https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Cannonfodder&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-29T12:19:04ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Energy_Blast&diff=267396Energy Blast2017-12-03T03:38:56Z<p>Cannonfodder: /* File:PowerBlast Explosion.png Explosive Blast */</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Energy Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Energy Blast allows you to hurl bolts of energy at your foes, and can often send them flying with Knockback."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Energy Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBolts.png|Power=Power Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBlast.png|Power=Power Blast|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast EnergyTorrent.png|Power=Energy Torrent|PriLevel=2|SecLevel=4|Effect=Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBurst.png|Power=Power Burst|PriLevel=6|SecLevel=10|Effect=Close, High DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast SniperBlast.png|Power=Sniper Blast|PriLevel=8|SecLevel=16|Effect=Sniper, Extreme DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerPush.png|Power=Power Push|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast Explosion.png|Power=Explosive Blast|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast NovaBlast.png|Power=Nova|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:PowerBlast Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} <br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast EnergyTorrent.png]] Energy Torrent ===<br />
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} <br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast Explosion.png]] Explosive Blast ===<br />
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backward.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Blasters: Moderate, Defenders: High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} <br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast NovaBlast.png]] Nova ===<br />
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} <br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBlast.png]] Power Blast ===<br />
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBolts.png]] Power Bolt ===<br />
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBurst.png]] Power Burst ===<br />
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} <br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerPush.png]] Power Push ===<br />
This ranged attack deals little damage, but sends the target flying for a great distance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast SniperBlast.png]] Sniper Blast ===<br />
A focused blast that can travel great distances with high Accuracy. This is a sniper attack, and is best fired from a distance, as it can be interrupted. Sniper Blast may knock targets backwards.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} <br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s and [[Defender]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Defender Secondary]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Stone_Armor&diff=267272Stone Armor2017-09-27T03:57:08Z<p>Cannonfodder: /* Overview */ variour -> various</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Stone Armor''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s.<br />
<br />
"You can transform your skin into various forms of rock and stone. Stone Armor is one of the only Defensive Power Sets that offers defense to Psionics. Stone Armor offers amazing Defense, but a few Stone Armors are mutually exclusive to each other. Some Armors, although offering superior defense, also slow you down due to its enormous bulk."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Stone Armor power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor StoneArmor.png|Power=Rock Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor StoneSkin.png|Power=Stone Skin|PriLevel=1|SecLevel=2|Effect=Auto: Self +Res(Smash, Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor EarthsEmbrace.png|Power=Earth's Embrace|PriLevel=2|SecLevel=4|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor Clay.png|Power=Mud Pots|PriLevel=6|SecLevel=10|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immobilize, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor Rooted.png|Power=Rooted|PriLevel=8|SecLevel=16|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, End Drain, DEF Debuff), +Regen, -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor MagmaArmor.png|Power=Brimstone Armor|PriLevel=12|SecLevel=20|Effect=Toggle: Self +Res(Fire, Cold)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor CrystalArmor.png|Power=Crystal Armor|PriLevel=18|SecLevel=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor MineralCrust.png|Power=Minerals|PriLevel=26|SecLevel=35|Effect=Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor Granite.png|Power=Granite Armor|PriLevel=32|SecLevel=38|Effect=Toggle: Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Repel, Knockback, DEF Debuff), -Recharge, -SPD, -DMG|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:StoneArmor MagmaArmor.png]] Brimstone Armor ===<br />
While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor CrystalArmor.png]] Crystal Armor ===<br />
While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. This power also grants you resistance to Defense DeBuffs. Crystal Armor also adds an Elusivity defense bonus to Energy and Negative Energy Attacks in PVP zones. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor EarthsEmbrace.png]] Earth's Embrace ===<br />
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Granite.png]] Granite Armor ===<br />
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs. Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Defense Debuff), -Recharge, -Speed, -Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock Blank|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor MineralCrust.png]] Minerals ===<br />
Activating this power summons several rare earth rock Minerals to orbit around you. These Minerals can disperse thought patterns and make Psionic attacks less likely to hit. They also bring clarity of the mind and increase your Perception to see hidden foes and grant resistance to Confusion. Minerals also add an Elusivity defense bonus to Psionic Attacks in PVP zones. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Psionic), +Resistance(Confuse), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Clay.png]] Mud Pots ===<br />
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor StoneArmor.png]] Rock Armor ===<br />
Your skin becomes stone while this power is active. Stone Armor protects you from Smashing and Lethal attacks. They are less likely to land and affect you. Stone Armor also grants you resistance to Defense DeBuffs. Stone Armor also adds an Elusivity defense bonus to Smashing and Lethal Attacks in PVP zones. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Rooted.png]] Rooted ===<br />
While this power is active, you merge with the Earth and draw forth its power to become resistant to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, and increase your Hit Point Regeneration rate. You must remain in close contact with the Earth, so you will move extremely slow and you cannot active Fly powers, Sprint, Super Speed, or Jump powers while this power is active. Rooted also grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Endurance Drain, Defense Debuff), +Regeneration, -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor StoneSkin.png]] Stone Skin ===<br />
Your tough skin is naturally resistant to Smashing and Lethal damage. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Tanker]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Tanker Primary]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Invulnerability&diff=266790Invulnerability2016-05-06T19:31:41Z<p>Cannonfodder: /* File:Invulnerability_ToughHide.png Tough Hide */ added missing space</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Invulnerability''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.<br />
<br />
"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Invulnerability power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|PriLevel=1|SecLevel=1|Effect=Auto: Self +Res(Smash, Lethal, DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability TemporaryInvulnerabilty.png|Power=Temp Invulnerability|PriLevel=1|SecLevel=2|Effect=Toggle: Self +Res(Smash, Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability DullPain.png|Power=Dull Pain|PriLevel=2|SecLevel=4|Effect=Self Heal ,+Max Health|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ResToSpecialDmg.png|Power=Resist Elements|PriLevel=6|SecLevel=10|Effect=Auto: Self +Res(Fire, Cold, Toxic, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability UnyeildlingStance.png|Power=Unyielding|PriLevel=8|SecLevel=16|Effect=Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ResToCosmicDmag.png|Power=Resist Energies|PriLevel=12|SecLevel=20|Effect=Auto: Self +Res(Energy, Negative, End Drain)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability Invincibility.png|Power=Invincibility |PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|PriLevel=26|SecLevel=35|Effect=Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Invulnerability_DullPain.png]] Dull Pain ===<br />
You can activate this power to increase your maximum Hit Points for a short time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Heal, +Max Health}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_Invincibility.png]] Invincibility ===<br />
When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Taunt}}<br />
{{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ResToSpecialDmg.png]] Resist Elements ===<br />
You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ResToCosmicDmag.png]] Resist Energies ===<br />
You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ResToPhysicalDmg.png]] Resist Physical Damage ===<br />
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_TemporaryInvulnerabilty.png]] Temp Invulnerability ===<br />
When you toggle on this power, you become highly resistant to Smashing and Lethal damage. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ToughHide.png]] Tough Hide ===<br />
Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_Unstoppable.png]] Unstoppable ===<br />
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}<br />
{{PowerBlock_Blank| Self -90% Hit Points, -100% Endurance (after 3 min delay)}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_UnyeildlingStance.png]] Unyielding ===<br />
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Scrapper]]s and [[Tanker]]s since [[Issue 0]].<br />
* [[Invulnerability#Unyielding|Unyielding]] was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in [[Issue 3]].<br />
** Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
* Invulnerability was adjusted in [[Issue 13]]:<br />
** [[Invulnerability#Unyielding|Unyielding]] - Removed Defense Debuff<br />
** [[Invulnerability#Invincibility|Invincibility]] - Reduce per target Defense Buff to offset the change from Unyielding, no net gain<br />
** [[Invulnerability#Resist Physical Damage|Resist Physical Damage]] - Add 25% Defense Debuff Resistance<br />
** [[Invulnerability#Tough Hide|Tough Hide]] - Add 25% Defense Debuff Resistance<br />
** [[Invulnerability#Resist Energies|Resist Energies]] - Add 25% Endurance Debuff Resistance.<br />
** [[Invulnerability#Resist Elements|Resist Elements]] - Add 20% Movement Slow Resistance<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Brute Secondary]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Technology&diff=234121Technology2012-07-14T20:44:55Z<p>Cannonfodder: /* Past Relevance */ more accurate to say alpha version of CoH (F&F, employees only [2002ish) vs. beta (community, then general public late [2003ish-2004])</p>
<hr />
<div>{{stub}}<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
[[File:originicon_technology.png|left]]<br />
You derive your powers from technological devices, from suits of high-tech body armor to powerful energy weapons. Few have been able to duplicate the amazing technology which lies behind your gadgets. You need not be a brilliant inventor; you may have acquired these items from another source. This origin will give you access to [[Taser Dart]]. This attack has a very short range and does minor Energy damage. In addition it has a small chance to Hold your opponent for a brief moment.<br />
<br />
== Enhancements ==<br />
<br />
Heroes and villains of technology origin may only use technology dual-origin or single-origin enhancements. Villains normally obtain technology-origin enhancements from the Technology Quartermasters. Some lower-level contacts also sell technology-origin enhancements, but at an inflated cost.<br />
<br />
== The Taser Dart Power ==<br />
<br />
Technology heroes and villains receive the [[Origin Powers#Taser Dart|Taser Dart]] power.<br />
<br />
== Technology Origin Titles ==<br />
<br />
All heroes and villains have two opportunities to select [[titles]] for their character; once at level 15, and once at level 25. The second title is origin-specific.<br />
<br />
== Past Relevance ==<br />
<br />
In the alpha version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.<br />
<br />
== Future Plans ==<br />
<br />
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.<br />
<br />
== Historical ==<br />
{{historical|type=section}}<br />
<br />
* Prior to [[Issue 21]], most heroes of technology origin would begin their adventures in Paragon City by contacting [[DATA]], an organization that specializes in working with heroes of technological origin. Heroes of a technology origin will have either [[Rick Davies]] in [[Atlas Park]] or [[Caitlin Murray-Davies]] in [[Galaxy City]] as their initial contact, depending on which zone he or she selects as his or her beginning zone.<br />
<br />
[[Category:Origins]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Natural&diff=234120Natural2012-07-14T20:44:09Z<p>Cannonfodder: /* Past Relevance */ more accurate to say alpha version of CoH (F&F, employees only [2002ish) vs. beta (community, then general public late [2003ish-2004])</p>
<hr />
<div>{{TOCright}}<br />
{{stub}}<br />
== Overview ==<br />
<br />
[[File:originicon_natural.png|left]]<br />
You aren't 'super' at all; your amazing talents come from intense training and innate abilities. You might have been driven to physical excellence by some all-encompassing desire for perfection or revenge, or perhaps you are not human at all, and possess powers natural to your race. With your natural origin you have to rely on your cunning and skill. This origin will give you access to [[Throwing Knives]]. This attack has a very short range and deals minor Lethal damage, as well as inflicting additional Damage over Time.<br />
<br />
== Initial Contacts ==<br />
<br />
All [[Peacebringer]]s are of natural origin, and a Peacebringer's initial contact is [[Sunstorm]].<br />
<br />
Origin does not affect the initial contact of villains.<br />
<br />
== Enhancements ==<br />
<br />
Heroes and villains of natural origin may only use natural dual-origin or single-origin enhancements. These enhancements are normally obtained by heroes in the Image, Inc. or Future Dynamics stores spread throughout the city, or by certain high-level contacts. Villains normally obtain natural-origin enhancements from the Natural Quartermasters. Some lower-level contacts also sell natural-origin enhancements, but at an inflated cost.<br />
<br />
[[File:Future_Dynamics.jpg|center|frame|The Future Dynamics natural enhancements store in [[Talos Island]]]]<br />
<br />
== The Throwing Knives Power ==<br />
<br />
Natural heroes and villains receive the [[Origin Powers#Throwing Knives|Throwing Knives]] power.<br />
<br />
== Natural Origin Titles ==<br />
<br />
All heroes and villains have two opportunities to select [[titles]] for their character; once at level 15, and once at level 25. The second title is origin-specific.<br />
<br />
Heroes may select their second title from among the following list: Accomplished, Brave, Captivating, Death Defying, Estimable, Fabulous, Grim, Horrifying, Insightful, Lone, Mysterious, Obdurate, Peerless, Resolute, Sublime, Talented, Unfathomable, Virtuous, and Wary.<br />
<br />
Villains may select their second title from among the following list: Abominable, Bloodthirsty, Callous, Devious, Elusive, Fiendish, Grisly, Horrid, Insidious, Kamikaze, Larcenous, Maniacal, Oppressive, Pretentious, Raging, Subversive, Tyrranical, Unseen, Violent, and Warlike.<br />
<br />
== Past Relevance ==<br />
<br />
In the alpha version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.<br />
<br />
== Future Plans ==<br />
<br />
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.<br />
<br />
== Historical ==<br />
{{historical|type=section}}<br />
<br />
* Prior to [[Issue 21]], most heroes of natural origin would begin their adventures in Paragon City by contacting [[ELITE]], an organization that specializes in working with heroes of natural origin. Heroes of natural origin will have either [[Susan Davies]] in [[Atlas Park]] or [[Derek Amberson]] in [[Galaxy City]] as their initial contact, depending on which zone he or she selects as his or her beginning zone.<br />
<br />
<br />
[[Category:Origins]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Mutant&diff=234119Mutant2012-07-14T20:43:45Z<p>Cannonfodder: /* Past Relevance */ more accurate to say alpha version of CoH (F&F, employees only [2002ish) vs. beta (community, then general public late [2003ish-2004])</p>
<hr />
<div>{{stub}}<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
[[File:originicon_mutation.png|left]]<br />
You were born with abilities which set you apart from the rest of humankind. Your powers manifested at birth, puberty, or possibly adulthood. Mutants are often viewed with awe and fear by those who don't understand them. This origin will give you access to [[Mutagen]]. This item has a very short range and deals minor Energy damage, as well as lowering the damage the affected target deals out.<br />
<br />
<br />
== Enhancements ==<br />
<br />
Heroes and villains of mutant origin may only use mutant dual-origin or single-origin enhancements. Villains normally obtain mutant-origin enhancements from the Mutant Quartermasters. Some lower-level contacts also sell mutant-origin enhancements, but at an inflated cost.<br />
<br />
== The Mutagen Power ==<br />
<br />
Mutant heroes and villains receive the [[Origin Powers#Mutagen|Mutagen]] power.<br />
<br />
== Mutant Origin Titles ==<br />
<br />
All heroes and villains have two opportunities to select [[titles]] for their character; once at level 15, and once at level 25. The second title is origin-specific.<br />
<br />
== Past Relevance ==<br />
<br />
In the alpha version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.<br />
<br />
== Future Plans ==<br />
<br />
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.<br />
<br />
== Historical ==<br />
{{historical|type=section}}<br />
* Prior to [[Issue 21]], most heroes of mutant origin would begin their adventures in Paragon City by contacting [[GIFT]], an organization that specializes in working with heroes of mutant origin. Heroes of mutant origin will have either [[Antonio Nash (Pre-Issue 21)]] in [[Atlas Park]] or [[Prince Kiros Nandelu]] in [[Galaxy City (Pre-Issue 21)]] as their initial contact, depending on which zone he or she selects as his or her beginning zone.<br />
<br />
<br />
[[Category:Origins]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Magic&diff=234118Magic2012-07-14T20:43:21Z<p>Cannonfodder: /* Past Relevance */ more accurate to say alpha version of CoH (F&F, employees only [2002ish) vs. beta (community, then general public late [2003ish-2004])</p>
<hr />
<div>{{stub}}<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
[[File:originicon_magic.png|left]]<br />
You receive your powers from a magical source. These abilities might come from a mystical artifact bestowed upon you, the mastery of numerous magical spells, or pacts made with powerful dimensional entities. This origin will give you access to [[Apprentice Charm]]. This item has a very short range and deals minor Energy damage, as well as lowering their resistance to further damage.<br />
<br />
== Enhancements ==<br />
<br />
Heroes and villains of magic origin may only use magic dual-origin or single-origin enhancements. Villains normally obtain magic-origin enhancements from the Magic Quartermasters. Some lower-level contacts also sell magic-origin enhancements, but at an inflated cost.<br />
<br />
== The Apprentice Charm Power ==<br />
<br />
Magic heroes and villains receive the [[Origin Powers#Apprentice Charm|Apprentice Charm]] power.<br />
<br />
== Magic Origin Titles ==<br />
<br />
All heroes and villains have two opportunities to select [[titles]] for their character; once at level 15, and once at level 25. The second title is origin-specific.<br />
<br />
== Past Relevance ==<br />
<br />
In the alpha version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.<br />
<br />
== Future Plans ==<br />
<br />
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.<br />
<br />
== Historical ==<br />
{{historical|type=section}}<br />
<br />
* Prior to [[Issue 21]], most heroes of magic origin would begin their adventures in Paragon City by contacting [[MAGI]], an organization that specializes in working with heroes of magic origin. Heroes of magic origin will have either [[Azuria]] in [[Atlas Park]] or [[Gregor Richardson]] in [[Galaxy City]] as their initial contact, depending on which zone he or she selects as his or her beginning zone.<br />
<br />
[[Category:Origins]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=The_Perfect_Thief_Badge&diff=230507The Perfect Thief Badge2012-06-27T20:09:30Z<p>Cannonfodder: Added how to get</p>
<hr />
<div>__NOEDITSECTION__ __notoc__<br />
{{Image|Badge Summer Event 2012 A.png}}<br />
<br />
== Description ==<br />
You performed the role of the Thief in the Summer Blockbuster 'Casino Heist' perfectly.<br />
<br />
== How to Get ==<br />
During the first part of the heist, click all 9 glowies (3 sections of desk, 3 sections of right counter and 3 sections of left counter).<br />
<br />
In the second part of the heist, perfectly navigate through the maze of vertical "lasers" and then click the glowie vault pad in the vault area.<br />
<br />
== See Also ==<br />
* [[Badges]]<br />
* [[Issue 23 Badges]]<br />
* [[Hero Event Badges]]<br />
* [[Villain Event Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=?}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Event Badges|Perfect Thief, The]]<br />
[[Category:Villain Event Badges|Perfect Thief, The]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Incarnate_Trial&diff=229248Incarnate Trial2012-06-15T22:34:04Z<p>Cannonfodder: /* Trials */ update Mag Astral reward</p>
<hr />
<div>__NOTOC__<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Incarnate Trials''' were introduced as part of the [[Incarnate System]] in [[Issue 20]]. Participation in these trials unlocks Incarnate Slots via [[Incarnate Experience]], and awards [[Incarnate Component]]s and [[Incarnate Merit]]s to create Incarnate Abilities.<br />
<br />
Almost all [[Archvillain]]s in Incarnate Trials have a power called ''"Scaling"'' which scales their health, damage and regeneration according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.<br />
<br />
== Trials ==<br />
The following table is a list of what Incarnate Trials are available.<br />
{| class="wikitable sortable" width="100%"<br />
|-<br />
! width="5%" | Badge<br />Awarded<br /><br />
! width="17%" | Incarnate Trial Name<br />
! width="5%" | League<br />Size<br /><br />
! width="5%" | [[Astral Merit|Astral<br />Merits]]<br /><br />
! width="5%" | [[Empyrean Merit|Empyrean<br />Merits]]<br /><br />
! width="9%" | [[Incarnate Experience|Incarnate<br />Experience]]<br /><br />
! width="5%" | Issue<br />Release<br /><br />
! width="5%" | "Boss"<br />Level*<br /><br />
! width="43%" | Notes<br />
|-<br />
| {{center| [[File:Badge it baf complete.png|50px|link=Behavior Adjuster Badge]]}}<br />
| [[Behavioral Adjustment Facility Trial]]<br />
| 12-24<br />
| 3-8<br />
| 1 per 20 hrs<br />
| Psychic<br />
| [[Issue 20|20]]<br />
| 54<br />
| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.<br />
|-<br />
| {{center| [[File:Badge it lambda complete.png|50px|link=Lambda Leader Badge]]}}<br />
| [[Lambda Sector Trial]]<br />
| 8-16<br />
| 1-7<br />
| 1 per 20 hrs<br />
| Physical<br />
| [[Issue 20|20]]<br />
| 54<br />
| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.<br />
|-<br />
| {{center| [[File:Badge it keyes complete.png|50px|link= Keyes Technician Badge]]}}<br />
| [[Keyes Island Reactor Trial]]<br />
| 12-24<br />
| 3-8<br />
| 1 per 20 hrs<br />
| Psychic, Physical<br />
| [[Issue 20.5|20.5]]<br />
| 54<br />
| Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. <br />
|-<br />
| {{center| [[File:Badge it underground complete.png|50px|link=Underground Seeker Badge]]}}<br />
| [[The Underground Trial]]<br />
| 12-24<br />
| 9-14<br />
| 2 per 20 hrs<br />
| Psychic, Physical<br />
| [[Issue 21|21]]<br />
| 54+2<br />
| Subsequent completions of the trial within 20 hr gives 2 Astral Merits instead of 2 Empyrean Merits. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. Guaranteed Rare or Very Rare Incarnate Component upon completion if present the whole trial. Except for [[Avatar of Hamidon]], other [[Archvillain]]s spawn at 54+1 in the trial. <br />
|-<br />
| {{center| [[File:Badge it tpn complete.png|50px|link=Spin Doctor Badge]]}}<br />
| [[TPN Campus Trial]]<br />
| 12-24<br />
| 4-9<br />
| 2 per 20 hrs<br />
| Physical<br />
| [[Issue 21.5|21.5]]<br />
| 54+2<br />
| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. <br />
|-<br />
| {{center| [[File:Badge it mom complete.png|50px|link=Mental Voyager Badge]]}}<br />
| [[Minds of Mayhem Trial]]<br />
| 8-16<br />
| 4-8<br />
| 2 per 20 hrs<br />
| Psychic<br />
| [[Issue 21.5|21.5]]<br />
| 54+2<br />
| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of [[Archvillain]] fights (14) of all trials. <br />
|-<br />
| {{center| [[File:Badge it dea complete.png|50px|link=Death Denied Badge]]}}<br />
| [[Dilemma Diabolique Trial]]<br />
| 8-16<br />
| {{red|X}}-{{red|X+5}}<br />
| 2 per 20 hrs<br />
| Psychic, Physical<br />
| [[Issue 22|22]]<br />
| 54+3<br />
| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Almost all enemies (other than [[Diabolique]], [[Hero]]es and [[Archvillain]]s) spawn at level 54+2 (some ambushes are 54+1). <br />
|-<br />
| {{center| [[File:Badge it magisterium complete.png|50px|link=Enemy of the State Badge]]}}<br />
| [[Magisterium Trial]]<br />
| 12-24<br />
| 0-5<br />
| 2 per 20 hrs<br />
| Advanced Psychic<br />
| [[Issue 23|23]]<br />
| 54+5<br />
| Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2. Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. [[Tyrant]] only spawns at 54+5; all other [[Archvillain]]s spawn at 54+3<br />
|}<br />
&#42; "Boss" Level indicates the level of the [[Archvillain]]s in the trial; e.g. [[Nightstar]] and [[Siege]] in the [[Behavioral Adjustment Facility Trial|BAF Trial]] are level 54, and [[Maelstrom]] is level 54+2 in the [[TPN Campus Trial|TPN Trial]].<br />
<br />
== See Also ==<br />
*[[Task Force]]<br />
* [[Strike Force]]<br />
* [[Trial]]<br />
* [[Raid]]<br />
<br />
{{Navbox Incarnate System}}<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Magisterium_Trial&diff=229247Magisterium Trial2012-06-15T22:29:54Z<p>Cannonfodder: update wip date</p>
<hr />
<div>{{wip|date=2012-06-15}}<br />
{{TOCleft}}<br />
== Overview ==<br />
{{Infobox Trial<br />
|name = Magisterium Trial<br />
|size = 12-24<br />
|enemies = {{Enemy Black Knights}}{{Enemy Imperial Defense Force}}{{Enemy Imperial Special Forces}}{{Enemy Praetorians}}{{Enemy Spirit Stalkers}}<br />
|badge = [[File:Badge it magisterium complete.png|32px]] {{BadgeLink|Enemy of the State}}<br />
|incarnate xp = [[Incarnate Experience|Advanced Psychic]]<br />
|sub = y<br />
}}<br />
<br />
The '''Magisterium Trial''' (MT, Magi) is one of the [[Incarnate Trial]]s connected to the release of [[Issue 23]] which takes place after the events in [[Dark Astoria]] and after the events in [[Belladonna Vetrano (Contact)|Belladonna Vetrano]]'s arc. A minimum of 12 and a maximum of 24 players can raid the Magisterium.<br />
<br />
In order to participate in the Magisterium Trial, players must have the [[Lore Slot]] and [[Destiny Slot]] already unlocked.<br />
<br />
Prior to the mission, the league gathers in a "staging area" and speak with [[Dream Doctor]]. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), [[Dream Doctor]] continues to give information through text pop-ups related to the league's progress throughout the trial.<br />
<br />
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and Advanced Psychic [[Incarnate Experience]] is gained towards unlocking the [[Hybrid Slot|Hybrid Incarnate Slot]].<br />
{{clrl}}<br />
<br />
== In Detail ==<br />
The '''Magisterium Trial''' is an incarnate [[trial]] that takes place in [[Nova Praetoria]]. There is no contact for this trial, though [[Dream Doctor]] assists during the trial. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players.<br />
<br />
=== Phase 1 ===<br />
The League must defeat 250 [[Imperial Defense Force|IDF]] surrounding the Magisterium.<br />
{{missing}}<br />
<br />
=== Phase 2 ===<br />
The League must defeat [[Chimera]], [[Nega-Pendragon]] and [[Shadowhunter]]. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, while also gaining Damage Absorbtion at regular intervals and [[Shadowhunter]] gains rage while not fighting, as well as using a power called ''Grasp of the Beyond'', which kicks in when his health is lower than 50%. It places resistance to Heal effects on nearby characters proportional to the amount of health he has left.<br />
<br />
When defeated each has a specific power that triggers. After Nega-Pendragon's defeat, his sword Excalibur will continue fighting, spawning damage patches as in the [[Apex TF]]. After Shadowhunter's defeat, the remaining AVs will gain the ability to Banish anyone hit by their attacks three times, shifting that character out of phase for ten seconds. After Chimera's defeat, he scatters mine over the area using a mine-laying power similar to Director 11's power from the [[Tin Mage Mark II Task Force]].<br />
{{missing}}<br />
<br />
=== Phase 3 ===<br />
The League must defeat [[Black Swan]]. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to weaken incarnates for a short time. The quills will disable incarnate, APP, and PPP powers, while also negating level shifts.<br />
{{missing}}<br />
<br />
=== Phase 4 ===<br />
The League must defeat [[Tyrant]]. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, which gives the team a temporary stacking [[Level Shift]] (up to +9 possible). [[Tyrant]] uses several different attacks, the most damaging of which is ''Zeus' Lightning Bolt'' used approximately every 30 seconds. Players will see the message ''The air crackles around Tyrant!'' shortly before the attack hits, giving them time to move away from [[Tyrant]]. The attack is a PBAoE which summons ''Flow Lightning'', each one doing 10-12 ticks of heavy energy [[DoT]] and stacking an energy resistance debuff with each tick. As the columns are targeted on players within range, it is possible to be hit by multiple columns at once if players are close together, leading to a quick death. ''Hammer of Justice'' is another attack to watch out for due to the 60ft range PBAoE which does not display any warning and deals severe Smashing/Energy damage. Unlike Statesman's version, Tyrant is able to use his in midair.<br />
<br />
[[Tyrant]] is also able to use his ''Power of Tartarus'', a 60ft sphere centered on him, to give himself bonus ToHit and Smashing Damage by using the lifeforce of any [[Olympian Guard|Olympian Guards]] in range. This buff duration is 60 seconds, and stacks, but each application refreshes the duration of all other stacks. However, when [[Tyrant]] drops below 40% health, [[Olympian Guard|Olympians Guards]] are no longer available.<br />
<br />
Once [[Tyrant]] is below 50% health, a bar appears showing his "Favor of the Well", a number which directly affects his regeneration. Favor of the Well will increase by two points for every % of his MaxHP that Tyrant drops below 50. Similarly, Favor of the Well decreases by two points for every %MaxHP that Tyrant regenerates.<br />
<br />
When Tyrant reaches 10% HP, the league has effectively won the trial. The Well rescinds much of the power it has given Tyrant, and he loses his special regeneration, along with level shifts, becoming level 54(-8). In addition, he loses all of his attacks save for [[Brawl]]. The league must utterly destroy Tyrant by stripping away his last 10% HP, at which point the Trial is successfully over.<br />
<br />
{{missing}}<br />
<br />
'''Notable NPCs'''<br />
<br />
Please note that [[Archvillain]]s will be level 54(+3), while [[Tyrant]] will be level 54(+5). [[Level Shift]] and [[Incarnate Shift]]s are recommended to defeat them.<br />
<br />
* [[Shadowhunter]] (level 54(+3) [[Archvillain]])<br />
* [[Nega-Pendragon]] (level 54(+3) [[Archvillain]])<br />
* [[Chimera]] (level 54(+3) [[Archvillain]])<br />
* [[Black Swan]] (level 54(+3) [[Archvillain]])<br />
* [[Tyrant]] (level 54(+5) [[Archvillain]])<br />
<br />
== Rewards ==<br />
=== Badges ===<br />
{|<br />
|-<br />
| [[File:Badge it magisterium complete.png|54px]]<br />
| {{BadgeLink|Enemy of the State}}<br />
| &nbsp; Complete the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Triple Threat}}<br />
| &nbsp; Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Ready to Rumble}}<br />
| &nbsp; Defeat Black Swan sooner than 8 minutes after entering the Magisterium.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Shadow Master}}<br />
| &nbsp; Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.<br />
|-<br />
| {{center|[[File:Badge it magisterium master.png|20px]]}}<br />
| {{BadgeLink|Master of Magisterium}}<br />
| &nbsp; Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Really Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.<br />
|}<br />
<br />
=== Experience ===<br />
* [[Incarnate Experience|Advanced Psychic Incarnate Experience]] is earned, which unlocks the [[Hybrid Slot]], if it is locked.<br />
<br />
=== Salvage ===<br />
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].<br />
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". <br />
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.<br />
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.<br />
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. <br />
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.<br />
<br />
=== Merits ===<br />
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.<br />
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].<br />
* An Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].<br />
* An Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
<br />
== Strategy ==<br />
*[[Magisterium Trial/Strategy|Magisterium Trial Strategy]]<br />
*[[Visual Guide: Magisterium Trial]]<br />
<br />
== External Links ==<br />
* [[Arbiter Hawk]] [http://boards.cityofheroes.com/showpost.php?p=4260963&postcount=1 posted] on the [[Official Forums]] in order to disavow the idea that using the hospital or dying has a direct impact on Tyrant's regeneration.<br />
<br />
<br />
{{Navbox Incarnate System}}<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Magisterium_Trial&diff=229246Magisterium Trial2012-06-15T22:29:22Z<p>Cannonfodder: /* Merits */ There are no Astrals available except for Open League and Badges.</p>
<hr />
<div>{{wip|date=2012-06-01}}<br />
{{TOCleft}}<br />
== Overview ==<br />
{{Infobox Trial<br />
|name = Magisterium Trial<br />
|size = 12-24<br />
|enemies = {{Enemy Black Knights}}{{Enemy Imperial Defense Force}}{{Enemy Imperial Special Forces}}{{Enemy Praetorians}}{{Enemy Spirit Stalkers}}<br />
|badge = [[File:Badge it magisterium complete.png|32px]] {{BadgeLink|Enemy of the State}}<br />
|incarnate xp = [[Incarnate Experience|Advanced Psychic]]<br />
|sub = y<br />
}}<br />
<br />
The '''Magisterium Trial''' (MT, Magi) is one of the [[Incarnate Trial]]s connected to the release of [[Issue 23]] which takes place after the events in [[Dark Astoria]] and after the events in [[Belladonna Vetrano (Contact)|Belladonna Vetrano]]'s arc. A minimum of 12 and a maximum of 24 players can raid the Magisterium.<br />
<br />
In order to participate in the Magisterium Trial, players must have the [[Lore Slot]] and [[Destiny Slot]] already unlocked.<br />
<br />
Prior to the mission, the league gathers in a "staging area" and speak with [[Dream Doctor]]. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), [[Dream Doctor]] continues to give information through text pop-ups related to the league's progress throughout the trial.<br />
<br />
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and Advanced Psychic [[Incarnate Experience]] is gained towards unlocking the [[Hybrid Slot|Hybrid Incarnate Slot]].<br />
{{clrl}}<br />
<br />
== In Detail ==<br />
The '''Magisterium Trial''' is an incarnate [[trial]] that takes place in [[Nova Praetoria]]. There is no contact for this trial, though [[Dream Doctor]] assists during the trial. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players.<br />
<br />
=== Phase 1 ===<br />
The League must defeat 250 [[Imperial Defense Force|IDF]] surrounding the Magisterium.<br />
{{missing}}<br />
<br />
=== Phase 2 ===<br />
The League must defeat [[Chimera]], [[Nega-Pendragon]] and [[Shadowhunter]]. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, while also gaining Damage Absorbtion at regular intervals and [[Shadowhunter]] gains rage while not fighting, as well as using a power called ''Grasp of the Beyond'', which kicks in when his health is lower than 50%. It places resistance to Heal effects on nearby characters proportional to the amount of health he has left.<br />
<br />
When defeated each has a specific power that triggers. After Nega-Pendragon's defeat, his sword Excalibur will continue fighting, spawning damage patches as in the [[Apex TF]]. After Shadowhunter's defeat, the remaining AVs will gain the ability to Banish anyone hit by their attacks three times, shifting that character out of phase for ten seconds. After Chimera's defeat, he scatters mine over the area using a mine-laying power similar to Director 11's power from the [[Tin Mage Mark II Task Force]].<br />
{{missing}}<br />
<br />
=== Phase 3 ===<br />
The League must defeat [[Black Swan]]. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to weaken incarnates for a short time. The quills will disable incarnate, APP, and PPP powers, while also negating level shifts.<br />
{{missing}}<br />
<br />
=== Phase 4 ===<br />
The League must defeat [[Tyrant]]. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, which gives the team a temporary stacking [[Level Shift]] (up to +9 possible). [[Tyrant]] uses several different attacks, the most damaging of which is ''Zeus' Lightning Bolt'' used approximately every 30 seconds. Players will see the message ''The air crackles around Tyrant!'' shortly before the attack hits, giving them time to move away from [[Tyrant]]. The attack is a PBAoE which summons ''Flow Lightning'', each one doing 10-12 ticks of heavy energy [[DoT]] and stacking an energy resistance debuff with each tick. As the columns are targeted on players within range, it is possible to be hit by multiple columns at once if players are close together, leading to a quick death. ''Hammer of Justice'' is another attack to watch out for due to the 60ft range PBAoE which does not display any warning and deals severe Smashing/Energy damage. Unlike Statesman's version, Tyrant is able to use his in midair.<br />
<br />
[[Tyrant]] is also able to use his ''Power of Tartarus'', a 60ft sphere centered on him, to give himself bonus ToHit and Smashing Damage by using the lifeforce of any [[Olympian Guard|Olympian Guards]] in range. This buff duration is 60 seconds, and stacks, but each application refreshes the duration of all other stacks. However, when [[Tyrant]] drops below 40% health, [[Olympian Guard|Olympians Guards]] are no longer available.<br />
<br />
Once [[Tyrant]] is below 50% health, a bar appears showing his "Favor of the Well", a number which directly affects his regeneration. Favor of the Well will increase by two points for every % of his MaxHP that Tyrant drops below 50. Similarly, Favor of the Well decreases by two points for every %MaxHP that Tyrant regenerates.<br />
<br />
When Tyrant reaches 10% HP, the league has effectively won the trial. The Well rescinds much of the power it has given Tyrant, and he loses his special regeneration, along with level shifts, becoming level 54(-8). In addition, he loses all of his attacks save for [[Brawl]]. The league must utterly destroy Tyrant by stripping away his last 10% HP, at which point the Trial is successfully over.<br />
<br />
{{missing}}<br />
<br />
'''Notable NPCs'''<br />
<br />
Please note that [[Archvillain]]s will be level 54(+3), while [[Tyrant]] will be level 54(+5). [[Level Shift]] and [[Incarnate Shift]]s are recommended to defeat them.<br />
<br />
* [[Shadowhunter]] (level 54(+3) [[Archvillain]])<br />
* [[Nega-Pendragon]] (level 54(+3) [[Archvillain]])<br />
* [[Chimera]] (level 54(+3) [[Archvillain]])<br />
* [[Black Swan]] (level 54(+3) [[Archvillain]])<br />
* [[Tyrant]] (level 54(+5) [[Archvillain]])<br />
<br />
== Rewards ==<br />
=== Badges ===<br />
{|<br />
|-<br />
| [[File:Badge it magisterium complete.png|54px]]<br />
| {{BadgeLink|Enemy of the State}}<br />
| &nbsp; Complete the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Triple Threat}}<br />
| &nbsp; Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Ready to Rumble}}<br />
| &nbsp; Defeat Black Swan sooner than 8 minutes after entering the Magisterium.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Shadow Master}}<br />
| &nbsp; Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.<br />
|-<br />
| {{center|[[File:Badge it magisterium master.png|20px]]}}<br />
| {{BadgeLink|Master of Magisterium}}<br />
| &nbsp; Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Really Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.<br />
|}<br />
<br />
=== Experience ===<br />
* [[Incarnate Experience|Advanced Psychic Incarnate Experience]] is earned, which unlocks the [[Hybrid Slot]], if it is locked.<br />
<br />
=== Salvage ===<br />
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].<br />
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". <br />
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.<br />
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.<br />
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. <br />
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.<br />
<br />
=== Merits ===<br />
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.<br />
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].<br />
* An Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].<br />
* An Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
<br />
== Strategy ==<br />
*[[Magisterium Trial/Strategy|Magisterium Trial Strategy]]<br />
*[[Visual Guide: Magisterium Trial]]<br />
<br />
== External Links ==<br />
* [[Arbiter Hawk]] [http://boards.cityofheroes.com/showpost.php?p=4260963&postcount=1 posted] on the [[Official Forums]] in order to disavow the idea that using the hospital or dying has a direct impact on Tyrant's regeneration.<br />
<br />
<br />
{{Navbox Incarnate System}}<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Incarnate_Merit_Vendor&diff=229089Incarnate Merit Vendor2012-06-14T14:01:25Z<p>Cannonfodder: /* Instant Purchases */ filling in unknows</p>
<hr />
<div>{{stub}}<br />
{{Infobox Contact<br />
|name=Astral Christy<br />
|image=AstralChristy.png<br />
|img_capt=Astral Merit Vendor<br />
|zone=[[Ouroboros]]<br />
|x=510|y=672|z=-898<br />
|levels=50<br />
|introed=<br />
|intros=<br />
|enemies=<br />
|badges=<br />
}}<br />
{{Infobox Contact<br />
|name=Empyrean Michael<br />
|image=EmpyreanMichael.png<br />
|img_capt=Empyrean Merit Vendor<br />
|zone=[[Ouroboros]]<br />
|x=479|y=672|z=-929<br />
|levels=50<br />
|introed=<br />
|intros=<br />
|enemies=<br />
|badges=<br />
}}<br />
== Overview ==<br />
In [[Incarnates Ascend|Issue 20.5: Incarnates Ascend]], two Incarnate Merit Vendors were added, allowing player characters to spend [[Astral Merit Salvage]] and [[Empyrean Merit Salvage]] for various unlocks.<br />
<br />
== Vendor Types ==<br />
=== Astral Christy ===<br />
'''Astral Christy''' exchanges [[Astral Merit Salvage]] for costume pieces, auras, chest emblems, emotes, threads, shards, inspirations, recipes, enhancements, reward merits, and unlocks. A full list of her purchase options is below.<br />
<br />
=== Empyrean Michael ===<br />
'''Empyrean Michael''' exchanges [[Empyrean Merit Salvage]] for costume pieces, auras, trail auras, emotes, costume change emotes, threads, astral merits, and recipes. A full list of his purchase options is below.<br />
<br />
== Incarnate Merit Store ==<br />
=== Account Purchases ===<br />
Account purchases can be claimed through the email system on every character on an account. You have to claim the purchase on each character you want to unlock the part on. There is a claim all button to receive all possible account purchases on a character. Account purchases cannot be traded to another account. An account purchase can be claimed on every character on an account, unlike a character purchase that can only be claimed once on a single character.<br />
<br />
All [[Ascension Armor Costume Pieces|Ascension costume parts]] can only be claimed on a level 50 character, but there is an option to hide certificates that cannot be claimed.<br />
<br />
{|class="wikitable sortable"<br />
| align="center" style="background:#f0f0f0;"|'''Category'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Subcategory'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Item'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Astral'''<br/>'''Merits'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Empyrean'''<br/>'''Merits'''<br/><br />
|-<br />
| Costume Parts||Ascension Radiance Set||Ascension Radiance Belt||||align="right" |6<br />
|-<br />
| Costume Parts||Ascension Radiance Set||Ascension Radiance Boots||||align="right" |6<br />
|-<br />
| Costume Parts||Ascension Radiance Set||Ascension Radiance Emblem||||align="right" |6<br />
|-<br />
| Costume Parts||Ascension Radiance Set||Ascension Radiance Gloves||||align="right" |6<br />
|-<br />
| Costume Parts||Ascension Radiance Set||Ascension Radiance Mask||||align="right" |6<br />
|-<br />
| Costume Parts||Ascension Radiance Set||Ascension Radiance Shoulders||||align="right" |6<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Belt||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Boots||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Cape||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Emblem||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Gloves||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Mask||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Ascension Set||Ascension Shoulders||align="right" |10||align="right" |3<br />
|-<br />
| Costume Parts||Auras||Binary||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Boils||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Fairy Dust||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Feathers||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Ghosts||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Magnetic||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Pixels||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Auras||Slime||align="right" |10||align="right" |2<br />
|-<br />
| Costume Parts||Chest Emblems||Bar Code||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||DNA||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Flame||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Guns Crossed||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Incarnate Alpha||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Incarnate Destiny||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Incarnate Interface||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Incarnate Judgement||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Incarnate Lore||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Mushroom Cloud||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Music Note 1||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Music Note 2||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Rune||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Sword||align="right" |1||<br />
|-<br />
| Costume Parts||Chest Emblems||Swords Crossed||align="right" |1||<br />
|-<br />
| Costume Parts||Trail Auras||Bubbles||||align="right" |3<br />
|-<br />
| Costume Parts||Trail Auras||Cloud||||align="right" |3<br />
|-<br />
| Costume Parts||Trail Auras||Cloud & Lightning||||align="right" |3<br />
|-<br />
| Costume Parts||Trail Auras||Electric||||align="right" |3<br />
|-<br />
| Costume Parts||Trail Auras||Frost ||||align="right" |3<br />
|-<br />
| Costume Parts||Trail Auras||Rainbow||||align="right" |3<br />
|-<br />
| Emotes||Costume Change Emotes||Fireworks||||align="right" |3<br />
|-<br />
| Emotes||Costume Change Emotes||Ice Block||||align="right" |3<br />
|-<br />
| Emotes||Costume Change Emotes||Nuke||||align="right" |3<br />
|-<br />
| Emotes||Costume Change Emotes||Pure Energy||||align="right" |3<br />
|-<br />
| Emotes||Costume Change Emotes||Stone Block||||align="right" |3<br />
|-<br />
| Emotes||Emotes||Catch Breath||align="right" |10||align="right" |2<br />
|-<br />
| Emotes||Emotes||Collapse||align="right" |10||align="right" |2<br />
|-<br />
| Emotes||Emotes||Swoon||align="right" |10||align="right" |2<br />
|-<br />
| Emotes||Emotes||Ultimate Power||align="right" |10||align="right" |2<br />
|-<br />
|}<br />
<br />
=== Character Purchases ===<br />
Character purchases can be claimed through the email system on a single character on the account that purchased it. Character purchases cannot be traded to another account. A character purchase can only be claimed once, unlike account purchases that can be claimed by every character on an account.<br />
<br />
{|class="wikitable sortable"<br />
| align="center" style="background:#f0f0f0;"|'''Category'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Subcategory'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Item'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Astral'''<br/>'''Merits'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Empyrean'''<br/>'''Merits'''<br/><br />
|-<br />
| Account Rewards||Incarnate||'''Incarnate Threads: 18'''<br />{{Center|''1 Emp into 18 Threads''}}||||align="right" |1<br />
|-<br />
| Account Rewards||Incarnate||'''Incarnate Threads: 4'''<br />{{Center|''1 Astral into 4 Threads''}}||align="right" |1||<br />
|-<br />
| Account Rewards||Incarnate||'''Incarnate Shard'''<br />{{Center|''1 Astral into 1 Shard''}}||align="right" |1||<br />
|-<br />
| Account Rewards||Incarnate||'''Unlock Alpha Slot'''<br />{{Center|''Voucher for 1 character''}}||align="right" |5||<br />
|-<br />
| Account Rewards||Unlocks||'''Unlock Auras'''<br />{{Center|''Voucher for 1 character''}}||align="right" |5||<br />
|-<br />
| Account Rewards||Unlocks||'''Unlock Capes'''<br />{{Center|''Voucher for 1 character''}}||align="right" |5||<br />
|-<br />
|}<br />
<br />
=== Instant Purchases ===<br />
Instant purchases drop on the character making the purchase. You have to have room in your inventory to claim the item. Other than the Astral Merit and Reward Merit conversion, you can trade the resulting item.<br />
<br />
{|class="wikitable sortable"<br />
| align="center" style="background:#f0f0f0;"|'''Category'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Subcategory'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Item'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Astral'''<br/>'''Merits'''<br/><br />
| align="center" style="background:#f0f0f0;"|'''Empyrean'''<br/>'''Merits'''<br/><br />
|-<br />
| Conversion || Merit || '''Astral Merit'''<br />{{Center|''1 Emp into 1 Astral''}} || || align="right" | 1<br />
|-<br />
| Conversion || Merit || '''Reward Merit'''<br />{{Center|''1 Astral into 1 Reward''}} || align="right" |1 ||<br />
|-<br />
| Inspiration || Super || Amazing Luck || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Back in the Fight || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Furious Rage || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Immortal Recovery || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Liberate || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Resistant || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Sight Beyond Sight || align="right" | 1 ||<br />
|-<br />
| Inspiration || Super || Ultimate || align="right" | 2 ||<br />
|-<br />
| Recipe || IO Set || || align="right" | 16-32 ||<br />
|-<br />
| Recipe || PVP IO Set || || ||align="right" | 50-70<br />
|-<br />
| Recipe || Very Rare IO Set || || || align="right" | 40<br />
|-<br />
| Enhancement || Archetype Enhancement || Non-special piece<br />+ 25 million [[inf]] || align="right" | 55<br />
|-<br />
| Enhancement || Archetype Enhancement || Special piece<br />+ 25 million [[inf]] || align="right" | 70<br />
|-<br />
|}<br />
<br />
== Gallery ==<br />
<center><gallery widths=200><br />
File:Incarnate Chest Symbols.jpg|Chest Emblems<br />
</gallery></center><br />
<br />
{{Navbox Incarnate System}}<br />
<br />
[[Category:Hero Contacts]]<br />
[[Category:Villain Contacts]]<br />
[[Category:Store Contacts]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Talk:Incarnate_Experience&diff=229088Talk:Incarnate Experience2012-06-14T13:58:22Z<p>Cannonfodder: </p>
<hr />
<div>All of the following numbers are solo, with a Level 50, with only Alpha unlocked and a T1 Musculature Boost slotted.<br />
<br />
Killing a 50 Minion at 50 gives you 100 Psychic and Physical experience in DA. Killing a 50 LT gives you 300 Psychic/Physical EXP. Killing a 50 Boss gives you 1000 Psychic/Physical EXP. Killing a 50 EB (the Keres at Max's final mission, without help from Slinger or Gyrfalcon, and Olympian 29 abandoned early in the map, as well as the Keres in Praetor Duncan's arc, with Olympian 29 dead earlier on the map) gave 1000 Psychic/Physical EXP. Killing a 50 AV (Diabloique, with Numina's help) gave 5000 Psychic/Physical EXP.<br />
<br />
Killing a 51 Minion at 50 gives you 201 Psychic and Physical experience in DA. Killing a 51 LT gives you 600 Psychic and Physical EXP, and killing a 51 boss gives 2001 Psychic/Physical EXP. Killing a 51 EB (the Sentinel of Mot) also gives 2001 Psychic/Physical EXP.<br />
<br />
A 52 Minion at 50 gives 251 Psychic/Physical experience, and a 52 LT gives 751 Psychic/Physical EXP, with a 52 Boss giving 2501 Psychic/Physical EXP. <br />
<br />
A 53 Minion at 50 gives 301 Psychic/Physical, and a 53 LT gives 900 Psychic/Physical EXP, with a 53 Boss giving 3000 Psychic/Physical EXP.<br />
<br />
A 54 Minion at 50 gives 351 Psychic/Physical, and a 54 LT gives 1051 EXP. A 54 Boss gives 3500 Psychic/Physical EXP.<br />
<br />
From this, I think we can derive the following formula, at least at 50; <br />
<br />
Soloing a Minion gives you 100*(level modifier) Incarnate EXP in both paths, a LT gives 300*(level modifier), and a Boss gives 1000*(level modifier).<br />
<br />
At level 50, the Level Modifier is 1. At 51, the modifier is 2. At 52, the modifier is 2.5 . At 53, the modifier is 3, and at 54 the modifier is 3.5.[[User:TalKaline|TalKaline]] 13:35, 6 April 2012 (UTC)<br />
<br />
<br />
<br />
-I think these numbers are accurate and can be added to the table. I was seeing the same amounts when I was playing on a 50+1 battling 52s, and a 50+2 battling 53s. IXP ''seems'' to be constant and not dependent relative levels. [[User:Storyteller@fuse.net|Storyteller@fuse.net]] 13:58, 14 June 2012 (UTC)</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Incarnate_Experience&diff=228947Incarnate Experience2012-06-12T08:05:57Z<p>Cannonfodder: Elite Boss XP for 50+1/51</p>
<hr />
<div>== Overview ==<br />
'''Incarnate Experience''' (Incarnate XP, iXP) is the reward required to unlock [[Incarnate System#Ability List|Incarnate Ability Slots]]. Incarnate XP can be obtained from enemy defeats during [[Incarnate System]] content (such as [[Incarnate Trials]] and [[Dark Astoria]]) and also by converting [[Incarnate Thread Component|Incarnate Threads]] directly into Incarnate XP.<br />
<br />
Note that Incarnate Experience is ''not'' doubled during [[Double XP Weekends]].<br />
<br />
== Earning Incarnate Experience ==<br />
=== Incarnate Experience ===<br />
*''Physical Incarnate Experience'' is awarded by the [[Lambda Sector Trial|Lambda Sector]] and [[TPN Campus Trial]]s; it unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, in that order.<br />
<br />
*''Psychic Incarnate Experience'' is awarded by the [[Behavioral Adjustment Facility Trial|Behavioral Adjustment Facility]] and [[Minds of Mayhem Trial]]s; it unlocks the [[Alpha Slot|Alpha]], [[Judgement Slot|Judgement]], and [[Lore Slot]]s, in that order.<br />
<br />
*50,000 ''Physical'' '''or''' ''Psychic Incarnate Experience'' is awarded for the conversion of one [[Incarnate Thread Component|Incarnate Thread]].<br />
<br />
*''Physical'' and ''Psychic Incarnate Experience'' are both awarded by the [[Keyes Island Reactor Trial|Keyes Island Reactor]], [[The Underground Trial|Underground]], and [[Dilemma Diabolique Trial]]s, as well as by each enemy defeated in the [[Dark Astoria]] Incarnate Zone. The following table lists the experience rewarded per defeat in Dark Astoria by [[Con System#Rank|enemy rank]], assuming [[Con System|white con]] enemies. Enemies conning higher than white will provide slightly more Incarnate Experience per level above white.<br />
<br />
::{| class="wikitable" style="text-align:center;"<br />
! Character<br />Level !! Enemy<br />Level !! Minion !! Lieutenant !! Boss !! Elite Boss !! Archvillain !! Giant Monster<br />
|-<br />
| 50 || 50 || 100 || 300 || 1,000 || 1,000 || 5,000 || X<br />
|-<br />
| 50+1 || 51 || 201 || 600 || X || 4001 || X || X<br />
|-<br />
| 50+2 || 52 || X || X || X || X || X || X<br />
|-<br />
| 50+3 || 53 || X || X || X || X || X || X<br />
|}<br />
<br />
=== Advanced Incarnate Experience ===<br />
*''Advanced Physical Incarnate Experience'' is not awarded by any current content. If the current design pattern continues, it will be awarded by a future [[Incarnate Trial]] to unlock the Genesis Slot.<br />
*''Advanced Psychic Incarnate Experience'' is awarded by the [[Magisterium Trial]]; it unlocks the [[Hybrid Slot]]. Note that this is currently the only way to obtain Advanced Psychic iXP, and can therefore only be obtained once both the Destiny and Lore slots are unlocked, per the Magisterium's entry requirements.<br />
<br />
[[Category:Definition]][[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Magisterium_Trial&diff=228940Magisterium Trial2012-06-12T06:23:57Z<p>Cannonfodder: /* Merits */ well, I still haven't figured out what event in the trial grants astral merits, but I do know you don't get any until the end of the trial.</p>
<hr />
<div>{{wip|date=2012-06-01}}<br />
{{TOCleft}}<br />
== Overview ==<br />
{{Infobox Trial<br />
|name = Magisterium Trial<br />
|size = 12-24<br />
|enemies = {{Enemy Black Knights}}{{Enemy Imperial Defense Force}}{{Enemy Imperial Special Forces}}{{Enemy Praetorians}}{{Enemy Spirit Stalkers}}<br />
|badge = [[File:Badge it magisterium complete.png|32px]] {{BadgeLink|Enemy of the State}}<br />
|incarnate xp = [[Incarnate Experience|Advanced Psychic]]<br />
|sub = y<br />
}}<br />
<br />
The '''Magisterium Trial''' (MT, Magi) is one of the [[Incarnate Trial]]s connected to the release of [[Issue 23]] which takes place after the events in [[Dark Astoria]] and after the events in [[Belladonna Vetrano (Contact)|Belladonna Vetrano]]'s arc. A minimum of 12 and a maximum of 24 players can raid the Magisterium.<br />
<br />
In order to participate in the Magisterium Trial, players must have the [[Lore Slot]] and [[Destiny Slot]] already unlocked.<br />
<br />
Prior to the mission, the league gathers in a "staging area" and speak with [[Dream Doctor]]. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), [[Dream Doctor]] continues to give information through text pop-ups related to the league's progress throughout the trial.<br />
<br />
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and Advanced Psychic [[Incarnate Experience]] is gained towards unlocking the [[Hybrid Slot|Hybrid Incarnate Slot]].<br />
{{clrl}}<br />
<br />
== In Detail ==<br />
The '''Magisterium Trial''' is an incarnate [[trial]] that takes place in [[Nova Praetoria]]. There is no contact for this trial, though [[Dream Doctor]] assists during the trial. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players.<br />
<br />
=== Phase 1 ===<br />
The League must defeat 250 [[Imperial Defense Force|IDF]] surrounding the Magisterium.<br />
{{missing}}<br />
<br />
=== Phase 2 ===<br />
The League must defeat [[Chimera]], [[Nega-Pendragon]] and [[Shadowhunter]]. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, while also gaining Damage Absorbtion at regular intervals and [[Shadowhunter]] gains rage while not fighting, as well as using a power called ''Grasp of the Beyond'', which kicks in when his health is lower than 50%. It places resistance to Heal effects on nearby characters proportional to the amount of health he has left.<br />
<br />
When defeated each has a specific power that triggers. After Nega-Pendragon's defeat, his sword Excalibur will continue fighting, spawning damage patches as in the [[Apex TF]]. After Shadowhunter's defeat, the remaining AVs will gain the ability to Banish anyone hit by their attacks three times, shifting that character out of phase for ten seconds. After Chimera's defeat, he scatters mine over the area using a mine-laying power similar to Director 11's power from the [[Tin Mage Mark II Task Force]].<br />
{{missing}}<br />
<br />
=== Phase 3 ===<br />
The League must defeat [[Black Swan]]. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to weaken incarnates for a short time. The quills will disable incarnate, APP, and PPP powers, while also negating level shifts.<br />
{{missing}}<br />
<br />
=== Phase 4 ===<br />
The League must defeat [[Tyrant]]. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, which gives the team a temporary stacking [[Level Shift]] (up to +9 possible). [[Tyrant]] uses several different attacks, the most damaging of which is ''Zeus' Lightning Bolt'' used approximately every 30 seconds. Players will see the message ''The air crackles around Tyrant!'' shortly before the attack hits, giving them time to move away from [[Tyrant]]. The attack is a PBAoE which summons ''Flow Lightning'', each one doing 10-12 ticks of heavy energy [[DoT]] and stacking an energy resistance debuff with each tick. As the columns are targeted on players within range, it is possible to be hit by multiple columns at once if players are close together, leading to a quick death. ''Hammer of Justice'' is another attack to watch out for due to the 60ft range PBAoE which does not display any warning and deals severe Smashing/Energy damage. Unlike Statesman's version, Tyrant is able to use his in midair.<br />
<br />
[[Tyrant]] is also able to use his ''Power of Tartarus'', a 60ft sphere centered on him, to give himself bonus ToHit and Smashing Damage by using the lifeforce of any [[Olympian Guard|Olympian Guards]] in range. This buff duration is 60 seconds, and stacks, but each application refreshes the duration of all other stacks. However, when [[Tyrant]] drops below 40% health, [[Olympian Guard|Olympians Guards]] are no longer available.<br />
<br />
Once [[Tyrant]] is below 50% health, a bar appears showing his "Favor of the Well", a number which directly affects his regeneration. Favor of the Well will increase by two points for every % of his MaxHP that Tyrant drops below 50. Similarly, Favor of the Well decreases by two points for every %MaxHP that Tyrant regenerates.<br />
<br />
When Tyrant reaches 10% HP, the league has effectively won the trial. The Well rescinds much of the power it has given Tyrant, and he loses his special regeneration, along with level shifts, becoming level 54(-8). In addition, he loses all of his attacks save for [[Brawl]]. The league must utterly destroy Tyrant by stripping away his last 10% HP, at which point the Trial is successfully over.<br />
<br />
{{missing}}<br />
<br />
'''Notable NPCs'''<br />
<br />
Please note that [[Archvillain]]s will be level 54(+3), while [[Tyrant]] will be level 54(+5). [[Level Shift]] and [[Incarnate Shift]]s are recommended to defeat them.<br />
<br />
* [[Shadowhunter]] (level 54(+3) [[Archvillain]])<br />
* [[Nega-Pendragon]] (level 54(+3) [[Archvillain]])<br />
* [[Chimera]] (level 54(+3) [[Archvillain]])<br />
* [[Black Swan]] (level 54(+3) [[Archvillain]])<br />
* [[Tyrant]] (level 54(+5) [[Archvillain]])<br />
<br />
== Rewards ==<br />
=== Badges ===<br />
{|<br />
|-<br />
| [[File:Badge it magisterium complete.png|54px]]<br />
| {{BadgeLink|Enemy of the State}}<br />
| &nbsp; Complete the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Triple Threat}}<br />
| &nbsp; Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Ready to Rumble}}<br />
| &nbsp; Defeat Black Swan sooner than 8 minutes after entering the Magisterium.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Shadow Master}}<br />
| &nbsp; Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.<br />
|-<br />
| {{center|[[File:Badge it magisterium master.png|20px]]}}<br />
| {{BadgeLink|Master of Magisterium}}<br />
| &nbsp; Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Really Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.<br />
|}<br />
<br />
=== Experience ===<br />
* [[Incarnate Experience|Advanced Psychic Incarnate Experience]] is earned, which unlocks the [[Hybrid Slot]], if it is locked.<br />
<br />
=== Salvage ===<br />
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].<br />
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". <br />
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.<br />
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.<br />
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. <br />
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.<br />
<br />
=== Merits ===<br />
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.<br />
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].<br />
* An [[Astral Merit]] will be awarded at the end of a sucessful trial for {{Missing}}<br />
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].<br />
* An additional Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
<br />
== Strategy ==<br />
*[[Magisterium Trial/Strategy|Magisterium Trial Strategy]]<br />
*[[Visual Guide: Magisterium Trial]]<br />
<br />
== External Links ==<br />
* [[Arbiter Hawk]] [http://boards.cityofheroes.com/showpost.php?p=4260963&postcount=1 posted] on the [[Official Forums]] in order to disavow the idea that using the hospital or dying has a direct impact on Tyrant's regeneration.<br />
<br />
<br />
{{Navbox Incarnate Trials}}<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Incarnate_Experience&diff=228933Incarnate Experience2012-06-12T00:11:33Z<p>Cannonfodder: /* Incarnate Experience */ added 50+1/51 minion and Lt. XP amounts</p>
<hr />
<div>== Overview ==<br />
'''Incarnate Experience''' (Incarnate XP, iXP) is the reward required to unlock [[Incarnate System#Ability List|Incarnate Ability Slots]]. Incarnate XP can be obtained from enemy defeats during [[Incarnate System]] content (such as [[Incarnate Trials]] and [[Dark Astoria]]) and also by converting [[Incarnate Thread Component|Incarnate Threads]] directly into Incarnate XP.<br />
<br />
Note that Incarnate Experience is ''not'' doubled during [[Double XP Weekends]].<br />
<br />
== Earning Incarnate Experience ==<br />
=== Incarnate Experience ===<br />
*''Physical Incarnate Experience'' is awarded by the [[Lambda Sector Trial|Lambda Sector]] and [[TPN Campus Trial]]s; it unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, in that order.<br />
<br />
*''Psychic Incarnate Experience'' is awarded by the [[Behavioral Adjustment Facility Trial|Behavioral Adjustment Facility]] and [[Minds of Mayhem Trial]]s; it unlocks the [[Alpha Slot|Alpha]], [[Judgement Slot|Judgement]], and [[Lore Slot]]s, in that order.<br />
<br />
*50,000 ''Physical'' '''or''' ''Psychic Incarnate Experience'' is awarded for the conversion of one [[Incarnate Thread Component|Incarnate Thread]].<br />
<br />
*''Physical'' and ''Psychic Incarnate Experience'' are both awarded by the [[Keyes Island Reactor Trial|Keyes Island Reactor]], [[The Underground Trial|Underground]], and [[Dilemma Diabolique Trial]]s, as well as by each enemy defeated in the [[Dark Astoria]] Incarnate Zone. The following table lists the experience rewarded per defeat in Dark Astoria by [[Con System#Rank|enemy rank]], assuming [[Con System|white con]] enemies. Enemies conning higher than white will provide slightly more Incarnate Experience per level above white.<br />
<br />
::{| class="wikitable" style="text-align:center;"<br />
! Character<br />Level !! Enemy<br />Level !! Minion !! Lieutenant !! Boss !! Elite Boss !! Archvillain !! Giant Monster<br />
|-<br />
| 50 || 50 || 100 || 300 || 1,000 || 1,000 || 5,000 || X<br />
|-<br />
| 50+1 || 51 || 201 || 600 || X || X || X || X<br />
|-<br />
| 50+2 || 52 || X || X || X || X || X || X<br />
|-<br />
| 50+3 || 53 || X || X || X || X || X || X<br />
|}<br />
<br />
=== Advanced Incarnate Experience ===<br />
*''Advanced Physical Incarnate Experience'' is not awarded by any current content. If the current design pattern continues, it will be awarded by a future [[Incarnate Trial]] to unlock the Genesis Slot.<br />
*''Advanced Psychic Incarnate Experience'' is awarded by the [[Magisterium Trial]]; it unlocks the [[Hybrid Slot]]. Note that this is currently the only way to obtain Advanced Psychic iXP, and can therefore only be obtained once both the Destiny and Lore slots are unlocked, per the Magisterium's entry requirements.<br />
<br />
[[Category:Definition]][[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Magisterium_Trial&diff=227920Magisterium Trial2012-06-01T16:05:38Z<p>Cannonfodder: wip date</p>
<hr />
<div>{{issue23}}<br />
{{wip|date=2012-06-01}}<br />
{{TOCleft}}<br />
== Overview ==<br />
{{Infobox Trial<br />
|name = Magisterium Trial<br />
|size = 12-24<br />
|enemies = {{red|??}}<br />
|badge = {{red|??}}<br />
|incarnate xp = [[Incarnate Experience|Advanced Psychic]]<br />
|sub = y<br />
}}<br />
<br />
The '''Magisterium Trial''' (MT, Magi) is one of the [[Incarnate Trial]]s connected to the release of [[Issue 23]] which takes place after the events in [[Dark Astoria]] and after the events in [[Belladonna Vetrano (Contact)|Belladonna Vetrano]]'s arc. A minimum of 12 and a maximum of 24 players can raid the Magisterium.<br />
<br />
In order to participate in the Magisterium Trial, players must have the [[Lore Slot]] and [[Destiny Slot]] already unlocked.<br />
<br />
Prior to the mission, the league gathers in a "staging area" and speak with [[Dream Doctor]]. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), [[Dream Doctor]] continues to give information through text pop-ups related to the league's progress throughout the trial.<br />
<br />
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and Advanced Psychic [[Incarnate Experience]] is gained towards unlocking the [[Hybrid Slot|Hybrid Incarnate Slot]].<br />
{{clrl}}<br />
<br />
== In Detail ==<br />
The '''Magisterium Trial''' is an incarnate [[trial]] that takes place in [[Nova Praetoria]]. There is no contact for this trial, though [[Dream Doctor]] assists during the trial. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players.<br />
<br />
=== Phase 1 ===<br />
The League must defeat 250 [[Imperial Defense Force|IDF]] surrounding the Magisterium.<br />
{{missing}}<br />
<br />
=== Phase 2 ===<br />
The League must [[Chimera]], [[Nega-Pendragon]] and [[Shadowhunter]]. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, and Shadowhunter gains rage while not fighting.<br />
{{missing}}<br />
<br />
=== Phase 3 ===<br />
The League must defeat [[Black Swan]]. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to disable incarnate powers for a short time.<br />
{{missing}}<br />
<br />
=== Phase 4 ===<br />
The League must defeat [[Tyrant]]. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, which gives the team a temporary [[Level Shift]] while weakening Tyrant.<br />
{{missing}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
Please note that all [[Archvillain]]s will be level 54(+2), while [[Tyrant]] will be level 54(+5). [[Level Shift]] and [[Incarnate Shift]]s are recommended to defeat them.<br />
<br />
* [[Shadowhunter]] (level 54(+2) [[Archvillain]])<br />
* [[Nega-Pendragon]] (level 54(+2) [[Archvillain]])<br />
* [[Chimera]] (level 54(+2) [[Archvillain]])<br />
* [[Black Swan]] (level 54(+2) [[Archvillain]])<br />
* [[Tyrant]] (level 54(+5) [[Archvillain]])<br />
<br />
== Rewards ==<br />
=== Badges ===<br />
{|<br />
|-<br />
| [[File:Badge it magisterium complete.png|54px]]<br />
| {{BadgeLink|Enemy of the State}}<br />
| &nbsp; Complete the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Triple Threat}}<br />
| &nbsp; Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Ready to Rumble}}<br />
| &nbsp; Defeat Black Swan sooner than 8 minutes after entering the Magisterium.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Shadow Master}}<br />
| &nbsp; Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.<br />
|-<br />
| {{center|[[File:Badge it magisterium master.png|20px]]}}<br />
| {{BadgeLink|Master of the Magisterium}}<br />
| &nbsp; Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Really Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.<br />
|}<br />
<br />
=== Experience ===<br />
* [[Incarnate Experience|Advanced Psychic Incarnate Experience]] is earned, which unlocks the [[Hybrid Slot]], if it is locked.<br />
<br />
=== Salvage ===<br />
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].<br />
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". <br />
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.<br />
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.<br />
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. <br />
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.<br />
<br />
=== Merits ===<br />
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.<br />
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].<br />
* An [[Astral Merit]] will be awarded immediately for {{Missing}}<br />
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].<br />
* An additional Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
<br />
== Strategy ==<br />
*[[Magisterium Trial/Strategy|Magisterium Trial Strategy]]<br />
*[[Visual Guide: Magisterium Trial]]<br />
<br />
<br />
{{Navbox Incarnate Trials}}<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Magisterium_Trial&diff=227919Magisterium Trial2012-06-01T15:28:51Z<p>Cannonfodder: /* Merits */ badges and astrals award at end of trial</p>
<hr />
<div>{{issue23}}<br />
{{wip|date=2012-04-17}}<br />
{{TOCleft}}<br />
== Overview ==<br />
{{Infobox Trial<br />
|name = Magisterium Trial<br />
|size = 12-24<br />
|enemies = {{red|??}}<br />
|badge = {{red|??}}<br />
|incarnate xp = [[Incarnate Experience|Advanced Psychic]]<br />
|sub = y<br />
}}<br />
<br />
The '''Magisterium Trial''' (MT, Magi) is one of the [[Incarnate Trial]]s connected to the release of [[Issue 23]] which takes place after the events in [[Dark Astoria]] and after the events in [[Belladonna Vetrano (Contact)|Belladonna Vetrano]]'s arc. A minimum of 12 and a maximum of 24 players can raid the Magisterium.<br />
<br />
In order to participate in the Magisterium Trial, players must have the [[Lore Slot]] and [[Destiny Slot]] already unlocked.<br />
<br />
Prior to the mission, the league gathers in a "staging area" and speak with [[Dream Doctor]]. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), [[Dream Doctor]] continues to give information through text pop-ups related to the league's progress throughout the trial.<br />
<br />
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and Advanced Psychic [[Incarnate Experience]] is gained towards unlocking the [[Hybrid Slot|Hybrid Incarnate Slot]].<br />
{{clrl}}<br />
<br />
== In Detail ==<br />
The '''Magisterium Trial''' is an incarnate [[trial]] that takes place in [[Nova Praetoria]]. There is no contact for this trial, though [[Dream Doctor]] assists during the trial. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players.<br />
<br />
=== Phase 1 ===<br />
The League must defeat 250 [[Imperial Defense Force|IDF]] surrounding the Magisterium.<br />
{{missing}}<br />
<br />
=== Phase 2 ===<br />
The League must [[Chimera]], [[Nega-Pendragon]] and [[Shadowhunter]]. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, and Shadowhunter gains rage while not fighting.<br />
{{missing}}<br />
<br />
=== Phase 3 ===<br />
The League must defeat [[Black Swan]]. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to disable incarnate powers for a short time.<br />
{{missing}}<br />
<br />
=== Phase 4 ===<br />
The League must defeat [[Tyrant]]. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, which gives the team a temporary [[Level Shift]] while weakening Tyrant.<br />
{{missing}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
Please note that all [[Archvillain]]s will be level 54(+2), while [[Tyrant]] will be level 54(+5). [[Level Shift]] and [[Incarnate Shift]]s are recommended to defeat them.<br />
<br />
* [[Shadowhunter]] (level 54(+2) [[Archvillain]])<br />
* [[Nega-Pendragon]] (level 54(+2) [[Archvillain]])<br />
* [[Chimera]] (level 54(+2) [[Archvillain]])<br />
* [[Black Swan]] (level 54(+2) [[Archvillain]])<br />
* [[Tyrant]] (level 54(+5) [[Archvillain]])<br />
<br />
== Rewards ==<br />
=== Badges ===<br />
{|<br />
|-<br />
| [[File:Badge it magisterium complete.png|54px]]<br />
| {{BadgeLink|Enemy of the State}}<br />
| &nbsp; Complete the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Triple Threat}}<br />
| &nbsp; Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Ready to Rumble}}<br />
| &nbsp; Defeat Black Swan sooner than 8 minutes after entering the Magisterium.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|Shadow Master}}<br />
| &nbsp; Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.<br />
|-<br />
| {{center|[[File:Badge it magisterium master.png|20px]]}}<br />
| {{BadgeLink|Master of the Magisterium}}<br />
| &nbsp; Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .<br />
|-<br />
| [[File:Badge it magisterium achievement.png|54px]]<br />
| {{BadgeLink|The Really Hard Way}}<br />
| &nbsp; Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.<br />
|}<br />
<br />
=== Experience ===<br />
* [[Incarnate Experience|Advanced Psychic Incarnate Experience]] is earned, which unlocks the [[Hybrid Slot]], if it is locked.<br />
<br />
=== Salvage ===<br />
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].<br />
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". <br />
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.<br />
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.<br />
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. <br />
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.<br />
<br />
=== Merits ===<br />
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.<br />
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].<br />
* An [[Astral Merit]] will be awarded immediately for {{Missing}}<br />
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].<br />
* An additional Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded the end of the trial.<br />
<br />
== Strategy ==<br />
*[[Magisterium Trial/Strategy|Magisterium Trial Strategy]]<br />
*[[Visual Guide: Magisterium Trial]]<br />
<br />
<br />
{{Navbox Incarnate Trials}}<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Paragon_Rewards_Program&diff=227879Paragon Rewards Program2012-05-31T23:47:57Z<p>Cannonfodder: /* Tier 2 Bonus */ -join Supergroups, -Supergroup channel</p>
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<div>{{TOCright}}<br />
== Overview ==<br />
[[File:Lt logo 0.png|left]]<br />
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[[File:Icon ig rewardsaccess color.png|left]]<br />
The '''Paragon Rewards Program''' was introduced to take over from the [[Veteran Rewards Program]]. Instead of granting a specific reward every three months, it allows a player to choose which reward they want out of a tier-restricted "tree" of rewards by spending [[Reward Token]]s.<br />
<br />
The Paragon Rewards Program includes [[Paragon Rewards Powers|powers]], [[Paragon Rewards Costumes|costume pieces]], [[Paragon Rewards Base Items|base items]] and other additional [[Paragon Rewards Perks|gameplay perks]]. It also allows [[Premium Player]]s to access to game features otherwise restricted to [[VIP Player|VIP]] subscribers or purchases on the [[Paragon Market]]. Content and features unlocked via Paragon Rewards stay unlocked for that account, regardless of subscription status, except for Reward Level 9 VIP rewards.<br />
<br />
== Paragon Rewards Meter ==<br />
Next to the Paragon Rewards there will be a vertical meter (it looks like a thermometer) with a large number of notches. There will be two types of notches small and large. Small notches simply award an existing Veteran Reward badge, while Large notches symbolize unlocking a new set of permissions and a Veteran badge. These badges are given out in the order in which they were intended to be distributed originally plus 1 additional new badge at the bottom. Each time the player acquires a Paragon Reward Token, the user's Reward Meter will move up a single notch. <br />
<br />
The player can mouse over each notch to see which badges and permissions will be unlocked when they achieve that level of notches. A small arrow will appear and point to the notch and coming from the arrow will be the tool tip with this information. These arrows will snap to the notches on the meter. Additionally, we will be updating the meter along the right hand side of this interface to represent Paragon Reward Tokens earned versus spent, earned will be shown by the yellow meter and will drive which permissions and badges are earned prior to Tier 9, the red will indicate how many tokens have been spent prior to Tier 9.<br />
<br />
== Converting from Veteran Rewards Program ==<br />
{{#dpl:title=Reward Token|include=#Converting from Veteran Rewards Program|allowcachedresults=true}}<!-- Edit the subsection on the "Reward Token" article to change this text. --><br />
== Rewards Levels ==<br />
Levels are composed of one to seven reward slots, which include previous Veteran Rewards Program items and new items. It also includes a set of VIP rewards at that are restricted to VIP subscribers who have earned Reward Level 9 (Players who choose a T9 VIP award and later drop to Premium keep the unlocked item(s)). Players can choose rewards in any order they wish within a Reward Level. In order to advance to the next level of rewards, a player's current Reward Level must be completely slotted.<br />
<br />
In order to get the Tier Bonus, a player needs only ''own'' that many Reward Tokens. The tokens do not have to be used in order to count for a Tier Bonus. For example, simply by earning eight Reward Tokens, a player will unlock the Tier 4 Bonus rewards, even if only one of those tokens has been slotted into a reward.<br />
<br />
=== {{UL|Reward Level 1}} ===<br />
*[[Free Player]]s occupy this tier and cannot advance beyond it without subscribing or buying points<br />
*Badges in this level:<br />
**{{BadgeLink|Rookie}} (1 reward token earned)<br />
<br />
====Rookie====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Mission Teleporter|Mission Teleporter]] temporary power with 5 charges<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one Random [[Inspirations#Dual Inspiration|Dual Inspiration]] (small, medium or large) and one certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Tier 1 Bonus====<br />
*Unlock Requirement: One reward token earned.<br />
*Owning 1 Reward Token grants the following: A total of two [[Character Slot]]s across all [[servers]], Ablity to join [[Supergroup]]s, Access to Local, Team, Help, Friends, Supergroup, League, Arena, Leveling Pact, Looking for Group, Emote, and Architect [[Communication Channels]], Reward Drops including small [[Inspirations]], [[Enhancements#Training_Enhancements|Training]] [TO], [[Enhancements#Dual-Origin Enhancements|Dual-Origin]] [DO], [[Enhancements#Single-Origin Enhancements|Single-Origin ]] [SO] and [[Special Enhancements|Special]] [[Enhancements]], an [[Inf]] Cap of 25 million inf per character and Limited Inventory (?)<br />
<br />
=== {{UL|Reward Level 2}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Trustworthy}} (2 reward tokens earned)<br />
<br />
====Trench Coats====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Trench Coats|Trench Coats]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and the [[Paragon Rewards Powers#Experienced|Experienced]] Temporary Power with 5 charges<br />
<br />
====Tier 2 Bonus====<br />
*Unlock Requirement: Two reward tokens earned.<br />
*Owning 2 Reward Tokens grants the following: Access to Tell and Coalition [[Communication Channels]], [[Mail System]] Access, Player-to-Player [[The Players' Guide to the Cities/Trading|Trading]], Increased Inf cap of 500 million per character, Play stories within the [[Mission Architect]] (no rewards), +2 [[Invention Salvage|Salvage]] [[Invention System Capacity|Inventory]], +1 [[Recipe]] Inventory<br />
<br />
=== {{UL|Reward Level 3}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Faithful}} (3 reward tokens earned)<br />
**{{BadgeLink|Dependable}} (4 tokens)<br />
**{{BadgeLink|Loyal}} (5 tokens)<br />
<br />
====Greek Symbols====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Greek_Characters|Greek Alphabet Chest Emblems]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Dual Inspiration|Dual Inspiration]] (small, medium or large) and two certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual)<br />
<br />
====Shirts and Kilts====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Belly Shirts|Belly Shirts]] (female) and [[Paragon Rewards Costumes#Kilts|Scottish Kilts]] (male) costume pieces<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and one character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
<br />
====Weapons and Sprints====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Melee Attacks|Melee Weapon Choice]] ([[Paragon Rewards Powers#Ghost Slaying Axe|Ghost Slaying Axe]] or [[Paragon Rewards Powers#Sand of Mu|Sands of Mu]]), [[Paragon Rewards Powers#Prestige Sprints|Prestige Sprints]] ([[Paragon Rewards Powers#Prestige Power Rush|Rush]], [[Paragon Rewards Powers#Prestige Power Dash|Dash]], [[Paragon Rewards Powers#Prestige Power Quick|Quick]] and [[Paragon Rewards Powers#Prestige Power Surge|Surge]]) and the [[Paragon Rewards Base Items#Tier 3|Wall Mounted Weapon Displays]] base item<br />
<br />
====Tier 3 Bonus====<br />
*Unlock Requirement: 5 reward tokens earned.<br />
*Owning 5 Reward Tokens grants the following: Access to all [[Communication Channels]] including Broadcast, Request and [[Global Chat Channel]]s, Increased Inf cap of 1 billion per character, +3 Salvage Inventory, +3 [[Vault Reserve|Vault]] Inventory, +1 Recipe Inventory<br />
<br />
=== {{UL|Reward Level 4}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Zealous}} (6 reward tokens earned)<br />
**{{BadgeLink|Staunch}} (7 tokens)<br />
**{{BadgeLink|Steadfast}} (8 tokens)<br />
<br />
====Wings====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon_Rewards_Costumes#Wings|Angelic Wings]] and [[Paragon_Rewards_Costumes#Wings|Demonic Wings]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and one certificate for the [[Paragon_Rewards_Powers#Experienced|Experienced]] Temporary Power with 5 charges<br />
<br />
====Samurai Armor====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Samurai Armor|Samurai Armor]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
<br />
====Shoulder Capes====<br />
*Placing a reward token in this slot grants the following automatically to all characters:[[ Paragon Rewards Costumes#Shoulder Capes|Shoulder Capes]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificates: One character [[Paragon Rewards Perks#Respec Tokens|Respec]] and one [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
<br />
====Tier 4 Bonus====<br />
*Unlock Requirement: 8 reward tokens earned.<br />
*Owning 8 Reward Tokens grants the following: Earn [[Merit Rewards|Reward Merit]]s, Earn [[Vanguard Merit]]s (subject to Prerequisites), Increased Inf cap of 2 Billion per character, Play Mission Architect with Rewards Drops, Medium Inspirations Drop, Lifetime [[Consignment House|Auction House]] License, +3 Salvage Inventory, +3 Vault Inventory, +1 Recipe Inventory, +1 Auction House Slot <br />
<br />
=== {{UL|Reward Level 5}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Devoted}} (9 reward tokens earned)<br />
**{{BadgeLink|Dedicated}} (10 tokens)<br />
**{{BadgeLink|Committed}} (11 tokens)<br />
**{{BadgeLink|Unswerving}} (12 tokens)<br />
**{{BadgeLink|Addicted}} (13 tokens)<br />
<br />
====Tech Sleek Armor====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Tech Sleek Armor|Tech Sleek Armor]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
<br />
====Signature Chest Emblems====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Signature Logos|Signature Chest Emblems]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and [[Paragon Rewards Base Items#Tier 5|Signature Character Items]] base items<br />
<br />
====Vanity Pets====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Non-Combat Pets|Non-Combat Pet Choice]] ([[Paragon Rewards Powers#Demon Pet|Demon Pet]], [[Paragon Rewards Powers#Clockwork Pet|Clockwork Pet]], [[Paragon Rewards Powers#Redcap Pet|Redcap Pet]], [[Paragon Rewards Powers#Rikti Pet|Rikti Monkey Pet]], [[Paragon Rewards Powers#Mekman Pet|Robot Pet]]), and [[Paragon Rewards Base Items#Tier 5|Arachnos Flyer]] and [[Paragon Rewards Base Items#Tier 5|Longbow Chaser]] base items<br />
<br />
====Base Teleporter====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Perks#Veteran Titles|Veteran Titles]] for level 15 characters<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Base Transporter|Emergency Base Teleporter]] power and [[Paragon Rewards Base Items#Tier 5|Posters of the City of Heroes comic book covers]] base items<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge<br />
<br />
====Ranged Powers====<br />
*Placing a reward token in this slot grants the following acount item certificates: [[Paragon Rewards Powers#Ranged Attacks|Ranged Weapon Choice]] ([[Paragon_Rewards_Powers#Nemesis Staff|Nemesis Staff]] or [[Paragon_Rewards_Powers#Blackwand|Blackwand]]) and one character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Tier 5 Bonus====<br />
*Unlock Requirement: 13 reward tokens earned.<br />
*Owning 13 Reward Tokens grants the following: Access to [[Controller]] and [[Mastermind]] Archetypes, +3 Salvage Inventory, +3 Vault Inventory, +2 Recipe Inventory, +1 Auction House Slot <br />
<br />
=== {{UL|Reward Level 6}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Ardent}} (14 reward tokens earned)<br />
**{{BadgeLink|Fervent}} (15 tokens)<br />
**{{BadgeLink|Eternal}} (16 tokens)<br />
**{{BadgeLink|Battle Hardened}} (17 tokens)<br />
**{{BadgeLink|Tried and True}} (18 tokens)<br />
**{{BadgeLink|Allegiant}} (19 tokens)<br />
**{{BadgeLink|Abiding}} (20 tokens)<br />
<br />
====Boxing====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Boxing Suit|Boxing]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Tokens|Tailor Token]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Helmets====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Arachnos Helmets|City of Villains Pre-Order Helmets]] costume pieces<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Blazing Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Blazing Path Aura|Blazing Path Aura]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificate: One character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Tailor Discount====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Perks#Tailor Discount|50% discount on all tailor sessions]]<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Combat Pets====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Combat-Buff Pets|Pet Choice]] ([[Paragon Rewards Powers#Light Fairy Pet|Light Fairy]], [[Paragon Rewards Powers#Dark Fairy Pet|Dark Fairy]], [[Paragon Rewards Powers#Blue Wisp Pet|Blue Wisp]], [[Paragon Rewards Powers#Red Wisp Pet|Red Wisp]], [[Paragon Rewards Powers#Shield Oscillator Pet|Shield Oscillator]], [[Paragon Rewards Powers#Power Oscillator Pet|Power Oscillator]], [[Paragon Rewards Powers#Shield Drone Pet|Shield Drone]] or [[Paragon Rewards Powers#Power Drone Pet|Power Drone]])<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual)<br />
<br />
====Attack Powers====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers|Attack Power Choice]] ([[Paragon Rewards Powers#Ghost Slaying Axe|Ghost Slaying Axe]], [[Paragon Rewards Powers#Sand of Mu|Sands of Mu]], [[Paragon_Rewards_Powers#Nemesis Staff|Nemesis Staff]] or [[Paragon_Rewards_Powers#Blackwand|Blackwand]])<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge and two certificates redeemable for one piece of [[Paragon_Rewards_Perks#Enhancement_Boosters|Enhancement Booster]] salvage<br />
<br />
====Assemble the Team====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Assemble the Team|Assemble the Team]] power<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual) and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Tier 6 Bonus====<br />
*Unlock Requirement: 20 reward tokens earned.<br />
*Owning 20 Reward Tokens grants the following: Lifetime access to all aspects of Mission Architect (create, test, publish [includes three story slots] and play), +3 Salvage Inventory, +3 Vault Inventory, +1 Recipe Inventory, +1 Auction House Slot <br />
<br />
=== {{UL|Reward Level 7}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|City Traveler}} (21 reward tokens earned)<br />
**{{BadgeLink|Honorable}} (22 tokens)<br />
**{{BadgeLink|Enduring}} (23 tokens)<br />
**{{BadgeLink|Genuine}} (24 tokens)<br />
**{{BadgeLink|Distinguished}} (25 tokens)<br />
**{{BadgeLink|Resolute}} (26 tokens)<br />
**{{BadgeLink|Purposeful}} (27 tokens)<br />
<br />
====Seismic Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Seismic Path Aura|Seismic Path Aura]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificate: One character [[Paragon Rewards Perks#Respec Tokens|Respec]] <br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Prestige Bonus====<br />
*Placing a reward token in this slot grants the following automatically to all characters: 10% [[Prestige]] [[Paragon Rewards Perks#Prestige Bonus|bonus]] from defeating enemies<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Inventory Bonus====<br />
*Placing a reward token in this slot grants the following automatically to all characters: +5 Salvage Inventory, +5 Recipe Inventory and +1 Auction House Slot <br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge<br />
<br />
====Inspiration Bonus ====<br />
*Placing a reward token in this slot grants the following automatically to all characters: Inspirations are 5% more effective (Disabled in PvP zones)<br />
*Placing a reward token in this slot grants the following account item certificate: 5 [[Merit Rewards|Reward Merits]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge<br />
<br />
====Experienced====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Experienced|Experienced]] power<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage <br />
<br />
====Reveal====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Reveal|Reveal]] power and 6 [[Merit Rewards|Reward Merits]]<br />
<br />
====Going Rogue Pre-Order Enhancements====<br />
*Placing a reward token in this slot grants the following automatically to all Level One characters: 5 [[Pre-Order_(Going_Rogue)#Pre-Order_Enhancements|Going Rogue Pre-order Enhancements]]<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates redeemable for one piece of [[Paragon_Rewards_Perks#Enhancement_Boosters|Enhancement Booster]] salvage<br />
<br />
====Tier 7 Bonus====<br />
*Unlock Requirement: 27 reward tokens earned.<br />
*Owning 27 Reward Tokens grants the following: Lifetime access to the [[Invention System]], +3 Salvage Inventory, +3 Vault Inventory, +2 Recipe Inventory, +1 Auction House Slot<br />
<br />
=== {{UL|Reward Level 8}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Uncompromising}} (28 reward tokens earned)<br />
**{{BadgeLink|Loyal Customer}} (29 tokens)<br />
**{{BadgeLink|Tenacious}} (30 tokens)<br />
**{{BadgeLink|Unshakable}} (31 tokens)<br />
**{{BadgeLink|Diligent}} (32 tokens)<br />
**{{BadgeLink|Persistent}} (33 tokens)<br />
**{{BadgeLink|Radiant}} (34 tokens)<br />
<br />
====Radiant Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Radiant Path Aura|Radiant Path Aura]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon Rewards Powers#WindFall|Windfall]] Temporary Power with one charge<br />
<br />
====Streak Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Streak Path Aura|Streak Path Aura]] costume piece <br />
*Placing a reward token in this slot grants the following account item certificate: One character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Colored Titles====<br />
*Placing a reward token in this slot grants the following automatically to all characters: Colored [[Titles|Personal Titles]]<br />
*Placing a reward token in this slot grants the following character item certificates: Three certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual) and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Remote Auction====<br />
*Placing a reward token in this slot grants the following automatically to all characters: {{slashcommand|auctionhouse}} command to remotely access the [[Consignment House|auction house]]<br />
*Placing a reward token in this slot grants the following account item certificate: 7 [[Merit Rewards|Reward Merits]]<br />
<br />
====Remote Vault====<br />
*Placing a reward token in this slot grants the following automatically to all characters: {{slashcommand|vault}} command to remotely access the [[Vault Reserve|vault]]<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Experienced|Experienced]] Temporary Power with 5 charges<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge and one certificate redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Inner Inspiration====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Inner Inspiration|Inner Inspiration]] power<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Dual Inspiration|Dual Inspiration]] (small, medium or large)<br />
<br />
====Return to Battle====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon_Rewards_Powers#Return_to_Battle|Return to Battle]] power<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge and one certificate redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Tier 8 Bonus====<br />
*Unlock Requirement: 34 reward tokens earned.<br />
*Owning 34 Reward Tokens grants the following to all players: Large Inspiration Drops, +3 Salvage Inventory, +3 Vault Inventory, +2 Recipe Inventory, +1 Auction House Slot<br />
*Owning 34 Reward Tokens grants the following to VIP players: +150 Paragon points to monthly stipend<br />
<br />
=== {{UL|Reward Level 9}} ===<br />
*'''All of these slots may be slotted with a reward token multiple times'''<br />
<br />
====Signature Summon====<br />
*Each time a reward token is placed in this slot it grants the following character item certificate: [[Paragon Rewards Powers#Signature Summon|Signature Summon]] temporary power with 5 charges<br />
<br />
====Windfall====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 8 certificates for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge <br />
<br />
====XP Boosters====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 8 certificates for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Enhancement Unslotters====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 8 certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage <br />
<br />
====Enhancement Boosters====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 25 certificates redeemable for one piece of [[Paragon_Rewards_Perks#Enhancement_Boosters|Enhancement Booster]] salvage<br />
<br />
====Super Packs====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 5 certificates, each redeemable for one [[Super_Pack#Heroes_and_Villains|Super Pack: Heroes and Villains]].<br />
<br />
=== {{UL|Reward Level 9 VIP}} ===<br />
All Tier 9 VIP rewards are available exclusively for VIP subscribers who own at least 34 Reward Tokens. '''Tier 9 VIP rewards can be selected without having selected any of the standard Tier 9 rewards. A [[VIP Player]] can fill Tier 8 and immediately begin selecting Tier 9 VIP rewards.'''<br />
<br />
==== Celestial Costume Pieces{{anchor|Celestial}} ====<br />
;Celestial Set Pack I<br />
*Placing a reward token in this slot grants the following automatically to all characters: Head and Upper Body Celestial costume pieces<br />
<br />
;Celestial Set Pack II<br />
*Placing a reward token in this slot grants the following automatically to all characters: Lower Body and Back Celestial costume pieces<br />
<br />
;Celestial Set Pack III<br />
*Placing a reward token in this slot grants the following automatically to all characters: Wings, Aura, and Weapon Celestial costume pieces<br />
<br />
==== Fire & Ice Costume Pieces{{anchor|Fire & Ice}} ====<br />
;Fire & Ice Set Pack I<br />
*Placing a reward token in this slot grants the following '''Fire''' costume pieces automatically to all characters: Face, Chest, Gloves, Pants, Boots, Hat, and Shoulder pieces.<br />
<br />
;Fire & Ice Set Pack II<br />
*Placing a reward token in this slot grants the following '''Ice''' costume pieces automatically to all characters: Face, Chest, Gloves, Pants, Boots, Hat, and Shoulder pieces.<br />
<br />
;Fire & Ice Set Pack III<br />
*Placing a reward token in this slot grants the following automatically to all characters: Fire and Ice Belt, Phoenix Wings, Caldera and Crystal Back Details, Fire and Ice Arms, Fire and ice Sword and mace, Phoenix Tail, Waterfall single and double capes.<br />
<br />
==== Mecha Armor Costume Pieces{{anchor|Mecha Armor}}{{anchor|Mecha}} ====<br />
{{missing}}<br />
<br />
==Historical==<br />
{{Historical|type=section|reason=change}}<br />
*The Veteran Rewards Program was deprecated with [[Issue 21]], replaced by the Paragon Rewards Program.<br />
*The Tier 9 VIP packs are on a rotation availability; two rewards are available at a time, with the oldest reward replaced and available at some ambiguous later date via an unknown method.<br />
**Celestial Packs I, II and III was available from 09/13/11 ([[Issue 21]]) until 06/05/12 (soon after [[Issue 23]]). Celestial was removed from the UI on 05/31/12, but was available via {{slashcommand|petition}} until 06/05/12.<br />
**Fire & Ice Packs I, II, and III was introduced on 01/10/12 ([[Issue 21.5]])<!-- until XX/XX/XXXX-->.<br />
**Mecha Packs I, II, and III was introduced on 05/31/12 ([[Issue 23]])<!-- until XX/XX/XXXX-->.<br />
<br />
== See Also ==<br />
*[[Paragon Rewards Badges]]<br />
*[[Paragon Rewards Base Items]]<br />
*[[Paragon Rewards Costumes]]<br />
*[[Paragon Rewards Perks]]<br />
*[[Paragon Rewards Powers]]<br />
<br />
== External Links ==<br />
*Dev Chat Highlights, July 20: Paragon Rewards[http://boards.cityofheroes.com/showthread.php?t=266298]<br />
*[http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]<br />
*[[Black Pebble]]'s slide of how to earn Paragon Rewards points [http://img.photobucket.com/albums/v485/HellkatPredator/pr05.jpg]<br />
<br />
[[Category:Rewards]][[category:User Interface]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Paragon_Rewards_Program&diff=227878Paragon Rewards Program2012-05-31T23:47:39Z<p>Cannonfodder: /* Tier 1 Bonus */ +join Supergroups, +Supergroup channel</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
[[File:Lt logo 0.png|left]]<br />
{{clrl}}<br />
[[File:Icon ig rewardsaccess color.png|left]]<br />
The '''Paragon Rewards Program''' was introduced to take over from the [[Veteran Rewards Program]]. Instead of granting a specific reward every three months, it allows a player to choose which reward they want out of a tier-restricted "tree" of rewards by spending [[Reward Token]]s.<br />
<br />
The Paragon Rewards Program includes [[Paragon Rewards Powers|powers]], [[Paragon Rewards Costumes|costume pieces]], [[Paragon Rewards Base Items|base items]] and other additional [[Paragon Rewards Perks|gameplay perks]]. It also allows [[Premium Player]]s to access to game features otherwise restricted to [[VIP Player|VIP]] subscribers or purchases on the [[Paragon Market]]. Content and features unlocked via Paragon Rewards stay unlocked for that account, regardless of subscription status, except for Reward Level 9 VIP rewards.<br />
<br />
== Paragon Rewards Meter ==<br />
Next to the Paragon Rewards there will be a vertical meter (it looks like a thermometer) with a large number of notches. There will be two types of notches small and large. Small notches simply award an existing Veteran Reward badge, while Large notches symbolize unlocking a new set of permissions and a Veteran badge. These badges are given out in the order in which they were intended to be distributed originally plus 1 additional new badge at the bottom. Each time the player acquires a Paragon Reward Token, the user's Reward Meter will move up a single notch. <br />
<br />
The player can mouse over each notch to see which badges and permissions will be unlocked when they achieve that level of notches. A small arrow will appear and point to the notch and coming from the arrow will be the tool tip with this information. These arrows will snap to the notches on the meter. Additionally, we will be updating the meter along the right hand side of this interface to represent Paragon Reward Tokens earned versus spent, earned will be shown by the yellow meter and will drive which permissions and badges are earned prior to Tier 9, the red will indicate how many tokens have been spent prior to Tier 9.<br />
<br />
== Converting from Veteran Rewards Program ==<br />
{{#dpl:title=Reward Token|include=#Converting from Veteran Rewards Program|allowcachedresults=true}}<!-- Edit the subsection on the "Reward Token" article to change this text. --><br />
== Rewards Levels ==<br />
Levels are composed of one to seven reward slots, which include previous Veteran Rewards Program items and new items. It also includes a set of VIP rewards at that are restricted to VIP subscribers who have earned Reward Level 9 (Players who choose a T9 VIP award and later drop to Premium keep the unlocked item(s)). Players can choose rewards in any order they wish within a Reward Level. In order to advance to the next level of rewards, a player's current Reward Level must be completely slotted.<br />
<br />
In order to get the Tier Bonus, a player needs only ''own'' that many Reward Tokens. The tokens do not have to be used in order to count for a Tier Bonus. For example, simply by earning eight Reward Tokens, a player will unlock the Tier 4 Bonus rewards, even if only one of those tokens has been slotted into a reward.<br />
<br />
=== {{UL|Reward Level 1}} ===<br />
*[[Free Player]]s occupy this tier and cannot advance beyond it without subscribing or buying points<br />
*Badges in this level:<br />
**{{BadgeLink|Rookie}} (1 reward token earned)<br />
<br />
====Rookie====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Mission Teleporter|Mission Teleporter]] temporary power with 5 charges<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one Random [[Inspirations#Dual Inspiration|Dual Inspiration]] (small, medium or large) and one certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Tier 1 Bonus====<br />
*Unlock Requirement: One reward token earned.<br />
*Owning 1 Reward Token grants the following: A total of two [[Character Slot]]s across all [[servers]], Ablity to join [[Supergroup]]s, Access to Local, Team, Help, Friends, Supergroup, League, Arena, Leveling Pact, Looking for Group, Emote, and Architect [[Communication Channels]], Reward Drops including small [[Inspirations]], [[Enhancements#Training_Enhancements|Training]] [TO], [[Enhancements#Dual-Origin Enhancements|Dual-Origin]] [DO], [[Enhancements#Single-Origin Enhancements|Single-Origin ]] [SO] and [[Special Enhancements|Special]] [[Enhancements]], an [[Inf]] Cap of 25 million inf per character and Limited Inventory (?)<br />
<br />
=== {{UL|Reward Level 2}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Trustworthy}} (2 reward tokens earned)<br />
<br />
====Trench Coats====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Trench Coats|Trench Coats]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and the [[Paragon Rewards Powers#Experienced|Experienced]] Temporary Power with 5 charges<br />
<br />
====Tier 2 Bonus====<br />
*Unlock Requirement: Two reward tokens earned.<br />
*Owning 2 Reward Tokens grants the following: Ablity to join [[Supergroup]]s, Access to Tell, Supergroup, and Coalition [[Communication Channels]], [[Mail System]] Access, Player-to-Player [[The Players' Guide to the Cities/Trading|Trading]], Increased Inf cap of 500 million per character, Play stories within the [[Mission Architect]] (no rewards), +2 [[Invention Salvage|Salvage]] [[Invention System Capacity|Inventory]], +1 [[Recipe]] Inventory<br />
<br />
=== {{UL|Reward Level 3}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Faithful}} (3 reward tokens earned)<br />
**{{BadgeLink|Dependable}} (4 tokens)<br />
**{{BadgeLink|Loyal}} (5 tokens)<br />
<br />
====Greek Symbols====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Greek_Characters|Greek Alphabet Chest Emblems]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Dual Inspiration|Dual Inspiration]] (small, medium or large) and two certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual)<br />
<br />
====Shirts and Kilts====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Belly Shirts|Belly Shirts]] (female) and [[Paragon Rewards Costumes#Kilts|Scottish Kilts]] (male) costume pieces<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and one character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
<br />
====Weapons and Sprints====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Melee Attacks|Melee Weapon Choice]] ([[Paragon Rewards Powers#Ghost Slaying Axe|Ghost Slaying Axe]] or [[Paragon Rewards Powers#Sand of Mu|Sands of Mu]]), [[Paragon Rewards Powers#Prestige Sprints|Prestige Sprints]] ([[Paragon Rewards Powers#Prestige Power Rush|Rush]], [[Paragon Rewards Powers#Prestige Power Dash|Dash]], [[Paragon Rewards Powers#Prestige Power Quick|Quick]] and [[Paragon Rewards Powers#Prestige Power Surge|Surge]]) and the [[Paragon Rewards Base Items#Tier 3|Wall Mounted Weapon Displays]] base item<br />
<br />
====Tier 3 Bonus====<br />
*Unlock Requirement: 5 reward tokens earned.<br />
*Owning 5 Reward Tokens grants the following: Access to all [[Communication Channels]] including Broadcast, Request and [[Global Chat Channel]]s, Increased Inf cap of 1 billion per character, +3 Salvage Inventory, +3 [[Vault Reserve|Vault]] Inventory, +1 Recipe Inventory<br />
<br />
=== {{UL|Reward Level 4}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Zealous}} (6 reward tokens earned)<br />
**{{BadgeLink|Staunch}} (7 tokens)<br />
**{{BadgeLink|Steadfast}} (8 tokens)<br />
<br />
====Wings====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon_Rewards_Costumes#Wings|Angelic Wings]] and [[Paragon_Rewards_Costumes#Wings|Demonic Wings]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and one certificate for the [[Paragon_Rewards_Powers#Experienced|Experienced]] Temporary Power with 5 charges<br />
<br />
====Samurai Armor====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Samurai Armor|Samurai Armor]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
<br />
====Shoulder Capes====<br />
*Placing a reward token in this slot grants the following automatically to all characters:[[ Paragon Rewards Costumes#Shoulder Capes|Shoulder Capes]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificates: One character [[Paragon Rewards Perks#Respec Tokens|Respec]] and one [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
<br />
====Tier 4 Bonus====<br />
*Unlock Requirement: 8 reward tokens earned.<br />
*Owning 8 Reward Tokens grants the following: Earn [[Merit Rewards|Reward Merit]]s, Earn [[Vanguard Merit]]s (subject to Prerequisites), Increased Inf cap of 2 Billion per character, Play Mission Architect with Rewards Drops, Medium Inspirations Drop, Lifetime [[Consignment House|Auction House]] License, +3 Salvage Inventory, +3 Vault Inventory, +1 Recipe Inventory, +1 Auction House Slot <br />
<br />
=== {{UL|Reward Level 5}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Devoted}} (9 reward tokens earned)<br />
**{{BadgeLink|Dedicated}} (10 tokens)<br />
**{{BadgeLink|Committed}} (11 tokens)<br />
**{{BadgeLink|Unswerving}} (12 tokens)<br />
**{{BadgeLink|Addicted}} (13 tokens)<br />
<br />
====Tech Sleek Armor====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Tech Sleek Armor|Tech Sleek Armor]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
<br />
====Signature Chest Emblems====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Signature Logos|Signature Chest Emblems]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificates: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]] and [[Paragon Rewards Base Items#Tier 5|Signature Character Items]] base items<br />
<br />
====Vanity Pets====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Non-Combat Pets|Non-Combat Pet Choice]] ([[Paragon Rewards Powers#Demon Pet|Demon Pet]], [[Paragon Rewards Powers#Clockwork Pet|Clockwork Pet]], [[Paragon Rewards Powers#Redcap Pet|Redcap Pet]], [[Paragon Rewards Powers#Rikti Pet|Rikti Monkey Pet]], [[Paragon Rewards Powers#Mekman Pet|Robot Pet]]), and [[Paragon Rewards Base Items#Tier 5|Arachnos Flyer]] and [[Paragon Rewards Base Items#Tier 5|Longbow Chaser]] base items<br />
<br />
====Base Teleporter====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Perks#Veteran Titles|Veteran Titles]] for level 15 characters<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Base Transporter|Emergency Base Teleporter]] power and [[Paragon Rewards Base Items#Tier 5|Posters of the City of Heroes comic book covers]] base items<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge<br />
<br />
====Ranged Powers====<br />
*Placing a reward token in this slot grants the following acount item certificates: [[Paragon Rewards Powers#Ranged Attacks|Ranged Weapon Choice]] ([[Paragon_Rewards_Powers#Nemesis Staff|Nemesis Staff]] or [[Paragon_Rewards_Powers#Blackwand|Blackwand]]) and one character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Tier 5 Bonus====<br />
*Unlock Requirement: 13 reward tokens earned.<br />
*Owning 13 Reward Tokens grants the following: Access to [[Controller]] and [[Mastermind]] Archetypes, +3 Salvage Inventory, +3 Vault Inventory, +2 Recipe Inventory, +1 Auction House Slot <br />
<br />
=== {{UL|Reward Level 6}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Ardent}} (14 reward tokens earned)<br />
**{{BadgeLink|Fervent}} (15 tokens)<br />
**{{BadgeLink|Eternal}} (16 tokens)<br />
**{{BadgeLink|Battle Hardened}} (17 tokens)<br />
**{{BadgeLink|Tried and True}} (18 tokens)<br />
**{{BadgeLink|Allegiant}} (19 tokens)<br />
**{{BadgeLink|Abiding}} (20 tokens)<br />
<br />
====Boxing====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Boxing Suit|Boxing]] costume pieces<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Tokens|Tailor Token]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Helmets====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Arachnos Helmets|City of Villains Pre-Order Helmets]] costume pieces<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Blazing Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Blazing Path Aura|Blazing Path Aura]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificate: One character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Tailor Discount====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Perks#Tailor Discount|50% discount on all tailor sessions]]<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Combat Pets====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Combat-Buff Pets|Pet Choice]] ([[Paragon Rewards Powers#Light Fairy Pet|Light Fairy]], [[Paragon Rewards Powers#Dark Fairy Pet|Dark Fairy]], [[Paragon Rewards Powers#Blue Wisp Pet|Blue Wisp]], [[Paragon Rewards Powers#Red Wisp Pet|Red Wisp]], [[Paragon Rewards Powers#Shield Oscillator Pet|Shield Oscillator]], [[Paragon Rewards Powers#Power Oscillator Pet|Power Oscillator]], [[Paragon Rewards Powers#Shield Drone Pet|Shield Drone]] or [[Paragon Rewards Powers#Power Drone Pet|Power Drone]])<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual)<br />
<br />
====Attack Powers====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers|Attack Power Choice]] ([[Paragon Rewards Powers#Ghost Slaying Axe|Ghost Slaying Axe]], [[Paragon Rewards Powers#Sand of Mu|Sands of Mu]], [[Paragon_Rewards_Powers#Nemesis Staff|Nemesis Staff]] or [[Paragon_Rewards_Powers#Blackwand|Blackwand]])<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge and two certificates redeemable for one piece of [[Paragon_Rewards_Perks#Enhancement_Boosters|Enhancement Booster]] salvage<br />
<br />
====Assemble the Team====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Assemble the Team|Assemble the Team]] power<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual) and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Tier 6 Bonus====<br />
*Unlock Requirement: 20 reward tokens earned.<br />
*Owning 20 Reward Tokens grants the following: Lifetime access to all aspects of Mission Architect (create, test, publish [includes three story slots] and play), +3 Salvage Inventory, +3 Vault Inventory, +1 Recipe Inventory, +1 Auction House Slot <br />
<br />
=== {{UL|Reward Level 7}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|City Traveler}} (21 reward tokens earned)<br />
**{{BadgeLink|Honorable}} (22 tokens)<br />
**{{BadgeLink|Enduring}} (23 tokens)<br />
**{{BadgeLink|Genuine}} (24 tokens)<br />
**{{BadgeLink|Distinguished}} (25 tokens)<br />
**{{BadgeLink|Resolute}} (26 tokens)<br />
**{{BadgeLink|Purposeful}} (27 tokens)<br />
<br />
====Seismic Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Seismic Path Aura|Seismic Path Aura]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificate: One character [[Paragon Rewards Perks#Respec Tokens|Respec]] <br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Prestige Bonus====<br />
*Placing a reward token in this slot grants the following automatically to all characters: 10% [[Prestige]] [[Paragon Rewards Perks#Prestige Bonus|bonus]] from defeating enemies<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Inventory Bonus====<br />
*Placing a reward token in this slot grants the following automatically to all characters: +5 Salvage Inventory, +5 Recipe Inventory and +1 Auction House Slot <br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge<br />
<br />
====Inspiration Bonus ====<br />
*Placing a reward token in this slot grants the following automatically to all characters: Inspirations are 5% more effective (Disabled in PvP zones)<br />
*Placing a reward token in this slot grants the following account item certificate: 5 [[Merit Rewards|Reward Merits]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge<br />
<br />
====Experienced====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Experienced|Experienced]] power<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage <br />
<br />
====Reveal====<br />
*Placing a reward token in this slot grants the following account item certificates: [[Paragon Rewards Powers#Reveal|Reveal]] power and 6 [[Merit Rewards|Reward Merits]]<br />
<br />
====Going Rogue Pre-Order Enhancements====<br />
*Placing a reward token in this slot grants the following automatically to all Level One characters: 5 [[Pre-Order_(Going_Rogue)#Pre-Order_Enhancements|Going Rogue Pre-order Enhancements]]<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates redeemable for one piece of [[Paragon_Rewards_Perks#Enhancement_Boosters|Enhancement Booster]] salvage<br />
<br />
====Tier 7 Bonus====<br />
*Unlock Requirement: 27 reward tokens earned.<br />
*Owning 27 Reward Tokens grants the following: Lifetime access to the [[Invention System]], +3 Salvage Inventory, +3 Vault Inventory, +2 Recipe Inventory, +1 Auction House Slot<br />
<br />
=== {{UL|Reward Level 8}} ===<br />
*Badges in this level:<br />
**{{BadgeLink|Uncompromising}} (28 reward tokens earned)<br />
**{{BadgeLink|Loyal Customer}} (29 tokens)<br />
**{{BadgeLink|Tenacious}} (30 tokens)<br />
**{{BadgeLink|Unshakable}} (31 tokens)<br />
**{{BadgeLink|Diligent}} (32 tokens)<br />
**{{BadgeLink|Persistent}} (33 tokens)<br />
**{{BadgeLink|Radiant}} (34 tokens)<br />
<br />
====Radiant Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Radiant Path Aura|Radiant Path Aura]] costume piece<br />
*Placing a reward token in this slot grants the following account item certificate: One [[Paragon Rewards Perks#Tailor Token|Tailor Token]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for a [[Paragon Rewards Powers#WindFall|Windfall]] Temporary Power with one charge<br />
<br />
====Streak Path Aura====<br />
*Placing a reward token in this slot grants the following automatically to all characters: [[Paragon Rewards Costumes#Streak Path Aura|Streak Path Aura]] costume piece <br />
*Placing a reward token in this slot grants the following account item certificate: One character [[Paragon Rewards Perks#Respec Tokens|Respec]]<br />
*Placing a reward token in this slot grants the following character item certificate: One certificate for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Colored Titles====<br />
*Placing a reward token in this slot grants the following automatically to all characters: Colored [[Titles|Personal Titles]]<br />
*Placing a reward token in this slot grants the following character item certificates: Three certificates for one random [[Inspirations#Team Inspirations|Team Inspiration]] (medium, medium dual, large or large dual) and two certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Remote Auction====<br />
*Placing a reward token in this slot grants the following automatically to all characters: {{slashcommand|auctionhouse}} command to remotely access the [[Consignment House|auction house]]<br />
*Placing a reward token in this slot grants the following account item certificate: 7 [[Merit Rewards|Reward Merits]]<br />
<br />
====Remote Vault====<br />
*Placing a reward token in this slot grants the following automatically to all characters: {{slashcommand|vault}} command to remotely access the [[Vault Reserve|vault]]<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Experienced|Experienced]] Temporary Power with 5 charges<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge and one certificate redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Inner Inspiration====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon Rewards Powers#Inner Inspiration|Inner Inspiration]] power<br />
*Placing a reward token in this slot grants the following character item certificates: Two certificates for one random [[Inspirations#Dual Inspiration|Dual Inspiration]] (small, medium or large)<br />
<br />
====Return to Battle====<br />
*Placing a reward token in this slot grants the following account item certificate: [[Paragon_Rewards_Powers#Return_to_Battle|Return to Battle]] power<br />
*Placing a reward token in this slot grants the following character item certificates: One certificate for a [[Paragon_Rewards_Powers#Prestige Booster|Prestige Booster]] Temporary Power with one charge and one certificate redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage<br />
<br />
====Tier 8 Bonus====<br />
*Unlock Requirement: 34 reward tokens earned.<br />
*Owning 34 Reward Tokens grants the following to all players: Large Inspiration Drops, +3 Salvage Inventory, +3 Vault Inventory, +2 Recipe Inventory, +1 Auction House Slot<br />
*Owning 34 Reward Tokens grants the following to VIP players: +150 Paragon points to monthly stipend<br />
<br />
=== {{UL|Reward Level 9}} ===<br />
*'''All of these slots may be slotted with a reward token multiple times'''<br />
<br />
====Signature Summon====<br />
*Each time a reward token is placed in this slot it grants the following character item certificate: [[Paragon Rewards Powers#Signature Summon|Signature Summon]] temporary power with 5 charges<br />
<br />
====Windfall====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 8 certificates for a [[Paragon_Rewards_Powers#WindFall|Windfall]] Temporary Power with one charge <br />
<br />
====XP Boosters====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 8 certificates for the [[Paragon Rewards Powers#XP Boosters|XP Booster]] temporary power with one charge<br />
<br />
====Enhancement Unslotters====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 8 certificates redeemable for one piece of [[Paragon Rewards Perks#Enhancement Unslotters|Enhancement Unslotter]] salvage <br />
<br />
====Enhancement Boosters====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 25 certificates redeemable for one piece of [[Paragon_Rewards_Perks#Enhancement_Boosters|Enhancement Booster]] salvage<br />
<br />
====Super Packs====<br />
*Each time a reward token is placed in this slot it grants the following character item certificates: 5 certificates, each redeemable for one [[Super_Pack#Heroes_and_Villains|Super Pack: Heroes and Villains]].<br />
<br />
=== {{UL|Reward Level 9 VIP}} ===<br />
All Tier 9 VIP rewards are available exclusively for VIP subscribers who own at least 34 Reward Tokens. '''Tier 9 VIP rewards can be selected without having selected any of the standard Tier 9 rewards. A [[VIP Player]] can fill Tier 8 and immediately begin selecting Tier 9 VIP rewards.'''<br />
<br />
==== Celestial Costume Pieces{{anchor|Celestial}} ====<br />
;Celestial Set Pack I<br />
*Placing a reward token in this slot grants the following automatically to all characters: Head and Upper Body Celestial costume pieces<br />
<br />
;Celestial Set Pack II<br />
*Placing a reward token in this slot grants the following automatically to all characters: Lower Body and Back Celestial costume pieces<br />
<br />
;Celestial Set Pack III<br />
*Placing a reward token in this slot grants the following automatically to all characters: Wings, Aura, and Weapon Celestial costume pieces<br />
<br />
==== Fire & Ice Costume Pieces{{anchor|Fire & Ice}} ====<br />
;Fire & Ice Set Pack I<br />
*Placing a reward token in this slot grants the following '''Fire''' costume pieces automatically to all characters: Face, Chest, Gloves, Pants, Boots, Hat, and Shoulder pieces.<br />
<br />
;Fire & Ice Set Pack II<br />
*Placing a reward token in this slot grants the following '''Ice''' costume pieces automatically to all characters: Face, Chest, Gloves, Pants, Boots, Hat, and Shoulder pieces.<br />
<br />
;Fire & Ice Set Pack III<br />
*Placing a reward token in this slot grants the following automatically to all characters: Fire and Ice Belt, Phoenix Wings, Caldera and Crystal Back Details, Fire and Ice Arms, Fire and ice Sword and mace, Phoenix Tail, Waterfall single and double capes.<br />
<br />
==== Mecha Armor Costume Pieces{{anchor|Mecha Armor}}{{anchor|Mecha}} ====<br />
{{missing}}<br />
<br />
==Historical==<br />
{{Historical|type=section|reason=change}}<br />
*The Veteran Rewards Program was deprecated with [[Issue 21]], replaced by the Paragon Rewards Program.<br />
*The Tier 9 VIP packs are on a rotation availability; two rewards are available at a time, with the oldest reward replaced and available at some ambiguous later date via an unknown method.<br />
**Celestial Packs I, II and III was available from 09/13/11 ([[Issue 21]]) until 06/05/12 (soon after [[Issue 23]]). Celestial was removed from the UI on 05/31/12, but was available via {{slashcommand|petition}} until 06/05/12.<br />
**Fire & Ice Packs I, II, and III was introduced on 01/10/12 ([[Issue 21.5]])<!-- until XX/XX/XXXX-->.<br />
**Mecha Packs I, II, and III was introduced on 05/31/12 ([[Issue 23]])<!-- until XX/XX/XXXX-->.<br />
<br />
== See Also ==<br />
*[[Paragon Rewards Badges]]<br />
*[[Paragon Rewards Base Items]]<br />
*[[Paragon Rewards Costumes]]<br />
*[[Paragon Rewards Perks]]<br />
*[[Paragon Rewards Powers]]<br />
<br />
== External Links ==<br />
*Dev Chat Highlights, July 20: Paragon Rewards[http://boards.cityofheroes.com/showthread.php?t=266298]<br />
*[http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]<br />
*[[Black Pebble]]'s slide of how to earn Paragon Rewards points [http://img.photobucket.com/albums/v485/HellkatPredator/pr05.jpg]<br />
<br />
[[Category:Rewards]][[category:User Interface]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226347Hybrid Slot Abilities2012-05-14T01:46:12Z<p>Cannonfodder: /* 24px|Assault Common Assault */ added doublehit mechanics text to description</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "[[Doublehit]]". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of Double Hit <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. <br />
<br />
*The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. <br />
*The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Auto +Regeneration<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Regeneration Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Front-Loaded Abilities<br />
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || <br />
|-<br />
! Resistance (all)<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense (all)<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Taunt Aura<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}<br />
|-<br />
! Stacks<br />
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 2% || 4% || 2% || 8% || 6% || 8% || 6% || 12% || 8%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226346Hybrid Slot Abilities2012-05-14T01:23:55Z<p>Cannonfodder: /* 24px|Support Common Support */ updated current buff percentage</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[Double Hit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. <br />
<br />
*The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. <br />
*The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Auto +Regeneration<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Regeneration Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Front-Loaded Abilities<br />
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || <br />
|-<br />
! Resistance (all)<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense (all)<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Taunt Aura<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}<br />
|-<br />
! Stacks<br />
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 2% || 4% || 2% || 8% || 6% || 8% || 6% || 12% || 8%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226345Hybrid Slot Abilities2012-05-14T01:08:43Z<p>Cannonfodder: /* 24px|Support Common Support */ +target cap</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[Double Hit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. <br />
<br />
*The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. <br />
*The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Auto +Regeneration<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Regeneration Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Front-Loaded Abilities<br />
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || <br />
|-<br />
! Resistance (all)<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense (all)<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Taunt Aura<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}<br />
|-<br />
! Stacks<br />
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226344Hybrid Slot Abilities2012-05-14T01:04:06Z<p>Cannonfodder: /* 24px|Support Common Support */ grammar (my goof)</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[Double Hit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. <br />
<br />
*The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. <br />
*The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Auto +Regeneration<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Regeneration Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Front-Loaded Abilities<br />
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || <br />
|-<br />
! Resistance (all)<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense (all)<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Taunt Aura<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}<br />
|-<br />
! Stacks<br />
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226343Hybrid Slot Abilities2012-05-14T01:01:01Z<p>Cannonfodder: /* 24px|Melee Common Melee */ Ugly, but current info. No idea if numbers for stacking resist, def and status prot are accurate as of latest iteration. Needs numbers for amount of +regen each stack delivers at each tier, if different.</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[Double Hit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. <br />
<br />
*The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. <br />
*The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Auto +Regeneration<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Regeneration Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Front-Loaded Abilities<br />
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || <br />
|-<br />
! Resistance (all)<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense (all)<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Taunt Aura<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}<br />
|-<br />
! Stacks<br />
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers also buff accuracy, may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Support_Radial_Embodiment&diff=226330Support Radial Embodiment2012-05-13T18:43:58Z<p>Cannonfodder: /* Description */</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Hybrid Support VeryRare.png}}<br />
== Overview ==<br />
'''Support Radial Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special to all leaguemates within an 80 foot radius. Up to five Support Hybrid powers can stack on a single target at any given time. Equipping this Hybrid power grants a passive boost to Endurance Discount at all times.<br />
<br />
== How to Get ==<br />
Support Radial Embodiment is created with the following Incarnate Components:<br />
<blockquote>Any pair of:<br />
* {{IAbility|Support Total Core Graft}}<br />
* {{IAbility|Support Partial Core Graft}}<br />
* {{IAbility|Support Partial Radial Graft}}<br />
* {{IAbility|Support Total Radial Graft}}</blockquote><br />
<br />
:{{IComponent|Biomorphic Goo|1}}<br />
:{{IComponent|Enchanted Sand|1}}<br />
:{{IComponent|Thaumic Resonator|1}}<br />
<br />
== See Also ==<br />
* [[Hybrid Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
* [[Hybrid Slot Abilities]]<br />
<br />
[[Category:Very Rare Incarnate Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Support_Core_Embodiment&diff=226329Support Core Embodiment2012-05-13T18:43:01Z<p>Cannonfodder: /* Description */</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Hybrid Support VeryRare.png}}<br />
== Overview ==<br />
'''Support Core Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
While toggled on, this power provides a small boost in Damage, Accuracy, Defense(All), and Special to all leaguemates within a 50 foot radius. Up to five Support Hybrid powers can stack on a single target at any given time. This boost is doubled in strength for pets. Equipping this Hybrid power grants a passive boost to Endurance Discount at all times.<br />
<br />
== How to Get ==<br />
Support Core Embodiment is created with the following Incarnate Components:<br />
<blockquote>Any pair of:<br />
* {{IAbility|Support Total Core Graft}}<br />
* {{IAbility|Support Partial Core Graft}}<br />
* {{IAbility|Support Partial Radial Graft}}<br />
* {{IAbility|Support Total Radial Graft}}</blockquote><br />
<br />
:{{IComponent|Genomic Analysis|1}}<br />
:{{IComponent|Biomorphic Goo|1}}<br />
:{{IComponent|Self Evolving Alloy|1}}<br />
<br />
== See Also ==<br />
* [[Hybrid Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
* [[Hybrid Slot Abilities]]<br />
<br />
[[Category:Very Rare Incarnate Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Control_Radial_Embodiment&diff=226328Control Radial Embodiment2012-05-13T18:41:34Z<p>Cannonfodder: /* Description */</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Hybrid Control VeryRare.png}}<br />
== Overview ==<br />
'''Control Radial Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
Toggle: Adds a Chance for Fear and a Chance for Immobilize to most damaging powers. This ability gives a 70% chance for its effects to occur on each hit. If your target is already Immobilized and Feared, you have an additional 100% chance to stun that target. Equipping this Hybrid power grants a passive boost to Status Resistance at all times.<br />
<br />
== How to Get ==<br />
Control Radial Embodiment is created with the following Incarnate Components:<br />
<blockquote>Any pair of:<br />
* {{IAbility|Control Total Core Graft}}<br />
* {{IAbility|Control Partial Core Graft}}<br />
* {{IAbility|Control Partial Radial Graft}}<br />
* {{IAbility|Control Total Radial Graft}}</blockquote><br />
<br />
:{{IComponent|Nanotech Growth Medium|1}}<br />
:{{IComponent|Enchanted Sand|1}}<br />
:{{IComponent|Forbidden Technique|1}}<br />
<br />
== See Also ==<br />
* [[Hybrid Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
* [[Hybrid Slot Abilities]]<br />
<br />
[[Category:Very Rare Incarnate Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Control_Core_Embodiment&diff=226327Control Core Embodiment2012-05-13T18:40:48Z<p>Cannonfodder: /* Description */</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Hybrid Control VeryRare.png}}<br />
== Overview ==<br />
'''Control Core Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
Toggle: Chance for +1 Mag to Controls, Chance for Psionic damage to Controlled enemies. This ability gives a 75% chance for its effects to occur when their conditions are met. Equipping this Hybrid power grants a passive boost to Status Resistance at all times.<br />
<br />
== How to Get ==<br />
Control Core Embodiment is created with the following Incarnate Components:<br />
<blockquote>Any pair of:<br />
* {{IAbility|Control Total Core Graft}}<br />
* {{IAbility|Control Partial Core Graft}}<br />
* {{IAbility|Control Partial Radial Graft}}<br />
* {{IAbility|Control Total Radial Graft}}</blockquote><br />
<br />
:{{IComponent|Biomorphic Goo|1}}<br />
:{{IComponent|Detailed Reports|1}}<br />
:{{IComponent|Self Evolving Alloy|1}}<br />
<br />
== See Also ==<br />
* [[Hybrid Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
* [[Hybrid Slot Abilities]]<br />
<br />
[[Category:Very Rare Incarnate Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Assault_Radial_Embodiment&diff=226326Assault Radial Embodiment2012-05-13T18:39:37Z<p>Cannonfodder: /* Description */</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Hybrid Assault VeryRare.png}}<br />
== Overview ==<br />
'''Assault Radial Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
While active, this power gives all of your damaging powers a very high chance to strike again for a large portion of their damage in Energy damage. Equipping this Hybrid power grants a passive boost to Damage at all times.<br />
<br />
== How to Get ==<br />
Assault Radial Embodiment is created with the following Incarnate Components:<br />
<blockquote>Any pair of:<br />
* {{IAbility|Assault Total Core Graft}}<br />
* {{IAbility|Assault Partial Core Graft}}<br />
* {{IAbility|Assault Partial Radial Graft}}<br />
* {{IAbility|Assault Total Radial Graft}}</blockquote><br />
<br />
:{{IComponent|Nanotech Growth Medium|1}}<br />
:{{IComponent|Meditation Techniques|1}}<br />
:{{IComponent|Forbidden Technique|1}}<br />
<br />
== See Also ==<br />
* [[Hybrid Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
* [[Hybrid Slot Abilities]]<br />
<br />
[[Category:Very Rare Incarnate Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Assault_Core_Embodiment&diff=226325Assault Core Embodiment2012-05-13T18:38:36Z<p>Cannonfodder: /* Description */</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Hybrid Assault VeryRare.png}}<br />
== Overview ==<br />
'''Assault Core Embodiment''' is one of the abilities that can be used with the [[Hybrid Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
While active, this power gives all of your damaging powers a 65% chance to boost your own damage for a short period of time. This boost can stack up to 5 times. Equipping this Hybrid power grants a passive boost to Damage at all times.<br />
<br />
== How to Get ==<br />
Assault Core Embodiment is created with the following Incarnate Components:<br />
<blockquote>Any pair of:<br />
* {{IAbility|Assault Total Core Graft}}<br />
* {{IAbility|Assault Partial Core Graft}}<br />
* {{IAbility|Assault Partial Radial Graft}}<br />
* {{IAbility|Assault Total Radial Graft}}</blockquote><br />
<br />
:{{IComponent|Detailed Reports|1}}<br />
:{{IComponent|Arcane Cantrip|1}}<br />
:{{IComponent|Living Relic|1}}<br />
<br />
== See Also ==<br />
* [[Hybrid Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
* [[Hybrid Slot Abilities]]<br />
<br />
[[Category:Very Rare Incarnate Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226324Hybrid Slot Abilities2012-05-13T18:35:39Z<p>Cannonfodder: /* Auto and Toggle Powers */</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic ability and a toggle power. <br />
<br />
While equipped, each Hybrid power now grants a passive buff:<br />
*Assault: 2.5% damage per tier, up to 10% damage boost at tier 4.<br />
*Control: 10% Status Resistance per tier, up to 40% Status Resistance at tier 4.<br />
*Melee: 7.5% Regeneration per tier, up to 30% Regeneration at tier 4.<br />
*Support: 2.5% Endurance Reduction per tier, up to 10% Endurance Reduction at tier 4.<br />
{{clr}}<br />
Each Hybrid toggle power has the following characteristics:<br />
*costs 0 endurance<br />
*has a 120 second recharge (unaffected by buffs)<br />
*has a maximum duration of 120 seconds<br />
*persists through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[DoubleHit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Regeneration Buff<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Resistance Buff<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Increased Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Stacks<br />
| 5 || 5 || 5 || 5 || 8 || 8 || 5 || 10 || 10<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers also buff accuracy, may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226323Hybrid Slot Abilities2012-05-13T18:29:14Z<p>Cannonfodder: /* 24px|Support Common Support */ Ugly, but info current</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[DoubleHit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Regeneration Buff<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Resistance Buff<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Increased Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Stacks<br />
| 5 || 5 || 5 || 5 || 8 || 8 || 5 || 10 || 10<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers also buff accuracy, may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
Up to five Support Hybrid powers can stack on a single target at any given time.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Auto Endurance Discount<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226322Hybrid Slot Abilities2012-05-13T17:53:08Z<p>Cannonfodder: /* 24px|Control Common Control */ Ugly, but current info there</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[DoubleHit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Auto [[Resistance (Mechanics)|Status Resistance]]<br />
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%<br />
|-<br />
! Chance of Damage to Controlled Enemies/Type<br />
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || <br />
|-<br />
<br />
! +1 [[Magnitude]] to Controls<br />
| || 20% || || 50% || 35% || 45% || || 75% || <br />
|-<br />
! Chance to Mez/Type<br />
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Regeneration Buff<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Resistance Buff<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Increased Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Stacks<br />
| 5 || 5 || 5 || 5 || 8 || 8 || 5 || 10 || 10<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a [[damage]] and [[defense]] buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Maximum targets<br />
| 8 || 12 || 12 || 16 || 16 || 16 || 16 || 24 || 32<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226320Hybrid Slot Abilities2012-05-13T17:16:18Z<p>Cannonfodder: /* 24px|Assault Common Assault */</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger an effect.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto +DMG Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Chance of +DMG<br />
| 20% || 35% || || 55% || 40% || 30% || || 65% || <br />
|-<br />
! Stacks of +DMG<br />
| 3 || 3 || || 3 || 3 || 3 || || 5 || <br />
|-<br />
! Chance of [[DoubleHit]] <br />
| || || Moderate || || Moderate || Moderate || High || || High<br />
|-<br />
! Amount of Triggering Power's Damage<br />
| || || Moderate || || Small || Moderate || Moderate || || Large<br />
|-<br />
! Damage Type<br />
| || || Smashing || || Smashing || Smashing || Energy || || Energy<br />
|-<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Damage to Controlled Enemies<br />
| [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] || [[Psionic Damage|Psionic]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]]<br />
|-<br />
! Damage to Low-Health Enemies<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp; || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp;<br />
|-<br />
! +1 Magnitude to Controls<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Chance<br />
| 10% || 20% || 20% || 50% || 35% || 35% || 50% || 75% || 75%<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Regeneration Buff<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Resistance Buff<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Increased Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Stacks<br />
| 5 || 5 || 5 || 5 || 8 || 8 || 5 || 10 || 10<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a [[damage]] and [[defense]] buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Maximum targets<br />
| 8 || 12 || 12 || 16 || 16 || 16 || 16 || 24 || 32<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226319Hybrid Slot Abilities2012-05-13T16:40:00Z<p>Cannonfodder: /* Auto and Toggle Powers */</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power. <br />
<br />
The Hybrid toggle power has the following characteristics:<br />
*cost 0 endurance<br />
*have a 120 second recharge<br />
*have a maximum duration of 120 seconds<br />
*persist through any crowd control<br />
<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto Damage Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Stacks<br />
| 3 || 3 || 3 || 3 || 3 || 3 || 3 || 5 || 3<br />
|-<br />
! Chance<br />
| 20% || 35% || 35% || 55% || 40% || 40% || 55% || 65% || 80%<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Damage to Controlled Enemies<br />
| [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] || [[Psionic Damage|Psionic]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]]<br />
|-<br />
! Damage to Low-Health Enemies<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp; || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp;<br />
|-<br />
! +1 Magnitude to Controls<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Chance<br />
| 10% || 20% || 20% || 50% || 35% || 35% || 50% || 75% || 75%<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Regeneration Buff<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Resistance Buff<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Increased Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Stacks<br />
| 5 || 5 || 5 || 5 || 8 || 8 || 5 || 10 || 10<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a [[damage]] and [[defense]] buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Maximum targets<br />
| 8 || 12 || 12 || 16 || 16 || 16 || 16 || 24 || 32<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hybrid_Slot_Abilities&diff=226318Hybrid Slot Abilities2012-05-13T16:31:44Z<p>Cannonfodder: /* 24px|Assault Common Assault */ changed dmg buff to current version in test</p>
<hr />
<div>{{issue23}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{req sub}}<br />
<br />
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.<br />
<br />
A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].<br />
<br />
== Hybrid Ability Details ==<br />
=== Auto and Toggle Powers ===<br />
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].<br />
<br />
{| class="wikitable"<br />
! Common<br />
| &nbsp; {{BoostRarity|C|Hybrid|Assault}} &nbsp; {{BoostRarity|C|Hybrid|Control}} &nbsp; {{BoostRarity|C|Hybrid|Melee}} &nbsp; {{BoostRarity|C|Hybrid|Support}} &nbsp;<br />
|-<br />
! Uncommon<br />
| &nbsp; {{BoostRarity|U|Hybrid|Assault}} &nbsp; {{BoostRarity|U|Hybrid|Control}} &nbsp; {{BoostRarity|U|Hybrid|Melee}} &nbsp; {{BoostRarity|U|Hybrid|Support}} &nbsp;<br />
|-<br />
! Rare<br />
| &nbsp; {{BoostRarity|R|Hybrid|Assault}} &nbsp; {{BoostRarity|R|Hybrid|Control}} &nbsp; {{BoostRarity|R|Hybrid|Melee}} &nbsp; {{BoostRarity|R|Hybrid|Support}} &nbsp;<br />
|-<br />
! Very Rare<br />
| &nbsp; {{BoostRarity|VR|Hybrid|Assault}} &nbsp; {{BoostRarity|VR|Hybrid|Control}} &nbsp; {{BoostRarity|VR|Hybrid|Melee}} &nbsp; {{BoostRarity|VR|Hybrid|Support}} &nbsp;<br />
|}<br />
<br />
== Hybrid Ability Types ==<br />
<br />
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===<br />
The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}<br />
|-<br />
! Auto Damage Buff<br />
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%<br />
|-<br />
! Stacks<br />
| 3 || 3 || 3 || 3 || 3 || 3 || 3 || 5 || 3<br />
|-<br />
! Chance<br />
| 20% || 35% || 35% || 55% || 40% || 40% || 55% || 65% || 80%<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===<br />
The Control tree gives the character a toggle which, while running, gives a character's controls a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.<br />
<br />
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}<br />
|-<br />
! Damage to Controlled Enemies<br />
| [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] || [[Psionic Damage|Psionic]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]]<br />
|-<br />
! Damage to Low-Health Enemies<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp; || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp;<br />
|-<br />
! +1 Magnitude to Controls<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Chance<br />
| 10% || 20% || 20% || 50% || 35% || 35% || 50% || 75% || 75%<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===<br />
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}<br />
|-<br />
! Regeneration Buff<br />
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%<br />
|-<br />
! Resistance Buff<br />
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}<br />
|-<br />
! Defense Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%<br />
|-<br />
! Increased Status Protection<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0<br />
|-<br />
! Stacks<br />
| 5 || 5 || 5 || 5 || 8 || 8 || 5 || 10 || 10<br />
|-<br />
! Radius<br />
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft<br />
|}<br />
<br />
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===<br />
The Support tree gives the character a league- and teammate affecting toggle which, while running, gives a [[damage]] and [[defense]] buff, and may also buff accuracy. Higher tiers may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.<br />
<br />
{| class="wikitable" style="text-align:center;" width="100%"<br />
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]<br />
|-<br />
! Rarity<br />
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}<br />
|-<br />
! Damage Buff<br />
| colspan="9" |{{Checkmark|Yes}} <br />
|-<br />
! Defense Buff<br />
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE/F/C || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE/F/C || Def(All) || Def(All)<br />
|-<br />
! Accuracy Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Mez and Healing Buff<br />
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}<br />
|-<br />
! Doubled for Pets<br />
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}<br />
|-<br />
! Buff Amount<br />
| 1% || 2% || 1% || 4% || 3% || 4% || 3% || 6% || 4%<br />
|-<br />
! Maximum targets<br />
| 8 || 12 || 12 || 16 || 16 || 16 || 16 || 24 || 32<br />
|-<br />
! Radius<br />
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft<br />
|}<br />
<br />
== See Also ==<br />
*[[Incarnate System]]<br />
*[[Hybrid Slot]]<br />
*[[Incarnate Component]]<br />
<br />
== External Links ==<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]<br />
<br />
<br />
{{NavBox IncarnateSlots}}<br />
[[Category:Incarnate System]]<br />
[[Category:Incarnate System Abilities]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Nemesis_Plot_Invasion_Event&diff=225571Nemesis Plot Invasion Event2012-05-07T18:38:53Z<p>Cannonfodder: /* Zone Event */ few more details</p>
<hr />
<div>{{stub}}<br />
<br />
== Overview ==<br />
The '''Nemesis Plot Invasion Event''' was an invasion event (similar to the [[Rikti Invasion]]s) done to commemorate the [[Eighth Anniversary Event|Eighth Anniversary]] of City of Heroes' release.<br />
<br />
== Zone Event ==<br />
When [[Nemesis]] invades a particular zone, the following text appears in the [[Hero Zone Event Message|Hero Zone Event]] or [[Villain Zone Event Message|Villain Zone Event]] Channels:<br />
<br />
Prior to the invasion, one of:<br />
* [Nemesis] Hear me, for I am Lord Nemesis! Flee the vicinity of ZONE, for I shall conquer it forthwith!<br />
* [Nemesis] The Prussian Prince of Automatons marches on ZONE next!<br />
<br />
As the invasion starts, one of:<br />
* [Nemesis] Lord Nemesis demands the immediate surrender of ZONE! Take shelter if you value your lives!<br />
* [Nemesis] Citizens of ZONE! Surrender to Nemesis or be annihilated!<br />
<br />
As the Giant Monster version of Nemesis spawns, one of:<br />
* [Nemesis] I shall make an example of ZONE. Prepare yourselves!<br />
* [Nemesis] Imbeciles! I shall pacify ZONE myself!<br />
<br />
Once the Giant Monster version of Nemesis is defeated, one of:<br />
* [Nemesis] Did you in ZONE really think you could best Nemesis? Then you are easily deceived.<br />
* [Nemesis] Mwahah! You fools in ZONE have only defeated one of my robotic duplicates! Lord Nemesis shall prevail!<br />
<br />
When the invasion ends, one of:<br />
* [Nemesis] Do not feel at ease, VILLAIN ZONE, as Nemesis shall return!<br />
* [Nemesis] Lord Nemesis does not retreat for long! I shall soon return to HERO ZONE with my full strength!<br />
<br />
The foes encountered in this event scale to the character's combat level, but drop recipes as if they were level 50. Salvage does not drop from these enemies. 100% debt protection applies for the duration of the event. A minimum of 10 characters participating in the event is required to spawn the GM. Characters may avoid Nemesis teleporting near them by blocking line-of-sight from above, for example by going beneath an overhang or into a tunnel.<br />
<br />
== Badge ==<br />
The following badge is awarded when the [[Giant Monster]] version of Nemesis is defeated in a zone that he has invaded.<br />
{{BadgeBox|A Nemesis Plot}}<br />
<br />
== Fallen Thunder ==<br />
In order to add some flavor to this event, a short narrative was posted to the [http://boards.cityofheroes.com/showpost.php?p=4217983&postcount=1 official forums] and [http://na.cityofheroes.com/en/news/news_archive/fallen_thunder.php official website] describing [[Nemesis]]'s actions just prior to the invasion.<br />
<br />
{{Cutscene|Text=<br />
'''April 28th, 2012'''<br /><br />
'''Atlantic Ocean'''<br /><br />
'''Approx. 39.76 Latitude, -70.70 Longitude, 700 feet below the surface'''<br /><br />
'''Aboard the Prussian Prince submarine'''<br />
<br />
The steady ping of the brass plating of the Prussian Prince expanding as it gradually ascended from the depths 5 miles from the brightly glowing lights of Talos Island was like a metronome.<br />
<br />
''Ping…''<br />
<br />
Each sound signified another 33 feet…he calculated the depth of the submersible vehicle by marking the passing of the metallic report. Where other’s would have synapses firing, silently relaying commands to his body to properly adjust the dials and valves controlling the ballast levels, there was instead the steady whirring and clicking of gears and the steady hiss of steam powering his every move.<br />
<br />
''Ping…''<br />
<br />
''660 feet''<br />
<br />
Small crystals of ice delicately broke away from his body, blanketing his chair with a thin layer of frost. The chill of the air would have made his breath visible…that is, if he still drew breath. It had been many years since Gerhardt Eisenstadt had last drawn air, having made such human concerns unnecessary well over a century ago. Whatever remained of his flesh had long since decayed, replaced by the more reliable and stronger Clockwork bodies of his own design and construction. These bodies were the purest incarnation of his genius…his brilliance…the same genius that struck fear in the hearts of all who heard his name. No longer Gerhardt Eisenstadt; He was now Lord Nemesis, and his infamy spanned generations!<br />
<br />
The story of his conquest to bring the whole of the United States of America under heel was still told in hushed tones by those who survived the national nightmare. Washington D.C., and most of the U.S., had been his, held in the palm of his enormous brass hand. The populace had been no match for his clockwork army and with their vaunted superheroes spread across the globe fighting the Second World War in Europe and Asia, they were powerless to stop him.<br />
<br />
Until Marcus Cole.<br />
<br />
Always Marcus Cole.<br />
<br />
''Ping''<br />
<br />
''396 feet''<br />
<br />
Every time Lord Nemesis was on the cusp of global domination, on the verge of his final victory, ready to take his rightful place, Marcus Cole…no…Statesman would foil his grand design. There were others over the years, so many others, but it always came back to Statesman. The man was unkillable, not for a lack of trying. Of course, this made the notion that one as simple as Darrin Wade could succeed where he had failed…inconceivable. The theft of Rularuu’s powers was simply adding insult to injury.<br />
<br />
It had been tempting to join the Heroes and “Villains” (there was after all only one true villain) in their fight against Rula-Wade. The very presumption that a fool such as Wade had the right to rob Lord Nemesis of his victory…well…This was his victory. He was to be the one to extract the life essence from the broken and battered body of Statesman. Victory was to be his, the plot was written, it was put in motion, it was all to happen…exactly…as…he…planned.<br />
Wade was lucky. This was the only plausible explanation. He had obviously used his obscurity and lack of being an actual threat to accomplish the improbable.<br />
<br />
Of course this occurrence was not entirely unforeseen by Nemesis. Even something as unpredictable as Wade dispatching Statesman could not fully escape his genius plans. His robotic feet clanged across the iron floor of the Prince as he walked over to the antique filing cabinet. He delicately slid the door open, flipping through the manila folders until he came across the one he was looking for: ''Operation Fallen Thunder''<br />
<br />
The outer folder was dusty, the paper starting to soften and fray from the passing of time. Hand typed on a Smith-Corona typewriter decades before, the plan was simple when compared to his recent, more elaborate plots. He thumbed through the pages…yes…there it was. He would capitalize on Cole’s death (any fool would), but on a far more massive, and final, scale: He would attack all of Paragon City, spreading their defenses so thin that even the combined might of the city’s Heroes would be unable to stop his automaton army. Finally, he would avenge the humiliation he suffered in Washington D.C. so many years ago. Yes, ''Fallen Thunder'' would be the lynchpin, a catalyst for other similar plots in the unlikely event it didn’t succeed.<br />
<br />
Gears whirred and steam hissed as his mind calculated the probabilities of success, taking into account a single possible outlying factor: Tyrant was not a consideration when the plan was originally conceived. While still a threat, calculations showed that he would soon be irrelevant. The erstwhile ruler of Praetorian Earth was quickly losing his grasp on power due to the multiple incursions of immensely powerful Incarnates (Note: Investigate probability of conquering an alternate dimension.) What was not immediately clear was the alternate Cole’s end game. His notes observed a 5.7% chance of complete surrender and a 6.33% chance of simply detonating a weapon of mass destruction over his own city. There was a significantly higher likelihood of him fighting to the death, less so the chance he would abandon his seat of power. No matter. All of these possible outcomes meshed well with his simple, yet masterful plot.<br />
<br />
Lord Nemesis reached over to the brass intercom bell.<br />
<br />
''Ping''<br />
<br />
''132 feet''<br />
<br />
“Surface” he said. “Operation Fallen Thunder will commence immediately…under my direct supervision.”}}<br />
<br />
[[Category:Special Events]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Nemesis_Plot_Invasion_Event&diff=225570Nemesis Plot Invasion Event2012-05-07T18:31:49Z<p>Cannonfodder: /* Zone Event */ Remove Preatorian Zone Event Notification, Notes on which messages go to which Channels</p>
<hr />
<div>{{stub}}<br />
<br />
== Overview ==<br />
The '''Nemesis Plot Invasion Event''' was an invasion event (similar to the [[Rikti Invasion]]s) done to commemorate the [[Eighth Anniversary Event|Eighth Anniversary]] of City of Heroes' release.<br />
<br />
== Zone Event ==<br />
When [[Nemesis]] invades a particular zone, the following text appears in the [[Hero Zone Event Message|Hero Zone Event]] or [[Villain Zone Event Message|Villain Zone Event]] Channels:<br />
<br />
Prior to the invasion, one of:<br />
* [Nemesis] Hear me, for I am Lord Nemesis! Flee the vicinity of ZONE, for I shall conquer it forthwith!<br />
* [Nemesis] The Prussian Prince of Automatons marches on ZONE next!<br />
<br />
As the invasion starts, one of:<br />
* [Nemesis] Lord Nemesis demands the immediate surrender of ZONE! Take shelter if you value your lives!<br />
* [Nemesis] Citizens of ZONE! Surrender to Nemesis or be annihilated!<br />
<br />
As the Giant Monster version of Nemesis spawns, one of:<br />
* [Nemesis] I shall make an example of ZONE. Prepare yourselves!<br />
* [Nemesis] Imbeciles! I shall pacify ZONE myself!<br />
<br />
Once the Giant Monster version of Nemesis is defeated, one of:<br />
* [Nemesis] Did you in ZONE really think you could best Nemesis? Then you are easily deceived.<br />
* [Nemesis] Mwahah! You fools in ZONE have only defeated one of my robotic duplicates! Lord Nemesis shall prevail!<br />
<br />
When the invasion ends, one of:<br />
* [Nemesis] Do not feel at ease, VILLAIN ZONE, as Nemesis shall return!<br />
* [Nemesis] Lord Nemesis does not retreat for long! I shall soon return to HERO ZONE with my full strength!<br />
<br />
== Badge ==<br />
The following badge is awarded when the [[Giant Monster]] version of Nemesis is defeated in a zone that he has invaded.<br />
{{BadgeBox|A Nemesis Plot}}<br />
<br />
== Fallen Thunder ==<br />
In order to add some flavor to this event, a short narrative was posted to the [http://boards.cityofheroes.com/showpost.php?p=4217983&postcount=1 official forums] and [http://na.cityofheroes.com/en/news/news_archive/fallen_thunder.php official website] describing [[Nemesis]]'s actions just prior to the invasion.<br />
<br />
{{Cutscene|Text=<br />
'''April 28th, 2012'''<br /><br />
'''Atlantic Ocean'''<br /><br />
'''Approx. 39.76 Latitude, -70.70 Longitude, 700 feet below the surface'''<br /><br />
'''Aboard the Prussian Prince submarine'''<br />
<br />
The steady ping of the brass plating of the Prussian Prince expanding as it gradually ascended from the depths 5 miles from the brightly glowing lights of Talos Island was like a metronome.<br />
<br />
''Ping…''<br />
<br />
Each sound signified another 33 feet…he calculated the depth of the submersible vehicle by marking the passing of the metallic report. Where other’s would have synapses firing, silently relaying commands to his body to properly adjust the dials and valves controlling the ballast levels, there was instead the steady whirring and clicking of gears and the steady hiss of steam powering his every move.<br />
<br />
''Ping…''<br />
<br />
''660 feet''<br />
<br />
Small crystals of ice delicately broke away from his body, blanketing his chair with a thin layer of frost. The chill of the air would have made his breath visible…that is, if he still drew breath. It had been many years since Gerhardt Eisenstadt had last drawn air, having made such human concerns unnecessary well over a century ago. Whatever remained of his flesh had long since decayed, replaced by the more reliable and stronger Clockwork bodies of his own design and construction. These bodies were the purest incarnation of his genius…his brilliance…the same genius that struck fear in the hearts of all who heard his name. No longer Gerhardt Eisenstadt; He was now Lord Nemesis, and his infamy spanned generations!<br />
<br />
The story of his conquest to bring the whole of the United States of America under heel was still told in hushed tones by those who survived the national nightmare. Washington D.C., and most of the U.S., had been his, held in the palm of his enormous brass hand. The populace had been no match for his clockwork army and with their vaunted superheroes spread across the globe fighting the Second World War in Europe and Asia, they were powerless to stop him.<br />
<br />
Until Marcus Cole.<br />
<br />
Always Marcus Cole.<br />
<br />
''Ping''<br />
<br />
''396 feet''<br />
<br />
Every time Lord Nemesis was on the cusp of global domination, on the verge of his final victory, ready to take his rightful place, Marcus Cole…no…Statesman would foil his grand design. There were others over the years, so many others, but it always came back to Statesman. The man was unkillable, not for a lack of trying. Of course, this made the notion that one as simple as Darrin Wade could succeed where he had failed…inconceivable. The theft of Rularuu’s powers was simply adding insult to injury.<br />
<br />
It had been tempting to join the Heroes and “Villains” (there was after all only one true villain) in their fight against Rula-Wade. The very presumption that a fool such as Wade had the right to rob Lord Nemesis of his victory…well…This was his victory. He was to be the one to extract the life essence from the broken and battered body of Statesman. Victory was to be his, the plot was written, it was put in motion, it was all to happen…exactly…as…he…planned.<br />
Wade was lucky. This was the only plausible explanation. He had obviously used his obscurity and lack of being an actual threat to accomplish the improbable.<br />
<br />
Of course this occurrence was not entirely unforeseen by Nemesis. Even something as unpredictable as Wade dispatching Statesman could not fully escape his genius plans. His robotic feet clanged across the iron floor of the Prince as he walked over to the antique filing cabinet. He delicately slid the door open, flipping through the manila folders until he came across the one he was looking for: ''Operation Fallen Thunder''<br />
<br />
The outer folder was dusty, the paper starting to soften and fray from the passing of time. Hand typed on a Smith-Corona typewriter decades before, the plan was simple when compared to his recent, more elaborate plots. He thumbed through the pages…yes…there it was. He would capitalize on Cole’s death (any fool would), but on a far more massive, and final, scale: He would attack all of Paragon City, spreading their defenses so thin that even the combined might of the city’s Heroes would be unable to stop his automaton army. Finally, he would avenge the humiliation he suffered in Washington D.C. so many years ago. Yes, ''Fallen Thunder'' would be the lynchpin, a catalyst for other similar plots in the unlikely event it didn’t succeed.<br />
<br />
Gears whirred and steam hissed as his mind calculated the probabilities of success, taking into account a single possible outlying factor: Tyrant was not a consideration when the plan was originally conceived. While still a threat, calculations showed that he would soon be irrelevant. The erstwhile ruler of Praetorian Earth was quickly losing his grasp on power due to the multiple incursions of immensely powerful Incarnates (Note: Investigate probability of conquering an alternate dimension.) What was not immediately clear was the alternate Cole’s end game. His notes observed a 5.7% chance of complete surrender and a 6.33% chance of simply detonating a weapon of mass destruction over his own city. There was a significantly higher likelihood of him fighting to the death, less so the chance he would abandon his seat of power. No matter. All of these possible outcomes meshed well with his simple, yet masterful plot.<br />
<br />
Lord Nemesis reached over to the brass intercom bell.<br />
<br />
''Ping''<br />
<br />
''132 feet''<br />
<br />
“Surface” he said. “Operation Fallen Thunder will commence immediately…under my direct supervision.”}}<br />
<br />
[[Category:Special Events]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Blaster%27s_Wrath:_Accuracy/Damage&diff=225502Blaster's Wrath: Accuracy/Damage2012-05-04T13:18:51Z<p>Cannonfodder: 400 Reward Merits, 55 Astrals, N/A Empyrean, Templates still need a way to indicate inf cost as well as merit cost.</p>
<hr />
<div>{{wip|date=2012-05-04|note=A lot to do on this page yet, and the various templates it uses}}<br />
{{AOEnhancementHead|Blaster's Wrath}}<br />
{{IOFlagUnique}}<br />
{{SuperPackPurchase}}<br />
{{MeritCost|400}}<br />
{{AstralMeritCost|55}}<br />
{{EmpyreanMeritCost|0}}<br />
<br />
== Effects ==<br />
{{missing}}<br />
<br />
== Enhancement ==<br />
{{AODropHead}}</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Villain_(Alignment)&diff=225409Villain (Alignment)2012-05-02T17:58:17Z<p>Cannonfodder: /* Becoming a Villain */ Villain ATs created prior to Going Rogue inherit Villain alignment and benefits.</p>
<hr />
<div>{{stub}}<br />
==Overview==<br />
[[File:Align Status Villain.png|left]]<br />
'''Villain''' is a step in the [[alignment]] process. Players can start as villains, or switch sides with their [[Hero (Alignment)|hero]]. It is also one of two possible final steps in a [[Praetorian (Alignment)|Praetorian character]] advancing. In order to switch sides or create a Praetorian character, a player must have [[Going Rogue]].<br />
<br />
==Becoming a Villain==<br />
* A player can create a Level 1 Villain by selecting Villain as the alignment choice at the time of character creation. The new Villain will begin play in The [[Rogue Isles]], and will be locked into villain-only content until at least until Level 20. At Level 20, the Villain can begin the process of changing alignment to [[Rogue (Alignment)|Rogue]].<br />
<br />
* Starting at Level 20, a [[Hero (Alignment)|Hero]] can begin the process of becoming a [[Vigilante (Alignment)|Vigilante]]. A [[Vigilante (Alignment)|Vigilante]] can then work to become a Villain.<br />
<br />
* At the conclusion of its [[Praetorian]] [[Story Arc|story arcs]], a player character of either the [[Loyalist (Alignment)|Loyalist]] and [[Resistance (Alignment)|Resistance]] alignments make a choice to become either a [[Hero (Alignment)|Hero]] or a Villain.<br />
<br />
* [[Brutes]], [[Corruptors]], [[Dominators]], [[Masterminds]], [[Stalkers]], [[Arachnos Soldier|Arachnos Soldiers]] and [[Arachnos Widows]] created prior to [[Going Rogue]] will automatically be aligned as a Villain. <br />
** They can enter [[The Crucible]] and may convert [[Reward Merits]] into [[Alignment Merits]]. <br />
** They will not be awarded the [[Countdown to Frenzy]] power until they reconfirm their alignment by completing a [[Morality Mission]].<br />
<br />
<br />
{{Alignment NavBox}}<br />
[[Category:Alignment]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=Hero_(Alignment)&diff=225408Hero (Alignment)2012-05-02T17:52:24Z<p>Cannonfodder: /* Becoming a Hero */ Hero ATs created prior to Going Rogue inherit Hero alignment and benefits.</p>
<hr />
<div>{{stub}}<br />
<br />
==Overview==<br />
[[File:Align Status Hero.png|left]]<br />
'''Hero''' is a step in the [[alignment]] process. Players can start as heroes, or switch sides with their [[Villain (Alignment)|villain]]. It is also one of two final steps in a [[Praetorian (Alignment)|Praetorian character]] advancing. In order to switch sides or create a Praetorian character, a player must have [[Going Rogue]].<br />
{{clr}}<br />
<br />
==Becoming a Hero==<br />
* A player can create a Level 1 Hero by selecting Hero as the alignment choice at the time of character creation. The new Hero will begin play in [[Paragon City]], and will be locked into hero-only content until at least until Level 20. At Level 20, the Hero can begin the process of changing alignment to [[Vigilante (Alignment)|Vigilante]].<br />
<br />
* Starting at Level 20, a [[Villain (Alignment)|Villain]] can begin the process of becoming a [[Rogue (Alignment)|Rogue]]. A [[Rogue (Alignment)|Rogue]] can then work to become a Hero.<br />
<br />
* At the conclusion of its [[Praetorian]] [[Story Arc|story arcs]], a player character of either the [[Loyalist (Alignment)|Loyalist]] and [[Resistance (Alignment)|Resistance]] alignments make a choice to become either a Hero or a [[Villain (Alignment)|Villain]].<br />
<br />
* [[Blasters]], [[Controllers]], [[Defenders]], [[Scrappers]], [[Tankers]], [[Peacebringers]] and [[Warshades]] created prior to [[Going Rogue]] will automatically be aligned as a Hero. <br />
** They can enter [[Fort Trident]] and may convert [[Reward Merits]] into [[Alignment Merits]]. <br />
** They will not be awarded the [[Countdown to Justice]] power until they reconfirm their alignment by completing a [[Morality Mission]].<br />
<br />
{{Alignment NavBox}}<br />
[[Category:Alignment]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User:Cannonfodder/QoL_Wishlist&diff=225374User:Cannonfodder/QoL Wishlist2012-05-01T18:37:49Z<p>Cannonfodder: /* EMAIL */</p>
<hr />
<div>{{TOCright}}<br />
= QoL Features and UI Wishlist =<br />
From Beginning to End<br />
<br />
== GAME LAUNCH ==<br />
<br />
=== SERVER SELECTION ===<br />
*Alternate selection option showing more detail (number of characters, number of total slots, thumbnails of characters, etc.)<br />
<br />
=== CHARACTER SELECTION ===<br />
*Tooltip on the difference between "server" and "global" character slots<br />
*Labels all non-VIPs as free players (some will be Premium)<br />
*Have the character rotation arrows appear lower or the avatar appear higher, in order to not interfere with screenshots of the avatar<br />
*Ability to select an emote for your character to be performing as an alternative to the normal standing animation<br />
*More details available on each character from the select screen (leveling progress, primary/secondary powersets, etc.)<br />
<br />
== CHARACTER CREATION ==<br />
<br />
=== ARCHETYPE ===<br />
*The Inherent Power (Fury, Vigilance, Gauntlet, etc.) of each archetype needs to have it's own entry/box/header<br />
<br />
=== COSTUME ===<br />
*Names for the brooches on the capes, instead of numbers<br />
<br />
=== CUSTOM ===<br />
*Powers' colors should default as close to the "standard" colors on the current pallet if possible, especially for the alternate animations<br />
<br />
=== REGISTER ===<br />
*New Option: An option for "A" and "An" as well as "The"<br />
*New Option: Alternate Language options for "The" such as "El" or "La", etc.<br />
*New Option: Alternate Language options for "A"/"An" such as "Le" or "La" , etc.<br />
*Character bio both in Registration and on the ID card needs an editor that won't mangle and displace text<br />
*Increase the number of characters available for Battlecry (currently only 32 characters allowed)<br />
<br />
== COSTUME ==<br />
*Ability to set a default costume change emote for each character with a slash command<br />
<br />
== OPTIONS ==<br />
=== GENERAL ===<br />
*Option Settings, Window Layout, Chat Settings and Keybind Profile, Save and Load buttons should all be moved to the top of the General Tab<br />
*Put all the "Load from default file" buttons on the same side<br />
*Short tutorial/tool-tip/loading screen tip explaining to players how to set and save the interface settings<br />
*Window layout should remember whether the main power tray window has 1, 2, or 3 rows showing.<br />
*Window layout should remember settings for Base Storage, Vault, Base Editing Window.<br />
<br />
==== TEAM OPTIONS ====<br />
*Change "Prompt Team Teleport" option to "Disable Team Teleport" for consistency<br />
*Change "Collaborative Missions" option to "Disable Collaborative Missions" for consistency<br />
*New Option: "Disable League Teleport"<br />
*New Option: "Disable Supergroup Teleport"<br />
*New Option: "Disable Supergroup Resurrections "<br />
<br />
==== RETICLE ====<br />
*New Option: Character Badge Title: An option to view another character's badge title. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Supergroup Rank: An option to view a character's supergroup rank floating above their head beside/below the supergroup name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Character Faction: An option to view a character's faction (Hero, Villain, Rogue, Vigilante, Loyalist, Resistance) by their name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Display an icon (star?) above any team leader's head, next to their name, so that even those not teamed with them can see it (and therefore know who to ask for an invite to a team).<br />
*New Option: Ability to hide the new contact arrows floating above contacts heads<br />
*New Option: Ability to view pet and henchmen names and owner name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
<br />
==== WINDOW ====<br />
*New Option: Hide the Base tab in the Salvage window<br />
*New Option: Hide the Component tab in the Salvage window<br />
<br />
==== CHAT ====<br />
*Change "Filter Profanity" to "Hide Profanity" for consistency<br />
*Change "Chat Balloons" to "Hide Chat Balloons" for consistency<br />
*Change "Show Villain Private Chat" to "Hide Villain Private Chat" for consistency<br />
*Change "Show Villain Broadcast Chat" to "Hide Villain Broadcast Chat" for consistency<br />
*Change "Show Villain Local Chat" to "Hide Villain Local Chat" for consistency<br />
<br />
==== PETS ====<br />
*Change "Show Pets Window Option" to "Hide Pets Window Option" for consistency<br />
<br />
==== EMAIL ====<br />
<br />
==== PROMPTS ====<br />
*Change "Pop Help" to "Hide Pop Help" for consistency<br />
*Change "Automatic Pop Popups" to "Hide Automatic Pop Popups" for consistency<br />
<br />
==== MISCELLANEOUS ====<br />
*Change "ToolTips" to "Hide ToolTips" for consistency<br />
*Change "Classic Team UI" to "Disable Classic Team UI" for consistency<br />
*Change "Lock Powers in Tray" to "Disable Locking Powers in Tray" for consistency<br />
*Change "Loading Screen Tips" to "Hide Loading Screen Tips" for consistency<br />
*Change "XP while Exemplared" to "Disable XP while Exemplared" for consistency<br />
<br />
==== STATUS WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== GROUP WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== PET WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
=== KEYBINDINGS ===<br />
*Allow the ALT+ENTER window tabbing function to be reassigned to other keystrokes<br />
<br />
=== GRAPHICS AND AUDIO ===<br />
==== CHAT BUBBLE COLOR ====<br />
*New Option: Add Text Transparency: Slider from 0-100%<br />
*New Option: Add Background Transparency: Slider from 0-100%<br />
*New Option: Add Chat Border Color Red: Slider from 0-100%<br />
*New Option: Add Chat Border Color Blue: Slider from 0-100%<br />
*New Option: Add Chat Border Color Green: Slider from 0-100%<br />
*New Option: Add Chat Border Color Transparency: Slider from 0-100%<br />
*New Option: Add Chat Scale: Slider from .6 to 1.25<br />
*New Option: Add Chat Duration: Slider from 0-20 seconds on screen<br />
*New Option: Select Chat Font: A selected list of common True Type fonts<br />
<br />
== TARGET ==<br />
=== INFO ===<br />
*New: Add another tab for Supergroup which brings up the SG motto, description, MOTD and/or the character names of the highest ranking members of the supergroup<br />
*Make the button that displays alignment stats to other players sticky and persistent from login to login or move option to Options window<br />
*On the Powers tab, add another entry below the pool powers that lists all Incarnate powers crafted<br />
<br />
=== STORES ===<br />
*New Option: Create a "sell all enhancements" button with confirmation box option<br />
*New Option: Create a "sell all recipes" button with confirmation box option<br />
*New Option: Create a "sell all salvage" button with confirmation box option<br />
*New Option: Create a "hide unusable enhancements" check box in store window buy pane<br />
*New Option: Tabbed store inventory. For example, Training in one tab, DOs in another, tabs for Mutant/Magic/Science/Technology/Natural<br />
<br />
== NAV ==<br />
=== MAP ===<br />
*Allow the black area surrounding the map to be made dim-able or transparent<br />
*When entering a zone, have map revert to last zoom factor you had it at in that zone. For example, when coming into IP from Steel, map zooms to halfway, the same place I had it zoomed the last time I was in IP. I next go to Brickstown (where the last time I was there my map was at 3/4 zoom) and my map goes to 3/4 zoom.<br />
*Center maps on character when zooming in or out<br />
*New Option: Ability to see supergroup members and friends list members on map like you can see teammates and leaguemates, with a toggle in the map display to turn these two markers on or off<br />
*Map icon for Icon changed from the default 'dollar sign' to a a lowercase "i" with a blue circle around it (the actual Icons' logo).<br />
*Map icon for the Facemaker changed from the default 'dollar sign' to an "f" with a red circle around it. The red coloring would help distinguish it from Ferries and the lowercase "f" could work for the color-blind<br />
<br />
=== CONTACTS ===<br />
*Allow NPC dialog screens to accept the window opacity settings of the rest of the UI<br />
*Allow auto-dropping of tutorial contacts (MA, Inventions, etc.)<br />
*New Tab or Re-purposed Tips Tab: Cooldown timer for activities. Display could be a rectangle similar to the contact window (head-shot left side, task-force/trial/SSA name center, badge or icon right that shrinks with over time and has tooltip with precise timer)<br />
<br />
=== BADGES ===<br />
*Place holders for all day job badges, once you've visited an area that qualifies<br />
*Better tool-tips for IO crafting badges. Split the placeholder into two boxes if needed a la Steel Canyon event badge for fire-fighting and Hellion arsonists<br />
<br />
== TRAY ==<br />
*New Feature: Make Inspiration tray flexible and bendable like the power trays with pre-configured layouts. (2x10, 4x5, 5x4, 10x2) <br />
*Put "Manage" on the power tray not on the enhancement tray itself (tight squeeze)<br />
*Make the HP/END/XP bars the same length as the power and enhancement trays for docking purposes and aesthetic reasons <br />
*New Feature: Allow HP, END, XP, Tray 1, Tray 2, Inspirations, Enhancements, Tray 3, etc. to be docked together and moved as a unit<br />
<br />
=== POWERS ===<br />
*Possible New Display Option: 5 Column display: Primary, Secondary, Inherent (including Inherent Fitness), Power Pools, Other Powers (Accolades, Incarnate, Temporary, Day Job)<br />
*Possible New Display Option: 4 Column display: | Primary with first, then second power pools underneath || Secondary with third then fourth power pools underneath || Inherent with Inherent Fitness and Ancillary/Patron Power Pool underneath || Day Jobs/Temporary/Incarnate/Accolades | <br />
*Possible New Display Option: Tabs: Primary/Secondary, Inherent/Power Pools, Accolades & Incarnate, Day Job & Temporary<br />
*Possible New Display Option: Selection Options: Hide Temporary, Hide Incarnate, Hide Accolades, Hide Day Jobs, Hide Inherent, Hide Ancillary/Patron Power Pool, etc.<br />
*New Feature: The ability to change the height and width by dragging borders<br />
<br />
=== ENHANCEMENTS ===<br />
*New Feature: Allow more than one enhancement to be deleted at a time.<br />
*New Feature: Enhancements Ordering: Rarity Ascending, Rarity Descending, Type Ascending, Type Descending, Name Ascending, Name Descending, <br />
*New Feature: Allow for certain types of enhancements to be auto-deleted upon drop, via a filter. For example, set the filter to: delete all training, delete all DOs, delete all reds, delete all enhancements not usable by this charater due to origin, delete all DO enhancements not usable by this character due to origin, delete all training and DOs, etc.<br />
*Make DOs/SOs a character cannot use due to origin incompatability display in a color other than green, blue, yellow or red. Maybe orange?<br />
<br />
==== MANAGE ====<br />
*New Feature: A "quick" combine interface. When a hero has 50+ enhancements to buy and then combine, the accumulated time for the screen to change, then calculate percentages, then the combine animation to take place is too long. Please give us an "expert" version that has a faster interface.<br />
*The Manage Enhancement Screen should be adjusted to reflect any new Powers Window layout.<br />
<br />
=== INSPIRATIONS ===<br />
*Outline a queued inspiration in red similar to queued powers.<br />
<br />
=== SALVAGE ===<br />
*New Option: Ability to hide the Base Salvage tab<br />
*New Option: Ability to hide the Component Salvage tab<br />
<br />
== CHAT ==<br />
*Move the friend online announcement to it's own chat channel and/or do not announce friends that are on your team<br />
*Have members of your supergroup and/or supergroup coalition that log on be announced a la a friends announcement<br />
*Sound to accompany supergroup and coalition chat messages (as with Team, League or Private messages)<br />
*Ablity to /sginvite by left-clicking someones name who sent you a /tell<br />
<br />
=== TEAM ===<br />
*Restore skull markers in team window for dead team/league members<br />
*Audible chime anytime the Team or League leadership is passed to any other character<br />
<br />
==== PET ====<br />
*More pre-made pet macro icons.<br />
<br />
=== LEAGUE ===<br />
*League window should remember how it was set last time it was used.<br />
*New Option: League window should have option for "Classic Team"<br />
*Modified Display Option: When a player is in the hospital on a trial, their health bar on the League and Team windows turned gray, like when a player is in a different phase from you in Atlas Park or Mercy Island<br />
<br />
=== FRIENDS ===<br />
*Server friends should at least show the information that global friends shows (Status, Map, Level, Archetype, Faction, Team Size)<br />
*Global Friends should have an option to 'stick' with the expanded view or show the expanded view by default as an option<br />
*Global Friends should have a Faction and last online column added<br />
*Server, Global Friends, Global Ignore and Global Chat Channels should show Player Rating and Player Notes and the ability to update notes/rating even if the player/character is offline<br />
*New "Custom" column in server and global friends lists. Players could input their character's battle-cry, time they normally play, if they are on vacation, etc. in this space to show up on other people's display. <br />
*Ability to quickly and easily add all supergroup members to your Friends or Global Friends lists<br />
*Tab interface option for friend window, in addition to the current drop-down menu selection<br />
*Friends should remember which list you looked at last rather than opening to a default server friends<br />
<br />
=== SUPER ===<br />
*When you get an invite to a supergroup, it should tell you the name of the supergroup, rather than just the name of the character inviting you<br />
*Ability to extend a supergroup invitation to player not online; for example, via email<br />
*Allow columns within the supergroup display window to be toggled on/off (origin, etc.)<br />
*Use the color scheme from LFG/Search to show if a supergroup member is teamed, solo, on a full team, is a team leader, or looking for team, etc.<br />
*Add "custom" column to the the supergroup display window. Players could put character's battle cry, time they normally play, if they are on vacation, a message to the supergroup, etc. in this space<br />
*Links to Player Ratings and Player Notes for each character in the supergroup display window and the ability to update notes/rating even if the player/character is offline<br />
*Add Global Chat handles to the supergroup display window. A player would have to check the "Display Global Chat Handle" box in their supergroup options. If they check the box, then their Global Chat handle will appear in this column, allowing players to see which alts belong to which players. <br />
*Ability to select multiple members of a character's supergroup in the supergroup display window simultaneously and invite them all to a team with one click<br />
*A count on roster list (1-150) in the supergroup display window<br />
*Receive notifications when supergroup members log in<br />
*Ability to check to see who is online in coalitioned supergroups<br />
*Ability to view the Info window for the members of your SG when they are offline or in another zone<br />
*Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess' for captains, etc. Think $heshe, $himher, etc.<br />
*Ability to promote or demote characters in a supergroup not online.<br />
*Ability to self-demote your character in a supergroup<br />
*Ability to change supergroup's name after supergroup creation<br />
*EMPTY slot for the emblem selection screen during supergroup creation<br />
*Add all the character emblem options to the supergroup emblem options<br />
*Ability to add the supergroup logo without losing your current logo (on your chest). For example, the ability to add the supergroup logo as a smaller logo over your left shoulder/chest or to your cape. Similar to the way the captain of a hocky team has the "C" on their jersey<br />
*A toggle for where a character wants to display the supergroup's symbol (Chest, Upper Left, Cape Exterior)<br />
*A supergroup "calendar" utility -- something to make it easy for supergroups to schedule group events like task forces and things. Something where we could fill in dates of upcoming events and they would show up as sort of a second MoTD as the time approached or an SG EVENT sub-tab on the SG interface, where Leaders could post dates & descriptions of upcoming events, such as Trials, Task Forces, or Raids.<br />
*A marker or a check box each supergroup member can check to sign up for some supergroup event, in order to make it easier to coordinate who is in for what events.<br />
*Ability to set up supergroup polls.<br />
<br />
=== EMAIL ===<br />
*New Feature: Ability to email a group of people (like your whole supergroup, your whole friends list, etc.) using one address (@sg?)<br />
*New Feature: Ability to re-size the upper portion of email window. <br />
*New Feature: Tool-tips for "Account" and "Character" items<br />
*New Option: List pane should have the option to mark/select messages you wish to claim. In Account (All Characters) the claim all should claim all selected rewards, as opposed to all rewards.<br />
<br />
=== LFG ===<br />
<br />
=== CHAT TABS ===<br />
*New Feature: More than 10 tabs.<br />
*Tab labels block text. Please change them so they start from right to left instead of left to right so they do not block shorter messages.<br />
*New Feature: Team box needs to dock to the top of whatever attached, numbered tab is on top.<br />
<br />
== GLOBAL CHAT ==<br />
*New Feature: Two levels of channel operator, owner and operator. Owners can kick operators, operators cannot kick owners.<br />
<br />
== PARAGON MARKET ==<br />
*New Feature: Filter for items already owned<br />
*More than 4 items viewed at a time<br />
*Back button takes you back to the correct page not page 1 of X<br />
*Resizeable window<br />
<br />
== LOADING SCREENS ==<br />
*Zone loading screens should adapt to 4:3 and 16:9 scales</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User:Cannonfodder/QoL_Wishlist&diff=225325User:Cannonfodder/QoL Wishlist2012-04-30T19:01:30Z<p>Cannonfodder: /* GENERAL */</p>
<hr />
<div>{{TOCright}}<br />
= QoL Features and UI Wishlist =<br />
From Beginning to End<br />
<br />
== GAME LAUNCH ==<br />
<br />
=== SERVER SELECTION ===<br />
*Alternate selection option showing more detail (number of characters, number of total slots, thumbnails of characters, etc.)<br />
<br />
=== CHARACTER SELECTION ===<br />
*Tooltip on the difference between "server" and "global" character slots<br />
*Labels all non-VIPs as free players (some will be Premium)<br />
*Have the character rotation arrows appear lower or the avatar appear higher, in order to not interfere with screenshots of the avatar<br />
*Ability to select an emote for your character to be performing as an alternative to the normal standing animation<br />
*More details available on each character from the select screen (leveling progress, primary/secondary powersets, etc.)<br />
<br />
== CHARACTER CREATION ==<br />
<br />
=== ARCHETYPE ===<br />
*The Inherent Power (Fury, Vigilance, Gauntlet, etc.) of each archetype needs to have it's own entry/box/header<br />
<br />
=== COSTUME ===<br />
*Names for the brooches on the capes, instead of numbers<br />
<br />
=== CUSTOM ===<br />
*Powers' colors should default as close to the "standard" colors on the current pallet if possible, especially for the alternate animations<br />
<br />
=== REGISTER ===<br />
*New Option: An option for "A" and "An" as well as "The"<br />
*New Option: Alternate Language options for "The" such as "El" or "La", etc.<br />
*New Option: Alternate Language options for "A"/"An" such as "Le" or "La" , etc.<br />
*Character bio both in Registration and on the ID card needs an editor that won't mangle and displace text<br />
*Increase the number of characters available for Battlecry (currently only 32 characters allowed)<br />
<br />
== COSTUME ==<br />
*Ability to set a default costume change emote for each character with a slash command<br />
<br />
== OPTIONS ==<br />
=== GENERAL ===<br />
*Option Settings, Window Layout, Chat Settings and Keybind Profile, Save and Load buttons should all be moved to the top of the General Tab<br />
*Put all the "Load from default file" buttons on the same side<br />
*Short tutorial/tool-tip/loading screen tip explaining to players how to set and save the interface settings<br />
*Window layout should remember whether the main power tray window has 1, 2, or 3 rows showing.<br />
*Window layout should remember settings for Base Storage, Vault, Base Editing Window.<br />
<br />
==== TEAM OPTIONS ====<br />
*Change "Prompt Team Teleport" option to "Disable Team Teleport" for consistency<br />
*Change "Collaborative Missions" option to "Disable Collaborative Missions" for consistency<br />
*New Option: "Disable League Teleport"<br />
*New Option: "Disable Supergroup Teleport"<br />
*New Option: "Disable Supergroup Resurrections "<br />
<br />
==== RETICLE ====<br />
*New Option: Character Badge Title: An option to view another character's badge title. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Supergroup Rank: An option to view a character's supergroup rank floating above their head beside/below the supergroup name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Character Faction: An option to view a character's faction (Hero, Villain, Rogue, Vigilante, Loyalist, Resistance) by their name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Display an icon (star?) above any team leader's head, next to their name, so that even those not teamed with them can see it (and therefore know who to ask for an invite to a team).<br />
*New Option: Ability to hide the new contact arrows floating above contacts heads<br />
*New Option: Ability to view pet and henchmen names and owner name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
<br />
==== WINDOW ====<br />
*New Option: Hide the Base tab in the Salvage window<br />
*New Option: Hide the Component tab in the Salvage window<br />
<br />
==== CHAT ====<br />
*Change "Filter Profanity" to "Hide Profanity" for consistency<br />
*Change "Chat Balloons" to "Hide Chat Balloons" for consistency<br />
*Change "Show Villain Private Chat" to "Hide Villain Private Chat" for consistency<br />
*Change "Show Villain Broadcast Chat" to "Hide Villain Broadcast Chat" for consistency<br />
*Change "Show Villain Local Chat" to "Hide Villain Local Chat" for consistency<br />
<br />
==== PETS ====<br />
*Change "Show Pets Window Option" to "Hide Pets Window Option" for consistency<br />
<br />
==== EMAIL ====<br />
<br />
==== PROMPTS ====<br />
*Change "Pop Help" to "Hide Pop Help" for consistency<br />
*Change "Automatic Pop Popups" to "Hide Automatic Pop Popups" for consistency<br />
<br />
==== MISCELLANEOUS ====<br />
*Change "ToolTips" to "Hide ToolTips" for consistency<br />
*Change "Classic Team UI" to "Disable Classic Team UI" for consistency<br />
*Change "Lock Powers in Tray" to "Disable Locking Powers in Tray" for consistency<br />
*Change "Loading Screen Tips" to "Hide Loading Screen Tips" for consistency<br />
*Change "XP while Exemplared" to "Disable XP while Exemplared" for consistency<br />
<br />
==== STATUS WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== GROUP WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== PET WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
=== KEYBINDINGS ===<br />
*Allow the ALT+ENTER window tabbing function to be reassigned to other keystrokes<br />
<br />
=== GRAPHICS AND AUDIO ===<br />
==== CHAT BUBBLE COLOR ====<br />
*New Option: Add Text Transparency: Slider from 0-100%<br />
*New Option: Add Background Transparency: Slider from 0-100%<br />
*New Option: Add Chat Border Color Red: Slider from 0-100%<br />
*New Option: Add Chat Border Color Blue: Slider from 0-100%<br />
*New Option: Add Chat Border Color Green: Slider from 0-100%<br />
*New Option: Add Chat Border Color Transparency: Slider from 0-100%<br />
*New Option: Add Chat Scale: Slider from .6 to 1.25<br />
*New Option: Add Chat Duration: Slider from 0-20 seconds on screen<br />
*New Option: Select Chat Font: A selected list of common True Type fonts<br />
<br />
== TARGET ==<br />
=== INFO ===<br />
*New: Add another tab for Supergroup which brings up the SG motto, description, MOTD and/or the character names of the highest ranking members of the supergroup<br />
*Make the button that displays alignment stats to other players sticky and persistent from login to login or move option to Options window<br />
*On the Powers tab, add another entry below the pool powers that lists all Incarnate powers crafted<br />
<br />
=== STORES ===<br />
*New Option: Create a "sell all enhancements" button with confirmation box option<br />
*New Option: Create a "sell all recipes" button with confirmation box option<br />
*New Option: Create a "sell all salvage" button with confirmation box option<br />
*New Option: Create a "hide unusable enhancements" check box in store window buy pane<br />
*New Option: Tabbed store inventory. For example, Training in one tab, DOs in another, tabs for Mutant/Magic/Science/Technology/Natural<br />
<br />
== NAV ==<br />
=== MAP ===<br />
*Allow the black area surrounding the map to be made dim-able or transparent<br />
*When entering a zone, have map revert to last zoom factor you had it at in that zone. For example, when coming into IP from Steel, map zooms to halfway, the same place I had it zoomed the last time I was in IP. I next go to Brickstown (where the last time I was there my map was at 3/4 zoom) and my map goes to 3/4 zoom.<br />
*Center maps on character when zooming in or out<br />
*New Option: Ability to see supergroup members and friends list members on map like you can see teammates and leaguemates, with a toggle in the map display to turn these two markers on or off<br />
*Map icon for Icon changed from the default 'dollar sign' to a a lowercase "i" with a blue circle around it (the actual Icons' logo).<br />
*Map icon for the Facemaker changed from the default 'dollar sign' to an "f" with a red circle around it. The red coloring would help distinguish it from Ferries and the lowercase "f" could work for the color-blind<br />
<br />
=== CONTACTS ===<br />
*Allow NPC dialog screens to accept the window opacity settings of the rest of the UI<br />
*Allow auto-dropping of tutorial contacts (MA, Inventions, etc.)<br />
*New Tab or Re-purposed Tips Tab: Cooldown timer for activities. Display could be a rectangle similar to the contact window (head-shot left side, task-force/trial/SSA name center, badge or icon right that shrinks with over time and has tooltip with precise timer)<br />
<br />
=== BADGES ===<br />
*Place holders for all day job badges, once you've visited an area that qualifies<br />
*Better tool-tips for IO crafting badges. Split the placeholder into two boxes if needed a la Steel Canyon event badge for fire-fighting and Hellion arsonists<br />
<br />
== TRAY ==<br />
*New Feature: Make Inspiration tray flexible and bendable like the power trays with pre-configured layouts. (2x10, 4x5, 5x4, 10x2) <br />
*Put "Manage" on the power tray not on the enhancement tray itself (tight squeeze)<br />
*Make the HP/END/XP bars the same length as the power and enhancement trays for docking purposes and aesthetic reasons <br />
*New Feature: Allow HP, END, XP, Tray 1, Tray 2, Inspirations, Enhancements, Tray 3, etc. to be docked together and moved as a unit<br />
<br />
=== POWERS ===<br />
*Possible New Display Option: 5 Column display: Primary, Secondary, Inherent (including Inherent Fitness), Power Pools, Other Powers (Accolades, Incarnate, Temporary, Day Job)<br />
*Possible New Display Option: 4 Column display: | Primary with first, then second power pools underneath || Secondary with third then fourth power pools underneath || Inherent with Inherent Fitness and Ancillary/Patron Power Pool underneath || Day Jobs/Temporary/Incarnate/Accolades | <br />
*Possible New Display Option: Tabs: Primary/Secondary, Inherent/Power Pools, Accolades & Incarnate, Day Job & Temporary<br />
*Possible New Display Option: Selection Options: Hide Temporary, Hide Incarnate, Hide Accolades, Hide Day Jobs, Hide Inherent, Hide Ancillary/Patron Power Pool, etc.<br />
*New Feature: The ability to change the height and width by dragging borders<br />
<br />
=== ENHANCEMENTS ===<br />
*New Feature: Allow more than one enhancement to be deleted at a time.<br />
*New Feature: Enhancements Ordering: Rarity Ascending, Rarity Descending, Type Ascending, Type Descending, Name Ascending, Name Descending, <br />
*New Feature: Allow for certain types of enhancements to be auto-deleted upon drop, via a filter. For example, set the filter to: delete all training, delete all DOs, delete all reds, delete all enhancements not usable by this charater due to origin, delete all DO enhancements not usable by this character due to origin, delete all training and DOs, etc.<br />
*Make DOs/SOs a character cannot use due to origin incompatability display in a color other than green, blue, yellow or red. Maybe orange?<br />
<br />
==== MANAGE ====<br />
*New Feature: A "quick" combine interface. When a hero has 50+ enhancements to buy and then combine, the accumulated time for the screen to change, then calculate percentages, then the combine animation to take place is too long. Please give us an "expert" version that has a faster interface.<br />
*The Manage Enhancement Screen should be adjusted to reflect any new Powers Window layout.<br />
<br />
=== INSPIRATIONS ===<br />
*Outline a queued inspiration in red similar to queued powers.<br />
<br />
=== SALVAGE ===<br />
*New Option: Ability to hide the Base Salvage tab<br />
*New Option: Ability to hide the Component Salvage tab<br />
<br />
== CHAT ==<br />
*Move the friend online announcement to it's own chat channel and/or do not announce friends that are on your team<br />
*Have members of your supergroup and/or supergroup coalition that log on be announced a la a friends announcement<br />
*Sound to accompany supergroup and coalition chat messages (as with Team, League or Private messages)<br />
*Ablity to /sginvite by left-clicking someones name who sent you a /tell<br />
<br />
=== TEAM ===<br />
*Restore skull markers in team window for dead team/league members<br />
*Audible chime anytime the Team or League leadership is passed to any other character<br />
<br />
==== PET ====<br />
*More pre-made pet macro icons.<br />
<br />
=== LEAGUE ===<br />
*League window should remember how it was set last time it was used.<br />
*New Option: League window should have option for "Classic Team"<br />
*Modified Display Option: When a player is in the hospital on a trial, their health bar on the League and Team windows turned gray, like when a player is in a different phase from you in Atlas Park or Mercy Island<br />
<br />
=== FRIENDS ===<br />
*Server friends should at least show the information that global friends shows (Status, Map, Level, Archetype, Faction, Team Size)<br />
*Global Friends should have an option to 'stick' with the expanded view or show the expanded view by default as an option<br />
*Global Friends should have a Faction and last online column added<br />
*Server, Global Friends, Global Ignore and Global Chat Channels should show Player Rating and Player Notes and the ability to update notes/rating even if the player/character is offline<br />
*New "Custom" column in server and global friends lists. Players could input their character's battle-cry, time they normally play, if they are on vacation, etc. in this space to show up on other people's display. <br />
*Ability to quickly and easily add all supergroup members to your Friends or Global Friends lists<br />
*Tab interface option for friend window, in addition to the current drop-down menu selection<br />
*Friends should remember which list you looked at last rather than opening to a default server friends<br />
<br />
=== SUPER ===<br />
*When you get an invite to a supergroup, it should tell you the name of the supergroup, rather than just the name of the character inviting you<br />
*Ability to extend a supergroup invitation to player not online; for example, via email<br />
*Allow columns within the supergroup display window to be toggled on/off (origin, etc.)<br />
*Use the color scheme from LFG/Search to show if a supergroup member is teamed, solo, on a full team, is a team leader, or looking for team, etc.<br />
*Add "custom" column to the the supergroup display window. Players could put character's battle cry, time they normally play, if they are on vacation, a message to the supergroup, etc. in this space<br />
*Links to Player Ratings and Player Notes for each character in the supergroup display window and the ability to update notes/rating even if the player/character is offline<br />
*Add Global Chat handles to the supergroup display window. A player would have to check the "Display Global Chat Handle" box in their supergroup options. If they check the box, then their Global Chat handle will appear in this column, allowing players to see which alts belong to which players. <br />
*Ability to select multiple members of a character's supergroup in the supergroup display window simultaneously and invite them all to a team with one click<br />
*A count on roster list (1-150) in the supergroup display window<br />
*Receive notifications when supergroup members log in<br />
*Ability to check to see who is online in coalitioned supergroups<br />
*Ability to view the Info window for the members of your SG when they are offline or in another zone<br />
*Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess' for captains, etc. Think $heshe, $himher, etc.<br />
*Ability to promote or demote characters in a supergroup not online.<br />
*Ability to self-demote your character in a supergroup<br />
*Ability to change supergroup's name after supergroup creation<br />
*EMPTY slot for the emblem selection screen during supergroup creation<br />
*Add all the character emblem options to the supergroup emblem options<br />
*Ability to add the supergroup logo without losing your current logo (on your chest). For example, the ability to add the supergroup logo as a smaller logo over your left shoulder/chest or to your cape. Similar to the way the captain of a hocky team has the "C" on their jersey<br />
*A toggle for where a character wants to display the supergroup's symbol (Chest, Upper Left, Cape Exterior)<br />
*A supergroup "calendar" utility -- something to make it easy for supergroups to schedule group events like task forces and things. Something where we could fill in dates of upcoming events and they would show up as sort of a second MoTD as the time approached or an SG EVENT sub-tab on the SG interface, where Leaders could post dates & descriptions of upcoming events, such as Trials, Task Forces, or Raids.<br />
*A marker or a check box each supergroup member can check to sign up for some supergroup event, in order to make it easier to coordinate who is in for what events.<br />
*Ability to set up supergroup polls.<br />
<br />
=== EMAIL ===<br />
*New Feature: Ability to email a group of people (like your whole supergroup, your whole friends list, etc.) using one address (@sg?)<br />
*New Feature: Ability to re-size the upper portion of email window. <br />
*New Option: Ability to sort email by date, by subject, by sender, etc.<br />
*New Feature: Tool-tips for "Account" and "Character" items<br />
*New Option: List pane should have the option to mark/select messages you wish to claim. In Account (All Characters) the claim all should claim all selected rewards, as opposed to all rewards.<br />
<br />
=== LFG ===<br />
<br />
=== CHAT TABS ===<br />
*New Feature: More than 10 tabs.<br />
*Tab labels block text. Please change them so they start from right to left instead of left to right so they do not block shorter messages.<br />
*New Feature: Team box needs to dock to the top of whatever attached, numbered tab is on top.<br />
<br />
== GLOBAL CHAT ==<br />
*New Feature: Two levels of channel operator, owner and operator. Owners can kick operators, operators cannot kick owners.<br />
<br />
== PARAGON MARKET ==<br />
*New Feature: Filter for items already owned<br />
*More than 4 items viewed at a time<br />
*Back button takes you back to the correct page not page 1 of X<br />
*Resizeable window<br />
<br />
== LOADING SCREENS ==<br />
*Zone loading screens should adapt to 4:3 and 16:9 scales</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User:Cannonfodder/QoL_Wishlist&diff=225324User:Cannonfodder/QoL Wishlist2012-04-30T18:59:05Z<p>Cannonfodder: /* CUSTOM */</p>
<hr />
<div>{{TOCright}}<br />
= QoL Features and UI Wishlist =<br />
From Beginning to End<br />
<br />
== GAME LAUNCH ==<br />
<br />
=== SERVER SELECTION ===<br />
*Alternate selection option showing more detail (number of characters, number of total slots, thumbnails of characters, etc.)<br />
<br />
=== CHARACTER SELECTION ===<br />
*Tooltip on the difference between "server" and "global" character slots<br />
*Labels all non-VIPs as free players (some will be Premium)<br />
*Have the character rotation arrows appear lower or the avatar appear higher, in order to not interfere with screenshots of the avatar<br />
*Ability to select an emote for your character to be performing as an alternative to the normal standing animation<br />
*More details available on each character from the select screen (leveling progress, primary/secondary powersets, etc.)<br />
<br />
== CHARACTER CREATION ==<br />
<br />
=== ARCHETYPE ===<br />
*The Inherent Power (Fury, Vigilance, Gauntlet, etc.) of each archetype needs to have it's own entry/box/header<br />
<br />
=== COSTUME ===<br />
*Names for the brooches on the capes, instead of numbers<br />
<br />
=== CUSTOM ===<br />
*Powers' colors should default as close to the "standard" colors on the current pallet if possible, especially for the alternate animations<br />
<br />
=== REGISTER ===<br />
*New Option: An option for "A" and "An" as well as "The"<br />
*New Option: Alternate Language options for "The" such as "El" or "La", etc.<br />
*New Option: Alternate Language options for "A"/"An" such as "Le" or "La" , etc.<br />
*Character bio both in Registration and on the ID card needs an editor that won't mangle and displace text<br />
*Increase the number of characters available for Battlecry (currently only 32 characters allowed)<br />
<br />
== COSTUME ==<br />
*Ability to set a default costume change emote for each character with a slash command<br />
<br />
== OPTIONS ==<br />
=== GENERAL ===<br />
*Option Settings, Window Layout, Chat Settings and Keybind Profile, Save and Load buttons should all be moved to the top of the General Tab<br />
*Put all the "Load from default file" buttons on the same side<br />
*Short tutorial/tool-tip/loading screen tip explaining to players how to set and save the interface settings<br />
*Window layout should remember whether the main power tray window has 1, 2, or 3 rows showing.<br />
<br />
==== TEAM OPTIONS ====<br />
*Change "Prompt Team Teleport" option to "Disable Team Teleport" for consistency<br />
*Change "Collaborative Missions" option to "Disable Collaborative Missions" for consistency<br />
*New Option: "Disable League Teleport"<br />
*New Option: "Disable Supergroup Teleport"<br />
*New Option: "Disable Supergroup Resurrections "<br />
<br />
==== RETICLE ====<br />
*New Option: Character Badge Title: An option to view another character's badge title. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Supergroup Rank: An option to view a character's supergroup rank floating above their head beside/below the supergroup name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Character Faction: An option to view a character's faction (Hero, Villain, Rogue, Vigilante, Loyalist, Resistance) by their name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Display an icon (star?) above any team leader's head, next to their name, so that even those not teamed with them can see it (and therefore know who to ask for an invite to a team).<br />
*New Option: Ability to hide the new contact arrows floating above contacts heads<br />
*New Option: Ability to view pet and henchmen names and owner name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
<br />
==== WINDOW ====<br />
*New Option: Hide the Base tab in the Salvage window<br />
*New Option: Hide the Component tab in the Salvage window<br />
<br />
==== CHAT ====<br />
*Change "Filter Profanity" to "Hide Profanity" for consistency<br />
*Change "Chat Balloons" to "Hide Chat Balloons" for consistency<br />
*Change "Show Villain Private Chat" to "Hide Villain Private Chat" for consistency<br />
*Change "Show Villain Broadcast Chat" to "Hide Villain Broadcast Chat" for consistency<br />
*Change "Show Villain Local Chat" to "Hide Villain Local Chat" for consistency<br />
<br />
==== PETS ====<br />
*Change "Show Pets Window Option" to "Hide Pets Window Option" for consistency<br />
<br />
==== EMAIL ====<br />
<br />
==== PROMPTS ====<br />
*Change "Pop Help" to "Hide Pop Help" for consistency<br />
*Change "Automatic Pop Popups" to "Hide Automatic Pop Popups" for consistency<br />
<br />
==== MISCELLANEOUS ====<br />
*Change "ToolTips" to "Hide ToolTips" for consistency<br />
*Change "Classic Team UI" to "Disable Classic Team UI" for consistency<br />
*Change "Lock Powers in Tray" to "Disable Locking Powers in Tray" for consistency<br />
*Change "Loading Screen Tips" to "Hide Loading Screen Tips" for consistency<br />
*Change "XP while Exemplared" to "Disable XP while Exemplared" for consistency<br />
<br />
==== STATUS WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== GROUP WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== PET WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
=== KEYBINDINGS ===<br />
*Allow the ALT+ENTER window tabbing function to be reassigned to other keystrokes<br />
<br />
=== GRAPHICS AND AUDIO ===<br />
==== CHAT BUBBLE COLOR ====<br />
*New Option: Add Text Transparency: Slider from 0-100%<br />
*New Option: Add Background Transparency: Slider from 0-100%<br />
*New Option: Add Chat Border Color Red: Slider from 0-100%<br />
*New Option: Add Chat Border Color Blue: Slider from 0-100%<br />
*New Option: Add Chat Border Color Green: Slider from 0-100%<br />
*New Option: Add Chat Border Color Transparency: Slider from 0-100%<br />
*New Option: Add Chat Scale: Slider from .6 to 1.25<br />
*New Option: Add Chat Duration: Slider from 0-20 seconds on screen<br />
*New Option: Select Chat Font: A selected list of common True Type fonts<br />
<br />
== TARGET ==<br />
=== INFO ===<br />
*New: Add another tab for Supergroup which brings up the SG motto, description, MOTD and/or the character names of the highest ranking members of the supergroup<br />
*Make the button that displays alignment stats to other players sticky and persistent from login to login or move option to Options window<br />
*On the Powers tab, add another entry below the pool powers that lists all Incarnate powers crafted<br />
<br />
=== STORES ===<br />
*New Option: Create a "sell all enhancements" button with confirmation box option<br />
*New Option: Create a "sell all recipes" button with confirmation box option<br />
*New Option: Create a "sell all salvage" button with confirmation box option<br />
*New Option: Create a "hide unusable enhancements" check box in store window buy pane<br />
*New Option: Tabbed store inventory. For example, Training in one tab, DOs in another, tabs for Mutant/Magic/Science/Technology/Natural<br />
<br />
== NAV ==<br />
=== MAP ===<br />
*Allow the black area surrounding the map to be made dim-able or transparent<br />
*When entering a zone, have map revert to last zoom factor you had it at in that zone. For example, when coming into IP from Steel, map zooms to halfway, the same place I had it zoomed the last time I was in IP. I next go to Brickstown (where the last time I was there my map was at 3/4 zoom) and my map goes to 3/4 zoom.<br />
*Center maps on character when zooming in or out<br />
*New Option: Ability to see supergroup members and friends list members on map like you can see teammates and leaguemates, with a toggle in the map display to turn these two markers on or off<br />
*Map icon for Icon changed from the default 'dollar sign' to a a lowercase "i" with a blue circle around it (the actual Icons' logo).<br />
*Map icon for the Facemaker changed from the default 'dollar sign' to an "f" with a red circle around it. The red coloring would help distinguish it from Ferries and the lowercase "f" could work for the color-blind<br />
<br />
=== CONTACTS ===<br />
*Allow NPC dialog screens to accept the window opacity settings of the rest of the UI<br />
*Allow auto-dropping of tutorial contacts (MA, Inventions, etc.)<br />
*New Tab or Re-purposed Tips Tab: Cooldown timer for activities. Display could be a rectangle similar to the contact window (head-shot left side, task-force/trial/SSA name center, badge or icon right that shrinks with over time and has tooltip with precise timer)<br />
<br />
=== BADGES ===<br />
*Place holders for all day job badges, once you've visited an area that qualifies<br />
*Better tool-tips for IO crafting badges. Split the placeholder into two boxes if needed a la Steel Canyon event badge for fire-fighting and Hellion arsonists<br />
<br />
== TRAY ==<br />
*New Feature: Make Inspiration tray flexible and bendable like the power trays with pre-configured layouts. (2x10, 4x5, 5x4, 10x2) <br />
*Put "Manage" on the power tray not on the enhancement tray itself (tight squeeze)<br />
*Make the HP/END/XP bars the same length as the power and enhancement trays for docking purposes and aesthetic reasons <br />
*New Feature: Allow HP, END, XP, Tray 1, Tray 2, Inspirations, Enhancements, Tray 3, etc. to be docked together and moved as a unit<br />
<br />
=== POWERS ===<br />
*Possible New Display Option: 5 Column display: Primary, Secondary, Inherent (including Inherent Fitness), Power Pools, Other Powers (Accolades, Incarnate, Temporary, Day Job)<br />
*Possible New Display Option: 4 Column display: | Primary with first, then second power pools underneath || Secondary with third then fourth power pools underneath || Inherent with Inherent Fitness and Ancillary/Patron Power Pool underneath || Day Jobs/Temporary/Incarnate/Accolades | <br />
*Possible New Display Option: Tabs: Primary/Secondary, Inherent/Power Pools, Accolades & Incarnate, Day Job & Temporary<br />
*Possible New Display Option: Selection Options: Hide Temporary, Hide Incarnate, Hide Accolades, Hide Day Jobs, Hide Inherent, Hide Ancillary/Patron Power Pool, etc.<br />
*New Feature: The ability to change the height and width by dragging borders<br />
<br />
=== ENHANCEMENTS ===<br />
*New Feature: Allow more than one enhancement to be deleted at a time.<br />
*New Feature: Enhancements Ordering: Rarity Ascending, Rarity Descending, Type Ascending, Type Descending, Name Ascending, Name Descending, <br />
*New Feature: Allow for certain types of enhancements to be auto-deleted upon drop, via a filter. For example, set the filter to: delete all training, delete all DOs, delete all reds, delete all enhancements not usable by this charater due to origin, delete all DO enhancements not usable by this character due to origin, delete all training and DOs, etc.<br />
*Make DOs/SOs a character cannot use due to origin incompatability display in a color other than green, blue, yellow or red. Maybe orange?<br />
<br />
==== MANAGE ====<br />
*New Feature: A "quick" combine interface. When a hero has 50+ enhancements to buy and then combine, the accumulated time for the screen to change, then calculate percentages, then the combine animation to take place is too long. Please give us an "expert" version that has a faster interface.<br />
*The Manage Enhancement Screen should be adjusted to reflect any new Powers Window layout.<br />
<br />
=== INSPIRATIONS ===<br />
*Outline a queued inspiration in red similar to queued powers.<br />
<br />
=== SALVAGE ===<br />
*New Option: Ability to hide the Base Salvage tab<br />
*New Option: Ability to hide the Component Salvage tab<br />
<br />
== CHAT ==<br />
*Move the friend online announcement to it's own chat channel and/or do not announce friends that are on your team<br />
*Have members of your supergroup and/or supergroup coalition that log on be announced a la a friends announcement<br />
*Sound to accompany supergroup and coalition chat messages (as with Team, League or Private messages)<br />
*Ablity to /sginvite by left-clicking someones name who sent you a /tell<br />
<br />
=== TEAM ===<br />
*Restore skull markers in team window for dead team/league members<br />
*Audible chime anytime the Team or League leadership is passed to any other character<br />
<br />
==== PET ====<br />
*More pre-made pet macro icons.<br />
<br />
=== LEAGUE ===<br />
*League window should remember how it was set last time it was used.<br />
*New Option: League window should have option for "Classic Team"<br />
*Modified Display Option: When a player is in the hospital on a trial, their health bar on the League and Team windows turned gray, like when a player is in a different phase from you in Atlas Park or Mercy Island<br />
<br />
=== FRIENDS ===<br />
*Server friends should at least show the information that global friends shows (Status, Map, Level, Archetype, Faction, Team Size)<br />
*Global Friends should have an option to 'stick' with the expanded view or show the expanded view by default as an option<br />
*Global Friends should have a Faction and last online column added<br />
*Server, Global Friends, Global Ignore and Global Chat Channels should show Player Rating and Player Notes and the ability to update notes/rating even if the player/character is offline<br />
*New "Custom" column in server and global friends lists. Players could input their character's battle-cry, time they normally play, if they are on vacation, etc. in this space to show up on other people's display. <br />
*Ability to quickly and easily add all supergroup members to your Friends or Global Friends lists<br />
*Tab interface option for friend window, in addition to the current drop-down menu selection<br />
*Friends should remember which list you looked at last rather than opening to a default server friends<br />
<br />
=== SUPER ===<br />
*When you get an invite to a supergroup, it should tell you the name of the supergroup, rather than just the name of the character inviting you<br />
*Ability to extend a supergroup invitation to player not online; for example, via email<br />
*Allow columns within the supergroup display window to be toggled on/off (origin, etc.)<br />
*Use the color scheme from LFG/Search to show if a supergroup member is teamed, solo, on a full team, is a team leader, or looking for team, etc.<br />
*Add "custom" column to the the supergroup display window. Players could put character's battle cry, time they normally play, if they are on vacation, a message to the supergroup, etc. in this space<br />
*Links to Player Ratings and Player Notes for each character in the supergroup display window and the ability to update notes/rating even if the player/character is offline<br />
*Add Global Chat handles to the supergroup display window. A player would have to check the "Display Global Chat Handle" box in their supergroup options. If they check the box, then their Global Chat handle will appear in this column, allowing players to see which alts belong to which players. <br />
*Ability to select multiple members of a character's supergroup in the supergroup display window simultaneously and invite them all to a team with one click<br />
*A count on roster list (1-150) in the supergroup display window<br />
*Receive notifications when supergroup members log in<br />
*Ability to check to see who is online in coalitioned supergroups<br />
*Ability to view the Info window for the members of your SG when they are offline or in another zone<br />
*Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess' for captains, etc. Think $heshe, $himher, etc.<br />
*Ability to promote or demote characters in a supergroup not online.<br />
*Ability to self-demote your character in a supergroup<br />
*Ability to change supergroup's name after supergroup creation<br />
*EMPTY slot for the emblem selection screen during supergroup creation<br />
*Add all the character emblem options to the supergroup emblem options<br />
*Ability to add the supergroup logo without losing your current logo (on your chest). For example, the ability to add the supergroup logo as a smaller logo over your left shoulder/chest or to your cape. Similar to the way the captain of a hocky team has the "C" on their jersey<br />
*A toggle for where a character wants to display the supergroup's symbol (Chest, Upper Left, Cape Exterior)<br />
*A supergroup "calendar" utility -- something to make it easy for supergroups to schedule group events like task forces and things. Something where we could fill in dates of upcoming events and they would show up as sort of a second MoTD as the time approached or an SG EVENT sub-tab on the SG interface, where Leaders could post dates & descriptions of upcoming events, such as Trials, Task Forces, or Raids.<br />
*A marker or a check box each supergroup member can check to sign up for some supergroup event, in order to make it easier to coordinate who is in for what events.<br />
*Ability to set up supergroup polls.<br />
<br />
=== EMAIL ===<br />
*New Feature: Ability to email a group of people (like your whole supergroup, your whole friends list, etc.) using one address (@sg?)<br />
*New Feature: Ability to re-size the upper portion of email window. <br />
*New Option: Ability to sort email by date, by subject, by sender, etc.<br />
*New Feature: Tool-tips for "Account" and "Character" items<br />
*New Option: List pane should have the option to mark/select messages you wish to claim. In Account (All Characters) the claim all should claim all selected rewards, as opposed to all rewards.<br />
<br />
=== LFG ===<br />
<br />
=== CHAT TABS ===<br />
*New Feature: More than 10 tabs.<br />
*Tab labels block text. Please change them so they start from right to left instead of left to right so they do not block shorter messages.<br />
*New Feature: Team box needs to dock to the top of whatever attached, numbered tab is on top.<br />
<br />
== GLOBAL CHAT ==<br />
*New Feature: Two levels of channel operator, owner and operator. Owners can kick operators, operators cannot kick owners.<br />
<br />
== PARAGON MARKET ==<br />
*New Feature: Filter for items already owned<br />
*More than 4 items viewed at a time<br />
*Back button takes you back to the correct page not page 1 of X<br />
*Resizeable window<br />
<br />
== LOADING SCREENS ==<br />
*Zone loading screens should adapt to 4:3 and 16:9 scales</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User:Cannonfodder/QoL_Wishlist&diff=225323User:Cannonfodder/QoL Wishlist2012-04-30T18:58:33Z<p>Cannonfodder: /* GAME LAUNCH */</p>
<hr />
<div>{{TOCright}}<br />
= QoL Features and UI Wishlist =<br />
From Beginning to End<br />
<br />
== GAME LAUNCH ==<br />
<br />
=== SERVER SELECTION ===<br />
*Alternate selection option showing more detail (number of characters, number of total slots, thumbnails of characters, etc.)<br />
<br />
=== CHARACTER SELECTION ===<br />
*Tooltip on the difference between "server" and "global" character slots<br />
*Labels all non-VIPs as free players (some will be Premium)<br />
*Have the character rotation arrows appear lower or the avatar appear higher, in order to not interfere with screenshots of the avatar<br />
*Ability to select an emote for your character to be performing as an alternative to the normal standing animation<br />
*More details available on each character from the select screen (leveling progress, primary/secondary powersets, etc.)<br />
<br />
== CHARACTER CREATION ==<br />
<br />
=== ARCHETYPE ===<br />
*The Inherent Power (Fury, Vigilance, Gauntlet, etc.) of each archetype needs to have it's own entry/box/header<br />
<br />
=== COSTUME ===<br />
*Names for the brooches on the capes, instead of numbers<br />
<br />
=== CUSTOM ===<br />
*Powers' colors should default as close to the to the "standard" colors on the current pallet if possible, especially for the alternate animations<br />
<br />
=== REGISTER ===<br />
*New Option: An option for "A" and "An" as well as "The"<br />
*New Option: Alternate Language options for "The" such as "El" or "La", etc.<br />
*New Option: Alternate Language options for "A"/"An" such as "Le" or "La" , etc.<br />
*Character bio both in Registration and on the ID card needs an editor that won't mangle and displace text<br />
*Increase the number of characters available for Battlecry (currently only 32 characters allowed)<br />
<br />
== COSTUME ==<br />
*Ability to set a default costume change emote for each character with a slash command<br />
<br />
== OPTIONS ==<br />
=== GENERAL ===<br />
*Option Settings, Window Layout, Chat Settings and Keybind Profile, Save and Load buttons should all be moved to the top of the General Tab<br />
*Put all the "Load from default file" buttons on the same side<br />
*Short tutorial/tool-tip/loading screen tip explaining to players how to set and save the interface settings<br />
*Window layout should remember whether the main power tray window has 1, 2, or 3 rows showing.<br />
<br />
==== TEAM OPTIONS ====<br />
*Change "Prompt Team Teleport" option to "Disable Team Teleport" for consistency<br />
*Change "Collaborative Missions" option to "Disable Collaborative Missions" for consistency<br />
*New Option: "Disable League Teleport"<br />
*New Option: "Disable Supergroup Teleport"<br />
*New Option: "Disable Supergroup Resurrections "<br />
<br />
==== RETICLE ====<br />
*New Option: Character Badge Title: An option to view another character's badge title. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Supergroup Rank: An option to view a character's supergroup rank floating above their head beside/below the supergroup name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Character Faction: An option to view a character's faction (Hero, Villain, Rogue, Vigilante, Loyalist, Resistance) by their name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
*New Option: Display an icon (star?) above any team leader's head, next to their name, so that even those not teamed with them can see it (and therefore know who to ask for an invite to a team).<br />
*New Option: Ability to hide the new contact arrows floating above contacts heads<br />
*New Option: Ability to view pet and henchmen names and owner name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden<br />
<br />
==== WINDOW ====<br />
*New Option: Hide the Base tab in the Salvage window<br />
*New Option: Hide the Component tab in the Salvage window<br />
<br />
==== CHAT ====<br />
*Change "Filter Profanity" to "Hide Profanity" for consistency<br />
*Change "Chat Balloons" to "Hide Chat Balloons" for consistency<br />
*Change "Show Villain Private Chat" to "Hide Villain Private Chat" for consistency<br />
*Change "Show Villain Broadcast Chat" to "Hide Villain Broadcast Chat" for consistency<br />
*Change "Show Villain Local Chat" to "Hide Villain Local Chat" for consistency<br />
<br />
==== PETS ====<br />
*Change "Show Pets Window Option" to "Hide Pets Window Option" for consistency<br />
<br />
==== EMAIL ====<br />
<br />
==== PROMPTS ====<br />
*Change "Pop Help" to "Hide Pop Help" for consistency<br />
*Change "Automatic Pop Popups" to "Hide Automatic Pop Popups" for consistency<br />
<br />
==== MISCELLANEOUS ====<br />
*Change "ToolTips" to "Hide ToolTips" for consistency<br />
*Change "Classic Team UI" to "Disable Classic Team UI" for consistency<br />
*Change "Lock Powers in Tray" to "Disable Locking Powers in Tray" for consistency<br />
*Change "Loading Screen Tips" to "Hide Loading Screen Tips" for consistency<br />
*Change "XP while Exemplared" to "Disable XP while Exemplared" for consistency<br />
<br />
==== STATUS WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== GROUP WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
==== PET WINDOW BUFF DISPLAY ====<br />
*New Option: Hide the buff/damage numbers floating above heads<br />
<br />
=== KEYBINDINGS ===<br />
*Allow the ALT+ENTER window tabbing function to be reassigned to other keystrokes<br />
<br />
=== GRAPHICS AND AUDIO ===<br />
==== CHAT BUBBLE COLOR ====<br />
*New Option: Add Text Transparency: Slider from 0-100%<br />
*New Option: Add Background Transparency: Slider from 0-100%<br />
*New Option: Add Chat Border Color Red: Slider from 0-100%<br />
*New Option: Add Chat Border Color Blue: Slider from 0-100%<br />
*New Option: Add Chat Border Color Green: Slider from 0-100%<br />
*New Option: Add Chat Border Color Transparency: Slider from 0-100%<br />
*New Option: Add Chat Scale: Slider from .6 to 1.25<br />
*New Option: Add Chat Duration: Slider from 0-20 seconds on screen<br />
*New Option: Select Chat Font: A selected list of common True Type fonts<br />
<br />
== TARGET ==<br />
=== INFO ===<br />
*New: Add another tab for Supergroup which brings up the SG motto, description, MOTD and/or the character names of the highest ranking members of the supergroup<br />
*Make the button that displays alignment stats to other players sticky and persistent from login to login or move option to Options window<br />
*On the Powers tab, add another entry below the pool powers that lists all Incarnate powers crafted<br />
<br />
=== STORES ===<br />
*New Option: Create a "sell all enhancements" button with confirmation box option<br />
*New Option: Create a "sell all recipes" button with confirmation box option<br />
*New Option: Create a "sell all salvage" button with confirmation box option<br />
*New Option: Create a "hide unusable enhancements" check box in store window buy pane<br />
*New Option: Tabbed store inventory. For example, Training in one tab, DOs in another, tabs for Mutant/Magic/Science/Technology/Natural<br />
<br />
== NAV ==<br />
=== MAP ===<br />
*Allow the black area surrounding the map to be made dim-able or transparent<br />
*When entering a zone, have map revert to last zoom factor you had it at in that zone. For example, when coming into IP from Steel, map zooms to halfway, the same place I had it zoomed the last time I was in IP. I next go to Brickstown (where the last time I was there my map was at 3/4 zoom) and my map goes to 3/4 zoom.<br />
*Center maps on character when zooming in or out<br />
*New Option: Ability to see supergroup members and friends list members on map like you can see teammates and leaguemates, with a toggle in the map display to turn these two markers on or off<br />
*Map icon for Icon changed from the default 'dollar sign' to a a lowercase "i" with a blue circle around it (the actual Icons' logo).<br />
*Map icon for the Facemaker changed from the default 'dollar sign' to an "f" with a red circle around it. The red coloring would help distinguish it from Ferries and the lowercase "f" could work for the color-blind<br />
<br />
=== CONTACTS ===<br />
*Allow NPC dialog screens to accept the window opacity settings of the rest of the UI<br />
*Allow auto-dropping of tutorial contacts (MA, Inventions, etc.)<br />
*New Tab or Re-purposed Tips Tab: Cooldown timer for activities. Display could be a rectangle similar to the contact window (head-shot left side, task-force/trial/SSA name center, badge or icon right that shrinks with over time and has tooltip with precise timer)<br />
<br />
=== BADGES ===<br />
*Place holders for all day job badges, once you've visited an area that qualifies<br />
*Better tool-tips for IO crafting badges. Split the placeholder into two boxes if needed a la Steel Canyon event badge for fire-fighting and Hellion arsonists<br />
<br />
== TRAY ==<br />
*New Feature: Make Inspiration tray flexible and bendable like the power trays with pre-configured layouts. (2x10, 4x5, 5x4, 10x2) <br />
*Put "Manage" on the power tray not on the enhancement tray itself (tight squeeze)<br />
*Make the HP/END/XP bars the same length as the power and enhancement trays for docking purposes and aesthetic reasons <br />
*New Feature: Allow HP, END, XP, Tray 1, Tray 2, Inspirations, Enhancements, Tray 3, etc. to be docked together and moved as a unit<br />
<br />
=== POWERS ===<br />
*Possible New Display Option: 5 Column display: Primary, Secondary, Inherent (including Inherent Fitness), Power Pools, Other Powers (Accolades, Incarnate, Temporary, Day Job)<br />
*Possible New Display Option: 4 Column display: | Primary with first, then second power pools underneath || Secondary with third then fourth power pools underneath || Inherent with Inherent Fitness and Ancillary/Patron Power Pool underneath || Day Jobs/Temporary/Incarnate/Accolades | <br />
*Possible New Display Option: Tabs: Primary/Secondary, Inherent/Power Pools, Accolades & Incarnate, Day Job & Temporary<br />
*Possible New Display Option: Selection Options: Hide Temporary, Hide Incarnate, Hide Accolades, Hide Day Jobs, Hide Inherent, Hide Ancillary/Patron Power Pool, etc.<br />
*New Feature: The ability to change the height and width by dragging borders<br />
<br />
=== ENHANCEMENTS ===<br />
*New Feature: Allow more than one enhancement to be deleted at a time.<br />
*New Feature: Enhancements Ordering: Rarity Ascending, Rarity Descending, Type Ascending, Type Descending, Name Ascending, Name Descending, <br />
*New Feature: Allow for certain types of enhancements to be auto-deleted upon drop, via a filter. For example, set the filter to: delete all training, delete all DOs, delete all reds, delete all enhancements not usable by this charater due to origin, delete all DO enhancements not usable by this character due to origin, delete all training and DOs, etc.<br />
*Make DOs/SOs a character cannot use due to origin incompatability display in a color other than green, blue, yellow or red. Maybe orange?<br />
<br />
==== MANAGE ====<br />
*New Feature: A "quick" combine interface. When a hero has 50+ enhancements to buy and then combine, the accumulated time for the screen to change, then calculate percentages, then the combine animation to take place is too long. Please give us an "expert" version that has a faster interface.<br />
*The Manage Enhancement Screen should be adjusted to reflect any new Powers Window layout.<br />
<br />
=== INSPIRATIONS ===<br />
*Outline a queued inspiration in red similar to queued powers.<br />
<br />
=== SALVAGE ===<br />
*New Option: Ability to hide the Base Salvage tab<br />
*New Option: Ability to hide the Component Salvage tab<br />
<br />
== CHAT ==<br />
*Move the friend online announcement to it's own chat channel and/or do not announce friends that are on your team<br />
*Have members of your supergroup and/or supergroup coalition that log on be announced a la a friends announcement<br />
*Sound to accompany supergroup and coalition chat messages (as with Team, League or Private messages)<br />
*Ablity to /sginvite by left-clicking someones name who sent you a /tell<br />
<br />
=== TEAM ===<br />
*Restore skull markers in team window for dead team/league members<br />
*Audible chime anytime the Team or League leadership is passed to any other character<br />
<br />
==== PET ====<br />
*More pre-made pet macro icons.<br />
<br />
=== LEAGUE ===<br />
*League window should remember how it was set last time it was used.<br />
*New Option: League window should have option for "Classic Team"<br />
*Modified Display Option: When a player is in the hospital on a trial, their health bar on the League and Team windows turned gray, like when a player is in a different phase from you in Atlas Park or Mercy Island<br />
<br />
=== FRIENDS ===<br />
*Server friends should at least show the information that global friends shows (Status, Map, Level, Archetype, Faction, Team Size)<br />
*Global Friends should have an option to 'stick' with the expanded view or show the expanded view by default as an option<br />
*Global Friends should have a Faction and last online column added<br />
*Server, Global Friends, Global Ignore and Global Chat Channels should show Player Rating and Player Notes and the ability to update notes/rating even if the player/character is offline<br />
*New "Custom" column in server and global friends lists. Players could input their character's battle-cry, time they normally play, if they are on vacation, etc. in this space to show up on other people's display. <br />
*Ability to quickly and easily add all supergroup members to your Friends or Global Friends lists<br />
*Tab interface option for friend window, in addition to the current drop-down menu selection<br />
*Friends should remember which list you looked at last rather than opening to a default server friends<br />
<br />
=== SUPER ===<br />
*When you get an invite to a supergroup, it should tell you the name of the supergroup, rather than just the name of the character inviting you<br />
*Ability to extend a supergroup invitation to player not online; for example, via email<br />
*Allow columns within the supergroup display window to be toggled on/off (origin, etc.)<br />
*Use the color scheme from LFG/Search to show if a supergroup member is teamed, solo, on a full team, is a team leader, or looking for team, etc.<br />
*Add "custom" column to the the supergroup display window. Players could put character's battle cry, time they normally play, if they are on vacation, a message to the supergroup, etc. in this space<br />
*Links to Player Ratings and Player Notes for each character in the supergroup display window and the ability to update notes/rating even if the player/character is offline<br />
*Add Global Chat handles to the supergroup display window. A player would have to check the "Display Global Chat Handle" box in their supergroup options. If they check the box, then their Global Chat handle will appear in this column, allowing players to see which alts belong to which players. <br />
*Ability to select multiple members of a character's supergroup in the supergroup display window simultaneously and invite them all to a team with one click<br />
*A count on roster list (1-150) in the supergroup display window<br />
*Receive notifications when supergroup members log in<br />
*Ability to check to see who is online in coalitioned supergroups<br />
*Ability to view the Info window for the members of your SG when they are offline or in another zone<br />
*Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess' for captains, etc. Think $heshe, $himher, etc.<br />
*Ability to promote or demote characters in a supergroup not online.<br />
*Ability to self-demote your character in a supergroup<br />
*Ability to change supergroup's name after supergroup creation<br />
*EMPTY slot for the emblem selection screen during supergroup creation<br />
*Add all the character emblem options to the supergroup emblem options<br />
*Ability to add the supergroup logo without losing your current logo (on your chest). For example, the ability to add the supergroup logo as a smaller logo over your left shoulder/chest or to your cape. Similar to the way the captain of a hocky team has the "C" on their jersey<br />
*A toggle for where a character wants to display the supergroup's symbol (Chest, Upper Left, Cape Exterior)<br />
*A supergroup "calendar" utility -- something to make it easy for supergroups to schedule group events like task forces and things. Something where we could fill in dates of upcoming events and they would show up as sort of a second MoTD as the time approached or an SG EVENT sub-tab on the SG interface, where Leaders could post dates & descriptions of upcoming events, such as Trials, Task Forces, or Raids.<br />
*A marker or a check box each supergroup member can check to sign up for some supergroup event, in order to make it easier to coordinate who is in for what events.<br />
*Ability to set up supergroup polls.<br />
<br />
=== EMAIL ===<br />
*New Feature: Ability to email a group of people (like your whole supergroup, your whole friends list, etc.) using one address (@sg?)<br />
*New Feature: Ability to re-size the upper portion of email window. <br />
*New Option: Ability to sort email by date, by subject, by sender, etc.<br />
*New Feature: Tool-tips for "Account" and "Character" items<br />
*New Option: List pane should have the option to mark/select messages you wish to claim. In Account (All Characters) the claim all should claim all selected rewards, as opposed to all rewards.<br />
<br />
=== LFG ===<br />
<br />
=== CHAT TABS ===<br />
*New Feature: More than 10 tabs.<br />
*Tab labels block text. Please change them so they start from right to left instead of left to right so they do not block shorter messages.<br />
*New Feature: Team box needs to dock to the top of whatever attached, numbered tab is on top.<br />
<br />
== GLOBAL CHAT ==<br />
*New Feature: Two levels of channel operator, owner and operator. Owners can kick operators, operators cannot kick owners.<br />
<br />
== PARAGON MARKET ==<br />
*New Feature: Filter for items already owned<br />
*More than 4 items viewed at a time<br />
*Back button takes you back to the correct page not page 1 of X<br />
*Resizeable window<br />
<br />
== LOADING SCREENS ==<br />
*Zone loading screens should adapt to 4:3 and 16:9 scales</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=TPN_Campus_Trial&diff=225014TPN Campus Trial2012-04-21T11:45:26Z<p>Cannonfodder: /* Strategy */ added Snow Globe's guide from the forums</p>
<hr />
<div>{{wip|date=2012-04-17}}<br />
{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n TV network|Total Praetorian Network}}<br />
{{TOCleft}}<br />
== Overview ==<br />
{{Infobox Trial<br />
|name=The T.P.N. Campus Trial<br />
|size=12-24<br />
|enemies= {{Enemy Imperial Defense Force}}<br />
|badge= [[File:Badge it tpn complete.png|32px]] {{BadgeLink|Spin Doctor}}<br />
|incarnate xp=[[Incarnate Experience|Physical]]<br />
|sub=y<br />
}}<br />
<br />
The '''T.P.N. Campus Trial''' (T.P.N. or TPN) is one of the Incarnate Trials connected to the release of [[Issue 21.5]] which takes place in [[Praetoria]]. A minimum of 12 and a maximum of 24 players can raid the T.P.N. Campus.<br />
<br />
During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the [[Team-Up Teleporter|LFG]] menu), it is possible that your unseen helper is meant to be [[Prometheus]] as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the [[Well of the Furies]].<br />
<br />
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.<br />
{{clr}}<br />
<br />
== In Detail ==<br />
<br />
The '''T.P.N. Trial''' is an incarnate [[Trial]] that takes place in [[Praetoria]], on the TPN Campus. There is no contact for this trial, though it could be argued that [[Prometheus]] is your contact. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players. The trial consists of a single mission, broken into four distinct phases. A timer begins after the first phase, and the trial will be failed if the timer expires.<br />
<br />
=== Phase 1 ===<br />
<br />
Players must first defeat 5 IDF trops and then 50 IDF troops scattered about the grounds, without harming the cameras sent to monitor their progress. The cameras are level 1 mobs and very small, so multi-target attacks are strongly discouraged. Any IDF killed after the nearby camera is destroyed will not count toward the goal, as they will not sway Praetoria's Public Opinion.<br />
<br />
=== Phase 2 ===<br />
<br />
The players must enter the main building at the center of the campus and activate 4 terminals to begin the broadcast. Each terminal is surrounded by a number of IDF guards, as well as a single technician. The technician will be out of phase as long as IDF remain nearby. After defeating each technician, players must click on the terminal to activate it.<br />
<br />
After all 4 terminals have been activated, Maelstrom will spawn in the room, along with a brief cutscene. While fighting Maelstrom, the technicians and IDF guards will respawn at each terminal. Repeating the above steps to activate the terminals will provide a boost in public opinion. Up to 250 public opinion may be gathered during this phase.<br />
<br />
=== Phase 3 ===<br />
<br />
After defeating Maelstrom, all players are teleported back to the campus grounds, where telepathists will spawn within groups of angry citizens. Up to 6 telepathists will spawn, depending on the size of the league. If left unchecked, the telepathists will sway the angry citizens against the players, reducing the earned public opinion.<br />
<br />
Meanwhile, H.D. will broadcast from each of the three buildings on campus in turn (starting with T.P.N. Live to the east, then the main building in the center, then Visualcorp to the west, then repeating). During the broadcast, the players must enter the building and activate the four terminals as described in phase 2. Each terminal activation gains 30 public opinion, plus a {{red|??}} static bonus for the first terminal in each building.<br />
<br />
The players must gain 500 public opinion to proceed. If the public opinion is reduced to 0 or the timer expires, the trial fails.<br />
<br />
After the players successfully gain 500 public opinion, Maelstrom will spawn in the grounds and must be defeated to proceed to phase 4. During this fight, Maelstrom introduces the Mark for Death power. A red icon appears over the head of each character Maelstrom marks for death. Those characters must either break line of sight with Maelstrom or get more than 30 feet away. Failure to do so results in a one-shot kill when Maelstrom fires his AOE attack.<br />
<br />
On defeating Maelstrom, all players receive a bonus award of 60 incarnate threads.<br />
<br />
=== Phase 4 ===<br />
<br />
This phase is a repetition of phase 3, with the addition of Maelstrom spawning outside the buildings and continuously depleting Public Opinion. Maelstrom will withdraw for 30 seconds each time his health is depleted to 85%. The Public Opinion loss caused by Maelstrom's presence will stop during these 30 seconds.<br />
<br />
'''Notable NPCs'''<br />
* [[Maelstrom]] ([[Archvillain]])<br />
<br />
=== Phase 5 ===<br />
The final fight is against Maelstrom and his IDF reinforcements. Maelstrom will periodically use Whirlwind Blast, a [[PBAoE]] attack which deals damage and does [[Knockback]] to everyone around him.<br />
<br />
'''Notable NPCs'''<br />
* [[Maelstrom]] ([[Archvillain]])<br />
<br />
== Rewards ==<br />
=== Badges ===<br />
{|<br />
|-<br />
| [[File:Badge it tpn complete.png|54px]]<br />
| {{BadgeLink|Spin Doctor}}<br />
| &nbsp; Complete the TPN Campus Trial.<br />
|-<br />
| [[File:Badge it tpn achievement.png|54px]]<br />
| {{BadgeLink|News Flash}}<br />
| &nbsp; Complete all three 500-point Public Opinion challenges, taking no more than 8 minutes per challenge, and then finish the trial<br />
|-<br />
| [[File:Badge it tpn achievement.png|54px]]<br />
| {{BadgeLink|Fair & Balanced}}<br />
| &nbsp; Do not allow a single Telepathist to convert 4 or more citizens for the duration of TPN Campus, and then finish the trial.<br />
|-<br />
| [[File:Badge it tpn achievement.png|54px]]<br />
| {{BadgeLink|Television Addict}}<br />
| &nbsp; Complete all four terminals in all three buildings during each 500-point Public Opinion challenge, while also keeping H.D. above 80% health at all times, and then finish the trial.<br />
|-<br />
| [[File:Badge it tpn achievement.png|54px]]<br />
| {{BadgeLink|Tonight's Top Story}}<br />
| &nbsp; Defeat Maelstrom within four minutes during each of his three encounters.<br />
|-<br />
| {{center|[[File:Badge it tpn master.png|20px]]}}<br />
| {{BadgeLink|Master of TPN Campus}}<br />
| &nbsp; Earn the Spin Doctor, News Flash, Fair & Balanced, Television Addict and Tonight's Top Story badges.<br />
|}<br />
<br />
=== Experience ===<br />
* [[Incarnate Experience|Physical Incarnate Experience]] is earned, which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, if any of those slots are locked.<br />
=== Salvage ===<br />
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].<br />
* 60 Incarnate Threads are awarded immediately for completing phase 3, regardless of the final outcome of the trial.<br />
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize". <br />
** If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.<br />
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.<br />
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. <br />
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of TPN Campus badge is qualified for.<br />
<br />
=== Merits ===<br />
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.<br />
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].<br />
* An [[Astral Merit]] will be awarded immediately after defeating Maelstrom in phase 2.<br />
* An Astral Merit will be awarded immediately after winning the 500 point Public Opinion Challenge in phase 3.<br />
* An Astral Merit will be awarded immediately after defeating Maelstrom in phase 3.<br />
* An Astral Merit will be awarded immediately after winning the 500 point Public Opinion Challenge in phase 4.<br />
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].<br />
* An additional Astral Merit can be earned if the requirements for the News Flash badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Fair & Balanced badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Television Addict badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
* An additional Astral Merit can be earned if the requirements for the Tonight's Top Story badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.<br />
<br />
== Strategy ==<br />
*[[TPN Campus Trial/Strategy|TPN Campus Trial Strategy]]<br />
*[[Visual Guide: TPN Campus Trial]]<br />
*[http://boards.cityofheroes.com/showthread.php?t=284188|TPN Incarnate Trial Map/Guide] by [[User:Snow Globe|Snow Globe]]<br />
<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Incarnate System]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User:Cannonfodder&diff=225005User:Cannonfodder2012-04-20T23:02:23Z<p>Cannonfodder: Undo revision 225003 by Thirty7 (talk) I don't mid the red ink. ;)</p>
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<div>{{Userboxtop}}<br />
{{Userbox_Global|Cannonfodder}}<br />
{{userbox Issue|Beta}}<br />
{{Userbox_Tank}}<br />
{{Userbox_Mastermind}}<br />
{{Userbox_Server|Heroes|Victory}}<br />
{{Userbox_Server|Villains|Virtue}}<br />
{{userbox_Altaholic All}}<br />
{{Userboxbottom}}<br />
<br />
==About Me==<br />
<br />
My main hero character is '''Cannonfodder''', a level 50 Invulnerablity/Super Stength/Energy [[Science]] [[Tank]] ([http://cit.cohtitan.com/character/8683 mucho badges]) on the [[Servers#East_Coast_Servers|Victory server]]. I also play as '''Pravda''', a level 50 Robotics/Force Fields/Black Scorpion [[Science]] [[Mastermind]] ([http://cit.cohtitan.com/character/1772 mucho badges]), who resides on the [[Servers#West_Coast_Servers|Virtue server]].<br />
<br />
== Badge ==<br />
{{UserAnniversary|4}}<br />
{{GuyPerfect/SpruceHammer}}<br />
<br />
== Personal Workspace ==<br />
[[User:Storyteller@fuse.net/sandbox]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User:Cannonfodder&diff=225002User:Cannonfodder2012-04-20T08:40:40Z<p>Cannonfodder: added another userbox and reorganized userbox order</p>
<hr />
<div>{{Userboxtop}}<br />
{{Userbox_Global|Cannonfodder}}<br />
{{userbox Issue|Beta}}<br />
{{Userbox_Tank}}<br />
{{Userbox_Mastermind}}<br />
{{Userbox_Server|Heroes|Victory}}<br />
{{Userbox_Server|Villains|Virtue}}<br />
{{userbox_Altaholic All}}<br />
{{Userboxbottom}}<br />
<br />
==About Me==<br />
<br />
My main hero character is '''Cannonfodder''', a level 50 Invulnerablity/Super Stength/Energy [[Science]] [[Tank]] ([http://cit.cohtitan.com/character/8683 mucho badges]) on the [[Servers#East_Coast_Servers|Victory server]]. I also play as '''Pravda''', a level 50 Robotics/Force Fields/Black Scorpion [[Science]] [[Mastermind]] ([http://cit.cohtitan.com/character/1772 mucho badges]), who resides on the [[Servers#West_Coast_Servers|Virtue server]].<br />
<br />
== Badge ==<br />
{{UserAnniversary|4}}<br />
{{GuyPerfect/SpruceHammer}}<br />
<br />
== Personal Workspace ==<br />
[[User:Storyteller@fuse.net/sandbox]]</div>Cannonfodderhttps://archive.paragonwiki.com/w/index.php?title=User_talk:Omegashockwave&diff=224964User talk:Omegashockwave2012-04-19T10:15:15Z<p>Cannonfodder: /* Visual Guide Category */</p>
<hr />
<div>== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://www.cohtitan.com/forum/index.php/c,14.html forum]. If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- [[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 00:13, 5 February 2012 (UTC)<br />
<br />
:o.o mew mew! posting that iTrials guide then? had been wondering where you where making it for ^^ --[[User:Sleepykitty|Sleepykitty]] 00:54, 5 February 2012 (UTC)<br />
<br />
==Visual Guide Category==<br />
Hey there! Just wanted to let you know that I created a category for use with the images you are using in the various Visual Guides. In the future, please use the <nowiki>[[</nowiki>Category:Visual Guide Images]] for them. Thanks! —[[User:Thirty7|Thirty7]] [[File:Talk-Icon.jpg|link=User talk:Thirty7]] 04:45, 2 April 2012 (UTC)<br />
<br />
Your Visual Guides are wonderful! Please keep doing them! [[User:Storyteller@fuse.net|Storyteller@fuse.net]] 10:15, 19 April 2012 (UTC)</div>Cannonfodder