAT_BACK_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_FORWARD<br />
<br />
BEAST_RIGHTWEPCOMBAT_FORWARD_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_APEX<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_CYCLE<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_FALL_CYCLE<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_PRE<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMPTOHOP<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMP_CYCLE<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMP_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMP_PRE<br />
<br />
BEAST_RIGHTWEPCOMBAT_LEFT_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_PRE<br />
<br />
BEAST_RIGHT_POST<br />
<br />
BEAST_RUN_HOP<br />
<br />
BEAST_RUN_HOPAPEX<br />
<br />
BEAST_RUN_HOPFALL<br />
<br />
BEAST_RUN_HOPFALL_CYCLE<br />
<br />
BEAST_RUN_HOPPRE<br />
<br />
BEAST_RUN_HOP_CYCLE<br />
<br />
BEAST_RUN_JUMPAPEX<br />
<br />
BEAST_RUN_JUMPFALL2<br />
<br />
BEAST_RUN_JUMPPOST<br />
<br />
BEAST_RUN_JUMPPRE<br />
<br />
BEAST_RUN_JUMPTOHOP<br />
<br />
BEATCHEST_CYCLE<br />
<br />
BELLOW_DRAW<br />
<br />
BERSERKER<br />
<br />
BFLY_PREFALL<br />
<br />
BF_PURSETUG<br />
<br />
BF_P_GETPUSHED<br />
<br />
BIGSTEAL<br />
<br />
BIG_WAVE<br />
<br />
BIG_WAVE_YELL<br />
<br />
BINOCULAR_IDLE<br />
<br />
BITE<br />
<br />
BLADECLAW_DUAL<br />
<br />
BLADECLAW_DUAL_POST<br />
<br />
BLADECLAW_L<br />
<br />
BLADECLAW_R<br />
<br />
BLADESPIN<br />
<br />
BLASTER_BURST<br />
<br />
BLASTER_BURST_POST<br />
<br />
BLASTER_HEAVY<br />
<br />
BLEND_READY<br />
<br />
BLEND_READY_HALF<br />
<br />
BLINDING<br />
<br />
BLINDINGPOST<br />
<br />
BLOCK<br />
<br />
BLOCK_CYCLE<br />
<br />
BLOCK_L<br />
<br />
BLOCK_R<br />
<br />
BLOW<br />
<br />
BLOWPOST<br />
<br />
BLUE_SPELLCAST_BLINDING<br />
<br />
BLUE_SPELLCAST_CYCLE<br />
<br />
BLUE_SPELLCAST_CYCLE2<br />
<br />
BLUE_SPELLCAST_LEVITATE<br />
<br />
BM_RELICTUG<br />
<br />
BOBCAT_ONCOUCH<br />
<br />
BODYBAG_READY<br />
<br />
BODYBAG_WALK_CYCLE<br />
<br />
BODYBAG_WALK_POST<br />
<br />
BODYBAG_WALK_PRE<br />
<br />
BODYBLOW<br />
<br />
BODYCHUNK_TOSS<br />
<br />
BODYCHUNK_TOSS2<br />
<br />
BODYCHUNK_TOSS_CYCLE<br />
<br />
BODYREADY<br />
<br />
BODY_COLLAPSE_CYCLE<br />
<br />
BODY_COLLAPSE_IN<br />
<br />
BODY_COLLAPSE_SHORT<br />
<br />
BOMBLOOT<br />
<br />
BOMBLOOT_PRE<br />
<br />
BOOKIE_BASE<br />
<br />
BOOKIE_LEFT<br />
<br />
BOOKIE_RIGHT<br />
<br />
BOOKWALK_A<br />
<br />
BOOKWALK_B<br />
<br />
BOOMBOX_1<br />
<br />
BOOMBOX_10<br />
<br />
BOOMBOX_11<br />
<br />
BOOMBOX_12<br />
<br />
BOOMBOX_13<br />
<br />
BOOMBOX_14<br />
<br />
BOOMBOX_15<br />
<br />
BOOMBOX_16<br />
<br />
BOOMBOX_17<br />
<br />
BOOMBOX_18<br />
<br />
BOOMBOX_19<br />
<br />
BOOMBOX_2<br />
<br />
BOOMBOX_20<br />
<br />
BOOMBOX_21<br />
<br />
BOOMBOX_22<br />
<br />
BOOMBOX_23<br />
<br />
BOOMBOX_24<br />
<br />
BOOMBOX_25<br />
<br />
BOOMBOX_3<br />
<br />
BOOMBOX_4<br />
<br />
BOOMBOX_5<br />
<br />
BOOMBOX_6<br />
<br />
BOOMBOX_7<br />
<br />
BOOMBOX_8<br />
<br />
BOOMBOX_9<br />
<br />
BOOMBOX_CYCLE_10<br />
<br />
BOOMBOX_CYCLE_11<br />
<br />
BOOMBOX_CYCLE_16<br />
<br />
BOOMBOX_CYCLE_17<br />
<br />
BOOMBOX_CYCLE_20<br />
<br />
BOOMBOX_CYCLE_22<br />
<br />
BOOMBOX_CYCLE_24<br />
<br />
BOOSTAURA<br />
<br />
BOOSTAURA2<br />
<br />
BOOSTAURA2_NOROOT<br />
<br />
BOOSTAURA3<br />
<br />
BOOSTAURA3_NOROOT<br />
<br />
BOOSTAURA_FASTCAST<br />
<br />
BOOSTAURA_FASTCAST_PRE_NOROOT<br />
<br />
BOOSTAURA_LONG<br />
<br />
BOOSTAURA_LONG2<br />
<br />
BOOSTAURA_LONG3<br />
<br />
BOOSTAURA_NOROOT<br />
<br />
BOOSTAURA_PRE_NOROOT<br />
<br />
BOOSTAURA_QUICK<br />
<br />
BOOSTAURA_QUICK2<br />
<br />
BOOSTAURA_QUICK_PRE_NOROOT<br />
<br />
BOOSTDNREADY<br />
<br />
BOOSTDOWN_PRE_ROOTED<br />
<br />
BOOSTUP<br />
<br />
BOOSTUPPOST<br />
<br />
BOOSTUPREADY<br />
<br />
BOOSTUP_ATTACK<br />
<br />
BOOSTUP_ROOTED<br />
<br />
BOOST_D<br />
<br />
BOOST_DPOST<br />
<br />
BOUNCE_APEX<br />
<br />
BOUNCE_FALL<br />
<br />
BOUNCE_PRE<br />
<br />
BOUNCE_UP<br />
<br />
BOW<br />
<br />
BOWING_A<br />
<br />
BOWING_B<br />
<br />
BOWING_C<br />
<br />
BOWING_C2<br />
<br />
BOWPOST<br />
<br />
BOWSNIPER_SHOOT<br />
<br />
BOW_ARC<br />
<br />
BOW_ARC_DRAW<br />
<br />
BOW_BITE<br />
<br />
BOW_BITE_DRAW<br />
<br />
BOW_CONE<br />
<br />
BOW_CONE_DRAW<br />
<br />
BOW_CYCLE<br />
<br />
BOW_HEAVY<br />
<br />
BOW_HEAVY_DRAW<br />
<br />
BOW_HEAVY_POST<br />
<br />
BOW_LOOKOUT_A<br />
<br />
BOW_LOOKOUT_B<br />
<br />
BOW_LOOKOUT_C<br />
<br />
BOW_MID<br />
<br />
BOW_MID_DRAW<br />
<br />
BOW_QUICK<br />
<br />
BOW_QUICK_DRAW<br />
<br />
BOW_READY<br />
<br />
BOW_REVERANT<br />
<br />
BOW_SNIPERWINDUP_PRE<br />
<br />
BOXREADY<br />
<br />
BOXSNEAK_CYCLE<br />
<br />
BOXSNEAK_POST<br />
<br />
BOXSNEAK_PRE<br />
<br />
BOX_READY<br />
<br />
BRAWL<br />
<br />
BRAWL2<br />
<br />
BRAWL2_POST<br />
<br />
BRAWLCYCLE<br />
<br />
BRAWLCYCLE_15<br />
<br />
BRAWLCYCLE_A<br />
<br />
BRAWLCYCLE_B<br />
<br />
BRAWLPOST<br />
<br />
BRAWLPOST_L<br />
<br />
BRAWLPOST_R<br />
<br />
BRAWL_L<br />
<br />
BRAWL_POST<br />
<br />
BRAWL_R<br />
<br />
BRIEFCASECYCLE<br />
<br />
BROADSWORD_PLACATE<br />
<br />
BRUTE_EYEBEAM<br />
<br />
BRUTE_SHORTEYEATTACK<br />
<br />
BS_ARMBLAST<br />
<br />
BS_STING<br />
<br />
BS_TAILARC<br />
<br />
BS_TAILBLAST<br />
<br />
BUCKSHOT<br />
<br />
BUCKSHOT_DRAW<br />
<br />
BUCKSHOT_POST<br />
<br />
BULLRUSH_PRE<br />
<br />
BUM_CUP_BEG_L<br />
<br />
BUM_CUP_BEG_L_POST<br />
<br />
BUM_CUP_BEG_L_PRE<br />
<br />
BUM_CUP_BEG_R<br />
<br />
BUM_CUP_BEG_R_POST<br />
<br />
BUM_CUP_BEG_R_PRE<br />
<br />
BUM_CUP_CYCLE<br />
<br />
BUM_CUP_JINGLE<br />
<br />
BUM_SLEEP1<br />
<br />
BUM_SLEEP2<br />
<br />
BUM_SLEEP3<br />
<br />
BUM_SLEEP4<br />
<br />
BUM_SLEEP5<br />
<br />
BURNOUT_BOOSTUP_NOROOT<br />
<br />
BURNSUMMON<br />
<br />
BURNSUMMON_PRE<br />
<br />
BURN_SUMMON<br />
<br />
BURR_HITDEATH<br />
<br />
BURST<br />
<br />
BURSTPOST<br />
<br />
BURST_DRAW<br />
<br />
BURST_POST<br />
<br />
B_BLOCK_R<br />
<br />
B_IDLEREADY<br />
<br />
B_IWALKCYCLE<br />
<br />
B_IWALKCYCLEREADY<br />
<br />
B_IWALKPOST<br />
<br />
B_IWALKPOSTREADY<br />
<br />
B_IWALKPRE<br />
<br />
B_IWALKPREREADY<br />
<br />
B_SPAWN<br />
<br />
B_SPAWN_PET<br />
<br />
B_SURROUNDED_A<br />
<br />
B_SURROUNDED_A2<br />
<br />
B_SURROUNDED_A5<br />
<br />
CAGE<br />
<br />
CAGEPOST<br />
<br />
CALL_HAWK_PRE<br />
<br />
CAMERAALERTED<br />
<br />
CAM_AIR_DEATH_CYCLE<br />
<br />
CAM_AIR_DEATH_FALL<br />
<br />
CAM_AIR_DEATH_IMPACT<br />
<br />
CAM_PRE_AIR_DEATH<br />
<br />
CANNON<br />
<br />
CANNONPOST<br />
<br />
CAPTURED_APPARITIONS_CYCLE<br />
<br />
CAPTURED_AWAKENED_CYCLE<br />
<br />
CAPTURED_PENELOPE_CYCLE<br />
<br />
CAPTURED_PENELOPE_FALL<br />
<br />
CARNIVALOFLIGHT_TELEPORTOUT<br />
<br />
CAST<br />
<br />
CASTPOST<br />
<br />
CAT_BACK_FLY_POST<br />
<br />
CAT_BACK_FLY_PRE<br />
<br />
CAT_COMBATREADY<br />
<br />
CAT_FLYREADY_PRE<br />
<br />
CAT_FLY_FORWARD_CYCLE<br />
<br />
CAT_FLY_FORWARD_POST<br />
<br />
CAT_FLY_FORWARD_PRE<br />
<br />
CAT_FLY_LEFT_CYCLE<br />
<br />
CAT_FLY_LEFT_POST<br />
<br />
CAT_FLY_LEFT_PRE<br />
<br />
CAT_FLY_RIGHT_CYCLE<br />
<br />
CAT_FLY_RIGHT_POST<br />
<br />
CAT_FLY_RIGHT_PRE<br />
<br />
CAT_FLY_UP_POST<br />
<br />
CAT_FLY_UP_PRE<br />
<br />
CAT_HOP<br />
<br />
CAT_HOPAPEX<br />
<br />
CAT_HOPPOST<br />
<br />
CAT_HOPPRE<br />
<br />
CAT_HOP_BACK_APEX<br />
<br />
CAT_HOP_BACK_POST<br />
<br />
CAT_HOP_BACK_PRE<br />
<br />
CAT_HOP_LEFT_APEX<br />
<br />
CAT_HOP_LEFT_POST<br />
<br />
CAT_HOP_LEFT_PRE<br />
<br />
CAT_HOP_RIGHT_APEX<br />
<br />
CAT_HOP_RIGHT_PRE<br />
<br />
CAT_IDLEBREAK_HEADTURN<br />
<br />
CAT_JUMPAPEX<br />
<br />
CAT_JUMPFALL_CYCLE<br />
<br />
CAT_JUMPPOST<br />
<br />
CAT_JUMPPRE<br />
<br />
CAT_JUMPTOHOP<br />
<br />
CAT_POSTREADY_BACK<br />
<br />
CAT_PRECOMBAT<br />
<br />
CAT_PRE_FALL<br />
<br />
CAT_RUNCYCLE<br />
<br />
CAT_RUNFALL<br />
<br />
CAT_RUNFALL_2<br />
<br />
CAT_RUNPOST<br />
<br />
CAT_RUNPRE<br />
<br />
CAT_RUN_BACK_CYCLE<br />
<br />
CAT_RUN_BACK_POST<br />
<br />
CAT_RUN_BACK_PRE<br />
<br />
CAT_RUN_LEFT_CYCLE<br />
<br />
CAT_RUN_LEFT_POST<br />
<br />
CAT_RUN_LEFT_PRE<br />
<br />
CAT_RUN_RIGHT_CYCLE<br />
<br />
CAT_RUN_RIGHT_POST<br />
<br />
CAT_RUN_RIGHT_PRE<br />
<br />
CAT_SIT_CYCLE<br />
<br />
CAT_SLIDECYCLE<br />
<br />
CAT_SLIDECYCLE_POST<br />
<br />
CAT_SLIDEPRE<br />
<br />
CAT_SWIMLEFTCYCLE<br />
<br />
CAT_SWIMRIGHTPRE<br />
<br />
CAT_WALKCYCLE_PRE<br />
<br />
CAT_WALKPOST<br />
<br />
CELLPHONECYCLE<br />
<br />
CEMENTIDLEBASE<br />
<br />
CEMENTWALKCYCLE<br />
<br />
CEMENTWALKPOST<br />
<br />
CEMENTWALKPRE<br />
<br />
CEMENT_DEATH<br />
<br />
CHAINGUN_COMBATTOREADY<br />
<br />
CHAINGUN_READY_CYCLE<br />
<br />
CHAIR_VAR1A<br />
<br />
CHAIR_VAR1B<br />
<br />
CHAIR_VAR1C<br />
<br />
CHAIR_VAR3A<br />
<br />
CHAIR_VAR3B<br />
<br />
CHAIR_VAR3C<br />
<br />
CHANT_A<br />
<br />
CHANT_A2<br />
<br />
CHANT_B<br />
<br />
CHANT_B2<br />
<br />
CHANT_B3<br />
<br />
CHANT_C<br />
<br />
CHANT_C2<br />
<br />
CHANT_C3<br />
<br />
CHEERCHANT_A<br />
<br />
CHEERCHANT_A_CYCLE<br />
<br />
CHEERCHANT_B<br />
<br />
CHEERCHANT_B_CYCLE<br />
<br />
CHEERCHANT_C<br />
<br />
CHEERCHANT_C_CYCLE<br />
<br />
CHEER_A<br />
<br />
CHEER_B<br />
<br />
CHEER_C<br />
<br />
CHESTCANNON<br />
<br />
CHESTCANNON_POST<br />
<br />
CHESTCOMBATTOREADY<br />
<br />
CHILLING_HOWL<br />
<br />
CHI_FORCE<br />
<br />
CHOKEDEATH<br />
<br />
CHOKESTUN<br />
<br />
CHOKESTUN_CYCLE<br />
<br />
CHOKE_REACT<br />
<br />
CHOMP<br />
<br />
CHRONO_SHIFT_PRE<br />
<br />
CLAPPING<br />
<br />
CLAPPING_CYCLE<br />
<br />
CLAWCYCLE<br />
<br />
CLAWCYCLE_15<br />
<br />
CLAWRAKE<br />
<br />
CLAWREADY<br />
<br />
CLAWSBACKSTAB<br />
<br />
CLAWSBACKSTAB_POSTCYCLE<br />
<br />
CLAWSWIPE_LEFT<br />
<br />
CLAWSWIPE_LEFT_DRAW<br />
<br />
CLAWSWIPE_LEFT_POST<br />
<br />
CLAWSWIPE_RIGHT<br />
<br />
CLAWSWIPE_RIGHT_DRAW<br />
<br />
CLAWS_BACKSTABWINDUP<br />
<br />
CLAWS_BACKSTABWINDUP_DRAW<br />
<br />
CLAWS_BBPUNCH<br />
<br />
CLAWS_BBPUNCH_DRAW<br />
<br />
CLAWS_BLOCK_L<br />
<br />
CLAWS_BLOCK_R<br />
<br />
CLAWS_BOOSTUP<br />
<br />
CLAWS_BOOSTUP_DRAW<br />
<br />
CLAWS_BOOSTUP_POSTCYCLE<br />
<br />
CLAWS_BRAWLLEFT<br />
<br />
CLAWS_BRAWLRIGHT<br />
<br />
CLAWS_FLURRY<br />
<br />
CLAWS_FLURRY_DRAW<br />
<br />
CLAWS_FRISBEE<br />
<br />
CLAWS_FRISBEE_DRAW<br />
<br />
CLAWS_FRISBEE_POST<br />
<br />
CLAWS_GUTPUNCH<br />
<br />
CLAWS_GUTPUNCH_DRAW<br />
<br />
CLAWS_HIGH<br />
<br />
CLAWS_HIGH_DRAW<br />
<br />
CLAWS_HITQUICK<br />
<br />
CLAWS_JUMPAREA<br />
<br />
CLAWS_JUMPAREA_DRAW<br />
<br />
CLAWS_JUMPAREA_POST<br />
<br />
CLAWS_LOW<br />
<br />
CLAWS_LOW_DRAW<br />
<br />
CLAWS_LOW_PRE<br />
<br />
CLAWS_MOUTH_SLOWCAST<br />
<br />
CLAWS_ONETWOPUNCH<br />
<br />
CLAWS_ONETWOPUNCH_DRAW<br />
<br />
CLAWS_PLACATE<br />
<br />
CLAWS_PLACATE_DRAW<br />
<br />
CLAWS_POISON<br />
<br />
CLAWS_POISONSTAB<br />
<br />
CLAWS_POISONSTAB_DRAW<br />
<br />
CLAWS_POISONSTAB_POST<br />
<br />
CLAWS_POISON_DRAW<br />
<br />
CLAWS_POSTBLEND<br />
<br />
CLAWS_PREPOISON<br />
<br />
CLAWS_PSIBLAST_QUICK<br />
<br />
CLAWS_PSIBLAST_QUICK_DRAW<br />
<br />
CLAWS_RAPIDBLAST<br />
<br />
CLAWS_RAPIDBLAST_DRAW<br />
<br />
CLAWS_SPEED<br />
<br />
CLAWS_SPEED_DRAW<br />
<br />
CLAWS_SPEED_POST<br />
<br />
CLAWS_SPIN<br />
<br />
CLAWS_SPIN_DRAW<br />
<br />
CLAWS_SPIN_LAND<br />
<br />
CLAWS_SPIN_POST<br />
<br />
CLAWS_TAUNT<br />
<br />
CLAWS_TAUNT_DRAW<br />
<br />
CLAWS_THROWKNIFE<br />
<br />
CLAWS_THROWKNIFE_DRAW<br />
<br />
CLAWS_WRISTSHOOT<br />
<br />
CLAWS_WRISTSHOOT_DRAW<br />
<br />
CLAW_BLOCK_L<br />
<br />
CLAW_BLOCK_R<br />
<br />
CLAW_BOOSTUP<br />
<br />
CLAW_HITQUICK<br />
<br />
CLAW_HOP<br />
<br />
CLAW_HOP2<br />
<br />
CLAW_HOPAPEX<br />
<br />
CLAW_HOPFALL<br />
<br />
CLAW_HOPFALL_2<br />
<br />
CLAW_HOPPRE<br />
<br />
CLAW_JUMPAPEX<br />
<br />
CLAW_JUMPFALL2<br />
<br />
CLAW_JUMPPOST<br />
<br />
CLAW_JUMPPRE<br />
<br />
CLAW_JUMPTOHOP<br />
<br />
CLAW_JUMPUP<br />
<br />
CLAW_ONETWOPUNCH<br />
<br />
CLAW_ONETWOPUNCH_DRAW<br />
<br />
CLAW_ONETWOPUNCH_POST<br />
<br />
CLAW_POSTBLEND<br />
<br />
CLAW_PREPOISON<br />
<br />
CLAW_RAKE<br />
<br />
CLAW_RAKE_POST<br />
<br />
CLAW_RUNBACKCYCLE<br />
<br />
CLAW_RUNBACKPRE<br />
<br />
CLAW_RUNCYCLE<br />
<br />
CLAW_RUNLEFTCYCLE<br />
<br />
CLAW_RUNLEFTPRE<br />
<br />
CLAW_RUNPOST<br />
<br />
CLAW_RUNPRE<br />
<br />
CLAW_RUNRIGHTCYCLE<br />
<br />
CLAW_RUNRIGHTPRE<br />
<br />
CLAW_SWIPE<br />
<br />
CLAW_SWIPE_POST<br />
<br />
CLIPBOARDCYCLE<br />
<br />
CLIPBOARD_TALK<br />
<br />
CLIPBOARD_TALK_PRE<br />
<br />
CLOCKWORKDEATH1_PRE<br />
<br />
CLOCKWORKDEATH2<br />
<br />
CLOCKWORKDEATH3<br />
<br />
CLOCKWORKDEATH_DEAD<br />
<br />
CLOCKWORKSIPHON<br />
<br />
CLOCKWORKSIPHON_HIGH<br />
<br />
CLOCKWORKSIPHON_LOW<br />
<br />
CLOCKWORK_2HANDCAST<br />
<br />
CLOCKWORK_CHAINGUN_BURST<br />
<br />
CLOCKWORK_CHAINGUN_BURST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_BURST_POST<br />
<br />
CLOCKWORK_CHAINGUN_FULLAUTO_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_FULL_AUTO<br />
<br />
CLOCKWORK_CHAINGUN_GRENADE<br />
<br />
CLOCKWORK_CHAINGUN_GRENADE_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_SHOTGUN_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_SINGLE_SHOT<br />
<br />
CLOCKWORK_CHAINGUN_SINGLE_SHOT_POST<br />
<br />
CLOCKWORK_CHESTCANNON<br />
<br />
CLOCKWORK_CHESTCANNON_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHESTSPRAY<br />
<br />
CLOCKWORK_DIAGNOSTIC<br />
<br />
CLOCKWORK_MAGICTHROW<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POST<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POSTFOUR<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POSTTHREE<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POSTTWO<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_PRE<br />
<br />
CLOCKWORK_NPC_PATROL_MALFUNCTION_CYCLE<br />
<br />
CLOCKWORK_PLASMABLAST<br />
<br />
CLOCKWORK_PLASMABLAST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_PLASMARAY<br />
<br />
CLOCKWORK_PLASMARAY_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_PLASMASPRAY<br />
<br />
CLOCKWORK_PLASMASPRAY_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_PREPOISON<br />
<br />
CLOCKWORK_RAPID<br />
<br />
CLOCKWORK_RAPID_SLOW<br />
<br />
CLOCKWORK_SHOULDERBARRAGE<br />
<br />
CLOCKWORK_SHOULDERBARRAGE_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_SHOULDERBLAST<br />
<br />
CLOCKWORK_SHOULDERBLAST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_SHOULDERBURST<br />
<br />
CLOCKWORK_SHOULDERBURST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_SHOULDERSPRAY<br />
<br />
CLOCKWORK_SHOULDERSPRAY_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_STREETCLEAN<br />
<br />
CLOCKWORK_STREETCLEAN_PRE<br />
<br />
CLOCKWORK_STREETCLEAN_WALK<br />
<br />
CLOCKWORK_STREETCLEAN_WALK_POST<br />
<br />
CLOCKWORK_STREETCLEAN_WALK_PRE<br />
<br />
CLOCKWORK_WASHWALL_PRE<br />
<br />
CLOCKWORK_WASHWALL_RIGHT<br />
<br />
CLOCKWORK_WELDING_LOW_PRE<br />
<br />
CLOCKWORK_WELDING_PRE<br />
<br />
COCOON_AWAKE<br />
<br />
COCOON_SLEEP<br />
<br />
COMBAT2FLYREADY<br />
<br />
COMBATBLEND<br />
<br />
COMBATBLOCK_L<br />
<br />
COMBATBLOCK_R<br />
<br />
COMBATREADY<br />
<br />
COMBATREADY_15<br />
<br />
COMBATREADY_ALT_A<br />
<br />
COMBATREADY_ALT_B<br />
<br />
COMBATREADY_HALF<br />
<br />
COMBAT_FINGERS<br />
<br />
COMBAT_HALF<br />
<br />
COMBAT_HALF_FINGERS<br />
<br />
COMMAND_SUMMON<br />
<br />
COMMAND_SUMMON_PRE<br />
<br />
CONTEMPLATE_CYCLE_ONE<br />
<br />
CONTEMPLATE_CYCLE_TWO<br />
<br />
COSTUMEREADY_LOOK<br />
<br />
COSTUME_KATANA_READY<br />
<br />
COSTUME_SWORD_ZOOMED<br />
<br />
COUNTER<br />
<br />
CRABPACK_FIRERIGHT<br />
<br />
CRABPACK_FIRERIGHT2<br />
<br />
CRABPACK_GRENADE<br />
<br />
CRABPACK_MELE<br />
<br />
CRABPACK_MELE2<br />
<br />
CRABPACK_MELEBURST<br />
<br />
CRABPACK_MELEEBURST<br />
<br />
CRABPACK_MELEE_LEFT<br />
<br />
CRABPACK_MELEE_RIGHT<br />
<br />
CRABPACK_MELEE_RIGHT_POST<br />
<br />
CRABPACK_MELELEFT<br />
<br />
CRABPACK_MELELEFT2<br />
<br />
CRABPACK_RANGEBURST<br />
<br />
CRABPACK_RANGEBURST2<br />
<br />
CRABPACK_SPRAYRIGHT<br />
<br />
CRABPACK_WEBGRENADE<br />
<br />
CRATEREADY<br />
<br />
CRATEWALK_CYCLE<br />
<br />
CRATEWALK_CYCLE_POST<br />
<br />
CRATEWALK_CYCLE_PRE<br />
<br />
CRATEWALK_PRE<br />
<br />
CRAZYMENACE_A<br />
<br />
CRAZYMENACE_A2<br />
<br />
CRAZYMENACE_A3<br />
<br />
CRAZYMENACE_A4<br />
<br />
CRAZYMENACE_A5<br />
<br />
CRAZYMENACE_AA<br />
<br />
CRAZYMENACE_AB<br />
<br />
CREATEWEP<br />
<br />
CROSSBOW_POINT<br />
<br />
CROSS_ARMS<br />
<br />
CROSS_ARMS_LOOK<br />
<br />
CROSS_KATANA_L<br />
<br />
CRUSHING_BLOW_FAST_DRAW<br />
<br />
CRUSHING_BLOW_SLOW_PRE<br />
<br />
CRUSHING_UPPERCUT<br />
<br />
C_BACKFLYCYCLE<br />
<br />
C_BACKFLYPOST<br />
<br />
C_BACKFLYPRE<br />
<br />
C_BLOCK_L<br />
<br />
C_BLOCK_R<br />
<br />
C_DODGE_L<br />
<br />
C_DODGE_R<br />
<br />
C_FALL_FREADY<br />
<br />
C_FFLY_PREFALL<br />
<br />
C_FFLY_PREFALL_2<br />
<br />
C_FLIGHT2HOVER_TRANS<br />
<br />
C_FLYCYCLE<br />
<br />
C_FLYCYCLE_HALF<br />
<br />
C_FLYINGCYCLE<br />
<br />
C_FLYPOST<br />
<br />
C_FLYPRE<br />
<br />
C_FLYREADY<br />
<br />
C_FLYUPCYCLE<br />
<br />
C_FLYUPPOST<br />
<br />
C_FLYUPPRE<br />
<br />
C_HITQUICK<br />
<br />
C_HITQUICK_B<br />
<br />
C_HITQUICK_MID<br />
<br />
C_HOP<br />
<br />
C_HOP2<br />
<br />
C_HOPAPEX<br />
<br />
C_HOPFALL<br />
<br />
C_HOPFALL_2<br />
<br />
C_HOPPRE<br />
<br />
C_HOVERCYCLE<br />
<br />
C_HOVERFORWARD_CYCLE<br />
<br />
C_HOVERFORWARD_POST<br />
<br />
C_HOVERFORWARD_PRE<br />
<br />
C_HOVERPOST<br />
<br />
C_HOVERPRE<br />
<br />
C_ICESLIDEPOST<br />
<br />
C_JUMPAPEX<br />
<br />
C_JUMPFALL<br />
<br />
C_JUMPFALL2<br />
<br />
C_JUMPPOST<br />
<br />
C_JUMPPOST_CYCLE<br />
<br />
C_JUMPPRE<br />
<br />
C_JUMPRE<br />
<br />
C_JUMPUP<br />
<br />
C_JUMUP<br />
<br />
C_LEFTFLYCYCLE<br />
<br />
C_LEFTFLYPOST<br />
<br />
C_LEFTFLYPRE<br />
<br />
C_PREFALL<br />
<br />
C_PREFLYREADY<br />
<br />
C_RIGHTFLYCYCLE<br />
<br />
C_RIGHTFLYPOST<br />
<br />
C_RIGHTFLYPRE<br />
<br />
C_RUNBACKCYCLE<br />
<br />
C_RUNBACKPRE<br />
<br />
C_RUNCYCLE<br />
<br />
C_RUNFALL<br />
<br />
C_RUNFALL_2<br />
<br />
C_RUNLEFTCYCLE<br />
<br />
C_RUNLEFTPRE<br />
<br />
C_RUNPOST<br />
<br />
C_RUNPRE<br />
<br />
C_RUNRIGHTCYCLE<br />
<br />
C_RUNRIGHTPRE<br />
<br />
DAGGERS_SLASH_A_DRAW<br />
<br />
DAGGERS_SLASH_B<br />
<br />
DAGGERS_SLASH_C<br />
<br />
DANCE1<br />
<br />
DANCE2<br />
<br />
DANCE3<br />
<br />
DANCE4<br />
<br />
DANCE5<br />
<br />
DANCE6<br />
<br />
DANCEROBOT_CYCLE<br />
<br />
DANCEROBOT_PRE<br />
<br />
DANGER_SENSE<br />
<br />
DANGER_SENSE_CYCLE<br />
<br />
DARKBLAST_GLOOM<br />
<br />
DEACTIVATE_KHELDIAN<br />
<br />
DEAD_GUARD_1<br />
<br />
DEAD_GUARD_2<br />
<br />
DEAD_GUARD_3<br />
<br />
DEAD_GUARD_4<br />
<br />
DEAD_GUARD_5<br />
<br />
DEAL_A<br />
<br />
DEATH<br />
<br />
DEATHCYCLE<br />
<br />
DEATHPRE<br />
<br />
DEATH_CYCLE<br />
<br />
DEATH_FRENZY<br />
<br />
DEATH_KHF<br />
<br />
DEATH_POSTCYCLE<br />
<br />
DEATH_POSTCYCLE2<br />
<br />
DEATH_TELEPORT<br />
<br />
DEFAULT<br />
<br />
DEFAULT_DEATH<br />
<br />
DEFAULT_DEATH2<br />
<br />
DEFAULT_DEATH_2<br />
<br />
DEFAULT_POSTDEATH<br />
<br />
DEFAULT_POSTDEATH_2<br />
<br />
DEFENSIVE_SWEEP_FAST_DRAW<br />
<br />
DEFENSIVE_SWEEP_SLOW_DRAW<br />
<br />
DEFENSIVE_SWEEP_SLOW_PRE<br />
<br />
DEHYDRATE<br />
<br />
DEMONCAST<br />
<br />
DEMONSUMMONER_HIT_BOOSTUP<br />
<br />
DEMON_THROWKNIFE<br />
<br />
DEMUTATE<br />
<br />
DEMUTATED_SPAWN<br />
<br />
DEMUTATE_POSTCYCLE<br />
<br />
DESTINY_BULLRUSH_PRE<br />
<br />
DETONATE<br />
<br />
DGUNS_RUNBACKCYCLE<br />
<br />
DGUNS_RUNBACKPRE<br />
<br />
DGUNS_RUNCYCLE<br />
<br />
DGUNS_RUNLEFTCYCLE<br />
<br />
DGUNS_RUNLEFTPRE<br />
<br />
DGUNS_RUNPRE<br />
<br />
DGUNS_RUNRIGHTCYCLE<br />
<br />
DGUNS_RUNRIGHTPRE<br />
<br />
DIG_HOLE<br />
<br />
DISMISS<br />
<br />
DISMISSDEATH<br />
<br />
DISMISSDEATH_CYCLE<br />
<br />
DISMISS_CYCLE<br />
<br />
DIVE_N_TRANSFORM<br />
<br />
DIZZY_BACKWARDS<br />
<br />
DIZZY_FORWARD<br />
<br />
DIZZY_LEFT<br />
<br />
DIZZY_RIGHT<br />
<br />
DOGFIGHT<br />
<br />
DOG_COMBATREADY<br />
<br />
DOG_FLYREADY<br />
<br />
DOG_HOP<br />
<br />
DOG_HOPAPEX<br />
<br />
DOG_HOPPOST<br />
<br />
DOG_HOPPRE<br />
<br />
DOG_JUMPPOST<br />
<br />
DOG_JUMPPRE<br />
<br />
DOG_JUMPTOHOP<br />
<br />
DOG_POSTREADY_BACK<br />
<br />
DOG_PRECOMBAT<br />
<br />
DOG_READY<br />
<br />
DOG_RUNCYCLE<br />
<br />
DOG_RUNFALL<br />
<br />
DOG_RUNFALL_2<br />
<br />
DOG_RUNPOST<br />
<br />
DOG_RUNPRE<br />
<br />
DOG_SLIDEPRE<br />
<br />
DOG_STRETCH<br />
<br />
DOG_SWIMPRE<br />
<br />
DOG_WALKCYCLE_PRE<br />
<br />
DOG_WALKPOST<br />
<br />
DOJOKNEEL<br />
<br />
DOJOKNEEL_CYCLE<br />
<br />
DOJOKNEEL_GETUP<br />
<br />
DOJOKNEEL_LOW<br />
<br />
DOJOMEDITATE<br />
<br />
DOMINATE<br />
<br />
DOMINATE_MIND<br />
<br />
DOMINATE_POST<br />
<br />
DOORCLOSE<br />
<br />
DOORKICK<br />
<br />
DOORKICK_POST<br />
<br />
DOOROPEN<br />
<br />
DRAIN_PSYCHE<br />
<br />
DRAIN_REACT<br />
<br />
DRAW_2HLARGE<br />
<br />
DRAW_AXE<br />
<br />
DRAW_BAT<br />
<br />
DRAW_BATON<br />
<br />
DRAW_BATON_POST<br />
<br />
DRAW_BAT_POST<br />
<br />
DRAW_BOW<br />
<br />
DRAW_CARNIVAL_STAFF<br />
<br />
DRAW_CLAW<br />
<br />
DRAW_CLAWS<br />
<br />
DRAW_CLAWSBACKSTABWINDUP<br />
<br />
DRAW_CLAW_CYCLE<br />
<br />
DRAW_CLAW_POST<br />
<br />
DRAW_DAGGERS<br />
<br />
DRAW_DEAD<br />
<br />
DRAW_DUALGUNS<br />
<br />
DRAW_DUALGUNS_POST<br />
<br />
DRAW_DUALPISTOLS<br />
<br />
DRAW_EARTHHAMMER<br />
<br />
DRAW_EARTHHAMMER_POST<br />
<br />
DRAW_GUNSLINGER<br />
<br />
DRAW_GUNSLINGERDUAL<br />
<br />
DRAW_GUNSLINGER_CONE<br />
<br />
DRAW_KATANA<br />
<br />
DRAW_KATANA_POST<br />
<br />
DRAW_KNIFE<br />
<br />
DRAW_KNIFE_POST<br />
<br />
DRAW_MAGICSTAFF<br />
<br />
DRAW_MAGICSTAFF_POST<br />
<br />
DRAW_NINJATO<br />
<br />
DRAW_NINJATOBACKSTABWINDUP<br />
<br />
DRAW_NINJATO_POST<br />
<br />
DRAW_PISTOL<br />
<br />
DRAW_PISTOLS<br />
<br />
DRAW_PISTOL_HALF<br />
<br />
DRAW_PISTOL_POST<br />
<br />
DRAW_SABER<br />
<br />
DRAW_SABER_POST<br />
<br />
DRAW_SHIELD<br />
<br />
DRAW_SHOTGUN<br />
<br />
DRAW_SHOTGUN_POST<br />
<br />
DRAW_SLEDGEHAMMER<br />
<br />
DRAW_SLEDGEHAMMER_POST<br />
<br />
DRAW_SWORD<br />
<br />
DRAW_SWORD_CYCLE<br />
<br />
DRAW_SWORD_POST<br />
<br />
DRAW_WEAPONBACK<br />
<br />
DRAW_ZOMBAXE<br />
<br />
DRAW_ZOMBAXE_CYCLE<br />
<br />
DRIFTDOWN<br />
<br />
DRILL_MARCH<br />
<br />
DRILL_YELL<br />
<br />
DRINKER1_IDLE<br />
<br />
DRINKER1_SIP<br />
<br />
DRINKER1_SIPBIG<br />
<br />
DRINKER2_IDLE<br />
<br />
DRINKER2_SIP<br />
<br />
DRINKER2_SIPBIG<br />
<br />
DRINKER_IDLE<br />
<br />
DRINKER_SIP<br />
<br />
DRINKER_SIPBIG<br />
<br />
DRUM_HIGH<br />
<br />
DRUM_LOW<br />
<br />
DUALGUNS_READY<br />
<br />
DUALKNEEL_GETUP<br />
<br />
DUALMGUNS_BURST<br />
<br />
DUALMGUNS_BURST_DRAW<br />
<br />
DUALMGUNS_BURST_POST<br />
<br />
DUALMGUNS_CONE<br />
<br />
DUALMGUNS_CONE_DRAW<br />
<br />
DUALMGUNS_DUALCONE<br />
<br />
DUALMGUNS_DUALCONE_DRAW<br />
<br />
DUALMGUNS_HEAVYBURST<br />
<br />
DUALMGUNS_HEAVYBURST_DRAW<br />
<br />
DUALMGUNS_HEAVYBURST_POST<br />
<br />
DUALMGUNS_PISTOLWHIP<br />
<br />
DUALMGUNS_PISTOLWHIP2<br />
<br />
DUALMGUNS_PISTOLWHIP2_L<br />
<br />
DUALMGUNS_PISTOLWHIP_L<br />
<br />
DUALMGUNS_SHOOTCLIP<br />
<br />
DUALMGUNS_SHOOTCLIP_DRAW<br />
<br />
DUALMGUNS_SHOOTCLIP_POST<br />
<br />
DUALPISTOLS_AMMOSWAP<br />
<br />
DUALPISTOLS_BULLETRAIN<br />
<br />
DUALPISTOLS_BULLETRAIN_DRAW<br />
<br />
DUALPISTOLS_DUALWIELD<br />
<br />
DUALPISTOLS_DUALWIELD_DRAW<br />
<br />
DUALPISTOLS_EMPTYCLIPS<br />
<br />
DUALPISTOLS_EMPTYCLIPS_DRAW<br />
<br />
DUALPISTOLS_EXECUTIONER<br />
<br />
DUALPISTOLS_EXECUTIONER_DRAW<br />
<br />
DUALPISTOLS_HAILBULLETS_DRAW<br />
<br />
DUALPISTOLS_HAILBULLETS_PRE<br />
<br />
DUALPISTOLS_PIERCINGROUNDS<br />
<br />
DUALPISTOLS_PIERCINGROUNDS_DRAW<br />
<br />
DUALPISTOLS_PISTOLSA<br />
<br />
DUALPISTOLS_PISTOLSA_DRAW<br />
<br />
DUALPISTOLS_PISTOLSB<br />
<br />
DUALPISTOLS_PISTOLSC<br />
<br />
DUALPISTOLS_PISTOLSD<br />
<br />
DUALPISTOLS_SUPPRESSIVEFIRE<br />
<br />
DUALPISTOLS_SUPPRESSIVEFIRE_B<br />
<br />
DUALPISTOLS_SUPPRESSIVEFIRE_DRAW<br />
<br />
DUALREADY<br />
<br />
DUALWIELD_AOEBRIDGE<br />
<br />
DUALWIELD_AOEBRIDGE_DRAW<br />
<br />
DUALWIELD_BACKFLYCYCLE<br />
<br />
DUALWIELD_BACKFLYPOST<br />
<br />
DUALWIELD_BACKFLYPRE<br />
<br />
DUALWIELD_BLADES_KICKBRAWL_PRE<br />
<br />
DUALWIELD_BLADES_THROWBRAWL<br />
<br />
DUALWIELD_BLOCK_L<br />
<br />
DUALWIELD_BLOCK_R<br />
<br />
DUALWIELD_BOOSTDOWN<br />
<br />
DUALWIELD_BOOSTDOWN_PRE<br />
<br />
DUALWIELD_BOOSTUP<br />
<br />
DUALWIELD_BOOSTUP_PRE<br />
<br />
DUALWIELD_BOOSTUP_READY<br />
<br />
DUALWIELD_BRAWL<br />
<br />
DUALWIELD_DRAW<br />
<br />
DUALWIELD_FALL_FREADY<br />
<br />
DUALWIELD_FLIGHT2HOVER_TRANS<br />
<br />
DUALWIELD_FLYCYCLE<br />
<br />
DUALWIELD_FLYINGCYCLE<br />
<br />
DUALWIELD_FLYING_POST<br />
<br />
DUALWIELD_FLYING_PRE<br />
<br />
DUALWIELD_FLYREADY<br />
<br />
DUALWIELD_FLYUPCYCLE<br />
<br />
DUALWIELD_FLYUPPOST<br />
<br />
DUALWIELD_FLYUPPRE<br />
<br />
DUALWIELD_FOLLOWUP<br />
<br />
DUALWIELD_FOLLOWUP_DRAW<br />
<br />
DUALWIELD_GETUP<br />
<br />
DUALWIELD_GUNS_RUNBACKCYCLE<br />
<br />
DUALWIELD_GUNS_RUNBACKPRE<br />
<br />
DUALWIELD_GUNS_RUNCYCLE<br />
<br />
DUALWIELD_GUNS_RUNLEFTCYCLE<br />
<br />
DUALWIELD_GUNS_RUNLEFTPRE<br />
<br />
DUALWIELD_GUNS_RUNPRE<br />
<br />
DUALWIELD_GUNS_RUNRIGHTCYCLE<br />
<br />
DUALWIELD_GUNS_RUNRIGHTPRE<br />
<br />
DUALWIELD_HIGHLOW<br />
<br />
DUALWIELD_HIGHLOW_DRAW<br />
<br />
DUALWIELD_HIGHLOW_POST<br />
<br />
DUALWIELD_HITQUICK<br />
<br />
DUALWIELD_HOP<br />
<br />
DUALWIELD_HOP2<br />
<br />
DUALWIELD_HOPAPEX<br />
<br />
DUALWIELD_HOPFALL<br />
<br />
DUALWIELD_HOPFALL_2<br />
<br />
DUALWIELD_HOPPRE<br />
<br />
DUALWIELD_HOVER_FORWARDCYCLE<br />
<br />
DUALWIELD_HOVER_FORWARD_POST<br />
<br />
DUALWIELD_HOVER_FORWARD_PRE<br />
<br />
DUALWIELD_JUMPAPEX<br />
<br />
DUALWIELD_JUMPFALL2<br />
<br />
DUALWIELD_JUMPPOST<br />
<br />
DUALWIELD_JUMPPRE<br />
<br />
DUALWIELD_JUMPTOHOP<br />
<br />
DUALWIELD_JUMPUP<br />
<br />
DUALWIELD_JUMPUP2<br />
<br />
DUALWIELD_KNEEL_PRE<br />
<br />
DUALWIELD_LEFTFLYCYCLE<br />
<br />
DUALWIELD_LEFTFLYPOST<br />
<br />
DUALWIELD_LEFTFLYPRE<br />
<br />
DUALWIELD_LIGHTOPENINGA<br />
<br />
DUALWIELD_LIGHTOPENINGA_DRAW<br />
<br />
DUALWIELD_LIGHTOPENINGA_POST<br />
<br />
DUALWIELD_LIGHTOPENINGB<br />
<br />
DUALWIELD_LIGHTOPENINGB_DRAW<br />
<br />
DUALWIELD_MODERATEBRIDGE<br />
<br />
DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
DUALWIELD_MODERATEBRIDGE_POST<br />
<br />
DUALWIELD_MODERATEOPENING<br />
<br />
DUALWIELD_MODERATEOPENING_DRAW<br />
<br />
DUALWIELD_MODERATEOPENING_POST<br />
<br />
DUALWIELD_PISTOLS_PISTOLWHIP2L<br />
<br />
DUALWIELD_PISTOLS_PISTOLWHIPL_PRE<br />
<br />
DUALWIELD_PISTOLS_PISTOLWHIPR_PRE<br />
<br />
DUALWIELD_PREFALL<br />
<br />
DUALWIELD_PREFLYREADY<br />
<br />
DUALWIELD_READY<br />
<br />
DUALWIELD_RIGHTFLYCYCLE<br />
<br />
DUALWIELD_RIGHTFLYPOST<br />
<br />
DUALWIELD_RIGHTFLYPRE<br />
<br />
DUALWIELD_RUNBACKCYCLE<br />
<br />
DUALWIELD_RUNBACKPRE<br />
<br />
DUALWIELD_RUNCYCLE<br />
<br />
DUALWIELD_RUNFALL<br />
<br />
DUALWIELD_RUNFALL_2<br />
<br />
DUALWIELD_RUNLEFTCYCLE<br />
<br />
DUALWIELD_RUNLEFTPRE<br />
<br />
DUALWIELD_RUNPOST<br />
<br />
DUALWIELD_RUNPRE<br />
<br />
DUALWIELD_RUNRIGHTCYCLE<br />
<br />
DUALWIELD_RUNRIGHTPRE<br />
<br />
DUALWIELD_SLASH<br />
<br />
DUALWIELD_SPECIAL1<br />
<br />
DUALWIELD_SPECIAL1_DRAW<br />
<br />
DUALWIELD_SPECIAL2<br />
<br />
DUALWIELD_SPECIAL2_DRAW<br />
<br />
DUALWIELD_SPECIAL2_POST<br />
<br />
DUALWIELD_TAUNT<br />
<br />
DUALWIELD_TAUNT_DRAW<br />
<br />
DUAL_ICESLIDEPOST<br />
<br />
DUFFELBAG_TOSS<br />
<br />
DUFFELBAG_TOSS2<br />
<br />
DYNAMITE_POST_CYCLE<br />
<br />
DYNAMITE_THROW<br />
<br />
DYNAMITE_THROW2<br />
<br />
DYNAMITE_THROW_POST<br />
<br />
D_ARMSUP<br />
<br />
D_ARMSUP_CYCLE<br />
<br />
D_BACKFLYCYCLE<br />
<br />
D_BACKFLYPOST<br />
<br />
D_BACKFLYPRE<br />
<br />
D_BASE<br />
<br />
D_BASE_CYCLE<br />
<br />
D_BLOCK<br />
<br />
D_BLOCK_CYCLE<br />
<br />
D_BLOCK_L<br />
<br />
D_BLOCK_R<br />
<br />
D_BOUNCE<br />
<br />
D_BOUNCE_CYCLE<br />
<br />
D_FALL_FREADY<br />
<br />
D_FFLY_PREFALL<br />
<br />
D_FLYINGCYCLE<br />
<br />
D_FLYPOST<br />
<br />
D_FLYPRE<br />
<br />
D_FLYREADY<br />
<br />
D_FLYUPCYCLE<br />
<br />
D_FLYUPPOST<br />
<br />
D_FLYUPPRE<br />
<br />
D_HITQUICK<br />
<br />
D_HOP<br />
<br />
D_HOP2<br />
<br />
D_HOPAPEX<br />
<br />
D_HOPFALL<br />
<br />
D_HOPFALL_2<br />
<br />
D_HOPPRE<br />
<br />
D_JUMPAPEX<br />
<br />
D_JUMPFALL<br />
<br />
D_JUMPFALL2<br />
<br />
D_JUMPPOST<br />
<br />
D_JUMPPRE<br />
<br />
D_JUMPUP<br />
<br />
D_KHF_APEX<br />
<br />
D_KHF_IMPACT<br />
<br />
D_LEFTFLYCYCLE<br />
<br />
D_LEFTFLYPOST<br />
<br />
D_LEFTFLYPRE<br />
<br />
D_MONKEY<br />
<br />
D_MONKEY_CYCLE<br />
<br />
D_PREFALL<br />
<br />
D_PREFLYREADY<br />
<br />
D_RIGHTFLYCYCLE<br />
<br />
D_RIGHTFLYPOST<br />
<br />
D_RIGHTFLYPRE<br />
<br />
D_RUNBACKCYCLE<br />
<br />
D_RUNBACKPRE<br />
<br />
D_RUNCYCLE<br />
<br />
D_RUNFALL<br />
<br />
D_RUNFALL_2<br />
<br />
D_RUNLEFTCYCLE<br />
<br />
D_RUNLEFTPRE<br />
<br />
D_RUNPOST<br />
<br />
D_RUNPRE<br />
<br />
D_RUNRIGHTCYCLE<br />
<br />
D_RUNRIGHTPRE<br />
<br />
D_SHOTGUN_CYCLE<br />
<br />
D_THROWBRAWL<br />
<br />
D_THROWBRAWL_POST<br />
<br />
D_WASHER<br />
<br />
D_WASHER_CYCLE<br />
<br />
EAT_DONUT_BITE1<br />
<br />
EAT_DONUT_INTRO<br />
<br />
EAT_DONUT_LOOP1<br />
<br />
EAT_DONUT_LOOP2<br />
<br />
EAT_DONUT_WIPE<br />
<br />
EAT_FOOD_BITE1<br />
<br />
EAT_FOOD_INTRO<br />
<br />
EAT_FOOD_LOOP1<br />
<br />
EAT_FOOD_LOOP2<br />
<br />
EAT_FOOD_WIPE<br />
<br />
EGG_SLEEP<br />
<br />
ELECTRODEATH<br />
<br />
ELECTRODEATH2<br />
<br />
ELECTRODEATH3<br />
<br />
ELECTROSTUN_CYCLE<br />
<br />
ELECTROSTUN_HIT<br />
<br />
ELECTRO_REACT<br />
<br />
ELEVATOR_RUNOUT<br />
<br />
ELEVATOR_WAIT<br />
<br />
EMCOUNTER_WAITING_CYCLE<br />
<br />
EMERGE<br />
<br />
EMOTE_AIR_GUITAR_CYCLE<br />
<br />
EMOTE_AIR_GUITAR_PRE<br />
<br />
EMOTE_ALAKAZAM<br />
<br />
EMOTE_ALAKAZAM_REACT<br />
<br />
EMOTE_ASSUME_POSITION<br />
<br />
EMOTE_ASSUME_POSITION1<br />
<br />
EMOTE_ASSUME_POSITION3<br />
<br />
EMOTE_ATTACK<br />
<br />
EMOTE_ATTACK2<br />
<br />
EMOTE_BACKFLIP<br />
<br />
EMOTE_BASKETBALL_AROUND_WAIST_PRE<br />
<br />
EMOTE_BAT_SMASH<br />
<br />
EMOTE_BAT_SMASH_CYCLE<br />
<br />
EMOTE_BAT_SMASH_REACT<br />
<br />
EMOTE_BAT_SMASH_REACT_CYCLE<br />
<br />
EMOTE_BEATCHEST<br />
<br />
EMOTE_BINOCULARS_PRE<br />
<br />
EMOTE_BOOK_RESEARCH<br />
<br />
EMOTE_BOOK_RESEARCH_CYCLE<br />
<br />
EMOTE_BOOK_RESEARCH_LOW<br />
<br />
EMOTE_BOW_DOWN<br />
<br />
EMOTE_BRING_IT<br />
<br />
EMOTE_BURP<br />
<br />
EMOTE_CAMERA<br />
<br />
EMOTE_CAMERA_PRE<br />
<br />
EMOTE_CATCH_BREATH<br />
<br />
EMOTE_CELLPHONE_CYCLE<br />
<br />
EMOTE_CELLPHONE_PRE<br />
<br />
EMOTE_CHALKBOARD<br />
<br />
EMOTE_CHAMPION<br />
<br />
EMOTE_CHICKEN<br />
<br />
EMOTE_CITIZENS_DROP_TO_KNEES_REACT_POSTCYCLE<br />
<br />
EMOTE_CITIZENS_STAND_TO_REACT<br />
<br />
EMOTE_CITIZENS_STAND_TO_REACT_POSTCYCLE<br />
<br />
EMOTE_CLIPBOARD<br />
<br />
EMOTE_CLIPBOARD_PRE<br />
<br />
EMOTE_COLLAPSE_PRE<br />
<br />
EMOTE_COMEHERE<br />
<br />
EMOTE_COMEHERE_CYCLE<br />
<br />
EMOTE_COMEON<br />
<br />
EMOTE_COMEON_CYCLE<br />
<br />
EMOTE_COSTUMECHANGE_BACKFLIP<br />
<br />
EMOTE_COSTUMECHANGE_CAST_ONE<br />
<br />
EMOTE_COSTUMECHANGE_DRINKFORMULA_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FEATHER_EXPLODE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FEATHER_SPIN_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FIREWORKS<br />
<br />
EMOTE_COSTUMECHANGE_FUR_EXPLODE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FUR_SPIN_PRE<br />
<br />
EMOTE_COSTUMECHANGE_HOWL<br />
<br />
EMOTE_COSTUMECHANGE_ICEBLOCK_PRE<br />
<br />
EMOTE_COSTUMECHANGE_INJECTSERUM_PRE<br />
<br />
EMOTE_COSTUMECHANGE_INNERWILL<br />
<br />
EMOTE_COSTUMECHANGE_LIGHTNING<br />
<br />
EMOTE_COSTUMECHANGE_MURDEROFCROWS<br />
<br />
EMOTE_COSTUMECHANGE_NINJA_JUMP<br />
<br />
EMOTE_COSTUMECHANGE_NUKE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_OIL_STRIKE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_POD_PERSON_PRE<br />
<br />
EMOTE_COSTUMECHANGE_PRESSURE_RELEASE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_PRESTOCHANGO<br />
<br />
EMOTE_COSTUMECHANGE_RAPIDBOIL_PRE<br />
<br />
EMOTE_COSTUMECHANGE_ROCKBLOCK_PRE<br />
<br />
EMOTE_COSTUMECHANGE_SALUTE<br />
<br />
EMOTE_COSTUMECHANGE_SMOKEFLASH<br />
<br />
EMOTE_COSTUMECHANGE_SPIN_PRE<br />
<br />
EMOTE_COSTUMECHANGE_VANGUARDSIGIL<br />
<br />
EMOTE_COSTUMECHANGE_VILLAINLAUGH<br />
<br />
EMOTE_CRACKKNUCKLES<br />
<br />
EMOTE_CRAP<br />
<br />
EMOTE_CROUCH<br />
<br />
EMOTE_CROUCH_PRE<br />
<br />
EMOTE_CURSEYOU<br />
<br />
EMOTE_DANCE_BILLYJEANS<br />
<br />
EMOTE_DANCE_BILLYJEANS_PRE<br />
<br />
EMOTE_DIGHOLE_PRE<br />
<br />
EMOTE_DIMENSION_SHIFT_PRE<br />
<br />
EMOTE_DISCO_DANCE_CYCLE<br />
<br />
EMOTE_DISCO_DANCE_PRE<br />
<br />
EMOTE_DONTATTACK<br />
<br />
EMOTE_DRAT<br />
<br />
EMOTE_DRINK<br />
<br />
EMOTE_DRINK_CYCLE_A<br />
<br />
EMOTE_DRINK_CYCLE_B<br />
<br />
EMOTE_DRINK_CYCLE_C<br />
<br />
EMOTE_DRUM<br />
<br />
EMOTE_DRUM_CYCLE<br />
<br />
EMOTE_DRUM_LOW<br />
<br />
EMOTE_DRUM_LOW_CYCLE<br />
<br />
EMOTE_DUSTOFF<br />
<br />
EMOTE_EAT_DONUT_PRE1<br />
<br />
EMOTE_EAT_FOOD_BITE1<br />
<br />
EMOTE_EAT_FOOD_LOOP1<br />
<br />
EMOTE_EAT_FOOD_LOOP2<br />
<br />
EMOTE_EAT_FOOD_PRE<br />
<br />
EMOTE_EAT_FOOD_PRE1<br />
<br />
EMOTE_EAT_FOOD_PRE2<br />
<br />
EMOTE_ENERGY_PRE<br />
<br />
EMOTE_FACEPALM<br />
<br />
EMOTE_FANCY_BOW<br />
<br />
EMOTE_FANCY_BOW_CYCLE<br />
<br />
EMOTE_FAREWELL<br />
<br />
EMOTE_FEAR<br />
<br />
EMOTE_FEAR_CYCLE<br />
<br />
EMOTE_FEM_FLOAT_TO_DEATH<br />
<br />
EMOTE_FEM_FLOAT_TO_DEATH_POSTCYCLE<br />
<br />
EMOTE_FEM_HIT_TO_FLOAT<br />
<br />
EMOTE_FEM_STAND_TO_REACT_POSTCYCLE<br />
<br />
EMOTE_FIREWORK_BLOOM<br />
<br />
EMOTE_FIREWORK_ROCKET<br />
<br />
EMOTE_FIREWORK_SPARKLE<br />
<br />
EMOTE_FISHING<br />
<br />
EMOTE_FISHING_PRE<br />
<br />
EMOTE_FLASHLIGHT1<br />
<br />
EMOTE_FLASHLIGHT_1<br />
<br />
EMOTE_FLASHLIGHT_2<br />
<br />
EMOTE_FLASHLIGHT_CYCLE_1<br />
<br />
EMOTE_FLASHLIGHT_CYCLE_2<br />
<br />
EMOTE_FLASHLIGHT_DOWN_PRE<br />
<br />
EMOTE_FLASHLIGHT_UP_PRE<br />
<br />
EMOTE_FLIPPINGCOIN_CYCLE<br />
<br />
EMOTE_FLIPPINGCOIN_PRE<br />
<br />
EMOTE_FLOAT_BOOKS<br />
<br />
EMOTE_FLOAT_BOOKS_CYCLE<br />
<br />
EMOTE_FRUSTRATED<br />
<br />
EMOTE_GHOUL_TEMPER_TANTRUM_PRE<br />
<br />
EMOTE_GOAWAY<br />
<br />
EMOTE_GREEDY<br />
<br />
EMOTE_GRIEF<br />
<br />
EMOTE_GRIEF_CYCLE<br />
<br />
EMOTE_GROWL<br />
<br />
EMOTE_GROWL_2<br />
<br />
EMOTE_GROWL_3<br />
<br />
EMOTE_GROWL_CYCLE<br />
<br />
EMOTE_HANDSONHIPS<br />
<br />
EMOTE_HANDSONHIPS_CYCLE<br />
<br />
EMOTE_HANDSUP<br />
<br />
EMOTE_HANDSUP_KNEEL<br />
<br />
EMOTE_HERO_LOYALTY<br />
<br />
EMOTE_HI<br />
<br />
EMOTE_HI2<br />
<br />
EMOTE_HISS<br />
<br />
EMOTE_HOLD_TORCH<br />
<br />
EMOTE_HOLD_TORCH_CYCLE<br />
<br />
EMOTE_HOT_TEMPER_PRE<br />
<br />
EMOTE_HOWL<br />
<br />
EMOTE_IDLE1<br />
<br />
EMOTE_IDLE2<br />
<br />
EMOTE_JACKHAMMER<br />
<br />
EMOTE_JUDGE_1<br />
<br />
EMOTE_JUDGE_10<br />
<br />
EMOTE_JUDGE_2<br />
<br />
EMOTE_JUDGE_3<br />
<br />
EMOTE_JUDGE_4<br />
<br />
EMOTE_JUDGE_5<br />
<br />
EMOTE_JUDGE_6<br />
<br />
EMOTE_JUDGE_7<br />
<br />
EMOTE_JUDGE_8<br />
<br />
EMOTE_JUDGE_9<br />
<br />
EMOTE_JUGGLE_MAGIC<br />
<br />
EMOTE_JUMPINGJACKS<br />
<br />
EMOTE_JUMPINGJAX<br />
<br />
EMOTE_KARATE_DANCE_CYCLE_POST<br />
<br />
EMOTE_KARATE_DANCE_CYCLE_TWO<br />
<br />
EMOTE_KARATE_DANCE_PRE<br />
<br />
EMOTE_KISSMYBUTT<br />
<br />
EMOTE_KUNGFUTRAIN<br />
<br />
EMOTE_KUNGFUTRAIN_CYCLE<br />
<br />
EMOTE_LAPTOP<br />
<br />
EMOTE_LAPTOPTYPE<br />
<br />
EMOTE_LAPTOP_CYCLE_1<br />
<br />
EMOTE_LAPTOP_CYCLE_2<br />
<br />
EMOTE_LAUGH<br />
<br />
EMOTE_LAUGHTWO<br />
<br />
EMOTE_LAUGH_CYCLE<br />
<br />
EMOTE_LEDGE_SIT1<br />
<br />
EMOTE_LEDGE_SIT1_CYCLE<br />
<br />
EMOTE_LEDGE_SIT2<br />
<br />
EMOTE_LEDGE_SIT2_CYCLE<br />
<br />
EMOTE_LEDGE_SIT3<br />
<br />
EMOTE_LEDGE_SIT3_CYCLE<br />
<br />
EMOTE_LEDGE_SIT4<br />
<br />
EMOTE_LEDGE_SIT4_CYCLE<br />
<br />
EMOTE_LEDGE_SIT_1<br />
<br />
EMOTE_LEDGE_SIT_2<br />
<br />
EMOTE_LEDGE_SIT_CYCLE_1<br />
<br />
EMOTE_LEDGE_SIT_CYCLE_2<br />
<br />
EMOTE_LOTUS_FLOAT<br />
<br />
EMOTE_LOTUS_FLOAT_CYCLE<br />
<br />
EMOTE_MAD<br />
<br />
EMOTE_MAD_CYCLE<br />
<br />
EMOTE_MALE_ABSORB_CYCLE<br />
<br />
EMOTE_MALE_ABSORB_TO_HOVER<br />
<br />
EMOTE_MALE_COMBATREADY_TO_ABSORB<br />
<br />
EMOTE_MALE_FLOAT_TO_DEATH<br />
<br />
EMOTE_MALE_FLOAT_TO_DEATH_POSTCYCLE<br />
<br />
EMOTE_MALE_HOLDING_FEM<br />
<br />
EMOTE_MALE_HOVER_TO_READY<br />
<br />
EMOTE_MALE_ONE_KNEE_TO_FLOAT_POSTPOST<br />
<br />
EMOTE_MALE_ONE_KNEE_TO_FLOAT_PRE<br />
<br />
EMOTE_MALE_REACT_TO_ONE_KNEE<br />
<br />
EMOTE_MALE_READY_TO_REACT<br />
<br />
EMOTE_MALE_STAND_TO_LEVITATE<br />
<br />
EMOTE_MARRIAGEPROPOSAL_PRE<br />
<br />
EMOTE_MATABLET_PRE<br />
<br />
EMOTE_MIXFORMULA<br />
<br />
EMOTE_MONKEY_DANCE<br />
<br />
EMOTE_MUTANT_GROWL_PRE<br />
<br />
EMOTE_NO<br />
<br />
EMOTE_NOD<br />
<br />
EMOTE_NOD_CYCLE<br />
<br />
EMOTE_NO_CYCLE<br />
<br />
EMOTE_OVERHERE<br />
<br />
EMOTE_PAMPHLET_CYCLE<br />
<br />
EMOTE_PAMPHLET_PRE<br />
<br />
EMOTE_PANHANDLE<br />
<br />
EMOTE_PANHANDLE_CYCLE_1<br />
<br />
EMOTE_PANHANDLE_CYCLE_2<br />
<br />
EMOTE_PANHANDLE_CYCLE_3<br />
<br />
EMOTE_PANHANDLE_CYCLE_5<br />
<br />
EMOTE_PANHANDLE_CYCLE_7<br />
<br />
EMOTE_PEER_IN<br />
<br />
EMOTE_PLOTTING<br />
<br />
EMOTE_POINT<br />
<br />
EMOTE_POINT_CYCLE<br />
<br />
EMOTE_PRAETORIAN_ENRICHE_DRINK<br />
<br />
EMOTE_PRAISE_BOW<br />
<br />
EMOTE_PRAISE_BOW_CYCLE<br />
<br />
EMOTE_PRATORIANSALUTE<br />
<br />
EMOTE_PRATORIANSALUTE_POSTCYCLE<br />
<br />
EMOTE_PROTEST<br />
<br />
EMOTE_PROTEST_CYCLE<br />
<br />
EMOTE_PUSHUP_INTRO<br />
<br />
EMOTE_RAISEHAND<br />
<br />
EMOTE_READBOOK01<br />
<br />
EMOTE_READBOOK01_INTRO<br />
<br />
EMOTE_READBOOK02<br />
<br />
EMOTE_ROBOPOWERDOWN<br />
<br />
EMOTE_ROBOPOWERUP<br />
<br />
EMOTE_ROGUE_LOYALTY<br />
<br />
EMOTE_SALUTE<br />
<br />
EMOTE_SALUTE_CYCLE<br />
<br />
EMOTE_SCREENIDLE<br />
<br />
EMOTE_SCREENIDLELOOP<br />
<br />
EMOTE_SHUCKS<br />
<br />
EMOTE_SITTING_POSE10_INTRO<br />
<br />
EMOTE_SITTING_POSE10_LOOP<br />
<br />
EMOTE_SITTING_POSE11_INTRO<br />
<br />
EMOTE_SITTING_POSE11_LOOP<br />
<br />
EMOTE_SITTING_POSE1_CYCLE<br />
<br />
EMOTE_SITTING_POSE1_INTRO<br />
<br />
EMOTE_SITTING_POSE1_LOOP<br />
<br />
EMOTE_SITTING_POSE1_PRE<br />
<br />
EMOTE_SITTING_POSE2_INTRO<br />
<br />
EMOTE_SITTING_POSE2_LOOP<br />
<br />
EMOTE_SITTING_POSE3_INTRO<br />
<br />
EMOTE_SITTING_POSE3_LOOP<br />
<br />
EMOTE_SITTING_POSE4_INTRO<br />
<br />
EMOTE_SITTING_POSE4_LOOP<br />
<br />
EMOTE_SITTING_POSE5_INTRO<br />
<br />
EMOTE_SITTING_POSE5_LOOP<br />
<br />
EMOTE_SITTING_POSE6_INTRO<br />
<br />
EMOTE_SITTING_POSE6_LOOP<br />
<br />
EMOTE_SITTING_POSE7_INTRO<br />
<br />
EMOTE_SITTING_POSE7_LOOP<br />
<br />
EMOTE_SITTING_POSE8_INTRO<br />
<br />
EMOTE_SITTING_POSE8_LOOP<br />
<br />
EMOTE_SITTING_POSE9_INTRO<br />
<br />
EMOTE_SIT_LISTEN_01<br />
<br />
EMOTE_SIT_LISTEN_01_BREAK_01<br />
<br />
EMOTE_SIT_LISTEN_01_BREAK_02<br />
<br />
EMOTE_SIT_LISTEN_02<br />
<br />
EMOTE_SIT_LISTEN_02_BREAK_01<br />
<br />
EMOTE_SIT_LISTEN_02_BREAK_02<br />
<br />
EMOTE_SIT_LISTEN_LEFT_01<br />
<br />
EMOTE_SIT_LISTEN_LEFT_TRANS_01<br />
<br />
EMOTE_SIT_LISTEN_LEFT_TRANS_02<br />
<br />
EMOTE_SIT_LISTEN_RIGHT_01<br />
<br />
EMOTE_SIT_LISTEN_RIGHT_01_BREAK_02<br />
<br />
EMOTE_SIT_LISTEN_RIGHT_02<br />
<br />
EMOTE_SIT_LISTEN_TRANS_01<br />
<br />
EMOTE_SIT_LISTEN_TRANS_02<br />
<br />
EMOTE_SIT_TALK_01<br />
<br />
EMOTE_SIT_TALK_01_BREAK_01<br />
<br />
EMOTE_SIT_TALK_01_BREAK_02<br />
<br />
EMOTE_SIT_TALK_01_INTRO<br />
<br />
EMOTE_SIT_TALK_02<br />
<br />
EMOTE_SIT_TALK_02_BREAK_01<br />
<br />
EMOTE_SIT_TALK_LEFT_01<br />
<br />
EMOTE_SIT_TALK_LEFT_01_BREAK_02<br />
<br />
EMOTE_SIT_TALK_LEFT_02<br />
<br />
EMOTE_SIT_TALK_RIGHT_01<br />
<br />
EMOTE_SIT_TALK_RIGHT_01_BREAK_02<br />
<br />
EMOTE_SIT_TALK_RIGHT_02<br />
<br />
EMOTE_SIT_TALK_TRANS_01<br />
<br />
EMOTE_SIT_TALK_TRANS_02<br />
<br />
EMOTE_SLAP<br />
<br />
EMOTE_SLAP_REACT<br />
<br />
EMOTE_SLAP_REACT_CYCLE<br />
<br />
EMOTE_SLASHTHROAT<br />
<br />
EMOTE_SLEEP<br />
<br />
EMOTE_SLEEPLOOP<br />
<br />
EMOTE_SMACK<br />
<br />
EMOTE_SMACKTHREAT<br />
<br />
EMOTE_SMARTPHONE_PRE<br />
<br />
EMOTE_SNIFF<br />
<br />
EMOTE_SOCCER_FOOT_JUGGLE_PRE<br />
<br />
EMOTE_STANCE_HEROIC01<br />
<br />
EMOTE_STANCE_HEROIC02<br />
<br />
EMOTE_STANCE_VILLAINOUS01<br />
<br />
EMOTE_STANCE_VILLAINOUS02<br />
<br />
EMOTE_STANCE_VILLAINOUS02_CYCLE<br />
<br />
EMOTE_SWOON_PRE<br />
<br />
EMOTE_TALK<br />
<br />
EMOTE_TALKER<br />
<br />
EMOTE_TALKER_CYCLE_A<br />
<br />
EMOTE_TALKER_CYCLE_D<br />
<br />
EMOTE_TALKTOHAND<br />
<br />
EMOTE_TALK_PRE<br />
<br />
EMOTE_THANKYOU_SM<br />
<br />
EMOTE_THANKYOU_SM_CYCLE<br />
<br />
EMOTE_THEWAVE<br />
<br />
EMOTE_THEWAVE_CYCLE<br />
<br />
EMOTE_THROWCONFETTI<br />
<br />
EMOTE_THROWRICE<br />
<br />
EMOTE_THROWROSEPETALS<br />
<br />
EMOTE_THROWSNOWFLAKES<br />
<br />
EMOTE_THUMBSUP<br />
<br />
EMOTE_TRAIN_WHISTLE<br />
<br />
EMOTE_TRIBAL_DANCE<br />
<br />
EMOTE_TRIBAL_DANCE_CYCLE_1<br />
<br />
EMOTE_ULTIMATE_POWER<br />
<br />
EMOTE_VANDALIZE<br />
<br />
EMOTE_VICTORY<br />
<br />
EMOTE_VICTORY_CYCLE<br />
<br />
EMOTE_VIGILANTE_LOYALTY<br />
<br />
EMOTE_VILLAINLAUGH<br />
<br />
EMOTE_VILLAIN_LOYALTY<br />
<br />
EMOTE_WAITING_PRE<br />
<br />
EMOTE_WALL_LEAN_1<br />
<br />
EMOTE_WALL_LEAN_3<br />
<br />
EMOTE_WALL_LEAN_CYCLE_1<br />
<br />
EMOTE_WALL_LEAN_CYCLE_3<br />
<br />
EMOTE_WELCOME<br />
<br />
EMOTE_WELCOME_CYCLE<br />
<br />
EMOTE_WHAT<br />
<br />
EMOTE_WHAT_CYCLE<br />
<br />
EMOTE_WHISTLE<br />
<br />
EMOTE_WOUNDED<br />
<br />
EMOTE_WOUNDED_PRE<br />
<br />
EMOTE_XARMS<br />
<br />
EMOTE_XARMS_CYCLE<br />
<br />
EMOTE_YATAYATA<br />
<br />
EMOTE_YES<br />
<br />
EMOTE_YOURWELCOME<br />
<br />
EMOTE_YOURWELCOME_CYCLE<br />
<br />
ENCOUNTER_APE_CROUCH_CYCLE<br />
<br />
ENCOUNTER_BIGWAVE<br />
<br />
ENCOUNTER_BIGWAVE_YELL<br />
<br />
ENCOUNTER_CASTING_HEAL_KNEEL_CYCLE<br />
<br />
ENCOUNTER_CDEC_PRAETORIAN_PAMPHLET<br />
<br />
ENCOUNTER_DANCE1<br />
<br />
ENCOUNTER_DANCE2<br />
<br />
ENCOUNTER_DANCE3<br />
<br />
ENCOUNTER_DANCE4<br />
<br />
ENCOUNTER_DANCE5<br />
<br />
ENCOUNTER_DANCE6<br />
<br />
ENCOUNTER_DANCEROBOT_PRE<br />
<br />
ENCOUNTER_DEATH1_PRE<br />
<br />
ENCOUNTER_DRAT<br />
<br />
ENCOUNTER_DRAT2<br />
<br />
ENCOUNTER_EXAMINEGROUND<br />
<br />
ENCOUNTER_FLIPPINGCOIN<br />
<br />
ENCOUNTER_HOWL<br />
<br />
ENCOUNTER_HOWL_BEATCHEST<br />
<br />
ENCOUNTER_KNEEL<br />
<br />
ENCOUNTER_LEDGESIT5<br />
<br />
ENCOUNTER_LEDGESIT6<br />
<br />
ENCOUNTER_PLOTTING<br />
<br />
ENCOUNTER_PLOTTING_CYCLE<br />
<br />
ENCOUNTER_PRAETORIAN_PAMPHLET<br />
<br />
ENCOUNTER_RIFLE_ALERT_KNEELING<br />
<br />
ENCOUNTER_RIFLE_ALERT_KNEELING_BREAK01<br />
<br />
ENCOUNTER_SIT_CHAIR_TEABAG_INTRO<br />
<br />
ENCOUNTER_SIT_SOFA_TEABAG_INTRO<br />
<br />
ENCOUNTER_SOCCER_PRE<br />
<br />
ENCOUNTER_SOCCER_TALK_CYCLE<br />
<br />
ENCOUNTER_SOCCER_TALK_CYCLEBREAK_B<br />
<br />
ENCOUNTER_SOCCER_TALK_PRE<br />
<br />
ENCOUNTER_STUDIO55_PRAETORIAN_PAMPHLET<br />
<br />
ENCOUNTER_WAITING_BREAK1<br />
<br />
ENCOUNTER_WAITING_CYCLE<br />
<br />
ENCOUNTER_YATAYATA<br />
<br />
ENC_ATEASE<br />
<br />
ENC_BARF_A<br />
<br />
ENC_BARF_B<br />
<br />
ENC_BARF_C<br />
<br />
ENC_BOOMBOX<br />
<br />
ENC_BRIEFCASE<br />
<br />
ENC_CELLPHONE<br />
<br />
ENC_CLIPBOARD<br />
<br />
ENC_CLIPBOARD_WRITE<br />
<br />
ENC_CUSTOMDUALWEAPON_OBSERVE_CYCLE1<br />
<br />
ENC_CUSTOMDUALWEAPON_OBSERVE_CYCLE2<br />
<br />
ENC_CUSTOMRIFLE_ALERTA<br />
<br />
ENC_CUSTOMRIFLE_ALERTB<br />
<br />
ENC_CUSTOMRIFLE_LOOKOUTA<br />
<br />
ENC_CUSTOMRIFLE_LOOKOUTB<br />
<br />
ENC_CUSTOMRIFLE_POINT<br />
<br />
ENC_CUSTOMRIGHTHANDWEAPON_ALERT<br />
<br />
ENC_CUSTOMRIGHTHANDWEAPON_GUARD<br />
<br />
ENC_CUSTOM_KATANA_LOOKOUTB<br />
<br />
ENC_CUSTOM_KATANA_OBSERVEA<br />
<br />
ENC_CUSTOM_KATANA_OBSERVEB<br />
<br />
ENC_CUSTOM_KATANA_POINT<br />
<br />
ENC_FLIPCOIN_A<br />
<br />
ENC_FLOATLOTUS<br />
<br />
ENC_MOLOTOV_A<br />
<br />
ENC_MOLOTOV_B<br />
<br />
ENC_MOLOTOV_C<br />
<br />
ENC_MOLOTOV_D<br />
<br />
ENC_MOLOTOV_E<br />
<br />
ENC_NEWSPAPER<br />
<br />
ENC_PLANTTRAP_A<br />
<br />
ENC_PLANTTRAP_B<br />
<br />
ENC_PLANTTRAP_C<br />
<br />
ENC_PRAETORIAN_NEWSPAPER<br />
<br />
ENC_REICHSMAN_CAPTURED_CYCLE<br />
<br />
ENC_REICHSMAN_CAPTURED_OUT<br />
<br />
ENC_REICHSMAN_CAPTURED_PRE<br />
<br />
ENERGY_TORRENT<br />
<br />
EXERCISE<br />
<br />
EYECAST<br />
<br />
EYE_OF_STORM<br />
<br />
EYE_OF_STORM_DRAW<br />
<br />
E_TORRENT_POST<br />
<br />
FAATHIM_IMPRISON_FREE<br />
<br />
FADEIN_RUNOUT<br />
<br />
FAERIEWARP_RUNIN<br />
<br />
FAERIEWARP_RUNIN_POST<br />
<br />
FAERIEWARP_RUNOUT<br />
<br />
FAKE_COMBATCYCLE<br />
<br />
FAKE_COMBATCYCLE_HALF<br />
<br />
FAKE_C_FLYCYCLE<br />
<br />
FAKE_C_FLYCYCLE_HALF<br />
<br />
FAKE_DUALREADY<br />
<br />
FALLOUT<br />
<br />
FALL_FREADY<br />
<br />
FEARRUN_RUNCYCLE<br />
<br />
FEARSTUN<br />
<br />
FEARSTUN_CYCLE<br />
<br />
FEAR_A<br />
<br />
FEAR_B<br />
<br />
FEAR_C<br />
<br />
FEAR_RUNCYCLE<br />
<br />
FERAL_CHARGE<br />
<br />
FEROCIOUS_GROWL<br />
<br />
FFLY_PREFALL<br />
<br />
FFLY_PREFALL_2<br />
<br />
FIREMARSHALL_A<br />
<br />
FIREMARSHALL_B<br />
<br />
FIREMARSHALL_C<br />
<br />
FIREMARSHALL_D<br />
<br />
FIRESWORD_SLASH<br />
<br />
FIRESWORD_SLASH_POST<br />
<br />
FIRESWORD_UPCUT<br />
<br />
FISHMAN_LEAP<br />
<br />
FISHMAN_LEAP_CYCLE<br />
<br />
FISHMAN_SLEEP<br />
<br />
FLAME<br />
<br />
FLAMETHROWER<br />
<br />
FLAMETHROWER2<br />
<br />
FLAMETHROWER_MID<br />
<br />
FLAMETHROWER_MID_DRAW<br />
<br />
FLAMETHROWER_MID_POST<br />
<br />
FLAME_2<br />
<br />
FLAME_CYCLE<br />
<br />
FLAME_POST<br />
<br />
FLASHLIGHT<br />
<br />
FLASHLIGHT_DOWN<br />
<br />
FLASHLIGHT_UP<br />
<br />
FLEX_A<br />
<br />
FLEX_A_CYCLE<br />
<br />
FLEX_B<br />
<br />
FLEX_B_CYCLE<br />
<br />
FLEX_C<br />
<br />
FLEX_C_CYCLE<br />
<br />
FLIGHT_TO_HOVER_TRANS<br />
<br />
FLING_R<br />
<br />
FLIPBOOST<br />
<br />
FLIPBOOST_PRE<br />
<br />
FLIPCOIN_HEADS<br />
<br />
FLIPCOIN_TAIL<br />
<br />
FLOATBOOKS<br />
<br />
FLURRY<br />
<br />
FLURRYPOST<br />
<br />
FLY<br />
<br />
FLYCYCLE<br />
<br />
FLYFORWARDLEFT_LOOP<br />
<br />
FLYFORWARDLEFT_POST<br />
<br />
FLYFORWARDLEFT_PRE<br />
<br />
FLYFORWARDRIGHT_LOOP<br />
<br />
FLYFORWARDRIGHT_POST<br />
<br />
FLYFORWARDRIGHT_PRE<br />
<br />
FLYFORWARD_ALT1_INTRO<br />
<br />
FLYFORWARD_ALT1_LOOP<br />
<br />
FLYFORWARD_ALT1_POST<br />
<br />
FLYFORWARD_ALT1_PRE<br />
<br />
FLYFORWARD_ALT1_TRANSITION<br />
<br />
FLYFORWARD_ALT2_INTRO<br />
<br />
FLYFORWARD_ALT2_LOOP<br />
<br />
FLYFORWARD_ALT2_POST<br />
<br />
FLYFORWARD_ALT2_PRE<br />
<br />
FLYFORWARD_ALT2_TRANSITION<br />
<br />
FLYFORWARD_ALT3_INTRO<br />
<br />
FLYFORWARD_ALT3_LOOP<br />
<br />
FLYFORWARD_ALT3_POST<br />
<br />
FLYFORWARD_ALT3_PRE<br />
<br />
FLYFORWARD_ALT3_TRANSITION<br />
<br />
FLYFORWARD_ALT4_INTRO<br />
<br />
FLYFORWARD_ALT4_LOOP<br />
<br />
FLYFORWARD_ALT4_POST<br />
<br />
FLYFORWARD_ALT4_PRE<br />
<br />
FLYFORWARD_ALT4_TRANSITION<br />
<br />
FLYPOST<br />
<br />
FLYPRE<br />
<br />
FLYPRE_LAUNCH<br />
<br />
FLYREADY<br />
<br />
FLYUPCYCLE<br />
<br />
FLYUPPOST<br />
<br />
FLYUPPRE<br />
<br />
FLY_BASIC_SPAWN<br />
<br />
FLY_MID_POST<br />
<br />
FLY_SPAWNED_CYCLE<br />
<br />
FLY_SPAWNED_POST<br />
<br />
FOCUSED_BURST<br />
<br />
FOLLOW_THROUGH_FAST<br />
<br />
FOLLOW_THROUGH_FAST_DRAW<br />
<br />
FORCERAM<br />
<br />
FORTITUDE<br />
<br />
FORTITUDE_POST<br />
<br />
FORTUNE<br />
<br />
FORTUNE_POST<br />
<br />
FORWARD<br />
<br />
FORWARD_CYCLE<br />
<br />
FORWARD_POST<br />
<br />
FORWARD_PRE<br />
<br />
FREAKSIGN<br />
<br />
FREEZESTUN_CYCLE<br />
<br />
FREEZESTUN_HIT<br />
<br />
FREEZING_ROAR<br />
<br />
FULLAUTOQUICK<br />
<br />
FULLAUTOQUICK_DRAW<br />
<br />
FULLAUTO_CYCLE1<br />
<br />
FULLAUTO_CYCLE2<br />
<br />
FULLAUTO_CYCLE3<br />
<br />
FULLAUTO_CYCLE4<br />
<br />
FULLAUTO_POST<br />
<br />
FULLAUTO_PRE<br />
<br />
F_RUNCYCLE<br />
<br />
F_RUNCYCLE_B<br />
<br />
F_RUNCYCLE_C<br />
<br />
F_RUNPRE<br />
<br />
GADGET_FIX<br />
<br />
GADGET_FIX_LOOK<br />
<br />
GENERIC_SHOOT<br />
<br />
GENERIC_SHOOT_DRAW<br />
<br />
GENERIC_SHOOT_POST<br />
<br />
GENERIC_SHOOT_POSTCYCLE<br />
<br />
GETUP_BACK<br />
<br />
GETUP_BACK2<br />
<br />
GEYSER<br />
<br />
GHOSTAXE_DRAW<br />
<br />
GHOSTAXE_READY_15<br />
<br />
GHOSTESCAPE<br />
<br />
GHOULS_IDLE_BREAK_A<br />
<br />
GHOULS_READY_A<br />
<br />
GHOULS_READY_B<br />
<br />
GHOUL_HAYMAKER<br />
<br />
GHOUL_THROW<br />
<br />
GLORY<br />
<br />
GOLIATH_PUMMEL_PRE<br />
<br />
GOLIATH_SMASH_L<br />
<br />
GOLIATH_SMASH_R<br />
<br />
GOLIATH_WEPREADY<br />
<br />
GOTOACTIVEREADY<br />
<br />
GOTOACTIVEREADY2<br />
<br />
GREEDY<br />
<br />
GRENADE<br />
<br />
GRENADELOB<br />
<br />
GRENADELOBPOST<br />
<br />
GROUNDBURST_CYCLE<br />
<br />
GROUNDBURST_SLEEP<br />
<br />
GROUNDBURST_SPAWN<br />
<br />
GROUNDSIT<br />
<br />
GROUNDSIT_CYCLE<br />
<br />
GROUNDSUMMON_PRE_NOROOT<br />
<br />
GROUND_KICK_CYCLE_KICK_FOUR<br />
<br />
GROUND_KICK_CYCLE_KICK_ONE<br />
<br />
GROUND_KICK_CYCLE_KICK_THREE<br />
<br />
GROUND_KICK_CYCLE_KICK_TWO<br />
<br />
GROUND_KICK_CYCLE_PRE<br />
<br />
GROUND_KICK_CYCLE_STAND_ONE<br />
<br />
GROUND_KICK_CYCLE_STAND_THREE<br />
<br />
GROUND_KICK_CYCLE_STAND_TWO<br />
<br />
GROUND_KICK_CYCLE_STOMP_ONE<br />
<br />
GROUND_KICK_CYCLE_STOMP_TWO<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_FOUR<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_ONE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_THREE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_TWO<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_PRE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_ONE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_THREE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_TWO<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STOMP_ONE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STOMP_TWO<br />
<br />
GROUND_PUNCH<br />
<br />
GROUND_PUNCH_HIT<br />
<br />
GROWL<br />
<br />
GUARD_KATANA_L<br />
<br />
GUARD_SPIN<br />
<br />
GUARD_SPIN_DRAW<br />
<br />
GUARD_SWORD_L<br />
<br />
GUNFIX_1LEG<br />
<br />
GUNFIX_SIT<br />
<br />
GUNLOOKOUT_A<br />
<br />
GUNLOOKOUT_A2<br />
<br />
GUNLOOKOUT_B<br />
<br />
GUNLOOKOUT_B2<br />
<br />
GUNLOOKOUT_B3<br />
<br />
GUNLOOKOUT_B4<br />
<br />
GUNOBSERVE<br />
<br />
GUNOBSERVE2<br />
<br />
GUNPUNCH<br />
<br />
GUNPUNCH2<br />
<br />
GUNSLINGERDUAL_6SHOT_DRAW<br />
<br />
GUNSLINGERDUAL_CYCLE<br />
<br />
GUN_CROUCH_CYCLE<br />
<br />
GUN_MENACE_A<br />
<br />
GUN_MENACE_B<br />
<br />
GUN_MENACE_B2<br />
<br />
GUN_MENACE_B3<br />
<br />
GUN_MENACE_B4<br />
<br />
GUN_MENACE_B6<br />
<br />
GUN_MENACE_C<br />
<br />
GUN_MENACE_C2<br />
<br />
GUN_MENACE_C3<br />
<br />
GUN_MENACE_C4<br />
<br />
GUN_MENACE_C5<br />
<br />
GUN_THREAT_A<br />
<br />
GUTPUNCH<br />
<br />
GUTPUNCH_POST<br />
<br />
G_BLOW<br />
<br />
G_BOOSTUP<br />
<br />
G_CAST<br />
<br />
G_CLUB_BIGSWING<br />
<br />
G_CLUB_BIGSWING_POST<br />
<br />
G_CLUB_SMASH<br />
<br />
G_DEFAULT_DEATH<br />
<br />
G_DEFAULT_POSTDEATH<br />
<br />
G_FAKE_COMBAT_CYCLE<br />
<br />
G_GETUP_BACK<br />
<br />
G_HITDEATH4<br />
<br />
G_HITQUICK<br />
<br />
G_HYPNOTIZE<br />
<br />
G_IMPACT_DEATH<br />
<br />
G_JUMPAPEX<br />
<br />
G_JUMPFALL2<br />
<br />
G_JUMPPOST<br />
<br />
G_JUMPPRE<br />
<br />
G_JUMPUP<br />
<br />
G_KHF<br />
<br />
G_KHF_DEATHCYCLE<br />
<br />
G_KHF_IMPACT<br />
<br />
G_KHF_TRAVEL<br />
<br />
G_MOUTH<br />
<br />
G_POSTDEATH4<br />
<br />
G_RAGDOLL_BELLY<br />
<br />
G_RAISEDEAD<br />
<br />
G_RUNCYCLE<br />
<br />
G_RUNCYCLE_ALT2<br />
<br />
G_RUNCYCLE_FLIP<br />
<br />
G_RUNPOST<br />
<br />
G_RUNPRE<br />
<br />
G_SONICSUMMON<br />
<br />
G_SPIT<br />
<br />
G_STOP<br />
<br />
G_STOP_CYCLE<br />
<br />
G_STOP_POST<br />
<br />
G_SUMMON<br />
<br />
G_SUMMONPOST<br />
<br />
G_SWEEP_HIGH<br />
<br />
G_SWEEP_IMPACT<br />
<br />
G_SWEEP_LOW<br />
<br />
G_S_SUMMON<br />
<br />
G_THROWKINFE<br />
<br />
HAMMERREADY<br />
<br />
HAMMERREADY_15<br />
<br />
HAMMERSMASH_POST<br />
<br />
HAMMERSMASH_PRE<br />
<br />
HAMMER_PRE<br />
<br />
HAMMER_UPPERCUT_PRE<br />
<br />
HANDCART_READY<br />
<br />
HANDCART_WALK<br />
<br />
HANDSONHEAD<br />
<br />
HANDSONHEAD_02<br />
<br />
HANDSONHEAD_03<br />
<br />
HANDSONHEAD_KNEES<br />
<br />
HANDSONHEAD_KNEES_02<br />
<br />
HANDSONHEAD_KNEES_03<br />
<br />
HANDSUP<br />
<br />
HANDSUP_02<br />
<br />
HANDSUP_03<br />
<br />
HANDSUP_04<br />
<br />
HANDSUP_05<br />
<br />
HANDSUP_06<br />
<br />
HANDSUP_KNEES<br />
<br />
HANDSUP_KNEES_02<br />
<br />
HAUNT_PRE<br />
<br />
HBURST<br />
<br />
HDIG<br />
<br />
HEAL<br />
<br />
HEALPOST<br />
<br />
HEARTOFDARKNESS<br />
<br />
HEAVYBLOW<br />
<br />
HEAVYBLOW_B<br />
<br />
HEAVYBLOW_POST<br />
<br />
HEAVYBURST<br />
<br />
HEAVYBURST_DRAW<br />
<br />
HEAVYBURST_POST<br />
<br />
HERO_SCASTFALL<br />
<br />
HERO_SPELLCASTFEAR<br />
<br />
HIBERNATE<br />
<br />
HIBERNATE_CYCLE<br />
<br />
HIBERNATE_POST<br />
<br />
HIPSHOOT<br />
<br />
HIPSHOOT2<br />
<br />
HIPSHOOTCYCLE<br />
<br />
HIPSHOOT_POST<br />
<br />
HIPSHOOT_POSTCYCLE<br />
<br />
HIPS_CYCLE<br />
<br />
HITDEATH<br />
<br />
HITDEATH4<br />
<br />
HITDEATH5<br />
<br />
HITDEATH_COLLAPSE<br />
<br />
HITDEATH_FRONT<br />
<br />
HITDEATH_KB<br />
<br />
HITDEATH_L<br />
<br />
HITQUICK<br />
<br />
HITQUICK1<br />
<br />
HITQUICK2<br />
<br />
HITQUICK3<br />
<br />
HITQUICK4<br />
<br />
HITQUICK_L<br />
<br />
HITQUICK_MID<br />
<br />
HITQUICK_R<br />
<br />
HITQUICK_STRONG<br />
<br />
HIT_BOOSTUP<br />
<br />
HIT_BOOSTUP_WARWALKER<br />
<br />
HIT_BOOST_D<br />
<br />
HIT_UPGRADE<br />
<br />
HIT_UPGRADE_QUICK<br />
<br />
HIT_UPGRADE_QUICK_POST<br />
<br />
HOOF_L<br />
<br />
HOOF_R<br />
<br />
HOOF_R_POST<br />
<br />
HOP<br />
<br />
HOP2<br />
<br />
HOPAPEX<br />
<br />
HOPFALL<br />
<br />
HOPFALL_2<br />
<br />
HOPFROMJUMP<br />
<br />
HOPPRE<br />
<br />
HOP_PRE<br />
<br />
HORNBLOW<br />
<br />
HORNRAM<br />
<br />
HORNRAM_POST<br />
<br />
HOSTAGE<br />
<br />
HOVERBOARD_BACKFLYCYCLE<br />
<br />
HOVERBOARD_BACKFLYPOST<br />
<br />
HOVERBOARD_BACKFLYPRE<br />
<br />
HOVERBOARD_FLY<br />
<br />
HOVERBOARD_FLYPOST<br />
<br />
HOVERBOARD_FLYPRE<br />
<br />
HOVERBOARD_FLYPRE_LAUNCH<br />
<br />
HOVERBOARD_FLYREADY<br />
<br />
HOVERBOARD_FLYUPCYCLE<br />
<br />
HOVERBOARD_FLYUPPOST<br />
<br />
HOVERBOARD_FLYUPPRE<br />
<br />
HOVERBOARD_LEFTFLYCYCLE<br />
<br />
HOVERBOARD_LEFTFLYPOST<br />
<br />
HOVERBOARD_LEFTFLYPRE<br />
<br />
HOVERBOARD_PREFALL<br />
<br />
HOVERBOARD_PREFLYREADY<br />
<br />
HOVERBOARD_RIGHTFLYCYCLE<br />
<br />
HOVERBOARD_RIGHTFLYPOST<br />
<br />
HOVERBOARD_RIGHTFLYPRE<br />
<br />
HOVERCYCLE<br />
<br />
HOVERPOST<br />
<br />
HOVERPRE<br />
<br />
HOVER_A<br />
<br />
HOVER_B<br />
<br />
HOVER_C<br />
<br />
HOVER_FORWARDCYCLE<br />
<br />
HOVER_FORWARD_POST<br />
<br />
HOVER_FORWARD_PRE<br />
<br />
HOVER_UP_CYCLE<br />
<br />
HOVER_UP_POST<br />
<br />
HOVER_UP_PRE<br />
<br />
HOWL<br />
<br />
HOWL_BEATCHEST<br />
<br />
HOWL_CAST<br />
<br />
HOWL_GROWL<br />
<br />
HSLAM<br />
<br />
HSMASH2_L<br />
<br />
HSMASH2_R<br />
<br />
HSMASHPOST_L<br />
<br />
HSMASHPOST_R<br />
<br />
HSMASH_L<br />
<br />
HSMASH_R<br />
<br />
HYBERNATE<br />
<br />
HYBERNATE2<br />
<br />
HYBERNATE_POST<br />
<br />
HYDRO_BLAST<br />
<br />
HYPNOTIZE<br />
<br />
HYPNOTIZE2<br />
<br />
HYPNOTIZE_POST<br />
<br />
H_CYCLE<br />
<br />
H_POUND<br />
<br />
H_POUND_B<br />
<br />
H_POUND_B_POST<br />
<br />
H_POUND_POST<br />
<br />
H_SWIPE<br />
<br />
H_SWIPE_L<br />
<br />
H_THROW_JUNK_A1<br />
<br />
ICESLIDECYCLE<br />
<br />
ICESLIDECYCLE_B<br />
<br />
ICESLIDECYCLE_L<br />
<br />
ICESLIDECYCLE_R<br />
<br />
ICESLIDEPOST<br />
<br />
ICESLIDEPRE<br />
<br />
ICESLIDEPRE_B<br />
<br />
ICESLIDEPRE_L<br />
<br />
ICESLIDEPRE_R<br />
<br />
IDF_BURST_PRE<br />
<br />
IDF_EMP_ROCKETS_PRE<br />
<br />
IDF_MARK_SHOOT_L<br />
<br />
IDF_MARK_SHOOT_R<br />
<br />
IDF_MARK_SHOOT_R_POST<br />
<br />
IDF_MISSILE_BARRAGE_POST<br />
<br />
IDF_MISSILE_BARRAGE_PRE<br />
<br />
IDF_MISSILE_VOLLEY_PRE<br />
<br />
IDF_NERVE_GAS_PRE<br />
<br />
IDF_PENETRATE_TIER03_PRE<br />
<br />
IDF_PLASMA_STRAFE_PRE<br />
<br />
IDLEPISTOL_WALKCYCLE<br />
<br />
IDLEREADY<br />
<br />
IDLEWALKCYCLE<br />
<br />
IDLEWALKPOST<br />
<br />
IDLEWALKPRE<br />
<br />
IDLE_BREAKCYCLE<br />
<br />
IDLE_BREAK_COMMON<br />
<br />
IDLE_BREAK_RARE<br />
<br />
IDLE_CYCLE<br />
<br />
IDLE_READY<br />
<br />
IDLE_WALK_CYCLE<br />
<br />
IDLE_WALK_POST<br />
<br />
IDLE_WALK_PRE<br />
<br />
IGNITE_DRAW<br />
<br />
IMPACT_DEATH<br />
<br />
IMPACT_POSTDEATH<br />
<br />
INDOCTRINATE_A<br />
<br />
INDOCTRINATE_B<br />
<br />
INDOCTRINATE_C<br />
<br />
INITIAL_STRIKE<br />
<br />
INITIAL_STRIKE_B<br />
<br />
INITIAL_STRIKE_C<br />
<br />
INNOCUOUS_STRIKE<br />
<br />
INNOCUOUS_STRIKE_DRAW<br />
<br />
INSCRIPTION<br />
<br />
INSCRIPTION_NOPROP<br />
<br />
INSCRIPTION_NOPROP_LOW<br />
<br />
INSTANT_DEATH<br />
<br />
INTUNNEL<br />
<br />
INVENTION<br />
<br />
INVENTION_CYCLE<br />
<br />
INVENTION_EXAMINE<br />
<br />
INVENTION_FLIGHT<br />
<br />
INVENTION_PONDER<br />
<br />
IRGOGGL_ACTIVATE<br />
<br />
IRGOGGL_AIRACTIVATE<br />
<br />
IWALKCYCLEREADY<br />
<br />
IWALKPOSTREADY<br />
<br />
IWALKPREREADY<br />
<br />
JACKHAMMER_HORIZONTAL<br />
<br />
JACKHAMMER_VERTICAL<br />
<br />
JACKHAMMER_WIPE<br />
<br />
JACOBSLADDER<br />
<br />
JACOBSLADDER_2<br />
<br />
JEERING_A<br />
<br />
JEERING_B<br />
<br />
JEERING_C<br />
<br />
JEERING_D<br />
<br />
JEERING_E<br />
<br />
JEERING_F<br />
<br />
JUDGMENT_RECEIVE<br />
<br />
JUMPAPEX<br />
<br />
JUMPEND<br />
<br />
JUMPFALL<br />
<br />
JUMPFALL2<br />
<br />
JUMPJETPACKFORWARD_APEX<br />
<br />
JUMPJETPACKFORWARD_FALL<br />
<br />
JUMPJETPACKFORWARD_FALL2<br />
<br />
JUMPJETPACKFORWARD_PRE<br />
<br />
JUMPJETPACKFORWARD_UP<br />
<br />
JUMPJETPACKFORWARD_UP2<br />
<br />
JUMPJETPACKHOPFROMJUMP<br />
<br />
JUMPJETPACK_APEX<br />
<br />
JUMPJETPACK_FALL2<br />
<br />
JUMPJETPACK_POST<br />
<br />
JUMPJETPACK_PRE<br />
<br />
JUMPNSMASH<br />
<br />
JUMPNSMASH_CYCLE<br />
<br />
JUMPNSMASH_CYCLE_15<br />
<br />
JUMPNSMASH_POST<br />
<br />
JUMPPOST<br />
<br />
JUMPPOST_CYCLE<br />
<br />
JUMPPRE<br />
<br />
JUMPPREJUMPPACK<br />
<br />
JUMPSPIN<br />
<br />
JUMPTOHOP<br />
<br />
JUMPUP<br />
<br />
JUMPUPJUMPPACK<br />
<br />
JUMP_DOWN_AMBUSH<br />
<br />
JUMP_UP_ESCAPE_PRE<br />
<br />
JUNK_EAT<br />
<br />
JUNK_LOOKQUICK<br />
<br />
JUNK_LOOKQUICK_SLOW<br />
<br />
KAMIKAZE<br />
<br />
KATANA_BOOSTUP<br />
<br />
KATANA_BOOSTUP2<br />
<br />
KATANA_BRAWL<br />
<br />
KATANA_BRAWL_POST<br />
<br />
KATANA_HACK<br />
<br />
KATANA_HACK_DRAW<br />
<br />
KATANA_HACK_POST<br />
<br />
KATANA_HALF<br />
<br />
KATANA_HEADSPLIT<br />
<br />
KATANA_HEADSPLIT_DRAW<br />
<br />
KATANA_HEADSPLIT_POST<br />
<br />
KATANA_LOOKOUT_A<br />
<br />
KATANA_LOOKOUT_B<br />
<br />
KATANA_OBSERVE_A<br />
<br />
KATANA_OBSERVE_B<br />
<br />
KATANA_PARRY<br />
<br />
KATANA_PARRY_DRAW<br />
<br />
KATANA_PLACATE<br />
<br />
KATANA_PLACATE_DRAW<br />
<br />
KATANA_READY<br />
<br />
KATANA_REVSWEEP<br />
<br />
KATANA_REVSWEEP_DRAW<br />
<br />
KATANA_RUMBLE_A<br />
<br />
KATANA_RUMBLE_B<br />
<br />
KATANA_SLASH<br />
<br />
KATANA_SLASH_DRAW<br />
<br />
KATANA_SLICE<br />
<br />
KATANA_SLICE_DRAW<br />
<br />
KATANA_SPINJUMP<br />
<br />
KATANA_SPINJUMP_DRAW<br />
<br />
KATANA_TAUNT<br />
<br />
KHF<br />
<br />
KHF_APEX<br />
<br />
KHF_DEATH<br />
<br />
KHF_DEATHCYCLE<br />
<br />
KHF_FALLCYCLE<br />
<br />
KHF_IMPACT<br />
<br />
KHF_TRAVEL<br />
<br />
KICK_RUMBLE_A<br />
<br />
KINETIC_ASSASSINS_STRIKE<br />
<br />
KINETIC_ASSASSINS_WINDUP<br />
<br />
KINETIC_BURST<br />
<br />
KNEEL<br />
<br />
KNEEL_GETUP<br />
<br />
KNEEL_LOW<br />
<br />
KNIFECHEER_A<br />
<br />
KNIFELOOKOUT_A2<br />
<br />
KNIFEVANDAL_A<br />
<br />
KNIFE_ATTACK<br />
<br />
KNIFE_ATTACK_DRAW<br />
<br />
KNIFE_ATTACK_POST<br />
<br />
KNIFE_MENACE_A<br />
<br />
KNIFE_MENACE_A2<br />
<br />
KNIFE_MENACE_A3<br />
<br />
KNIFE_MENACE_A4<br />
<br />
KNIFE_MENACE_B<br />
<br />
KNIFE_MENACE_B2<br />
<br />
KNIFE_MENACE_B3<br />
<br />
KNIFE_MENACE_B4<br />
<br />
KNIFE_MENACE_C<br />
<br />
KNIFE_MENACE_C2<br />
<br />
KNIFE_MENACE_C3<br />
<br />
KNIFE_MENACE_C4<br />
<br />
KNIFE_MENACE_C5<br />
<br />
KNOCKBACK<br />
<br />
KNOCKBACK_APEX<br />
<br />
KNOCKBACK_IMPACT<br />
<br />
KNOCKDOWN_CYCLE<br />
<br />
KUJI_RIN<br />
<br />
KUJI_SHA<br />
<br />
KUJI_ZEN<br />
<br />
LAMBDA_SECTOR_BARRAGE<br />
<br />
LAMBDA_SECTOR_SHELL<br />
<br />
LANDCYCLE<br />
<br />
LASSOSTUN_CYCLE<br />
<br />
LASSOSTUN_HIT<br />
<br />
LAUNCH<br />
<br />
LAVA_POPUP_STATIC<br />
<br />
LAVA_POPUP_STATIC_SLEEP<br />
<br />
LAZY_CLAWCYCLE<br />
<br />
LAZY_CLAWCYCLE_15<br />
<br />
LAZY_COMBATREADY<br />
<br />
LAZY_COMBAT_HALF<br />
<br />
LAZY_C_FLYCYCLE<br />
<br />
LAZY_C_FLYCYCLE_BLEND<br />
<br />
LAZY_W_FLYCYCLE<br />
<br />
LAZY_W_FLYCYCLE_HALFBLEND<br />
<br />
LEADERSHIP<br />
<br />
LEADERSHIP2<br />
<br />
LEADERSHIP_PRE<br />
<br />
LEAPKICK<br />
<br />
LEDGESIT_VAR1A<br />
<br />
LEDGESIT_VAR1B<br />
<br />
LEDGESIT_VAR1C<br />
<br />
LEDGESIT_VAR2A<br />
<br />
LEDGESIT_VAR2B<br />
<br />
LEDGESIT_VAR2C<br />
<br />
LEDGESIT_VAR3A<br />
<br />
LEDGESIT_VAR3B<br />
<br />
LEDGESIT_VAR3C<br />
<br />
LEDGESIT_VAR4A<br />
<br />
LEDGESIT_VAR4B<br />
<br />
LEDGESIT_VAR4C<br />
<br />
LEFTCYCLE<br />
<br />
LEFTFLYCYCLE<br />
<br />
LEFTFLYPOST<br />
<br />
LEFTFLYPRE<br />
<br />
LEFTHAND_RUNLEFT_CYCLE<br />
<br />
LEFTHAND_RUNLEFT_PRE<br />
<br />
LEFTHAND_RUNRIGHT_CYCLE<br />
<br />
LEFTHAND_RUNRIGHT_PRE<br />
<br />
LEFTHAND_RUN_CYCLE<br />
<br />
LEFTHAND_RUN_PRE<br />
<br />
LEFTPRE<br />
<br />
LEFTWRISTSHOOT<br />
<br />
LEFTWRISTSHOOT_POST<br />
<br />
LEVITATE<br />
<br />
LEVITATEPOST<br />
<br />
LEVITATE_CYCLE<br />
<br />
LEVITATE_NOROOT<br />
<br />
LEV_RAM<br />
<br />
LEV_STUN<br />
<br />
LEV_STUN_CYCLE<br />
<br />
LEV_STUN_HITQUICK<br />
<br />
LFLY_PREFALL<br />
<br />
LIBERTY_BELT<br />
<br />
LICK_WOUND<br />
<br />
LIGHSTAFF_UPCUT<br />
<br />
LIGHTER_BLOW<br />
<br />
LIGHTER_BLOW_2<br />
<br />
LIGHTNING_TELEPORT<br />
<br />
LIGHTNING_TELEPORT_2<br />
<br />
LIGHTTEST<br />
<br />
LIGHT_MAGICSTAFF_CAST<br />
<br />
LION_ROAR<br />
<br />
LISTENPOLICEBAND_CYCLE<br />
<br />
LISTENPOLICEBAND_INTRO<br />
<br />
LISTEN_INTRO<br />
<br />
LISTEN_SPEECH<br />
<br />
LISTEN_SPEECH_B<br />
<br />
LISTEN_SPEECH_B2<br />
<br />
LISTEN_SPEECH_C<br />
<br />
LISTEN_SPEECH_HIGH<br />
<br />
LISTEN_SPEECH_HIGHB<br />
<br />
LISTEN_SPEECH_HIGHB2<br />
<br />
LISTEN_SPEECH_HIGHC<br />
<br />
LISTEN_SPEECH_HIGHC2<br />
<br />
LISTEN_SPEECH_HIGHC3<br />
<br />
LISTEN_SPEECH_HIGHC4<br />
<br />
LISTEN_SPEECH_HIGHC5<br />
<br />
LISTEN_SPEECH_LOW<br />
<br />
LISTEN_SPEECH_LOWB<br />
<br />
LISTEN_SPEECH_LOWC4<br />
<br />
LOITER<br />
<br />
LOITERSNEAK<br />
<br />
LOITERWALK<br />
<br />
LOITERWALK_B<br />
<br />
LOITERWALK_C<br />
<br />
LOITERWALK_D<br />
<br />
LOITER_A1<br />
<br />
LOITER_A2<br />
<br />
LOITER_A3<br />
<br />
LOITER_B<br />
<br />
LOITER_B1<br />
<br />
LOITER_C<br />
<br />
LOITER_C1<br />
<br />
LOITER_READYA<br />
<br />
LOITER_READYB<br />
<br />
LOITER_READYC<br />
<br />
LOITER_SNEAK_FORWARD<br />
<br />
LOOKOUT_A<br />
<br />
LOOKOUT_A2<br />
<br />
LOOKOUT_B<br />
<br />
LOOKOUT_B2<br />
<br />
LOOKOUT_B3<br />
<br />
LOOTDEATH<br />
<br />
LOOT_A<br />
<br />
LOOT_A1<br />
<br />
LOOT_A2<br />
<br />
LOOT_A3<br />
<br />
LOOT_A4<br />
<br />
LOOT_POST<br />
<br />
LOOT_READY<br />
<br />
LOOT_READYPRE<br />
<br />
LORDRECLUSEPTTBUFF_1<br />
<br />
LOTUS_CYCLE<br />
<br />
LOTUS_PRE<br />
<br />
LURING<br />
<br />
MACELOOKOUT_A<br />
<br />
MACELOOKOUT_B<br />
<br />
MACELOOKOUT_C<br />
<br />
MACEPOST_R<br />
<br />
MACESHOOT<br />
<br />
MACESHOOT_DRAW<br />
<br />
MACE_ALEART<br />
<br />
MACE_CLOBBER<br />
<br />
MACE_CLOBBER2<br />
<br />
MACE_CLOBBER_DRAW<br />
<br />
MACE_CLOBBER_POST<br />
<br />
MACE_L<br />
<br />
MACE_MENACE_B<br />
<br />
MACE_MENACE_B2<br />
<br />
MACE_MENACE_B3<br />
<br />
MACE_MENACE_B4<br />
<br />
MACE_MENACE_C<br />
<br />
MACE_MENACE_C2<br />
<br />
MACE_MENACE_C3<br />
<br />
MACE_MENACE_C4<br />
<br />
MACE_R<br />
<br />
MACE_SHOOT<br />
<br />
MACE_SHOOT_CYCLE<br />
<br />
MACE_SHOOT_DRAW<br />
<br />
MACE_SUMMON<br />
<br />
MACE_SUMMON_DRAW<br />
<br />
MACE_UPCUT<br />
<br />
MACE_UPCUT2<br />
<br />
MACE_UPCUT_DRAW<br />
<br />
MACE_UPCUT_POST<br />
<br />
MAELSTROM_PREDEATH<br />
<br />
MAGICCARPET_BACKFLYCYCLE<br />
<br />
MAGICCARPET_BACKFLYPOST<br />
<br />
MAGICCARPET_BACKFLYPRE<br />
<br />
MAGICCARPET_FLY<br />
<br />
MAGICCARPET_FLYPOST<br />
<br />
MAGICCARPET_FLYPRE<br />
<br />
MAGICCARPET_FLYREADY<br />
<br />
MAGICCARPET_FLYUPPOST<br />
<br />
MAGICCARPET_FLYUPPRE<br />
<br />
MAGICCARPET_LEFTFLYCYCLE<br />
<br />
MAGICCARPET_LEFTFLYPOST<br />
<br />
MAGICCARPET_LEFTFLYPRE<br />
<br />
MAGICCARPET_PREFLYREADY<br />
<br />
MAGICCARPET_RIGHTFLYCYCLE<br />
<br />
MAGICCARPET_RIGHTFLYPOST<br />
<br />
MAGICCARPET_RIGHTFLYPRE<br />
<br />
MAGICSTAFF_CAST<br />
<br />
MAGICSTAFF_CAST_DRAW<br />
<br />
MAGICSTAFF_MELEE_DRAW<br />
<br />
MAGICTHROW<br />
<br />
MAGICTHROWPOST<br />
<br />
MAGICWALK_A<br />
<br />
MAGIC_L<br />
<br />
MAGIC_LPOST<br />
<br />
MAGIC_RUMBLE_A<br />
<br />
MAGIC_RUMBLE_B<br />
<br />
MAGIC_RUMBLE_B222<br />
<br />
MAGIC_SHIELD_A<br />
<br />
MAGIC_SHIELD_B<br />
<br />
MAGIC_SHIELD_C<br />
<br />
MAGIC_WINDUP<br />
<br />
MAGIC_WINDUP_CYCLE<br />
<br />
MAGIC_WINDUP_POST<br />
<br />
MAGIC_WINDUP_PRE<br />
<br />
MAIMING_BITE<br />
<br />
MAKE_VAMP<br />
<br />
MALTA_TRANSFORMED_CYCLE<br />
<br />
MALTA_TRANSFORM_DEATH<br />
<br />
MALTA_TRANSFORM_HEAL<br />
<br />
MANACLES_POSE1<br />
<br />
MANACLES_POSE2<br />
<br />
MANACLES_POSE3<br />
<br />
MARTBACKSTAB<br />
<br />
MARTWINDUP<br />
<br />
MA_ASSASSINS_BLOW_ALT1<br />
<br />
MA_ASSASSINS_BLOW_ALT1_WINDUP<br />
<br />
MA_HOBBLEKICK<br />
<br />
MA_HOBBLEKICK2<br />
<br />
MA_IRONKICK<br />
<br />
MA_IRONKICK2<br />
<br />
MA_IRONKICK_POST<br />
<br />
MA_KICK<br />
<br />
MA_KICK2<br />
<br />
MA_KICK_POST<br />
<br />
MA_PALMSTUN<br />
<br />
MA_ROUNDHOUSE<br />
<br />
MA_ROUNDHOUSE2<br />
<br />
MA_ROUNDHOUSE_POSTCYCLE<br />
<br />
MA_SHADOWKICK<br />
<br />
MA_STUNKICK<br />
<br />
MA_STUNKICK2<br />
<br />
MA_SWEEPKICK<br />
<br />
MA_SWEEPKKICK<br />
<br />
MA_SWEEPKKICK2<br />
<br />
MA_TAUNT<br />
<br />
MA_TAUNT2<br />
<br />
MA_TIER2_ALT1<br />
<br />
MA_TIER3_ALT1<br />
<br />
MA_TIER7_ALT1_RIGHT<br />
<br />
MA_TIER9_ALT1<br />
<br />
MEDITATE_A<br />
<br />
MEDITATE_A2<br />
<br />
MEDOTHER<br />
<br />
MEDOTHER_POST<br />
<br />
MEDOTHER_PRE<br />
<br />
MEDSELF_POST<br />
<br />
MED_BEAM<br />
<br />
MED_BEAM_POST<br />
<br />
MEGA<br />
<br />
MEGAPOST<br />
<br />
MENACEFIRE_IDLE_1<br />
<br />
MENACEFIRE_IDLE_2<br />
<br />
MENACEFIRE_IDLE_3<br />
<br />
MENACEFIRE_IDLE_4<br />
<br />
MENACEFIRE_TOSS<br />
<br />
MENACE_A<br />
<br />
MENACE_A2<br />
<br />
MENACE_A3<br />
<br />
MENACE_A4<br />
<br />
MENACE_B<br />
<br />
MENACE_C<br />
<br />
MENACE_EAT<br />
<br />
MENACE_LOOKQUICK<br />
<br />
MENACE_LOOKQUICK_SLOW<br />
<br />
MENACE_NIBBLE<br />
<br />
MENACE_NIBBLE_BLEND<br />
<br />
MENTAL_BLAST<br />
<br />
MENTAL_BLAST_POST<br />
<br />
MERCURIAL_BLOW_A<br />
<br />
MERCURIAL_BLOW_A_DRAW<br />
<br />
MERCURIAL_BLOW_B<br />
<br />
MERCURIAL_BLOW_C<br />
<br />
MERCURIAL_BLOW_D<br />
<br />
MILITARYSALUTE<br />
<br />
MILITARYSALUTE_CYCLE<br />
<br />
MILLITARYUPGRADE2_HIT<br />
<br />
MILLITARYUPGRADE4_CYCLE<br />
<br />
MINDPROBE_QUICK<br />
<br />
MIRRIOR_HOLD<br />
<br />
MIRRORSPIRIT_TELEPORT<br />
<br />
MISSLES<br />
<br />
MISSLES2<br />
<br />
MONSTER_READY<br />
<br />
MON_IWALK_CYCLE<br />
<br />
MON_IWALK_POST<br />
<br />
MON_IWALK_PRE<br />
<br />
MON_JUMPAPEX<br />
<br />
MON_JUMPFALL2<br />
<br />
MON_JUMPPOST<br />
<br />
MON_JUMPPRE<br />
<br />
MON_JUMPUP<br />
<br />
MON_RUNPRE<br />
<br />
MON__RUNCYCLE<br />
<br />
MON__RUNPOST<br />
<br />
MOPUP_FREEZESTUN_CYCLE<br />
<br />
MOUTH<br />
<br />
MOUTH_HEADCAST_FAST<br />
<br />
MOUTH_LONG<br />
<br />
MOUTH_POST<br />
<br />
MOUTH_SFX<br />
<br />
MOUTH_SLOW<br />
<br />
MUTATION_BOOSTUP<br />
<br />
MUTATION_BOOSTUPREADY<br />
<br />
M_1HDIG<br />
<br />
M_2HDIG<br />
<br />
M_TRAINBOW_CONE<br />
<br />
M_TRAINBOW_HEAVY<br />
<br />
M_TRAINBOW_MID<br />
<br />
NATTERLING_BREAKIN_A<br />
<br />
NATTERLING_BREAKIN_B<br />
<br />
NATTERLING_BREAKIN_C<br />
<br />
NEMESIS_GATLINGGUNBURST<br />
<br />
NEMESIS_PANDORABEAM_ATTACK<br />
<br />
NEWSIE_POINT<br />
<br />
NEWSIE_SWEEP<br />
<br />
NEWSIE_YELLRIGHT<br />
<br />
NIGHT_PATROL<br />
<br />
NINJASTEALTH_HIT<br />
<br />
NINJATOBACKSTAB<br />
<br />
NINJATOBACKSTAB2<br />
<br />
NINJATOBACKSTAB_POSTCYCLE<br />
<br />
NINJATO_HACK_DRAW<br />
<br />
NINJATO_HEADSPLIT_DRAW<br />
<br />
NINJATO_PARRY_DRAW<br />
<br />
NINJATO_REVSWEEP_DRAW<br />
<br />
NINJATO_SLASH_DRAW<br />
<br />
NINJATO_SLICE_DRAW<br />
<br />
NINJAUPGRADE2_HIT<br />
<br />
NINJAUPGRADE_HIT<br />
<br />
NINJAUPGRADE_POST<br />
<br />
NINJAUPGRADE_POST_CYCLE<br />
<br />
NINJA_2HLARGE_BACK<br />
<br />
NINJA_2HLARGE_BACK_POST<br />
<br />
NINJA_2HLARGE_FORWARD<br />
<br />
NINJA_2HLARGE_FORWARDPOST<br />
<br />
NINJA_2HLARGE_HOP<br />
<br />
NINJA_2HLARGE_HOPAPEX<br />
<br />
NINJA_2HLARGE_HOPAPEX_LEFT<br />
<br />
NINJA_2HLARGE_HOPAPEX_RIGHT<br />
<br />
NINJA_2HLARGE_HOPPRE<br />
<br />
NINJA_2HLARGE_JUMPTOHOP<br />
<br />
NINJA_2HLARGE_JUMP_APEX2<br />
<br />
NINJA_2HLARGE_JUMP_POST2<br />
<br />
NINJA_2HLARGE_JUMP_PRE<br />
<br />
NINJA_2HLARGE_LEFT<br />
<br />
NINJA_2HLARGE_LEFT_POST<br />
<br />
NINJA_2HLARGE_READY_PRE<br />
<br />
NINJA_2HLARGE_RIGHT<br />
<br />
NINJA_2HLARGE_RIGHT_POST<br />
<br />
NINJA_BACK<br />
<br />
NINJA_BACK_POST<br />
<br />
NINJA_CLAWS_APEX<br />
<br />
NINJA_CLAWS_APEX2<br />
<br />
NINJA_CLAWS_BACK<br />
<br />
NINJA_CLAWS_BACK_POST<br />
<br />
NINJA_CLAWS_FORWARD<br />
<br />
NINJA_CLAWS_FORWARD_POST<br />
<br />
NINJA_CLAWS_HOP<br />
<br />
NINJA_CLAWS_HOP_APEX<br />
<br />
NINJA_CLAWS_HOP_CYCLE<br />
<br />
NINJA_CLAWS_HOP_LEFT_PRE<br />
<br />
NINJA_CLAWS_HOP_PRE<br />
<br />
NINJA_CLAWS_JUMP2_POST<br />
<br />
NINJA_CLAWS_JUMPTOHOP<br />
<br />
NINJA_CLAWS_JUMP_POST<br />
<br />
NINJA_CLAWS_JUMP_PRE<br />
<br />
NINJA_CLAWS_LEFT<br />
<br />
NINJA_CLAWS_LEFT_CYCLE<br />
<br />
NINJA_CLAWS_LEFT_POST<br />
<br />
NINJA_CLAWS_PRE<br />
<br />
NINJA_CLAWS_RIGHT<br />
<br />
NINJA_CLAWS_RIGHT_POST<br />
<br />
NINJA_DUALPISTOLS_APEX<br />
<br />
NINJA_DUALPISTOLS_BACK_POST<br />
<br />
NINJA_DUALPISTOLS_FORWARD<br />
<br />
NINJA_DUALPISTOLS_FORWARD_POST<br />
<br />
NINJA_DUALPISTOLS_HOP_APEX<br />
<br />
NINJA_DUALPISTOLS_HOP_CYCLE<br />
<br />
NINJA_DUALPISTOLS_HOP_PRE<br />
<br />
NINJA_DUALPISTOLS_JUMP2_POST<br />
<br />
NINJA_DUALPISTOLS_JUMP_POST<br />
<br />
NINJA_DUALPISTOLS_JUMP_PRE<br />
<br />
NINJA_DUALPISTOLS_PRE<br />
<br />
NINJA_DUALWIELD_APEX2<br />
<br />
NINJA_DUALWIELD_BACK<br />
<br />
NINJA_DUALWIELD_BACK_POST<br />
<br />
NINJA_DUALWIELD_FORWARD<br />
<br />
NINJA_DUALWIELD_FORWARD_POST<br />
<br />
NINJA_DUALWIELD_HOP_APEX<br />
<br />
NINJA_DUALWIELD_HOP_CYCLE<br />
<br />
NINJA_DUALWIELD_HOP_FALL_CYCLE<br />
<br />
NINJA_DUALWIELD_HOP_PRE<br />
<br />
NINJA_DUALWIELD_JUMP2_POST<br />
<br />
NINJA_DUALWIELD_JUMP_PRE<br />
<br />
NINJA_DUALWIELD_LEFT<br />
<br />
NINJA_DUALWIELD_LEFT_CYCLE<br />
<br />
NINJA_DUALWIELD_LEFT_POST<br />
<br />
NINJA_DUALWIELD_PRE<br />
<br />
NINJA_DUALWIELD_RIGHT<br />
<br />
NINJA_DUALWIELD_RIGHT_CYCLE<br />
<br />
NINJA_DUALWIELD_RIGHT_POST<br />
<br />
NINJA_FORWARD<br />
<br />
NINJA_FORWARDPOST<br />
<br />
NINJA_FORWARD_CYCLE<br />
<br />
NINJA_GUN_BACK<br />
<br />
NINJA_GUN_BACK_POST<br />
<br />
NINJA_GUN_FORWARD<br />
<br />
NINJA_GUN_FORWARDPOST<br />
<br />
NINJA_GUN_HOP2<br />
<br />
NINJA_GUN_HOPAPEX<br />
<br />
NINJA_GUN_HOPPRE<br />
<br />
NINJA_GUN_JUMP_POST2<br />
<br />
NINJA_GUN_LEFT<br />
<br />
NINJA_GUN_LEFT_POST<br />
<br />
NINJA_GUN_READY_PRE<br />
<br />
NINJA_GUN_RIGHT<br />
<br />
NINJA_GUN_RIGHT_POST<br />
<br />
NINJA_HOP<br />
<br />
NINJA_HOP2<br />
<br />
NINJA_HOP2_LEFT<br />
<br />
NINJA_HOP2_RIGHT<br />
<br />
NINJA_HOPAPEX<br />
<br />
NINJA_HOPAPEX_LEFT<br />
<br />
NINJA_HOPAPEX_RIGHT<br />
<br />
NINJA_HOPFALL<br />
<br />
NINJA_HOPFALL_2<br />
<br />
NINJA_HOPPRE<br />
<br />
NINJA_HOPPRE_LEFT<br />
<br />
NINJA_HOP_LEFT<br />
<br />
NINJA_HOP_RIGHT_PRE<br />
<br />
NINJA_JUMPTOHOP<br />
<br />
NINJA_JUMP_APEX<br />
<br />
NINJA_JUMP_APEX2<br />
<br />
NINJA_JUMP_FALL_CYCLE2<br />
<br />
NINJA_JUMP_POST<br />
<br />
NINJA_JUMP_POST2<br />
<br />
NINJA_JUMP_PRE<br />
<br />
NINJA_LEFT<br />
<br />
NINJA_LEFTHANDWEP_APEX2<br />
<br />
NINJA_LEFTHANDWEP_BACK<br />
<br />
NINJA_LEFTHANDWEP_BACK_POST<br />
<br />
NINJA_LEFTHANDWEP_FORWARD<br />
<br />
NINJA_LEFTHANDWEP_FORWARD_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_FORWARD_POST<br />
<br />
NINJA_LEFTHANDWEP_HOP_APEX<br />
<br />
NINJA_LEFTHANDWEP_HOP_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_HOP_FALL_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_HOP_PRE<br />
<br />
NINJA_LEFTHANDWEP_JUMP2_POST<br />
<br />
NINJA_LEFTHANDWEP_JUMPTOHOP<br />
<br />
NINJA_LEFTHANDWEP_JUMP_PRE<br />
<br />
NINJA_LEFTHANDWEP_LEFT<br />
<br />
NINJA_LEFTHANDWEP_LEFT_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_LEFT_POST<br />
<br />
NINJA_LEFTHANDWEP_PRE<br />
<br />
NINJA_LEFTHANDWEP_READY<br />
<br />
NINJA_LEFTHANDWEP_RIGHT<br />
<br />
NINJA_LEFTHANDWEP_RIGHT_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_RIGHT_POST<br />
<br />
NINJA_LEFT_CYCLE<br />
<br />
NINJA_LEFT_POST<br />
<br />
NINJA_READY<br />
<br />
NINJA_READY_PRE<br />
<br />
NINJA_RIGHT<br />
<br />
NINJA_RIGHTWEPCOMBAT_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_APEX2<br />
<br />
NINJA_RIGHTWEPCOMBAT_BACK<br />
<br />
NINJA_RIGHTWEPCOMBAT_BACK_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_BACK_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_FORWARD<br />
<br />
NINJA_RIGHTWEPCOMBAT_FORWARD_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_FORWARD_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_FALL_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_LEFT_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_LEFT_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMP2_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMPTOHOP<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMP_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMP_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_LEFT<br />
<br />
NINJA_RIGHTWEPCOMBAT_LEFT_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_RIGHT<br />
<br />
NINJA_RIGHTWEPCOMBAT_RIGHT_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_RIGHT_POST<br />
<br />
NINJA_RIGHT_POST<br />
<br />
NINJA_SHIELDCOMBAT_APEX2<br />
<br />
NINJA_SHIELDCOMBAT_BACK<br />
<br />
NINJA_SHIELDCOMBAT_BACK_POST<br />
<br />
NINJA_SHIELDCOMBAT_FORWARD<br />
<br />
NINJA_SHIELDCOMBAT_FORWARD_POST<br />
<br />
NINJA_SHIELDCOMBAT_HOP<br />
<br />
NINJA_SHIELDCOMBAT_HOP_APEX<br />
<br />
NINJA_SHIELDCOMBAT_HOP_CYCLE<br />
<br />
NINJA_SHIELDCOMBAT_HOP_FALL_CYCLE<br />
<br />
NINJA_SHIELDCOMBAT_HOP_PRE<br />
<br />
NINJA_SHIELDCOMBAT_HOP_RIGHT_APEX<br />
<br />
NINJA_SHIELDCOMBAT_HOP_RIGHT_PRE<br />
<br />
NINJA_SHIELDCOMBAT_JUMP2_POST<br />
<br />
NINJA_SHIELDCOMBAT_JUMPTOHOP<br />
<br />
NINJA_SHIELDCOMBAT_JUMP_PRE<br />
<br />
NINJA_SHIELDCOMBAT_LEFT<br />
<br />
NINJA_SHIELDCOMBAT_LEFT_POST<br />
<br />
NINJA_SHIELDCOMBAT_PRE<br />
<br />
NINJA_SHIELDCOMBAT_RIGHT<br />
<br />
NINJA_SHIELDCOMBAT_RIGHT_CYCLE<br />
<br />
NINJA_SHIELDCOMBAT_RIGHT_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_APEX<br />
<br />
NINJA_SHIELDWEPCOMBAT_BACK<br />
<br />
NINJA_SHIELDWEPCOMBAT_BACK_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_FORWARD<br />
<br />
NINJA_SHIELDWEPCOMBAT_FORWARD_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_APEX<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_CYCLE<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_FALL_CYCLE<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_PRE<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMP2_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMPTOHOP<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMP_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMP_PRE<br />
<br />
NINJA_SHIELDWEPCOMBAT_LEFT_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_PRE<br />
<br />
NINJA_SHIELDWEPCOMBAT_RIGHT<br />
<br />
NINJA_SHIELDWEPCOMBAT_RIGHT_CYCLE<br />
<br />
NINJA_SHIELDWEPCOMBAT_RIGHT_POST<br />
<br />
NINJA_UPGRADE_RIN<br />
<br />
NINJA_UPGRADE_RIN2<br />
<br />
NINJA_UPGRADE_RIN_POST<br />
<br />
NINJA_UPGRADE_ZEN<br />
<br />
NOCARTVENDOR_POINT<br />
<br />
NOCARTVENDOR_SWEEP<br />
<br />
NOCARTVENDOR_YELLRIGHT<br />
<br />
OBSERVE<br />
<br />
OFF<br />
<br />
OLYMPIAN_BEAM_SWEEP<br />
<br />
ONEHANDSMASH_LEFT<br />
<br />
ONEHANDSMASH_LEFT2<br />
<br />
ONEHANDSMASH_LEFT_POST<br />
<br />
ONEHANDSMASH_RIGHT<br />
<br />
ONEHANDSMASH_RIGHT_POST<br />
<br />
OPEN<br />
<br />
OPEN2<br />
<br />
OPENED<br />
<br />
OPEN_HOLIDAY_GIFT1<br />
<br />
OPEN_HOLIDAY_GIFT2<br />
<br />
OPEN_HOLIDAY_GIFT3<br />
<br />
OPPRESSED_WALK<br />
<br />
OPPRESSED_WALK_BRIEFCASE_BOTH<br />
<br />
OPPRESSED_WALK_BRIEFCASE_LEFT<br />
<br />
OPPRESSED_WALK_BRIEFCASE_RIGHT<br />
<br />
OPPRESSOR_PSIONICBLAST<br />
<br />
ORACLEFLOAT_IN<br />
<br />
ORACLEFLOAT_OUT<br />
<br />
OUTCOLD01<br />
<br />
OUTCOLD02<br />
<br />
OUTCOLD03<br />
<br />
OUTCOLD04<br />
<br />
PAIN2<br />
<br />
PARRY<br />
<br />
PARRY_DRAW<br />
<br />
PEERIN_CYCLE<br />
<br />
PEERIN_LOOKQUICK<br />
<br />
PEERIN_START<br />
<br />
PET<br />
<br />
PET_SUMMON_CAST<br />
<br />
PET_SUMMON_CAST_POST<br />
<br />
PET_SUMMON_READY<br />
<br />
PET_SUMMON_WRISTBANDACTIVATE<br />
<br />
PICKAXE<br />
<br />
PICKAXEWALK_CYCLE<br />
<br />
PICKAXEWALK_POST<br />
<br />
PICKAXEWALK_PRE<br />
<br />
PICKAXE_DIG<br />
<br />
PICKETMARCH_CYCLE<br />
<br />
PICKETMARCH_POST<br />
<br />
PICKETMARCH_PRE<br />
<br />
PICKET_STAND<br />
<br />
PICTURE_SNAP<br />
<br />
PIPELOOKOUT_A<br />
<br />
PIPELOOKOUT_B<br />
<br />
PIPELOOKOUT_C<br />
<br />
PIPEPATROL_CYCLE<br />
<br />
PIPEPATROL_CYCLE_02<br />
<br />
PIPEPATROL_CYCLE_03<br />
<br />
PIPEPATROL_POST<br />
<br />
PIPEPATROL_PRE<br />
<br />
PISTOLCHEER_A<br />
<br />
PISTOLCHEER_B<br />
<br />
PISTOLREADY<br />
<br />
PISTOLS_3SHOT<br />
<br />
PISTOLS_3SHOT_DRAW<br />
<br />
PISTOLS_3SHOT_POST<br />
<br />
PISTOLS_6SHOT<br />
<br />
PISTOLS_6SHOT_DRAW<br />
<br />
PISTOLS_6SHOT_POST<br />
<br />
PISTOLS_BIGSHOT<br />
<br />
PISTOLS_BIGSHOT_DRAW<br />
<br />
PISTOLS_BIGSHOT_POST<br />
<br />
PISTOLS_CONE<br />
<br />
PISTOLS_CONE_DRAW<br />
<br />
PISTOLS_CONE_POST<br />
<br />
PISTOLS_READY<br />
<br />
PISTOLS_SINGLE_DRAW<br />
<br />
PISTOLS_SINGLE_DRAW_GUNSLINGER<br />
<br />
PISTOLS_SINGLE_LEFT<br />
<br />
PISTOLS_SINGLE_LEFT_POST<br />
<br />
PISTOLS_SINGLE_RIGHT<br />
<br />
PISTOLS_SINGLE_RIGHT_POST<br />
<br />
PISTOL_3BURST<br />
<br />
PISTOL_3BURST_DRAW<br />
<br />
PISTOL_SHOOT1<br />
<br />
PISTOL_SHOOT1_POST<br />
<br />
PISTOL_SHOOT2<br />
<br />
PISTOL_SHOOT_DRAW<br />
<br />
PISTOL_SPAWN<br />
<br />
PISTOL_WALKCYCLE<br />
<br />
PLACATE<br />
<br />
PLACEBOOMBOX<br />
<br />
PLACEBOOMBOX_CYCLE<br />
<br />
PLACEBOOMBOX_PRE<br />
<br />
PLACE_TRAP<br />
<br />
PLACE_TRAP2<br />
<br />
PLACE_TRAP_POST_CYCLE<br />
<br />
PLANTDEVICE_POST<br />
<br />
PLANTDEVICE_PRE<br />
<br />
PLAYDICE_CAST<br />
<br />
PLAYDICE_PICKUP<br />
<br />
PLAYDICE_WINNER<br />
<br />
PLAYERKNOCKBACK<br />
<br />
PLAYERKNOCKBACK_APEX<br />
<br />
PLAYERKNOCKBACK_IMPACT<br />
<br />
PLAYER_DEFAULT_DEATH<br />
<br />
PLAYER_HITDEATH<br />
<br />
PLAYER_SWEEP_HIGH<br />
<br />
PLAYER_SWEEP_LOW<br />
<br />
PLAYER_TPFRIEND<br />
<br />
PLAYER_WALK_BACKWARD<br />
<br />
PLAYER_WALK_BACKWARD_CYCLE<br />
<br />
PLAYER_WALK_FORWARD<br />
<br />
PLAYER_WALK_FORWARD_CYCLE<br />
<br />
PLAYER_WALK_POST<br />
<br />
PL_FISHING<br />
<br />
PL_GUARDNODOFF_IN<br />
<br />
PL_LAPTOPREST<br />
<br />
PL_LAPTOPTYPE<br />
<br />
PL_PAMPHLET<br />
<br />
PL_PRYBARBIG<br />
<br />
PL_PURSEMUG<br />
<br />
PL_PURSEMUGLEFT<br />
<br />
PL_PURSEMUGRIGHT<br />
<br />
PL_PURSEMUGTOSS<br />
<br />
PL_THREECARDMONTY_END<br />
<br />
PL_THREECARDMONTY_IDLE<br />
<br />
PL_THREECARDMONTY_LOOP<br />
<br />
PM_BOOSTUPAMMO<br />
<br />
PM_BOOSTUPEQUIP_READY<br />
<br />
PM_BOOSTUPSERUM<br />
<br />
PM_SUMMONSOLDIER<br />
<br />
PM_SUMMONSOLDIER1<br />
<br />
PM_SUMMONSOLDIER2<br />
<br />
PM_TOSSSERUM<br />
<br />
PM_TOSSSERUM02<br />
<br />
POINT_BUFF<br />
<br />
POLICE_DRONE_MED_PRE<br />
<br />
PORTABLE_LAPTOP<br />
<br />
PORTABLE_LAPTOP_DELETE<br />
<br />
PORTABLE_LAPTOP_REST<br />
<br />
POSEDEATH<br />
<br />
POSITRON_NOHELMET_IDLE<br />
<br />
POSSSESSED_CONDUIT_FLOAT_CYCLE<br />
<br />
POSSSESSED_CONDUIT_FLOAT_IN<br />
<br />
POSTAIR_C_W<br />
<br />
POSTBEAMRIFLE<br />
<br />
POSTCLAWREADY<br />
<br />
POSTCOMBATREADY<br />
<br />
POSTDEATH2<br />
<br />
POSTDEATH4<br />
<br />
POSTDEATHL<br />
<br />
POSTDEATH_COLLAPSE<br />
<br />
POSTDEATH_KB2<br />
<br />
POSTFORCERAM<br />
<br />
POSTGLORYCYCLE<br />
<br />
POSTLOOT<br />
<br />
POSTMOUTH<br />
<br />
POSTRADATTACK<br />
<br />
POSTREADY<br />
<br />
POSTREADY_BACK<br />
<br />
POSTREADY_RIGHT<br />
<br />
POSTSHOTGUN<br />
<br />
POSTSPEECH<br />
<br />
POSTTELEKINE<br />
<br />
POST_BACKWARD<br />
<br />
POST_FORWARD<br />
<br />
POST_UP<br />
<br />
POWDER<br />
<br />
POWERANALYZE_PRE<br />
<br />
POWER_SIPHON_NOTROOTED<br />
<br />
PPD_GAUNTLET_COVER<br />
<br />
PPD_GAUNTLET_CYCLE_STAND<br />
<br />
PPD_GAUNTLET_TYPE<br />
<br />
PPD_GAUNTLET_TYPE_CYCLE<br />
<br />
PPD_GAUNTLET_TYPE_CYCLE_CENTER_STANCE<br />
<br />
PPD_GAUNTLET_TYPE_POST<br />
<br />
PPD_GAUNTLET_TYPE_POST_STAND<br />
<br />
PPD_GAUNTLET_TYPE_PRE<br />
<br />
PRACTICEDBRAWLER_NOROOT<br />
<br />
PRACTICEDBRAWLER_PRE_NOROOT<br />
<br />
PRAETORIAN_CLIPBOARD_WRITE<br />
<br />
PRAETORIAN_ENRICHE_DRINK<br />
<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_A<br />
<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_B<br />
<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_C<br />
<br />
PRAETORIAN_NEWSIE_POINT<br />
<br />
PRAETORIAN_PACE_TALK_CYCLE<br />
<br />
PRAETORIAN_PEACE_STAND_CYCLE<br />
<br />
PRAETORIAN_TELEPORTIN<br />
<br />
PRAETORIAN_TELEPORTOUT<br />
<br />
PRAETORIAN_WALKIETALKIE<br />
<br />
PRAISE_BOW<br />
<br />
PRAISE_BOW2<br />
<br />
PRAISE_BOW3<br />
<br />
PRATORIANSALUTE<br />
<br />
PRATORIANSALUTE_ATEASE<br />
<br />
PRATORIANSALUTE_ATEASE_CYCLE<br />
<br />
PRATORIANSALUTE_ATEASE_POSTCYCLE<br />
<br />
PRATORIANSALUTE_POST<br />
<br />
PRATORIANSALUTE_POSTCYCLE<br />
<br />
PREBURST<br />
<br />
PRECISE_STRIKE<br />
<br />
PRECISE_STRIKE_DRAW<br />
<br />
PRECOMBAT<br />
<br />
PREDICT_TELEPORT<br />
<br />
PREDICT_TELEPORT2<br />
<br />
PREFALL<br />
<br />
PREFLYREADY<br />
<br />
PREPISTOL<br />
<br />
PREPOISON<br />
<br />
PREPOISON2<br />
<br />
PRESHOTGUN<br />
<br />
PRESPAWN<br />
<br />
PRESTIGE_SELFDESTRUCT<br />
<br />
PRESTIGE_SELFDESTRUCT_WINDUP<br />
<br />
PRESTIGE_TAROTCARD_PRE<br />
<br />
PREWEP<br />
<br />
PRE_AIR_DEATH<br />
<br />
PRE_BACKWARD<br />
<br />
PRE_DOJOKNEEL<br />
<br />
PRE_DUALKNEEL<br />
<br />
PRE_FORWARD<br />
<br />
PRE_KNEEL<br />
<br />
PRE_MAGIC_WINDUP<br />
<br />
PRE_MALTA_TRANSFORMED<br />
<br />
PRE_MEDOTHER<br />
<br />
PRE_MEDSELF<br />
<br />
PRE_MONSTER_READY<br />
<br />
PRE_PENETRATEWINDUP<br />
<br />
PRE_PSIWINDUP<br />
<br />
PRE_SPEECH<br />
<br />
PRE_SPEECH_NOBOX<br />
<br />
PRE_SPIN<br />
<br />
PRE_TECHWINDUP<br />
<br />
PRE_UP<br />
<br />
PRE_WINDUP<br />
<br />
PROFILEREADY<br />
<br />
PRONESLEEP<br />
<br />
PRONESLEEP2<br />
<br />
PRONESLEEP3<br />
<br />
PRONESLEEP_GETUP<br />
<br />
PRONESLEEP_GETUP_CYCLE<br />
<br />
PRONE_CYCLE<br />
<br />
PRONE_WALK<br />
<br />
PRONE_WALKPOST<br />
<br />
PROP_READY_1<br />
<br />
PROP_READY_2<br />
<br />
PROP_READY_3<br />
<br />
PROTEST_IDLE<br />
<br />
PROTEST_RALLY<br />
<br />
PROTEST_RALLY_POST<br />
<br />
PROTEST_SHAKEFIST_CYCLE<br />
<br />
PROTEST_SHAKEFIST_POST<br />
<br />
PROTEST_SHAKEFIST_PRE<br />
<br />
PROTEST_SIGN<br />
<br />
PROTEST_SIGN2<br />
<br />
PROTEST_SIGN2_LOYALISTS<br />
<br />
PROTEST_SIGN3<br />
<br />
PROTEST_SIGN3_LOYALISTS<br />
<br />
PROTEST_SIGN_ANGRY_A<br />
<br />
PROTEST_SIGN_ANGRY_ALT<br />
<br />
PROTEST_SIGN_ANGRY_B<br />
<br />
PROTEST_SIGN_ANGRY_C<br />
<br />
PROTEST_SIGN_LOYALISTS<br />
<br />
PROTEST_YELL_CYCLE<br />
<br />
PROTEST_YELL_POST<br />
<br />
PROTEST_YELL_PRE<br />
<br />
PSIBLAST<br />
<br />
PSIBLAST2<br />
<br />
PSIBLAST3<br />
<br />
PSIBLASTPOST<br />
<br />
PSIBLAST_FAST<br />
<br />
PSIBLAST_POST<br />
<br />
PSIBLAST_QUICK_PRE<br />
<br />
PSIONICDART<br />
<br />
PSIONICROAR<br />
<br />
PSIONICS<br />
<br />
PSIONICS_NOROOT<br />
<br />
PSIONICS_SLOWCAST<br />
<br />
PSIONIC_DART<br />
<br />
PSIONIC_DART_POST<br />
<br />
PSIONIC_LONG<br />
<br />
PSIONIC_LONG_POST<br />
<br />
PSIONIC_PBAOE<br />
<br />
PSIONIC_PBAOE_POST<br />
<br />
PSIONIC_SHORT<br />
<br />
PSIONIC_SHORT_POST<br />
<br />
PSIONIC_SLASH_LEFT<br />
<br />
PSIONIC_SLASH_RIGHT<br />
<br />
PSIONIC_TORNADO<br />
<br />
PSIQUICK<br />
<br />
PSIWINDUP<br />
<br />
PSIWINDUP_POST<br />
<br />
PULL_GUN<br />
<br />
PULL_GUN2<br />
<br />
PULL_SHOTGUN<br />
<br />
PULL_SWORD<br />
<br />
PUMMEL_PRE<br />
<br />
PUMPKIN_SLEEP<br />
<br />
PUMPKIN_SLEEP_2<br />
<br />
PUMPKIN_SPAWN<br />
<br />
PURSETUG<br />
<br />
PURSETUG_PICKUP<br />
<br />
PUSHAROUND<br />
<br />
PUSHAROUND_POST<br />
<br />
PUSHAROUND_REV<br />
<br />
PUSHAROUND_REV_POST<br />
<br />
PUSHAROUND_VICTIM<br />
<br />
PUSHAROUND_VICTIM_POST<br />
<br />
P_DODGE_L<br />
<br />
P_DODGE_R<br />
<br />
P_GETPUSHED<br />
<br />
P_HITQUICK<br />
<br />
P_HITQUICK2<br />
<br />
P_LOOKAROUND<br />
<br />
P_PURSEPICKUPPUSH<br />
<br />
P_PUSHDOWN<br />
<br />
P_RUNCYCLE<br />
<br />
P_RUNPOST<br />
<br />
P_RUNPRE<br />
<br />
QUADGUNS<br />
<br />
QUADGUNS2<br />
<br />
QUICKBLINDING<br />
<br />
QUICK_GETUP_BACK<br />
<br />
QUICK_GETUP_BACK2<br />
<br />
QUICK_STRIKE_A<br />
<br />
QUICK_STRIKE_B<br />
<br />
QUICK_WRISTBAND_ACTIVATE<br />
<br />
Q_SNIPERBLAST<br />
<br />
RADATTACKCYCLE<br />
<br />
RADEFFECYCLE<br />
<br />
RADIUSATTACK<br />
<br />
RADIUSATTACK_PRE_NOROOT<br />
<br />
RADIUSEFFECT<br />
<br />
RADIUSEFFECTMOBILE<br />
<br />
RADIUSEFFECTMOBILECYCLE<br />
<br />
RADIUSEFFECTMOBILEPOST<br />
<br />
RADIUSEFFECT_CYCLE<br />
<br />
RADIUSEFFECT_NOROOT<br />
<br />
RADIUSEFFECT_PRE<br />
<br />
RADIUSEFFECT_PRE_NOROOT<br />
<br />
RADIUSEFFEPOST<br />
<br />
RAGDOLL_BELLY<br />
<br />
RAISEDEAD<br />
<br />
RAISEDEAD_CRITTER<br />
<br />
RAISEDEAD_POST<br />
<br />
RAISEDEAD_PRE<br />
<br />
RAPID<br />
<br />
RAPIDPOST<br />
<br />
RAPID_POST<br />
<br />
RAPID_QUICK<br />
<br />
RAPID_QUICK_POST<br />
<br />
RAPID_SLOW<br />
<br />
RAPID_SLOW_POST<br />
<br />
RAVE_D_ARMSUP<br />
<br />
RAVE_D_BASE<br />
<br />
RAVE_D_BLOCK<br />
<br />
RAVE_D_BOUNCE<br />
<br />
RAVE_D_MONKEY<br />
<br />
RAVE_D_WASHER<br />
<br />
READBOOK_READBOOK01<br />
<br />
READBOOK_READBOOK02<br />
<br />
READY<br />
<br />
READY2<br />
<br />
READYA<br />
<br />
READYB<br />
<br />
READYC<br />
<br />
READYD<br />
<br />
READYUNLOCKED<br />
<br />
READYUNLOCKEDPRE<br />
<br />
READY_2HIPS<br />
<br />
READY_2HIPS_LOOK<br />
<br />
READY_2HIPS_LOOK_BRI<br />
<br />
READY_2HIPS_POST<br />
<br />
READY_A<br />
<br />
READY_B<br />
<br />
READY_BREAK<br />
<br />
READY_BREAK1<br />
<br />
READY_BREAK2<br />
<br />
READY_BREAK3<br />
<br />
READY_C<br />
<br />
READY_CHICKEN<br />
<br />
READY_COUGH<br />
<br />
READY_D<br />
<br />
READY_E<br />
<br />
READY_F<br />
<br />
READY_G<br />
<br />
READY_H<br />
<br />
READY_LOOK<br />
<br />
READY_LOOK_L<br />
<br />
READY_SCRATCHNECK<br />
<br />
READY_SHIFT<br />
<br />
READY_SPAWNED<br />
<br />
READY_TRANSMITCYCLE<br />
<br />
READY_TRANSMITLEFT<br />
<br />
READY_TRANSMITRIGHT<br />
<br />
READY_TRANS_XARMS<br />
<br />
READY_XARMS<br />
<br />
READY_XARMS_COUGHTRANSOUT<br />
<br />
READY_XARMS_LOOK<br />
<br />
READY_XARMS_POST<br />
<br />
READ_BLUEPRINTS_BREAK1<br />
<br />
READ_BLUEPRINTS_INTRO<br />
<br />
READ_BLUEPRINTS_LOOP<br />
<br />
READ_BLUEPRINTS_LOOP2<br />
<br />
RECEIVING_A<br />
<br />
RECLAIM<br />
<br />
RECLAIM2<br />
<br />
RECLUSECOLLAPSE_CYCLE<br />
<br />
RECLUSECOLLAPSE_IN<br />
<br />
RECLUSE_KNOCKUP<br />
<br />
RECLUSE_MELEEPBAOE<br />
<br />
RECLUSE_MELEPBAOE<br />
<br />
RECLUSE_SLICE<br />
<br />
RECRUIT_ONE<br />
<br />
RELICTUG<br />
<br />
RELOAD<br />
<br />
RELOAD_CYCLE<br />
<br />
REPAIR_A1<br />
<br />
REPAIR_A2<br />
<br />
REPAIR_A3<br />
<br />
REPAIR_A4<br />
<br />
REPULSING_TORRENT<br />
<br />
REPULSIONBOMB_PRE<br />
<br />
RESISTANCE_ENC_SNIPERRIFLE_POINT<br />
<br />
REVEALMAP_PRE<br />
<br />
REVEAL_WEAKNESS<br />
<br />
REVIVE_BACK<br />
<br />
REVIVE_BELLY<br />
<br />
REVIVE_BELLY_PRE<br />
<br />
REVIVE_BELLY_PRE_PLAYER<br />
<br />
REVIVE_BELLY_PRE_ROOTED<br />
<br />
REVIVE_POST<br />
<br />
REVIVE_WINDUP_PRE<br />
<br />
RFLY_PREFALL<br />
<br />
RH_RUNCYCLE<br />
<br />
RH_RUNPRE<br />
<br />
RIB_CRACKER<br />
<br />
RIFLE_BUTT<br />
<br />
RIFLE_BUTT_DRAW<br />
<br />
RIGHTCYCLE<br />
<br />
RIGHTFLYCYCLE<br />
<br />
RIGHTFLYPOST<br />
<br />
RIGHTFLYPRE<br />
<br />
RIGHTHANDSHIELD_OBSERVE_A<br />
<br />
RIGHTHANDSHIELD_OBSERVE_B<br />
<br />
RIGHTHAND_OBSERVE_A<br />
<br />
RIGHTHAND_OBSERVE_B<br />
<br />
RIGHTPRE<br />
<br />
RIGID_ATTENTION_CYCLE_ONE<br />
<br />
RIGID_ATTENTION_CYCLE_TWO<br />
<br />
RIKTI_SWORDGUN<br />
<br />
RIKTI_SWORDGUN_POST<br />
<br />
RIKTI_SWORDGUN_READY<br />
<br />
RINGSDOWN<br />
<br />
RINGSDOWN_PAUSE<br />
<br />
RINGSUP<br />
<br />
RITCHETFIX_MID<br />
<br />
ROGUE_NEWSPAPER<br />
<br />
ROMULUSTRANSFORMATION<br />
<br />
ROOTING<br />
<br />
ROOTING_CYCLE<br />
<br />
ROUNDHOUSE_CYCLE<br />
<br />
RPS_PAPER_PRE<br />
<br />
RPS_ROCK_PRE<br />
<br />
RPS_SCISSOR_PRE<br />
<br />
RULARUU_ANGRY<br />
<br />
RULARUU_ANGRY3<br />
<br />
RUMBLE_A<br />
<br />
RUMBLE_B<br />
<br />
RUMBLE_BATSMASH_A<br />
<br />
RUMBLE_BATSMASH_B<br />
<br />
RUMBLE_CLAWL<br />
<br />
RUMBLE_DIZZY_A<br />
<br />
RUMBLE_DIZZY_B<br />
<br />
RUMBLE_GROWL<br />
<br />
RUMBLE_GROWL_SWORD<br />
<br />
RUMBLE_GROWL_SWORD1<br />
<br />
RUMBLE_HQ<br />
<br />
RUMBLE_HQ_SWORD<br />
<br />
RUMBLE_HQ_SWORD1<br />
<br />
RUMBLE_IDLE_SWORD1<br />
<br />
RUMBLE_KNIFE_A<br />
<br />
RUMBLE_KNIFE_B<br />
<br />
RUMBLE_SWORD_CHOP<br />
<br />
RUMBLE_SWORD_CHOP1<br />
<br />
RUMBLE_SWORD_SLASHBACK<br />
<br />
RUMBLE_SWORD_SLASHBACK1<br />
<br />
RUNBACKPOSTREADY<br />
<br />
RUNBACKPREREADY<br />
<br />
RUNCYCLE<br />
<br />
RUNCYCLEREADY<br />
<br />
RUNFALL<br />
<br />
RUNFALL_2<br />
<br />
RUNPOST<br />
<br />
RUNPOSTREADY<br />
<br />
RUNPRE<br />
<br />
RUNPREREADY<br />
<br />
RUNPREREADY2<br />
<br />
RUN_BACK_CYCLE<br />
<br />
RUN_BACK_PRE<br />
<br />
RUN_LEFT_CYCLE<br />
<br />
RUN_LEFT_PRE<br />
<br />
RUN_RIGHT_CYCLE<br />
<br />
RUN_RIGHT_PRE<br />
<br />
R_VANISH_DEATH<br />
<br />
SALUTE_FORMAL<br />
<br />
SCARE<br />
<br />
SCARECROW_CYCLE<br />
<br />
SCARECROW_SLEEP<br />
<br />
SCARECROW_SPAWN<br />
<br />
SCASTFALL<br />
<br />
SCHEME<br />
<br />
SCHEME_CYCLE<br />
<br />
SCREAM<br />
<br />
SCREAM_CYCLE<br />
<br />
SCREENIDLE<br />
<br />
SCREENIDLELOOP<br />
<br />
SCROLL<br />
<br />
SEER_CONTACT_LEVITATE_CYCLE<br />
<br />
SEER_JUDGEMENT_CYCLE<br />
<br />
SERPENT_REACH<br />
<br />
SERPENT_REACH_DRAW<br />
<br />
SERUM_QUICK<br />
<br />
SG_BLOCK<br />
<br />
SG_BLOCK_L<br />
<br />
SG_BLOCK_R<br />
<br />
SG_CROUCH_CYCLE<br />
<br />
SG_DUCK<br />
<br />
SG_GROUND_T_AIR<br />
<br />
SG_GROUND_T_AIR_10<br />
<br />
SG_GROUND_T_AIR_11<br />
<br />
SG_GROUND_T_AIR_12<br />
<br />
SG_GROUND_T_AIR_2<br />
<br />
SG_GROUND_T_AIR_3<br />
<br />
SG_GROUND_T_AIR_4<br />
<br />
SG_GROUND_T_AIR_5<br />
<br />
SG_GROUND_T_AIR_6<br />
<br />
SG_GROUND_T_AIR_7<br />
<br />
SG_GROUND_T_AIR_8<br />
<br />
SG_HITQUICK<br />
<br />
SG_ICESLIDEPOST<br />
<br />
SG_JUMPPOST<br />
<br />
SG_JUMPPOSTCYCLE<br />
<br />
SG_POPUP<br />
<br />
SG_POPUP_SNIPER_QUICK<br />
<br />
SG_ROLLBACK_L<br />
<br />
SG_ROLLBACK_R<br />
<br />
SG_ROLLOUT_LEFT<br />
<br />
SG_ROLLOUT_L_MACHINE_BURST<br />
<br />
SG_ROLLOUT_RIGHT<br />
<br />
SG_ROLLOUT_R_MACHINEGUN<br />
<br />
SG_ROLLOUT_R_MACHINE_BURST<br />
<br />
SG_RUN<br />
<br />
SG_RUNCYCLE<br />
<br />
SG_RUNLEFTCYCLE<br />
<br />
SG_RUNLEFTPRE<br />
<br />
SG_RUNPOST<br />
<br />
SG_RUNPOST_BLR<br />
<br />
SG_RUNPRE<br />
<br />
SG_RUNRIGHTCYCLE<br />
<br />
SG_RUNRIGHTPRE<br />
<br />
SHADOWY_BINDS<br />
<br />
SHAKE<br />
<br />
SHAKE_REACT<br />
<br />
SHATTER_ARMOR_FAST_DRAW<br />
<br />
SHATTER_ARMOR_SLOW_DRAW<br />
<br />
SHATTER_ARMOR_SLOW_PRE<br />
<br />
SHIELD_1HSMASH_LEFT_POST<br />
<br />
SHIELD_1HSMASH_LEFT_PRE<br />
<br />
SHIELD_1HSMASH_RIGHT_PRE<br />
<br />
SHIELD_2HANDCAST<br />
<br />
SHIELD_2H_SWIPE_RIGHT<br />
<br />
SHIELD_2ND_CHOP<br />
<br />
SHIELD_2ND_RSWEEP<br />
<br />
SHIELD_2ND_SLASH<br />
<br />
SHIELD_2ND_TWIRL<br />
<br />
SHIELD_BACKFLYCYCLE<br />
<br />
SHIELD_BACKFLYPOST<br />
<br />
SHIELD_BACKFLYPRE<br />
<br />
SHIELD_BASEBALLPUNCH<br />
<br />
SHIELD_BASHBRAWL<br />
<br />
SHIELD_BEATCHEST<br />
<br />
SHIELD_BLINDING<br />
<br />
SHIELD_BLOCK_L<br />
<br />
SHIELD_BLOCK_R<br />
<br />
SHIELD_BOOSTAURA<br />
<br />
SHIELD_BOOSTAURA_NOROOT_PRE<br />
<br />
SHIELD_BOOSTAURA_PRE<br />
<br />
SHIELD_BOOSTDOWN<br />
<br />
SHIELD_BOOSTUP<br />
<br />
SHIELD_BRAWLLEFT<br />
<br />
SHIELD_BRAWLRIGHT<br />
<br />
SHIELD_BRAWLRIGHT_POST<br />
<br />
SHIELD_BULLRUSH_PRE<br />
<br />
SHIELD_CAST<br />
<br />
SHIELD_CHOP<br />
<br />
SHIELD_CHOP_DRAW<br />
<br />
SHIELD_CHOP_POST<br />
<br />
SHIELD_CLAWS_SPIN<br />
<br />
SHIELD_CLOBBER<br />
<br />
SHIELD_CLOBBER_DRAW<br />
<br />
SHIELD_CLOBBER_POST<br />
<br />
SHIELD_COMBATFLY_BLEND<br />
<br />
SHIELD_COMBATREADY<br />
<br />
SHIELD_COMBATREADY_BLEND<br />
<br />
SHIELD_COMBATREADY_HALF<br />
<br />
SHIELD_COMBATREADY_HALFBLEND<br />
<br />
SHIELD_DESTINY_BULLRUSH_PRE<br />
<br />
SHIELD_DODGE_L<br />
<br />
SHIELD_DODGE_R<br />
<br />
SHIELD_DOORKICK<br />
<br />
SHIELD_FALL<br />
<br />
SHIELD_FALLFORWARD<br />
<br />
SHIELD_FALLFORWARD_CYCLE<br />
<br />
SHIELD_FALLFOWARD_PRE<br />
<br />
SHIELD_FALL_CYCLE<br />
<br />
SHIELD_FLURRY<br />
<br />
SHIELD_FLYFALL<br />
<br />
SHIELD_FLYINGCYCLE<br />
<br />
SHIELD_FLYING_POST<br />
<br />
SHIELD_FLYING_PRE<br />
<br />
SHIELD_FLYREADY<br />
<br />
SHIELD_FLYUPCYCLE<br />
<br />
SHIELD_FLYUPPOST<br />
<br />
SHIELD_FLYUPPRE<br />
<br />
SHIELD_FORWARD_FLYFALL<br />
<br />
SHIELD_FORWARD_FLYFALL_CYCLE<br />
<br />
SHIELD_GROUNDSUMMON_NOROOT<br />
<br />
SHIELD_GUTPUNCH<br />
<br />
SHIELD_HITQUICK<br />
<br />
SHIELD_HOP<br />
<br />
SHIELD_HOP2<br />
<br />
SHIELD_HOPAPEX<br />
<br />
SHIELD_HOPFALL<br />
<br />
SHIELD_HOPFALL_2<br />
<br />
SHIELD_HOPPRE<br />
<br />
SHIELD_HOP_APEX<br />
<br />
SHIELD_HOP_CYCLE<br />
<br />
SHIELD_HOP_FALL<br />
<br />
SHIELD_HOP_FALL_CYCLE<br />
<br />
SHIELD_HOP_PRE<br />
<br />
SHIELD_HOVER_FORWARD_CYCLE<br />
<br />
SHIELD_HOVER_FORWARD_POST<br />
<br />
SHIELD_HOVER_FORWARD_PRE<br />
<br />
SHIELD_IDLE<br />
<br />
SHIELD_IDLE_B<br />
<br />
SHIELD_IDLE_C<br />
<br />
SHIELD_JACOBSLADDER<br />
<br />
SHIELD_JUMPPOST<br />
<br />
SHIELD_JUMPSMASH<br />
<br />
SHIELD_JUMPTOHOP<br />
<br />
SHIELD_JUMP_APEX<br />
<br />
SHIELD_JUMP_FALL<br />
<br />
SHIELD_JUMP_FALL_CYCLE<br />
<br />
SHIELD_JUMP_POST<br />
<br />
SHIELD_JUMP_PRE<br />
<br />
SHIELD_KICKBRAWL<br />
<br />
SHIELD_LEADERSHIP<br />
<br />
SHIELD_LEFTFLYCYCLE<br />
<br />
SHIELD_LEFTFLYPOST<br />
<br />
SHIELD_LEFTFLYPRE<br />
<br />
SHIELD_LEVITATE<br />
<br />
SHIELD_LIGHTNINGTELEPORT_PRE<br />
<br />
SHIELD_MAGICSTAFF_DRAW<br />
<br />
SHIELD_MAGIC_CASTL<br />
<br />
SHIELD_MAGIC_THROW<br />
<br />
SHIELD_MEDSELF<br />
<br />
SHIELD_MOUTH<br />
<br />
SHIELD_MOUTH_POST<br />
<br />
SHIELD_OBSERVE_A<br />
<br />
SHIELD_OBSERVE_B<br />
<br />
SHIELD_ONETWO_PUNCH<br />
<br />
SHIELD_ONEWITHTHESHIELD<br />
<br />
SHIELD_PARRY<br />
<br />
SHIELD_PARRY_DRAW<br />
<br />
SHIELD_PREFLY<br />
<br />
SHIELD_RADIUSEFFECT<br />
<br />
SHIELD_READY<br />
<br />
SHIELD_RIGHTFLYCYCLE<br />
<br />
SHIELD_RIGHTFLYPOST<br />
<br />
SHIELD_RIGHTFLYPRE<br />
<br />
SHIELD_RSWEEP<br />
<br />
SHIELD_RSWEEP_DRAW<br />
<br />
SHIELD_RSWEEP_POST<br />
<br />
SHIELD_RUNBACKCYCLE<br />
<br />
SHIELD_RUNBACKPRE<br />
<br />
SHIELD_RUNCYCLE<br />
<br />
SHIELD_RUNLEFTCYCLE<br />
<br />
SHIELD_RUNLEFTPRE<br />
<br />
SHIELD_RUNPOST<br />
<br />
SHIELD_RUNPRE<br />
<br />
SHIELD_RUNRIGHTCYCLE<br />
<br />
SHIELD_RUNRIGHTPRE<br />
<br />
SHIELD_SHOUTOFCOMMAND<br />
<br />
SHIELD_SKYSUMMON<br />
<br />
SHIELD_SLASH<br />
<br />
SHIELD_SLASH_DRAW<br />
<br />
SHIELD_SLASH_POST<br />
<br />
SHIELD_SMASHCAST<br />
<br />
SHIELD_STEAL<br />
<br />
SHIELD_STOMP<br />
<br />
SHIELD_SWOOP<br />
<br />
SHIELD_SWOOP_DRAW<br />
<br />
SHIELD_THROWBRAWL<br />
<br />
SHIELD_THROWKNIFE_PRE<br />
<br />
SHIELD_TWIRL<br />
<br />
SHIELD_TWIRL_DRAW<br />
<br />
SHIELD_UPPERCUT<br />
<br />
SHIELD_UPPERCUT_DRAW<br />
<br />
SHIELD_WEAPONBASH<br />
<br />
SHIELD_WEAPONBASH_DRAW<br />
<br />
SHIELD_WEAPONBASH_POST<br />
<br />
SHIELD_WEAPONDRAW_BACK<br />
<br />
SHIELD_WEAPONGRENADELOB<br />
<br />
SHIELD_WEAPONGRENADELOB_DRAW<br />
<br />
SHIELD_WEAPONTAUNT_DRAW<br />
<br />
SHIELD_WEAPONTAUNT_PRE<br />
<br />
SHIELD_WEAPON_HOP<br />
<br />
SHIELD_WEAPON_HOP_APEX<br />
<br />
SHIELD_WEAPON_HOP_CYCLE<br />
<br />
SHIELD_WEAPON_HOP_FALL_CYCLE<br />
<br />
SHIELD_WEAPON_HOP_PRE<br />
<br />
SHIELD_WEAPON_JUMPAPEX<br />
<br />
SHIELD_WEAPON_JUMPTOHOP<br />
<br />
SHIELD_WEAPON_JUMP_FALL_CYCLE<br />
<br />
SHIELD_WEAPON_JUMP_PRE<br />
<br />
SHIELD_WEAPON_THROWSPEAR<br />
<br />
SHIELD_WEAPON_THROWSPEAR_DRAW<br />
<br />
SHIELD_WEAPON_THROWSPEAR_POST<br />
<br />
SHIELD_WEAPON_THROWSPEAR_PRE<br />
<br />
SHIELD_WEAVE<br />
<br />
SHIELD_WEAVE_PRE<br />
<br />
SHIELD_WINDBLAST<br />
<br />
SHIELD_WINDUPUPPERCUT<br />
<br />
SHIN_BREAKER<br />
<br />
SHIVAN_ATTACK_LEFT<br />
<br />
SHIVAN_ATTACK_RIGHT<br />
<br />
SHIVAN_GROUNDBURST_SPAWN<br />
<br />
SHIVAN_GROUNDBURST_SPAWN_CYCLE<br />
<br />
SHIVAN_HITQUICK<br />
<br />
SHIVAN_ORBITAL_BLAST_LOCK<br />
<br />
SHIVAN_SPAWN_AMBUSH<br />
<br />
SHIVAN_SPAWN_SLEEP<br />
<br />
SHOOT<br />
<br />
SHOOTHEAVY<br />
<br />
SHOOT_L<br />
<br />
SHOOT_L_POST<br />
<br />
SHOOT_R<br />
<br />
SHOOT_R_POST<br />
<br />
SHORTLIFT<br />
<br />
SHORTTOSS<br />
<br />
SHORTTOSS_POST<br />
<br />
SHORTTOSS_SQUAT<br />
<br />
SHOTGUNCYCLE<br />
<br />
SHOTGUNLOOKOUT<br />
<br />
SHOTGUNLOOKOUT2<br />
<br />
SHOTGUNOBSERVE<br />
<br />
SHOTGUNOBSERVE2<br />
<br />
SHOTGUNREADY<br />
<br />
SHOTGUNREADY_15<br />
<br />
SHOTGUN_ALEART_A<br />
<br />
SHOTGUN_ALEART_B<br />
<br />
SHOTGUN_ALERT_A<br />
<br />
SHOTGUN_ALERT_B<br />
<br />
SHOTGUN_BLOCK_L<br />
<br />
SHOTGUN_BLOCK_R<br />
<br />
SHOTGUN_KNEEL<br />
<br />
SHOTGUN_KNEEL2<br />
<br />
SHOTGUN_POINT<br />
<br />
SHOTGUN_SPAWN<br />
<br />
SHOTGUN_WALKCYCLE<br />
<br />
SHOTPATROL_CYCLE<br />
<br />
SHOTPATROL_CYCLE_02<br />
<br />
SHOTPATROL_POST<br />
<br />
SHOTPATROL_PRE<br />
<br />
SHOULDERCOMBATTOREADY<br />
<br />
SHOVEL_DIG<br />
<br />
SHOW<br />
<br />
SHUT<br />
<br />
SHUT2<br />
<br />
SIDECLIPBOARDCYCLE<br />
<br />
SIGNATURE_TELEPORT_PRE<br />
<br />
SIMPLE_READY<br />
<br />
SIMPLE_READY_LOOK<br />
<br />
SINGCAST<br />
<br />
SINGCAST_POST<br />
<br />
SINGLEGUN_PISTOLWHIP<br />
<br />
SINGLEGUN_PISTOLWHIP2<br />
<br />
SITTING_POSE1<br />
<br />
SITTING_POSE10<br />
<br />
SITTING_POSE10_INTRO<br />
<br />
SITTING_POSE10_LOOP<br />
<br />
SITTING_POSE11_INTRO<br />
<br />
SITTING_POSE11_LOOP<br />
<br />
SITTING_POSE1_INTRO<br />
<br />
SITTING_POSE1_LOOP<br />
<br />
SITTING_POSE2_INTRO<br />
<br />
SITTING_POSE2_LOOP<br />
<br />
SITTING_POSE3<br />
<br />
SITTING_POSE3_INTRO<br />
<br />
SITTING_POSE3_LOOP<br />
<br />
SITTING_POSE4_INTRO<br />
<br />
SITTING_POSE5<br />
<br />
SITTING_POSE5_INTRO<br />
<br />
SITTING_POSE6_INTRO<br />
<br />
SITTING_POSE6_LOOP<br />
<br />
SITTING_POSE7_INTRO<br />
<br />
SITTING_POSE7_LOOP<br />
<br />
SITTING_POSE8_INTRO<br />
<br />
SITTING_POSE9_INTRO<br />
<br />
SIT_HIGH_A<br />
<br />
SIT_HIGH_B<br />
<br />
SIT_HIGH_C<br />
<br />
SIT_LOW_A<br />
<br />
SIT_LOW_B<br />
<br />
SIT_LOW_B_CYCLE<br />
<br />
SIT_LOW_C<br />
<br />
SIT_LOW_GETUP<br />
<br />
SIT_MEDITATE<br />
<br />
SKYSUMMON_PRE_NOROOT<br />
<br />
SKY_SPLITTER<br />
<br />
SKY_SPLITTER_DRAW<br />
<br />
SLAB<br />
<br />
SLASHPOST_L<br />
<br />
SLASHPOST_R<br />
<br />
SLASH_CONE<br />
<br />
SLASH_L<br />
<br />
SLASH_R<br />
<br />
SLEDGEHAMMER<br />
<br />
SLEDGE_SMASH<br />
<br />
SLEDGE_SMASH_DRAW<br />
<br />
SLEEP<br />
<br />
SLEEP2<br />
<br />
SLEEP_CYCLE<br />
<br />
SLIDE<br />
<br />
SLIDECYCLE<br />
<br />
SLIDECYCLE_LEFT<br />
<br />
SLIDECYCLE_RIGHT<br />
<br />
SLIDEJUMPAPEX<br />
<br />
SLIDEJUMPFALL<br />
<br />
SLIDEJUMPFALL2<br />
<br />
SLIDEJUMPPOST<br />
<br />
SLIDEJUMPPRE<br />
<br />
SLIDEJUMPUP<br />
<br />
SLIDEPRE<br />
<br />
SLIDEPRE_LEFT<br />
<br />
SLIDEPRE_RIGHT<br />
<br />
SLIDE_CYCLE<br />
<br />
SLIDE_DUAL<br />
<br />
SLIDE_DUAL_BACK<br />
<br />
SLIDE_DUAL_LEFT<br />
<br />
SLIDE_DUAL_LEFT_CYCLE<br />
<br />
SLIDE_DUAL_POST<br />
<br />
SLIDE_DUAL_RIGHT<br />
<br />
SLIDE_GUN_POST<br />
<br />
SLIDE_LEFT_CYCLE<br />
<br />
SLIDE_LEFT_PRE<br />
<br />
SLIDE_POST<br />
<br />
SLIDE_RIGHT_CYCLE<br />
<br />
SLIDE_RIGHT_PRE<br />
<br />
SLIDE_RUNFALL<br />
<br />
SLIDE_RUNFALL_2<br />
<br />
SLIDE_SHIELD<br />
<br />
SLIDE_SHIELD_BACK<br />
<br />
SLIDE_SHIELD_LEFT<br />
<br />
SLIDE_SHIELD_POST<br />
<br />
SLIDE_WEAPON<br />
<br />
SLIDE_WEAPON_BACK_PRE<br />
<br />
SLIDE_WEAPON_CYCLE<br />
<br />
SLIDE_WEAPON_LEFT_PRE<br />
<br />
SLIDE_WEAPON_POST<br />
<br />
SLIDE_WEAPON_RIGHT_PRE<br />
<br />
SLUG_DRAW<br />
<br />
SMASHCAST<br />
<br />
SMASHCASTPOST<br />
<br />
SMASHINGBLOW<br />
<br />
SMASH_WALL_A<br />
<br />
SMASH_WALL_B<br />
<br />
SMASH_WALL_C<br />
<br />
SMOKEFLASH<br />
<br />
SMROCK<br />
<br />
SMROCK2<br />
<br />
SNAKEHOLE_JUMP_IN<br />
<br />
SNAKEHOLE_JUMP_OUT<br />
<br />
SNAP_L<br />
<br />
SNAP_R<br />
<br />
SNEAKBACK<br />
<br />
SNEAKTURN<br />
<br />
SNEAK_PATROL_CYCLE<br />
<br />
SNEAK_PATROL_PRE<br />
<br />
SNIPERBLAST<br />
<br />
SNIPERBLAST2<br />
<br />
SNIPERQUICK<br />
<br />
SNIPERQUICK_DRAW<br />
<br />
SNIPERQUICK_POST<br />
<br />
SNIPERSHOOT<br />
<br />
SNIPERWINDUP<br />
<br />
SNIPERWINDUP_DRAW<br />
<br />
SONICBLOW<br />
<br />
SONICDEATH<br />
<br />
SONICENERGY_TORRENT<br />
<br />
SONICMOUTH<br />
<br />
SONICSCREAM<br />
<br />
SONICSINGCAST<br />
<br />
SONICSONICYELL<br />
<br />
SONICSPIT<br />
<br />
SONICSTUN_CYCLE<br />
<br />
SONICSTUN_HIT<br />
<br />
SONICSUMMON_PRE_NOROOT<br />
<br />
SONICYELL<br />
<br />
SONIC_REACT<br />
<br />
SOOTHE_MIND<br />
<br />
SOOTHE_MIND_POST<br />
<br />
SOULGIVE_SLEEP<br />
<br />
SOULTAKE_ALT<br />
<br />
SOULTAKE_RIP<br />
<br />
SPAWN<br />
<br />
SPAWN1<br />
<br />
SPAWN3<br />
<br />
SPAWNEDASPET<br />
<br />
SPAWNED_CYCLE<br />
<br />
SPAWNED_CYCLE_LOOP<br />
<br />
SPAWNED_POST<br />
<br />
SPAWN_AMBUSH<br />
<br />
SPAWN_AMBUSH_B<br />
<br />
SPAWN_AMBUSH_CYCLE<br />
<br />
SPAWN_AMBUSH_SLEEP<br />
<br />
SPAWN_AMBUSH_SLEEP_B<br />
<br />
SPAWN_CYCLE<br />
<br />
SPAWN_PET<br />
<br />
SPAWN_PET_ALT<br />
<br />
SPAWN_PRE<br />
<br />
SPAWN_RIKTITELEPORT_PRE<br />
<br />
SPAWN_ROOTED<br />
<br />
SPAWN_SLEEP<br />
<br />
SPECTRUMCOLLAPSE_CYCLE<br />
<br />
SPECTRUM_COVER<br />
<br />
SPEECH<br />
<br />
SPEECH_NOBOX<br />
<br />
SPEED_REACT<br />
<br />
SPELLCASTFEAR<br />
<br />
SPELLCAST_BALLCAST<br />
<br />
SPELLCAST_BLINDING<br />
<br />
SPELLCAST_CYCLE<br />
<br />
SPELLCAST_CYCLE2<br />
<br />
SPELLCAST_CYCLE3<br />
<br />
SPELLCAST_LEVITATE<br />
<br />
SPIDERLING_BURROW<br />
<br />
SPIKECAST<br />
<br />
SPINCOCOON_POWER<br />
<br />
SPINNING_STRIKE<br />
<br />
SPINNING_STRIKE_POST<br />
<br />
SPIN_CYCLE<br />
<br />
SPIN_QUICK<br />
<br />
SPIT<br />
<br />
SPITCYCLE<br />
<br />
SPITPOST<br />
<br />
SPITPOST_A<br />
<br />
SPRAY<br />
<br />
SPRAYPAINT_A<br />
<br />
SPRAYPAINT_A4<br />
<br />
SPRAY_A<br />
<br />
SPRAY_A2<br />
<br />
SPRAY_A3<br />
<br />
SPRAY_A4<br />
<br />
SPRINGATTACK<br />
<br />
SPRINGATTACK_PRE<br />
<br />
SS_TIER1_ALT1<br />
<br />
SS_TIER2_ALT1_LEFT<br />
<br />
SS_TIER2_ALT1_LEFT_POST<br />
<br />
SS_TIER2_ALT1_RIGHT<br />
<br />
SS_TIER3_ALT1_RIGHT<br />
<br />
SS_TIER6_ALT1<br />
<br />
SS_TIER9_ALT1<br />
<br />
STAFFMASTERY_BODY<br />
<br />
STAFFMASTERY_SOUL<br />
<br />
STAFF_2HLARGE_BOOSTUP_DRAW<br />
<br />
STAFF_AIRSUMMON<br />
<br />
STAFF_AIRSUMMON_POST<br />
<br />
STAFF_ASSASSINS_QUICK_DRAW<br />
<br />
STAFF_ASSASSINS_STRIKE<br />
<br />
STAFF_ASSASSINS_WINDUP<br />
<br />
STAFF_ASSASSINS_WINDUP_CYCLE<br />
<br />
STAFF_TAUNT<br />
<br />
STANCE_GHOSTWIDOW<br />
<br />
STANCE_GHOSTWIDOW_CYCLE<br />
<br />
STATESSHACKLE_A<br />
<br />
STATESSHACKLE_B<br />
<br />
STATES_FALL<br />
<br />
STEAL<br />
<br />
STEALPOST<br />
<br />
STEAM_JUMPJETPACKFORWARD_APEX<br />
<br />
STEAM_JUMPJETPACKFORWARD_PRE<br />
<br />
STEAM_JUMPJETPACKHOPFROMJUMP<br />
<br />
STEAM_JUMPJETPACK_APEX<br />
<br />
STEAM_JUMPJETPACK_PRE<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_APEX<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_FALL<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_UP<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_UP2<br />
<br />
STEAM_NINJA_JUMPJETPACKJUMPTOHOP<br />
<br />
STEAM_NINJA_JUMPJETPACK_POST<br />
<br />
STEAM_NINJA_JUMPJETPACK_PRE<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKFORWARD_APEX<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKFORWARD_UP2<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKJUMPTOHOP<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_APEX<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_POST<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_PRE<br />
<br />
STEAM_SPRAY<br />
<br />
STOMP<br />
<br />
STOMP2<br />
<br />
STOMPED<br />
<br />
STOMP_POST<br />
<br />
STOP<br />
<br />
STOPCAST<br />
<br />
STOP_CYCLE<br />
<br />
STOP_POST<br />
<br />
STOP_POST_HALF<br />
<br />
STROLLCYCLE<br />
<br />
STUN<br />
<br />
STUNNINGAURA_RADIUSEFFECT_PRE<br />
<br />
STUN_CYCLE<br />
<br />
STUN_FORWARD<br />
<br />
STUN_POST<br />
<br />
SUBDUAL<br />
<br />
SUBMERGE<br />
<br />
SUMMON<br />
<br />
SUMMON_DIRE_WOLF<br />
<br />
SUMMON_LION<br />
<br />
SUMMON_SPIDERLINGS<br />
<br />
SUMMON_WOLVES<br />
<br />
SUNNING<br />
<br />
SURROUNDED_A<br />
<br />
SURROUNDED_A2<br />
<br />
SURROUNDED_A3<br />
<br />
SURROUNDED_A4<br />
<br />
SWATSHIELDBLOCK<br />
<br />
SWEEPING_STRIKE_FAST_DRAW<br />
<br />
SWEEPING_STRIKE_SLOW_PRE<br />
<br />
SWEEP_CROSS<br />
<br />
SWEEP_CROSS_POST<br />
<br />
SWEEP_HIGH<br />
<br />
SWEEP_IMPACT<br />
<br />
SWEEP_LOW<br />
<br />
SWIMBACKCYCLE<br />
<br />
SWIMBACKPOST<br />
<br />
SWIMBACKPRE<br />
<br />
SWIMCYCLE<br />
<br />
SWIMLEFTCYCLE<br />
<br />
SWIMLEFTPOST<br />
<br />
SWIMLEFTPRE<br />
<br />
SWIMPOST<br />
<br />
SWIMPRE<br />
<br />
SWIMRIGHTCYCLE<br />
<br />
SWIMRIGHTPOST<br />
<br />
SWIMRIGHTPRE<br />
<br />
SWIM_JUMPOST<br />
<br />
SWIM_JUMPPOST<br />
<br />
SWIM_READY<br />
<br />
SWIM_READYPRE<br />
<br />
SWIPEPOST_A<br />
<br />
SWIPE_A<br />
<br />
SWIPE_BLEND<br />
<br />
SWIPE_L<br />
<br />
SWIPE_R<br />
<br />
SWORDBLOCK<br />
<br />
SWORDBLOCK_L<br />
<br />
SWORDRUMBLE_DIZZY_B<br />
<br />
SWORDTAUNT<br />
<br />
SWORDTAUNT_CYCLE<br />
<br />
SWORDTAUNT_DRAW<br />
<br />
SWORDVANDAL_A<br />
<br />
SWORDVANDAL_B<br />
<br />
SWORD_ATTACK_DRAW<br />
<br />
SWORD_OBSERVE_A<br />
<br />
SWORD_OBSERVE_B<br />
<br />
SWORD_SLASH<br />
<br />
SWORD_SLASH_DRAW<br />
<br />
SWORD_SLASH_POST<br />
<br />
SWORD_SPAWN<br />
<br />
SWORD_WALKCYCLE<br />
<br />
SYNAPSE_SPIN<br />
<br />
S_SONICSUMMON<br />
<br />
S_SUMMON<br />
<br />
S_SUMMONPOST<br />
<br />
TAILCAST<br />
<br />
TAILCAST_POST<br />
<br />
TALK01<br />
<br />
TALK02<br />
<br />
TALK03<br />
<br />
TALKIDLE<br />
<br />
TAME_BEAST<br />
<br />
TAUNTANOROOT_CYCLE<br />
<br />
TAUNTANOROOT_PRE<br />
<br />
TAUNTA_PRE<br />
<br />
TAUNTB<br />
<br />
TAUNTB_CYCLE<br />
<br />
TAUNTB_PRE<br />
<br />
TAUNT_A<br />
<br />
TAUNT_A_CYCLE<br />
<br />
TAUNT_B<br />
<br />
TAUNT_B2<br />
<br />
TAUNT_B_CYCLE<br />
<br />
TAUNT_C<br />
<br />
TEABAG<br />
<br />
TEABAG_CYCLE<br />
<br />
TEABAG_PRE<br />
<br />
TECHWINDUP<br />
<br />
TECHWINDUP_POST<br />
<br />
TELEKINESIS<br />
<br />
TELEPORTIN_PRE<br />
<br />
TELEPORT_SPAWN<br />
<br />
TELEPORT_SPAWNREADY<br />
<br />
TELEQUICK<br />
<br />
TELEQUICKPOST<br />
<br />
TELE_CYCLE<br />
<br />
TELE_MAGIC<br />
<br />
TELE_MAGIC2<br />
<br />
TELE_MAGIC_POST<br />
<br />
TERRIFY<br />
<br />
TERRIFYING_ROAR<br />
<br />
TERRIFY_POST<br />
<br />
THANK_A<br />
<br />
THANK_A2<br />
<br />
THANK_B<br />
<br />
THANK_B2<br />
<br />
THORN_CONE<br />
<br />
THORN_CONE_POST<br />
<br />
THORN_SWIPE<br />
<br />
THORN_SWIPE_POST<br />
<br />
THREATEN_CYCLE_FOUR<br />
<br />
THREATEN_CYCLE_ONE<br />
<br />
THREATEN_CYCLE_SIX<br />
<br />
THREATEN_CYCLE_THREE<br />
<br />
THREAT_A<br />
<br />
THREAT_B<br />
<br />
THREAT_C<br />
<br />
THREAT_CYCLE<br />
<br />
THREEDAGGER<br />
<br />
THROWBRAWL<br />
<br />
THROWBRAWL_POST<br />
<br />
THROWKINFE<br />
<br />
THROWKINFEPOST<br />
<br />
THROWKINFE_PRE<br />
<br />
THROWKNIFE<br />
<br />
THROWKNIFE_POST<br />
<br />
THROWKNIFE_PRE<br />
<br />
THROWPROJECTILE<br />
<br />
THROWPROJECTILE_POST<br />
<br />
THROWPROJECTILE_PRE<br />
<br />
THROW_JUNK_A1<br />
<br />
THROW_JUNK_A2<br />
<br />
THUGSUPGRADE_2<br />
<br />
THUGSUPGRADE_3<br />
<br />
THUGSUPGRADE_CYCLE<br />
<br />
THUGSUPGRADE_HIT<br />
<br />
TIME_CRAWL_PRE<br />
<br />
TNT_CRATEREADY<br />
<br />
TNT_CRATEWALK_CYCLE<br />
<br />
TNT_CRATEWALK_CYCLE_POST<br />
<br />
TNT_CRATEWALK_PRE<br />
<br />
TORCH<br />
<br />
TORCHWALK_CYCLE<br />
<br />
TORCHWALK_POST<br />
<br />
TORCHWALK_PRE<br />
<br />
TOSSGNOME<br />
<br />
TOSSROOT<br />
<br />
TOSSROOT_POST<br />
<br />
TOSS_BODYBAG<br />
<br />
TOSS_CRATE_A1<br />
<br />
TOSS_CRATE_A3<br />
<br />
TOTAL_FOCUS<br />
<br />
TOTEM_LIFT<br />
<br />
TOTEM_LIFT_DROP<br />
<br />
TOTEM_LIFT_SIDE<br />
<br />
TOTEM_LIFT_TOSS<br />
<br />
TOUCHSCREEN<br />
<br />
TOUCHSCREENHIT<br />
<br />
TOUNGSTRIKE<br />
<br />
TRAIN<br />
<br />
TRAINBOW_CONE<br />
<br />
TRAINBOW_HEAVY<br />
<br />
TRAINBOW_MID<br />
<br />
TRAIN_BEAST<br />
<br />
TRAIN_COMES<br />
<br />
TRAIN_LEAVE<br />
<br />
TRANSFORM<br />
<br />
TRANSFORM_KHELDIAN<br />
<br />
TRANSFORM_KHELDIAN2<br />
<br />
TRANSFORM_SPAWN<br />
<br />
TRIBALDANCE_A<br />
<br />
TRIBALDANCE_B<br />
<br />
TRIBALDANCE_C<br />
<br />
TRUCK_JUMP_IN<br />
<br />
TRUCK_JUMP_IN_POST<br />
<br />
TRUCK_JUMP_OUT<br />
<br />
TRUCK_POST_CYCLE<br />
<br />
TV_WARP_IN<br />
<br />
TWIRL<br />
<br />
TWIRL_DRAW<br />
<br />
TWIRL_POST<br />
<br />
TWOHANDEDLARGE_KNEEL_PRE<br />
<br />
T_SPAWN<br />
<br />
T_SPAWN_CYCLE<br />
<br />
T_SPAWN_PET<br />
<br />
T_SPAWN_ROOTED<br />
<br />
T_SPAWN_SLEEP<br />
<br />
T_SPAWN_UPROOT<br />
<br />
T_SPAWN_UPROOT_CYCLE<br />
<br />
UFLY_PREFALL<br />
<br />
UMBRA_BITE<br />
<br />
UNDERHAND<br />
<br />
UNDERHAND2<br />
<br />
UNYIELD<br />
<br />
UNYIELDATTACK<br />
<br />
UNYIELDING_CYCLE_NOROOT<br />
<br />
UNYIELDING_PRE_NOROOT<br />
<br />
UNYIELD_POST<br />
<br />
UP_CYCLE<br />
<br />
VAMPIREBIRTH<br />
<br />
VAMPIRECROUCH<br />
<br />
VAMPIRESTAND<br />
<br />
VANDAL_A<br />
<br />
VANGUARD_SITPOSE1<br />
<br />
VANGUARD_SITPOSE1A<br />
<br />
VANGUARD_SITPOSE2<br />
<br />
VANGUARD_SITPOSE2B<br />
<br />
VANGUARD_SITPOSE3<br />
<br />
VANGUARD_SITPOSE3C<br />
<br />
VANISH_DEATH<br />
<br />
VANISH_POSTDEATH<br />
<br />
VENDOR_POINT<br />
<br />
VENDOR_SWEEP<br />
<br />
VENDOR_YELLRIGHT<br />
<br />
VICIOUS_BITE<br />
<br />
VINE<br />
<br />
VORPAL_JUDGEMENT<br />
<br />
WAIT<br />
<br />
WALK<br />
<br />
WALKBACKCYCLE<br />
<br />
WALKBACKPOST<br />
<br />
WALKBACKPRE<br />
<br />
WALKCYCLE<br />
<br />
WALKCYCLEREADY<br />
<br />
WALKCYCLE_BREAK<br />
<br />
WALKCYCLE_BREAK1<br />
<br />
WALKCYCLE_BREAK2<br />
<br />
WALKCYCLE_PRE<br />
<br />
WALKIETALKIE_IDLE<br />
<br />
WALKPOST<br />
<br />
WALKPOSTREADY<br />
<br />
WALKPRE<br />
<br />
WALKPREREADY<br />
<br />
WALKSTUNCYCLE<br />
<br />
WALKSTUNPOST<br />
<br />
WALKSTUNPRE<br />
<br />
WALK_BOOK_LOW<br />
<br />
WALK_BOOK_MID<br />
<br />
WALK_CASUAL<br />
<br />
WALK_GARBAGEBAG<br />
<br />
WALK_GROCERIES_2HANDED<br />
<br />
WALK_GROCERIES_LEFT<br />
<br />
WALK_GROCERIES_LEFT_RIGHT<br />
<br />
WALK_GROCERIES_RIGHT<br />
<br />
WALK_LEFT_BACKWARD_CYCLE<br />
<br />
WALK_LEFT_BACKWARD_PRE<br />
<br />
WALK_LEFT_FORWARD_CYCLE<br />
<br />
WALK_LEFT_FORWARD_PRE<br />
<br />
WALK_LEFT_PRE<br />
<br />
WALK_NERVOUS<br />
<br />
WALK_NERVOUSCASE<br />
<br />
WALK_NERVOUSCASELEFT<br />
<br />
WALK_NERVOUSCASERIGHT<br />
<br />
WALK_NERVOUS_BUM<br />
<br />
WALK_PARANOID<br />
<br />
WALK_PARANOID_LEFTIN<br />
<br />
WALK_PARANOID_LEFTLOOP<br />
<br />
WALK_PARANOID_LEFTOUT<br />
<br />
WALK_PARANOID_RIGHTIN<br />
<br />
WALK_PARANOID_RIGHTLOOP<br />
<br />
WALK_PARANOID_RIGHTOUT<br />
<br />
WALK_RIGHT_BACKWARD_PRE<br />
<br />
WALK_RIGHT_CYCLE<br />
<br />
WALK_RIGHT_FORWARD_CYCLE<br />
<br />
WALK_RIGHT_FORWARD_PRE<br />
<br />
WALK_RIGHT_PRE<br />
<br />
WALK_SCHIZO1<br />
<br />
WALK_SCHIZO2<br />
<br />
WALK_SCHIZO3<br />
<br />
WALK_SHOPPINGCART7<br />
<br />
WALK_SULLEN<br />
<br />
WALL<br />
<br />
WALLPOST<br />
<br />
WALLSNEEK_CYCLE<br />
<br />
WALL_LEAN1<br />
<br />
WALL_LEAN2<br />
<br />
WALL_LEAN3<br />
<br />
WALL_LEAN4<br />
<br />
WALL_LEAN_CASUAL_1<br />
<br />
WALL_PERCH<br />
<br />
WARP_RUNIN<br />
<br />
WARP_RUNIN_POST<br />
<br />
WARP_RUNOUT<br />
<br />
WARWALKER_FREEZESTUN_HIT<br />
<br />
WARWALKER_GROUND_SLAM<br />
<br />
WARWALKER_HITDEATH<br />
<br />
WARWALKER_ORBITAL_LANCE_ATTACK<br />
<br />
WARWALKER_ORBITAL_LANCE_LOCK<br />
<br />
WARWALKER_ORBITAL_LANCE_TELL<br />
<br />
WARWALKER_STOMP<br />
<br />
WARWALKER_SWEEPING_RAY<br />
<br />
WARWOLF<br />
<br />
WARWOLF_CYCLE<br />
<br />
WARWORKS_CHARGEDSHOT<br />
<br />
WARWORKS_PARTICLEBURST<br />
<br />
WARWORKS_PARTICLEBURST2<br />
<br />
WARWORKS_PARTICLEHEAVY<br />
<br />
WARWORKS_PARTICLE_LANCE<br />
<br />
WAR_WALKER_SMASH_L<br />
<br />
WAR_WALKER_SMASH_R<br />
<br />
WATERBACKPACK<br />
<br />
WATERBURST_SLEEP<br />
<br />
WATERBURST_SPAWN<br />
<br />
WATERJET<br />
<br />
WATERJET_LONG<br />
<br />
WATER_BURST<br />
<br />
WAVEWALKCYCLE<br />
<br />
WEAK_POST<br />
<br />
WEAPONBLOCK_L<br />
<br />
WEAPONBLOCK_R<br />
<br />
WEAPONCHEER<br />
<br />
WEAPON_PLACATE<br />
<br />
WEAPON_PLACATE_DRAW<br />
<br />
WEAVE<br />
<br />
WEAVE_CYCLE<br />
<br />
WEAVE_POST<br />
<br />
WEAVE_PRE<br />
<br />
WELD_LOW<br />
<br />
WELD_MID<br />
<br />
WEPREADY<br />
<br />
WEP_HALF<br />
<br />
WEP_HOVER_FORWARDCYCLE<br />
<br />
WEP_HOVER_FORWARD_POST<br />
<br />
WEP_HOVER_FORWARD_PRE<br />
<br />
WEP_PUNCH<br />
<br />
WEP_PUNCH2<br />
<br />
WHEELBARREL_READY<br />
<br />
WHEELBARREL_ROLL<br />
<br />
WHEELBARROW_FORWARD<br />
<br />
WHEELBARROW_READY<br />
<br />
WHIP_ATTACK1<br />
<br />
WHIP_ATTACK2<br />
<br />
WHIP_ATTACK3<br />
<br />
WHIP_SUMMON<br />
<br />
WHIRLING_SLICE_FAST_DRAW<br />
<br />
WIDOWSSNARESTUN<br />
<br />
WIDOWSSNARESTUN_CYCLE<br />
<br />
WIDOWSSNARESTUN_FALL<br />
<br />
WIDOWS_ATTACK<br />
<br />
WILD_CHARGE<br />
<br />
WILD_CHARGE_POST<br />
<br />
WINDBLAST<br />
<br />
WINDBLASTPOST<br />
<br />
WINDUP<br />
<br />
WINDUPCUT<br />
<br />
WINDUPCUT_POST<br />
<br />
WINDUP_POST<br />
<br />
WOUNDED<br />
<br />
WRISTBANDACTIVATE_QUICK<br />
<br />
WRISTBANDACTIVATE_QUICK_NONROOTED<br />
<br />
WRISTBANDACTIVATE_QUICK_TWO<br />
<br />
WRISTBAND_ACTIVATE<br />
<br />
WRISTBAND_POST<br />
<br />
WRISTCOMBATTOREADY<br />
<br />
WRIST_READY_CYCLE<br />
<br />
W_BACKFLYCYCLE<br />
<br />
W_BACKFLYPOST<br />
<br />
W_BACKFLYPRE<br />
<br />
W_BLOCK_L<br />
<br />
W_BLOCK_R<br />
<br />
W_BOOSTUP<br />
<br />
W_BOOSTUP2<br />
<br />
W_BOOSTUP_POST<br />
<br />
W_FALL_FREADY<br />
<br />
W_FFLY_PREFALL<br />
<br />
W_FFLY_PREFALL_2<br />
<br />
W_FLYCYCLE<br />
<br />
W_FLYCYCLE_HALF<br />
<br />
W_FLYINGCYCLE<br />
<br />
W_FLYPOST<br />
<br />
W_FLYPRE<br />
<br />
W_FLYREADY<br />
<br />
W_FLYREADY_PRE<br />
<br />
W_FLYUPCYCLE<br />
<br />
W_FLYUPPOST<br />
<br />
W_FLYUPPRE<br />
<br />
W_HITQUICK<br />
<br />
W_HOP<br />
<br />
W_HOP2<br />
<br />
W_HOPAPEX<br />
<br />
W_HOPFALL<br />
<br />
W_HOPFALL_2<br />
<br />
W_HOPPRE<br />
<br />
W_HOVERCYCLE<br />
<br />
W_HOVERPOST<br />
<br />
W_HOVERPRE<br />
<br />
W_ICESLIDECYCLE<br />
<br />
W_ICESLIDECYCLE_B<br />
<br />
W_ICESLIDEPOST<br />
<br />
W_ICESLIDEPRE<br />
<br />
W_ICESLIDEPRE_B<br />
<br />
W_ICESLIDEPRE_L<br />
<br />
W_ICESLIDEPRE_R<br />
<br />
W_JUMPAPEX<br />
<br />
W_JUMPFALL<br />
<br />
W_JUMPFALL2<br />
<br />
W_JUMPPOST<br />
<br />
W_JUMPPRE<br />
<br />
W_JUMPTOHOP<br />
<br />
W_JUMPUP<br />
<br />
W_LEFTFLYCYCLE<br />
<br />
W_LEFTFLYPOST<br />
<br />
W_LEFTFLYPRE<br />
<br />
W_PREFALL<br />
<br />
W_PREFLYREADY<br />
<br />
W_RIGHTFLYCYCLE<br />
<br />
W_RIGHTFLYPOST<br />
<br />
W_RIGHTFLYPRE<br />
<br />
W_RUNBACKCYCLE<br />
<br />
W_RUNBACKPRE<br />
<br />
W_RUNCYCLE<br />
<br />
W_RUNFALL<br />
<br />
W_RUNFALL_2<br />
<br />
W_RUNLEFTCYCLE<br />
<br />
W_RUNLEFTPRE<br />
<br />
W_RUNPOST<br />
<br />
W_RUNPRE<br />
<br />
W_RUNRIGHTCYCLE<br />
<br />
W_RUNRIGHTPRE<br />
<br />
W_THROWBRAWL<br />
<br />
W_THROWBRAWL_POST<br />
<br />
XARMS_CYCLE<br />
<br />
ZEUS_LIGHTNING<br />
<br />
ZOMBAXE_CYCLE_STAND<br />
<br />
ZOMBIE_READY<br />
<br />
Z_BASIC_SPAWN<br />
<br />
Z_SPAWNED_CYCLE<br />
<br />
Z_SPAWNED_POST<br />
<br />
Z_SPAWN_AMBUSH_SLEEP<br />
<br />
Z_WALKCYCLE<br />
<br />
Z_WALKPOST<br />
<br />
Z_WALKPRE</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Demo_Editing/Understanding_Demo_Code&diff=241645
Demo Editing/Understanding Demo Code
2012-11-01T00:21:52Z
<p>Leandro: /* MOV */ Linking to the wiki page.</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
''Demo code'' refers to the various commands, associated variables, and other data found in a demo file. It is this code which instructs the game engine how to play back and display the session (or created content) captured by the [[Demo Recording]]. Modifying, deleting, or adding to this code is what constitutes the process of [[Demo Editing]].<br />
<br />
Please note that whether some particular demo codes and commands function during demo playback may change as the game version is updated.<br />
<br />
== Time Increment ==<br />
<br />
The '''Time Increment''' is the information that tells the demo how to advance the play of the recording. Each line of demo code begins with a number that tells the game engine how much time to advance the demo playback since the previous line, hence this number is referred to as the '''Time Increment''' (among other terms).<br />
Looked at as a whole, rather than line by line, a demo file is formatted in such a way that it is organized into columns. The first column is always the '''Time Increment'''.<br />
<br />
The '''Time Increment''' is always a positive integer value and specifies the time in milliseconds (thousandths of a second) that the game engine waits, after the previous line of demo code, before executing the next line. So a value of 2000 at the beginning of a line of demo code would mean that the 2 seconds of "real" time would pass, after the previous line of code, before the demo playback carries out the command on that line. The following code sample shows a line from a demo file with a '''Time Increment''' of 400 milliseconds (four-tenths of a second):<br />
<br />
400 SKYFILE SKY 0 1 0.000000<br />
<br />
Please note that this value, while it controls the advancement of the demo playback, does '''not''' control the time of day in a demo. The time of day in a demo is fixed by the '''Time''' command, and, once specified, remains fixed throughout the demo playback and does not change.<br />
<br />
The '''Time Increment''' is required for every line in a demo, and must begin each line, even if the '''Time Increment''' is just zero.<br />
<br />
The '''SKY''' command is frequently used for lines of demo code that serve no purpose other than to advance the '''Time Increment'''.<br />
<br />
== Entity ID ==<br />
<br />
After the '''Time Increment''', most lines of demo code will have a second positive integer value. A few special cases will instead have a text value after the '''Time Increment'''. This second number (or text entry) is the '''Entity ID'''. This value is the unique ID associated with every ''entity'' recorded in the demo. ''Entity'' refers to any model, object, mission objective, NPC, or player character in the demo. Each such element must have a unique ID associated with it, as specified by the '''Entity ID'''. All lines of code must have an '''Entity ID''' as the second element in the line, usually a positive integer. The special cases for the '''Entity ID''' are discussed below. As an example, the following line of demo code has an '''Entity ID''' of "3":<br />
<br />
0 3 NEW "Senator Decimus Aquila"<br />
<br />
Looked at in terms of a column format, the second column in a demo file is the '''Entity ID'''.<br />
<br />
The '''Entity ID''' is a unique value associated with a specific ''entity''. The '''Entity ID''' of each line tells the game engine which ''entity'' to apply/attach that line of demo code to. For example, if a line of demo code includes an animation ('''MOV'''), the '''Entity ID Number''' tells the game engine which ''entity'' to have perform that animation in the demo playback. The following line of demo code shows the ''WALKCYCLE'' '''MOV''' attached to the ''entity'' with the ID "113":<br />
<br />
0 113 MOV WALKCYCLE 0<br />
<br />
=== Special Case Entity IDs ===<br />
<br />
* '''0''': "0" (zero) is used as the entity ID value for the '''Version''', '''Map''', '''Base''', and '''Time''' commands. This is likely used as a "null" value of the '''Entity ID''' to indicate that these commands are not associated with a particular ''entity''.<br />
* '''CAM''': The camera information recorded in the demo is identified by the text ''CAM'' in the place of the '''Entity ID''' number. This can be viewed as a special case value of the '''Entity ID''' where it uses the text ''CAM'' in place of a number.<br />
* '''SKYFILE''': Similar to ''CAM'', the ''SKYFILE'' code appears in demo lines in the place normally associated with the '''Entity ID'''. This can also be considered a special case value of the '''Entity ID''', specific to the '''SKY''' command which always follows.<br />
* '''DYNGROUPS''': As with ''CAM'' and ''SKYFILE'', the ''DYNGROUPS'' code can be viewed as a special case non-numeric '''Entity ID''' associated specifically with the '''DYNARRAY''' command.<br />
<br />
== Version ==<br />
<br />
The '''Version''' command line appears to be a standard and constant introductory line used to designate the start of the demo file. This command line takes the form of: <br />
<br />
1 0 Version 2<br />
<br />
Altering the variable following the '''Version''' command can cause the demo to crash. Altering this command line is not recommended.<br />
<br />
Note that the '''Version''' command line always begins with a '''Time Increment''' of 1 (rather than 0).<br />
<br />
== Map ==<br />
<br />
The '''Map''' command tells the game engine what map to display for the demo playback. The '''Map''' command will be followed on the same line by the file name of the map to be displayed, like so:<br />
<br />
<nowiki>0 0 Map maps/City_Zones/City_04_01/City_04_01.txt</nowiki><br />
<br />
The one exception to this is for a demo made in a [[Supergroup Base]]. Demos recorded in bases will not have any file name specified after the '''Map''' command. The '''Map''' command will end the line and will be followed by the '''Base''' command on the next line.<br />
<br />
A list of known [http://home.roadrunner.com/~scuzzbopper/maps.html Maps] can be found at the [http://home.roadrunner.com/~scuzzbopper/ City of Heroes Codex].<br />
<br />
== Base ==<br />
<br />
A [[Supergroup Base]] does not have any pre-defined map associated with it. This is reflected in recorded demos by the '''Base''' command. Demos recorded in a base will not have any map file name specified after the '''Map''' command, but the next line of the demo file will include the '''Base''' command, which will precede a large amount of data apparently used to define and generate the base layout. For example (note that the binary '''Base''' data is incomplete in this example and would typically continue to fill a page or more):<br />
<br />
0 0 Map<br />
0 0 Base "UÀ�\0x^íYsÛ¸–€ç5©Ê`õ˼Ü8Ü\pùÍ–—¤oÜí±Ü[35¥‚)Äâ5Eª¸\dQ~ý�¸H¤D� \de...<br />
<!-- Is it worthwhile to have a code sample here or is the binary goop just going to confuse people? -SB --><br />
<br />
The '''Base''' command appears only for demos recorded inside a [[Supergroup Base]]. Demos recorded in any other location, mission, or circumstance will not include the '''Base''' command.<br />
<br />
== Time ==<br />
<br />
The '''Time''' command instructs the game engine what time of day to use for the demo playback. The value which follows the '''Time''' command on this line is the time of day, in hours, using the military time notation (also known as 24-hour clock notation), with fractions of an hour expressed as a decimal value. Hence values following the '''Time''' command may range from 0.0 to 23.99. In a demo, this line would appear as follows:<br />
<br />
0 0 Time 14.428092<br />
<br />
Where, in this example, the value of 14.428092 corresponds to 2:25 PM (and about 41 seconds). Some examples of '''Time''' values, with their equivalent 12-hour clock notation, are as follows:<br />
<br />
<br />
{| border="1" cellspacing="0" cellpadding="5" align="center"<br />
! Demo ''Time'' Value<br />
! Equivalent 12-Hour Clock Time<br />
|- <br />
| 0.000<br />
| 12:00 Midnight<br />
|-<br />
| 6.500<br />
| 6:30 AM<br />
|-<br />
| 12.000<br />
| 12:00 Noon<br />
|-<br />
| 16.667<br />
| 4:40 PM<br />
|-<br />
| 22.000<br />
| 10:00 PM<br />
|-<br />
|}<br />
<br />
<br />
Note that, unlike in-game, the time of day does ''not'' advance in demo playback, so whatever the time is as specified in the demo code is what the time of day will be for the entire demo playback.<br />
<!-- That is still correct, yes? Nothing has changed recently that I missed as far as time of day advancing goes? --><br />
<!-- What happens if you re-issue the Time command part-way through a demo? I haven't tried that. Does it change the time? If so then you could, in theory, splice in a series of incremental Time commands to change the time of day during the playback of a demo. --><br />
<br />
== POS ==<br />
<br />
The '''POS''' command refers to "position." This is used to tell the game engine ''where'' to place a given ''entity'' in the demo playback. All players, NPC, and objects (all ''entities''), as well as the demo camera (or '''CAM''') must have a associated '''POS''' command in order to appear properly in the demo. Changing the '''POS''' values for an ''entity'' over the course of a demo controls the movement of that ''entity'' in the demo. Changing the '''POS''' is how you move something from point A to point B.<br />
<br />
The '''POS''' command is followed by a set of three numerical map coordinates in X Z Y format. This is one interpretation of the ordering and designation of the coordinate system. See also the entry [[Coordinates]] which interprets the order as X Y Z and designates Z as the vertical axis.<br />
<!-- Leaving it at that. I know I'm not the only demo-head who thinks "X Z Y", so I'd keep that convention as the preferred one for the intended audience. -SB --><br />
<br />
0 1 POS -1140 102 4592.5<br />
<br />
For a given map, the X value corresponds to its East-West position of the ''entity'', the Z value corresponds to altitude or Up-Down position of the ''entity'', and the Y value corresponds to the North-South position. Larger values of X are further to the West, larger values of Z increase altitude, and larger values of Y are further to the South. Note that, for X & Y, this may be the reverse of what is intuitive for many.<br />
<br />
The values for '''POS''' are expressed in feet. So changing an Y value from 1.0 to 2.0 will move an ''entity'' one foot to the South. Changing an Y value from 1.0 to 2641.0 will move an ''entity'' a half mile to the South.<br />
<br />
The appearance of '''CAM POS''' in the code is worth special note. As discussed above, ''CAM'' is used as the '''Entity ID''' for the demo camera -- the POV from which the demo is recorded. The camera, or ''CAM'', is a special pre-defined demo ''entity'' which uses the text ''CAM'' as its '''Entity ID''' rather than an integer value like most ''entities''. With regards to its use of the '''POS''' command, the '''CAM POS''' lines function the same as for any other ''entity'' in that they determine the position and movement (through changing the position) of the demo camera/demo POV.<br />
<br />
== PYR ==<br />
<br />
The '''PYR''' command stands for [[wikipedia:Yaw, pitch and roll|"Pitch-Yaw-Roll"]]. '''PYR''' is used similarly to the '''POS''' command. Where '''POS''' is used to specify the position of an ''entity'', '''PYR''' specifies the spacial orientation of an ''entity''. Put another way, '''POS''' determines where on the map [[Ms. Liberty]] shows up, and '''PYR''' determines whether she is standing on her head or on her feet.<br />
<br />
The '''PYR''' command is followed by three numerical values for Pitch, Yaw, and Roll. These values are expressed in [http://en.wikipedia.org/wiki/Radians radians], with values ranging from -3.14159 to 3.14159 (-pi to +pi). A total of 2pi (6.28319) represents a complete rotation of 360 degrees for any of the three axes. <br />
<!-- Using 0 to 2pi works just as well as -pi to +pi, and so forth. -SB --><br />
<br />
0 1 PYR 0 2.626175 0<br />
<br />
The Pitch (or "P") value determines the front-to-back tilt of an NPC, object, or other ''entity'' -- whether an entity is leaning to the front or to the back.<br />
<!-- I know my photoshop-Fu isn't the greatest, so better images showing PYR are welcome. -SB --><br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
| [[File:PYRPitch00.jpg | center | thumb | PYR 0 0 0]]<br />
| [[File:PYRPitch08.jpg | center | thumb | PYR 0.8 0 0]] <br />
| [[File:PYRPitch08neg.jpg | center | thumb | PYR -0.8 0 0]]<br />
|-<br />
|}<br />
The Yaw (or "Y") value determines the left-right facing of an NPC, object, or other ''entity'' -- whether an ''entity'' is facing to the right or left, rotating around its vertical axis.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
| [[File:PYRYaw00.jpg | center | thumb | PYR 0 0 0]]<br />
| [[File:PYRYaw16.jpg | center | thumb | PYR 0 1.6 0]] <br />
| [[File:PYRYaw16neg.jpg | center | thumb | PYR 0 1.6 0]]<br />
|-<br />
|}<br />
<br />
The Roll (or "R") value determines the side-to-side tilt of an NPC, object, or other ''entity'' -- whether an ''entity'' is leaning/rotated to the left or to the right.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
| [[File:PYRRoll00.jpg | center | thumb | PYR 0 0 0]]<br />
| [[File:PYRRoll16.jpg | center | thumb | PYR 0 0 1.6]] <br />
| [[File:PYRRoll16neg.jpg | center | thumb | PYR 0 0 -1.6]]<br />
|-<br />
|}<br />
<!-- This last set is tweaked a bit. Her elevation is increased for the last two images to keep her from being buried underground. -SB --><br />
Note that the axis of rotation for most models is at the ''base'' of the model and not through their apparent center.<br />
<br />
The combination of these three values allows you to adjust an ''entity'' in all three dimensions to obtain any orientation desired.<br />
<br />
All of the additional comments made regarding '''CAM POS''' also apply for '''CAM PYR''' (relative to the '''PYR''') command, where '''CAM PYR''' is a '''PYR''' command applied to the ''CAM'' (camera) '''Entity ID'''.<br />
<!-- Possibly add info about the absolute value orientations of PYR for CAM vs. other entities is different. I just avoided the issue by only talking with respect to relative value orientations. -SB --><br />
<br />
== NEW ==<br />
<br />
'''NEW''' is the command used by the demo to tell the game engine that it is adding a new ''entity'' (NPC, player, object, mission objective, etc.). The line with the '''NEW''' command is (with one exception) where the unique '''Entity ID''' is first specified (the second numerical value in the line, after the '''Time Increment''') and is the most important value associated with the '''NEW''' command. When you use the '''NEW''' command to add a new ''entity'', that ''entity'' and anything associated with it must use the same '''Entity ID''' throughout the demo thereafter. For example, in the following line of demo code, "37" is the '''Entity ID''' which must be associated with [[Ms. Liberty]] and all commands attached to the [[Ms. Liberty]] ''entity'' for the remainder of the demo.<br />
<br />
0 37 NEW "Ms. Liberty"<br />
<br />
The '''NEW''' command is followed by the name to be attached to that entity. This can be left blank. The ''entity'' does not ''require'' that a name be attached. If the name is one word, with no spaces, then quotes are not required for the name:<br />
<br />
0 26 NEW Statesman<br />
<br />
If the name includes spaces (more than one word), then the name must be enclosed by quotation marks:<br />
<br />
0 14 NEW "Sister Psyche"<br />
<br />
You may enclose single-word names in quotation marks and this will not cause any harm, although recorded demos do not use this convention:<br />
<br />
0 26 NEW "Statesman"<br />
<br />
NPC, model, and mission objective names do not display during demo playback, but player character names do display. If you do not want player names to appear over their heads during demo playback,one way to do this is via demo editing by leaving the name field blank:<br />
<br />
0 26 NEW <br />
<br />
Or by entering a blank space between quotation marks for a name:<br />
<br />
0 26 NEW " "<br />
<br />
The '''NEW''' command can be used mid-way through a demo to add an ''entity'' that was not there at the start of the demo.<br />
<br />
== NPC ==<br />
<br />
The '''NPC''' command specifies the game model to display for an NPC. Remember that the '''Entity ID''' for the '''NPC''' line must match the unique '''Entity ID''' assigned by the '''NEW''' command. For example:<br />
<br />
0 14 NEW "Chief Mentalist"<br />
0 14 NPC Rikti_Armour_Lieutenant_01<br />
<br />
''Entities'' classed as an ''NPC'' include all "normal" non-player characters (enemies, allies, monsters, etc.), but also all destructible objects. Any object in a mission or map which can be destroyed (such as mailboxes, fire hydrants, and everything else in [[Mayhem Missions]]) is considered an ''NPC'' and its appearance is managed by the '''NPC''' command and the model assigned thereby.<br />
<br />
A list of known [http://home.twcny.rr.com/scuzzbopper/coh/models.html Model Names] can be found at the [http://home.twcny.rr.com/scuzzbopper/coh/ City of Heroes Codex].<br />
<br />
== MOV ==<br />
<br />
The '''MOV''' command determines the animation performed by an ''entity''. The animation named after the '''MOV''' command is executed by the ''entity'' as specified by the unique '''Entity ID''' on the '''MOV''' line. For example, the following '''MOV''' command will cause the ''entity'' with the unique '''Entity ID''' of "10" to perform the "bow down" emote:<br />
<br />
0 10 MOV EMOTE_BOW_DOWN 0<br />
<br />
The number at the end of the line is a feature added to demos with [[Issue 12]]. A "0" (zero) is the default or null value and executes the animation unmodified. Other positive integer values, besides zero, relate the animation to a weapon or object attached to the ''entity''. <br />
<br />
<!-- I haven't tried to figure these out yet, so maybe someone else who has. Do I even have it right, so far as it goes? Repeating what I've read in Zloth's posts. -SB --><br />
<br />
A list of known [[Demo_Editing/List_of_MOVs|MOVs]] can be found [[Demo_Editing/List_of_MOVs|here]].<br />
<br />
== HP ==<br />
<br />
The '''HP''' code specifies the ''current'' [[Health]] of a destructible ''NPC''. This code is associated only with ''NPCs'' which can be damaged or destroyed. ''NPCs'' or other ''entities'' which can not be damaged do not use this code. Hence, the '''HP''' code will not be seen in a demo file for such ''NPCs'' as pedestrians, trainers, contacts, or stores; but will be seen attached to enemies and destructible objects.<br />
<br />
Any ''NPC'' which uses the '''HP''' code must also have the '''HPMAX''' code associated to it. '''HP''' specifies the current Health and '''HPMAX''' specifies the maximum [[Health]]. Both codes must be associated with any destructible ''NPC''. For example:<br />
<br />
0 5 NEW "Blood Brother Slammer"<br />
0 5 NPC Thug_Hellion_01<br />
0 5 POS -227.15625 0 130.203125<br />
0 5 PYR 0 -0.380427 -0<br />
0 5 MOV LOITER_READYC 0<br />
0 5 HP 60.00<br />
0 5 HPMAX 60.00<br />
<br />
For ''NPC'' ''characters'' (enemy/ally types), this code is not normally required when simply making such an ''entity'' appear in a demo. However, this is vital for properly displaying destructible ''objects''. Many destructible objects have a variable appearance which is based on the relative values of '''HP''' and '''HPMAX'''. If these lines are not included in the demo for such ''NPCs'', the game engine will render the destructible objects as if they had zero '''HP'''; which typically (though not always) means that the object will be treated as destroyed and will not be visible in the demo playback.<br />
<br />
The values of '''HP''' for an ''NPC'' will change over the course of a demo recording as that ''NPC'' is damaged or healed.<br />
<br />
If you are adding an ''NPC'' or object to a demo, and are uncertain whether it is destructible and requires the '''HP'''/'''HPMAX''' code, it is harmless to add this code to an ''NPC'', even if it is not required.<br />
<br />
== HPMAX ==<br />
<br />
'''HPMAX''' specifies the maximum [[Health]] of an ''NPC''. As mentioned above under the '''HP''' detail, this command is attached to destructible ''NPCs'' and objects, which must also have the '''HP''' code attached.<br />
<br />
For destructible objects which have a variable appearance, the relative proportion of the values for '''HP''' and '''HPMAX''' determines the appearance of those destructible objects in the demo playback.<br />
<br />
== DEL ==<br />
<br />
Just as the '''NEW''' command is used to add an ''entity'' to a demo, ''entities'' can also be removed from a demo via the '''DEL''' command. This command will delete the specified ''entity'', removing them from the demo.<br />
<br />
This command is not accompanied by any variables after the command, requiring only the '''Time Increment''' (as all lines do) and the '''Entity ID''', which is the ID of the ''entity'' to be deleted from the demo.<br />
<br />
0 70 DEL<br />
<!-- Add info on being able to re-use Entity IDs after a DEL. -SB --><br />
<br />
== Player ==<br />
<br />
The '''Player''' command is used to specify the particular player character around which the demo is being recorded. It is used just to flag that one specific player character, and only that one character should have the '''Player''' command attached to it. Other player characters that appear in the demo, that are not the POV character of the demo recording, do not have this flag attached.<br />
<br />
This command is an exception to the usual convention for the '''NEW''' command in that the '''Player''' command is issued first and is when the unique '''Entity ID''' is attached to the POV player character (immediately before the '''NEW''' line), appearing like so: <br />
<br />
0 48 Player<br />
0 48 NEW "Lady Briton"<br />
<br />
The '''Player''' command has no associated trailing values or variables.<br />
<br />
== COSTUME ==<br />
<br />
The '''COSTUME''' command is required for every player character in a demo. The '''COSTUME''' line includes the variables used to specify the body type, build, and facial dimensions of a character. It is followed, on subsequent lines, by the '''PARTSNAME''' code which specifies the remainder of the player character costume. The following shows a single line of demo code reflecting the number of variables used by the '''COSTUME''' command:<br />
<br />
0 1026 COSTUME 0 aad2f6 2.802201 -0.269841 -0.015873 -0.015873 -0.301587 -0.238095 -0.015873 <br />
-0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 <br />
-0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 -0.015873 <br />
-0.015873 -0.015873 -0.015873<br />
<!-- This could possibly use some further detail, possibly identifying what element all of the variables control, playing with character height and stuff like that. -SB --><br />
<br />
== PARTSNAME ==<br />
<br />
The '''COSTUME''' line is followed immediately by (currently) 27 lines of the '''PARTSNAME''' code used to specify the costume parts and colors of a player character's complete costume. The '''PARTSNAME''' code includes specifying features such as [[Auras]] and [[Custom Weapons]]. Essentially all things associated with a player character's costume or standard appearance are controlled by the '''COSTUME''' and '''PARTSNAME''' code.<br />
<br />
0 48 COSTUME 1 89a0ea 0.000000 0.000000 0.000000 -0.118681 -0.006593 -0.102857 -0.253846 <br />
0.014769 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 <br />
0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 <br />
0.000000 0.000000 0.000000<br />
0 48 PARTSNAME Tight tights !Hips_V_Pattern_Strips_01 0000d4 990002<br />
0 48 PARTSNAME Tight tights !chest_Fat_Stripe 0000d4 990002<br />
0 48 PARTSNAME V_fem_Head.GEO/GEO_Head_V_Asym_Standard !Face_Skin_V_Fem_Head_19 !Face_V_Mask_Executioner_01 0000d4 ffffff<br />
0 48 PARTSNAME Flare smooth_matte !glove_Sharp 0000d4 ffffff<br />
0 48 PARTSNAME Smooth tights !Boot_V_Pattern_Stripe_01 0000d4 990002<br />
0 48 PARTSNAME none none none ffffff ffffff<br />
0 48 PARTSNAME Student_01 Long_01a Long_01b 00fdff 1c67ff<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME Tight base Lion_01 00fdff 00cacc<br />
0 48 PARTSNAME Smooth spiked_01a spiked_01b 0000d4 ffffff<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00fdff 00fdff ffffff ffffff WEAPONS/Custom_Claws/Fem_ClawsRight_TalsorianBlade01.fx<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME Half Cape_Top_01 none ffffff ffffff<br />
0 48 PARTSNAME Half_31 Generic_01a Generic_01b 00fdff 3fbeff<br />
0 48 PARTSNAME none Cape_01 none ffffff ffffff ffffff ffffff capes/CapeLongFem.fx<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00fdff 00fdff ffffff ffffff WEAPONS/Custom_Claws/Fem_ClawsLeft_TalsorianBlade01.fx<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
0 48 PARTSNAME none none none 00000000 00000000<br />
<br />
Note that the number of '''PARTSNAME''' command lines in a demo has changed over the history of the game as new costume piece groups have been added. Older demo files may have fewer lines.<br />
<!-- Tackling these in greater detail -- what line is what costume section, for example, talking about colors, etc. -- might be a good addition. -SB --><br />
<br />
== XLU ==<br />
<br />
The '''XLU''' command has, at various times, appeared in demo recordings; typically following either the costume data in the case of player characters or after the model information for NPCs. Whether this code is present in demo recordings or not has changed multiple times over the game's lifetime. At present, it is appearing attached to some, but not all, player character models after the final line of '''PARTSNAME''' code. A sample of an instance of the '''XLU''' command line:<br />
<br />
0 2366 XLU 0.498039<br />
<br />
The function of this command is unknown and modifying the variable attached to it does not affect the demo in any apparent way. It is possible that this is simply a code artifact which does not have any actual bearing on demo playback.<br />
<br />
== SEQ ==<br />
<br />
Just as the '''NPC''' command is used to specify the model (and thereby appearance) of an ''NPC'', the '''SEQ''' command is used to specify the model of a non-destructible, clickable object. '''SEQ''' is attached specifically to the type of ''entity'' used for non-destructible, clickable mission objectives ("clickies" or "glowies"). These particular types of ''entities'' are distinct from ''NPCs'', with a different set of model codes.<br />
<!-- Also the Bloody Bay & Warburg terminals, in addition to traditional mission objective glowies, I believe. -SB --><br />
<br />
However, these '''SEQ''' ''entities'' do not currently appear during demo playback (and this has been the case since demos were first introduced). '''SEQ''' objects are invisible when the demo is played back and do not show up.<br />
<br />
Additionally, please note that the '''SEQ''' ''entities'' use a different set of model names specific to the '''SEQ''' command. This means that you can not simply replace the '''SEQ''' command with the '''NPC''' command, keeping the original '''SEQ''' model name, to make these objects appear during demo playback. Swapping the commands in this way would only work if you also changed the model name to use an '''NPC''' model equivalent to the '''SEQ''' model (most ''do'' appear to have equivalent '''NPC''' models, however).<br />
<!-- I do NOT have a mapping of equivalent SEQ to NPC models, sorry. --><br />
<br />
== FX ==<br />
<br />
The '''FX''' command is used to specify the creation in demos of the "effects" used by the game; namely, the powers, the explosions, and essentially any visual effect that is not otherwise produced by an ''entity's'' model or by an animation ('''MOV''').<br />
<br />
The '''FX''' command line includes a fair amount of data. Here is a sample line:<br />
<br />
0 3 FX OneShot 4 POWERS/FIRECONTROL/FIREPHOENIX.FX 0<br />
<br />
A detailed breakdown of this line is as follows: <br />
<br />
* '''0''': The first number of the line is, as always the '''Time Increment'''.<br />
* '''3''': The second number in the line is, as usual, the '''Entity ID'''. This specifies the unique ID of the ''entity'' which "owns" this effect.<br />
* '''FX''': The '''FX''' demo command itself, specifying that this line is executing an effects command.<br />
* '''OneShot''': After the '''FX''', a demo also specifies the duration type of the '''FX'''. There are two possible values which may be used here -- ''OneShot'' or ''Maintained''. ''OneShot'' defines this '''FX''' as a one-time event that lasts just as long as it takes the particular '''FX''' to execute. ''Maintained'' identifies an ongoing '''FX''' which will continue until the demo ends, the ''entity'' it is attached to is removed from the demo, or an '''FX''' termination command is given.<br />
* '''4''': The number after the duration type is a unique ID number assigned to this specific '''FX'''. Much like demos must include a unique '''Entity ID''' for every NPC, player character, or object used in the demo, every '''FX''' is assigned a unique ''FX ID'' to identify it. This value is always a positive integer and must be unique for any particular '''FX'''. The other command which utilizes this ID number is the '''FXDESTROY''' command used to end or delete a visual effect.<br />
* '''POWERS/FIRECONTROL/FIREPHOENIX.FX''': This is the demo code of the particular '''FX''' which the game engine is instructed to execute. (In this particular case, this is the demo code for the ''Rise of the Phoenix'' power.)<br />
* '''0''': After the demo code of the '''FX''' to be used, the line ends with a number. This appears to always be a ''0'' and may simply represent and end of line identifier for the '''FX''' command.<br />
<br />
This represents the core demo code line for specifying a power or other FX-based visual effect. This initial command line is generally followed by three related lines associated with the visual effect. The lines which typically follow are the '''FXSCALE''', '''ORIGIN''', and '''TARGET''' command lines.<br />
<!-- I'm calling these "visual effects" even though they include audio components. Just for simplicity. Don't think that would generally cause much confusion. -SB --><br />
<br />
A list of known [http://home.twcny.rr.com/scuzzbopper/coh/fx.html FX] can be found at the [http://home.twcny.rr.com/scuzzbopper/coh/ City of Heroes Codex].<br />
<br />
== FXSCALE ==<br />
<br />
The '''FXSCALE''' code is a standard effects-related command which always follows the main '''FX''' line. This command is always expressed with a standard set of variables as ''"FXSCALE 10.000000 10"''. For example:<br />
<br />
0 3 FXSCALE 10.000000 10<br />
<br />
Modifying these variables does not appear to produce any change in demo playback or in the scale or appearance of the relevant visual effects.<br />
<!-- Correct? -SB --><br />
<br />
== ORIGIN ==<br />
<br />
The third required demo command for visual effects is the "ORIGIN" command. This command is used to identify the source of an '''FX''', doing so via the '''Entity ID''' which precedes the command:<br />
<br />
0 3 ORIGIN ENT 0 0<br />
<br />
The values following the '''ORIGIN''' command (''ENT'' to specify an ''entity'' and the numerical values) appear to always be constant, with "ENT 0 0" being the only values to follow the '''ORIGIN''' command.<br />
<!-- Note: This marked as the "ORIGIN" command rather than the "ORIGIN ENT" command becauses the "ENT" text does appear to be a variable used to specify the command as associated with an entity. See the use of the "TARGET" command with both "ENT" and "POS". -SB --><br />
<!-- Also, I know that many demo folks have previously reported that the numeric variables after the "ORIGIN" command were used to identify the entity that was the FX origin, but I don't see those values being used any more. It's all just "0 0". Kind of makes sense. Would be redundant if you already have the Entity ID telling you who the FX origin is attached to. But would like to know if someone can show an example (from current I12+ demos) where this isn't the case. -SB --><br />
<br />
== TARGET ==<br />
<br />
The '''TARGET''' demo command line is the final line required for managing visual effects. This command line specifies that target or subject of a particular '''FX'''. There are, in general, three different cases which may be specified by the '''TARGET''' command.<br />
<br />
For the first case, the '''TARGET''' command line specifies an '''FX''' which is self-targeted, where the ''entity'' which is causing or "owns" the '''FX''' is targeting themselves or otherwise applying that '''FX''' to themselves<!-- clunky grammar -SB -->. This is the case for many damage shields, protection toggles, self-heals, and so forth where an ''entity'' uses a power that creates a visual effect on their self. In this case, the '''TARGET''' command will be followed by the ''ENT'' value, to specify that the target subject is an ''entity'' and then by '''Entity ID''' of the target subject. Because the ''entity'' is self-targeting, the '''Entity ID''' before and after the '''TARGET''' command will be the same:<br />
<br />
0 3 TARGET ENT 3 0<br />
<br />
In the second case, the '''TARGET''' command is used in a situation where one ''entity'' is using an FX on or against another ''entity''. This generally the situation which occurs when one ''entity'' shoots at another with an energy bolt or fire blast, but also applies to any circumstance where one ''entity'' is generating the '''FX''' and another, different ''entity'' is the recipient of the '''FX'''. In this situation, the '''TARGET''' command will be precede by the '''Entity ID''' of the ''entity'' creating or generating the '''FX''' and the '''Entity ID''' after the '''TARGET''' command (and ''ENT'' value for ''entity'') will be the unique ID of the different ''entity'' which is the target recipient of the '''FX''' being generated:<br />
<br />
0 3 TARGET ENT 27 0<br />
<br />
In the third case, the '''TARGET''' command is also applied for powers and effects where the target of the '''FX''' is not an ''entity'', but is instead a targeted location or position. This is the case where the power effect being created is a Targeted AoE power. For this application, the '''TARGET''' command is not followed by ''ENT'' (since the target is not an ''entity''), but is instead followed by the ''POS'' identifier to flag it as a position being targeted, and then this is followed by the standard '''POS''' coordinates of the specific location being targeted:<br />
<br />
0 3 TARGET POS 1678.937500 -448.846710 193.356308<br />
<br />
In the first two cases, the end of line value appears to always be a "0" zero, for the '''TARGET''' command line.<br />
<br />
== FXDESTROY ==<br />
<br />
A ''Maintained'' '''FX''' continues indefinitely. In order to stop a ''Maintained'' '''FX''', the '''FXDESTROY''' command must be issued. The '''FXDESTROY''' command tells the game engine to terminate an ongoing '''FX'''. The number which follows the '''FXDESTROY''' command is the ''FX ID'' attached to the effect in the '''FX''' command line. In the following example, the '''FX''' being ended is the one with the ''FX ID'' of "4" ("3" being the ''Entity ID'' of the ''entity'' which "owns" the '''FX'''):<br />
<br />
0 3 FXDESTROY 4<br />
<br />
== SKY ==<br />
<br />
Currently, the '''SKY''' command appears to serve two purposes.<br />
<br />
First, the '''SKY''' command line is used as a "generic" time advancer for demo playback. If there is no other action taking place (no other demo commands being issued), a demo recording will use the '''SKY''' command (maintaining its current variables) to advance the '''Time Increment'''. If you have a demo recording where nothing is currently happening or changing, other than that time is progressing, the '''SKY''' command line will generally be used to advance the time in the demo file. When looking at a demo file, especially one with a significant amount of "idle" activity, you will frequently see '''SKY''' command lines with a non-zero '''Time Increment''':<br />
<br />
420 SKYFILE SKY 1 0 1.000000<br />
<br />
Second, the '''SKY''' command is also used to control the color change of the sky during an invasion event, such as the [[Rikti World Invasion]] or the [[Zombie Apocalypse]]. This is done by changing the integer values of the first two variables following the '''SKY''' command:<br />
<br />
{| border="1" cellspacing="0" cellpadding="5" align="center"<br />
! Sky "Type"<br />
! Demo Code<br />
! Color<br />
|- <br />
| Normal/Default Sky<br />
| 0 SKYFILE SKY 1 0 1.000000<br />
| map default (usually Blue) <br />
|- <br />
| Normal/Default Sky (alternate)<br />
| 0 SKYFILE SKY 2 0 1.000000<br />
| map default (usually Blue) <br />
|-<br />
| Rikti Invasion Sky<br />
| 0 SKYFILE SKY 0 1 1.000000<br />
| Olive Green<br />
|-<br />
| Zombie Apocalypse Sky<br />
| 0 SKYFILE SKY 0 2 1.000000<br />
| Dark Red<br />
|-<br />
|}<br />
<br />
<!-- The zombie sky works on live also; 0 SKYFILE SKY 2 0 1.000000 was also used for default/blue sky during zombie apocalypse test -SB --><br />
The intended function of the final variable following the '''SKY''' command is unclear. Increasing this value will cause color to start washing out all detail, with varying depth and intensity. It may possibly represent a saturation value or a depth of field value. In all known demo recordings, this entry always maintains a constant value of 1.000000.<br />
<br />
== DYNARRAY ==<br />
<br />
The '''DYNARRAY''' command is used to control dynamic map content in a demo recording. This command will be followed by an array of data that instructs the game engine how to display the dynamic map content during demo playback. Not all maps have dynamic content attached to them, and demo recordings on maps that lack dynamic content will not include this command. Dynamic content in this respect referes to map elements (as opposed to ''entities'') that may change or vary in appearance. Examples of such content include the [[War Walls]] (which are raised and lowered by the Rikti invasions), the [[Atlas Park]] & [[Grandville]] "war boards" or "status boards" (which display the current control/ownership status of the pillboxes in [[Recluse's Victory]]), and the variable map appearance of Recluse's Victory itself.<br />
<!-- I haven't directly confirmed that last one recently, but I figure that must be how it works. Correct if wrong. -SB --><br />
<br />
The size of the array which follows the ''DYNARRAY'' command will vary depending on the number of dynamic elements which must be managed for that map. Many city zones will have only a single array set for managing the display state of the War Walls. For example:<br />
<br />
0 DYNGROUPS DYNARRAY |100,0<br />
<br />
Other zones, such as Atlas Park and Grandville, will have additional or other array data to manage their dynamic content, including the Recluse's Victory status boards. For example:<br />
<br />
0 DYNGROUPS DYNARRAY |100,0|100,0|100,0|100,0|50,0|100,0|50,0|50,0<br />
<br />
Some city zones will not have any '''DYNARRAY''' command associated with them if they lack traditional War Walls or other dynamic content.<br />
<br />
== Chat ==<br />
<br />
The '''Chat''' command line specifies the NPC and player dialogue (and emotes) contained in a demo file. A typical '''Chat''' command line appears as follows:<br />
<br />
0 26 Chat 4 0 "Button Man Gunner: Who's this mook? Attack!"<br />
<br />
The first variable after the '''Chat''' command specifies on which ''chat channel'' the subsequent dialogue takes place (Local, Broadcast, Request, etc.), designated by an integer value associated with each chat channel. After the chat channel value, the next number appears to currently only hold a value of "0" (zero). Previously, this place held other values which may have been intended to control the visibility of the chat during demo playback. The chat-related demo code which previously used this appears to have been discontinued with [[Issue 12]], possibly due to previous demo problems with chat capturing and/or playing back correctly. Following this value is, enclosed by quotes, the name of the ''entity'' speaking the dialogue and the dialogue itself.<br />
<br />
'''Chat''' command lines may also include text formating detail, if present, for such features as player text using customized colors. For example:<br />
<br />
0 2088 Chat 10 0 "Sungrazer: <color #ff0101><bgcolor #ffff01>Greetings, citizen!"<br />
<br />
Known chat channels, including previously captured elements, their associated '''Chat''' command values, and their current state of capture by demo recordings is as follows:<br />
<br />
{| border="1" cellspacing="0" cellpadding="5" align="center"<br />
! Chat Channel Value<br />
! Corresponding Chat Channel<br />
! Currently Captured (I12+)<br />
|- <br />
| 1<br />
| Damage Inflicted<br />
| No<br />
|-<br />
| 2<br />
| Damage Received<br />
| No<br />
|-<br />
| 4<br />
| NPC Chat<br />
| Yes<br />
|-<br />
| 7<br />
| Tells<br />
| <br />
|-<br />
| 8<br />
| Team Chat<br />
| Yes<br />
|-<br />
| 9<br />
| Supergroup Chat<br />
| Yes<br />
|-<br />
| 10<br />
| Local<br />
| Yes<br />
|-<br />
| 11<br />
| Broadcast<br />
| Yes<br />
|-<br />
| 12<br />
| Request<br />
| Yes<br />
|-<br />
| 17<br />
| Emotes<br />
| Yes<br />
|-<br />
| 18<br />
| Consignment House<br />
| No<br />
|-<br />
| 19<br />
| General Combat<br />
| No<br />
|-<br />
| 22<br />
| Rewards<br />
| No<br />
|-<br />
| 23<br />
| Combat Warnings<br />
| No<br />
|-<br />
| 24<br />
| Healing Received<br />
| No<br />
|-<br />
| 26<br />
| Help<br />
| Yes<br />
|-<br />
|}<br />
<!-- Coalition not captured. I believe these are correct, going by old demos, but can't test live to confirm (since a lot aren't captured under I12). -SB --><br />
<br />
== float ==<br />
<br />
The '''float''' command is associated with the "floating" messages which appear during game play when certain conditions occur. For example, the "Inspirations Full" and "Invention Salvage Found" messages which appear on screen are associated with the '''float''' command in a demo file. A sample '''float''' command line is as follows:<br />
<br />
0 13 float 6 FloatFoundSalvage<br />
<br />
Currently, the messages associated with the '''float''' command are not visible during demo playback.<br />
<!-- I had not been seeing these, or floatdmg, immediately after I12, but now I'm seeing floatdmg, at least. Float might be working again. Need to investigate. -SB --><br />
<!-- Note that it makes calls to pre-defined text strings, so doesn't look like you can customize the text seen, just pick from the pre-defined messages. -SB --><br />
<br />
== floatdmg ==<br />
<br />
Similar to the '''float''' command, the '''floatdmg''' command line is associated with the damage and healing values which appear above an ''entity's'' head during game play, along with certain other combat-related messages (such as the "CRITICAL" message associated with a [[Scrapper]]'s successful [[Critical Hit]]). For example:<br />
<br />
0 13 floatdmg 618 104 ""<br />
0 13 floatdmg 618 104 ""<br />
0 13 floatdmg 618 0 CRITICAL<br />
<br />
<!-- I don't seem to be getting consistent behavior in demo playback with these. Sometimes they work, sometimes they don't. Needs further investigation. --><br />
<br />
== EntRagdoll ==<br />
<br />
The '''EntRagdoll''' command (likely meaning ''"Entity Ragdoll"''), is used to provide detail in the demo file on the ragdoll physics effects associated with a particular ''entity''. The '''EntRagdoll''' command is followed by a lengthy amount of data which is believed to provide the instructions for displaying the ragdoll physics effects as seen during demo playback.<br />
<br />
For current player investigations into the format and detail of the variables and values associated with the '''EntRagdoll''' command, see [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=11686609 this thread] on the CoH official forums.<br />
<br />
Note that, although the presentation of ragdoll physics in demo recordings has improved with recent [[Issues]], its appearance during demo playback may still appear lacking compared to live game play.<br />
<br />
== DYNLIB ==<br />
<br />
The '''DYNLIB''' command is specific to demos recorded in a [[Supergroup Base]]. Combined with specific model calls made with an '''NPC''' command line immediately preceding, the '''DYNLIB''' command manages the display of base objects in a demo recording. The use of the '''DYNLIB''' command will appear like so:<br />
<br />
0 2 NEW "Basic Worktable"<br />
0 2 NPC v_base_object_unselectable<br />
0 2 DYNLIB Basewrkshp_tableLOW_f_N_P<br />
<br />
When the '''NPC''' command line value specifies ''v_base_object_unselectable'' or ''v_base_object'', the next line will be the '''DYNLIB''' command and its associated variable which specifies the base object to be displayed. This diverges from an object's display normally being controlled solely by the '''NPC''' command line and is a convention particular to base objects.<br />
<br />
[[Category:Player Guides]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Demo_Editing/List_of_MOVs&diff=241644
Demo Editing/List of MOVs
2012-11-01T00:21:02Z
<p>Leandro: First version, includes many that aren't in the Codex.</p>
<hr />
<div>In demo files, the '''MOV''' command determines the animation performed by an ''entity''.<br />
<br />
{{wip}}<br />
<br />
== Alphabetical list of all MOVs ==<br />
<br />
1HBURST<br />
<br />
1HDIG<br />
<br />
1HSLAM<br />
<br />
1HSMASH2_L<br />
<br />
1HSMASH2_R<br />
<br />
1HSMASHPOST_L<br />
<br />
1HSMASHPOST_R<br />
<br />
1HSMASH_L<br />
<br />
1HSMASH_R<br />
<br />
1H_CYCLE<br />
<br />
1H_POUND<br />
<br />
1H_POUND_B<br />
<br />
1H_POUND_B_POST<br />
<br />
1H_POUND_POST<br />
<br />
1H_SWIPE<br />
<br />
1H_SWIPE_L<br />
<br />
1H_THROW_JUNK_A1<br />
<br />
1STCLAWS_PLACATE<br />
<br />
1ST_AXE<br />
<br />
1ST_AXE2<br />
<br />
1ST_AXESWOOP<br />
<br />
1ST_AXESWOOP_POST<br />
<br />
1ST_AXE_POST<br />
<br />
1ST_AXE_RSWEEP<br />
<br />
1ST_AXE_RSWEEP2<br />
<br />
1ST_AXE_RSWEEP_POST<br />
<br />
1ST_BAT<br />
<br />
1ST_BAT2<br />
<br />
1ST_BATON_ATTACK<br />
<br />
1ST_BAT_POST<br />
<br />
1ST_BAT_PUMMEL<br />
<br />
1ST_BAT_SHOOT<br />
<br />
1ST_BAT_SHOOT2<br />
<br />
1ST_BAT_SHOOT_POST<br />
<br />
1ST_BAYONETLUNGE<br />
<br />
1ST_BAYONETLUNGE_POST<br />
<br />
1ST_BOWSNIPER_SHOOT<br />
<br />
1ST_BOWSNIPER_SHOOT2<br />
<br />
1ST_BOW_ARC<br />
<br />
1ST_BOW_ARC2<br />
<br />
1ST_BOW_ARC_POST<br />
<br />
1ST_BOW_BITE<br />
<br />
1ST_BOW_CONE<br />
<br />
1ST_BOW_CONE_POST<br />
<br />
1ST_BOW_HEAVY<br />
<br />
1ST_BOW_HEAVY2<br />
<br />
1ST_BOW_HEAVY_POST<br />
<br />
1ST_BOW_MID<br />
<br />
1ST_BOW_MID2<br />
<br />
1ST_BOW_MID_POST<br />
<br />
1ST_BOW_QUICK<br />
<br />
1ST_BOW_QUICK_POST<br />
<br />
1ST_BOW_SNIPERWINDUP<br />
<br />
1ST_BOW_SNIPERWINDUP_PRE<br />
<br />
1ST_BUCKSHOT<br />
<br />
1ST_BUCKSHOT2<br />
<br />
1ST_BUCKSHOT_DRAW<br />
<br />
1ST_BUCKSHOT_POST<br />
<br />
1ST_BURST<br />
<br />
1ST_BURST2<br />
<br />
1ST_BURST_2<br />
<br />
1ST_BURST_DRAW<br />
<br />
1ST_BURST_POST<br />
<br />
1ST_CBBPUNCH<br />
<br />
1ST_CBBPUNCH2<br />
<br />
1ST_CBBPUNCH_POST<br />
<br />
1ST_CLAWFLURRY<br />
<br />
1ST_CLAWFRISBEE<br />
<br />
1ST_CLAWFRISBEE_POST<br />
<br />
1ST_CLAWGUTPUNCH<br />
<br />
1ST_CLAWGUTPUNCH2<br />
<br />
1ST_CLAWGUTPUNCH_POST<br />
<br />
1ST_CLAWSPEED<br />
<br />
1ST_CLAWSPEED_POST<br />
<br />
1ST_CLAWSPIN<br />
<br />
1ST_CLAWSPIN3<br />
<br />
1ST_CLAWSPIN_DRAW<br />
<br />
1ST_CLAWSPIN_POST<br />
<br />
1ST_CLAWSTAB<br />
<br />
1ST_CLAWSTAB_POST<br />
<br />
1ST_CLAWTAUNT<br />
<br />
1ST_CLAWTAUNT_POST<br />
<br />
1ST_CLAW_1_2PUNCH<br />
<br />
1ST_CLAW_HIGH<br />
<br />
1ST_CLAW_HIGH_POST<br />
<br />
1ST_CLAW_LOW<br />
<br />
1ST_CLAW_LOW2<br />
<br />
1ST_CLAW_LOW_DRAW<br />
<br />
1ST_CLAW_LOW_POST<br />
<br />
1ST_CLAW_R<br />
<br />
1ST_CLAW_RAPIDBLAST<br />
<br />
1ST_CLAW_R_POST<br />
<br />
1ST_CLAW_THROWKNIFE<br />
<br />
1ST_CLAW_THROWKNIFE2<br />
<br />
1ST_CLAW_THROWKNIFE_POST<br />
<br />
1ST_CLOBBER_DRAW<br />
<br />
1ST_CLUBSMASH<br />
<br />
1ST_CLUBSWING<br />
<br />
1ST_DAGGERS_BITE<br />
<br />
1ST_DAGGERS_JUMPSTAB<br />
<br />
1ST_DAGGERS_REVERSESTAB<br />
<br />
1ST_DAGGERS_REVERSESTAB_POST<br />
<br />
1ST_DAGGERS_SLASH<br />
<br />
1ST_DAGGERS_SLASH_POST<br />
<br />
1ST_DAGGERS_SPIT<br />
<br />
1ST_DUALGUNS_6SHOT<br />
<br />
1ST_DUALGUNS_6SHOT2<br />
<br />
1ST_DUALGUNS_6SHOT_POST<br />
<br />
1ST_DUALGUNS_BIGSHOT<br />
<br />
1ST_DUALGUNS_BIGSHOT_POST<br />
<br />
1ST_DUALGUNS_SINGLE<br />
<br />
1ST_DUALGUNS_SINGLE_POST<br />
<br />
1ST_DUALMGUNS_BURST<br />
<br />
1ST_DUALMGUNS_BURST_POST<br />
<br />
1ST_DUALMGUNS_CONE<br />
<br />
1ST_DUALMGUNS_CONE_POST<br />
<br />
1ST_DUALMGUNS_DUALCONE<br />
<br />
1ST_DUALMGUNS_DUALCONE_POST<br />
<br />
1ST_DUALMGUNS_HEAVYBURST<br />
<br />
1ST_DUALMGUNS_HEAVYBURST_POST<br />
<br />
1ST_DUALMGUNS_SHOOTCLIP<br />
<br />
1ST_DUALMGUNS__SHOOTCLIP_POST<br />
<br />
1ST_DUALWIELD_AOEBRIDGE_DRAW<br />
<br />
1ST_DUALWIELD_HIGHLOW_DRAW<br />
<br />
1ST_DUALWIELD_LIGHTOPENINGA_DRAW<br />
<br />
1ST_DUALWIELD_LIGHTOPENINGB_DRAW<br />
<br />
1ST_DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
1ST_DUALWIELD_MODERATEOPENING_DRAW<br />
<br />
1ST_DUALWIELD_SPECIAL1_DRAW<br />
<br />
1ST_FASTMAGICSTAFF<br />
<br />
1ST_FLAME<br />
<br />
1ST_FLAME2<br />
<br />
1ST_FULLAUTO<br />
<br />
1ST_FULLAUTO2<br />
<br />
1ST_GHOSTAXE<br />
<br />
1ST_GHOSTAXE2<br />
<br />
1ST_GHOSTAXE_POST<br />
<br />
1ST_GUNSLINGERDUAL_6SHOT<br />
<br />
1ST_GUNSLINGERDUAL_BIGSHOT<br />
<br />
1ST_GUNSLINGERDUAL_SINGLE<br />
<br />
1ST_GUNSLINGER_CONE<br />
<br />
1ST_GUNSLINGER_SHOOT<br />
<br />
1ST_HAMMERSMASH_POST<br />
<br />
1ST_HAMMER_POST<br />
<br />
1ST_HEADCAST<br />
<br />
1ST_HEADCAST2<br />
<br />
1ST_HEAVYBURST<br />
<br />
1ST_HEAVYBURST2<br />
<br />
1ST_HEAVYBURST_POST<br />
<br />
1ST_IGNITE<br />
<br />
1ST_IGNITE_POST<br />
<br />
1ST_JACKHAMMER<br />
<br />
1ST_JACKHAMMER_POST<br />
<br />
1ST_JUMPAREA<br />
<br />
1ST_JUMPAREA2<br />
<br />
1ST_JUMPAREA_POST<br />
<br />
1ST_KATANA_HACK<br />
<br />
1ST_KATANA_HACK2<br />
<br />
1ST_KATANA_HACK_POST<br />
<br />
1ST_KATANA_HEADSPLIT<br />
<br />
1ST_KATANA_HEADSPLIT2<br />
<br />
1ST_KATANA_HEADSPLIT_POST<br />
<br />
1ST_KATANA_PARRY<br />
<br />
1ST_KATANA_REVSWEEP<br />
<br />
1ST_KATANA_REVSWEEP_POST<br />
<br />
1ST_KATANA_SLASH<br />
<br />
1ST_KATANA_SLICE<br />
<br />
1ST_KATANA_SLICE2<br />
<br />
1ST_KATANA_SLICE_POST<br />
<br />
1ST_KATANA_SPINJUMP<br />
<br />
1ST_KATANA_SPINJUMP_POST<br />
<br />
1ST_KATANA_TAUNT<br />
<br />
1ST_KNIFEPARRY<br />
<br />
1ST_KNIFE_ATTACK<br />
<br />
1ST_KNIFE_ATTACK2<br />
<br />
1ST_KNIFE_ATTACK_POST<br />
<br />
1ST_KNIFE_STAB<br />
<br />
1ST_KNIFE_STAB_POST<br />
<br />
1ST_MACE_PLACATE<br />
<br />
1ST_MACE_SHOOT<br />
<br />
1ST_MACE_SHOOT2<br />
<br />
1ST_MACE_SHOOT_POST<br />
<br />
1ST_MACE_SUMMON<br />
<br />
1ST_MACE_UPCUT<br />
<br />
1ST_MACE_UPCUT_PRE<br />
<br />
1ST_MAGICSTAFF<br />
<br />
1ST_MAGICSTAFF2<br />
<br />
1ST_MAGICSTAFF_POST<br />
<br />
1ST_MFLAME<br />
<br />
1ST_MFLAME2<br />
<br />
1ST_MSTAFF_MELEE<br />
<br />
1ST_NINJATOBACKSTABWINDUP<br />
<br />
1ST_NINJATO_HACK<br />
<br />
1ST_NINJATO_HEADSPLIT<br />
<br />
1ST_NINJATO_PARRY<br />
<br />
1ST_NINJATO_REVSWEEP<br />
<br />
1ST_NINJATO_SLASH<br />
<br />
1ST_NINJATO_SLICE<br />
<br />
1ST_NINJATO_SPINJUMP<br />
<br />
1ST_PARRY<br />
<br />
1ST_PARRY_POST<br />
<br />
1ST_PISTOLS_3SHOT<br />
<br />
1ST_PISTOLS_6SHOT<br />
<br />
1ST_PISTOLS_BIGSHOT<br />
<br />
1ST_PISTOLS_CONE<br />
<br />
1ST_PISTOLS_SINGLE<br />
<br />
1ST_PISTOL_3BURST<br />
<br />
1ST_PISTOL_3BURST_CYCLE<br />
<br />
1ST_PISTOL_SHOOT<br />
<br />
1ST_PISTOL_SHOOT2<br />
<br />
1ST_PISTOL_SHOOT_POST<br />
<br />
1ST_RIFELBUTT<br />
<br />
1ST_RIFELBUTT2<br />
<br />
1ST_RIFELBUTT_POST<br />
<br />
1ST_RIKTI_SWORDGUN<br />
<br />
1ST_RINGBLADE_SLASH<br />
<br />
1ST_RINGBLADE_TOSS<br />
<br />
1ST_RINGBLADE_TOSS_POST<br />
<br />
1ST_SLASH<br />
<br />
1ST_SLASH_POST<br />
<br />
1ST_SLEDGEHAMMER<br />
<br />
1ST_SLEDGEHAMMER_POST<br />
<br />
1ST_SLEDGESMASH<br />
<br />
1ST_SLEDGESMASH2<br />
<br />
1ST_SLEDGESMASH_POST<br />
<br />
1ST_SNIPERQUICK<br />
<br />
1ST_SNIPERQUICK2<br />
<br />
1ST_SNIPERQUICK_POST<br />
<br />
1ST_SNIPERSHOT<br />
<br />
1ST_SNIPERWINDUP<br />
<br />
1ST_SNIPERWINDUP_CYCLE<br />
<br />
1ST_SONICGUN<br />
<br />
1ST_SPEARTHROW_L<br />
<br />
1ST_STAFF_AIRSUMMON<br />
<br />
1ST_STAFF_AIRSUMMON_POST<br />
<br />
1ST_STAFF_BITE<br />
<br />
1ST_SWORD<br />
<br />
1ST_SWORD2<br />
<br />
1ST_SWORDCHOP<br />
<br />
1ST_SWORDCHOP_POST<br />
<br />
1ST_SWORDREV<br />
<br />
1ST_SWORDSLASH<br />
<br />
1ST_SWORDTAUNT<br />
<br />
1ST_SWORDTAUNT_POST<br />
<br />
1ST_SWORD_POST<br />
<br />
1ST_TORCHBLOW<br />
<br />
1ST_TORCHSLASH<br />
<br />
1ST_TWIRL<br />
<br />
1ST_TWIRL2<br />
<br />
1ST_TWIRL_POST<br />
<br />
1ST_WEP_ENERGYTORRENT<br />
<br />
1ST_WEP_FRISBEE<br />
<br />
1ST_WEP_MAGIC<br />
<br />
1ST_WEP_TELEKIN<br />
<br />
1ST_ZOMBAXE<br />
<br />
1ST_ZOMBAXE_POST<br />
<br />
1ST_ZOMBGUN<br />
<br />
1ST_ZOMBGUN2<br />
<br />
1ST_ZOMBGUN_POST<br />
<br />
1_2PUNCH<br />
<br />
1_2PUNCHPOST<br />
<br />
1_ROLLDICE_PRE<br />
<br />
2HANDCAST<br />
<br />
2HANDCASTPOST<br />
<br />
2HCLUB_RUNCYCLE<br />
<br />
2HCLUB_RUNLEFT_CYCLE<br />
<br />
2HCLUB_RUNLEFT_PRE<br />
<br />
2HCLUB_RUNPRE<br />
<br />
2HCLUB_RUNRIGHT_CYCLE<br />
<br />
2HCLUB_RUNRIGHT_PRE<br />
<br />
2HCLUB_RUN_CYCLE<br />
<br />
2HDIG<br />
<br />
2HLARGEKNOCKBACK<br />
<br />
2HLARGEKNOCKBACK_APEX<br />
<br />
2HLARGEKNOCKBACK_IMPACT<br />
<br />
2HLARGEREADY<br />
<br />
2HLARGE_BLOCK_L<br />
<br />
2HLARGE_BLOCK_R<br />
<br />
2HLARGE_BOOSTUP<br />
<br />
2HLARGE_BOOSTUP_DRAW<br />
<br />
2HLARGE_CAST<br />
<br />
2HLARGE_HEADCAST<br />
<br />
2HLARGE_HITQUICK<br />
<br />
2HLARGE_HOP<br />
<br />
2HLARGE_HOP2<br />
<br />
2HLARGE_HOPAPEX<br />
<br />
2HLARGE_HOPFALL_2<br />
<br />
2HLARGE_HOPPRE<br />
<br />
2HLARGE_JUMPAPEX<br />
<br />
2HLARGE_JUMPFALL2<br />
<br />
2HLARGE_JUMPPOST<br />
<br />
2HLARGE_JUMPPOSTCYCLE<br />
<br />
2HLARGE_JUMPPRE<br />
<br />
2HLARGE_JUMPTOHOP<br />
<br />
2HLARGE_JUMPUP<br />
<br />
2HLARGE_RUNBACKCYCLE<br />
<br />
2HLARGE_RUNBACKPRE<br />
<br />
2HLARGE_RUNCYCLE<br />
<br />
2HLARGE_RUNLEFTCYCLE<br />
<br />
2HLARGE_RUNLEFTPRE<br />
<br />
2HLARGE_RUNPOST<br />
<br />
2HLARGE_RUNPRE<br />
<br />
2HLARGE_RUNRIGHTCYCLE<br />
<br />
2HLARGE_RUNRIGHTPRE<br />
<br />
2HLARGE_SLIDE_WEAPON<br />
<br />
2HLARGE_SLIDE_WEAPON_POST<br />
<br />
2HLARGE_SLIDE_WEAPON_RIGHT_PRE<br />
<br />
2HLARGE_TAUNT<br />
<br />
2HLARGE_TAUNT_DRAW<br />
<br />
2HPOWERTHRUST<br />
<br />
2HPOWERTHRUST_PRE<br />
<br />
2HPOWER_THRUST<br />
<br />
2H_CYCLE<br />
<br />
2H_SWIPE<br />
<br />
2H_SWIPE_L<br />
<br />
2ND_AXE<br />
<br />
2ND_AXESWOOP<br />
<br />
2ND_AXEUPCUT<br />
<br />
2ND_AXEUPCUT2<br />
<br />
2ND_AXE_RSWEEP<br />
<br />
2ND_BAT<br />
<br />
2ND_BATON_ATTACK<br />
<br />
2ND_BAT_ALT<br />
<br />
2ND_BAT_ALT_POST<br />
<br />
2ND_BAT_PUMMEL<br />
<br />
2ND_BAT_SHOOT<br />
<br />
2ND_BAYONETLUNGE<br />
<br />
2ND_BELLOW<br />
<br />
2ND_BOWSNIPER_SHOOT<br />
<br />
2ND_BOW_ARC<br />
<br />
2ND_BOW_BITE<br />
<br />
2ND_BOW_CONE<br />
<br />
2ND_BOW_HEAVY<br />
<br />
2ND_BOW_MID<br />
<br />
2ND_BOW_QUICK<br />
<br />
2ND_BOW_SNIPERWINDUP<br />
<br />
2ND_BUCKSHOT<br />
<br />
2ND_BURST<br />
<br />
2ND_BURST2<br />
<br />
2ND_CBBPUNCH<br />
<br />
2ND_CLAWFLURRY<br />
<br />
2ND_CLAWFRISBEE<br />
<br />
2ND_CLAWGUTPUNCH<br />
<br />
2ND_CLAWPOST_L<br />
<br />
2ND_CLAWSBACKSTABWINDUP<br />
<br />
2ND_CLAWSPEED<br />
<br />
2ND_CLAWSPIN<br />
<br />
2ND_CLAWSTAB2<br />
<br />
2ND_CLAWSTABB2<br />
<br />
2ND_CLAWTAUNT<br />
<br />
2ND_CLAW_1_2PUNCH<br />
<br />
2ND_CLAW_HIGH<br />
<br />
2ND_CLAW_L<br />
<br />
2ND_CLAW_LOW<br />
<br />
2ND_CLAW_R<br />
<br />
2ND_CLAW_THROWKNIFE<br />
<br />
2ND_CLOBBER<br />
<br />
2ND_CLUBSMASH<br />
<br />
2ND_CLUBSWING<br />
<br />
2ND_DAGGERS_BITE<br />
<br />
2ND_DAGGERS_JUMPSTAB<br />
<br />
2ND_DAGGERS_REVERSESTAB<br />
<br />
2ND_DAGGERS_SLASH<br />
<br />
2ND_DAGGERS_SLASH_POST<br />
<br />
2ND_DAGGERS_SPIT<br />
<br />
2ND_DUALGUNS_6SHOT<br />
<br />
2ND_DUALGUNS_BIGSHOT<br />
<br />
2ND_DUALGUNS_SINGLE<br />
<br />
2ND_DUALGUNS_SINGLE_POST<br />
<br />
2ND_DUALMGUNS_BURST<br />
<br />
2ND_DUALMGUNS_CONE<br />
<br />
2ND_DUALMGUNS_DUALCONE<br />
<br />
2ND_DUALMGUNS_HEAVYBURST<br />
<br />
2ND_DUALMGUNS__SHOOTCLIP<br />
<br />
2ND_DUALWIELD_AOEBRIDGE_PRE<br />
<br />
2ND_DUALWIELD_FOLLOWUP_PRE<br />
<br />
2ND_DUALWIELD_HIGHLOW_PRE<br />
<br />
2ND_DUALWIELD_LIGHTOPENINGA_PRE<br />
<br />
2ND_DUALWIELD_LIGHTOPENINGB_PRE<br />
<br />
2ND_DUALWIELD_MODERATEBRIDGE_PRE<br />
<br />
2ND_DUALWIELD_MODERATEOPENING_PRE<br />
<br />
2ND_DUALWIELD_SPECIAL1_PRE<br />
<br />
2ND_DUALWIELD_SPECIAL2_PRE<br />
<br />
2ND_DUALWIELD_TAUNT_PRE<br />
<br />
2ND_FASTMAGICSTAFF<br />
<br />
2ND_FLAME<br />
<br />
2ND_FSWORD<br />
<br />
2ND_FSWORD2<br />
<br />
2ND_FULLAUTO<br />
<br />
2ND_FULLAUTO2<br />
<br />
2ND_GHOSTAXE<br />
<br />
2ND_GUNSLINGER_CONE<br />
<br />
2ND_GUNSLINGER_SHOOT<br />
<br />
2ND_HAMMER<br />
<br />
2ND_HAMMERSMASH<br />
<br />
2ND_HEADCAST<br />
<br />
2ND_HEAVYBURST<br />
<br />
2ND_IGNITE<br />
<br />
2ND_JACKHAMMER<br />
<br />
2ND_JUMPAREA<br />
<br />
2ND_KATANA_HACK<br />
<br />
2ND_KATANA_HEADSPLIT<br />
<br />
2ND_KATANA_PARRY<br />
<br />
2ND_KATANA_PLACATE<br />
<br />
2ND_KATANA_REVSWEEP<br />
<br />
2ND_KATANA_SLASH<br />
<br />
2ND_KATANA_SLICE<br />
<br />
2ND_KATANA_SPINJUMP<br />
<br />
2ND_KATANA_TAUNT<br />
<br />
2ND_KNIFEPARRY<br />
<br />
2ND_KNIFE_ATTACK<br />
<br />
2ND_KNIFE_STAB<br />
<br />
2ND_MACE<br />
<br />
2ND_MACE_PLACATE<br />
<br />
2ND_MACE_SHOOT<br />
<br />
2ND_MACE_UPCUT<br />
<br />
2ND_MAGICSTAFF<br />
<br />
2ND_MFLAME<br />
<br />
2ND_MFLAME2<br />
<br />
2ND_MSTAFF_MELEE<br />
<br />
2ND_MSTAFF_TORRENT<br />
<br />
2ND_NINJATOBACKSTABWINDUP<br />
<br />
2ND_PARRY<br />
<br />
2ND_PISTOLS_3SHOT<br />
<br />
2ND_PISTOLS_6SHOT<br />
<br />
2ND_PISTOLS_BIGSHOT<br />
<br />
2ND_PISTOLS_CONE<br />
<br />
2ND_PISTOLS_SINGLE<br />
<br />
2ND_PISTOL_3BURST<br />
<br />
2ND_PISTOL_SHOOT<br />
<br />
2ND_PISTOL_SHOOT_POST<br />
<br />
2ND_PISTOL_SHOOT_POST2<br />
<br />
2ND_RIFELBUTT<br />
<br />
2ND_RIKTI_SWORDGUN<br />
<br />
2ND_RIKTI_SWORDGUN_POST<br />
<br />
2ND_RINGBLADE_SLASH<br />
<br />
2ND_RINGBLADE_TOSS<br />
<br />
2ND_SHIELD_WEAPONBASH<br />
<br />
2ND_SHIELD_WEAPONGRENADELOB<br />
<br />
2ND_SHIELD_WEAPON_THROWSPEAR<br />
<br />
2ND_SHOTGUNSHOOT<br />
<br />
2ND_SHOTGUNSHOOT2<br />
<br />
2ND_SLASH<br />
<br />
2ND_SLEDGEHAMMER<br />
<br />
2ND_SLEDGESMASH<br />
<br />
2ND_SLUG<br />
<br />
2ND_SNIPERQUICK<br />
<br />
2ND_SNIPERSHOT<br />
<br />
2ND_SNIPERSHOT_2<br />
<br />
2ND_SNIPERWINDUP<br />
<br />
2ND_SONICGUN<br />
<br />
2ND_SPEARTHROW_L<br />
<br />
2ND_STAFF_AIRSUMMON<br />
<br />
2ND_STAFF_BITE<br />
<br />
2ND_STAFF_SPRAY<br />
<br />
2ND_SWORD<br />
<br />
2ND_SWORDCHOP<br />
<br />
2ND_SWORDREV<br />
<br />
2ND_SWORDSLASH<br />
<br />
2ND_SWORDTAUNT<br />
<br />
2ND_SWORD_ALT<br />
<br />
2ND_SW_JUMPSPIN<br />
<br />
2ND_SW_JUMPSPIN2<br />
<br />
2ND_TORCHBLOW<br />
<br />
2ND_TORCHSLASH<br />
<br />
2ND_TWIRL<br />
<br />
2ND_WEP_ENERGYTORREN<br />
<br />
2ND_WEP_FRISBEE<br />
<br />
2ND_WEP_MAGIC<br />
<br />
2ND_WEP_STOP<br />
<br />
2ND_WEP_TELEKIN<br />
<br />
2ND_ZOMBAXE<br />
<br />
2ND_ZOMBGUN<br />
<br />
2NS_CLAW_R_POST<br />
<br />
2SWORDCYCLE<br />
<br />
2_ROLLDICE_PRE<br />
<br />
3RD_BAT<br />
<br />
3RD_DAGGERS_SLASH_STABBIE<br />
<br />
3RD_DUALGUNS_SINGLE<br />
<br />
3RD_PISTOLS_SINGLE<br />
<br />
3RD_RINGBLADE_SLASH<br />
<br />
3RD_TORCHSLASH<br />
<br />
3RD_ZOMBAXE<br />
<br />
3RD_ZOMBAXE_POST<br />
<br />
3_ROLLDICE_PRE<br />
<br />
4_ROLLDICE_PRE<br />
<br />
5_ROLLDICE_PRE<br />
<br />
6_ROLLDICE_PRE<br />
<br />
7_ROLLDICE_PRE<br />
<br />
ABOMINATION_FIST_GROUND_POUND_LOCK<br />
<br />
ACTIVATE<br />
<br />
ACTIVE_CYCLE<br />
<br />
ACTIVE_MODE<br />
<br />
ACTIVE_READY<br />
<br />
AFK_NEWSPAPER<br />
<br />
AFK_NEWSPAPER_CYCLE<br />
<br />
AFRAID_PLACE_TRAP<br />
<br />
AIDSELF_PRE<br />
<br />
AIR2GROUND<br />
<br />
AIR2GROUND_2<br />
<br />
AIR2GROUND_3<br />
<br />
AIR2GROUND_A1<br />
<br />
AIR2GROUND_A2<br />
<br />
AIR2GROUND_B1<br />
<br />
AIR2GROUND_B2<br />
<br />
AIR2GROUND_C<br />
<br />
AIRBRAWLCYCLE<br />
<br />
AIRBRAWL_L<br />
<br />
AIRBRAWL_R<br />
<br />
AIRBRAWL_RPOST<br />
<br />
AIRCAGE<br />
<br />
AIRCAST<br />
<br />
AIRCASTPOST<br />
<br />
AIRC_BLOCK_L<br />
<br />
AIRC_BLOCK_R<br />
<br />
AIRFORCERAM<br />
<br />
AIRG_SUMMON<br />
<br />
AIRHEAL<br />
<br />
AIRHEALPOST<br />
<br />
AIRMAGIC_L<br />
<br />
AIRMAGIC_LPOST<br />
<br />
AIRMOUTH<br />
<br />
AIRMOUTH_LONG<br />
<br />
AIRMOUTH_SLOWCAST<br />
<br />
AIRPOSTFORCERAM<br />
<br />
AIRPOSTMOUTH<br />
<br />
AIRPOSTRADATTACK<br />
<br />
AIRPSIBLAST<br />
<br />
AIRPSIBLAST2<br />
<br />
AIRPSIBLAST_SLOWERCAST<br />
<br />
AIRPSIONICS<br />
<br />
AIRPSIONICS_SLOWERCAST<br />
<br />
AIRRADIUSATTACK<br />
<br />
AIRS_SUMMON<br />
<br />
AIRS_SUMMONPOST<br />
<br />
AIRTELEQUICK<br />
<br />
AIRTELEQUICKPOST<br />
<br />
AIR_BLOCK_R<br />
<br />
AIR_DEATH<br />
<br />
AIR_DEATH2<br />
<br />
AIR_DEATH_CYCLE<br />
<br />
AIR_DEATH_FALL<br />
<br />
AIR_DEATH_IMPACT<br />
<br />
AIR_PM_SUMMONSOLDIER<br />
<br />
AIR_PM_TOSSSERUM<br />
<br />
AIR_TO_DUALWIELD_COMBAT<br />
<br />
AIR_T_AIRCOMBAT<br />
<br />
AIR_T_DUALCOMBAT<br />
<br />
AIR_T_WEPCOMBAT<br />
<br />
ALIGNMENTPOWER_FRENZYNOROOT_PRE<br />
<br />
ALIGNMENTPOWER_JUSTICE<br />
<br />
ALTREADY_COUGH<br />
<br />
ALTREADY_LOOK_L<br />
<br />
ALTREADY_SHIFT<br />
<br />
ALTREADY_TRANS_XARMS<br />
<br />
ALTREADY_XARMS_COUGHTRANSOUT<br />
<br />
ALTREADY_XARMS_LOOK<br />
<br />
ALT_2HANDCAST<br />
<br />
ALT_BOOSTUP<br />
<br />
ALT_CAST<br />
<br />
ALT_HEADCAST_PRE<br />
<br />
ALT_KHF_APEX<br />
<br />
ALT_KHF_IMPACT<br />
<br />
ALT_MAGICTHROW<br />
<br />
ALT_MOUTH_SLOW_PRE<br />
<br />
ALT_PICKAXEWALK_CYCLE<br />
<br />
ALT_PICKAXEWALK_PRE<br />
<br />
ALT_PRE_PSIWINDUP<br />
<br />
ALT_PRE_TECHWINDUP<br />
<br />
ALT_PSIBLAST_QUICK_PRE<br />
<br />
ALT_PSIWINDUP_POST<br />
<br />
ALT_RADIUSATTACK<br />
<br />
ALT_RAPIDBLAST<br />
<br />
ALT_RAPID_QUICK<br />
<br />
ALT_READY<br />
<br />
ALT_READY_PAUSE<br />
<br />
ALT_READY_PAUSE2<br />
<br />
ALT_SNIPERBLAST<br />
<br />
ALT_SONICBLOWPOST<br />
<br />
ALT_SONICBLOW_PRE<br />
<br />
ALT_SONICMOUTH_PRE<br />
<br />
ALT_SONICSPIT_PRE<br />
<br />
ALT_SONICYELL_PRE<br />
<br />
ALT_STOP<br />
<br />
ALT_TAUNTANOROOT_PRE<br />
<br />
ALT_THROWKNIFE_PRE<br />
<br />
ALT_THROWPROJECTILE_PRE<br />
<br />
AMUSED_B<br />
<br />
AMUSED_C<br />
<br />
AMUSED_D<br />
<br />
AMUSED_E<br />
<br />
AMUSED_PRE<br />
<br />
APECROUCH<br />
<br />
APPARITION_POSSESSOR<br />
<br />
APPARITION_POSSESSOR_CYCLE<br />
<br />
AQUA_BOLT_A<br />
<br />
AQUA_BOLT_B<br />
<br />
ARACHNOID_HANG<br />
<br />
ARACHNOID_HANG_PRE<br />
<br />
ARCHERY_BOOSTUP<br />
<br />
ARCHERY_BOOSTUP2<br />
<br />
ARCHERY_BOOSTUP_PRE<br />
<br />
ARCHERY_BRAWL<br />
<br />
ARCHERY_KICKBRAWL<br />
<br />
ARC_OF_DESTRUCTION_FAST_DRAW<br />
<br />
ARC_OF_DESTRUCTION_SLOW_DRAW<br />
<br />
ARC_OF_DESTRUCTION_SLOW_PRE<br />
<br />
ARGUE<br />
<br />
ARGUE_CYCLE<br />
<br />
ARGUE_DISAGREE<br />
<br />
ARGUE_DISAGREE_CYCLE<br />
<br />
ARGUE_REASON<br />
<br />
ARGUE_REASON_CYCLE<br />
<br />
ARMBLAST<br />
<br />
ARMBLAST_POST<br />
<br />
ARMBURST<br />
<br />
ARMBURST_POST<br />
<br />
ARMGUN_BLAST<br />
<br />
ARMGUN_BURST<br />
<br />
ARMGUN_CONE<br />
<br />
ARMGUN_HEAVY<br />
<br />
ARMGUN_SHOULDERBLAST<br />
<br />
ARMORPOSE01<br />
<br />
ARMS_ON_HIPS<br />
<br />
ARMS_ON_HIPS_LOOK<br />
<br />
ASCENDANT<br />
<br />
ASSASSINS_STRIKE<br />
<br />
ASSASSINS_STRIKE_B<br />
<br />
ASSUME_POSITION_1<br />
<br />
ASSUME_POSITION_2<br />
<br />
ASSUME_POSITION_3<br />
<br />
ASSUME_POSITION_4<br />
<br />
ATEASE<br />
<br />
ATEASE_2<br />
<br />
ATEASE_CYCLE<br />
<br />
ATEASE_FROMMILITARYSALUTE<br />
<br />
ATTACK<br />
<br />
ATTACK1_CYCLE<br />
<br />
ATTACK1_PRE<br />
<br />
ATTACK_BACKL<br />
<br />
ATTACK_BACKL_POST<br />
<br />
ATTACK_BACKR<br />
<br />
ATTACK_BURST<br />
<br />
ATTACK_BURST_POST<br />
<br />
ATTACK_FOURPULSE<br />
<br />
ATTACK_FOURPULSE_POST<br />
<br />
ATTACK_FOURPULSE_POSTCYCLE<br />
<br />
ATTACK_LIGHTNING<br />
<br />
ATTACK_TESLA_CAGE<br />
<br />
ATTACK_TESLA_CAGE_POST<br />
<br />
ATTACK_WINDUP_PRE<br />
<br />
AWAKEN<br />
<br />
AXEUPCUT2<br />
<br />
AXE_CHOP<br />
<br />
AXE_CHOP_DRAW<br />
<br />
AXE_RSWEEP<br />
<br />
AXE_RSWEEP_DRAW<br />
<br />
AXE_RSWEEP_POST<br />
<br />
AXE_SWOOP<br />
<br />
AXE_SWOOP_DRAW<br />
<br />
A_1HSLAM<br />
<br />
A_1HSMASH_LEFT<br />
<br />
A_1HSMASH_RIGHT<br />
<br />
A_1HSMASH_RIGHT_POST<br />
<br />
A_1ST_AXE<br />
<br />
A_1ST_AXESWOOP<br />
<br />
A_1ST_AXE_RSWEEP<br />
<br />
A_1ST_BAYONETLUNGE<br />
<br />
A_1ST_BOWSNIPER_SHOOT<br />
<br />
A_1ST_BOW_ARC<br />
<br />
A_1ST_BOW_CONE<br />
<br />
A_1ST_BOW_HEAVY<br />
<br />
A_1ST_BOW_MID<br />
<br />
A_1ST_BOW_MID_POST<br />
<br />
A_1ST_BOW_QUICK<br />
<br />
A_1ST_BOW_SNIPERWINDUP<br />
<br />
A_1ST_BUCKSHOT<br />
<br />
A_1ST_BUCKSHOT2<br />
<br />
A_1ST_BUCKSHOT_DRAW<br />
<br />
A_1ST_BUCKSHOT_POST<br />
<br />
A_1ST_BURST<br />
<br />
A_1ST_BURST2<br />
<br />
A_1ST_BURST_DRAW<br />
<br />
A_1ST_CBBPUNCH<br />
<br />
A_1ST_CBBPUNCH_POST<br />
<br />
A_1ST_CLAWFRISBEE<br />
<br />
A_1ST_CLAWGUTPUNCH<br />
<br />
A_1ST_CLAWSPIN<br />
<br />
A_1ST_CLAWSTAB<br />
<br />
A_1ST_CLAW_HIGH<br />
<br />
A_1ST_CLAW_LOW<br />
<br />
A_1ST_CLAW_LOW2<br />
<br />
A_1ST_CLAW_R<br />
<br />
A_1ST_CLAW_THROWKNIFE<br />
<br />
A_1ST_DUALWIELD_HIGHLOW_DRAW<br />
<br />
A_1ST_DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
A_1ST_FULLAUTO<br />
<br />
A_1ST_HEAVYBURST<br />
<br />
A_1ST_HEAVYBURST_POST<br />
<br />
A_1ST_IGNITE<br />
<br />
A_1ST_JUMPAREA<br />
<br />
A_1ST_JUMPAREA_POST<br />
<br />
A_1ST_KATANA_HACK<br />
<br />
A_1ST_KATANA_HEADSPLIT<br />
<br />
A_1ST_KATANA_REVSWEEP<br />
<br />
A_1ST_KATANA_REVSWEEP2<br />
<br />
A_1ST_KATANA_SLASH<br />
<br />
A_1ST_KNIFEPARRY<br />
<br />
A_1ST_KNIFE_STAB<br />
<br />
A_1ST_MACE_SHOOT<br />
<br />
A_1ST_MAGICSTAFF<br />
<br />
A_1ST_MAGICSTAFF2<br />
<br />
A_1ST_MAGICSTAFF_POST<br />
<br />
A_1ST_MFLAME<br />
<br />
A_1ST_PARRY<br />
<br />
A_1ST_PARRY_POST<br />
<br />
A_1ST_PISTOL_SHOOT<br />
<br />
A_1ST_RIFELBUTT<br />
<br />
A_1ST_SNIPERQUICK<br />
<br />
A_1ST_SNIPERQUICK2<br />
<br />
A_1ST_SNIPERQUICK_POST<br />
<br />
A_1ST_SNIPERSHOT<br />
<br />
A_1ST_SNIPERSHOT_2<br />
<br />
A_1ST_SNIPERWINDUP<br />
<br />
A_1ST_SNIPERWINDUP_CYCLE<br />
<br />
A_1ST_SONICGUN<br />
<br />
A_1ST_STAFF_AIRSUMMON<br />
<br />
A_1ST_SWORD<br />
<br />
A_1ST_SWORDTAUNT<br />
<br />
A_1ST_TWIRL<br />
<br />
A_1ST_WEP_MAGIC<br />
<br />
A_1_2PUNCH<br />
<br />
A_1_2PUNCHPOST<br />
<br />
A_2HANDCAST<br />
<br />
A_2HANDCASTPOST<br />
<br />
A_2HLARGEREADY<br />
<br />
A_2HLARGE_BACKFLYPOST<br />
<br />
A_2HLARGE_BACKFLYPRE<br />
<br />
A_2HLARGE_BOOSTUP<br />
<br />
A_2HLARGE_BOOSTUP_DRAW<br />
<br />
A_2HLARGE_BRAWL<br />
<br />
A_2HLARGE_FLYINGCYCLE<br />
<br />
A_2HLARGE_FLYPOST<br />
<br />
A_2HLARGE_FLYPRE<br />
<br />
A_2HLARGE_FLYUPCYCLE<br />
<br />
A_2HLARGE_FLYUPPOST<br />
<br />
A_2HLARGE_FLYUPPRE<br />
<br />
A_2HLARGE_HITQUICK<br />
<br />
A_2HLARGE_LEFTFLYCYCLE<br />
<br />
A_2HLARGE_LEFTFLYPOST<br />
<br />
A_2HLARGE_LEFTFLYPRE<br />
<br />
A_2HLARGE_RIGHTFLYCYCLE<br />
<br />
A_2HLARGE_RIGHTFLYPOST<br />
<br />
A_2HLARGE_RIGHTFLYPRE<br />
<br />
A_2HLARGE_THROWBRAWL<br />
<br />
A_2HPOWERTHRUST_POST<br />
<br />
A_2HPOWERTHRUST_PRE<br />
<br />
A_2H_SWIPE<br />
<br />
A_2ND_AXE<br />
<br />
A_2ND_AXESWOOP<br />
<br />
A_2ND_AXEUPCUT<br />
<br />
A_2ND_AXE_RSWEEP<br />
<br />
A_2ND_BAYONETLUNGE<br />
<br />
A_2ND_BOWSNIPERWINDUP_CYCLE<br />
<br />
A_2ND_BOWSNIPER_SHOOT<br />
<br />
A_2ND_BOW_ARC<br />
<br />
A_2ND_BOW_CONE<br />
<br />
A_2ND_BOW_HEAVY<br />
<br />
A_2ND_BOW_MID<br />
<br />
A_2ND_BOW_QUICK<br />
<br />
A_2ND_BOW_SNIPERWINDUP<br />
<br />
A_2ND_BURST<br />
<br />
A_2ND_BURST2<br />
<br />
A_2ND_CBBPUNCH<br />
<br />
A_2ND_CLAWFRISBEE<br />
<br />
A_2ND_CLAWGUTPUNCH<br />
<br />
A_2ND_CLAWSPEED<br />
<br />
A_2ND_CLAWSPIN<br />
<br />
A_2ND_CLAWSTAB2<br />
<br />
A_2ND_CLAWTAUNT<br />
<br />
A_2ND_CLAW_1_2PUNCH<br />
<br />
A_2ND_CLAW_HIGH<br />
<br />
A_2ND_CLAW_L<br />
<br />
A_2ND_CLAW_LOW<br />
<br />
A_2ND_CLAW_THROWKNIFE<br />
<br />
A_2ND_CLOBBER<br />
<br />
A_2ND_DUALGUNS_BIGSHOT<br />
<br />
A_2ND_DUALWIELD_AOEBRIDGE_PRE<br />
<br />
A_2ND_DUALWIELD_FOLLOWUP_PRE<br />
<br />
A_2ND_DUALWIELD_HIGHLOW_PRE<br />
<br />
A_2ND_DUALWIELD_LIGHTOPENINGA_PRE<br />
<br />
A_2ND_DUALWIELD_LIGHTOPENINGB_PRE<br />
<br />
A_2ND_DUALWIELD_MODERATEBRIDGE_PRE<br />
<br />
A_2ND_DUALWIELD_MODERATEOPENING_PRE<br />
<br />
A_2ND_DUALWIELD_SPECIAL1_PRE<br />
<br />
A_2ND_DUALWIELD_SPECIAL2_PRE<br />
<br />
A_2ND_DUALWIELD_TAUNT_PRE<br />
<br />
A_2ND_FSWORD<br />
<br />
A_2ND_FULLAUTO<br />
<br />
A_2ND_FULLAUTO2<br />
<br />
A_2ND_GHOSTAXE<br />
<br />
A_2ND_HAMMER<br />
<br />
A_2ND_HAMMERSMASH<br />
<br />
A_2ND_HEAVYBURST<br />
<br />
A_2ND_IGNITE<br />
<br />
A_2ND_JUMPAREA<br />
<br />
A_2ND_KATANA_HACK<br />
<br />
A_2ND_KATANA_HEADSPLIT<br />
<br />
A_2ND_KATANA_PARRY<br />
<br />
A_2ND_KATANA_REVSWEEP<br />
<br />
A_2ND_KATANA_SLASH<br />
<br />
A_2ND_KATANA_SLICE<br />
<br />
A_2ND_KATANA_SPINJUMP<br />
<br />
A_2ND_KATANA_TAUNT<br />
<br />
A_2ND_KNIFEPARRY<br />
<br />
A_2ND_KNIFE_STAB<br />
<br />
A_2ND_MACESNIPERSHOT<br />
<br />
A_2ND_MAGICSTAFF<br />
<br />
A_2ND_MFLAME<br />
<br />
A_2ND_PARRY<br />
<br />
A_2ND_PISTOL_SHOOT<br />
<br />
A_2ND_RIFELBUTT<br />
<br />
A_2ND_SHOTGUNSHOOT<br />
<br />
A_2ND_SHOTGUNSHOOT2<br />
<br />
A_2ND_SLASH<br />
<br />
A_2ND_SNIPERQUICK<br />
<br />
A_2ND_SNIPERSHOT<br />
<br />
A_2ND_SNIPERWINDUP<br />
<br />
A_2ND_SNIPERWINDUP_CYCLE<br />
<br />
A_2ND_SONICGUN<br />
<br />
A_2ND_STAFF_AIRSUMMON<br />
<br />
A_2ND_SWORD<br />
<br />
A_2ND_SW_JUMPSPIN<br />
<br />
A_2ND_SW_JUMPSPIN2<br />
<br />
A_2ND_TWIRL<br />
<br />
A_2ND_WEP_FRISBEE<br />
<br />
A_2ND_WEP_STOP<br />
<br />
A_2ND_WEP_TELEKIN<br />
<br />
A_3RD_DUALGUNS_SINGLE<br />
<br />
A_AFK_NEWSPAPER_PRE<br />
<br />
A_AFTERBURNERNOROOT_PRE<br />
<br />
A_AIDSELF_PRE<br />
<br />
A_ALIGNMENTPOWER_FEAR_PRE<br />
<br />
A_ALIGNMENTPOWER_JUSTICE<br />
<br />
A_ALT_2HANDCAST<br />
<br />
A_ALT_BLOW<br />
<br />
A_ALT_BOOSTUP<br />
<br />
A_ALT_CAST<br />
<br />
A_ALT_CASTPOST<br />
<br />
A_ALT_HEADCAST<br />
<br />
A_ALT_MAGICTHROW<br />
<br />
A_ALT_PRE_PSIWINDUP<br />
<br />
A_ALT_PRE_TECHWINDUP<br />
<br />
A_ALT_PSIBLAST_QUICK_PRE<br />
<br />
A_ALT_PSIONICS_SLOWERCAST<br />
<br />
A_ALT_PSIQUICK<br />
<br />
A_ALT_PSIWINDUP_POST<br />
<br />
A_ALT_RADIUSATTACK<br />
<br />
A_ALT_RAPID<br />
<br />
A_ALT_RAPID_MAIN<br />
<br />
A_ALT_SNIPERBLAST<br />
<br />
A_ALT_SONICMOUTH<br />
<br />
A_ALT_SONICSPIT_PRE<br />
<br />
A_ALT_STOP<br />
<br />
A_ALT_STOP_CYCLE<br />
<br />
A_ALT_STOP_POST<br />
<br />
A_ALT_TAUNTANOROOT_PRE<br />
<br />
A_ALT_TECHWINDUP_POST<br />
<br />
A_ALT_THROWPROJECTILE_PRE<br />
<br />
A_AQUA_BOLT_A<br />
<br />
A_AQUA_BOLT_B<br />
<br />
A_ARCHERY_BOOSTUP<br />
<br />
A_ARCHERY_BOOSTUP_PRE<br />
<br />
A_ARCHERY_BRAWL<br />
<br />
A_ARGUE_REASON<br />
<br />
A_ARMBURST<br />
<br />
A_ARMGUN_BURST<br />
<br />
A_ARMGUN_CONE<br />
<br />
A_ASSASSINS_STRIKE<br />
<br />
A_ASSASSINS_STRIKE_B<br />
<br />
A_ASSASSINS_STRIKE_WINDUP<br />
<br />
A_ATEASE<br />
<br />
A_ATEASE_FROMMILITARYSALUTE<br />
<br />
A_AXE_CHOP<br />
<br />
A_AXE_CHOP_DRAW<br />
<br />
A_AXE_CHOP_POST<br />
<br />
A_AXE_RSWEEP<br />
<br />
A_AXE_RSWEEP_DRAW<br />
<br />
A_AXE_SWOOP<br />
<br />
A_BALLCAST<br />
<br />
A_BALLCASTPOST<br />
<br />
A_BAT<br />
<br />
A_BBPUNCH<br />
<br />
A_BEAMRIFLE_AIM<br />
<br />
A_BEAMRIFLE_CHARGEDSHOT<br />
<br />
A_BEAMRIFLE_CHARGEDSHOT_DRAW<br />
<br />
A_BEAMRIFLE_CUTTINGBEAM<br />
<br />
A_BEAMRIFLE_CUTTINGBEAM_DRAW<br />
<br />
A_BEAMRIFLE_CUTTINGBEAM_POST<br />
<br />
A_BEAMRIFLE_DISINTEGRATE<br />
<br />
A_BEAMRIFLE_DISINTEGRATE_DRAW<br />
<br />
A_BEAMRIFLE_LANCERSHOT<br />
<br />
A_BEAMRIFLE_LANCERSHOT_DRAW<br />
<br />
A_BEAMRIFLE_OVERCHARGE<br />
<br />
A_BEAMRIFLE_OVERCHARGE_BLAST<br />
<br />
A_BEAMRIFLE_OVERCHARGE_DRAW<br />
<br />
A_BEAMRIFLE_PENETRATINGRAY<br />
<br />
A_BEAMRIFLE_PENETRATINGRAY_SNIPERWINDUP<br />
<br />
A_BEAMRIFLE_READY<br />
<br />
A_BLINDING<br />
<br />
A_BLINDINGPOST<br />
<br />
A_BLOCK_R<br />
<br />
A_BLOW<br />
<br />
A_BLOWPOST<br />
<br />
A_BODYBLOW<br />
<br />
A_BOOSTAURA<br />
<br />
A_BOOSTAURA2<br />
<br />
A_BOOSTAURA_FASTCAST_PRE_NOROOT<br />
<br />
A_BOOSTAURA_LONG<br />
<br />
A_BOOSTAURA_LONG2<br />
<br />
A_BOOSTAURA_LONG3<br />
<br />
A_BOOSTAURA_NOROOT<br />
<br />
A_BOOSTAURA_PRE_NOROOT<br />
<br />
A_BOOSTAURA_QUICK<br />
<br />
A_BOOSTAURA_QUICK2<br />
<br />
A_BOOSTAURA_QUICK_PRE_NOROOT<br />
<br />
A_BOOSTDOWN_PRE_ROOTED<br />
<br />
A_BOOSTUP<br />
<br />
A_BOOSTUPPOST<br />
<br />
A_BOOSTUP_ATTACK<br />
<br />
A_BOOSTUP_ROOTED<br />
<br />
A_BOOST_D<br />
<br />
A_BOOST_DPOST<br />
<br />
A_BOW<br />
<br />
A_BOWSNIPER_SHOOT<br />
<br />
A_BOW_ARC<br />
<br />
A_BOW_ARC_DRAW<br />
<br />
A_BOW_CONE<br />
<br />
A_BOW_CONE_DRAW<br />
<br />
A_BOW_HEAVY<br />
<br />
A_BOW_HEAVY_DRAW<br />
<br />
A_BOW_HEAVY_POST<br />
<br />
A_BOW_MID<br />
<br />
A_BOW_MID_DRAW<br />
<br />
A_BOW_QUICK<br />
<br />
A_BOW_QUICK_DRAW<br />
<br />
A_BOW_READY<br />
<br />
A_BOW_REVERANT_CYCLE<br />
<br />
A_BOW_SNIPERWINDUP_DRAW<br />
<br />
A_BOW_SNIPERWINDUP_PRE<br />
<br />
A_BRAWLCYCLE_15<br />
<br />
A_BRAWLLEFT<br />
<br />
A_BRAWLRIGHT<br />
<br />
A_BUCKSHOT<br />
<br />
A_BUCKSHOT_DRAW<br />
<br />
A_BUCKSHOT_POST<br />
<br />
A_BURNSUMMON<br />
<br />
A_BURNSUMMON_PRE<br />
<br />
A_BURST<br />
<br />
A_BURST_DRAW<br />
<br />
A_BURST_POST<br />
<br />
A_CLAPPING<br />
<br />
A_CLAWL<br />
<br />
A_CLAWL_DRAW<br />
<br />
A_CLAWR<br />
<br />
A_CLAWSREADY<br />
<br />
A_CLAWSREADY_15<br />
<br />
A_CLAWSTAB<br />
<br />
A_CLAWSTAB_DRAW<br />
<br />
A_CLAWS_BBPUNCH<br />
<br />
A_CLAWS_BBPUNCH_DRAW<br />
<br />
A_CLAWS_BOOSTUP<br />
<br />
A_CLAWS_BOOSTUP_DRAW<br />
<br />
A_CLAWS_BRAWLLEFT<br />
<br />
A_CLAWS_BRAWLRIGHT<br />
<br />
A_CLAWS_DRAW<br />
<br />
A_CLAWS_DRAW_CYCLE<br />
<br />
A_CLAWS_FRISBEE<br />
<br />
A_CLAWS_FRISBEE_DRAW<br />
<br />
A_CLAWS_GUTPUNCH<br />
<br />
A_CLAWS_GUTPUNCH_DRAW<br />
<br />
A_CLAWS_HIGH<br />
<br />
A_CLAWS_HIGH_DRAW<br />
<br />
A_CLAWS_HIGH_POST<br />
<br />
A_CLAWS_JUMPAREA<br />
<br />
A_CLAWS_JUMPAREA_DRAW<br />
<br />
A_CLAWS_LOW<br />
<br />
A_CLAWS_LOW_DRAW<br />
<br />
A_CLAWS_LOW_PRE<br />
<br />
A_CLAWS_ONETWO2PUNCH<br />
<br />
A_CLAWS_ONETWO2PUNCH_DRAW<br />
<br />
A_CLAWS_POISON<br />
<br />
A_CLAWS_POISONSTABLEFT<br />
<br />
A_CLAWS_POISONSTABRIGHT<br />
<br />
A_CLAWS_POISONSTABRIGHT_DRAW<br />
<br />
A_CLAWS_POISON_DRAW<br />
<br />
A_CLAWS_POSTBLEND<br />
<br />
A_CLAWS_SPEED<br />
<br />
A_CLAWS_SPEED_DRAW<br />
<br />
A_CLAWS_SPIN<br />
<br />
A_CLAWS_SPIN_DRAW<br />
<br />
A_CLAWS_SPIN_PRE<br />
<br />
A_CLAWS_TAUNT<br />
<br />
A_CLAWS_THROWKNIFE<br />
<br />
A_CLAWS_THROWKNIFE_DRAW<br />
<br />
A_CLAW_BOOSTUP<br />
<br />
A_CLAW_POISONSTABLEFT<br />
<br />
A_CLAW_PREPOISON<br />
<br />
A_COMBATBLOCK_L<br />
<br />
A_COMBATBLOCK_R<br />
<br />
A_COMMAND_SUMMON<br />
<br />
A_CRABPACK_FIRERIGHT<br />
<br />
A_CRABPACK_GRENADE<br />
<br />
A_CRABPACK_GRENADE_POST<br />
<br />
A_CRABPACK_RANGEBURST<br />
<br />
A_CRABPACK_SPRAYRIGHT<br />
<br />
A_CRUSHING_BLOW_FAST<br />
<br />
A_CRUSHING_BLOW_FAST_DRAW<br />
<br />
A_CRUSHING_BLOW_FAST_POST<br />
<br />
A_CRUSHING_BLOW_SLOW<br />
<br />
A_CRUSHING_BLOW_SLOW_PRE<br />
<br />
A_CRUSHING_UPPERCUT<br />
<br />
A_CRYSTALTHROW<br />
<br />
A_C_HITQUICK<br />
<br />
A_C_HITQUICK_L<br />
<br />
A_DANCE1<br />
<br />
A_DANCE2<br />
<br />
A_DANCE2_CYCLE<br />
<br />
A_DANCE3<br />
<br />
A_DANCE4<br />
<br />
A_DANCE5<br />
<br />
A_DANCE5_CYCLE<br />
<br />
A_DANCE6<br />
<br />
A_DANCE6_CYCLE<br />
<br />
A_DANGERSENSE<br />
<br />
A_DEATH<br />
<br />
A_DEATH_CYCLE<br />
<br />
A_DEATH_IMPACT<br />
<br />
A_DEFENSIVE_SWEEP_SLOW_PRE<br />
<br />
A_DEHYDRATE<br />
<br />
A_DESTINY_BULLRUSH_PRE<br />
<br />
A_DISMISS<br />
<br />
A_DOORKICK<br />
<br />
A_DRAIN_REACT<br />
<br />
A_DRAW_2HLARGE<br />
<br />
A_DRAW_AXE<br />
<br />
A_DRAW_BOW<br />
<br />
A_DRAW_CLAW<br />
<br />
A_DRAW_DUALPISTOLS<br />
<br />
A_DRAW_KATANA<br />
<br />
A_DRAW_MACE<br />
<br />
A_DRAW_MAGICSTAFF<br />
<br />
A_DRAW_MAGICSTAFF_POST<br />
<br />
A_DRAW_NINJATO<br />
<br />
A_DRAW_PISTOL<br />
<br />
A_DRAW_PISTOLS<br />
<br />
A_DRAW_SABER<br />
<br />
A_DRAW_SHOTGUN<br />
<br />
A_DRAW_SHOTGUN_POST<br />
<br />
A_DUALPISTOLS_AMMOSWAP<br />
<br />
A_DUALPISTOLS_BULLETRAIN<br />
<br />
A_DUALPISTOLS_BULLETRAIN_DRAW<br />
<br />
A_DUALPISTOLS_DUALWIELD<br />
<br />
A_DUALPISTOLS_DUALWIELD_DRAW<br />
<br />
A_DUALPISTOLS_EMPTYCLIPS<br />
<br />
A_DUALPISTOLS_EMPTYCLIPS_DRAW<br />
<br />
A_DUALPISTOLS_EXECUTIONER<br />
<br />
A_DUALPISTOLS_EXECUTIONER_DRAW<br />
<br />
A_DUALPISTOLS_HAILBULLETS_DRAW<br />
<br />
A_DUALPISTOLS_HAILBULLETS_PRE<br />
<br />
A_DUALPISTOLS_PIERCINGROUNDS<br />
<br />
A_DUALPISTOLS_PIERCINGROUNDS_DRAW<br />
<br />
A_DUALPISTOLS_PISTOLSA<br />
<br />
A_DUALPISTOLS_PISTOLSA_DRAW<br />
<br />
A_DUALPISTOLS_PISTOLSB<br />
<br />
A_DUALPISTOLS_PISTOLSC<br />
<br />
A_DUALPISTOLS_PISTOLSD<br />
<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE<br />
<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE_B<br />
<br />
A_DUALPISTOLS_SUPPRESSIVEFIRE_DRAW<br />
<br />
A_DUALWIELD_AOEBRIDGE<br />
<br />
A_DUALWIELD_AOEBRIDGE_POST<br />
<br />
A_DUALWIELD_BLOCK_L<br />
<br />
A_DUALWIELD_BLOCK_R<br />
<br />
A_DUALWIELD_DRAW<br />
<br />
A_DUALWIELD_FOLLOWUP<br />
<br />
A_DUALWIELD_HIGHLOW<br />
<br />
A_DUALWIELD_HIGHLOW_DRAW<br />
<br />
A_DUALWIELD_HITQUICK<br />
<br />
A_DUALWIELD_LIGHTOPENINGA<br />
<br />
A_DUALWIELD_LIGHTOPENINGA_DRAW<br />
<br />
A_DUALWIELD_LIGHTOPENINGB<br />
<br />
A_DUALWIELD_MODERATEBRIDGE<br />
<br />
A_DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
A_DUALWIELD_MODERATEOPENING<br />
<br />
A_DUALWIELD_READY<br />
<br />
A_DUALWIELD_SPECIAL1<br />
<br />
A_DUALWIELD_SPECIAL1_DRAW<br />
<br />
A_DUALWIELD_SPECIAL2<br />
<br />
A_DUFFELBAG_TOSS<br />
<br />
A_D_ARMSUP<br />
<br />
A_D_BASE<br />
<br />
A_D_BLOCK<br />
<br />
A_D_BLOCK_L<br />
<br />
A_D_BLOCK_R<br />
<br />
A_D_BOUNCE<br />
<br />
A_D_HITQUICK<br />
<br />
A_D_MONKEY<br />
<br />
A_D_SHOTGUN_CYCLE<br />
<br />
A_D_THROWBRAWL<br />
<br />
A_D_WASHER<br />
<br />
A_ELECTRO_REACT<br />
<br />
A_EMOTE_AIR_GUITAR_CYCLE<br />
<br />
A_EMOTE_AIR_GUITAR_PRE<br />
<br />
A_EMOTE_ATTACK<br />
<br />
A_EMOTE_BACKFLIP_PRE<br />
<br />
A_EMOTE_CAMERA_PRE<br />
<br />
A_EMOTE_CELLPHONE_PRE<br />
<br />
A_EMOTE_COMEHERE<br />
<br />
A_EMOTE_COSTUMECHANGE_BACKFLIP<br />
<br />
A_EMOTE_COSTUMECHANGE_CAST_ONE<br />
<br />
A_EMOTE_COSTUMECHANGE_FEATHER_EXPLODE<br />
<br />
A_EMOTE_COSTUMECHANGE_FEATHER_SPIN_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_FIREWORKS<br />
<br />
A_EMOTE_COSTUMECHANGE_FUR_EXPLODE_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_FUR_SPIN_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_HOWL<br />
<br />
A_EMOTE_COSTUMECHANGE_ICEBLOCK_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_INNERWILL<br />
<br />
A_EMOTE_COSTUMECHANGE_LIGHTNING<br />
<br />
A_EMOTE_COSTUMECHANGE_MURDEROFCROWS<br />
<br />
A_EMOTE_COSTUMECHANGE_NINJA_JUMP<br />
<br />
A_EMOTE_COSTUMECHANGE_NUKE_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_PRESTOCHANGO<br />
<br />
A_EMOTE_COSTUMECHANGE_ROCKBLOCK_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_SALUTE<br />
<br />
A_EMOTE_COSTUMECHANGE_SMOKEFLASH<br />
<br />
A_EMOTE_COSTUMECHANGE_SPIN_PRE<br />
<br />
A_EMOTE_COSTUMECHANGE_VANGUARDSIGIL<br />
<br />
A_EMOTE_COSTUMECHANGE_VILLAINLAUGH<br />
<br />
A_EMOTE_DANCE_BILLYJEANS_PRE<br />
<br />
A_EMOTE_DISCO_DANCE_PRE<br />
<br />
A_EMOTE_DRINK<br />
<br />
A_EMOTE_DRUM<br />
<br />
A_EMOTE_DRUM_LOW<br />
<br />
A_EMOTE_DUSTOFF<br />
<br />
A_EMOTE_ENERGY_PRE<br />
<br />
A_EMOTE_FACEPALM<br />
<br />
A_EMOTE_FISHING_PRE<br />
<br />
A_EMOTE_FLIPPINGCOIN_PRE<br />
<br />
A_EMOTE_FLOAT_BOOKS<br />
<br />
A_EMOTE_FRUSTRATED<br />
<br />
A_EMOTE_FRUSTRATED_CYCLE<br />
<br />
A_EMOTE_GOAWAY<br />
<br />
A_EMOTE_GRIEF<br />
<br />
A_EMOTE_HI<br />
<br />
A_EMOTE_HOLD_TORCH<br />
<br />
A_EMOTE_HOLD_TORCH_CYCLE<br />
<br />
A_EMOTE_HOWL<br />
<br />
A_EMOTE_JUMPINGJACKS<br />
<br />
A_EMOTE_KARATE_DANCE_PRE<br />
<br />
A_EMOTE_KISSMYBUTT<br />
<br />
A_EMOTE_KUNGFUTRAIN<br />
<br />
A_EMOTE_LAPTOP<br />
<br />
A_EMOTE_LAUGH<br />
<br />
A_EMOTE_MATABLET_PRE<br />
<br />
A_EMOTE_OVERHERE<br />
<br />
A_EMOTE_PLOTTING<br />
<br />
A_EMOTE_POINT<br />
<br />
A_EMOTE_SALUTE<br />
<br />
A_EMOTE_SITTING_POSE10_INTRO<br />
<br />
A_EMOTE_SITTING_POSE5_INTRO<br />
<br />
A_EMOTE_SLAP<br />
<br />
A_EMOTE_SMACK<br />
<br />
A_EMOTE_STANCE_HEROIC02<br />
<br />
A_EMOTE_STANCE_OMEGA<br />
<br />
A_EMOTE_STANCE_OMEGA_CYCLE<br />
<br />
A_EMOTE_STANCE_VILLAINOUS02<br />
<br />
A_EMOTE_STANCE_VILLAINOUS02_CYCLE<br />
<br />
A_EMOTE_THANKYOU_SM<br />
<br />
A_EMOTE_THROWCONFETTI<br />
<br />
A_EMOTE_THROWRICE<br />
<br />
A_EMOTE_THROWROSEPETALS<br />
<br />
A_EMOTE_THUMBSUP<br />
<br />
A_EMOTE_TRIBAL_DANCE<br />
<br />
A_EMOTE_ULTIMATE_POWER<br />
<br />
A_EMOTE_VICTORY<br />
<br />
A_EMOTE_VILLAINLAUGH<br />
<br />
A_EMOTE_WAITING_PRE<br />
<br />
A_EMOTE_WALL_LEAN_1<br />
<br />
A_EMOTE_WALL_LEAN_3<br />
<br />
A_EMOTE_WHAT<br />
<br />
A_EMOTE_WHISTLE<br />
<br />
A_ENERGY_TORRENT<br />
<br />
A_EYE_OF_STORM<br />
<br />
A_E_TORRENT_POST<br />
<br />
A_FEARSTUN<br />
<br />
A_FEARSTUN_CYCLE<br />
<br />
A_FLAMETHROWER_MID<br />
<br />
A_FLING<br />
<br />
A_FLIPBOOST<br />
<br />
A_FLURRY<br />
<br />
A_FLURRYPOST<br />
<br />
A_FLYPOSE1<br />
<br />
A_FLYPOSE1_POST<br />
<br />
A_FLYPOSE1_PRE<br />
<br />
A_FLYPOSE2<br />
<br />
A_FLYPOSE2_POST<br />
<br />
A_FLYPOSE2_PRE<br />
<br />
A_FLYPOSE3<br />
<br />
A_FLYPOSE3_POST<br />
<br />
A_FLYPOSE3_PRE<br />
<br />
A_FLYPOSE4<br />
<br />
A_FLYPOSE4_POST<br />
<br />
A_FLYPOSE4_PRE<br />
<br />
A_FOCUSED_BURST<br />
<br />
A_FOLLOW_THROUGH_FAST<br />
<br />
A_FOLLOW_THROUGH_FAST_DRAW<br />
<br />
A_FOLLOW_THROUGH_FAST_POST<br />
<br />
A_FULLAUTOQUICK<br />
<br />
A_FULLAUTOQUICK_DRAW<br />
<br />
A_GEYSER<br />
<br />
A_GLORY<br />
<br />
A_GRENADELOB<br />
<br />
A_GRENADELOBPOST<br />
<br />
A_GROUNDSIT<br />
<br />
A_GROUNDSUMMON_PRE_NOROOT<br />
<br />
A_GUARD_SPIN<br />
<br />
A_GUTPUNCH<br />
<br />
A_GUTPUNCH_POST<br />
<br />
A_HAMMERSMASH_PRE<br />
<br />
A_HAMMER_UPCUT_PRE<br />
<br />
A_HAUNT_PRE<br />
<br />
A_HEAVYBLOW<br />
<br />
A_HEAVYBLOW_B<br />
<br />
A_HEAVYBLOW_B_POST<br />
<br />
A_HEAVYBURST<br />
<br />
A_HITQUICK<br />
<br />
A_HIT_BOOSTUP<br />
<br />
A_HYDRO_BLAST<br />
<br />
A_HYPNOTIZE<br />
<br />
A_INITIAL_STRIKE<br />
<br />
A_INITIAL_STRIKE_B<br />
<br />
A_INITIAL_STRIKE_C<br />
<br />
A_INNOCUOUS_STRIKE<br />
<br />
A_INNOCUOUS_STRIKE_DRAW<br />
<br />
A_INVENTION_CYCLE<br />
<br />
A_INVENTION_EXAMINE<br />
<br />
A_INVENTION_PRE<br />
<br />
A_JACOBSLADDER<br />
<br />
A_JACOBSLADDER_2<br />
<br />
A_JUMPNSMASH<br />
<br />
A_JUMPNSMASH_CYCLE<br />
<br />
A_JUMPNSMASH_CYCLE_15<br />
<br />
A_JUMPSPIN<br />
<br />
A_KATANA_BOOSTUP<br />
<br />
A_KATANA_HACK<br />
<br />
A_KATANA_HACK_DRAW<br />
<br />
A_KATANA_HEADSPLITTER<br />
<br />
A_KATANA_HEADSPLITTER_DRAW<br />
<br />
A_KATANA_HEADSPLITTER_POST<br />
<br />
A_KATANA_PARRY<br />
<br />
A_KATANA_PARRY_DRAW<br />
<br />
A_KATANA_PLACATE<br />
<br />
A_KATANA_READY<br />
<br />
A_KATANA_REVSWEEP<br />
<br />
A_KATANA_REVSWEEP_DRAW<br />
<br />
A_KATANA_REVSWEEP_POST<br />
<br />
A_KATANA_SLASH<br />
<br />
A_KATANA_SLASH_DRAW<br />
<br />
A_KATANA_SLASH_POST<br />
<br />
A_KATANA_SLICE<br />
<br />
A_KATANA_SLICE_DRAW<br />
<br />
A_KATANA_SPINJUMP<br />
<br />
A_KATANA_SPINJUMP_DRAW<br />
<br />
A_KHF<br />
<br />
A_KHF_POST<br />
<br />
A_KHF_POSTCYCLE<br />
<br />
A_KINETIC_ASSASSINS_STRIKE<br />
<br />
A_KNIFE_ATACK<br />
<br />
A_KNIFE_ATACK_DRAW<br />
<br />
A_KUJI_RIN<br />
<br />
A_KUJI_SHA<br />
<br />
A_KUJI_ZEN<br />
<br />
A_LAZYCLAWSREADY<br />
<br />
A_LAZYCLAWSREADY_15<br />
<br />
A_LEADERSHIP<br />
<br />
A_LEADERSHIP_PRE<br />
<br />
A_LEFTWRISTSHOOT<br />
<br />
A_LEVITATE<br />
<br />
A_LEVITATEPOST<br />
<br />
A_LEVITATE_CYCLE<br />
<br />
A_LEVITATE_NOROOT<br />
<br />
A_LEV_RAM<br />
<br />
A_LEV_RAM2<br />
<br />
A_LIGHTNING_TELEPORT<br />
<br />
A_LIGHTNING_TELEPORT_2<br />
<br />
A_LISTENPOLICEBAND_PRE<br />
<br />
A_LOTUS_CYCLE<br />
<br />
A_LOTUS_PRE<br />
<br />
A_MACESHOOT<br />
<br />
A_MACESHOOT_DRAW<br />
<br />
A_MACESHOOT_POSTCYCLE<br />
<br />
A_MACE_CLOBBER<br />
<br />
A_MACE_CLOBBER2<br />
<br />
A_MACE_CLOBBER_DRAW<br />
<br />
A_MACE_CLOBBER_POST<br />
<br />
A_MACE_SUMMON_DRAW<br />
<br />
A_MACE_UPCUT<br />
<br />
A_MAGICSTAFF_CAST<br />
<br />
A_MAGICSTAFF_CAST_DRAW<br />
<br />
A_MAGICTHROW<br />
<br />
A_MAGICTHROWPOST<br />
<br />
A_MAGIC_WINDUP_POST<br />
<br />
A_MAGIC_WINDUP_PRE<br />
<br />
A_MARTBACKSTAB<br />
<br />
A_MARTWINDUP<br />
<br />
A_MA_HOBBLEKICK<br />
<br />
A_MA_IRONKICK<br />
<br />
A_MA_KICK<br />
<br />
A_MA_KICK2<br />
<br />
A_MA_PALMSTUN<br />
<br />
A_MA_ROUNDHOUSE<br />
<br />
A_MA_STUNKICK<br />
<br />
A_MA_STUNKICK2<br />
<br />
A_MA_SWEEPKKICK<br />
<br />
A_MA_SWEEPKKICK2<br />
<br />
A_MA_TAUNT<br />
<br />
A_MA_TAUNT2<br />
<br />
A_MA_TIER7_ALT1_RIGHT<br />
<br />
A_MEDOTHER_POST<br />
<br />
A_MEDOTHER_PRE<br />
<br />
A_MEDSELF2<br />
<br />
A_MEDSELF_POST<br />
<br />
A_MEGA<br />
<br />
A_MEGAPOST<br />
<br />
A_MERCURIAL_BLOW_A<br />
<br />
A_MERCURIAL_BLOW_B<br />
<br />
A_MERCURIAL_BLOW_C<br />
<br />
A_MERCURIAL_BLOW_D<br />
<br />
A_MILITARYSALUTE_CYCLE<br />
<br />
A_MINDPROBE_QUICK<br />
<br />
A_MOUTH<br />
<br />
A_MOUTH_POST<br />
<br />
A_MOUTH_SLOW<br />
<br />
A_NINJA_UPGRADE_RIN<br />
<br />
A_NINJA_UPGRADE_ZEN<br />
<br />
A_PARRY<br />
<br />
A_PARRY_DRAW<br />
<br />
A_PARRY_POST<br />
<br />
A_PISTOLS_6SHOT<br />
<br />
A_PISTOLS_6SHOT_DRAW<br />
<br />
A_PISTOLS_BIGSHOT<br />
<br />
A_PISTOLS_BIGSHOT_DRAW<br />
<br />
A_PISTOLS_READY<br />
<br />
A_PISTOLS_SINGLE_DRAW<br />
<br />
A_PISTOLS_SINGLE_LEFT<br />
<br />
A_PISTOLS_SINGLE_RIGHT<br />
<br />
A_PISTOL_HIPSHOOT<br />
<br />
A_PISTOL_HIPSHOOT_DRAW<br />
<br />
A_PLACATE<br />
<br />
A_PLACE_TRAP<br />
<br />
A_PLACE_TRAP2<br />
<br />
A_PLANTDEVICE_POST<br />
<br />
A_PLANTDEVICE_PRE<br />
<br />
A_POINT_BUFF<br />
<br />
A_POWERANALYZE_PRE<br />
<br />
A_POWER_SIPHON_NOTROOTED<br />
<br />
A_PRACTICEDBRAWLER_NOROOT<br />
<br />
A_PRACTICEDBRAWLER_PRE_NOROOT<br />
<br />
A_PRECISE_STRIKE<br />
<br />
A_PREDICT_TELEPORT<br />
<br />
A_PREDICT_TELEPORT2<br />
<br />
A_PREPOISON<br />
<br />
A_PREPOISON2<br />
<br />
A_PRESTIGE_SELFDESTRUCT_WINDUP<br />
<br />
A_PRESTIGE_TAROTCARD_PRE<br />
<br />
A_PRE_DOJOKNEEL<br />
<br />
A_PRE_MAGIC_WINDUP<br />
<br />
A_PRE_MEDOTHER<br />
<br />
A_PRE_MEDSELF<br />
<br />
A_PRE_PSIWINDUP<br />
<br />
A_PRE_TECHWINDUP<br />
<br />
A_PRE_WINDUP<br />
<br />
A_PSIBLAST<br />
<br />
A_PSIBLAST_QUICK_PRE<br />
<br />
A_PSIONICS_NOROOT<br />
<br />
A_PSIQUICK<br />
<br />
A_PSIWINDUP_POST<br />
<br />
A_QUICKBLINDING<br />
<br />
A_QUICK_STRIKE_A<br />
<br />
A_QUICK_STRIKE_B<br />
<br />
A_QUICK_WRISTBAND_ACTIVATE<br />
<br />
A_Q_SNIPERBLAST<br />
<br />
A_RADIUSATTACK_NOROOT<br />
<br />
A_RADIUSATTACK_PRE_NOROOT<br />
<br />
A_RADIUSEFFECT<br />
<br />
A_RADIUSEFFECTMOBILE<br />
<br />
A_RADIUSEFFECTMOBILEPOST<br />
<br />
A_RADIUSEFFECTPOST<br />
<br />
A_RADIUSEFFECT_NOROOT<br />
<br />
A_RADIUSEFFECT_PRE_NOROOT<br />
<br />
A_RADIUSEFFEPOST<br />
<br />
A_RAPID<br />
<br />
A_RAPIDPOST<br />
<br />
A_RECLUSE_KNOCKUP<br />
<br />
A_REPULSING_TORRENT<br />
<br />
A_REPULSIONBOMB_PRE<br />
<br />
A_REVEALMAP_PRE<br />
<br />
A_REVIVE<br />
<br />
A_REVIVE_WINDUP<br />
<br />
A_ROUNDHOUSE_CYCLE<br />
<br />
A_SCHEME<br />
<br />
A_SCREAM<br />
<br />
A_SERPENT_REACH<br />
<br />
A_SERPENT_REACH_DRAW<br />
<br />
A_SERUM_QUICK<br />
<br />
A_SHATTER_ARMOR_FAST<br />
<br />
A_SHATTER_ARMOR_FAST_DRAW<br />
<br />
A_SHATTER_ARMOR_SLOW<br />
<br />
A_SHATTER_ARMOR_SLOW_DRAW<br />
<br />
A_SHATTER_ARMOR_SLOW_PRE<br />
<br />
A_SHIELD_1HSMASH_LEFT_PRE<br />
<br />
A_SHIELD_1HSMASH_RIGHT_PRE<br />
<br />
A_SHIELD_2HANDCAST<br />
<br />
A_SHIELD_BEATCHEST<br />
<br />
A_SHIELD_BLINDING<br />
<br />
A_SHIELD_BLOCK_R<br />
<br />
A_SHIELD_BOOSTAURA<br />
<br />
A_SHIELD_BOOSTAURA_PRE<br />
<br />
A_SHIELD_BOOSTDOWN<br />
<br />
A_SHIELD_BOOSTUP<br />
<br />
A_SHIELD_BULLRUSH_PRE<br />
<br />
A_SHIELD_CAST<br />
<br />
A_SHIELD_CHOP<br />
<br />
A_SHIELD_CLOBBER<br />
<br />
A_SHIELD_CLOBBER_DRAW<br />
<br />
A_SHIELD_GROUNDSUMMON_NOROOT<br />
<br />
A_SHIELD_GUTPUNCH<br />
<br />
A_SHIELD_JACOBSLADDER<br />
<br />
A_SHIELD_JUMPSMASH<br />
<br />
A_SHIELD_LEADERSHIP<br />
<br />
A_SHIELD_LEVITATE<br />
<br />
A_SHIELD_MAGIC_THROW<br />
<br />
A_SHIELD_RSWEEP<br />
<br />
A_SHIELD_SMASHCAST<br />
<br />
A_SHIELD_STOMP<br />
<br />
A_SHIELD_SWOOP<br />
<br />
A_SHIELD_SWOOP_DRAW<br />
<br />
A_SHIELD_THROWBRAWL<br />
<br />
A_SHIELD_TWIRL<br />
<br />
A_SHIELD_TWIRL_DRAW<br />
<br />
A_SHIELD_UPPERCUT<br />
<br />
A_SHIELD_WEAPONDRAW_BACK<br />
<br />
A_SHIELD_WEAVE_PRE<br />
<br />
A_SHIELD_WINDUPUPPERCUT<br />
<br />
A_SHIN_BREAKER<br />
<br />
A_SHOTGUNREADY<br />
<br />
A_SINGCAST<br />
<br />
A_SITTING_POSE1_PRE<br />
<br />
A_SKY_SPLITTER<br />
<br />
A_SKY_SPLITTER_DRAW<br />
<br />
A_SLUG<br />
<br />
A_SLUG_DRAW<br />
<br />
A_SMASHCAST<br />
<br />
A_SMASHCASTPOST<br />
<br />
A_SMASHINGBLOW<br />
<br />
A_SMOKEFLASH<br />
<br />
A_SNIPERBLAST<br />
<br />
A_SNIPERBLAST2<br />
<br />
A_SNIPER_QUICK_DRAW<br />
<br />
A_SNIPER_SHOOT<br />
<br />
A_SNIPER_WINDUP<br />
<br />
A_SNIPER_WINDUP_DRAW<br />
<br />
A_SONICBLOW<br />
<br />
A_SONICENERGY_TORRENT<br />
<br />
A_SONICGUN_STUN<br />
<br />
A_SONICMOUTH<br />
<br />
A_SONICSCREAM<br />
<br />
A_SONICSINGCAST<br />
<br />
A_SONICSONICYELL<br />
<br />
A_SONICSPIT<br />
<br />
A_SONICSUMMON_PRE_NOROOT<br />
<br />
A_SPINNING_STRIKE<br />
<br />
A_SPIT<br />
<br />
A_SPITPOST<br />
<br />
A_SS_TIER1_ALT1<br />
<br />
A_SS_TIER2_ALT1_LEFT<br />
<br />
A_SS_TIER2_ALT1_RIGHT<br />
<br />
A_SS_TIER3_ALT1_RIGHT<br />
<br />
A_SS_TIER6_ALT1<br />
<br />
A_STAFFMASTERY_BODY<br />
<br />
A_STAFFMASTERY_SOUL<br />
<br />
A_STAFF_DRAW<br />
<br />
A_STANCE_GHOSTWIDOW<br />
<br />
A_STANCE_GHOSTWIDOW_CYCLE<br />
<br />
A_STEAL<br />
<br />
A_STEAM_SPRAY<br />
<br />
A_STOMP<br />
<br />
A_STOMP2<br />
<br />
A_STOP<br />
<br />
A_STOP_CYCLE<br />
<br />
A_STOP_POST<br />
<br />
A_SWEEPING_STRIKE_FAST_DRAW<br />
<br />
A_SWEEPING_STRIKE_SLOW_PRE<br />
<br />
A_SWEEP_CROSS<br />
<br />
A_SWEEP_HIGH<br />
<br />
A_SWEEP_LOW<br />
<br />
A_SWORDTAUNT<br />
<br />
A_SWORD_MIDSLASH<br />
<br />
A_SWORD_MIDSLASH_DRAW<br />
<br />
A_TAUNTA<br />
<br />
A_TAUNTANOROOT_PRE<br />
<br />
A_TAUNTA_PRE<br />
<br />
A_TAUNTB_CYCLE<br />
<br />
A_TAUNTB_PRE<br />
<br />
A_TAUNT_A<br />
<br />
A_TAUNT_B<br />
<br />
A_TEABAG_PRE<br />
<br />
A_TECHWINDUP<br />
<br />
A_TECHWINDUP_POST<br />
<br />
A_TELEQUICK<br />
<br />
A_TELE_MAGIC<br />
<br />
A_TERRIFY<br />
<br />
A_TERRIFY_POST<br />
<br />
A_THROWBRAWL<br />
<br />
A_THROWKINFE<br />
<br />
A_THROWKINFEPOST<br />
<br />
A_THROWKNIFE<br />
<br />
A_THROWKNIFE_PRE<br />
<br />
A_THROWPROJECTILE_POST<br />
<br />
A_THROWPROJECTILE_PRE<br />
<br />
A_TIME_CRAWL_PRE<br />
<br />
A_TOTAL_FOCUS<br />
<br />
A_TRANSFORM_KHELDIAN<br />
<br />
A_TWIRL<br />
<br />
A_TWIRL_DRAW<br />
<br />
A_UNDERHAND<br />
<br />
A_WALL<br />
<br />
A_WALLPOST<br />
<br />
A_WARWOLF<br />
<br />
A_WATERBACKPACK<br />
<br />
A_WATERBACKPACK2<br />
<br />
A_WATERBACKPACK_CYCLE<br />
<br />
A_WATERJET<br />
<br />
A_WATERJET_LONG<br />
<br />
A_WATER_BURST<br />
<br />
A_WEAPONBLOCK_L<br />
<br />
A_WEAPONBLOCK_R<br />
<br />
A_WEAPON_DRAW<br />
<br />
A_WEAVE<br />
<br />
A_WEAVE_PRE<br />
<br />
A_WEP_FRISBEECAST<br />
<br />
A_WEP_MAGICCAST_DRAW<br />
<br />
A_WEP_TELEKINESIS<br />
<br />
A_WEP_TELEKINESIS_DRAW<br />
<br />
A_WHIRLING_SLICE_FAST<br />
<br />
A_WHIRLING_SLICE_FAST_DRAW<br />
<br />
A_WHIRLING_SLICE_FAST_POST<br />
<br />
A_WIDOWS_ATTACK<br />
<br />
A_WINDBLAST<br />
<br />
A_WINDBLASTPOST<br />
<br />
A_WINDUP<br />
<br />
A_WINDUPCUT<br />
<br />
A_WINDUPCUT_POST<br />
<br />
A_WINDUP_POST<br />
<br />
A_WISP_AOE<br />
<br />
A_WISP_AOE_POST<br />
<br />
A_WRISTBANDACTIVATE_QUICK_NONROOTED<br />
<br />
A_WRISTBAND_ACTIVATE<br />
<br />
A_WRISTBAND_POST<br />
<br />
A_W_BLOCK_L<br />
<br />
A_W_BLOCK_R<br />
<br />
A_W_BOOSTUP<br />
<br />
A_W_BOOSTUPPOST<br />
<br />
A_W_HITQUICK<br />
<br />
A_W_THROWBRAWL<br />
<br />
A_ZEUS_LIGHTNING<br />
<br />
BACKFLYCYCLE<br />
<br />
BACKFLYPOST<br />
<br />
BACKFLYPRE<br />
<br />
BACKRUNCYCLE<br />
<br />
BACKRUNPRE<br />
<br />
BACKTONEUTRALREADY<br />
<br />
BALLCAST<br />
<br />
BANESPIDERTP<br />
<br />
BANE_BOMB_POST<br />
<br />
BANE_BOMB_PRE<br />
<br />
BANE_IDLE<br />
<br />
BANE_MACESCAN<br />
<br />
BANE_MACESCANDOWN<br />
<br />
BARF<br />
<br />
BARF_STUN<br />
<br />
BARF_STUN_CYCLE_A<br />
<br />
BARRELROLL_READY<br />
<br />
BARREL_ROLL_CYCLE<br />
<br />
BARREL_ROLL_POST<br />
<br />
BARREL_ROLL_PRE<br />
<br />
BASICSWORD<br />
<br />
BASICSWORD2<br />
<br />
BASIC_RUNOUT<br />
<br />
BASIC_SPAWN<br />
<br />
BATCHEER_A<br />
<br />
BATCHEER_B<br />
<br />
BATCHEER_B2<br />
<br />
BATCHEER_B3<br />
<br />
BATLOOKOUT_A<br />
<br />
BATLOOKOUT_B<br />
<br />
BATLOOKOUT_B2<br />
<br />
BATOBSERVE<br />
<br />
BATON_ATTACK<br />
<br />
BATON_ATTACK_DRAW<br />
<br />
BATT_RIFLE_A1<br />
<br />
BATT_RIFLE_A2<br />
<br />
BATT_RIFLE_A3<br />
<br />
BATT_RIFLE_HIGH_1<br />
<br />
BATT_RIFLE_HIGH_2<br />
<br />
BATT_RIFLE_HIGH_3<br />
<br />
BATT_RIFLE_HIGH_3B<br />
<br />
BATT_RIFLE_HIGH_4<br />
<br />
BATT_RIFLE_HIGH_5<br />
<br />
BATT_RIFLE_LOW_1<br />
<br />
BATT_RIFLE_LOW_2<br />
<br />
BAT_ATTACK1<br />
<br />
BAT_ATTACK1_POST<br />
<br />
BAT_ATTACK1_POSTCYCLE<br />
<br />
BAT_ATTACK2<br />
<br />
BAT_ATTACK3<br />
<br />
BAT_ATTACK_DRAW<br />
<br />
BAT_MENACE_A<br />
<br />
BAT_MENACE_B<br />
<br />
BAT_PUMMEL<br />
<br />
BAT_PUMMEL_DRAW<br />
<br />
BAT_PUMMEL_POST<br />
<br />
BAT_SHOOT_CYCLE<br />
<br />
BAT_THREAT_B<br />
<br />
BAYONETLUNGE<br />
<br />
BAYONETLUNGE_DRAW<br />
<br />
BAYONETLUNGE_POST<br />
<br />
BAZUL_ANGRY_A<br />
<br />
BAZUL_ANGRY_B<br />
<br />
BAZUL_SLEEP<br />
<br />
BAZUL_WAKE<br />
<br />
BBPUNCH<br />
<br />
BBPUNCHPOST<br />
<br />
BEAMRIFLE_CHARGEDSHOT<br />
<br />
BEAMRIFLE_CHARGEDSHOT_DRAW<br />
<br />
BEAMRIFLE_CUTTINGBEAM<br />
<br />
BEAMRIFLE_CUTTINGBEAM_DRAW<br />
<br />
BEAMRIFLE_DISINTEGRATE<br />
<br />
BEAMRIFLE_DISINTEGRATE_DRAW<br />
<br />
BEAMRIFLE_LANCERSHOT<br />
<br />
BEAMRIFLE_LANCERSHOT_DRAW<br />
<br />
BEAMRIFLE_OVERCHARGE<br />
<br />
BEAMRIFLE_OVERCHARGE_DRAW<br />
<br />
BEAMRIFLE_READY<br />
<br />
BEAMRIFLE_RUNCYCLE<br />
<br />
BEAMRIFLE_RUNLEFTPRE<br />
<br />
BEAMRIFLE_RUNPOST<br />
<br />
BEAMRIFLE_RUNPRE<br />
<br />
BEAMRIFLE_SINGLESHOT<br />
<br />
BEAMRIFLE_SINGLESHOT_DRAW<br />
<br />
BEAMUP_POST<br />
<br />
BEAMUP_PRE<br />
<br />
BEAST_BACK<br />
<br />
BEAST_BACK_POST<br />
<br />
BEAST_DUALPISTOLS_PRE<br />
<br />
BEAST_FORWARD<br />
<br />
BEAST_FORWARDPOST<br />
<br />
BEAST_FORWARD_CYCLE<br />
<br />
BEAST_GUN_FORWARDPOST<br />
<br />
BEAST_GUN_READY_PRE<br />
<br />
BEAST_LEFT<br />
<br />
BEAST_LEFT_POST<br />
<br />
BEAST_READY_PRE<br />
<br />
BEAST_READY_SLOW<br />
<br />
BEAST_RIGHT<br />
<br />
BEAST_RIGHTWEPCOMBAT_APEX2<br />
<br />
BEAST_RIGHTWEPCOMBAT_BACK<br />
<br />
BEAST_RIGHTWEPCOMBAT_BACK_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_FORWARD<br />
<br />
BEAST_RIGHTWEPCOMBAT_FORWARD_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_APEX<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_CYCLE<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_FALL_CYCLE<br />
<br />
BEAST_RIGHTWEPCOMBAT_HOP_PRE<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMPTOHOP<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMP_CYCLE<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMP_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_JUMP_PRE<br />
<br />
BEAST_RIGHTWEPCOMBAT_LEFT_POST<br />
<br />
BEAST_RIGHTWEPCOMBAT_PRE<br />
<br />
BEAST_RIGHT_POST<br />
<br />
BEAST_RUN_HOP<br />
<br />
BEAST_RUN_HOPAPEX<br />
<br />
BEAST_RUN_HOPFALL<br />
<br />
BEAST_RUN_HOPFALL_CYCLE<br />
<br />
BEAST_RUN_HOPPRE<br />
<br />
BEAST_RUN_HOP_CYCLE<br />
<br />
BEAST_RUN_JUMPAPEX<br />
<br />
BEAST_RUN_JUMPFALL2<br />
<br />
BEAST_RUN_JUMPPOST<br />
<br />
BEAST_RUN_JUMPPRE<br />
<br />
BEAST_RUN_JUMPTOHOP<br />
<br />
BEATCHEST_CYCLE<br />
<br />
BELLOW_DRAW<br />
<br />
BERSERKER<br />
<br />
BFLY_PREFALL<br />
<br />
BF_PURSETUG<br />
<br />
BF_P_GETPUSHED<br />
<br />
BIGSTEAL<br />
<br />
BIG_WAVE<br />
<br />
BIG_WAVE_YELL<br />
<br />
BINOCULAR_IDLE<br />
<br />
BITE<br />
<br />
BLADECLAW_DUAL<br />
<br />
BLADECLAW_DUAL_POST<br />
<br />
BLADECLAW_L<br />
<br />
BLADECLAW_R<br />
<br />
BLADESPIN<br />
<br />
BLASTER_BURST<br />
<br />
BLASTER_BURST_POST<br />
<br />
BLASTER_HEAVY<br />
<br />
BLEND_READY<br />
<br />
BLEND_READY_HALF<br />
<br />
BLINDING<br />
<br />
BLINDINGPOST<br />
<br />
BLOCK<br />
<br />
BLOCK_CYCLE<br />
<br />
BLOCK_L<br />
<br />
BLOCK_R<br />
<br />
BLOW<br />
<br />
BLOWPOST<br />
<br />
BLUE_SPELLCAST_BLINDING<br />
<br />
BLUE_SPELLCAST_CYCLE<br />
<br />
BLUE_SPELLCAST_CYCLE2<br />
<br />
BLUE_SPELLCAST_LEVITATE<br />
<br />
BM_RELICTUG<br />
<br />
BOBCAT_ONCOUCH<br />
<br />
BODYBAG_READY<br />
<br />
BODYBAG_WALK_CYCLE<br />
<br />
BODYBAG_WALK_POST<br />
<br />
BODYBAG_WALK_PRE<br />
<br />
BODYBLOW<br />
<br />
BODYCHUNK_TOSS<br />
<br />
BODYCHUNK_TOSS2<br />
<br />
BODYCHUNK_TOSS_CYCLE<br />
<br />
BODYREADY<br />
<br />
BODY_COLLAPSE_CYCLE<br />
<br />
BODY_COLLAPSE_IN<br />
<br />
BODY_COLLAPSE_SHORT<br />
<br />
BOMBLOOT<br />
<br />
BOMBLOOT_PRE<br />
<br />
BOOKIE_BASE<br />
<br />
BOOKIE_LEFT<br />
<br />
BOOKIE_RIGHT<br />
<br />
BOOKWALK_A<br />
<br />
BOOKWALK_B<br />
<br />
BOOMBOX_1<br />
<br />
BOOMBOX_10<br />
<br />
BOOMBOX_11<br />
<br />
BOOMBOX_12<br />
<br />
BOOMBOX_13<br />
<br />
BOOMBOX_14<br />
<br />
BOOMBOX_15<br />
<br />
BOOMBOX_16<br />
<br />
BOOMBOX_17<br />
<br />
BOOMBOX_18<br />
<br />
BOOMBOX_19<br />
<br />
BOOMBOX_2<br />
<br />
BOOMBOX_20<br />
<br />
BOOMBOX_21<br />
<br />
BOOMBOX_22<br />
<br />
BOOMBOX_23<br />
<br />
BOOMBOX_24<br />
<br />
BOOMBOX_25<br />
<br />
BOOMBOX_3<br />
<br />
BOOMBOX_4<br />
<br />
BOOMBOX_5<br />
<br />
BOOMBOX_6<br />
<br />
BOOMBOX_7<br />
<br />
BOOMBOX_8<br />
<br />
BOOMBOX_9<br />
<br />
BOOMBOX_CYCLE_10<br />
<br />
BOOMBOX_CYCLE_11<br />
<br />
BOOMBOX_CYCLE_16<br />
<br />
BOOMBOX_CYCLE_17<br />
<br />
BOOMBOX_CYCLE_20<br />
<br />
BOOMBOX_CYCLE_22<br />
<br />
BOOMBOX_CYCLE_24<br />
<br />
BOOSTAURA<br />
<br />
BOOSTAURA2<br />
<br />
BOOSTAURA2_NOROOT<br />
<br />
BOOSTAURA3<br />
<br />
BOOSTAURA3_NOROOT<br />
<br />
BOOSTAURA_FASTCAST<br />
<br />
BOOSTAURA_FASTCAST_PRE_NOROOT<br />
<br />
BOOSTAURA_LONG<br />
<br />
BOOSTAURA_LONG2<br />
<br />
BOOSTAURA_LONG3<br />
<br />
BOOSTAURA_NOROOT<br />
<br />
BOOSTAURA_PRE_NOROOT<br />
<br />
BOOSTAURA_QUICK<br />
<br />
BOOSTAURA_QUICK2<br />
<br />
BOOSTAURA_QUICK_PRE_NOROOT<br />
<br />
BOOSTDNREADY<br />
<br />
BOOSTDOWN_PRE_ROOTED<br />
<br />
BOOSTUP<br />
<br />
BOOSTUPPOST<br />
<br />
BOOSTUPREADY<br />
<br />
BOOSTUP_ATTACK<br />
<br />
BOOSTUP_ROOTED<br />
<br />
BOOST_D<br />
<br />
BOOST_DPOST<br />
<br />
BOUNCE_APEX<br />
<br />
BOUNCE_FALL<br />
<br />
BOUNCE_PRE<br />
<br />
BOUNCE_UP<br />
<br />
BOW<br />
<br />
BOWING_A<br />
<br />
BOWING_B<br />
<br />
BOWING_C<br />
<br />
BOWING_C2<br />
<br />
BOWPOST<br />
<br />
BOWSNIPER_SHOOT<br />
<br />
BOW_ARC<br />
<br />
BOW_ARC_DRAW<br />
<br />
BOW_BITE<br />
<br />
BOW_BITE_DRAW<br />
<br />
BOW_CONE<br />
<br />
BOW_CONE_DRAW<br />
<br />
BOW_CYCLE<br />
<br />
BOW_HEAVY<br />
<br />
BOW_HEAVY_DRAW<br />
<br />
BOW_HEAVY_POST<br />
<br />
BOW_LOOKOUT_A<br />
<br />
BOW_LOOKOUT_B<br />
<br />
BOW_LOOKOUT_C<br />
<br />
BOW_MID<br />
<br />
BOW_MID_DRAW<br />
<br />
BOW_QUICK<br />
<br />
BOW_QUICK_DRAW<br />
<br />
BOW_READY<br />
<br />
BOW_REVERANT<br />
<br />
BOW_SNIPERWINDUP_PRE<br />
<br />
BOXREADY<br />
<br />
BOXSNEAK_CYCLE<br />
<br />
BOXSNEAK_POST<br />
<br />
BOXSNEAK_PRE<br />
<br />
BOX_READY<br />
<br />
BRAWL<br />
<br />
BRAWL2<br />
<br />
BRAWL2_POST<br />
<br />
BRAWLCYCLE<br />
<br />
BRAWLCYCLE_15<br />
<br />
BRAWLCYCLE_A<br />
<br />
BRAWLCYCLE_B<br />
<br />
BRAWLPOST<br />
<br />
BRAWLPOST_L<br />
<br />
BRAWLPOST_R<br />
<br />
BRAWL_L<br />
<br />
BRAWL_POST<br />
<br />
BRAWL_R<br />
<br />
BRIEFCASECYCLE<br />
<br />
BROADSWORD_PLACATE<br />
<br />
BRUTE_EYEBEAM<br />
<br />
BRUTE_SHORTEYEATTACK<br />
<br />
BS_ARMBLAST<br />
<br />
BS_STING<br />
<br />
BS_TAILARC<br />
<br />
BS_TAILBLAST<br />
<br />
BUCKSHOT<br />
<br />
BUCKSHOT_DRAW<br />
<br />
BUCKSHOT_POST<br />
<br />
BULLRUSH_PRE<br />
<br />
BUM_CUP_BEG_L<br />
<br />
BUM_CUP_BEG_L_POST<br />
<br />
BUM_CUP_BEG_L_PRE<br />
<br />
BUM_CUP_BEG_R<br />
<br />
BUM_CUP_BEG_R_POST<br />
<br />
BUM_CUP_BEG_R_PRE<br />
<br />
BUM_CUP_CYCLE<br />
<br />
BUM_CUP_JINGLE<br />
<br />
BUM_SLEEP1<br />
<br />
BUM_SLEEP2<br />
<br />
BUM_SLEEP3<br />
<br />
BUM_SLEEP4<br />
<br />
BUM_SLEEP5<br />
<br />
BURNOUT_BOOSTUP_NOROOT<br />
<br />
BURNSUMMON<br />
<br />
BURNSUMMON_PRE<br />
<br />
BURN_SUMMON<br />
<br />
BURR_HITDEATH<br />
<br />
BURST<br />
<br />
BURSTPOST<br />
<br />
BURST_DRAW<br />
<br />
BURST_POST<br />
<br />
B_BLOCK_R<br />
<br />
B_IDLEREADY<br />
<br />
B_IWALKCYCLE<br />
<br />
B_IWALKCYCLEREADY<br />
<br />
B_IWALKPOST<br />
<br />
B_IWALKPOSTREADY<br />
<br />
B_IWALKPRE<br />
<br />
B_IWALKPREREADY<br />
<br />
B_SPAWN<br />
<br />
B_SPAWN_PET<br />
<br />
B_SURROUNDED_A<br />
<br />
B_SURROUNDED_A2<br />
<br />
B_SURROUNDED_A5<br />
<br />
CAGE<br />
<br />
CAGEPOST<br />
<br />
CALL_HAWK_PRE<br />
<br />
CAMERAALERTED<br />
<br />
CAM_AIR_DEATH_CYCLE<br />
<br />
CAM_AIR_DEATH_FALL<br />
<br />
CAM_AIR_DEATH_IMPACT<br />
<br />
CAM_PRE_AIR_DEATH<br />
<br />
CANNON<br />
<br />
CANNONPOST<br />
<br />
CAPTURED_APPARITIONS_CYCLE<br />
<br />
CAPTURED_AWAKENED_CYCLE<br />
<br />
CAPTURED_PENELOPE_CYCLE<br />
<br />
CAPTURED_PENELOPE_FALL<br />
<br />
CARNIVALOFLIGHT_TELEPORTOUT<br />
<br />
CAST<br />
<br />
CASTPOST<br />
<br />
CAT_BACK_FLY_POST<br />
<br />
CAT_BACK_FLY_PRE<br />
<br />
CAT_COMBATREADY<br />
<br />
CAT_FLYREADY_PRE<br />
<br />
CAT_FLY_FORWARD_CYCLE<br />
<br />
CAT_FLY_FORWARD_POST<br />
<br />
CAT_FLY_FORWARD_PRE<br />
<br />
CAT_FLY_LEFT_CYCLE<br />
<br />
CAT_FLY_LEFT_POST<br />
<br />
CAT_FLY_LEFT_PRE<br />
<br />
CAT_FLY_RIGHT_CYCLE<br />
<br />
CAT_FLY_RIGHT_POST<br />
<br />
CAT_FLY_RIGHT_PRE<br />
<br />
CAT_FLY_UP_POST<br />
<br />
CAT_FLY_UP_PRE<br />
<br />
CAT_HOP<br />
<br />
CAT_HOPAPEX<br />
<br />
CAT_HOPPOST<br />
<br />
CAT_HOPPRE<br />
<br />
CAT_HOP_BACK_APEX<br />
<br />
CAT_HOP_BACK_POST<br />
<br />
CAT_HOP_BACK_PRE<br />
<br />
CAT_HOP_LEFT_APEX<br />
<br />
CAT_HOP_LEFT_POST<br />
<br />
CAT_HOP_LEFT_PRE<br />
<br />
CAT_HOP_RIGHT_APEX<br />
<br />
CAT_HOP_RIGHT_PRE<br />
<br />
CAT_IDLEBREAK_HEADTURN<br />
<br />
CAT_JUMPAPEX<br />
<br />
CAT_JUMPFALL_CYCLE<br />
<br />
CAT_JUMPPOST<br />
<br />
CAT_JUMPPRE<br />
<br />
CAT_JUMPTOHOP<br />
<br />
CAT_POSTREADY_BACK<br />
<br />
CAT_PRECOMBAT<br />
<br />
CAT_PRE_FALL<br />
<br />
CAT_RUNCYCLE<br />
<br />
CAT_RUNFALL<br />
<br />
CAT_RUNFALL_2<br />
<br />
CAT_RUNPOST<br />
<br />
CAT_RUNPRE<br />
<br />
CAT_RUN_BACK_CYCLE<br />
<br />
CAT_RUN_BACK_POST<br />
<br />
CAT_RUN_BACK_PRE<br />
<br />
CAT_RUN_LEFT_CYCLE<br />
<br />
CAT_RUN_LEFT_POST<br />
<br />
CAT_RUN_LEFT_PRE<br />
<br />
CAT_RUN_RIGHT_CYCLE<br />
<br />
CAT_RUN_RIGHT_POST<br />
<br />
CAT_RUN_RIGHT_PRE<br />
<br />
CAT_SIT_CYCLE<br />
<br />
CAT_SLIDECYCLE<br />
<br />
CAT_SLIDECYCLE_POST<br />
<br />
CAT_SLIDEPRE<br />
<br />
CAT_SWIMLEFTCYCLE<br />
<br />
CAT_SWIMRIGHTPRE<br />
<br />
CAT_WALKCYCLE_PRE<br />
<br />
CAT_WALKPOST<br />
<br />
CELLPHONECYCLE<br />
<br />
CEMENTIDLEBASE<br />
<br />
CEMENTWALKCYCLE<br />
<br />
CEMENTWALKPOST<br />
<br />
CEMENTWALKPRE<br />
<br />
CEMENT_DEATH<br />
<br />
CHAINGUN_COMBATTOREADY<br />
<br />
CHAINGUN_READY_CYCLE<br />
<br />
CHAIR_VAR1A<br />
<br />
CHAIR_VAR1B<br />
<br />
CHAIR_VAR1C<br />
<br />
CHAIR_VAR3A<br />
<br />
CHAIR_VAR3B<br />
<br />
CHAIR_VAR3C<br />
<br />
CHANT_A<br />
<br />
CHANT_A2<br />
<br />
CHANT_B<br />
<br />
CHANT_B2<br />
<br />
CHANT_B3<br />
<br />
CHANT_C<br />
<br />
CHANT_C2<br />
<br />
CHANT_C3<br />
<br />
CHEERCHANT_A<br />
<br />
CHEERCHANT_A_CYCLE<br />
<br />
CHEERCHANT_B<br />
<br />
CHEERCHANT_B_CYCLE<br />
<br />
CHEERCHANT_C<br />
<br />
CHEERCHANT_C_CYCLE<br />
<br />
CHEER_A<br />
<br />
CHEER_B<br />
<br />
CHEER_C<br />
<br />
CHESTCANNON<br />
<br />
CHESTCANNON_POST<br />
<br />
CHESTCOMBATTOREADY<br />
<br />
CHILLING_HOWL<br />
<br />
CHI_FORCE<br />
<br />
CHOKEDEATH<br />
<br />
CHOKESTUN<br />
<br />
CHOKESTUN_CYCLE<br />
<br />
CHOKE_REACT<br />
<br />
CHOMP<br />
<br />
CHRONO_SHIFT_PRE<br />
<br />
CLAPPING<br />
<br />
CLAPPING_CYCLE<br />
<br />
CLAWCYCLE<br />
<br />
CLAWCYCLE_15<br />
<br />
CLAWRAKE<br />
<br />
CLAWREADY<br />
<br />
CLAWSBACKSTAB<br />
<br />
CLAWSBACKSTAB_POSTCYCLE<br />
<br />
CLAWSWIPE_LEFT<br />
<br />
CLAWSWIPE_LEFT_DRAW<br />
<br />
CLAWSWIPE_LEFT_POST<br />
<br />
CLAWSWIPE_RIGHT<br />
<br />
CLAWSWIPE_RIGHT_DRAW<br />
<br />
CLAWS_BACKSTABWINDUP<br />
<br />
CLAWS_BACKSTABWINDUP_DRAW<br />
<br />
CLAWS_BBPUNCH<br />
<br />
CLAWS_BBPUNCH_DRAW<br />
<br />
CLAWS_BLOCK_L<br />
<br />
CLAWS_BLOCK_R<br />
<br />
CLAWS_BOOSTUP<br />
<br />
CLAWS_BOOSTUP_DRAW<br />
<br />
CLAWS_BOOSTUP_POSTCYCLE<br />
<br />
CLAWS_BRAWLLEFT<br />
<br />
CLAWS_BRAWLRIGHT<br />
<br />
CLAWS_FLURRY<br />
<br />
CLAWS_FLURRY_DRAW<br />
<br />
CLAWS_FRISBEE<br />
<br />
CLAWS_FRISBEE_DRAW<br />
<br />
CLAWS_FRISBEE_POST<br />
<br />
CLAWS_GUTPUNCH<br />
<br />
CLAWS_GUTPUNCH_DRAW<br />
<br />
CLAWS_HIGH<br />
<br />
CLAWS_HIGH_DRAW<br />
<br />
CLAWS_HITQUICK<br />
<br />
CLAWS_JUMPAREA<br />
<br />
CLAWS_JUMPAREA_DRAW<br />
<br />
CLAWS_JUMPAREA_POST<br />
<br />
CLAWS_LOW<br />
<br />
CLAWS_LOW_DRAW<br />
<br />
CLAWS_LOW_PRE<br />
<br />
CLAWS_MOUTH_SLOWCAST<br />
<br />
CLAWS_ONETWOPUNCH<br />
<br />
CLAWS_ONETWOPUNCH_DRAW<br />
<br />
CLAWS_PLACATE<br />
<br />
CLAWS_PLACATE_DRAW<br />
<br />
CLAWS_POISON<br />
<br />
CLAWS_POISONSTAB<br />
<br />
CLAWS_POISONSTAB_DRAW<br />
<br />
CLAWS_POISONSTAB_POST<br />
<br />
CLAWS_POISON_DRAW<br />
<br />
CLAWS_POSTBLEND<br />
<br />
CLAWS_PREPOISON<br />
<br />
CLAWS_PSIBLAST_QUICK<br />
<br />
CLAWS_PSIBLAST_QUICK_DRAW<br />
<br />
CLAWS_RAPIDBLAST<br />
<br />
CLAWS_RAPIDBLAST_DRAW<br />
<br />
CLAWS_SPEED<br />
<br />
CLAWS_SPEED_DRAW<br />
<br />
CLAWS_SPEED_POST<br />
<br />
CLAWS_SPIN<br />
<br />
CLAWS_SPIN_DRAW<br />
<br />
CLAWS_SPIN_LAND<br />
<br />
CLAWS_SPIN_POST<br />
<br />
CLAWS_TAUNT<br />
<br />
CLAWS_TAUNT_DRAW<br />
<br />
CLAWS_THROWKNIFE<br />
<br />
CLAWS_THROWKNIFE_DRAW<br />
<br />
CLAWS_WRISTSHOOT<br />
<br />
CLAWS_WRISTSHOOT_DRAW<br />
<br />
CLAW_BLOCK_L<br />
<br />
CLAW_BLOCK_R<br />
<br />
CLAW_BOOSTUP<br />
<br />
CLAW_HITQUICK<br />
<br />
CLAW_HOP<br />
<br />
CLAW_HOP2<br />
<br />
CLAW_HOPAPEX<br />
<br />
CLAW_HOPFALL<br />
<br />
CLAW_HOPFALL_2<br />
<br />
CLAW_HOPPRE<br />
<br />
CLAW_JUMPAPEX<br />
<br />
CLAW_JUMPFALL2<br />
<br />
CLAW_JUMPPOST<br />
<br />
CLAW_JUMPPRE<br />
<br />
CLAW_JUMPTOHOP<br />
<br />
CLAW_JUMPUP<br />
<br />
CLAW_ONETWOPUNCH<br />
<br />
CLAW_ONETWOPUNCH_DRAW<br />
<br />
CLAW_ONETWOPUNCH_POST<br />
<br />
CLAW_POSTBLEND<br />
<br />
CLAW_PREPOISON<br />
<br />
CLAW_RAKE<br />
<br />
CLAW_RAKE_POST<br />
<br />
CLAW_RUNBACKCYCLE<br />
<br />
CLAW_RUNBACKPRE<br />
<br />
CLAW_RUNCYCLE<br />
<br />
CLAW_RUNLEFTCYCLE<br />
<br />
CLAW_RUNLEFTPRE<br />
<br />
CLAW_RUNPOST<br />
<br />
CLAW_RUNPRE<br />
<br />
CLAW_RUNRIGHTCYCLE<br />
<br />
CLAW_RUNRIGHTPRE<br />
<br />
CLAW_SWIPE<br />
<br />
CLAW_SWIPE_POST<br />
<br />
CLIPBOARDCYCLE<br />
<br />
CLIPBOARD_TALK<br />
<br />
CLIPBOARD_TALK_PRE<br />
<br />
CLOCKWORKDEATH1_PRE<br />
<br />
CLOCKWORKDEATH2<br />
<br />
CLOCKWORKDEATH3<br />
<br />
CLOCKWORKDEATH_DEAD<br />
<br />
CLOCKWORKSIPHON<br />
<br />
CLOCKWORKSIPHON_HIGH<br />
<br />
CLOCKWORKSIPHON_LOW<br />
<br />
CLOCKWORK_2HANDCAST<br />
<br />
CLOCKWORK_CHAINGUN_BURST<br />
<br />
CLOCKWORK_CHAINGUN_BURST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_BURST_POST<br />
<br />
CLOCKWORK_CHAINGUN_FULLAUTO_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_FULL_AUTO<br />
<br />
CLOCKWORK_CHAINGUN_GRENADE<br />
<br />
CLOCKWORK_CHAINGUN_GRENADE_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_SHOTGUN_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHAINGUN_SINGLE_SHOT<br />
<br />
CLOCKWORK_CHAINGUN_SINGLE_SHOT_POST<br />
<br />
CLOCKWORK_CHESTCANNON<br />
<br />
CLOCKWORK_CHESTCANNON_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_CHESTSPRAY<br />
<br />
CLOCKWORK_DIAGNOSTIC<br />
<br />
CLOCKWORK_MAGICTHROW<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POST<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POSTFOUR<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POSTTHREE<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_POSTTWO<br />
<br />
CLOCKWORK_NPC_MALFUNCTION_PRE<br />
<br />
CLOCKWORK_NPC_PATROL_MALFUNCTION_CYCLE<br />
<br />
CLOCKWORK_PLASMABLAST<br />
<br />
CLOCKWORK_PLASMABLAST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_PLASMARAY<br />
<br />
CLOCKWORK_PLASMARAY_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_PLASMASPRAY<br />
<br />
CLOCKWORK_PLASMASPRAY_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_PREPOISON<br />
<br />
CLOCKWORK_RAPID<br />
<br />
CLOCKWORK_RAPID_SLOW<br />
<br />
CLOCKWORK_SHOULDERBARRAGE<br />
<br />
CLOCKWORK_SHOULDERBARRAGE_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_SHOULDERBLAST<br />
<br />
CLOCKWORK_SHOULDERBLAST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_SHOULDERBURST<br />
<br />
CLOCKWORK_SHOULDERBURST_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_SHOULDERSPRAY<br />
<br />
CLOCKWORK_SHOULDERSPRAY_ENTERCOMBATSTANCE<br />
<br />
CLOCKWORK_STREETCLEAN<br />
<br />
CLOCKWORK_STREETCLEAN_PRE<br />
<br />
CLOCKWORK_STREETCLEAN_WALK<br />
<br />
CLOCKWORK_STREETCLEAN_WALK_POST<br />
<br />
CLOCKWORK_STREETCLEAN_WALK_PRE<br />
<br />
CLOCKWORK_WASHWALL_PRE<br />
<br />
CLOCKWORK_WASHWALL_RIGHT<br />
<br />
CLOCKWORK_WELDING_LOW_PRE<br />
<br />
CLOCKWORK_WELDING_PRE<br />
<br />
COCOON_AWAKE<br />
<br />
COCOON_SLEEP<br />
<br />
COMBAT2FLYREADY<br />
<br />
COMBATBLEND<br />
<br />
COMBATBLOCK_L<br />
<br />
COMBATBLOCK_R<br />
<br />
COMBATREADY<br />
<br />
COMBATREADY_15<br />
<br />
COMBATREADY_ALT_A<br />
<br />
COMBATREADY_ALT_B<br />
<br />
COMBATREADY_HALF<br />
<br />
COMBAT_FINGERS<br />
<br />
COMBAT_HALF<br />
<br />
COMBAT_HALF_FINGERS<br />
<br />
COMMAND_SUMMON<br />
<br />
COMMAND_SUMMON_PRE<br />
<br />
CONTEMPLATE_CYCLE_ONE<br />
<br />
CONTEMPLATE_CYCLE_TWO<br />
<br />
COSTUMEREADY_LOOK<br />
<br />
COSTUME_KATANA_READY<br />
<br />
COSTUME_SWORD_ZOOMED<br />
<br />
COUNTER<br />
<br />
CRABPACK_FIRERIGHT<br />
<br />
CRABPACK_FIRERIGHT2<br />
<br />
CRABPACK_GRENADE<br />
<br />
CRABPACK_MELE<br />
<br />
CRABPACK_MELE2<br />
<br />
CRABPACK_MELEBURST<br />
<br />
CRABPACK_MELEEBURST<br />
<br />
CRABPACK_MELEE_LEFT<br />
<br />
CRABPACK_MELEE_RIGHT<br />
<br />
CRABPACK_MELEE_RIGHT_POST<br />
<br />
CRABPACK_MELELEFT<br />
<br />
CRABPACK_MELELEFT2<br />
<br />
CRABPACK_RANGEBURST<br />
<br />
CRABPACK_RANGEBURST2<br />
<br />
CRABPACK_SPRAYRIGHT<br />
<br />
CRABPACK_WEBGRENADE<br />
<br />
CRATEREADY<br />
<br />
CRATEWALK_CYCLE<br />
<br />
CRATEWALK_CYCLE_POST<br />
<br />
CRATEWALK_CYCLE_PRE<br />
<br />
CRATEWALK_PRE<br />
<br />
CRAZYMENACE_A<br />
<br />
CRAZYMENACE_A2<br />
<br />
CRAZYMENACE_A3<br />
<br />
CRAZYMENACE_A4<br />
<br />
CRAZYMENACE_A5<br />
<br />
CRAZYMENACE_AA<br />
<br />
CRAZYMENACE_AB<br />
<br />
CREATEWEP<br />
<br />
CROSSBOW_POINT<br />
<br />
CROSS_ARMS<br />
<br />
CROSS_ARMS_LOOK<br />
<br />
CROSS_KATANA_L<br />
<br />
CRUSHING_BLOW_FAST_DRAW<br />
<br />
CRUSHING_BLOW_SLOW_PRE<br />
<br />
CRUSHING_UPPERCUT<br />
<br />
C_BACKFLYCYCLE<br />
<br />
C_BACKFLYPOST<br />
<br />
C_BACKFLYPRE<br />
<br />
C_BLOCK_L<br />
<br />
C_BLOCK_R<br />
<br />
C_DODGE_L<br />
<br />
C_DODGE_R<br />
<br />
C_FALL_FREADY<br />
<br />
C_FFLY_PREFALL<br />
<br />
C_FFLY_PREFALL_2<br />
<br />
C_FLIGHT2HOVER_TRANS<br />
<br />
C_FLYCYCLE<br />
<br />
C_FLYCYCLE_HALF<br />
<br />
C_FLYINGCYCLE<br />
<br />
C_FLYPOST<br />
<br />
C_FLYPRE<br />
<br />
C_FLYREADY<br />
<br />
C_FLYUPCYCLE<br />
<br />
C_FLYUPPOST<br />
<br />
C_FLYUPPRE<br />
<br />
C_HITQUICK<br />
<br />
C_HITQUICK_B<br />
<br />
C_HITQUICK_MID<br />
<br />
C_HOP<br />
<br />
C_HOP2<br />
<br />
C_HOPAPEX<br />
<br />
C_HOPFALL<br />
<br />
C_HOPFALL_2<br />
<br />
C_HOPPRE<br />
<br />
C_HOVERCYCLE<br />
<br />
C_HOVERFORWARD_CYCLE<br />
<br />
C_HOVERFORWARD_POST<br />
<br />
C_HOVERFORWARD_PRE<br />
<br />
C_HOVERPOST<br />
<br />
C_HOVERPRE<br />
<br />
C_ICESLIDEPOST<br />
<br />
C_JUMPAPEX<br />
<br />
C_JUMPFALL<br />
<br />
C_JUMPFALL2<br />
<br />
C_JUMPPOST<br />
<br />
C_JUMPPOST_CYCLE<br />
<br />
C_JUMPPRE<br />
<br />
C_JUMPRE<br />
<br />
C_JUMPUP<br />
<br />
C_JUMUP<br />
<br />
C_LEFTFLYCYCLE<br />
<br />
C_LEFTFLYPOST<br />
<br />
C_LEFTFLYPRE<br />
<br />
C_PREFALL<br />
<br />
C_PREFLYREADY<br />
<br />
C_RIGHTFLYCYCLE<br />
<br />
C_RIGHTFLYPOST<br />
<br />
C_RIGHTFLYPRE<br />
<br />
C_RUNBACKCYCLE<br />
<br />
C_RUNBACKPRE<br />
<br />
C_RUNCYCLE<br />
<br />
C_RUNFALL<br />
<br />
C_RUNFALL_2<br />
<br />
C_RUNLEFTCYCLE<br />
<br />
C_RUNLEFTPRE<br />
<br />
C_RUNPOST<br />
<br />
C_RUNPRE<br />
<br />
C_RUNRIGHTCYCLE<br />
<br />
C_RUNRIGHTPRE<br />
<br />
DAGGERS_SLASH_A_DRAW<br />
<br />
DAGGERS_SLASH_B<br />
<br />
DAGGERS_SLASH_C<br />
<br />
DANCE1<br />
<br />
DANCE2<br />
<br />
DANCE3<br />
<br />
DANCE4<br />
<br />
DANCE5<br />
<br />
DANCE6<br />
<br />
DANCEROBOT_CYCLE<br />
<br />
DANCEROBOT_PRE<br />
<br />
DANGER_SENSE<br />
<br />
DANGER_SENSE_CYCLE<br />
<br />
DARKBLAST_GLOOM<br />
<br />
DEACTIVATE_KHELDIAN<br />
<br />
DEAD_GUARD_1<br />
<br />
DEAD_GUARD_2<br />
<br />
DEAD_GUARD_3<br />
<br />
DEAD_GUARD_4<br />
<br />
DEAD_GUARD_5<br />
<br />
DEAL_A<br />
<br />
DEATH<br />
<br />
DEATHCYCLE<br />
<br />
DEATHPRE<br />
<br />
DEATH_CYCLE<br />
<br />
DEATH_FRENZY<br />
<br />
DEATH_KHF<br />
<br />
DEATH_POSTCYCLE<br />
<br />
DEATH_POSTCYCLE2<br />
<br />
DEATH_TELEPORT<br />
<br />
DEFAULT<br />
<br />
DEFAULT_DEATH<br />
<br />
DEFAULT_DEATH2<br />
<br />
DEFAULT_DEATH_2<br />
<br />
DEFAULT_POSTDEATH<br />
<br />
DEFAULT_POSTDEATH_2<br />
<br />
DEFENSIVE_SWEEP_FAST_DRAW<br />
<br />
DEFENSIVE_SWEEP_SLOW_DRAW<br />
<br />
DEFENSIVE_SWEEP_SLOW_PRE<br />
<br />
DEHYDRATE<br />
<br />
DEMONCAST<br />
<br />
DEMONSUMMONER_HIT_BOOSTUP<br />
<br />
DEMON_THROWKNIFE<br />
<br />
DEMUTATE<br />
<br />
DEMUTATED_SPAWN<br />
<br />
DEMUTATE_POSTCYCLE<br />
<br />
DESTINY_BULLRUSH_PRE<br />
<br />
DETONATE<br />
<br />
DGUNS_RUNBACKCYCLE<br />
<br />
DGUNS_RUNBACKPRE<br />
<br />
DGUNS_RUNCYCLE<br />
<br />
DGUNS_RUNLEFTCYCLE<br />
<br />
DGUNS_RUNLEFTPRE<br />
<br />
DGUNS_RUNPRE<br />
<br />
DGUNS_RUNRIGHTCYCLE<br />
<br />
DGUNS_RUNRIGHTPRE<br />
<br />
DIG_HOLE<br />
<br />
DISMISS<br />
<br />
DISMISSDEATH<br />
<br />
DISMISSDEATH_CYCLE<br />
<br />
DISMISS_CYCLE<br />
<br />
DIVE_N_TRANSFORM<br />
<br />
DIZZY_BACKWARDS<br />
<br />
DIZZY_FORWARD<br />
<br />
DIZZY_LEFT<br />
<br />
DIZZY_RIGHT<br />
<br />
DOGFIGHT<br />
<br />
DOG_COMBATREADY<br />
<br />
DOG_FLYREADY<br />
<br />
DOG_HOP<br />
<br />
DOG_HOPAPEX<br />
<br />
DOG_HOPPOST<br />
<br />
DOG_HOPPRE<br />
<br />
DOG_JUMPPOST<br />
<br />
DOG_JUMPPRE<br />
<br />
DOG_JUMPTOHOP<br />
<br />
DOG_POSTREADY_BACK<br />
<br />
DOG_PRECOMBAT<br />
<br />
DOG_READY<br />
<br />
DOG_RUNCYCLE<br />
<br />
DOG_RUNFALL<br />
<br />
DOG_RUNFALL_2<br />
<br />
DOG_RUNPOST<br />
<br />
DOG_RUNPRE<br />
<br />
DOG_SLIDEPRE<br />
<br />
DOG_STRETCH<br />
<br />
DOG_SWIMPRE<br />
<br />
DOG_WALKCYCLE_PRE<br />
<br />
DOG_WALKPOST<br />
<br />
DOJOKNEEL<br />
<br />
DOJOKNEEL_CYCLE<br />
<br />
DOJOKNEEL_GETUP<br />
<br />
DOJOKNEEL_LOW<br />
<br />
DOJOMEDITATE<br />
<br />
DOMINATE<br />
<br />
DOMINATE_MIND<br />
<br />
DOMINATE_POST<br />
<br />
DOORCLOSE<br />
<br />
DOORKICK<br />
<br />
DOORKICK_POST<br />
<br />
DOOROPEN<br />
<br />
DRAIN_PSYCHE<br />
<br />
DRAIN_REACT<br />
<br />
DRAW_2HLARGE<br />
<br />
DRAW_AXE<br />
<br />
DRAW_BAT<br />
<br />
DRAW_BATON<br />
<br />
DRAW_BATON_POST<br />
<br />
DRAW_BAT_POST<br />
<br />
DRAW_BOW<br />
<br />
DRAW_CARNIVAL_STAFF<br />
<br />
DRAW_CLAW<br />
<br />
DRAW_CLAWS<br />
<br />
DRAW_CLAWSBACKSTABWINDUP<br />
<br />
DRAW_CLAW_CYCLE<br />
<br />
DRAW_CLAW_POST<br />
<br />
DRAW_DAGGERS<br />
<br />
DRAW_DEAD<br />
<br />
DRAW_DUALGUNS<br />
<br />
DRAW_DUALGUNS_POST<br />
<br />
DRAW_DUALPISTOLS<br />
<br />
DRAW_EARTHHAMMER<br />
<br />
DRAW_EARTHHAMMER_POST<br />
<br />
DRAW_GUNSLINGER<br />
<br />
DRAW_GUNSLINGERDUAL<br />
<br />
DRAW_GUNSLINGER_CONE<br />
<br />
DRAW_KATANA<br />
<br />
DRAW_KATANA_POST<br />
<br />
DRAW_KNIFE<br />
<br />
DRAW_KNIFE_POST<br />
<br />
DRAW_MAGICSTAFF<br />
<br />
DRAW_MAGICSTAFF_POST<br />
<br />
DRAW_NINJATO<br />
<br />
DRAW_NINJATOBACKSTABWINDUP<br />
<br />
DRAW_NINJATO_POST<br />
<br />
DRAW_PISTOL<br />
<br />
DRAW_PISTOLS<br />
<br />
DRAW_PISTOL_HALF<br />
<br />
DRAW_PISTOL_POST<br />
<br />
DRAW_SABER<br />
<br />
DRAW_SABER_POST<br />
<br />
DRAW_SHIELD<br />
<br />
DRAW_SHOTGUN<br />
<br />
DRAW_SHOTGUN_POST<br />
<br />
DRAW_SLEDGEHAMMER<br />
<br />
DRAW_SLEDGEHAMMER_POST<br />
<br />
DRAW_SWORD<br />
<br />
DRAW_SWORD_CYCLE<br />
<br />
DRAW_SWORD_POST<br />
<br />
DRAW_WEAPONBACK<br />
<br />
DRAW_ZOMBAXE<br />
<br />
DRAW_ZOMBAXE_CYCLE<br />
<br />
DRIFTDOWN<br />
<br />
DRILL_MARCH<br />
<br />
DRILL_YELL<br />
<br />
DRINKER1_IDLE<br />
<br />
DRINKER1_SIP<br />
<br />
DRINKER1_SIPBIG<br />
<br />
DRINKER2_IDLE<br />
<br />
DRINKER2_SIP<br />
<br />
DRINKER2_SIPBIG<br />
<br />
DRINKER_IDLE<br />
<br />
DRINKER_SIP<br />
<br />
DRINKER_SIPBIG<br />
<br />
DRUM_HIGH<br />
<br />
DRUM_LOW<br />
<br />
DUALGUNS_READY<br />
<br />
DUALKNEEL_GETUP<br />
<br />
DUALMGUNS_BURST<br />
<br />
DUALMGUNS_BURST_DRAW<br />
<br />
DUALMGUNS_BURST_POST<br />
<br />
DUALMGUNS_CONE<br />
<br />
DUALMGUNS_CONE_DRAW<br />
<br />
DUALMGUNS_DUALCONE<br />
<br />
DUALMGUNS_DUALCONE_DRAW<br />
<br />
DUALMGUNS_HEAVYBURST<br />
<br />
DUALMGUNS_HEAVYBURST_DRAW<br />
<br />
DUALMGUNS_HEAVYBURST_POST<br />
<br />
DUALMGUNS_PISTOLWHIP<br />
<br />
DUALMGUNS_PISTOLWHIP2<br />
<br />
DUALMGUNS_PISTOLWHIP2_L<br />
<br />
DUALMGUNS_PISTOLWHIP_L<br />
<br />
DUALMGUNS_SHOOTCLIP<br />
<br />
DUALMGUNS_SHOOTCLIP_DRAW<br />
<br />
DUALMGUNS_SHOOTCLIP_POST<br />
<br />
DUALPISTOLS_AMMOSWAP<br />
<br />
DUALPISTOLS_BULLETRAIN<br />
<br />
DUALPISTOLS_BULLETRAIN_DRAW<br />
<br />
DUALPISTOLS_DUALWIELD<br />
<br />
DUALPISTOLS_DUALWIELD_DRAW<br />
<br />
DUALPISTOLS_EMPTYCLIPS<br />
<br />
DUALPISTOLS_EMPTYCLIPS_DRAW<br />
<br />
DUALPISTOLS_EXECUTIONER<br />
<br />
DUALPISTOLS_EXECUTIONER_DRAW<br />
<br />
DUALPISTOLS_HAILBULLETS_DRAW<br />
<br />
DUALPISTOLS_HAILBULLETS_PRE<br />
<br />
DUALPISTOLS_PIERCINGROUNDS<br />
<br />
DUALPISTOLS_PIERCINGROUNDS_DRAW<br />
<br />
DUALPISTOLS_PISTOLSA<br />
<br />
DUALPISTOLS_PISTOLSA_DRAW<br />
<br />
DUALPISTOLS_PISTOLSB<br />
<br />
DUALPISTOLS_PISTOLSC<br />
<br />
DUALPISTOLS_PISTOLSD<br />
<br />
DUALPISTOLS_SUPPRESSIVEFIRE<br />
<br />
DUALPISTOLS_SUPPRESSIVEFIRE_B<br />
<br />
DUALPISTOLS_SUPPRESSIVEFIRE_DRAW<br />
<br />
DUALREADY<br />
<br />
DUALWIELD_AOEBRIDGE<br />
<br />
DUALWIELD_AOEBRIDGE_DRAW<br />
<br />
DUALWIELD_BACKFLYCYCLE<br />
<br />
DUALWIELD_BACKFLYPOST<br />
<br />
DUALWIELD_BACKFLYPRE<br />
<br />
DUALWIELD_BLADES_KICKBRAWL_PRE<br />
<br />
DUALWIELD_BLADES_THROWBRAWL<br />
<br />
DUALWIELD_BLOCK_L<br />
<br />
DUALWIELD_BLOCK_R<br />
<br />
DUALWIELD_BOOSTDOWN<br />
<br />
DUALWIELD_BOOSTDOWN_PRE<br />
<br />
DUALWIELD_BOOSTUP<br />
<br />
DUALWIELD_BOOSTUP_PRE<br />
<br />
DUALWIELD_BOOSTUP_READY<br />
<br />
DUALWIELD_BRAWL<br />
<br />
DUALWIELD_DRAW<br />
<br />
DUALWIELD_FALL_FREADY<br />
<br />
DUALWIELD_FLIGHT2HOVER_TRANS<br />
<br />
DUALWIELD_FLYCYCLE<br />
<br />
DUALWIELD_FLYINGCYCLE<br />
<br />
DUALWIELD_FLYING_POST<br />
<br />
DUALWIELD_FLYING_PRE<br />
<br />
DUALWIELD_FLYREADY<br />
<br />
DUALWIELD_FLYUPCYCLE<br />
<br />
DUALWIELD_FLYUPPOST<br />
<br />
DUALWIELD_FLYUPPRE<br />
<br />
DUALWIELD_FOLLOWUP<br />
<br />
DUALWIELD_FOLLOWUP_DRAW<br />
<br />
DUALWIELD_GETUP<br />
<br />
DUALWIELD_GUNS_RUNBACKCYCLE<br />
<br />
DUALWIELD_GUNS_RUNBACKPRE<br />
<br />
DUALWIELD_GUNS_RUNCYCLE<br />
<br />
DUALWIELD_GUNS_RUNLEFTCYCLE<br />
<br />
DUALWIELD_GUNS_RUNLEFTPRE<br />
<br />
DUALWIELD_GUNS_RUNPRE<br />
<br />
DUALWIELD_GUNS_RUNRIGHTCYCLE<br />
<br />
DUALWIELD_GUNS_RUNRIGHTPRE<br />
<br />
DUALWIELD_HIGHLOW<br />
<br />
DUALWIELD_HIGHLOW_DRAW<br />
<br />
DUALWIELD_HIGHLOW_POST<br />
<br />
DUALWIELD_HITQUICK<br />
<br />
DUALWIELD_HOP<br />
<br />
DUALWIELD_HOP2<br />
<br />
DUALWIELD_HOPAPEX<br />
<br />
DUALWIELD_HOPFALL<br />
<br />
DUALWIELD_HOPFALL_2<br />
<br />
DUALWIELD_HOPPRE<br />
<br />
DUALWIELD_HOVER_FORWARDCYCLE<br />
<br />
DUALWIELD_HOVER_FORWARD_POST<br />
<br />
DUALWIELD_HOVER_FORWARD_PRE<br />
<br />
DUALWIELD_JUMPAPEX<br />
<br />
DUALWIELD_JUMPFALL2<br />
<br />
DUALWIELD_JUMPPOST<br />
<br />
DUALWIELD_JUMPPRE<br />
<br />
DUALWIELD_JUMPTOHOP<br />
<br />
DUALWIELD_JUMPUP<br />
<br />
DUALWIELD_JUMPUP2<br />
<br />
DUALWIELD_KNEEL_PRE<br />
<br />
DUALWIELD_LEFTFLYCYCLE<br />
<br />
DUALWIELD_LEFTFLYPOST<br />
<br />
DUALWIELD_LEFTFLYPRE<br />
<br />
DUALWIELD_LIGHTOPENINGA<br />
<br />
DUALWIELD_LIGHTOPENINGA_DRAW<br />
<br />
DUALWIELD_LIGHTOPENINGA_POST<br />
<br />
DUALWIELD_LIGHTOPENINGB<br />
<br />
DUALWIELD_LIGHTOPENINGB_DRAW<br />
<br />
DUALWIELD_MODERATEBRIDGE<br />
<br />
DUALWIELD_MODERATEBRIDGE_DRAW<br />
<br />
DUALWIELD_MODERATEBRIDGE_POST<br />
<br />
DUALWIELD_MODERATEOPENING<br />
<br />
DUALWIELD_MODERATEOPENING_DRAW<br />
<br />
DUALWIELD_MODERATEOPENING_POST<br />
<br />
DUALWIELD_PISTOLS_PISTOLWHIP2L<br />
<br />
DUALWIELD_PISTOLS_PISTOLWHIPL_PRE<br />
<br />
DUALWIELD_PISTOLS_PISTOLWHIPR_PRE<br />
<br />
DUALWIELD_PREFALL<br />
<br />
DUALWIELD_PREFLYREADY<br />
<br />
DUALWIELD_READY<br />
<br />
DUALWIELD_RIGHTFLYCYCLE<br />
<br />
DUALWIELD_RIGHTFLYPOST<br />
<br />
DUALWIELD_RIGHTFLYPRE<br />
<br />
DUALWIELD_RUNBACKCYCLE<br />
<br />
DUALWIELD_RUNBACKPRE<br />
<br />
DUALWIELD_RUNCYCLE<br />
<br />
DUALWIELD_RUNFALL<br />
<br />
DUALWIELD_RUNFALL_2<br />
<br />
DUALWIELD_RUNLEFTCYCLE<br />
<br />
DUALWIELD_RUNLEFTPRE<br />
<br />
DUALWIELD_RUNPOST<br />
<br />
DUALWIELD_RUNPRE<br />
<br />
DUALWIELD_RUNRIGHTCYCLE<br />
<br />
DUALWIELD_RUNRIGHTPRE<br />
<br />
DUALWIELD_SLASH<br />
<br />
DUALWIELD_SPECIAL1<br />
<br />
DUALWIELD_SPECIAL1_DRAW<br />
<br />
DUALWIELD_SPECIAL2<br />
<br />
DUALWIELD_SPECIAL2_DRAW<br />
<br />
DUALWIELD_SPECIAL2_POST<br />
<br />
DUALWIELD_TAUNT<br />
<br />
DUALWIELD_TAUNT_DRAW<br />
<br />
DUAL_ICESLIDEPOST<br />
<br />
DUFFELBAG_TOSS<br />
<br />
DUFFELBAG_TOSS2<br />
<br />
DYNAMITE_POST_CYCLE<br />
<br />
DYNAMITE_THROW<br />
<br />
DYNAMITE_THROW2<br />
<br />
DYNAMITE_THROW_POST<br />
<br />
D_ARMSUP<br />
<br />
D_ARMSUP_CYCLE<br />
<br />
D_BACKFLYCYCLE<br />
<br />
D_BACKFLYPOST<br />
<br />
D_BACKFLYPRE<br />
<br />
D_BASE<br />
<br />
D_BASE_CYCLE<br />
<br />
D_BLOCK<br />
<br />
D_BLOCK_CYCLE<br />
<br />
D_BLOCK_L<br />
<br />
D_BLOCK_R<br />
<br />
D_BOUNCE<br />
<br />
D_BOUNCE_CYCLE<br />
<br />
D_FALL_FREADY<br />
<br />
D_FFLY_PREFALL<br />
<br />
D_FLYINGCYCLE<br />
<br />
D_FLYPOST<br />
<br />
D_FLYPRE<br />
<br />
D_FLYREADY<br />
<br />
D_FLYUPCYCLE<br />
<br />
D_FLYUPPOST<br />
<br />
D_FLYUPPRE<br />
<br />
D_HITQUICK<br />
<br />
D_HOP<br />
<br />
D_HOP2<br />
<br />
D_HOPAPEX<br />
<br />
D_HOPFALL<br />
<br />
D_HOPFALL_2<br />
<br />
D_HOPPRE<br />
<br />
D_JUMPAPEX<br />
<br />
D_JUMPFALL<br />
<br />
D_JUMPFALL2<br />
<br />
D_JUMPPOST<br />
<br />
D_JUMPPRE<br />
<br />
D_JUMPUP<br />
<br />
D_KHF_APEX<br />
<br />
D_KHF_IMPACT<br />
<br />
D_LEFTFLYCYCLE<br />
<br />
D_LEFTFLYPOST<br />
<br />
D_LEFTFLYPRE<br />
<br />
D_MONKEY<br />
<br />
D_MONKEY_CYCLE<br />
<br />
D_PREFALL<br />
<br />
D_PREFLYREADY<br />
<br />
D_RIGHTFLYCYCLE<br />
<br />
D_RIGHTFLYPOST<br />
<br />
D_RIGHTFLYPRE<br />
<br />
D_RUNBACKCYCLE<br />
<br />
D_RUNBACKPRE<br />
<br />
D_RUNCYCLE<br />
<br />
D_RUNFALL<br />
<br />
D_RUNFALL_2<br />
<br />
D_RUNLEFTCYCLE<br />
<br />
D_RUNLEFTPRE<br />
<br />
D_RUNPOST<br />
<br />
D_RUNPRE<br />
<br />
D_RUNRIGHTCYCLE<br />
<br />
D_RUNRIGHTPRE<br />
<br />
D_SHOTGUN_CYCLE<br />
<br />
D_THROWBRAWL<br />
<br />
D_THROWBRAWL_POST<br />
<br />
D_WASHER<br />
<br />
D_WASHER_CYCLE<br />
<br />
EAT_DONUT_BITE1<br />
<br />
EAT_DONUT_INTRO<br />
<br />
EAT_DONUT_LOOP1<br />
<br />
EAT_DONUT_LOOP2<br />
<br />
EAT_DONUT_WIPE<br />
<br />
EAT_FOOD_BITE1<br />
<br />
EAT_FOOD_INTRO<br />
<br />
EAT_FOOD_LOOP1<br />
<br />
EAT_FOOD_LOOP2<br />
<br />
EAT_FOOD_WIPE<br />
<br />
EGG_SLEEP<br />
<br />
ELECTRODEATH<br />
<br />
ELECTRODEATH2<br />
<br />
ELECTRODEATH3<br />
<br />
ELECTROSTUN_CYCLE<br />
<br />
ELECTROSTUN_HIT<br />
<br />
ELECTRO_REACT<br />
<br />
ELEVATOR_RUNOUT<br />
<br />
ELEVATOR_WAIT<br />
<br />
EMCOUNTER_WAITING_CYCLE<br />
<br />
EMERGE<br />
<br />
EMOTE_AIR_GUITAR_CYCLE<br />
<br />
EMOTE_AIR_GUITAR_PRE<br />
<br />
EMOTE_ALAKAZAM<br />
<br />
EMOTE_ALAKAZAM_REACT<br />
<br />
EMOTE_ASSUME_POSITION<br />
<br />
EMOTE_ASSUME_POSITION1<br />
<br />
EMOTE_ASSUME_POSITION3<br />
<br />
EMOTE_ATTACK<br />
<br />
EMOTE_ATTACK2<br />
<br />
EMOTE_BACKFLIP<br />
<br />
EMOTE_BASKETBALL_AROUND_WAIST_PRE<br />
<br />
EMOTE_BAT_SMASH<br />
<br />
EMOTE_BAT_SMASH_CYCLE<br />
<br />
EMOTE_BAT_SMASH_REACT<br />
<br />
EMOTE_BAT_SMASH_REACT_CYCLE<br />
<br />
EMOTE_BEATCHEST<br />
<br />
EMOTE_BINOCULARS_PRE<br />
<br />
EMOTE_BOOK_RESEARCH<br />
<br />
EMOTE_BOOK_RESEARCH_CYCLE<br />
<br />
EMOTE_BOOK_RESEARCH_LOW<br />
<br />
EMOTE_BOW_DOWN<br />
<br />
EMOTE_BRING_IT<br />
<br />
EMOTE_BURP<br />
<br />
EMOTE_CAMERA<br />
<br />
EMOTE_CAMERA_PRE<br />
<br />
EMOTE_CATCH_BREATH<br />
<br />
EMOTE_CELLPHONE_CYCLE<br />
<br />
EMOTE_CELLPHONE_PRE<br />
<br />
EMOTE_CHALKBOARD<br />
<br />
EMOTE_CHAMPION<br />
<br />
EMOTE_CHICKEN<br />
<br />
EMOTE_CITIZENS_DROP_TO_KNEES_REACT_POSTCYCLE<br />
<br />
EMOTE_CITIZENS_STAND_TO_REACT<br />
<br />
EMOTE_CITIZENS_STAND_TO_REACT_POSTCYCLE<br />
<br />
EMOTE_CLIPBOARD<br />
<br />
EMOTE_CLIPBOARD_PRE<br />
<br />
EMOTE_COLLAPSE_PRE<br />
<br />
EMOTE_COMEHERE<br />
<br />
EMOTE_COMEHERE_CYCLE<br />
<br />
EMOTE_COMEON<br />
<br />
EMOTE_COMEON_CYCLE<br />
<br />
EMOTE_COSTUMECHANGE_BACKFLIP<br />
<br />
EMOTE_COSTUMECHANGE_CAST_ONE<br />
<br />
EMOTE_COSTUMECHANGE_FEATHER_EXPLODE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FEATHER_SPIN_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FIREWORKS<br />
<br />
EMOTE_COSTUMECHANGE_FUR_EXPLODE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_FUR_SPIN_PRE<br />
<br />
EMOTE_COSTUMECHANGE_HOWL<br />
<br />
EMOTE_COSTUMECHANGE_ICEBLOCK_PRE<br />
<br />
EMOTE_COSTUMECHANGE_INNERWILL<br />
<br />
EMOTE_COSTUMECHANGE_LIGHTNING<br />
<br />
EMOTE_COSTUMECHANGE_MURDEROFCROWS<br />
<br />
EMOTE_COSTUMECHANGE_NINJA_JUMP<br />
<br />
EMOTE_COSTUMECHANGE_NUKE_PRE<br />
<br />
EMOTE_COSTUMECHANGE_PRESTOCHANGO<br />
<br />
EMOTE_COSTUMECHANGE_ROCKBLOCK_PRE<br />
<br />
EMOTE_COSTUMECHANGE_SALUTE<br />
<br />
EMOTE_COSTUMECHANGE_SMOKEFLASH<br />
<br />
EMOTE_COSTUMECHANGE_SPIN_PRE<br />
<br />
EMOTE_COSTUMECHANGE_VANGUARDSIGIL<br />
<br />
EMOTE_COSTUMECHANGE_VILLAINLAUGH<br />
<br />
EMOTE_CRACKKNUCKLES<br />
<br />
EMOTE_CRAP<br />
<br />
EMOTE_CROUCH<br />
<br />
EMOTE_CROUCH_PRE<br />
<br />
EMOTE_CURSEYOU<br />
<br />
EMOTE_DANCE_BILLYJEANS<br />
<br />
EMOTE_DANCE_BILLYJEANS_PRE<br />
<br />
EMOTE_DIGHOLE_PRE<br />
<br />
EMOTE_DISCO_DANCE_CYCLE<br />
<br />
EMOTE_DISCO_DANCE_PRE<br />
<br />
EMOTE_DONTATTACK<br />
<br />
EMOTE_DRAT<br />
<br />
EMOTE_DRINK<br />
<br />
EMOTE_DRINK_CYCLE_A<br />
<br />
EMOTE_DRINK_CYCLE_B<br />
<br />
EMOTE_DRINK_CYCLE_C<br />
<br />
EMOTE_DRUM<br />
<br />
EMOTE_DRUM_CYCLE<br />
<br />
EMOTE_DRUM_LOW<br />
<br />
EMOTE_DRUM_LOW_CYCLE<br />
<br />
EMOTE_DUSTOFF<br />
<br />
EMOTE_EAT_DONUT_PRE1<br />
<br />
EMOTE_EAT_FOOD_BITE1<br />
<br />
EMOTE_EAT_FOOD_LOOP1<br />
<br />
EMOTE_EAT_FOOD_LOOP2<br />
<br />
EMOTE_EAT_FOOD_PRE<br />
<br />
EMOTE_EAT_FOOD_PRE1<br />
<br />
EMOTE_EAT_FOOD_PRE2<br />
<br />
EMOTE_ENERGY_PRE<br />
<br />
EMOTE_FACEPALM<br />
<br />
EMOTE_FANCY_BOW<br />
<br />
EMOTE_FANCY_BOW_CYCLE<br />
<br />
EMOTE_FAREWELL<br />
<br />
EMOTE_FEAR<br />
<br />
EMOTE_FEAR_CYCLE<br />
<br />
EMOTE_FEM_FLOAT_TO_DEATH<br />
<br />
EMOTE_FEM_FLOAT_TO_DEATH_POSTCYCLE<br />
<br />
EMOTE_FEM_HIT_TO_FLOAT<br />
<br />
EMOTE_FEM_STAND_TO_REACT_POSTCYCLE<br />
<br />
EMOTE_FIREWORK_BLOOM<br />
<br />
EMOTE_FIREWORK_ROCKET<br />
<br />
EMOTE_FIREWORK_SPARKLE<br />
<br />
EMOTE_FISHING<br />
<br />
EMOTE_FISHING_PRE<br />
<br />
EMOTE_FLASHLIGHT1<br />
<br />
EMOTE_FLASHLIGHT_1<br />
<br />
EMOTE_FLASHLIGHT_2<br />
<br />
EMOTE_FLASHLIGHT_CYCLE_1<br />
<br />
EMOTE_FLASHLIGHT_CYCLE_2<br />
<br />
EMOTE_FLASHLIGHT_DOWN_PRE<br />
<br />
EMOTE_FLASHLIGHT_UP_PRE<br />
<br />
EMOTE_FLIPPINGCOIN_CYCLE<br />
<br />
EMOTE_FLIPPINGCOIN_PRE<br />
<br />
EMOTE_FLOAT_BOOKS<br />
<br />
EMOTE_FLOAT_BOOKS_CYCLE<br />
<br />
EMOTE_FRUSTRATED<br />
<br />
EMOTE_GHOUL_TEMPER_TANTRUM_PRE<br />
<br />
EMOTE_GOAWAY<br />
<br />
EMOTE_GREEDY<br />
<br />
EMOTE_GRIEF<br />
<br />
EMOTE_GRIEF_CYCLE<br />
<br />
EMOTE_GROWL<br />
<br />
EMOTE_GROWL_2<br />
<br />
EMOTE_GROWL_3<br />
<br />
EMOTE_GROWL_CYCLE<br />
<br />
EMOTE_HANDSONHIPS<br />
<br />
EMOTE_HANDSONHIPS_CYCLE<br />
<br />
EMOTE_HANDSUP<br />
<br />
EMOTE_HANDSUP_KNEEL<br />
<br />
EMOTE_HERO_LOYALTY<br />
<br />
EMOTE_HI<br />
<br />
EMOTE_HI2<br />
<br />
EMOTE_HISS<br />
<br />
EMOTE_HOLD_TORCH<br />
<br />
EMOTE_HOLD_TORCH_CYCLE<br />
<br />
EMOTE_HOT_TEMPER_PRE<br />
<br />
EMOTE_HOWL<br />
<br />
EMOTE_IDLE1<br />
<br />
EMOTE_IDLE2<br />
<br />
EMOTE_JACKHAMMER<br />
<br />
EMOTE_JUDGE_1<br />
<br />
EMOTE_JUDGE_10<br />
<br />
EMOTE_JUDGE_2<br />
<br />
EMOTE_JUDGE_3<br />
<br />
EMOTE_JUDGE_4<br />
<br />
EMOTE_JUDGE_5<br />
<br />
EMOTE_JUDGE_6<br />
<br />
EMOTE_JUDGE_7<br />
<br />
EMOTE_JUDGE_8<br />
<br />
EMOTE_JUDGE_9<br />
<br />
EMOTE_JUGGLE_MAGIC<br />
<br />
EMOTE_JUMPINGJACKS<br />
<br />
EMOTE_JUMPINGJAX<br />
<br />
EMOTE_KARATE_DANCE_CYCLE_POST<br />
<br />
EMOTE_KARATE_DANCE_CYCLE_TWO<br />
<br />
EMOTE_KARATE_DANCE_PRE<br />
<br />
EMOTE_KISSMYBUTT<br />
<br />
EMOTE_KUNGFUTRAIN<br />
<br />
EMOTE_KUNGFUTRAIN_CYCLE<br />
<br />
EMOTE_LAPTOP<br />
<br />
EMOTE_LAPTOPTYPE<br />
<br />
EMOTE_LAPTOP_CYCLE_1<br />
<br />
EMOTE_LAPTOP_CYCLE_2<br />
<br />
EMOTE_LAUGH<br />
<br />
EMOTE_LAUGHTWO<br />
<br />
EMOTE_LAUGH_CYCLE<br />
<br />
EMOTE_LEDGE_SIT1<br />
<br />
EMOTE_LEDGE_SIT1_CYCLE<br />
<br />
EMOTE_LEDGE_SIT2<br />
<br />
EMOTE_LEDGE_SIT2_CYCLE<br />
<br />
EMOTE_LEDGE_SIT3<br />
<br />
EMOTE_LEDGE_SIT3_CYCLE<br />
<br />
EMOTE_LEDGE_SIT4<br />
<br />
EMOTE_LEDGE_SIT4_CYCLE<br />
<br />
EMOTE_LEDGE_SIT_1<br />
<br />
EMOTE_LEDGE_SIT_2<br />
<br />
EMOTE_LEDGE_SIT_CYCLE_1<br />
<br />
EMOTE_LEDGE_SIT_CYCLE_2<br />
<br />
EMOTE_LOTUS_FLOAT<br />
<br />
EMOTE_LOTUS_FLOAT_CYCLE<br />
<br />
EMOTE_MAD<br />
<br />
EMOTE_MAD_CYCLE<br />
<br />
EMOTE_MALE_ABSORB_CYCLE<br />
<br />
EMOTE_MALE_ABSORB_TO_HOVER<br />
<br />
EMOTE_MALE_COMBATREADY_TO_ABSORB<br />
<br />
EMOTE_MALE_FLOAT_TO_DEATH<br />
<br />
EMOTE_MALE_FLOAT_TO_DEATH_POSTCYCLE<br />
<br />
EMOTE_MALE_HOLDING_FEM<br />
<br />
EMOTE_MALE_HOVER_TO_READY<br />
<br />
EMOTE_MALE_ONE_KNEE_TO_FLOAT_POSTPOST<br />
<br />
EMOTE_MALE_ONE_KNEE_TO_FLOAT_PRE<br />
<br />
EMOTE_MALE_REACT_TO_ONE_KNEE<br />
<br />
EMOTE_MALE_READY_TO_REACT<br />
<br />
EMOTE_MALE_STAND_TO_LEVITATE<br />
<br />
EMOTE_MARRIAGEPROPOSAL_PRE<br />
<br />
EMOTE_MATABLET_PRE<br />
<br />
EMOTE_MIXFORMULA<br />
<br />
EMOTE_MONKEY_DANCE<br />
<br />
EMOTE_MUTANT_GROWL_PRE<br />
<br />
EMOTE_NO<br />
<br />
EMOTE_NOD<br />
<br />
EMOTE_NOD_CYCLE<br />
<br />
EMOTE_NO_CYCLE<br />
<br />
EMOTE_OVERHERE<br />
<br />
EMOTE_PAMPHLET_CYCLE<br />
<br />
EMOTE_PAMPHLET_PRE<br />
<br />
EMOTE_PANHANDLE<br />
<br />
EMOTE_PANHANDLE_CYCLE_1<br />
<br />
EMOTE_PANHANDLE_CYCLE_2<br />
<br />
EMOTE_PANHANDLE_CYCLE_3<br />
<br />
EMOTE_PANHANDLE_CYCLE_5<br />
<br />
EMOTE_PANHANDLE_CYCLE_7<br />
<br />
EMOTE_PEER_IN<br />
<br />
EMOTE_PLOTTING<br />
<br />
EMOTE_POINT<br />
<br />
EMOTE_POINT_CYCLE<br />
<br />
EMOTE_PRAETORIAN_ENRICHE_DRINK<br />
<br />
EMOTE_PRAISE_BOW<br />
<br />
EMOTE_PRAISE_BOW_CYCLE<br />
<br />
EMOTE_PRATORIANSALUTE<br />
<br />
EMOTE_PRATORIANSALUTE_POSTCYCLE<br />
<br />
EMOTE_PROTEST<br />
<br />
EMOTE_PROTEST_CYCLE<br />
<br />
EMOTE_PUSHUP_INTRO<br />
<br />
EMOTE_RAISEHAND<br />
<br />
EMOTE_READBOOK01<br />
<br />
EMOTE_READBOOK01_INTRO<br />
<br />
EMOTE_READBOOK02<br />
<br />
EMOTE_ROBOPOWERDOWN<br />
<br />
EMOTE_ROBOPOWERUP<br />
<br />
EMOTE_ROGUE_LOYALTY<br />
<br />
EMOTE_SALUTE<br />
<br />
EMOTE_SALUTE_CYCLE<br />
<br />
EMOTE_SCREENIDLE<br />
<br />
EMOTE_SCREENIDLELOOP<br />
<br />
EMOTE_SHUCKS<br />
<br />
EMOTE_SITTING_POSE10_INTRO<br />
<br />
EMOTE_SITTING_POSE10_LOOP<br />
<br />
EMOTE_SITTING_POSE11_INTRO<br />
<br />
EMOTE_SITTING_POSE11_LOOP<br />
<br />
EMOTE_SITTING_POSE1_CYCLE<br />
<br />
EMOTE_SITTING_POSE1_INTRO<br />
<br />
EMOTE_SITTING_POSE1_LOOP<br />
<br />
EMOTE_SITTING_POSE1_PRE<br />
<br />
EMOTE_SITTING_POSE2_INTRO<br />
<br />
EMOTE_SITTING_POSE2_LOOP<br />
<br />
EMOTE_SITTING_POSE3_INTRO<br />
<br />
EMOTE_SITTING_POSE3_LOOP<br />
<br />
EMOTE_SITTING_POSE4_INTRO<br />
<br />
EMOTE_SITTING_POSE4_LOOP<br />
<br />
EMOTE_SITTING_POSE5_INTRO<br />
<br />
EMOTE_SITTING_POSE5_LOOP<br />
<br />
EMOTE_SITTING_POSE6_INTRO<br />
<br />
EMOTE_SITTING_POSE6_LOOP<br />
<br />
EMOTE_SITTING_POSE7_INTRO<br />
<br />
EMOTE_SITTING_POSE7_LOOP<br />
<br />
EMOTE_SITTING_POSE8_INTRO<br />
<br />
EMOTE_SITTING_POSE8_LOOP<br />
<br />
EMOTE_SITTING_POSE9_INTRO<br />
<br />
EMOTE_SIT_LISTEN_01<br />
<br />
EMOTE_SIT_LISTEN_01_BREAK_01<br />
<br />
EMOTE_SIT_LISTEN_01_BREAK_02<br />
<br />
EMOTE_SIT_LISTEN_02<br />
<br />
EMOTE_SIT_LISTEN_02_BREAK_01<br />
<br />
EMOTE_SIT_LISTEN_02_BREAK_02<br />
<br />
EMOTE_SIT_LISTEN_LEFT_01<br />
<br />
EMOTE_SIT_LISTEN_LEFT_TRANS_01<br />
<br />
EMOTE_SIT_LISTEN_LEFT_TRANS_02<br />
<br />
EMOTE_SIT_LISTEN_RIGHT_01<br />
<br />
EMOTE_SIT_LISTEN_RIGHT_01_BREAK_02<br />
<br />
EMOTE_SIT_LISTEN_RIGHT_02<br />
<br />
EMOTE_SIT_LISTEN_TRANS_01<br />
<br />
EMOTE_SIT_LISTEN_TRANS_02<br />
<br />
EMOTE_SIT_TALK_01<br />
<br />
EMOTE_SIT_TALK_01_BREAK_01<br />
<br />
EMOTE_SIT_TALK_01_BREAK_02<br />
<br />
EMOTE_SIT_TALK_01_INTRO<br />
<br />
EMOTE_SIT_TALK_02<br />
<br />
EMOTE_SIT_TALK_02_BREAK_01<br />
<br />
EMOTE_SIT_TALK_LEFT_01<br />
<br />
EMOTE_SIT_TALK_LEFT_01_BREAK_02<br />
<br />
EMOTE_SIT_TALK_LEFT_02<br />
<br />
EMOTE_SIT_TALK_RIGHT_01<br />
<br />
EMOTE_SIT_TALK_RIGHT_01_BREAK_02<br />
<br />
EMOTE_SIT_TALK_RIGHT_02<br />
<br />
EMOTE_SIT_TALK_TRANS_01<br />
<br />
EMOTE_SIT_TALK_TRANS_02<br />
<br />
EMOTE_SLAP<br />
<br />
EMOTE_SLAP_REACT<br />
<br />
EMOTE_SLAP_REACT_CYCLE<br />
<br />
EMOTE_SLASHTHROAT<br />
<br />
EMOTE_SLEEP<br />
<br />
EMOTE_SLEEPLOOP<br />
<br />
EMOTE_SMACK<br />
<br />
EMOTE_SMACKTHREAT<br />
<br />
EMOTE_SMARTPHONE_PRE<br />
<br />
EMOTE_SNIFF<br />
<br />
EMOTE_SOCCER_FOOT_JUGGLE_PRE<br />
<br />
EMOTE_STANCE_HEROIC01<br />
<br />
EMOTE_STANCE_HEROIC02<br />
<br />
EMOTE_STANCE_VILLAINOUS01<br />
<br />
EMOTE_STANCE_VILLAINOUS02<br />
<br />
EMOTE_STANCE_VILLAINOUS02_CYCLE<br />
<br />
EMOTE_SWOON_PRE<br />
<br />
EMOTE_TALK<br />
<br />
EMOTE_TALKER<br />
<br />
EMOTE_TALKER_CYCLE_A<br />
<br />
EMOTE_TALKER_CYCLE_D<br />
<br />
EMOTE_TALKTOHAND<br />
<br />
EMOTE_TALK_PRE<br />
<br />
EMOTE_THANKYOU_SM<br />
<br />
EMOTE_THANKYOU_SM_CYCLE<br />
<br />
EMOTE_THEWAVE<br />
<br />
EMOTE_THEWAVE_CYCLE<br />
<br />
EMOTE_THROWCONFETTI<br />
<br />
EMOTE_THROWRICE<br />
<br />
EMOTE_THROWROSEPETALS<br />
<br />
EMOTE_THROWSNOWFLAKES<br />
<br />
EMOTE_THUMBSUP<br />
<br />
EMOTE_TRAIN_WHISTLE<br />
<br />
EMOTE_TRIBAL_DANCE<br />
<br />
EMOTE_TRIBAL_DANCE_CYCLE_1<br />
<br />
EMOTE_ULTIMATE_POWER<br />
<br />
EMOTE_VANDALIZE<br />
<br />
EMOTE_VICTORY<br />
<br />
EMOTE_VICTORY_CYCLE<br />
<br />
EMOTE_VIGILANTE_LOYALTY<br />
<br />
EMOTE_VILLAINLAUGH<br />
<br />
EMOTE_VILLAIN_LOYALTY<br />
<br />
EMOTE_WAITING_PRE<br />
<br />
EMOTE_WALL_LEAN_1<br />
<br />
EMOTE_WALL_LEAN_3<br />
<br />
EMOTE_WALL_LEAN_CYCLE_1<br />
<br />
EMOTE_WALL_LEAN_CYCLE_3<br />
<br />
EMOTE_WELCOME<br />
<br />
EMOTE_WELCOME_CYCLE<br />
<br />
EMOTE_WHAT<br />
<br />
EMOTE_WHAT_CYCLE<br />
<br />
EMOTE_WHISTLE<br />
<br />
EMOTE_WOUNDED<br />
<br />
EMOTE_WOUNDED_PRE<br />
<br />
EMOTE_XARMS<br />
<br />
EMOTE_XARMS_CYCLE<br />
<br />
EMOTE_YATAYATA<br />
<br />
EMOTE_YES<br />
<br />
EMOTE_YOURWELCOME<br />
<br />
EMOTE_YOURWELCOME_CYCLE<br />
<br />
ENCOUNTER_APE_CROUCH_CYCLE<br />
<br />
ENCOUNTER_BIGWAVE<br />
<br />
ENCOUNTER_BIGWAVE_YELL<br />
<br />
ENCOUNTER_CASTING_HEAL_KNEEL_CYCLE<br />
<br />
ENCOUNTER_CDEC_PRAETORIAN_PAMPHLET<br />
<br />
ENCOUNTER_DANCE1<br />
<br />
ENCOUNTER_DANCE2<br />
<br />
ENCOUNTER_DANCE3<br />
<br />
ENCOUNTER_DANCE4<br />
<br />
ENCOUNTER_DANCE5<br />
<br />
ENCOUNTER_DANCE6<br />
<br />
ENCOUNTER_DANCEROBOT_PRE<br />
<br />
ENCOUNTER_DEATH1_PRE<br />
<br />
ENCOUNTER_DRAT<br />
<br />
ENCOUNTER_DRAT2<br />
<br />
ENCOUNTER_EXAMINEGROUND<br />
<br />
ENCOUNTER_FLIPPINGCOIN<br />
<br />
ENCOUNTER_HOWL<br />
<br />
ENCOUNTER_HOWL_BEATCHEST<br />
<br />
ENCOUNTER_KNEEL<br />
<br />
ENCOUNTER_LEDGESIT5<br />
<br />
ENCOUNTER_LEDGESIT6<br />
<br />
ENCOUNTER_PLOTTING<br />
<br />
ENCOUNTER_PLOTTING_CYCLE<br />
<br />
ENCOUNTER_PRAETORIAN_PAMPHLET<br />
<br />
ENCOUNTER_RIFLE_ALERT_KNEELING<br />
<br />
ENCOUNTER_RIFLE_ALERT_KNEELING_BREAK01<br />
<br />
ENCOUNTER_SIT_CHAIR_TEABAG_INTRO<br />
<br />
ENCOUNTER_SIT_SOFA_TEABAG_INTRO<br />
<br />
ENCOUNTER_SOCCER_PRE<br />
<br />
ENCOUNTER_SOCCER_TALK_CYCLE<br />
<br />
ENCOUNTER_SOCCER_TALK_CYCLEBREAK_B<br />
<br />
ENCOUNTER_SOCCER_TALK_PRE<br />
<br />
ENCOUNTER_STUDIO55_PRAETORIAN_PAMPHLET<br />
<br />
ENCOUNTER_WAITING_BREAK1<br />
<br />
ENCOUNTER_WAITING_CYCLE<br />
<br />
ENCOUNTER_YATAYATA<br />
<br />
ENC_ATEASE<br />
<br />
ENC_BARF_A<br />
<br />
ENC_BARF_B<br />
<br />
ENC_BARF_C<br />
<br />
ENC_BOOMBOX<br />
<br />
ENC_BRIEFCASE<br />
<br />
ENC_CELLPHONE<br />
<br />
ENC_CLIPBOARD<br />
<br />
ENC_CLIPBOARD_WRITE<br />
<br />
ENC_CUSTOMDUALWEAPON_OBSERVE_CYCLE1<br />
<br />
ENC_CUSTOMDUALWEAPON_OBSERVE_CYCLE2<br />
<br />
ENC_CUSTOMRIFLE_ALERTA<br />
<br />
ENC_CUSTOMRIFLE_ALERTB<br />
<br />
ENC_CUSTOMRIFLE_LOOKOUTA<br />
<br />
ENC_CUSTOMRIFLE_LOOKOUTB<br />
<br />
ENC_CUSTOMRIFLE_POINT<br />
<br />
ENC_CUSTOMRIGHTHANDWEAPON_ALERT<br />
<br />
ENC_CUSTOMRIGHTHANDWEAPON_GUARD<br />
<br />
ENC_CUSTOM_KATANA_LOOKOUTB<br />
<br />
ENC_CUSTOM_KATANA_OBSERVEA<br />
<br />
ENC_CUSTOM_KATANA_OBSERVEB<br />
<br />
ENC_CUSTOM_KATANA_POINT<br />
<br />
ENC_FLIPCOIN_A<br />
<br />
ENC_FLOATLOTUS<br />
<br />
ENC_MOLOTOV_A<br />
<br />
ENC_MOLOTOV_B<br />
<br />
ENC_MOLOTOV_C<br />
<br />
ENC_MOLOTOV_D<br />
<br />
ENC_MOLOTOV_E<br />
<br />
ENC_NEWSPAPER<br />
<br />
ENC_PLANTTRAP_A<br />
<br />
ENC_PLANTTRAP_B<br />
<br />
ENC_PLANTTRAP_C<br />
<br />
ENC_PRAETORIAN_NEWSPAPER<br />
<br />
ENC_REICHSMAN_CAPTURED_CYCLE<br />
<br />
ENC_REICHSMAN_CAPTURED_OUT<br />
<br />
ENC_REICHSMAN_CAPTURED_PRE<br />
<br />
ENERGY_TORRENT<br />
<br />
EXERCISE<br />
<br />
EYECAST<br />
<br />
EYE_OF_STORM<br />
<br />
EYE_OF_STORM_DRAW<br />
<br />
E_TORRENT_POST<br />
<br />
FAATHIM_IMPRISON_FREE<br />
<br />
FADEIN_RUNOUT<br />
<br />
FAERIEWARP_RUNIN<br />
<br />
FAERIEWARP_RUNIN_POST<br />
<br />
FAERIEWARP_RUNOUT<br />
<br />
FAKE_COMBATCYCLE<br />
<br />
FAKE_COMBATCYCLE_HALF<br />
<br />
FAKE_C_FLYCYCLE<br />
<br />
FAKE_C_FLYCYCLE_HALF<br />
<br />
FAKE_DUALREADY<br />
<br />
FALLOUT<br />
<br />
FALL_FREADY<br />
<br />
FEARRUN_RUNCYCLE<br />
<br />
FEARSTUN<br />
<br />
FEARSTUN_CYCLE<br />
<br />
FEAR_A<br />
<br />
FEAR_B<br />
<br />
FEAR_C<br />
<br />
FEAR_RUNCYCLE<br />
<br />
FERAL_CHARGE<br />
<br />
FEROCIOUS_GROWL<br />
<br />
FFLY_PREFALL<br />
<br />
FFLY_PREFALL_2<br />
<br />
FIREMARSHALL_A<br />
<br />
FIREMARSHALL_B<br />
<br />
FIREMARSHALL_C<br />
<br />
FIREMARSHALL_D<br />
<br />
FIRESWORD_SLASH<br />
<br />
FIRESWORD_SLASH_POST<br />
<br />
FIRESWORD_UPCUT<br />
<br />
FISHMAN_LEAP<br />
<br />
FISHMAN_LEAP_CYCLE<br />
<br />
FISHMAN_SLEEP<br />
<br />
FLAME<br />
<br />
FLAMETHROWER<br />
<br />
FLAMETHROWER2<br />
<br />
FLAMETHROWER_MID<br />
<br />
FLAMETHROWER_MID_DRAW<br />
<br />
FLAMETHROWER_MID_POST<br />
<br />
FLAME_2<br />
<br />
FLAME_CYCLE<br />
<br />
FLAME_POST<br />
<br />
FLASHLIGHT<br />
<br />
FLASHLIGHT_DOWN<br />
<br />
FLASHLIGHT_UP<br />
<br />
FLEX_A<br />
<br />
FLEX_A_CYCLE<br />
<br />
FLEX_B<br />
<br />
FLEX_B_CYCLE<br />
<br />
FLEX_C<br />
<br />
FLEX_C_CYCLE<br />
<br />
FLIGHT_TO_HOVER_TRANS<br />
<br />
FLING_R<br />
<br />
FLIPBOOST<br />
<br />
FLIPBOOST_PRE<br />
<br />
FLIPCOIN_HEADS<br />
<br />
FLIPCOIN_TAIL<br />
<br />
FLOATBOOKS<br />
<br />
FLURRY<br />
<br />
FLURRYPOST<br />
<br />
FLY<br />
<br />
FLYCYCLE<br />
<br />
FLYFORWARDLEFT_LOOP<br />
<br />
FLYFORWARDLEFT_POST<br />
<br />
FLYFORWARDLEFT_PRE<br />
<br />
FLYFORWARDRIGHT_LOOP<br />
<br />
FLYFORWARDRIGHT_POST<br />
<br />
FLYFORWARDRIGHT_PRE<br />
<br />
FLYFORWARD_ALT1_INTRO<br />
<br />
FLYFORWARD_ALT1_LOOP<br />
<br />
FLYFORWARD_ALT1_POST<br />
<br />
FLYFORWARD_ALT1_PRE<br />
<br />
FLYFORWARD_ALT1_TRANSITION<br />
<br />
FLYFORWARD_ALT2_INTRO<br />
<br />
FLYFORWARD_ALT2_LOOP<br />
<br />
FLYFORWARD_ALT2_POST<br />
<br />
FLYFORWARD_ALT2_PRE<br />
<br />
FLYFORWARD_ALT2_TRANSITION<br />
<br />
FLYFORWARD_ALT3_INTRO<br />
<br />
FLYFORWARD_ALT3_LOOP<br />
<br />
FLYFORWARD_ALT3_POST<br />
<br />
FLYFORWARD_ALT3_PRE<br />
<br />
FLYFORWARD_ALT3_TRANSITION<br />
<br />
FLYFORWARD_ALT4_INTRO<br />
<br />
FLYFORWARD_ALT4_LOOP<br />
<br />
FLYFORWARD_ALT4_POST<br />
<br />
FLYFORWARD_ALT4_PRE<br />
<br />
FLYFORWARD_ALT4_TRANSITION<br />
<br />
FLYPOST<br />
<br />
FLYPRE<br />
<br />
FLYPRE_LAUNCH<br />
<br />
FLYREADY<br />
<br />
FLYUPCYCLE<br />
<br />
FLYUPPOST<br />
<br />
FLYUPPRE<br />
<br />
FLY_BASIC_SPAWN<br />
<br />
FLY_MID_POST<br />
<br />
FLY_SPAWNED_CYCLE<br />
<br />
FLY_SPAWNED_POST<br />
<br />
FOCUSED_BURST<br />
<br />
FOLLOW_THROUGH_FAST<br />
<br />
FOLLOW_THROUGH_FAST_DRAW<br />
<br />
FORCERAM<br />
<br />
FORTITUDE<br />
<br />
FORTITUDE_POST<br />
<br />
FORTUNE<br />
<br />
FORTUNE_POST<br />
<br />
FORWARD<br />
<br />
FORWARD_CYCLE<br />
<br />
FORWARD_POST<br />
<br />
FORWARD_PRE<br />
<br />
FREAKSIGN<br />
<br />
FREEZESTUN_CYCLE<br />
<br />
FREEZESTUN_HIT<br />
<br />
FREEZING_ROAR<br />
<br />
FULLAUTOQUICK<br />
<br />
FULLAUTOQUICK_DRAW<br />
<br />
FULLAUTO_CYCLE1<br />
<br />
FULLAUTO_CYCLE2<br />
<br />
FULLAUTO_CYCLE3<br />
<br />
FULLAUTO_CYCLE4<br />
<br />
FULLAUTO_POST<br />
<br />
FULLAUTO_PRE<br />
<br />
F_RUNCYCLE<br />
<br />
F_RUNCYCLE_B<br />
<br />
F_RUNCYCLE_C<br />
<br />
F_RUNPRE<br />
<br />
GADGET_FIX<br />
<br />
GADGET_FIX_LOOK<br />
<br />
GENERIC_SHOOT<br />
<br />
GENERIC_SHOOT_DRAW<br />
<br />
GENERIC_SHOOT_POST<br />
<br />
GENERIC_SHOOT_POSTCYCLE<br />
<br />
GETUP_BACK<br />
<br />
GETUP_BACK2<br />
<br />
GEYSER<br />
<br />
GHOSTAXE_DRAW<br />
<br />
GHOSTAXE_READY_15<br />
<br />
GHOSTESCAPE<br />
<br />
GHOULS_IDLE_BREAK_A<br />
<br />
GHOULS_READY_A<br />
<br />
GHOULS_READY_B<br />
<br />
GHOUL_HAYMAKER<br />
<br />
GHOUL_THROW<br />
<br />
GLORY<br />
<br />
GOLIATH_PUMMEL_PRE<br />
<br />
GOLIATH_SMASH_L<br />
<br />
GOLIATH_SMASH_R<br />
<br />
GOLIATH_WEPREADY<br />
<br />
GOTOACTIVEREADY<br />
<br />
GOTOACTIVEREADY2<br />
<br />
GREEDY<br />
<br />
GRENADE<br />
<br />
GRENADELOB<br />
<br />
GRENADELOBPOST<br />
<br />
GROUNDBURST_CYCLE<br />
<br />
GROUNDBURST_SLEEP<br />
<br />
GROUNDBURST_SPAWN<br />
<br />
GROUNDSIT<br />
<br />
GROUNDSIT_CYCLE<br />
<br />
GROUNDSUMMON_PRE_NOROOT<br />
<br />
GROUND_KICK_CYCLE_KICK_FOUR<br />
<br />
GROUND_KICK_CYCLE_KICK_ONE<br />
<br />
GROUND_KICK_CYCLE_KICK_THREE<br />
<br />
GROUND_KICK_CYCLE_KICK_TWO<br />
<br />
GROUND_KICK_CYCLE_PRE<br />
<br />
GROUND_KICK_CYCLE_STAND_ONE<br />
<br />
GROUND_KICK_CYCLE_STAND_THREE<br />
<br />
GROUND_KICK_CYCLE_STAND_TWO<br />
<br />
GROUND_KICK_CYCLE_STOMP_ONE<br />
<br />
GROUND_KICK_CYCLE_STOMP_TWO<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_FOUR<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_ONE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_THREE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_KICK_TWO<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_PRE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_ONE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_THREE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STAND_TWO<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STOMP_ONE<br />
<br />
GROUND_KICK_RECEIVE_CYCLE_STOMP_TWO<br />
<br />
GROUND_PUNCH<br />
<br />
GROUND_PUNCH_HIT<br />
<br />
GROWL<br />
<br />
GUARD_KATANA_L<br />
<br />
GUARD_SPIN<br />
<br />
GUARD_SPIN_DRAW<br />
<br />
GUARD_SWORD_L<br />
<br />
GUNFIX_1LEG<br />
<br />
GUNFIX_SIT<br />
<br />
GUNLOOKOUT_A<br />
<br />
GUNLOOKOUT_A2<br />
<br />
GUNLOOKOUT_B<br />
<br />
GUNLOOKOUT_B2<br />
<br />
GUNLOOKOUT_B3<br />
<br />
GUNLOOKOUT_B4<br />
<br />
GUNOBSERVE<br />
<br />
GUNOBSERVE2<br />
<br />
GUNPUNCH<br />
<br />
GUNPUNCH2<br />
<br />
GUNSLINGERDUAL_6SHOT_DRAW<br />
<br />
GUNSLINGERDUAL_CYCLE<br />
<br />
GUN_CROUCH_CYCLE<br />
<br />
GUN_MENACE_A<br />
<br />
GUN_MENACE_B<br />
<br />
GUN_MENACE_B2<br />
<br />
GUN_MENACE_B3<br />
<br />
GUN_MENACE_B4<br />
<br />
GUN_MENACE_B6<br />
<br />
GUN_MENACE_C<br />
<br />
GUN_MENACE_C2<br />
<br />
GUN_MENACE_C3<br />
<br />
GUN_MENACE_C4<br />
<br />
GUN_MENACE_C5<br />
<br />
GUN_THREAT_A<br />
<br />
GUTPUNCH<br />
<br />
GUTPUNCH_POST<br />
<br />
G_BLOW<br />
<br />
G_BOOSTUP<br />
<br />
G_CAST<br />
<br />
G_CLUB_BIGSWING<br />
<br />
G_CLUB_BIGSWING_POST<br />
<br />
G_CLUB_SMASH<br />
<br />
G_DEFAULT_DEATH<br />
<br />
G_DEFAULT_POSTDEATH<br />
<br />
G_FAKE_COMBAT_CYCLE<br />
<br />
G_GETUP_BACK<br />
<br />
G_HITDEATH4<br />
<br />
G_HITQUICK<br />
<br />
G_HYPNOTIZE<br />
<br />
G_IMPACT_DEATH<br />
<br />
G_JUMPAPEX<br />
<br />
G_JUMPFALL2<br />
<br />
G_JUMPPOST<br />
<br />
G_JUMPPRE<br />
<br />
G_JUMPUP<br />
<br />
G_KHF<br />
<br />
G_KHF_DEATHCYCLE<br />
<br />
G_KHF_IMPACT<br />
<br />
G_KHF_TRAVEL<br />
<br />
G_MOUTH<br />
<br />
G_POSTDEATH4<br />
<br />
G_RAGDOLL_BELLY<br />
<br />
G_RAISEDEAD<br />
<br />
G_RUNCYCLE<br />
<br />
G_RUNCYCLE_ALT2<br />
<br />
G_RUNCYCLE_FLIP<br />
<br />
G_RUNPOST<br />
<br />
G_RUNPRE<br />
<br />
G_SONICSUMMON<br />
<br />
G_SPIT<br />
<br />
G_STOP<br />
<br />
G_STOP_CYCLE<br />
<br />
G_STOP_POST<br />
<br />
G_SUMMON<br />
<br />
G_SUMMONPOST<br />
<br />
G_SWEEP_HIGH<br />
<br />
G_SWEEP_IMPACT<br />
<br />
G_SWEEP_LOW<br />
<br />
G_S_SUMMON<br />
<br />
G_THROWKINFE<br />
<br />
HAMMERREADY<br />
<br />
HAMMERREADY_15<br />
<br />
HAMMERSMASH_POST<br />
<br />
HAMMERSMASH_PRE<br />
<br />
HAMMER_PRE<br />
<br />
HAMMER_UPPERCUT_PRE<br />
<br />
HANDCART_READY<br />
<br />
HANDCART_WALK<br />
<br />
HANDSONHEAD<br />
<br />
HANDSONHEAD_02<br />
<br />
HANDSONHEAD_03<br />
<br />
HANDSONHEAD_KNEES<br />
<br />
HANDSONHEAD_KNEES_02<br />
<br />
HANDSONHEAD_KNEES_03<br />
<br />
HANDSUP<br />
<br />
HANDSUP_02<br />
<br />
HANDSUP_03<br />
<br />
HANDSUP_04<br />
<br />
HANDSUP_05<br />
<br />
HANDSUP_06<br />
<br />
HANDSUP_KNEES<br />
<br />
HANDSUP_KNEES_02<br />
<br />
HAUNT_PRE<br />
<br />
HBURST<br />
<br />
HDIG<br />
<br />
HEAL<br />
<br />
HEALPOST<br />
<br />
HEARTOFDARKNESS<br />
<br />
HEAVYBLOW<br />
<br />
HEAVYBLOW_B<br />
<br />
HEAVYBLOW_POST<br />
<br />
HEAVYBURST<br />
<br />
HEAVYBURST_DRAW<br />
<br />
HEAVYBURST_POST<br />
<br />
HERO_SCASTFALL<br />
<br />
HERO_SPELLCASTFEAR<br />
<br />
HIBERNATE<br />
<br />
HIBERNATE_CYCLE<br />
<br />
HIBERNATE_POST<br />
<br />
HIPSHOOT<br />
<br />
HIPSHOOT2<br />
<br />
HIPSHOOTCYCLE<br />
<br />
HIPSHOOT_POST<br />
<br />
HIPSHOOT_POSTCYCLE<br />
<br />
HIPS_CYCLE<br />
<br />
HITDEATH<br />
<br />
HITDEATH4<br />
<br />
HITDEATH5<br />
<br />
HITDEATH_COLLAPSE<br />
<br />
HITDEATH_FRONT<br />
<br />
HITDEATH_KB<br />
<br />
HITDEATH_L<br />
<br />
HITQUICK<br />
<br />
HITQUICK1<br />
<br />
HITQUICK2<br />
<br />
HITQUICK3<br />
<br />
HITQUICK4<br />
<br />
HITQUICK_L<br />
<br />
HITQUICK_MID<br />
<br />
HITQUICK_R<br />
<br />
HITQUICK_STRONG<br />
<br />
HIT_BOOSTUP<br />
<br />
HIT_BOOSTUP_WARWALKER<br />
<br />
HIT_BOOST_D<br />
<br />
HIT_UPGRADE<br />
<br />
HIT_UPGRADE_QUICK<br />
<br />
HIT_UPGRADE_QUICK_POST<br />
<br />
HOOF_L<br />
<br />
HOOF_R<br />
<br />
HOOF_R_POST<br />
<br />
HOP<br />
<br />
HOP2<br />
<br />
HOPAPEX<br />
<br />
HOPFALL<br />
<br />
HOPFALL_2<br />
<br />
HOPFROMJUMP<br />
<br />
HOPPRE<br />
<br />
HOP_PRE<br />
<br />
HORNBLOW<br />
<br />
HORNRAM<br />
<br />
HORNRAM_POST<br />
<br />
HOSTAGE<br />
<br />
HOVERBOARD_BACKFLYCYCLE<br />
<br />
HOVERBOARD_BACKFLYPOST<br />
<br />
HOVERBOARD_BACKFLYPRE<br />
<br />
HOVERBOARD_FLY<br />
<br />
HOVERBOARD_FLYPOST<br />
<br />
HOVERBOARD_FLYPRE<br />
<br />
HOVERBOARD_FLYPRE_LAUNCH<br />
<br />
HOVERBOARD_FLYREADY<br />
<br />
HOVERBOARD_FLYUPCYCLE<br />
<br />
HOVERBOARD_FLYUPPOST<br />
<br />
HOVERBOARD_FLYUPPRE<br />
<br />
HOVERBOARD_LEFTFLYCYCLE<br />
<br />
HOVERBOARD_LEFTFLYPOST<br />
<br />
HOVERBOARD_LEFTFLYPRE<br />
<br />
HOVERBOARD_PREFALL<br />
<br />
HOVERBOARD_PREFLYREADY<br />
<br />
HOVERBOARD_RIGHTFLYCYCLE<br />
<br />
HOVERBOARD_RIGHTFLYPOST<br />
<br />
HOVERBOARD_RIGHTFLYPRE<br />
<br />
HOVERCYCLE<br />
<br />
HOVERPOST<br />
<br />
HOVERPRE<br />
<br />
HOVER_A<br />
<br />
HOVER_B<br />
<br />
HOVER_C<br />
<br />
HOVER_FORWARDCYCLE<br />
<br />
HOVER_FORWARD_POST<br />
<br />
HOVER_FORWARD_PRE<br />
<br />
HOVER_UP_CYCLE<br />
<br />
HOVER_UP_POST<br />
<br />
HOVER_UP_PRE<br />
<br />
HOWL<br />
<br />
HOWL_BEATCHEST<br />
<br />
HOWL_CAST<br />
<br />
HOWL_GROWL<br />
<br />
HSLAM<br />
<br />
HSMASH2_L<br />
<br />
HSMASH2_R<br />
<br />
HSMASHPOST_L<br />
<br />
HSMASHPOST_R<br />
<br />
HSMASH_L<br />
<br />
HSMASH_R<br />
<br />
HYBERNATE<br />
<br />
HYBERNATE2<br />
<br />
HYBERNATE_POST<br />
<br />
HYDRO_BLAST<br />
<br />
HYPNOTIZE<br />
<br />
HYPNOTIZE2<br />
<br />
HYPNOTIZE_POST<br />
<br />
H_CYCLE<br />
<br />
H_POUND<br />
<br />
H_POUND_B<br />
<br />
H_POUND_B_POST<br />
<br />
H_POUND_POST<br />
<br />
H_SWIPE<br />
<br />
H_SWIPE_L<br />
<br />
H_THROW_JUNK_A1<br />
<br />
ICESLIDECYCLE<br />
<br />
ICESLIDECYCLE_B<br />
<br />
ICESLIDECYCLE_L<br />
<br />
ICESLIDECYCLE_R<br />
<br />
ICESLIDEPOST<br />
<br />
ICESLIDEPRE<br />
<br />
ICESLIDEPRE_B<br />
<br />
ICESLIDEPRE_L<br />
<br />
ICESLIDEPRE_R<br />
<br />
IDF_BURST_PRE<br />
<br />
IDF_EMP_ROCKETS_PRE<br />
<br />
IDF_MARK_SHOOT_L<br />
<br />
IDF_MARK_SHOOT_R<br />
<br />
IDF_MARK_SHOOT_R_POST<br />
<br />
IDF_MISSILE_BARRAGE_POST<br />
<br />
IDF_MISSILE_BARRAGE_PRE<br />
<br />
IDF_MISSILE_VOLLEY_PRE<br />
<br />
IDF_NERVE_GAS_PRE<br />
<br />
IDF_PENETRATE_TIER03_PRE<br />
<br />
IDF_PLASMA_STRAFE_PRE<br />
<br />
IDLEPISTOL_WALKCYCLE<br />
<br />
IDLEREADY<br />
<br />
IDLEWALKCYCLE<br />
<br />
IDLEWALKPOST<br />
<br />
IDLEWALKPRE<br />
<br />
IDLE_BREAKCYCLE<br />
<br />
IDLE_BREAK_COMMON<br />
<br />
IDLE_BREAK_RARE<br />
<br />
IDLE_CYCLE<br />
<br />
IDLE_READY<br />
<br />
IDLE_WALK_CYCLE<br />
<br />
IDLE_WALK_POST<br />
<br />
IDLE_WALK_PRE<br />
<br />
IGNITE_DRAW<br />
<br />
IMPACT_DEATH<br />
<br />
IMPACT_POSTDEATH<br />
<br />
INDOCTRINATE_A<br />
<br />
INDOCTRINATE_B<br />
<br />
INDOCTRINATE_C<br />
<br />
INITIAL_STRIKE<br />
<br />
INITIAL_STRIKE_B<br />
<br />
INITIAL_STRIKE_C<br />
<br />
INNOCUOUS_STRIKE<br />
<br />
INNOCUOUS_STRIKE_DRAW<br />
<br />
INSCRIPTION<br />
<br />
INSCRIPTION_NOPROP<br />
<br />
INSCRIPTION_NOPROP_LOW<br />
<br />
INSTANT_DEATH<br />
<br />
INTUNNEL<br />
<br />
INVENTION<br />
<br />
INVENTION_CYCLE<br />
<br />
INVENTION_EXAMINE<br />
<br />
INVENTION_FLIGHT<br />
<br />
INVENTION_PONDER<br />
<br />
IRGOGGL_ACTIVATE<br />
<br />
IRGOGGL_AIRACTIVATE<br />
<br />
IWALKCYCLEREADY<br />
<br />
IWALKPOSTREADY<br />
<br />
IWALKPREREADY<br />
<br />
JACKHAMMER_HORIZONTAL<br />
<br />
JACKHAMMER_VERTICAL<br />
<br />
JACKHAMMER_WIPE<br />
<br />
JACOBSLADDER<br />
<br />
JACOBSLADDER_2<br />
<br />
JEERING_A<br />
<br />
JEERING_B<br />
<br />
JEERING_C<br />
<br />
JEERING_D<br />
<br />
JEERING_E<br />
<br />
JEERING_F<br />
<br />
JUDGMENT_RECEIVE<br />
<br />
JUMPAPEX<br />
<br />
JUMPEND<br />
<br />
JUMPFALL<br />
<br />
JUMPFALL2<br />
<br />
JUMPJETPACKFORWARD_APEX<br />
<br />
JUMPJETPACKFORWARD_FALL<br />
<br />
JUMPJETPACKFORWARD_FALL2<br />
<br />
JUMPJETPACKFORWARD_PRE<br />
<br />
JUMPJETPACKFORWARD_UP<br />
<br />
JUMPJETPACKFORWARD_UP2<br />
<br />
JUMPJETPACKHOPFROMJUMP<br />
<br />
JUMPJETPACK_APEX<br />
<br />
JUMPJETPACK_FALL2<br />
<br />
JUMPJETPACK_POST<br />
<br />
JUMPJETPACK_PRE<br />
<br />
JUMPNSMASH<br />
<br />
JUMPNSMASH_CYCLE<br />
<br />
JUMPNSMASH_CYCLE_15<br />
<br />
JUMPNSMASH_POST<br />
<br />
JUMPPOST<br />
<br />
JUMPPOST_CYCLE<br />
<br />
JUMPPRE<br />
<br />
JUMPPREJUMPPACK<br />
<br />
JUMPSPIN<br />
<br />
JUMPTOHOP<br />
<br />
JUMPUP<br />
<br />
JUMPUPJUMPPACK<br />
<br />
JUMP_DOWN_AMBUSH<br />
<br />
JUMP_UP_ESCAPE_PRE<br />
<br />
JUNK_EAT<br />
<br />
JUNK_LOOKQUICK<br />
<br />
JUNK_LOOKQUICK_SLOW<br />
<br />
KAMIKAZE<br />
<br />
KATANA_BOOSTUP<br />
<br />
KATANA_BOOSTUP2<br />
<br />
KATANA_BRAWL<br />
<br />
KATANA_BRAWL_POST<br />
<br />
KATANA_HACK<br />
<br />
KATANA_HACK_DRAW<br />
<br />
KATANA_HACK_POST<br />
<br />
KATANA_HALF<br />
<br />
KATANA_HEADSPLIT<br />
<br />
KATANA_HEADSPLIT_DRAW<br />
<br />
KATANA_HEADSPLIT_POST<br />
<br />
KATANA_LOOKOUT_A<br />
<br />
KATANA_LOOKOUT_B<br />
<br />
KATANA_OBSERVE_A<br />
<br />
KATANA_OBSERVE_B<br />
<br />
KATANA_PARRY<br />
<br />
KATANA_PARRY_DRAW<br />
<br />
KATANA_PLACATE<br />
<br />
KATANA_PLACATE_DRAW<br />
<br />
KATANA_READY<br />
<br />
KATANA_REVSWEEP<br />
<br />
KATANA_REVSWEEP_DRAW<br />
<br />
KATANA_RUMBLE_A<br />
<br />
KATANA_RUMBLE_B<br />
<br />
KATANA_SLASH<br />
<br />
KATANA_SLASH_DRAW<br />
<br />
KATANA_SLICE<br />
<br />
KATANA_SLICE_DRAW<br />
<br />
KATANA_SPINJUMP<br />
<br />
KATANA_SPINJUMP_DRAW<br />
<br />
KATANA_TAUNT<br />
<br />
KHF<br />
<br />
KHF_APEX<br />
<br />
KHF_DEATH<br />
<br />
KHF_DEATHCYCLE<br />
<br />
KHF_FALLCYCLE<br />
<br />
KHF_IMPACT<br />
<br />
KHF_TRAVEL<br />
<br />
KICK_RUMBLE_A<br />
<br />
KINETIC_ASSASSINS_STRIKE<br />
<br />
KINETIC_ASSASSINS_WINDUP<br />
<br />
KINETIC_BURST<br />
<br />
KNEEL<br />
<br />
KNEEL_GETUP<br />
<br />
KNEEL_LOW<br />
<br />
KNIFECHEER_A<br />
<br />
KNIFELOOKOUT_A2<br />
<br />
KNIFEVANDAL_A<br />
<br />
KNIFE_ATTACK<br />
<br />
KNIFE_ATTACK_DRAW<br />
<br />
KNIFE_ATTACK_POST<br />
<br />
KNIFE_MENACE_A<br />
<br />
KNIFE_MENACE_A2<br />
<br />
KNIFE_MENACE_A3<br />
<br />
KNIFE_MENACE_A4<br />
<br />
KNIFE_MENACE_B<br />
<br />
KNIFE_MENACE_B2<br />
<br />
KNIFE_MENACE_B3<br />
<br />
KNIFE_MENACE_B4<br />
<br />
KNIFE_MENACE_C<br />
<br />
KNIFE_MENACE_C2<br />
<br />
KNIFE_MENACE_C3<br />
<br />
KNIFE_MENACE_C4<br />
<br />
KNIFE_MENACE_C5<br />
<br />
KNOCKBACK<br />
<br />
KNOCKBACK_APEX<br />
<br />
KNOCKBACK_IMPACT<br />
<br />
KNOCKDOWN_CYCLE<br />
<br />
KUJI_RIN<br />
<br />
KUJI_SHA<br />
<br />
KUJI_ZEN<br />
<br />
LAMBDA_SECTOR_BARRAGE<br />
<br />
LAMBDA_SECTOR_SHELL<br />
<br />
LANDCYCLE<br />
<br />
LASSOSTUN_CYCLE<br />
<br />
LASSOSTUN_HIT<br />
<br />
LAUNCH<br />
<br />
LAVA_POPUP_STATIC<br />
<br />
LAVA_POPUP_STATIC_SLEEP<br />
<br />
LAZY_CLAWCYCLE<br />
<br />
LAZY_CLAWCYCLE_15<br />
<br />
LAZY_COMBATREADY<br />
<br />
LAZY_COMBAT_HALF<br />
<br />
LAZY_C_FLYCYCLE<br />
<br />
LAZY_C_FLYCYCLE_BLEND<br />
<br />
LAZY_W_FLYCYCLE<br />
<br />
LAZY_W_FLYCYCLE_HALFBLEND<br />
<br />
LEADERSHIP<br />
<br />
LEADERSHIP2<br />
<br />
LEADERSHIP_PRE<br />
<br />
LEAPKICK<br />
<br />
LEDGESIT_VAR1A<br />
<br />
LEDGESIT_VAR1B<br />
<br />
LEDGESIT_VAR1C<br />
<br />
LEDGESIT_VAR2A<br />
<br />
LEDGESIT_VAR2B<br />
<br />
LEDGESIT_VAR2C<br />
<br />
LEDGESIT_VAR3A<br />
<br />
LEDGESIT_VAR3B<br />
<br />
LEDGESIT_VAR3C<br />
<br />
LEDGESIT_VAR4A<br />
<br />
LEDGESIT_VAR4B<br />
<br />
LEDGESIT_VAR4C<br />
<br />
LEFTCYCLE<br />
<br />
LEFTFLYCYCLE<br />
<br />
LEFTFLYPOST<br />
<br />
LEFTFLYPRE<br />
<br />
LEFTHAND_RUNLEFT_CYCLE<br />
<br />
LEFTHAND_RUNLEFT_PRE<br />
<br />
LEFTHAND_RUNRIGHT_CYCLE<br />
<br />
LEFTHAND_RUNRIGHT_PRE<br />
<br />
LEFTHAND_RUN_CYCLE<br />
<br />
LEFTHAND_RUN_PRE<br />
<br />
LEFTPRE<br />
<br />
LEFTWRISTSHOOT<br />
<br />
LEFTWRISTSHOOT_POST<br />
<br />
LEVITATE<br />
<br />
LEVITATEPOST<br />
<br />
LEVITATE_CYCLE<br />
<br />
LEVITATE_NOROOT<br />
<br />
LEV_RAM<br />
<br />
LEV_STUN<br />
<br />
LEV_STUN_CYCLE<br />
<br />
LEV_STUN_HITQUICK<br />
<br />
LFLY_PREFALL<br />
<br />
LIBERTY_BELT<br />
<br />
LICK_WOUND<br />
<br />
LIGHSTAFF_UPCUT<br />
<br />
LIGHTER_BLOW<br />
<br />
LIGHTER_BLOW_2<br />
<br />
LIGHTNING_TELEPORT<br />
<br />
LIGHTNING_TELEPORT_2<br />
<br />
LIGHTTEST<br />
<br />
LIGHT_MAGICSTAFF_CAST<br />
<br />
LION_ROAR<br />
<br />
LISTENPOLICEBAND_CYCLE<br />
<br />
LISTENPOLICEBAND_INTRO<br />
<br />
LISTEN_INTRO<br />
<br />
LISTEN_SPEECH<br />
<br />
LISTEN_SPEECH_B<br />
<br />
LISTEN_SPEECH_B2<br />
<br />
LISTEN_SPEECH_C<br />
<br />
LISTEN_SPEECH_HIGH<br />
<br />
LISTEN_SPEECH_HIGHB<br />
<br />
LISTEN_SPEECH_HIGHB2<br />
<br />
LISTEN_SPEECH_HIGHC<br />
<br />
LISTEN_SPEECH_HIGHC2<br />
<br />
LISTEN_SPEECH_HIGHC3<br />
<br />
LISTEN_SPEECH_HIGHC4<br />
<br />
LISTEN_SPEECH_HIGHC5<br />
<br />
LISTEN_SPEECH_LOW<br />
<br />
LISTEN_SPEECH_LOWB<br />
<br />
LISTEN_SPEECH_LOWC4<br />
<br />
LOITER<br />
<br />
LOITERSNEAK<br />
<br />
LOITERWALK<br />
<br />
LOITERWALK_B<br />
<br />
LOITERWALK_C<br />
<br />
LOITERWALK_D<br />
<br />
LOITER_A1<br />
<br />
LOITER_A2<br />
<br />
LOITER_A3<br />
<br />
LOITER_B<br />
<br />
LOITER_B1<br />
<br />
LOITER_C<br />
<br />
LOITER_C1<br />
<br />
LOITER_READYA<br />
<br />
LOITER_READYB<br />
<br />
LOITER_READYC<br />
<br />
LOITER_SNEAK_FORWARD<br />
<br />
LOOKOUT_A<br />
<br />
LOOKOUT_A2<br />
<br />
LOOKOUT_B<br />
<br />
LOOKOUT_B2<br />
<br />
LOOKOUT_B3<br />
<br />
LOOTDEATH<br />
<br />
LOOT_A<br />
<br />
LOOT_A1<br />
<br />
LOOT_A2<br />
<br />
LOOT_A3<br />
<br />
LOOT_A4<br />
<br />
LOOT_POST<br />
<br />
LOOT_READY<br />
<br />
LOOT_READYPRE<br />
<br />
LORDRECLUSEPTTBUFF_1<br />
<br />
LOTUS_CYCLE<br />
<br />
LOTUS_PRE<br />
<br />
LURING<br />
<br />
MACELOOKOUT_A<br />
<br />
MACELOOKOUT_B<br />
<br />
MACELOOKOUT_C<br />
<br />
MACEPOST_R<br />
<br />
MACESHOOT<br />
<br />
MACESHOOT_DRAW<br />
<br />
MACE_ALEART<br />
<br />
MACE_CLOBBER<br />
<br />
MACE_CLOBBER2<br />
<br />
MACE_CLOBBER_DRAW<br />
<br />
MACE_CLOBBER_POST<br />
<br />
MACE_L<br />
<br />
MACE_MENACE_B<br />
<br />
MACE_MENACE_B2<br />
<br />
MACE_MENACE_B3<br />
<br />
MACE_MENACE_B4<br />
<br />
MACE_MENACE_C<br />
<br />
MACE_MENACE_C2<br />
<br />
MACE_MENACE_C3<br />
<br />
MACE_MENACE_C4<br />
<br />
MACE_R<br />
<br />
MACE_SHOOT<br />
<br />
MACE_SHOOT_CYCLE<br />
<br />
MACE_SHOOT_DRAW<br />
<br />
MACE_SUMMON<br />
<br />
MACE_SUMMON_DRAW<br />
<br />
MACE_UPCUT<br />
<br />
MACE_UPCUT2<br />
<br />
MACE_UPCUT_DRAW<br />
<br />
MACE_UPCUT_POST<br />
<br />
MAELSTROM_PREDEATH<br />
<br />
MAGICCARPET_BACKFLYCYCLE<br />
<br />
MAGICCARPET_BACKFLYPOST<br />
<br />
MAGICCARPET_BACKFLYPRE<br />
<br />
MAGICCARPET_FLY<br />
<br />
MAGICCARPET_FLYPOST<br />
<br />
MAGICCARPET_FLYPRE<br />
<br />
MAGICCARPET_FLYREADY<br />
<br />
MAGICCARPET_FLYUPPOST<br />
<br />
MAGICCARPET_FLYUPPRE<br />
<br />
MAGICCARPET_LEFTFLYCYCLE<br />
<br />
MAGICCARPET_LEFTFLYPOST<br />
<br />
MAGICCARPET_LEFTFLYPRE<br />
<br />
MAGICCARPET_PREFLYREADY<br />
<br />
MAGICCARPET_RIGHTFLYCYCLE<br />
<br />
MAGICCARPET_RIGHTFLYPOST<br />
<br />
MAGICCARPET_RIGHTFLYPRE<br />
<br />
MAGICSTAFF_CAST<br />
<br />
MAGICSTAFF_CAST_DRAW<br />
<br />
MAGICSTAFF_MELEE_DRAW<br />
<br />
MAGICTHROW<br />
<br />
MAGICTHROWPOST<br />
<br />
MAGICWALK_A<br />
<br />
MAGIC_L<br />
<br />
MAGIC_LPOST<br />
<br />
MAGIC_RUMBLE_A<br />
<br />
MAGIC_RUMBLE_B<br />
<br />
MAGIC_RUMBLE_B222<br />
<br />
MAGIC_SHIELD_A<br />
<br />
MAGIC_SHIELD_B<br />
<br />
MAGIC_SHIELD_C<br />
<br />
MAGIC_WINDUP<br />
<br />
MAGIC_WINDUP_CYCLE<br />
<br />
MAGIC_WINDUP_POST<br />
<br />
MAGIC_WINDUP_PRE<br />
<br />
MAIMING_BITE<br />
<br />
MAKE_VAMP<br />
<br />
MALTA_TRANSFORMED_CYCLE<br />
<br />
MALTA_TRANSFORM_DEATH<br />
<br />
MALTA_TRANSFORM_HEAL<br />
<br />
MANACLES_POSE1<br />
<br />
MANACLES_POSE2<br />
<br />
MANACLES_POSE3<br />
<br />
MARTBACKSTAB<br />
<br />
MARTWINDUP<br />
<br />
MA_ASSASSINS_BLOW_ALT1<br />
<br />
MA_ASSASSINS_BLOW_ALT1_WINDUP<br />
<br />
MA_HOBBLEKICK<br />
<br />
MA_HOBBLEKICK2<br />
<br />
MA_IRONKICK<br />
<br />
MA_IRONKICK2<br />
<br />
MA_IRONKICK_POST<br />
<br />
MA_KICK<br />
<br />
MA_KICK2<br />
<br />
MA_KICK_POST<br />
<br />
MA_PALMSTUN<br />
<br />
MA_ROUNDHOUSE<br />
<br />
MA_ROUNDHOUSE2<br />
<br />
MA_ROUNDHOUSE_POSTCYCLE<br />
<br />
MA_SHADOWKICK<br />
<br />
MA_STUNKICK<br />
<br />
MA_STUNKICK2<br />
<br />
MA_SWEEPKICK<br />
<br />
MA_SWEEPKKICK<br />
<br />
MA_SWEEPKKICK2<br />
<br />
MA_TAUNT<br />
<br />
MA_TAUNT2<br />
<br />
MA_TIER2_ALT1<br />
<br />
MA_TIER3_ALT1<br />
<br />
MA_TIER7_ALT1_RIGHT<br />
<br />
MA_TIER9_ALT1<br />
<br />
MEDITATE_A<br />
<br />
MEDITATE_A2<br />
<br />
MEDOTHER<br />
<br />
MEDOTHER_POST<br />
<br />
MEDOTHER_PRE<br />
<br />
MEDSELF_POST<br />
<br />
MED_BEAM<br />
<br />
MED_BEAM_POST<br />
<br />
MEGA<br />
<br />
MEGAPOST<br />
<br />
MENACEFIRE_IDLE_1<br />
<br />
MENACEFIRE_IDLE_2<br />
<br />
MENACEFIRE_IDLE_3<br />
<br />
MENACEFIRE_IDLE_4<br />
<br />
MENACEFIRE_TOSS<br />
<br />
MENACE_A<br />
<br />
MENACE_A2<br />
<br />
MENACE_A3<br />
<br />
MENACE_A4<br />
<br />
MENACE_B<br />
<br />
MENACE_C<br />
<br />
MENACE_EAT<br />
<br />
MENACE_LOOKQUICK<br />
<br />
MENACE_LOOKQUICK_SLOW<br />
<br />
MENACE_NIBBLE<br />
<br />
MENACE_NIBBLE_BLEND<br />
<br />
MENTAL_BLAST<br />
<br />
MENTAL_BLAST_POST<br />
<br />
MERCURIAL_BLOW_A<br />
<br />
MERCURIAL_BLOW_A_DRAW<br />
<br />
MERCURIAL_BLOW_B<br />
<br />
MERCURIAL_BLOW_C<br />
<br />
MERCURIAL_BLOW_D<br />
<br />
MILITARYSALUTE<br />
<br />
MILITARYSALUTE_CYCLE<br />
<br />
MILLITARYUPGRADE2_HIT<br />
<br />
MILLITARYUPGRADE4_CYCLE<br />
<br />
MINDPROBE_QUICK<br />
<br />
MIRRIOR_HOLD<br />
<br />
MIRRORSPIRIT_TELEPORT<br />
<br />
MISSLES<br />
<br />
MISSLES2<br />
<br />
MONSTER_READY<br />
<br />
MON_IWALK_CYCLE<br />
<br />
MON_IWALK_POST<br />
<br />
MON_IWALK_PRE<br />
<br />
MON_JUMPAPEX<br />
<br />
MON_JUMPFALL2<br />
<br />
MON_JUMPPOST<br />
<br />
MON_JUMPPRE<br />
<br />
MON_JUMPUP<br />
<br />
MON_RUNPRE<br />
<br />
MON__RUNCYCLE<br />
<br />
MON__RUNPOST<br />
<br />
MOPUP_FREEZESTUN_CYCLE<br />
<br />
MOUTH<br />
<br />
MOUTH_HEADCAST_FAST<br />
<br />
MOUTH_LONG<br />
<br />
MOUTH_POST<br />
<br />
MOUTH_SFX<br />
<br />
MOUTH_SLOW<br />
<br />
MUTATION_BOOSTUP<br />
<br />
MUTATION_BOOSTUPREADY<br />
<br />
M_1HDIG<br />
<br />
M_2HDIG<br />
<br />
M_TRAINBOW_CONE<br />
<br />
M_TRAINBOW_HEAVY<br />
<br />
M_TRAINBOW_MID<br />
<br />
NATTERLING_BREAKIN_A<br />
<br />
NATTERLING_BREAKIN_B<br />
<br />
NATTERLING_BREAKIN_C<br />
<br />
NEMESIS_GATLINGGUNBURST<br />
<br />
NEMESIS_PANDORABEAM_ATTACK<br />
<br />
NEWSIE_POINT<br />
<br />
NEWSIE_SWEEP<br />
<br />
NEWSIE_YELLRIGHT<br />
<br />
NIGHT_PATROL<br />
<br />
NINJASTEALTH_HIT<br />
<br />
NINJATOBACKSTAB<br />
<br />
NINJATOBACKSTAB2<br />
<br />
NINJATOBACKSTAB_POSTCYCLE<br />
<br />
NINJATO_HACK_DRAW<br />
<br />
NINJATO_HEADSPLIT_DRAW<br />
<br />
NINJATO_PARRY_DRAW<br />
<br />
NINJATO_REVSWEEP_DRAW<br />
<br />
NINJATO_SLASH_DRAW<br />
<br />
NINJATO_SLICE_DRAW<br />
<br />
NINJAUPGRADE2_HIT<br />
<br />
NINJAUPGRADE_HIT<br />
<br />
NINJAUPGRADE_POST<br />
<br />
NINJAUPGRADE_POST_CYCLE<br />
<br />
NINJA_2HLARGE_BACK<br />
<br />
NINJA_2HLARGE_BACK_POST<br />
<br />
NINJA_2HLARGE_FORWARD<br />
<br />
NINJA_2HLARGE_FORWARDPOST<br />
<br />
NINJA_2HLARGE_HOP<br />
<br />
NINJA_2HLARGE_HOPAPEX<br />
<br />
NINJA_2HLARGE_HOPAPEX_LEFT<br />
<br />
NINJA_2HLARGE_HOPAPEX_RIGHT<br />
<br />
NINJA_2HLARGE_HOPPRE<br />
<br />
NINJA_2HLARGE_JUMPTOHOP<br />
<br />
NINJA_2HLARGE_JUMP_APEX2<br />
<br />
NINJA_2HLARGE_JUMP_POST2<br />
<br />
NINJA_2HLARGE_JUMP_PRE<br />
<br />
NINJA_2HLARGE_LEFT<br />
<br />
NINJA_2HLARGE_LEFT_POST<br />
<br />
NINJA_2HLARGE_READY_PRE<br />
<br />
NINJA_2HLARGE_RIGHT<br />
<br />
NINJA_2HLARGE_RIGHT_POST<br />
<br />
NINJA_BACK<br />
<br />
NINJA_BACK_POST<br />
<br />
NINJA_CLAWS_APEX<br />
<br />
NINJA_CLAWS_APEX2<br />
<br />
NINJA_CLAWS_BACK<br />
<br />
NINJA_CLAWS_BACK_POST<br />
<br />
NINJA_CLAWS_FORWARD<br />
<br />
NINJA_CLAWS_FORWARD_POST<br />
<br />
NINJA_CLAWS_HOP<br />
<br />
NINJA_CLAWS_HOP_APEX<br />
<br />
NINJA_CLAWS_HOP_CYCLE<br />
<br />
NINJA_CLAWS_HOP_LEFT_PRE<br />
<br />
NINJA_CLAWS_HOP_PRE<br />
<br />
NINJA_CLAWS_JUMP2_POST<br />
<br />
NINJA_CLAWS_JUMPTOHOP<br />
<br />
NINJA_CLAWS_JUMP_POST<br />
<br />
NINJA_CLAWS_JUMP_PRE<br />
<br />
NINJA_CLAWS_LEFT<br />
<br />
NINJA_CLAWS_LEFT_CYCLE<br />
<br />
NINJA_CLAWS_LEFT_POST<br />
<br />
NINJA_CLAWS_PRE<br />
<br />
NINJA_CLAWS_RIGHT<br />
<br />
NINJA_CLAWS_RIGHT_POST<br />
<br />
NINJA_DUALPISTOLS_APEX<br />
<br />
NINJA_DUALPISTOLS_BACK_POST<br />
<br />
NINJA_DUALPISTOLS_FORWARD<br />
<br />
NINJA_DUALPISTOLS_FORWARD_POST<br />
<br />
NINJA_DUALPISTOLS_HOP_APEX<br />
<br />
NINJA_DUALPISTOLS_HOP_CYCLE<br />
<br />
NINJA_DUALPISTOLS_HOP_PRE<br />
<br />
NINJA_DUALPISTOLS_JUMP2_POST<br />
<br />
NINJA_DUALPISTOLS_JUMP_POST<br />
<br />
NINJA_DUALPISTOLS_JUMP_PRE<br />
<br />
NINJA_DUALPISTOLS_PRE<br />
<br />
NINJA_DUALWIELD_APEX2<br />
<br />
NINJA_DUALWIELD_BACK<br />
<br />
NINJA_DUALWIELD_BACK_POST<br />
<br />
NINJA_DUALWIELD_FORWARD<br />
<br />
NINJA_DUALWIELD_FORWARD_POST<br />
<br />
NINJA_DUALWIELD_HOP_APEX<br />
<br />
NINJA_DUALWIELD_HOP_CYCLE<br />
<br />
NINJA_DUALWIELD_HOP_FALL_CYCLE<br />
<br />
NINJA_DUALWIELD_HOP_PRE<br />
<br />
NINJA_DUALWIELD_JUMP2_POST<br />
<br />
NINJA_DUALWIELD_JUMP_PRE<br />
<br />
NINJA_DUALWIELD_LEFT<br />
<br />
NINJA_DUALWIELD_LEFT_CYCLE<br />
<br />
NINJA_DUALWIELD_LEFT_POST<br />
<br />
NINJA_DUALWIELD_PRE<br />
<br />
NINJA_DUALWIELD_RIGHT<br />
<br />
NINJA_DUALWIELD_RIGHT_CYCLE<br />
<br />
NINJA_DUALWIELD_RIGHT_POST<br />
<br />
NINJA_FORWARD<br />
<br />
NINJA_FORWARDPOST<br />
<br />
NINJA_FORWARD_CYCLE<br />
<br />
NINJA_GUN_BACK<br />
<br />
NINJA_GUN_BACK_POST<br />
<br />
NINJA_GUN_FORWARD<br />
<br />
NINJA_GUN_FORWARDPOST<br />
<br />
NINJA_GUN_HOP2<br />
<br />
NINJA_GUN_HOPAPEX<br />
<br />
NINJA_GUN_HOPPRE<br />
<br />
NINJA_GUN_JUMP_POST2<br />
<br />
NINJA_GUN_LEFT<br />
<br />
NINJA_GUN_LEFT_POST<br />
<br />
NINJA_GUN_READY_PRE<br />
<br />
NINJA_GUN_RIGHT<br />
<br />
NINJA_GUN_RIGHT_POST<br />
<br />
NINJA_HOP<br />
<br />
NINJA_HOP2<br />
<br />
NINJA_HOP2_LEFT<br />
<br />
NINJA_HOP2_RIGHT<br />
<br />
NINJA_HOPAPEX<br />
<br />
NINJA_HOPAPEX_LEFT<br />
<br />
NINJA_HOPAPEX_RIGHT<br />
<br />
NINJA_HOPFALL<br />
<br />
NINJA_HOPFALL_2<br />
<br />
NINJA_HOPPRE<br />
<br />
NINJA_HOPPRE_LEFT<br />
<br />
NINJA_HOP_LEFT<br />
<br />
NINJA_HOP_RIGHT_PRE<br />
<br />
NINJA_JUMPTOHOP<br />
<br />
NINJA_JUMP_APEX<br />
<br />
NINJA_JUMP_APEX2<br />
<br />
NINJA_JUMP_FALL_CYCLE2<br />
<br />
NINJA_JUMP_POST<br />
<br />
NINJA_JUMP_POST2<br />
<br />
NINJA_JUMP_PRE<br />
<br />
NINJA_LEFT<br />
<br />
NINJA_LEFTHANDWEP_APEX2<br />
<br />
NINJA_LEFTHANDWEP_BACK<br />
<br />
NINJA_LEFTHANDWEP_BACK_POST<br />
<br />
NINJA_LEFTHANDWEP_FORWARD<br />
<br />
NINJA_LEFTHANDWEP_FORWARD_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_FORWARD_POST<br />
<br />
NINJA_LEFTHANDWEP_HOP_APEX<br />
<br />
NINJA_LEFTHANDWEP_HOP_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_HOP_FALL_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_HOP_PRE<br />
<br />
NINJA_LEFTHANDWEP_JUMP2_POST<br />
<br />
NINJA_LEFTHANDWEP_JUMPTOHOP<br />
<br />
NINJA_LEFTHANDWEP_JUMP_PRE<br />
<br />
NINJA_LEFTHANDWEP_LEFT<br />
<br />
NINJA_LEFTHANDWEP_LEFT_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_LEFT_POST<br />
<br />
NINJA_LEFTHANDWEP_PRE<br />
<br />
NINJA_LEFTHANDWEP_READY<br />
<br />
NINJA_LEFTHANDWEP_RIGHT<br />
<br />
NINJA_LEFTHANDWEP_RIGHT_CYCLE<br />
<br />
NINJA_LEFTHANDWEP_RIGHT_POST<br />
<br />
NINJA_LEFT_CYCLE<br />
<br />
NINJA_LEFT_POST<br />
<br />
NINJA_READY<br />
<br />
NINJA_READY_PRE<br />
<br />
NINJA_RIGHT<br />
<br />
NINJA_RIGHTWEPCOMBAT_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_APEX2<br />
<br />
NINJA_RIGHTWEPCOMBAT_BACK<br />
<br />
NINJA_RIGHTWEPCOMBAT_BACK_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_BACK_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_FORWARD<br />
<br />
NINJA_RIGHTWEPCOMBAT_FORWARD_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_FORWARD_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_FALL_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_LEFT_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_LEFT_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_APEX<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_HOP_RIGHT_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMP2_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMPTOHOP<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMP_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_JUMP_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_LEFT<br />
<br />
NINJA_RIGHTWEPCOMBAT_LEFT_POST<br />
<br />
NINJA_RIGHTWEPCOMBAT_PRE<br />
<br />
NINJA_RIGHTWEPCOMBAT_RIGHT<br />
<br />
NINJA_RIGHTWEPCOMBAT_RIGHT_CYCLE<br />
<br />
NINJA_RIGHTWEPCOMBAT_RIGHT_POST<br />
<br />
NINJA_RIGHT_POST<br />
<br />
NINJA_SHIELDCOMBAT_APEX2<br />
<br />
NINJA_SHIELDCOMBAT_BACK<br />
<br />
NINJA_SHIELDCOMBAT_BACK_POST<br />
<br />
NINJA_SHIELDCOMBAT_FORWARD<br />
<br />
NINJA_SHIELDCOMBAT_FORWARD_POST<br />
<br />
NINJA_SHIELDCOMBAT_HOP<br />
<br />
NINJA_SHIELDCOMBAT_HOP_APEX<br />
<br />
NINJA_SHIELDCOMBAT_HOP_CYCLE<br />
<br />
NINJA_SHIELDCOMBAT_HOP_FALL_CYCLE<br />
<br />
NINJA_SHIELDCOMBAT_HOP_PRE<br />
<br />
NINJA_SHIELDCOMBAT_HOP_RIGHT_APEX<br />
<br />
NINJA_SHIELDCOMBAT_HOP_RIGHT_PRE<br />
<br />
NINJA_SHIELDCOMBAT_JUMP2_POST<br />
<br />
NINJA_SHIELDCOMBAT_JUMPTOHOP<br />
<br />
NINJA_SHIELDCOMBAT_JUMP_PRE<br />
<br />
NINJA_SHIELDCOMBAT_LEFT<br />
<br />
NINJA_SHIELDCOMBAT_LEFT_POST<br />
<br />
NINJA_SHIELDCOMBAT_PRE<br />
<br />
NINJA_SHIELDCOMBAT_RIGHT<br />
<br />
NINJA_SHIELDCOMBAT_RIGHT_CYCLE<br />
<br />
NINJA_SHIELDCOMBAT_RIGHT_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_APEX<br />
<br />
NINJA_SHIELDWEPCOMBAT_BACK<br />
<br />
NINJA_SHIELDWEPCOMBAT_BACK_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_FORWARD<br />
<br />
NINJA_SHIELDWEPCOMBAT_FORWARD_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_APEX<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_CYCLE<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_FALL_CYCLE<br />
<br />
NINJA_SHIELDWEPCOMBAT_HOP_PRE<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMP2_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMPTOHOP<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMP_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_JUMP_PRE<br />
<br />
NINJA_SHIELDWEPCOMBAT_LEFT_POST<br />
<br />
NINJA_SHIELDWEPCOMBAT_PRE<br />
<br />
NINJA_SHIELDWEPCOMBAT_RIGHT<br />
<br />
NINJA_SHIELDWEPCOMBAT_RIGHT_CYCLE<br />
<br />
NINJA_SHIELDWEPCOMBAT_RIGHT_POST<br />
<br />
NINJA_UPGRADE_RIN<br />
<br />
NINJA_UPGRADE_RIN2<br />
<br />
NINJA_UPGRADE_RIN_POST<br />
<br />
NINJA_UPGRADE_ZEN<br />
<br />
NOCARTVENDOR_POINT<br />
<br />
NOCARTVENDOR_SWEEP<br />
<br />
NOCARTVENDOR_YELLRIGHT<br />
<br />
OBSERVE<br />
<br />
OFF<br />
<br />
OLYMPIAN_BEAM_SWEEP<br />
<br />
ONEHANDSMASH_LEFT<br />
<br />
ONEHANDSMASH_LEFT2<br />
<br />
ONEHANDSMASH_LEFT_POST<br />
<br />
ONEHANDSMASH_RIGHT<br />
<br />
ONEHANDSMASH_RIGHT_POST<br />
<br />
OPEN<br />
<br />
OPEN2<br />
<br />
OPENED<br />
<br />
OPEN_HOLIDAY_GIFT1<br />
<br />
OPEN_HOLIDAY_GIFT2<br />
<br />
OPEN_HOLIDAY_GIFT3<br />
<br />
OPPRESSED_WALK<br />
<br />
OPPRESSED_WALK_BRIEFCASE_BOTH<br />
<br />
OPPRESSED_WALK_BRIEFCASE_LEFT<br />
<br />
OPPRESSED_WALK_BRIEFCASE_RIGHT<br />
<br />
OPPRESSOR_PSIONICBLAST<br />
<br />
ORACLEFLOAT_IN<br />
<br />
ORACLEFLOAT_OUT<br />
<br />
OUTCOLD01<br />
<br />
OUTCOLD02<br />
<br />
OUTCOLD03<br />
<br />
OUTCOLD04<br />
<br />
PAIN2<br />
<br />
PARRY<br />
<br />
PARRY_DRAW<br />
<br />
PEERIN_CYCLE<br />
<br />
PEERIN_LOOKQUICK<br />
<br />
PEERIN_START<br />
<br />
PET<br />
<br />
PET_SUMMON_CAST<br />
<br />
PET_SUMMON_CAST_POST<br />
<br />
PET_SUMMON_READY<br />
<br />
PET_SUMMON_WRISTBANDACTIVATE<br />
<br />
PICKAXE<br />
<br />
PICKAXEWALK_CYCLE<br />
<br />
PICKAXEWALK_POST<br />
<br />
PICKAXEWALK_PRE<br />
<br />
PICKAXE_DIG<br />
<br />
PICKETMARCH_CYCLE<br />
<br />
PICKETMARCH_POST<br />
<br />
PICKETMARCH_PRE<br />
<br />
PICKET_STAND<br />
<br />
PICTURE_SNAP<br />
<br />
PIPELOOKOUT_A<br />
<br />
PIPELOOKOUT_B<br />
<br />
PIPELOOKOUT_C<br />
<br />
PIPEPATROL_CYCLE<br />
<br />
PIPEPATROL_CYCLE_02<br />
<br />
PIPEPATROL_CYCLE_03<br />
<br />
PIPEPATROL_POST<br />
<br />
PIPEPATROL_PRE<br />
<br />
PISTOLCHEER_A<br />
<br />
PISTOLCHEER_B<br />
<br />
PISTOLREADY<br />
<br />
PISTOLS_3SHOT<br />
<br />
PISTOLS_3SHOT_DRAW<br />
<br />
PISTOLS_3SHOT_POST<br />
<br />
PISTOLS_6SHOT<br />
<br />
PISTOLS_6SHOT_DRAW<br />
<br />
PISTOLS_6SHOT_POST<br />
<br />
PISTOLS_BIGSHOT<br />
<br />
PISTOLS_BIGSHOT_DRAW<br />
<br />
PISTOLS_BIGSHOT_POST<br />
<br />
PISTOLS_CONE<br />
<br />
PISTOLS_CONE_DRAW<br />
<br />
PISTOLS_CONE_POST<br />
<br />
PISTOLS_READY<br />
<br />
PISTOLS_SINGLE_DRAW<br />
<br />
PISTOLS_SINGLE_DRAW_GUNSLINGER<br />
<br />
PISTOLS_SINGLE_LEFT<br />
<br />
PISTOLS_SINGLE_LEFT_POST<br />
<br />
PISTOLS_SINGLE_RIGHT<br />
<br />
PISTOLS_SINGLE_RIGHT_POST<br />
<br />
PISTOL_3BURST<br />
<br />
PISTOL_3BURST_DRAW<br />
<br />
PISTOL_SHOOT1<br />
<br />
PISTOL_SHOOT1_POST<br />
<br />
PISTOL_SHOOT2<br />
<br />
PISTOL_SHOOT_DRAW<br />
<br />
PISTOL_SPAWN<br />
<br />
PISTOL_WALKCYCLE<br />
<br />
PLACATE<br />
<br />
PLACEBOOMBOX<br />
<br />
PLACEBOOMBOX_CYCLE<br />
<br />
PLACEBOOMBOX_PRE<br />
<br />
PLACE_TRAP<br />
<br />
PLACE_TRAP2<br />
<br />
PLACE_TRAP_POST_CYCLE<br />
<br />
PLANTDEVICE_POST<br />
<br />
PLANTDEVICE_PRE<br />
<br />
PLAYDICE_CAST<br />
<br />
PLAYDICE_PICKUP<br />
<br />
PLAYDICE_WINNER<br />
<br />
PLAYERKNOCKBACK<br />
<br />
PLAYERKNOCKBACK_APEX<br />
<br />
PLAYERKNOCKBACK_IMPACT<br />
<br />
PLAYER_DEFAULT_DEATH<br />
<br />
PLAYER_HITDEATH<br />
<br />
PLAYER_SWEEP_HIGH<br />
<br />
PLAYER_SWEEP_LOW<br />
<br />
PLAYER_TPFRIEND<br />
<br />
PLAYER_WALK_BACKWARD<br />
<br />
PLAYER_WALK_BACKWARD_CYCLE<br />
<br />
PLAYER_WALK_FORWARD<br />
<br />
PLAYER_WALK_FORWARD_CYCLE<br />
<br />
PLAYER_WALK_POST<br />
<br />
PL_FISHING<br />
<br />
PL_GUARDNODOFF_IN<br />
<br />
PL_LAPTOPREST<br />
<br />
PL_LAPTOPTYPE<br />
<br />
PL_PAMPHLET<br />
<br />
PL_PRYBARBIG<br />
<br />
PL_PURSEMUG<br />
<br />
PL_PURSEMUGLEFT<br />
<br />
PL_PURSEMUGRIGHT<br />
<br />
PL_PURSEMUGTOSS<br />
<br />
PL_THREECARDMONTY_END<br />
<br />
PL_THREECARDMONTY_IDLE<br />
<br />
PL_THREECARDMONTY_LOOP<br />
<br />
PM_BOOSTUPAMMO<br />
<br />
PM_BOOSTUPEQUIP_READY<br />
<br />
PM_BOOSTUPSERUM<br />
<br />
PM_SUMMONSOLDIER<br />
<br />
PM_SUMMONSOLDIER1<br />
<br />
PM_SUMMONSOLDIER2<br />
<br />
PM_TOSSSERUM<br />
<br />
PM_TOSSSERUM02<br />
<br />
POINT_BUFF<br />
<br />
POLICE_DRONE_MED_PRE<br />
<br />
PORTABLE_LAPTOP<br />
<br />
PORTABLE_LAPTOP_DELETE<br />
<br />
PORTABLE_LAPTOP_REST<br />
<br />
POSEDEATH<br />
<br />
POSITRON_NOHELMET_IDLE<br />
<br />
POSSSESSED_CONDUIT_FLOAT_CYCLE<br />
<br />
POSSSESSED_CONDUIT_FLOAT_IN<br />
<br />
POSTAIR_C_W<br />
<br />
POSTBEAMRIFLE<br />
<br />
POSTCLAWREADY<br />
<br />
POSTCOMBATREADY<br />
<br />
POSTDEATH2<br />
<br />
POSTDEATH4<br />
<br />
POSTDEATHL<br />
<br />
POSTDEATH_COLLAPSE<br />
<br />
POSTDEATH_KB2<br />
<br />
POSTFORCERAM<br />
<br />
POSTGLORYCYCLE<br />
<br />
POSTLOOT<br />
<br />
POSTMOUTH<br />
<br />
POSTRADATTACK<br />
<br />
POSTREADY<br />
<br />
POSTREADY_BACK<br />
<br />
POSTREADY_RIGHT<br />
<br />
POSTSHOTGUN<br />
<br />
POSTSPEECH<br />
<br />
POSTTELEKINE<br />
<br />
POST_BACKWARD<br />
<br />
POST_FORWARD<br />
<br />
POST_UP<br />
<br />
POWDER<br />
<br />
POWERANALYZE_PRE<br />
<br />
POWER_SIPHON_NOTROOTED<br />
<br />
PPD_GAUNTLET_COVER<br />
<br />
PPD_GAUNTLET_CYCLE_STAND<br />
<br />
PPD_GAUNTLET_TYPE<br />
<br />
PPD_GAUNTLET_TYPE_CYCLE<br />
<br />
PPD_GAUNTLET_TYPE_CYCLE_CENTER_STANCE<br />
<br />
PPD_GAUNTLET_TYPE_POST<br />
<br />
PPD_GAUNTLET_TYPE_POST_STAND<br />
<br />
PPD_GAUNTLET_TYPE_PRE<br />
<br />
PRACTICEDBRAWLER_NOROOT<br />
<br />
PRACTICEDBRAWLER_PRE_NOROOT<br />
<br />
PRAETORIAN_CLIPBOARD_WRITE<br />
<br />
PRAETORIAN_ENRICHE_DRINK<br />
<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_A<br />
<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_B<br />
<br />
PRAETORIAN_ENRICHE_DRINK_CYCLE_C<br />
<br />
PRAETORIAN_NEWSIE_POINT<br />
<br />
PRAETORIAN_PACE_TALK_CYCLE<br />
<br />
PRAETORIAN_PEACE_STAND_CYCLE<br />
<br />
PRAETORIAN_TELEPORTIN<br />
<br />
PRAETORIAN_TELEPORTOUT<br />
<br />
PRAETORIAN_WALKIETALKIE<br />
<br />
PRAISE_BOW<br />
<br />
PRAISE_BOW2<br />
<br />
PRAISE_BOW3<br />
<br />
PRATORIANSALUTE<br />
<br />
PRATORIANSALUTE_ATEASE<br />
<br />
PRATORIANSALUTE_ATEASE_CYCLE<br />
<br />
PRATORIANSALUTE_ATEASE_POSTCYCLE<br />
<br />
PRATORIANSALUTE_POST<br />
<br />
PRATORIANSALUTE_POSTCYCLE<br />
<br />
PREBURST<br />
<br />
PRECISE_STRIKE<br />
<br />
PRECISE_STRIKE_DRAW<br />
<br />
PRECOMBAT<br />
<br />
PREDICT_TELEPORT<br />
<br />
PREDICT_TELEPORT2<br />
<br />
PREFALL<br />
<br />
PREFLYREADY<br />
<br />
PREPISTOL<br />
<br />
PREPOISON<br />
<br />
PREPOISON2<br />
<br />
PRESHOTGUN<br />
<br />
PRESPAWN<br />
<br />
PRESTIGE_SELFDESTRUCT<br />
<br />
PRESTIGE_SELFDESTRUCT_WINDUP<br />
<br />
PRESTIGE_TAROTCARD_PRE<br />
<br />
PREWEP<br />
<br />
PRE_AIR_DEATH<br />
<br />
PRE_BACKWARD<br />
<br />
PRE_DOJOKNEEL<br />
<br />
PRE_DUALKNEEL<br />
<br />
PRE_FORWARD<br />
<br />
PRE_KNEEL<br />
<br />
PRE_MAGIC_WINDUP<br />
<br />
PRE_MALTA_TRANSFORMED<br />
<br />
PRE_MEDOTHER<br />
<br />
PRE_MEDSELF<br />
<br />
PRE_MONSTER_READY<br />
<br />
PRE_PENETRATEWINDUP<br />
<br />
PRE_PSIWINDUP<br />
<br />
PRE_SPEECH<br />
<br />
PRE_SPEECH_NOBOX<br />
<br />
PRE_SPIN<br />
<br />
PRE_TECHWINDUP<br />
<br />
PRE_UP<br />
<br />
PRE_WINDUP<br />
<br />
PROFILEREADY<br />
<br />
PRONESLEEP<br />
<br />
PRONESLEEP2<br />
<br />
PRONESLEEP3<br />
<br />
PRONESLEEP_GETUP<br />
<br />
PRONESLEEP_GETUP_CYCLE<br />
<br />
PRONE_CYCLE<br />
<br />
PRONE_WALK<br />
<br />
PRONE_WALKPOST<br />
<br />
PROP_READY_1<br />
<br />
PROP_READY_2<br />
<br />
PROP_READY_3<br />
<br />
PROTEST_IDLE<br />
<br />
PROTEST_RALLY<br />
<br />
PROTEST_RALLY_POST<br />
<br />
PROTEST_SHAKEFIST_CYCLE<br />
<br />
PROTEST_SHAKEFIST_POST<br />
<br />
PROTEST_SHAKEFIST_PRE<br />
<br />
PROTEST_SIGN<br />
<br />
PROTEST_SIGN2<br />
<br />
PROTEST_SIGN2_LOYALISTS<br />
<br />
PROTEST_SIGN3<br />
<br />
PROTEST_SIGN3_LOYALISTS<br />
<br />
PROTEST_SIGN_ANGRY_A<br />
<br />
PROTEST_SIGN_ANGRY_ALT<br />
<br />
PROTEST_SIGN_ANGRY_B<br />
<br />
PROTEST_SIGN_ANGRY_C<br />
<br />
PROTEST_SIGN_LOYALISTS<br />
<br />
PROTEST_YELL_CYCLE<br />
<br />
PROTEST_YELL_POST<br />
<br />
PROTEST_YELL_PRE<br />
<br />
PSIBLAST<br />
<br />
PSIBLAST2<br />
<br />
PSIBLAST3<br />
<br />
PSIBLASTPOST<br />
<br />
PSIBLAST_FAST<br />
<br />
PSIBLAST_POST<br />
<br />
PSIBLAST_QUICK_PRE<br />
<br />
PSIONICDART<br />
<br />
PSIONICROAR<br />
<br />
PSIONICS<br />
<br />
PSIONICS_NOROOT<br />
<br />
PSIONICS_SLOWCAST<br />
<br />
PSIONIC_DART<br />
<br />
PSIONIC_DART_POST<br />
<br />
PSIONIC_LONG<br />
<br />
PSIONIC_LONG_POST<br />
<br />
PSIONIC_PBAOE<br />
<br />
PSIONIC_PBAOE_POST<br />
<br />
PSIONIC_SHORT<br />
<br />
PSIONIC_SHORT_POST<br />
<br />
PSIONIC_SLASH_LEFT<br />
<br />
PSIONIC_SLASH_RIGHT<br />
<br />
PSIONIC_TORNADO<br />
<br />
PSIQUICK<br />
<br />
PSIWINDUP<br />
<br />
PSIWINDUP_POST<br />
<br />
PULL_GUN<br />
<br />
PULL_GUN2<br />
<br />
PULL_SHOTGUN<br />
<br />
PULL_SWORD<br />
<br />
PUMMEL_PRE<br />
<br />
PUMPKIN_SLEEP<br />
<br />
PUMPKIN_SLEEP_2<br />
<br />
PUMPKIN_SPAWN<br />
<br />
PURSETUG<br />
<br />
PURSETUG_PICKUP<br />
<br />
PUSHAROUND<br />
<br />
PUSHAROUND_POST<br />
<br />
PUSHAROUND_REV<br />
<br />
PUSHAROUND_REV_POST<br />
<br />
PUSHAROUND_VICTIM<br />
<br />
PUSHAROUND_VICTIM_POST<br />
<br />
P_DODGE_L<br />
<br />
P_DODGE_R<br />
<br />
P_GETPUSHED<br />
<br />
P_HITQUICK<br />
<br />
P_HITQUICK2<br />
<br />
P_LOOKAROUND<br />
<br />
P_PURSEPICKUPPUSH<br />
<br />
P_PUSHDOWN<br />
<br />
P_RUNCYCLE<br />
<br />
P_RUNPOST<br />
<br />
P_RUNPRE<br />
<br />
QUADGUNS<br />
<br />
QUADGUNS2<br />
<br />
QUICKBLINDING<br />
<br />
QUICK_GETUP_BACK<br />
<br />
QUICK_GETUP_BACK2<br />
<br />
QUICK_STRIKE_A<br />
<br />
QUICK_STRIKE_B<br />
<br />
QUICK_WRISTBAND_ACTIVATE<br />
<br />
Q_SNIPERBLAST<br />
<br />
RADATTACKCYCLE<br />
<br />
RADEFFECYCLE<br />
<br />
RADIUSATTACK<br />
<br />
RADIUSATTACK_PRE_NOROOT<br />
<br />
RADIUSEFFECT<br />
<br />
RADIUSEFFECTMOBILE<br />
<br />
RADIUSEFFECTMOBILECYCLE<br />
<br />
RADIUSEFFECTMOBILEPOST<br />
<br />
RADIUSEFFECT_CYCLE<br />
<br />
RADIUSEFFECT_NOROOT<br />
<br />
RADIUSEFFECT_PRE<br />
<br />
RADIUSEFFECT_PRE_NOROOT<br />
<br />
RADIUSEFFEPOST<br />
<br />
RAGDOLL_BELLY<br />
<br />
RAISEDEAD<br />
<br />
RAISEDEAD_CRITTER<br />
<br />
RAISEDEAD_POST<br />
<br />
RAISEDEAD_PRE<br />
<br />
RAPID<br />
<br />
RAPIDPOST<br />
<br />
RAPID_POST<br />
<br />
RAPID_QUICK<br />
<br />
RAPID_QUICK_POST<br />
<br />
RAPID_SLOW<br />
<br />
RAPID_SLOW_POST<br />
<br />
RAVE_D_ARMSUP<br />
<br />
RAVE_D_BASE<br />
<br />
RAVE_D_BLOCK<br />
<br />
RAVE_D_BOUNCE<br />
<br />
RAVE_D_MONKEY<br />
<br />
RAVE_D_WASHER<br />
<br />
READBOOK_READBOOK01<br />
<br />
READBOOK_READBOOK02<br />
<br />
READY<br />
<br />
READY2<br />
<br />
READYA<br />
<br />
READYB<br />
<br />
READYC<br />
<br />
READYD<br />
<br />
READYUNLOCKED<br />
<br />
READYUNLOCKEDPRE<br />
<br />
READY_2HIPS<br />
<br />
READY_2HIPS_LOOK<br />
<br />
READY_2HIPS_LOOK_BRI<br />
<br />
READY_2HIPS_POST<br />
<br />
READY_A<br />
<br />
READY_B<br />
<br />
READY_BREAK<br />
<br />
READY_BREAK1<br />
<br />
READY_BREAK2<br />
<br />
READY_BREAK3<br />
<br />
READY_C<br />
<br />
READY_CHICKEN<br />
<br />
READY_COUGH<br />
<br />
READY_D<br />
<br />
READY_E<br />
<br />
READY_F<br />
<br />
READY_G<br />
<br />
READY_H<br />
<br />
READY_LOOK<br />
<br />
READY_LOOK_L<br />
<br />
READY_SCRATCHNECK<br />
<br />
READY_SHIFT<br />
<br />
READY_SPAWNED<br />
<br />
READY_TRANSMITCYCLE<br />
<br />
READY_TRANSMITLEFT<br />
<br />
READY_TRANSMITRIGHT<br />
<br />
READY_TRANS_XARMS<br />
<br />
READY_XARMS<br />
<br />
READY_XARMS_COUGHTRANSOUT<br />
<br />
READY_XARMS_LOOK<br />
<br />
READY_XARMS_POST<br />
<br />
READ_BLUEPRINTS_BREAK1<br />
<br />
READ_BLUEPRINTS_INTRO<br />
<br />
READ_BLUEPRINTS_LOOP<br />
<br />
READ_BLUEPRINTS_LOOP2<br />
<br />
RECEIVING_A<br />
<br />
RECLAIM<br />
<br />
RECLAIM2<br />
<br />
RECLUSECOLLAPSE_CYCLE<br />
<br />
RECLUSECOLLAPSE_IN<br />
<br />
RECLUSE_KNOCKUP<br />
<br />
RECLUSE_MELEEPBAOE<br />
<br />
RECLUSE_MELEPBAOE<br />
<br />
RECLUSE_SLICE<br />
<br />
RECRUIT_ONE<br />
<br />
RELICTUG<br />
<br />
RELOAD<br />
<br />
RELOAD_CYCLE<br />
<br />
REPAIR_A1<br />
<br />
REPAIR_A2<br />
<br />
REPAIR_A3<br />
<br />
REPAIR_A4<br />
<br />
REPULSING_TORRENT<br />
<br />
REPULSIONBOMB_PRE<br />
<br />
RESISTANCE_ENC_SNIPERRIFLE_POINT<br />
<br />
REVEALMAP_PRE<br />
<br />
REVEAL_WEAKNESS<br />
<br />
REVIVE_BACK<br />
<br />
REVIVE_BELLY<br />
<br />
REVIVE_BELLY_PRE<br />
<br />
REVIVE_BELLY_PRE_PLAYER<br />
<br />
REVIVE_BELLY_PRE_ROOTED<br />
<br />
REVIVE_POST<br />
<br />
REVIVE_WINDUP_PRE<br />
<br />
RFLY_PREFALL<br />
<br />
RH_RUNCYCLE<br />
<br />
RH_RUNPRE<br />
<br />
RIB_CRACKER<br />
<br />
RIFLE_BUTT<br />
<br />
RIFLE_BUTT_DRAW<br />
<br />
RIGHTCYCLE<br />
<br />
RIGHTFLYCYCLE<br />
<br />
RIGHTFLYPOST<br />
<br />
RIGHTFLYPRE<br />
<br />
RIGHTHANDSHIELD_OBSERVE_A<br />
<br />
RIGHTHANDSHIELD_OBSERVE_B<br />
<br />
RIGHTHAND_OBSERVE_A<br />
<br />
RIGHTHAND_OBSERVE_B<br />
<br />
RIGHTPRE<br />
<br />
RIGID_ATTENTION_CYCLE_ONE<br />
<br />
RIGID_ATTENTION_CYCLE_TWO<br />
<br />
RIKTI_SWORDGUN<br />
<br />
RIKTI_SWORDGUN_POST<br />
<br />
RIKTI_SWORDGUN_READY<br />
<br />
RINGSDOWN<br />
<br />
RINGSDOWN_PAUSE<br />
<br />
RINGSUP<br />
<br />
RITCHETFIX_MID<br />
<br />
ROGUE_NEWSPAPER<br />
<br />
ROMULUSTRANSFORMATION<br />
<br />
ROOTING<br />
<br />
ROOTING_CYCLE<br />
<br />
ROUNDHOUSE_CYCLE<br />
<br />
RPS_PAPER_PRE<br />
<br />
RPS_ROCK_PRE<br />
<br />
RPS_SCISSOR_PRE<br />
<br />
RULARUU_ANGRY<br />
<br />
RULARUU_ANGRY3<br />
<br />
RUMBLE_A<br />
<br />
RUMBLE_B<br />
<br />
RUMBLE_BATSMASH_A<br />
<br />
RUMBLE_BATSMASH_B<br />
<br />
RUMBLE_CLAWL<br />
<br />
RUMBLE_DIZZY_A<br />
<br />
RUMBLE_DIZZY_B<br />
<br />
RUMBLE_GROWL<br />
<br />
RUMBLE_GROWL_SWORD<br />
<br />
RUMBLE_GROWL_SWORD1<br />
<br />
RUMBLE_HQ<br />
<br />
RUMBLE_HQ_SWORD<br />
<br />
RUMBLE_HQ_SWORD1<br />
<br />
RUMBLE_IDLE_SWORD1<br />
<br />
RUMBLE_KNIFE_A<br />
<br />
RUMBLE_KNIFE_B<br />
<br />
RUMBLE_SWORD_CHOP<br />
<br />
RUMBLE_SWORD_CHOP1<br />
<br />
RUMBLE_SWORD_SLASHBACK<br />
<br />
RUMBLE_SWORD_SLASHBACK1<br />
<br />
RUNBACKPOSTREADY<br />
<br />
RUNBACKPREREADY<br />
<br />
RUNCYCLE<br />
<br />
RUNCYCLEREADY<br />
<br />
RUNFALL<br />
<br />
RUNFALL_2<br />
<br />
RUNPOST<br />
<br />
RUNPOSTREADY<br />
<br />
RUNPRE<br />
<br />
RUNPREREADY<br />
<br />
RUNPREREADY2<br />
<br />
RUN_BACK_CYCLE<br />
<br />
RUN_BACK_PRE<br />
<br />
RUN_LEFT_CYCLE<br />
<br />
RUN_LEFT_PRE<br />
<br />
RUN_RIGHT_CYCLE<br />
<br />
RUN_RIGHT_PRE<br />
<br />
R_VANISH_DEATH<br />
<br />
SALUTE_FORMAL<br />
<br />
SCARE<br />
<br />
SCARECROW_CYCLE<br />
<br />
SCARECROW_SLEEP<br />
<br />
SCARECROW_SPAWN<br />
<br />
SCASTFALL<br />
<br />
SCHEME<br />
<br />
SCHEME_CYCLE<br />
<br />
SCREAM<br />
<br />
SCREAM_CYCLE<br />
<br />
SCREENIDLE<br />
<br />
SCREENIDLELOOP<br />
<br />
SCROLL<br />
<br />
SEER_CONTACT_LEVITATE_CYCLE<br />
<br />
SEER_JUDGEMENT_CYCLE<br />
<br />
SERPENT_REACH<br />
<br />
SERPENT_REACH_DRAW<br />
<br />
SERUM_QUICK<br />
<br />
SG_BLOCK<br />
<br />
SG_BLOCK_L<br />
<br />
SG_BLOCK_R<br />
<br />
SG_CROUCH_CYCLE<br />
<br />
SG_DUCK<br />
<br />
SG_GROUND_T_AIR<br />
<br />
SG_GROUND_T_AIR_10<br />
<br />
SG_GROUND_T_AIR_11<br />
<br />
SG_GROUND_T_AIR_12<br />
<br />
SG_GROUND_T_AIR_2<br />
<br />
SG_GROUND_T_AIR_3<br />
<br />
SG_GROUND_T_AIR_4<br />
<br />
SG_GROUND_T_AIR_5<br />
<br />
SG_GROUND_T_AIR_6<br />
<br />
SG_GROUND_T_AIR_7<br />
<br />
SG_GROUND_T_AIR_8<br />
<br />
SG_HITQUICK<br />
<br />
SG_ICESLIDEPOST<br />
<br />
SG_JUMPPOST<br />
<br />
SG_JUMPPOSTCYCLE<br />
<br />
SG_POPUP<br />
<br />
SG_POPUP_SNIPER_QUICK<br />
<br />
SG_ROLLBACK_L<br />
<br />
SG_ROLLBACK_R<br />
<br />
SG_ROLLOUT_LEFT<br />
<br />
SG_ROLLOUT_L_MACHINE_BURST<br />
<br />
SG_ROLLOUT_RIGHT<br />
<br />
SG_ROLLOUT_R_MACHINEGUN<br />
<br />
SG_ROLLOUT_R_MACHINE_BURST<br />
<br />
SG_RUN<br />
<br />
SG_RUNCYCLE<br />
<br />
SG_RUNLEFTCYCLE<br />
<br />
SG_RUNLEFTPRE<br />
<br />
SG_RUNPOST<br />
<br />
SG_RUNPOST_BLR<br />
<br />
SG_RUNPRE<br />
<br />
SG_RUNRIGHTCYCLE<br />
<br />
SG_RUNRIGHTPRE<br />
<br />
SHADOWY_BINDS<br />
<br />
SHAKE<br />
<br />
SHAKE_REACT<br />
<br />
SHATTER_ARMOR_FAST_DRAW<br />
<br />
SHATTER_ARMOR_SLOW_DRAW<br />
<br />
SHATTER_ARMOR_SLOW_PRE<br />
<br />
SHIELD_1HSMASH_LEFT_POST<br />
<br />
SHIELD_1HSMASH_LEFT_PRE<br />
<br />
SHIELD_1HSMASH_RIGHT_PRE<br />
<br />
SHIELD_2HANDCAST<br />
<br />
SHIELD_2H_SWIPE_RIGHT<br />
<br />
SHIELD_2ND_CHOP<br />
<br />
SHIELD_2ND_RSWEEP<br />
<br />
SHIELD_2ND_SLASH<br />
<br />
SHIELD_2ND_TWIRL<br />
<br />
SHIELD_BACKFLYCYCLE<br />
<br />
SHIELD_BACKFLYPOST<br />
<br />
SHIELD_BACKFLYPRE<br />
<br />
SHIELD_BASEBALLPUNCH<br />
<br />
SHIELD_BASHBRAWL<br />
<br />
SHIELD_BEATCHEST<br />
<br />
SHIELD_BLINDING<br />
<br />
SHIELD_BLOCK_L<br />
<br />
SHIELD_BLOCK_R<br />
<br />
SHIELD_BOOSTAURA<br />
<br />
SHIELD_BOOSTAURA_NOROOT_PRE<br />
<br />
SHIELD_BOOSTAURA_PRE<br />
<br />
SHIELD_BOOSTDOWN<br />
<br />
SHIELD_BOOSTUP<br />
<br />
SHIELD_BRAWLLEFT<br />
<br />
SHIELD_BRAWLRIGHT<br />
<br />
SHIELD_BRAWLRIGHT_POST<br />
<br />
SHIELD_BULLRUSH_PRE<br />
<br />
SHIELD_CAST<br />
<br />
SHIELD_CHOP<br />
<br />
SHIELD_CHOP_DRAW<br />
<br />
SHIELD_CHOP_POST<br />
<br />
SHIELD_CLAWS_SPIN<br />
<br />
SHIELD_CLOBBER<br />
<br />
SHIELD_CLOBBER_DRAW<br />
<br />
SHIELD_CLOBBER_POST<br />
<br />
SHIELD_COMBATFLY_BLEND<br />
<br />
SHIELD_COMBATREADY<br />
<br />
SHIELD_COMBATREADY_BLEND<br />
<br />
SHIELD_COMBATREADY_HALF<br />
<br />
SHIELD_COMBATREADY_HALFBLEND<br />
<br />
SHIELD_DESTINY_BULLRUSH_PRE<br />
<br />
SHIELD_DODGE_L<br />
<br />
SHIELD_DODGE_R<br />
<br />
SHIELD_DOORKICK<br />
<br />
SHIELD_FALL<br />
<br />
SHIELD_FALLFORWARD<br />
<br />
SHIELD_FALLFORWARD_CYCLE<br />
<br />
SHIELD_FALLFOWARD_PRE<br />
<br />
SHIELD_FALL_CYCLE<br />
<br />
SHIELD_FLURRY<br />
<br />
SHIELD_FLYFALL<br />
<br />
SHIELD_FLYINGCYCLE<br />
<br />
SHIELD_FLYING_POST<br />
<br />
SHIELD_FLYING_PRE<br />
<br />
SHIELD_FLYREADY<br />
<br />
SHIELD_FLYUPCYCLE<br />
<br />
SHIELD_FLYUPPOST<br />
<br />
SHIELD_FLYUPPRE<br />
<br />
SHIELD_FORWARD_FLYFALL<br />
<br />
SHIELD_FORWARD_FLYFALL_CYCLE<br />
<br />
SHIELD_GROUNDSUMMON_NOROOT<br />
<br />
SHIELD_GUTPUNCH<br />
<br />
SHIELD_HITQUICK<br />
<br />
SHIELD_HOP<br />
<br />
SHIELD_HOP2<br />
<br />
SHIELD_HOPAPEX<br />
<br />
SHIELD_HOPFALL<br />
<br />
SHIELD_HOPFALL_2<br />
<br />
SHIELD_HOPPRE<br />
<br />
SHIELD_HOP_APEX<br />
<br />
SHIELD_HOP_CYCLE<br />
<br />
SHIELD_HOP_FALL<br />
<br />
SHIELD_HOP_FALL_CYCLE<br />
<br />
SHIELD_HOP_PRE<br />
<br />
SHIELD_HOVER_FORWARD_CYCLE<br />
<br />
SHIELD_HOVER_FORWARD_POST<br />
<br />
SHIELD_HOVER_FORWARD_PRE<br />
<br />
SHIELD_IDLE<br />
<br />
SHIELD_IDLE_B<br />
<br />
SHIELD_IDLE_C<br />
<br />
SHIELD_JACOBSLADDER<br />
<br />
SHIELD_JUMPPOST<br />
<br />
SHIELD_JUMPSMASH<br />
<br />
SHIELD_JUMPTOHOP<br />
<br />
SHIELD_JUMP_APEX<br />
<br />
SHIELD_JUMP_FALL<br />
<br />
SHIELD_JUMP_FALL_CYCLE<br />
<br />
SHIELD_JUMP_POST<br />
<br />
SHIELD_JUMP_PRE<br />
<br />
SHIELD_KICKBRAWL<br />
<br />
SHIELD_LEADERSHIP<br />
<br />
SHIELD_LEFTFLYCYCLE<br />
<br />
SHIELD_LEFTFLYPOST<br />
<br />
SHIELD_LEFTFLYPRE<br />
<br />
SHIELD_LEVITATE<br />
<br />
SHIELD_LIGHTNINGTELEPORT_PRE<br />
<br />
SHIELD_MAGICSTAFF_DRAW<br />
<br />
SHIELD_MAGIC_CASTL<br />
<br />
SHIELD_MAGIC_THROW<br />
<br />
SHIELD_MEDSELF<br />
<br />
SHIELD_MOUTH<br />
<br />
SHIELD_MOUTH_POST<br />
<br />
SHIELD_OBSERVE_A<br />
<br />
SHIELD_OBSERVE_B<br />
<br />
SHIELD_ONETWO_PUNCH<br />
<br />
SHIELD_ONEWITHTHESHIELD<br />
<br />
SHIELD_PARRY<br />
<br />
SHIELD_PARRY_DRAW<br />
<br />
SHIELD_PREFLY<br />
<br />
SHIELD_RADIUSEFFECT<br />
<br />
SHIELD_READY<br />
<br />
SHIELD_RIGHTFLYCYCLE<br />
<br />
SHIELD_RIGHTFLYPOST<br />
<br />
SHIELD_RIGHTFLYPRE<br />
<br />
SHIELD_RSWEEP<br />
<br />
SHIELD_RSWEEP_DRAW<br />
<br />
SHIELD_RSWEEP_POST<br />
<br />
SHIELD_RUNBACKCYCLE<br />
<br />
SHIELD_RUNBACKPRE<br />
<br />
SHIELD_RUNCYCLE<br />
<br />
SHIELD_RUNLEFTCYCLE<br />
<br />
SHIELD_RUNLEFTPRE<br />
<br />
SHIELD_RUNPOST<br />
<br />
SHIELD_RUNPRE<br />
<br />
SHIELD_RUNRIGHTCYCLE<br />
<br />
SHIELD_RUNRIGHTPRE<br />
<br />
SHIELD_SHOUTOFCOMMAND<br />
<br />
SHIELD_SKYSUMMON<br />
<br />
SHIELD_SLASH<br />
<br />
SHIELD_SLASH_DRAW<br />
<br />
SHIELD_SLASH_POST<br />
<br />
SHIELD_SMASHCAST<br />
<br />
SHIELD_STEAL<br />
<br />
SHIELD_STOMP<br />
<br />
SHIELD_SWOOP<br />
<br />
SHIELD_SWOOP_DRAW<br />
<br />
SHIELD_THROWBRAWL<br />
<br />
SHIELD_THROWKNIFE_PRE<br />
<br />
SHIELD_TWIRL<br />
<br />
SHIELD_TWIRL_DRAW<br />
<br />
SHIELD_UPPERCUT<br />
<br />
SHIELD_UPPERCUT_DRAW<br />
<br />
SHIELD_WEAPONBASH<br />
<br />
SHIELD_WEAPONBASH_DRAW<br />
<br />
SHIELD_WEAPONBASH_POST<br />
<br />
SHIELD_WEAPONDRAW_BACK<br />
<br />
SHIELD_WEAPONGRENADELOB<br />
<br />
SHIELD_WEAPONGRENADELOB_DRAW<br />
<br />
SHIELD_WEAPONTAUNT_DRAW<br />
<br />
SHIELD_WEAPONTAUNT_PRE<br />
<br />
SHIELD_WEAPON_HOP<br />
<br />
SHIELD_WEAPON_HOP_APEX<br />
<br />
SHIELD_WEAPON_HOP_CYCLE<br />
<br />
SHIELD_WEAPON_HOP_FALL_CYCLE<br />
<br />
SHIELD_WEAPON_HOP_PRE<br />
<br />
SHIELD_WEAPON_JUMPAPEX<br />
<br />
SHIELD_WEAPON_JUMPTOHOP<br />
<br />
SHIELD_WEAPON_JUMP_FALL_CYCLE<br />
<br />
SHIELD_WEAPON_JUMP_PRE<br />
<br />
SHIELD_WEAPON_THROWSPEAR<br />
<br />
SHIELD_WEAPON_THROWSPEAR_DRAW<br />
<br />
SHIELD_WEAPON_THROWSPEAR_POST<br />
<br />
SHIELD_WEAPON_THROWSPEAR_PRE<br />
<br />
SHIELD_WEAVE<br />
<br />
SHIELD_WEAVE_PRE<br />
<br />
SHIELD_WINDBLAST<br />
<br />
SHIELD_WINDUPUPPERCUT<br />
<br />
SHIN_BREAKER<br />
<br />
SHIVAN_ATTACK_LEFT<br />
<br />
SHIVAN_ATTACK_RIGHT<br />
<br />
SHIVAN_GROUNDBURST_SPAWN<br />
<br />
SHIVAN_GROUNDBURST_SPAWN_CYCLE<br />
<br />
SHIVAN_HITQUICK<br />
<br />
SHIVAN_ORBITAL_BLAST_LOCK<br />
<br />
SHIVAN_SPAWN_AMBUSH<br />
<br />
SHIVAN_SPAWN_SLEEP<br />
<br />
SHOOT<br />
<br />
SHOOTHEAVY<br />
<br />
SHOOT_L<br />
<br />
SHOOT_L_POST<br />
<br />
SHOOT_R<br />
<br />
SHOOT_R_POST<br />
<br />
SHORTLIFT<br />
<br />
SHORTTOSS<br />
<br />
SHORTTOSS_POST<br />
<br />
SHORTTOSS_SQUAT<br />
<br />
SHOTGUNCYCLE<br />
<br />
SHOTGUNLOOKOUT<br />
<br />
SHOTGUNLOOKOUT2<br />
<br />
SHOTGUNOBSERVE<br />
<br />
SHOTGUNOBSERVE2<br />
<br />
SHOTGUNREADY<br />
<br />
SHOTGUNREADY_15<br />
<br />
SHOTGUN_ALEART_A<br />
<br />
SHOTGUN_ALEART_B<br />
<br />
SHOTGUN_ALERT_A<br />
<br />
SHOTGUN_ALERT_B<br />
<br />
SHOTGUN_BLOCK_L<br />
<br />
SHOTGUN_BLOCK_R<br />
<br />
SHOTGUN_KNEEL<br />
<br />
SHOTGUN_KNEEL2<br />
<br />
SHOTGUN_POINT<br />
<br />
SHOTGUN_SPAWN<br />
<br />
SHOTGUN_WALKCYCLE<br />
<br />
SHOTPATROL_CYCLE<br />
<br />
SHOTPATROL_CYCLE_02<br />
<br />
SHOTPATROL_POST<br />
<br />
SHOTPATROL_PRE<br />
<br />
SHOULDERCOMBATTOREADY<br />
<br />
SHOVEL_DIG<br />
<br />
SHOW<br />
<br />
SHUT<br />
<br />
SHUT2<br />
<br />
SIDECLIPBOARDCYCLE<br />
<br />
SIGNATURE_TELEPORT_PRE<br />
<br />
SIMPLE_READY<br />
<br />
SIMPLE_READY_LOOK<br />
<br />
SINGCAST<br />
<br />
SINGCAST_POST<br />
<br />
SINGLEGUN_PISTOLWHIP<br />
<br />
SINGLEGUN_PISTOLWHIP2<br />
<br />
SITTING_POSE1<br />
<br />
SITTING_POSE10<br />
<br />
SITTING_POSE10_INTRO<br />
<br />
SITTING_POSE10_LOOP<br />
<br />
SITTING_POSE11_INTRO<br />
<br />
SITTING_POSE11_LOOP<br />
<br />
SITTING_POSE1_INTRO<br />
<br />
SITTING_POSE1_LOOP<br />
<br />
SITTING_POSE2_INTRO<br />
<br />
SITTING_POSE2_LOOP<br />
<br />
SITTING_POSE3<br />
<br />
SITTING_POSE3_INTRO<br />
<br />
SITTING_POSE3_LOOP<br />
<br />
SITTING_POSE4_INTRO<br />
<br />
SITTING_POSE5<br />
<br />
SITTING_POSE5_INTRO<br />
<br />
SITTING_POSE6_INTRO<br />
<br />
SITTING_POSE6_LOOP<br />
<br />
SITTING_POSE7_INTRO<br />
<br />
SITTING_POSE7_LOOP<br />
<br />
SITTING_POSE8_INTRO<br />
<br />
SITTING_POSE9_INTRO<br />
<br />
SIT_HIGH_A<br />
<br />
SIT_HIGH_B<br />
<br />
SIT_HIGH_C<br />
<br />
SIT_LOW_A<br />
<br />
SIT_LOW_B<br />
<br />
SIT_LOW_B_CYCLE<br />
<br />
SIT_LOW_C<br />
<br />
SIT_LOW_GETUP<br />
<br />
SIT_MEDITATE<br />
<br />
SKYSUMMON_PRE_NOROOT<br />
<br />
SKY_SPLITTER<br />
<br />
SKY_SPLITTER_DRAW<br />
<br />
SLAB<br />
<br />
SLASHPOST_L<br />
<br />
SLASHPOST_R<br />
<br />
SLASH_CONE<br />
<br />
SLASH_L<br />
<br />
SLASH_R<br />
<br />
SLEDGEHAMMER<br />
<br />
SLEDGE_SMASH<br />
<br />
SLEDGE_SMASH_DRAW<br />
<br />
SLEEP<br />
<br />
SLEEP2<br />
<br />
SLEEP_CYCLE<br />
<br />
SLIDE<br />
<br />
SLIDECYCLE<br />
<br />
SLIDECYCLE_LEFT<br />
<br />
SLIDECYCLE_RIGHT<br />
<br />
SLIDEJUMPAPEX<br />
<br />
SLIDEJUMPFALL<br />
<br />
SLIDEJUMPFALL2<br />
<br />
SLIDEJUMPPOST<br />
<br />
SLIDEJUMPPRE<br />
<br />
SLIDEJUMPUP<br />
<br />
SLIDEPRE<br />
<br />
SLIDEPRE_LEFT<br />
<br />
SLIDEPRE_RIGHT<br />
<br />
SLIDE_CYCLE<br />
<br />
SLIDE_DUAL<br />
<br />
SLIDE_DUAL_BACK<br />
<br />
SLIDE_DUAL_LEFT<br />
<br />
SLIDE_DUAL_LEFT_CYCLE<br />
<br />
SLIDE_DUAL_POST<br />
<br />
SLIDE_DUAL_RIGHT<br />
<br />
SLIDE_GUN_POST<br />
<br />
SLIDE_LEFT_CYCLE<br />
<br />
SLIDE_LEFT_PRE<br />
<br />
SLIDE_POST<br />
<br />
SLIDE_RIGHT_CYCLE<br />
<br />
SLIDE_RIGHT_PRE<br />
<br />
SLIDE_RUNFALL<br />
<br />
SLIDE_RUNFALL_2<br />
<br />
SLIDE_SHIELD<br />
<br />
SLIDE_SHIELD_BACK<br />
<br />
SLIDE_SHIELD_LEFT<br />
<br />
SLIDE_SHIELD_POST<br />
<br />
SLIDE_WEAPON<br />
<br />
SLIDE_WEAPON_BACK_PRE<br />
<br />
SLIDE_WEAPON_CYCLE<br />
<br />
SLIDE_WEAPON_LEFT_PRE<br />
<br />
SLIDE_WEAPON_POST<br />
<br />
SLIDE_WEAPON_RIGHT_PRE<br />
<br />
SLUG_DRAW<br />
<br />
SMASHCAST<br />
<br />
SMASHCASTPOST<br />
<br />
SMASHINGBLOW<br />
<br />
SMASH_WALL_A<br />
<br />
SMASH_WALL_B<br />
<br />
SMASH_WALL_C<br />
<br />
SMOKEFLASH<br />
<br />
SMROCK<br />
<br />
SMROCK2<br />
<br />
SNAKEHOLE_JUMP_IN<br />
<br />
SNAKEHOLE_JUMP_OUT<br />
<br />
SNAP_L<br />
<br />
SNAP_R<br />
<br />
SNEAKBACK<br />
<br />
SNEAKTURN<br />
<br />
SNEAK_PATROL_CYCLE<br />
<br />
SNEAK_PATROL_PRE<br />
<br />
SNIPERBLAST<br />
<br />
SNIPERBLAST2<br />
<br />
SNIPERQUICK<br />
<br />
SNIPERQUICK_DRAW<br />
<br />
SNIPERQUICK_POST<br />
<br />
SNIPERSHOOT<br />
<br />
SNIPERWINDUP<br />
<br />
SNIPERWINDUP_DRAW<br />
<br />
SONICBLOW<br />
<br />
SONICDEATH<br />
<br />
SONICENERGY_TORRENT<br />
<br />
SONICMOUTH<br />
<br />
SONICSCREAM<br />
<br />
SONICSINGCAST<br />
<br />
SONICSONICYELL<br />
<br />
SONICSPIT<br />
<br />
SONICSTUN_CYCLE<br />
<br />
SONICSTUN_HIT<br />
<br />
SONICSUMMON_PRE_NOROOT<br />
<br />
SONICYELL<br />
<br />
SONIC_REACT<br />
<br />
SOOTHE_MIND<br />
<br />
SOOTHE_MIND_POST<br />
<br />
SOULGIVE_SLEEP<br />
<br />
SOULTAKE_ALT<br />
<br />
SOULTAKE_RIP<br />
<br />
SPAWN<br />
<br />
SPAWN1<br />
<br />
SPAWN3<br />
<br />
SPAWNEDASPET<br />
<br />
SPAWNED_CYCLE<br />
<br />
SPAWNED_CYCLE_LOOP<br />
<br />
SPAWNED_POST<br />
<br />
SPAWN_AMBUSH<br />
<br />
SPAWN_AMBUSH_B<br />
<br />
SPAWN_AMBUSH_CYCLE<br />
<br />
SPAWN_AMBUSH_SLEEP<br />
<br />
SPAWN_AMBUSH_SLEEP_B<br />
<br />
SPAWN_CYCLE<br />
<br />
SPAWN_PET<br />
<br />
SPAWN_PET_ALT<br />
<br />
SPAWN_PRE<br />
<br />
SPAWN_RIKTITELEPORT_PRE<br />
<br />
SPAWN_ROOTED<br />
<br />
SPAWN_SLEEP<br />
<br />
SPECTRUMCOLLAPSE_CYCLE<br />
<br />
SPECTRUM_COVER<br />
<br />
SPEECH<br />
<br />
SPEECH_NOBOX<br />
<br />
SPEED_REACT<br />
<br />
SPELLCASTFEAR<br />
<br />
SPELLCAST_BALLCAST<br />
<br />
SPELLCAST_BLINDING<br />
<br />
SPELLCAST_CYCLE<br />
<br />
SPELLCAST_CYCLE2<br />
<br />
SPELLCAST_CYCLE3<br />
<br />
SPELLCAST_LEVITATE<br />
<br />
SPIDERLING_BURROW<br />
<br />
SPIKECAST<br />
<br />
SPINCOCOON_POWER<br />
<br />
SPINNING_STRIKE<br />
<br />
SPINNING_STRIKE_POST<br />
<br />
SPIN_CYCLE<br />
<br />
SPIN_QUICK<br />
<br />
SPIT<br />
<br />
SPITCYCLE<br />
<br />
SPITPOST<br />
<br />
SPITPOST_A<br />
<br />
SPRAY<br />
<br />
SPRAYPAINT_A<br />
<br />
SPRAYPAINT_A4<br />
<br />
SPRAY_A<br />
<br />
SPRAY_A2<br />
<br />
SPRAY_A3<br />
<br />
SPRAY_A4<br />
<br />
SPRINGATTACK<br />
<br />
SPRINGATTACK_PRE<br />
<br />
SS_TIER1_ALT1<br />
<br />
SS_TIER2_ALT1_LEFT<br />
<br />
SS_TIER2_ALT1_LEFT_POST<br />
<br />
SS_TIER2_ALT1_RIGHT<br />
<br />
SS_TIER3_ALT1_RIGHT<br />
<br />
SS_TIER6_ALT1<br />
<br />
SS_TIER9_ALT1<br />
<br />
STAFFMASTERY_BODY<br />
<br />
STAFFMASTERY_SOUL<br />
<br />
STAFF_2HLARGE_BOOSTUP_DRAW<br />
<br />
STAFF_AIRSUMMON<br />
<br />
STAFF_AIRSUMMON_POST<br />
<br />
STAFF_ASSASSINS_QUICK_DRAW<br />
<br />
STAFF_ASSASSINS_STRIKE<br />
<br />
STAFF_ASSASSINS_WINDUP<br />
<br />
STAFF_ASSASSINS_WINDUP_CYCLE<br />
<br />
STAFF_TAUNT<br />
<br />
STANCE_GHOSTWIDOW<br />
<br />
STANCE_GHOSTWIDOW_CYCLE<br />
<br />
STATESSHACKLE_A<br />
<br />
STATESSHACKLE_B<br />
<br />
STATES_FALL<br />
<br />
STEAL<br />
<br />
STEALPOST<br />
<br />
STEAM_JUMPJETPACKFORWARD_APEX<br />
<br />
STEAM_JUMPJETPACKFORWARD_PRE<br />
<br />
STEAM_JUMPJETPACKHOPFROMJUMP<br />
<br />
STEAM_JUMPJETPACK_APEX<br />
<br />
STEAM_JUMPJETPACK_PRE<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_APEX<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_FALL<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_UP<br />
<br />
STEAM_NINJA_JUMPJETPACKFORWARD_UP2<br />
<br />
STEAM_NINJA_JUMPJETPACKJUMPTOHOP<br />
<br />
STEAM_NINJA_JUMPJETPACK_POST<br />
<br />
STEAM_NINJA_JUMPJETPACK_PRE<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKFORWARD_APEX<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKFORWARD_UP2<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACKJUMPTOHOP<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_APEX<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_POST<br />
<br />
STEAM_RIGHTWEPCOMBAT_JUMPJETPACK_PRE<br />
<br />
STEAM_SPRAY<br />
<br />
STOMP<br />
<br />
STOMP2<br />
<br />
STOMPED<br />
<br />
STOMP_POST<br />
<br />
STOP<br />
<br />
STOPCAST<br />
<br />
STOP_CYCLE<br />
<br />
STOP_POST<br />
<br />
STOP_POST_HALF<br />
<br />
STROLLCYCLE<br />
<br />
STUN<br />
<br />
STUNNINGAURA_RADIUSEFFECT_PRE<br />
<br />
STUN_CYCLE<br />
<br />
STUN_FORWARD<br />
<br />
STUN_POST<br />
<br />
SUBDUAL<br />
<br />
SUBMERGE<br />
<br />
SUMMON<br />
<br />
SUMMON_DIRE_WOLF<br />
<br />
SUMMON_LION<br />
<br />
SUMMON_SPIDERLINGS<br />
<br />
SUMMON_WOLVES<br />
<br />
SUNNING<br />
<br />
SURROUNDED_A<br />
<br />
SURROUNDED_A2<br />
<br />
SURROUNDED_A3<br />
<br />
SURROUNDED_A4<br />
<br />
SWATSHIELDBLOCK<br />
<br />
SWEEPING_STRIKE_FAST_DRAW<br />
<br />
SWEEPING_STRIKE_SLOW_PRE<br />
<br />
SWEEP_CROSS<br />
<br />
SWEEP_CROSS_POST<br />
<br />
SWEEP_HIGH<br />
<br />
SWEEP_IMPACT<br />
<br />
SWEEP_LOW<br />
<br />
SWIMBACKCYCLE<br />
<br />
SWIMBACKPOST<br />
<br />
SWIMBACKPRE<br />
<br />
SWIMCYCLE<br />
<br />
SWIMLEFTCYCLE<br />
<br />
SWIMLEFTPOST<br />
<br />
SWIMLEFTPRE<br />
<br />
SWIMPOST<br />
<br />
SWIMPRE<br />
<br />
SWIMRIGHTCYCLE<br />
<br />
SWIMRIGHTPOST<br />
<br />
SWIMRIGHTPRE<br />
<br />
SWIM_JUMPOST<br />
<br />
SWIM_JUMPPOST<br />
<br />
SWIM_READY<br />
<br />
SWIM_READYPRE<br />
<br />
SWIPEPOST_A<br />
<br />
SWIPE_A<br />
<br />
SWIPE_BLEND<br />
<br />
SWIPE_L<br />
<br />
SWIPE_R<br />
<br />
SWORDBLOCK<br />
<br />
SWORDBLOCK_L<br />
<br />
SWORDRUMBLE_DIZZY_B<br />
<br />
SWORDTAUNT<br />
<br />
SWORDTAUNT_CYCLE<br />
<br />
SWORDTAUNT_DRAW<br />
<br />
SWORDVANDAL_A<br />
<br />
SWORDVANDAL_B<br />
<br />
SWORD_ATTACK_DRAW<br />
<br />
SWORD_OBSERVE_A<br />
<br />
SWORD_OBSERVE_B<br />
<br />
SWORD_SLASH<br />
<br />
SWORD_SLASH_DRAW<br />
<br />
SWORD_SLASH_POST<br />
<br />
SWORD_SPAWN<br />
<br />
SWORD_WALKCYCLE<br />
<br />
SYNAPSE_SPIN<br />
<br />
S_SONICSUMMON<br />
<br />
S_SUMMON<br />
<br />
S_SUMMONPOST<br />
<br />
TAILCAST<br />
<br />
TAILCAST_POST<br />
<br />
TALK01<br />
<br />
TALK02<br />
<br />
TALK03<br />
<br />
TALKIDLE<br />
<br />
TAME_BEAST<br />
<br />
TAUNTANOROOT_CYCLE<br />
<br />
TAUNTANOROOT_PRE<br />
<br />
TAUNTA_PRE<br />
<br />
TAUNTB<br />
<br />
TAUNTB_CYCLE<br />
<br />
TAUNTB_PRE<br />
<br />
TAUNT_A<br />
<br />
TAUNT_A_CYCLE<br />
<br />
TAUNT_B<br />
<br />
TAUNT_B2<br />
<br />
TAUNT_B_CYCLE<br />
<br />
TAUNT_C<br />
<br />
TEABAG<br />
<br />
TEABAG_CYCLE<br />
<br />
TEABAG_PRE<br />
<br />
TECHWINDUP<br />
<br />
TECHWINDUP_POST<br />
<br />
TELEKINESIS<br />
<br />
TELEPORTIN_PRE<br />
<br />
TELEPORT_SPAWN<br />
<br />
TELEPORT_SPAWNREADY<br />
<br />
TELEQUICK<br />
<br />
TELEQUICKPOST<br />
<br />
TELE_CYCLE<br />
<br />
TELE_MAGIC<br />
<br />
TELE_MAGIC2<br />
<br />
TELE_MAGIC_POST<br />
<br />
TERRIFY<br />
<br />
TERRIFYING_ROAR<br />
<br />
TERRIFY_POST<br />
<br />
THANK_A<br />
<br />
THANK_A2<br />
<br />
THANK_B<br />
<br />
THANK_B2<br />
<br />
THORN_CONE<br />
<br />
THORN_CONE_POST<br />
<br />
THORN_SWIPE<br />
<br />
THORN_SWIPE_POST<br />
<br />
THREATEN_CYCLE_FOUR<br />
<br />
THREATEN_CYCLE_ONE<br />
<br />
THREATEN_CYCLE_SIX<br />
<br />
THREATEN_CYCLE_THREE<br />
<br />
THREAT_A<br />
<br />
THREAT_B<br />
<br />
THREAT_C<br />
<br />
THREAT_CYCLE<br />
<br />
THREEDAGGER<br />
<br />
THROWBRAWL<br />
<br />
THROWBRAWL_POST<br />
<br />
THROWKINFE<br />
<br />
THROWKINFEPOST<br />
<br />
THROWKINFE_PRE<br />
<br />
THROWKNIFE<br />
<br />
THROWKNIFE_POST<br />
<br />
THROWKNIFE_PRE<br />
<br />
THROWPROJECTILE<br />
<br />
THROWPROJECTILE_POST<br />
<br />
THROWPROJECTILE_PRE<br />
<br />
THROW_JUNK_A1<br />
<br />
THROW_JUNK_A2<br />
<br />
THUGSUPGRADE_2<br />
<br />
THUGSUPGRADE_3<br />
<br />
THUGSUPGRADE_CYCLE<br />
<br />
THUGSUPGRADE_HIT<br />
<br />
TIME_CRAWL_PRE<br />
<br />
TNT_CRATEREADY<br />
<br />
TNT_CRATEWALK_CYCLE<br />
<br />
TNT_CRATEWALK_CYCLE_POST<br />
<br />
TNT_CRATEWALK_PRE<br />
<br />
TORCH<br />
<br />
TORCHWALK_CYCLE<br />
<br />
TORCHWALK_POST<br />
<br />
TORCHWALK_PRE<br />
<br />
TOSSGNOME<br />
<br />
TOSSROOT<br />
<br />
TOSSROOT_POST<br />
<br />
TOSS_BODYBAG<br />
<br />
TOSS_CRATE_A1<br />
<br />
TOSS_CRATE_A3<br />
<br />
TOTAL_FOCUS<br />
<br />
TOTEM_LIFT<br />
<br />
TOTEM_LIFT_DROP<br />
<br />
TOTEM_LIFT_SIDE<br />
<br />
TOTEM_LIFT_TOSS<br />
<br />
TOUCHSCREEN<br />
<br />
TOUCHSCREENHIT<br />
<br />
TOUNGSTRIKE<br />
<br />
TRAIN<br />
<br />
TRAINBOW_CONE<br />
<br />
TRAINBOW_HEAVY<br />
<br />
TRAINBOW_MID<br />
<br />
TRAIN_BEAST<br />
<br />
TRAIN_COMES<br />
<br />
TRAIN_LEAVE<br />
<br />
TRANSFORM<br />
<br />
TRANSFORM_KHELDIAN<br />
<br />
TRANSFORM_KHELDIAN2<br />
<br />
TRANSFORM_SPAWN<br />
<br />
TRIBALDANCE_A<br />
<br />
TRIBALDANCE_B<br />
<br />
TRIBALDANCE_C<br />
<br />
TRUCK_JUMP_IN<br />
<br />
TRUCK_JUMP_IN_POST<br />
<br />
TRUCK_JUMP_OUT<br />
<br />
TRUCK_POST_CYCLE<br />
<br />
TV_WARP_IN<br />
<br />
TWIRL<br />
<br />
TWIRL_DRAW<br />
<br />
TWIRL_POST<br />
<br />
TWOHANDEDLARGE_KNEEL_PRE<br />
<br />
T_SPAWN<br />
<br />
T_SPAWN_CYCLE<br />
<br />
T_SPAWN_PET<br />
<br />
T_SPAWN_ROOTED<br />
<br />
T_SPAWN_SLEEP<br />
<br />
T_SPAWN_UPROOT<br />
<br />
T_SPAWN_UPROOT_CYCLE<br />
<br />
UFLY_PREFALL<br />
<br />
UMBRA_BITE<br />
<br />
UNDERHAND<br />
<br />
UNDERHAND2<br />
<br />
UNYIELD<br />
<br />
UNYIELDATTACK<br />
<br />
UNYIELDING_CYCLE_NOROOT<br />
<br />
UNYIELDING_PRE_NOROOT<br />
<br />
UNYIELD_POST<br />
<br />
UP_CYCLE<br />
<br />
VAMPIREBIRTH<br />
<br />
VAMPIRECROUCH<br />
<br />
VAMPIRESTAND<br />
<br />
VANDAL_A<br />
<br />
VANGUARD_SITPOSE1<br />
<br />
VANGUARD_SITPOSE1A<br />
<br />
VANGUARD_SITPOSE2<br />
<br />
VANGUARD_SITPOSE2B<br />
<br />
VANGUARD_SITPOSE3<br />
<br />
VANGUARD_SITPOSE3C<br />
<br />
VANISH_DEATH<br />
<br />
VANISH_POSTDEATH<br />
<br />
VENDOR_POINT<br />
<br />
VENDOR_SWEEP<br />
<br />
VENDOR_YELLRIGHT<br />
<br />
VICIOUS_BITE<br />
<br />
VINE<br />
<br />
VORPAL_JUDGEMENT<br />
<br />
WAIT<br />
<br />
WALK<br />
<br />
WALKBACKCYCLE<br />
<br />
WALKBACKPOST<br />
<br />
WALKBACKPRE<br />
<br />
WALKCYCLE<br />
<br />
WALKCYCLEREADY<br />
<br />
WALKCYCLE_BREAK<br />
<br />
WALKCYCLE_BREAK1<br />
<br />
WALKCYCLE_BREAK2<br />
<br />
WALKCYCLE_PRE<br />
<br />
WALKIETALKIE_IDLE<br />
<br />
WALKPOST<br />
<br />
WALKPOSTREADY<br />
<br />
WALKPRE<br />
<br />
WALKPREREADY<br />
<br />
WALKSTUNCYCLE<br />
<br />
WALKSTUNPOST<br />
<br />
WALKSTUNPRE<br />
<br />
WALK_BOOK_LOW<br />
<br />
WALK_BOOK_MID<br />
<br />
WALK_CASUAL<br />
<br />
WALK_GARBAGEBAG<br />
<br />
WALK_GROCERIES_2HANDED<br />
<br />
WALK_GROCERIES_LEFT<br />
<br />
WALK_GROCERIES_LEFT_RIGHT<br />
<br />
WALK_GROCERIES_RIGHT<br />
<br />
WALK_LEFT_BACKWARD_CYCLE<br />
<br />
WALK_LEFT_BACKWARD_PRE<br />
<br />
WALK_LEFT_FORWARD_CYCLE<br />
<br />
WALK_LEFT_FORWARD_PRE<br />
<br />
WALK_LEFT_PRE<br />
<br />
WALK_NERVOUS<br />
<br />
WALK_NERVOUSCASE<br />
<br />
WALK_NERVOUSCASELEFT<br />
<br />
WALK_NERVOUSCASERIGHT<br />
<br />
WALK_NERVOUS_BUM<br />
<br />
WALK_PARANOID<br />
<br />
WALK_PARANOID_LEFTIN<br />
<br />
WALK_PARANOID_LEFTLOOP<br />
<br />
WALK_PARANOID_LEFTOUT<br />
<br />
WALK_PARANOID_RIGHTIN<br />
<br />
WALK_PARANOID_RIGHTLOOP<br />
<br />
WALK_PARANOID_RIGHTOUT<br />
<br />
WALK_RIGHT_BACKWARD_PRE<br />
<br />
WALK_RIGHT_CYCLE<br />
<br />
WALK_RIGHT_FORWARD_CYCLE<br />
<br />
WALK_RIGHT_FORWARD_PRE<br />
<br />
WALK_RIGHT_PRE<br />
<br />
WALK_SCHIZO1<br />
<br />
WALK_SCHIZO2<br />
<br />
WALK_SCHIZO3<br />
<br />
WALK_SHOPPINGCART7<br />
<br />
WALK_SULLEN<br />
<br />
WALL<br />
<br />
WALLPOST<br />
<br />
WALLSNEEK_CYCLE<br />
<br />
WALL_LEAN1<br />
<br />
WALL_LEAN2<br />
<br />
WALL_LEAN3<br />
<br />
WALL_LEAN4<br />
<br />
WALL_LEAN_CASUAL_1<br />
<br />
WALL_PERCH<br />
<br />
WARP_RUNIN<br />
<br />
WARP_RUNIN_POST<br />
<br />
WARP_RUNOUT<br />
<br />
WARWALKER_FREEZESTUN_HIT<br />
<br />
WARWALKER_GROUND_SLAM<br />
<br />
WARWALKER_HITDEATH<br />
<br />
WARWALKER_ORBITAL_LANCE_ATTACK<br />
<br />
WARWALKER_ORBITAL_LANCE_LOCK<br />
<br />
WARWALKER_ORBITAL_LANCE_TELL<br />
<br />
WARWALKER_STOMP<br />
<br />
WARWALKER_SWEEPING_RAY<br />
<br />
WARWOLF<br />
<br />
WARWOLF_CYCLE<br />
<br />
WARWORKS_CHARGEDSHOT<br />
<br />
WARWORKS_PARTICLEBURST<br />
<br />
WARWORKS_PARTICLEBURST2<br />
<br />
WARWORKS_PARTICLEHEAVY<br />
<br />
WARWORKS_PARTICLE_LANCE<br />
<br />
WAR_WALKER_SMASH_L<br />
<br />
WAR_WALKER_SMASH_R<br />
<br />
WATERBACKPACK<br />
<br />
WATERBURST_SLEEP<br />
<br />
WATERBURST_SPAWN<br />
<br />
WATERJET<br />
<br />
WATERJET_LONG<br />
<br />
WATER_BURST<br />
<br />
WAVEWALKCYCLE<br />
<br />
WEAK_POST<br />
<br />
WEAPONBLOCK_L<br />
<br />
WEAPONBLOCK_R<br />
<br />
WEAPONCHEER<br />
<br />
WEAPON_PLACATE<br />
<br />
WEAPON_PLACATE_DRAW<br />
<br />
WEAVE<br />
<br />
WEAVE_CYCLE<br />
<br />
WEAVE_POST<br />
<br />
WEAVE_PRE<br />
<br />
WELD_LOW<br />
<br />
WELD_MID<br />
<br />
WEPREADY<br />
<br />
WEP_HALF<br />
<br />
WEP_HOVER_FORWARDCYCLE<br />
<br />
WEP_HOVER_FORWARD_POST<br />
<br />
WEP_HOVER_FORWARD_PRE<br />
<br />
WEP_PUNCH<br />
<br />
WEP_PUNCH2<br />
<br />
WHEELBARREL_READY<br />
<br />
WHEELBARREL_ROLL<br />
<br />
WHEELBARROW_FORWARD<br />
<br />
WHEELBARROW_READY<br />
<br />
WHIP_ATTACK1<br />
<br />
WHIP_ATTACK2<br />
<br />
WHIP_ATTACK3<br />
<br />
WHIP_SUMMON<br />
<br />
WHIRLING_SLICE_FAST_DRAW<br />
<br />
WIDOWSSNARESTUN<br />
<br />
WIDOWSSNARESTUN_CYCLE<br />
<br />
WIDOWSSNARESTUN_FALL<br />
<br />
WIDOWS_ATTACK<br />
<br />
WILD_CHARGE<br />
<br />
WILD_CHARGE_POST<br />
<br />
WINDBLAST<br />
<br />
WINDBLASTPOST<br />
<br />
WINDUP<br />
<br />
WINDUPCUT<br />
<br />
WINDUPCUT_POST<br />
<br />
WINDUP_POST<br />
<br />
WOUNDED<br />
<br />
WRISTBANDACTIVATE_QUICK<br />
<br />
WRISTBANDACTIVATE_QUICK_NONROOTED<br />
<br />
WRISTBANDACTIVATE_QUICK_TWO<br />
<br />
WRISTBAND_ACTIVATE<br />
<br />
WRISTBAND_POST<br />
<br />
WRISTCOMBATTOREADY<br />
<br />
WRIST_READY_CYCLE<br />
<br />
W_BACKFLYCYCLE<br />
<br />
W_BACKFLYPOST<br />
<br />
W_BACKFLYPRE<br />
<br />
W_BLOCK_L<br />
<br />
W_BLOCK_R<br />
<br />
W_BOOSTUP<br />
<br />
W_BOOSTUP2<br />
<br />
W_BOOSTUP_POST<br />
<br />
W_FALL_FREADY<br />
<br />
W_FFLY_PREFALL<br />
<br />
W_FFLY_PREFALL_2<br />
<br />
W_FLYCYCLE<br />
<br />
W_FLYCYCLE_HALF<br />
<br />
W_FLYINGCYCLE<br />
<br />
W_FLYPOST<br />
<br />
W_FLYPRE<br />
<br />
W_FLYREADY<br />
<br />
W_FLYREADY_PRE<br />
<br />
W_FLYUPCYCLE<br />
<br />
W_FLYUPPOST<br />
<br />
W_FLYUPPRE<br />
<br />
W_HITQUICK<br />
<br />
W_HOP<br />
<br />
W_HOP2<br />
<br />
W_HOPAPEX<br />
<br />
W_HOPFALL<br />
<br />
W_HOPFALL_2<br />
<br />
W_HOPPRE<br />
<br />
W_HOVERCYCLE<br />
<br />
W_HOVERPOST<br />
<br />
W_HOVERPRE<br />
<br />
W_ICESLIDECYCLE<br />
<br />
W_ICESLIDECYCLE_B<br />
<br />
W_ICESLIDEPOST<br />
<br />
W_ICESLIDEPRE<br />
<br />
W_ICESLIDEPRE_B<br />
<br />
W_ICESLIDEPRE_L<br />
<br />
W_ICESLIDEPRE_R<br />
<br />
W_JUMPAPEX<br />
<br />
W_JUMPFALL<br />
<br />
W_JUMPFALL2<br />
<br />
W_JUMPPOST<br />
<br />
W_JUMPPRE<br />
<br />
W_JUMPTOHOP<br />
<br />
W_JUMPUP<br />
<br />
W_LEFTFLYCYCLE<br />
<br />
W_LEFTFLYPOST<br />
<br />
W_LEFTFLYPRE<br />
<br />
W_PREFALL<br />
<br />
W_PREFLYREADY<br />
<br />
W_RIGHTFLYCYCLE<br />
<br />
W_RIGHTFLYPOST<br />
<br />
W_RIGHTFLYPRE<br />
<br />
W_RUNBACKCYCLE<br />
<br />
W_RUNBACKPRE<br />
<br />
W_RUNCYCLE<br />
<br />
W_RUNFALL<br />
<br />
W_RUNFALL_2<br />
<br />
W_RUNLEFTCYCLE<br />
<br />
W_RUNLEFTPRE<br />
<br />
W_RUNPOST<br />
<br />
W_RUNPRE<br />
<br />
W_RUNRIGHTCYCLE<br />
<br />
W_RUNRIGHTPRE<br />
<br />
W_THROWBRAWL<br />
<br />
W_THROWBRAWL_POST<br />
<br />
XARMS_CYCLE<br />
<br />
ZEUS_LIGHTNING<br />
<br />
ZOMBAXE_CYCLE_STAND<br />
<br />
ZOMBIE_READY<br />
<br />
Z_BASIC_SPAWN<br />
<br />
Z_SPAWNED_CYCLE<br />
<br />
Z_SPAWNED_POST<br />
<br />
Z_SPAWN_AMBUSH_SLEEP<br />
<br />
Z_WALKCYCLE<br />
<br />
Z_WALKPOST<br />
<br />
Z_WALKPRE</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Titan_Weapons&diff=240440
Talk:Titan Weapons
2012-09-18T08:16:21Z
<p>Leandro: /* Demo MOVs */ new section</p>
<hr />
<div>== Titan Names Question ==<br />
<br />
Were the weapons named after the Titan Network? [[User:Felderburg|Felderburg]] 21:24, 17 September 2012 (UTC)<br />
<br />
:I ''really'' doubt that they were. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 21:39, 17 September 2012 (UTC)<br />
<br />
::Just curious. The devs do have a history of recognizing players, and I thought maybe the fortuitous advent of giant weapons allowed them to recognize the Titan crew. [[User:Felderburg|Felderburg]]<br />
<br />
:::They certainly do. But if the name did have anything to do with the Titan Network, this would be the first anyone's mentioned it. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 05:08, 18 September 2012 (UTC)<br />
<br />
::::I'm pretty sure they're called Titan Weapons because of [http://en.wiktionary.org/wiki/titan#Noun the meaning]. ~ {{User:Aggelakis/Sig1}} 07:11, 18 September 2012 (UTC)<br />
<br />
== Demo MOVs ==<br />
<br />
Scuzzbopper is no longer updating the Codex, so here are some MOVs that work with Titan Weapons:<br />
<br />
DRAW_2HLARGE<br />
<br />
2HLARGE_RUNPRE<br />
<br />
2HLARGE_RUNPOST<br />
<br />
2HLARGE_RUNBACKCYCLE<br />
<br />
2HLARGE_TAUNT<br />
<br />
2HLARGE_TAUNT_DRAW<br />
<br />
2HLARGE_BLOCK_R<br />
<br />
2HLARGE_BLOCK_L<br />
<br />
CRUSHING_BLOW_FAST_DRAW<br />
<br />
CRUSHING_BLOW_SLOW_PRE<br />
<br />
DEFENSIVE_SWEEP_FAST_DRAW<br />
<br />
Thanks to @Tanglefoe for letting me record those.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=User:Leandro/CuppaJoSaveCoH&diff=240342
User:Leandro/CuppaJoSaveCoH
2012-09-09T18:22:59Z
<p>Leandro: Fixed formatting.</p>
<hr />
<div>09-08-2012 18:27:11 User @DJJester has been renamed to @CuppaJoSaveCoH.<br>09-08-2012 18:27:32 [SaveCoH]DJ Jester: LADIES AND GENTLEMEN... CUPPAJO IS HERE<br>09-08-2012 18:27:34 [SaveCoH]Kat Morriss1: june 2006 on and off here<br>09-08-2012 18:27:35 [SaveCoH]Snowblade1: has anyone seen a direct statement from NCsoft saying they will not sell the IP?<br>09-08-2012 18:27:38 [SaveCoH]MoonFyire: saving thiss is the only thing worth it<br>09-08-2012 18:27:38 [SaveCoH]Atlantea: WHAT????<br>09-08-2012 18:27:38 [SaveCoH]CannonballJack: CO had good potential in beta, and they just turned three. At a certain point "potential" becomes "wasted potential."<br>09-08-2012 18:27:41 [SaveCoH]Omega Point: Welcome!<br>09-08-2012 18:27:41 [SaveCoH]HNBC: Where!?<br>09-08-2012 18:27:43 [SaveCoH]Atlantea: CUPPAJO??<br>09-08-2012 18:27:43 [SaveCoH]Dead West: Jo!<br>09-08-2012 18:27:45 [SaveCoH]Generic Past: Holy shat, really?<br>09-08-2012 18:27:45 [SaveCoH]Leandro: *waves at Cuppa*<br>09-08-2012 18:27:47 [SaveCoH]Samuel Tow: What, where?<br>09-08-2012 18:27:49 [SaveCoH]CuppaJoSaveCoH: Woot!<br>09-08-2012 18:27:50 [SaveCoH]EmperorSteele: JO! JO! JO!<br>09-08-2012 18:27:52 [SaveCoH]Samuel Tow: Or rather, who?<br>09-08-2012 18:27:55 [SaveCoH]XyzzySqrl: Hi Jo! Wherever you are!<br>09-08-2012 18:27:56 [SaveCoH]SithRose: *waves at Cuppa*<br>09-08-2012 18:27:58 [SaveCoH]Lady Luck: I started Dec 2004. I'll just miss my 7 yr vet if this goes dark.<br>09-08-2012 18:27:58 [SaveCoH]MidnightJack: Where?!<br>09-08-2012 18:27:58 [SaveCoH]Ashen Fury: hi again cuppa :)<br>09-08-2012 18:28:00 [SaveCoH]Stormsurf: Hi CuppaJo!<br>09-08-2012 18:28:00 [SaveCoH]Obsidian Phoenix: Cuppa!<br>09-08-2012 18:28:00 [SaveCoH]Bouncing Betty: No, but they've never sold one before<br>09-08-2012 18:28:01 [SaveCoH]Duckie: Hi Cuppa!<br>09-08-2012 18:28:01 [SaveCoH]Tiana: Hi Cuppa Jo!!!<br>09-08-2012 18:28:03 [SaveCoH]CuppaJoSaveCoH: I'm in the tutorial, lol<br>09-08-2012 18:28:04 [SaveCoH]Legarial: :D<br>09-08-2012 18:28:07 [SaveCoH]Paula: I was gonna dress as CuppaJo! But I ran out of time!<br>09-08-2012 18:28:07 [SaveCoH]Pheonyx: Hi Cuppa<br>09-08-2012 18:28:10 [SaveCoH]Stefie: LOL<br>09-08-2012 18:28:10 [SaveCoH]Dalghryn: Absolutely awesome!<br>09-08-2012 18:28:11 [SaveCoH]Therra Arcson: Hi Cuppa! :D<br>09-08-2012 18:28:11 [SaveCoH]SithRose: And Hi samuel. <br>09-08-2012 18:28:12 [SaveCoH]HNBC: We missed you!<br>09-08-2012 18:28:13 [SaveCoH]Silent Moon: sweet. WB Cuppa<br>09-08-2012 18:28:14 [SaveCoH]Dead West: Well it has been awhile<br>09-08-2012 18:28:14 [SaveCoH]MidnightJack: CUPPA!<br>09-08-2012 18:28:15 [SaveCoH]Stefie: WHY the tutorial?<br>09-08-2012 18:28:17 [SaveCoH]Paula: Longtime fan!!<br>09-08-2012 18:28:19 [SaveCoH]Freckled Avenger: OMG Cuppa! Hi!<br>09-08-2012 18:28:20 [SaveCoH]Geveo: Hiyas Cuppa!<br>09-08-2012 18:28:21 [SaveCoH]Dr Ion: Woo, Cuppa!<br>09-08-2012 18:28:21 [SaveCoH]Tiana: I did dress as Cuppajo<br>09-08-2012 18:28:23 [SaveCoH]Samuraiko: I'm in the game coz someone put me on a winning movie poster :D<br>09-08-2012 18:28:28 [SaveCoH]Oliver Zanders: Greetings Cuppajo. Long time no see.<br>09-08-2012 18:28:30 [SaveCoH]Antaras: WOOOT, CuppaJo!!!<br>09-08-2012 18:28:30 [SaveCoH]Portland Underground: Cuppa wow!<br>09-08-2012 18:28:31 [SaveCoH]Samuraiko: but that's my only real contribution :)<br>09-08-2012 18:28:33 [SaveCoH]Ftisk: Save Coh!<br>09-08-2012 18:28:33 [SaveCoH]Paula: I saw some great cuppas<br>09-08-2012 18:28:37 [SaveCoH]WindyBabe: Hey there, Cuppa! You're still an honorary Babe of War! <3<br>09-08-2012 18:28:40 [SaveCoH]Tiana: I am so happy you came!<br>09-08-2012 18:28:42 [SaveCoH]Mandu: Heya Cuppa<br>09-08-2012 18:28:43 [SaveCoH]Preacher Man 1971: Long live City Of Heroes!!!!!!!!!!!<br>09-08-2012 18:28:52 [SaveCoH]CuppaJoSaveCoH: WindyBabe!<br>09-08-2012 18:28:52 [SaveCoH]DJ Jester: OMG WINDY????<br>09-08-2012 18:28:55 [SaveCoH]Aulrick: that dude just changed his global to cuppajo<br>09-08-2012 18:28:57 [SaveCoH]WindyBabe: yes!!!!<br>09-08-2012 18:29:07 [SaveCoH]Capt. Blast: how do you get the paragon backer title?<br>09-08-2012 18:29:08 [SaveCoH]Bouncing Betty: Your only *in-universe* contribution, maybe. Your contributions are *very* real to me, 'ko.<br>09-08-2012 18:29:10 [SaveCoH]Stefie: Yah he did<br>09-08-2012 18:29:17 [SaveCoH]Apoc Alypse: They can take our masks, but not our FREEDOM!<br>09-08-2012 18:29:20 [SaveCoH]quantum particle: freedom has 11 AP now<br>09-08-2012 18:29:26 [SaveCoH]Von Braun: Hello from Justice!<br>09-08-2012 18:29:38 [SaveCoH]Ebon Hawk-EU: Hello Justice :D<br>09-08-2012 18:29:40 [SaveCoH]Samuel Tow: Heh, I guess we had too many people for one server :)<br>09-08-2012 18:29:45 [SaveCoH]Aiverzael: There may be a funnel cloud forming over Newark, NJ here.. BUT TO HELL WITH THE WEATHER. <br>09-08-2012 18:29:48 [SaveCoH]Gabriella Romanov: JUSTICE!!!!<br>09-08-2012 18:29:51 [SaveCoH]Plasma Fury: So total of 44 AP instances.<br>09-08-2012 18:29:54 [SaveCoH]Samuel Tow: ';...;'<br>09-08-2012 18:29:54 [SaveCoH]Plasma Fury: Nice.<br>09-08-2012 18:29:59 [SaveCoH]Stormsurf: Eep. Really? I lived in Southern NJ.<br>09-08-2012 18:30:00 [SaveCoH]Catalystics: its not cuppa jo, he would have the global name @Cuppajo<br>09-08-2012 18:30:00 [SaveCoH]Amberpup: cake!<br>09-08-2012 18:30:07 [SaveCoH]Therra Arcson: think at some point I'll have to... figure out demoediting again and grab demos of just my pile of 300-odd characters to fit them in. ... oy, that'd take a while :D<br>09-08-2012 18:30:08 [SaveCoH]Miss Stabby: hello also from justice! come on down!<br>09-08-2012 18:30:08 [SaveCoH]Shadowe: Anyone able to give a good instance count on Freedom?<br>09-08-2012 18:30:13 [SaveCoH]quantum particle: ive got massive Tstrom here.. and a portable gen borrowed from neighbor<br>09-08-2012 18:30:16 [SaveCoH]Mandu: Wow the Massively feed is having bad audio clipping.<br>09-08-2012 18:30:18 [SaveCoH]CuppaJoSaveCoH: I cant login to my cuppajo account since i don't work there anymore - it was a dev account<br>09-08-2012 18:30:20 [SaveCoH]Ashen Fury: cuppa doesnt have a vip account, cant use global<br>09-08-2012 18:30:27 [SaveCoH]Ashen Fury: thats why<br>09-08-2012 18:30:31 [SaveCoH]Aiverzael: Tornado swooped by Queens this afternoon, so yeah. I'LL BE HERE SO LONG AS I'M NOT SUCKED AWAY.<br>09-08-2012 18:30:42 [SaveCoH]DJ Jester: Ashen, CuppaJoSaveCOH is here on the channel, that's CuppaJo<br>09-08-2012 18:30:44 [SaveCoH]Scourge Potential: only 555 members in this channel, broadcast in your zone to get folks to /chanjoin SaveCoH!<br>09-08-2012 18:30:50 [SaveCoH]Lady Masquerade: Working on AP 5 on freedom from what I can see<br>09-08-2012 18:30:52 [SaveCoH]PatrickAT: If you do get swept away, ask the Wizard to SaveCOH?<br>09-08-2012 18:30:53 [SaveCoH]Snowblade1: can anyone confirm or deny that there has been a direct statement from NCsoft that they will not sell? <br>09-08-2012 18:31:02 [SaveCoH]Ebon Hawk-EU: welcome CuppaJo. Great to see you here<br>09-08-2012 18:31:03 [SaveCoH]Ashen Fury: i know, i misworded that, i meant to say that the original account isnt vip, my bad lol<br>09-08-2012 18:31:04 [SaveCoH]Samuel Tow: OK, so it's legit then? Good to see you again, Cuppa.<br>09-08-2012 18:31:06 [SaveCoH]Dalghryn: If you're really Cuppajo, you have always rocked! If you're not... bad form.<br>09-08-2012 18:31:06 [SaveCoH]Chibi Lime: wow trying to keep track of different things going on - good to have mad multitasking skillz<br>09-08-2012 18:31:13 [SaveCoH]Aiverzael: No statement to the negative or positive on whether or not they'll sell.<br>09-08-2012 18:31:16 [SaveCoH]Armie: Why would they not sell the IP?<br>09-08-2012 18:31:17 [SaveCoH]Vampy: FYI: Virtue has hit tis player cap, & there are not 290 acounts queued to log in to the that server.<br>09-08-2012 18:31:23 [SaveCoH]Stormsurf: They better! <br>09-08-2012 18:31:23 [SaveCoH]DJ Jester: Its really Cuppa.. <br>09-08-2012 18:31:26 [SaveCoH]DJ Jester: lol<br>09-08-2012 18:31:27 [SaveCoH]Stormsurf: Or else! <.<<br>09-08-2012 18:31:35 [SaveCoH]Many Toons: WB Cuppa!!!<br>09-08-2012 18:31:37 [SaveCoH]Codewalker: Only player rumors, as far as I know NCSoft hasn't directly said anything about it since the announcement.<br>09-08-2012 18:31:37 [SaveCoH]Snowblade1: they claimed onthe massivelky stream that such a statement has been made<br>09-08-2012 18:31:39 [SaveCoH]XyzzySqrl: I dunno if anyone can confirm anything as far as NCSoft goes. Have they issued any statements at all?<br>09-08-2012 18:31:40 [SaveCoH]Metal Monkey 69: damn people dancing on the video ... <br>09-08-2012 18:31:46 [SaveCoH]N Vision: there has been direct contact from an NCSoft admin, but no confirmation of plans, just that they noticed us<br>09-08-2012 18:31:47 [SaveCoH]Armie: Honestly, if they are dumping the game, selling the IP is a gret way for them to get cash<br>09-08-2012 18:31:53 [SaveCoH]Red n Herb: holy crap, the real...honest to goodness Cuppa?????<br>09-08-2012 18:32:06 [SaveCoH]Dinictus: Looks like it<br>09-08-2012 18:32:07 [SaveCoH]Paula: I am just freakin stoked that Cuppa made it. I was thinking for days, "Man, I wish Cuppa was here"<br>09-08-2012 18:32:08 [SaveCoH]Vengeance MK2: nice to meetya cuppa. :)<br>09-08-2012 18:32:11 [SaveCoH]Dinictus: Welcome aboard, Cuppa<br>09-08-2012 18:32:13 [SaveCoH]Dalton: WB Cuppa!<br>09-08-2012 18:32:14 [SaveCoH]CuppaJoSaveCoH: lol<br>09-08-2012 18:32:16 [SaveCoH]Daddie's Princess: hay cuppa welcome back<br>09-08-2012 18:32:16 [SaveCoH]Soozy: I figured everyone that can talk about it is under a NDA at the moment<br>09-08-2012 18:32:17 [SaveCoH]HellsGard: there was just 33 AP on Vertue<br>09-08-2012 18:32:21 [SaveCoH]Bouncing Betty: WB cuppa<br>09-08-2012 18:32:26 [SaveCoH]Snowblade1: resting<br>09-08-2012 18:32:27 [SaveCoH]CuppaJoSaveCoH: its amazing to be here<br>09-08-2012 18:32:28 [SaveCoH]Dead West: If someone is running around giving titls, i would LOVE a "WANTED:" title hehe<br>09-08-2012 18:32:33 [SaveCoH]Matthew Orlock: We missed you cuppa! <3<br>09-08-2012 18:32:36 [SaveCoH]Aiverzael: Now all we need is Ex Libris, Sexy Jay, and BABs!<br>09-08-2012 18:32:36 [SaveCoH]Grog the Big: Huzzah for Cuppa!<br>09-08-2012 18:32:36 [SaveCoH]Shirami: i know someone that whould wish Bridger was here ^^<br>09-08-2012 18:32:45 [SaveCoH]CuppaJoSaveCoH: when i found out about the shutdown i felt like someone kicked me in the stomach<br>09-08-2012 18:32:47 [SaveCoH]Tiana: Go Cuppa!<br>09-08-2012 18:32:48 [SaveCoH]Snowblade1: precisely - so we don't need these guys spreading a statement like that<br>09-08-2012 18:32:49 [SaveCoH]Ice Knight: WB<br>09-08-2012 18:32:51 [SaveCoH]Grog the Big: Same<br>09-08-2012 18:32:52 [SaveCoH]Dr Stan: Awesome.. thanks for the channel.<br>09-08-2012 18:32:53 [SaveCoH]Bouncing Betty: is Freedom *really* full already? wowz!<br>09-08-2012 18:32:54 [SaveCoH]browncoats: That's how we all feel.<br>09-08-2012 18:32:55 [SaveCoH]hakurr: how much longer is the rally<br>09-08-2012 18:32:55 [SaveCoH]Obsidian Phoenix: CuppaJo! How ya been?!<br>09-08-2012 18:32:56 [SaveCoH]Paula: Aw!<br>09-08-2012 18:32:57 [SaveCoH]Dinictus: Don't we all, Cuppa<br>09-08-2012 18:32:57 [SaveCoH]Tiana: We all felt kicked in the stomache<br>09-08-2012 18:32:59 [SaveCoH]b0o-yeah: Cuppa? as in the awsome Apple person?<br>09-08-2012 18:33:01 [SaveCoH]Riffster: I think a few wish Bridger, Kerensky & Ghost Raptor were here, and Avatea<br>09-08-2012 18:33:06 [SaveCoH]DJ Jester: Aiverzael, I hit up Lighthouse, EXLibris, and Arctic Sun on Facebook not sure if they've seen the post or not yet<br>09-08-2012 18:33:09 [SaveCoH]The Mike: I love all the new toons with Save coh running aroun<br>09-08-2012 18:33:11 [SaveCoH]DJ Jester: Well Arctic did.. <br>09-08-2012 18:33:13 [SaveCoH]Icecigal: You and me both Cuppa<br>09-08-2012 18:33:15 [SaveCoH]Samuel Tow: When I heard about the foreclosure, I just didn't get it. Seemed like a really odd move.<br>09-08-2012 18:33:15 [SaveCoH]EmpError: I wish it was the stomache I'd felt kicked in<br>09-08-2012 18:33:16 [SaveCoH]Bouncing Betty: Yeah, "kicked in the stomach" about covers it.<br>09-08-2012 18:33:16 [SaveCoH]Wilfred: Dammit, no longer have a red phone that rings straight through to Bridger<br>09-08-2012 18:33:20 [SaveCoH]The Flaming C: no, freedom has 5 APs- it cant be full.<br>09-08-2012 18:33:21 [SaveCoH]Tiana: I ame home from long weekend.... WHAT?! THEY'RE CLOSING?!<br>09-08-2012 18:33:24 [SaveCoH]Dead West: Someone made some rude comments on fbook when i talked about how much the game meant... his mistake as he lives in the same town as me and Edgecrusher<br>09-08-2012 18:33:28 [SaveCoH]AngieB: Bring back Mod8!!!!<br>09-08-2012 18:33:28 [SaveCoH]XyzzySqrl: I cried a fair bit. Not gonna lie.<br>09-08-2012 18:33:29 [SaveCoH]Valkiriana: ROFLMAO folks..........hello<br>09-08-2012 18:33:30 [SaveCoH]Skyburner: CuppaJo! The one! The only! The Legendary!<br>09-08-2012 18:33:31 [SaveCoH]Than'daal: Me too<br>09-08-2012 18:33:32 [SaveCoH]Vampy: Would now be a good time to rob banks on the other servers?<br>09-08-2012 18:33:35 [SaveCoH]Vampy: mt<br>09-08-2012 18:33:36 [SaveCoH]Stefie: HEY K!!!!<br>09-08-2012 18:33:37 [SaveCoH]Paula: Not me. I didn't believe we'll actually lose CoH. I still don't. I got the unflappable faith-slash-denial.<br>09-08-2012 18:33:41 [SaveCoH]Ebon Hawk-EU: yeah Cuppa... I was just shocked<br>09-08-2012 18:33:41 [SaveCoH]Armie: I was stunned by the announcement. I was literally sick to my stomach when I read that.<br>09-08-2012 18:33:47 [SaveCoH]CannonballJack: Dammit, Vampy, I wish I'd thought of that.<br>09-08-2012 18:33:48 [SaveCoH]Antaras: The one who banned me for breaking an NDA I never signed :-)<br>09-08-2012 18:33:49 [SaveCoH]MuonNeutrino: ditto<br>09-08-2012 18:33:50 [SaveCoH]Valkiriana: Stef!!!!<br>09-08-2012 18:33:56 [SaveCoH]b0o-yeah: lol<br>09-08-2012 18:33:58 [SaveCoH]Sol Eternal: Howdy folks, lvl 50 here from triumph, my first toon on Virtue<br>09-08-2012 18:34:02 [SaveCoH]ParagonAvenger: Save WoW, oops, wrong game, never mind<br>09-08-2012 18:34:03 [SaveCoH]Legarial: i24 is going to have the most fitting name ever<br>09-08-2012 18:34:05 [SaveCoH]Stormsurf: Welcome to Virtue.<br>09-08-2012 18:34:07 [SaveCoH]Than'daal: I reacted with stunned disbelief..was it some sort of sick joke?<br>09-08-2012 18:34:11 [SaveCoH]Archmagius: Hi Sol<br>09-08-2012 18:34:11 [SaveCoH]DarklordDKL: I love this game!<br>09-08-2012 18:34:16 [SaveCoH]Tazakin the warrior: call or write Mr. Taek jin kim CEO Ncsoft corp. 1501 4th avenue suite 2050 seattle WA. 98101 (206)-588-7200<br>09-08-2012 18:34:18 [SaveCoH]Crimson Rook: Welcome Sol Eternal!<br>09-08-2012 18:34:24 [SaveCoH]Sol Eternal: Hi all!<br>09-08-2012 18:34:24 [SaveCoH]Zo aka Dat Boi: almost 1 am here in Kuwait and have to get up at 4:30 am for work...but woudn't miss this rally for nothing...CoH is my family away from my real family when i'm over seas.....<br>09-08-2012 18:34:25 [SaveCoH]Tiana: I had to re-read the announcement 3 times<br>09-08-2012 18:34:30 [SaveCoH]Kilrathi: All Redsiders to the other servers to rob the heroes banks! Our own Rally. :P<br>09-08-2012 18:34:34 [SaveCoH]Adamant: Good luck and good going everyone. I would love to stay, but must run to work. Cheers everyone! I love you all! (Adamant from Virtue)<br>09-08-2012 18:34:37 [SaveCoH]Wilfred: Denial - Anger - Cup of tea - Bargaining - Going to the ATM - Depression - Acceptance<br>09-08-2012 18:34:41 [SaveCoH]Dr Stan: Ive been here since the game was released. I will be here till the last second if they shut us down.<br>09-08-2012 18:34:49 [SaveCoH]ExoGladiator: HOW MANY APs?<br>09-08-2012 18:34:50 [SaveCoH]Tiana: Hey! Original CoH music on The Cape!<br>09-08-2012 18:34:53 [SaveCoH]The Charybdis: honestly, i thought zwill had gotten fired and was trolling.<br>09-08-2012 18:34:57 [SaveCoH]CannonballJack: Which stage of grief is bourbon?<br>09-08-2012 18:34:57 [SaveCoH]Omega Point: wow!<br>09-08-2012 18:34:59 [SaveCoH]Stefie: ME TOO!!<br>09-08-2012 18:35:00 [SaveCoH]Major Deej: Welcome back, Cuppa. <br>09-08-2012 18:35:01 [SaveCoH]Serenity: 32 APs now<br>09-08-2012 18:35:02 [SaveCoH]Dr Stan: Im in ap 32<br>09-08-2012 18:35:04 [SaveCoH]AngieB: 30<br>09-08-2012 18:35:06 [SaveCoH]The Charybdis: i was both happy he wasn't fired but sad it was true<br>09-08-2012 18:35:08 [SaveCoH]SithRose: I don't think most of us have hit acceptance. And yes, I'm also SithRose on COHTitan. <br>09-08-2012 18:35:09 [SaveCoH]AngieB: Oh dang<br>09-08-2012 18:35:10 [SaveCoH]Wilfred: All of them, Jack. All of them.<br>09-08-2012 18:35:12 [SaveCoH]Tazakin the warrior: sweet keep up the good work all<br>09-08-2012 18:35:13 [SaveCoH]Vox Doom: This game can't shut down, we don't even have a Gangnam Style emote yet!<br>09-08-2012 18:35:15 [SaveCoH]Amberpup: I'm staying so I can own all your SG bases<br>09-08-2012 18:35:15 [SaveCoH]Freckled Avenger: listening to this is making me tear up again! Damn you Cape Radio!<br>09-08-2012 18:35:16 [SaveCoH]hakurr: how much longer is this rally?<br>09-08-2012 18:35:18 [SaveCoH]Bouncing Betty: 33 on Virt, a bunch on Freedom<br>09-08-2012 18:35:19 [SaveCoH]Black Leather Angel: OH silly villain go for a challenge rob virtues AP bank<br>09-08-2012 18:35:24 [SaveCoH]DJ Jester: only 3 months Hakurr<br>09-08-2012 18:35:24 [SaveCoH]CuppaJoSaveCoH: LOL<br>09-08-2012 18:35:26 [SaveCoH]MissKyo: Hey BLA!<br>09-08-2012 18:35:30 [SaveCoH]Jack B: 25 min<br>09-08-2012 18:35:30 [SaveCoH]Ebon Hawk-EU: as long as we can keep it going<br>09-08-2012 18:35:31 [SaveCoH]Pulsaria: No where near acceptance yet. Still working through belief myself<br>09-08-2012 18:35:32 [SaveCoH]Leandro: can I get confirmation if freedom is full or not?<br>09-08-2012 18:35:36 [SaveCoH]Leandro: we're stuck in 5 full atlas parks<br>09-08-2012 18:35:44 [SaveCoH]Black Leather Angel: Hiyas Kyo<br>09-08-2012 18:35:47 [SaveCoH]rfrancis: I think this is pretty obviously the negotiation stage<br>09-08-2012 18:35:47 [SaveCoH]Sheerian: Keep the head count coming guys! We've packed Virtue and Freedom. If you know anyone with the game installed, make some noise! Send them over to Infinity!<br>09-08-2012 18:35:48 [SaveCoH]hakurr: lol i had just wondered because i read that it was only an hour<br>09-08-2012 18:35:51 [SaveCoH]Kilrathi: lol<br>09-08-2012 18:35:52 [SaveCoH]SithRose: Lemme see if I can REALLY make my graphics card hate on me<br>09-08-2012 18:35:57 [SaveCoH]Zo aka Dat Boi: lol...the original music...love it<br>09-08-2012 18:35:58 [SaveCoH]Just Deserts: freedom AP 4 is full<br>09-08-2012 18:36:03 [SaveCoH]Mister Bison: You can't go through grief stages UNTIL YOU'VE LOST SOMEETHING, guys !<br>09-08-2012 18:36:05 [SaveCoH]AmbiguousUpstart: Okay! This one got me! I'm tearing up now!!<br>09-08-2012 18:36:07 [SaveCoH]EmperorSteele: sounds like a remix of it =)<br>09-08-2012 18:36:08 [SaveCoH]EU-Ace of Hearts: Union has a protest up and running<br>09-08-2012 18:36:09 [SaveCoH]SnowJackal: LOVE this remix, Pheo!<br>09-08-2012 18:36:13 [SaveCoH]Dead West: I'm gonna miss my base.... thats one of the big hurts i think<br>09-08-2012 18:36:14 [SaveCoH]Area Man: St. Petersburg, FL<br>09-08-2012 18:36:14 [SaveCoH]Chibi Lime: i us twant to be able to get back int VIP mode and do the stuff I want to do before the game shuts down...even better, if the game DIDN'T shut down.<br>09-08-2012 18:36:16 [SaveCoH]Tight butt Tod: haha nice!<br>09-08-2012 18:36:17 [SaveCoH]Therra Arcson: Zwill is, afaik, still an NC employee doing community stuff...yet another reason to be respectful at things he runs, don't want NC to order him to stop any community things like, say, further coffeetalks or events. <br>09-08-2012 18:36:19 [SaveCoH]Shirami: i'm a pretty cynical person,i usualy dont think things like this work,but when i read the news about coh the first thing i did was look up my sg,the second was reinstall and then get ready for this,NONE should treaten a city guarded by such valiant hero's<br>09-08-2012 18:36:27 [SaveCoH]Akili: Is there a place we can download the remix after? :)<br>09-08-2012 18:36:29 [SaveCoH]EmperorSteele: and somsoen next to me is playign "low drums" and it goes quite well...<br>09-08-2012 18:36:29 [SaveCoH]Lady Shayla: d<br>09-08-2012 18:36:33 [SaveCoH]Atlantea: I was kicked off Virtue somehow. It wasn't a server crash. But I thought I'd let folks know that VIRTUE IS COMPLETELY RED-BARRED AND HAS A 277 QUEUE!!! <br>09-08-2012 18:36:35 [SaveCoH]Samuraiko: hey, is the official SaveCoH press release posted anywhere online?<br>09-08-2012 18:36:53 [SaveCoH]MuonNeutrino: it's everywhere<br>09-08-2012 18:36:54 [SaveCoH]Grog the Big: Samuraiko? Here? O_O<br>09-08-2012 18:36:56 [SaveCoH]Tazakin the warrior: go virtue protesters!<br>09-08-2012 18:37:03 [SaveCoH]Zo aka Dat Boi: i'm gonna be so tired at work tomorrow...lol...<br>09-08-2012 18:37:05 [SaveCoH]MuonNeutrino: half of the places tony emailed it to posted it verbatim, it seems<br>09-08-2012 18:37:05 [SaveCoH]JayboH: hi Samuraiko<br>09-08-2012 18:37:05 [SaveCoH]Therra Arcson: a rally like this, where else would she be?<br>09-08-2012 18:37:08 [SaveCoH]The Charybdis: i've seen it around, yeah. the one where tonyv is quoted?<br>09-08-2012 18:37:12 [SaveCoH]Codewalker: I think just about everybody is here Grog.<br>09-08-2012 18:37:18 [SaveCoH]Samuraiko: yeah - I need a link to it<br>09-08-2012 18:37:18 [SaveCoH]Genericface: If you can't get back on Virtue, take the overflow to Freedom.<br>09-08-2012 18:37:19 [SaveCoH]Black Leather Angel: Hiyas Kyo<br>09-08-2012 18:37:22 [SaveCoH]Gabriella Romanov: If I gotta go it AIN'T gonna be quietly! For my toons, my pals and my great SGs, I'm in it FOR THE DURATION<br>09-08-2012 18:37:29 [SaveCoH]Vengeance MK2: not official but my iReport is a pretty good start: http://tiny.cc/ngybkw<br>09-08-2012 18:37:30 [SaveCoH]Stefie: Make the Vet badge "Loyal Customer" your badge title!<br>09-08-2012 18:37:33 [SaveCoH]Black Leather Angel: mt<br>09-08-2012 18:37:40 [SaveCoH]Ftisk: Save Coh!<br>09-08-2012 18:37:40 [SaveCoH]XxBudweiser8xX: 6 AP's on freedom now<br>09-08-2012 18:37:40 [SaveCoH]Grog the Big: As they should be, Codewalker<br>09-08-2012 18:37:54 [SaveCoH]Pulsaria: I think we're overflowing to Infinity now >.><br>09-08-2012 18:37:54 [SaveCoH]Obsidian Phoenix: The guardian group is still growing over here<br>09-08-2012 18:38:08 [SaveCoH]Apoc Alypse: actually some ppl may not have that badge so it should be any of the vet badges <br>09-08-2012 18:38:20 [SaveCoH]JayboH: hi Cuppa<br>09-08-2012 18:38:23 [SaveCoH]MissKyo: Can we get TonyV a medal? A trophy? A certificate of awesome? Something?<br>09-08-2012 18:38:27 [SaveCoH]Sol Eternal: No way this game is shutting down. Have we all signed the petition?????<br>09-08-2012 18:38:29 [SaveCoH]ParagonAvenger: fill freedom first<br>09-08-2012 18:38:35 [SaveCoH]Frazier: CUPPA!!!!!<br>09-08-2012 18:38:36 [SaveCoH]Omega Point: Thanks, TonyV!<br>09-08-2012 18:38:42 [SaveCoH]ParagonAvenger: then decide which server next<br>09-08-2012 18:38:52 [SaveCoH]Dead West: Let me know if it flows into Liberty<br>09-08-2012 18:38:56 [SaveCoH]Paula: I gotta sign up on Twitter or something.<br>09-08-2012 18:39:08 [SaveCoH]-Kassi: Are they on Justice yet?<br>09-08-2012 18:39:10 [SaveCoH]Maelen: Shiney, indeed. :-)<br>09-08-2012 18:39:11 [SaveCoH]Darklite: .....cuppa as in former Cuppajo? (forgive my newbness)<br>09-08-2012 18:39:16 [SaveCoH]Frazier: Sisterhood welcomes anyone to Liberty. We are happy to have everyone<br>09-08-2012 18:39:18 [SaveCoH]you got map served: ive sent letters and many petitions myself<br>09-08-2012 18:39:19 [SaveCoH]Legarial: That's him<br>09-08-2012 18:39:23 [SaveCoH]Just Deserts: Freedom AP 7 full <br>09-08-2012 18:39:23 [SaveCoH]Bouncing Betty: So I'm told, Darklite.<br>09-08-2012 18:39:29 [SaveCoH]CuppaJoSaveCoH: yup<br>09-08-2012 18:39:38 [SaveCoH]Darklite: Saweeet! long time no Cuppa for me LOL <br>09-08-2012 18:39:38 [SaveCoH]Obsidian Phoenix: It is the original CuppaJo<br>09-08-2012 18:39:39 [SaveCoH]Ftisk: NEVER Give UP!!!<br>09-08-2012 18:39:52 [SaveCoH]Tazakin the warrior: virtue crashed or they shut it down?<br>09-08-2012 18:39:52 [SaveCoH]Xp3ndable: Never Surrender<br>09-08-2012 18:40:04 [SaveCoH]CannonballJack: Neither, Taz. Virtue is fine, but there's a queue.<br>09-08-2012 18:40:12 [SaveCoH]Darklite: <-- former PERC rep and pvpec DJ Dazzler at your service :P<br>09-08-2012 18:40:14 [SaveCoH]Mr Nothing: PIE!<br>09-08-2012 18:40:16 [SaveCoH]Frazier: Virtue is just full<br>09-08-2012 18:40:19 [SaveCoH]SkyStreak: Wow....Cuppa...and did I see DJ Jester too?<br>09-08-2012 18:40:20 [SaveCoH]Stefie: Welcome! <br>09-08-2012 18:40:20 [SaveCoH]Samuel Tow: Yeah, it hasn't crashed. I wasn't logged off.<br>09-08-2012 18:40:30 [SaveCoH]Friggin' Taser: Howdy folks<br>09-08-2012 18:40:31 [SaveCoH]MystoBolt: reprensenting on Freedom!!<br>09-08-2012 18:40:32 [SaveCoH]DJ Jester: Who do you think got Cuppa here? :D<br>09-08-2012 18:40:34 [SaveCoH]EmpError: virtue is up and running... just over full<br>09-08-2012 18:40:34 [SaveCoH]The Charybdis: i hear virtue crashed earlier, but that was like 4 hours ago<br>09-08-2012 18:40:39 [SaveCoH]Tazakin the warrior: lol, that should get some attn<br>09-08-2012 18:40:39 [SaveCoH]Dead West: lol Jester<br>09-08-2012 18:40:41 [SaveCoH]SkyStreak: Good point!<br>09-08-2012 18:40:43 [SaveCoH]Tiana: yay DJ Jester!<br>09-08-2012 18:40:47 [SaveCoH]Mind of Gaia: Virtue full at AP33 and 250+ queued<br>09-08-2012 18:40:53 [SaveCoH]Snowblade1: good to see you both again<br>09-08-2012 18:40:53 [SaveCoH]Darklite: nice Jester.. lol havent seen that name in along time too<br>09-08-2012 18:40:58 [SaveCoH]DJ Jester: I'm hearing Freedom is full now too<br>09-08-2012 18:40:58 [SaveCoH]SkyStreak: So....new episode of Jester's Court tonight?<br>09-08-2012 18:40:59 [SaveCoH]Techisattva: Yeah, we beat up a Hami in AP and the server locked up solid<br>09-08-2012 18:41:00 [SaveCoH]Thirty-Seven: Holas!<br>09-08-2012 18:41:01 [SaveCoH]Ice Knight: aye<br>09-08-2012 18:41:03 [SaveCoH]Paula: No kidding, DJ Jester!<br>09-08-2012 18:41:06 [SaveCoH]Ftisk: thanks Tony!!<br>09-08-2012 18:41:06 [SaveCoH]Darken Death: Hi everyone.<br>09-08-2012 18:41:06 [SaveCoH]XyzzySqrl: It's like an old person reunion!<br>09-08-2012 18:41:09 [SaveCoH]DJ Jester: I've actually been back in game and playing for about 5 weeks.. <br>09-08-2012 18:41:09 [SaveCoH]Heliphyneau: I'm still on Virtue, in AP32. O_o If it crashed, I didn't notice.<br>09-08-2012 18:41:10 [SaveCoH]EricNelson: Man, been FOREVER, Jester!<br>09-08-2012 18:41:11 [SaveCoH]Madd Mamma: Chary! <smooch><br>09-08-2012 18:41:15 [SaveCoH]Dead West: I say we go to Liberty now<br>09-08-2012 18:41:16 [SaveCoH]Stefie: Well<br>09-08-2012 18:41:21 [SaveCoH]Dead West: If freedom is full<br>09-08-2012 18:41:26 [SaveCoH]Tinkerbel: dunno<br>09-08-2012 18:41:28 [SaveCoH]Madd Mamma: very nice<br>09-08-2012 18:41:29 [SaveCoH]Stefie: It's still AWESOME to have people from way back when come back to help us save our home. :)<br>09-08-2012 18:41:29 [SaveCoH]Tinkerbel: mt :0<br>09-08-2012 18:41:32 [SaveCoH]DJ Jester: I was getting ready to do a new podcast and everything... then they announced that two days before we were going to record the first episode<br>09-08-2012 18:41:33 [SaveCoH]Thirty-Seven: Don't think it is yet on Freedom<br>09-08-2012 18:41:37 [SaveCoH]Captain Bishie: Freedom is not full<br>09-08-2012 18:41:40 [SaveCoH]Tidbit: Only 6 atlases on freedom<br>09-08-2012 18:41:49 [SaveCoH]SkyStreak: Man....I need a new CoH podcast<br>09-08-2012 18:41:57 [SaveCoH]Nighthawx: protest still goin on?<br>09-08-2012 18:41:57 [SaveCoH]Pulsaria: There's plenty of people still playing on Freedom though too<br>09-08-2012 18:42:00 [SaveCoH]SkyStreak: Off the Cape podfaded....<br>09-08-2012 18:42:07 [SaveCoH]Tidbit: True<br>09-08-2012 18:42:10 [SaveCoH]Jack B: whats the load per instance... 100 people?<br>09-08-2012 18:42:10 [SaveCoH]Legarial: Like it'd ever stop<br>09-08-2012 18:42:10 [SaveCoH]rfrancis: I'm from about week two after official launch. Haven't been here 100&#37; of the time since but would absolutely hate to see it go.<br>09-08-2012 18:42:13 [SaveCoH]Legarial: :D<br>09-08-2012 18:42:13 [SaveCoH]Tazakin the warrior: we have a modest protest here in justice<br>09-08-2012 18:42:14 [SaveCoH]Mr Nothing: PIE!<br>09-08-2012 18:42:15 [SaveCoH]Capt. Blast: 3 cheers for the DEV's and CoH<br>09-08-2012 18:42:23 [SaveCoH]Silent Moon: there is one, i think Guardian Incarnates<br>09-08-2012 18:42:23 [SaveCoH]Boltcutter: Hip hip... <br>09-08-2012 18:42:23 [SaveCoH]Dr Stan: 200 per instance at least<br>09-08-2012 18:42:25 [SaveCoH]Ftisk: NEVER Give UP!!!<br>09-08-2012 18:42:27 [SaveCoH]Ray Scott: You know, out of context this sounds like a plague from the disease's perspective. "We've filled Virtue! NOW ONTO FREEDOM! THEN LIBERTY! THEN! THE WORLD! MUHAHAHAHAAA!!"<br>09-08-2012 18:42:30 [SaveCoH]Vandellia: (Yay, Dr Horrible?)<br>09-08-2012 18:42:30 [SaveCoH]Dat Boi Zo: hip hip hip hooray<br>09-08-2012 18:42:31 [SaveCoH]CuppaJoSaveCoH: think its 220 per instance and 5k per server<br>09-08-2012 18:42:38 [SaveCoH]Wild Thyme: How many instances of AP are there?<br>09-08-2012 18:42:40 [SaveCoH]CuppaJoSaveCoH: 200 that is not 220<br>09-08-2012 18:42:42 [SaveCoH]Jack B: thanks<br>09-08-2012 18:42:43 [SaveCoH]Valkiriana: SAVE CoH!!!!<br>09-08-2012 18:42:46 [SaveCoH]SkyStreak: I heard its actually 50/server sicne Freedom's launch<br>09-08-2012 18:42:48 [SaveCoH]Vandellia: CoX freakin' rules. Fact.<br>09-08-2012 18:42:48 [SaveCoH]Mind of Gaia: 33<br>09-08-2012 18:42:49 [SaveCoH]Dr Stan: at least 33 APs right now<br>09-08-2012 18:43:02 [SaveCoH]CuppaJoSaveCoH: ah, don't know much about changes since then<br>09-08-2012 18:43:06 [SaveCoH]Darken Death: How many Freedom AP's?<br>09-08-2012 18:43:07 [SaveCoH]XyzzySqrl: I'm glad we're filling servers and racking up names.<br>09-08-2012 18:43:09 [SaveCoH]Suraht Arromin: I haven't played here in a long while...but I have good memories from here, and friends still play here. It would be a shame to lose this.<br>09-08-2012 18:43:12 [SaveCoH]Kethryveris: Hiya Cup.<br>09-08-2012 18:43:13 [SaveCoH]Dr Stan: theres a lot more then 50 around me right now<br>09-08-2012 18:43:16 [SaveCoH]GrimTheMad: I think its 75 per instance. No iea about per server.<br>09-08-2012 18:43:20 [SaveCoH]Thirty-Seven: How many instances on Freedom?<br>09-08-2012 18:43:26 [SaveCoH]CuppaJoSaveCoH: Hiya Keth<br>09-08-2012 18:43:26 [SaveCoH]Samuraiko: 6, last I heard<br>09-08-2012 18:43:28 [SaveCoH]Urbanknight: i'm pretty sure it's 100 per instance now.<br>09-08-2012 18:43:33 [SaveCoH]Tazakin the warrior: i wonder if josh whedon and his bunch would do something for us, or the big bang theory people<br>09-08-2012 18:43:35 [SaveCoH]Caleden: Has to be more than 50.. MSR are over 50 at times<br>09-08-2012 18:43:37 [SaveCoH]Boltcutter: six COHs on Freedom<br>09-08-2012 18:43:42 [SaveCoH]ParagonAvenger: do /e protest, torch is more RIP kind of thing<br>09-08-2012 18:43:42 [SaveCoH]Sheerian: City of Heroes is a game unlike any other. It was a first, and we the players will not go quietly into the dark when the oppressors try to push us to the side. Paragon City has weathered the worst and this is her darkest hour, but we will be heard!!<br>09-08-2012 18:43:45 [SaveCoH]Friggin' Taser: we're all here to play slap, tickle, grope, right?<br>09-08-2012 18:43:47 [SaveCoH]SkyStreak: 50 on Atlas <br>09-08-2012 18:43:48 [SaveCoH]Than'daal: This is the only MMO where I've felt like the characters are really mine, not just somebody's pre-made elf or orc or whatever..there's nothing like this<br>09-08-2012 18:43:52 [SaveCoH]GrimTheMad: There are certainly more than 50 peopl here, though<br>09-08-2012 18:43:53 [SaveCoH]b0o-yeah: I thought it was 50 but if you are in a full instance do, /whoall and count<br>09-08-2012 18:43:55 [SaveCoH]DJ Jester: lol Taser<br>09-08-2012 18:43:57 [SaveCoH]Aiverzael: I would settle for them at least writing the CEO a letter.<br>09-08-2012 18:44:02 [SaveCoH]Weapon Alpha: cheese<br>09-08-2012 18:44:09 [SaveCoH]Electronitrax: If we loose COH we have to ban all NCsoft games guys<br>09-08-2012 18:44:14 [SaveCoH]Deus Interfector: its 100 yes, we have about 80-100 in AP 12 now, def more than 50<br>09-08-2012 18:44:23 [SaveCoH]Geveo: I estimate 60+ heroes on the steps of city hall in AP #5 on Virtue. Hard to count them there are so many together.<br>09-08-2012 18:44:26 [SaveCoH]Dead West: I already am banning games from NCSoft<br>09-08-2012 18:44:30 [SaveCoH]Aiverzael: If not for us, the paying customers and supporters of the game.. but for the sake of the 80+ Devs. For the sake of saving their jobs.<br>09-08-2012 18:44:37 [SaveCoH]Morgana Fiolett: I counted 75 in AP2 earlier<br>09-08-2012 18:44:38 [SaveCoH]Just Deserts: can count way more than 50 from here<br>09-08-2012 18:44:39 [SaveCoH]Dead West: At this point the best case scenario is that Steam gets it<br>09-08-2012 18:44:40 [SaveCoH]HellsGard: would be nice to get an actual number of players on the game right now<br>09-08-2012 18:44:46 [SaveCoH]Cause's: Hurrah. Hello :3.<br>09-08-2012 18:44:54 [SaveCoH]Sol Eternal: I'm going to check the train to see how many APs there are.<br>09-08-2012 18:44:56 [SaveCoH]Ashen Fury: ill support ncsoft games...on private servers.<br>09-08-2012 18:45:00 [SaveCoH]Dead West: I really dont want NCSoft running my fav game after all this<br>09-08-2012 18:45:01 [SaveCoH]Ashen Fury: OWNED.<br>09-08-2012 18:45:02 [SaveCoH]Mind of Gaia: I counted 75 on Viptue AP1 on the steps + whoever else was elsewhere in the zone<br>09-08-2012 18:45:02 [SaveCoH]CuppaJoSaveCoH: lol<br>09-08-2012 18:45:05 [SaveCoH]Flash Dance: hey<br>09-08-2012 18:45:11 [SaveCoH]MystoBolt: reprensenting on Freedom!!<br>09-08-2012 18:45:17 [SaveCoH]Ashen Fury: :P<br>09-08-2012 18:45:17 [SaveCoH]SkyStreak: I wonder if GW1 is next.<br>09-08-2012 18:45:17 [SaveCoH]Nebularian: nice speech by TonyV....but I really wish some one would come out with some answers about IP status LOL I don't want to spend the next couple of months stuck as a Premium player LOL<br>09-08-2012 18:45:19 [SaveCoH]DJ Jester: Well there is always Cuppa's new project.. we could all flcok to taht<br>09-08-2012 18:45:20 [SaveCoH]Ebon Hawk-EU: I'm pretty sure the cap per AP instance is 75<br>09-08-2012 18:45:20 [SaveCoH]Friggin' Taser: Guys, if you want a rocking 80s soundtrack, everyone load up Starship's We Built This City off youtube right now<br>09-08-2012 18:45:22 [SaveCoH]Raziel the Destroyer: <3<br>09-08-2012 18:45:32 [SaveCoH]Lady Shayla: sry virtue but I have to go see you later have fun at the Costume contest and TonyV you Rock<br>09-08-2012 18:45:33 [SaveCoH]Night'Hawk: I've been paying to play CoH since a few months out of Beta....that too shall end.<br>09-08-2012 18:45:33 [SaveCoH]Vox Doom: I think it's 75 max but you get a new instance at 50<br>09-08-2012 18:45:36 [SaveCoH]Dead West: Oh I am definitely going to that<br>09-08-2012 18:45:44 [SaveCoH]Darklite: Cuppa's new project??<br>09-08-2012 18:45:44 [SaveCoH]Boltcutter: 338 people in 6 instances (one not full) in Freedom<br>09-08-2012 18:45:45 [SaveCoH]Aiverzael: I'm listening to the Benassi remix of "Bring the Noise".<br>09-08-2012 18:45:46 [SaveCoH]Dead West: Even more so knowing Cuppa is there<br>09-08-2012 18:45:47 [SaveCoH]Bowan-Prime: FREEEDOMMM!<br>09-08-2012 18:45:52 [SaveCoH]WoodNimph: #SaveCoH is trending on twitter!<br>09-08-2012 18:45:53 [SaveCoH]Flash Dance: are they supposed to give us a refund for vip if we paid 7months ahead<br>09-08-2012 18:46:01 [SaveCoH]Dead West: Hell I was excited about Tabla Rasa back in the day....<br>09-08-2012 18:46:01 [SaveCoH]Aiverzael: Nothing says 'anti-establishment' better than Public Enemy, after all!<br>09-08-2012 18:46:05 [SaveCoH]Sol Eternal: 33 ATLAS PARK INSTANCES<br>09-08-2012 18:46:10 [SaveCoH]DJ Jester: Cuppa's working on Elder Scrolls Online..<br>09-08-2012 18:46:14 [SaveCoH]Mister Bison: Freedom server has a queue now ? xD<br>09-08-2012 18:46:15 [SaveCoH]DJ Jester: So is CASTLE<br>09-08-2012 18:46:18 [SaveCoH]Therra Arcson: I think Customer Service is supposed to email you - or you can contact them. <br>09-08-2012 18:46:20 [SaveCoH]Darklite: Oo<br>09-08-2012 18:46:25 [SaveCoH]Dr Stan: No idea. they were supposed to do 'something special' for VIPs that are paid up but I never heard what.<br>09-08-2012 18:46:27 [SaveCoH]Than'daal: Unfortunately I have to log, need to get ready for work..but I'm sure somebody will be here ASAP to take my spot. Nice seeing you all, including so many names I remember from when I first started playing. Peace out and good luck, everyone!<br>09-08-2012 18:46:29 [SaveCoH]CuppaJoSaveCoH: yup - working with castle is awesome<br>09-08-2012 18:46:29 [SaveCoH]Dead West: Can you slap Castle for me, still mad about PvP<br>09-08-2012 18:46:30 [SaveCoH]Friggin' Taser: here's the short link for lazy protestors: http://youtu.be/nsdj9NRzqC4<br>09-08-2012 18:46:31 [SaveCoH]Night'Hawk: and here I thought it was a Nemesis Plot when Taek was behind it all along!<br>09-08-2012 18:46:37 [SaveCoH]Ebon Hawk-EU: 33 APs at an assumed 75 per instance is just shy of 2.5K<br>09-08-2012 18:46:39 [SaveCoH]Aiverzael: AND THEN A WILD DAEDRA APPEARED.<br>09-08-2012 18:46:41 [SaveCoH]Dead West: But then I will be cool with him<br>09-08-2012 18:46:44 [SaveCoH]YuDaiNow: yup freedom has a que<br>09-08-2012 18:46:47 [SaveCoH]Dead West: But he has that coming<br>09-08-2012 18:46:47 [SaveCoH]b0o-yeah: Cuppa what are you working on?<br>09-08-2012 18:46:48 [SaveCoH]browncoats: It's 50 per instance.<br>09-08-2012 18:46:50 [SaveCoH]SkyStreak: When they closed Tabula rasa, I got a month of CoH free lol<br>09-08-2012 18:46:54 [SaveCoH]PatrickAT: NC has been strangely silent on "further details" all week.<br>09-08-2012 18:46:54 [SaveCoH]Verdigris: I hope that we get the beta content as one final update, if nothing else.<br>09-08-2012 18:46:57 [SaveCoH]Vandellia: AP31 seems to have some sort of..aerobic session taking place.<br>09-08-2012 18:46:58 [SaveCoH]Aulrick: lol Aiv<br>09-08-2012 18:46:59 [SaveCoH]WoodNimph: that might be worth the switch to have castle and cuppajo in one game<br>09-08-2012 18:46:59 [SaveCoH]Shadow Fire: No slapping Castle, HE's still mad about PvP.<br>09-08-2012 18:47:01 [SaveCoH]CuppaJoSaveCoH: The Elder Scrolls Online<br>09-08-2012 18:47:06 [SaveCoH]SkyStreak: When they closed Exteel, I got a month of CoH free....<br>09-08-2012 18:47:06 [SaveCoH]Morgana Fiolett: It is NOT 50 per instance, I can see 75 from here<br>09-08-2012 18:47:06 [SaveCoH]b0o-yeah: oh kk<br>09-08-2012 18:47:15 [SaveCoH]Dead West: lol I have heard that too Shadow Fire<br>09-08-2012 18:47:17 [SaveCoH]Jack B: I cant wait for that game!!<br>09-08-2012 18:47:26 [SaveCoH]Nikita Storm: I believe it's considerably higher than 50 per instance.<br>09-08-2012 18:47:26 [SaveCoH]ms blue eyes: Has any account holder actually been notified about the game's demise?<br>09-08-2012 18:47:27 [SaveCoH]Ashen Fury: oh thats fantastic<br>09-08-2012 18:47:28 [SaveCoH]SkyStreak: Does NCsoft even have any subscription titles anymore?<br>09-08-2012 18:47:30 [SaveCoH]Aiverzael: I pray you guys are staying true to the source material. Elder Scrolls has fans even more vicious than We.<br>09-08-2012 18:47:34 [SaveCoH]YuDaiNow: 70-90 allowed per instance hitstreak said<br>09-08-2012 18:47:36 [SaveCoH]srmalloy: The concensus seems to be 100 per instance.<br>09-08-2012 18:47:37 [SaveCoH]Zethustra: [Electric-Knight] Hi everyone! The power blipped at my house and got dumped... BUT I MADE IT BACK... because we're not giving up CoH!<br>09-08-2012 18:47:40 [SaveCoH]browncoats: Welp, I can be wrong.<br>09-08-2012 18:47:41 [SaveCoH]Sol Eternal: I hope this Unity Rally worksl<br>09-08-2012 18:47:43 [SaveCoH]CuppaJoSaveCoH: tell me about it :)<br>09-08-2012 18:47:45 [SaveCoH]SkyStreak: NCsoft's site has no announcement of the game's closure either<br>09-08-2012 18:47:50 [SaveCoH]Dr Stan: EK! Welcome back!<br>09-08-2012 18:47:51 [SaveCoH]Ebon Hawk-EU: no, had no official notification yet from anybody<br>09-08-2012 18:47:55 [SaveCoH]Darklite: bah everything scrolled too fast...... lol What was that Jester?<br>09-08-2012 18:47:59 [SaveCoH]The Charybdis: ncsoft has little updated information period<br>09-08-2012 18:48:03 [SaveCoH]Aiverzael: Oh.<br>09-08-2012 18:48:04 [SaveCoH]Nikita Storm: It's 50 in the hamidon instance<br>09-08-2012 18:48:17 [SaveCoH]rose.: hi cuppa!<br>09-08-2012 18:48:18 [SaveCoH]Aiverzael: CuppaJo, any chance of a 'Saint Jiub" Easter Egg happening in the game? ;D<br>09-08-2012 18:48:19 [SaveCoH]ms blue eyes: Perhaps they are trying to sell the game then...<br>09-08-2012 18:48:19 [SaveCoH]Sol Eternal: these torches are going to look good when the sun goes down here in atlas<br>09-08-2012 18:48:22 [SaveCoH]CuppaJoSaveCoH: there was just the goodbye post and that was it<br>09-08-2012 18:48:23 [SaveCoH]Lektrick Angel: Tonight 10PM eastern time. In AP2. Justice Nation is Hosting a Costume Contest. Theme is Movie Villans. 500million in prizes<br>09-08-2012 18:48:28 [SaveCoH]Mind of Gaia: and still carrying adverts for 56 position at PS<br>09-08-2012 18:48:30 [SaveCoH]Stormsurf: What kind of "updated info"?<br>09-08-2012 18:48:32 [SaveCoH]Tazakin the warrior: its not April, and there was a farewell from the staff<br>09-08-2012 18:48:50 [SaveCoH]CuppaJoSaveCoH: Aiverzael, you never know. :)<br>09-08-2012 18:48:50 [SaveCoH]Captain Harrington: so...did they try this stuff in Star Wars Galaxies? <br>09-08-2012 18:48:57 [SaveCoH]Ray Scott: On triumph, we don't have torches. We have lightning, light, fire, and other powers.<br>09-08-2012 18:48:57 [SaveCoH]Tatterdamalion: I'm in Atlas 12 I think<br>09-08-2012 18:49:10 [SaveCoH]Cendwar: http://www.youtube.com/user/HelpSaveCoH sign the ongoing petition! Subscribe!<br>09-08-2012 18:49:10 [SaveCoH]Electronitrax: woohoo freedom is full too<br>09-08-2012 18:49:10 [SaveCoH]Neo Ravencroft: you can type /whereami and it will tell you your instance<br>09-08-2012 18:49:10 [SaveCoH]Legarial: Atlast 32 in Virtue here :D<br>09-08-2012 18:49:11 [SaveCoH]ParagonAvenger: This could be a Nemisis plot<br>09-08-2012 18:49:11 [SaveCoH]ms blue eyes: Not saying they are faking it it...just that the value of the game goes to hell once the servers die and the customers go away<br>09-08-2012 18:49:14 [SaveCoH]Capt. Blast: Save City of Heroes <br>09-08-2012 18:49:25 [SaveCoH]Samuel Tow: I find myself incapable of keeping up with chat. It scrolls by too fast.<br>09-08-2012 18:49:31 [SaveCoH]Thirty-Seven: I am in AP2 on Freedom<br>09-08-2012 18:49:34 [SaveCoH]Aiverzael: YOU HEARD IT HERE FIRST, GUYS. SAINT JIUB WAS THE DRAGONBORN. ;D<br>09-08-2012 18:49:39 [SaveCoH]Thunderr: Mr. NCSOFT; Tear down that wall!!!<br>09-08-2012 18:49:45 [SaveCoH]CheezeBoi: same hereSam.....<br>09-08-2012 18:49:48 [SaveCoH]The Mike: or just look on your map<br>09-08-2012 18:49:49 [SaveCoH]Eun-Kyung: Make you chat box longer<br>09-08-2012 18:49:51 [SaveCoH]Leandro: I am jumping betwen APs in Freedom, gathering more hero costume data<br>09-08-2012 18:49:56 [SaveCoH]Dead West: I am gonna head back to Liberty and start the protest there, Frazier you with me?<br>09-08-2012 18:50:00 [SaveCoH]Sol Eternal: Save the City!<br>09-08-2012 18:50:04 [SaveCoH]Aiverzael: ... I'd pay to see someone make a Zombie Reagan alt and point threateningly at a wall saying that.<br>09-08-2012 18:50:06 [SaveCoH]Techo Spy: What are the odds of this actually helping though? :P<br>09-08-2012 18:50:06 [SaveCoH]Soozy: according to one of the announcers on twitch, this wasn't attempted with SWG, at least to this degree<br>09-08-2012 18:50:16 [SaveCoH]ParagonAvenger: no no no, Mr NCSoft, DO NOT tear down anything<br>09-08-2012 18:50:21 [SaveCoH]Frazier: Sure am will welcome everyone on behalf of Sisterhood<br>09-08-2012 18:50:29 [SaveCoH]ParagonAvenger: no no no, Mr NCSoft, DO NOT tear down anything<br>09-08-2012 18:50:32 [SaveCoH]Legarial: I'd best get to liberty myself to help then<br>09-08-2012 18:50:45 [SaveCoH]BL: About 20ish, people on Union stairs. Most Unionites are at Virtue<br>09-08-2012 18:50:45 [SaveCoH]Questor: Suzanne Sturm LOL<br>09-08-2012 18:50:45 [SaveCoH]Bouncing Betty: Maybe people figured SWG's sunset was a foregone conclusion with SWTOR on the horizon.<br>09-08-2012 18:50:45 [SaveCoH]buzzbcm: HOPEtheydontfuckingkillthisgame<br>09-08-2012 18:50:59 [SaveCoH]Captain Harrington: nice to know this is a unique attempt :)<br>09-08-2012 18:50:59 [SaveCoH]rose.: are there any other devs/mods on besides cuppa and castle?<br>09-08-2012 18:51:11 [SaveCoH]Snowblade1: SWG was doomed when they did the NGE<br>09-08-2012 18:51:20 [SaveCoH]SnowJackal: Well like a friend said. SWG was like saying goodbye to an old lady dying...CoH was snipered from the grassy gnoll<br>09-08-2012 18:51:21 [SaveCoH]Leandro: Castle is around?<br>09-08-2012 18:51:30 [SaveCoH]Neo Ravencroft: Yeah NGE SUCKED.. :/<br>09-08-2012 18:51:36 [SaveCoH]CuppaJoSaveCoH: yeah he's on somewhere - said he was on his FB page<br>09-08-2012 18:51:38 [SaveCoH]Bouncing Betty: ...him too, jackal<br>09-08-2012 18:51:40 [SaveCoH]Ebon Hawk-EU: yup, the NGE killed SWG... it just dragged on for a while longer<br>09-08-2012 18:51:40 [SaveCoH]Shadow Fire: Castle was around<br>09-08-2012 18:51:46 [SaveCoH]mc1a: DJ Phoenyx... Buffalo Springfield.... NICE!<br>09-08-2012 18:51:54 [SaveCoH]Antaras: Well if Castle is on... GIVE ME BACK ! SEC animation on ENERGY TRANSFER<br>09-08-2012 18:51:55 [SaveCoH]Cryella: question anyone else having trouble with the store removing stuff you know you have?<br>09-08-2012 18:51:57 [SaveCoH]jaberwok: Similar MMO? like what?<br>09-08-2012 18:52:00 [SaveCoH]SnowJackal: GE got a HUGE pile of attention but the game didn't die, at that point.<br>09-08-2012 18:52:01 [SaveCoH]KnightOwl: This is preferable to what would usually come to mind if someone mentioned 'Austin traffic'<br>09-08-2012 18:52:08 [SaveCoH]jaberwok: oops, MT!<br>09-08-2012 18:52:21 [SaveCoH]Mr. Deed: Hey All I just joined bout 10mins ago, been following the convo, Hello to all.<br>09-08-2012 18:52:22 [SaveCoH]SnowJackal: By the time it shut down, it was ready to die. THIS game just got blindsided with 'shut down'<br>09-08-2012 18:52:39 [SaveCoH]Captain Harrington: has any game survived after closure announcements?<br>09-08-2012 18:52:43 [SaveCoH]Aiverzael: NOW, REMEMBER GUYS. When/if the call comes down, be prepared to speak not with just your VOICES.. but with YOUR WALLETS. Cash shouts louder than words, after all. <br>09-08-2012 18:52:53 [SaveCoH]Morgana Fiolett: APB was closed , bought and restarted wasn't it?<br>09-08-2012 18:52:54 [SaveCoH]Therra Arcson: APB got bought and relaunched. <br>09-08-2012 18:53:02 [SaveCoH]ms blue eyes: My money is ready...what's more after 8 years of subbing?<br>09-08-2012 18:53:10 [SaveCoH]Utilitarian: APB?<br>09-08-2012 18:53:12 [SaveCoH]Therra Arcson: Hellgate: London... kinda... actually, did that get relaunched?<br>09-08-2012 18:53:14 [SaveCoH]Aiverzael: My tax return is the Producers' if they need it. <br>09-08-2012 18:53:14 [SaveCoH]Sol Eternal: After we log oiff we all have to sign the petition if you have not already<br>09-08-2012 18:53:19 [SaveCoH]XyzzySqrl: It's not like I'll suddenly -stop- subbing. I almost have all the mecha-armor!<br>09-08-2012 18:53:20 [SaveCoH]Deus Interfector: yeah theres a big difference between the 2, 1st theres the social networks that r far bigger these days & 2nd theres the fact that SWG got wrecked its changes while this has 1-3 years of potential storyline at least<br>09-08-2012 18:53:22 [SaveCoH]Captain Harrington: i feel alot better about our chances :)<br>09-08-2012 18:53:27 [SaveCoH]Night'Hawk: Yeah.....costume items i've purchased in the past are strangly unavailable...unless i purchase them again!!<br>09-08-2012 18:53:31 [SaveCoH]Technerdoc: Yes, They wanted to close Bounty Bay Online and now it's going on...<br>09-08-2012 18:53:32 [SaveCoH]XyzzySqrl: augh, so many power sets I bought and never made a character with.<br>09-08-2012 18:53:36 [SaveCoH]hakurr: APB reloaded is a free to play gang war mmo<br>09-08-2012 18:53:39 [SaveCoH]ms blue eyes: I saw that<br>09-08-2012 18:53:39 [SaveCoH]Thirty-Seven: 6 APs on Freedom<br>09-08-2012 18:53:42 [SaveCoH]Cargo: Wallets I spent $420 beyond my subscription in the last 12 months<br>09-08-2012 18:53:44 [SaveCoH]rose.: everyone make sure you take screenie and post them on COH fb page<br>09-08-2012 18:53:45 [SaveCoH]CuppaJoSaveCoH: there were a few bought and relaunched by some company - they don't do any updates tho<br>09-08-2012 18:53:45 [SaveCoH]N Vision: for those who don't know....http://www.twitch.tv/massivelytv<br>09-08-2012 18:53:53 [SaveCoH]Ebon Hawk-EU: I've been keeping 2 subs up for almost the entire time CoX has been out in EU.... even for those long periods when I wasn't playing<br>09-08-2012 18:54:06 [SaveCoH]Ebon Hawk-EU: That made me perfect.. I paid and cost no resources!<br>09-08-2012 18:54:09 [SaveCoH]Vox Doom: Heym if NC sell the game to someone who will keep the servers open, or rescind and do it themselves, I'll go out and buy GW 2 the very next day.<br>09-08-2012 18:54:23 [SaveCoH]SkyStreak: "maintenance mode' wouldn't be my *first* choice, but.....<br>09-08-2012 18:54:35 [SaveCoH]Cargo: And 2 Subscriptions for me as well<br>09-08-2012 18:54:46 [SaveCoH]Shano: How long are we planning to Rally for?<br>09-08-2012 18:54:51 [SaveCoH]Aiverzael: Likewise. If NCSoft gave the game off to another capable, competent publisher? I'll re-pay their good faith by purchasing GW2. -Twice-.<br>09-08-2012 18:54:57 [SaveCoH]Sol Eternal: All day and night<br>09-08-2012 18:55:01 [SaveCoH]Captain Harrington: i would be happy even if they drop half the servers to keep it going :)<br>09-08-2012 18:55:06 [SaveCoH]Ebon Hawk-EU: same Cap<br>09-08-2012 18:55:11 [SaveCoH]Antaras: 2 subs for me, mine and my daughter's... haven;t the heart to tewll her<br>09-08-2012 18:55:13 [SaveCoH]KinThalas: agreed<br>09-08-2012 18:55:16 [SaveCoH]Verdigris: If they got rid of the duplicate name problem.<br>09-08-2012 18:55:17 [SaveCoH]Darken Death: As long as they let us move any characters in time lol.<br>09-08-2012 18:55:25 [SaveCoH]Sol Eternal: we need more heroes here, the bigger the better<br>09-08-2012 18:55:27 [SaveCoH]Galaxy Walker: Depends which half ;-)<br>09-08-2012 18:55:28 [SaveCoH]KinThalas: also 2 subs here for 5 years<br>09-08-2012 18:55:34 [SaveCoH]Therra Arcson: I don't have room to move character on many servers... <br>09-08-2012 18:55:40 [SaveCoH]Therra Arcson: 300+ characters. <br>09-08-2012 18:55:44 [SaveCoH]Vampy: As long as BomFireTank, doesn't find out about this channel, all will be well.<br>09-08-2012 18:55:44 [SaveCoH]Verdigris: I don't necessarily LIKE having someone else with the same name, but not being able to find a good name sucks worse.<br>09-08-2012 18:55:46 [SaveCoH]StormWhisper: TonV Says they'll be filtering through the Atlas Parks for the costume contest<br>09-08-2012 18:55:47 [SaveCoH]Captain Harrington: tru dat, Walker :P<br>09-08-2012 18:55:47 [SaveCoH]Hells Enforcer: 2 subs here me and my wife<br>09-08-2012 18:55:47 [SaveCoH]Ebon Hawk-EU: oh man... that's going to be a hard conversation if you have to have it Antaras<br>09-08-2012 18:55:49 [SaveCoH]Elanel: 4 Subs here, 2 active all 8 years and the other 2 active the last year.<br>09-08-2012 18:55:56 [SaveCoH]Metal Monkey 69: Everyone be proud of yourslef today that you heroes/villains supported the game!<br>09-08-2012 18:56:00 [SaveCoH]ms blue eyes: I hope too much of the I24 wasn't lost<br>09-08-2012 18:56:05 [SaveCoH]Morgana Fiolett: Wow, somebody worse than me, I thought 185 was bad<br>09-08-2012 18:56:18 [SaveCoH]Antaras: For sure, she loves CoH<br>09-08-2012 18:56:18 [SaveCoH]Hex Girl: LOL 185. That's cute<br>09-08-2012 18:56:19 [SaveCoH]BomFireTank: to late vamp<br>09-08-2012 18:56:20 [SaveCoH]Nikita Storm: I joined just before I7<br>09-08-2012 18:56:26 [SaveCoH]AmbiguousUpstart: https://www.youtube.com/watch?v=-l0qTId6TR8<br>09-08-2012 18:56:26 [SaveCoH]Bouncing Betty: it's still up on beta AFAIK, blue eyes<br>09-08-2012 18:56:39 [SaveCoH]KinThalas: it is<br>09-08-2012 18:56:39 [SaveCoH]hakurr: is the rally over?<br>09-08-2012 18:56:43 [SaveCoH]The Mike: My wife and I have been here since I2<br>09-08-2012 18:56:45 [SaveCoH]Morgana Fiolett: Would have been more if I'd started on the US servers- we were a bit more limited over in the EU<br>09-08-2012 18:56:47 [SaveCoH]ms blue eyes: I hope they have one hell of a good versin control system and were actually using it<br>09-08-2012 18:56:49 [SaveCoH]Bouncing Betty: in between I6 and I7 myself, Nikita<br>09-08-2012 18:56:49 [SaveCoH]Elanel: My first MMO this was. So many great memories<br>09-08-2012 18:56:51 [SaveCoH]Pheonyx: The rally is still going<br>09-08-2012 18:56:53 [SaveCoH]Vox Doom: If you guys know people trying to log into Virtue, ask them to come to Freedom, AP 6 here is low on people<br>09-08-2012 18:56:54 [SaveCoH]Hypermace: Great job guys thanks <br>09-08-2012 18:56:55 [SaveCoH]Vampy: Dough! We're DOOMED!!<br>09-08-2012 18:56:57 [SaveCoH]AmbiguousUpstart: The Rally just kicked off!!<br>09-08-2012 18:57:02 [SaveCoH]Antaras: It's her one and only MMO...<br>09-08-2012 18:57:03 [SaveCoH]StormWhisper: Ya now it's the costume contest<br>09-08-2012 18:57:10 [SaveCoH]Darken Death: I met my boyfriend here :'(<br>09-08-2012 18:57:10 [SaveCoH]Neo Ravencroft: I've been here since beta, my wife since I7<br>09-08-2012 18:57:29 [SaveCoH]Cargo: Been here since day 3 ... LOL.... had to wait for store t restock the release of the game ... 8 years and counting<br>09-08-2012 18:57:34 [SaveCoH]ms blue eyes: I bought my copy off the rack in Best Buy during launch week...never thought I'd be here this many years later<br>09-08-2012 18:57:43 [SaveCoH]AngieB: My husband and I have been playing since launch.. I'v ehad 3 kids playing this game. Went into labor on a Posi<br>09-08-2012 18:57:46 [SaveCoH]Jack B: I am so ready for the costume contest ..<br>09-08-2012 18:57:46 [SaveCoH]Therra Arcson: <--- Memphis Bill. I put a list of all my characters up when the news went out.... and it was still missign some :D<br>09-08-2012 18:57:51 [SaveCoH]Lord Erotimus: Good night CoH! Keep the flame burning!<br>09-08-2012 18:57:52 [SaveCoH]Metal Monkey 69: i cant go to CC but i will stay right here holding the torch till i get back after 5 hours! <br>09-08-2012 18:57:57 [SaveCoH]Antaras: Some e-mail Jim Butcher, he has an Account<br>09-08-2012 18:58:00 [SaveCoH]Nikita Storm: Met a few people by playing this game - tried to keep in touch with some of them outside of here.<br>09-08-2012 18:58:08 [SaveCoH]Shirami: i subbed for 5 years and 8 months ,since i dont readily alt most of that time was spenth on one character :) THATS how much content there is in this game folks ,and wonderfull people to share the adventure with <br>09-08-2012 18:58:09 [SaveCoH]Metal Monkey 69: See you heroes of paragon!<br>09-08-2012 18:58:09 [SaveCoH]CannonballJack: Old Posi? Because you could probably finish the delivery during that.<br>09-08-2012 18:58:10 [SaveCoH]Darkskye: Attempts have been made to contact Butcher<br>09-08-2012 18:58:17 [SaveCoH]Vox Doom: Hey Morgana, tell 'em how we got into CoH<br>09-08-2012 18:58:20 [SaveCoH]Wise: Everyone here should log on to their NCSoft account using their favorite browser. The more presence we have on their servers, the better!<br>09-08-2012 18:58:21 [SaveCoH]Antaras: woohoo<br>09-08-2012 18:58:25 [SaveCoH]Omega Point: hope he hears us...<br>09-08-2012 18:58:29 [SaveCoH]Zethustra: [Electric-Knight] Have things broken up a bit, I made it into AP1?<br>09-08-2012 18:58:38 [SaveCoH]rose.: anyone remember the freedom character auctions?<br>09-08-2012 18:58:41 [SaveCoH]Darkskye: Mercedes Lackey, Neil Gaiman, and Troy Hickman have at least<br>09-08-2012 18:58:44 [SaveCoH]Dr Stan: A few had to log for the night<br>09-08-2012 18:58:46 [SaveCoH]Antaras: Send in mab to speak to ncsoft :-)<br>09-08-2012 18:58:53 [SaveCoH]Dr Stan: different time zon es. you probably got lucky<br>09-08-2012 18:59:00 [SaveCoH]Stars and Stripe: well i moved to another ap instance<br>09-08-2012 18:59:02 [SaveCoH]XyzzySqrl: Gaiman was here too?<br>09-08-2012 18:59:02 [SaveCoH]Rebel Moon: Neil Gaiman has a CoH account????<br>09-08-2012 18:59:03 [SaveCoH]Elanel: Yeah bring Harry Dresden to the party!<br>09-08-2012 18:59:05 [SaveCoH]Vampy: Did you name any of your children after your toons? If not, you're not a TRUE fan!<br>09-08-2012 18:59:13 [SaveCoH]Stars and Stripe: so that opened up 1 spot in ap1<br>09-08-2012 18:59:14 [SaveCoH]Mishpat: Where is the costume contest?<br>09-08-2012 18:59:15 [SaveCoH]Generic Past: It's been an hour since it "officially" started. It'll start thinning out<br>09-08-2012 18:59:16 [SaveCoH]Bouncing Betty: You're gonna make me feel sorry for them if you're not careful, Antaras. O:)<br>09-08-2012 18:59:18 [SaveCoH]Morgana Fiolett: When I got my computer for Christmas my brother, Robbie Redhat, put CoH on to show Vox. I elbowed him out of the way to make my first MMO character ever<br>09-08-2012 18:59:18 [SaveCoH]Obsidian Phoenix: Guardian is slowly building here...<br>09-08-2012 18:59:18 [SaveCoH]Major Deej: This game will be my one and only MMO I'll ever call home; whole family played this game since Dec 2005. It kept us together, wven when my sons went off to college. Now...I can only pray for a miracle.<br>09-08-2012 18:59:19 [SaveCoH]Darkskye: Not sure if he does or not, but he did see the effort and is supporting it<br>09-08-2012 18:59:22 [SaveCoH]Soozy: I thought he just retweeted the cause<br>09-08-2012 18:59:23 [SaveCoH]Thirty-Seven: I have a cat named after Ghost Widow, does that count?<br>09-08-2012 18:59:26 [SaveCoH]Plasma Fury: I'm not sure Aggroboy would be a great name for my son.<br>09-08-2012 18:59:26 [SaveCoH]Darklite: oh thats right Harry played/plays<br>09-08-2012 18:59:29 [SaveCoH]Zenobia Blade: time for me to call it a night guys. Keep strong and remember... this is what we do<br>09-08-2012 18:59:33 [SaveCoH]rfrancis: My children predate the game. Settle down.<br>09-08-2012 18:59:34 [SaveCoH]Sheerian: City of Heroes is a game unlike any other. It was a first, and we the players will not go quietly into the dark when the oppressors try to push us to the side. Paragon City has weathered the worst and this is her darkest hour, but we will be heard!!<br>09-08-2012 18:59:38 [SaveCoH]Soozy: which was pretty darn awesome to do<br>09-08-2012 18:59:39 [SaveCoH]Aurie-: I remember the character auctions.. bid on a toon and you get them for an hour <br>09-08-2012 18:59:40 [SaveCoH]Plasma Fury: Nor "Primadonna."<br>09-08-2012 18:59:43 [SaveCoH]Bouncing Betty: Nite Zenobia<br>09-08-2012 18:59:51 [SaveCoH]Stormsurf: Night Zenobia<br>09-08-2012 18:59:53 [SaveCoH]Flash Dance: invite me to a tf so i don't dc<br>09-08-2012 18:59:56 [SaveCoH]Vampy: That cat clause works.<br>09-08-2012 19:00:00 [SaveCoH]Geia: thanks for the global channel ya'll...*fingers crossed*<br>09-08-2012 19:00:02 [SaveCoH]Pheonyx: Yes, @neilhimself is Neil Gaiman's Twitter name<br>09-08-2012 19:00:04 [SaveCoH]Darkskye: From what I've heard, he put a post about it on his blog<br>09-08-2012 19:00:13 [SaveCoH]Dr Stan: The gms should send a bunch of giant mosters at us here in ap!<br>09-08-2012 19:00:17 [SaveCoH]Darkskye: I haven't actually *looked* though<br>09-08-2012 19:00:25 [SaveCoH]Darkskye: And they tried doing that earlier, Stan. It crashed AP<br>09-08-2012 19:00:28 [SaveCoH]Samuel Tow: Well, we have enough people to handle them.<br>09-08-2012 19:00:30 [SaveCoH]Captain Harrington: i know i cant be the only person who bought a computer specifically for this game..... :/<br>09-08-2012 19:00:33 [SaveCoH]Verdigris: The server would MELT!<br>09-08-2012 19:00:36 [SaveCoH]Boltcutter: I'm heading out. Save the City!<br>09-08-2012 19:00:36 [SaveCoH]ms blue eyes: Any hope that the last big Q&A with Positron will actually happen?<br>09-08-2012 19:00:40 [SaveCoH]Paula: Okay, I made my Cuppa look! Now to figure out how this costume contest is gonna happen<br>09-08-2012 19:00:43 [SaveCoH]Verdigris: 33 instances of people killing GMS?<br>09-08-2012 19:00:44 [SaveCoH]Shirami: most of the ap's in virtue have lvl1's ,a gm whould be a sick joke tbh ^^<br>09-08-2012 19:00:46 [SaveCoH]Metal Monkey 69: They did put monsters on AP a while ago including Hamidon<br>09-08-2012 19:00:46 [SaveCoH]Antaras: I bought 4 overall...<br>09-08-2012 19:00:47 [SaveCoH]Samuel Tow: I even gave Sam an actual working build. Up until yesterday, he still had Fitness as a power pick :)<br>09-08-2012 19:00:49 [SaveCoH]Darkskye: I customized my new computer specifically for COH<br>09-08-2012 19:00:52 [SaveCoH]Nikita Storm: They did send some ... probably what crashed Virtue this afternoon.<br>09-08-2012 19:00:53 [SaveCoH]srmalloy: Lot of the playerrs here are on level 1 or 2 chars built special for the vigil, wouldn't be fair<br>09-08-2012 19:00:54 [SaveCoH]KinThalas: you're not the only one, cap...<br>09-08-2012 19:00:57 [SaveCoH]Morgana Fiolett: We had GMs earlier ;)<br>09-08-2012 19:01:05 [SaveCoH]M I G H T Y: I've bought 2, actually.<br>09-08-2012 19:01:07 [SaveCoH]Plasma Fury: I know I upgraded my graphics card specifically for this game.<br>09-08-2012 19:01:07 [SaveCoH]LadyAndreca: I bought one and every upgrade and rebuild since has been to make sure I could optimize game graphics.<br>09-08-2012 19:01:11 [SaveCoH]Morgana Fiolett: It was just before the crash...<br>09-08-2012 19:01:11 [SaveCoH]Plasma Fury: And the memory.<br>09-08-2012 19:01:15 [SaveCoH]Captain Harrington: hee :)<br>09-08-2012 19:01:23 [SaveCoH]Nikita Storm: GMs scale.<br>09-08-2012 19:01:26 [SaveCoH]Verdigris: Don't GMs have a target cap like we do?<br>09-08-2012 19:01:30 [SaveCoH]Gaycicle: I'm level 20 on Virtue, but I have 3 level 50's elsewhere... <br>09-08-2012 19:01:31 [SaveCoH]Sol Eternal: All of my toons are on Triumph and Freedom. This is an echo of my original toon from 2004, made just for this night.<br>09-08-2012 19:01:37 [SaveCoH]Samuel Tow: Is it me, or are there fewer of us here?<br>09-08-2012 19:01:38 [SaveCoH]KinThalas: built 2 and upgraded one for cox<br>09-08-2012 19:01:48 [SaveCoH]M I G H T Y: Well, 3, but 2 specifically for this game, but the third I could at least partially justify with my business. The other two I have no excuse other than CoH, really.<br>09-08-2012 19:01:48 [SaveCoH]Von Krieger: Where do I go for the costume contest?<br>09-08-2012 19:01:55 [SaveCoH]Neo Ravencroft: Yep, same build and costume from beta here<br>09-08-2012 19:01:55 [SaveCoH]fizzy: i check out fatherXmas's build recommendations whenever looking at new computer bits...<br>09-08-2012 19:02:00 [SaveCoH]MoiraMom: It's been an hour, and the costume contest starts soon. :)<br>09-08-2012 19:02:03 [SaveCoH]Daddie's Princess: this was fun<br>09-08-2012 19:02:03 [SaveCoH]Night'Hawk: Every computer I ever built was made specifically for CoX. Gonna miss it.... You guys are great!<br>09-08-2012 19:02:07 [SaveCoH]Legarial: That's probably at virtue<br>09-08-2012 19:02:11 [SaveCoH]Ebon Hawk-EU: keep the fires burning all... don't go quietly into the night<br>09-08-2012 19:02:12 [SaveCoH]Darkskye: Where is the CC?<br>09-08-2012 19:02:17 [SaveCoH]Mishpat: which AP is the CC in?<br>09-08-2012 19:02:21 [SaveCoH]Sol Eternal: This will make news, they must reconsider and save this game.<br>09-08-2012 19:02:24 [SaveCoH]Legarial: See, that's a good question<br>09-08-2012 19:02:24 [SaveCoH]Omega Point: Nice to see so many people care...:)_<br>09-08-2012 19:02:26 [SaveCoH]Snowblade1: We ain't goin' nowhere (grin)<br>09-08-2012 19:02:38 [SaveCoH]Deus Interfector: indeed<br>09-08-2012 19:02:38 [SaveCoH]MoiraMom: Virtue, I think, a "based on developers in RL" as I recall. It's on the boards.<br>09-08-2012 19:02:43 [SaveCoH]Shirami: i do think that architect was the first showing that custom content can be done in mmo,and ultra that the engine still has alot of potential <br>09-08-2012 19:02:45 [SaveCoH]Captain Harrington: i started in Triumph, moved to Liberty and made my home in Virtue :)<br>09-08-2012 19:02:46 [SaveCoH]Lightbender: Thanks to all who put this together, thanks to Paragon for many years of great work, and thanks to all the players for making this game by far the best online game I've ever played<br>09-08-2012 19:02:51 [SaveCoH]Major Deej: To each and all here, I am honored to be in a community such as this. IT IS worth fighting for. Stay true, heroes. Off to reality for the now; Goodnight, Paragon!<br>09-08-2012 19:02:52 [SaveCoH]Micronought: my guess is that the devs/gms couldn't be on while this protest was actually happening...thus hit streak signing off like he did<br>09-08-2012 19:03:02 [SaveCoH]PatrickAT: Dinnertime agro, so Confusionette and I must head off. Keep fighting the good fight!<br>09-08-2012 19:03:02 [SaveCoH]Frazier: So how will we all get in the same instance of Atlas for the CC?<br>09-08-2012 19:03:03 [SaveCoH]Night'Hawk: I know I'm certainly not going softly into the night.... I plan to fight all the way to the bitter end.<br>09-08-2012 19:03:04 [SaveCoH]Legarial: Seriously. I24's title of Resurgence is going to be the most fitting title ever<br>09-08-2012 19:03:07 [SaveCoH]Nikita Storm: How are they going to do the costume contest with all of the various instances?<br>09-08-2012 19:03:08 [SaveCoH]Mister Bison: okay guys it was fun but I *really* have to go to sleep, I'm going to disconnect to allow people to take my place. See ya soon !<br>09-08-2012 19:03:12 [SaveCoH]Kay Parfait: triumph shoutout!<br>09-08-2012 19:03:14 [SaveCoH]Just Deserts: hear hear to the dev and the community<br>09-08-2012 19:03:16 [SaveCoH]Paula: Hm, where/how to do the CC...<br>09-08-2012 19:03:18 [SaveCoH]Annie Devine: See you later Sun<br>09-08-2012 19:03:18 [SaveCoH]Dr Stan: Thats what i24 is going to be called?<br>09-08-2012 19:03:20 [SaveCoH]CannonballJack: Yeah, Legarial, that's the hope.<br>09-08-2012 19:03:22 [SaveCoH]Nikita Storm: Triumph here<br>09-08-2012 19:03:23 [SaveCoH]KinThalas: *shouts*<br>09-08-2012 19:03:29 [SaveCoH]KinThalas: <<<<Triumph<br>09-08-2012 19:03:29 [SaveCoH]Dr Stan: That would be appropriate if we save this city<br>09-08-2012 19:03:35 [SaveCoH]Legarial: It's up on thes ite<br>09-08-2012 19:03:39 [SaveCoH]Legarial: that's the title that was released already<br>09-08-2012 19:03:42 [SaveCoH]Legarial: site*<br>09-08-2012 19:03:42 [SaveCoH]Ray Scott: Triumph here, without pants.<br>09-08-2012 19:03:51 [SaveCoH]Snowblade1: again?<br>09-08-2012 19:04:04 [SaveCoH]CannonballJack: Before they knew, yeah.<br>09-08-2012 19:04:16 [SaveCoH]Captain Harrington: thats where my main is...Triumph :)<br>09-08-2012 19:04:16 [SaveCoH]Lightbender: I have to head out for now, but I'll be back again, again and again until they pull the plug.<br>09-08-2012 19:04:16 [SaveCoH]FushiaFury: LOL<br>09-08-2012 19:04:18 [SaveCoH]KinThalas: wasn't resurgence the name for I24?<br>09-08-2012 19:04:24 [SaveCoH]SkyStreak: OK....have to go get ready for work. Keep up the good fight!<br>09-08-2012 19:04:32 [SaveCoH]Armie: yes it was<br>09-08-2012 19:04:33 [SaveCoH]Thunderr: Just want to say this to everyone; THANK YOU. Thank you for the years or teaming and PVP battles. Thanks for quick levels and not rage quitting during a tough fight. Thanks for signing the petition and giving an hour online today. THANK YOU!!!<br>09-08-2012 19:04:33 [SaveCoH]Legarial: Yep. Suddenly very fitting<br>09-08-2012 19:04:48 [SaveCoH]KinThalas: indeed<br>09-08-2012 19:04:58 [SaveCoH]fizzy: one of the things that really blew me away in 04 was the AI & pathing in beta CoH. (other games had pathing issues) - in coh i zapped a skull, who leapt onto a fire escape, ran up it to the top of the building, leapt to the street+baseball<br>09-08-2012 19:05:06 [SaveCoH]Plasma Fury: To each and every one of you, if we do not survive this, it has truly been an honor to serve with you.<br>09-08-2012 19:05:17 [SaveCoH]Gabriella Romanov: Thanks for being here, to all<br>09-08-2012 19:05:17 [SaveCoH]Dr Stan: I agree! It has been an honor!<br>09-08-2012 19:05:19 [SaveCoH]XyzzySqrl: I gotta go too, goodnight folks. Good night and good luck.<br>09-08-2012 19:05:21 [SaveCoH]KinThalas: I agree<br>09-08-2012 19:05:22 [SaveCoH]quantum particle: an hour? lol ive been here for bout 7 hours :)<br>09-08-2012 19:05:24 [SaveCoH]Captain Harrington: if this attempt works we shall forever be known as HEROES!!!<br>09-08-2012 19:05:25 [SaveCoH]ExoGladiator: DID the pition work?<br>09-08-2012 19:05:31 [SaveCoH]CuppaJoSaveCoH: thanks for coming out guys!<br>09-08-2012 19:05:36 [SaveCoH]Tazakin the warrior: great job fellow supers<br>09-08-2012 19:05:40 [SaveCoH]Dr Stan: Oh Yeah Captain Harrington!<br>09-08-2012 19:05:40 [SaveCoH]CannonballJack: Well. Not yet.<br>09-08-2012 19:05:41 [SaveCoH]Friggin' Taser: thanks for stopping by, Cuppa!<br>09-08-2012 19:05:47 [SaveCoH]Legarial: Thanks for joining in on the fun Joe!<br>09-08-2012 19:05:50 [SaveCoH]KinThalas: great to see many ppl gathering<br>09-08-2012 19:05:54 [SaveCoH]spike fury: lets have a free for all in warburg lol<br>09-08-2012 19:05:56 [SaveCoH]Gabriella Romanov: ank You Cuppa for all the hard work<br>09-08-2012 19:05:56 [SaveCoH]Dr Stan: I hope this works Cuppa<br>09-08-2012 19:05:56 [SaveCoH]KinThalas: so many*<br>09-08-2012 19:05:56 [SaveCoH]Omega Point: Tyvm, Cuppa!<br>09-08-2012 19:05:57 [SaveCoH]Paula: I'm in my Cuppa look, I'll carry the torch for you!<br>09-08-2012 19:05:57 [SaveCoH]Annie Devine: Even if this attempt doesn't work, we are HEROES for trying!<br>09-08-2012 19:05:58 [SaveCoH]Jack B: Thanks Cuppa!<br>09-08-2012 19:05:59 [SaveCoH]Armie: SAVE CoH!!!! Let's show NCSoft that we are worth keeping!!!<br>09-08-2012 19:05:59 [SaveCoH]BL: Thanks for join us Cuppa<br>09-08-2012 19:06:01 [SaveCoH]buzzbcm: bye cuppa<br>09-08-2012 19:06:04 [SaveCoH]Intone: Keep up the good fight, heroes!<br>09-08-2012 19:06:05 [SaveCoH]Night'Hawk: Good to see you Cuppa...thanks for everything!<br>09-08-2012 19:06:05 [SaveCoH]WindyBabe: thanks, Cuppa! take care!<br>09-08-2012 19:06:06 [SaveCoH]Plasma Fury: We were heroes for showing up.<br>09-08-2012 19:06:06 [SaveCoH]Morgana Fiolett: I too have been here for some hours... it is now past my bedtime, so I shall go and dream of City of Heroes lasting forever. Save Paragon City!<br>09-08-2012 19:06:08 [SaveCoH]Big Kitty: Great showing of support for the game and our community, everyone! I am proud to have been a part of this display of unity!<br>09-08-2012 19:06:09 [SaveCoH]CannonballJack: Honestly, I don't think the petition will do anything itself. It's just one of the indicators that we're a dedicated community, and potentially profitable customers.<br>09-08-2012 19:06:13 [SaveCoH]Obsidian Phoenix: Bye Cuppa!<br>09-08-2012 19:06:13 [SaveCoH]Dr Stan: Thats for joining us Cuppa~!<br>09-08-2012 19:06:17 [SaveCoH]Preacher Man 1971: Long live City Of Heroes!!!!!<br>09-08-2012 19:06:17 [SaveCoH]Jarissa: Thanks, Cuppa! Great to see you again!<br>09-08-2012 19:06:17 [SaveCoH]Dalton: Thanks Cuppa!<br></div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=User:Leandro/CuppaJoSaveCoH&diff=240341
User:Leandro/CuppaJoSaveCoH
2012-09-09T18:21:43Z
<p>Leandro: CuppaJo at the SaveCOH event.</p>
<hr />
<div><nowiki>09-08-2012 18:27:11 User @DJJester has been renamed to @CuppaJoSaveCoH.<br />
09-08-2012 18:27:32 [SaveCoH]DJ Jester: LADIES AND GENTLEMEN... CUPPAJO IS HERE<br />
09-08-2012 18:27:34 [SaveCoH]Kat Morriss1: june 2006 on and off here<br />
09-08-2012 18:27:35 [SaveCoH]Snowblade1: has anyone seen a direct statement from NCsoft saying they will not sell the IP?<br />
09-08-2012 18:27:38 [SaveCoH]MoonFyire: saving thiss is the only thing worth it<br />
09-08-2012 18:27:38 [SaveCoH]Atlantea: WHAT????<br />
09-08-2012 18:27:38 [SaveCoH]CannonballJack: CO had good potential in beta, and they just turned three. At a certain point "potential" becomes "wasted potential."<br />
09-08-2012 18:27:41 [SaveCoH]Omega Point: Welcome!<br />
09-08-2012 18:27:41 [SaveCoH]HNBC: Where!?<br />
09-08-2012 18:27:43 [SaveCoH]Atlantea: CUPPAJO??<br />
09-08-2012 18:27:43 [SaveCoH]Dead West: Jo!<br />
09-08-2012 18:27:45 [SaveCoH]Generic Past: Holy shat, really?<br />
09-08-2012 18:27:45 [SaveCoH]Leandro: *waves at Cuppa*<br />
09-08-2012 18:27:47 [SaveCoH]Samuel Tow: What, where?<br />
09-08-2012 18:27:49 [SaveCoH]CuppaJoSaveCoH: Woot!<br />
09-08-2012 18:27:50 [SaveCoH]EmperorSteele: JO! JO! JO!<br />
09-08-2012 18:27:52 [SaveCoH]Samuel Tow: Or rather, who?<br />
09-08-2012 18:27:55 [SaveCoH]XyzzySqrl: Hi Jo! Wherever you are!<br />
09-08-2012 18:27:56 [SaveCoH]SithRose: *waves at Cuppa*<br />
09-08-2012 18:27:58 [SaveCoH]Lady Luck: I started Dec 2004. I'll just miss my 7 yr vet if this goes dark.<br />
09-08-2012 18:27:58 [SaveCoH]MidnightJack: Where?!<br />
09-08-2012 18:27:58 [SaveCoH]Ashen Fury: hi again cuppa :)<br />
09-08-2012 18:28:00 [SaveCoH]Stormsurf: Hi CuppaJo!<br />
09-08-2012 18:28:00 [SaveCoH]Obsidian Phoenix: Cuppa!<br />
09-08-2012 18:28:00 [SaveCoH]Bouncing Betty: No, but they've never sold one before<br />
09-08-2012 18:28:01 [SaveCoH]Duckie: Hi Cuppa!<br />
09-08-2012 18:28:01 [SaveCoH]Tiana: Hi Cuppa Jo!!!<br />
09-08-2012 18:28:03 [SaveCoH]CuppaJoSaveCoH: I'm in the tutorial, lol<br />
09-08-2012 18:28:04 [SaveCoH]Legarial: :D<br />
09-08-2012 18:28:07 [SaveCoH]Paula: I was gonna dress as CuppaJo! But I ran out of time!<br />
09-08-2012 18:28:07 [SaveCoH]Pheonyx: Hi Cuppa<br />
09-08-2012 18:28:10 [SaveCoH]Stefie: LOL<br />
09-08-2012 18:28:10 [SaveCoH]Dalghryn: Absolutely awesome!<br />
09-08-2012 18:28:11 [SaveCoH]Therra Arcson: Hi Cuppa! :D<br />
09-08-2012 18:28:11 [SaveCoH]SithRose: And Hi samuel. <br />
09-08-2012 18:28:12 [SaveCoH]HNBC: We missed you!<br />
09-08-2012 18:28:13 [SaveCoH]Silent Moon: sweet. WB Cuppa<br />
09-08-2012 18:28:14 [SaveCoH]Dead West: Well it has been awhile<br />
09-08-2012 18:28:14 [SaveCoH]MidnightJack: CUPPA!<br />
09-08-2012 18:28:15 [SaveCoH]Stefie: WHY the tutorial?<br />
09-08-2012 18:28:17 [SaveCoH]Paula: Longtime fan!!<br />
09-08-2012 18:28:19 [SaveCoH]Freckled Avenger: OMG Cuppa! Hi!<br />
09-08-2012 18:28:20 [SaveCoH]Geveo: Hiyas Cuppa!<br />
09-08-2012 18:28:21 [SaveCoH]Dr Ion: Woo, Cuppa!<br />
09-08-2012 18:28:21 [SaveCoH]Tiana: I did dress as Cuppajo<br />
09-08-2012 18:28:23 [SaveCoH]Samuraiko: I'm in the game coz someone put me on a winning movie poster :D<br />
09-08-2012 18:28:28 [SaveCoH]Oliver Zanders: Greetings Cuppajo. Long time no see.<br />
09-08-2012 18:28:30 [SaveCoH]Antaras: WOOOT, CuppaJo!!!<br />
09-08-2012 18:28:30 [SaveCoH]Portland Underground: Cuppa wow!<br />
09-08-2012 18:28:31 [SaveCoH]Samuraiko: but that's my only real contribution :)<br />
09-08-2012 18:28:33 [SaveCoH]Ftisk: Save Coh!<br />
09-08-2012 18:28:33 [SaveCoH]Paula: I saw some great cuppas<br />
09-08-2012 18:28:37 [SaveCoH]WindyBabe: Hey there, Cuppa! You're still an honorary Babe of War! <3<br />
09-08-2012 18:28:40 [SaveCoH]Tiana: I am so happy you came!<br />
09-08-2012 18:28:42 [SaveCoH]Mandu: Heya Cuppa<br />
09-08-2012 18:28:43 [SaveCoH]Preacher Man 1971: Long live City Of Heroes!!!!!!!!!!!<br />
09-08-2012 18:28:52 [SaveCoH]CuppaJoSaveCoH: WindyBabe!<br />
09-08-2012 18:28:52 [SaveCoH]DJ Jester: OMG WINDY????<br />
09-08-2012 18:28:55 [SaveCoH]Aulrick: that dude just changed his global to cuppajo<br />
09-08-2012 18:28:57 [SaveCoH]WindyBabe: yes!!!!<br />
09-08-2012 18:29:07 [SaveCoH]Capt. Blast: how do you get the paragon backer title?<br />
09-08-2012 18:29:08 [SaveCoH]Bouncing Betty: Your only *in-universe* contribution, maybe. Your contributions are *very* real to me, 'ko.<br />
09-08-2012 18:29:10 [SaveCoH]Stefie: Yah he did<br />
09-08-2012 18:29:17 [SaveCoH]Apoc Alypse: They can take our masks, but not our FREEDOM!<br />
09-08-2012 18:29:20 [SaveCoH]quantum particle: freedom has 11 AP now<br />
09-08-2012 18:29:26 [SaveCoH]Von Braun: Hello from Justice!<br />
09-08-2012 18:29:38 [SaveCoH]Ebon Hawk-EU: Hello Justice :D<br />
09-08-2012 18:29:40 [SaveCoH]Samuel Tow: Heh, I guess we had too many people for one server :)<br />
09-08-2012 18:29:45 [SaveCoH]Aiverzael: There may be a funnel cloud forming over Newark, NJ here.. BUT TO HELL WITH THE WEATHER. <br />
09-08-2012 18:29:48 [SaveCoH]Gabriella Romanov: JUSTICE!!!!<br />
09-08-2012 18:29:51 [SaveCoH]Plasma Fury: So total of 44 AP instances.<br />
09-08-2012 18:29:54 [SaveCoH]Samuel Tow: ';...;'<br />
09-08-2012 18:29:54 [SaveCoH]Plasma Fury: Nice.<br />
09-08-2012 18:29:59 [SaveCoH]Stormsurf: Eep. Really? I lived in Southern NJ.<br />
09-08-2012 18:30:00 [SaveCoH]Catalystics: its not cuppa jo, he would have the global name @Cuppajo<br />
09-08-2012 18:30:00 [SaveCoH]Amberpup: cake!<br />
09-08-2012 18:30:07 [SaveCoH]Therra Arcson: think at some point I'll have to... figure out demoediting again and grab demos of just my pile of 300-odd characters to fit them in. ... oy, that'd take a while :D<br />
09-08-2012 18:30:08 [SaveCoH]Miss Stabby: hello also from justice! come on down!<br />
09-08-2012 18:30:08 [SaveCoH]Shadowe: Anyone able to give a good instance count on Freedom?<br />
09-08-2012 18:30:13 [SaveCoH]quantum particle: ive got massive Tstrom here.. and a portable gen borrowed from neighbor<br />
09-08-2012 18:30:16 [SaveCoH]Mandu: Wow the Massively feed is having bad audio clipping.<br />
09-08-2012 18:30:18 [SaveCoH]CuppaJoSaveCoH: I cant login to my cuppajo account since i don't work there anymore - it was a dev account<br />
09-08-2012 18:30:20 [SaveCoH]Ashen Fury: cuppa doesnt have a vip account, cant use global<br />
09-08-2012 18:30:27 [SaveCoH]Ashen Fury: thats why<br />
09-08-2012 18:30:31 [SaveCoH]Aiverzael: Tornado swooped by Queens this afternoon, so yeah. I'LL BE HERE SO LONG AS I'M NOT SUCKED AWAY.<br />
09-08-2012 18:30:42 [SaveCoH]DJ Jester: Ashen, CuppaJoSaveCOH is here on the channel, that's CuppaJo<br />
09-08-2012 18:30:44 [SaveCoH]Scourge Potential: only 555 members in this channel, broadcast in your zone to get folks to /chanjoin SaveCoH!<br />
09-08-2012 18:30:50 [SaveCoH]Lady Masquerade: Working on AP 5 on freedom from what I can see<br />
09-08-2012 18:30:52 [SaveCoH]PatrickAT: If you do get swept away, ask the Wizard to SaveCOH?<br />
09-08-2012 18:30:53 [SaveCoH]Snowblade1: can anyone confirm or deny that there has been a direct statement from NCsoft that they will not sell? <br />
09-08-2012 18:31:02 [SaveCoH]Ebon Hawk-EU: welcome CuppaJo. Great to see you here<br />
09-08-2012 18:31:03 [SaveCoH]Ashen Fury: i know, i misworded that, i meant to say that the original account isnt vip, my bad lol<br />
09-08-2012 18:31:04 [SaveCoH]Samuel Tow: OK, so it's legit then? Good to see you again, Cuppa.<br />
09-08-2012 18:31:06 [SaveCoH]Dalghryn: If you're really Cuppajo, you have always rocked! If you're not... bad form.<br />
09-08-2012 18:31:06 [SaveCoH]Chibi Lime: wow trying to keep track of different things going on - good to have mad multitasking skillz<br />
09-08-2012 18:31:13 [SaveCoH]Aiverzael: No statement to the negative or positive on whether or not they'll sell.<br />
09-08-2012 18:31:16 [SaveCoH]Armie: Why would they not sell the IP?<br />
09-08-2012 18:31:17 [SaveCoH]Vampy: FYI: Virtue has hit tis player cap, & there are not 290 acounts queued to log in to the that server.<br />
09-08-2012 18:31:23 [SaveCoH]Stormsurf: They better! <br />
09-08-2012 18:31:23 [SaveCoH]DJ Jester: Its really Cuppa.. <br />
09-08-2012 18:31:26 [SaveCoH]DJ Jester: lol<br />
09-08-2012 18:31:27 [SaveCoH]Stormsurf: Or else! <.<<br />
09-08-2012 18:31:35 [SaveCoH]Many Toons: WB Cuppa!!!<br />
09-08-2012 18:31:37 [SaveCoH]Codewalker: Only player rumors, as far as I know NCSoft hasn't directly said anything about it since the announcement.<br />
09-08-2012 18:31:37 [SaveCoH]Snowblade1: they claimed onthe massivelky stream that such a statement has been made<br />
09-08-2012 18:31:39 [SaveCoH]XyzzySqrl: I dunno if anyone can confirm anything as far as NCSoft goes. Have they issued any statements at all?<br />
09-08-2012 18:31:40 [SaveCoH]Metal Monkey 69: damn people dancing on the video ... <br />
09-08-2012 18:31:46 [SaveCoH]N Vision: there has been direct contact from an NCSoft admin, but no confirmation of plans, just that they noticed us<br />
09-08-2012 18:31:47 [SaveCoH]Armie: Honestly, if they are dumping the game, selling the IP is a gret way for them to get cash<br />
09-08-2012 18:31:53 [SaveCoH]Red n Herb: holy crap, the real...honest to goodness Cuppa?????<br />
09-08-2012 18:32:06 [SaveCoH]Dinictus: Looks like it<br />
09-08-2012 18:32:07 [SaveCoH]Paula: I am just freakin stoked that Cuppa made it. I was thinking for days, "Man, I wish Cuppa was here"<br />
09-08-2012 18:32:08 [SaveCoH]Vengeance MK2: nice to meetya cuppa. :)<br />
09-08-2012 18:32:11 [SaveCoH]Dinictus: Welcome aboard, Cuppa<br />
09-08-2012 18:32:13 [SaveCoH]Dalton: WB Cuppa!<br />
09-08-2012 18:32:14 [SaveCoH]CuppaJoSaveCoH: lol<br />
09-08-2012 18:32:16 [SaveCoH]Daddie's Princess: hay cuppa welcome back<br />
09-08-2012 18:32:16 [SaveCoH]Soozy: I figured everyone that can talk about it is under a NDA at the moment<br />
09-08-2012 18:32:17 [SaveCoH]HellsGard: there was just 33 AP on Vertue<br />
09-08-2012 18:32:21 [SaveCoH]Bouncing Betty: WB cuppa<br />
09-08-2012 18:32:26 [SaveCoH]Snowblade1: resting<br />
09-08-2012 18:32:27 [SaveCoH]CuppaJoSaveCoH: its amazing to be here<br />
09-08-2012 18:32:28 [SaveCoH]Dead West: If someone is running around giving titls, i would LOVE a "WANTED:" title hehe<br />
09-08-2012 18:32:33 [SaveCoH]Matthew Orlock: We missed you cuppa! <3<br />
09-08-2012 18:32:36 [SaveCoH]Aiverzael: Now all we need is Ex Libris, Sexy Jay, and BABs!<br />
09-08-2012 18:32:36 [SaveCoH]Grog the Big: Huzzah for Cuppa!<br />
09-08-2012 18:32:36 [SaveCoH]Shirami: i know someone that whould wish Bridger was here ^^<br />
09-08-2012 18:32:45 [SaveCoH]CuppaJoSaveCoH: when i found out about the shutdown i felt like someone kicked me in the stomach<br />
09-08-2012 18:32:47 [SaveCoH]Tiana: Go Cuppa!<br />
09-08-2012 18:32:48 [SaveCoH]Snowblade1: precisely - so we don't need these guys spreading a statement like that<br />
09-08-2012 18:32:49 [SaveCoH]Ice Knight: WB<br />
09-08-2012 18:32:51 [SaveCoH]Grog the Big: Same<br />
09-08-2012 18:32:52 [SaveCoH]Dr Stan: Awesome.. thanks for the channel.<br />
09-08-2012 18:32:53 [SaveCoH]Bouncing Betty: is Freedom *really* full already? wowz!<br />
09-08-2012 18:32:54 [SaveCoH]browncoats: That's how we all feel.<br />
09-08-2012 18:32:55 [SaveCoH]hakurr: how much longer is the rally<br />
09-08-2012 18:32:55 [SaveCoH]Obsidian Phoenix: CuppaJo! How ya been?!<br />
09-08-2012 18:32:56 [SaveCoH]Paula: Aw!<br />
09-08-2012 18:32:57 [SaveCoH]Dinictus: Don't we all, Cuppa<br />
09-08-2012 18:32:57 [SaveCoH]Tiana: We all felt kicked in the stomache<br />
09-08-2012 18:32:59 [SaveCoH]b0o-yeah: Cuppa? as in the awsome Apple person?<br />
09-08-2012 18:33:01 [SaveCoH]Riffster: I think a few wish Bridger, Kerensky & Ghost Raptor were here, and Avatea<br />
09-08-2012 18:33:06 [SaveCoH]DJ Jester: Aiverzael, I hit up Lighthouse, EXLibris, and Arctic Sun on Facebook not sure if they've seen the post or not yet<br />
09-08-2012 18:33:09 [SaveCoH]The Mike: I love all the new toons with Save coh running aroun<br />
09-08-2012 18:33:11 [SaveCoH]DJ Jester: Well Arctic did.. <br />
09-08-2012 18:33:13 [SaveCoH]Icecigal: You and me both Cuppa<br />
09-08-2012 18:33:15 [SaveCoH]Samuel Tow: When I heard about the foreclosure, I just didn't get it. Seemed like a really odd move.<br />
09-08-2012 18:33:15 [SaveCoH]EmpError: I wish it was the stomache I'd felt kicked in<br />
09-08-2012 18:33:16 [SaveCoH]Bouncing Betty: Yeah, "kicked in the stomach" about covers it.<br />
09-08-2012 18:33:16 [SaveCoH]Wilfred: Dammit, no longer have a red phone that rings straight through to Bridger<br />
09-08-2012 18:33:20 [SaveCoH]The Flaming C: no, freedom has 5 APs- it cant be full.<br />
09-08-2012 18:33:21 [SaveCoH]Tiana: I ame home from long weekend.... WHAT?! THEY'RE CLOSING?!<br />
09-08-2012 18:33:24 [SaveCoH]Dead West: Someone made some rude comments on fbook when i talked about how much the game meant... his mistake as he lives in the same town as me and Edgecrusher<br />
09-08-2012 18:33:28 [SaveCoH]AngieB: Bring back Mod8!!!!<br />
09-08-2012 18:33:28 [SaveCoH]XyzzySqrl: I cried a fair bit. Not gonna lie.<br />
09-08-2012 18:33:29 [SaveCoH]Valkiriana: ROFLMAO folks..........hello<br />
09-08-2012 18:33:30 [SaveCoH]Skyburner: CuppaJo! The one! The only! The Legendary!<br />
09-08-2012 18:33:31 [SaveCoH]Than'daal: Me too<br />
09-08-2012 18:33:32 [SaveCoH]Vampy: Would now be a good time to rob banks on the other servers?<br />
09-08-2012 18:33:35 [SaveCoH]Vampy: mt<br />
09-08-2012 18:33:36 [SaveCoH]Stefie: HEY K!!!!<br />
09-08-2012 18:33:37 [SaveCoH]Paula: Not me. I didn't believe we'll actually lose CoH. I still don't. I got the unflappable faith-slash-denial.<br />
09-08-2012 18:33:41 [SaveCoH]Ebon Hawk-EU: yeah Cuppa... I was just shocked<br />
09-08-2012 18:33:41 [SaveCoH]Armie: I was stunned by the announcement. I was literally sick to my stomach when I read that.<br />
09-08-2012 18:33:47 [SaveCoH]CannonballJack: Dammit, Vampy, I wish I'd thought of that.<br />
09-08-2012 18:33:48 [SaveCoH]Antaras: The one who banned me for breaking an NDA I never signed :-)<br />
09-08-2012 18:33:49 [SaveCoH]MuonNeutrino: ditto<br />
09-08-2012 18:33:50 [SaveCoH]Valkiriana: Stef!!!!<br />
09-08-2012 18:33:56 [SaveCoH]b0o-yeah: lol<br />
09-08-2012 18:33:58 [SaveCoH]Sol Eternal: Howdy folks, lvl 50 here from triumph, my first toon on Virtue<br />
09-08-2012 18:34:02 [SaveCoH]ParagonAvenger: Save WoW, oops, wrong game, never mind<br />
09-08-2012 18:34:03 [SaveCoH]Legarial: i24 is going to have the most fitting name ever<br />
09-08-2012 18:34:05 [SaveCoH]Stormsurf: Welcome to Virtue.<br />
09-08-2012 18:34:07 [SaveCoH]Than'daal: I reacted with stunned disbelief..was it some sort of sick joke?<br />
09-08-2012 18:34:11 [SaveCoH]Archmagius: Hi Sol<br />
09-08-2012 18:34:11 [SaveCoH]DarklordDKL: I love this game!<br />
09-08-2012 18:34:16 [SaveCoH]Tazakin the warrior: call or write Mr. Taek jin kim CEO Ncsoft corp. 1501 4th avenue suite 2050 seattle WA. 98101 (206)-588-7200<br />
09-08-2012 18:34:18 [SaveCoH]Crimson Rook: Welcome Sol Eternal!<br />
09-08-2012 18:34:24 [SaveCoH]Sol Eternal: Hi all!<br />
09-08-2012 18:34:24 [SaveCoH]Zo aka Dat Boi: almost 1 am here in Kuwait and have to get up at 4:30 am for work...but woudn't miss this rally for nothing...CoH is my family away from my real family when i'm over seas.....<br />
09-08-2012 18:34:25 [SaveCoH]Tiana: I had to re-read the announcement 3 times<br />
09-08-2012 18:34:30 [SaveCoH]Kilrathi: All Redsiders to the other servers to rob the heroes banks! Our own Rally. :P<br />
09-08-2012 18:34:34 [SaveCoH]Adamant: Good luck and good going everyone. I would love to stay, but must run to work. Cheers everyone! I love you all! (Adamant from Virtue)<br />
09-08-2012 18:34:37 [SaveCoH]Wilfred: Denial - Anger - Cup of tea - Bargaining - Going to the ATM - Depression - Acceptance<br />
09-08-2012 18:34:41 [SaveCoH]Dr Stan: Ive been here since the game was released. I will be here till the last second if they shut us down.<br />
09-08-2012 18:34:49 [SaveCoH]ExoGladiator: HOW MANY APs?<br />
09-08-2012 18:34:50 [SaveCoH]Tiana: Hey! Original CoH music on The Cape!<br />
09-08-2012 18:34:53 [SaveCoH]The Charybdis: honestly, i thought zwill had gotten fired and was trolling.<br />
09-08-2012 18:34:57 [SaveCoH]CannonballJack: Which stage of grief is bourbon?<br />
09-08-2012 18:34:57 [SaveCoH]Omega Point: wow!<br />
09-08-2012 18:34:59 [SaveCoH]Stefie: ME TOO!!<br />
09-08-2012 18:35:00 [SaveCoH]Major Deej: Welcome back, Cuppa. <br />
09-08-2012 18:35:01 [SaveCoH]Serenity: 32 APs now<br />
09-08-2012 18:35:02 [SaveCoH]Dr Stan: Im in ap 32<br />
09-08-2012 18:35:04 [SaveCoH]AngieB: 30<br />
09-08-2012 18:35:06 [SaveCoH]The Charybdis: i was both happy he wasn't fired but sad it was true<br />
09-08-2012 18:35:08 [SaveCoH]SithRose: I don't think most of us have hit acceptance. And yes, I'm also SithRose on COHTitan. <br />
09-08-2012 18:35:09 [SaveCoH]AngieB: Oh dang<br />
09-08-2012 18:35:10 [SaveCoH]Wilfred: All of them, Jack. All of them.<br />
09-08-2012 18:35:12 [SaveCoH]Tazakin the warrior: sweet keep up the good work all<br />
09-08-2012 18:35:13 [SaveCoH]Vox Doom: This game can't shut down, we don't even have a Gangnam Style emote yet!<br />
09-08-2012 18:35:15 [SaveCoH]Amberpup: I'm staying so I can own all your SG bases<br />
09-08-2012 18:35:15 [SaveCoH]Freckled Avenger: listening to this is making me tear up again! Damn you Cape Radio!<br />
09-08-2012 18:35:16 [SaveCoH]hakurr: how much longer is this rally?<br />
09-08-2012 18:35:18 [SaveCoH]Bouncing Betty: 33 on Virt, a bunch on Freedom<br />
09-08-2012 18:35:19 [SaveCoH]Black Leather Angel: OH silly villain go for a challenge rob virtues AP bank<br />
09-08-2012 18:35:24 [SaveCoH]DJ Jester: only 3 months Hakurr<br />
09-08-2012 18:35:24 [SaveCoH]CuppaJoSaveCoH: LOL<br />
09-08-2012 18:35:26 [SaveCoH]MissKyo: Hey BLA!<br />
09-08-2012 18:35:30 [SaveCoH]Jack B: 25 min<br />
09-08-2012 18:35:30 [SaveCoH]Ebon Hawk-EU: as long as we can keep it going<br />
09-08-2012 18:35:31 [SaveCoH]Pulsaria: No where near acceptance yet. Still working through belief myself<br />
09-08-2012 18:35:32 [SaveCoH]Leandro: can I get confirmation if freedom is full or not?<br />
09-08-2012 18:35:36 [SaveCoH]Leandro: we're stuck in 5 full atlas parks<br />
09-08-2012 18:35:44 [SaveCoH]Black Leather Angel: Hiyas Kyo<br />
09-08-2012 18:35:47 [SaveCoH]rfrancis: I think this is pretty obviously the negotiation stage<br />
09-08-2012 18:35:47 [SaveCoH]Sheerian: Keep the head count coming guys! We've packed Virtue and Freedom. If you know anyone with the game installed, make some noise! Send them over to Infinity!<br />
09-08-2012 18:35:48 [SaveCoH]hakurr: lol i had just wondered because i read that it was only an hour<br />
09-08-2012 18:35:51 [SaveCoH]Kilrathi: lol<br />
09-08-2012 18:35:52 [SaveCoH]SithRose: Lemme see if I can REALLY make my graphics card hate on me<br />
09-08-2012 18:35:57 [SaveCoH]Zo aka Dat Boi: lol...the original music...love it<br />
09-08-2012 18:35:58 [SaveCoH]Just Deserts: freedom AP 4 is full<br />
09-08-2012 18:36:03 [SaveCoH]Mister Bison: You can't go through grief stages UNTIL YOU'VE LOST SOMEETHING, guys !<br />
09-08-2012 18:36:05 [SaveCoH]AmbiguousUpstart: Okay! This one got me! I'm tearing up now!!<br />
09-08-2012 18:36:07 [SaveCoH]EmperorSteele: sounds like a remix of it =)<br />
09-08-2012 18:36:08 [SaveCoH]EU-Ace of Hearts: Union has a protest up and running<br />
09-08-2012 18:36:09 [SaveCoH]SnowJackal: LOVE this remix, Pheo!<br />
09-08-2012 18:36:13 [SaveCoH]Dead West: I'm gonna miss my base.... thats one of the big hurts i think<br />
09-08-2012 18:36:14 [SaveCoH]Area Man: St. Petersburg, FL<br />
09-08-2012 18:36:14 [SaveCoH]Chibi Lime: i us twant to be able to get back int VIP mode and do the stuff I want to do before the game shuts down...even better, if the game DIDN'T shut down.<br />
09-08-2012 18:36:16 [SaveCoH]Tight butt Tod: haha nice!<br />
09-08-2012 18:36:17 [SaveCoH]Therra Arcson: Zwill is, afaik, still an NC employee doing community stuff...yet another reason to be respectful at things he runs, don't want NC to order him to stop any community things like, say, further coffeetalks or events. <br />
09-08-2012 18:36:19 [SaveCoH]Shirami: i'm a pretty cynical person,i usualy dont think things like this work,but when i read the news about coh the first thing i did was look up my sg,the second was reinstall and then get ready for this,NONE should treaten a city guarded by such valiant hero's<br />
09-08-2012 18:36:27 [SaveCoH]Akili: Is there a place we can download the remix after? :)<br />
09-08-2012 18:36:29 [SaveCoH]EmperorSteele: and somsoen next to me is playign "low drums" and it goes quite well...<br />
09-08-2012 18:36:29 [SaveCoH]Lady Shayla: d<br />
09-08-2012 18:36:33 [SaveCoH]Atlantea: I was kicked off Virtue somehow. It wasn't a server crash. But I thought I'd let folks know that VIRTUE IS COMPLETELY RED-BARRED AND HAS A 277 QUEUE!!! <br />
09-08-2012 18:36:35 [SaveCoH]Samuraiko: hey, is the official SaveCoH press release posted anywhere online?<br />
09-08-2012 18:36:53 [SaveCoH]MuonNeutrino: it's everywhere<br />
09-08-2012 18:36:54 [SaveCoH]Grog the Big: Samuraiko? Here? O_O<br />
09-08-2012 18:36:56 [SaveCoH]Tazakin the warrior: go virtue protesters!<br />
09-08-2012 18:37:03 [SaveCoH]Zo aka Dat Boi: i'm gonna be so tired at work tomorrow...lol...<br />
09-08-2012 18:37:05 [SaveCoH]MuonNeutrino: half of the places tony emailed it to posted it verbatim, it seems<br />
09-08-2012 18:37:05 [SaveCoH]JayboH: hi Samuraiko<br />
09-08-2012 18:37:05 [SaveCoH]Therra Arcson: a rally like this, where else would she be?<br />
09-08-2012 18:37:08 [SaveCoH]The Charybdis: i've seen it around, yeah. the one where tonyv is quoted?<br />
09-08-2012 18:37:12 [SaveCoH]Codewalker: I think just about everybody is here Grog.<br />
09-08-2012 18:37:18 [SaveCoH]Samuraiko: yeah - I need a link to it<br />
09-08-2012 18:37:18 [SaveCoH]Genericface: If you can't get back on Virtue, take the overflow to Freedom.<br />
09-08-2012 18:37:19 [SaveCoH]Black Leather Angel: Hiyas Kyo<br />
09-08-2012 18:37:22 [SaveCoH]Gabriella Romanov: If I gotta go it AIN'T gonna be quietly! For my toons, my pals and my great SGs, I'm in it FOR THE DURATION<br />
09-08-2012 18:37:29 [SaveCoH]Vengeance MK2: not official but my iReport is a pretty good start: http://tiny.cc/ngybkw<br />
09-08-2012 18:37:30 [SaveCoH]Stefie: Make the Vet badge "Loyal Customer" your badge title!<br />
09-08-2012 18:37:33 [SaveCoH]Black Leather Angel: mt<br />
09-08-2012 18:37:40 [SaveCoH]Ftisk: Save Coh!<br />
09-08-2012 18:37:40 [SaveCoH]XxBudweiser8xX: 6 AP's on freedom now<br />
09-08-2012 18:37:40 [SaveCoH]Grog the Big: As they should be, Codewalker<br />
09-08-2012 18:37:54 [SaveCoH]Pulsaria: I think we're overflowing to Infinity now >.><br />
09-08-2012 18:37:54 [SaveCoH]Obsidian Phoenix: The guardian group is still growing over here<br />
09-08-2012 18:38:08 [SaveCoH]Apoc Alypse: actually some ppl may not have that badge so it should be any of the vet badges <br />
09-08-2012 18:38:20 [SaveCoH]JayboH: hi Cuppa<br />
09-08-2012 18:38:23 [SaveCoH]MissKyo: Can we get TonyV a medal? A trophy? A certificate of awesome? Something?<br />
09-08-2012 18:38:27 [SaveCoH]Sol Eternal: No way this game is shutting down. Have we all signed the petition?????<br />
09-08-2012 18:38:29 [SaveCoH]ParagonAvenger: fill freedom first<br />
09-08-2012 18:38:35 [SaveCoH]Frazier: CUPPA!!!!!<br />
09-08-2012 18:38:36 [SaveCoH]Omega Point: Thanks, TonyV!<br />
09-08-2012 18:38:42 [SaveCoH]ParagonAvenger: then decide which server next<br />
09-08-2012 18:38:52 [SaveCoH]Dead West: Let me know if it flows into Liberty<br />
09-08-2012 18:38:56 [SaveCoH]Paula: I gotta sign up on Twitter or something.<br />
09-08-2012 18:39:08 [SaveCoH]-Kassi: Are they on Justice yet?<br />
09-08-2012 18:39:10 [SaveCoH]Maelen: Shiney, indeed. :-)<br />
09-08-2012 18:39:11 [SaveCoH]Darklite: .....cuppa as in former Cuppajo? (forgive my newbness)<br />
09-08-2012 18:39:16 [SaveCoH]Frazier: Sisterhood welcomes anyone to Liberty. We are happy to have everyone<br />
09-08-2012 18:39:18 [SaveCoH]you got map served: ive sent letters and many petitions myself<br />
09-08-2012 18:39:19 [SaveCoH]Legarial: That's him<br />
09-08-2012 18:39:23 [SaveCoH]Just Deserts: Freedom AP 7 full <br />
09-08-2012 18:39:23 [SaveCoH]Bouncing Betty: So I'm told, Darklite.<br />
09-08-2012 18:39:29 [SaveCoH]CuppaJoSaveCoH: yup<br />
09-08-2012 18:39:38 [SaveCoH]Darklite: Saweeet! long time no Cuppa for me LOL <br />
09-08-2012 18:39:38 [SaveCoH]Obsidian Phoenix: It is the original CuppaJo<br />
09-08-2012 18:39:39 [SaveCoH]Ftisk: NEVER Give UP!!!<br />
09-08-2012 18:39:52 [SaveCoH]Tazakin the warrior: virtue crashed or they shut it down?<br />
09-08-2012 18:39:52 [SaveCoH]Xp3ndable: Never Surrender<br />
09-08-2012 18:40:04 [SaveCoH]CannonballJack: Neither, Taz. Virtue is fine, but there's a queue.<br />
09-08-2012 18:40:12 [SaveCoH]Darklite: <-- former PERC rep and pvpec DJ Dazzler at your service :P<br />
09-08-2012 18:40:14 [SaveCoH]Mr Nothing: PIE!<br />
09-08-2012 18:40:16 [SaveCoH]Frazier: Virtue is just full<br />
09-08-2012 18:40:19 [SaveCoH]SkyStreak: Wow....Cuppa...and did I see DJ Jester too?<br />
09-08-2012 18:40:20 [SaveCoH]Stefie: Welcome! <br />
09-08-2012 18:40:20 [SaveCoH]Samuel Tow: Yeah, it hasn't crashed. I wasn't logged off.<br />
09-08-2012 18:40:30 [SaveCoH]Friggin' Taser: Howdy folks<br />
09-08-2012 18:40:31 [SaveCoH]MystoBolt: reprensenting on Freedom!!<br />
09-08-2012 18:40:32 [SaveCoH]DJ Jester: Who do you think got Cuppa here? :D<br />
09-08-2012 18:40:34 [SaveCoH]EmpError: virtue is up and running... just over full<br />
09-08-2012 18:40:34 [SaveCoH]The Charybdis: i hear virtue crashed earlier, but that was like 4 hours ago<br />
09-08-2012 18:40:39 [SaveCoH]Tazakin the warrior: lol, that should get some attn<br />
09-08-2012 18:40:39 [SaveCoH]Dead West: lol Jester<br />
09-08-2012 18:40:41 [SaveCoH]SkyStreak: Good point!<br />
09-08-2012 18:40:43 [SaveCoH]Tiana: yay DJ Jester!<br />
09-08-2012 18:40:47 [SaveCoH]Mind of Gaia: Virtue full at AP33 and 250+ queued<br />
09-08-2012 18:40:53 [SaveCoH]Snowblade1: good to see you both again<br />
09-08-2012 18:40:53 [SaveCoH]Darklite: nice Jester.. lol havent seen that name in along time too<br />
09-08-2012 18:40:58 [SaveCoH]DJ Jester: I'm hearing Freedom is full now too<br />
09-08-2012 18:40:58 [SaveCoH]SkyStreak: So....new episode of Jester's Court tonight?<br />
09-08-2012 18:40:59 [SaveCoH]Techisattva: Yeah, we beat up a Hami in AP and the server locked up solid<br />
09-08-2012 18:41:00 [SaveCoH]Thirty-Seven: Holas!<br />
09-08-2012 18:41:01 [SaveCoH]Ice Knight: aye<br />
09-08-2012 18:41:03 [SaveCoH]Paula: No kidding, DJ Jester!<br />
09-08-2012 18:41:06 [SaveCoH]Ftisk: thanks Tony!!<br />
09-08-2012 18:41:06 [SaveCoH]Darken Death: Hi everyone.<br />
09-08-2012 18:41:06 [SaveCoH]XyzzySqrl: It's like an old person reunion!<br />
09-08-2012 18:41:09 [SaveCoH]DJ Jester: I've actually been back in game and playing for about 5 weeks.. <br />
09-08-2012 18:41:09 [SaveCoH]Heliphyneau: I'm still on Virtue, in AP32. O_o If it crashed, I didn't notice.<br />
09-08-2012 18:41:10 [SaveCoH]EricNelson: Man, been FOREVER, Jester!<br />
09-08-2012 18:41:11 [SaveCoH]Madd Mamma: Chary! <smooch><br />
09-08-2012 18:41:15 [SaveCoH]Dead West: I say we go to Liberty now<br />
09-08-2012 18:41:16 [SaveCoH]Stefie: Well<br />
09-08-2012 18:41:21 [SaveCoH]Dead West: If freedom is full<br />
09-08-2012 18:41:26 [SaveCoH]Tinkerbel: dunno<br />
09-08-2012 18:41:28 [SaveCoH]Madd Mamma: very nice<br />
09-08-2012 18:41:29 [SaveCoH]Stefie: It's still AWESOME to have people from way back when come back to help us save our home. :)<br />
09-08-2012 18:41:29 [SaveCoH]Tinkerbel: mt :0<br />
09-08-2012 18:41:32 [SaveCoH]DJ Jester: I was getting ready to do a new podcast and everything... then they announced that two days before we were going to record the first episode<br />
09-08-2012 18:41:33 [SaveCoH]Thirty-Seven: Don't think it is yet on Freedom<br />
09-08-2012 18:41:37 [SaveCoH]Captain Bishie: Freedom is not full<br />
09-08-2012 18:41:40 [SaveCoH]Tidbit: Only 6 atlases on freedom<br />
09-08-2012 18:41:49 [SaveCoH]SkyStreak: Man....I need a new CoH podcast<br />
09-08-2012 18:41:57 [SaveCoH]Nighthawx: protest still goin on?<br />
09-08-2012 18:41:57 [SaveCoH]Pulsaria: There's plenty of people still playing on Freedom though too<br />
09-08-2012 18:42:00 [SaveCoH]SkyStreak: Off the Cape podfaded....<br />
09-08-2012 18:42:07 [SaveCoH]Tidbit: True<br />
09-08-2012 18:42:10 [SaveCoH]Jack B: whats the load per instance... 100 people?<br />
09-08-2012 18:42:10 [SaveCoH]Legarial: Like it'd ever stop<br />
09-08-2012 18:42:10 [SaveCoH]rfrancis: I'm from about week two after official launch. Haven't been here 100&#37; of the time since but would absolutely hate to see it go.<br />
09-08-2012 18:42:13 [SaveCoH]Legarial: :D<br />
09-08-2012 18:42:13 [SaveCoH]Tazakin the warrior: we have a modest protest here in justice<br />
09-08-2012 18:42:14 [SaveCoH]Mr Nothing: PIE!<br />
09-08-2012 18:42:15 [SaveCoH]Capt. Blast: 3 cheers for the DEV's and CoH<br />
09-08-2012 18:42:23 [SaveCoH]Silent Moon: there is one, i think Guardian Incarnates<br />
09-08-2012 18:42:23 [SaveCoH]Boltcutter: Hip hip... <br />
09-08-2012 18:42:23 [SaveCoH]Dr Stan: 200 per instance at least<br />
09-08-2012 18:42:25 [SaveCoH]Ftisk: NEVER Give UP!!!<br />
09-08-2012 18:42:27 [SaveCoH]Ray Scott: You know, out of context this sounds like a plague from the disease's perspective. "We've filled Virtue! NOW ONTO FREEDOM! THEN LIBERTY! THEN! THE WORLD! MUHAHAHAHAAA!!"<br />
09-08-2012 18:42:30 [SaveCoH]Vandellia: (Yay, Dr Horrible?)<br />
09-08-2012 18:42:30 [SaveCoH]Dat Boi Zo: hip hip hip hooray<br />
09-08-2012 18:42:31 [SaveCoH]CuppaJoSaveCoH: think its 220 per instance and 5k per server<br />
09-08-2012 18:42:38 [SaveCoH]Wild Thyme: How many instances of AP are there?<br />
09-08-2012 18:42:40 [SaveCoH]CuppaJoSaveCoH: 200 that is not 220<br />
09-08-2012 18:42:42 [SaveCoH]Jack B: thanks<br />
09-08-2012 18:42:43 [SaveCoH]Valkiriana: SAVE CoH!!!!<br />
09-08-2012 18:42:46 [SaveCoH]SkyStreak: I heard its actually 50/server sicne Freedom's launch<br />
09-08-2012 18:42:48 [SaveCoH]Vandellia: CoX freakin' rules. Fact.<br />
09-08-2012 18:42:48 [SaveCoH]Mind of Gaia: 33<br />
09-08-2012 18:42:49 [SaveCoH]Dr Stan: at least 33 APs right now<br />
09-08-2012 18:43:02 [SaveCoH]CuppaJoSaveCoH: ah, don't know much about changes since then<br />
09-08-2012 18:43:06 [SaveCoH]Darken Death: How many Freedom AP's?<br />
09-08-2012 18:43:07 [SaveCoH]XyzzySqrl: I'm glad we're filling servers and racking up names.<br />
09-08-2012 18:43:09 [SaveCoH]Suraht Arromin: I haven't played here in a long while...but I have good memories from here, and friends still play here. It would be a shame to lose this.<br />
09-08-2012 18:43:12 [SaveCoH]Kethryveris: Hiya Cup.<br />
09-08-2012 18:43:13 [SaveCoH]Dr Stan: theres a lot more then 50 around me right now<br />
09-08-2012 18:43:16 [SaveCoH]GrimTheMad: I think its 75 per instance. No iea about per server.<br />
09-08-2012 18:43:20 [SaveCoH]Thirty-Seven: How many instances on Freedom?<br />
09-08-2012 18:43:26 [SaveCoH]CuppaJoSaveCoH: Hiya Keth<br />
09-08-2012 18:43:26 [SaveCoH]Samuraiko: 6, last I heard<br />
09-08-2012 18:43:28 [SaveCoH]Urbanknight: i'm pretty sure it's 100 per instance now.<br />
09-08-2012 18:43:33 [SaveCoH]Tazakin the warrior: i wonder if josh whedon and his bunch would do something for us, or the big bang theory people<br />
09-08-2012 18:43:35 [SaveCoH]Caleden: Has to be more than 50.. MSR are over 50 at times<br />
09-08-2012 18:43:37 [SaveCoH]Boltcutter: six COHs on Freedom<br />
09-08-2012 18:43:42 [SaveCoH]ParagonAvenger: do /e protest, torch is more RIP kind of thing<br />
09-08-2012 18:43:42 [SaveCoH]Sheerian: City of Heroes is a game unlike any other. It was a first, and we the players will not go quietly into the dark when the oppressors try to push us to the side. Paragon City has weathered the worst and this is her darkest hour, but we will be heard!!<br />
09-08-2012 18:43:45 [SaveCoH]Friggin' Taser: we're all here to play slap, tickle, grope, right?<br />
09-08-2012 18:43:47 [SaveCoH]SkyStreak: 50 on Atlas <br />
09-08-2012 18:43:48 [SaveCoH]Than'daal: This is the only MMO where I've felt like the characters are really mine, not just somebody's pre-made elf or orc or whatever..there's nothing like this<br />
09-08-2012 18:43:52 [SaveCoH]GrimTheMad: There are certainly more than 50 peopl here, though<br />
09-08-2012 18:43:53 [SaveCoH]b0o-yeah: I thought it was 50 but if you are in a full instance do, /whoall and count<br />
09-08-2012 18:43:55 [SaveCoH]DJ Jester: lol Taser<br />
09-08-2012 18:43:57 [SaveCoH]Aiverzael: I would settle for them at least writing the CEO a letter.<br />
09-08-2012 18:44:02 [SaveCoH]Weapon Alpha: cheese<br />
09-08-2012 18:44:09 [SaveCoH]Electronitrax: If we loose COH we have to ban all NCsoft games guys<br />
09-08-2012 18:44:14 [SaveCoH]Deus Interfector: its 100 yes, we have about 80-100 in AP 12 now, def more than 50<br />
09-08-2012 18:44:23 [SaveCoH]Geveo: I estimate 60+ heroes on the steps of city hall in AP #5 on Virtue. Hard to count them there are so many together.<br />
09-08-2012 18:44:26 [SaveCoH]Dead West: I already am banning games from NCSoft<br />
09-08-2012 18:44:30 [SaveCoH]Aiverzael: If not for us, the paying customers and supporters of the game.. but for the sake of the 80+ Devs. For the sake of saving their jobs.<br />
09-08-2012 18:44:37 [SaveCoH]Morgana Fiolett: I counted 75 in AP2 earlier<br />
09-08-2012 18:44:38 [SaveCoH]Just Deserts: can count way more than 50 from here<br />
09-08-2012 18:44:39 [SaveCoH]Dead West: At this point the best case scenario is that Steam gets it<br />
09-08-2012 18:44:40 [SaveCoH]HellsGard: would be nice to get an actual number of players on the game right now<br />
09-08-2012 18:44:46 [SaveCoH]Cause's: Hurrah. Hello :3.<br />
09-08-2012 18:44:54 [SaveCoH]Sol Eternal: I'm going to check the train to see how many APs there are.<br />
09-08-2012 18:44:56 [SaveCoH]Ashen Fury: ill support ncsoft games...on private servers.<br />
09-08-2012 18:45:00 [SaveCoH]Dead West: I really dont want NCSoft running my fav game after all this<br />
09-08-2012 18:45:01 [SaveCoH]Ashen Fury: OWNED.<br />
09-08-2012 18:45:02 [SaveCoH]Mind of Gaia: I counted 75 on Viptue AP1 on the steps + whoever else was elsewhere in the zone<br />
09-08-2012 18:45:02 [SaveCoH]CuppaJoSaveCoH: lol<br />
09-08-2012 18:45:05 [SaveCoH]Flash Dance: hey<br />
09-08-2012 18:45:11 [SaveCoH]MystoBolt: reprensenting on Freedom!!<br />
09-08-2012 18:45:17 [SaveCoH]Ashen Fury: :P<br />
09-08-2012 18:45:17 [SaveCoH]SkyStreak: I wonder if GW1 is next.<br />
09-08-2012 18:45:17 [SaveCoH]Nebularian: nice speech by TonyV....but I really wish some one would come out with some answers about IP status LOL I don't want to spend the next couple of months stuck as a Premium player LOL<br />
09-08-2012 18:45:19 [SaveCoH]DJ Jester: Well there is always Cuppa's new project.. we could all flcok to taht<br />
09-08-2012 18:45:20 [SaveCoH]Ebon Hawk-EU: I'm pretty sure the cap per AP instance is 75<br />
09-08-2012 18:45:20 [SaveCoH]Friggin' Taser: Guys, if you want a rocking 80s soundtrack, everyone load up Starship's We Built This City off youtube right now<br />
09-08-2012 18:45:22 [SaveCoH]Raziel the Destroyer: <3<br />
09-08-2012 18:45:32 [SaveCoH]Lady Shayla: sry virtue but I have to go see you later have fun at the Costume contest and TonyV you Rock<br />
09-08-2012 18:45:33 [SaveCoH]Night'Hawk: I've been paying to play CoH since a few months out of Beta....that too shall end.<br />
09-08-2012 18:45:33 [SaveCoH]Vox Doom: I think it's 75 max but you get a new instance at 50<br />
09-08-2012 18:45:36 [SaveCoH]Dead West: Oh I am definitely going to that<br />
09-08-2012 18:45:44 [SaveCoH]Darklite: Cuppa's new project??<br />
09-08-2012 18:45:44 [SaveCoH]Boltcutter: 338 people in 6 instances (one not full) in Freedom<br />
09-08-2012 18:45:45 [SaveCoH]Aiverzael: I'm listening to the Benassi remix of "Bring the Noise".<br />
09-08-2012 18:45:46 [SaveCoH]Dead West: Even more so knowing Cuppa is there<br />
09-08-2012 18:45:47 [SaveCoH]Bowan-Prime: FREEEDOMMM!<br />
09-08-2012 18:45:52 [SaveCoH]WoodNimph: #SaveCoH is trending on twitter!<br />
09-08-2012 18:45:53 [SaveCoH]Flash Dance: are they supposed to give us a refund for vip if we paid 7months ahead<br />
09-08-2012 18:46:01 [SaveCoH]Dead West: Hell I was excited about Tabla Rasa back in the day....<br />
09-08-2012 18:46:01 [SaveCoH]Aiverzael: Nothing says 'anti-establishment' better than Public Enemy, after all!<br />
09-08-2012 18:46:05 [SaveCoH]Sol Eternal: 33 ATLAS PARK INSTANCES<br />
09-08-2012 18:46:10 [SaveCoH]DJ Jester: Cuppa's working on Elder Scrolls Online..<br />
09-08-2012 18:46:14 [SaveCoH]Mister Bison: Freedom server has a queue now ? xD<br />
09-08-2012 18:46:15 [SaveCoH]DJ Jester: So is CASTLE<br />
09-08-2012 18:46:18 [SaveCoH]Therra Arcson: I think Customer Service is supposed to email you - or you can contact them. <br />
09-08-2012 18:46:20 [SaveCoH]Darklite: Oo<br />
09-08-2012 18:46:25 [SaveCoH]Dr Stan: No idea. they were supposed to do 'something special' for VIPs that are paid up but I never heard what.<br />
09-08-2012 18:46:27 [SaveCoH]Than'daal: Unfortunately I have to log, need to get ready for work..but I'm sure somebody will be here ASAP to take my spot. Nice seeing you all, including so many names I remember from when I first started playing. Peace out and good luck, everyone!<br />
09-08-2012 18:46:29 [SaveCoH]CuppaJoSaveCoH: yup - working with castle is awesome<br />
09-08-2012 18:46:29 [SaveCoH]Dead West: Can you slap Castle for me, still mad about PvP<br />
09-08-2012 18:46:30 [SaveCoH]Friggin' Taser: here's the short link for lazy protestors: http://youtu.be/nsdj9NRzqC4<br />
09-08-2012 18:46:31 [SaveCoH]Night'Hawk: and here I thought it was a Nemesis Plot when Taek was behind it all along!<br />
09-08-2012 18:46:37 [SaveCoH]Ebon Hawk-EU: 33 APs at an assumed 75 per instance is just shy of 2.5K<br />
09-08-2012 18:46:39 [SaveCoH]Aiverzael: AND THEN A WILD DAEDRA APPEARED.<br />
09-08-2012 18:46:41 [SaveCoH]Dead West: But then I will be cool with him<br />
09-08-2012 18:46:44 [SaveCoH]YuDaiNow: yup freedom has a que<br />
09-08-2012 18:46:47 [SaveCoH]Dead West: But he has that coming<br />
09-08-2012 18:46:47 [SaveCoH]b0o-yeah: Cuppa what are you working on?<br />
09-08-2012 18:46:48 [SaveCoH]browncoats: It's 50 per instance.<br />
09-08-2012 18:46:50 [SaveCoH]SkyStreak: When they closed Tabula rasa, I got a month of CoH free lol<br />
09-08-2012 18:46:54 [SaveCoH]PatrickAT: NC has been strangely silent on "further details" all week.<br />
09-08-2012 18:46:54 [SaveCoH]Verdigris: I hope that we get the beta content as one final update, if nothing else.<br />
09-08-2012 18:46:57 [SaveCoH]Vandellia: AP31 seems to have some sort of..aerobic session taking place.<br />
09-08-2012 18:46:58 [SaveCoH]Aulrick: lol Aiv<br />
09-08-2012 18:46:59 [SaveCoH]WoodNimph: that might be worth the switch to have castle and cuppajo in one game<br />
09-08-2012 18:46:59 [SaveCoH]Shadow Fire: No slapping Castle, HE's still mad about PvP.<br />
09-08-2012 18:47:01 [SaveCoH]CuppaJoSaveCoH: The Elder Scrolls Online<br />
09-08-2012 18:47:06 [SaveCoH]SkyStreak: When they closed Exteel, I got a month of CoH free....<br />
09-08-2012 18:47:06 [SaveCoH]Morgana Fiolett: It is NOT 50 per instance, I can see 75 from here<br />
09-08-2012 18:47:06 [SaveCoH]b0o-yeah: oh kk<br />
09-08-2012 18:47:15 [SaveCoH]Dead West: lol I have heard that too Shadow Fire<br />
09-08-2012 18:47:17 [SaveCoH]Jack B: I cant wait for that game!!<br />
09-08-2012 18:47:26 [SaveCoH]Nikita Storm: I believe it's considerably higher than 50 per instance.<br />
09-08-2012 18:47:26 [SaveCoH]ms blue eyes: Has any account holder actually been notified about the game's demise?<br />
09-08-2012 18:47:27 [SaveCoH]Ashen Fury: oh thats fantastic<br />
09-08-2012 18:47:28 [SaveCoH]SkyStreak: Does NCsoft even have any subscription titles anymore?<br />
09-08-2012 18:47:30 [SaveCoH]Aiverzael: I pray you guys are staying true to the source material. Elder Scrolls has fans even more vicious than We.<br />
09-08-2012 18:47:34 [SaveCoH]YuDaiNow: 70-90 allowed per instance hitstreak said<br />
09-08-2012 18:47:36 [SaveCoH]srmalloy: The concensus seems to be 100 per instance.<br />
09-08-2012 18:47:37 [SaveCoH]Zethustra: [Electric-Knight] Hi everyone! The power blipped at my house and got dumped... BUT I MADE IT BACK... because we're not giving up CoH!<br />
09-08-2012 18:47:40 [SaveCoH]browncoats: Welp, I can be wrong.<br />
09-08-2012 18:47:41 [SaveCoH]Sol Eternal: I hope this Unity Rally worksl<br />
09-08-2012 18:47:43 [SaveCoH]CuppaJoSaveCoH: tell me about it :)<br />
09-08-2012 18:47:45 [SaveCoH]SkyStreak: NCsoft's site has no announcement of the game's closure either<br />
09-08-2012 18:47:50 [SaveCoH]Dr Stan: EK! Welcome back!<br />
09-08-2012 18:47:51 [SaveCoH]Ebon Hawk-EU: no, had no official notification yet from anybody<br />
09-08-2012 18:47:55 [SaveCoH]Darklite: bah everything scrolled too fast...... lol What was that Jester?<br />
09-08-2012 18:47:59 [SaveCoH]The Charybdis: ncsoft has little updated information period<br />
09-08-2012 18:48:03 [SaveCoH]Aiverzael: Oh.<br />
09-08-2012 18:48:04 [SaveCoH]Nikita Storm: It's 50 in the hamidon instance<br />
09-08-2012 18:48:17 [SaveCoH]rose.: hi cuppa!<br />
09-08-2012 18:48:18 [SaveCoH]Aiverzael: CuppaJo, any chance of a 'Saint Jiub" Easter Egg happening in the game? ;D<br />
09-08-2012 18:48:19 [SaveCoH]ms blue eyes: Perhaps they are trying to sell the game then...<br />
09-08-2012 18:48:19 [SaveCoH]Sol Eternal: these torches are going to look good when the sun goes down here in atlas<br />
09-08-2012 18:48:22 [SaveCoH]CuppaJoSaveCoH: there was just the goodbye post and that was it<br />
09-08-2012 18:48:23 [SaveCoH]Lektrick Angel: Tonight 10PM eastern time. In AP2. Justice Nation is Hosting a Costume Contest. Theme is Movie Villans. 500million in prizes<br />
09-08-2012 18:48:28 [SaveCoH]Mind of Gaia: and still carrying adverts for 56 position at PS<br />
09-08-2012 18:48:30 [SaveCoH]Stormsurf: What kind of "updated info"?<br />
09-08-2012 18:48:32 [SaveCoH]Tazakin the warrior: its not April, and there was a farewell from the staff<br />
09-08-2012 18:48:50 [SaveCoH]CuppaJoSaveCoH: Aiverzael, you never know. :)<br />
09-08-2012 18:48:50 [SaveCoH]Captain Harrington: so...did they try this stuff in Star Wars Galaxies? <br />
09-08-2012 18:48:57 [SaveCoH]Ray Scott: On triumph, we don't have torches. We have lightning, light, fire, and other powers.<br />
09-08-2012 18:48:57 [SaveCoH]Tatterdamalion: I'm in Atlas 12 I think<br />
09-08-2012 18:49:10 [SaveCoH]Cendwar: http://www.youtube.com/user/HelpSaveCoH sign the ongoing petition! Subscribe!<br />
09-08-2012 18:49:10 [SaveCoH]Electronitrax: woohoo freedom is full too<br />
09-08-2012 18:49:10 [SaveCoH]Neo Ravencroft: you can type /whereami and it will tell you your instance<br />
09-08-2012 18:49:10 [SaveCoH]Legarial: Atlast 32 in Virtue here :D<br />
09-08-2012 18:49:11 [SaveCoH]ParagonAvenger: This could be a Nemisis plot<br />
09-08-2012 18:49:11 [SaveCoH]ms blue eyes: Not saying they are faking it it...just that the value of the game goes to hell once the servers die and the customers go away<br />
09-08-2012 18:49:14 [SaveCoH]Capt. Blast: Save City of Heroes <br />
09-08-2012 18:49:25 [SaveCoH]Samuel Tow: I find myself incapable of keeping up with chat. It scrolls by too fast.<br />
09-08-2012 18:49:31 [SaveCoH]Thirty-Seven: I am in AP2 on Freedom<br />
09-08-2012 18:49:34 [SaveCoH]Aiverzael: YOU HEARD IT HERE FIRST, GUYS. SAINT JIUB WAS THE DRAGONBORN. ;D<br />
09-08-2012 18:49:39 [SaveCoH]Thunderr: Mr. NCSOFT; Tear down that wall!!!<br />
09-08-2012 18:49:45 [SaveCoH]CheezeBoi: same hereSam.....<br />
09-08-2012 18:49:48 [SaveCoH]The Mike: or just look on your map<br />
09-08-2012 18:49:49 [SaveCoH]Eun-Kyung: Make you chat box longer<br />
09-08-2012 18:49:51 [SaveCoH]Leandro: I am jumping betwen APs in Freedom, gathering more hero costume data<br />
09-08-2012 18:49:56 [SaveCoH]Dead West: I am gonna head back to Liberty and start the protest there, Frazier you with me?<br />
09-08-2012 18:50:00 [SaveCoH]Sol Eternal: Save the City!<br />
09-08-2012 18:50:04 [SaveCoH]Aiverzael: ... I'd pay to see someone make a Zombie Reagan alt and point threateningly at a wall saying that.<br />
09-08-2012 18:50:06 [SaveCoH]Techo Spy: What are the odds of this actually helping though? :P<br />
09-08-2012 18:50:06 [SaveCoH]Soozy: according to one of the announcers on twitch, this wasn't attempted with SWG, at least to this degree<br />
09-08-2012 18:50:16 [SaveCoH]ParagonAvenger: no no no, Mr NCSoft, DO NOT tear down anything<br />
09-08-2012 18:50:21 [SaveCoH]Frazier: Sure am will welcome everyone on behalf of Sisterhood<br />
09-08-2012 18:50:29 [SaveCoH]ParagonAvenger: no no no, Mr NCSoft, DO NOT tear down anything<br />
09-08-2012 18:50:32 [SaveCoH]Legarial: I'd best get to liberty myself to help then<br />
09-08-2012 18:50:45 [SaveCoH]BL: About 20ish, people on Union stairs. Most Unionites are at Virtue<br />
09-08-2012 18:50:45 [SaveCoH]Questor: Suzanne Sturm LOL<br />
09-08-2012 18:50:45 [SaveCoH]Bouncing Betty: Maybe people figured SWG's sunset was a foregone conclusion with SWTOR on the horizon.<br />
09-08-2012 18:50:45 [SaveCoH]buzzbcm: HOPEtheydontfuckingkillthisgame<br />
09-08-2012 18:50:59 [SaveCoH]Captain Harrington: nice to know this is a unique attempt :)<br />
09-08-2012 18:50:59 [SaveCoH]rose.: are there any other devs/mods on besides cuppa and castle?<br />
09-08-2012 18:51:11 [SaveCoH]Snowblade1: SWG was doomed when they did the NGE<br />
09-08-2012 18:51:20 [SaveCoH]SnowJackal: Well like a friend said. SWG was like saying goodbye to an old lady dying...CoH was snipered from the grassy gnoll<br />
09-08-2012 18:51:21 [SaveCoH]Leandro: Castle is around?<br />
09-08-2012 18:51:30 [SaveCoH]Neo Ravencroft: Yeah NGE SUCKED.. :/<br />
09-08-2012 18:51:36 [SaveCoH]CuppaJoSaveCoH: yeah he's on somewhere - said he was on his FB page<br />
09-08-2012 18:51:38 [SaveCoH]Bouncing Betty: ...him too, jackal<br />
09-08-2012 18:51:40 [SaveCoH]Ebon Hawk-EU: yup, the NGE killed SWG... it just dragged on for a while longer<br />
09-08-2012 18:51:40 [SaveCoH]Shadow Fire: Castle was around<br />
09-08-2012 18:51:46 [SaveCoH]mc1a: DJ Phoenyx... Buffalo Springfield.... NICE!<br />
09-08-2012 18:51:54 [SaveCoH]Antaras: Well if Castle is on... GIVE ME BACK ! SEC animation on ENERGY TRANSFER<br />
09-08-2012 18:51:55 [SaveCoH]Cryella: question anyone else having trouble with the store removing stuff you know you have?<br />
09-08-2012 18:51:57 [SaveCoH]jaberwok: Similar MMO? like what?<br />
09-08-2012 18:52:00 [SaveCoH]SnowJackal: GE got a HUGE pile of attention but the game didn't die, at that point.<br />
09-08-2012 18:52:01 [SaveCoH]KnightOwl: This is preferable to what would usually come to mind if someone mentioned 'Austin traffic'<br />
09-08-2012 18:52:08 [SaveCoH]jaberwok: oops, MT!<br />
09-08-2012 18:52:21 [SaveCoH]Mr. Deed: Hey All I just joined bout 10mins ago, been following the convo, Hello to all.<br />
09-08-2012 18:52:22 [SaveCoH]SnowJackal: By the time it shut down, it was ready to die. THIS game just got blindsided with 'shut down'<br />
09-08-2012 18:52:39 [SaveCoH]Captain Harrington: has any game survived after closure announcements?<br />
09-08-2012 18:52:43 [SaveCoH]Aiverzael: NOW, REMEMBER GUYS. When/if the call comes down, be prepared to speak not with just your VOICES.. but with YOUR WALLETS. Cash shouts louder than words, after all. <br />
09-08-2012 18:52:53 [SaveCoH]Morgana Fiolett: APB was closed , bought and restarted wasn't it?<br />
09-08-2012 18:52:54 [SaveCoH]Therra Arcson: APB got bought and relaunched. <br />
09-08-2012 18:53:02 [SaveCoH]ms blue eyes: My money is ready...what's more after 8 years of subbing?<br />
09-08-2012 18:53:10 [SaveCoH]Utilitarian: APB?<br />
09-08-2012 18:53:12 [SaveCoH]Therra Arcson: Hellgate: London... kinda... actually, did that get relaunched?<br />
09-08-2012 18:53:14 [SaveCoH]Aiverzael: My tax return is the Producers' if they need it. <br />
09-08-2012 18:53:14 [SaveCoH]Sol Eternal: After we log oiff we all have to sign the petition if you have not already<br />
09-08-2012 18:53:19 [SaveCoH]XyzzySqrl: It's not like I'll suddenly -stop- subbing. I almost have all the mecha-armor!<br />
09-08-2012 18:53:20 [SaveCoH]Deus Interfector: yeah theres a big difference between the 2, 1st theres the social networks that r far bigger these days & 2nd theres the fact that SWG got wrecked its changes while this has 1-3 years of potential storyline at least<br />
09-08-2012 18:53:22 [SaveCoH]Captain Harrington: i feel alot better about our chances :)<br />
09-08-2012 18:53:27 [SaveCoH]Night'Hawk: Yeah.....costume items i've purchased in the past are strangly unavailable...unless i purchase them again!!<br />
09-08-2012 18:53:31 [SaveCoH]Technerdoc: Yes, They wanted to close Bounty Bay Online and now it's going on...<br />
09-08-2012 18:53:32 [SaveCoH]XyzzySqrl: augh, so many power sets I bought and never made a character with.<br />
09-08-2012 18:53:36 [SaveCoH]hakurr: APB reloaded is a free to play gang war mmo<br />
09-08-2012 18:53:39 [SaveCoH]ms blue eyes: I saw that<br />
09-08-2012 18:53:39 [SaveCoH]Thirty-Seven: 6 APs on Freedom<br />
09-08-2012 18:53:42 [SaveCoH]Cargo: Wallets I spent $420 beyond my subscription in the last 12 months<br />
09-08-2012 18:53:44 [SaveCoH]rose.: everyone make sure you take screenie and post them on COH fb page<br />
09-08-2012 18:53:45 [SaveCoH]CuppaJoSaveCoH: there were a few bought and relaunched by some company - they don't do any updates tho<br />
09-08-2012 18:53:45 [SaveCoH]N Vision: for those who don't know....http://www.twitch.tv/massivelytv<br />
09-08-2012 18:53:53 [SaveCoH]Ebon Hawk-EU: I've been keeping 2 subs up for almost the entire time CoX has been out in EU.... even for those long periods when I wasn't playing<br />
09-08-2012 18:54:06 [SaveCoH]Ebon Hawk-EU: That made me perfect.. I paid and cost no resources!<br />
09-08-2012 18:54:09 [SaveCoH]Vox Doom: Heym if NC sell the game to someone who will keep the servers open, or rescind and do it themselves, I'll go out and buy GW 2 the very next day.<br />
09-08-2012 18:54:23 [SaveCoH]SkyStreak: "maintenance mode' wouldn't be my *first* choice, but.....<br />
09-08-2012 18:54:35 [SaveCoH]Cargo: And 2 Subscriptions for me as well<br />
09-08-2012 18:54:46 [SaveCoH]Shano: How long are we planning to Rally for?<br />
09-08-2012 18:54:51 [SaveCoH]Aiverzael: Likewise. If NCSoft gave the game off to another capable, competent publisher? I'll re-pay their good faith by purchasing GW2. -Twice-.<br />
09-08-2012 18:54:57 [SaveCoH]Sol Eternal: All day and night<br />
09-08-2012 18:55:01 [SaveCoH]Captain Harrington: i would be happy even if they drop half the servers to keep it going :)<br />
09-08-2012 18:55:06 [SaveCoH]Ebon Hawk-EU: same Cap<br />
09-08-2012 18:55:11 [SaveCoH]Antaras: 2 subs for me, mine and my daughter's... haven;t the heart to tewll her<br />
09-08-2012 18:55:13 [SaveCoH]KinThalas: agreed<br />
09-08-2012 18:55:16 [SaveCoH]Verdigris: If they got rid of the duplicate name problem.<br />
09-08-2012 18:55:17 [SaveCoH]Darken Death: As long as they let us move any characters in time lol.<br />
09-08-2012 18:55:25 [SaveCoH]Sol Eternal: we need more heroes here, the bigger the better<br />
09-08-2012 18:55:27 [SaveCoH]Galaxy Walker: Depends which half ;-)<br />
09-08-2012 18:55:28 [SaveCoH]KinThalas: also 2 subs here for 5 years<br />
09-08-2012 18:55:34 [SaveCoH]Therra Arcson: I don't have room to move character on many servers... <br />
09-08-2012 18:55:40 [SaveCoH]Therra Arcson: 300+ characters. <br />
09-08-2012 18:55:44 [SaveCoH]Vampy: As long as BomFireTank, doesn't find out about this channel, all will be well.<br />
09-08-2012 18:55:44 [SaveCoH]Verdigris: I don't necessarily LIKE having someone else with the same name, but not being able to find a good name sucks worse.<br />
09-08-2012 18:55:46 [SaveCoH]StormWhisper: TonV Says they'll be filtering through the Atlas Parks for the costume contest<br />
09-08-2012 18:55:47 [SaveCoH]Captain Harrington: tru dat, Walker :P<br />
09-08-2012 18:55:47 [SaveCoH]Hells Enforcer: 2 subs here me and my wife<br />
09-08-2012 18:55:47 [SaveCoH]Ebon Hawk-EU: oh man... that's going to be a hard conversation if you have to have it Antaras<br />
09-08-2012 18:55:49 [SaveCoH]Elanel: 4 Subs here, 2 active all 8 years and the other 2 active the last year.<br />
09-08-2012 18:55:56 [SaveCoH]Metal Monkey 69: Everyone be proud of yourslef today that you heroes/villains supported the game!<br />
09-08-2012 18:56:00 [SaveCoH]ms blue eyes: I hope too much of the I24 wasn't lost<br />
09-08-2012 18:56:05 [SaveCoH]Morgana Fiolett: Wow, somebody worse than me, I thought 185 was bad<br />
09-08-2012 18:56:18 [SaveCoH]Antaras: For sure, she loves CoH<br />
09-08-2012 18:56:18 [SaveCoH]Hex Girl: LOL 185. That's cute<br />
09-08-2012 18:56:19 [SaveCoH]BomFireTank: to late vamp<br />
09-08-2012 18:56:20 [SaveCoH]Nikita Storm: I joined just before I7<br />
09-08-2012 18:56:26 [SaveCoH]AmbiguousUpstart: https://www.youtube.com/watch?v=-l0qTId6TR8<br />
09-08-2012 18:56:26 [SaveCoH]Bouncing Betty: it's still up on beta AFAIK, blue eyes<br />
09-08-2012 18:56:39 [SaveCoH]KinThalas: it is<br />
09-08-2012 18:56:39 [SaveCoH]hakurr: is the rally over?<br />
09-08-2012 18:56:43 [SaveCoH]The Mike: My wife and I have been here since I2<br />
09-08-2012 18:56:45 [SaveCoH]Morgana Fiolett: Would have been more if I'd started on the US servers- we were a bit more limited over in the EU<br />
09-08-2012 18:56:47 [SaveCoH]ms blue eyes: I hope they have one hell of a good versin control system and were actually using it<br />
09-08-2012 18:56:49 [SaveCoH]Bouncing Betty: in between I6 and I7 myself, Nikita<br />
09-08-2012 18:56:49 [SaveCoH]Elanel: My first MMO this was. So many great memories<br />
09-08-2012 18:56:51 [SaveCoH]Pheonyx: The rally is still going<br />
09-08-2012 18:56:53 [SaveCoH]Vox Doom: If you guys know people trying to log into Virtue, ask them to come to Freedom, AP 6 here is low on people<br />
09-08-2012 18:56:54 [SaveCoH]Hypermace: Great job guys thanks <br />
09-08-2012 18:56:55 [SaveCoH]Vampy: Dough! We're DOOMED!!<br />
09-08-2012 18:56:57 [SaveCoH]AmbiguousUpstart: The Rally just kicked off!!<br />
09-08-2012 18:57:02 [SaveCoH]Antaras: It's her one and only MMO...<br />
09-08-2012 18:57:03 [SaveCoH]StormWhisper: Ya now it's the costume contest<br />
09-08-2012 18:57:10 [SaveCoH]Darken Death: I met my boyfriend here :'(<br />
09-08-2012 18:57:10 [SaveCoH]Neo Ravencroft: I've been here since beta, my wife since I7<br />
09-08-2012 18:57:29 [SaveCoH]Cargo: Been here since day 3 ... LOL.... had to wait for store t restock the release of the game ... 8 years and counting<br />
09-08-2012 18:57:34 [SaveCoH]ms blue eyes: I bought my copy off the rack in Best Buy during launch week...never thought I'd be here this many years later<br />
09-08-2012 18:57:43 [SaveCoH]AngieB: My husband and I have been playing since launch.. I'v ehad 3 kids playing this game. Went into labor on a Posi<br />
09-08-2012 18:57:46 [SaveCoH]Jack B: I am so ready for the costume contest ..<br />
09-08-2012 18:57:46 [SaveCoH]Therra Arcson: <--- Memphis Bill. I put a list of all my characters up when the news went out.... and it was still missign some :D<br />
09-08-2012 18:57:51 [SaveCoH]Lord Erotimus: Good night CoH! Keep the flame burning!<br />
09-08-2012 18:57:52 [SaveCoH]Metal Monkey 69: i cant go to CC but i will stay right here holding the torch till i get back after 5 hours! <br />
09-08-2012 18:57:57 [SaveCoH]Antaras: Some e-mail Jim Butcher, he has an Account<br />
09-08-2012 18:58:00 [SaveCoH]Nikita Storm: Met a few people by playing this game - tried to keep in touch with some of them outside of here.<br />
09-08-2012 18:58:08 [SaveCoH]Shirami: i subbed for 5 years and 8 months ,since i dont readily alt most of that time was spenth on one character :) THATS how much content there is in this game folks ,and wonderfull people to share the adventure with <br />
09-08-2012 18:58:09 [SaveCoH]Metal Monkey 69: See you heroes of paragon!<br />
09-08-2012 18:58:09 [SaveCoH]CannonballJack: Old Posi? Because you could probably finish the delivery during that.<br />
09-08-2012 18:58:10 [SaveCoH]Darkskye: Attempts have been made to contact Butcher<br />
09-08-2012 18:58:17 [SaveCoH]Vox Doom: Hey Morgana, tell 'em how we got into CoH<br />
09-08-2012 18:58:20 [SaveCoH]Wise: Everyone here should log on to their NCSoft account using their favorite browser. The more presence we have on their servers, the better!<br />
09-08-2012 18:58:21 [SaveCoH]Antaras: woohoo<br />
09-08-2012 18:58:25 [SaveCoH]Omega Point: hope he hears us...<br />
09-08-2012 18:58:29 [SaveCoH]Zethustra: [Electric-Knight] Have things broken up a bit, I made it into AP1?<br />
09-08-2012 18:58:38 [SaveCoH]rose.: anyone remember the freedom character auctions?<br />
09-08-2012 18:58:41 [SaveCoH]Darkskye: Mercedes Lackey, Neil Gaiman, and Troy Hickman have at least<br />
09-08-2012 18:58:44 [SaveCoH]Dr Stan: A few had to log for the night<br />
09-08-2012 18:58:46 [SaveCoH]Antaras: Send in mab to speak to ncsoft :-)<br />
09-08-2012 18:58:53 [SaveCoH]Dr Stan: different time zon es. you probably got lucky<br />
09-08-2012 18:59:00 [SaveCoH]Stars and Stripe: well i moved to another ap instance<br />
09-08-2012 18:59:02 [SaveCoH]XyzzySqrl: Gaiman was here too?<br />
09-08-2012 18:59:02 [SaveCoH]Rebel Moon: Neil Gaiman has a CoH account????<br />
09-08-2012 18:59:03 [SaveCoH]Elanel: Yeah bring Harry Dresden to the party!<br />
09-08-2012 18:59:05 [SaveCoH]Vampy: Did you name any of your children after your toons? If not, you're not a TRUE fan!<br />
09-08-2012 18:59:13 [SaveCoH]Stars and Stripe: so that opened up 1 spot in ap1<br />
09-08-2012 18:59:14 [SaveCoH]Mishpat: Where is the costume contest?<br />
09-08-2012 18:59:15 [SaveCoH]Generic Past: It's been an hour since it "officially" started. It'll start thinning out<br />
09-08-2012 18:59:16 [SaveCoH]Bouncing Betty: You're gonna make me feel sorry for them if you're not careful, Antaras. O:)<br />
09-08-2012 18:59:18 [SaveCoH]Morgana Fiolett: When I got my computer for Christmas my brother, Robbie Redhat, put CoH on to show Vox. I elbowed him out of the way to make my first MMO character ever<br />
09-08-2012 18:59:18 [SaveCoH]Obsidian Phoenix: Guardian is slowly building here...<br />
09-08-2012 18:59:18 [SaveCoH]Major Deej: This game will be my one and only MMO I'll ever call home; whole family played this game since Dec 2005. It kept us together, wven when my sons went off to college. Now...I can only pray for a miracle.<br />
09-08-2012 18:59:19 [SaveCoH]Darkskye: Not sure if he does or not, but he did see the effort and is supporting it<br />
09-08-2012 18:59:22 [SaveCoH]Soozy: I thought he just retweeted the cause<br />
09-08-2012 18:59:23 [SaveCoH]Thirty-Seven: I have a cat named after Ghost Widow, does that count?<br />
09-08-2012 18:59:26 [SaveCoH]Plasma Fury: I'm not sure Aggroboy would be a great name for my son.<br />
09-08-2012 18:59:26 [SaveCoH]Darklite: oh thats right Harry played/plays<br />
09-08-2012 18:59:29 [SaveCoH]Zenobia Blade: time for me to call it a night guys. Keep strong and remember... this is what we do<br />
09-08-2012 18:59:33 [SaveCoH]rfrancis: My children predate the game. Settle down.<br />
09-08-2012 18:59:34 [SaveCoH]Sheerian: City of Heroes is a game unlike any other. It was a first, and we the players will not go quietly into the dark when the oppressors try to push us to the side. Paragon City has weathered the worst and this is her darkest hour, but we will be heard!!<br />
09-08-2012 18:59:38 [SaveCoH]Soozy: which was pretty darn awesome to do<br />
09-08-2012 18:59:39 [SaveCoH]Aurie-: I remember the character auctions.. bid on a toon and you get them for an hour <br />
09-08-2012 18:59:40 [SaveCoH]Plasma Fury: Nor "Primadonna."<br />
09-08-2012 18:59:43 [SaveCoH]Bouncing Betty: Nite Zenobia<br />
09-08-2012 18:59:51 [SaveCoH]Stormsurf: Night Zenobia<br />
09-08-2012 18:59:53 [SaveCoH]Flash Dance: invite me to a tf so i don't dc<br />
09-08-2012 18:59:56 [SaveCoH]Vampy: That cat clause works.<br />
09-08-2012 19:00:00 [SaveCoH]Geia: thanks for the global channel ya'll...*fingers crossed*<br />
09-08-2012 19:00:02 [SaveCoH]Pheonyx: Yes, @neilhimself is Neil Gaiman's Twitter name<br />
09-08-2012 19:00:04 [SaveCoH]Darkskye: From what I've heard, he put a post about it on his blog<br />
09-08-2012 19:00:13 [SaveCoH]Dr Stan: The gms should send a bunch of giant mosters at us here in ap!<br />
09-08-2012 19:00:17 [SaveCoH]Darkskye: I haven't actually *looked* though<br />
09-08-2012 19:00:25 [SaveCoH]Darkskye: And they tried doing that earlier, Stan. It crashed AP<br />
09-08-2012 19:00:28 [SaveCoH]Samuel Tow: Well, we have enough people to handle them.<br />
09-08-2012 19:00:30 [SaveCoH]Captain Harrington: i know i cant be the only person who bought a computer specifically for this game..... :/<br />
09-08-2012 19:00:33 [SaveCoH]Verdigris: The server would MELT!<br />
09-08-2012 19:00:36 [SaveCoH]Boltcutter: I'm heading out. Save the City!<br />
09-08-2012 19:00:36 [SaveCoH]ms blue eyes: Any hope that the last big Q&A with Positron will actually happen?<br />
09-08-2012 19:00:40 [SaveCoH]Paula: Okay, I made my Cuppa look! Now to figure out how this costume contest is gonna happen<br />
09-08-2012 19:00:43 [SaveCoH]Verdigris: 33 instances of people killing GMS?<br />
09-08-2012 19:00:44 [SaveCoH]Shirami: most of the ap's in virtue have lvl1's ,a gm whould be a sick joke tbh ^^<br />
09-08-2012 19:00:46 [SaveCoH]Metal Monkey 69: They did put monsters on AP a while ago including Hamidon<br />
09-08-2012 19:00:46 [SaveCoH]Antaras: I bought 4 overall...<br />
09-08-2012 19:00:47 [SaveCoH]Samuel Tow: I even gave Sam an actual working build. Up until yesterday, he still had Fitness as a power pick :)<br />
09-08-2012 19:00:49 [SaveCoH]Darkskye: I customized my new computer specifically for COH<br />
09-08-2012 19:00:52 [SaveCoH]Nikita Storm: They did send some ... probably what crashed Virtue this afternoon.<br />
09-08-2012 19:00:53 [SaveCoH]srmalloy: Lot of the playerrs here are on level 1 or 2 chars built special for the vigil, wouldn't be fair<br />
09-08-2012 19:00:54 [SaveCoH]KinThalas: you're not the only one, cap...<br />
09-08-2012 19:00:57 [SaveCoH]Morgana Fiolett: We had GMs earlier ;)<br />
09-08-2012 19:01:05 [SaveCoH]M I G H T Y: I've bought 2, actually.<br />
09-08-2012 19:01:07 [SaveCoH]Plasma Fury: I know I upgraded my graphics card specifically for this game.<br />
09-08-2012 19:01:07 [SaveCoH]LadyAndreca: I bought one and every upgrade and rebuild since has been to make sure I could optimize game graphics.<br />
09-08-2012 19:01:11 [SaveCoH]Morgana Fiolett: It was just before the crash...<br />
09-08-2012 19:01:11 [SaveCoH]Plasma Fury: And the memory.<br />
09-08-2012 19:01:15 [SaveCoH]Captain Harrington: hee :)<br />
09-08-2012 19:01:23 [SaveCoH]Nikita Storm: GMs scale.<br />
09-08-2012 19:01:26 [SaveCoH]Verdigris: Don't GMs have a target cap like we do?<br />
09-08-2012 19:01:30 [SaveCoH]Gaycicle: I'm level 20 on Virtue, but I have 3 level 50's elsewhere... <br />
09-08-2012 19:01:31 [SaveCoH]Sol Eternal: All of my toons are on Triumph and Freedom. This is an echo of my original toon from 2004, made just for this night.<br />
09-08-2012 19:01:37 [SaveCoH]Samuel Tow: Is it me, or are there fewer of us here?<br />
09-08-2012 19:01:38 [SaveCoH]KinThalas: built 2 and upgraded one for cox<br />
09-08-2012 19:01:48 [SaveCoH]M I G H T Y: Well, 3, but 2 specifically for this game, but the third I could at least partially justify with my business. The other two I have no excuse other than CoH, really.<br />
09-08-2012 19:01:48 [SaveCoH]Von Krieger: Where do I go for the costume contest?<br />
09-08-2012 19:01:55 [SaveCoH]Neo Ravencroft: Yep, same build and costume from beta here<br />
09-08-2012 19:01:55 [SaveCoH]fizzy: i check out fatherXmas's build recommendations whenever looking at new computer bits...<br />
09-08-2012 19:02:00 [SaveCoH]MoiraMom: It's been an hour, and the costume contest starts soon. :)<br />
09-08-2012 19:02:03 [SaveCoH]Daddie's Princess: this was fun<br />
09-08-2012 19:02:03 [SaveCoH]Night'Hawk: Every computer I ever built was made specifically for CoX. Gonna miss it.... You guys are great!<br />
09-08-2012 19:02:07 [SaveCoH]Legarial: That's probably at virtue<br />
09-08-2012 19:02:11 [SaveCoH]Ebon Hawk-EU: keep the fires burning all... don't go quietly into the night<br />
09-08-2012 19:02:12 [SaveCoH]Darkskye: Where is the CC?<br />
09-08-2012 19:02:17 [SaveCoH]Mishpat: which AP is the CC in?<br />
09-08-2012 19:02:21 [SaveCoH]Sol Eternal: This will make news, they must reconsider and save this game.<br />
09-08-2012 19:02:24 [SaveCoH]Legarial: See, that's a good question<br />
09-08-2012 19:02:24 [SaveCoH]Omega Point: Nice to see so many people care...:)_<br />
09-08-2012 19:02:26 [SaveCoH]Snowblade1: We ain't goin' nowhere (grin)<br />
09-08-2012 19:02:38 [SaveCoH]Deus Interfector: indeed<br />
09-08-2012 19:02:38 [SaveCoH]MoiraMom: Virtue, I think, a "based on developers in RL" as I recall. It's on the boards.<br />
09-08-2012 19:02:43 [SaveCoH]Shirami: i do think that architect was the first showing that custom content can be done in mmo,and ultra that the engine still has alot of potential <br />
09-08-2012 19:02:45 [SaveCoH]Captain Harrington: i started in Triumph, moved to Liberty and made my home in Virtue :)<br />
09-08-2012 19:02:46 [SaveCoH]Lightbender: Thanks to all who put this together, thanks to Paragon for many years of great work, and thanks to all the players for making this game by far the best online game I've ever played<br />
09-08-2012 19:02:51 [SaveCoH]Major Deej: To each and all here, I am honored to be in a community such as this. IT IS worth fighting for. Stay true, heroes. Off to reality for the now; Goodnight, Paragon!<br />
09-08-2012 19:02:52 [SaveCoH]Micronought: my guess is that the devs/gms couldn't be on while this protest was actually happening...thus hit streak signing off like he did<br />
09-08-2012 19:03:02 [SaveCoH]PatrickAT: Dinnertime agro, so Confusionette and I must head off. Keep fighting the good fight!<br />
09-08-2012 19:03:02 [SaveCoH]Frazier: So how will we all get in the same instance of Atlas for the CC?<br />
09-08-2012 19:03:03 [SaveCoH]Night'Hawk: I know I'm certainly not going softly into the night.... I plan to fight all the way to the bitter end.<br />
09-08-2012 19:03:04 [SaveCoH]Legarial: Seriously. I24's title of Resurgence is going to be the most fitting title ever<br />
09-08-2012 19:03:07 [SaveCoH]Nikita Storm: How are they going to do the costume contest with all of the various instances?<br />
09-08-2012 19:03:08 [SaveCoH]Mister Bison: okay guys it was fun but I *really* have to go to sleep, I'm going to disconnect to allow people to take my place. See ya soon !<br />
09-08-2012 19:03:12 [SaveCoH]Kay Parfait: triumph shoutout!<br />
09-08-2012 19:03:14 [SaveCoH]Just Deserts: hear hear to the dev and the community<br />
09-08-2012 19:03:16 [SaveCoH]Paula: Hm, where/how to do the CC...<br />
09-08-2012 19:03:18 [SaveCoH]Annie Devine: See you later Sun<br />
09-08-2012 19:03:18 [SaveCoH]Dr Stan: Thats what i24 is going to be called?<br />
09-08-2012 19:03:20 [SaveCoH]CannonballJack: Yeah, Legarial, that's the hope.<br />
09-08-2012 19:03:22 [SaveCoH]Nikita Storm: Triumph here<br />
09-08-2012 19:03:23 [SaveCoH]KinThalas: *shouts*<br />
09-08-2012 19:03:29 [SaveCoH]KinThalas: <<<<Triumph<br />
09-08-2012 19:03:29 [SaveCoH]Dr Stan: That would be appropriate if we save this city<br />
09-08-2012 19:03:35 [SaveCoH]Legarial: It's up on thes ite<br />
09-08-2012 19:03:39 [SaveCoH]Legarial: that's the title that was released already<br />
09-08-2012 19:03:42 [SaveCoH]Legarial: site*<br />
09-08-2012 19:03:42 [SaveCoH]Ray Scott: Triumph here, without pants.<br />
09-08-2012 19:03:51 [SaveCoH]Snowblade1: again?<br />
09-08-2012 19:04:04 [SaveCoH]CannonballJack: Before they knew, yeah.<br />
09-08-2012 19:04:16 [SaveCoH]Captain Harrington: thats where my main is...Triumph :)<br />
09-08-2012 19:04:16 [SaveCoH]Lightbender: I have to head out for now, but I'll be back again, again and again until they pull the plug.<br />
09-08-2012 19:04:16 [SaveCoH]FushiaFury: LOL<br />
09-08-2012 19:04:18 [SaveCoH]KinThalas: wasn't resurgence the name for I24?<br />
09-08-2012 19:04:24 [SaveCoH]SkyStreak: OK....have to go get ready for work. Keep up the good fight!<br />
09-08-2012 19:04:32 [SaveCoH]Armie: yes it was<br />
09-08-2012 19:04:33 [SaveCoH]Thunderr: Just want to say this to everyone; THANK YOU. Thank you for the years or teaming and PVP battles. Thanks for quick levels and not rage quitting during a tough fight. Thanks for signing the petition and giving an hour online today. THANK YOU!!!<br />
09-08-2012 19:04:33 [SaveCoH]Legarial: Yep. Suddenly very fitting<br />
09-08-2012 19:04:48 [SaveCoH]KinThalas: indeed<br />
09-08-2012 19:04:58 [SaveCoH]fizzy: one of the things that really blew me away in 04 was the AI & pathing in beta CoH. (other games had pathing issues) - in coh i zapped a skull, who leapt onto a fire escape, ran up it to the top of the building, leapt to the street+baseball<br />
09-08-2012 19:05:06 [SaveCoH]Plasma Fury: To each and every one of you, if we do not survive this, it has truly been an honor to serve with you.<br />
09-08-2012 19:05:17 [SaveCoH]Gabriella Romanov: Thanks for being here, to all<br />
09-08-2012 19:05:17 [SaveCoH]Dr Stan: I agree! It has been an honor!<br />
09-08-2012 19:05:19 [SaveCoH]XyzzySqrl: I gotta go too, goodnight folks. Good night and good luck.<br />
09-08-2012 19:05:21 [SaveCoH]KinThalas: I agree<br />
09-08-2012 19:05:22 [SaveCoH]quantum particle: an hour? lol ive been here for bout 7 hours :)<br />
09-08-2012 19:05:24 [SaveCoH]Captain Harrington: if this attempt works we shall forever be known as HEROES!!!<br />
09-08-2012 19:05:25 [SaveCoH]ExoGladiator: DID the pition work?<br />
09-08-2012 19:05:31 [SaveCoH]CuppaJoSaveCoH: thanks for coming out guys!<br />
09-08-2012 19:05:36 [SaveCoH]Tazakin the warrior: great job fellow supers<br />
09-08-2012 19:05:40 [SaveCoH]Dr Stan: Oh Yeah Captain Harrington!<br />
09-08-2012 19:05:40 [SaveCoH]CannonballJack: Well. Not yet.<br />
09-08-2012 19:05:41 [SaveCoH]Friggin' Taser: thanks for stopping by, Cuppa!<br />
09-08-2012 19:05:47 [SaveCoH]Legarial: Thanks for joining in on the fun Joe!<br />
09-08-2012 19:05:50 [SaveCoH]KinThalas: great to see many ppl gathering<br />
09-08-2012 19:05:54 [SaveCoH]spike fury: lets have a free for all in warburg lol<br />
09-08-2012 19:05:56 [SaveCoH]Gabriella Romanov: ank You Cuppa for all the hard work<br />
09-08-2012 19:05:56 [SaveCoH]Dr Stan: I hope this works Cuppa<br />
09-08-2012 19:05:56 [SaveCoH]KinThalas: so many*<br />
09-08-2012 19:05:56 [SaveCoH]Omega Point: Tyvm, Cuppa!<br />
09-08-2012 19:05:57 [SaveCoH]Paula: I'm in my Cuppa look, I'll carry the torch for you!<br />
09-08-2012 19:05:57 [SaveCoH]Annie Devine: Even if this attempt doesn't work, we are HEROES for trying!<br />
09-08-2012 19:05:58 [SaveCoH]Jack B: Thanks Cuppa!<br />
09-08-2012 19:05:59 [SaveCoH]Armie: SAVE CoH!!!! Let's show NCSoft that we are worth keeping!!!<br />
09-08-2012 19:05:59 [SaveCoH]BL: Thanks for join us Cuppa<br />
09-08-2012 19:06:01 [SaveCoH]buzzbcm: bye cuppa<br />
09-08-2012 19:06:04 [SaveCoH]Intone: Keep up the good fight, heroes!<br />
09-08-2012 19:06:05 [SaveCoH]Night'Hawk: Good to see you Cuppa...thanks for everything!<br />
09-08-2012 19:06:05 [SaveCoH]WindyBabe: thanks, Cuppa! take care!<br />
09-08-2012 19:06:06 [SaveCoH]Plasma Fury: We were heroes for showing up.<br />
09-08-2012 19:06:06 [SaveCoH]Morgana Fiolett: I too have been here for some hours... it is now past my bedtime, so I shall go and dream of City of Heroes lasting forever. Save Paragon City!<br />
09-08-2012 19:06:08 [SaveCoH]Big Kitty: Great showing of support for the game and our community, everyone! I am proud to have been a part of this display of unity!<br />
09-08-2012 19:06:09 [SaveCoH]CannonballJack: Honestly, I don't think the petition will do anything itself. It's just one of the indicators that we're a dedicated community, and potentially profitable customers.<br />
09-08-2012 19:06:13 [SaveCoH]Obsidian Phoenix: Bye Cuppa!<br />
09-08-2012 19:06:13 [SaveCoH]Dr Stan: Thats for joining us Cuppa~!<br />
09-08-2012 19:06:17 [SaveCoH]Preacher Man 1971: Long live City Of Heroes!!!!!<br />
09-08-2012 19:06:17 [SaveCoH]Jarissa: Thanks, Cuppa! Great to see you again!<br />
09-08-2012 19:06:17 [SaveCoH]Dalton: Thanks Cuppa!</nowiki></div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=206050
Talk:Incarnate Trial Component Drop Rate
2011-11-11T17:40:52Z
<p>Leandro: New patch.</p>
<hr />
<div>== Well, this was pointless ==<br />
<br />
The last patch made it so Keyes has a greater chance to drop Rares and Very Rares, and Underground always drops a Rare or Very Rare. The data on this page reflects how things were several months ago, but it's nowhere near accurate now, and should probably be deleted to avoid confusing players who stumble upon it. -- [[User:Leandro|Leandro]] 17:40, 11 November 2011 (UTC)<br />
<br />
== Problem! ==<br />
<br />
The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.<br />
<br />
There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --[[User:GuyPerfect|GuyPerfect]] 16:38, 3 July 2011 (UTC)<br />
<br />
:Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the source and put it here for you in a sec. -- [[User:Leandro|Leandro]] 17:21, 3 July 2011 (UTC)<br />
:: The post I have in mind is here: [http://boards.cityofheroes.com/showpost.php?p=3601691&postcount=1]. On further review, it's not very clear. On the one hand, it makes it sound like there are two possible reward categories: 10 Threads or any of the 4 Component rarities. But there's other information that might suggest otherwise. In particular, this sentence catches my eye: "If your league does well, and you are a factor in that success, this will only increase your opportunity to earn a Very Rare component." This could be taken to mean that not only is it possible for players to not qualify for Very Rare Components (qualifying instead for lesser Components), but the activity of the League has a bearing on that. This could ''also'' be taken to mean that in the grand scheme of "10 Threads versus everything else," there needs to be a certain threshold of individual behavior AND league behavior to push you into the "everything else" category.<br />
:: Then there's this one: "If you qualified for a component reward..." (sounds like "everything else")... "... you reached the level of participation for yourself and your league needed to have a chance at '''''any''''' component type." (sounds like the League can qualify for specific Component rarities?)<br />
:: Baryonx's explanation was... lacking. Is there another source of information that explicitly states what categories of rewards exist for the Incarnate Trials? --[[User:GuyPerfect|GuyPerfect]] 18:29, 3 July 2011 (UTC)<br />
::: [http://boards.cityofheroes.com/showpost.php?p=3602425&postcount=255 This post] seems to support the separation between "ten threads" and "component reward tables". -- [[User:Leandro|Leandro]] 18:33, 3 July 2011 (UTC)<br />
:::: The logical side of me would say so as well (otherwise there would be multiple thresholds per event: one for each Component rarity)... But the analytical side of me spots inconsistencies. For instance, if all the Component rarities are just lumped together in one random roll, then how is it possible for players to be "rewarded with the Uncommon table more frequently than [the devs] anticipated"? If it's just a generic, pre-weighted group of rewards, there'd be W% Common, X% Uncommon, Y% Rare and Z% Very Rare, and those frequencies would be consistent with "anticipation."<br />
:::: Something smells awfully fishy. I'm not ready to believe that all Component rarities are treated equally. --[[User:GuyPerfect|GuyPerfect]] 18:48, 3 July 2011 (UTC)<br />
:::::The fact that they decreased the chance of getting an Uncommon component specifically indicates that the rarities are not treated equally. ~ {{:User:Aggelakis/Sig1}} 19:59, 3 July 2011 (UTC)<br />
<br />
:Alright, my current theory is that Baryonx was cryptic because someone said so. They don't want to reveal the specifics of the participation metrics, sure, and maybe that secrecy got this information all munged up. If that's the case, then my guess is that there are in fact four separate participation thresholds for the trials: one for each Component rarity. If you don't even meet the Common threshold between self and League participation, you're stuck with 10 Incarnate Threads. But between your actions and those of your League, you can keep pushing to get Uncommon, Rare and Very Rare. Qualifying for a specific rarity does not guarantee you'll get it, but it ''does'' mean your random roll will have a chance of landing on it.<br />
:If that's how it works, the information in this article doesn't mean much. We'll need clarification from the devs before we can do much else with it. --[[User:GuyPerfect|GuyPerfect]] 02:52, 4 July 2011 (UTC)<br />
::Every single trial I have been on (which isn't *72*, but a large number), someone has gotten a Rare or Very Rare. A small-to-middling amount of time, someone gets the 10 threads. So either there are no additional thresholds and the components are simply a weighted drop chance, or it's stupidly easy to get to the higher thresholds *and* the components are a weighted drop chance. ~ {{:User:Aggelakis/Sig1}} 03:17, 4 July 2011 (UTC)<br />
:::I sent a PM to Baryonyx and Positron asking for clarification. With some luck, we'll get a proper answer. -- [[User:Leandro|Leandro]] 03:55, 4 July 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Paragon_Market&diff=196366
Paragon Market
2011-07-22T08:24:54Z
<p>Leandro: /* Developer Clarifications */ Formatted table and added some items.</p>
<hr />
<div>{{otheruses4|the real-money store|the in-game market|Consignment House}}<br />
<br />
<br />
{{Issue21}}<br />
{{stub}}<br />
<br />
== Overview ==<br />
The '''Paragon Market''' was introduced with [[Issue 21]]/[[City of Heroes: Freedom]]. The Paragon Market is technically an [[wikipedia:Virtual economy|RMT]] option sponsored by [[NCsoft]] instead of breaking the [[EULA]] by buying from [[wikipedia:gold farming|"gold farmers"]]. Players can buy [[Paragon Points]] with real money, and then purchase items, costumes, archetypes, powersets, and content in the Paragon Market; 400 Paragon Points are also awarded monthly for keeping a [[VIP Player|VIP subscription]].<br />
<br />
Any [[Free Player]] who purchases from the Paragon Market will automatically be upgraded to a [[Premium Player]].<br />
<br />
== Developer Clarifications ==<br />
In a post to the [[Official Forums]] on June 24, 2011, [[Ghost Falcon (Developer)|Ghost Falcon]] [http://boards.cityofheroes.com/showthread.php?p=3707619 clarified] details about the Paragon Market and [[Paragon Points]]:<br />
<blockquote>'''Q: We’ve been told that all VIP players will receive 400 Paragon Points per month as part of their subscription. What exactly does this mean?'''<br />
* All VIP players will receive 400 Paragon Points per month as part of their VIP subscription. Currently, 400 Paragon Points is equal to $5.00 (USD).<br />
<br />
'''Q: As a current subscriber to City of Heroes, I receive 400 Paragon Points per month starting on July 1st, 2011. What does this mean as we move towards City of Heroes Freedom?'''<br />
* From July 1st, 2011 until City of Heroes Freedom launch, *ALL* paying customers that have an active billing "day" within the month will receive 400 Paragon Points. (Please note Trial Accounts do not receive this benefit).<br />
For example:<br />
* If you renew or start a regular game (non-Trial) account on July 1st, you will receive 400 Paragon Points for the month of July.<br />
* If you renew or start a regular game (non-Trial) account on July 31st, you will receive 400 Paragon Points for the month of July..<br />
* If your Subscription ends on July 2nd, and you choose to NOT reactivate your subscription, you will receive 400 Paragon Points for the month of July when City of Heroes: Freedom launches.<br />
* For the months following, as long as you have an active account during that "month" (i.e. August, September, etc), your account will be credited with 400 Paragon Points for each month leading up to City of Heroes Freedom Launch.<br />
<br />
'''Q: So I know that right now, 400 Paragon Points = $5.00 (USD) but what I don’t have an idea of is what exactly 400 Points can buy me.'''<br />
*As mentioned earlier, 400 Paragon Points is equivalent to $5.00 (US Dollars), and I’ve gone on record that 400 Paragon Points will allow players to buy a lot of "stuff". I’ve listed a smattering of pricing examples below, including the new Signature Stories, that will hopefully give you a better sense of general Paragon Point values. Please note that these prices (and others in our Beta) are currently the *target* prices, and may change prior to City of Heroes: Freedom Launch.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Points<br />
! Dollar Equivalent<br />
! Item<br />
|-<br />
| 20<br />
| $0.25<br />
| Wizard Beard (From the Magic Pack)<br />
|-<br />
| 40<br />
| $0.50<br />
| Classic Steampunk Hat (From the Steampunk Pack)<br />
|-<br />
| 40<br />
| $0.50<br />
| Pop Dance Emote (From the Party Pack)<br />
|-<br />
| 60<br />
| $0.75<br />
| Bioluminesc ent Chest (From the Mutant Pack)<br />
|-<br />
| 60<br />
| $0.75<br />
| Wolf Head (From the Animal Pack)<br />
|-<br />
| 60<br />
| $0.75<br />
| Organic Armor Sword (From the Mutant Pack)<br />
|-<br />
| 80<br />
| $1.00<br />
| Smoke Bomb Costume Change Emote (From the Martial Arts Pack)<br />
|-<br />
| 80<br />
| $1.00<br />
| Wonderful Wind-Up Wings (From the Steampunk Pack)<br />
|-<br />
| 80<br />
| $1.00<br />
| Runes Aura (From the Origins Pack)<br />
|-<br />
| 100<br />
| $1.25<br />
| Technology Origin Cape (Impervium Mantle) (From Origins Pack)<br />
|-<br />
| 100<br />
| $1.25<br />
| Uncommon Recipes<br />
|-<br />
| 400<br />
| $5.00<br />
| Complete Magic Costume Set (from the Magic Pack)<br />
|-<br />
| 400<br />
| $5.00<br />
| Signature Stories <b>(VIPs get Signature Stories for free)</b><br />
|-<br />
| 600<br />
| $7.50<br />
| Hoverboard Travel Power <br />
|-<br />
| 800<br />
| $10.00<br />
| Character Server Transfer Token <b>(VIPs get one transfer free per month)</b><br />
|-<br />
| 800<br />
| $10.00<br />
| Character Respec<br />
|-<br />
| 800<br />
| $10.00<br />
| Street Justice Powerset<br />
|-<br />
| 800<br />
| $10.00<br />
| Kinetic Melee Powerset<br />
|-<br />
| 800<br />
| $10.00<br />
| Costume Slot<br />
|-<br />
| 1200<br />
| $15.00<br />
| an ArcheType (e.g., Controller or MM) <b>(VIPs get all ATs for free)</b><br />
|-<br />
| 1600<br />
| $20.00<br />
| 5 Character Slot Tokens<br />
|}<br />
<br />
'''Q: So let’s say I want to purchase more points than my monthly VIP allocation of 400. What different ways will I be able to purchase Paragon Points?'''<br />
<br />
To cover both bases, I want to be sure to clarify the two ways players will be able to acquire Paragon Points:<br />
* The first is through VIP Subscription where VIP customers receive 400 free Paragon Points per month.<br />
* The second is through the in-game Store.<br />
** Points can be purchased in Paragon Point "bundles".<br />
** The smallest bundle size will be $5.00 for 400 Paragon Points.<br />
** If a player buys Paragon Points in larger bundles, additional Bonus Points will be added to the bundle. At this time, the "Bonus Points" for the higher bundle purchases is still being determined.<br />
** There will be several payment options for players, including various credit cards and Paypal.<br />
<br />
We are exploring additional options for purchasing Paragon Points, and will update you once those plans have been solidified and set in stone.</blockquote><br />
<br />
== See Also ==<br />
*[[Paragon Points]]<br />
*[[Premium Player]]<br />
*[[VIP Player]]<br />
[[Category:Needs Categorization]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195811
Talk:Incarnate Trial Component Drop Rate
2011-07-13T20:22:51Z
<p>Leandro: /* Drops by Leandro */ One hundred trials!</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
Time of Drop Rarity Trial Time<br />
04-26-2011 02:19:26 Rare BAF 00:17:12<br />
04-26-2011 03:00:27 Uncommon Lambda 00:28:40<br />
04-26-2011 03:55:41 Common BAF 00:22:09<br />
04-26-2011 23:14:45 Common BAF 00:27:12<br />
04-27-2011 00:06:15 Uncommon Lambda 00:31:19<br />
04-28-2011 04:32:54 Uncommon Lambda 00:23:48<br />
04-28-2011 05:05:58 Uncommon BAF 00:16:35<br />
04-28-2011 05:59:30 Very Rare BAF 00:16:33<br />
06-04-2011 02:35:55 Uncommon Lambda 00:22:02<br />
06-04-2011 03:13:20 Common BAF 00:21:36<br />
06-05-2011 13:31:49 Uncommon Lambda 00:30:46<br />
06-05-2011 14:18:46 Rare BAF 00:19:52<br />
06-06-2011 22:26:58 Uncommon Lambda 00:25:05<br />
06-07-2011 01:49:35 Uncommon BAF 00:16:01<br />
06-08-2011 09:03:13 Uncommon BAF 00:15:37<br />
06-08-2011 09:29:37 Rare BAF 00:13:56<br />
06-08-2011 09:59:59 Uncommon Lambda 00:19:33<br />
06-09-2011 15:34:34 Rare Lambda 00:22:26<br />
06-09-2011 16:15:23 Common BAF 00:15:57<br />
06-10-2011 12:12:52 Uncommon Lambda 00:34:06<br />
06-10-2011 12:44:41 Uncommon BAF 00:20:57<br />
06-10-2011 13:09:44 Uncommon BAF 00:16:23<br />
06-10-2011 13:44:59 Uncommon Lambda 00:26:05<br />
06-12-2011 12:16:01 Common Lambda 00:21:24<br />
06-12-2011 12:42:30 Uncommon BAF 00:14:21<br />
06-13-2011 23:06:32 Uncommon BAF 00:15:47<br />
06-14-2011 23:55:33 Uncommon Lambda 00:25:19<br />
06-15-2011 00:43:21 Common BAF 00:35:33<br />
06-15-2011 20:08:34 Uncommon BAF 00:14:45<br />
06-15-2011 20:48:55 Rare Lambda 00:25:10<br />
06-17-2011 02:57:40 Uncommon Lambda 00:23:06<br />
06-17-2011 04:24:27 Common BAF 00:20:20<br />
06-21-2011 18:44:31 Rare Lambda 00:22:48<br />
06-21-2011 19:11:25 Uncommon BAF 00:17:15<br />
06-24-2011 00:47:20 Common Lambda 00:26:33<br />
06-24-2011 01:16:15 Uncommon BAF 00:17:27<br />
06-25-2011 05:34:04 Rare BAF 00:18:51<br />
06-25-2011 06:03:25 Common BAF 00:18:54<br />
06-26-2011 07:42:23 Very Rare Lambda 00:29:29<br />
06-26-2011 08:19:41 Rare BAF 00:21:11<br />
06-27-2011 06:50:43 Rare BAF 00:16:21<br />
06-27-2011 07:27:51 Uncommon BAF 00:15:40<br />
06-28-2011 01:49:06 Uncommon BAF 00:15:56<br />
06-28-2011 03:55:09 Common BAF 00:16:41<br />
06-28-2011 06:25:42 Uncommon BAF 00:18:14<br />
06-28-2011 06:50:31 Common BAF 00:17:27<br />
06-28-2011 07:25:29 Very Rare BAF 00:19:03<br />
06-28-2011 13:34:46 Very Rare Keyes 00:47:59<br />
06-28-2011 15:43:04 Very Rare Keyes 00:41:37<br />
06-29-2011 10:33:26 Rare BAF 00:17:06<br />
06-29-2011 11:34:19 Common Keyes 00:43:28<br />
06-29-2011 12:25:36 Rare BAF 00:17:19<br />
06-29-2011 14:10:47 Common Lambda 00:19:52<br />
06-29-2011 16:21:02 Very Rare Keyes 00:49:38<br />
06-29-2011 17:32:07 Common Keyes 00:48:28<br />
06-30-2011 04:51:02 Rare BAF 00:14:53<br />
06-30-2011 05:21:53 Rare BAF 00:13:40<br />
06-30-2011 06:32:14 Common Keyes 00:54:20<br />
06-30-2011 07:32:33 Rare BAF 00:17:33<br />
06-30-2011 16:36:40 Uncommon Keyes 00:44:33<br />
06-30-2011 17:42:02 Very Rare Keyes 00:36:23<br />
07-01-2011 13:03:10 Rare BAF 00:15:37<br />
07-01-2011 13:45:03 Common Lambda 00:29:29<br />
07-01-2011 14:58:29 Uncommon BAF 00:15:40<br />
07-01-2011 16:17:56 Uncommon Keyes 00:42:38<br />
07-01-2011 17:50:40 Uncommon Keyes 00:35:54<br />
07-01-2011 18:59:49 Common Keyes 00:40:53<br />
07-02-2011 08:41:04 Uncommon Keyes 00:36:38<br />
07-02-2011 16:19:48 Common Keyes 00:39:18<br />
07-02-2011 17:01:01 Common Keyes 00:31:46<br />
07-02-2011 18:07:19 Very Rare Keyes 00:36:13<br />
07-02-2011 23:52:22 Uncommon Lambda 00:33:42<br />
07-03-2011 12:28:53 Common BAF 00:16:16<br />
07-03-2011 13:07:15 Uncommon BAF 00:18:15<br />
07-03-2011 14:04:44 Common Lambda 00:20:54<br />
07-03-2011 15:15:21 Common Keyes 00:47:19<br />
07-03-2011 16:16:43 Very Rare Keyes 00:33:21<br />
07-03-2011 17:07:54 Common Keyes 00:34:39<br />
07-04-2011 08:01:36 Common Lambda 00:20:03<br />
07-04-2011 13:33:08 Rare BAF 00:15:33<br />
07-04-2011 15:48:13 Very Rare Keyes 00:51:27<br />
07-04-2011 18:28:00 Uncommon Keyes 00:42:45<br />
07-05-2011 14:43:20 Common BAF 00:20:38<br />
07-05-2011 16:01:28 Rare Keyes 00:38:39<br />
07-05-2011 17:12:11 Uncommon Keyes 00:34:01<br />
07-06-2011 21:51:36 Uncommon Keyes 00:45:37<br />
07-10-2011 22:25:01 Common Lambda 00:22:27<br />
07-11-2011 00:54:37 Common BAF 00:17:17<br />
07-11-2011 01:31:39 Common BAF 00:18:20<br />
07-11-2011 02:03:09 Common Lambda 00:25:34<br />
07-11-2011 23:52:04 Uncommon BAF 00:14:41<br />
07-12-2011 00:29:00 Common Lambda 00:23:39<br />
07-12-2011 00:53:18 Uncommon BAF 00:17:11<br />
07-12-2011 01:20:50 Uncommon Lambda 00:21:42<br />
07-12-2011 20:38:38 Uncommon BAF 00:13:34<br />
07-12-2011 21:07:46 Uncommon Lambda 00:21:43<br />
07-12-2011 22:01:31 Rare Keyes 00:34:04<br />
07-13-2011 02:27:00 Uncommon Lambda 00:26:49<br />
07-13-2011 14:34:04 Common BAF 00:17:55<br />
07-13-2011 17:18:27 Common BAF 00:16:32<br />
<br />
== Problem! ==<br />
<br />
The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.<br />
<br />
There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --[[User:GuyPerfect|GuyPerfect]] 16:38, 3 July 2011 (UTC)<br />
<br />
:Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the source and put it here for you in a sec. -- [[User:Leandro|Leandro]] 17:21, 3 July 2011 (UTC)<br />
:: The post I have in mind is here: [http://boards.cityofheroes.com/showpost.php?p=3601691&postcount=1]. On further review, it's not very clear. On the one hand, it makes it sound like there are two possible reward categories: 10 Threads or any of the 4 Component rarities. But there's other information that might suggest otherwise. In particular, this sentence catches my eye: "If your league does well, and you are a factor in that success, this will only increase your opportunity to earn a Very Rare component." This could be taken to mean that not only is it possible for players to not qualify for Very Rare Components (qualifying instead for lesser Components), but the activity of the League has a bearing on that. This could ''also'' be taken to mean that in the grand scheme of "10 Threads versus everything else," there needs to be a certain threshold of individual behavior AND league behavior to push you into the "everything else" category.<br />
:: Then there's this one: "If you qualified for a component reward..." (sounds like "everything else")... "... you reached the level of participation for yourself and your league needed to have a chance at '''''any''''' component type." (sounds like the League can qualify for specific Component rarities?)<br />
:: Baryonx's explanation was... lacking. Is there another source of information that explicitly states what categories of rewards exist for the Incarnate Trials? --[[User:GuyPerfect|GuyPerfect]] 18:29, 3 July 2011 (UTC)<br />
::: [http://boards.cityofheroes.com/showpost.php?p=3602425&postcount=255 This post] seems to support the separation between "ten threads" and "component reward tables". -- [[User:Leandro|Leandro]] 18:33, 3 July 2011 (UTC)<br />
:::: The logical side of me would say so as well (otherwise there would be multiple thresholds per event: one for each Component rarity)... But the analytical side of me spots inconsistencies. For instance, if all the Component rarities are just lumped together in one random roll, then how is it possible for players to be "rewarded with the Uncommon table more frequently than [the devs] anticipated"? If it's just a generic, pre-weighted group of rewards, there'd be W% Common, X% Uncommon, Y% Rare and Z% Very Rare, and those frequencies would be consistent with "anticipation."<br />
:::: Something smells awfully fishy. I'm not ready to believe that all Component rarities are treated equally. --[[User:GuyPerfect|GuyPerfect]] 18:48, 3 July 2011 (UTC)<br />
:::::The fact that they decreased the chance of getting an Uncommon component specifically indicates that the rarities are not treated equally. ~ {{:User:Aggelakis/Sig1}} 19:59, 3 July 2011 (UTC)<br />
<br />
:Alright, my current theory is that Baryonx was cryptic because someone said so. They don't want to reveal the specifics of the participation metrics, sure, and maybe that secrecy got this information all munged up. If that's the case, then my guess is that there are in fact four separate participation thresholds for the trials: one for each Component rarity. If you don't even meet the Common threshold between self and League participation, you're stuck with 10 Incarnate Threads. But between your actions and those of your League, you can keep pushing to get Uncommon, Rare and Very Rare. Qualifying for a specific rarity does not guarantee you'll get it, but it ''does'' mean your random roll will have a chance of landing on it.<br />
:If that's how it works, the information in this article doesn't mean much. We'll need clarification from the devs before we can do much else with it. --[[User:GuyPerfect|GuyPerfect]] 02:52, 4 July 2011 (UTC)<br />
::Every single trial I have been on (which isn't *72*, but a large number), someone has gotten a Rare or Very Rare. A small-to-middling amount of time, someone gets the 10 threads. So either there are no additional thresholds and the components are simply a weighted drop chance, or it's stupidly easy to get to the higher thresholds *and* the components are a weighted drop chance. ~ {{:User:Aggelakis/Sig1}} 03:17, 4 July 2011 (UTC)<br />
:::I sent a PM to Baryonyx and Positron asking for clarification. With some luck, we'll get a proper answer. -- [[User:Leandro|Leandro]] 03:55, 4 July 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Incarnate_Trial_Component_Drop_Rate&diff=195782
Incarnate Trial Component Drop Rate
2011-07-11T05:18:20Z
<p>Leandro: Update based on 90 drops.</p>
<hr />
<div>{{wip}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Drops<br />
! Rank<br />
! Drop Rate<br />
|-<br />
| 29<br />
| Common<br />
| 32%<br />
|-<br />
| 34<br />
| Uncommon<br />
| 38%<br />
|-<br />
| 17<br />
| Rare<br />
| 19%<br />
|-<br />
| 10<br />
| Very Rare<br />
| 11%<br />
|}<br />
<br />
Before adding information to this table, please note:<br />
<br />
* To avoid a situation where many people edit this page to just add one drop, or two people edit at once cancelling each other's edits, please post your logs in the Talk page instead. Rebuild this table only after we have a decent amount of new data. If you modify this page without posting the proper data in the Talk page, your changes might be reverted on the next table "build".<br />
<br />
* The drop rate was last changed in the April 26th 2011 patch. Any drops before then are obsolete.<br />
<br />
* Trial badges will drop a random Uncommon or Rare component; if you are parsing logs for drops, make absolutely sure that you don't include those.<br />
<br />
* The "10 threads" reward table appears when the game has determined you did not participate enough in the event to get a Component reward. Ignore them.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195781
Talk:Incarnate Trial Component Drop Rate
2011-07-11T05:17:29Z
<p>Leandro: /* Drops by Leandro */</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
Time of Drop Rarity Trial Time<br />
04-26-2011 02:19:26 Rare BAF 00:17:12<br />
04-26-2011 03:00:27 Uncommon Lambda 00:28:40<br />
04-26-2011 03:55:41 Common BAF 00:22:09<br />
04-26-2011 23:14:45 Common BAF 00:27:12<br />
04-27-2011 00:06:15 Uncommon Lambda 00:31:19<br />
04-28-2011 04:32:54 Uncommon Lambda 00:23:48<br />
04-28-2011 05:05:58 Uncommon BAF 00:16:35<br />
04-28-2011 05:59:30 Very Rare BAF 00:16:33<br />
06-04-2011 02:35:55 Uncommon Lambda 00:22:02<br />
06-04-2011 03:13:20 Common BAF 00:21:36<br />
06-05-2011 13:31:49 Uncommon Lambda 00:30:46<br />
06-05-2011 14:18:46 Rare BAF 00:19:52<br />
06-06-2011 22:26:58 Uncommon Lambda 00:25:05<br />
06-07-2011 01:49:35 Uncommon BAF 00:16:01<br />
06-08-2011 09:03:13 Uncommon BAF 00:15:37<br />
06-08-2011 09:29:37 Rare BAF 00:13:56<br />
06-08-2011 09:59:59 Uncommon Lambda 00:19:33<br />
06-09-2011 15:34:34 Rare Lambda 00:22:26<br />
06-09-2011 16:15:23 Common BAF 00:15:57<br />
06-10-2011 12:12:52 Uncommon Lambda 00:34:06<br />
06-10-2011 12:44:41 Uncommon BAF 00:20:57<br />
06-10-2011 13:09:44 Uncommon BAF 00:16:23<br />
06-10-2011 13:44:59 Uncommon Lambda 00:26:05<br />
06-12-2011 12:16:01 Common Lambda 00:21:24<br />
06-12-2011 12:42:30 Uncommon BAF 00:14:21<br />
06-13-2011 23:06:32 Uncommon BAF 00:15:47<br />
06-14-2011 23:55:33 Uncommon Lambda 00:25:19<br />
06-15-2011 00:43:21 Common BAF 00:35:33<br />
06-15-2011 20:08:34 Uncommon BAF 00:14:45<br />
06-15-2011 20:48:55 Rare Lambda 00:25:10<br />
06-17-2011 02:57:40 Uncommon Lambda 00:23:06<br />
06-17-2011 04:24:27 Common BAF 00:20:20<br />
06-21-2011 18:44:31 Rare Lambda 00:22:48<br />
06-21-2011 19:11:25 Uncommon BAF 00:17:15<br />
06-24-2011 00:47:20 Common Lambda 00:26:33<br />
06-24-2011 01:16:15 Uncommon BAF 00:17:27<br />
06-25-2011 05:34:04 Rare BAF 00:18:51<br />
06-25-2011 06:03:25 Common BAF 00:18:54<br />
06-26-2011 07:42:23 Very Rare Lambda 00:29:29<br />
06-26-2011 08:19:41 Rare BAF 00:21:11<br />
06-27-2011 06:50:43 Rare BAF 00:16:21<br />
06-27-2011 07:27:51 Uncommon BAF 00:15:40<br />
06-28-2011 01:49:06 Uncommon BAF 00:15:56<br />
06-28-2011 03:55:09 Common BAF 00:16:41<br />
06-28-2011 06:25:42 Uncommon BAF 00:18:14<br />
06-28-2011 06:50:31 Common BAF 00:17:27<br />
06-28-2011 07:25:29 Very Rare BAF 00:19:03<br />
06-28-2011 13:34:46 Very Rare Keyes 00:47:59<br />
06-28-2011 15:43:04 Very Rare Keyes 00:41:37<br />
06-29-2011 10:33:26 Rare BAF 00:17:06<br />
06-29-2011 11:34:19 Common Keyes 00:43:28<br />
06-29-2011 12:25:36 Rare BAF 00:17:19<br />
06-29-2011 14:10:47 Common Lambda 00:19:52<br />
06-29-2011 16:21:02 Very Rare Keyes 00:49:38<br />
06-29-2011 17:32:07 Common Keyes 00:48:28<br />
06-30-2011 04:51:02 Rare BAF 00:14:53<br />
06-30-2011 05:21:53 Rare BAF 00:13:40<br />
06-30-2011 06:32:14 Common Keyes 00:54:20<br />
06-30-2011 07:32:33 Rare BAF 00:17:33<br />
06-30-2011 16:36:40 Uncommon Keyes 00:44:33<br />
06-30-2011 17:42:02 Very Rare Keyes 00:36:23<br />
07-01-2011 13:03:10 Rare BAF 00:15:37<br />
07-01-2011 13:45:03 Common Lambda 00:29:29<br />
07-01-2011 14:58:29 Uncommon BAF 00:15:40<br />
07-01-2011 16:17:56 Uncommon Keyes 00:42:38<br />
07-01-2011 17:50:40 Uncommon Keyes 00:35:54<br />
07-01-2011 18:59:49 Common Keyes 00:40:53<br />
07-02-2011 08:41:04 Uncommon Keyes 00:36:38<br />
07-02-2011 16:19:48 Common Keyes 00:39:18<br />
07-02-2011 17:01:01 Common Keyes 00:31:46<br />
07-02-2011 18:07:19 Very Rare Keyes 00:36:13<br />
07-02-2011 23:52:22 Uncommon Lambda 00:33:42<br />
07-03-2011 12:28:53 Common BAF 00:16:16<br />
07-03-2011 13:07:15 Uncommon BAF 00:18:15<br />
07-03-2011 14:04:44 Common Lambda 00:20:54<br />
07-03-2011 15:15:21 Common Keyes 00:47:19<br />
07-03-2011 16:16:43 Very Rare Keyes 00:33:21<br />
07-03-2011 17:07:54 Common Keyes 00:34:39<br />
07-04-2011 08:01:36 Common Lambda 00:20:03<br />
07-04-2011 13:33:08 Rare BAF 00:15:33<br />
07-04-2011 15:48:13 Very Rare Keyes 00:51:27<br />
07-04-2011 18:28:00 Uncommon Keyes 00:42:45<br />
07-05-2011 14:43:20 Common BAF 00:20:38<br />
07-05-2011 16:01:28 Rare Keyes 00:38:39<br />
07-05-2011 17:12:11 Uncommon Keyes 00:34:01<br />
07-06-2011 21:51:36 Uncommon Keyes 00:45:37<br />
07-10-2011 22:25:01 Common Lambda 00:22:27<br />
07-11-2011 00:54:37 Common BAF 00:17:17<br />
07-11-2011 01:31:39 Common BAF 00:18:20<br />
07-11-2011 02:03:09 Common Lambda 00:25:34<br />
<br />
== Problem! ==<br />
<br />
The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.<br />
<br />
There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --[[User:GuyPerfect|GuyPerfect]] 16:38, 3 July 2011 (UTC)<br />
<br />
:Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the source and put it here for you in a sec. -- [[User:Leandro|Leandro]] 17:21, 3 July 2011 (UTC)<br />
:: The post I have in mind is here: [http://boards.cityofheroes.com/showpost.php?p=3601691&postcount=1]. On further review, it's not very clear. On the one hand, it makes it sound like there are two possible reward categories: 10 Threads or any of the 4 Component rarities. But there's other information that might suggest otherwise. In particular, this sentence catches my eye: "If your league does well, and you are a factor in that success, this will only increase your opportunity to earn a Very Rare component." This could be taken to mean that not only is it possible for players to not qualify for Very Rare Components (qualifying instead for lesser Components), but the activity of the League has a bearing on that. This could ''also'' be taken to mean that in the grand scheme of "10 Threads versus everything else," there needs to be a certain threshold of individual behavior AND league behavior to push you into the "everything else" category.<br />
:: Then there's this one: "If you qualified for a component reward..." (sounds like "everything else")... "... you reached the level of participation for yourself and your league needed to have a chance at '''''any''''' component type." (sounds like the League can qualify for specific Component rarities?)<br />
:: Baryonx's explanation was... lacking. Is there another source of information that explicitly states what categories of rewards exist for the Incarnate Trials? --[[User:GuyPerfect|GuyPerfect]] 18:29, 3 July 2011 (UTC)<br />
::: [http://boards.cityofheroes.com/showpost.php?p=3602425&postcount=255 This post] seems to support the separation between "ten threads" and "component reward tables". -- [[User:Leandro|Leandro]] 18:33, 3 July 2011 (UTC)<br />
:::: The logical side of me would say so as well (otherwise there would be multiple thresholds per event: one for each Component rarity)... But the analytical side of me spots inconsistencies. For instance, if all the Component rarities are just lumped together in one random roll, then how is it possible for players to be "rewarded with the Uncommon table more frequently than [the devs] anticipated"? If it's just a generic, pre-weighted group of rewards, there'd be W% Common, X% Uncommon, Y% Rare and Z% Very Rare, and those frequencies would be consistent with "anticipation."<br />
:::: Something smells awfully fishy. I'm not ready to believe that all Component rarities are treated equally. --[[User:GuyPerfect|GuyPerfect]] 18:48, 3 July 2011 (UTC)<br />
:::::The fact that they decreased the chance of getting an Uncommon component specifically indicates that the rarities are not treated equally. ~ {{:User:Aggelakis/Sig1}} 19:59, 3 July 2011 (UTC)<br />
<br />
:Alright, my current theory is that Baryonx was cryptic because someone said so. They don't want to reveal the specifics of the participation metrics, sure, and maybe that secrecy got this information all munged up. If that's the case, then my guess is that there are in fact four separate participation thresholds for the trials: one for each Component rarity. If you don't even meet the Common threshold between self and League participation, you're stuck with 10 Incarnate Threads. But between your actions and those of your League, you can keep pushing to get Uncommon, Rare and Very Rare. Qualifying for a specific rarity does not guarantee you'll get it, but it ''does'' mean your random roll will have a chance of landing on it.<br />
:If that's how it works, the information in this article doesn't mean much. We'll need clarification from the devs before we can do much else with it. --[[User:GuyPerfect|GuyPerfect]] 02:52, 4 July 2011 (UTC)<br />
::Every single trial I have been on (which isn't *72*, but a large number), someone has gotten a Rare or Very Rare. A small-to-middling amount of time, someone gets the 10 threads. So either there are no additional thresholds and the components are simply a weighted drop chance, or it's stupidly easy to get to the higher thresholds *and* the components are a weighted drop chance. ~ {{:User:Aggelakis/Sig1}} 03:17, 4 July 2011 (UTC)<br />
:::I sent a PM to Baryonyx and Positron asking for clarification. With some luck, we'll get a proper answer. -- [[User:Leandro|Leandro]] 03:55, 4 July 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Cce_(Slash_Command)&diff=195624
Cce (Slash Command)
2011-07-04T21:46:21Z
<p>Leandro: /* Empyrean Michael Store */</p>
<hr />
<div>{{TOCright}}<br />
== Slash Command ==<br />
{{SlashCommandArticle<br />
|command=cce<br />
|options=# ccemote<br />
|aliases=cc_emote<br />
|note=Where # is 0 to 4 which represents [[costume]] slots 1 to 5, and ''[[emote]]'' is one of the four costume change emotes, prefixed with 'cc'. You can only change costumes every 30 seconds.}}<br />
== Costume Change Emotes ==<br />
NOTE: Like all [[emotes]], these may be interrupted by performing another action, and will sometimes not play at all. However, your costume will be changed regardless of any interruptions.<br />
<br />
These emotes are designed to be used instead of {{slashcommand|cc|#}}, eliminating the need to time the costume change to an emote or power.<br />
<br />
=== Standard Emotes ===<br />
*{{slashcommand|cce|# CCBackflip}}: Backwards standing flip, flash of light in midair.<br />
*{{slashcommand|cce|# CCSalute}}: Sharp snap salute, accompanied by a quick flash of light and puff of smoke.<br />
*{{slashcommand|cce|# CCHowl}}: Throw back head as sound effect howls, flash of blue light.<br />
*{{slashcommand|cce|# CCEvilLaugh}}: Clutch both fists to your chest, throw back head laughing as arms move out with a fiery blast.<br />
<br />
=== Unlockable Emotes ===<br />
==== In-Game Action ====<br />
*{{slashcommand|cce|# CCPeacebringer}} (Peacebringer only)<br />
*{{slashcommand|cce|# CCWarshade}} (Warshade only)<br />
*{{slashcommand|cce|# CCVanguardSigil}}: Both hands reach down, Vanguard Sigil appears on the floor and moves up your body. (purchased for 100 [[Vanguard Merit]]s at a [[Vanguard Crafting Table]])<br />
<br />
==== Super Booster II: Magic ====<br />
*{{slashcommand|cce|# CCCast}}: Thrusts out one arm as in performing a magic trick, followed by a flash of light.<br />
*{{slashcommand|cce|# CCLightning}}: Reaches one arm up, and is struck by lightning from above.<br />
*{{slashcommand|cce|# CCPrestoChango}}: Reaches both arms up, and is surrounded by a cloud of smoke which fades.<br />
*{{slashcommand|cce|# CCSpin}}: Winds up and spins around, creating a small tornado, followed by a flash of light.<br />
<br />
<center><br />
<gallery><br />
Image:Magic_cast.jpg|CCCast<br />
Image:Magic_lightning.jpg|CCLightning<br />
Image:Magic_presto_chango.jpg|CCPrestoChango<br />
Image:Magic_spin.jpg|CCSpin<br />
</gallery><br />
</center><br />
<br />
==== Super Booster III: Superscience ====<br />
*{{slashcommand|cce|# CCDrinkFormula}}: Chug an Erlenmeyer flask of green liquid, smash it on the ground, writhe as if in pain, followed by a sudden burst of yellow smoke.<br />
*{{slashcommand|cce|# CCSuperSerum}}: Jab GIANT hypodermic needle into right arm, glow brightly while beating chest, glow fades.<br />
<br />
==== Super Booster IV: Martial Arts ====<br />
*{{slashcommand|cce|# CCSmokeBomb}}: Throw a smoke bomb to the ground, smoke clears to reveal new costume.<br />
*{{slashcommand|cce|# CCNinjaLeap}}: Jump high in the air (out of picture) from a crouching position, return to the ground wearing new costume.<br />
<br />
==== Super Booster V: Mutant ====<br />
*{{slashcommand|cce|# CCEnergyMorph}}: Energy Morph - Crouch down in a ball of energy, followed by a flash of light.<br />
*{{slashcommand|cce|# CCRapidBoil}}: Green bubbles of goo boil out of your skin, then explode.<br />
*{{slashcommand|cce|# CCDimensionShift}}: False images of your character shoot out to the sides, then collapse back in a flash of light.<br />
<br />
==== Animal Pack ====<br />
* {{Slashcommand|cce|# CCFeatherBurst}}: Scrunch down and shake, flash of light, and burst of feathers.<br />
* {{Slashcommand|cce|# CCFeatherSpin}}: Whirlwind spin, flash of light, and burst of feathers.<br />
* {{Slashcommand|cce|# CCFurBurst}}: Scrunch down and shake, grey cloud, and burst of fur.<br />
* {{Slashcommand|cce|# CCFurSpin}}: Whirlwind spin, grey cloud, and burst of fur.<br />
<br />
==== Steampunk Pack ====<br />
* {{Slashcommand|cce|# CCOilStrike}}: The character summons an erruption of black liquid from below and is quickly covered completely by it.<br />
* {{Slashcommand|cce|# CCPressureRelease}}: The character stomps on the ground and is engulfed in a resulting cloud of steam.<br />
<br />
==== Empyreal Michael Store ====<br />
<br />
* {{Slashcommand|cce|# CCIceBlock}}: Surrounds the player in a block of ice which shatters to reveal the new costume.<br />
* {{Slashcommand|cce|# CCStoneBlock}}: Surrounds the player in a block of stone which shatters to reveal the new costume.<br />
* {{Slashcommand|cce|# CCFireworks}}: Covers the character in a bright light while sparks fly around.<br />
* {{Slashcommand|cce|# CCPureEnergy}}: A swirl of energy builds up energy around the character and then explodes to reveal the new costume.<br />
* {{Slashcommand|cce|# CCNuke}}: Character explodes in a huge mushroom cloud, and reappears with the new costume.<br />
<br />
[http://www.youtube.com/watch?v=pygwHPW8Yt8 Video of the five Costume Change Emotes.]<br />
<br />
== Example ==<br />
<br />
'''/cce 2 cclightning''' switches you to costume in slot 3 using the Lightning emote<br /><br />
'''/cce 0 ccspin''' switches you to costume in slot 1 using the Spin emote<br />
<br />
<br />
== Useful Binds and Macros ==<br />
<br />
Because the emote does not work while one is in a combat stance, a bind that includes the command "{{bindcommand|emote|none}}" (or "{{bindcommand|em|none}}") will allow the costume change emote to work in most circumstances. The ''none'' emote clears all previous emotes.<br />
<br />
'''[[Bind (Slash Command)|Bind]] Examples:'''<br />
* /bind [[List of Key Names|<key>]] "emote none$$cce 0 cclightning"<br />
:Clears any emote/combat stance, then changes to costume slot one with the Lightning CCE.<br />
* /bind [[List of Key Names|<key>]] "emote none$$cce 1 ccprestochango$$local Abracadabra!"<br />
:Clears any emote/combat stance, then changes to costume slot two with the PrestoChango CCE, while saying "Abracadabra!" in local chat.<br />
* /bind [[List of Key Names|<key>]] "em none$$cce 2 cccast$$l Let me slip into something more uncomfortable."<br />
:Clears any emote/combat stance, then changes to costume slot three with the Cast CCE, while saying "Let me slip into something more uncomfortable." in local chat.<br />
* /bind [[List of Key Names|<key>]] "em none$$cce 3 ccspin"<br />
:Clears any emote/combat stance, then changes into costume slot four with the Spin CCE.<br />
<br />
'''[[Macro (Slash Command)|Macro]] Examples:'''<br />
* /macro cc1 "em none$$cce 0 ccspin$$l Wheeee!"<br />
:Clears any emote/combat stance, then changes into costume slot one with the Spin CCE, while saying "Wheeee!" in local chat.<br />
* /macro cc2 "em none$$cce 1 cclightning$$l Kablam!"<br />
:Clears any emote/combat stance, then changes into costume slot two with the Lightning CCE, while saying "Kablam!" in local chat.<br />
* /macro cc3 "em none$$cce 2 ccprestochango"<br />
:Clears any emote/combat stance, then changes into costume slot three with the PrestoChango CCE.<br />
<br />
== Historical ==<br />
{{historical|type=section}}<br />
In Issue 18, CCPodPerson was changed to CCEnergyMorph, and CCNinjaJump was changed to CCNinjaLeap. The first was documented in the Patch Notes. These changes were to presumably make the slash command match what the costume change is called in the costume selection window.<br />
<br />
== See Also ==<br />
* [[Costumes]]<br />
* [[Emotes#Costume Change Emotes|Costume Change Emotes]]<br />
* {{slashcommand|emote}}<br />
* {{slashcommand|cc}}<br />
<br />
[[Category:Costumes]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195617
Talk:Incarnate Trial Component Drop Rate
2011-07-04T03:55:41Z
<p>Leandro: Few more drops, dev PM.</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
Time of Drop Rarity Trial Time<br />
04-26-2011 02:19:26 Rare BAF 00:17:12<br />
04-26-2011 03:00:27 Uncommon Lambda 00:28:40<br />
04-26-2011 03:55:41 Common BAF 00:22:09<br />
04-26-2011 23:14:45 Common BAF 00:27:12<br />
04-27-2011 00:06:15 Uncommon Lambda 00:31:19<br />
04-28-2011 04:32:54 Uncommon Lambda 00:23:48<br />
04-28-2011 05:05:58 Uncommon BAF 00:16:35<br />
04-28-2011 05:59:30 Very Rare BAF 00:16:33<br />
06-04-2011 02:35:55 Uncommon Lambda 00:22:02<br />
06-04-2011 03:13:20 Common BAF 00:21:36<br />
06-05-2011 13:31:49 Uncommon Lambda 00:30:46<br />
06-05-2011 14:18:46 Rare BAF 00:19:52<br />
06-06-2011 22:26:58 Uncommon Lambda 00:25:05<br />
06-07-2011 01:49:35 Uncommon BAF 00:16:01<br />
06-08-2011 09:03:13 Uncommon BAF 00:15:37<br />
06-08-2011 09:29:37 Rare BAF 00:13:56<br />
06-08-2011 09:59:59 Uncommon Lambda 00:19:33<br />
06-09-2011 15:34:34 Rare Lambda 00:22:26<br />
06-09-2011 16:15:23 Common BAF 00:15:57<br />
06-10-2011 12:12:52 Uncommon Lambda 00:34:06<br />
06-10-2011 12:44:41 Uncommon BAF 00:20:57<br />
06-10-2011 13:09:44 Uncommon BAF 00:16:23<br />
06-10-2011 13:44:59 Uncommon Lambda 00:26:05<br />
06-12-2011 12:16:01 Common Lambda 00:21:24<br />
06-12-2011 12:42:30 Uncommon BAF 00:14:21<br />
06-13-2011 23:06:32 Uncommon BAF 00:15:47<br />
06-14-2011 23:55:33 Uncommon Lambda 00:25:19<br />
06-15-2011 00:43:21 Common BAF 00:35:33<br />
06-15-2011 20:08:34 Uncommon BAF 00:14:45<br />
06-15-2011 20:48:55 Rare Lambda 00:25:10<br />
06-17-2011 02:57:40 Uncommon Lambda 00:23:06<br />
06-17-2011 04:24:27 Common BAF 00:20:20<br />
06-21-2011 18:44:31 Rare Lambda 00:22:48<br />
06-21-2011 19:11:25 Uncommon BAF 00:17:15<br />
06-24-2011 00:47:20 Common Lambda 00:26:33<br />
06-24-2011 01:16:15 Uncommon BAF 00:17:27<br />
06-25-2011 05:34:04 Rare BAF 00:18:51<br />
06-25-2011 06:03:25 Common BAF 00:18:54<br />
06-26-2011 07:42:23 Very Rare Lambda 00:29:29<br />
06-26-2011 08:19:41 Rare BAF 00:21:11<br />
06-27-2011 06:50:43 Rare BAF 00:16:21<br />
06-27-2011 07:27:51 Uncommon BAF 00:15:40<br />
06-28-2011 01:49:06 Uncommon BAF 00:15:56<br />
06-28-2011 03:55:09 Common BAF 00:16:41<br />
06-28-2011 06:25:42 Uncommon BAF 00:18:14<br />
06-28-2011 06:50:31 Common BAF 00:17:27<br />
06-28-2011 07:25:29 Very Rare BAF 00:19:03<br />
06-28-2011 13:34:46 Very Rare Keyes 00:47:59<br />
06-28-2011 15:43:04 Very Rare Keyes 00:41:37<br />
06-29-2011 10:33:26 Rare BAF 00:17:06<br />
06-29-2011 11:34:19 Common Keyes 00:43:28<br />
06-29-2011 12:25:36 Rare BAF 00:17:19<br />
06-29-2011 14:10:47 Common Lambda 00:19:52<br />
06-29-2011 16:21:02 Very Rare Keyes 00:49:38<br />
06-29-2011 17:32:07 Common Keyes 00:48:28<br />
06-30-2011 04:51:02 Rare BAF 00:14:53<br />
06-30-2011 05:21:53 Rare BAF 00:13:40<br />
06-30-2011 06:32:14 Common Keyes 00:54:20<br />
06-30-2011 07:32:33 Rare BAF 00:17:33<br />
06-30-2011 16:36:40 Uncommon Keyes 00:44:33<br />
06-30-2011 17:42:02 Very Rare Keyes 00:36:23<br />
07-01-2011 13:03:10 Rare BAF 00:15:37<br />
07-01-2011 13:45:03 Common Lambda 00:29:29<br />
07-01-2011 14:58:29 Uncommon BAF 00:15:40<br />
07-01-2011 16:17:56 Uncommon Keyes 00:42:38<br />
07-01-2011 17:50:40 Uncommon Keyes 00:35:54<br />
07-01-2011 18:59:49 Common Keyes 00:40:53<br />
07-02-2011 08:41:04 Uncommon Keyes 00:36:38<br />
07-02-2011 16:19:48 Common Keyes 00:39:18<br />
07-02-2011 17:01:01 Common Keyes 00:31:46<br />
07-02-2011 18:07:19 Very Rare Keyes 00:36:13<br />
07-02-2011 23:52:22 Uncommon Lambda 00:33:42<br />
07-03-2011 12:28:53 Common BAF 00:16:16<br />
07-03-2011 13:07:15 Uncommon BAF 00:18:15<br />
07-03-2011 14:04:44 Common Lambda 00:20:54<br />
07-03-2011 15:15:21 Common Keyes 00:47:19<br />
07-03-2011 16:16:43 Very Rare Keyes 00:33:21<br />
07-03-2011 17:07:54 Common Keyes 00:34:39<br />
<br />
== Problem! ==<br />
<br />
The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.<br />
<br />
There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --[[User:GuyPerfect|GuyPerfect]] 16:38, 3 July 2011 (UTC)<br />
<br />
:Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the source and put it here for you in a sec. -- [[User:Leandro|Leandro]] 17:21, 3 July 2011 (UTC)<br />
:: The post I have in mind is here: [http://boards.cityofheroes.com/showpost.php?p=3601691&postcount=1]. On further review, it's not very clear. On the one hand, it makes it sound like there are two possible reward categories: 10 Threads or any of the 4 Component rarities. But there's other information that might suggest otherwise. In particular, this sentence catches my eye: "If your league does well, and you are a factor in that success, this will only increase your opportunity to earn a Very Rare component." This could be taken to mean that not only is it possible for players to not qualify for Very Rare Components (qualifying instead for lesser Components), but the activity of the League has a bearing on that. This could ''also'' be taken to mean that in the grand scheme of "10 Threads versus everything else," there needs to be a certain threshold of individual behavior AND league behavior to push you into the "everything else" category.<br />
:: Then there's this one: "If you qualified for a component reward..." (sounds like "everything else")... "... you reached the level of participation for yourself and your league needed to have a chance at '''''any''''' component type." (sounds like the League can qualify for specific Component rarities?)<br />
:: Baryonx's explanation was... lacking. Is there another source of information that explicitly states what categories of rewards exist for the Incarnate Trials? --[[User:GuyPerfect|GuyPerfect]] 18:29, 3 July 2011 (UTC)<br />
::: [http://boards.cityofheroes.com/showpost.php?p=3602425&postcount=255 This post] seems to support the separation between "ten threads" and "component reward tables". -- [[User:Leandro|Leandro]] 18:33, 3 July 2011 (UTC)<br />
:::: The logical side of me would say so as well (otherwise there would be multiple thresholds per event: one for each Component rarity)... But the analytical side of me spots inconsistencies. For instance, if all the Component rarities are just lumped together in one random roll, then how is it possible for players to be "rewarded with the Uncommon table more frequently than [the devs] anticipated"? If it's just a generic, pre-weighted group of rewards, there'd be W% Common, X% Uncommon, Y% Rare and Z% Very Rare, and those frequencies would be consistent with "anticipation."<br />
:::: Something smells awfully fishy. I'm not ready to believe that all Component rarities are treated equally. --[[User:GuyPerfect|GuyPerfect]] 18:48, 3 July 2011 (UTC)<br />
:::::The fact that they decreased the chance of getting an Uncommon component specifically indicates that the rarities are not treated equally. ~ {{:User:Aggelakis/Sig1}} 19:59, 3 July 2011 (UTC)<br />
<br />
:Alright, my current theory is that Baryonx was cryptic because someone said so. They don't want to reveal the specifics of the participation metrics, sure, and maybe that secrecy got this information all munged up. If that's the case, then my guess is that there are in fact four separate participation thresholds for the trials: one for each Component rarity. If you don't even meet the Common threshold between self and League participation, you're stuck with 10 Incarnate Threads. But between your actions and those of your League, you can keep pushing to get Uncommon, Rare and Very Rare. Qualifying for a specific rarity does not guarantee you'll get it, but it ''does'' mean your random roll will have a chance of landing on it.<br />
:If that's how it works, the information in this article doesn't mean much. We'll need clarification from the devs before we can do much else with it. --[[User:GuyPerfect|GuyPerfect]] 02:52, 4 July 2011 (UTC)<br />
::Every single trial I have been on (which isn't *72*, but a large number), someone has gotten a Rare or Very Rare. A small-to-middling amount of time, someone gets the 10 threads. So either there are no additional thresholds and the components are simply a weighted drop chance, or it's stupidly easy to get to the higher thresholds *and* the components are a weighted drop chance. ~ {{:User:Aggelakis/Sig1}} 03:17, 4 July 2011 (UTC)<br />
:::I sent a PM to Baryonyx and Positron asking for clarification. With some luck, we'll get a proper answer. -- [[User:Leandro|Leandro]] 03:55, 4 July 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195611
Talk:Incarnate Trial Component Drop Rate
2011-07-03T18:33:31Z
<p>Leandro: /* Problem! */</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
Time of Drop Rarity Trial Time<br />
04-26-2011 02:19:26 Rare BAF 00:17:12<br />
04-26-2011 03:00:27 Uncommon Lambda 00:28:40<br />
04-26-2011 03:55:41 Common BAF 00:22:09<br />
04-26-2011 23:14:45 Common BAF 00:27:12<br />
04-27-2011 00:06:15 Uncommon Lambda 00:31:19<br />
04-28-2011 04:32:54 Uncommon Lambda 00:23:48<br />
04-28-2011 05:05:58 Uncommon BAF 00:16:35<br />
04-28-2011 05:59:30 Very Rare BAF 00:16:33<br />
06-04-2011 02:35:55 Uncommon Lambda 00:22:02<br />
06-04-2011 03:13:20 Common BAF 00:21:36<br />
06-05-2011 13:31:49 Uncommon Lambda 00:30:46<br />
06-05-2011 14:18:46 Rare BAF 00:19:52<br />
06-06-2011 22:26:58 Uncommon Lambda 00:25:05<br />
06-07-2011 01:49:35 Uncommon BAF 00:16:01<br />
06-08-2011 09:03:13 Uncommon BAF 00:15:37<br />
06-08-2011 09:29:37 Rare BAF 00:13:56<br />
06-08-2011 09:59:59 Uncommon Lambda 00:19:33<br />
06-09-2011 15:34:34 Rare Lambda 00:22:26<br />
06-09-2011 16:15:23 Common BAF 00:15:57<br />
06-10-2011 12:12:52 Uncommon Lambda 00:34:06<br />
06-10-2011 12:44:41 Uncommon BAF 00:20:57<br />
06-10-2011 13:09:44 Uncommon BAF 00:16:23<br />
06-10-2011 13:44:59 Uncommon Lambda 00:26:05<br />
06-12-2011 12:16:01 Common Lambda 00:21:24<br />
06-12-2011 12:42:30 Uncommon BAF 00:14:21<br />
06-13-2011 23:06:32 Uncommon BAF 00:15:47<br />
06-14-2011 23:55:33 Uncommon Lambda 00:25:19<br />
06-15-2011 00:43:21 Common BAF 00:35:33<br />
06-15-2011 20:08:34 Uncommon BAF 00:14:45<br />
06-15-2011 20:48:55 Rare Lambda 00:25:10<br />
06-17-2011 02:57:40 Uncommon Lambda 00:23:06<br />
06-17-2011 04:24:27 Common BAF 00:20:20<br />
06-21-2011 18:44:31 Rare Lambda 00:22:48<br />
06-21-2011 19:11:25 Uncommon BAF 00:17:15<br />
06-24-2011 00:47:20 Common Lambda 00:26:33<br />
06-24-2011 01:16:15 Uncommon BAF 00:17:27<br />
06-25-2011 05:34:04 Rare BAF 00:18:51<br />
06-25-2011 06:03:25 Common BAF 00:18:54<br />
06-26-2011 07:42:23 Very Rare Lambda 00:29:29<br />
06-26-2011 08:19:41 Rare BAF 00:21:11<br />
06-27-2011 06:50:43 Rare BAF 00:16:21<br />
06-27-2011 07:27:51 Uncommon BAF 00:15:40<br />
06-28-2011 01:49:06 Uncommon BAF 00:15:56<br />
06-28-2011 03:55:09 Common BAF 00:16:41<br />
06-28-2011 06:25:42 Uncommon BAF 00:18:14<br />
06-28-2011 06:50:31 Common BAF 00:17:27<br />
06-28-2011 07:25:29 Very Rare BAF 00:19:03<br />
06-28-2011 13:34:46 Very Rare Keyes 00:47:59<br />
06-28-2011 15:43:04 Very Rare Keyes 00:41:37<br />
06-29-2011 10:33:26 Rare BAF 00:17:06<br />
06-29-2011 11:34:19 Common Keyes 00:43:28<br />
06-29-2011 12:25:36 Rare BAF 00:17:19<br />
06-29-2011 14:10:47 Common Lambda 00:19:52<br />
06-29-2011 16:21:02 Very Rare Keyes 00:49:38<br />
06-29-2011 17:32:07 Common Keyes 00:48:28<br />
06-30-2011 04:51:02 Rare BAF 00:14:53<br />
06-30-2011 05:21:53 Rare BAF 00:13:40<br />
06-30-2011 06:32:14 Common Keyes 00:54:20<br />
06-30-2011 07:32:33 Rare BAF 00:17:33<br />
06-30-2011 16:36:40 Uncommon Keyes 00:44:33<br />
06-30-2011 17:42:02 Very Rare Keyes 00:36:23<br />
07-01-2011 13:03:10 Rare BAF 00:15:37<br />
07-01-2011 13:45:03 Common Lambda 00:29:29<br />
07-01-2011 14:58:29 Uncommon BAF 00:15:40<br />
07-01-2011 16:17:56 Uncommon Keyes 00:42:38<br />
07-01-2011 17:50:40 Uncommon Keyes 00:35:54<br />
07-01-2011 18:59:49 Common Keyes 00:40:53<br />
07-02-2011 08:41:04 Uncommon Keyes 00:36:38<br />
07-02-2011 16:19:48 Common Keyes 00:39:18<br />
07-02-2011 17:01:01 Common Keyes 00:31:46<br />
07-02-2011 18:07:19 Very Rare Keyes 00:36:13<br />
07-02-2011 23:52:22 Uncommon Lambda 00:33:42<br />
<br />
== Problem! ==<br />
<br />
The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.<br />
<br />
There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --[[User:GuyPerfect|GuyPerfect]] 16:38, 3 July 2011 (UTC)<br />
<br />
:Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the source and put it here for you in a sec. -- [[User:Leandro|Leandro]] 17:21, 3 July 2011 (UTC)<br />
:: The post I have in mind is here: [http://boards.cityofheroes.com/showpost.php?p=3601691&postcount=1]. On further review, it's not very clear. On the one hand, it makes it sound like there are two possible reward categories: 10 Threads or any of the 4 Component rarities. But there's other information that might suggest otherwise. In particular, this sentence catches my eye: "If your league does well, and you are a factor in that success, this will only increase your opportunity to earn a Very Rare component." This could be taken to mean that not only is it possible for players to not qualify for Very Rare Components (qualifying instead for lesser Components), but the activity of the League has a bearing on that. This could ''also'' be taken to mean that in the grand scheme of "10 Threads versus everything else," there needs to be a certain threshold of individual behavior AND league behavior to push you into the "everything else" category.<br />
:: Then there's this one: "If you qualified for a component reward..." (sounds like "everything else")... "... you reached the level of participation for yourself and your league needed to have a chance at '''''any''''' component type." (sounds like the League can qualify for specific Component rarities?)<br />
:: Baryonx's explanation was... lacking. Is there another source of information that explicitly states what categories of rewards exist for the Incarnate Trials? --[[User:GuyPerfect|GuyPerfect]] 18:29, 3 July 2011 (UTC)<br />
:::: [http://boards.cityofheroes.com/showpost.php?p=3602425&postcount=255 This post] seems to support the separation between "ten threads" and "component reward tables". -- [[User:Leandro|Leandro]] 18:33, 3 July 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195608
Talk:Incarnate Trial Component Drop Rate
2011-07-03T17:21:43Z
<p>Leandro: /* Problem! */</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
Time of Drop Rarity Trial Time<br />
04-26-2011 02:19:26 Rare BAF 00:17:12<br />
04-26-2011 03:00:27 Uncommon Lambda 00:28:40<br />
04-26-2011 03:55:41 Common BAF 00:22:09<br />
04-26-2011 23:14:45 Common BAF 00:27:12<br />
04-27-2011 00:06:15 Uncommon Lambda 00:31:19<br />
04-28-2011 04:32:54 Uncommon Lambda 00:23:48<br />
04-28-2011 05:05:58 Uncommon BAF 00:16:35<br />
04-28-2011 05:59:30 Very Rare BAF 00:16:33<br />
06-04-2011 02:35:55 Uncommon Lambda 00:22:02<br />
06-04-2011 03:13:20 Common BAF 00:21:36<br />
06-05-2011 13:31:49 Uncommon Lambda 00:30:46<br />
06-05-2011 14:18:46 Rare BAF 00:19:52<br />
06-06-2011 22:26:58 Uncommon Lambda 00:25:05<br />
06-07-2011 01:49:35 Uncommon BAF 00:16:01<br />
06-08-2011 09:03:13 Uncommon BAF 00:15:37<br />
06-08-2011 09:29:37 Rare BAF 00:13:56<br />
06-08-2011 09:59:59 Uncommon Lambda 00:19:33<br />
06-09-2011 15:34:34 Rare Lambda 00:22:26<br />
06-09-2011 16:15:23 Common BAF 00:15:57<br />
06-10-2011 12:12:52 Uncommon Lambda 00:34:06<br />
06-10-2011 12:44:41 Uncommon BAF 00:20:57<br />
06-10-2011 13:09:44 Uncommon BAF 00:16:23<br />
06-10-2011 13:44:59 Uncommon Lambda 00:26:05<br />
06-12-2011 12:16:01 Common Lambda 00:21:24<br />
06-12-2011 12:42:30 Uncommon BAF 00:14:21<br />
06-13-2011 23:06:32 Uncommon BAF 00:15:47<br />
06-14-2011 23:55:33 Uncommon Lambda 00:25:19<br />
06-15-2011 00:43:21 Common BAF 00:35:33<br />
06-15-2011 20:08:34 Uncommon BAF 00:14:45<br />
06-15-2011 20:48:55 Rare Lambda 00:25:10<br />
06-17-2011 02:57:40 Uncommon Lambda 00:23:06<br />
06-17-2011 04:24:27 Common BAF 00:20:20<br />
06-21-2011 18:44:31 Rare Lambda 00:22:48<br />
06-21-2011 19:11:25 Uncommon BAF 00:17:15<br />
06-24-2011 00:47:20 Common Lambda 00:26:33<br />
06-24-2011 01:16:15 Uncommon BAF 00:17:27<br />
06-25-2011 05:34:04 Rare BAF 00:18:51<br />
06-25-2011 06:03:25 Common BAF 00:18:54<br />
06-26-2011 07:42:23 Very Rare Lambda 00:29:29<br />
06-26-2011 08:19:41 Rare BAF 00:21:11<br />
06-27-2011 06:50:43 Rare BAF 00:16:21<br />
06-27-2011 07:27:51 Uncommon BAF 00:15:40<br />
06-28-2011 01:49:06 Uncommon BAF 00:15:56<br />
06-28-2011 03:55:09 Common BAF 00:16:41<br />
06-28-2011 06:25:42 Uncommon BAF 00:18:14<br />
06-28-2011 06:50:31 Common BAF 00:17:27<br />
06-28-2011 07:25:29 Very Rare BAF 00:19:03<br />
06-28-2011 13:34:46 Very Rare Keyes 00:47:59<br />
06-28-2011 15:43:04 Very Rare Keyes 00:41:37<br />
06-29-2011 10:33:26 Rare BAF 00:17:06<br />
06-29-2011 11:34:19 Common Keyes 00:43:28<br />
06-29-2011 12:25:36 Rare BAF 00:17:19<br />
06-29-2011 14:10:47 Common Lambda 00:19:52<br />
06-29-2011 16:21:02 Very Rare Keyes 00:49:38<br />
06-29-2011 17:32:07 Common Keyes 00:48:28<br />
06-30-2011 04:51:02 Rare BAF 00:14:53<br />
06-30-2011 05:21:53 Rare BAF 00:13:40<br />
06-30-2011 06:32:14 Common Keyes 00:54:20<br />
06-30-2011 07:32:33 Rare BAF 00:17:33<br />
06-30-2011 16:36:40 Uncommon Keyes 00:44:33<br />
06-30-2011 17:42:02 Very Rare Keyes 00:36:23<br />
07-01-2011 13:03:10 Rare BAF 00:15:37<br />
07-01-2011 13:45:03 Common Lambda 00:29:29<br />
07-01-2011 14:58:29 Uncommon BAF 00:15:40<br />
07-01-2011 16:17:56 Uncommon Keyes 00:42:38<br />
07-01-2011 17:50:40 Uncommon Keyes 00:35:54<br />
07-01-2011 18:59:49 Common Keyes 00:40:53<br />
07-02-2011 08:41:04 Uncommon Keyes 00:36:38<br />
07-02-2011 16:19:48 Common Keyes 00:39:18<br />
07-02-2011 17:01:01 Common Keyes 00:31:46<br />
07-02-2011 18:07:19 Very Rare Keyes 00:36:13<br />
07-02-2011 23:52:22 Uncommon Lambda 00:33:42<br />
<br />
== Problem! ==<br />
<br />
The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.<br />
<br />
There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --[[User:GuyPerfect|GuyPerfect]] 16:38, 3 July 2011 (UTC)<br />
<br />
:Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the surce and put it here for you in a sec. -- [[User:Leandro|Leandro]] 17:21, 3 July 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Incarnate_Trial_Component_Drop_Rate&diff=195603
Incarnate Trial Component Drop Rate
2011-07-03T04:14:02Z
<p>Leandro: Update with 72 drops.</p>
<hr />
<div>{{wip}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Drops<br />
! Rank<br />
! Drop Rate<br />
|-<br />
| 19<br />
| Common<br />
| 26%<br />
|-<br />
| 30<br />
| Uncommon<br />
| 42%<br />
|-<br />
| 15<br />
| Rare<br />
| 21%<br />
|-<br />
| 8<br />
| Very Rare<br />
| 11%<br />
|}<br />
<br />
Before adding information to this table, please note:<br />
<br />
* To avoid a situation where many people edit this page to just add one drop, or two people edit at once cancelling each other's edits, please post your logs in the Talk page instead. Rebuild this table only after we have a decent amount of new data. If you modify this page without posting the proper data in the Talk page, your changes might be reverted on the next table "build".<br />
<br />
* The drop rate was last changed in the April 26th 2011 patch. Any drops before then are obsolete.<br />
<br />
* Trial badges will drop a random Uncommon or Rare component; if you are parsing logs for drops, make absolutely sure that you don't include those.<br />
<br />
* The "10 threads" reward table appears when the game has determined you did not participate enough in the event to get a Component reward. Ignore them.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195602
Talk:Incarnate Trial Component Drop Rate
2011-07-03T04:12:55Z
<p>Leandro: 72 drops total.</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
Time of Drop Rarity Trial Time<br />
04-26-2011 02:19:26 Rare BAF 00:17:12<br />
04-26-2011 03:00:27 Uncommon Lambda 00:28:40<br />
04-26-2011 03:55:41 Common BAF 00:22:09<br />
04-26-2011 23:14:45 Common BAF 00:27:12<br />
04-27-2011 00:06:15 Uncommon Lambda 00:31:19<br />
04-28-2011 04:32:54 Uncommon Lambda 00:23:48<br />
04-28-2011 05:05:58 Uncommon BAF 00:16:35<br />
04-28-2011 05:59:30 Very Rare BAF 00:16:33<br />
06-04-2011 02:35:55 Uncommon Lambda 00:22:02<br />
06-04-2011 03:13:20 Common BAF 00:21:36<br />
06-05-2011 13:31:49 Uncommon Lambda 00:30:46<br />
06-05-2011 14:18:46 Rare BAF 00:19:52<br />
06-06-2011 22:26:58 Uncommon Lambda 00:25:05<br />
06-07-2011 01:49:35 Uncommon BAF 00:16:01<br />
06-08-2011 09:03:13 Uncommon BAF 00:15:37<br />
06-08-2011 09:29:37 Rare BAF 00:13:56<br />
06-08-2011 09:59:59 Uncommon Lambda 00:19:33<br />
06-09-2011 15:34:34 Rare Lambda 00:22:26<br />
06-09-2011 16:15:23 Common BAF 00:15:57<br />
06-10-2011 12:12:52 Uncommon Lambda 00:34:06<br />
06-10-2011 12:44:41 Uncommon BAF 00:20:57<br />
06-10-2011 13:09:44 Uncommon BAF 00:16:23<br />
06-10-2011 13:44:59 Uncommon Lambda 00:26:05<br />
06-12-2011 12:16:01 Common Lambda 00:21:24<br />
06-12-2011 12:42:30 Uncommon BAF 00:14:21<br />
06-13-2011 23:06:32 Uncommon BAF 00:15:47<br />
06-14-2011 23:55:33 Uncommon Lambda 00:25:19<br />
06-15-2011 00:43:21 Common BAF 00:35:33<br />
06-15-2011 20:08:34 Uncommon BAF 00:14:45<br />
06-15-2011 20:48:55 Rare Lambda 00:25:10<br />
06-17-2011 02:57:40 Uncommon Lambda 00:23:06<br />
06-17-2011 04:24:27 Common BAF 00:20:20<br />
06-21-2011 18:44:31 Rare Lambda 00:22:48<br />
06-21-2011 19:11:25 Uncommon BAF 00:17:15<br />
06-24-2011 00:47:20 Common Lambda 00:26:33<br />
06-24-2011 01:16:15 Uncommon BAF 00:17:27<br />
06-25-2011 05:34:04 Rare BAF 00:18:51<br />
06-25-2011 06:03:25 Common BAF 00:18:54<br />
06-26-2011 07:42:23 Very Rare Lambda 00:29:29<br />
06-26-2011 08:19:41 Rare BAF 00:21:11<br />
06-27-2011 06:50:43 Rare BAF 00:16:21<br />
06-27-2011 07:27:51 Uncommon BAF 00:15:40<br />
06-28-2011 01:49:06 Uncommon BAF 00:15:56<br />
06-28-2011 03:55:09 Common BAF 00:16:41<br />
06-28-2011 06:25:42 Uncommon BAF 00:18:14<br />
06-28-2011 06:50:31 Common BAF 00:17:27<br />
06-28-2011 07:25:29 Very Rare BAF 00:19:03<br />
06-28-2011 13:34:46 Very Rare Keyes 00:47:59<br />
06-28-2011 15:43:04 Very Rare Keyes 00:41:37<br />
06-29-2011 10:33:26 Rare BAF 00:17:06<br />
06-29-2011 11:34:19 Common Keyes 00:43:28<br />
06-29-2011 12:25:36 Rare BAF 00:17:19<br />
06-29-2011 14:10:47 Common Lambda 00:19:52<br />
06-29-2011 16:21:02 Very Rare Keyes 00:49:38<br />
06-29-2011 17:32:07 Common Keyes 00:48:28<br />
06-30-2011 04:51:02 Rare BAF 00:14:53<br />
06-30-2011 05:21:53 Rare BAF 00:13:40<br />
06-30-2011 06:32:14 Common Keyes 00:54:20<br />
06-30-2011 07:32:33 Rare BAF 00:17:33<br />
06-30-2011 16:36:40 Uncommon Keyes 00:44:33<br />
06-30-2011 17:42:02 Very Rare Keyes 00:36:23<br />
07-01-2011 13:03:10 Rare BAF 00:15:37<br />
07-01-2011 13:45:03 Common Lambda 00:29:29<br />
07-01-2011 14:58:29 Uncommon BAF 00:15:40<br />
07-01-2011 16:17:56 Uncommon Keyes 00:42:38<br />
07-01-2011 17:50:40 Uncommon Keyes 00:35:54<br />
07-01-2011 18:59:49 Common Keyes 00:40:53<br />
07-02-2011 08:41:04 Uncommon Keyes 00:36:38<br />
07-02-2011 16:19:48 Common Keyes 00:39:18<br />
07-02-2011 17:01:01 Common Keyes 00:31:46<br />
07-02-2011 18:07:19 Very Rare Keyes 00:36:13<br />
07-02-2011 23:52:22 Uncommon Lambda 00:33:42</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=195476
Talk:Incarnate Trial Component Drop Rate
2011-07-01T16:45:46Z
<p>Leandro: Added 16 drops. Very unlikely streak of 3 VRs in a row!</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
04-26-2011 02:19:26 Rare<br />
04-26-2011 03:00:27 Uncommon<br />
04-26-2011 23:14:45 Common<br />
04-27-2011 00:06:15 Uncommon<br />
04-28-2011 04:32:54 Uncommon<br />
04-28-2011 05:05:58 Uncommon<br />
<br />
(I took a break from the game in May.)<br />
<br />
06-04-2011 02:35:55 Uncommon<br />
06-04-2011 03:13:20 Common<br />
06-05-2011 13:31:49 Uncommon<br />
06-05-2011 14:18:46 Rare<br />
06-06-2011 22:26:58 Uncommon<br />
06-07-2011 01:49:35 Uncommon<br />
06-08-2011 09:03:13 Uncommon<br />
06-08-2011 09:59:59 Uncommon<br />
06-09-2011 15:34:34 Rare<br />
06-09-2011 16:15:23 Common<br />
06-10-2011 12:12:52 Uncommon<br />
06-10-2011 12:44:41 Uncommon<br />
06-10-2011 13:09:44 Uncommon<br />
06-10-2011 13:44:59 Uncommon<br />
06-12-2011 12:16:01 Common<br />
06-12-2011 12:42:30 Uncommon<br />
06-13-2011 23:06:32 Uncommon<br />
06-14-2011 23:55:33 Uncommon<br />
06-15-2011 00:43:21 Common<br />
06-15-2011 20:08:34 Uncommon<br />
06-15-2011 20:48:55 Rare<br />
06-17-2011 02:57:40 Uncommon<br />
06-17-2011 04:24:27 Common<br />
06-21-2011 18:44:31 Rare<br />
06-21-2011 19:11:25 Uncommon<br />
06-24-2011 00:47:20 Common<br />
06-24-2011 01:16:15 Uncommon<br />
06-25-2011 05:34:04 Rare<br />
06-25-2011 06:03:25 Common<br />
06-26-2011 07:42:23 Very Rare<br />
06-26-2011 08:19:41 Rare<br />
06-27-2011 06:50:43 Rare<br />
06-27-2011 07:27:51 Uncommon<br />
06-28-2011 01:49:06 Uncommon<br />
06-28-2011 03:55:09 Common<br />
06-28-2011 06:25:42 Uncommon<br />
06-28-2011 06:50:31 Common<br />
06-28-2011 07:25:29 Very Rare<br />
06-28-2011 13:34:46 Very Rare<br />
06-28-2011 15:43:04 Very Rare<br />
06-29-2011 10:33:26 Rare<br />
06-29-2011 11:34:19 Common<br />
06-29-2011 12:25:36 Rare<br />
06-29-2011 14:10:47 Common<br />
06-29-2011 17:32:07 Common<br />
06-30-2011 04:51:02 Rare<br />
06-30-2011 06:32:14 Common<br />
06-30-2011 07:32:33 Rare<br />
07-01-2011 13:03:10 Rare<br />
07-01-2011 13:45:03 Common</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Trial_Component_Drop_Rate&diff=194842
Talk:Incarnate Trial Component Drop Rate
2011-06-28T05:43:36Z
<p>Leandro: Drops by Leandro</p>
<hr />
<div>== Drops by Leandro ==<br />
<br />
04-26-2011 02:19:26 Rare<br />
04-26-2011 03:00:27 Uncommon<br />
04-26-2011 23:14:45 Common<br />
04-27-2011 00:06:15 Uncommon<br />
04-28-2011 04:32:54 Uncommon<br />
04-28-2011 05:05:58 Uncommon<br />
<br />
(I took a break from the game in May.)<br />
<br />
06-04-2011 02:35:55 Uncommon<br />
06-04-2011 03:13:20 Common<br />
06-05-2011 13:31:49 Uncommon<br />
06-05-2011 14:18:46 Rare<br />
06-06-2011 22:26:58 Uncommon<br />
06-07-2011 01:49:35 Uncommon<br />
06-08-2011 09:03:13 Uncommon<br />
06-08-2011 09:59:59 Uncommon<br />
06-09-2011 15:34:34 Rare<br />
06-09-2011 16:15:23 Common<br />
06-10-2011 12:12:52 Uncommon<br />
06-10-2011 12:44:41 Uncommon<br />
06-10-2011 13:09:44 Uncommon<br />
06-10-2011 13:44:59 Uncommon<br />
06-12-2011 12:16:01 Common<br />
06-12-2011 12:42:30 Uncommon<br />
06-13-2011 23:06:32 Uncommon<br />
06-14-2011 23:55:33 Uncommon<br />
06-15-2011 00:43:21 Common<br />
06-15-2011 20:08:34 Uncommon<br />
06-15-2011 20:48:55 Rare<br />
06-17-2011 02:57:40 Uncommon<br />
06-17-2011 04:24:27 Common<br />
06-21-2011 18:44:31 Rare<br />
06-21-2011 19:11:25 Uncommon<br />
06-24-2011 00:47:20 Common<br />
06-24-2011 01:16:15 Uncommon<br />
06-25-2011 05:34:04 Rare<br />
06-25-2011 06:03:25 Common<br />
06-26-2011 07:42:23 Very Rare<br />
06-26-2011 08:19:41 Rare<br />
06-27-2011 06:50:43 Rare<br />
06-27-2011 07:27:51 Uncommon<br />
06-28-2011 01:49:06 Uncommon</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Drop_Rate&diff=194841
Drop Rate
2011-06-28T05:40:24Z
<p>Leandro: Incarnate Trial Component Drop Rate</p>
<hr />
<div>== Disambiguation ==<br />
'''Drop Rate''' could be referring to any of the following:<br />
<br />
#The drop rate of [[Enhancements#Drop Rates|Enhancements]]<br />
#The drop rate of [[Invention Salvage#Drop Rates|Invention Salvage]]<br />
#The drop rate of [[Recipe#Pool A(Enemy_Defeat)|Recipes]]<br />
#*The [[Random Rare Recipe Drop Rates|recipe weighting]] within Random Rare rolls<br />
#The drop rate of [[Incarnate Shard Component#How to Get|Incarnate Shards]]<br />
#The drop rate of [[Incarnate Trial Component Drop Rate|Incarnate Trial Components]]<br />
<br />
*The drop rate of [[Incarnate Thread Component|Incarnate Threads]] is currently unknown.<br />
*The drop rate of rewards at the end of [[Behavioral Adjustment Facility Trial|BAF Trial]] and [[Lambda Sector Trial]] are currently unknown.<br />
<br />
<br />
{{disambig}}</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Incarnate_Trial_Component_Drop_Rate&diff=194840
Incarnate Trial Component Drop Rate
2011-06-28T05:40:12Z
<p>Leandro: Incarnate Trial Component Drop Rates</p>
<hr />
<div>{{wip}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Drops<br />
! Rank<br />
! Drop Rate<br />
|-<br />
| 8<br />
| Common<br />
| 1 in 5<br />
|-<br />
| 23<br />
| Uncommon<br />
| 1 in 1.74<br />
|-<br />
| 8<br />
| Rare<br />
| 1 in 5<br />
|-<br />
| 1<br />
| Very Rare<br />
| 1 in 40<br />
|}<br />
<br />
Before adding information to this table, please note:<br />
<br />
* To avoid a situation where many people edit this page to just add one drop, or two people edit at once cancelling each other's edits, please post your logs in the Talk page instead. Rebuild this table only after we have a decent amount of new data. If you modify this page without posting the proper data in the Talk page, your changes might be reverted on the next table "build".<br />
<br />
* The drop rate was last changed in the April 26th 2011 patch. Any drops before then are obsolete.<br />
<br />
* Trial badges will drop a random Uncommon or Rare component; if you are parsing logs for drops, make absolutely sure that you don't include those.<br />
<br />
* The "10 threads" reward table appears when the game has determined you did not participate enough in the event to get a Component reward. Ignore them.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Null_the_Gull&diff=194378
Null the Gull
2011-06-09T23:50:48Z
<p>Leandro: </p>
<hr />
<div>[[File:Null.jpg|200px|thumb|right|Null the Gull]]<br />
[[File:Null_gull.jpg|200pg|thumb|right|Null's cult before his removal]]<br />
<br />
== Overview ==<br />
Null the Gull was a seagull inhabiting [[Pocket D]] on Virtue server from May 1st, 2011 to May 2nd, 2011. His coordinates were (-56.0, 18.0, -1076.9). He was an [[NPC]] that, when clicked on, appeared to be named "Paragonian Citizen", yet when he spoke (using random lines from actual [[civilian NPCs]]) his name appeared as "(null)." When clicked on, he told the time, e.g. "The official time is 12:00 AM." A loyal cult of followers found him and praised him as Null the Gull.<br />
<br />
<br />
== Removal ==<br />
He was removed by [[Zwillinger]] on May 2nd, 8:00 PM EST. A torchlight vigil was held after his deletion.<br />
<br />
<br />
[[File:Null_torch.jpg|200px|thumb|right|Torchlight vigil]]<br />
<br />
== Return? ==<br />
<br />
During the Paragon Studios live UStream broadcast on May 10th, 2011, [[Beastyle]] hinted at Null's possible return. Whether it will happen or not remains to be known.<br />
<br />
<br />
== Return! ==<br />
<br />
After a lengthy visit by [[Beastyle]] to Atlas Park on Virtue, a Costume Contest was held. One of the attendees was Null, this time as a PC (an AR/Devices Blaster) named Null D. Gull. He also had a gold title, Time Telling Bird. It's unknown who was playing Null, but it's assumed to be [[Zwillinger]], since he was known to be online at the time.<br />
<br />
[[File:NullDGull.jpg|200px|thumb|right|Null D. Gull]]<br />
<br />
== Reality Altering Powers ==<br />
<br />
On June 9th 2011, build 2050.201106071918.0 was published to the Beta server. With this patch, Null the Gull is back in Pocket D, standing atop a truck on the villain side of the club.<br />
<br />
It has several screens of dialogue, all leading to its "reality-altering powers":<br />
<br />
* Alter how speed buffs/debuffs from other friendly players affect you. <br />
* Alter how group travel powers affect you.<br />
* Change whether or not you are asked to confirm Mystic Fortune.<br />
* Show your progress towards the Dimensional Warder badge.<br />
<br />
[[File:Null_the_Gull.jpg|200px|thumb|right|Null the Gull]]<br />
<br />
[[Category:NPCs with unknown purpose]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=File:Null_the_Gull.jpg&diff=194377
File:Null the Gull.jpg
2011-06-09T23:48:05Z
<p>Leandro: Null the Gull (tm), a seagull with reality-altering powers.</p>
<hr />
<div>Null the Gull (tm), a seagull with reality-altering powers.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Alignment&diff=193017
Talk:Alignment
2011-05-24T12:10:07Z
<p>Leandro: /* Praetorian Factions Mirroring Primal Alignments */</p>
<hr />
<div>The first tantalizing in-game reference to Alignment Tip missions comes from the dialogue text related to the ferryman NPC Submarine Janus, who was introduced in Issue 17: "Additionally, you will dismiss any Alignment Tip missions that you have not completed. You will need to acquire the tips again in the standard way in order to run those missions." Naturally, there is no information about "the standard way" to acquire such tips.--[[User:Eternalgentleman|Eternalgentleman]] 02:04, 8 May 2010 (UTC)<br />
<br />
<br />
Hey there, <br />
I'm pretty sure the alignment details are wrong.. I've heard the dev's describe it as Heroes go vigilante, villains go rogue, and this allows the accesses listed, and it's not so much a chain. If someone has reference for this chain system than could that please be cited?-<br />
[[User:Dekar|Dekar]] 16:42, 13 May 2010 (UTC)<br />
<br />
In fact I would like to reference the Herocon keynote which detailed the alignment and set forth that when a villain falls they ARE a rogue and they can go to paragon city, etc, and the opposite for heroes. Unless someone can present a source for the chain system, I am going to keep the changes. -<br />
[[User:Dekar|Dekar]] 16:55, 13 May 2010 (UTC)<br />
<br />
I am seeing something in the recent QA that references a total switch, So I may have been mistake, Terribly sorry, Just going off of the facts presented. [[User:Dekar|Dekar]] 17:12, 13 May 2010 (UTC)<br />
<br />
:Villains can become heroes. They first have to become rogues, and then further Alignment Tip missions will make them full heroes. However, they can remain rogues if they like, and have access to both Paragon City and the Rogue Isles. If they become full heroes, they only have access to Paragon City.<br />
:Heroes can become villains. They first have to become vigilantes, and then further Alignment Tip missions will make them full villains. However, they can remain vigilantes if they like, and have access to both Paragon City and the Rogue Isles. If they become full villains, they only have access to the Rogue Isles.<br />
:No, I can't cite specific posts because the citations are spread out over many interviews, casual dev posts, videos, etc. But yes, this is how it is done. ~ {{:User:Aggelakis/Sig1}} 17:25, 13 May 2010 (UTC)<br />
<br />
:: Here's a source: [http://www.tentonhammer.com/node/81234] Look for the section where Melissa responds to "What’s the process of becoming a Vigilante or Rogue?". It indicates that heroes who become vigilantes can eventually become full-fledged villains... and then indicates that they would then still have opportunities to reverse the switch. -- [[User:Sekoia|Sekoia]] 03:19, 14 May 2010 (UTC)<br />
<br />
I revised the information on alignment within Praetoria, going into more detail about the two groups that make up each of the two sides. The section on true "Heroes" and "Villains" should probably be expanded to include information on, or links to information on, the new Hero and Villain merits and lounges. [[User:Garielle|Garielle]] 17:29, 15 August 2010 (UTC)<br />
<br />
There is not a badge for staying true that gets revoked if you change alignment. -- [[User:Snow Globe|Snow Globe]] 18:01, 29 August 2010 (UTC)<br />
<br />
== Sandbox ==<br />
<br />
Straight cut/paste from previous version of ((User:Konoko)) page.--[[User:Konoko|Konoko]] 15:01, 18 March 2011 (UTC)<br />
<br />
== Praetorian Factions Mirroring Primal Alignments ==<br />
Arguments can be made in more than one direction for each of the Praetorian factions, and thus forcing a single "Primal Earth Alignment" on any one Praetorian faction is ''highly'' subjective. Even within each faction, there are characters that subscribe differently to their factions' "beliefs". I do not agree AT ALL with their inclusion in the article. ~ {{:User:Aggelakis/Sig1}} 22:57, 23 May 2011 (UTC)<br />
:Agreed with Aggelakis on the point that any particular Praetorian story branch can fall into more than one Alignment. Sure, Loyalist Power resembles Rogue, but also Villain and Vigilante. We could put together a committee to find which is most like what, but that's all for the point of something that's subjective, and therefore shouldn't find its way into the article. --[[User:GuyPerfect|GuyPerfect]] 00:56, 24 May 2011 (UTC)<br />
::The ''most'' it would warrant on the page is a brief mention that there are no direct relationships between the Primal and Praetorian alignments. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 02:54, 24 May 2011 (UTC)<br />
:::There's one exception where Praetorian alignments are directly mapped to Primal alignments: the Valentines mission. It treats Loyalists like Villains, and Resistance like Heroes. -- [[User:Leandro|Leandro]] 12:10, 24 May 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Lusca&diff=192958
Talk:Lusca
2011-05-23T03:09:44Z
<p>Leandro: </p>
<hr />
<div>Doesn't Lusca now spawn in more northern areas? Seems like I read that (s)he does with I7. - [[User:Snorii|Snorii]] 05:34, 6 December 2006 (PST)<br />
<br />
: Definitely not I7, but while I8 was on test, I remember reading that she now had more spawn points, including some further north than the old ones. - [[User:Sister Leortha|Sister Leortha]] 06:10, 6 December 2006 (PST)<br />
<br />
:: I had just assumed that they had moved them about. The only one I've seen so far is just south of the Striga Entrance, near the Authority Plaque. {{User:StarGeek/sig}} 12:50, 6 December 2006 (PST)<br />
<br />
::: Yes, she definitely spawns in the north end of IP now. Locations can be found on the VidiotMaps entry. -- [[User:Blondeshell|Blondeshell]] 22:00, 1 January 2009 (UTC)<br />
== URBAN LEGEND ==<br />
<br />
About a month ago, or less, as I was standing around in IP while teams weer forming to attack Lusca some one in braodcast said that '''"SUPPOSEDLY"''' a solo 50 level with numerous Shivan, a Heavy from RWZ, A few Amy, Warwolves LORD knows what all else took on and defeated Lusca. Okay while I suppose anything is possible and according to our story teller this individual battled the GM for somewhere between 5 and 6 hours to accomplish his feat but I had to chuckle as I read that. I have taken on ever GM in this game, most more times than I can recall at this point, simply because I love a good GM battle... But LUSCA IMO is by far the toughest. I've taken out Babbage on a 5 man team consisting of 4 Defenders/Controller and 1 Tank. Knocked off Adamastor on a 4 man team of 3 Defenders/Controller and 1 Warshade playing Tanker (that would be me). Defeated Kraken on numerous teams of less than 6 players. Jurassik is tough but with a good rad/rad I have seen him fall to a single 7 man team. Eochia and Jack ... together or solo I have seen countless 8 man teams easily defeat and the Kronos Titan can usually be handled with 8 or less. LUSCA is like attacking 9 Giant Monsters at once and all of them are more than happy to crush you if you get even the slightest bit out of position. The best I have ever seen was 2 teams, one not quite filled (6 to start with and 7 by the time we finished) take her down with only a few deaths along the way. LOL and come on ... who is THAT crazy? Just for bragging rights you spent an entire evening using up every Temp Pet you owned to take out a GM solo? Last I checked you got the badge even if you were one of 24 heroes on 3 teams pounding on her and I've been involved with 3 team attacks that gave up without ever beating that giant squid... and left hundreds of thousands in debt [[User:Taxibot Sara2.0|Taxibot Sara2.0]] 17:14, 11 August 2008 (UTC)Taxibot Sara2.0<br />
: I have soloed Lusca; no temporary powers needed. Illusion/Empathy/Mace Controller, with Musculature Alpha, Reactive Interface, Pyronic Judgement, Barrier Destiny, Warworks Lore; all slots Very Rare. I take down 2 tentacles in the 5 minutes that the Vicki and ACU are up; then wait for them to recharge. Because the Incarnate pets are on a 15 minute recharge, it takes 50 minutes to defeat her; 3 recharges to bring down 6 tentacles, and a final cast for the head.<br />
: In [http://i.imgur.com/yLHZ6.jpg this screenshot] you can see a team of 4 defeating Lusca with no problem. I started soloing her, but then a blaster showed up while I was killing the third tentacle, and then I invited two others so the blaster wouldn't have to wait for my pets to recharge. -- [[User:Leandro|Leandro]] 03:09, 23 May 2011 (UTC)<br />
<br />
== Head can be defeated while 2 tentacles are still up. ==<br />
<br />
[http://i.imgur.com/yLHZ6.jpg Proof]. While 8 to 3 tentacles are up, attacking the head will say "UNAFFECTED"; with 2 tentacles up, the head can take damage and be defeated. -- [[User:Leandro|Leandro]] 03:09, 23 May 2011 (UTC)</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Lusca&diff=192955
Lusca
2011-05-23T02:30:37Z
<p>Leandro: Head is vulnerable with 2 tentacles up.</p>
<hr />
<div>[[File:Lusca.jpg|thumb|200px|Lusca]]<br />
__notoc____noeditsection__<br />
== Overview ==<br />
<br />
'''Lusca''' is a [[Giant Monsters|Giant Monster]] that terrorizes [[Independence Port]].<br />
<br />
== Description ==<br />
<br />
This giant octopus threatens the waters of Independence Port. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of [[Crey]] Technologies.<br />
<br />
== Strategy ==<br />
<br />
Lusca presents one of the biggest challenges to any Giant Monster hunter. One 8 man team simply will not be enough and depending on team composition some times even three teams fail to defeat the GM.<br />
<br />
* Coordinate teams so that each has a combination of damage (Scrappers/Blasters), Buff/deBuff/Healers (Defenders/Controllers) and (if available) a Tanker for Aggro<br />
<br />
* Communicate in Local chat or Broadcast so all teams get the same instructions.<br />
<br />
* Send in the Tank(s) first to hold aggro and have the scrapper follow right behind. <br />
<br />
* Blasters should stay at a safe distance but close enough so they don't lose some of their shorter ranged attacks (don't even bother with any melee attacks or all you'll do is wind up dead). <br />
<br />
* Defenders and Controllers stay a safe distance away and concentrate efforts on healing the damage dealers. Use your attacks while waiting for healing powers to recharge because every bit of fire power helps but your buffs and heals are much more important and the team will '''NOT''' survive without them.<br />
<br />
* Make sure everyone attacks the ''same'' Tentacle. Easiest way to accomplish this is FOLLOW the tank and attack whatever he/she is attacking. Dividing attacks between two or more tentacles will get a lot of heroes a trip to the hospital without ever doing significant damage to any tentacle. If possible this is even easier if everyone clicks on the lead tanker, if there is more than one, and targets all attacks through him/her. <br />
<br />
* Start with the tentacles near the back of Lusca's head and take those out first before attacking the cluster of them in front. <br />
<br />
* Use any Temporary power available that will assist. Shivan, Snow Beasts, War Wolf Whistles, and even Amy's Ward (adding another healer) can all provide additional attacks and help defeat the GM<br />
<br />
* '''DO NOT''' attempt to attack the head until at least 6 tentacles are gone; the head will be unaffected by all attacks. Once 6 tentacles are defeated, the head will be vulnerable; keep everybody out of range from the remaining tentacles. If it's impossible to attack the head without drawing aggro from the remaining tentacles, it is much preferable to defeat them first.<br />
<br />
EXPECT to end up in debt, at least a bit, after tangling with LUSCA. Each tentacle is sort of a GM in itself and you will receive XP, INF, and Prestige each time one is defeated. Between 8 tentacles and the head all it takes is being in the wrong place once or having one healer go down because they got a bit too close and you will watch your health bar drop quickly. If you survive an encounter with Lusca and walk away debt free you got very lucky or had several fantastic teams.<br />
<br />
== Notes ==<br />
<br />
* To defeat Lusca, you must first defeat at least six tentacles before you can take down the head. After each successful defeat of a tentacle, Lusca will submerge and surface nearby.<br />
<br />
* Defeating Lusca will earn heroes the [[Devilfish Badge]]. As defeating Lusca is treated as a zone event, not a giant monster defeat, all heroes in the area when Lusca is defeated will be awarded the badge, whether they actively participated in the defeat or not.<br />
<br />
* As of Issue 8, Lusca now spawns in single instances. Prior to Issue 8, up to three instances of Lusca could be found at one time in Independence Port.<br />
<br />
<br />
{{BadgeBox|Devilfish}}<br />
<br />
== See Also ==<br />
<br />
* Lusca's [[Independents#Lusca|Independents]] profile for a list of its powers<br />
<br />
== External Links ==<br />
<br />
* [http://en.wikipedia.org/wiki/Lusca Wikipedia entry] on Lusca (Octopus giganteus).<br />
<!-- article missing * [http://www.cityofheroes.com/paper/newspaper11.html Paragon Times Article] "Giant Monster" in Independence Port? --><br />
<br />
[[Category:Giant Monsters]]<br />
[[Category:Zone Events]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Talk:Lusca&diff=192954
Talk:Lusca
2011-05-23T02:27:39Z
<p>Leandro: /* Head can be defeated while 2 tentacles are still up. */ new section</p>
<hr />
<div>Doesn't Lusca now spawn in more northern areas? Seems like I read that (s)he does with I7. - [[User:Snorii|Snorii]] 05:34, 6 December 2006 (PST)<br />
<br />
: Definitely not I7, but while I8 was on test, I remember reading that she now had more spawn points, including some further north than the old ones. - [[User:Sister Leortha|Sister Leortha]] 06:10, 6 December 2006 (PST)<br />
<br />
:: I had just assumed that they had moved them about. The only one I've seen so far is just south of the Striga Entrance, near the Authority Plaque. {{User:StarGeek/sig}} 12:50, 6 December 2006 (PST)<br />
<br />
::: Yes, she definitely spawns in the north end of IP now. Locations can be found on the VidiotMaps entry. -- [[User:Blondeshell|Blondeshell]] 22:00, 1 January 2009 (UTC)<br />
== URBAN LEGEND ==<br />
<br />
About a month ago, or less, as I was standing around in IP while teams weer forming to attack Lusca some one in braodcast said that '''"SUPPOSEDLY"''' a solo 50 level with numerous Shivan, a Heavy from RWZ, A few Amy, Warwolves LORD knows what all else took on and defeated Lusca. Okay while I suppose anything is possible and according to our story teller this individual battled the GM for somewhere between 5 and 6 hours to accomplish his feat but I had to chuckle as I read that. I have taken on ever GM in this game, most more times than I can recall at this point, simply because I love a good GM battle... But LUSCA IMO is by far the toughest. I've taken out Babbage on a 5 man team consisting of 4 Defenders/Controller and 1 Tank. Knocked off Adamastor on a 4 man team of 3 Defenders/Controller and 1 Warshade playing Tanker (that would be me). Defeated Kraken on numerous teams of less than 6 players. Jurassik is tough but with a good rad/rad I have seen him fall to a single 7 man team. Eochia and Jack ... together or solo I have seen countless 8 man teams easily defeat and the Kronos Titan can usually be handled with 8 or less. LUSCA is like attacking 9 Giant Monsters at once and all of them are more than happy to crush you if you get even the slightest bit out of position. The best I have ever seen was 2 teams, one not quite filled (6 to start with and 7 by the time we finished) take her down with only a few deaths along the way. LOL and come on ... who is THAT crazy? Just for bragging rights you spent an entire evening using up every Temp Pet you owned to take out a GM solo? Last I checked you got the badge even if you were one of 24 heroes on 3 teams pounding on her and I've been involved with 3 team attacks that gave up without ever beating that giant squid... and left hundreds of thousands in debt [[User:Taxibot Sara2.0|Taxibot Sara2.0]] 17:14, 11 August 2008 (UTC)Taxibot Sara2.0<br />
<br />
== Head can be defeated while 2 tentacles are still up. ==<br />
<br />
[http://i.imgur.com/yLHZ6.jpg Proof]. While 8 to 3 tentacles are up, attacking the head will say "UNAFFECTED"; with 2 tentacles up, the head can take damage and be defeated.</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Game_Client&diff=190079
Game Client
2011-03-23T12:03:27Z
<p>Leandro: -launcher (unlocks Whisp Aura)</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
[[City of Heroes]] and [[City of Villains]] use a program which runs on your computer called the '''Game Client''' (and its associated game files) to generate the graphics you see and the sounds you hear. It figures out what you have clicked on and it handles the typing you do at your keyboard. The client is constantly sending information to the [[Server]] to tell it what powers you activate, what attacks you make, how you move and turn, and the messages you type to other people.<br />
<br />
The [[Server]] is constantly sending information to your client to tell it what everyone else in your [[zone]] or [[mission]] are doing. The client shows you their actions based on that information. If something interrupts the flow of that information then everyone else will stop moving on your screen. If the flow of information is interrupted long enough then you are disconnected from the server, typically with the message: "Lost connection to [[mapserver]]".<br />
<br />
When a new version of the game client is available it has to be downloaded to your computer before you can use it. A program called '''CohUpdater.exe''' (for NA users) or '''CohUpdater.eu.exe''' (for EU users) on the PC or '''City of Heroes.app''' on the Mac checks for and downloads new versions of the client and all its associated files.<br />
<br />
On the PC, the game is actually played through the '''CityOfHeroes.exe''' file; if the client is up to date, the updater can be [[#PC|skipped]].<br />
<br />
== Facts ==<br />
* The same game client is used to play both City of Heroes and City of Villains, on both Windows and Mac OS operating systems.<br />
* Both factions -- Heroes and Villains -- are available regardless of the background image or operating system.<br />
* All character data is stored on the servers. You can access your account and character data from any computer that has the game client.<br />
** One caveat: files such as [[Architect Entertainment]] save files, Character Select sorting, and Player Ratings, are stored in text files on the player's hard drive and are not accessible from other computers.<br />
* Patches are installed prior to logon and the latest version is required to play.<br />
* The client loads in two stages:<br />
*# The ''Updater'', which downloads patches and checks the client for the latest version.<br />
*# The ''Client'', which contains the game itself.<br />
* There is no CD Key required to install the game client.<br />
* The updater can be downloaded to install the game without the original CD/DVD's.<br />
** Installing from CD/DVD will include an option for automatically placing a shortcut to the game in the Start Menu.<br />
** Both PC and Mac updaters can be downloaded from the City of Heroes [ftp://client.coh.com/US/ FTP site].<br />
** '''Note''': Installing from the updater will download the entire 2.7 GB client and may take a long while.<br />
* Skipping the Updater is not supported by NCsoft/Paragon Studios.<br />
* PC users can change the install directory after installation is complete (registry: HKCU/Software/Cryptic/Coh )<br />
** Mac users can move the entire "City of Heroes.app" to another folder<br />
* It is possible to replace almost any resource (in game map, sound file, etc.) using the data directory, '''however''' this action is not supported by NCsoft/Paragon Studios nor their EULA.<br />
** This does not modify any NCsoft-owned resource/file. This adds a directory which the game client then interprets as replacing the resource once the game is launched. Removal of this change simply means deleting the \data directory. More info below.<br />
<br />
== Launching the Game ==<br />
=== PC ===<br />
These can be run from the command prompt or entered into your shortcut. You can do the latter by right clicking on your shortcut to the updater and selecting properties then adding these to the end of the target box. So, for instance, if you want to change your game to start up with the villain skin and your target box currently contains:<br />
"C:\Games\City Of Heroes\CohUpdater.exe"<br />
then you would change it to say:<br />
"C:\Games\City Of Heroes\CohUpdater.exe" -cov<br />
<br />
'''CohUpdater.exe''' (no switches)<br />
*Launches the Updater which will check for updates and modify/verify files if needed. City of Heroes skin/branding.<br />
'''CohUpdater.exe -cov'''<br />
*Launch the Updater as above, however with with the City of Villains skin. Login screen will be City of Villains.<br />
'''CovUpdater.exe'''<br />
*Launch Updater, use City of Villains skin. This file is only available to those who install from a CoV CD/DVD.<br />
'''CityOfHeroes.exe -project "coh"'''<br />
*{{red|NOT SUPPORTED}} Launches the game client without looking for the updater, using the North American servers. If any patches have been applied since the last time you used the Updater, you ''may'' be able to login, but you will get a version conflict.<br />
'''CityOfHeroes.exe -project "coh" -cov'''<br />
*{{red|NOT SUPPORTED}} same as above with City of Villains skin.<br />
'''CityOfHeroes.exe -project "eucoh"'''<br />
*{{red|NOT SUPPORTED}} European Servers version of skipping the updater.<br />
'''CityOfHeroes.exe -project "cohtest"'''<br />
*{{red|NOT SUPPORTED}} Training Room version of skipping the updater.<br />
'''CohUpdater.exe -test'''<br />
*Launches the Updater, uses registry settings in HKCU/Software/Cryptic/Cohtest instead. Allows access to [[Training Room]].<br />
'''CohUpdater.exe -compatiblecursors 1'''<br />
*Uses compatible 16-color cursors to solve compatiblity issues with Windows Vista and others. Please note that this has since been integrated into an option in-game.<br />
'''CohUpdater.exe -usetexenvcombine'''<br />
*Enables simple rendering path, which may help fix issues with certain video cards and drivers.<br />
'''CohUpdater.exe -renderthread 1'''<br />
*Forces the game to run using more than one proccessor/core, rather than using only one. '''NOTE:''' Though the game does this by default now, this command is still a valid option.<br />
'''CohUpdater.exe -renderthread 0'''<br />
*Forces the game to run using only one processor/core, rather than using two. This may be needed to work around buggy drivers, or on Linux.<br />
'''CohUpdater.exe -maxinactivefps 5'''<br />
*Limits the graphic display update to 5 Frames Per Second when COH is not the foreground application. The number can be set to whatever maximum framerate is desired.<br />
'''CohUpdater.exe -stopinactivedisplay 1'''<br />
*Freezes the graphic display update when COH is not the foreground application. This can greatly reduce processor utilization when running multiple game clients on the same computer.<br />
'''CohUpdater.exe -fullscreen 1'''<br />
*Makes the game launch in full screen, regardless of what options are set in-game. To force the game ''not'' to launch in full screen, -fullscreen 0 should be used.<br />
'''CohUpdater.exe -screen x y'''<br />
*Makes the game launch in a window with a width equal to ''x'' and a height equal to ''y''.<br />
'''CityOfHeroes.exe -console 1'''<br />
*{{red|NOT SUPPORTED}} Launches the game client displaying a console with each element being loaded. Useful if your client is freezing on load, if you want time statistics for how long it takes to load, or to see other debugging info.<br />
'''CityOfHeroes.exe -exitlaunch [command line]'''<br />
*{{red|NOT SUPPORTED}} The game will execute the given command line on close. Used internally to launch CohUpdater for issue preloads, but can be set to execute any program when you finish playing.<br />
'''CohUpdater.exe -mp'''<br />
*{{red|NOT SUPPORTED}} Major Patch; predownloads the upcoming issue data if available. Normally called at the end of a play session, but you can call it manually if you know a predownload patch is ready.<br />
'''CohUpdater.exe -uiskin 2'''<br />
*Launch the Updater with the golden Going Rogue skin. Login screen will be feature Tyrant, Desdemona, and Maelstrom on a golden background.<br />
'''cityofheroes.exe -project coh -launcher'''<br />
*Starts the game as if it had been run from the NCsoft Launcher, unlocking the Whisp Aura.<br />
<br />
=== Mac ===<br />
:''Main Article:'' [[Mac Special Edition]]<br />
The '''City of Heroes.app''' "file" is really just a specialized directory. Attempting any action inside this directory is {{red|NOT SUPPORTED}}.<br />
<br />
[http://boards.cityofheroes.com/archive/index.php/t-143743.html Mac Client guide posted by CuppaManga]<br />
==== Training Room on Mac ====<br />
The developers have a separate City of Heroes.app for the training room.<br />
ftp://client.coh.com/Test/US/<br />
==== Command Line on Mac ====<br />
Launching the game with command line switches {{red|NOT SUPPORTED}}<br />
* Assuming the game is in the /Applications directory, here are some examples that can be ran from '''Terminal.app''':<br />
* <pre>/Applications/City\ of\ Heroes.app/Contents/MacOS/cider --use-dos-cwd c:/coh -- C:\\coh\\cohupdater.exe -coh</pre><br />
*: Launch updater normally, game client will have blue CoH skin.<br />
* <pre>/Applications/City\ of\ Heroes.app/Contents/MacOS/cider --use-dos-cwd c:/coh -- C:\\coh\\cohupdater.exe -cov</pre><br />
*: Launch updater normally, game client with have red CoV skin.<br />
* <pre>/Applications/City\ of\ Heroes.app/Contents/MacOS/cider --use-dos-cwd c:/coh -- c:/coh/cityofheroes.exe -project coh</pre><br />
*: Launch game client directly (bypass updater)<br />
* Note the extra backslashes "<code>\</code>".<br />
*: The Terminal.app application uses bash, which uses the backslash as an escape character.<br />
** Since a space "<code> </code>" usually separates command options (switches/parameters/arguments), we use "<code>\ </code>" to indicate a space in a file name.<br />
** And since Cider is looking for a Windows(r)(c)™ directory which uses backslashes instead of forward slashes, we have to escape the backslashes as well.<br />
**: Although it is possible to use forward slashes instead of double backslash.<br />
* Also note the double dash "<code>--</code>"<br />
*: The cider application can pass arguments to the application, which is any argument/option after double dash.<br />
*:* Any arguments before the double dash are options for the cider application.<br />
*:*: <code><nowiki>cider [options] [--] program_name [arguments]</nowiki></code><br />
<br />
== Installing the Game ==<br />
There are several methods to installing the game client, they all boil down to having an up-to-date copy of the necessary files.<br />
;You do not need your 'CD-Key' to install the game client.<br />
:The 'CD-Key' is for the http://plaync.com/ website for the creation/upgrade of your game account. After creating your account, the only time you need your serial code is if you lose access to your account and must provide proof of ownership. (Thus it's not a bad idea to keep your CD key handy, even though it's not necessary to ''play'' the game.)<br />
<br />
=== Original CD/DVD ===<br />
:''Main Article:'' [[Disc Releases]]<br />
<br />
Install as you would any other program. Basically it will extract a copy of the game client as it was when the CD/DVD was created. You can then run the updater and patch to the current version.<br />
<br />
* [[City of Heroes (Boxset)]] initial release [[Issue 0]]<br />
* [[Collector's Edition (City of Heroes)]] current through [[Issue 2]]<br />
* [[City of Villains (Boxset)]] and [[Collector's Edition (City of Villains)]] current through [[Issue 6]]<br />
* [[Good Versus Evil Edition]] current through [[Issue 7]]<br />
* [[Architect Edition]] current through [[Issue 14]]<br />
<br />
=== Burned CD/DVD ===<br />
Effectively a second copy step similar to installing the [[#Training Room|Training Room]]. One copies the entire City of Heroes directory to multiple CDs or a single DVD. Then one can copy that folder back to his/her computer or give to someone else to copy to their computer. Then create a copy of the CohUpdater.exe file, run it and point it to the folder on your HD where you copied CoH back to.<br />
<br />
=== CohUpdater ===<br />
You can install the Game Client starting with only the CohUpdater.exe file (or CovUpdater.exe). This file '''cannot''' be in the directory you will be installing to, as it will attempt to create a new CohUpdater.exe and will fail if it's already there.<br />
<br />
Whenever CohUpdater is launched, it checks the registry to see if there is anything in HKCU/Software/Cryptic/Coh. If there is, then the updater proceeds normally, patches the game if needed. If there is no entry under HKCU/Software/Cryptic/Coh, then it asks the user where they would like to install the Game Client (default is C:\Program Files\City of Heroes). Once the user clicks Yes, the updater writes to HKCU/Software/Cryptic/Coh with default settings and the installdir.<br />
<br />
=== Training Room ===<br />
:''Main Article'': [[Training Room]]<br />
<br />
The simplest way to install the Training Room involves creating a copy of the live game, to avoid downloading the entire client (currently 3.1GB+) all over again. Then the flag "-test" will placed on the end of the shortcut to '''CohUpdater.exe'''. Detailed instructions can be found at the [[Training Room]] article.<br />
<br />
== Running the game from a DVD-R ==<br />
<br />
If for some reason you would like to run the game from a DVD-R, or maybe a 4GB flash drive, this is possible. Being a read-only device, a DVD-R will only work as long as you burn the latest version with the current patches. However, if your goal is to play at a Net Cafe during a weekend away from home, this will be more than enough.<br />
<br />
The steps are:<br />
<br />
:*Log into the game and set all your graphics settings to low. Maybe enable windowed mode. This is to ensure the game will work properly in whichever computer you end up running it in. If you're going to be playing the game in a decent computer which can handle your current graphics settings, you can skip this step.<br />
:*Click Start, Run, and enter '''regedit'''. Navigate the left panel to '''HKEY_CURRENT_USER\Software\Cryptic'''. Right-click the '''Cryptic''' folder and select '''Export'''. Save as '''Settings.reg''' somewhere.<br />
:*Burn your '''City of Heroes''' folder and the '''Settings.reg''' file to a DVD-R.<br />
:*Take the DVD to the computer you want to play the game on. Go to the DVD drive and double-click the '''Settings.reg''' file. You only need to do this step the first time you run the game on a computer.<br />
:*Click Start, Run, then enter '''"D:\City of Heroes\CityOfHeroes.exe" -project coh'''. Replace D: with whatever letter the DVD drive is.<br />
:*Play! You can change the graphics settings on the new computer to whatever you like, and they'll be saved locally.<br />
<br />
== Registry information ==<br />
{{divbox|red|!!! REGISTRY WARNING !!!|Be extremely careful when modifying the registry. It is Windows' roadmap. Delete the wrong thing and *poof*, you wind up not taking that left at Albaquoiky. It is recommended you backup the registry every time you go in to make an edit.}}<br />
<br />
The game stores its configuration information in '''HKEY_CURRENT_USER\Software\Cryptic\Coh'''; even if you installed City of Villains, the key name is still Coh. If you use the Test server, its configuration is stored in '''HKEY_CURRENT_USER\Software\Cryptic\CohTest'''.<br />
<br />
The '''Installation Directory''' parameter is useful in case you want to move the game client to another directory or partition. Enter the '''full path''' to the game's executable.<br />
<br />
The '''VerifyOnNextUpdate''' parameter is created every time the game crashes. When the updater starts, it checks for this flag in order to decide whether to verify all files for corruption before loading the file. Thus, clearing this flag is a good way to avoid the slow verification process.<br />
<br />
If you crash often and would like to skip the verification process every time, simply create a text file named '''NoVerify.reg''' with the following contents, and double-click it before loading the updater:<br />
<br />
<pre>REGEDIT4<br />
<br />
[HKEY_CURRENT_USER\Software\Cryptic\Coh]<br />
"VerifyOnNextUpdate"=dword:00000000<br />
<br />
[HKEY_CURRENT_USER\Software\Cryptic\CohTest]<br />
"VerifyOnNextUpdate"=dword:00000000</pre><br />
<br />
== Network information ==<br />
=== Servers ===<br />
In the event of connectivity problems, the route to the following servers should be checked:<br />
<br />
*Updater<br />
**cohupdate.coh.com (216.107.250.194)<br />
**cohupdateeu.coh.com (206.127.145.195)<br />
**cohupdate.coh.com (216.107.254.201)<br />
**cohupdate.coh.com (216.107.254.198)<br />
**cohupdate.coh.com (216.107.254.194)<br />
**cohupdate.coh.com (216.107.254.195)<br />
**cohupdate.coh.com (216.107.254.197)<br />
**cohupdate.coh.com (216.107.254.200)<br />
**cohupdate.coh.com (216.107.250.195)<br />
**cohupdate.coh.com (216.107.254.196)<br />
**cohupdateeu.coh.com (206.127.145.194)<br />
*Game Client<br />
**Login: 216.107.249.131<br />
**Login (Europe): 206.127.144.229<br />
**West coast: 216.107.240.3<br />
**East coast: 216.107.248.3<br />
**Europe: 206.127.144.132<br />
<br />
=== Game Ports ===<br />
The game updater allows you to select the port to be used for data transfers. Simply add the -port flag followed by the port you would like to use in the City of Heroes shortcut. Example:<br />
<br />
'''"C:\Program Files\City of Heroes\CohUpdater.exe" -port 80'''<br />
<br />
The game client is somewhat Firewall and NAT friendly, however any issues can be resolved by opening the following ports.<br />
* REQUIRED<br />
** TCP:<br />
*** 6994<br />
*** 2104<br />
*** 2106<br />
** UDP:<br />
*** 7000-7200.<br />
* One of the following ports:<br />
** TCP<br />
*** 6994<br />
*** 13094<br />
*** 23094<br />
<br />
[http://boards.cityofheroes.com/showthread.php?t=225106 Official City of Heroes/Villains] Technical Forum article on ports required to patch and play the game.<br />
<br />
[[Category:Game Client]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Back_Alley_Brawler_(Developer)&diff=185420
Back Alley Brawler (Developer)
2011-01-04T10:14:21Z
<p>Leandro: </p>
<hr />
<div>{{otheruses4|1=the developer, Christopher Bruce|2=the hero, Back Alley Brawler|3=Back Alley Brawler}}<br />
[[File:BackAlleyBrawler.gif|right|80px|BAB's Forum Avatar]] [[File:Avatar BabyBackAlleyBrawler.jpg|right|80px|BAB Chibi Avatar]]<br />
<br />
{{stub}}<br />
== Overview ==<br />
[[File:Chris Bruce Cropped small-1.jpg|thumb|300px|Chris Bruce, with Dual Blades]]<br />
Name: Christopher Bruce<br />
<br />
Title: Senior Animator/Visual FX artist<br />
<br />
Hired during/after [[Issue 8]]<br />
<br />
One of the [[Freem Fifteen|fifteen]] devs to make the jump when [[NCsoft]] purchased [[Cryptic Studios]]' half of the game. In October of 2010 he was let go from Paragon Studios due to reestructuring[http://christopherlbruce.blogspot.com/2010/10/babs.html].<br />
<br />
== External Links ==<br />
*[http://boards.cityofheroes.com/member.php?u=418012 Official Forum Profile] <br />
<br />
{{clr}}<br />
<br />
{{NorCal NavBox}}<br />
<br />
[[Category:Cryptic Studio]]<br />
[[Category:NorCal Studio]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Template:Navbox_Paragon_Studios&diff=185419
Template:Navbox Paragon Studios
2011-01-04T10:07:56Z
<p>Leandro: </p>
<hr />
<div>{{navbox|<br />
| name = ParagonStudios NavBox<br />
| title = [[Paragon Studios]]<br />
<br />
| group1 = Design: <br /> Story & World <br />
| list1 = [[War Witch (Developer)|Melissa Bianco]]{{dot}} [[Manticore (Developer)|Sean Michael Fish]]{{dot}} Paul Gunn{{dot}} [[Protean (Developer)|John Hegner]]{{dot}} [[Dr. Aeon (Developer)|Sean McCann]]{{dot}} [[Positron (Developer)|Matt Miller]]{{dot}} [[Hero 1 (Developer)|Joe Morrissey]]{{dot}} Sean Pitman{{dot}} [[Blue Steel (Developer)|Ray Snyder]] {{dot}} Tim Sweeney<br />
<br />
| group2 = Powers<br />
| list2 = [[Black Scorpion (Developer)|Black Scorpion]]{{dot}} [[Sunstorm (Developer)|Jonathan Courney]]{{dot}} Andy Maurer {{dot}} [[Synapse (Developer)|Phil Zeleski]]<br />
<br />
| group3 = Programming<br />
| list3 = [[pohsyb|C.W. Bennet]]{{dot}} [[Aaron Brady]]{{dot}} [[Mike Chock]]{{dot}} [[The Dark Watcher (Developer)|Vince D'Amelio]]{{dot}} [[Dave G]]{{dot}} Garth Gillespie{{dot}} Edison Luong{{dot}} Scott Nelson{{dot}} James Oldstead{{dot}} James Park{{dot}} [[The Television (Developer)|Matt Stults]]{{dot}} [[Ghost Widow (Developer)|Ghost Widow]]<br />
<br />
| group4 = Art<br />
| list4 = [[Carolina Tello Alvarado]]{{dot}} Cheryl Austin{{dot}} [[JLove|Jay Doherty]]{{dot}} Jon Goodlow{{dot}} [[Ken Morse]]{{dot}} [[Noble Savage (Developer)|David Nakayama]]{{dot}} [[Don Pham]]{{dot}} [[Ryan Roth]]<br />
<br />
| group5 = Animation<br />
| list5 = Keetsie Berbel{{dot}} [[Colin Brown]] {{dot}} Nelson Tam<br />
<br />
| group6 = Production/Marketing<br />
| list6 = Nate Birkholz{{dot}} [[Ross Borden]]{{dot}} Theresa Bottenhorn{{dot}} [[Mynx (Developer)|Rachel Bristol]]{{dot}} [[Ghost Falcon (Developer)|Jesse Caceres]]{{dot}} [[Brian Clayton]]{{dot}} Addison Delaney{{dot}} Ross Etheridge{{dot}} [[Richard Higbee]]{{dot}} Eric Johnson{{dot}} Adam King{{dot}} David Lewis{{dot}} Art Min{{dot}} Cameron Payne{{dot}} Jimmy Vales{{dot}} [[Red Skeleton]]{{dot}} [[Black Pebble]]<br />
<br />
| group7 = Customer Service <br /> & Community Reps<br />
| list7 = [[Avatea]]{{dot}} [[Doc Delilah (Developer)|C. Bales]]{{dot}} [[Arbiter Curry (Developer)|Arbiter Curry]]{{dot}} [[EMpulse]]{{dot}} GM_Loyd{{dot}} [[Arbiter Kim (Developer)|Arbiter Kim]]{{dot}} [[Arbiter Oates (Developer)|Arbiter Oates]]<br />
<br />
| group8 = Former Staff<br />
| list8 = [[TheOcho|Eric Cleaver]]{{dot}} [[Back Alley Brawler (Developer)|Christopher Bruce]]{{dot}} [[CuppaJo|April Burba]]{{dot}} [[Cricket]]{{dot}} [[Ron Friedman]]{{dot}} [[Castle (Developer)|Floyd Grubb]]{{dot}} [[Bruce Harlick]]{{dot}} [[Ex Libris|Jill Henderson]]{{dot}} [[Koschej]]{{dot}} [[Nate Van Dyke]]{{dot}} [[Niviene]]{{dot}} [[Lighthouse|Alex von Minden]]<br />
<br />
}}<noinclude><br />
[[Category:Navigation Templates|ParagonStudios]]<br />
</noinclude></div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=TheOcho&diff=185418
TheOcho
2011-01-04T10:07:18Z
<p>Leandro: </p>
<hr />
<div>== Overview ==<br />
[[File:Mod8.gif|right|thumb|Mod8's forum avatar]]<br />
Eric Cleaver[http://boards.cityofheroes.com/showthread.php?t=222408], also known as '''TheOcho''' or '''Moderator 08''', was hired in the last quarter of 2008. He started as a generic moderator, and then was promoted to Community Specialist and gained [[Red Name]] status on May 11, 2009, choosing ''TheOcho''. He still moderates the [[Official Forums]] under ''Moderator 08'', but formal announcements and interaction with the community will be done under ''TheOcho.'' This is because ''TheOcho'' shows up in [[Community Digest]], but ''Moderator 08'' does not, so that thread-locks and other moderation activities do not flood the digest. TheOcho left Paragon Studios in January of 2010[http://boards.cityofheroes.com/showthread.php?p=3409109].<br />
<br />
''TheOcho'' does not have a forum avatar, but ''Moderator 08'' does.<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/member.php?u=442449 Official Forum Profile] for Moderator 08<br />
* [http://boards.cityofheroes.com/member.php?u=446810 Official Forum Profile] for TheOcho<br />
<br />
<br />
{{NorCal NavBox}}<br />
<br />
[[Category:NCsoft]]</div>
Leandro
https://archive.paragonwiki.com/w/index.php?title=Incarnate_Shard_Component&diff=184399
Incarnate Shard Component
2010-12-18T03:21:25Z
<p>Leandro: More Hami shards.</p>
<hr />
<div>{{wip}}__NOTOC__<br />
{{Image|Salvage_FishScale.png}}{{clr}}<br />
== Description ==<br />
Faint impressions of Incarnate essence can be found almost everywhere. Claim and combine them to form and improve Alpha Incarnate Components.<br />
<br />
== Rarity ==<br />
{{IncarnateComponent Drop|Common}}<br />
<br />
== Used In ==<br />
Incarnate Shards can be combined into any other [[Incarnate Component]] piece.<br />
{{IncarnateListCommonComponent}}<br />
<br />
== How to Get ==<br />
Incarnate Shard Components will only drop for characters who have completed [[Mender Ramiel]]'s story arc and unlocked the [[Alpha Slot]]. Note that a boost does ''not'' need to be slotted, but the slot ''must'' be unlocked.<br />
<br />
The [[Apex Task Force]] and [[Tin Mage Task Force]] will drop two Incarnate Shards on completion. Successfully defeating the [[Hamidon]] gives the option of four Incarnate Shards.<br />
<br />
Enemies that are level 50 and above have a chance to drop Incarnate Shards; the drop rate has not been stated officially, but based on over fourteen thousand defeats, an approximate number is available:<br />
<br />
{| class="wikitable"<br />
|-<br />
! Defeats<br />
! Drops<br />
! Rank<br />
! Drop Rate<br />
! Assumed Rate<br />
|-<br />
| 9203<br />
| 9<br />
| [[Minion]]<br />
| 1 in 1023<br />
| 1 in 1000<br />
|-<br />
| 4435<br />
| 29<br />
| [[Lieutenant]]<br />
| 1 in 153<br />
| 1 in 150<br />
|-<br />
| 868<br />
| 16<br />
| [[Boss]]<br />
| 1 in 55<br />
| 1 in 50<br />
|-<br />
| <br />
| <br />
| [[Elite Boss]]<br />
| <br />
| <br />
|-<br />
| <br />
| <br />
| [[Archvillain]] / [[Hero]]<br />
| <br />
| <br />
|-<br />
| 845<br />
| 62<br />
| [[Devouring_Earth#Mitochondria|Hamidon Mitochondria]]<br />
| 1 in 13.6<br />
| <br />
|-<br />
| <br />
| <br />
| Players ([[PvP]])<br />
| <br />
|<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate Component]]<br />
*[[Salvage]]<br />
<br />
[[Category:Salvage Items]]</div>
Leandro