https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Haecceity&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-29T08:05:12ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Cape_Mission&diff=235751Cape Mission2012-08-07T12:58:52Z<p>Haecceity: Redirected page to Cape</p>
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<div>#REDIRECT [[Cape]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Task_Force_Commander_Badge&diff=233871Task Force Commander Badge2012-07-13T08:05:43Z<p>Haecceity: Updated the accolade to include Penelope Yin; moved Sister Psyche to the Notes section.</p>
<hr />
<div>{{Image|Badge task force set 01.png}}<br />
__NOTOC__ __noeditsection__<br />
== Description ==<br />
<br />
You have successfully completed each of the Task Forces given out by the [[Freedom Phalanx]]. This gives you +5% Hit Points, and access to [[Unlockable Costume Pieces#Epaulets|military epaulets]] at the Tailor.<br />
<br />
== Accolade Power ==<br />
<br />
Upon acquiring this badge, a hero will earn the Task Force Commander power.<br />
<br />
{{PowerBox|Icon=BA Task Force Cmmndr.png|Name=Task Force Commander|Effect=Self: +5% Max Health|Desc=As a Task Force Commander, you have been granted a permanent increase to your Max Hit Points by 5%.}}<br />
<br />
== How to Get ==<br />
<br />
{{Howtoget_aligned_methods<br />
|h<br />
|{{howtoget_aligned_start}}<br />
{{howtoget_aligned_item|size=53px|badge1=Positron's Ally Badge|icon1=Badge task force 01.png|badge2=Positron's Betrayer Badge|icon2=Badge task force 01.png|type=Accomplishment|howto=Complete both parts of [[Positron]]'s [[Task Force]], ''The Rule of the Three''.<br />
{{Howtoget_start}}<br />
{{Howtoget_item|icon=Badge PositronRevampPart1.png|badge=Rule of Three Badge|type=Accomplishment|howto=Complete the [[Positron Task Force Part One]].}}<br />
{{Howtoget_item|icon=Badge PositronRevampPart2.png|badge=Dam Hero Badge|type=Accomplishment|howto=Complete the [[Positron Task Force Part Two]].}}<br />
{{Howtoget_end}}<br />
-- OR --<br />
<br />
Complete [[Old Positron Task Force/Flashback#The Rule of Three|The New Recruits]] using the [[Hero Merit Rewards#Flashback System|Flashback System]] while a Hero or Vigilante.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Synapse's Cohort Badge|icon1=Badge task force 02.png|badge2=Synapse's Betrayer Badge|icon2=Badge task force 02.png|type=Accomplishment|howto=Complete [[Synapse Task Force|Synapse's Task Force]], The Fall of the Clockwork King.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Penelope Yin's Friend Badge|icon1=Badge task force 03.png|badge2=Penelope Yin's Betrayer Badge|icon2=Badge task force 03.png|type=Accomplishment|howto=Complete [[Penelope Yin Task Force|Penelope Yin's Task Force]], A Clomor for the People.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Citadel's Assistant Badge|icon1=Badge task force 04.png|badge2=Citadel's Betrayer Badge|icon2=Badge task force 04.png|type=Accomplishment|howto=Complete [[Citadel Task Force|Citadel's Task Force]], Citadel's Children.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Manticore's Associate Badge|icon1=Badge task force 05.png|badge2=Manticore's Betrayer Badge|icon2=Badge task force 05.png|type=Accomplishment|howto=Complete [[Manticore Task Force|Manticore's Task Force]], Following Countess Crey.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Numina's Compatriot Badge|icon1=Badge task force 06.png|badge2=Numina's Betrayer Badge|icon2=Badge task force 06.png|type=Accomplishment|howto=Complete [[Numina Task Force|Numina's Task Force]], Soul of the Woodsman.}}<br />
{{howtoget_end}}<br />
|{{howtoget_start}}<br />
{{howtoget_item|icon=V badge MayhemInvader.png|badge=Invader Badge|type=Accolade}}<br />
{{howtoget_end}}}}<br />
<br />
== Notes ==<br />
<br />
* {{BadgeAlignedNames|h|Task Force Commander|v|Task Force Abandoner}}<br />
* The [[Sister Psyche Task Force]], available as a [[Flashback]] under the name Clamor and Destruction, awards the [[Sister Psyche's Comrade Badge]], which can count toward this accolade in place of [[Penelope Yin's Friend Badge|Penelope Yin's Friend]].<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 7 Badges]]<br />
* [[Hero Accolades]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=413}}<br />
{{BadgeHunter Badge}}<br />
* [http://www.thejoelzone.com/coh/Accolades_AM_FPPM_PJ.pdf PDF] of requirements to get CoH [[Gaining Hero Badges with Effects|stat-boosting accolades]].<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Hero Badges with Effects]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Sister_Psyche_Task_Force&diff=233870Sister Psyche Task Force2012-07-13T07:48:05Z<p>Haecceity: /* Overview */</p>
<hr />
<div>{{Issue23}}<br />
{{Historical}}<br />
== Overview ==<br />
<br />
{{Infobox TF<br />
|name=Clamor and Destruction<br />
|image=[[File:Sister Psyche.jpg|100px]]<br />
|contact=[[Sister Psyche]]<br />
|zone=[[Independence Port]]<br />
|x=-1636<br />
|y=0<br />
|z=-5856<br />
|size=5<br />
|levels=20-25<br />
|merits=50<br />
|enemies={{Enemy Freakshow}} {{Enemy Council}}<br />
|badge=[[File:Badge task force 03.png|32px]] [[Sister Psyche's Comrade Badge|Sister Psyche's Comrade]]<br />
}}<br />
<br />
With [[Sister Psyche]] no longer present in [[Paragon City]], her task torce has been moved to [[Ouroboros]] and is only available as a [[Flashback]] mission. It is listed in the 25 - 29 range as Clamor and Destruction.<br />
<br />
<br />
The '''Sister Psyche Task Force''' was originally the third of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Citadel]], [[Manticore]], and [[Numina]]. The [[Penelope Yin]] Task Force now awards a similar-looking badge that can count toward the accolade in place of Sister Psyche's.<br />
<br />
<br />
<br />
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 25 or higher, regardless of team members' levels.<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=50}}<br />
<br />
== Introductions ==<br />
=== Initial Contact ===<br />
To form a task force, you need five or more heroes in your group. <br />
<br />
{{EdNote|note=You need at least 5 members on your team, all of them at least Level 20. If they are over Level 25, they will be automatically exemplared to Level 25 for the duration of the Task Force. }}<br />
<br />
== Missions ==<br />
<br />
The [[#Stop the Freakshow from wrecking the office|Stop the Freakshow from wrecking the office]] and [[#Stop the Freakshow from carrying out their act of terror|Stop the Freakshow from carrying out their act of terror]] can come in reverse order.<br />
<br />
=== {{UL|Agree to form a task force}} ===<br />
==== {{UL|Investigate the Freakshow}} ====<br />
'''Briefing'''<br />
<br />
I have sensed a great disturbance in the natural order of our world, and the [[Freakshow]] are involved. '''The nature of imbalance is not yet clear to me, but I need you to investigate the Freakshow.''' Perhaps you can learn something from one of them.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I know of a den of these ruffians in the sewers. I will monitor your progress closely, {{Character}}.<br />
<br />
How do you like the code name Task Force {{blue|Name}}? I think it is a fine name for a stalwart group such as yours.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
There is still something disturbing going on with the Freakshow.<br />
<br />
{{Mission Objective|Entrance=Sister Psyche was correct, this den appears to be a Freakshow hangout.|Primary=Investigate the Freakshow|Secondary=|Additional=|Completion=On one of the Freaks, you found a note.}}<br />
<br />
<br />
{{EdNote|note={{Defeat All}}<br />
<br />
'''Location(s)'''<br />
* Skyway City<br />
* Perez Park<br />
* Boomtown<br />
* Kings Row<br />
* Talos Island<br />
* Atlas Park}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
<br />
{{Mission Clue|Name=Note|Text=You found this note on one of the Freaks you defeated. It reads:<br />
<br />
'[[Norris Senaca|Brent Thomas [or Norris Senaca]]] will be made to complete the new sonic wave projector. See to it that he learns not to keep me waiting.'<br />
<br />
There is also an address on the note. It is signed, '[[Clamor]].'}}<br />
<br />
==== {{UL|Defeat gang leader and his crew}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
It appears that the Freakshow have this Brent Thomas [or Norris Senaca] in captivity. I am sensing waves of terrible fear.<br />
<br />
{{Mission Objective|Entrance=You can hear the hyena-like cackles of Freakshow gangsters.|Primary=Defeat gang leader and his crew|Secondary=Find Brent Thomas [or Norris Senaca]|Additional=|Completion=You found Brent Thomas [or Norris Senaca] and defeated the Freakshow.}}<br />
<br />
{{EdNote|note=The NPC you're looking for might be named [[Norris Senaca|Brent Thomas or Norris Senaca]] -- the game chooses randomly which of the two you're saving.<br />
<br />
'''Location(s)'''<br />
* Atlas Park<br />
* Perez Park<br />
* Talos Island<br />
* Kings Row<br />
* Steel Canyon<br />
* Skyway City<br />
<br />
'''Planning Ahead''': Players should leave this mission using an [[Ouroboros Portal]] if they can. One should go to [[Talos]] to talk to the [[Delivery Mission]] contact while everyone else can use the portal in [[Ouroboros]] for the upcoming [[Train Mission]].}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Norris Senaca|Norris Senaca or Brent Thomas]] (Ally)<br />
* Shriek ([[Blahpunk]] Boss)<br />
<br />
{{Mission Clue|Name=Brent Thomas's [or Norris Senaca's] story|Text=When you rescued Brent Thomas [or Norris Senaca], he told you:<br />
<br />
'I'm lucky you showed up. The Freaks have been trying to force me to perfect this sonic wave projector. I think I'd feel safer if you'd take the latest version of the device with you. I want nothing more to do with it!'}}<br />
<br />
{{NPC Text|title=Brent Thomas [or Norris Senaca] dialogue|text=<br />
'''Before combat:'''<br /><br />
Random Freak: ''"Give up the device, and we'll only hurt you a little."''<br /><br />
'''Combat start:'''<br /><br />
Brent Thomas [or Norris Senaca]: ''"Help me! Please!"''<br /><br />
Random Freak: ''"Back off, {{Character}}."''<br /><br />
'''Upon rescue: ''"I can help you take out these Freaks!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
It seems the Freakshow had plans for this Brent Thomas [or Norris Seneca] and his sonic wave projector. We will have to keep an eye on them.<br />
<br />
You have impressed me, Task Force {{blue|Name}}. I sense that we should keep in close contact with one another, so take my number.<br />
<br />
=== {{UL|Take the device to Andrew Fiore}} ===<br />
'''Briefing'''<br />
<br />
I need to find out why the [[Freakshow]] are so interested in this sonic wave projector you recovered. '''Please take the device over to [[Andrew Fiore]].''' He's agreed to examine it for me.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Freakshow are searching for this object fervently, {{Character}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Andrew awaits your arrival.<br />
<br />
{{Mission Objective|Entrance=|Primary=Take the device to [[Andrew Fiore]]|Secondary=|Additional=|Completion=}}<br />
<br />
{{EdNote|note='''Location(s)'''<br />
* Talos Island<br />
<br />
'''Notes'''<br />
* Any single team member can complete this [[Delivery Mission]].}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Andrew Fiore|Text=[[Sister Psyche]] said you would be coming by, and I have never known her to be wrong about anything. This sonic wave projector? Hmm, looks like it was adapted from pre-existing technology of some kind. Could be [[Council]]. But I think it more likely dates back to the Council's earlier leadership. Either way, I'm sure the Council want it back.}}<br />
<br />
'''Debriefing'''<br />
<br />
So, that sonic wave projector was adapted from a design created by one of [[Requiem|Requiem's]] many minions. Perhaps the Freakshow stole the original device from them.<br />
<br />
Now we may have to worry about the Council as well as the Freakshow. The situation grows murkier.<br />
<br />
=== {{UL|Stop the Freakshow from wrecking the office}} ===<br />
'''Briefing'''<br />
<br />
Someone of something is guiding the [[Freakshow]] toward a specific purpose. I think we have to assume that the sonic wave projector you found is in some way critical to their plans. I believe you will learn more at the office complex I will guide you to. I sense many Freaks converging there, with destruction in their minds. '''I need you to stop the Freakshow from wrecking that building.'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
An emergency force field should mitigate the situation, but hurry, {{Character}}. I can sense that the disturbance is building toward a climax.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The offices I spoke of are in grave danger, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=This area is infested with Freakshow, but there's a strange mechanical resonance underlying the gangers' furious battle cries.|Primary=Defeat Devastation & his crew|Secondary=Destroy the [[Sonic Device|sonic device]]!|Additional=|Completion=You have defeated the Freakshow and neutralized their sonic device.}}<br />
<br />
{{EdNote|note='''Location(s)'''<br />
* Board the Train from any zone with a train, or from [[Ouroboros]], it's a [[Train Mission]]}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Devastation (Noise Tank - Boss)<br />
<br />
'''Debriefing'''<br />
<br />
I cannot clearly see what the Freaks are trying to accomplish. But I am sure they have big plans for this sonic device of theirs.<br />
<br />
=== {{UL|Stop the Freakshow from carrying out their act of terror}} ===<br />
'''Briefing'''<br />
<br />
The disturbance I have been sensing seems to spiral ever wider. The industrial complex I will guide you to is surely involved; I am certain the Freaks plan to deploy their sonic wave projector there. Everything remains murky; the only thing I sense is that a great act of destruction is planned. '''Please go to the warehouse and stop the [[Freakshow]] from carrying out their act of terror.'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Freakshow are planning something very large. I have never sensed this much order to their normally chaotic plans. I have called for an emergency force field, to help you contain the violence.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You must hurry to that warehouse before it is too late to stop the Freakshow.<br />
<br />
{{Mission Objective|Entrance=A strange vibration echoes through these buildings.|Primary=Defeat Punkadelic & his crew|Secondary=Destroy the [[Sonic Device|sonic device]]!|Additional=|Completion=You have defeated the Freakshow and disarmed their sonic device.}}<br />
<br />
{{EdNote|note='''Location(s)''' <br />
* Board the Train from any zone with a train, or from [[Ouroboros]], it's a [[Train Mission]]}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Punkadelic ([[Blahpunk]] - Boss)<br />
<br />
{{Mission Clue|Name=Explosive pieces|Text=These fragments are all that remains of the Freakshow's sonic device, which you disabled. The fragments resemble the sonic wave projector originally developed by the [[Council]].}}<br />
<br />
'''Debriefing'''<br />
<br />
That warehouse has not been used regularly for some time. Why would the Freaks choose to deploy their sonic device there? Another mystery.<br />
<br />
I've had an expert visit those buildings where the Freaks deployed their sonic devices. According to him, the walls and foundation ahve experienced significant stress. It seems that the Freaks' sonic devices can bring a building crashing down! You may have disrupted their tests, {{Character}} but I am certain we have not yet seen the full scope of their plot.<br />
<br />
=== {{UL|Investigate the dispute between the Freakshow and the Council}} ===<br />
'''Briefing'''<br />
<br />
The pattern is finally beginning to come together in my mind, {{Character}}. I have sensed a presence of [[Freakshow]] and [[Council]] agents in the same locale. '''Go and investigate the dispute between the Freakshow and the Council.''' I believe we will learn more about these sonic bombs the Freaks have been constructing.<br />
<br />
'''Mission Acceptance'''<br />
<br />
There is a connection that eludes us. Find it, {{Character}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You must disturb this nest of our enemies.<br />
<br />
{{Mission Objective|Entrance=The raucous battle cries of the Freakshow fill the air, mixed with the clipped orders of the Council.|Primary=Defeat all Freaks and soldiers|Secondary=|Additional=|Completion=You defeated the Freakshow and the Council.}}<br />
<br />
{{EdNote|note='''Location(s)'''<br />
* Independence Port<br />
* Talos Island<br />
<br />
'''Planning Ahead''': One person on the team should use the [[Ouroboros Portal]] to leave the mission so as to be close to the [[Delivery Mission]] contact who is near the Hospital in [[Talos]]}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Archon Turner (Vortex Elite Archon - Boss)<br />
* Screamer (Noise Tank - Boss)<br />
* Raid Leader (Blahpunk - Boss) (2)<br />
* Defense Commander (Vortex Elite Archon - Boss) (2)<br />
<br />
{{Mission Clue|Name=Minion conversation|Text=The Freakshow and the Council both spoke of a person called [[Clamor]]. A former member of the Council's previous regime, Clamor defected to the Freakshow, taking advanced sonic technology with her.}}<br />
<br />
'''Debriefing'''<br />
<br />
It sounds as though this Clamor person stole this sonic wave technology for the Freakshow! And the Council isn't happy about it.<br />
<br />
Perhaps we can now begin to unravel the Freak's mysterious plan. I have no doubt they wish to use their sonic bombs for great evil.<br />
<br />
The Freaks' master, Clamor, remains at large. Fear not; together we will find her and bring her to a different end than the one she is expecting.<br />
<br />
=== {{UL|Speak to Koslowski about the dangers Clamor might pose}} ===<br />
==== {{UL|Speak to Robert Koslowski}} ====<br />
'''Briefing'''<br />
<br />
[[Clamor]] seems to be an important personage among the [[Freakshow]]; I think we shoud learn more about her connection to the [[Council]]. I know of one who might help us. His name is [[Robert Koslowski]], and he is an expert in such matters. Speak to Koslowski about the dangers Clamor might pose. Whatever wisdom he has to share with you, use it well.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The road to capturing this fiend is far from over. Steel yourself for the journey.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Robert Koslowski awaits you.<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak to Robert Koslowski|Secondary=|Additional=|Completion=}}<br />
<br />
{{EdNote|note=Any single team member can complete this [[Delivery Mission]].<br />
<br />
'''Location''' <br />
* Talos Island}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Robert Koslowski|Text=I understand you want info on Clamor. I think I can help you out.<br />
<br />
Clamor worked in research under the Council's previous leadership, until her love of havoc eventually drew her to the Freakshow. When she left, she took a lot of technology with her, technology the Council feels is rightfully theirs. They don't trust her. Under the Council's old regime, she was always a wild card. Now that [[The Center|the Center's]] in charge, I'm sure he'd like nothing better than to eliminate her.<br />
<br />
For a while now, I've been watching the base Clamor stole her sonic technology from. If you go over there, I think you might find some more info on her agenda.}}<br />
<br />
==== {{UL|Defeat all soldiers in base}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
You must interrogate that lead Robert gave you. There is still much for us to learn.<br />
<br />
{{Mission Objective|Entrance=The base's defenses are undergoing extensive re-construction.|Primary=Defeat all soldiers in base|Secondary=Seek information on Clamor|Additional=|Completion=You defeated the Council and found some information about Clamor.}}<br />
<br />
{{EdNote|note='''Location(s)'''<br />
* Atlas Park<br />
* Kings Row<br />
* Talos Island<br />
* Steel Canyon<br />
* Perez Park<br />
* Skyway City}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Archon Granger {{Named|Faction=Council|Type=Elite Archon}}<br />
<br />
{{Mission Clue|Name=Clamor dossier|Text=This dossier contains information on Clamor, who left the Council's previous leadership to join the Freakshow. It discusses the ramifications of her departure, including the possibility that the sonic technology she stole could be used for a weapon of mass destruction.}} <br />
<br />
'''Debriefing'''<br />
<br />
Based on this file you found, it sounds like the Freakshow sonic bombs may be much more powerful than we had guessed. Good work. I believe the information you uncovered will aid us in our battle.<br />
<br />
=== {{UL|Defeat the Council and Freakshow and find out what it is they seek}} ===<br />
'''Briefing'''<br />
<br />
I sense another confrontation between the [[Freakshow]] and the [[Council]]. This time they are located in a government office of some kind. Defeat the Council and the Freakshow and find out what it is they seek. I feel we are getting closer to learning the Freaks' plans for their sonic bombs.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I believe the office has something to do with monitoring the environment of [[Paragon City]]. There is a man there who will help you; his name is a tree of some kind.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
That government office is still under attack by the Council and Freakshow.<br />
<br />
{{Mission Objective|Entrance=You can hear the sounds of conflict before you even step through the doors.|Primary=Defeat all Freaks and soldiers|Secondary=3 office workers to save|Additional=<br />
** Take Pine to files|Completion=You defeated the Council and the Freakshow, freed the office workers, and found the man [[Sister Psyche]] told you to seek.}}<br />
<br />
{{EdNote|note='''Location(s)'''<br />
* Atlas Park<br />
* Kings Row<br />
* Skyway City<br />
* Steel Canyon<br />
* Talos Island<br />
<br />
'''Planning Ahead''': Next mission is to patrol [[Talos]], so, use the [[Ouroboros Portal]] to leave the mission and head there. One player goes East toward the Dark Astoria gate, one goes North to the far isles, and the rest take Center for the phone patrol.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Gregory Pine]] (Captive)<br />
* Gunner - Boss (Noise Tank)<br />
<br />
{{NPC Text|title=Gregory Pine|text=<br />
'''Before Rescue:'''<br /><br />
Random Freak 1: ''"Dude, you gonna help us. Or else you'll be sorry."''<br /><br />
Gregory Pine: ''"You guys are crazy!"''<br/><br />
'''Combat start:'''<br /><br />
Random Freak 2: ''"Whoa! Get that hero, now!"''<br /><br />
'''After Rescue'''<br/><br />
Gregory Pine: ''"I am grateful that you arrived when you did. Those Freaks were tearing this place apart looking for detailed scientific information about the bedrock that lies beneath Paragon City."''<br/><br />
Gregory Pine: ''"I have the information in my office. If you can get me there, I'll find it for you."''<br/><br />
}}<br />
<br />
{{NPC Text|title=Ambush|text=<br />
'''At Ambush Trigger:'''<br /><br />
Archon Manetti: ''"We can't be sure what the Freaks are after, but they will not succeed if they continue to oppose us."''<br /><br />
Gregory Pine: ''"No one knows these files like I do. I'll have it for you in a jiff."''<br/><br />
'''Combat Start:'''<br/><br />
Archon Manetti: ''"Do not let anyone interfere!"''<br/><br />
}}<br />
'''Debriefing'''<br />
<br />
Did you find the man I asked you to seek, the one named for a tree? Gregory Pine, yes, that makes sense. What did he tell you?<br />
<br />
The Freakshow are interested in geological data? Strange. We must follow up on this information at once.<br />
<br />
I can sense that [[Clamor|Clamor's]] plan is nearing fruition. We must stop her!<br />
<br />
=== {{UL|Patrol Talos Island}} ===<br />
==== {{UL|Patrol Talos for Freakshow}} ====<br />
'''Briefing'''<br />
<br />
I need you to patrol [[Talos Island]] for me. I sense the [[Freakshow]] all over that area, and I think they're up to something big. If you can greatly anger the Freaks, I may be able to get a psychic bead on their base location.<br />
<br />
Hurry, I can sense the danger growing stronger. If the Freaks have plans for those sonic bombs of theirs, we must move quickly!<br />
<br />
We must find out what [[Clamor|Clamor's]] plan is as soon as possible.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Something does not feel right, {{Character}}. Please complete your patrol.<br />
<br />
{{Mission Objective|Entrance=|Primary=Patrol Talos for Freakshow|Secondary=Visit 5 locations|Additional=|Completion=Your actions have had a profound impact on the Freaks' psychic energy. You feel an impulse to visit a local cave, and you realize that Sister Psyche is guiding you.}}<br />
<br />
{{EdNote|note='''Location(s)''' <br />
* Talos Island, patrol. One should go East for the two by the Dark Astoria gate; one should go North to the far isles; the rest stay in the center part of the main island to click the phone booths.}}<br />
<br />
==== {{UL|Bust Freak leader and his crew}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
You will find something of import in that Freakshow base; I can feel it.<br />
<br />
{{Mission Objective|Entrance=Freakshow slogans and graffiti have been crudely carved into the cavern walls.|Primary=Bust Freak leader and his crew|Secondary=|Additional=|Completion=You defeated the Freakshow and discovered Clamor's plan.}}<br />
<br />
{{EdNote|note= {{Stealth Mission}} Defeat Axel-F and nearby spawn is all that is needed to complete mission.<br />
<br />
'''Location(s)'''<br />
* Talos Island<br />
<br />
'''Planning Ahead''': The next two missions are [[Stealthable Mission]]s with click objectives, the first in [[Kings Row]], the second in [[Skyway City]], followed by the final mission in [[Skyway City]]. So, it saves time to send the two fastest players with stealth to [[Kings Row]] while the rest go to [[Skyway City]] at the end of this mission.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Axel-F (Blahpunk - Boss)<br />
<br />
{{Mission Clue|Name=Axel conversation|Text=After you captured Axel, a loud-mouthed Freakshow gangster, he revealed that Clamor plans to deploy her sonic bombs beneath [[Brickstown]].}}<br />
<br />
'''Debriefing'''<br />
<br />
Clamor used her own men to pull my senses away from her real target, the area under Brickstown. Astounding. She may be a tougher opponent than we realized.<br />
<br />
Does Clamor intend to kill everyone in Brickstown with a massive sonic explosion? It doesn't make sense; many of her own men are incarcerated there. I must concentrate.<br />
<br />
=== {{UL|Disable the sonic devices}} ===<br />
==== {{UL|Disable sonic devices}} ====<br />
'''Briefing'''<br />
<br />
I have seen [[Clamor|Clamor's]] plan. She has placed her sonic bombs in several key locations that correspond to weak spots beneath [[Brickstown]]. If she is able to detonate those charges, she will turn that zone into another [[Faultline]]! You must disable the [[Sonic Device|sonic devices]]!<br />
<br />
'''Mission Acceptance'''<br />
<br />
Access the first bomb through a sewer entrance in [[Kings Row]]. The other two can be reached through sewer access in [[Skyway City]].<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You must disable those devices!<br />
<br />
{{Mission Objective|Entrance=A strange, irritating vibration rings in your ears.|Primary=Disable sonic devices|Secondary=|Additional=|Completion=You defeated the Freakshow and disabled the sonic bomb.}}<br />
<br />
{{EdNote|note={{Stealth Mission}} Only need to click on the bomb to end mission.<br />
<br />
'''Location(s)''' <br />
* Kings Row}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Pierce - (Blahpunk - Boss)<br />
<br />
==== {{UL|Disable the second device}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
You must find the second device, before it is too late.<br />
<br />
{{Mission Objective|Entrance=The same irritating vibration rings in your ears. Wincing, you step deeper into the warehouse.|Primary=Disable the second device|Secondary=|Additional=|Completion=You defeated the Freakshow and disabled the second sonic bomb.}}<br />
<br />
{{EdNote|note={{Stealth Mission}} Only need to click on the bomb to end mission.<br />
<br />
'''Location(s)'''<br />
* Skyway City}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Shatter - (Blahpunk - Boss)<br />
<br />
==== {{UL|Defeat Clamor and her crew}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
I have finally located Clamor. You must capture her.<br />
<br />
{{Mission Objective|Entrance=The now familiar resonance cuts through your skull like a knife. This pulse is more rapid than the others.|Primary=Defeat Clamor and her crew|Secondary=5 hostages to rescue<br />
** Destroy the last device!|Additional=|Completion=You disabled the last sonic bomb, rescued the hostages, and defeated Clamor.}}<br />
[[File:Clamor.jpg|thumb|100px|Clamor]]<br />
<br />
{{EdNote|note= Freeing the 5 hostages and defeating Clamor and her nearby spawn will end the mission and Task Force.<br />
<br />
'''Location(s)''' <br />
* Skyway City}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Clamor]] (Archvillain)<br />
<br />
'''Debriefing'''<br />
<br />
Your victory over Clamor will be the stuff of legend, my friend.<br />
<br />
If Clamor had succeeded in setting off those sonic bombs, the [[Zigursky Penitentiary|Ziggurat]] would have crumbled. Thousands of evildoers would have been released onto the streets!<br />
<br />
Now that very prison will house Clamor and her compatriots. I can rest easy, for you have unraveled the twisted pattern Clamor was weaving. I am very grateful.<br />
<br />
Completing ''Clamor and Destruction'' [[Task Force]] from [[Sister Psyche]] awards the [[Sister Psyche's Comrade Badge]].<br />
{{BadgeBox|Sister Psyche's Comrade}}<br />
<br />
== Souvenir ==<br />
<br />
'''Sonic bomb fragment'''<br />
<br />
This hunk of metal used to be part of a weapon of mass destruction. Now it's simply a reminder of the adventure you've come to think of as:<br />
<br />
'''Clamor and Destruction'''<br />
<br />
While investigating the [[Freakshow]] for [[Sister Psyche]], you were sent on a mission to rescue a young scientist. He handed over a device he called a sonic wave projector, which he was forced to develop for the Freakshow. A tech expert named [[Andrew Fiore]] suggested that the device was adapted from pre-existing [[5th Column]] technology.<br />
<br />
Sister Psyche was able to sense two locations that were part of the Freakshow's plan. Under her guidance, you disarmed two sonic bombs that would have demolished the buildings they were placed in. The bombs appeared to be related to the 5th Column technology used to develop the sonic wave projector.<br />
<br />
Sensing a convergence of your enemies, Sister Psyche sent you to a 5th Column base, where you defeated hordes of Freakshow as well as many 5th Column soldiers. All these underlings spoke of a person called [[Clamor]] who defected from the 5th Column to the Freakshow, taking advanced sonic technology with her.<br />
<br />
Sister Psyche asked you to speak with [[Robert Koslowski]], who directed you to the 5th Column base from which Clamor stole her sonic technology. At that base, you uncovered information about Clamor and the scope of her technology. You were alarmed to learn that the stolen tech could be used to build a weapon of mass destruction.<br />
<br />
Sister Psyche then sensed that the 5th Column and the Freakshow were converging on a government office that specialized in geological surveys. She guided you to a hostage, Gregory Pine, who told you that the Freakshow were there looking for data about the bedrock beneath Paragon City.<br />
<br />
Next, Sister Psyche turned her powerful senses on a large concentration of Freakshow in [[Founders' Falls]]. They proved to be no match for you, but you learned that their activities were nothing more than a distraction designed to lure you away from [[Brickstown]], Clamor's true target. With the help of Sister Psyche, you were able to locate all three sonic bombs and prevent Clamor from turning Brickstown into a seismic disaster area. You also prevented the [[Zigursky Penitentiary|Ziggurat]] from crumbling, thus saving countless lives.<br />
<br />
== Notes ==<br />
<br />
* Prior to [[Issue 3]]: A Council of War, this task force had some parts against the [[5th Column]] instead of the [[Council]].<br />
* After the [[Merit Rewards]] update in February 2009, [[Synapse (Developer)|Synapse]] erroneously listed this task force as having been changed to 50 merits. This was incorrect; not until [[Issue 14]] was it raised to 50 merits.<br />
* Prior to [[Issue 14]], this task force was worth 40 merits.<br />
<br />
[[Category:Trials and Task Forces]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Auras&diff=219254Auras2012-02-26T02:36:58Z<p>Haecceity: /* Overview */</p>
<hr />
<div>{|align=right<br />
|__TOC__<br />
|}<br />
== Overview ==<br />
'''Auras''' are a [[costumes|costume]] option that can be unlocked at level 30. Heroes can unlock them through a mission given by the [[City Representative]]. Villains can unlock them through a mission given by [[Mr. Rodney]]. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a [[Tailor]] to add, change, or remove an Aura from his or her costume slots. This costs [[Inf]].<br />
<br />
Standard auras can also be purchased at any time and level from the [[Paragon Market]], or via the [[Astral Merit]] vendor for characters with that option.<br />
<br />
All of these auras may also be selected as '''combat auras''', which are aura options that only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.<br />
<br />
== Available Auras and Body Locations ==<br />
<br />
{| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center"<br />
|-<br />
! Aura !! Hair !! Eyes !! Head !! Torso !! Fists !! Feet !! Body !! Fists<br\>& Hair !! Fists<br\>& Eyes !! Fists<br\>& Head !! Fists<br\>& Feet !! Eyes<br\>& Body<br />
|-<br />
|align="left"|Electricity || || X || || || X || || X || || X || || || X<br />
|-<br />
|align="left"|Fiery || X || X || X || || X || || X || X || X || X || || <br />
|-<br />
|align="left"|Flies<sup>3</sup> || || || || X || || || || || || || || <br />
|-<br />
|align="left"|Gaseous<sup>2</sup> || X || X || X || || X || || X || X || X || X || || <br />
|-<br />
|align="left"|Glow || || X || X || || X || || X || || X || X || || <br />
|-<br />
|align="left"|Glowing Aura || || || X || || X || || X || || || X || || <br />
|-<br />
|align="left"|Rocky Crumble<sup>1</sup> || || || || || X || X || X || || || || X || <br />
|-<br />
|align="left"|Sparkles<sup>1</sup> || X || X || X || || X || || X || || X || X || || <br />
|-<br />
|align="left"|Smoky<sup>2</sup> || X || || || X || X || || X || || || || || <br />
|-<br />
|align="left"|Smoldering<sup>2</sup> || X || X || X || || X || || X || X || X || X || || <br />
|-<br />
|align="left"|Starburst Glow || X || X || X || || X || || X || || X || X || || <br />
|-<br />
|align="left"|Tendrils || X || X || X || X || X || X || X || X || X || X || X || <br />
|-<br />
|align="left"|Vaporous<sup>2</sup> || || || || X || X || X || X || || || || X || <br />
|}<br />
<br />
<br />
<sup>1</sup> ''This Aura is available in both a light and a heavy version.''<br />
<br />
<sup>2</sup> ''This Aura's effects drift behind the character when he or she moves.''<br />
<br />
<sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.''<br />
<br />
== Incarnate Reward Auras ==<br />
''These auras can only be unlocked through the use of [[Astral Merit]] or [[Empyrean Merit]]''<br />
===Standard Auras===<br />
{| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center"<br />
|-<br />
! Aura !! Hair !! Eyes !! Head !! Torso !! Fists !! Feet !! Body !! Fists<br\>& Hair !! Fists<br\>& Eyes !! Fists<br\>& Head !! Fists<br\>& Feet !! Eyes<br\>& Body<br />
|-<br />
|align="left"|Binary || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Boils<sup>1</sup> || || || X || || || || X || || || || || <br />
|-<br />
|align="left"|Fairy Dust || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Ghosts || || || X || || X || || X || || || X || || <br />
|-<br />
|align="left"|Magnetic || || || X || || X || || X || || || X || || <br />
|-<br />
|align="left"|Pixels || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Slime<sup>1</sup> || || || X || || || || X || || || || || <br />
|}<br />
<br />
<sup>1</sup> These auras can also effect Upper Body, Lower Body, Arms, and Head and Arms.<br />
<br />
===Path Auras===<br />
These effect the ground or path around you either all the time or in motion.<br />
<br />
* Bubbles<br />
* Clouds<br />
* Clouds & Lightning<br />
* Electric<br />
* Frost<br />
* Rainbow<br />
<br />
== Cyborg Combat Auras ==<br />
<br />
Combat Auras were first introduced with [[Super Booster I: Cyborg]]. Unlike standard auras, these combat auras are available at character creation for any account that purchased [[Super Booster 1: Cyborg]].<br />
<br />
The Super Booster Combat Auras and standards Auras cannot be used in combination.<br />
<br />
{| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center"<br />
|-<br />
! Aura !! Hair !! Eyes !! Head !! Torso !! Fists !! Feet !! Body<br />
|-<br />
|align="left"|Targeting Optics<sup>1</sup> || || X || || || || || <br />
|-<br />
|align="left"|Targeting Optics: Left<sup>1</sup> || || X || || || || || <br />
|-<br />
|align="left"|Targeting Optics: Right<sup>1</sup> || || X || || || || || <br />
|-<br />
|align="left"|[[A.C.C.A.H.U.D.]]<sup>1</sup> || || || X || || || || <br />
|} <br />
<br />
<sup>1</sup> ''This Aura is unlocked through the [[Paragon Market]]. It was originally unlocked through [[Super Booster I: Cyborg]]''<br />
<br />
== Other Unlockable Auras ==<br />
<br />
{| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center"<br />
|-<br />
! Aura !! Hair !! Eyes !! Head !! Full Body !! Fists !! Arms !! Body !! Fists<br\>& Hair !! Fists<br\>& Eyes !! Fists<br\>& Head !! Body<br\>& Arms !! Eyes<br\>& Body<br />
|-<br />
|align="left"|Atomic<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Beastly Rage<sup>2</sup> || || X || X || X || X || || X || || X || X || || X<br />
|-<br />
|align="left"|Bio Plasma<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Clunker<sup>3</sup> || || || || || || X || X || || || || X || <br />
|-<br />
|align="left"|Cryogenics<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Fleas<sup>2</sup> || || || X || || X || || X || || || X || || <br />
|-<br />
|align="left"|Leaves<sup>1</sup> || || || X || || X || || || || X || || || <br />
|-<br />
|align="left"|Runes<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Sparks<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Steamjets<sup>1</sup> || || || || || || || X || || || || || <br />
|-<br />
|align="left"|Tarot Cards<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Thunderhead<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Toxic Vapor<sup>1</sup> || X || X || X || || X || || X || X || X || X || || X<br />
|-<br />
|align="left"|Victorian Decor<sup>3</sup> || || || X || X || X || X || X || || || || X || <br />
|-<br />
|align="left"|Volcanic<sup>4</sup> || || X || || X || || X || X || || || || X || X<br />
|}<br />
<sup>1</sup> ''This Aura is unlocked through the [[Paragon Market]]. It was originally unlocked through the [[Origins Pack]]''<br />
<br />
<sup>2</sup> ''This Aura is unlocked through the [[Paragon Market]]. It was originally unlocked through the [[Animal Pack]]''<br />
<br />
<sup>3</sup> ''This Aura is unlocked through the [[Paragon Market]]. It was originally unlocked through the [[Steampunk Pack]]''<br />
<br />
<sup>4</sup> ''This Aura is only available via the [[Paragon Market]] for the cost of 80 [[Paragon Points]]''<br />
<br />
[[Category:Costumes]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=News/20120214&diff=218934News/201202142012-02-21T01:34:24Z<p>Haecceity: Someone needs to review their apostrophe rules</p>
<hr />
<div>{{Newsdate|20120214}}<br />
====Double XP Weekend: March 16-19====<br />
For one weekend players will double their experience points, inf, and prestige for defeating enemies, completing missions, and collecting badges that give XP. The [[Double XP Weekend]] will commence [http://www.timeanddate.com/worldclock/fixedtime.html?iso=20120316T07&p1=900 7AM PST March 16] and end [http://www.timeanddate.com/worldclock/fixedtime.html?iso=20120319T07&p1=900 7AM PST March 18].<br />
<br />
==== Featured at the Paragon Market: Heroes and Villains Super Pack====<br />
'''New and featured!''' [[Super Pack]] #1, [[Super Pack/Heroes and Villains|Heroes and Villains]]. Similar to a surprise present, the reward is revealed only after purchase and opening. Rewards include the new Archetype Enhancements, new Elemental Order Costume Set pieces, valuable Inspirations, Unslotters, or Boosters. <br />
<br />
Each pack contains five random rewards, and packs can be purchased in quantities of:<br />
* Super Pack x1 (80 [[Paragon Points]])<br />
* Super Pack x12 (840 [[Paragon Points]], saving 120 points)<br />
* Super Pack x24 (1440 [[Paragon Points]], saving 480 points)<br />
<br />
Sale items:<br />
* 50% off [[Costume Change Token|Costume Change (Tailor) Token]] now 20[[Paragon Points|pp]]<br />
* 50% off [[Enhancement_Booster|Enhancement Boosters]], now 150[[Paragon Points|pp]] (x5), 675 [[Paragon Points|pp]] (x30) and 1350[[Paragon Points|pp]] (x90).<br />
Sales generally run for seven days (until the following Tuesday), check the [[Paragon Market]] in game for exact duration.<br />
<br />
<noinclude>[[Category:News]]</noinclude></div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=213162Inherent Powers2012-02-01T05:10:55Z<p>Haecceity: /* File:Inherent BeastRun.png Beast Run */</p>
<hr />
<div>{{Issue21}}<br />
== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. <br />
Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]sā earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and not Phased or otherwise can only use Self Only powers. Additionally, your Henchmen within range in Defensive mode will share damage with the Mastermind, with damage being divided evenly between the Mastermind and each one of his Henchmen in range.<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
During [[Incarnate Trial]]s, Supremacy grants +2 [[Incarnate Shift]]s to Minion pets and +1 Incarnate Shift to Lieutenant pets which can be stacked with other [[Incarnate Abilities]] which grant Incarnate Shifts.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Model Replacement Costume Powers{{anchor|Convention Costume Powers}} ==<br />
:''Main Article:'' [[Model Replacement Costume Powers]]<br />
<br />
Model Replacement Costume Powers are permanent [[toggle]] powers that replace the entire character model with an NPC from the game, up to and including body/gender and all associated animations/sounds. These replacement models are mutually exclusive with each other and with stealth toggle powers; turning one on will turn the other off. Players may obtain these powers through meeting the [[Paragon Studios|development and community teams]] at conventions and meet and greets, through contests on the [[Official Forums]] or social networking sites, or through the [[Paragon Market]]. Temporary versions of most of these powers are available during the [[Halloween Event]].<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] '''Beast Run''' ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:MysticFortune.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Paragon Rewards Powers ==<br />
<br />
Paragon Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Paragon Rewards Powers]].<br />
<br />
[[Category:Powers]]<br />
[[Category:Powers by Source]]<br />
[[Category: Paragon Market]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=213161Inherent Powers2012-02-01T05:10:12Z<p>Haecceity: /* File:Inherent NinjaRun.png Ninja Run */</p>
<hr />
<div>{{Issue21}}<br />
== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. <br />
Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]sā earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and not Phased or otherwise can only use Self Only powers. Additionally, your Henchmen within range in Defensive mode will share damage with the Mastermind, with damage being divided evenly between the Mastermind and each one of his Henchmen in range.<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
During [[Incarnate Trial]]s, Supremacy grants +2 [[Incarnate Shift]]s to Minion pets and +1 Incarnate Shift to Lieutenant pets which can be stacked with other [[Incarnate Abilities]] which grant Incarnate Shifts.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Model Replacement Costume Powers{{anchor|Convention Costume Powers}} ==<br />
:''Main Article:'' [[Model Replacement Costume Powers]]<br />
<br />
Model Replacement Costume Powers are permanent [[toggle]] powers that replace the entire character model with an NPC from the game, up to and including body/gender and all associated animations/sounds. These replacement models are mutually exclusive with each other and with stealth toggle powers; turning one on will turn the other off. Players may obtain these powers through meeting the [[Paragon Studios|development and community teams]] at conventions and meet and greets, through contests on the [[Official Forums]] or social networking sites, or through the [[Paragon Market]]. Temporary versions of most of these powers are available during the [[Halloween Event]].<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] '''Beast Run''' ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run is available only with the purchase of the [[Animal Pack]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:MysticFortune.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Paragon Rewards Powers ==<br />
<br />
Paragon Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Paragon Rewards Powers]].<br />
<br />
[[Category:Powers]]<br />
[[Category:Powers by Source]]<br />
[[Category: Paragon Market]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=News/20120117&diff=212554News/201201172012-01-19T12:00:27Z<p>Haecceity: wrong link</p>
<hr />
<div>{{Newsdate|20120117}}<br />
==== Signature Story Arc 5: The Fate of All Men====<br />
Episode five of the [[Who Will Die|Who Will Die?]] [[Signature Story Arc]] is now available. [[Statesman]] faces off against [[Darrin Wade]] and this is one fight that carries the ultimate price. In [http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php The Intrepid Informer: Issue #17], [[Positron_(Developer)|Matt "Positron" Miller]] describes the genesis of the arc, and the impact it will have through to Issue 23 when Statesman will no longer be in the game world. <br />
<br />
[http://na.cityofheroes.com/en/news/news_archive/signature_story_arc_vidoc_3_the_freedom_phalanx.php Signature Story Arc ViDoc 3] looks at the evolving, comic book-esque lore of City of Heroes, and the impact of the Signature Story Arc.<br />
<br />
==== Featured at the Paragon Market====<br />
*Who Will Die ā Episode 5, [[Who Will Die#Episode 4|The Fate of All Men]], is now available. Level range is 40+, contacts are [[Glacia]] in [[Peregrine Island]] and [[Leo Poggiani]] in [[Port Oakes]]. Free for [[VIP Player]]s, 400[[Paragon Points|pp]] for [[Free Player|Free]] or [[Premium Player]]s.<br />
* '''New!''' The [[Costume_Sets#Carnival_of_Light|Carnival of Light Costume Bundle]] is an account-wide purchase that contains a collection of 10 costume pieces for Female characters, and 3 weapons for Male, Huge and Female War Mace characters. All at a cumulative discount. 400[[Paragon Points|pp]].<br />
* [[Who Will Die]] Volume 1 remains on sale until 24 January, 2012. 50% off now 800 [[Paragon Points]].<br />
<noinclude>[[Category:News]]</noinclude></div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Thread_Component&diff=211959Talk:Incarnate Thread Component2012-01-15T18:34:04Z<p>Haecceity: Created page with "== Missing Section == The "Used In" section is missing recipes for Commons (20 threads each, yes?). It appears to be a problem with the templates, but I don't like to fiddle wit..."</p>
<hr />
<div>== Missing Section ==<br />
The "Used In" section is missing recipes for Commons (20 threads each, yes?). It appears to be a problem with the templates, but I don't like to fiddle with templates, so I'm leaving it alone and hoping someone will read this and fix it.[[User:Haecceity|Haecceity]] 18:34, 15 January 2012 (UTC)</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Incarnate_Thread_Component&diff=211954Incarnate Thread Component2012-01-15T17:58:43Z<p>Haecceity: /* How to Get */</p>
<hr />
<div>__NOTOC__ <br />
{{Image|Salvage incarnate thread.png}}<br />
== Description ==<br />
'''Incarnate Ability Sub-component'''<br />
<br />
Thin lines of Incarnate power flow through the universes, and those who are on the Incarnate path can collect them and reweave them into stronger Incarnate components.<br />
<br />
== Rarity ==<br />
{{IncarnateComponent Drop|Common}}<br />
<br />
== Used In ==<br />
{{IncarnateListCommonComponent}}<br />
<br />
== How to Get ==<br />
Enemies that are in [[Incarnate Trial]]s have a chance to drop Incarnate Threads. Once per week, you may select 10 Incarnate Threads as your reward for completing any [[Signature Story Arc]].<br />
<br />
Incarnate Threads are also created with the following Incarnate Components:<br />
:5 from {{IComponent|Incarnate Shard|10}}<br />
:10 from {{IComponent|Incarnate Shard|10}} and 1,000,000 [[inf]] (usable only once every 20 hours)<br />
: 4 from {{IComponent|Astral Merit|1}}<br />
:20 from {{IComponent|Empyrean Merit|1}}<br />
:40 from {{IComponent|Notice of the Well|1}}<br />
:100 from {{IComponent|Favor of the Well|1}}<br />
<br />
== See Also ==<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Astral_Merit_Salvage&diff=211919Astral Merit Salvage2012-01-15T00:15:44Z<p>Haecceity: </p>
<hr />
<div>__NOTOC__<br />
[[File:Salvage AstralMerit.png|left]]{{clr}}<br />
== Description ==<br />
'''Special Salvage'''<br />
<br />
You have been awarded a reward token for completing Endgame content. Astral Merits can be spent on various Endgame Rewards, or traded for Reward Merits.<br />
<br />
== Notes ==<br />
Awarded for completing subobjectives in [[Incarnate Trial]]s, or for completing any successive individual Incarnate Trial in one 20 hour period.<br />
<br />
An additional Astral Merit is awarded to [[League]]s that join the [[queue]] as an Open Group.<br />
<br />
An Astral Merit is one of the reward options for completing a [[Signature Story Arc]] (limit one per week).<br />
<br />
==Used For==<br />
*In the Incarnate Window, converts to: <br />
**1 Astral Merit to 4 Incarnate Threads<br />
*Can be spent at the [[Incarnate Merit Vendor]]s<br />
<br />
== See Also ==<br />
*[[Special Salvage]]<br />
*[[Incarnate Component]]<br />
*[[Salvage]]<br />
<br />
[[Category:Salvage Items]]<br />
[[Category:Incarnate System]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Doorbuster_Badge&diff=201651Doorbuster Badge2011-09-15T09:52:24Z<p>Haecceity: </p>
<hr />
<div>__NoEditsection__ __notoc__<br />
{{Image|Badge event headstart.png}}<br />
<br />
== Description ==<br />
<br />
You took part in the City of Heroes: Freedom head start event!<br />
<br />
== How to Get ==<br />
<br />
Log in during the VIP head start of City of Heroes Freedom, beginning on September 13, 2011. This award is account-wide when you first log in during the head start.<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 21 Badges]]<br />
* [[Event Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1424}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Event Badges]]<br />
[[Category:Villain Event Badges]]<br />
[[Category:Account Level Badges]]</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Talk:The_Great_Escape&diff=197942Talk:The Great Escape2011-08-11T15:31:31Z<p>Haecceity: </p>
<hr />
<div>== Location, Location, Location ==<br />
<br />
Where does this event take place? What exact coordinates? --[[User:Haecceity|Haecceity]] 15:30, 11 August 2011 (UTC)</div>Haecceityhttps://archive.paragonwiki.com/w/index.php?title=Talk:The_Great_Escape&diff=197941Talk:The Great Escape2011-08-11T15:30:47Z<p>Haecceity: Created page with "== Location, Location, Location == Where does this event take place? --~~~~"</p>
<hr />
<div>== Location, Location, Location ==<br />
<br />
Where does this event take place? --[[User:Haecceity|Haecceity]] 15:30, 11 August 2011 (UTC)</div>Haecceity