https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Blondeshell&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T19:59:39ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=COHCCG/Foot_Stomp&diff=271194COHCCG/Foot Stomp2024-03-05T05:33:53Z<p>Blondeshell: </p>
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<div>__noeditsection__<br />
__notoc__<br />
= Overview =<br />
{{Infobox CCG<br />
|name=Foot Stomp<br />
|image=CCG_A_297_Foot_Stomp.png<br />
|powerset1=Super Strength<br />
|recharge=3<br />
|prereq=Requires 3 Super Strength Powers.<br />
|text='''Action:''' Discard 2 cards: Melee area attack. Target all opposing supers using the same combat tactic. Inflict 9 smashing damage on each target. Knockdown each target ''(during his next action, the target must discard 2 cards to activate a power or to move)''.<br />
|flavor=<br />
|inspiration=enrage<br />
|deck=arena<br />
|type=power<br />
|number=297<br />
|rarity=rare<br />
}}<br />
<br />
= Alternate Versions =<br />
[[File:CCG_A_297F_Foot_Stomp.png|250px|thumb|left|Foil Variant]]<br />
{{clr}}<br />
= Notes = <br />
* The non-foil version of this card is available as a download at the [http://web.archive.org/web/20060219115635/http://www.cohccg.com/archives/information/resources/ City of Heroes CCG Web Site].</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=COHCCG/Foot_Stomp&diff=271193COHCCG/Foot Stomp2024-03-05T05:33:05Z<p>Blondeshell: add foil variant</p>
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<div>__noeditsection__<br />
= Overview =<br />
{{Infobox CCG<br />
|name=Foot Stomp<br />
|image=CCG_A_297_Foot_Stomp.png<br />
|powerset1=Super Strength<br />
|recharge=3<br />
|prereq=Requires 3 Super Strength Powers.<br />
|text='''Action:''' Discard 2 cards: Melee area attack. Target all opposing supers using the same combat tactic. Inflict 9 smashing damage on each target. Knockdown each target ''(during his next action, the target must discard 2 cards to activate a power or to move)''.<br />
|flavor=<br />
|inspiration=enrage<br />
|deck=arena<br />
|type=power<br />
|number=297<br />
|rarity=rare<br />
}}<br />
<br />
= Alternate Versions =<br />
[[File:CCG_A_297F_Foot_Stomp.png|250px|thumb|left|Foil Variant]]<br />
{{clr}}<br />
= Notes = <br />
* The non-foil version of this card is available as a download at the [http://web.archive.org/web/20060219115635/http://www.cohccg.com/archives/information/resources/ City of Heroes CCG Web Site].</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=COHCCG/Hibernate&diff=271192COHCCG/Hibernate2024-03-05T05:30:42Z<p>Blondeshell: add foil variant</p>
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<div>__noeditsection__<br />
= Overview =<br />
{{Infobox CCG<br />
|name=Hibernate<br />
|image=CCG_A_234_Hibernate.png<br />
|powerset1=Ice Armor<br />
|recharge=C<br />
|prereq=Requires 3 Ice Armor Powers.<br />
|text='''Action:''' Heal 15 hit points. Until the end of your next action, you may not activate or be targeted by powers. Hibernate may be used only once per game.<br />
|flavor=<br />
|inspiration=luck<br />
|deck=arena<br />
|type=power<br />
|number=234<br />
|rarity=rare<br />
}}<br />
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= Alternate Versions =<br />
[[File:CCG_A_234F_Hibernate.png|250px|thumb|left|Foil Variant]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=COHCCG/Inspired&diff=271191COHCCG/Inspired2024-03-05T05:29:58Z<p>Blondeshell: add foil variant</p>
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<div>__noeditsection__<br />
= Overview =<br />
{{Infobox CCG<br />
|name=Inspired<br />
|image=CCG_A_046_Inspired.png<br />
|text=You may discard this card as any type of Inspiration.<br />
|flavor=When the [[Freedom Phalanx]] works together, they are nigh-unstoppable.<br />
|inspiration=N/A<br />
|deck=arena<br />
|type=edge<br />
|number=46<br />
|rarity=rare<br />
}}<br />
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= Alternate Versions =<br />
[[File:CCG_A_046F_Inspired.png|250px|thumb|left|Foil Variant]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=File:CCG_P_Full_Moon.jpg&diff=271190File:CCG P Full Moon.jpg2024-03-05T05:26:55Z<p>Blondeshell: Blondeshell uploaded a new version of File:CCG P Full Moon.jpg</p>
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<div>[[Category:CCG Arena Promo Cards]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=File:CCG_P_Alien_Mind_Control.jpg&diff=271189File:CCG P Alien Mind Control.jpg2024-03-05T05:26:10Z<p>Blondeshell: Blondeshell uploaded a new version of File:CCG P Alien Mind Control.jpg</p>
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<div>[[Category:CCG Arena Promo Cards]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=File:CCG_A_297F_Foot_Stomp.png&diff=271188File:CCG A 297F Foot Stomp.png2024-03-05T05:25:04Z<p>Blondeshell: Category:CCG Arena Power Cards</p>
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<div>[[Category:CCG Arena Power Cards]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=File:CCG_A_234F_Hibernate.png&diff=271187File:CCG A 234F Hibernate.png2024-03-05T05:24:25Z<p>Blondeshell: Category:CCG Arena Power Cards</p>
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<div>[[Category:CCG Arena Power Cards]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=File:CCG_A_046F_Inspired.png&diff=271186File:CCG A 046F Inspired.png2024-03-05T05:23:24Z<p>Blondeshell: Category:CCG Arena Edge Cards</p>
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<div>[[Category:CCG Arena Edge Cards]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Paragon_Wiki_Archive:About&diff=270591Paragon Wiki Archive:About2021-09-17T21:35:10Z<p>Blondeshell: add note about Homecoming wiki</p>
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<div>[[Image:Freedom logo.png|200px|right]]<br />
Welcome to the '''{{SITENAME}}''', a central repository of all things related to [http://us.ncsoft.com/en/ NCsoft's] [http://www.cityofheroes.com City of Heroes], the world's most popular superhero-themed [[:wikipedia:Massively_multiplayer_online_role-playing_game|MMORPG]]; covering from [[Issue 0|launch]] on April 28, 2004, to the final [[sunset]] on November 30, 2012, and even [[Lore AMA|beyond]]. It is a community effort, created and maintained by more than two thousand volunteers since 2005.<br />
<br />
'''City of Heroes''' was home to an entire multiverse of superpowered beings in a stunning, 3D graphical world. Hundreds of thousands of players took on the roles of heroes, villains, vigilantes, and rogues, while both saving and destroying worlds. City of Heroes was known for its groundbreaking level of customization, its highly community-focused features, and its abundant developer-player interaction and feedback.<br />
<br />
{{EdNote|note=If you're looking for information about content on Homecoming, or any other independent servers, you won't find it in Paragon Wiki. Our current policy is to keep Paragon Wiki as a historical reference to the official game as it was at shutdown, up to and including information about [[Issue 24]] beta. If you want to make contributions to the Homecoming Wiki, go to https://forums.homecomingservers.com/. If you have questions about this, please reference [https://www.cohtitan.com/forum/index.php?topic=13415.0 this discussion thread] on the forums. Thanks.}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=User_talk:Querfeldein&diff=270578User talk:Querfeldein2021-06-14T21:22:33Z<p>Blondeshell: Created page with "{{subst:Welcome}}"</p>
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<div>== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://www.cohtitan.com/forum/index.php/board,67.0.html forum]. If you need help, ask me on my talk page (or any other [[Project:Administrators|administrator]]'s) or ask on the forums and someone will try to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- {{User:Blondeshell/Sig}} 21:22, 14 June 2021 (UTC)</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=User_talk:Blondeshell&diff=270524User talk:Blondeshell2020-11-10T23:57:44Z<p>Blondeshell: /* New users */</p>
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<div>{{TOCright}}<br />
== Welcome! ==<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
If you need help, ask me on my talk page or place <code>{&#123;helpme}}</code> on your talk page and someone will show up shortly to answer your questions. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://paragonforums.com/forums/ Forum]. It will require a separate registration (login and password), but most users use the same username in both places. There's even a [http://paragonforums.com/forums/rss.php RSS Feed], if you're into that.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there. <br />
<br />
Again, welcome! -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 04:55, 21 December 2008 (UTC)<br />
<br />
You've been busy! Wondered if you were still in the game. ~[[User:Elpenumbra|El Penumbra]] 19:21, May 16, 2012<br />
<br />
== Day Job Badge Moves ==<br />
Just wondering if you were still planning on moving the rest of the Day Job badge articles. The <nowiki>{{DayJobBadge}}</nowiki> used in all of the links to each of the badges is a bit borked with half of the badges using "X Day Job Badge" and the other half using "X Badge" at the moment. --[[User:Eabrace|Eabrace]] 08:21, 21 December 2008 (UTC)<br />
:Yeah, I do plan to finish them, but I ran across the Intern badge that had already been redirected from "Intern Badge" to "Intern Day Job Badge." I was stumped about how to get around the redirect to make it go back to the original page, so I stopped working on it for the night. Any suggestions for how to get rid of the original redirect? I'm still a newb. :-) --[[User:Blondeshell|Blondeshell]] 20:16, 21 December 2008 (UTC)<br />
::Ah. Gotcha. Well, there are two ways that can be done.<br />
::# Copy the content from Intern Day Job Badge to Intern Badge and change the Intern Day Job Badge to a redirect. (You can get back to the redirecting page by clicking the link where it says "Redirected from <pagename>" at the top.)<br />
::# Ask for an admin to delete the Intern Badge article so you can then move the Intern Day Job Badge to that location. Any time you have something you'd like to suggest for deletion, you can tag it with the <nowiki>{{delete}}</nowiki> template.<br />
::I'll go ahead and take care of the Intern Badge for you since I'm already looking at it. :) --[[User:Eabrace|Eabrace]] 20:52, 21 December 2008 (UTC)<br />
:::The last thing I have to do for the Day Job Badges is updated the main page for them that lists all the day jobs and accolades. However, I'm not clear on how to modify the DayJobBadge template to where it doesn't automatically put in the "Day Job" phrase. It'd be easier to just update that template instead of changing each entry by hand to say <nowiki>[[Intern Badge|Intern]]</nowiki>, but I don't know enough to comfortably do it without messing it up.--[[User:Blondeshell|Blondeshell]] 03:08, 5 January 2009 (UTC)<br />
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:Done. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 03:16, 5 January 2009 (UTC)<br />
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== Caitlin Murray Deletion Request ==<br />
Just checking: Were you requesting deletion of the page because it left a redirect behind when you moved it? In this particular case it may not be a bad idea to leave the redirect in place. I just wanted to check before taking the delete request off the redirect. --[[User:Eabrace|Eabrace]] 00:40, 5 January 2009 (UTC)<br />
:Thinking back on it now, I'd agree that it'd be okay to leave the redirect alone. There'd probably be some people who weren't aware of the change and would still be referencing the old name. --[[User:Blondeshell|Blondeshell]] 02:34, 5 January 2009 (UTC)<br />
::OK. I went ahead and removed the delete tag. --[[User:Eabrace|Eabrace]] 05:06, 5 January 2009 (UTC)<br />
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== Kings Row Contacts ==<br />
<br />
Thanks for updating the coordinates and neighborhoods for Linda Summers and Paula Dempsey. I kept meaning to check on that after hearing that they were moved. - [[User:Snorii|Snorii]] 22:02, 21 January 2009 (UTC)<br />
<br />
<br />
== Ashley McKnight ==<br />
<br />
She doesn't introduce Golden Roller or Marshal Brass; she sends you to talk to those, as wella s Peter, the Dr and Virgil for the history missions {{unsigned|Thebog1|06:18, 22 February 2009 (UTC)}}<br />
: Actually, she does. I just did the Origin of Power arc and she offered both contacts to me separate from the missions. -- [[User:Blondeshell|Blondeshell]] 06:21, 22 February 2009 (UTC)<br />
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Hmm. Highly unlikely/usual. I've done every contact, to completion, up to Lvl. 30 - including her - on my VEAT and on a Lvl. 50 MM. Both times, Dmitri and Dr. Whatsherface introduced Brass & Roller. Did you complete dmitri and drshelly? {{unsigned|Thebog1|06:36, 22 February 2009 (UTC)}}<br />
:The character that she offered those contacts to was level 19 and had not been previously introduced to Dmitri Krylov or Dr. Shelly Percey. Here is the list of contacts that character has received and the current level of acquaintance:<br />
::Kalinda: Kindred (complete)<br />
::Mongoose: Kindred (complete)<br />
::Angelo Vendetti: Kindred (complete)<br />
::The Radio: Kindred (complete)<br />
::Seer Marino: Crony (on first mission)<br />
::Ashley McKnight: Kindred (complete until level 30)<br />
::Willy Wheeler: Associate (just been introduced)<br />
::Golden Roller: Associate (just been introduced)<br />
<br />
:I don't remember who gave me The Radio and Willy wheeler, but it definitely wasn't Mr. Bocor or Peter Themari since I was never introduced to them.-- [[User:Blondeshell|Blondeshell]] 13:49, 22 February 2009 (UTC)<br />
<br />
Hmm. Radio, I think >might< be intro'ed by Angelo/Billy as well at Lvl 10, though I don't think so 'cause I remember a char of mine not completing Bocor by leveling to 10 too fast and not getting the radio; Willy... hmm.. Couldn't tell you. {{unsigned|Thebog1|14:35, 22 February 2009 (UTC)}}<br />
<br />
:Just to add to the original discussion, I'm currently running through Ashley's Origin of Power arc and she just offered to introduce me to Golden Roller and Willy Wheeler. --[[User:Eabrace|Eabrace]] 22:16, 22 February 2009 (UTC)<br />
<br />
== ==<br />
Thanks from [[user:MacAllister]] It was formatted correctly in firefox but was having issue with Internet Explorer when i gave up. {{unsigned|MacAllister|23:54, 18 March 2009 (UTC)}}<br />
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==Ack!==<br />
<br />
^^;; wow, you really startled me with your edits to my little project page. I thought I was way to sleep deprived there for a minute. o,o not that I'm complaining about the info, just wasn't expecting it to suddenly be there. (that and the double edit on the council one was there then wasn't.. thought firefox was going nuts) --[[User:Sleepykitty|Sleepykitty]] 03:49, 13 April 2009 (UTC)<br />
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== Hazard Zones ==<br />
<br />
I've left it in place to avoid starting a revision war but I really don't think that the [[Hazard Zone]] article should have an I16 tag since the page represents the state of Hazard Zones as they are in game at the moment. A "this will change in I16" tag would be more appropriate. [[User:CmdrAdeon|CmdrAdeon]] 22:13, 12 August 2009 (UTC)<br />
:I moved the flag and added a tiny blurb on why the flag is there. There is only one Issue flag in use to keep things contained more centrally. {{:User:Aggelakis/Sig1}} 05:47, 13 August 2009 (UTC)<br />
::That works well, thanks. [[User:CmdrAdeon|CmdrAdeon]] 06:46, 13 August 2009 (UTC)<br />
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== Good Catch ==<br />
Good catch on that spam reversion. I usually check new user contributions before leaving them a welcome note, but my brain was fried after work yesterday and I missed that little detail. Thanks. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 20:24, 7 January 2010 (UTC)<br />
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== I17 Badge Images ==<br />
Thanks for uploading those. I'm having a hard time going through the new images and figuring out what ''not'' to upload. :) --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 00:55, 15 April 2010 (UTC)<br />
:No problem. I'll also be adding Ultra Mode versions of the pics for exploration badges and history plaques. It's taking a while to get all of them, though, because I'm trying to match up the positioning of the previous pics and not make the shadows cause problems. --[[User:Blondeshell|Blondeshell]] 00:58, 15 April 2010 (UTC)<br />
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== Settitle ==<br />
<br />
I notice you created [[Settitle (Slash Command)/listing]]. You might want to review the discussion at [[Talk:Settitle (Slash Command)]], since the last time it was poked for possible updating (over a year ago) we decided to just not update it and instead we linked to the websites that already maintain these lists better than the wiki does (the outdated talk page at that same location was meant to be illustrative, not an actual article; I've replaced it with a redirect to avoid confusion on that). The problem with this list is that it is regularly outdated, and unlike most things that get outdated on a regular basis, once this particular information is outdated it more or less becomes completely useless since most of the numbers change. If you'd like to see it included in the wiki, I recommend prodding that discussion and seeking for a consensus that it even ''should'' be included before you do too much more work on it. -- [[User:Sekoia|Sekoia]] 11:55, 19 April 2010 (UTC)<br />
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==CCG Cards==<br />
Any reason why the last three cards you uploaded directly into the [[:Category:Candidates for Deletion|deletion]] category? ~ {{:User:Aggelakis/Sig1}} 00:03, 1 June 2010 (UTC) --- Also, let me know when you're ready for me to delete the CCG card articles, wasn't sure if you needed them for reference so I hadn't deleted them yet. ~ {{:User:Aggelakis/Sig1}}<br />
:Those cards are just for referencing the forum post I made [http://www.cohtitan.com/forum/index.php/topic,3010.msg31615.html#msg31615 here]. Once we're done with the discussion, they can be deleted. The other CCG content that's tagged for deletion can go ahead and be removed now. -- [[User:Blondeshell|Blondeshell]] 01:13, 1 June 2010 (UTC)<br />
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== Thermal Radiation Tables ==<br />
I know they look ''very'' similar, but note the difference in the names of the level 2 power Corruptors and Masterminds get the name of the level 2 power Controllers get. Veeery easy little detail to miss since the powers are essentially the same, but one is "Fire Sheild" while the other is "Thermal Sheild". --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 05:00, 17 June 2010 (UTC)<br />
:Hmm, so they are. Sneaky little power names. -- [[User:Blondeshell|Blondeshell]] 05:03, 17 June 2010 (UTC)<br />
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== Nonexistent Badges ==<br />
<br />
Hold up a sec with those badge articles you're making.<br />
<br />
You're even re-adding some articles that existed once before and were deleted because they weren't applicable (Aspect of Yin, for example). Some of the information is incorrect as well (Recluse's Right Hand was spotted on a dev in Pocket D not long ago, so it very much does exist). But really, there's an inherent problem with writing articles that state "This doesn't exist and there is no such thing" like you're doing.<br />
<br />
It'd be no different for me to start an article on the Chuck Norris badge, or the Texas Ranger archetype, or the Beard Mastery powerset, because each equally doesn't exist. Site sources at the very least if something does merit an article, but for now the articles are just trash (some of which has been taken out and came back).<br />
<br />
--[[User:GuyPerfect|GuyPerfect]] 17:57, 3 June 2011 (UTC)<br />
: I realize that, on the surface, this seems like I'd be opening up a huge can of worms, but my intent here was to limit my work to articles on badges that were much further along in the development process than the rest. This extends only to those that had specific artwork created and were abandoned before being included in the game, and not ones like the second Task Force Commander or Beta Tester entries. I'm not going to go hog wild and make entries for everything that's undefined on the settitle list. (Really? Costume unlock tokens and character introductions?)<br />
<br />
: And, to be honest, there's already a precedent set for non-existant badge articles, such as [[Super Patriot Badge]], [[Iron Man Badge]] and [[April's Fool Badge]] -- all of which were added by yourself.<br />
<br />
: --[[User:Blondeshell|Blondeshell]] 23:24, 3 June 2011 (UTC)<br />
<br />
:: Super Patriot and Iron Man were created because there are powers in the game that were going to be tied to them. April's Fool is literally a joke badge that has been used by the devs as a sort of running gag. You'll notice that all three of these articles have some substance other than "this is only a pipe dream."<br />
<br />
:: Like I mentioned before, many not-a-real-badge articles were deleted after Issue 18's release because there were never such badges to begin with. Maybe if a dev mentions such-n-such a badge or ''some'' kind of source is available to be cited, it'd be fine to add them back, but as it is they're reappearing and there still are no such badges. I don't want to try to assert authority, but what you're doing is inappropriate.<br />
<br />
:: --[[User:GuyPerfect|GuyPerfect]] 00:20, 4 June 2011 (UTC)<br />
<br />
::: I guess I don't see how the fact that there were powers that were defined in the system but never implemented are any more valid to have articles than badges defined in the system but never implemented (I'm thinking of Issue 6 badges). They're both subject to a certain amount of supposition (un-cited sources) and neither are able to actually be earned by anyone in the game.<br />
<br />
::: I think the badge articles I added make for an interesting historical context that's not completely fabricated, especially when there's artwork created that would otherwise be unlinked and unviewable without digging through category listings.<br />
<br />
::: --[[User:Blondeshell|Blondeshell]] 02:26, 4 June 2011 (UTC)<br />
<br />
:::: The wholly objective compromise, then, is to remove the articles on grounds of "they don't exist." This applies to Super Patriot and Iron Man along with all the non-badges you've recently added... except for Recluse's Right Hand, which someone snagged a picture of on a dev in Pocket D recently. --[[User:GuyPerfect|GuyPerfect]] 18:48, 4 June 2011 (UTC)<br />
<br />
<!-- unindented ~Agge --><br />
Except for April's Fool (because it is well-known throughout the badging community and has been acknowledged by rednames more than once) and ''maybe'' Recluse's Right Hand (for the previously stated reason), I don't think anything that is available ''only'' through diving in the piggs should be documented in the wiki. This goes along with previous precedent not to add or update articles until it's available in an open beta. These badges/powers/whatever are not visible on any server. ~ {{:User:Aggelakis/Sig1}} 20:34, 4 June 2011 (UTC)<br />
<br />
: Well, let's do that, then: No actual articles for things that aren't visible or attainable in the game. That being said, I ''do'' think it's interesting to include sections on each issue's badge page that shows badges that would have been added but remained inactive, with the sole provision that there is artwork to back them up. This was already previously included on the Issue 4 and Issue 6 badge pages without any outcry. I'd argue against Recluse's Right Hand, though, as it's still not attainable in-game. -- [[User:Blondeshell|Blondeshell]] 02:30, 6 June 2011 (UTC)<br />
<br />
== My Bad ==<br />
Didn't mean to insert those plaque images on top of you. I thought I was uploading them to my own private wiki in preparation for the history article. D-: --[[User:GuyPerfect|GuyPerfect]] 22:05, 9 August 2011 (UTC)<br />
: No worries. I'll just re-upload them with pretty versions. ;-) --[[User:Blondeshell|Blondeshell]] 22:07, 9 August 2011 (UTC)<br />
:: They're pretty enough, thank you very much. )-:< --[[User:GuyPerfect|GuyPerfect]] 22:10, 9 August 2011 (UTC)<br />
::: Lol, well, then I'll at least make them consistent with the style of the rest of the badge/plaque pics. How's that? XD --[[User:Blondeshell|Blondeshell]] 22:13, 9 August 2011 (UTC)<br />
<br />
== Accolade Badge Links ==<br />
Sorry about that,I thought that was an error/oversight. I understand the need for a link to the exact location and screenshot, but there are already two links in the very same line of text that link to the screenshot and location. A third seems very redundant. It is also a bit counter-intuitive, and as you say, the goal is to make it obvious, if the link to a badge location shows as a zone name. People might very reasonably expect a link called "Zone X" to take them to the page titled, "Zone X," especially if they know a page of that name exists. Perhaps if a third link to the location is needed, it might be most obvious if it can be linked in the coordinates themselves. I admit, I'm not sure how to do this though, but that might fit all the goals, if it is possible.<br />
--[[User:Madadh|Madadh]] 15:08, 29 August 2011 (UTC)<br />
<br />
== Forum PM ==<br />
<br />
Hey Blondeshell! I sent you a PM on our forums last week but hadn't heard back from you. I just wanted to make sure you'd received it since they're sometimes easy to miss. If you'd rather follow up via email, my email is sekoia@cohtitan.com. Thanks! -- [[User:Sekoia|Sekoia]] 19:45, 21 January 2012 (UTC)<br />
<br />
== Dark Astoria ==<br />
I know a way to get the fog out of the old Dark Astoria map if you want to take some clear pictures. --[[User:GuyPerfect|GuyPerfect]] 02:12, 9 April 2012 (UTC)<br />
:It might be interesting for curiosity's sake, but I think I'd still lean toward having the official pics be as they actually are in-game. Send me a PM with instructions, if you like. -- [[User:Blondeshell|Blondeshell]] 02:15, 9 April 2012 (UTC)<br />
<br />
== Badge Locations ==<br />
I guess I will just leave these to you from here on out. You went through and replaced all of the ones I did (when I corrected some irregularities in sizing)... and it ended up as a wasted morning. A comment about it on my user page woulda been great {{wink}} —[[User:Thirty7|Thirty7]] [[File:Talk-Icon.jpg|link=User talk:Thirty7]] 04:05, 9 April 2012 (UTC)<br />
<br />
== The Magician Missions ==<br />
<br />
hey man was reading the posts your putting for the Magician contact, by the way nice small contact images of shadowhunter and pendragon, and saw that the leader of the black knights enemy group is called the Black Queen, is she Lady Gray's praetorian counterpart? {{unsigned|Lichlord08|17:11, 21 May 2012}}<br />
:I don't want to give away any spoilers if you haven't read all of the missions yet, but I'm pretty sure The Black Queen isn't the Praetorian counterpart to any Primal Earth characters. {{User:Blondeshell/Sig}} 04:33, 22 May 2012 (UTC)<br />
<br />
== Powerset Page Standardization ==<br />
I noticed you've been working on standardizing powerset pages. I recently started trying to standardize how they document pet powers, and in doing so have come across a more general powerset question: The use of Smash vs. Smashing and +/-Speed vs. +/-SPD in power tables seems pretty random, is there a preferred notation for either of these? -[[User:Draeth Darkstar|Draeth Darkstar]] 20:40, 13 July 2012 (UTC)<br />
: I actually haven't looked at the abbreviations used to describe the effects of the powers, but rather just with the overall format of the article itself. I would assume that the abbreviations were copied from the in-game notations at the time that they were done, but some of the older ones could have changed and no one noticed. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 21:24, 13 July 2012 (UTC)<br />
<br />
::That actually is a very good question, Draeth... and one to which I don't think there is a nailed down answer. In terms of readibility and ease of use, I would avoid abbreviating a lot of things... so -Speed, -Rech and -Dmg might be okay. I think a discussion should be started for this somewhere... like [[Talk:Combat Attributes|here]]? I think it is worth getting a firm consensus on this before we make any sweeping changes... to a standard I just might not know about. {{User:Thirty7/Sig}} 22:04, 13 July 2012 (UTC)<br />
<br />
: The information in the power tables comes out of the game like that. I maintain software that generates these articles from the game files, and they occasionally display incorrect or inconsistent abbreviations for things. --[[User:GuyPerfect|GuyPerfect]] 23:34, 13 July 2012 (UTC)<br />
<br />
== Recent... Activity ==<br />
Holy goodness, Blondeshell... when you said you were like a Human WikiBot, you weren't kidding! Amazing amount of visual updating you are doing. /e hatsoff {{User:Thirty7/Sig}} 03:44, 23 August 2012 (UTC)<br />
<br />
== Emotes ==<br />
<br />
Nice work adding a ton of standardized GW emotes! I can't help but wonder, though, if some or all will be done with Mantid as well. I ask because I randomly clicked the push up emote (http://paragonwiki.com/wiki/File:Ghost_Widow_Emote_PushUp.gif) and her cape is doing all sorts of funny things in that gif. Her hair is also acting oddly, in that emote and others. Mantid doesn't have hair or a cape to interfere with the viewing of animations. Assuming doing all the emotes with Mantid is something that is desired, how would one go about doing it? Also, I personally prefer the background with the clouds, rather than the plain blue, but that's just me. [[User:Felderburg|Felderburg]] 20:00, 29 July 2013 (UTC)<br />
: I've also thought that it would be nice to use a character without a cape to avoid obscuring the emote, or weird jumps caused by the wind when the frames loop around. Unfortunately, I don't have the costume file for Mantid and everything else was already standardized using Ghost Widow four years ago. Since I was coming at this project without ever having captured demo recordings before, I wanted to keep it as simple as possible.<br />
<br />
:The solid background is actually the same as the one that has clouds, but the camera position and cropping boundaries tend to eliminate them from the final product. I noticed that the older emotes were centered on the character with a consistent overall size, but they also tend to be hard to see what's happening because the character's a bit smaller. Cropping close to the extent of the character's movement range makes them more visible, but at the sacrifice of size consistency. I think the GIFs with clouds are actually the anomalies, but I'm not currently feeling the urge to go back and change all of them, too. {{Smile}} {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 20:55, 29 July 2013 (UTC)<br />
<br />
== Reply to Comment on Sekoia's Page ==<br />
Feels better to reply here instead of over there since this is directed more at you anyway. {{smile}}<br />
<br />
Thanks! Good to be back! I've checked in now and again to see what's up, and updated a few things on my Ouro pages as well. But, with that glimmer, I am right back fully addicted to this game and planning builds and characters in my head! {{User:Thirty7/Sig}} 04:24, 30 June 2014 (UTC)<br />
<br />
== Proposing a page on past capabilities for Inspiration combining ==<br />
<br />
Hi blonde shell, I was hoping you one of the most knowledgeable people on CoX history could shed some light on a feature from the past before CoH freedom.<br />
<br />
Since freedom I and several others noticed that Inspirations could no longer be merged to +1 tier in the same type. 3 "luck" for 1 "good luck" in example. there is no record that the feature ever existed, but prior to freedom it was commonly used by people I knew and myself. Concerning now-a-days I am proposing the feature be brought back but am having a twilight zone moment where everyone insists this feature never existed. Am I from a parallel universe or something? was my client somehow broken and different from everyone else's.<br />
<br />
Please can you clarify this for me? I have tried looking for evidence, but because video podcasts of games were not popular and recording quality was terrible back then, I was unable to find a video showcasing it or any documents on the subject. I would appreciate your help. thankyou sincerely, additionally if we can uncover anything about it I'd like at least a page mentioning it. Joshex [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 23:51, 17 January 2020 (UTC)<br />
:I don't think I have a specific memory of being able to upgrade inspirations that way. I haven't checked yet, but if it might be mentioned in old revisions of the Inspiration article. Otherwise, you'd probably have to search previous patch notes where that function would've been removed. {{User:Blondeshell/Sig}} 22:50, 22 January 2020 (UTC)<br />
<br />
::Y'know, I have a vague memory of being able to do this too. But an edit in 2006 (https://paragonwiki.com/w/index.php?title=Inspirations&oldid=21951) says the only way to get tier 2 and 3 inspirations is through drops. A player guide from 2011 only mentions combining three into a different type: https://paragonwiki.com/wiki/How_To_Get_Stuff. It looks like these patch notes in 2008 are where the functionality was added: https://paragonwiki.com/wiki/Patch_Notes/2008-05-20#Inspiration_Improvements and it only mentions the current 3>new type, not any changes from 3>bigger type. [[User:Felderburg|Felderburg]] ([[User talk:Felderburg|talk]]) 18:28, 23 January 2020 (UTC)<br />
<br />
:::Thanks for the research. indeed it says in the patch notes: "Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind. " it does not specify what that means. Notice however the lack of the later favoured wording "of the same strength" as in the instruction manuals at a later date. I have sent a couple emails about this to gain further insight if they will respond. one to perfect world's PR to ask Matt Miller if he knows anything about the subject, and one to ncsoft's PR to see if they can uncover any records. I don't expect anything back soon. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 12:36, 28 January 2020 (UTC)<br />
<br />
== New users ==<br />
<br />
I see you are still occasionally welcoming new users.<br />
<br />
I don't want to commit a faux pas here, but I wonder if I could ask you to put something in the rubric asking if they want the Homecoming Wiki (or other Wikis, if the other servers ever get them)?<br />
<br />
I don't want to poach users who genuinely want to document the state of the game at shutdown - but I do want to poach users who are editing in Homecoming-isms, and I imagine you want them poached. [[User:Thunderforce|Thunderforce]] ([[User talk:Thunderforce|talk]]) 14:10, 8 November 2020 (UTC)<br />
:That makes sense. It hadn't occurred to me to update the template to reflect the current state of the game's available wikis. I'll take a look at it. {{User:Blondeshell/Sig}} 23:57, 10 November 2020 (UTC)</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=User_talk:Blue_Pulsar&diff=270522User talk:Blue Pulsar2020-11-07T19:37:22Z<p>Blondeshell: Created page with "{{subst:welcome}}"</p>
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<div>== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://www.cohtitan.com/forum/index.php/board,67.0.html forum]. If you need help, ask me on my talk page (or any other [[Project:Administrators|administrator]]'s) or ask on the forums and someone will try to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- {{User:Blondeshell/Sig}} 19:37, 7 November 2020 (UTC)</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Category:Apparitions_Images&diff=270497Category:Apparitions Images2020-06-15T21:44:51Z<p>Blondeshell: Created page with "Category:Enemy Images"</p>
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<div>[[Category:Enemy Images]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Issue_20&diff=270257Issue 202020-05-18T02:42:36Z<p>Blondeshell: /* New Assets */ add welcome text</p>
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<div>{{TOCright}}<br />
== Overview ==<br />
[[File:Issue20.jpg|left|350px]]<br />
{{clrl}}<br />
'''[[Issues|Issue]] 20''', ''Incarnates'', was a major revision to City of Heroes and City of Villains. The title references new endgame content for Incarnates; other items included are Leagues, upgrades to Looking for Group, and one new Task Force and one new Strike Force.<br />
<br />
This article summarizes the major features in Issue 20. For more complete details, see the [[Patch Notes/2011-04-05|release date's patch notes]].<br />
<br />
*[[Open Beta]] testing for the [[#Behavioral Adjustment Facility|Behavioral Adjustment Facility]] went from February 16, 2011, to XXX.<br />
*[[Open Beta]] testing for the [[#Lambda Sector|Lambda Sector]] went from XXX to XXX.<br />
*The Training Room was opened up for general Issue 20 [[Open Beta]] from XXX to April 5, 2011.<br />
*Issue 20 was released to the [[servers|Live Servers]] on April 5, 2011.<br />
<br />
==Badges==<br />
:''Main Article:'' [[Issue 20 Badges]]<br />
*'''Respec Badges''': Heroes and Villains who have changed alignments can now collect all six respec trial badges. No new respecs will be granted, though.<br />
*Unlocking the four new Incarnate Slots gives four new badges.<br />
*The two Incarnate Trials and the two Task/Strike Forces each give a completion badge.<br />
*Each Incarnate Trial has four Achievement Badges associated with them. Collecting all four of a set grants a [[Master of]] Accolade.<br />
<br />
==City Zones==<br />
===Travel Improvements===<br />
'''[[Black Helicopter Line]]''': Two Black Helicopters were added so that all major Villain city-zones now have a Black Helicopter. Additionally, two larger zones get an extra one:<br />
*North [[Grandville]], the Fab<br />
*North [[Nerva Archipelago]], NE corner of Agincourt near southern tip of Primeval<br />
*[[Sharkhead Isle]], hospital roof (with warp door leading to Base Portal)<br />
*[[Port Oakes]], front of Hospital<br />
<br />
==Incarnate System==<br />
Features related to the [[Incarnate System]] require the City of Heroes [[Going Rogue]] expansion.<br />
<br />
The next four Incarnate Slots are unlocked in Issue 20, including the Rare and Very Rare abilities.<br />
<br />
Also, in I20, [[Incarnate Shard Component|Shards]] will drop from even-con or higher enemies, for characters who have unlocked an Incarnate Slot even when exemplared under 50.<br />
<br />
The Incarnate Task Forces ([[Apex Task Force|Apex]] and [[Tin Mage Mark II Task Force|Tin Mage]]) both now have as a final reward: 40 Merits; 1 Shard; 2 Threads.<br />
<br />
The new Incarnate powers are customizable.<br />
<br />
=== {{UL|New Incarnate Slots}} ===<br />
The following slots are now accessible: [[Interface Slot]], [[Judgement Slot]], [[Lore Slot]] and [[Destiny Slot]]. All powers in all slots are accessible. Incarnate slots can be unlocked by earning Incarnate Experience from standard enemy kills inside the [[Incarnate Trial]]s. Various Incarnate Trials provide Physical or Psychic Incarnate XP which unlocks one or the other tracks of slots. Incarnate XP can also be earned by sacrificing Incarnate Sub-components.<br />
<br />
The recipes for abilities in the four new slots and the new recipes for Alpha abilities require the new components which can only be found in the Incarnate Trials. The earlier Alpha component recipes are still valid but are no longer the only way to obtain those abilities. Likewise, it is now possible to unlock the Alpha slot by earning Incarnate XP in the trials.<br />
<br />
* The [[Interface Slot Abilities]] are composed of a variety of powers which provide global proc debuffs which apply to all powers. These procs will be applied directly to almost every enhanceable damaging power. The debuffs from this power stack globally – that is, multiple characters with the same Interface equipped share the same debuff stack on their foes. This slot does not provide a level shift.<br />
* The [[Judgement Slot Abilities]] include a variety of large-scale AOE damaging powers with powerful secondary effects. Judgement powers are unaffected by standard character buffs to damage or to hit, but have a high base accuracy and are affected by global enhancements such as those provided by the Alpha and Interface slot. Judgement power damage is unaffected by archetype damage mods, and the recharge of Judgement powers cannot be buffed or debuffed. This slot does not provide a level shift.<br />
* The [[Lore Slot Abilities]] provide access to summonable essences of defeated Praetorian foes to fight for you. Unlike normal summon powers, these allies are controllable using the Mastermind control interface, even for non-Masterminds. The recharge of Lore powers cannot be buffed or debuffed. Rare and Very Rare powers in this slot provide an Incarnate Shift. (An Incarnate Shift is a Level Shift which only activates while participating in an Incarnate Trial.)<br />
* The [[Destiny Slot Abilities]] are composed of a variety of large-scale defensive AOE powers which provide healing, protection, or buffs to friendlies within a large radius. The strength and duration of these buffs is unaffected by archetype buff mods, and the recharge of Destiny powers cannot be buffed or debuffed. Rare and Very Rare powers in this slot provide an Incarnate Shift. (An Incarnate Shift is a Level Shift which only activates while participating in an Incarnate Trial.)<br />
<br />
==Missions and Story Content==<br />
==={{UL|Incarnate Trials}}===<br />
To take part in these new Incarnate Trials, a character does not need to unlock the Alpha Slot. In fact, doing these Trials provides an alternate method for unlocking the Alpha Slot.<br />
<br />
There is no contact for these Trials. They are entered through the LFG window and the [[#Team-Up Teleport and Looking For Group|Team-Up Teleport]] function. [[Prometheus]], however, is in Ouroboros to give background on these Trials and the status of the Praetorian War and the character's path of becoming an Incarnate.<br />
<br />
====Behavioral Adjustment Facility ====<br />
The [[Behavioral Adjustment Facility]] (BAF) is where [[Mother Mayhem]] has been experimenting on captured [[The Resistance|Resistance]] fighters and mind-washing them into becoming psychic sleeper agents. These sleeper agents have been infected with a contagious psychic virus intended to spread throughout the Resistance, turning all of [[Tyrant|Emperor Cole's]] enemies into mindless slaves.<br />
<br />
[[Nightstar]] and [[Siege]], wardens of the BAF, are ready to unleash the prisoners into the general populace. They've staged a "breakout" to allow the mind-washed resistance fighters to escape into the underground tunnels of Praetoria and infect the populace.<br />
<br />
Nightstar and Siege share a networked connection that enables them to react and move with near-perfect synchronization. The two work so well in unison that they must be defeated simultaneously.<br />
<br />
The BAF event requires a minimum of 12 players to start the event, with a maximum of 24 players.<br />
<br />
====Lambda Sector====<br />
Within [[Neutropolis]] lies the [[Lambda Sector]] fortress, a critical component of Emperor Cole's war machinery. Emperor Cole's [[Olympian Guard]] are born, trained, and housed in Lambda Sector. It is critical that this facility be destroyed and the Olympian Guard program scrapped. Heroes want to destroy these operations, while Villains will also be there grabbing as much Incarnate-touched power as they can in the sabotage process.<br />
<br />
If the new Incarnates succeed in infiltrating the Lambda Sector fortress, they must still face off against the cosmically empowered [[Marauder]]. Luckily, they can use the captured war material against him to help bring down the "Big Dog."<br />
<br />
The Lambda Sector requires a minimum of 8 players to start the event, with a maximum of 16 players.<br />
<br />
==={{UL|New Level 20-40 Task Forces}}===<br />
Though the new Incarnates are at the forefront of the fight against the [[Well of the Furies]] and Emperor Cole, even non-Incarnates are pulled into the battle.<br />
<br />
====Hero Task Force====<br />
:'''[[Admiral Sutter Task Force]]: ''The Sky is Falling'''''<br />
:In preparation for the invasion of [[Primal Earth]], [[Colonel Duray (Praetorian)|Colonel Duray]] of the Praetorian Army has led a special operations team to establish a bulwark in [[Paragon City]]. He has a unique ally, his Primal Earth counterpart, [[Colonel Duray]], leader of the [[Sky Raiders]].<br />
<br />
:The two Durays plan to strike [[Talos Island]] and [[Skyway City]] and break the spirit of the resistance against Emperor Cole. The newly risen Incarnate Heroes have their hands full facing Emperor's Cole's lieutenants in [[Praetoria]], and they are relying on up-and-coming Heroes in this Task Force to protect our world.<br />
<br />
====Villain Strike Force====<br />
:'''[[Mortimer Kal Strike Force]]: ''The Fire and the Flames'''''<br />
:The chaos created by the Well of the Furies presents an opportunity for the Villains of the [[Rogue Isles]] to seize new Incarnate powers for themselves. The [[Flames of Prometheus]], a legendary Incarnate artifact, can grant its owner some of the power of the Well of the Furies. However, [[Positron]] of the [[Freedom Phalanx]] guards the Flames of Prometheus. But everyone, even the mighty Positron, has a weakness to exploit with the proper leverage.<br />
<br />
:The Villains scheme will pit them against the mystical guardians of the [[Midnight Squad]], the [[Circle of Thorns]], the [[Warriors]], and the heroes of the Freedom Phalanx in a bold attempt to seize the Flames of Prometheus. If they succeed, they could earn a rare reward that puts them on the path to becoming an Incarnate.<br />
<br />
:'''Introductory Tip Mission''': Mortimer Kal needs to be unlocked as a contact first by obtaining and completing the [[Mission:Tip_-_Wizard's_Weakness|Wizard's Weakness]] [[Tip Mission]] that will drop for any Villain who is Level 20-50. This Tip Mission does not count in the limitations of the Alignment Tips.<br />
<br />
==Mission Architect==<br />
*New Praetorian Warehouse maps<br />
<br />
==Powers==<br />
===Flames of Prometheus===<br />
:Characters completing the new Villain Mortimer Kal Strike Force will receive a foretaste of Incarnate power with the Temporary Power, [[Flames of Prometheus]].<br />
<br />
{{PowerBox|Name=Flames of Prometheus|Effect=+Max HP, +Regen, +DMG|Icon=Icon clue generic.png|Desc=The Flames of Prometheus have left their trace on you, giving you an early taste of the powers of the Incarnate. This manifests as a minor increase to your health and damage output. This boon is permanent until you reach security level 50, at which point your connection to the Well of the Furies will overwhelm the lingering effects of this power. However, you will be able to trade in this power at that time for a rare Notice of the Well Incarnate component once you embark on the Incarnate path, which will prove a much stronger benefit in the long run.}}<br />
<br />
:When that character reaches level 50, the power disappears, but they get reward badge under Accomplishments that can be traded in for a [[Notice of the Well]].<br />
<br />
===Ouroboros Portal===<br />
:To prevent an [[Ouroboros Portal]] being placed so that it blocks a zone door such as a submarine hatch, the click box of the Ouroboros portal was moved up to eye level. It is now the glowing, floating diamond that you need to click. The Portal does not block clicking ground targets anymore. Nor is it 'solid' in that Portal 'bridges' can be made any more.<br />
<br />
==Quality of Life==<br />
==={{UL|New Group Play Features}}===<br />
====Leagues====<br />
Issue 20 introduces [[League]]s to City of Heroes. A League is a much larger group of characters. Formerly, the largest team size was up to 8 characters. Now, characters can form or join groups of up to 48 characters. Leagues can be formed anywhere in [[Paragon City]], the [[Rogue Isles]], or [[Praetoria]], for any purpose from attacks on the Rikti Mothership to costume contests.<br />
<br />
Leagues are formed automatically for individuals or individual teams that enter an Incarnate Trial through the [[#Team-Up Teleport and Looking For Group|Team-Up Teleport]] system. Or, a whole League can be brought into an Incarnate Trial when the League Leader signs up for one.<br />
<br />
Buffs that affect only Teammates will continue to affect just the other 7 members of the Team, even in a League. Buffs flagged to affect 'allies' will affect everyone in the League.<br />
<br />
Leagues can also be used outside of Incarnate Trials, including but not limited to:<br />
*'''Instanced Raids'''<br />
**[[Lord Winter]]'s Realm<br />
**[[Cathedral of Pain]]<br />
*'''Zone Events'''<br />
**Praetorian Events ([[The Protest Event|Protest]], [[The Great Escape|Escape]], [[Syndicate Takedown|Takedown]])<br />
**[[Steel Canyon]] and [[Skyway City]] Events<br />
**[[Giant Monster]] hunts<br />
**[[Rikti World Invasion#Zone Events|Rikti]]/[[Zombie Apocalypse|Zombie Invasions]]<br />
**[[Deadly Apocalypse]]<br />
**[[Hamidon Raid]]s<br />
**[[Rikti Ship Raid]]s<br />
<br />
====Team-Up Teleport and Looking For Group====<br />
[[Team-Up Teleporter]] is a way to 'sign up' for an event, and when there are enough players you all get teleported into that event (just like Arena events work). Being in a mission, in 'task force mode', in a PvP zone, or in a SuperGroup Base will prevent Team-Up Teleport from working.<br />
<br />
Right now Team-Up Teleport is only being used for the two new Incarnate Trials (see above) for characters on the same server, but, there are plans to use it for other events in the future.<br />
<br />
You can enter The Queue for Team-Up Teleport by clicking on the LFG (Looking For Group) 'button' atop your chat window. Then sign yourself up for the BAF or Lambda or First Available. If you're already in a team or league, then only the team leader or the league leader needs to sign your group up.<br />
<br />
When players enter an Incarnate Trial, they will be put into a League (see above) if they weren't already formed into a league.<br />
<br />
====New Team and League UI====<br />
*To accommodate a window with up to 48 players, the shared team and league interfaces were changed to squeeze more information into a tight space. Players have the option of switching the team window back to a UI that looks more like what it was before Issue 20.<br />
*Team and League windows can be scaled by grabbing and dragging their bottom corner.<br />
*Leaguemates can be seen on the mini-map by enabling that option on the drop-down menu of the mini-map.<br />
<br />
===Chat===<br />
*'''Help Channel v. Help Window''': Typing in the command line while the Help Tab is active will always be sending text to the Help Channel. These commands also send to the help channel: {{slashcommand|h}}, {{slashcommand|help}}, {{slashcommand|hc}}, or {{slashcommand|guide}}.<br />
*'''Help Window''': The Help Window is no longer opened with /h or /help. It is now bound by default to the 'H' key. The help window can also be opened with {{slashcommand|helpwindow}}, {{slashcommand|toggle|help}}, Menu > Help.<br />
*'''League Channel''': A new League Channel has been added to the default list of available channels. One can directly access this channel with the {{slashcommand|lc|message}} command.<br />
*'''Looking For Group Channel''': A new system channel for messages from the Team-Up Teleporter.<br />
<br />
=== New Assets ===<br />
*'''New Mission Maps''': The [[Admiral Sutter Task Force]] and the two new Incarnate Trials have new, unique maps.<br />
*'''New Splash Screens''': New [[Ultra Mode]] splash screens are enabled. Many came from submissions by players as part of an official contest.<br />
*'''Helper/Help Me Status''': Upon login to Issue 20 for the first time, players can set their 'upper title' to "Help Me!" None or "Helper." This is to distinguish newbies who need help from Vets willing to help. Help-Me!s' names turn light purple. Helpers' names turn bright yellow. The status of the title can be changed in the Help Window.<br />
{{CutsceneText|Text=Welcome! This character is new and may need help in City of Heroes. You have the option to flag yourself as needing help from other players with a specially colored name and title. You also have the option to flag yourself as a Helper. Please choose:}}<br />
<br />
===Set Bonuses Listing===<br />
*Under the Powers Tab of an Info Window (from /info of a targeted character or /infoself), the IO Set Bonuses are now grouped together in stacks, such as: Large Accuracy Bonus X 5.<br />
<br />
== Gallery ==<br />
<gallery widths="90px" perrow="5"><br />
File:I20_BAF_Invasion_01.jpg<br />
File:I20_BAF_Invasion_02.jpg<br />
</gallery><br />
<br />
== External Links ==<br />
* [http://web.archive.org/web/20121025123153/http://na.cityofheroes.com/en/news/game_updates/issue_20/overview.php Official Issue Overview]<br />
* [http://web.archive.org/web/20121003113205/http://na.cityofheroes.com/en/news/news_archive/a_sneak_peek_into_issue_20_-_t.php Official BAF Trial Sneak Peak]<br />
* [http://web.archive.org/web/20110409235639/http://www.cityofheroes.com/newsletters/04-05-11/na.html Issue 20 Announcement newsletter]<br />
* [http://web.archive.org/web/20121003093444/http://na.cityofheroes.com/en/news/game_updates/issue_20/issue_20_game_features.php Official Game Feature Update]<br />
<br />
{{Navbox Issues}}<br />
[[Category:Game Updates|I20]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Midnighter_Club&diff=270256Midnighter Club2020-05-18T02:15:02Z<p>Blondeshell: /* Overview */ add entry note</p>
<hr />
<div>{{Zone<br />
|border:2px Solid #000;<br />
|Zone Name=Midnighter Club<br />
|Splash Image=Splash_MidnighterClub.jpg<br />
|Zone Map=Midnighterclubmap02.jpg<br />
|Type of Zone=Cooperative Zone<br />
|Level Range=1-50, but see Overview<br />
|Trainer=''none''<br />
|Task Force Contact=''none''<br />
|Event=''none''<br />
|Exploration Badges={{BadgeLink|Midnighter Club Member}}<br />
|Plaques={{BadgeLink|Midnighter Archivist}}<br />
|Day Jobs={{BadgeLink|Midnighter}}<br />
|Enemies=''none''<br />
|Connecting Zones=[[Croatoa]], [[Founders' Falls]], [[Steel Canyon]]<br />[[Cimerora]]<br />[[Cap au Diable]]<br />
|Lines=''none''<br />
|VidiotMap=Midnighter Club<br />
}}<br />
<br />
__toc__<br />
== Overview ==<br />
[[File:MidnighterClub1.jpg|350px]]<br />
<br />
This is the headquarters of the secretive [[Midnight Squad]]. There is little content within the Club itself. The zone is primarily a staging area and entry point to [[Cimerora]].<br />
<br />
Upon entering the club for the first time, you receive the following message:<br />
<br />
{{CutsceneText|Text={{orange|The Midnighter Club}}<br />
<br />
Welcome to the Midnighter Club. This is a 'cooperative zone.' You and the Villains are now on the same side against a greater enemy. You cannot fight each other here.}}<br />
<br />
=== Entry Level ===<br />
Technically, the Midnighter Club has no minimum entry level. However, it does require the [[Midnight Squad Badge]]. Heroes earn the badge by running the [[Montague Castanella]] [[Story Arc]] given inside the [[University]] in [[Steel Canyon]]. Montague only gives the arc to Heroes of at least Security Level 10, but all team members get the badge at the end of the arc, so it is possible to acquire the badge, and thus enter the Midnighter Club, at any level. Villains earn the badge by running the Midnight's Hand arc from [[Ashley McKnight]] in [[Cap au Diable]]. Ashley only gives the arc to Villains of at least Threat Level 30, but again, all team members earn the badge.<br />
<br />
As of [[Issue 23]], the [[Midnight Squad Badge]] (and access to the Midnighter Club) is also awarded to characters earning the [[House Hunter Badge|House Hunter Exploration Badge]] in [[Night Ward]].<br />
<br />
== Contacts ==<br />
* [[Mercedes Sheldon]]<br />
<br />
=== Stores ===<br />
* Midnighter Store<br />
<br />
Midnight Store buys back all enhancements (barring IOs) as if she was the same origin store as the enhancement. She sells all SO enhancements of Level 35 and higher.<br />
<br />
=== NPCs ===<br />
<br />
Some of the NPCs walking around or standing as 'Midnighter' are recognizable. Some which can be identified are:<br />
* [[Kadabra Kill]]<br />
* [[Sigil]]<br />
* [[Mu Mystics#Mu Guardian|Mu Guardian]]<br />
* [[Legacy Chain#Tellus of Earth|Tellus of Earth]]<br />
* The Midnighter Store, who is a [[Cabal]] witch<br />
<br />
== Neighborhoods ==<br />
There are no neighborhoods explicitly marked on the Midnighter Club map. However, upon entering a library for the first time, you will receive the zone message and hear the following [[Media:MidnighterClub_MidnightSquadClub.ogg|music]].<br />
<br />
== Exploration Badges ==<br />
{{BadgeBox|Midnighter Club Member}}<br />
<br />
== Plaques ==<br />
{{BadgeBox|Midnighter Archivist}}<br />
<br />
== Day Jobs ==<br />
{{BadgeBox|Midnighter}}<br />
<br />
== Transfer Points ==<br />
* Characters at or above Security/Threat Level 35 can enter Cimerora via the [[Pillar of Ice and Flame|Aspect of the Pillar]] in the Midnighter Club's main chambers.<br />
* Heroes can connect to the [[University]] campuses in [[Steel Canyon]], [[Croatoa]], or [[Founders' Falls]].<br />
* Villains can connect to the [[University]] campus in [[Cap au Diable]].<br />
<br />
== Notes ==<br />
* This zone was added to the game for [[Hero|Heroes]] and [[Villain]]s in [[Issue 12]].<br />
<br />
== See Also ==<br />
* [[Midnight Squad]]<br />
<br />
<!-- == External Links ==<br />
{{BadgeHunter Map|map=midnighter_club}} --><br />
<br />
[[Category:Cooperative Zones]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=User:Stalemate&diff=270255User:Stalemate2020-05-17T17:18:45Z<p>Blondeshell: add web archive link</p>
<hr />
<div>= Player History =<br />
<br />
''Hello, reader.''<br />
<br />
''If you've found your way to this page you're probably looking for information about who I am, so this is a history page of my years past and present as a gaming geek while keeping City of Heroes the focus of this text.''<br />
<br />
== Preamble ==<br />
<br />
Back in my teen years I was involved in playing Villains & Vigilantes, a pen and paper RPG, with some high school buddies. We had many campaigns and rotated the gamemaster role amongst ourselves to keep things interesting. This is where my superhero avatar '''Stalemate''' first sprung to virtual life, during a scifi / techno campaign where a whole origin and background was designed for him. My wife Cassiopea also played then a character who would later on become the inspiration for a slew of CoH alts, and her global name.<br />
<br />
Before all this, I had started videogaming on the Atari 2600 console and my first computer was an Apple IIc which I happily lorded over my friends who owned Commodore Vic 20s and C64s. Although enjoyable, the games themselves were nowhere near being adequate for replacing my weekly V&V nights so they took the backseat.<br />
<br />
Life took us RPGers into different directions. The V&V nights stopped (for me at least). Years passed. I fell back onto FPS games such as Quake 3, Half-Life and Counter Strike, the Descent series, and explored other titles as fancy struck me.<br />
<br />
I continued on in my interest in all things IT, even choosing that field for my career and establishing a network of like-minded friends and acquaintances through discussion forums.<br />
<br />
And that's where I learned of City of Heroes originally.<br />
<br />
== Hero Reborn ==<br />
<br />
In June 2004, several friends of mine started spreading the word about a new superhero themed MMO: City of Heroes. Despite having had no interest in MMOs previously, this one more than intrigued me. I had to try it. When enough money was scrimped and saved (weeks in my case then), I bought the game on July 24, 2004 and waited patiently until all the installing and updating was completed.<br />
<br />
Naturally, the first character I wanted to create was Stalemate.<br />
<br />
I adapted the original character's powers to what the game proposed. Since the original design called for a robust, tech armored character, the tanker archetype was a given, but the power blasts had to be dropped. A compromise was made by selecting Energy Mélée, which in my mind was an acceptable mix of super strength and power blasts, and then I promptly hated the coloring of until color customizations came along. The actual costume I chose was mostly grey, with the huge robotic gloves and featured the electron pattern on chest and legs.<br />
<br />
It was horrible, and I had no inkling that I'd be able to modify it later, but I just wanted to get playing. Outbreak was (and still is, perhaps on par with the villain side version now), one of the best game introductions I've ever seen. Right away the player is made to feel like his actions matter in the grand scheme of things. No rat hunting for 10 levels here.<br />
<br />
My friends met me once I reached Atlas Park, and I don't recall anything but thinking "this is so awesome" - even when Group Fly was used by one of them. We had no idea...<br />
<br />
The free month given with the purchase was extended to 3. <br />
<br />
My wife watched as I plowed along into mobs of bad guys, laying down the law with energy laden fists. She got into it as much as I did and was reticent to try at first, but eventually she did. <br />
<br />
Ignoring the fact that her previous gaming experience could be summed up with Tetris, Galaga and Frogger, I coaxed her along to at least create a character, hinting that it was like shopping with no spending limit. I knew she'd enjoyed creating characters for V&V, and that this was similar - with the added bonus of actually seeing your creation interact in their virtual environment.<br />
<br />
Later on, to prevent additional marital strife (and I'll admit, to slow her progress to level 50 before I could make it there), we splurged for a second account, and the entire family was then playing with son and daughter also creating characters and playing whenever we'd let them. <br />
<br />
NB - Whatever they kids say, the fact that there were more "no PC" groundings in those days had nothing to do with me wanting to play more CoH. Those are untruths.<br />
<br />
Other games I was involved in at the time got less and less attention.<br />
<br />
== Supergroup Leadership ==<br />
<br />
(''Adapted from information already available on my supergroup website'')<br />
<br />
=== How the Phantoms of War Came to Be ===<br />
<br />
This is a brief background overview of how this supergroup came into existence. The original forum thread that started it all is still located right here.<br />
<br />
The core of the organisation originally consisted of a supergroup named The Ghosts of War (notice the slight difference in spelling with our current secondary SG Ghosts of War) created on the 31st of July 2004. It was comprised mostly of online friends who frequented an IT discussion forum and had started playing City of Heroes and started spreading its infection to any who would listen. I had been uninterested by the medieval/fantasy MMORPGs until my online buddies told me all about the CoH take on a superhero version.<br />
<br />
The Ghosts of War* had been originally created by Raining Blood (AKA WebHead) and had ilovetheusers (AKA Aumakua, Miss Dynamo), Diverrr, Buzzerbeater (AKA meatwad) Sky Ranger (AKA JetFlash), Phantom Aura (inept, AKA Crypto Knight) and Stalemate v.6, if memory serves me. Later on, we thought it would be a good idea to start up another supergroup for our main characters starting at security level 15. *That SG was disbanded with the official fusion between Paragon Punishers and Phantoms of War.<br />
<br />
The name and logo were then reproduced into another SG named Phantoms of War, which I founded with Stalemate v.6 on August 28th 2004 using meatwad's (Buzzerbeater) name suggestion, simply because I had reached level 15 and got to Atlas Park first. <br />
<br />
By this time Raining Blood was seriously considering quitting the game and since I did not want to be a dictator, I chose Ilovetheusers to be co-general. Since he had an excellent reputation in the forums we frequented, even acting as a moderator there then, it seemed like a natural choice that everyone would agree on. The original colors were chosen to keep black as a primary, and amber to herald back to the good old days of monochrome monitors. Old school geek all the way. These have since been changed to white and gold/bronze for all our SGs, a combination we originally started on Protector with PoW Elite, our 50s SG, following Ilovetheuser's suggestion.<br />
<br />
At the start of 2005, I came upon the GuildPortal solution and thought it would be ideal to coordinate our SG events, roster, etc. Everyone was quickly invited to participate. We even had the pleasant surprise of finding out Buzzerbeater (meatwad) had mad video editing skills when he offered the Official PoW Promo Video (see it in the Media section).<br />
<br />
Eventually, since some of our members had been playing less or even leaving the game alltogether, we discussed the possibility of recruiting more people. Previously PoW had been recruiting by invitation only (still our preferred method of recruiting). We conducted an official recruiting drive one evening, submitted our SG information on the CoH Forums and looked around for quality people to join us. A Code of Conduct was drafted and officers given their ranks and duties.<br />
<br />
Not long afterwards, we searched for allies on the Protector server to contribute something back into this fine gaming community, which spurred the creation of the Praesidium coalition with SGs The Valiant and The Protectors. But that is another story altogether.<br />
<br />
In more recent years, my involvement with other CoH related projects had caused me to be less present in day-to-day SG activities, and my 2 fellow SG leaders were indicating a desire to quit CoH altogether. A high ranking officer in the SG had been indicating he was interested in taking over. We took advantage of the transition period to offer a fusion to the Paragon Punishers SG, since it was getting hard to see where the line was between our 2 groups in any case.<br />
<br />
I took the time to re-assess what I liked about CoH, quit a few projects, started another and within a year had gotten back to actually playing my characters, instead of bumbling through missions while replying to private messages and monitoring global channel traffic.<br />
<br />
In that time period, activity dwindled within the SG. Some players transferred elsewhere. Others founded their own SGs on Protector and other servers. And the SG leader disappeared for months, more interested in a new MMO. I was asked back to lead the group, following a sneaky campaign led by my wife to get everyone's opinion on the matter before placing me in front of a ''fait accompli''.<br />
<br />
It was then I realized how much I'd missed hanging out regularly with the SG members, running missions, laying waste to the enemies of good on task forces. <br />
<br />
So, with an update to the SG structure, with Phantoms of War becoming an alternate SG with a paramilitary flavor and '''[http://lnk.in/punishers Paragon Punishers]''' taking the limelight, we headed once more into the fray together.<br />
<br />
== Alliances and Coalitions ==<br />
<br />
Early on when the Phantoms of War came into existence on Protector we started considering the idea of having strong, close alliances with SGs that exhibited a leadership style similar to our own. It was a natural thing for us then to place a formal request with The Protectors (then led by Fire Spin).<br />
<br />
They happened also to be in talks with another SG at the time: The Valiant and asked that we consider creating a trio of allied SGs sharing events and activities. <br />
<br />
And so the coalition of supergroups known as [http://web.archive.org/web/20080310012402/http://www.guildportal.com/Guild.aspx?GuildID=42394&TabID=374262 The Praesidium] came to be, in February 2005.<br />
<br />
This open coalition of SGs relaunched the Herolympics on the server, after it had not been picked back up by the SG that had introduced it to the server, the Defenders of the Night. This particular activity was a resounding success.<br />
<br />
The coalition continued to expand and other SGs expressed an interest in being involved with like-minded SGs and players, so the idea spread until at its peak 35 SGs were participating in it. An external website was maintained for the purposes of activity coordination and sharing. After a few years the Protector server's mood had changed and some started seeing this organization as elitist. To be completely honest, it was - and by intent.<br />
<br />
After all, when is selectively choosing people you're going to invite to a private organization not elitist? It's like a game of pick up hockey or dodgeball: people naturally gravitate towards those who the feel a kinship with. Under this<br />
<br />
There was also a marked decrease in member SG activity, or at least in activities shared with the Praesidium allies. A number of SGs started claiming the Praesidium's purpose was not coming to fruition, but alas... such purpose was dependent on individual SGs organizing and sharing activities. A vicious circle had been put into place.<br />
<br />
So, sadly the Praesidium's death knell rang, and its doors closed officially in November 2009. Previous efforts to revive it by asking new leadership to take over failed, not from the lack of talents from Sooner (who replaced me as Consul), Santa Laws and Ice9.<br />
<br />
<br />
''As a sidenote, the Praesidium's main goal of offering Protector's players a place to exchange event ideas was indirectly replaced by the relaunch of the Protector Vigilance channel and the Protector Activity Calendar.''<br />
<br />
== Server Events ==<br />
<br />
With the culmination of the Praesidium came invitations to participate in the Player Event Resource Committee (P.E.R.C.) and the Superolympics Commitee. I am no longer a member of either, but entirely support their efforts to design, organize and coordinate events for the benefit of the rest of the playerbase.<br />
<br />
Here are some of the things I've been involved in, besides PERC and Superolympics:<br />
<br />
* The aforementioned Praesidium coalition's founding and leadership as Consul.<br />
* Leadership of 3 supergroups, each with a varying number of alternate SGs, and on multiple servers.<br />
* Coordinating the Protector Herolympics in 2006 and 2007.<br />
** The 2006 event was held in honor of Storm Angyl, who had submitted her SG for inclusion in the Praesidium in preparation for her passing away, which occurred shortly after. I held a special "Tanker Invitational" event in lieu of closing ceremonies. <br />
http://i17.photobucket.com/albums/b93/pow_album/Comics/awcomic50.jpg<br />
** 2006 also had live radio coverage for the duration, handled by W00t! Radio's DJs.<br />
** The 2007 event was covered by PVRadio.net, and included activities for villain side as well.<br />
* The New Player Welcoming Night, a Protector server initiative to greet new players and host activities in their honor. (as event organizer and eventually leader)<br />
* Player Auction to fund said NPWN activities.<br />
* Shadow Shard Marathon: a consecutive run of all 4 Shadow Shard task forces with limited break times. Only one team ended up participating in this event.<br />
* Multiple costume/bio contests, hide-and-seek and scavenger hunts.<br />
<br />
== Mentor Project ==<br />
<br />
What is keeping me busy these days.<br />
<br />
To be completed.<br />
<br />
== Current Status ==<br />
<br />
I am currently trying to ease my main character over into becoming a villain for an indeterminate period of time while I go badge hunting redside.<br />
<br />
Some new characters have been created, with my very first "villain" archetypes seeing the light of day. Despite having purchased CoV three times, I had yet to create and play a villain AT. Masterminds are fun and I'm liking the concept of the stalker.<br />
<br />
== Stalemate's Lab ==<br />
<br />
Work in progress: I will be using this page to store CoH relevant info as time allows.<br />
<br />
<br />
<br />
{{Userboxtop|bordercolor=#283c71|backgroundcolor=#283c71|textcolor=#ffffff|toptext=Available Data}}<br />
{{Userbox_Global|Stalemate}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Hero|Protector}}<br />
{{User:Stalemate/userboxhero<br />
|name=Stalemate v.6<br />
|arch=Tanker<br />
|primary=Invulnerability<br />
|pri=INV<br />
|secondary=Energy Melee<br />
|sec=EM<br />
|ancillary=Energy Mastery<br />
|epic=em<br />
|lvl=50<br />
|image1=Originicon technology.png<br />
|image2=Invulnerability UnyeildlingStance.png<br />
|image3=PowerPunch TotalFocus.png<br />
|image4=EnergyMastery ConservePower.png<br />
}}<br />
{{User:Stalemate/userboxhero<br />
|name=Fracas<br />
|arch=Blaster<br />
|primary=Fire Blast<br />
|pri=fire<br />
|secondary=Devices<br />
|sec=dev<br />
|ancillary=Flame Mastery<br />
|epic=fire<br />
|lvl=50<br />
|image1=Originicon technology.png<br />
|image2=FireBlast Inferno.png<br />
|image3=Gadgets TargetingDrone.png<br />
|image4=FlameMastery MeltArmor.png<br />
}}<br />
{{User:Stalemate/userboxhero<br />
|name=Phantom of War<br />
|arch=Scrapper<br />
|primary=Dual Blades<br />
|pri=db<br />
|secondary=Dark Armor<br />
|sec=da<br />
|ancillary=Flame Mastery<br />
|epic=fire<br />
|lvl=50<br />
|image1=Originicon magic.png<br />
|image2=DualBlades HighLow.png<br />
|image3=DarkArmor FearfulAura.png<br />
|image4=FlameMastery MeltArmor.png<br />
}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Hero|Justice}}<br />
{{User:Stalemate/userboxhero<br />
|name=Nerfbat Avoider<br />
|arch=Defender<br />
|primary=Radiation Emission<br />
|pri=rad<br />
|secondary=Radiation Blast<br />
|sec=rad<br />
|ancillary=Electricity Mastery<br />
|epic=em<br />
|lvl=50<br />
|image1=Originicon mutation.png<br />
|image2=RadiationPoisoning RadiationInfection.png<br />
|image3=RadiationBurst NeutrinoBlast.png<br />
|image4=ElectricityManipulation PowerSink.png<br />
}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Hero|Virtue}}<br />
{{User:Stalemate/userboxhero<br />
|name=Stalemate Zero<br />
|arch=Scrapper<br />
|primary=Electrical Melee<br />
|pri=elec<br />
|secondary=Shield Defense<br />
|sec=shield<br />
|lvl=22<br />
|image1=Originicon technology.png<br />
|image2=ElectricMelee TargetedAoEHeavyDmg.png<br />
|image3=ShieldDefense Deflection.png<br />
}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Hero|Victory}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Hero|Guardian}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Hero|Champion}}<br />
{{Userboxbreak}}<br />
<br />
{{Userbox Level 50|hero}}<br />
{{Userbox Veteran|72}}<br />
{{Userbox Generic|This user's first edit to Paragon Wiki was on April 23rd, 2009|[[File:Badge anniversary 1.png|45px]]}}<br />
{{Userboxbreak}}<br />
{{Userbox_CIT2|957}}<br />
{{Userbox BH|31-stalemate}}<br />
{{user time zone|Eastern|Eastern Time Zone (North America)|[[File:TO Training Attack Rate.png|32px]]}}<br />
{{Userboxbottom}}<br />
{{clr}}<br />
<br />
== Badges ==<br />
{{UserAnniversary|{{Age|2009|4|23}}}}<br />
{{WikiAnniversary|4}}<br />
{{WikiAnniversary|5}}<br />
{{WikiAnniversary|6}}<br />
{{WikiAnniversary|7}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Pocket_D&diff=270101Pocket D2020-05-07T00:34:33Z<p>Blondeshell: /* Transfer Points */ add note</p>
<hr />
<div>{{Zone<br />
|border:2px Solid #000;<br />
|Zone Name=Pocket D<br />
|Splash Image=Splash_PocketD.jpg<br />
|Zone Map=Map_PocketD.jpg<br />
|Type of Zone=Cooperative City Zone<br />
|Level Range=all<br />
|Trainer=[[War Witch]]<br />
|Task Force Contact=''none''<br />
|Event=''none''<br />
|Exploration Badges={{BadgeLink|Big Time}}, {{BadgeLink|Trucker}}<br />
|Plaques=''none''<br />
|Day Jobs={{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Banker}} / {{BadgeLink|Thief}}, {{BadgeLink|Clubber}}, {{BadgeLink|Monitor Duty}}<br />
|Enemies=''none''<br />
|Connecting Zones=[[Kings Row|Kings&nbsp;Row]], [[Faultline]], [[Talos Island|Talos&nbsp;Island]], [[Founders' Falls|Founders'&nbsp;Falls]]<br />
<br />
[[Port Oakes|Port&nbsp;Oakes]], [[Sharkhead Isle|Sharkhead&nbsp;Isle]], [[St. Martial|St.&nbsp;Martial]]<br />
<br />
[[Imperial City|Imperial&nbsp;City]]<br />
|Lines=''none''<br />
|VidiotMap=Pocket D<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
Pocket D is a first rate night club occupying a self-contained pocket dimension created from nothing by [[DJ Zero]]. Pocket D is a no-fire zone where Heroes and Villains can mingle safely. Pocket D opened up after the hero-only [[Paragon Dance Party]] shut down.<br />
<br />
Apart from the [[Rikti War Zone]] and [[Cimerora]], Pocket D is one of the only other zones in which Heroes and Villains can team together. Several special events have introduced special missions that could be run by mixed teams of heroes and villains, including a few missions that ''required'' teammates from both sides.<br />
<br />
The [[Tiki Room]] and the [[Ski Chalet]] are both located in Pocket D. The Tiki Room can only be accessed by [[Pocket D VIP Gold Club Member Badge|Pocket D VIP Gold Club Members]], and the Ski Chalet is only accessible during special events.<br />
<br />
Pocket D also features the [[Monkey Fight Club]], [[Arena]] terminals, and a branch of the [[Vault Reserve]].<br />
<br />
== Events ==<br />
<br />
Pocket D has been a key location during several [[special events]].<br />
<br />
; [[Cuppathon]]<br />
: The farewell party for the widely admired [[CuppaJo]] had several events in Pocket D, including the CuppaCloning costume contest.<br />
; [[Anniversary Events]]<br />
: Many anniversary events include a party with [[Red Name]]s in Pocket D, whether on the [[Servers|"Live Servers"]] or the [[Training Room]] (Test Server). Themes may or may not be in effect; when a theme is announced, there is typically a costume contest with prizes given out by the developers.<br />
; [[Valentine's Event]]<br />
: The 2006 Valentine's Event introduced missions from contacts that temporarily appeared in Pocket D. For the first time ever, Heroes and Villains could team up. Every year since, the Valentine's content has repeated, sometimes with expansions on the details.<br />
; [[Winter Event]]<br />
: The 2006 Winter Event introduced the [[Ski Chalet]], from which [[Father Time]] asked both heroes and villains to save [[Baby New Year]]. Heroes and villains could team together for his missions. Every year since, the Winter content has repeated, often with expansions on the details.<br />
<br />
== Contacts ==<br />
=== Permanent ===<br />
* [[DJ Zero]] - Only available during [[Valentine's Day Event]]s, gives a mission to stop [[Snaptooth]].<br />
=== Temporary ===<br />
* [[Ganymede]] - [[Valentine's Event]]s, hero contact<br />
* [[Scratch]] - [[Valentine's Event]]s, villain contact<br />
* [[Father Time]] - [[Winter Event]]s, gives "Rescue Baby New Year" mission.<br />
<br />
=== Trainers ===<br />
<br />
* [[War Witch]]<br />
<br />
=== Notable NPCs ===<br />
<br />
* [[Joe Young]]<br />
* [[Cornelius]]?<br />
* Ravers<br />
* [[Bartenders]]<br />
* [[Null the Gull]]<br />
<br />
== Stores ==<br />
<br />
=== Permanent ===<br />
* [[Bartenders]]<br />
** Some bartenders sell inspirations. One interesting point is that they are some of the only places from which to buy inspirations while engaging in a strike/task force, along with Arena Stores.<br />
* [[Arena#Arena Stores|Arena Stores]]<br />
* [[Trina the Body Sculptress]] - tailor in the Tiki Lounge<br />
<br />
=== Temporary ===<br />
During the [[Valentine's Event]]s, there are two additional bartenders in Pocket D who sell temporary powers.<br />
<br />
* [[Chilly]] - sells Dimension Drop temporary powers to heroes.<br />
* [[Dram]] - sells Dimension Drop temporary powers to villains.<br />
<br />
The [[Winter Event]] sees the [[Candy Keeper]] return to sell badges, temporary powers, and costume pieces in exchange for Candy Cane salvage.<br />
<br />
== Neighborhoods ==<br />
There are no neighborhoods explicitly marked on the Pocket D map. However, there are a few areas that are recognized as being different.<br />
<br />
* The Hero lobby outside the dance club proper ([[Media:PocketD_NewRave2_loop.ogg|Music Loop]])<br />
* The Hero side of the dance club proper ([[Media:PocketD_NewRave1_loop.ogg|Music Loop]])<br />
* The Villain lobby outside the dance club proper ([[Media:PocketD_NewRave4_loop.ogg|Music Loop]])<br />
* The Villain side of the dance club proper ([[Media:PocketD_NewRave3_loop.ogg|Music Loop]])<br />
* The central part of the dance club proper ([[Media:PocketD_NewRave5_loop.ogg|Music Loop]])<br />
* The Arena lounge ([[Media:PocketD_NewRave6_loop.ogg|Music Loop]])<br />
* The [[Tiki Room]] ([[Media:PocketD_Tiki4b_loop.ogg|Music Loop]])<br />
* The [[Ski Chalet]] ([[Media:PocketD_Chalet_loop.ogg|Music Loop]])<br />
* The ski slopes ([[Media:PocketD_Swiss_loop.ogg|Music Loop]])<br />
<br />
== Badges ==<br />
<br />
The following [[:Category:Badges|badges]] can be found in Pocket D:<br />
<br />
[[Winter Event 2006]] introduced an exploration badge that can only be accessed when the [[Ski Chalet]] is in season.<br />
<br />
{{BadgeBox|Trucker}}<br />
<br />
The Monkey fight club area also includes:<br />
{{BadgeBox|Big Time}}<br />
<br />
== Day Jobs ==<br />
;Common<br />
{{BadgeBox|Clubber}}<br />
{{BadgeBox|Monitor Duty}}<br />
<br />
;Hero-Specific<br />
{{BadgeBox|Caregiver}}<br />
{{BadgeBox|Banker}}<br />
<br />
;Villain-Specific<br />
{{BadgeBox|Pain Specialist}}<br />
{{BadgeBox|Thief}}<br />
<br />
== Transfer Points ==<br />
<br />
Pocket D connects to the following locations:<br />
* Heroes<br />
** [[Kings Row]]<br />
** [[Faultline]]<br />
** [[Talos Island]]<br />
** [[Founders' Falls]]<br />
* Villains<br />
** [[Port Oakes]]<br />
** [[Sharkhead Isle]]<br />
** [[St. Martial]]<br />
* Praetorians<br />
** [[Imperial City]] (through [[Studio 55]])<br />
<br />
Praetorians who attempt to exit to Paragon City or the Rogue Isles will receive the following message:<br />
<br />
{{CutsceneText|Text=As a Praetorian visitor, you may only access certain areas in Pocket D. You may not leave the premises.}}<br />
<br />
== Notes ==<br />
<br />
* This zone was added to the game for [[Hero|Heroes]] and [[Villain]]s in [[Issue 6]].<br />
* Access to this zone for [[Praetorian (Alignment)|Praetorians]] was added in [[Issue 18]].<br />
<br />
<br />
<br />
{{Powers Dampening Field}}<br />
<br />
* As of August 16, 2006, Teleporting is no longer allowed in Pocket D.<br />
** This does not apply to the [[Ski Chalet]] area which is outside of the Dampening Field.<br />
** The entry way passage connecting either sides doors to the elevators leading to the dance floor are also exempt.<br />
** Pets (Power set or Temporary Powers) and Henchmen set to aggressive near one of the corners of the dance floor in the main room of Pocket D will attack an invisible, invincible entity rumored to be the source of the dampener.<br />
*** The exact coordinates of the source of the dampening field are - POS {{coords|-236.5|0|-900.5}}, the npc generating it is named Dampening Field, and uses a model called NPC Puddle, it has 110 hp.<br />
<br />
<!-- == External Links ==<br />
{{BadgeHunter Map|map=pocket_d}} --><br />
<br />
[[Category:Hero City Zones]]<br />
[[Category:Villain City Zones]]<br />
[[Category:Cooperative Zones]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Talk:Praetorian_Day_Job_Badges&diff=270099Talk:Praetorian Day Job Badges2020-05-06T22:16:56Z<p>Blondeshell: </p>
<hr />
<div>==Impossible badges==<br />
Does anyone know why this lists a bunch of badges Praetorians can't get, like the Dark Astoria badge? I see it says "those that are earnable by any Praetorian character, regardless of their choice to become a Hero or a Villain", but that seems an odd decision - why not just list the badges earnable by actual Praetorians? [[User:Thunderforce|Thunderforce]] ([[User talk:Thunderforce|talk]]) 06:31, 5 May 2020 (UTC)<br />
:If memory serves, the logic behind this was to show only the badges that would be neutral to all Praetorians, assuming they chose to continue leveling up and leave Praetoria without going through the Rift Enclosure, thus remaining a "True Praetorian." If they chose to leave via the Rift Enclosure, they would then follow the badge lists for Heroes and Villains, as appropriate. However, I never took a Praetorian character that route to test it. Is it not possible for Praetorians who never left via the Rift Enclosure to earn the Dark Astoria day job badge? {{User:Blondeshell/Sig}} 22:00, 5 May 2020 (UTC)<br />
::No, because they can't get there - goldsiders who stay goldsiders can't leave Praetoria / Pocket D / the Wards by any means at all. I really can't explain the list on this article other than that it's Praetorian badges plus the union of Hero/Villain badges, and that doesn't seem useful to me. [[User:Thunderforce|Thunderforce]] ([[User talk:Thunderforce|talk]]) 20:36, 6 May 2020 (UTC)<br />
:::Agreed. I'll chalk up that error to just assuming how the game behaved without actually testing it. /*cracks knuckles*/ Time for some edits!<br />
<br />
:::But! What about content in Pocket D? Are Praetorians allowed to join the seasonal missions offered there? {{User:Blondeshell/Sig}} 22:16, 6 May 2020 (UTC)</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Praetor_Duncan&diff=270098Praetor Duncan2020-05-06T21:54:01Z<p>Blondeshell: /* Initial Contact */ tweak</p>
<hr />
<div>{{Otheruses4|the [[Dark Astoria]] contact|the [[Praetorians (Enemy Group)|Praetorian]] archvillain|Dominatrix}}<br />
<br />
== Overview ==<br />
{{req sub}}<br />
{{Infobox Contact<br />
|name=Praetor Duncan<br />
|image=Praetor Duncan.jpg<br />
|img_capt= Praetor Duncan<br />(in Nova Praetoria)<br />
|zone=Unknown (Phone Only)<br />
|x=|y=|z=<br />
|levels=50<br />
|introed=[[Max]]<br />
|intros=[[Sister Solaris]]<br />
|enemies={{Enemy Incarnate Banished Pantheon}}{{Enemy Talons of Vengeance}}<br />
|badges=[[File:Mission DA Arc Complete.png|22px]] {{BadgeLink|Hunter of Specters}}<br />[[File:Mission DA PersonalArc Complete.png|22px]] {{BadgeLink|Praetor Selfish}}<br />
}}<br />
{{Contact Overview|City=HV|Zone=Dark Astoria|x=|y=|z=|Pronoun=her|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=50}} She is available by phone only.<br />
<br />
__Toc__<br />
<br />
==Introductions==<br />
=== Contact Introduced By ===<br />
* [[Max]]<br />
<br />
=== Contact Introduces ===<br />
{{NewContact Sister Solaris}}<br />
<br />
=== Information ===<br />
'''Praetor'''<br />
<br />
Being the daughter of a famous and universally loved super heroine never sat well with Praetor Duncan. She rebelled from a very early age and when she hit puberty and her powers kicked in she decided enough was enough. After killing her mother, the infamous Miss Liberty, she started making a name for herself. She is now a respected Praetor, although there are some who believe she does not deserve such a high title.<br />
<br />
=== Prior to Introduction ===<br />
{{Missing Prior}}<br />
<br />
=== Initial Contact ===<br />
<br />
Well well, if it isn't {{Character}}. You can imagine that I wasn't surprised when I heard you were here in Dark Astoria. After all, you're the talk of the Primal Earth town, aren't you? {{GenderDialogue|male=Mr|female=Mrs}} big bad Incarnate, acting like the savior of the world with your new powers. Today, you and I are talking in order to deal with this little problem that these Primal people have, which is Diabolique. <br />
<br />
In case you're unaware, I don't know how you wouldn't know, I am '''Praetor Duncan''', of Praetoria. Now, let's get down to business, shall we?<br />
<br />
* {{green|What do you know about Diabolique?}}<br />
<br />
Diabolique is an evil ghost that doesn't belong in the world of the living. After she gained her freedom in [[First Ward]], she must've fled our dimension to come to this one. <br />
<br />
My guess is that she wasn't too sure what she was looking for when she arrived, but she sensed the power of this Mot growing stronger. Diabolique is somehow working together with Mot now... that part I have no idea about. I do know that her presence here is responsible for the [[Talons of Vengeance]] showing up. They've been tracking her down for who knows how long. <br />
<br />
From what myself and the Olympian have looked into, it seems that the Talons recruited the Knives to purge this world of so-called 'injustice'. I guess those harpies had their eye off of Primal Earth for far too long and realized there was a lot of work to do!<br />
<br />
* {{green|Do you know where to find Diabolique?}}<br />
<br />
{{orange|If Night Ward is completed}}<br />
<br />
Well well, if it isn't {{Character}}. You can imagine that I wasn't surprised when I heard you were here in Dark Astoria. You and I have quite the history together, don't we? Mm, there was that time at the bottom of Cole's tower... you gave me quite the 'thrashing', didn't you?<br />
<br />
But, that's neither here nor there. Today, you and I are talking in order to deal with this little problem that these Primal people have, which is Diabolique.<br />
<br />
* {{green|You must be out of your mind if you think I'd work with you, Duncan.}}<br />
:Do you think I'm Tilman, {{Character}}. Now, she is someone who is, or rather was, out of her mind, don't you agree? <br />
<br />
:No, I'm just manipulative and diabolical, but in this case, I'm willing to put that aside for that greater good nonsense. 'Emperor' Cole has ordered me to come down here with an Olympian and track down Diabolique. Of course, he said it's because of White's failure to keep Diabolique's amulet safe. Haha! <br />
<br />
:The whole thing doesn't really matter, anyway. Praetoria's days are numbered. Battle Maiden's gone, no one knows what happened to Neuron and Bobcat, Siege and Nightstar are old news, Marauder's gone into self-exile, Anti-Matter wandered off, and Praetor Tilman's dead. There's not a lot of us left, but stupid Cole still thinks it's his responsibility to save this world from Diabolique. Can you believe it?<br />
<br />
:* {{green|I should've known she'd resurface after recovering her talisman.}}<br />
::Yes, well, I didn't imagine she'd skip off to Primal Earth after getting her talisman back. I was ''really'' hoping she'd continue making a scene in First Ward; that way I could've seen Cole rip her little ghostly head off her flimsy ghostly body and watched her ectoplasm ooze out.<br />
<br />
::I guess she was smarter than I took her for, running away to Primal earth. Though if she ''was'' smart, she would've gone to a place where Cole wasn't currently invading.<br />
<br />
:* {{green|Let's just skip the bantering, Duncan. What do you know about Diabolique?}} (loops to above)<br />
<br />
* {{green|What do you know about Diabolique's presence here?}} (loops to above)<br />
<br />
=== Greeting ===<br />
I thought Praetoria had a lot of problems. People on Primal Earth seem to know how to ''really'' screw things up.<br />
<br />
=== Too Busy ===<br />
{{Character}}, a girl ''really'' hates it when someone tries to ask them for something when they're already way too busy with other things.<br />
<br />
=== No More Missions ===<br />
{{darkorange|You're unable to get in touch with Praetor Duncan.}}<br />
<br />
== Store ==<br />
* None<br />
<br />
== Story Arc ==<br />
=== {{UL|To What End for Power}} ===<br />
==== Souvenir ====<br />
{{Souvenir|Diabolique's Taunts}}<br />
{{Mission:To What End for Power - Part One: The Ghost and the God of Death}}<br />
{{Mission:To What End for Power - Part Two: The Ancient Guardians}}<br />
{{Mission:To What End for Power - Part Three: Scirocco's Return}}<br />
{{Mission:To What End for Power - Finale: The Only Way It Could End}}<br />
<br />
=== {{UL|Personal Story}} ===<br />
==== Souvenir ====<br />
{{Souvenir|Praetor Duncan's Personal Story}}<br />
{{Mission:Praetor Duncan - One Loose End}}<br />
<br />
{{Navbox Incarnate System}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Talk:Praetorian_Day_Job_Badges&diff=270094Talk:Praetorian Day Job Badges2020-05-05T22:00:29Z<p>Blondeshell: /* Impossible badges */</p>
<hr />
<div>==Impossible badges==<br />
Does anyone know why this lists a bunch of badges Praetorians can't get, like the Dark Astoria badge? I see it says "those that are earnable by any Praetorian character, regardless of their choice to become a Hero or a Villain", but that seems an odd decision - why not just list the badges earnable by actual Praetorians? [[User:Thunderforce|Thunderforce]] ([[User talk:Thunderforce|talk]]) 06:31, 5 May 2020 (UTC)<br />
:If memory serves, the logic behind this was to show only the badges that would be neutral to all Praetorians, assuming they chose to continue leveling up and leave Praetoria without going through the Rift Enclosure, thus remaining a "True Praetorian." If they chose to leave via the Rift Enclosure, they would then follow the badge lists for Heroes and Villains, as appropriate. However, I never took a Praetorian character that route to test it. Is it not possible for Praetorians who never left via the Rift Enclosure to earn the Dark Astoria day job badge? {{User:Blondeshell/Sig}} 22:00, 5 May 2020 (UTC)</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=File:Contact_Small_Mistress_Eva.jpg&diff=270093File:Contact Small Mistress Eva.jpg2020-05-05T21:29:15Z<p>Blondeshell: Category:Small Praetorian Contact Images</p>
<hr />
<div>[[Category:Small Praetorian Contact Images]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Cimerora&diff=270092Cimerora2020-05-05T20:59:39Z<p>Blondeshell: /* Overview */ add note</p>
<hr />
<div>{{Zone<br />
|border:2px Solid #000;<br />
|Zone Name=Cimerora<br />
|Splash Image=Splash_Cimerora.jpg<br />
|Zone Map=Map_Cimerora.jpg<br />
|Type of Zone=Cooperative Trial Zone<br />
|Level Range=35-50<br />
|Trainer=[[Proximo]]<br />
|Task Force Contact=[[Imperious]]<br />
|Event=''none''<br />
|Exploration Badges={{BadgeLink|Depths of Time}}<br />
|Plaques=''none''<br />
|Day Jobs={{BadgeLink|Caregiver}} / {{BadgeLink|Pain Specialist}}, {{BadgeLink|Cimeroran}}<br />
|Enemies=[[Cimeroran Traitors]]<br />
|Connecting Zones=[[Midnighter Club]]<br />
|Lines=''none''<br />
|VidiotMap=Cimerora<br />
}}<br />
<br />
__toc__<br />
== Overview ==<br />
[[File:CimeroraPreview.jpg|350px]]<br />
<br />
Players step foot upon the ancient land of the Roman Cimeroran Peninsula, where they battle deadly creatures, defend an ancient city and ultimately come face to face with the enemy of time itself. Throughout this journey players uncover the mysteries of power and the origins that guide them today.<br />
<br />
Cimerora itself is a peninsula in the ancient Mediterranean that was formerly controlled by the King/Emperor Imperious. However somewhat in its recent ancient history, one of Imperious' men named Romulus Augustus usurped power from Imperious and took the throne for himself. Using powers and aid from an unknown dark entity, Romulus has summoned ancient beasts, legions of men, and erected a single great fort over the majority of the land where he plans to constantly strike against the gallant Imperious.<br />
<br />
If you attempt to enter Cimerora before reaching level 35, you receive the following message:<br />
<br />
{{CutsceneText|Text=The {{blue|Aspect of the Pillar}} remains dark despite your best efforts to coax it to life.<br />
<br />
{{orange|[You must be level 35 or higher to use this crystal.]}}}}<br />
<br />
== Contacts ==<br />
<br />
<br />
=== Regular Contacts ===<br />
<br />
* [[Midnighter]]<br />
* [[Marcus Valerius]]<br />
* [[Senator Decimus Aquila]]<br />
<br />
=== Specific Contacts ===<br />
<br />
* [[Daedalus]] (Hero Contact)<br />
* [[Sister Airlia]] (Villain Contact)<br />
<br />
=== Task Force Contacts ===<br />
<br />
* [[Imperious]]<br />
<br />
=== Trainers ===<br />
<br />
* [[Proximo]]<br />
<br />
=== Stores ===<br />
<br />
* [[Julia Pria]]<br />
<br />
Julia buys back all enhancements (except [[Invention Origin Enhancements|Invented Enhancements]]) as if she were the same origin as the enhancement, maximizing the sell-back price.<br />
<br />
== Neighborhoods ==<br />
There are no neighborhoods explicitly marked on the Cimerora map. However, there are a few areas that are recognized as being different.<br />
<br />
* Upon entering/exiting the cave from the Midnighter Club, you will hear the following [[Media:Cimerora_CimeroraIntro.ogg|music]].<br />
* Upon entering the city proper, you will receive a zone message for Cimerora and hear the following [[Media:Cimerora_CimeroraMainTheme.ogg|music]].<br />
* Upon crossing the bridge to the entrance door of the [[Imperious Task Force]], you will hear the following [[Media:Cimerora_CastellumBridge.ogg|music]].<br />
<br />
== Exploration Badges ==<br />
<br />
{{BadgeBox|Depths of Time}}<br />
<br />
== Day Jobs ==<br />
;Common<br />
{{BadgeBox|Cimeroran}}<br />
<br />
;Hero-Specific<br />
{{BadgeBox|Caregiver}}<br />
<br />
;Villain-Specific<br />
{{BadgeBox|Pain Specialist}}<br />
<br />
== Transfer Points ==<br />
* Pillar of Ice and Flame that leads to [[Midnighter Club]]<br />
<br />
== Enemy Groups ==<br />
<br />
* {{Enemy Cimeroran Traitors}}<br />
Cimeroran Traitors, led by [[Romulus Augustus]] are mainly concentrated up in the north, though they lurk all over the entire map. They do not like either Heroes or Villains, and will engage in battle with them if close enough or provoked. Their arch-enemies are the Cimerorans led by Imperious, and are frequently sighted battling them.<br />
<br />
Defeating 100 Cimeroran Traitors anywhere in Cimerora will net the attackers the [[Centurion Badge]].<br />
<br />
== Neutral Groups ==<br />
<br />
* {{Enemy Cimerorans}}<br />
Cimerorans come as both civilian and soldiers. The soldiers can be seen on guard at specific sites such as the ones guarding [[Imperious]] or at the bridge leading to the fortress in the north. They can also be found on patrol, and will engage in combat with Cimeroran Traitors if sighted. They con as Ally to both Heroes and Villains.<br />
<br />
== Notes ==<br />
* This zone was added to the game for [[Hero|Heroes]] and [[Villain]]s in [[Issue 12]].<br />
<br />
<!-- == External Links ==<br />
{{BadgeHunter Map|map=cimerora}} --><br />
<br />
[[Category:Hero Trial Zones]]<br />
[[Category:Villain Trial Zones]]<br />
[[Category:Cooperative Zones]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Faathim_the_Kind_Task_Force&diff=270073Faathim the Kind Task Force2020-04-26T14:55:56Z<p>Blondeshell: /* Overview */ tweak</p>
<hr />
<div>== Overview ==<br />
{{Infobox TF<br />
|name=The Saga of Lanaru<br />
|image=[[File:Faathim the Kind.jpg|center|100px]]<br />
|contact=[[Faathim the Kind]]<br />
|zone=[[The Chantry]]<br />
|x=-30.5<br />
|y=-1995<br />
|z=4<br />
|size=8<br />
|levels=44-50<br />
|merits=73<br />
|enemies={{Enemy Soldiers of Rularuu}}{{Enemy Nemesis}}{{Enemy Rikti}}{{Enemy Circle of Thorns}}{{Enemy Malta Operatives}}{{Enemy Knives of Artemis}}{{Enemy Lanaruu}}<br />
|badge=[[File:Badge task force SlayerOfMadness.png|22px]] [[Slayer of Madness Badge|Slayer of Madness]]<br />
}}<br />
<br />
<br />
The '''Faathim the Kind Task Force''' is a hero [[Task Force]] that is part of the [[Shadow Shard]] storyline. The Task Force is started off by [[Faathim the Kind]] in [[The Chantry]]. The missions take place in [[The Chantry]], [[The Storm Palace]], and [[Paragon City]].<br />
<br />
This is the final Shadow Shard Task Force. It is preceded by the [[Dr. Quaterfield Task Force]], the [[Sara Moore Task Force]], and the [[Justin Augustine Task Force]].<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=73}}<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Agree to form a task force}} ===<br />
==== {{UL|Defeat all Rularuu in first cave}} ====<br />
<br />
'''Briefing'''<br />
<br />
I am Faathim, called [[Faathim the Kind]]. You are beings of great power, both potent in might and dedicated to protection of the defenseless. I have watched your battles, and I have watched your triumphs, and I have come to think that you may be the ones who can stop a great destruction. The Madness that broke the world is gaining power beyond imagining, and may soon break the world once more. Or worse.<br />
<br />
Go now, and fall upon the armies of the [[Soldiers of Rularuu|Rularuu]]. Destroy all of them within the three caverns I have located for you, and then return to me.<br />
<br />
There may be more to find within those caves than the [[Soldiers of Rularuu|Armies of Rularuu]]. I will say no more for now.<br />
<br />
{{Mission Objective|Entrance=You have entered the first of 3 caverns filled with Rularuu Faathim spoke to you about.|Primary=Defeat all Rularuu in first cave|Secondary=|Additional=|Completion=You have cleared out the first cavern.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
==== {{UL|Defeat all Rularuu in second cave}} ====<br />
<br />
{{Mission Objective|Entrance=You have entered the second of the 3 caverns filled with Rularuu Faathim spoke to you about.|Primary=Defeat all Rularuu in second cave|Secondary=|Additional=|Completion=You have cleared out the second cavern.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
==== {{UL|Defeat all Rularuu in third cave}} ====<br />
<br />
{{Mission Objective|Entrance=You have entered the third of the 3 caverns filled with Rularuu Faathim spoke to you about.|Primary=Defeat all Rularuu in third cave|Secondary=4 unknown captives|Additional=|Completion=You have cleared out the third cavern and found some interesting information.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{NPC Text|title=Hostage dialogue|text=<br />
'''Upon rescue:''' ''"I surrender, Rescuer! Just get me out of here!"''}}<br />
<br />
{{NPC Text|title=Hostage dialogue|text=<br />
'''Upon rescue:''' ''" I'll tell you whatever you want, Rescuer. Just get me out of here!"''}}<br />
<br />
{{Mission Clue|Name=A lost Nemesis soldier|Text=After you rescued him from the Rularuu, a [[Nemesis]] soldier told you his story:<br />
<br />
'We were working for [[Nemesis (Archvillain)|Lord Nemesis]] on one of his great plans. Something about some crazy god-like thing up in a big sky-fortress that Lord Nemesis wanted to control. But then, these two people came. They looked like those heroes, [[Sister Psyche]] and [[Malaise]], but they called themselves [[Praetorians (Enemy Group)|Praetorians]]. Next thing we know, they'd used some kind of mental powers on us, and we did anything they said. Even fought against Lord Nemesis.'<br />
<br />
'Then we were fighting the Rularuu, and they took some of us. I'm lucky to still be alive.'<br />
<br />
I'll go quietly to jail. I haven't got any fight left in me.}}<br />
<br />
'''Notable NPCs'''<br />
* Hostage *4 (Nemesis soldiers)<br />
<br />
'''Debriefing'''<br />
<br />
I greet you as Faathim, called Faathim the Kind.<br />
<br />
You have done well. Rularuu's eyes are blinded now to our movements, and we are free to act. However, the tale you learned from the captive members of the Brass-hearted army worry me greatly. If the Prince of Brass is involved, and if these 'Praetorians' are involved, then the situation may be more dire than I feared.<br />
<br />
=== {{UL|Battle Malaise and activate the Key of Anger}} ===<br />
==== {{UL|Defeat Malaise and activate key}} ====<br />
<br />
Location: Storm Palace: Lock of Anger<br />
<br />
'''Briefing'''<br />
<br />
[[Rularuu the Ravager|Rularuu's]] forces are now oblivious to your movements, but this is not now the time to begin the task. There is much that must be done, first. Other forces seek to control the master of the [[Storm Palace]], and they cannot be allowed to do so. you have already learned of 2 such forces, the [[Nemesis]] Army and the [[Praetorians (Enemy Group)|Praetorians]]. These threats must be dealt with first.<br />
<br />
The Praetorians called [[Praetorian Malaise|Malaise]] and [[Mother Mayhem]] have taken control of two caverns around the Storm Palace. There, they have taken control of two sets of key stones. Should they gain control of all six, they will gain access to the Storm Palace. This cannot be allowed. Defeat them all, and activate the keys yourself. I will tell you how.<br />
<br />
You shall travel along the path of madness, and then find your way to the floating island called the Lock of Anger. There, Malaise seeks to control and unlock the Key of Anger. Defeat him and all of the mind controller thralls in his power.<br />
<br />
To activate the Keys in each lock, you will need to have 4 of your number activate the keystones at once. When that is done, you shall gain the key for that lock. There are seven such keys that are needed to open the gates of the Storm Palace. The first two are now before you.<br />
<br />
{{Mission Objective|Entrance=Everything in this cavern feels wrong. it must be the presence of Malaise, the Praetorian.|Primary=Defeat Malaise and activate key|Secondary=4 keys to simultaneously activate|Additional=|Completion=You defeated Malaise and got the Key of Anger.}}<br />
<br />
{{EdNote|note={{Defeat All}}}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Malaise (Praetorian)]] (Archvillain)<br />
<br />
{{NPC Text|title=Warhulk dialogue|text=<br />
'''Before combat:''' ''"For... Lord Malaise? That doesn't sound right..."''<br /><br />
'''Combat start:''' ''"We are under attack!"''}}<br />
<br />
{{NPC Text|title=Malaise dialogue|text=<br />
'''Before combat:''' ''"Why won't this key work for me!"''<br /><br />
'''Combat start:''' ''"I mustn't fail Mother Mayhem. She wanted you dead with all of her heart."''}}<br />
<br />
{{Mission Clue|Name=Verse of Anger|Text=You found these words engraven upon monuments around the Storm Palace. the ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
'And he rose up into the air,<br /><br />
And there he forged himself a great palace,<br /><br />
And the air itself he charged with storms,<br /><br />
For [[Lanaru the Mad|Lanaru's]] mind was itself clouded with anger.'}}<br />
<br />
{{Mission Clue|Name=Key of Anger|Text=This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unrelenting anger locked within it.}}<br />
<br />
==== {{UL|Defeat Mother Mayhem and activate key}} ====<br />
<br />
Location: Storm Palace: Lock of Anger<br />
<br />
{{Mission Objective|Entrance=The pulsing psychic fury of Mother Mayhem echoes in your brain.|Primary=Defeat Mother Mayhem and activate key|Secondary=4 keys to simultaneously activate|Additional=|Completion=You defeated Mother Mayhem and got the Key of Malice.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Mother Mayhem]] (Archvillain)<br />
<br />
{{NPC Text|title=Warhulk and Fake Nemesis dialogue|text=<br />
'''Before combat:'''<br />
Warhulk: ''"You will bow to Mother Mayhem"''<br /><br />
Fake Nemesis: ''"Your mental powers shall not prevail!"''<br /><br />
'''Combat start:'''<br />
Fake Nemesis: ''"Lord Nemesis shall abide no interference! Attack!"''}}<br />
<br />
{{NPC Text|title=Mother Mayhem dialogue|text=<br />
'''Before combat:''' ''"Soon we'll control Lanaru's power."''<br /><br />
'''Combat start:''' ''"It's only right that Lanaru's madness will be ours to control."''}}<br />
<br />
[[File:Mother Mayhem (old).jpg|thumb|100px|Mother Mayhem]]<br />
<br />
{{Mission Clue|Name=Verse of Malice|Text=You found these words engraven upon monuments around the [[Storm Palace]]. The ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
'And then Kindness entered the Storm Palace to give warning,<br /><br />
And Kindness said that Rularuu would re-assert control,<br /><br />
And Kindness retreated then in horror,<br /><br />
For now Lanaru saw method to halt their master.'}}<br />
<br />
{{Mission Clue|Name=Key of Malice|Text=This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel absolute malice locked within it.}}<br />
<br />
'''Debriefing'''<br />
<br />
I greet you as Faathim, called Faathim the Kind.<br />
<br />
The Praetorians' threat has been quelled, but the threat of the Nemesis Army grows. You will next have to face their forces to gain control of the Key of Torment and the Key of Hatred.<br />
<br />
=== {{UL|Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred}} ===<br />
==== {{UL|Defeat Nemesis Army and activate key}} ====<br />
<br />
Location: Storm Palace: Lock of Torment<br />
<br />
'''Briefing'''<br />
<br />
The Army of the [[Nemesis (Archvillain)|Prince of Brass]] seek dominion over the power of the Storm Palace's master. They cannot be allowed to gain it. Already they have gained control of 2 sets of keystones. They must be defeated before they can activate them, or worse, before their keystones fall into the possession of another group. I charge you with this task. Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred.<br />
<br />
You will have to face two great forces of the [[Nemesis]] Army. The first such host will be within the Lock of Torment.<br />
<br />
{{Mission Objective|Entrance=Shouted orders echo down the corridors of these caverns.|Primary=Defeat Nemesis Army and activate key|Secondary=4 keys to simultaneously activate|Additional=|Completion=You defeated the Nemesis Army and recovered the Key of Torment.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
{{NPC Text|title=Warhulk dialogue|text=<br />
'''Before combat:''' ''"Be wary. Task Force Sharydia is about."''<br /><br />
'''Combat start:''' ''"For Lord Nemesis!"''}}<br />
<br />
{{NPC Text|title=Fake Nemesis dialogue|text=<br />
'''Before combat:''' ''"Lord Nemesis is depending on us!"''<br /><br />
'''Combat start:''' ''"For Lord Nemesis!"''}}<br />
<br />
{{Mission Clue|Name=Verse of Torment|Text=You found these words engraven upon monuments around the [[Storm Palace]]. The ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
'The hatred roiled through his fevered thoughts,<br /><br />
And madness broke his mind upon its wrack,<br /><br />
And [[Lanaru the Mad|Lanaru]] felt [[Soldiers of Rularuu|Rularuu]] retreat from him,<br /><br />
For it feared the growing insanity of his soul.'}}<br />
<br />
==== {{UL|Defeat Nemesis and activate key}} ====<br />
<br />
Location: Storm Palace: Lock of Hatred--Upper Middle Island<br />
<br />
{{Mission Objective|Entrance=Somewhere down these caverns, the Nemesis Army plans their attack.|Primary=Defeat Nemesis and activate key|Secondary=4 keys to simultaneously activate|Additional=|Completion=You defeated Nemesis and got the Key of Hatred.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
{{Enemy Rikti}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Nemesis#Nemesis.3F|Nemesis?]] (Archvillain)<br />
<br />
{{NPC Text|title=Warhulk dialogue|text=<br />
'''Before combat:''' ''"Alien Monsters! You shall not oppose us!"''<br /><br />
'''Combat start:''' ''"The battle is joined!"''}}<br />
<br />
{{NPC Text|title=Nemesis? dialogue|text=<br />
'''Before combat:''' ''"It is only fitting that I shall control the true power of this place."''<br /><br />
'''Combat start:''' ''"You shall fail here, Task Force Sharydia. Nothing can beat the power of Nemesis."''}}<br />
<br />
[[File:Nemesis.jpg|thumb|100px|Nemesis?]]<br />
<br />
{{Mission Clue|Name=Verse of Hatred|Text=You found these words engraven upon monuments around the [[Storm Palace]]. The ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
And [[Lanaru the Mad|Lanaru]] felt [[Rularuu the Ravager|Rularuu's]] purpose wander,<br /><br />
And Lanaru felt the anger in him grow,<br /><br />
And Lanaru would not forgive his resurrection,<br /><br />
For slavery to Rularuu was no life to him.'}}<br />
<br />
{{Mission Clue|Name=Key of Hatred|Text=This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unreasoning hatred locked within it.}}<br />
<br />
'''Debriefing'''<br />
<br />
I greet you as Faathim, called [[Faathim the Kind]].<br />
<br />
You have done well, and crushed the threat of the Prince of Brass. However, the creatures you encountered, these [[Rikti]]. I know of them. They came here in years past, and sought to gain the favour of Rularuu. They think that the Ravager will help them to re-open the gates to their world, should they help Rularuu against his enemies.<br />
<br />
They are wrong. Rularuu knows no allies but Rularuu. In their ignorance, these Rikti could present a great threat.<br />
<br />
=== {{UL|Recover keys before Rikti can activate them}} ===<br />
==== {{UL|Defeat Rikti and activate Key of Fury}} ====<br />
<br />
Location: Storm Palace: Lock of Fury<br />
<br />
'''Briefing'''<br />
<br />
The [[Rikti]] are difficult to locate. Their minds are at once human and alien. I have found them, but it is nearly too late. The Rikti's alien circles of thought have nearly unlocked one of the keys in their possession. But I sense great turmoil amongst them, and that something is terribly wrong with the other keys. You must hurry.<br />
<br />
The Rikti control the caverns in the Lock of Fury and the Lock of Destruction. There is another presence in the Lock of Destruction, that worries me, but the Rikti will have the Key of Fury soon. You must strike there first.<br />
<br />
{{Mission Objective|Entrance=These caverns are silent, save for the faint hum of alien machinery.|Primary=Defeat Rikti and activate Key of Fury|Secondary=4 keys to simultaneously activate|Additional=|Completion=You defeated the Rikti and recovered the Key of Fury, but there's no time to lose in getting to the Key of Destruction!}}<br />
<br />
'''Notable NPCs'''<br />
* Belfry Green 3-2-3<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
{{Enemy Knives of Artemis}}<br />
<br />
{{NPC Text|title=Belfry Green 3-2-3 dialogue|text=<br />
'''Before combat:''' ''"This is Belfry Green 3-2-3. Infiltration succesful."''<br /><br />
'''Combat start:''' ''"Command! We have an MHI! We'll try to handle it."''}}<br />
<br />
{{NPC Text|title=Chief Mesmerist dialogue|text=<br />
'''Combat start:''' ''"No need: Deliver explanation: To you"''}}<br />
<br />
{{Mission Clue|Name=Verse of Fury|Text=You found these words engraven upon monuments around the [[Storm Palace]]. The ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
'And [[Lanaru the Mad|Lanaru]] toiled in slavery to his master,<br /><br />
And as executioner he did work his rage,<br /><br />
And every day his mind broke further,<br /><br />
For pride would not let him stay a slave.'}}<br />
<br />
{{Mission Clue|Name=Key of Fury|Text=This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel primal emotions of fury locked within it.}}<br />
<br />
==== {{UL|Defeat Rikti and activate Key of Destruction}} ====<br />
<br />
Location: Storm Palace: Lock of Destruction<br />
<br />
{{Mission Objective|Entrance=The faint hum of Rikti machinery is almost drowned out by the sounds of violence from somewhere ahead.|Primary=Defeat Rikti and activate Key of Destruction|Secondary=4 Keystones?|Additional=|Completion=You fought the Rikti and the Malta group, but found that the Key of Destruction has been taken!}}<br />
<br />
{{EdNote|note={{Defeat All}}}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
{{Enemy Malta Operatives}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Belfry Blue 2-2-1 ([[Malta Operatives#Gunslinger 2|Gunslinger]], Boss)<br />
<br />
{{NPC Text|title=Chief Soldier dialogue|text=<br />
'''Before combat:''' ''"We have: Failed"''}}<br />
<br />
{{NPC Text|title=Belfry Blue 2-2-1 dialogue|text=<br />
'''Before combat:''' ''"The Key's away! This operation has been a success!"''<br /><br />
'''Combat start:''' ''"Wiping out some heroes will be the icing on the cake!"''}}<br />
<br />
{{Mission Clue|Name=Missing Key: Destruction|Text=You've found that the Keystones that together create the key of Destruction have been taken, apparently by the mysterious Malta Group.}}<br />
<br />
'''Debriefing'''<br />
<br />
I greet you as Faathim, called Faathim the Kind.<br />
<br />
You have fought well, but the capture of the Key of Destruction by the Malta group is worrisome. It explains the strange shifts I have felt, but I am not gladdened by this answer. The Key of Destruction, and I believe also the Key of Madness have both been taken back to your world. If they are allowed to remain in the hands of the wicked, they could cause untold calamity.<br />
<br />
=== {{UL|Recover the key of Destruction from the Malta Group}} ===<br />
==== {{UL|Find Key of Destruction}} ====<br />
<br />
Location: Peregrine Island, Steel Canyon, Founder's Falls<br />
<br />
'''Briefing'''<br />
<br />
Two of the Keys to the [[Storm Palace]] are now on your world. They must be found and recovered before they can be used. The [[Malta Operatives|Malta group]] has already extracted the key, though I do not know how they would accomplish this thing.<br />
<br />
The Key of Madness is still hidden from me. I have sent messages to mystics of your world through dreams. Seek out [[Azuria]] once you have recovered the Key of Destruction. She may have learned the location of the last key by then.<br />
<br />
The danger is great. The Minds of the Malta Group are clouded with their desire for power and control. I fear that something is using them to its own advantage, and could wreak havoc upon us all.<br />
<br />
{{Mission Objective|Entrance=The shadows of [[Oranbega]] press in all around you.|Primary=Find Key of Destruction|Secondary=Key of Destruction|Additional=|Completion=You retrieved the key of Destruction from the Malta Group, and found out who was advising Malta's operations.}}<br />
<br />
{{EdNote|note={{Defeat All}}}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Malta Operatives}}<br />
{{Enemy Knives of Artemis}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Belfry Black 4-5-4 ([[Malta Operatives#Gunslinger 2|Gunslinger]], Boss)<br />
* Dr. Phorrester ([[Circle of Thorns#Possessed Scientist .28Dark.29|Possessed Scientist]], Lieutenant)<br />
* Belfry Green 4-6-4 ([[Knives of Artemis#Hand of Artemis|Hand of Artemis]], Boss)<br />
<br />
{{NPC Text|title=Belfry Black 4-5-1 dialogue|text=<br />
'''Combat start:''' ''"C'mon, Boys! Let's waste these guys!"''}}<br />
<br />
{{NPC Text|title=Dr. Phorrester dialogue|text=<br />
'''Before combat:''' ''"You have all been most excellent dupes."''<br /><br />
'''Combat start:''' ''"You may destroy this body, but know that the Circle of Thorns already posses the last keystones!"''}}<br />
<br />
{{Mission Clue|Name=Verse of Destruction|Text=You found these words engraven upon monuments around the [[Storm Palace]]. The ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
'And [[Lanaru the Mad|Lanaru]] rose again into the air,<br /><br />
And Lanaru broke the world in his madness,<br /><br />
And [[Rularuu the Ravager|Rularuu]] raged with powerless anger,<br /><br />
For Lanaru would gain might with each failed attack.'}}<br />
<br />
{{Mission Clue|Name=Key of Destruction|Text=This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel a strong desire for destruction locked within it.}}<br />
<br />
==== {{UL|Speak with Azuria}} ====<br />
<br />
Location: Atlas Park<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak with Azuria|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Azuria|Text=You would be the ones working as Task Force now, right? I knew you were coming. I was told in a dream by the being called [[Faathim the Kind]] that you would be coming, and that I should help you. Faathim explained what was at stake.<br />
<br />
From what you saw, it looks like the [[Circle of Thorns]] used the [[Malta Operatives|Malta group]] to take two of these 'keys', by possessing one or more of their scientists. Now we just need to find this last key, but I think I have good news. [[Peter Stemitz]] just called to tell me that he felt the Circle preparing some great ritual deep in [[Oranbega]]. And [[Dr. Cheng]] has confirmed the location, so I think it's a good bet. I'll give you the location. Good luck.<br />
<br />
Sometimes even I get surprised by the things I forsee or the entities that seek me out. I believe that this Faathim you're working with may not be telling the full truth. If the power of [[Soldiers of Rularuu|Rularuu]] is as great as I fear, then Faathim may be hiding hust how dangerous this situation actually is.<br />
<br />
But I can not imagine why.}}<br />
<br />
==== {{UL|Find Key of Madness}} ====<br />
<br />
Location: Talos Island, Brickstown or Peregrine Island.<br />
<br />
{{Mission Objective|Entrance=The shadows of Oranbega press in all around you.|Primary=Find Key of Madness|Secondary=Key of Madness|Additional=|Completion=The Key of Madness may be missing, but you have a clue where to find it.}}<br />
<br />
'''Notes'''<br />
{{Stealth Mission}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{NPC Text|title=Death Mage dialogue|text=<br />
'''Combat start:''' ''"None shall intrude upon our work!"''}}<br />
<br />
{{NPC Text|title=Death Mage dialogue|text=<br />
'''Before combat:''' ''"Task Force Sharydia is already too late."''<br /><br />
'''Combat start:''' ''"The ritual is about to begin, Task Force Sharydia! You are too late here!"''}}<br />
<br />
==== {{UL|Speak with Azuria}} ====<br />
<br />
Location: Atlas Park<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak with Azuria|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Azuria|Text=I saw everything in a vision, but was too late to help. [[Peter Stemitz|Peter]], [[Dr. Cheng]], and [[Cadao Kestrel]] have all reported a great and evil power now growing in one of the old cemetaries outside the city. I think this is where the Circle plans on activating the Key of Madness. If it is as I fear, they will attempt to use it as a bridge to draw a great and terrible power to Earth, then bind it for their own use. The city has set up an emergency force-field to contain the threat, but unless they are stopped, it could be the end of the world.<br />
<br />
To foil the Circle's plot, you will need to activate the keystones before they can, and destroy the great demon [[Baphomet]] that they have summoned to battle and entrap this terrible power. I wish you the best of luck.<br />
<br />
I remember back when you all first started. To think that the fate of the world now rests on your shoulders. You have all made this city so proud. I thank you.}}<br />
<br />
==== {{UL|Defeat Baphomet and get Key}} ====<br />
<br />
Location: Board Train<br />
<br />
{{Mission Objective|Entrance=The gloom of this old graveyard is tinted with an unearthy reddish light.|Primary=Defeat Baphomet and get Key|Secondary=4 keys to simultaneously activate|Additional=**Defeat Baphomet<br />|Completion=You retrieved the Key of Madness from the Circle of Thorns.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* [[Baphomet]] (Archvillain)<br />
<br />
{{NPC Text|title=Baphomet dialogue|text=<br />
'''Combat start:''' ''"Your souls will burn!"''}}<br />
<br />
[[File:Baphomet.jpg|thumb|100px|Baphomet]]<br />
<br />
{{Mission Clue|Name=Verse of Madness|Text=You found these words engraven upon monuments around the [[Storm Palace]]. The ancient script shifted before your eyes to a language you could understand. It read:<br />
<br />
'And [[Lanaru the Mad|Lanaru]] stoked the fires of his madness,<br /><br />
And in his madness he found greater power,<br /><br />
And he cast down the Iron Fist of [[Rularuu the Ravager|Rularuu]] when he came,<br /><br />
For reason was only a shadow in Lanaru's mind.'}}<br />
<br />
{{Mission Clue|Name=Key of Madness|Text=This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel agonizedd torment locked within it.}}<br />
<br />
'''Debriefing'''<br />
<br />
I greet you once more as Faathim, called [[Faathim the Kind]]. You have in your possession all seven of the keys that will open the way to the [[Storm Palace]], the throne of [[Lanaru the Mad]]. Before you go to face his power, listen a moment. You have also gathered the parts of a tale. The tale you found is true, and in it's full form reads as thus:<br />
<br />
'And he rose up into the air,<br /><br />
And there he forged himself a great palace,<br /><br />
And the air itself he charged with storms,<br /><br />
For Lanaru's mind was itself clouded with anger.'<br />
<br />
And Lanaru felt [[Rularuu the Ravager|Rularuu's]] purpose wander,<br /><br />
And Lanaru felt the anger in him grow,<br /><br />
And Lanaru would not forgive his resurrection,<br /><br />
For slavery to Rularuu was no life to him.'<br />
<br />
'And Lanaru toiled in slavery to his master,<br /><br />
And as executioner he did work his rage,<br /><br />
And every day his mind broke further,<br /><br />
For pride would not let him stay a slave.'<br />
<br />
'The hatred roiled through his fevered thoughts,<br /><br />
And madness broke his mind upon its wrack,<br /><br />
And Lanaru felt Rularuu retreat from him,<br /><br />
For it feared the growing insanity of his soul.'<br />
<br />
'And Lanaru stoked the fires of his madness,<br /><br />
And in his madness he found greater power,<br /><br />
And he cast down the Iron Fist of Rularuu in battle,<br /><br />
For reason was only a shadow in Lanaru's mind.'<br />
<br />
'And then Kindness entered the Storm Palace to give warning,<br /><br />
And Kindness said that Rularuu would re-assert control,<br /><br />
And Kindness retreated then in horror,<br /><br />
For now Lanaru saw method to halt their master.'<br />
<br />
'And Lanaru rose again into the air,<br /><br />
And Lanaru broke the world in his madness,<br /><br />
And Rularuu raged with powerless anger,<br /><br />
For Lanaru would gain might with each failed attack.'<br />
<br />
Now you know the land and sky of the Storm Palace. Now you know how Lanaru became Lanaru the Mad, and how he broke the world. Now you must prepare to face his power, before he breaks the world once more.<br />
<br />
=== {{UL|Use the keys on each monument and then face Lanaru the Mad}} ===<br />
==== {{UL|Use key on Monument of Madness}} ====<br />
<br />
'''Briefing'''<br />
<br />
Now comes the end. You must travel to the [[Storm Palace]], and use the keys on each of the monuments. When that is done, the way to the Storm Palace shall be opened, and it shall be time for you to confront [[Lanaru the Mad]].<br />
<br />
There is little time. Lanaru has felt the threats arrayed against him, and even now is preparing to lash out in anger. If he should do so, it could break the world again or worse. It could re-forge the world, and bring the full power of [[Soldiers of Rularuu|Rularuu]] down upon us all. This cannot be allowed to happen.<br />
<br />
It is time. You have done more than any could have hoped. Fight well. May victory be yours.<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Madness|Secondary=|Additional=|Completion=You insert the key of Madness into the monument, and hear a great rumbling in the distance.}}<br />
<br />
==== {{UL|Use key on Monument of Destruction}} ====<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Destruction|Secondary=|Additional=|Completion=You can understand some of the wording on the strange monument.}}<br />
<br />
==== {{UL|Use key on Monument of Anger}} ====<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Anger|Secondary=|Additional=|Completion=You can understand some of the wording on the strange monument.}}<br />
<br />
==== {{UL|Use key on Monument of Torment}} ====<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Torment|Secondary=|Additional=|Completion=You can understand some of the wording on the strange monument.}}<br />
<br />
==== {{UL|Use key on Monument of Fury}} ====<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Fury|Secondary=|Additional=|Completion=You can understand some of the wording on the strange monument.}}<br />
<br />
==== {{UL|Monument of Hatred}} ====<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Hatred|Secondary=|Additional=|Completion=You can understand some of the wording on the strange monument.}}<br />
<br />
==== {{UL|Monument of Malice}} ====<br />
<br />
{{Mission Objective|Entrance=|Primary=Use key on Monument of Malice|Secondary=|Additional=|Completion=You can understand some of the wording on the strange monument.}}<br />
<br />
==== {{UL|Defeat Lanaru the Mad}} ====<br />
<br />
{{Mission Objective|Entrance=Crackling energy courses through the very air. You stand at the corner of the Storm Palace before Lanaru the Mad.|Primary=Defeat Lanaru the Mad|Secondary=Defeat Lanaru the Mad|Additional=|Completion=You have defeated Lanaru the Mad within the Storm Palace.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Lanaruu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Lanaru the Mad]] (Archvillain)<br />
<br />
{{NPC Text|title=Lanaru the Mad dialogue|text=<br />
'''Before combat:''' ''"Rularuu, can you hear me? Father, Brother, Self! I am coming for you!"''<br /><br />
'''Combat start:''' ''" I stand at the center of the storm, and I shall smash this world asunder!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
I greet you as Faathim, called [[Faathim the Kind]]. Lanaru has fallen before you, and I feel sorrow. Though he was mad and violent, he was as my brother, and as myself, he will re-form...<br />
He will return in strength...<br /><br />
For he is of Rularuu.<br /><br />
And while Rularuu is, we are, forever.<br />
<br />
But do not despair. Through your actions the threat is gone for now, and the peoples of the shard can live, and the Ravager is kept from us.<br />
<br />
Lanaru rose up and broke the world, and in doing so he made this place safe for a time. Soon Rularuu's power may return, but it is my hope that might like yours will be ready to face the Ravager should he come again.<br />
<br />
== Souvenir ==<br />
<br />
The natives speak of the Madness that broke the world. That madness has a name, and was called Lanaru. Faathim the Kind sought champions to battle the crazed god Lanaru the Mad before he gained enough strength to break the world again, or draw the full power of Rularuu down on this part of the Shadow Shard. You proved your might and mettle, fighting against the armies of Rularuu, against the villainous factions who all sought the Mad One's power, and against Lanaru the Mad himself. There are now new verses in the Saga of Lanaru, verses written by your actions: <br />
<br />
'And he rose up into the air, <br /><br />
And there he forged himself a great palace, <br /><br />
And the air itself he charged with storms, <br /><br />
For Lanaru's mind was itself clouded with anger. <br />
<br />
And Lanaru felt Rularuu's purpose wander, <br /><br />
And Lanaru felt the anger in him grow, <br /><br />
And Lanaru would not forgive his resurrection, <br /><br />
For slavery to Rularuu was no life to him. <br />
<br />
And Lanaru toiled in slavery to his master, <br /><br />
And as executioner he did work his rage, <br /><br />
And every day his mind broke further, <br /><br />
For pride would not let him stay a slave. <br />
<br />
And hatred roiled through his fevered thoughts, <br /><br />
And madness broke his mind upon it's wrack, <br /><br />
And Lanaru felt Rularuu retreat from him, <br /><br />
For it feared the growing insanity of his soul. <br />
<br />
And Lanaru stoked the fires of his madness, <br /><br />
And in his madness he found greater power, <br /><br />
And he cast down the Iron Fist of Rularuu when he came, <br /><br />
For reason was only a shadow in Lanaru's mind. <br />
<br />
And then Kindness entered the Storm Palace to give warning, <br /><br />
And Kindness said that Rularuu would re-assert control, <br /><br />
And Kindness retreated then in horror, <br /><br />
For now Lanaru saw method to halt their master. <br />
<br />
And Lanaru rose again into the air, <br /><br />
And Lanaru broke the world in his madness, <br /><br />
And Rularuu raged with powerless anger, <br /><br />
For Lanaru would gain might with each failed attack. <br />
<br />
And Faathim the Kind did seek for champions to stop Lanaru, <br /><br />
And brave champions did answer this call, <br /><br />
And Faathim tested them against the Rularuu, <br /><br />
For Faathim knew they must be strong to withstand the Storm. <br />
<br />
And the Heroes sought the keys to the Storm Palace itself, <br /><br />
And they fought against enemies many and strange <br /><br />
And the Heroes threw all their foes down into destruction <br /><br />
For evil souls can not be trusted with such power. <br />
<br />
And Faathim sent them now to unlock the Storm Palace <br /><br />
And the Heroes knew that Lanaru's power was growing, <br /><br />
And now was the time of greatest danger, <br /><br />
For in his madness Lanaru might break the world or worse. <br />
<br />
And the Heroes entered the Storm Palace and battled Lanaru the Mad, <br /><br />
And the Heroes cast the Madness down into destruction, <br /><br />
And though victorious Faathim said to them with sorrow that Lanaru would return, <br /><br />
For Lanaru was of Rularuu and is thus beyond life and death.'<br />
<br />
== Badge ==<br />
<br />
Completion of the task force earns a hero the [[Slayer of Madness Badge]].{{clr}}<br />
<br />
{{BadgeBox|Slayer of Madness}}<br />
<br />
Defeating Lanaru the Mad while in Supergroup mode can earn progress toward the [[Rikti Plasma Turret Badge]].<br />
<br />
{{BadgeBox|Rikti Plasma Turret}}<br />
<br />
== Notes ==<br />
<br />
[[Faathim the Kind]] is an aspect of a god, and as such does not have access to a cell phone. The leader of the team will always have to return to Faathim to get new missions.<br />
<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Shadow Shard Lore]]<br />
[[Category:Content That Unlocks Things]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Justin_Augustine_Task_Force&diff=270072Justin Augustine Task Force2020-04-26T14:55:27Z<p>Blondeshell: /* Overview */ tweak</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox TF<br />
|name=The Saga of Faathim<br />
|image=[[File:Justin Augustine.jpg|center|100px]]<br />
|contact=[[Justin Augustine]]<br />
|zone=[[The Chantry]]<br />
|x=8776<br />
|y=1537<br />
|z=-5293.5<br />
|size=8<br />
|levels=44-50<br />
|merits=42<br />
|enemies={{Enemy Soldiers of Rularuu}}{{Enemy Circle of Thorns}}<br />
|badge=[[File:Badge task force ProtectorOfKindness.png|22px]] [[Protector of Kindness Badge|Protector of Kindness]]<br />
}}<br />
<br />
The '''Justin Augustine Task Force''' is a hero [[Task Force]] that is part of the [[Shadow Shard]] storyline. The Task Force is started off by [[Justin Augustine]] in [[The Chantry]]. The majority of the Task Force takes place in [[The Chantry]], but also has missions in [[Firebase Zulu]] and one mission in [[Paragon City]].<br />
<br />
This is the third of four Shadow Shard Task Forces. It is preceded by the [[Dr. Quaterfield Task Force]] and the [[Sara Moore Task Force]], and followed by the [[Faathim the Kind Task Force]].<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=42}}<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Agree to form a task force}} ===<br />
<br />
'''Briefing'''<br />
<br />
You can call me Justin Augustine. I'm a, well, a mystic of sorts. Working with the UN expedition. [[General Hammond]]'s asked me to investigate some of the stranger things out here, and I think I may have found about the strangest. Floating out in the center of this area may be the key to understanding this whole place, but if I'm gonna figure it out, I'm gonna need help.<br />
<br />
All right, {{Task Force}}, it's time to get on with what this is all about. Far out in the center of this region is a place called [[the Chantry]]. It's supposed to hold all kinds of vast and ancient secrets, including a powerful being the natives only refer to as '[[Faathim the Kind|The Kind One]]'. Now, a title like that can mean a lot of things in folklore, like trying to placate something monstrous. I think the key to understanding a lot of this place is going to be understanding the truth behind Chantry and what's inside it. And for that, I need your help.<br />
<br />
Alright, before I send you deep into the islands around here, first order of business is to secure this position some. I've manage to keep the [[Soldiers of Rularuu|Rularuu]] from finding me here, but they're going to notice you lot coming and going. So, I want you to lower their numbers around the Path of Tears. Take out about 50 or so, that should put a dent in them.<br />
<br />
General Hammond asked that I give you lot a code-name while you're working with me on this. He wants it to help keep track, but there's a whole other reason. Naming a thing, like a fellowship of heroes, is a powerful kind of magic. There's a lot aligned against us, so if we're going to succeed here, we'll need every advantage we can get. I'm going to give your group the title {{Task Force}}, and let's hope that the powers that be are smiling on us.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle Rularuu in Path of Tears|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu to secure the area.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Debriefing'''<br />
<br />
Now that the Rularuu are a little less unruly, it's time to start the real work.<br />
<br />
=== {{UL|Travel to Bastion of Pain}} ===<br />
<br />
'''Briefing'''<br />
<br />
Time to do some investigation. {{Task Force}}, I'll need you lot to go to one of the island groups in here. It's called the Bastion of Pain, and it's the closest cluster of islands to where we are now. There's a monument there I'd like you to take a good look at, and get me some close-up photos.<br />
<br />
This one's a two parter. First, you'll need to fight the [[Soldiers of Rularuu|Rularuu]] around the Bastion of Pain. Once you're fought enough to keep them from interfering, go to the monument and record it for me. I think I'll be able to translate it. That might tell us something about what's really going on here.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle on Bastion of Pain|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu around the Bastion of Pain.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Visit Monument of Pain|Secondary=|Additional=|Completion=You have been to the Monument of Pain, and made records of it for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=Monument Records|Text=You recorded these photos and measurements of the monument on the Bastion of Pain for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=The Verse of Pain|Text=Justin Augustine's translation of the writing on the Monument of Pain reads:<br />
<br />
'And the Kind One was made prisoner within his Chantry,<br />
And the Rularuu beset him in unending siege,<br />
And Faathim the Kind knew only anguish,<br />
For all his plans were cast down in ruin.'}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for that one. you're all as good as gold. Now, give me a minute. This is very weird stuff.<br />
<br />
Like trying to read Sumerian written with Aztec grammar and English slang.<br />
<br />
I can give you a rough translation of this one, but we're gonna need to see more. Roughly, it would go:<br />
<br />
'And the Kind One was made prisoner within his Chantry,<br />
And the Rularuu beset him in unending siege,<br />
And [[Faathim the Kind]] knew only anguish,<br />
For all his plans were cast down in ruin.'<br />
<br />
Pretty heavy stuff, but it still doesn't tell us a lot. There's got to be more to this story.<br />
<br />
=== {{UL|Travel to Bastion of Denial}} ===<br />
<br />
'''Briefing'''<br />
<br />
The first monument you looked at on the Bastion of Pain seemed to be telling part of a story. The others may have more of it. I'd like you to travel to the Bastion of Denial, clear out some of the [[Soldiers of Rularuu|Rularuu]], and take a look at the monument there. It may have more of this story, or at least help what we have to make sense.<br />
<br />
This one's another two parter. Same set-up as the last one. You'll need to fight the Rularuu around the Bastion of Denial to get them off-balance, then get to the monument and take some recordings and stuff for me. Easy for you, I'm sure.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle on Bastion of Denial|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu around the Bastion of Denial.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Visit Monument of Denial|Secondary=|Additional=|Completion=You have been to the Monument of Denial, and made records of it for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=Monument Records|Text=You recorded these photos and measurements of the monument on the Bastion of Denial for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=The Verse of Denial|Text=Justin Augustine's translation of the writing on the monument of Denial reads:<br />
<br />
'And [[Faathim the Kind|Faathim]] formed the [[The Chantry|Chantry]] from the very air,<br />
And Faathim alone was master of it,<br />
And within the Chantry Faathim stood shielded from [[Rularuu the Ravager|Rularuu]]'s will,<br />
Here Faathim schemed for his freedom and his oblivion.'}}<br />
<br />
'''Debriefing'''<br />
<br />
Great job, all of you. Let me take a look at this.<br />
<br />
These are getting harder to understand. I could swear that's Greek, but that bit there looks like cuneiform, and I don't even know what that last bit it.<br />
<br />
Okay, here's my best go: <br />
<br />
'And Faathim formed the Chantry from the very air,<br />
And Faathim alone was master of it,<br />
And within the Chantry Faathim stood shielded from Rularuu's will,<br />
Here Faathim schemed for his freedom and his oblivion.'<br />
<br />
I'm not completely sure that's right, but it's at least close. I think. We need to find out more.<br />
<br />
=== {{UL|Travel to Bastion of Guilt}} ===<br />
<br />
'''Briefing'''<br />
<br />
The first two monuments seemed to be telling part of a story, but we only have pieces of it. They're getting harder to translate, but we'll have to see what we can get from the next one, in the Bastion of Guilt.<br />
<br />
You lot should have this set-up down by now. First thing to do is clear out some of the [[Soldiers of Rularuu|Rularuu]], then get recordings of the monument for me. I'll see what I can do to translate them, and we'll go from there.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle on Bastion of Guilt|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu around the Bastion of Guilt.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Visit Monument of Guilt|Secondary=|Additional=|Completion=You have been to the Monument of Guilt, and made records of it for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=Monument Records|Text=You recorded these photos and measurements of the monument on the Bastion of Guilt for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=The Verse of Guilt|Text=Justin Augustine's translation of the writing on the monument of Guilt reads:<br />
<br />
'And when the world was split [[Ruladak the Strong|the Strong one]] Remained Loyal,<br />
And the Strong One called [[Faathim the Kind|Faathim]] Traitor for his plans,<br />
And the Strong One called Faathim Traitor for his actions,<br />
For Strength would let none stray from Rularuu'}}<br />
<br />
'''Debriefing'''<br />
<br />
Great work, all, these are the best yet. Not too sure how much good it will be, though. I'm able to recognize less and less of this. Let me see if I can get anything.<br />
<br />
Alright, I'll give it a bash, but I can't promise that this is anything close to accurate:<br />
<br />
'And when the world was split the Strong one Remained Loyal,<br />
And the Strong One called Faathim Traitor for his plans,<br />
And the Strong One called Faathim Traitor for his actions,<br />
For Strength would let none stray from Rularuu'<br />
<br />
I'm not that confidant about that, but it's the best I can do. At least I think I know what the next step's going to have to be.<br />
<br />
=== {{UL|Enter the Chantry and speak with Faathim the Kind}} ===<br />
<br />
'''Briefing'''<br />
<br />
I've done about all the translating that can be done without a better knowledge of the languages used. So, now's the time to try and find out more about the whole thing right from the source. {{Task Force}}, I need you to go into the [[The Chantry|Chantry]] itself and talk to [[Faathim the Kind]].<br />
<br />
The good news it I don't think Faathim will be out-right hostile. Bad news, of course, is that there's a lot of things surrounding the entrance who probably will be hostile.<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak to Faathim|Secondary=|Additional=|Completion={{orange|Missing Completion Message}}}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Faathim the Kind|Text=I am Faathim, called the Kind One. You are all welcome before me, members of {{Task Force}}. I have watched you from within my Chantry, and I know what you seek. I will tell you that you have learned nothing untrue or false.<br />
<br />
I am the master of the Chantry,<br /><br />
and I am its prisoner,<br /><br />
and I am a traitor above all.<br />
<br />
But there is more than those three elements. I will provide you with this. It is a series of tasks that need the attention of heroes and it is written in languages that [[Justin Augustine]] will understand. You reward shall be righteousness in your work, and furtherance of your knowledge.<br />
<br />
I ask only this: You must remember that something learned cannot be unlearned, and nothing can ever be undone.}}<br />
<br />
{{Mission Clue|Name=An Engraved Tablet|Text=This stone tablet has been engraved in what looks like a series of ever more complex languages by Faathim the Kind.}}<br />
<br />
'''Debriefing'''<br />
<br />
Glad to hear you got such a welcome reception, if a bit on the cryptic side. Still, this list of Faathim's could be very useful. Give me a bit, I'll see what I can get out of this.<br />
<br />
=== {{UL|Battle the Rularuu around the Path of Rage}} ===<br />
<br />
'''Briefing'''<br />
<br />
I've been able to translate some of this list of 'Heroic Deeds' [[Faathim the Kind|Faathim]] gave you. First one sounds like something you can handle. It's a request to battle the [[Soldiers of Rularuu|Rularuu]] down around the Path of Rage near the [[The Chantry|Chantry]]. Might be a good idea to do it at that.<br />
<br />
I'm not sure exactly what Faathim the Kind wants with this task, but it seems pretty innocuous. While you're working on that, I'm going to look back over my notes with what I've learned from translating the first part of this.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle Rularuu in Path of Rage|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu to complete Faathim's first mission.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Debriefing'''<br />
<br />
All right, now that I've had a bit of time, I think I may have made a breakthrough on this. It might shed a light on a lot of things we've found already. How would you all like to take a visit back to [[Firebase Zulu]]?<br />
<br />
=== {{UL|Help Dr. Boyd in Firebase Zulu}} ===<br />
<br />
'''Briefing'''<br />
<br />
Just translating the list of tasks [[Faathim the Kind|Faathim]] gave you is teaching me a lot about the languages used here. In fact, some of what I've learned may be very useful to some of the other people working in the [[Shadow Shard|Shard]]. I've been communicating with [[Dr. Boyd]], over in the [[Firebase Zulu]] area. He thinks he might be on the verge of a breakthrough in his own translations due to this new information, but he's going to need some help. While I'm working on translating more of Faathim's list, how about you lot go over and lend him a hand?<br />
<br />
Thanks. I hope that Dr. Boyd's work will shed some light on my own. The more I understand, the stranger this gets.<br />
<br />
{{Mission Objective|Entrance=|Primary=Meet with Dr. Boyd|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Dr. Boyd|Text=Ah! Hello there! So, would the illustrious {{Task Force}}, eh? Goodgoodgood. Now, I've asked for your assistance for two major things. First, with the new translations by [[Justin Augustine|Mr. Augustine]] we're getting closer to understanding what these amazing monuments may really mean. That's really the trick you see: Meaning. They have different levels of them. The monuments, I mean. We already know something about them, but that's like knowing a bit about nuclear engineering. Don't want to go building a reactor when you haven't gotten to the chapter on cooling system. With some of the powerful beings reported out here, well, you get the analogy. So, I need new, fresh records of several Monuments around the area. Many of them were damaged at some time in the past, so getting close-up images is vital. Which was the second thing. The, ah, [[Soldiers of Rularuu|Rularuu]] have gotten very agitated about my work recently, which is the other reason I requested your aid. Be on the lookout for them.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Echo|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Clue|Name=Monuments around Zulu|Text=You gathered these images and measurements of the monuments in the Firebase Zulu area for Dr. Bruce Boyd. With the knowledge gained by Justin Augustine, they may yield new information.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Sierra|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Sierra|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Sierra|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Sierra|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Tango|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Tango|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Tango|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Record monument at Tango|Secondary=|Additional=|Completion=You've taken photos and measurements of this monument.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Return Records to Dr. Boyd|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Dr. Boyd|Text=Ah, {{Task Force}}! Dozens of thanks. Let me take a look at this lovely research.<br />
<br />
Hmm...<br />
<br />
Very interesting...<br />
<br />
The monuments speak more about a deal between 'The People' and another great power, or powers. The Rularuu come up a great number of times, in fact it appears that the people are at once told to worship and obey the Rularuu, but are also warned against worshiping them. Perhaps it means that the people were to worship a philosophy or religion or god, but not the creatures themselves. It also specifically mentions several powerful Rularuu. I can't make out many of the names, but three stand out, I've seen them before. The passage goes:<br />
<br />
'And give over your strong to [[Ruladak the Strong|Ruladak]] that he may work them,<br />
And give over your injuries to [[Faathim the Kind|Faathim]] that he may heal them,<br />
And give over your outcast to [[Lanaru the Mad|Lanaru]] that he may execute them,<br />
For you will know that they are Rularuu and are to be obeyed.'<br />
<br />
Well, that sounds quite ominous, doesn't it? I'll keep working, there's so much here. Thanks again for all your help, {{Task Force}}, you've really been fantastic.}}<br />
<br />
{{Mission Clue|Name=An old verse|Text=Dr. Boyd's translations of the monuments found in the area around Firebase Zulu yielded the following ominous verse:<br />
<br />
'And give over your strong to Ruladak that he may work them,<br />
And give over your injuries to Faathim that he may heal them,<br />
And give over your outcast to Lanaru that he may execute them,<br />
For you will know that they are Rularuu and are to be obeyed.'}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for helping Dr. Boyd, {{Task Force}}. The information we've found already about Faathim has me worried about doing the tasks he asked about, but clearly something must have changed between whenever those monuments were written and now. In those monuments Faathim is called one of the Rularuu, but the monuments out here call him a traitor and the Rularuu are attacking him. The next task is really hard to translate, but I should have it for you shortly. I may have something else that we can do, first.<br />
<br />
You're a tenacious lot, you are. When I gave you the name {{Task Force}}, I was hoping it would help deflect bad fortune. If we've got this far, it must have worked some.<br />
<br />
=== {{UL|Travel to Bastion of Shame}} ===<br />
<br />
'''Briefing'''<br />
<br />
I think I have [[Faathim the Kind|Faathim]]'s next task translated, but you'll need to test out what I've learned of the language first. Best way to do that is on one of the monuments that I wasn't able to understand. So, are you ready to examine the monument over at the Bastion of Shame?<br />
<br />
Back to the old pattern, right? First thing is to clear out some of the [[Soldiers of Rularuu|Rularuu]], then get recordings of the monument for me. I'll see how much more I can translate this time, and that should tell us if I have this next task translated right or not.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle on Bastion of Shame|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu around the Bastion of Shame.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Visit Monument of Shame|Secondary=|Additional=|Completion=You have been to the Monument of Shame, and made records of it for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=Monument Records|Text=You recorded these photos and measurements of the monument on the Bastion of Shame for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=The Verse of Shame|Text=Justin Augustine's translation of the writing on the monument of Shame reads:<br />
<br />
'And by word and trickery the Traitor Faathim's work was done,<br />
And [[Lanaru the Mad|the Mad One]] rose up with rage to split the world asunder,<br />
And the Rularuu lost their truth and the People their master,<br />
For Faathim's betrayal hid all from Rularuu's power.'}}<br />
<br />
'''Debriefing'''<br />
<br />
You always come through, you do. Let me get the photos from you, and I'll have a go at this.<br />
<br />
I get this. Like Sanskrit, only backwards and written in a phonetic alphabet. Easy.<br />
<br />
Okay, if I'm reading this one right, the gist of it is something like this:<br />
<br />
'And by word and trickery the Traitor Faathim's work was done,<br />
And the Mad One rose up with rage to split the world asunder,<br />
And the Rularuu lost their truth and the People their master,<br />
For Faathim's betrayal hid all from Rularuu's power.'<br />
<br />
It's not too much clearer, but I do know that it's correct. I'll puzzle on it, but the important thing is I'm now pretty sure I translated Faathim's next task correctly.<br />
<br />
=== {{UL|Check out Faathim's 'Interlopers'}} ===<br />
<br />
Location: Cascade Archipelago<br />
<br />
'''Briefing'''<br />
<br />
Alright, {{Task Force}}, here's what I've got. [[Faathim the Kind|Faathim]] his given us some information about some 'Interlopers who wish only harm to the people of the [[Shadow Shard]]', end quote. He's got some places these 'interlopers' can be found marked out. I'm still not sure what game he's playing, but it's a good bet that it should be checked out.<br />
<br />
I've marked the point for you, it's in the [[Cascades]]. Don't know how Faathim knows about it, but he may be showing that his awareness stretches beyond his walls. Defeat whatever you find in there. Finding out who these 'Interlopers' are could be very important. Somehow I don't think an entity like Faathim is going to give out tasks like this for no reason.<br />
<br />
{{Mission Objective|Entrance=You feel a dark chill, as if something tenous as a spirit was rushing past you.|Primary=Defeat all 'Interlopers'|Secondary=|Additional=|Completion=}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Madness Mage? {{Named|Faction=Circle of Thorns|Type=Madness Mage}}<br />
<br />
{{NPC Text|title=Circle of Thorns dialogue|type=villain|text=<br />
<br />
'''Death Mage:''' ''"Is there no place in this accursed cosmos where we are not beset by do-gooders!"''<br /><br />
'''Madness Mage?:''' ''"Ah, the heroes called {{Task Force}}. How is that you dog our steps?"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Why am I not surprised that Faathim's 'Interlopers' would be the The Circle of Thorns? They've been spotted out here before, but this may be more significant. The same 'Interloper' symbols used in that last task appear in all the rest of Faathim's list.<br />
<br />
=== {{UL|Travel to Bastion of Sorrow}} ===<br />
<br />
'''Briefing'''<br />
<br />
I'm still in mid-translation with the next task of [[Faathim the Kind|Faathim]]'s list, so while I'm finishing that, it might be a really good time to check out the next monument, over on the Bastion of Sorrow.<br />
<br />
The old pattern has worked well so far, no reason to stop now, eh? First thing is to clear out some of the [[Soldiers of Rularuu|Rularuu]] around the Bastion of Sorrow, then get recordings of the monument for me. I should be able to finish the translation easy this time.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle on Bastion of Sorrow|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu around the Bastion of Sorrow.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Visit Monument of Sorrow|Secondary=|Additional=|Completion=You have been to the Monument of Sorrow, and made records of it for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=Monument Records|Text=You recorded these photos and measurements of the monument on the Bastion of Sorrow for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=The Verse of Sorrow|Text=Justin Augustine's translation of the writing on the monument of Sorrow reads:<br />
<br />
'And [[Faathim the Kind|Kindness]] and [[Ruladak the Strong|Strength]] shook the world with battle,<br />
And by clever stratagem Strength was caught and bound,<br />
And Kindness was trapped as well within its fortress,<br />
While [[Lanaru the Mad|Madness]] burned with rage and battled all.'}}<br />
<br />
'''Debriefing'''<br />
<br />
Superb work, as always. Let me see...<br />
<br />
'And Kindness and Strength shook the world with battle,<br />
And by clever stratagem Strength was caught and bound,<br />
And Kindness was trapped as well within its fortress,<br />
While Madness burned with rage and battled all.'<br />
<br />
I think I'm starting to understand this saga. Let me think on it. In the meantime, I think that the next of Faathim's tasks may be a bit urgent.<br />
<br />
You have been so much help, but there is much left to do and time is going fast. So, I have asked [[Lieutenant Colonel Flynn]], and he has given me a radio to use to keep in touch with you.<br />
<br />
=== {{UL|Investigate the Circle's activities on the Bastion of Guilt}} ===<br />
<br />
Location: The Chantry: The Bastion of Shame<br />
<br />
'''Briefing'''<br />
<br />
Faathim's next task is on the Bastion of Guilt. It talks about fighting the 'Interlopers', who I'm assuming are going to be the [[Circle of Thorns]]. It also warns about 'Harm done to innocents', and if the Circle's involved, that's never far behind.<br />
<br />
I'm really worried about that 'harm done to innocents' warning. Concentrate on that, rescuing any captives there. You can defeat any Circle types you find, of course, but concentrate on getting people out of there safe.<br />
<br />
[[Faathim the Kind|Faathim]]'s been straight so far, just all cryptic. Entities like him, that's how they work. But if people are getting hurt while he waits for us to puzzle it out, then I'm not going to be pleased.<br />
<br />
{{Mission Objective|Entrance=The chanting of the Circle's spells echoes off the smooth stone walls.|Primary=Save innocents from harm|Secondary=Save the last native!, 3 natives|Additional=|Completion=You rescued the native captives from the Circle of Thorns.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Captive Native x2 (Hostage)<br />
* Captive Researcher (Hostage)<br />
* Ruin Mage? {{Named|Faction=Circle of Thorns|Type=Ruin Mage}}<br />
<br />
{{NPC Text|title=Circle of Thorns dialogue|type=villain|text=<br />
<br />
'''Death Mage:''' ''"You do not understand. Though innocents shall suffer, we will do great good."''<br /><br />
'''Ruin Mage?:''' ''"Did the 'Kind One' send you {{Task Force}}? Is that all you are now, pawns of Rularuu?"''}}<br />
<br />
{{NPC Text|title=Captive dialogue|text=<br />
<br />
'''Captive Native:''' ''"They wanted us alive, but for some horrible purpose."''<br /><br />
'''Captive Native:''' ''"Great Heroes, we thought we were done for!"''<br /><br />
'''Captive Researcher:''' ''"They captured me to help them keep the natives alive."''}}<br />
<br />
'''Debriefing'''<br />
<br />
The Circle has a lot of sick uses for people, but something about all of this seems strange. Why is Faathim interested in them? What are the Circle up to, and what do they need natives for? We don't even know how the Circle's gotten out here. It's almost time to get some answers out of Faathim the Kind, but there's one more piece of the puzzle we should get first.<br />
<br />
=== {{UL|Travel to Bastion of Regret}} ===<br />
<br />
'''Briefing'''<br />
<br />
There's one last monument to translate. I think I know how this story ends, but if there's a twist, it could change how we have to handle [[Faathim the Kind|Faathim]] and his tasks. So, let's get get this one done.<br />
<br />
'''Mission Acceptance'''<br />
<br />
This is the last one, so let's get it over and done with. Just like the others, clear out some of the [[Soldiers of Rularuu|Rularuu]] around the Bastion of Regret, then get recordings of the monument for me. Translating should be easy, it's how this story ends that has me worried.<br />
<br />
{{Mission Objective|Entrance=|Primary=Battle on Bastion of Regret|Secondary=Defeat 50 Soldiers of Rularuu|Additional=|Completion=You have defeated enough of the Rularuu around the Bastion of Regret.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Visit Monument of Regret|Secondary=|Additional=|Completion=You have been to the Monument of Regret, and made records of it for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=Monument Records|Text=You recorded these photos and measurements of the monument on the Bastion of Regret for Justin Augustine.}}<br />
<br />
{{Mission Clue|Name=The Verse of Regret|Text=Justin Augustine's translation of the writing on the monument of Regret reads:<br />
<br />
'And Kindness knew that there would be freedom,<br /><br />
And Kindness knew that Rularuu could not be overthrown,<br /><br />
And Kindness knew there would be no defiant haven of its hopes,<br /><br />
For now Kindness knew it would forever be of Rularuu.'}}<br />
<br />
'''Debriefing'''<br />
<br />
Alright. Let me have a bash at this. These are getting almost easy.<br />
<br />
'And Kindness knew that there would be freedom,<br /><br />
And Kindness knew that Rularuu could not be overthrown,<br /><br />
And Kindness knew there would be no defiant haven of its hopes,<br /><br />
For now Kindness knew it would forever be of Rularuu.'<br />
<br />
Right...<br />
<br />
I think you need to talk to Faathim the Kind.<br />
<br />
=== {{UL|Enter the Chantry proper and speak with Faathim the Kind}} ===<br />
<br />
'''Briefing'''<br />
<br />
From what we've gathered from the monuments, there's a lot of background that [[Faathim the Kind]] hasn't been telling us. If he's really part of the [[Soldiers of Rularuu|Rularuu]], whether he betrayed them before or not, we need to know. I don't think this is going to be a fight, but you'll still have to get past all of the stuff outside the [[The Chantry|Chantry]].<br />
<br />
Once you get in there, ask Faathim about what the monuments say. Be ready for anything, but I don't think it's going to come down to a fight.<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak to Faathim|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Faathim the Kind|Text=You have done well to find this out. I will place it in order for you, and give it to you to know.<br />
<br />
You ask me if I am part of the Rularuu? I tell you then that I am Rularuu is more than just my one fragmentary self.<br />
<br />
I am of Rularuu, and that is my crime, and that is my shame, and that is the reason I made my rebellion. I had felt the first portals from your world, and hoped perhaps to make a place where explorers would be welcome. I sought to build a place of peace, I sought to build a haven from Rularuu's power. I erred, and I failed. Not in my action, but in its execution. I did not realize what strength had been trapped here when the madness broke the world. I have received my punishment, and I remain in my prison.<br />
<br />
My crimes are past, and my concern is for the descendants of those I was unable to provide a true shelter for. I know now that the interlopers of the [[Circle of Thorns|Green Eyed Cult]] draw new plans against those innocent people. Their final end is unknown to me, but it is wicked and will cause much pain. I now ask you heroes to move against them. I ask you to battle them, and to save the lives of the people they have taken before those lives are lost.}}<br />
<br />
{{Mission Clue|Name=The Saga of Faathim|Text=When the translations of the monuments surrounding the Chantry were done, Faathim the Kind put them in their proper order and recited them to you:<br />
<br />
'And give over your strong to Ruladak that he may work them,<br /><br />
And give over your injuries to Faathim that he may heal them,<br /><br />
And give over your outcast to Lanaru that he may execute them,<br /><br />
For you will know that they are Rularuu and are to be obeyed.'<br /><br />
<br />
'And Faathim formed the Chantry from the very air,<br /><br />
And Faathim alone was master of it,<br /><br />
And within the Chantry Faathim stood shielded from Rularuu's will,<br /><br />
Here Faathim schemed for his freedom and his oblivion.'<br /><br />
<br />
'And by word and trickery the Traitor Faathim's work was done,<br /><br />
And the Mad One rose up with rage to split the world asunder,<br /><br />
And the Rularuu lost their truth and the People their master,<br /><br />
For Faathim's betrayal hid all from Rularuu's power.'<br /><br />
<br />
'And when the world was split the Strong one Remained Loyal,<br /><br />
And the Strong One called Faathim Traitor for his plans,<br /><br />
And the Strong One called Faathim Traitor for his actions,<br /><br />
For Strength would let none stray from Rularuu'<br /><br />
<br />
'And Kindness and Strength shook the world with battle,<br /><br />
And by clever stratagem Strength was caught and bound,<br /><br />
And Kindness was trapped as well within its fortress,<br /><br />
While Madness burned with rage and battled all.'<br /><br />
<br />
'And the Kind One was made prisoner within his Chantry,<br /><br />
And the Rularuu beset him in unending siege,<br /><br />
And Faathim the Kind knew only anguish,<br /><br />
For all this plans were cast down in ruin.'<br /><br />
<br />
'And Kindness knew that there would be freedom,<br /><br />
And Kindness knew that Rularuu could not be overthrown,<br /><br />
And Kindness knew there would be no defiant haven of its hopes,<br /><br />
For now Kindness knew it would forever be of Rularuu.'}}<br />
<br />
'''Debriefing'''<br />
<br />
I love the way big mystical muckity-mucks can answer all your questions without explaining a thing. What does that mean, he is Rularuu but Rularuu is more than him? At least he copped to it. If he was really trying to hide it he could get us to work for them, he wouldn't just come out and say what he was, would he? Still not sure I get the whole thing, and I don't know if I trust Faathim, but I can tell you that his list of tasks is probably still worth doing, no matter Faathim's motivation. The Circle need to be stopped.<br />
<br />
=== {{UL|Investigate the Circle's activities on the Bastion on Pain}} ===<br />
<br />
Location: The Chantry: The Bastion of Pain<br />
<br />
'''Briefing'''<br />
<br />
Faathim's information points towards the Bastion of Pain. Looks like another coven of the [[Circle of Thorns]]. With some luck, we may be able to find out what they're planning.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your goal is to uncover the Circle's plans, and try to keep anyone from getting hurt by them. [[Faathim the Kind|Faathim]]'s been pointing towards this for some time, and entities like that don't do things on a whim.<br />
<br />
{{Mission Objective|Entrance=You can feel the energies of the Circle of Thorns' Dark magic flowing all around.|Primary=Discover Circle plans|Secondary=10 natives, Find Clue|Additional=|Completion=You rescued the native captives from the Circle of Thorns.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Captive Doctor x 2 (Captive)<br />
* Captive Soldier (Captive)<br />
* Captive Native x 7<br />
* Agony Mage? {{Named|Faction=Circle of Thorns|Type=Agony Mage}}<br />
<br />
{{NPC Text|title=Captive dialogue|text=<br />
<br />
'''Captive Doctor:''' ''"They've been doing something horrible to the natives they captured."''<br /><br />
'''Captive Native:''' ''"Demons walk the halls of this place. I thought there would be nothing worse than the Rularuu."''<br /><br />
'''Captive Native:''' ''"No one ever returns from their ceremonies."''<br /><br />
'''Captive Native:''' ''"I thought I was surely dead, or something worse."''<br /><br />
'''Captive Soldier:''' ''"They didn't kill me, but they didn't want me for their plan either. They only wanted the natives."''}}<br />
<br />
{{NPC Text|title=Circle of Thorns dialogue|type=villain|text=<br />
<br />
'''Agony Mage?:''' ''"The plans are drawn and the moment is near. Your actions are futile, and your deaths assured."''}}<br />
<br />
{{Mission Clue|Name=A Vile Agreement|Text=The text of this unspeakable pledge is written in blood on what might be vellum. It outlines a deal between the Circle of Thorns and fiendish creatures from the lower levels of existence. In exchange for a promise of human souls and unrestricted access to the [[Shadow Shard]], the demons will help the [[Oranbegans]] by moving them to the most well defended places within the Shadow Shard.}}<br />
<br />
'''Debriefing'''<br />
<br />
That sick pact you found explains what the Circle have been up to with all the captives, but I almost wish I didn't know. How many people have they sacrificed to the demons already? Their final aim, whatever it is, has got to be stopped. And here's the funny bit. The second last item of Faathim's list is in Oranbega.<br />
<br />
=== {{UL|Defeat the Circle's plans in Oranbega}} ===<br />
<br />
'''Briefing'''<br />
<br />
[[Faathim the Kind|Faathim]]'s second to last task is against the [[Circle of Thorns]] in [[Oranbega]]. It's going to be up to you to put an end to whatever plan they had. We know that they were sacrificing shard natives to Demons in order to cross the dimensional barriers. We also know that they could reach even the furthest and most well defended parts of the [[Shadow Shard]]. The only thing we don't know is why. I just hope we can find an answer down in Oranbega.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You goal here is to find and take out whoever was leading this operation. Hopefully, that will be enough to shut it down before they can complete whatever hellish objective they have.<br />
<br />
{{Mission Objective|Entrance=The ghost-filled halls of Oranbega rise up before you.|Primary=Defeat Circle leaders|Secondary=Find Information|Additional=|Completion=Though you defeated the Circle's defenders, you found that they had already sent attackers ahead to capture and bind Faathim the Kind.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{NPC Text|title=Circle of Thorns dialogue|type=villain|text=<br />
<br />
'''Death Mage:''' ''"Our power shall soon be a thousand fold greater."''<br /><br />
'''Death Mage:''' ''"{{Task Force}} intrudes upon our rites! Slaughter them!"''}}<br />
<br />
''You found a book detailing the Circle's plans!''<br />
{{Mission Clue|Name=The Tome of Great Binding|Text=This well-illustrated book is written in the native language of Oranbega, and it's margins are covered in notes. Even without the language, you can tell from the diagrams and symbols that it provides an overview on how one could bind beings of incredible power, and use their vast might as a source of mystic energy. Though from what you can tell the book itself is rather abstract, the hand-written notes on each page contain numerous sketches of the Chantry, it's layout, the surrounding zone, and even Faathim the Kind.<br />
<br />
There can be only one conclusion: The Circle of Thorns is planning to capture and bind Faathim himself, and use his power for their own.}}<br />
<br />
'''Debriefing'''<br />
<br />
I'm struck dumb. Everything else fits, but it's just so crazy. The idea of binding and capturing something like Faathim, it's mad. But they're talking like they've done it before. Doesn't matter, I guess. Now we just have to figure out how to stop them. No matter what any of us think of Faathim, we can't let the Circle gain control of his power.<br />
<br />
=== {{UL|Enter the Chantry and defend Faathim from the Circle of Thorns}} ===<br />
<br />
'''Briefing'''<br />
<br />
[[Faathim the Kind|Faathim]]'s in trouble, or he will be very soon. The [[Circle of Thorns]] are coming in to capture him and blind his power to their will. That's pretty much a chart-topper as far as bad things go. Things look bad, but it's not over yet.<br />
<br />
Faathim's last task, you see. It changed. Right in front of my eyes. And it showed me where there's a secret way into [[the Chantry]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
This is the big ending, {{Task Force}}. If Faathim falls to the Circle, it could be the end of [[Paragon City]] and the world at large. You'll have to free Faathim from whatever the Circle's done to him, and defeat every member of the Circle of Thorns in there in order to win this battle. Good luck, lads.<br />
<br />
{{Mission Objective|Entrance=The secret entrance closes behind you. Before you are the mad mystics of the Circle of Thorns.|Primary=Defeat all Circle in Chantry|Secondary=Free Faathim the Kind|Additional=|Completion=You defeated the Circle of Thorns and freed Faathim the Kind!}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Faathim Imprisoned! (Boss)<br />
* Arch-Mage of Ruin {{Named|Faction=Circle of Thorns|Type=Ruin Mage}}<br />
* Arch-Mage of Madness {{Named|Faction=Circle of Thorns||Type=Madness Mage}}<br />
* Arch-Mage of Agony {{Named|Faction=Circle of Thorns||Type=Agony Mage}}<br />
* Arch-Mage of Death {{Named|Faction=Circle of Thorns||Type=Death Mage}}<br />
<br />
{{NPC Text|title=Circle of Thorns dialogue|type=villain|text=<br />
<br />
'''Arch-Mage of Ruin:''' ''"I shall smash your bodies to ruin, {{Task Force}}!"''<br /><br />
'''Arch-Mage of Madness:''' ''"I'll break your minds with madness, {{Task Force}}!"''<br />}}<br />
<br />
'''Debriefing'''<br />
<br />
{{orange|Missing Debriefing Info}}<br />
<br />
'''Badge'''<br />
<br />
Completion of the task force earns a hero the [[Protector of Kindness Badge]].{{clr}}<br />
<br />
{{BadgeBox|Protector of Kindness}}<br />
<br />
== Souvenir ==<br />
<br />
'''The Saga of Faathim''' <br />
<br />
Through your work and perseverance. you were able to uncover the Saga of Faathim. In it's proper order it reads:<br />
<br />
'And give your strong to Ruladak that he may work them.<br /><br />
And give your injuries to Faathim that he may heal them.<br /><br />
And give your outcast to Lanaru that he may execute them.<br /><br />
For you will know that they are Rularuu and are to be obeyed.<br />
<br />
And Faathim formed the Chantry from the very air.<br /><br />
And Faathim alone was master of it.<br /><br />
And within the Chantry Faathim stood shielded from Rularuu's will.<br /><br />
Here Faathim schemed for his freedom and his oblivion.<br />
<br />
And by word and trickery the Traitor Faathim's work was done.<br /><br />
And the Mad One rose up with rage to split the world asunder.<br /><br />
And the Rularuu lost their truth and the People their master.<br /><br />
For Faathim's betrayal hid all from Rularuu's power.<br />
<br />
And when the world was split the Strong one Remained Loyal.<br /><br />
And the Strong one called Faathim Traitor for his plans.<br /><br />
And the Strong one called Faathim Traitor for his actions.<br /><br />
For Strength would let none stray from the Rularuu.<br />
<br />
'And Kindness and Strength shook the the world with battle.<br /><br />
And by clever stratagem Strength was caught and bound.<br /><br />
And Kindness was was trapped as well within it's fortress.<br /><br />
While Madness burned with rage and battled all.<br />
<br />
And the Kind One was made prisoner within his Chantry.<br /><br />
And the Rularuu beset him in unending siege.<br /><br />
And Faathim the Kind knew only anguish.<br /><br />
For all his plans were cast down in ruin.<br />
<br />
And Kindness knew there would be freedom.<br /><br />
And Kindness knew that Rularuu could not be overthrown.<br /><br />
And Kindness knew there would be no defiant haven of its hopes.<br /><br />
For now Kindness knew it would forever be of Rularuu.'<br />
<br />
In the course of discovering Faathim's history. you learned of a plot against him by the Circle of Thorns. You foiled their plans to bind the Kind One. and gained the Trust of Faathim the Kind.<br />
<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Shadow Shard Lore]]<br />
[[Category:Content That Unlocks Things]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Sara_Moore_Task_Force&diff=270071Sara Moore Task Force2020-04-26T14:54:46Z<p>Blondeshell: /* Overview */ tweak</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox TF<br />
|name=The Legend of Ruladak<br />
|image=[[File:Sara Moore.jpg|center|100px]]<br />
|contact=[[Sara Moore]]<br />
|zone=[[Cascade Archipelago]]<br />
|x=-152<br />
|y=-1784<br />
|z=2791<br />
|size=8<br />
|levels=40-50<br />
|merits=64<br />
|enemies={{Enemy Soldiers of Rularuu}}{{Enemy Nemesis}}{{Enemy Circle of Thorns}}<br />
|badge=[[File:Badge task force DestroyerOfStrength.png|22px]] [[Destroyer of Strength Badge|Destroyer of Strength]]<br />
}}<br />
<br />
The '''Sara Moore Task Force''' is a hero [[Task Force]] that is part of the [[Shadow Shard]] storyline. The Task Force is started off by [[Sara Moore]] in [[Cascade Archipelago]]. Many of the missions take place in the Shard, but a few are placed in Paragon City itself.<br />
<br />
This is the second of four Shadow Shard Task Forces. It is preceded by the [[Dr. Quaterfield Task Force]] and followed by the [[Justin Augustine Task Force]] and the [[Faathim the Kind Task Force]].<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=64}}<br />
<br />
== Introductions ==<br />
=== Initial Contact ===<br />
You need eight heroes in your group to make a Task Force.<br />
<br />
{{blue|You need at least 8 members on your team, all of them at least level 40 in order to begin this Task Force.}}<br />
<br />
== Missions ==<br />
=== {{UL|Agree to form a task force}} ===<br />
<br />
'''Briefing'''<br />
<br />
I am Sara Moore, daughter of Helen Moore and Officer Charles Moore, who was the son of Betty Moore and Officer Hecktor Moore. I take on the role of Officer from them, and accept the responsibility to help the people stay alive until we are re-united, after the Madness broke the world. It is my duty to fight the [[Soldiers of Rularuu|Rularuu]] and protect my people. Now great evils are wakening in the [[Shadow Shard]], and I fear that we can no longer survive alone. So, just as in the legends, on behalf of the peoples of [[Paragon City|Paragon]], I am asking for your help.<br />
<br />
The People of Paragon have been able to live healthily even here thanks to the [[Kora Fruit|Kora fruit]]. It keeps us healthy and helps us stay well despite the hardships we face. Parties of Kora gatherers have recently come under attack by strangers, and some have been kidnapped. Our own searchers have found no trace, and the scouts of the [[General Hammond|General]] are spread too thin watching for the Rularuu. Thus, I ask you to help find our missing people.<br />
<br />
Those that escaped capture said that the attackers looked like [[Nemesis|Brasswork Devils]], so at first we thought they were [[Shadow Shard Reflections|Reflections from the Rularuu]]. However, they captured instead of killed, and so could not be of the Rularuu. I think that they may be actual Brasswork Devils, servants of the [[Nemesis (Archvillain)|Prince of Brass]]. We had thought them just conjured by Reflections to terrify us, but [[Lt. Col. Flynn|Lieutenant Colonel Flynn]] says that they are real, and are called the Nemesis Army. If it is truly them, then those captured may still be alive, and these soldiers of the Nemesis Army may have information to find the missing.<br />
<br />
I charge you to confront this Nemesis Army here within the [[Cascade Archipelago|Cascades]], and take the truth from the by force!<br />
<br />
The legends of the people of Paragon say that when a mighty assembly of heroes would gather, they would take a special name upon themselves to dedicate them to their task. In this tradition, I shall give you the name: Task Force Justice.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Nemesis Army for info|Secondary=Defeat 50 more Nemesis|Additional=|Completion=You captured orders from one of the defeated Nemesis Army soldiers}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
<br />
{{Mission Clue|Name=Nemesis Army Prisoner Protocols|Text=You recovered these orders from Nemesis Army soldiers working in the Shadow Shard. They tell all Nemesis Army soldiers to make an effort to capture human Shadow Shard natives, and take them to a specified location for interrogation.}}<br />
<br />
'''Debriefing'''<br />
<br />
The orders you found are proof without doubt! The machine-hearted devils of the Prince of Brass are surely the culprits! I will get Colonel Flynn's help to find where the Nemesis are keeping my people, and then with your strength they can be rescued.<br />
<br />
<br />
=== {{UL|Rescue captives from Nemesis}} ===<br />
<br />
'''Briefing'''<br />
<br />
Your bravery has helped us greatly, and now we know where the [[Nemesis|Brass-hearted devils]] of the [[Nemesis (Archvillain)|Nemesis]] have taken their captives. They have built a base within the shard to experiment and interrogate, but thanks to you, we have found it.<br />
<br />
'''Mission Acceptance'''<br />
<br />
We have found the location where the people are being held, and now you must give them freedom. You must also defeat the leader of this nest of Devils, to show them the fate of those who would poison or destroy the Peoples of [[Paragon City|Paragon]].<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=Ever industrious, the Nemesis Army has built a full research base here, hidden from view.|Primary=Defeat Nemesis base leaders|Secondary=4 captives|Additional=|Completion=You freed the captives and defeated the Nemesis Base Leader, who had some important information on him.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Cpt. McMurragh {{Named|Faction=Nemesis|Type=Warhulk}}<br />
* Captive shard native (Captive) x 3<br />
* Captive soldier (Captive)<br />
<br />
{{Mission Clue|Name=Further interrogations|Text=These orders pick out specific prisoners to transfer back to [[Paragon City]]. There's enough information here to find the base where these people are being held.<br />
<br />
From the sound of things, it would appear that the Nemesis Army has developed portals of their own to move men and material back and forth between Paragon and the [[Shadow Shard]].}}<br />
<br />
{{NPC Text|title=Captive shard native dialogue|text=<br />
'''Upon rescue:''' ''"We were gathering [[Kora Fruit]] for Helen's new baby when they attacked."''}}<br />
<br />
{{NPC Text|title=Captive soldier dialogue|text=<br />
'''Upon rescue:''' ''"They butchered the rest of my unit, but kept me for interrogation."''}}<br />
<br />
'''Debriefing'''<br />
<br />
Ruladak? They were doing all of this to learn about an old legend? [[Ruladak the Strong]] is a myth told to children to keep them from wandering into trouble. According to the myths, Ruladak was supposed to be the master of the [[Soldiers of Rularuu|Rularuu]], but was imprisoned by kindness after the madness broke the world. It's just a story to get children to behave? Why would the [[Nemesis (Archvillain)|Prince of Brass]] be interested in that? Still, he holds more people captive, and it shall be necessary to free them.<br />
<br />
<br />
=== {{UL|Rescue captive natives from the Nemesis Army in Paragon City}} ===<br />
<br />
'''Briefing'''<br />
<br />
The machine-hearted devil army of the [[Nemesis]] still hold many of my people captive in their bases in your world. With the information you have found and [[Lt. Col. Flynn|Lieutenant Colonel Flynn]]'s help, I can provide you the location where the captives are kept.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You will need to flee the captives from the Nemesis, and Lieutenant Colonel Flynn also asks that you defeat the Nemesis base's leaders to pry information from them. I know you will succeed.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=This hidden monitoring station is probably used by the Nemesis Army to detect portal transfers. If so, they know you're coming.|Primary=Defeat Nemesis base leaders|Secondary=5 captives|Additional=|Completion=You freed the captives and defeated Captain Bullfred and his men.}}<br />
<br />
'''Locations'''<br />
<br />
* [[Skyway City]], [[Steel Canyon]], [[Perez Park]], [[Atlas Park]], [[Dark Astoria]], [[Talos Island]]<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Captain Bullfred {{Named|Faction=Nemesis|Type=Warhulk}}<br />
* Captive shard native (Captive) x 4<br />
* Old Fred, a captive native<br />
<br />
{{Mission Clue|Name=The words of Old Fred|Text=After you rescued him from the Nemesis Army, the native called Old Fred told you:<br />
<br />
'They caught us all, and more before to learn about the Legend of Ruladak the Strong. It's best that they don't know. It's best that nobody knows anymore.'<br />
<br />
I thank you for my freedom, but don't look to me for answers and I won't tell you nothing that no one should hear.}}<br />
<br />
{{Mission Clue|Name=Dimensional Transit Orders|Text=These orders form a schedule of upcoming dimensional transits from Paragon City to the Shadow Shard and back for the Nemesis Army. This schedule could help intercept Nemesis Army groups before they can establish themselves in the Shadow Shard, but it also clearly shows that they have built dimensional portals of their own.}}<br />
<br />
{{NPC Text|title=Captive shard native dialogue|text=<br />
'''Upon rescue:''' ''"All they wanted to know about was the legend of [[Ruladak the Strong|Ruladak]] and the [[Soldiers of Rularuu|Rularuu]]. But I don't know why."''}}<br />
<br />
{{NPC Text|title=Captive shard native dialogue|text=<br />
'''Upon rescue:''' ''"I'd never seen the true Paragon City before. I can't wait to see it now that I'm free!"''}}<br />
<br />
{{NPC Text|title=Old Fred, a captive native dialogue|text=<br />
'''Upon rescue:''' ''"Ruladak, that cursed thing. They knew of the myth, and more."''}}<br />
<br />
'''Debriefing'''<br />
<br />
Why would they be so interested in Ruladak? It's an old myth, it's nothing real. Let me tell it to you:<br />
<br />
The Legend of Ruladak is about a monster that controls the Rularuu. We tell it ever since the madness broke the world, to remind us that we have to help each other to survive.<br />
<br />
The legend goes that after the madness broke the world, there was a time when kindness walked the land and all were hopeful. But then [[Ruladak the Strong]] appeared. He was angry because the People of [[Paragon City|Paragon]] had turned away from the [[Soldiers of Rularuu|Rularuu]], and so he sought to slay the people of Paragon to punish them. Fearing for the people, all the kindness in the world gathered itself together and tried to destroy Ruladak and the Rularuu. the battle lasted for days and broke the very islands, but in the end there was only enough kindness to force Ruladak into a deep slumber. He still guides the Rularuu even in his sleep, but as long as kindness remains strong in the hearts of the People of Paragon, Ruladak will never awaken and we will be spared.<br />
<br />
I know it must sound foolish to great heroes like you, but it's just a story for children. Though, I used to think that the [[Nemesis (Archvillain)|Prince of Brass]] was just a story, too.<br />
<br />
=== {{UL|Defeat new Nemesis Army force before they can establish a base}} ===<br />
<br />
'''Briefing'''<br />
<br />
The peoples of [[Paragon City|Paragon]] need you ever more, Task Force Justice! Scouts of my people have spotted a new group of those brass-hearted devils, the [[Nemesis]] Army. They no doubt seek to capture and torture more of us. Our scouts followed this new group, and now I ask you to defeat them before they can establish a base for themselves and cause more harm.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You shall have to defeat them all, machine and man alike, lest they bring more of their kind over to attack my people.<br />
<br />
[[Lt. Col. Flynn|Lieutenant Colonel Flynn]] also asks again that you search for information. We still don't know why [[Nemesis (Archvillain)|Nemesis]], the Prince of Brass, would be interested in a legend like [[Ruladak the Strong|Ruladak]]. I hate to think it, but the old legends said that the Prince of Brass had schemes within schemes and plans within plans. Maybe he knows something that we do not.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=The interior of the cavern has been cleaned, and there are survey marks on the ground and walls. Someone has been planning to do some construction here.|Primary=Defeat all Nemesis in base|Secondary=|Additional=|Completion=After defeating all of the Nemesis Army forces, you found a half-finished letter.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
{{Mission Clue|Name=A half-finished letter|Text=This unfinished letter is written from a Captian Easting of the Nemesis Army to a General Fort, apparently his commander. The letter expresses Cpt. Easting's concerns about the operation he's been assigned to. There are several different drafts of it on the same piece of paper, all written by the same hand. One particular section stands out to you:<br />
<br />
'I am uncertain if the Nemesis Army High Command would aprove of you decision to advance to the next phase of the operation. The very fact that the [[Circle of Thorns]] has begun to act should surely be a warning. What if they are right? If we can awaken this creature, are you certain it would act as an ally? Of all the native legends we've gathered, there are none where a bargain has ever been struck with the Rularuu or their commander.'}}<br />
<br />
'''Debriefing'''<br />
<br />
You have once more shown your courage, but the news you found is troubling. The Nemesis Army speaks of 'awakening' a legend, perhaps of allying with the Rularuu. It is worse than madness, it's certain doom! The Prince of Brass was supposed to be devious, not suicidal! Now, Task Force Justice, we must find out if this is true, lest the madness comes to break the world again.<br />
<br />
<br />
=== {{UL|Rescue Old Fred from the Circle of Thorns}} ===<br />
<br />
'''Briefing'''<br />
<br />
I had hoped to find you the source of many of our legends of [[Ruladak the Strong|Ruladak]], the wise Old Fred. You saved his life before, I thought he would surely help you. He was being re-settled in [[Paragon City]] after his ordeal, but it seems that he returned to the [[Shadow Shard|Shard]] to find something, and has now been captured. His captors were seen, and this is strange. They weren't the [[Nemesis|Nemesis Army]] or the [[Soldiers of Rularuu|Rularuu]], but the [[Circle of Thorns|Green-Eye Cult]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Cult of the Green Eye was also in our myths, but only whispers of them. [[Lt. Col. Flynn|Lieutenant Colonel Flynn]] calls them the Circle of Thorns, and says that they are mighty wizards. They must indeed be powerful, for even the Rularuu rarely attack them. I do not know what they could want with Old Fred, but you must rescue him to learn more about what the Nemesis may know about the Legend of Ruladak.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=An otherworldly energy flows through these caverns. An energy all too familiar to anyone who's set foot in [[Oranbega]].|Primary=Rescue Old Fred|Secondary=Old Fred|Additional=|Completion=You rescued Old Fred and heard his story.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Old Fred, a captive native (Captive)<br />
<br />
{{Mission Clue|Name=Old Fred's book|Text=After rescuing him from the Circle of Thorns, Old Fred told you:<br />
<br />
'The Nemesis Army didn't know at first, but I did. I was just old enough when the madness broke the world. How long ago was it? 15 years? 20? There's no sun, nor moon, nor seasons here. And even I only know those things from stories.<br />
<br />
When the madness came, I was just old enough to remember the days afterwards. [[Faathim the Kind|The Kind One]] promised us a new age, free from Rularuu, where we could grow and live in peace. But then we found out that when the world had been broken, Ruladak had been trapped in this part of it. Ruladak is real. I saw him once, when my eyes were young. Tyrannous and strong, my mother called him, but his creatures snuffed out her life too.<br />
<br />
Living here, hunted by the Rularuu, few remain who saw it all. Mostly just children of the survivors. But my father, he wrote a book. It told all about how the Kind one bound Ruladak, and how the seal could be re-made. I came back to find it, to help Sara and you all. But they took it. They took it away in a demon's hand, took it back to their ancient city of the dead.'}}<br />
<br />
{{NPC Text|title=Old Fred and Death Mage dialogue|text=<br />
'''Before combat:'''<br /><br />
Death Mage: ''"Bah! This 'Old Fred' is barely 35. How much could he know?"''<br /><br />
Old Fred, a captive native: ''"Ruladak, I curse you still! Why couldn't they let a legend be?"''<br /><br />
'''Combat start:'''<br />
Death Mage: ''"You seek to impede us? You're only helping the Nemesis Army!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Ruladak is something real? It's supposed to be a myth. It's all supposed to be a story to make children be nice. That's all. And the Prince of Brass, and the Green-eye Cult, it's all supposed to just be stories. Things we'd leave behind now that we could go to the real Paragon City, the promised land where heroes soar.<br />
<br />
I'm sorry, great heroes, I am being childish. These myths are real, and must be dealt with. That is my duty, as it was my fathers and his before him. There is much work still to be done.<br />
<br />
You have helped greatly and saved many of the People of Paragon. You have truly earned the name of Task Force Justice.<br />
<br />
<br />
=== {{UL|Return to Paragon City and retrieve the book from the Circle of Thorns}} ===<br />
<br />
'''Briefing'''<br />
<br />
I have spoken with Old Fred, and he has told me that the [[Circle of Thorns|Cult of the Green Eye]] have taken his father's book back to their city. He says that he saw the demon who ferried it back, and saw the entrance to the city through the portal it made. I have spoken with [[Lt. Col. Flynn|Lieutenant Colonel Flynn]], and he has helped pin down where this entrance might be. When you are ready, you will need to return to [[Paragon City]], and retrieve the book from the [[Circle of Thorns]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Cult of the Green Eye cannot be allowed to use the book to their own ends. you must not only recover it, you must also defeat all the cultists present to halt their research into it. I know that this feat is within your power, Task Force Justice. Once we have the book, maybe we can understand what the Legend of [[Ruladak the Strong|Ruladak]] truly is, and why the [[Nemesis]] seek its source.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=The shadowed stone halls of Oranbega press in on all sides. You only hope that the book is down here.|Primary=Defeat all Circle cultists|Secondary=Find the book|Additional=|Completion=You recovered the book and disrupted the Circle's research.}}<br />
<br />
'''Locations'''<br />
* [[Founders' Falls]]<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Death Mage Librarian {{Named|Faction=Circle of Thorns|Type=Death Mage}} <br />
<br />
{{Mission Clue|Name=The Story of Ruladak|Text=This handwritten journal is filled by page upon page of densely-cramped writing. Part-way between a journal, a survival guide, and story book, it talks a great deal about living and surviving in the [[Shadow Shard]].<br />
<br />
The first entries in the book start with talk of a great cataclysm, when '[[Lanaru the Mad|The Mad One]] broke the world'. It speaks next about the short golden age that followed, when '[[Faathim the Kind|The Kind One]]' traveled the lands, promising the survivors that salvation was close at hand, and that their oaths to [[Soldiers of Rularuu|Rularuu]] were no more. No mention is made of what the oaths to Rularuu were.<br />
<br />
The next set of events deal with the appearance of [[Ruladak the Strong]]. Ruladak is called the Brother to Kindness and Brother to Madness, and is called the 'Iron Fist of Rularuu'. The book describes battles between Ruladak, the 'Mad One', and the 'Kind One'. Finally, it details how the Kind One sealed Ruladak away with 4 mystic seals.}}<br />
<br />
'''Debriefing'''<br />
<br />
Task Force Justice, you have fought as champions! With this book recovered, we have gained much knowledge that was lost. There is much in the book you found that is unknown to me. I wish my father had told me more about what happened when the madness broke the world, but like most of our leaders, he said it was best if we just forget it all and made our start here. Maybe the book's talk about Oaths to the Rularuu has something to do with their reluctance.<br />
<br />
=== {{UL|Rescue captured natives}} ===<br />
<br />
'''Briefing'''<br />
<br />
[[Lt. Col. Flynn|Lieutenant Colonel Flynn]] has sent the book you recovered to [[Firebase Zulu]] for analysis. There is still much that needs your attention, though. Another group of [[Kora Fruit]] gatherers have gone missing, and I fear that the [[Nemesis|Nemesis Army]] have struck again. You must rescue them.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I have marked for you their last location. You will need to find them and free them from their captors. That will be your only goal.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=You realize that something is wrong here. There are no signs of the Nemesis Army, but there might be another group of enemies here.|Primary=Free captive natives|Secondary=6 captives|Additional=|Completion=You rescued the Shard Natives from the Rularuu.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Captive native (Captive) x 6<br />
<br />
{{CutsceneText|Text=Captive native: They said they spoke for Ruladak. They said that they interrogated us for him.}}<br />
<br />
{{CutsceneText|Text=Captive native: They wanted to know all about the [[Nemesis (Archvillain)|Prince of Brass]] and his devil army. They took all they could from us.}}<br />
<br />
{{CutsceneText|Text=Captive native: They interrogated us for hours before you came. The [[Soldiers of Rularuu#Wisps|wisps]]. So cruel.}}<br />
<br />
{{Mission Clue|Name=Interrogations by the Rularuu|Text=You rescued several [[Shadow Shard]] natives who were captured and interrogated by the Rularuu. The creatures seemed intent on learning more about the Nemesis Army. More disturbing is that they claimed to be gathering information for [[Ruladak the Strong]].}}<br />
<br />
'''Debriefing'''<br />
<br />
Why would the Rularuu want to know about the Prince of Brass? If they were truly gathering information on the Brasswork Devils of the Nemesis Army, then what does that mean?<br />
<br />
=== {{UL|Attack Nemesis base and prevent an alliance between the Nemesis Army and the Rularuu}} ===<br />
<br />
'''Briefing'''<br />
<br />
Brave scouts of the People of [[Paragon City|Paragon]] have found a new base controlled by the [[Nemesis|Nemesis Army]]. This is more dire than it first appears, because the base is playing host to members of the [[Soldiers of Rularuu|Rularuu]]. We do not think they are there as prisoners, but as guests. If the [[Nemesis (Archvillain)|Prince of Brass]] or his men are making plans alongside the hated Rularuu, they must be stopped!<br />
<br />
'''Mission Acceptance'''<br />
<br />
We know that the Nemesis are seeking out the truth behind the Legend of [[Ruladak the Strong|Ruladak]], and now the Rularuu are responding. This has to be stopped before they unleash a horror upon us all. It is too much to risk any alliance. You must defeat them all, and seek for any information that may help us.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=The outer gates of this new Nemesis compound lie open behind you. Inside you can hear the sounds of orderly Nemesis Army troops and the alien noises of the Rularuu.|Primary=Defeat all foes in base|Secondary=|Additional=|Completion=You defeated the base, and found the location of a Nemesis Portal.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Nemesis}}<br />
<br />
{{Mission Clue|Name=A Traitor's Treaty|Text=These documents comprise a treaty signed by a General Fort and a representative of [[Ruladak the Strong]]. It is marked as one copy of several. The terms are straight-forward, but have huge implications. In exchange for the Nemesis Army freeing it from its imprisonment, Ruladak the Strong promises to aid General Fort in an attempt to take control of the Nemesis Army from its high command.<br />
<br />
The treaty specifies how to break Ruladak from confinement in a step-by-step manner. With this information, Ruladak will not be imprisoned for long.}}<br />
<br />
'''Debriefing'''<br />
<br />
Free Ruladak? It's madness! It will be like when the madness broke the world come again! This must be stopped. I must speak with [[Lt. Col. Flynn|Lieutenant Colonel Flynn]]. This must be stopped. There must be a way.<br />
<br />
<br />
=== {{UL|Prevent the first seal from being broken}} ===<br />
<br />
'''Briefing'''<br />
<br />
I have spoken with many others, and thanks to the book written by old Fred's father that you recovered, there may still be a chance to stop the [[Nemesis|Nemesis Army]] from freeing [[Ruladak the Strong]]. There is little time, though, and if there is to be a chance, then you shall have to strike hard and fast, Task Force Justice. Ready yourselves. The first task shall be to stop the first seal from being broken.<br />
<br />
'''Mission Acceptance'''<br />
<br />
According to the treaty you captured and the details of Old Fred's father's book, there are four seals that hold Ruladak the Strong from his freedom. The Nemesis Army will attempt to break all of them to fulfill their deal. The first seal has been located in caverns on One-Way path. Defeat all who oppose you, and prevent the seal from being broken.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=There is a strange, yet calming power in this place. Even as you ready yourselves for battle, you feel a sense of peace flow over you all.|Primary=Defeat all foes in caverns|Secondary=The First Seal|Additional=''This seal has been broken. You can feel the last of its power fading.''<br />|Completion=You were too late, and the first Seal had already been destroyed by the Nemesis Army.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Nemesis}}<br />
<br />
{{CutsceneText|Text=Fake Nemesis: Your petty group is too late, Task Force Justice!}}<br />
<br />
'''Debriefing'''<br />
<br />
Those Brass-hearted Devils have not won yet, Task Force Justice. We must not despair. There are still 3 more seals they must break to awaken Ruladak the Strong.<br />
<br />
<br />
=== {{UL|Use the second seal to weaken Ruladak}} ===<br />
<br />
'''Briefing'''<br />
<br />
The first seal is already broken, but there may be time yet to stop [[Ruladak the Strong|Ruladak]]'s full awakening. [[Dr. Boyd]] of the expedition has found out from his study that the seals can be used as well as protected or broken. The next target of the [[Nemesis]] is a seal on Ruladak's power. But is we can use it first, we can limit Ruladak to less than his full power should be awaken. Gather yourselves and be ready, there is little time.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You must locate the seal and prevent the Nemesis Army from breaking it. It should be in a cavern around the Crimson Falls. You must also secure it by defeating all foes so that it may be used as a weapon against Ruladak.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=The strange calming feeling returns to you the moment you enter these caverns.|Primary=Defeat all foes in caverns|Secondary=The Second Seal|Additional=|Completion=You were able to save the second seal from the Nemesis Army.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Nemesis}}<br />
<br />
{{CutsceneText|Text="Dragoon: Intruders! Sound the Alarm!"}}<br />
{{CutsceneText|Text="Fake Nemesis: The battle is begun. Crush Task Force Justice!"}}<br />
<br />
'''Debriefing'''<br />
<br />
I am told that mystics from [[Paragon City]] are already working magic upon the seal. You have all done us a great service, Task Force Justice. I hope he will never be awakened, but should it come to be, Ruladak will be greatly weakened. We must hope that will be enough.<br />
<br />
You have been so much help, but there is much left to do and time is going fast. So, I have asked [[Lt. Col. Flynn|Lieutenant Colonel Flynn]], and he has given me a radio to use to keep in touch with you.<br />
<br />
<br />
=== {{UL|Secure the third of Ruladak's seals}} ===<br />
<br />
'''Briefing'''<br />
<br />
One seal is broken and one is being used against [[Ruladak the Strong|Ruladak]], but there are two more seals that remain. The next is the weakest of the four, but [[Dr. Boyd]] says it is so because it's using power in another way. It is warned in the book that the third seal prevents Ruladak from rejoining with the full power of the [[Soldiers of Rularuu|Rularuu]]. I do not know what that means, but I think it best if we kept that rejoining from happening.<br />
<br />
'''Mission Acceptance'''<br />
<br />
[[Dr. Boyd]] has said that this seal is already preventing a stronger connection between Ruladak and the Rularuu in his slumbers. If we can turn it against Ruladak, it will keep the link closed, even if he awakens. The Seal is located in a cave on the Chanting Islands. You will need to secure it and defeat all of the enemies who would break it. I know you will succeed, great heroes.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=You experience a strange sensation the moment you enter these caverns. Then you suddenly realize that this is the first time you haven't felt like you were being watched since you entered the [[Shadow Shard]].|Primary=Secure 3rd seal|Secondary=The Third Seal|Additional=|Completion=You were able to save the third seal from the Nemesis Army.}}<br />
<br />
'''Note:''' While it doesn't say that it is, this is a defeat all.<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{CutsceneText|Text="Colonel: We are under attack!"}}<br />
<br />
{{CutsceneText|Text="Behemoth Overlord: It's Task Force Justice!"}}<br />
<br />
'''Debriefing'''<br />
<br />
More mystics have arrived to do their work upon the third seal. As I am told, the power of the seal is already working, but may need to be reinforced if Ruladak is awakened. There is now one seal remaining, but many are worried still. Even two seals may be enough to awaken Ruladak the Strong. Then our old legends will have a new fear at their heart.<br />
<br />
=== {{UL|Secure the 4th of Ruladak's seals}} ===<br />
<br />
'''Briefing'''<br />
<br />
There is one last seal to secure, and it may be the most important. It is the one which can restore wakefulness to [[Ruladak the Strong|Ruladak]]. Thanks to your work he would be weakened, and he would be without the full power of the [[Rularuu the Ravager|Rularuu]], but we do not know how powerful he would be. The [[Nemesis]] charge ahead blind to all but their own ambition. It is up to you to stop them.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Again, you must defeat all those who would damage or take the seal, and secure it's safety.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=The strange calming you've felt in other caverns that had seals is strangely absent here.|Primary=Secure 4th seal|Secondary=The Fourth Seal|Additional=''The fourth seal has been taken!'' <br />|Completion=You were too late, and discovered that the Fourth and final seal had been taken away by the Nemesis Army!}}<br />
<br />
Note: While it doesn't say that it is, this is a defeat all. <br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
{{CutsceneText|Text="Gewehr Jaeger: Task Force Justice! Battle Stations!"}}<br />
{{CutsceneText|Text="Fake Nemesis: The battle is begun. Crush Task Force Justice!"}}<br />
<br />
'''Debriefing'''<br />
<br />
The fourth and final seal is gone, but not destroyed. Why? The Nemesis clearly have it. It must be found, and soon!<br />
<br />
=== {{UL|Battle Nemesis Troops around the Cascades for information}} ===<br />
<br />
'''Briefing'''<br />
<br />
The [[Nemesis]] have the 4th seal of [[Ruladak the Strong|Ruladak]], and it must be found. Perhaps the Nemesis themselves may have a clue to its location. Battle them and seek information. My own scouts and those of [[Lt. Col. Flynn|Lieutenant Colonel Flynn]] shall do the same.<br />
<br />
'''Mission Acceptance'''<br />
<br />
It is likely that the troops around the [[Cascade Archipelago|Cascades]] may know. You must battle them wherever they may be in this area to pry information from them.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Nemesis Army for info|Secondary=Defeat 100 Nemesis|Additional=|Completion=After one battle, one of the defeated Nemesis Troops told you some information.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
{{Mission Clue|Name=Crucial information|Text=After a battle, one of the Nemesis troops you questioned told you:<br />
<br />
'That seal thing that everyone is looking for? I know where it is. General Fort wanted to use it to force a better bargain on this Ruladak creature. He has it with him in a base in the Marooned Shores.'<br />
<br />
General Fort is a fool to think he'll succeed anyway. I joined the Nemesis Army to serve the glory of [[Nemesis (Archvillain)|Lord Nemesis]]. General Fort is just a power-hungry mad-man. Nemesis, he's the new Prometheus, he's a new deity. He's the master I serve, not some jumped-up general.}}<br />
<br />
'''Debriefing'''<br />
<br />
With this, we may be able to end the Legend of Ruladak before it has a chance to begin again. I will speak to Lieutenant Colonel Flynn, and we shall coordinate our scouts. We will find this base and tell you when we have.<br />
<br />
=== {{UL|Defeat General Fort and recover the last of Ruladak's seals}} ===<br />
<br />
'''Briefing'''<br />
<br />
My scouts have found the [[Nemesis]] base where the seal is being held. With the location of General Fort and the final seal, we may be able to end this. I send you now to battle, Task Force Justice, as my grandfather did in ancient times. You must defeat General Fort and his men, and recover the final seal to save us all from the Legend of [[Ruladak the Strong|Ruladak]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
You must defeat General Fort to end his threat, but you must also recover the fourth and final seal. With luck, it shall be enough and Ruladak shall never awaken.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=There is a definite feeling of resignation and determination in this base. As if the Nemesis Army under General Fort has only now realized the enormity of their actions.|Primary=Defeat General Fort & his staff|Secondary=The Fourth Seal|Additional=''You have recovered the fourth and final seal.''<br />|Completion=You have defeated General Fort and recovered the seal, but his last words weigh heavily on your thoughts.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* General Fort {{Named|Faction=Nemesis|Type=Colonel}}<br />
<br />
{{CutsceneText|Text="General Fort: Perhaps I was a fool, but I lived the way I wanted to. For that, I am unashamed!"}}<br />
<br />
{{Mission Clue|Name=The defeat of General Fort|Text=After his defeat, General Fort had some final words for you:<br />
<br />
'I was such a fool. I was used. Ruladak promised me such power, power enough to stand agaisnt [[Nemesis (Archvillain)|Nemesis]] and take the Army for my own. I didn't see the monster's own motives, though. I thought it a sleeping beast, a great stupid monster I could harness and ride to victory. Now I see that I was the one led on a leash. It is already awakened. It will soon be rousing. It will soon be free. Then, heaven help you all.'}}<br />
<br />
'''Debriefing'''<br />
<br />
If General Fort is to be believed, then he was used by Ruladak, and the Strong One is already close to Freedom! There is only on option left, Task Force Justice. If the Legend of Ruladak is about to come true again, then that Legend must be met head-on, and defeated.<br />
<br />
<br />
=== {{UL|Defeat Ruladak the Strong}} ===<br />
<br />
'''Briefing'''<br />
[[File:Ruladak the Strong.jpg|thumb|100px]]<br />
[[Ruladak the Strong|Ruladak]] is awakened, but he is weakened thanks to your valiant efforts. He will soon be able to marshal his creatures and gather his full power. Now is the only time to strike, before he has regained his strength. You must defeat Ruladak the Strong.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The only task left is to battle Ruladak the Strong before he escapes his bonds within Tyrant's Rock. It is up to you, now. You have fought so hard and so valiantly, heroes. No matter what, I have been proud to have worked with you, and to have renewed the compact between the People of [[Paragon City|Paragon]] and the Heroes of Paragon once more, as my Grandfather did in ancient time. Thank you, heroes. Thank you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=An overwhelming evil power stirs the very air with wakening malice.|Primary=Defeat Ruladak the Strong|Secondary=Defeat Ruladak the Strong|Additional=''You feel the entirety of the [[Shadow Shard]] shake with the destruction of Ruladak the Strong.''<br />|Completion=You have defeated Ruladak the Strong, and laid to rest The Legend of Ruladak.}}<br />
<br />
'''Primary Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Ruladak the Strong]] (Archvillain)<br />
<br />
'''Debriefing'''<br />
<br />
You did it! I knew you'd do it, but you did it! today there will be a new chapter to the Legend of Ruladak, and it shall tell of the monster's defeat! It's like the legends said! All of the legends about the great heroes, you made them all come true. I am so glad I was here to see it, to see you win. I thank you, great heroes. You have done us all so much, so many honors with your valiant deeds. You have defended the Peoples of Paragon as the legendary heroes of old, and have earned you place amongst them.<br />
<br />
Completing ''The Legend of Ruladak'' [[Task Force]] from Sara Moore awards the [[Destroyer of Strength Badge]].<br />
{{BadgeBox|Destroyer of Strength}}<br />
<br />
== Souvenir ==<br />
<br />
When Sara Moore asked for your help to find out who had been kidnapping natives you couldn't have known that it would lead you to uncover<br />
<br />
'''The Legend of Ruladak'''<br />
<br />
You fought the Nemesis Army troops around the Cascade Archipelago and found that they were under order to do just that.<br />
<br />
You then rescued several natives who had been captured by the Nemesis Army who were interrogating them to find out about a native legend about a monster called 'Ruladak'. <br />
<br />
You liberated more captives from the Nemesis Army who were also being interrogated about the myths of Ruladak including a man called 'Old Fred' who seemed to know more than he was telling. On your return. Sara Moore told you the myth of Ruladak about a monster that tried to force natives to worship the Rularuu after 'the madness broke the world' but was imprisoned by kindness. <br />
<br />
You next struck a Nemesis Army base and recovered a letter to a 'General Fort' of the Nemesis army talking about plans to awaken some sleeping power and ally with the Rularuu.<br />
<br />
You next learned that Old Fred one of the oldest and wisest of the people in the Shadow Shard had been kidnapped by the Circle of Thorns when he was looking for a book written by his father about Ruladak. You rescued him and he told you that Ruladak was real! The Circle however had already taken the book back to Oranbega.<br />
<br />
You returned to Paragon City and recovered the book from Oranbega. It detailed a great deal of information about how Ruladak the Strong had been bound by the 'Kind One'.<br />
<br />
While the book was off being analyzed you went off looking for another group of natives who had been kidnapped. You found that they had actually been taken by the Rularuu. who were interrogating the natives for what they knew of the Nemesis Army.<br />
<br />
The worst came to pass when you attacked a Nemesis base and found that a Nemesis Army leader named General Fort had signed a treaty with the Rularuu to free Ruladak and ally with the creature in an attempt to sieze control of the Nemesis Army.<br />
<br />
You began the battle to stop the Nemesis Army from awakening Ruladak the Strong. The Nemesis Army had already gotten to the first of the 4 seals that held Ruladak imprisoned.<br />
<br />
You secured the second seal which could be used by trained mystics to weaken Ruladak should he awaken. You were also able to secure the third seal which kept Ruladak from fully re-connecting with the Rularuu.<br />
<br />
You went after the last seal only to find it missing.<br />
<br />
You then battled the Nemesis Army to find the location of the 4th seal.<br />
<br />
You recovered the seal and defeated General Fort only to learn that Fort had been used and that Ruladak the Strong was already about to awaken.<br />
<br />
You entered deep into his lair and battled Ruladak the Strong. Sara Moore could hardly contain herself as she had just seen mythic heroes write the end chapter of the Legend of Ruladak.<br />
<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Shadow Shard Lore]]<br />
[[Category:Content That Unlocks Things]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Dr._Quaterfield_Task_Force&diff=270070Dr. Quaterfield Task Force2020-04-26T14:53:58Z<p>Blondeshell: /* Overview */ tweak</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox TF<br />
|name=Explorers and Exploiters<br />
|image=[[File:Dr. Quaterfield.jpg|center|100px]]<br />
|contact=[[Dr. Quaterfield]]<br />
|zone=[[Firebase Zulu]]<br />
|x=6461<br />
|y=1092<br />
|z=1880<br />
|size=8<br />
|levels=40-44<br />
|merits=122<br />
|enemies={{Enemy Soldiers of Rularuu}}{{Enemy Crey}}{{Enemy Nemesis}}{{Enemy Circle of Thorns}}<br />
|badge=[[File:Badge task force PSmasher.png|22px]] [[Portal Smasher Badge|Portal Smasher]]<br />
}}<br />
<br />
The '''Dr. Quaterfield Task Force''' is a hero [[Task Force]] that is part of the [[Shadow Shard]] storyline. The Task Force is started off by [[Dr. Quaterfield]] in [[Firebase Zulu]]. Many of the missions take place in the Shard, but a few are placed in Paragon City itself. Currently the longest Task Force in the game, due to the incredible amount of traveling and "defeat all"s, the Task Force is known as "Quater-hell" by players.<br />
<br />
This is the first of four Shadow Shard Task Forces. It is followed by the [[Sara Moore Task Force]], the [[Justin Augustine Task Force]], and the [[Faathim the Kind Task Force]].<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=122}}<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Agree to form a task force}} ===<br />
==== {{UL|Fight Rularuu around Foxtrot}} ====<br />
<br />
'''Briefing'''<br />
<br />
I'm Dr. Thomas Quaterfield. I'm in charge of all of the research being done here in Firebase Zulu, and throughout what we've dubbed the 'Shadow Shard.' Right now, I've got a major problem that's going to need people with your kind of talents to solve.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The science team who sent the distress call was out around Point Foxtrot. [[General Hammond]] sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your {{Task Force}} comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.<br />
<br />
General Hammond asked that I assign your task force a code-name. I think {{Task Force}} sounds about right.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
For the first part of the plan, you need to lower the numbers of the Rularuu around Point Foxtrot. Then you can move in and get those scientists out.<br />
<br />
{{Mission Objective|Entrance=|Primary=Fight Rularuu around Foxtrot|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
==== {{UL|Rescue exploration team}} ====<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You don't need to worry about defeating all of the hostile creatures. Just get those people to safety.<br />
<br />
{{Mission Objective|Entrance=A broken pair of spectacles lies on the ground beside footprints that lead into darkness.|Primary=Rescue exploration team|Secondary=7 explorers to rescue|Completion=You rescued the missing soldiers and scientists.}}<br />
<br />
{{NPC Text|type=villain|title=Soldier of Rularuu Dialogue|text='''Patrol'''<br />
:'''Random Soldier of Rularuu 1:''' Round them up!<br />
:'''Random Soldier of Rularuu 2:''' None escapes!<br />
'''Bosses'''<br />
:'''Overseer:''' Direct. Guide. Capture. Rularuu.<br />
:'''Overseer:''' Observe. Judge. Execute. Rularuu.}}<br />
<br />
{{NPC Text|title=Hostage Dialogue|text='''Soldier:''' After those things got Sarge, I thought it was game over, man.<br /><br />
'''Soldier:''' Those things took our guns and started rounding us up.<br /><br />
'''Scientist:''' You really saved us!<br /><br />
'''Scientist:''' I may be frightened for my life, but I still find this place fascinating.<br /><br />
'''Dr. Fibes:''' Thanks for the assistance, {{blue|Task Force Name}}. Let me tell you what happened to us...}}<br />
<br />
<br />
{{Mission Clue|Name=Mysterious researchers|Text=When you rescued Dr. Fibes and the other soldiers and scientists who had been captured by the creatures of the Shadow Shard, he told you something that stuck in your mind:<br />
<br />
'We were performing a sweep to collect indiginous plant life, when Private Tufnel spotted what looked like another group of researchers. However, no one else was supposed to be out on Point Foxtrot today. When Tufnel went to contact them, they bolted as if they'd been discovered. They also refused to make radio contact.<br />
<br />
When we reached the spot where they had been, we found that they'd netted and begun to dissect a Natterling. We had little time to examine the site and find out who those strange people might have been, as the dying Natterling's bretheren attacked us.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Dr. Fibes (Hostage)<br />
<br />
'''Debriefing'''<br />
<br />
We were able to get almost everyone back alive thanks to your efforts. Good work, {{Task Force}}.<br />
<br />
Dr. Fibes' comment about seeing another group of researchers is very troubling. There have been a few unconfirmed reports before, but all we've ever seen are the native people and the monsters who live here. And the natives know better than to disect a natterling. I may need to expand the role of your Task Force.<br />
<br />
=== {{UL|Defeat Shard Creatures to see if they have any scavenged equipment}} ===<br />
<br />
'''Briefing'''<br />
<br />
There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need {{Task Force}} to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Shard creatures aren't going to let you get close to them without a fight. Good luck.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
We need to find out who else is out here and what they're up to.<br />
<br />
{{Mission Objective|Entrance=|Primary=Examine creatures at Bravo|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Debriefing'''<br />
<br />
This is definitely [[Crey]] equipment. It doesn't prove anything, lots of people still use Crey tools and instruments. However, it does seem to point towards something. It may be unscientific, but I have a hunch we'll have the proof we need soon enough.<br />
<br />
=== {{UL|Rescue field team at point X-Ray}} ===<br />
==== {{UL|Defeat Rularuu at X-Ray}} ====<br />
'''Briefing'''<br />
<br />
We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Okay, {{Task Force}}, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The first step in the rescue will be to thin the numbers of Rularuu around point X-Ray.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Rularuu at X-Ray|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
==== {{UL|Rescue the Explorers}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
Now that the area's been cleared somewhat, you need to get in there and rescue those explorers.<br />
<br />
{{Mission Objective|Entrance=The signs of an over-run defense are the only traces of the missing explorers in the upper regions of the caves.|Primary=Rescue the Explorers|Secondary=9 explorers to rescue|Completion=You found the explorers, and got the survivors to safety.}}<br />
<br />
{{NPC Text|type=villain|title=Soldier of Rularuu Patrol Dialogue|text='''Random Soldier of Rularuu 1:''' Find all!<br /><br />
'''Random Soldier of Rularuu 2:''' Find all!}}<br />
<br />
{{NPC Text|title=Hostage Dialogue|text='''Scientist:''' We never saw who attacked us before the Rularuu struck.<br /><br />
'''Scientist:''' When the soldiers were killed, I thought that was it for us.}}<br />
<br />
{{Mission Clue|Name=A soldier's fate|Text=This dead serviceman was slain defending the scientsts his charge. However, you note that he seems to have been killed by high-tech weaponry. You can't be sure, but once you return his body for autopsy, then the knowledge gained by his sad fate may save other lives.}}<br />
<br />
{{Mission Clue|Name=Kidnapped explorers|Text=After rescuing them from the Rularuu, one of the explorers told you:<br /><br />
It was horrible. We were just setting up a weather station to try and track the winds around here when we heard things erupt in violence. We didn't get a good look at who attacked us, but they struck quickly. All the solders were dead or injured, and whoever attacked took several other scientists. the rest of us escaped in here, and then the Rularuu were on us. However, I don't know if the Rularuu were the ones who attacked us in the first place.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Sentry Watcher {{Named|Faction=Soldiers of Rularuu|Type=Overseer}}<br />
<br />
{{NPC Text|type=villain|title=Sentry Watcher Dialogue|text='''Before combat:''' We observe {{Task Force}}.<br /><br />
'''Combat start:''' Capture {{Task Force}} For Rularuu!}}<br />
<br />
'''Debriefing'''<br />
<br />
Thank you again, {{Task Force}}. If it weren't for you, we'd only have bodies to send back to [[Paragon City|Paragon]], not living people. The stories we're getting now are starting to come together. Once the autopsies on those soldiers are done, we may hsve a better idea of what's going on.<br />
<br />
=== {{UL|Gather evidence of Crey presence in Shadow Shard}} ===<br />
'''Briefing'''<br />
<br />
We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.<br />
<br />
First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You need to find and defeat both Rularuu creatures and Crey troops.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Rularuu, Crey|Secondary=Defeat 25 Soldiers of Rularuu and 25 Crey|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Crey}}<br />
<br />
'''Debriefing'''<br />
<br />
From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this.<br />
<br />
=== {{UL|Rescue scientists and prove Crey presence}} ===<br />
<br />
'''Briefing'''<br />
<br />
[[General Hammond]] is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.<br />
<br />
{{Mission Objective|Entrance=You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.|Primary=Defeat Crey Leader & guards|Secondary=5 explorers to rescue|Completion=You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Crey Patrol'''<br />
:'''Random Crey 1:''' Keep an eye out for intruders!<br />
:'''Random Crey 2:''' Contain any intruders!<br />
'''Crey Mobs'''<br />
:'''Random Crey:''' Take out {{Task Force}}!}}<br />
<br />
{{NPC Text|title=Hostage Dialogue|text='''Scientist:''' Crey's agents are more like exploiters than explorers. Thank you for saving us.<br /><br />
'''Scientist:''' They wanted to know how much we knew!<br /><br />
'''Scientist:''' Those Crey jerks! I think they were gonna kill us when they were done.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Mr. Paget ([[Crey]] [[Crey#Crey Power Tank|Power Tank]])<br />
<br />
{{NPC Text|type=villain|title=Mr. Paget Dialogue|text='''Before combat:''' Bring the next one for questioning.<br /><br />
'''Combat start:''' You won't cause any more trouble for Crey, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low.<br />
<br />
I'll present this new evidence to General Hammond. We'll need to figure out how to handle this.<br />
<br />
=== {{UL|Battle Crey in the Shadow Shard}} ===<br />
'''Briefing'''<br />
<br />
Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.<br />
<br />
{{Mission Objective|Entrance=|Primary=Fight Crey around Zulu|Secondary=Defeat 50 Crey|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Debriefing'''<br />
<br />
Well, this answers some of our questions. There are a lot of big discoveries being made out here, and Crey might be looking for new patents to keep themselves afloat. It still seems like a huge risk.<br />
<br />
More importantly, we may be able to work out where Crey's operating from with this. That could let us get the jump on them. I'll see what I can find. I think {{Task Force}} is about to have a change in priorities.<br />
<br />
=== {{UL|Strike Crey forward explorers}} ===<br />
'''Briefing'''<br />
<br />
General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.<br />
<br />
Okay, {{Task Force}}, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.<br />
<br />
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.<br />
<br />
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.<br />
<br />
{{Mission Objective|Entrance=You can see signs of occupation by people with advanced technology. This definitely looks like Crey.|Primary=Defeat Crey base leaders|Secondary=|Completion=You defeated Crey's forward base and found some information on the base's leaders.}}<br />
<br />
{{Ambush|There will be two waves of Crey troops as you get deeper into the mission.<br /><br />
'''Random Crey:''' ''Take out {{Task Force}}!}}<br />
<br />
{{Mission Clue|Name=Transfer orders|Text=You found these orders on the leader of a Crey forward base at point Echo. They tell Dr. Pither, the forward base's leader, where to send his specimens. This information could show the locations of several more Crey bases in the Shadow Shard.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Protector 100-100-1 (Paragon Protector)<br />
* Dr. Pither {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Protector 100-100-1 Dialogue|text='''Protector 100-100-1:''' You go no further, {{Task Force}}!}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Pither Dialogue|text='''Before combat:''' We'll need to get the latest samples back soon.<br /><br />
'''Combat start:''' Your meddling ends here, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Excellent work, {{Task Force}}. With this information, we should be able to shut down Crey's bases and operations in the Shadow Shard.<br />
<br />
=== {{UL|Take out the first Crey base}} ===<br />
'''Briefing'''<br />
<br />
With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your primary objective is to shut the base down. Whatever Crey's up to, they must be stopped.<br />
<br />
{{Mission Objective|Entrance=You're here for one purpose: To shut down Crey's plans.|Primary=Defeat all Crey at base|Secondary=|Completion=You shut down the first Crey base.}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.<br /><br />
'''Random Crey:''' ''We're under attack by {{Task Force}}!''}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Wendslydale {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Wendslydale Dialogue|text='''Before combat:''' Secure the base! They must discover nothing!<br /><br />
'''Combat start:''' We are men of science, {{Task Force}}, and our science shall destroy you!}}<br />
<br />
'''Debriefing'''<br />
<br />
The prisoners and data you captured at the base is a great first step. We still know about at least 3 more bases, so there's still a lot for {{Task Force}} to accomplish.<br />
<br />
You've all really been a great help out here, {{Task Force}}. With your continued effort, we may yet unravel this mystery. [[General Hammond]] has authorized me to give you a direct link to me, should you need to speak with me about anything.<br />
<br />
=== {{UL|Strike the second Crey research base}} ===<br />
'''Briefing'''<br />
<br />
I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.<br />
<br />
{{Mission Objective|Entrance=This research base has been protected by concrete and the native rock of the Shadow Shard. It's safe from the Rularuu, but not from you.|Primary=Defeat all Crey at base|Secondary=|Completion=You shut down the second Crey base.}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.<br /><br />
'''Random Crey:''' ''We're under attack by {{Task Force}}!}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Wainscott {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Wainscott Dialogue|text='''Before combat:''' This is just like what happened to our base at Point Charlie!<br /><br />
'''Combat start:''' {{Task Force}}! I will never forgive any of you for the damage you've done to us!}}<br />
<br />
'''Debriefing'''<br />
<br />
Excellent work, {{Task Force}}! That's two down and two to go. Hammond's men will secure the site, so don't worry about it.<br />
<br />
=== {{UL|Strike the third Crey base}} ===<br />
'''Briefing'''<br />
<br />
We've got coordinates for the third Crey base we've discovered ready for you.<br />
<br />
'''Mission Acceptance'''<br />
<br />
After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.<br />
<br />
Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your mission is once again to take out that Crey base. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.<br />
<br />
{{Mission Objective|Entrance=This is the third large Crey installation you've hit in the Shadow Shard. You're starting to wonder how deeply they've entrenched themselves here.|Primary=Defeat all Crey at base|Secondary=|Completion=You have shut down the third of Crey's bases.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' Push back {{Task Force}}!}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by two waves of Crey troops.<br /><br />
'''Random Crey:''' ''This is the security squad, responding to attack by {{Task Force}}!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Bounder {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Bounder Dialogue|text='''Before combat:''' We are to hold this base to the end.<br /><br />
'''Combat start:''' Your crushing defeat will be my reward, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Three down and one to go. You're really showing some momentum, {{Task Force}}. We've almost had a breakthrough on the prisoners you've brought back. A few more details and we may have something very interesting.<br />
<br />
=== {{UL|Strike the fourth Crey base}} ===<br />
'''Briefing'''<br />
<br />
This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.<br />
<br />
{{Mission Objective|Entrance=This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.|Primary=Defeat Crey base leaders|Secondary=Search for clues|Completion=You have shut down the last of Crey's known bases within the Shadow Shard.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' Push back {{Task Force}}!}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.<br /><br />
'''Random Crey:''' ''This is Security squad, responding to attack by {{Task Force}}!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Salad {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Salad Dialogue|text='''Before combat:''' Curse {{Task Force}}! Curse them all!<br /><br />
'''Combat start:''' It finally comes to this, eh {{Task Force}}?}}<br />
<br />
{{Mission Clue|Name=Supply records|Text=Your team captured these supply records at the last of a series of 4 Crey bases within the Shadow Shard. They show that this base was being re-supplied from another base, but leave only a few tantalizing clues about where that other base might be.<br />
<br />
You do notice several large transfers of 'captured specimens' back to another base, but that base is in Paragon City. You have to wonder how Crey could be moving these shipments without Portal Corp spotting the dimensional transfer.}}<br />
<br />
'''Debriefing'''<br />
<br />
According to the information you found, it looks like this wasn't the main base that's been resupplying Crey's forces in the Shadow Shard. And that's the end of our leads out here. However, it also looks like we have a new lead. The records you captured show that Crey's been moving the specimens and samples they've collected back to Paragon City. We still don't know how they're doing it without tripping Portal Corp's sensors, but we have enough information to investigate.<br />
<br />
=== {{UL|Strike a Crey base in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. Recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.<br />
<br />
'''Mission Acceptance'''<br />
<br />
We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.<br />
<br />
{{EdNote|note=This mission is in [[Founders' Falls]].}}<br />
<br />
{{Mission Objective|Entrance=This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.|Primary=Defeat Crey base leaders|Secondary=8 samples, Search for clues|Completion=You have taken the Crey base, recovered their illegal samples, and found information about a new portal technology.}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' The creatures are escaping!<br /><br />
'''Random Soldier of Rularuu:''' Rularuu!<br /><br />
'''Random Crey 2:''' I will contain this situation.<br />
<br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Hwang {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Hwang Dialogue|text='''Before combat:''' {{Task Force}} is here and the creatures are loose?<br /><br />
'''Combat start:''' I'll fight to the last, {{Task Force}}!}}<br />
<br />
{{Mission Clue|Name=Crey Network Emails|Text=You discovered these emails while capturing an illegal Crey base that was holding creatures captured in the Shadow Shard. There are several messages about the Shadow Shard creatures that Crey has been experimenting on, but the most important thing is the numerous references to interdimensional transfers made with the 'Newly acquired portal technology'.<br />
<br />
There are no hints about how this new portal technology was acquired or how it works.}}<br />
<br />
'''Debriefing'''<br />
<br />
Great work in there, Task Force {{Task Force}}. Crey has no idea of the dangers they could be stirring up out here. If the creatures they had at the base had escaped, it could have been a disaster.<br />
<br />
The most important thing may be those emails you found. From the sound of it, it looks like Crey's gotten their hands on a new kind of portal technology, something untraceable by our normal methods. I was hoping that it might have been something else, like an interdimensional rift. A rift we could shut down and it would be over, but if they have a new technology it can be replicated. That means that this isn't going to be over for a while.<br />
<br />
=== {{UL|Strike a second base in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.<br />
<br />
{{EdNote|note=This mission is in [[Brickstown]].}}<br />
<br />
{{Mission Objective|Entrance=The moment you step into the lab, you hear cries and sounds of battle. What could be going on?|Primary=Defeat all enemies in base|Secondary=Find information, Contain Creatures|Completion=Your team has taken the lab and contained it's occupants. You've also discovered vital information about Crey's new portal technology.}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' The creatures have escaped!<br /><br />
'''Random Soldier of Rularuu 1:''' Rularuu!<br /><br />
'''Random Crey 2:''' We must evacuate!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu! Kill!}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey 1:''' We're being overrun!<br /><br />
'''Random Crey 2:''' All must engage in base defense.}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu:''' Rularuu! Rularuu!<br /><br />
'''Random Soldier of Rularuu Boss:''' We must be free.<br /><br />
<br /><br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu Boss:''' Rularuu! Rularuu! Rularuu! Rularuu!<br /><br />
<br /><br />
'''Random Soldier of Rularuu Boss:''' Rularuu! Kill!}}<br />
<br />
{{NPC Text|type=villain|title=Portal Generator Guard|text='''Random Soldier of Rularuu:''' Soon return!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Makeshift Portal Generator (object)<br />
* Dr. Blenkinship {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Blenkinship Dialogue|text='''Dr. Blenkinship:''' No! You're the experiments! We're the ones in control!<br /><br />
'''Random Soldier of Rularuu Boss:''' Control is Rularuu! Rularuu!}}<br />
<br />
{{Mission Clue|Name=A make-shift portal device|Text=Your team destroyed this strange machine while battling Crey forces and escaped Rularuu creatures in a Crey lab in Paragon City. The Rularuu had cobbled together a rudimentary portal device to try and return to their strange home world. What this implies about their hidden technical capability is incredible.}}<br />
<br />
{{Mission Clue|Name=Portal device blueprints|Text=These blueprints detail how to make a portal gate-way that's undetectable by Portal Corp's sensors. The strange technology confirms the origin of the design just as much as the watermarks and signatures on the blueprints themselves. These plans belong to Nemesis.}}<br />
<br />
'''Debriefing'''<br />
<br />
If it had been a snake, it would have bit me. The Nemesis Army. Of course! With them mixed up in this, it changes everything. I've already asked a lot out of you, {{Task Force}}, but there's going to be a lot still to do. This is probably the halfway point, but now that the Nemesis Army is involved, we're going to need your help more than ever.<br />
<br />
=== {{UL|Stop meeting between Crey and Nemesis Army}} ===<br />
'''Briefing'''<br />
<br />
Your hard work has won us a lot of battles, {{Task Force}}, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.<br />
<br />
information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The meeting will be taking place under the cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your goal is to capture the negotiators and their documents. That should provide us with the information we need.<br />
<br />
{{EdNote|note=This mission is in [[Peregrine Island]].}}<br />
<br />
{{Mission Objective|Entrance=The offices of this supposed law firm have a distinctly unused feel to them.|Primary=Defeat negotiators|Secondary=Find information|Completion=You defeated the Crey and Nemesis Army negotiators and recovered some important documents.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' {{Task Force}}! How did they find this meeting!<br /><br />
<br /><br />
'''Random Crey:''' I still don't know if we can trust the Nemesis Army.}}<br />
<br />
{{NPC Text|type=villain|title=Nemesis Automaton Dialogue|text='''Random Nemesis Automaton 1:''' Did you see the game last night?<br /><br />
'''Random Nemesis Automaton 2:''' Who made the coffee this morning?<br /><br />
<br /><br />
'''Random Nemesis Automaton:''' I need to see those TPS Reports.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Nemesis}}<br />
{{Enemy Nemesis Automatons}}<br />
<br />
'''Notable NPCs'''<br />
* False Nemesis Negotiator {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
* Crey Negotiator {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Negotiation Dialogue|text='''Before combat:'''<br />
:'''False Nemesis Negotiator:''' So the portals are working as we advertised?<br />
:'''Crey Negotiator:''' Indeed. This has been a very profitable contract.<br />
'''Combat start:'''<br />
:'''False Nemesis Negotiator:''' For Lord Nemesis and the Nemesis Army!<br />
:'''Crey Negotiator:''' Defeat {{Task Force}}! We cannot be discovered!}}<br />
<br />
{{Mission Clue|Name=Villainous Contracts|Text= These ponderous legal documents detail the complex contracts between the Nemesis Army and a sub-division of Crey Enterprises. Basically, it seems that the Nemesis Army provided Crey with the technology to make untraceable portals, and in exchance they agreed to build and run portals for the Nemesis Army.<br />
<br />
Buried within all the legalese are a few more choice pieces of information, including service and resupply contracts for several Nemesis bases already established in the Shadow Shard. With this information and the locations of the previous Crey bases you captured, you could probably track down the Nemesis bases mentioned in the contracts.}}<br />
<br />
'''Debriefing'''<br />
<br />
Crey Industries and the Nemesis Army working together to exploit the Shadow Shard. It's fiendish. They have to be stopped, and thanks to your hard work, it just might be possible to put an end to their illegal collusion.<br />
<br />
=== {{UL|Strike a Nemesis base in the Shadow Shard}} ===<br />
'''Briefing'''<br />
<br />
General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is {{Task Force}}. I couldn't agree more.<br />
<br />
'''Mission Acceptance'''<br />
<br />
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.<br />
<br />
{{Mission Objective|Entrance=The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.|Primary=Defeat all Nemesis Army in base|Secondary=|Completion=You successfully smashed the Nemesis Army base, proving the validity of your information.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Supply co-ordinator {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
* Supply Sergeant {{Named|Faction=Nemesis|Type=Sergeant}}<br />
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
<br />
{{NPC Text|type=villain|title=Meeting Dialogue|text='''Before combat:'''<br />
:'''Supply Sergeant:''' {{missing}}<br />
:'''Supply co-ordinator:''' {{missing}}<br />
'''Combat start:'''<br />
:'''Supply Sergeant:''' We are beset!<br />
:'''Supply co-ordinator:''' It's {{Task Force}}!}}<br />
<br />
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' What do you mean, we're under attack?<br /><br />
'''Combat start:''' TaskForceName, is it? Well, by Lord Nemesis' name we shall not stand for this!<br />
{{EdNote|note=The dialogue is expressed exactly as shown here, without the actual task force name.}}}}<br />
<br />
'''Debriefing'''<br />
<br />
As a man of science, I demand proof of something before I'm willing to believe it. That doesn't always mean I like to see that proof come to light. You did fantastic work, {{Task Force}}, and now we know that the Nemesis Army is already operating bases in the Shadow Shard. The next step will be rooting them out before they can do any more damage.<br />
<br />
I have to wonder, though, what their motives could be? What could they want in the Shadow Shard? That's a variable we'll have to pin down later, though. There's more than enough to do right now.<br />
<br />
I cannot overstate how great a help you've been to the entire science team here at Firebase Zulu.<br />
<br />
=== {{UL|Take out Nemesis Army base at Point Alpha}} ===<br />
'''Briefing'''<br />
<br />
We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.<br />
<br />
{{Mission Objective|Entrance=You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!|Primary=Defeat Nemesis base leaders|Secondary=Locate Information, Contain Creatures|Completion=You defeated the leaders of the Nemesis Army's base and found some crucial information.}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu:''' Soon escape!}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Nemesis Boss:''' Push back all invaders!<br /><br />
'''Random Nemesis:''' Nemesis!<br /><br />
'''Random Soldier of Rularuu:''' Rularuu!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Makeshift Portal Generator<br />
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
<br />
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' This battle is not yet over!<br /><br />
'''Combat start:''' The Nemesis Army will never yield!}}<br />
<br />
{{Mission Clue|Name=Another portal device?|Text=Your team destroyed a second portal device that was nearly a twin to the one made by the Rularuu Crey had captured and brought to Paragon City. It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren. Or that they always knew how to build a portal device but never had the parts.}}<br />
<br />
{{Mission Clue|Name=Dimensional transit schedule|Text=These papers contain a complete schedule for all of the upcoming interdimensional transits planned by Crey Industries and the Nemesis Army. With this information, you could find their transit points and shut them down.<br />
<br />
In true Nemesis Army tradition, everything has been handwritten on triplicate forms.}}<br />
<br />
'''Debriefing'''<br />
<br />
{{Task Force}}, you were more successful than I could have hoped. Despite the attack by the Rularuu, despite a whole hidden bunker full of Nemesis Army troops, you found the piece of information that could turn this all around. General Hammond will want to see this, and then it will be time to shut down both Crey and Nemesis in the Shadow Shard.<br />
<br />
That good news is mitigated by your report about the Rularuu trying to build another portal. I'll be examining the wreckage from that to see if it really does match up with the one your team destroyed in [[Paragon City]]. If the Rularuu had found some way to communicate the design across dimensions, then who knows what other powers they might have that we don't know about?<br />
<br />
The only worse possibility is that they didn't need to communicate the design, because they already new how to build portals of their own. The implications of that are staggering.<br />
<br />
=== {{UL|Strike the first of Crey's transfer points}} ===<br />
'''Briefing'''<br />
<br />
With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis to this dimension. This will mean strikes against several separate bases, and I doubt any of them will be easy.<br />
<br />
'''Mission Acceptance'''<br />
<br />
We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.<br />
<br />
{{Mission Objective|Entrance=There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.|Primary=Defeat portal base boss|Secondary=2 portal computers|Completion=Your team has shut down Crey's portal to the Shadow Shard.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' There are intruders in the base!<br /><br />
<br /><br />
'''Random Crey:''' Target all members of {{Task Force}}!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
* Dr. Vezzini {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' We must protect this portal!<br /><br />
'''Combat start:''' We'll stop you here, {{Task Force}}!}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Vezzini Dialogue|text='''Before combat:''' Foolishness! How could {{Task Force}} possibly locate our hidden base?<br /><br />
'''Combat start:''' {{Task Force}}! That's inconcievable!}}<br />
<br />
'''Debriefing'''<br />
<br />
{{Task Force}}! You shut down the portal, but Crey's already begun a counter-attack!<br />
<br />
=== {{UL|Shut down portal in Firebase Zulu before Crey takes it over}} ===<br />
'''Briefing'''<br />
<br />
Here's the situation, {{Task Force}}:<br />
<br />
After you shut down the Shadow Shard end of Crey's portal, Crey struck back in retaliation. They're trying to override one of our portals here in Fire Base Zulu! You'll need to go in and shut down one of our own portals before Crey overrides it completely and swamps us with troops.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Things will be pretty dangerous in there. You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override. I have every confidence in you, {{Task Force}}, and I know General Hammond does as well. Good luck.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override.<br />
<br />
{{Mission Objective|Entrance=Anxious soldiers outside have held Crey forces at this point, but not without losses. Their cheers at the sight of you are cut off as they close the bulkheads behind you in case of a counter-attack.|Primary=Defeat all Crey|Secondary=2 portal computers|Completion=Your team has shut down the portal and stopped Crey's attempt to override the portal.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Before combat:'''<br />
:'''Random Crey:''' Reporting: No contact with {{Task Force}}. Area secure.<br />
'''Combat start:'''<br />
:'''Random Crey:''' Reporting: Contact made with {{Task Force}}. Initiating Hostilities.<br />
<br /><br />
'''Random Crey:''' Get ready, search and destroy team! Our target is {{Task Force}}!}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.<br /><br />
'''Random Crey:''' ''New hostiles are present. Commencing termination.''}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Humperdink {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Humperdink Dialogue|text='''Before combat:''' They'll never retake this base. The Shadow Shard and the riches within are ours!<br /><br />
'''Combat start:''' So, {{Task Force}}, this shall be to the death, then?}}<br />
<br />
'''Debriefing'''<br />
<br />
You did it, {{Task Force}}! Now it's time to hit Crey right back and take out the Paragon City end of their first portal.<br />
<br />
=== {{UL|Take out the other end of the Crey portal in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
With one half of their portal gate shut down, now's the time to take out the other end of the portal in [[Paragon City]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
Their set-up here should be similar to the other end of the portal. If you can shut down their computer controls simultaneously, it should knock that portal out and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to shut down all four computer controls simultaneously to knock Crey's portal off-line and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.<br />
<br />
{{EdNote|note=This mission is in [[Founders' Falls]].}}<br />
<br />
{{Mission Objective|Entrance=This technical lab is humming with the blunted power used by Nemesis-designed portal Crey has built here.|Primary=Defeat portal base boss|Secondary=4 portal computers|Completion=You shut down Crey's portal to the Shadow Shard, but learned about a second one!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Flamond {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Flamond Dialogue|text='''Before combat:''' {{missing}}<br /><br />
'''Combat start:''' You won't imprison me, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Congratulations, {{Task Force}}! It's just a shame that this isn't over. I should have anticipated that Crey would have built a second portal. They'd want to make sure that they could replicate the system if nothing else. We'll still need your help to finish this off and put an end to this for good.<br />
<br />
=== {{UL|Shut down the Shadow Shard half of Crey's second portal}} ===<br />
'''Briefing'''<br />
<br />
We've been able to locate the Shadow Shard side of Crey's second set of Gates using the information we've gotten from the Crey bases you've captured. However, there may be a complication. the Rularuu seem to have also noticed it, and General Hammond's scouts have reports of them massing nearby. We don't know what the Rularuu are planning, but we've already seen that they know more about dimensional travel than we ever suspected. Both they and Crey must be stopped.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
{{Mission Objective|Entrance=Your senses instantly spot signs that the Rularuu are already attacking.|Primary=Defeat portal base boss|Secondary=4 portal computers, 2 Rularuu Portals|Completion=You shut down Crey's second portal and stopped the Rularuu.}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey:''' {{Task Force}}! Oh no!<br /><br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu Boss:''' Enact.<br /><br />
<br /><br />
'''Random Crey 1:''' We must fall back to Paragon City!<br /><br />
'''Random Soldier of Rularuu 1:''' Rularuu!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu!<br /><br />
'''Random Crey 2:''' No surrender!}}<br />
<br />
{{NPC Text|type=villain|title=Portal Device Guard Dialogue|text='''Random Soldier of Rularuu 1:''' Escape soon!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Fine {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Fine Dialogue|text='''Before combat:''' {{missing}}<br /><br />
'''Combat start:''' Curse you, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
It's almost over, {{Task Force}}. Now you need to take out the other half of Crey's portal. I am worried about the Rularuu, though. From what you said, some of them may already have escaped into [[Paragon City]]. That could be a disaster.<br />
<br />
=== {{UL|Take out 2nd half of Crey's second portal in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
With the Shadow Shard part of Crey's second portal down, now all that's left is to take out the other half in Paragon City. Good luck.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
{{EdNote|note=This mission is in Paragon City. Known locations are [[Talos Island]], [[Steel Canyon]], [[Galaxy City]], [[Atlas Park]], [[King's Row]], [[Skyway City]] and [[Peregrine Island]].}}<br />
<br />
{{Mission Objective|Entrance=This base is a riot of violence! The Rularuu have escaped and are running wild inside the facility!|Primary=Defeat portal base boss|Secondary=4 portal computers|Completion=You have shut down Crey's portal, but discovered that several Rularuu had gotten through}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' This is our last chance to stop TaskForceName!}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu 1:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu 2:''' Kill! Rularuu!}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' They're everywhere!<br /><br />
'''Random Soldier of Rularuu 1:''' Rularuu!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu!<br /><br />
'''Random Crey 2:''' No surrender!}}<br />
<br />
{{NPC Text|type=villain|title=Crey/Rularuu Dialogue|text='''Random Crey:''' {{Task Force}}! How did they find us?<br /><br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu Boss:''' Enact.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Howard {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Howard Dialogue|text='''Before combat:''' {{missing}}<br /><br />
'''Combat start:''' You haven't defeated us yet, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
With Crey's main portal shut down, that should lower their threat to our people in the Shadow Shard. It's more than likely that they'll soon build a new portal somewhere in the world, but for now their plans have been set back a long way. What's more, with all the samples you've recovered, I'm sure Portal Corp will find a way to detect and jam that new Portal technology in time. All of you in {{Task Force}} should take a moment and give yourselves a pat on the back for all of your hard work.<br />
<br />
However, there's one more thing left to do. A few of the Rularuu got through into [[Paragon City]]. They need to be found and contained. I'll have some people look over news reports, and see if they can find anything that might match.<br />
<br />
=== {{UL|Hunt down the escaped Rularuu}} ===<br />
'''Briefing'''<br />
<br />
It didn't take long for reports about the escaped Rularuu to come in. We've tracked them down, they're in a section of caverns deep below the city. You'll need to defeat or capture all of them and make sure that they can't complete any of those cobbled-together portal devices.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to hunt down and defeat every last one of the Rularuu to put an end to this. I should also warn you, the section of caves they're in are part of what some people call '[[Oranbega]]', the supposed lost city of the [[Circle of Thorns]]. I suppose if you encounter any of them, they'll no doubt be hostile as well.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to hunt down and defeat every last one of the Rularuu to put and end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.<br />
<br />
{{EdNote|note=This mission is in Paragon City. Possible locations include [[Talos Island]] and [[Founders' Falls]].}}<br />
<br />
{{Mission Objective|Entrance=Crey's greed unleashed the Rularuu into the city. Now only your dedication stands in their way.|Primary=Defeat all Escaped Rularuu|Secondary=2 Rularuu Portals|Completion=You defeated the escaped Rularuu and destroyed their last attempt to build a portal.}}<br />
<br />
{{NPC Text|type=villain|title=Portal Generator Guard Dialogue|text='''Random Soldier of Rularuu:''' Rularuu soon!<br /><br />
'''Random Soldier of Rularuu:''' All soon Rularuu!}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Ceremony Dialogue|text='''Before combat:'''<br />
:'''Random Soldier of Rularuu:''' Draw power!<br />
'''Combat start:'''<br />
:'''Random Soldier of Rularuu:''' Rularuu!}}<br />
<br />
{{NPC Text|type=villain|title=Circle of Thorns Dialogue|text='''Random Circle:''' Destroy the defilers!}}<br />
<br />
{{NPC Text|type=villain|title=Final Room Dialogue|text='''Before combat:'''<br />
:'''Overseer:''' Nothing shall defy.<br />
'''Combat start:'''<br />
:'''Overseer:''' All shall converge into Rularuu.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* Makeshift Portal Generator (object x2)<br />
* Sentry Overwatcher {{Named|Faction=Soldiers of Rularuu|Type=Overseer}}<br />
<br />
{{NPC Text|type=villain|title=Circle of Thorns/Rularuu Meeting Dialogue|text='''Before combat:'''<br />
:'''Sentry Overwatcher:''' Agreement?<br />
'''Combat start:'''<br />
:'''Death Mage:''' Slay the attackers!<br />
:''' Sentry Overwatcher:''' Yes, I think we can assist each other.}}<br />
<br />
'''Debriefing'''<br />
<br />
That's it. It's done. Great work, {{Task Force}}. You saved the day and who knows how much more.<br />
<br />
'''Badge'''<br />
<br />
Completion of the task force earns a hero the [[Portal Smasher Badge]].{{clr}}<br />
<br />
{{BadgeBox|Portal Smasher}}<br />
<br />
== Souvenir ==<br />
<br />
'''Souvenir:''' Nemesis Portal Wreckage<br />
<br />
<br />
These pieces of technological wreckage were almost used by the Rularuu to escape the [[Shadow Shard]]. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the [[Soldiers of Rularuu|Rularuu]] as each side tried to become<br />
<br />
'''Explorers and Exploiters'''<br />
<br />
Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.<br />
<br />
You next fought some of the Rularuu. and found that some of them had scavenged pieces of [[Crey]] equipment.<br />
<br />
You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.<br />
<br />
You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.<br />
<br />
You next fought Crey themselves and rescued several missing scientists from them.<br />
<br />
Following up. you fought Crey forces out in the Shadow Shard.<br />
<br />
You next attacked a Crey forward base. and found information that could lead to more of their bases.<br />
<br />
You struck the first of 4 Crey bases you found, taking it out.<br />
<br />
You struck the next Crey base, shutting it down as well.<br />
<br />
You took the third Crey base down, leaving one left.<br />
<br />
You finally hit the last of the Crey bases you knew of, hoping it was their main supply base. Unfortunately, it wasn't. However you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting [[Portal Corp]].<br />
<br />
You fought Crey in a base back in [[Paragon City]]. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.<br />
<br />
You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly, the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control, and also found out where Crey had gotten their new portal technology: [[Nemesis|The Nemesis Army]].<br />
<br />
You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.<br />
<br />
With the information you gathered, you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.<br />
<br />
You next battled the Nemesis Army in a base on point Alpha, near [[Firebase Zulu]]. As you entered the base you found that the Rularuu were attacking it, trying to build a portal of their own. Fighting through the chaos, you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.<br />
<br />
You attacked one of Crey's Portal bases and shut it down.<br />
<br />
In retaliation to shutting down one of their portal bases, Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.<br />
<br />
You went to Paragon City and took out the other half of Crey's portal. You found out that Crey had built a second set of portals!<br />
<br />
You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.<br />
<br />
As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.<br />
<br />
You discovered that the escaped Rularuu had fled to [[Oranbega]], the underground city of the [[Circle of Thorns]]. You followed them, breaking up their negotiations with the undead sorcerers and putting an end to their portal building.<br />
<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Shadow Shard Lore]]<br />
[[Category:Content That Unlocks Things]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Mission:The_End_of_a_Yin_-_Finale:_Choosing_the_Inevitable&diff=270069Mission:The End of a Yin - Finale: Choosing the Inevitable2020-04-26T14:52:17Z<p>Blondeshell: format</p>
<hr />
<div>==== {{UL|Finale: Choosing the Inevitable}} ====<br />
'''Briefing'''<br />
<br />
I would like to propose one final attack against Vanguard, this time against one of their vaults that they keep in St. Martial. It was well hidden, yes, but Splice was able to find it. You ''could'' rob any regular bank around here, but why not go after the funds for Vanguard directly? It would be another show of power to the group, don't you agree?<br />
<br />
*{{green|Sounds good, where is the location of this safehouse?}}<br />
<br />
Here, I shall mark the location for you. It will be a simple smash and grab, yes, quite simple.<br />
<br />
We will be waiting here for you to return with all of the loot, {{Character}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
How are you progressing, {{Character}}?<br />
<br />
{{Mission Objective|Entrance=You enter the warehouse and see a Vanguard operative waiting to speak with you.|Primary=Rob Vanguard's Safehouse|Secondary=Speak with the Vanguard Representative|Additional=** 2 Vanguard Corporals to defeat<br />
** Defeat the last Vanguard<br />
** Retrieve Vanguard's money<br />
** Speak with Mr. G|Completion=You've received the money from the Vanguard safehouse!|Map=VANGUARD_VAULT}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Vanguard}}<br />
<br />
{{Mission Briefing|Contact=Vanguard Representative|Image=Contact Small Vanguard Operative.jpg|Text=<br />
{{Character}}, hold on. Vanguard does not want a fight. You are not our enemy. We're here to negotiate.<br />
<br />
We knew that Splice would figure out where our safehouse is, and so we received permission to make you this bargain. We will freely give you the money in this safehouse. In return, you will hand over the Praetorian war criminals to us.<br />
<br />
If you refuse, we will use our forces to take you out instead of your allies.<br />
<br />
What do you say?<br />
<br />
*{{green|(Hand Mr. G and the others over to Vanguard.)}}<br />
<br />
:Excellent choice, {{Character}}. Our operatives are moving in now to take in everyone that you've gathered.<br />
<br />
:The safe is open, and the money is waiting for you.<br />
<br />
:In the future, {{Character}}, Vanguard would ask that you leave us alone, as we do employ heroes and villains. We're here to keep this planet safe, and I believe you are too, deep down inside.<br />
:*{{green|(Leave)}}<br />
<br />
*{{green|(Fight the Vanguard)}}<br />
:'''Vanguard Representative:''' Urgh!}}<br />
<br />
{{NPC Text|title=Vanguard Corporal Dialogue|type=villain|text=<br />
'''Before Combat:'''<br />
:'''Vanguard Corporal:''' Keep an eye out for {{Character}}. We have our orders.<br />
'''Combat Start:'''<br />
:'''Vanguard Corporal:''' Take down {{Character}}!<br />
----<br />
'''Before Combat:'''<br />
:'''Vanguard Corporal:''' {{Character}} should be taken down eventually. {{heshe}} can't stand up to our Impervium forever.<br />
'''Combat Start:'''<br />
:'''Vanguard Corporal:''' We have our target!<br />
----<br />
'''Before Combat:'''<br />
:'''Vanguard Corporal:''' {{Character}} is housing the former leader of the Rogue Vanguard. We can't just let that stand!<br />
'''Combat Start:'''<br />
:'''Vanguard Corporal:''' You should've never crossed us, {{Character}}!}}<br />
<br />
''You found all the money that Vanguard has in the safehouse!''<br />
<br />
{{Mission Briefing|Contact=Mr. G (Primal Earth)|Text=<br />
{{Character}}, none of us could have expected this to happen. We all greatly appreciate your help in defending us, greatly appreciate it.<br />
<br />
We will continue working in our warehouse; should you need any help in the future, please feel free to come towards us. Yes... do feel free.<br />
<br />
*{{green|I will, Mr. G.}}}}<br />
<br />
'''Badge'''<br />
<br />
Upon completing this mission, you are awarded the [[Mayhem's Creator Badge]].<br />
{{BadgeBox|Mayhem's Creator}}<br />
<br />
'''Debriefing'''<br />
<br />
None<noinclude>[[Category:Mr. G Missions]][[Category:Badge Missions]]</noinclude></div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Invention_Origin_Enhancements&diff=270050Invention Origin Enhancements2020-04-15T15:47:25Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
Invention Origin Enhancements (IOs) are [[Enhancements]] that are crafted from a recipe—thus the 'Invention' part of their title. Whereas regular enhancements would drop as usable enhancements (if they were of the right level or origin for your character) from the defeat of a foe or from the end of a mission or could be bought from a contact or store; Invention Origin Enhancements, on the other hand, drop as loot as recipes or the recipes are bought from a Merit Vendor. The player must then craft the recipe into an enhancement (using Invention Salvage and paying Influence or Infamy) in order to slot it.<br />
<br />
Since Dual Origin and Single Origin Enhancements got nicknamed DOs and SOs, Invention Origin Enhancements are regularly called IOs.<br />
<br />
IO recipes have levels based on the level of the enemy or mission that awarded them, and the Enhancements built from them will have the same level as the recipe. Both Invention Recipes and Invention Enhancements can be bought and sold at the Markets or traded with other players. Stores won't buy crafted IOs, however. <br />
<br />
IO recipes start at level 10 and can go to level 50. They start dropping from [[critter]] defeats and [[Recipe Drop Pools|other means]] around level 7. There is a tutorial for using and crafting IOs at the Universities in Steel Canyon and Cap au Diable.<br />
<br />
There are two major types of IOs: '''[[Common Invention Recipes|Common IOs]]''' and '''[[Invention Origin Enhancement Sets|Set IOs]]'''.<br />
<br />
== Common IOs ==<br />
Like regular SO or DO enhancements, Common IOs buff a single aspect of a power that they are slotted into: aspects such as Damage, Recharge Reduction, Accuracy, Range, etc…. However, there are differences between a regular enhancement (SO, DO, or TO) and an IO:<br />
<br />
# Regular enhancements can only be slotted if they're within 3 levels higher or lower of the level of the character; Common IOs can be slotted if they're within 3 levels higher than the character – there is no lower limit. A level 40 character can slot a level 20 IO.<br />
# The amount of buff that regular enhancements give to a particular aspect (range, damage, etc…) varies by its relative level to the character. A +3 regular enhancement provides more buff than a -3 enhancement. Not so with IOs – their buff is constant and does not change with the level of the character, only with the level of the IO. A level 40 IO will give more buff than a level 20 IO, but the amount of that buff will remain the same whether the player is level 40 or level 50.<br />
# Regular enhancements stop working if you out level them by more than 3 levels – they 'turn red.' IOs don't stop giving their aspect buff ever – you can't out level them. If you are 10 levels higher than the IO, it will still provide the same aspect buff it did when you were the same level as that IO. If you exemplar below the level of the IO, however, the strength of its aspect buff will scale down. See the page on [[Exemplar Effects on Enhancements]] to see what exemplaring will do to the strength of an IO's aspect buff.<br />
# Regular enhancements of a certain type always give the same amount of buff for its relative level – an even level SO will give a damage buff of 33% if it's level 30 or if it's level 50. The strength of the aspect buff of IOs, on the other hand, increases with its level. A level 30 Damage IO is not as strong as a level 50 Damage IO. See the page on [[Invention Origin Enhancement Scaling]] to find out level of the aspect buff of IOs and how they compare to DOs, SOs, and TOs (Training Enhancements), and [[Enhancements#Relative Enhancement Values|this comparison of IOs with the other enhancements]].<br />
<br />
From Positron:<br />
:''Lower level IO's are strengthened around that of Training Enhancements, mid level IO's are about the power of Dual Origin Enhancements, and IO's level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO.''<br />
<br />
IOs do not improve at a constant rate as their levels increase. They improve less per level after 26 than they do before.<br />
<br />
[[Common Invention Recipes|Recipes for Common IO Enhancements]] can be purchased for a standard price from an Invention Worktable, or from other players through the Auction House. Common IO Enhancement recipes also drop from defeating enemies. Common IOs exist only at multiples of 5 levels.<br />
<br />
== Set IOs ==<br />
=== Set IOs in General ===<br />
'''[[Invention Origin Enhancement Sets|Set IOs]]''' work like Common IOs in that they can buff one (or more!) aspects of a power into which they are slotted, but they differ from Common IOs in these important ways:<br />
<br />
# The Common IOs mentioned above have generic names – they're named after the aspect they buff, e.g., the Common IO that buffs Accuracy is called [[Invention: Accuracy]]. Set IOs, on the other hand, are a group of three to six IOs that have a colorful name for their grouping, e.g., [[Positron's Blast]] or [[Luck of the Gambler]].<br />
# Common IOs buff one aspect of a power into which they are slotted. Set IOs may buff one to four aspects of a power.<br />
# Set IOs provide an additional benefit beyond what the aspect buffs do; this is called the Set Bonus. Set Bonuses start when you have two or more Set IOs from the same Set slotted in the same power.<br />
# Some Set IOs provide a benefit all by themselves! It sort of runs counter to the idea of bonuses from a 'set', but that's the way it was set up. These singly-acting Set IOs are called Special IOs (previously they all were called 'Globals' or 'Uniques', but those are now the names of subcategories of some of the Special IOs, see below).<br />
# Set IO Enhancement recipes belong to four 'Pools' which determine from where they drop as loot: Pool A recipes have a chance to drop from the defeat of foes; Pool B from mission completes; Pool C from Task or Strike Forces; and Pool D from Trials or Raids. In Issue 13, the drops for Pools C and D were replaced by Merit Rewards which can be used to buy a chance for a drop from one of those pools, or, more expensively, buy a specific recipe in a specific level range from an NPC Merit Vendor. Arc Completion, Ouroboros Flashback 'Task Forces', and Giant Monster defeats also give Merit drops and, thus, are a source of IO Set Recipes. Set IOs and their recipes can also be bought from, sold to, or traded with players and at the Markets.<br />
# Set IO recipes can occur at any level in the set's range rather than just multiples of 5, and each set's range is usually only a portion of the full 10-50 range.<br />
# Common IOs' recipes have a drop rate of 'common' (white). Set IOs have drops rates that can be 'uncommon' (yellow), 'rare' (red), or 'very rare' (purple).<br />
<br />
=== Multi-Aspect Buffing IOs from Sets ===<br />
Both Common and Set IOs that boost a single Schedule A aspect are set to give a 11.7% bonus at level 10, up to a maximum of a 42.4% bonus at level 50. Single-aspect Schedule B IOs go from 7.0% at level 10 up to 25.5% at level 50. Schedules C and D are twice and three times as strong as Schedule B, respectively, just as they are with non-crafted, regular Enhancements.<br />
<br />
For Set IOs that boost two aspects, each aspect gets 5/8ths the normal bonus – which is more than 1/2 as would be expected, which means a dual-aspect IO gives 5/8 + 5/8 = 10/8ths or 5/4ths or 25% more of a buff in total. Though each individual aspect gets less boost than a single-aspect IO would give, the total combined bonus is one-and-a-quarter times as large. <br />
<br />
Similarly, triple-aspect IOs boost each aspect by half the normal amount, for an aggregate total of one-and-a-half times, or 50% total buff compared to a single-aspect IO. Quad-aspect IOs boost each aspect by 0.4375 times the normal amount, for an aggregate total one-and-three-quarters times as large (75% extra buff in total).<br />
<br />
=== Enhancement Set Bonuses ===<br />
Once you slot a second member of a Set into a power (and it has to be a different member of the Set – you can't put two or more of the same member of a Set into a specific power), you start getting bonuses from slotting Sets! The bonuses could be extra defense or resistance or recharge or accuracy or speed or any one of many other possibilities.<br />
<br />
Slotting any two members of a Set gives you the first bonus of the set. Slotting any third member of the set gives you the first bonus of the set plus a second. A fourth member gives you the first two plus a third bonus and so on up to five bonuses for six members of a set. (Remember some Sets don't have a full six members – sets come in packs of 3 to 6).<br />
<br />
These Set Bonuses are always on, even if the power in which the Set is slotted isn't activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set.<br />
<br />
Let's give an example:<br />
:Let's say you have a full set of six Set IOs in a level 40 power. Three of the Set IOs are level 30, the other three are level 20 – so, you're getting 5 Set Bonuses from the six Set IOs.<br />
<br />
:Now, if you exemplar down to level 35, the power is greyed out because you're under the level of the power. However, all five bonuses are still working! Level 35 is higher than the level 30 and level 20 IOs.<br />
<br />
:Now, if you exemplar down to 27, you still get all 5 Set Bonuses because you are within 3 levels under the level 30's.<br />
<br />
:However, if you exemplar down to level 26, you've gone too low for those 3 30s, and so, it's like they don't exist. However, at level 26, you're still over the level of the three 20s, and so they still 'work' and are giving you the first two bonuses of the Set.<br />
<br />
For a listing of the Enhancement Sets, go to: [[Invention Origin Enhancement Sets]]. And for detailed information on the set bonuses, see [[Invention Origin Enhancement Set Bonuses]]. These two pages need to be read together to understand all the bonuses.<br />
<br />
For a listing of sets broken up into categories, see [[:Category:Invention Sets|the Sets category]].<br />
<br />
=== Set IO Categories ===<br />
IO Sets are divided into about 30 categories. Individual powers are marked to allow IO Sets from only specific categories. E.g., [[Flight#Hover|Hover]] only allows IO Sets that are from the Fly, Defense, or Universal Travel Set Categories. Some powers only allow one or even no Set Categories. The powers that don't have any Set Categories will not allow you to slot any IOs from an IO Set, but will allow the use of Common IOs.<br />
<br />
=== Duplicating Sets in the Same Build ===<br />
The same IO Set can be slotted into a character as many times as the build allows. If you have six powers that take IO Sets from the Defense Set Category, then you can slot the [[Karma]] Set six times over. However, you'll wind up running into the [[Invention Origin Enhancement Set Bonuses#The Law of Fives|Rule of Five]], and the sixth set won't give any set bonuses. However, the enhancement values themselves (the defense, endurance, and recharge of the enhancements themselves) will still function on the sixth and subsequent sets.<br />
<br />
Some of the Special IOs of an IO Set are marked as Unique (see below for Special IOs), and you won't be able to slot that particular one more than once in your build (and that means not getting the last bonus of that set more than once).<br />
<br />
=== Very Rare "Purple" Sets ===<br />
:''Main Article:'' [[Very Rare IO Sets]]<br />
Each and every IO in the Very Rare Enhancement Sets (colored purple, and sometimes called "Purple Sets") is marked Unique. <br />
<br />
The Purple Sets follow their own rules:<br />
<br />
# The enhancements are level 50 only. Their recipes drop from Pool A (defeat of foes) very rarely whenever you would normally have a chance at level 50 drops (when fighting [[critter]]s around 47+).<br />
# You must be level 50 to slot them.<br />
# The Set Bonuses of Purple Sets never shut off due to exemplaring more than three levels lower than the level of the IOs (which are level 50).<br />
# The Special IOs of the Purple Sets which are 'Procs' (see below) have a higher chance of firing (33%) and do more damage than the Procs of the other Sets.<br />
# You cannot buy them from Merit Vendors. They only come from Pool A drops. The recipes and crafted purple IOs can be put up on the Markets.<br />
<br />
=== Special IOs from Sets ===<br />
Some of the IOs from IO Sets single-handedly, all by themselves provide one or more benefits to the whole character, without requiring any of the other members of the Set to be slotted. Some of these also buff an aspect of a power (usually Defense or Resistance), but the majority provide a rather unique extra benefit or bonus which may or may not be related to the Set they come from or the power into which they are slotted.<br />
<br />
See [[Set Enhancements with Special Effects]] for a complete list of all the Special IOs. <br />
<br />
Special IOs are of two types: Special IOs that act like Set Bonuses, called '''''Globals''''', and '''''Procs'''''.<br />
<br />
==== Globals ====<br />
<span style="font-size:1.1em">'''Set-Like Special IOs'''</span><br />
<br />
The first type of special IO is a "Global". A global grants a constant benefit like a [[Invention Origin Enhancement Set Bonuses|Set Bonus]] does. In fact, a Global IO grants you a set bonus that requires only itself. Thus all the rules (still works in grayed-out powers, stops working if you exemplar more than 3 levels below the enhancements level, the "[[Invention Origin Enhancement Set Bonuses#The Law of Fives|Law of Fives]]") for set bonuses also apply to Globals.<br />
<br />
:So, for example, a level 20 [[Karma: Knockback Protection|Karma Knockback Protection]] Global slotted in a level 49 power will still work if the character is exemplared to level 17 and the level 49 power is greyed out. But Karma's Knockback Protection will stop working when exemplared to level 16 – more than three levels under the Special IO itself. If that level 20 Karma was put into Hover which was picked up at level 6, then the Karma would still stop working if exemplared to level 16, even though Hover is still working.<br />
<br />
There are two (currently, maybe more to come) Global PvP Special IOs that are excepted from the under-exemplaring rule. If it's a PvP Special IO, it will never turn off from exemplaring.<br />
<br />
==== Procs ====<br />
All the other Special IOs are called 'Procs.' The term comes from Positron:<br />
:''I'll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack.''<br />
<br />
The term Proc originally came from the days of some of the MUDs which used the term 'spec_proc' or 'special procedure' to denote game events the player could possibly trigger. The term was popularized by EverQuest as 'procs.' Those who come from the World of Warcraft have given the 'proc' the [http://en.wikipedia.org/wiki/Backronym backronym] "Programmed Random OCcurrence." But since Positron and CoH preceded WoW, we use the term and definition our Developers use.<br />
<br />
Unlike the Globals, Procs depend on the power they are slotted in to be activated in order to work. If the power isn't activated, then no benefit from the Proc. Consequently, exemplaring lower than the level of the power means the power is greyed out and can't be used (even passive powers follow that rule), which means the Proc won't work. However, the upside of Procs is that if the power is active, the Proc always work, even if you exemplar way below the level of the Proc. Procs don't follow the -3 level rule that Globals and Set Bonuses do.<br />
:So, e.g., if you slot a level 50 [[Celerity: Stealth|Run Stealth]] in Sprint (a level 1 power) and then exemplar down to level 15, you will still get the Stealth bonus when you turn on Sprint even though you're 35 levels lower than the level of that Special IO.<br />
<br />
Since Procs work when the power is activated, then they continuously work when slotted in a Passive Power or in a Toggle that's turned on. Procs that are in continuous powers cycle or pulse on once every 10 seconds. This is also true when they work in certain pseudopets like 'rains' or 'patches' that have an enduring effect. If slotted in a click power, Procs activate just once for the duration of their effect. <br />
<br />
Most Procs have an effect that is immediate (like the chance to damage Procs) or last a few seconds (like the mez Procs). Some Procs that provide a self buff have a duration of 120 seconds and will last a full two minutes past when the power is clicked.<br />
<br />
Procs which affect targets have a chance of activating for each target the power 'hits.' This makes Procs slotted in area of effect powers very beneficial; more so if it's a continuous area of effect like rains and patches.<br />
<br />
Procs that have a chance to do damage, do so based on the level of the character and not the level of the Proc. The damage is not modified by Archetype. See [[Invention Origin Enhancement Proc Damage Scaling|Table of Proc Damage]] for specifics.<br />
<br />
Procs from IO sets brought from the [[Paragon Market]] work a little differently to crafted IO procs. Instead of a percentage chance every time the power which the Proc in is activated, the chance of it firing is dependent on the "Procs Per Minute" set on the enhancement itself, and the slotted power's recharge and number of targets. See [[Procs Per Minute]] for more details.<br />
<br />
==== Terminology ====<br />
<span style="font-size:1.1em">'''Special IOs, Globals, Procs, and Uniques'''</span><br />
<br />
The fact that some Procs give a global buff to a character and are continuously on if slotted in a passive power makes calling the other type of Special IOs 'Globals' somewhat of a misnomer, but since the Devs never gave us terms to distinguish these Special IOs from each other, the players have struggled to find agreed upon terminology that isn't misleading.<br />
<br />
At one time, all Special IOs were called Globals, or Procs, or even 'Unique IOs' ('unique' meaning only one of its kind can be slotted in a build). The fact is that some Globals are unique and some are not. Some Procs are unique and some are not. Some unique enhancements are neither Globals nor Procs.<br />
<br />
The only official name we've been given is 'proc' meaning 'procedure with a chance to happen' and that certainly doesn't apply to Globals which are always on, nor even to some of the Procs which always go off when the power is used (unless one wants to argue that 100% is a chance...which is indeed argued). Due to the fact that these proc-like globals all grant an effect lasting 120 seconds from activation, some call them 120s, Proc120s, or Proc-Like 120s. So, be aware that there will be differences in terms players use for Special IOs.<br />
<br />
In addition to the Special IOs which are Unique – only one of its kind per build, the Stealth Procs are Exclusively Unique, in that if you have one Stealth slotted, you can't slot another Stealth, even if it comes from a different Special IO.<br />
<br />
A note about Uniques : The code that enforces the "Unique" status will delete any extras that manage to get slotted into a build. Normally, this would not matter, as you cannot slot more than one of an IO marked unique to the system. However, as happened with the [[Gaussian's Synchronized Fire-Control: Chance for Build Up|Gaussian's Proc]], if a power that is not marked unique to the system is then marked Unique it will delete extra copies.<br />
<br />
See [[Set Enhancements with Special Effects]] for a list of Special IOs that are Unique and is sortable by type, range, pool, and Set Category.<br />
<br />
[[Category:Invention System]]<br />
[[Category:Enhancements]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=User:Torin23/sandbox/Vivacious_Verandi&diff=270038User:Torin23/sandbox/Vivacious Verandi2020-04-12T05:33:43Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Vivacious Verandi<br />
|image=Vivacious_Verandi.jpg<br />
|img_capt=Carnival Mistress<br />
|zone=[[St. Martial]]<br />
|x=-2307|y=16|z=-1583<br />
|levels=30-34<br />
|introed=[[Ian the Shark]] <br /> [[Isabel the Knife]]<br />
|intros=[[Jezebel Jones]]<br />
|enemies={{Enemy Circle of Thorns}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Freakshow}}<br />
{{Enemy The Family}}<br />
{{Enemy Tsoo}}<br />
}}<br />
<!-- <br />
{{Contact Overview|City=V|Zone=St. Martial|x=-2307|y=16|z=-1583|Pronoun=her|HoodYN=Y|Hood=The Flop|OriginYN=Y|Origin=Mutation|LevelYN=Y|Level=30-34}}<br />
--><br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
<br />
* [[Ian the Shark]]<br />
* [[Isabel the Knife]]<br />
<br />
=== New Contact(s) ===<br />
<br />
* [[Jezebel Jones]] ''Minimum level 35''<br />
<br />
You should definitely look up Jezebel Jones. The lady has style, plus all the inside information on the Golden Giza. Jez has access to Mutant and Magic Enhancements.<br />
<br />
Jezebel and I aren't close, but I love her outfit!<br />
<br />
=== Prior to Introduction ===<br />
<br />
I don't know you, but I think I'd like to. For now, though, you should be talking to a broker. Build your relationship with them, and we could be up to all sorts of mischief in no time!<br />
<br />
=== Information ===<br />
<br />
'''Carnival Mistress'''<br />
<br />
Vivacious Verandi's always had everything she asked for. As a relative of the Verandi family, she's been spoiled since her first years. Her access to wealth and her impeccable fashion sense soon made her a target of the Carnival of Shadows, and she's been under their thumb for many months now. It's hard to say how much of Viv's personality remains, and how much of her has been replaced by the will of the Carnival Mistress. She still receives protection from the Family, but many of her connections to her business dealings have been cut off. Still, she has some pull in the Rogue Isles, and she can get enough info to support the Carnival's favorite pastime: making mischief.<br />
<br />
=== Initial Contact ===<br />
<br />
Hey there. I've had my eye on you for a while. If you want to party with me, you're going to have to do some bad, bad things. You up for it?<br />
<br />
=== No More Missions ===<br />
<br />
Our time together is over, {{Character}}. But we'll always have St. Martial.<br />
<br />
== Store ==<br />
<br />
<font color="red">Store section not complete</font><br />
<br />
Vivacious Verandi sells level 30 magic and mutant dual-origin enhancements and level 30 and 35 mutant single-origin enhancements.<br />
<br />
== Story Arc ==<br />
<br />
=== Chaos Unbound ===<br />
<br />
'''Souvenir:''' Hardcase's Warning<br />
<br />
The demon hunter [[Hardcase]] gave you a stern warning for your part in the adventure you like to call<br />
<br />
'''Chaos Unbound'''<br />
<br />
It began with a new contact, Vivacious Verandi. Vivacious, or Viv to her friends, was looking to cause some chaos. In this pursuit she first sent you to a [[Family]] warehouse, where you stole a number of weapons.<br />
<br />
You next went to a [[Freakshow]] hideout, where you planted the weapons. You started a war between the Freakshow and the Family, but even this wasn't enough for Viv. She wanted more.<br />
<br />
And so she sent you into the streets to fight the [[Devouring Earth]]. After you had stirred them into a frenzy, Viv was beside herself. She wanted nothing but more chaos!<br />
<br />
The game was the same but the targets had changed. This time you were stealing weapons from the [[Circle of Thorns|Circle]].<br />
<br />
You planted the magically charged items in a [[Tsoo]] hideout, and chaos ensued.<br />
<br />
It was then that Hardcase summoned you, to explain Viv's ultimate plan. She was hoping to create enough conflict in [[St. Martial]] to destroy one or more of the obelisks that guard the Golden Giza from the [[Wailers]]. A battle in the vicinity of the Giza threatened those monuments and Hardcase asked you to stop it. If you wouldn't, he'd make darn sure you regretted it.<br />
<br />
In the end, you were able to stop the battle and restore a semblance of order to St. Martial. It would be an exaggeration to say that Hardcase has forgiven you, but at least he's decided to let you live.<br />
<br />
<br />
==== {{UL|Help Viv make some mischief}} ====<br />
<br />
'''Briefing'''<br />
<br />
Sweetie, I need a little help. See, my friends in the [[Carnival of Shadows|Carnival]] have a little plot. A fun plot. Girls just want to have fun, right? Anyway, we need someone big and strong to help us out. That's you. Don't worry, we can pay you well. Will you help me make some mischief?<br />
<br />
'''Mission acceptance'''<br />
<br />
The first step is to steal some weapons from my Family. Think you can handle that, sugar?<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
You've got some weapons to steal, haven't you?<br />
<br />
{{Mission Objective|Entrance=When a wealthy contact is footing the bill, sometimes it's best to shoot first and ask questions never.|Primary=Steal weapons from Family|Secondary=4 crates to steal|Additional=|Completion=You have stolen the weapons.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
<br />
{{Mission Clue|Name=Family Weapons|Text=At the request of Vivacious Verandi, you stole these heavy machine guns from a Family warehouse.}}<br />
<br />
{{Ambush|Each crate stolen will result in three small separate ambushes each by [[The Family]], resulting in a grand total of twelve ambushes. They do not need to be fought to complete the mission.<br />
<br />
[[Family#Villain types|Random Family member]]: ''"Get Character!"''<br /><br />
[[Family#Villain types|Random Family member]]: ''"Character won't leave here alive!"''<br /><br />
[[Family#Villain types|Random Family member]]: ''"Don't let Character get the weapons!"''<br /><br />
[[Family#Villain types|Random Family member]]: ''"Protect the weapons!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
I'm so excited, {{Character}}! Those weapons you stole are going to be the start of the biggest party ever!<br />
<br />
I can feel us getting closer day by day. This is definitely the beginning of something special. You should call me. And, you should check out my new Enhancements.<br />
<br />
<br />
==== {{UL|Plant Weapons in Freakshow Hideout}} ====<br />
<br />
'''Briefing'''<br />
<br />
Those weapons you stole from the [[The Family|Family]] are going to cause so much fun! I need you to take them to a [[Freakshow]] hideout. Then I'll tip off the Family. It'll be a big party with lots of blood and bodies! Come on, {{Character}}, let's be bad!<br />
<br />
'''Mission acceptance'''<br />
<br />
The thought of the Freaks stealing from them will make the Family mighty mad!<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
Let's get this party started! Go plant those weapons!<br />
<br />
{{Mission Objective|Entrance=Viv seems to have no trouble sending you into dangerous situations. Fortunately, you can take care of yourself.|Primary=Plant weapons in Freakshow hideout|Secondary=4 crates to plant|Additional=|Completion=You have planted all of the weapons.}}<br />
<br />
{{tl|bug|After each planted weapons, some waves of attackers will spawn. Attackers should be (and talk like) Family thugs, but are Freakshow. The other Freakshow will attack them despite this.)}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Ambush|Each planted weapons will result in three small separate ambushes each by [[Freakshow]] (currently bugged, should be [[The Family|Family]]), resulting in a grand total of twelve ambushes. They do not need to be fought to complete the mission.<br />
<br />
[[Freakshow#Villain Types|Random Freakshow member]]: ''"Get the Freakshow!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Hee hee! This, my dear {{Character}}, is what I call chaos! The Family and the Freakshow are going at it, and they probably won't stop for weeks! If you help me get into some more trouble, there's more money to be made.<br />
<br />
<br />
==== {{UL|Take on the Devouring Earth}} ====<br />
<br />
'''Briefing'''<br />
<br />
Fun, fun, fun, fun, fun! {{Character}}, we are quite a pair! We've already created a war between the [[The Family|Family]] and the [[Freakshow]]. Now it's time to expand. I want you to head out to the streets and take on the [[Devouring Earth]]. It's time to get nasty!<br />
<br />
'''Mission acceptance'''<br />
<br />
You can usually find those big shrubs hanging around in Double Down.<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
Come on! You're tough enough for those pesky weeds!<br />
<br />
{{Mission Objective|Entrance=|Primary=Stir up chaos in St. Martial|Secondary=Defeat 10 Devouring Earth|Additional=|Completion=You have stirred the Devouring Earth into a frenzy.}}<br />
<br />
'''Enemy'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
'''Debriefing'''<br />
<br />
The Devouring Earth are beside themselves. My plan is coming to fruition, {{Character}}: there will be chaos tonight!<br />
<br />
I've never felt so in touch with someone before. So free! So alive! You and I have a world of evil to explore together, {{Character}}. Take my hand. Let's plunge in! You'll need the best enhancements.<br />
<br />
<br />
==== {{UL|Steal Magic Weapons from Circle of Thorns}} ====<br />
<br />
'''Briefing'''<br />
<br />
We've started a war between the [[The Family|Family]] and the [[Freakshow]]. We've got the [[Devouring Earth]] all stirred up. But there's still more mischief we can work if we put our minds to it. Next on the list: the [[Circle of Thorns]]. I want you to steal some magic weapons from one of their lairs. Please, sweetie? For me?<br />
<br />
'''Mission acceptance'''<br />
<br />
I'm so proud of my {{Character}}. We are quite the talk of the town.<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
I'm just dying to set my eyes on those magical weapons, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=Your footsteps echo in these ancient halls.|Primary=Steal magical weapons|Secondary=|Additional=|Completion=You have stolen the Circle's mystical weapons!}}<br />
<br />
<font color="red">''Note: There are four weapons to steal.''</font><br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{Mission Clue|Name=Mystical Weapons|Text=You recovered these jewel-encrusted weapons from the Circle of Thorns. Each gem glittered with an active, almost organic, light.}}<br />
<br />
{{Ambush|Each magical weapon stolen will result in three small separate ambushes each by [[Circle of Thorns]], resulting in a grand total of twelve ambushes. They do not need to be fought to complete the mission.<br />
<br />
[[Circle of Thorns#Villain Types|Random Circle of Thorns member]]: ''"Dispose of the intruder!"''<br /><br />
[[Circle of Thorns#Villain Types|Random Circle of Thorns member]]: ''"Protect our power!"''<br /><br />
[[Circle of Thorns#Villain Types|Random Circle of Thorns member]]: ''"{{Character}} will not plunder these halls!"''<br /><br />
[[Circle of Thorns#Villain Types|Random Circle of Thorns member]]: ''"Stop {{Character}}!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Goody, goody, goody! With these mystic weapons, we're sure to make headlines, huh, {{Character}}?<br />
<br />
<br />
==== {{UL|Blame the theft on the Tsoo}} ====<br />
<br />
'''Briefing'''<br />
<br />
You know the scene. We've got magical weapons that you stole from the [[Circle of Thorns]]; now we're going to fob that theft off on the [[Tsoo]]. See if we can cause a little more chaos this time. You with me, sugar?<br />
<br />
'''Mission acceptance'''<br />
<br />
This battle should be even bigger than the last. This should get me what I'm after!<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
Hurry up, hurry up! I want to see some action!<br />
<br />
{{Mission Objective|Entrance=The smell of spices and sweat permeates this warehouse.|Primary=Plant weapons in Tsoo base|Secondary=4 weapons to plant|Additional=|Completion=You have started a war between the Tsoo and the Circle of Thorns.}}<br />
<br />
'''Enemies'''<br />
<br />Both groups will be hostile to each other during this mission.<br /><br />
{{Enemy Tsoo}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{Ambush|Each magical weapon planted will result in three small separate ambushes each by [[Circle of Thorns]], resulting in a grand total of twelve ambushes. They do not need to be fought to complete the mission.<br />
<br />
[[Circle of Thorns#Villain Types|Random Circle of Thorns member]]: ''"The Tsoo must pay!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Oh, goody! More fighting! Sweetie, you are just the best! Together, we've turned [[St. Martial]] into a battle zone. It just doesn't get any better than this.<br />
<br />
<br />
==== {{UL|Go talk to Hardcase}} ====<br />
<br />
'''Briefing'''<br />
<br />
So, I've got a bit of a bummer, sweetie. That [[Hardcase]] fellow, he wants to talk to you. He's pretty important around here, so I guess you better go. But hurry back! Thanks to all the chaos you caused, things are going to get interesting soon.<br />
<br />
'''Mission acceptance'''<br />
<br />
Whatever Hardcase wants, don't tell him what we've been up to! That's a secret for just you and me to share!<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
Hardcase is waiting for you, babe.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Hardcase|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Hardcase|Text=All right, {{Character}}, you've got yourself in some hot water, but I'm going to give you a chance to get out. That Verandi chick you've been hanging with, she tell you what she's really after? Huh. I thought not. Well, I'll clue you in, chum. She's trying to tear [[St. Martial]] apart.<br />
<br />
She's been trying to create enough in-fighting and squabbling to run the whole island into a war zone. She figures if enough battles take place, someone will wind up smashing one of the obelisks that protect [[Johnny Sonata|Johnny]] from the [[Wailers]]. And, wouldn't you know it, she's about to get her wish. There's a big battle happening near one of the obelisks. If it gets out of control and the obelisk goes down, things in St. Martial get crazy. Too crazy for me.<br />
<br />
I know you're in on it, and I'm prepared to level a considerable amount of firepower in your direction if you don't help me fix it. Oh, I can do it. You don't hunt demons for a living without picking up a few tricks. Prevent the destruction of the obelisk. Or say good-bye to life as you knew it.<br />
}} <br />
<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
Honey bunch, please tell me what Hardcase told you? I'll make it worth your while.<br />
<br />
{{Mission Objective|Entrance=Growls and curses hang tick in the air|Primary=Stop battling in St. Martial|Secondary=|Additional=|Completion=You stopped the battle.}}<br />
<br />
'''Notes'''<br />
{{Defeat All}}<br />
<br />
'''Enemies'''<br />
<br />Both groups will be hostile to each other during this mission.<br /><br />
{{Enemy Tsoo}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
<br />
'''Unnecessary solicitation'''<br />
<br />
Hardcase wants to see you again. You might as well go, everything's ruined anyway!<br />
<br />
{{Mission Objective|Entrance=|Primary=Return to Hardcase|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Hardcase|Text=All right, {{Character}}. You've made good, and I can respect that. You'll want to watch who you associate with in the future. I've got my eye on you, and I don't like warning people twice.}} <br />
<br />
'''Debriefing'''<br />
<br />
Nooooooooo! Everything was working out so perfectly! The chaos! The calamity! Soon I would have had those [[Warding Statue|obelisks]] down, and then we really would have had ourselves a show.<br />
<br />
I'm afraid it's over between us, {{Character}}. I know what you're thinking: how can you go on without me? But you can, {{Character}}, you can. Our moment in the sun has faded, and we must go our separate ways.<br />
<br />
<br />
== Missions ==<br />
<br />
Vivacious Verandi has no missions out of her Story Arc.</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=User:Eabrace/ContactInfoStandard/Example&diff=270037User:Eabrace/ContactInfoStandard/Example2020-04-12T05:33:27Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>{{User:Eabrace/ContactInfoStandard/ContactOverviewTemplate<br />
|name=Dr. Trevor Seaborn<br />
|image=Dr. Trevor Seaborn.jpg<br />
|img_capt=Abnormal Psychiatrist<br />
|zone=Steel Canyon<br />
|x=-1611.5|y=0|z=1378<br />
|levelmin=10<br />
|levelmax=14<br />
|introed=Intro1<br />
|intros=[[Kong Bao]]<br />
|enemies={{Enemy Circle of Thorns}}<br />
{{Enemy Hellions}}<br />
{{Enemy Skulls}}<br />
|badges={{User:Eabrace/ContactInfoStandard/BadgeMissionLinkTemplate|image=Badge_stature_02.png|mission=Rescue Ahlana from the Circle of Thorns|name=Spelunker}}<br />
|city=h<br />
|pronoun=his<br />
|hood=Steel Canyon Medical Center<br />
|origin=Magic}}<br />
<br />
__toc__<br />
<br />
{{clr}}<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
<br />
=== New Contact(s) ===<br />
{{NewContact Kong Bao}}<br />
<br />
=== Information ===<br />
'''Abnormal Psychiatrist'''<br />
<br />
Dr. Trevor Seaborn is one of [[Paragon City|Paragon City's]] many doctors to specialize in abnormal psychiatry. With such a large population of criminals with severe pathologies, there is always work to be done. Dr. Seaborn focuses his research on trying to understand the criminal mind, and he often works with police to create profiles of wanted criminals. He also has a good working relationship with many of the city's heroes, offering them advice about how to better confront the insane villains who threaten Paragon City every day.<br />
=== Initial Contact ===<br />
''{{color|orange|Missing text.}}''<br />
<br />
=== Below Level Requirement ===<br />
''{{color|orange|Missing text.}}''<br />
<br />
=== Unfamiliar Contact ===<br />
''{{color|orange|Missing text.}}''<br />
<br />
=== Too Busy ===<br />
''{{color|orange|Missing text.}}''<br />
<br />
== Store ==<br />
* [[Inspirations]]<br />
* {{Store Tra|Level=10|Price=100}} {{P10Only}}<br />
* {{Store Nat Mag|Level=15|Price=150}}<br />
<br />
== If Seaborn Had an Arc, the Missions Would Go Here (Story Arc) ==<br />
=== Souvenir ===<br />
{{User:Eabrace/ContactInfoStandard/SouvenirTemplate<br />
|name=The Souvenir Name Would Go Here<br />
|intro=You're reminded by this souvenir of a little adventure you like to call<br />
|title=If Seaborn Had an Arc, the Missions Would Go Here<br />
|recap=Gee, wasn't that a fun little romp through the backwoods of Paragon City? Ah, the good 'ol days. . .<br />
}}<br />
<br />
=== {{UL|Arc Mission One}} ===<br />
'''If Seaborn Had an Arc, the Missions Would Go Here<br />Part: One'''<br />
<br />
{{Mission Briefing<br />
|Contact=Dr. Trevor Seaborn<br />
|Brief=O Rly?<br />
|Accept=No wai!}}<br />
<br />
{{User:Eabrace/ContactInfoStandard/Mission Objective<br />
|Entrance=You hear eerie, dramatic music as you enter the mission. Where's that coming from?<br />
|Primary=Bust someone's chops<br />
|Secondary1=Hit this guy<br />
|Secondary2=Hit that guy<br />
|Secondary3=And that other guy too<br />
|Additional1=Go find the exit<br />
|Completion=You showed them a thing or two!<br />
|Failure=Better luck next time!<br />
|Badge=Exalted}}<br />
<br />
<!----THIS PART HASN"T BEEN STANDARDIZED YET---><br />
'''Enemies'''<br />
{{Enemy <enemy group 1>}}<br />
{{Enemy <enemy group 2>}}<br />
{{Enemy <enemy group 3>}}<br />
<br />
'''Notable NPCs'''<br />
*'''<notable NPC 1>''' ([[faction]], rank)<br />
*'''[[<notable NPC 2>]]''' ([[faction]], rank)<br />
*'''<named mob>''' ([[faction#unnamed mob|faction unnamed mob]], rank)<br />
*'''<NPC hostage name>''' (NPC, hostage)<br />
<br />
{{Cutscene|Text='''<NPC 1>:'''<br />
:<NPC 1's first line of text><br />
:<NPC 1's second line of text><br />
<br />
'''<NPC 2>:'''<br />
:<NPC 2's first line of text><br />
:<NPC 2's second line of text><br />
<br />
'''<NPC 1>:'''<br />
:<NPC 1's third line of text>}}<br />
<br />
'''Notable Dialog'''<br />
<br />
<NPC 1>: ''<single line dialog text>''<br />
<br />
<NPC 1>: ''<first line of banter>''<br /><br />
<NPC 2>: ''<second line of banter>''<br /><br />
<NPC 1>: ''<third line of banter>''<br />
<br />
<NPC 1>: ''<first line dialog text>''<br /><br />
<NPC 1>: ''<second line dialog text>''<br /><br />
<NPC 1>: ''<third line dialog text>''<br />
<br />
{{Mission Clue<br />
|Name=<name of clue (as it appears in the Clues Window)><br />
|Text=<text of the clue><br />
|FailedName=<name of clue (as it appears in the Clues Window)><br />
|FailedText=<text of the clue>}}<br />
<br />
{{Mission Briefing<br />
|Type=Debriefing<br />
|Contact=Dr. Trevor Seaborn<br />
|Debrief=<successful mission text><br />
|FailedText=<failed mission text>}}<br />
<!----/THIS PART HASN'T BEEN STANDARDIZED YET---><br />
<br />
<br />
== Side Missions ==<br />
<nowiki>{{Mission Badge Spelunker}}</nowiki><br />
<br />
{{Mission:Common - Speak to a Hero Corps Field Analyst}}<br />
{{Mission:Common - Find out more about the Hellions' connection to the Outcasts by finding a Hellion who will talk}}<br />
{{Mission:Common - Clear the Hellions out of Black Ice}}<br />
{{Mission:Common - Defeat Circle of Thorns to get one of their ancient weapons}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Calvin_Scott_(Primal_Earth)&diff=270036Calvin Scott (Primal Earth)2020-04-12T05:33:06Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>{{historical}}<br />
== Overview ==<br />
{{Infobox Contact<br />
|name=Calvin Scott<br />
|image={{MIA}}<br />
|img_capt=<br />
|zone=[[Independence Port]]<br />
|levels=N/A<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy Council}}{{Enemy Rikti}}{{Enemy Crey}}{{Enemy Nemesis}}{{Enemy Circle of Thorns}}{{Enemy Freakshow}}<br />
|badges=<br />
}}'''Calvin Scott''' was a task force contact who was located in the Bell Point neighborhood of [[Independence Port]]. He was introduced in [[Issue 3]] and removed with [[Issue 4]]. <br />
<br />
[[Positron (Developer)|Positron]] mentioned that he wanted to bring Calvin Scott and his task force back using [[Flashback]].[http://boards.cityofheroes.com/showflat.php?Cat=&Board=shibboleth&Number=9556747&bodyprev=#Post9556747] This was accomplished in [[Issue 19]].<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Information ===<br />
<br />
'''Aurora Borealis' husband'''<br />
<br />
Calvin Scott has always supported his heroine wife, even when she decided to take on the burden of housing the wounded Sister Psyche´s mind. Now, however, he´s come to believe that this contact has put her in danger.<br />
<br />
== Task Force ==<br />
<br />
See [[Calvin Scott Task Force]]<br />
<br />
== Notes ==<br />
* Calvin Scott's [[Praetorian Earth]] counterpart is [[Calvin Scott (Praetorian)|Calvin Scott]], the leader of [[the Resistance]].<br />
<br />
== External Links ==<br />
<br />
* [http://web.archive.org/web/20070630104559/http://uk.cityofheroes.com/city-guide/paragon-times-detail/990/ Paragon Times: Is Sister Psyche Ready to Return?]<br />
<br />
[[Category:Hero Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Trina_the_Body_Sculptress&diff=270035Trina the Body Sculptress2020-04-12T05:32:41Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>__NOTOC__<br />
{{Infobox Contact<br />
|name=Trina the Body Sculptress<br />
|image=Trina the Body Sculptress.jpg<br />
|img_capt=Tailor<br />
|zone=[[Pocket D]]<br />
|x=53|y=19|z=-849<br />
|levels=1-50<br />
|introed=<br />
|intros=<br />
|enemies=<br />
|badges=<br />
}}<br />
== Overview ==<br />
'''Trina the Body Sculptress''' is a [[Tailor]] pseudo-contact. Clicking her brings up the costume select screen to make edits, not a contact chat screen.<br />
<br />
<br />
== Notes ==<br />
<br />
* Due to being in the [[Tiki Room]], Trina is only available to players who have applied a [[Good Versus Evil Edition]] retail or [[Super Booster|goodie pack]] code, or purchased the VIP Pass from the [[Paragon Market]].<br />
* Prior to [[Issue 15]], Trina was called '''Trina the Seamstress'''. Her <!-- atrocious :P --> costume did not change.<br />
* Prior to [[Issue 18]], Trina had [[:File:Trina the Seamstress.jpg|a different <!-- atrocious :P --> costume]]. Her new costume was designed by [[Official Forums]] poster [http://web.archive.org/web/20120905144203/http://boards.cityofheroes.com/member.php?u=374094 Equation] (as Arbiter Fabulous)<br />
<br />
[[Category:Tailor Contacts]]<br />
[[Category:Pocket D Contacts]]<br />
[[Category:Hero Contacts]]<br />
[[Category:Villain Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Ronald_Kincade&diff=270034Ronald Kincade2020-04-12T05:32:27Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
== Overview ==<br />
[[File:Ronald_Kincade.jpg|thumb|100px]]<br />
{{Contact Overview|City=H|Zone=Croatoa|x=528|y=0|z=1176|Pronoun=his|HoodYN=Y|Hood=Salamanca|OriginYN=S|Origin=|LevelYN=N|Level=}}<br />
<br />
== Store ==<br />
<br />
* {{Store Tec|Level=25|Price=100}}<br />
* {{Store Nat|Level=25|Price=100}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Norbert_Pittman&diff=270033Norbert Pittman2020-04-12T05:32:12Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
== Overview ==<br />
[[File:Norbert_Pittman.jpg|thumb|100px]]<br />
{{Contact Overview|City=H|Zone=Croatoa|x=-1003|y=32|z=2026|Pronoun=his|HoodYN=Y|Hood=Salamanca|OriginYN=S|Origin=|LevelYN=N|Level=}}<br />
<br />
== Store ==<br />
<br />
* {{Store Mut|Level=25|Price=100}}<br />
* {{Store Sci|Level=25|Price=100}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=The_Conduit&diff=270032The Conduit2020-04-12T05:31:53Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
== Overview ==<br />
[[File:The_Conduit.jpg|thumb|100px]]<br />
{{Contact Overview|City=H|Zone=Croatoa|x=-4|y=-32|z=-983|Pronoun=her|HoodYN=Y|Hood=Sunset Ridge|OriginYN=S|Origin=|LevelYN=N|Level=}}<br />
<br />
== Store ==<br />
<br />
* {{Store Mag|Level=25|Price=100}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Lorenz_Ansaldo&diff=270031Lorenz Ansaldo2020-04-12T05:31:32Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox Contact<br />
|name=Lorenz Ansaldo<br />
|image=Lorenz_Ansaldo.jpg<br />
|img_capt=Family Associate<br />
|zone=[[Sharkhead Isle]]<br />
|x=697|y=32|z=-1060<br />
|levels=20-24<br />
|introed='''== Broker =='''<br />[[Kara the Scorpion]]<br />[[Mickey the Filch]]<br />
|intros='''== Level 20-24 =='''<br />[[Operative Vargas]]<br />
|enemies={{Enemy Cage Consortium}}<br />
{{Enemy Council}}<br />
{{Enemy Dockworkers}}<br />
{{Enemy The Family}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Legacy Chain}}<br />
{{Enemy Longbow}}<br />
{{Enemy Scrapyarders}}<br />
|badges=[[File:V badge StatureBadge3.png|22px]] [[Seaweed Badge|Seaweed]]<br />[[File:V badge StatureBadge4.png|22px]] [[Strikebreaker Badge|Strikebreaker]]<br />
}}<br />
<br />
<br />
{{Contact Overview|City=V|Zone=Sharkhead Isle|x=697|y=32|z=-1060|Pronoun=his|HoodYN=Y|Hood=Port Recluse|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=20-24}}<br />
__TOC__<br />
{{clr}}<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Kara the Scorpion]]<br />
* [[Mickey the Filch]]<br />
<br />
=== Contact Introduces ===<br />
* I know someone who might have some work for you.<br />
==== Level 20-24 ====<br />
{{NewContact Operative Vargas}}<br />
==== Level 25- ====<br />
{{NewContact Operative Kirkland}}<br />
<br />
=== Information ===<br />
'''Family Associate'''<br />
<br />
Lorenz Ansaldo is an associate for the [[Family]]. He's a troubleshooter for their problems, outsourcing to freelance villains when necessary.<br />
<br />
Some say Lorenz got where he did by taking care of certain unsavory tasks for the Family. Others say he'd be much more highly placed if it wasn't for his mouth getting him into trouble all the time. In any case, he gets the job with an easy smile, a nudge and a wink.<br />
<br />
=== Prior to Introduction ===<br />
Do I know you? I didn't think so. You're going to have to do some jobs for Sharkhead's [[brokers]] if you want me to trust you. They're marked on the map.<br />
<br />
=== Initial Contact ===<br />
Hey, I'm Lorenz Ansaldo. That's right THE Lorenz Ansaldo. I'm what you call a troubleshooter for the Family. The Family has a problem that they need solvin', they come to me, and I get what you'd call outside help. That'd be you. Capische?<br />
<br />
=== Greeting ===<br />
* Ay yo, oh ay!<br />
* What up, my friend?<br />
* What's goin' on?<br />
<br />
=== Too Busy ===<br />
Listen {{Character}}, you got too much happenin' right now. Come back to me after you take care of some business. Capische?<br />
<br />
=== No More Missions ===<br />
I got nothin' for you no more! Capische? Go bug someone else!<br />
<br />
== Store ==<br />
* [[Inspirations]]<br />
* {{Store Tec Nat|Level=20|Price=200}}<br />
''I like you! You got moxie, kid! You need something to keep you going? Check out my {{green|store.}} And listen, you can call me anytime.''<br />
* {{Store Tec Nat|Level=25|Price=200}}<br />
''You, my friend, I will treat like one of my own Family. You need any {{green|Enhancements,}} I got your back. Do not disappoint me!''<br />
* {{Store Nat|Level=25|Price=200}}<br />
<br />
== Badge Mission ==<br />
<br />
=== {{UL|Bust up the dockworker's strike}} ===<br />
<br />
<br />
'''Briefing'''<br />
<br />
Alright, the [[Family]] has got some problems down at the docks. It seems those [[Scrapyarders]] have been riling up the dockworkers, causing all kinds of grief for the Family there. The Family would normally just bust a few heads to solve the problem, but they want to be a bit more discrete-like. I need you to go down to the docks and bust up the dockworker's strike.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Don't leave any permanent marks. Capische?<br />
[[File:SharkheadDocks1.jpg|thumb|250px|right|{{center|Sharkhead's docks}}]]<br />
<br />
{{Mission Objective|Entrance=You hear the angry shouts of the dockworkers as soon as you set foot on the docks.|Primary=Bust up the dockworker's strike|Secondary=3 strike leaders to defeat|Additional=|Completion=You busted up the dockworker's strike!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Dockworkers}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Foreman Brammel {{Named|Faction=Dockworkers|Type=Foreman}} (Boss)<br />
* Foreman Brooks {{Named|Faction=Dockworkers|Type=Foreman}} (Boss)<br />
* Foreman Popoff {{Named|Faction=Dockworkers|Type=Foreman}} (Boss)<br />
<br />
<br />
{{NPC Text|title=Patrolling Dockworkers Dialogue|text=<br />
'''Before combat:''' ''Keep an eye out! Rumor has it the Family hired some goon!''<br /><br />
'''Combat start:''' ''Take down this jerk!''<br /><br />
}}<br />
<br />
{{NPC Text|title=Foremans Dialogue|text=<br />
<br />
'''Foreman Brammel:'''<br /><br />
:'''Before combat:''' ''Overthrow the man! Yah!''<br /><br />
:'''Combat start:''' ''It's one of their heavies! Hit 'em!''<br /><br />
<br />
<br />
'''Foreman Brooks:'''<br /><br />
:'''Before combat:''' ''Might makes right! Fight, fight, fight!''<br /><br />
:'''Combat start:''' ''You're goin' down!''<br /><br />
<br />
<br />
'''Foreman Popoff:'''<br /><br />
:'''Before combat:''' ''Is time for glorious revolution!''<br /><br />
:'''Combat start:''' ''You can't stop us!''<br /><br />
}}<br />
<br />
<br />
'''Badge'''<br />
<br />
Completion of this mission awards the [[Strikebreaker Badge]].{{clr}}<br />
<br />
{{BadgeBox|Strikebreaker}}{{clr}}<br />
<br />
'''Debriefing'''<br />
<br />
Hah! You sure put those dockworker deadbeats in their place!<br />
<br />
== Story Arc ==<br />
<br />
=== Carpe Diem ===<br />
{{ArcAward|m=5}}<br />
'''Souvenir:''' Broken Seashell <br />
<br />
<br />
This is a broken seashell taken from the costume of the hero known as the [[Sea Witch]]. You took it as a souvenir of a tale you like to call:<br />
<br />
'''Carpe Diem'''<br />
<br />
It all started when Lorenz Ansaldo asked you to solve a problem for the [[Family]]. A hero known as the Sea Witch was attacking various Family-owned cargo ships, the latest being the Carpe Diem. They've been having trouble tracking her down, so they decided to hire a freelance villain to help them. The only clue the Family had was that she had worked with a group known as the Legacy Chain in the past. Invading a [[Legacy Chain]] base, you interrogated their leader, Arcanist Stigand. He revealed the Sea Witch had a relationship with a Scrapyarder leader known as Iron Billy.<br />
<br />
Rumor had it that Iron Billy was hanging out somewhere in The Crush on [[Sharkhead Isle]]. Interrogating a bunch of [[Scrapyarders]] yielded you Iron Billy's hideout. Fighting through mobs of his Scrapyarder allies, you managed to kidnap Iron Billy.<br />
<br />
The Sea Witch agreed to a final confrontation on the Carpe Diem, the ship she earlier put out of commission months back. Fighting through her Legacy Chain and Scrapyarder allies, you finally took out this enemy of the Family.<br />
<br />
<br />
==== {{UL|Interrogate Legacy Chain leader}} ====<br />
<br />
'''Briefing'''<br />
<br />
Ay yo, we got a problem, {{Character}}. You ever hear of this dame known as the [[Sea Witch]]? She's some kinda hero who patrols the waters of the [[Rogue Isles|Rogue Islands]], lookin' to cause problems for us honest businessmen. She's been attackin' a few Family smuggling... er... shipping vessels including the Carpe Diem, and the [[Family]] wants to put her down for the count.<br />
<br />
Trouble is, she's pretty hard to find. We been lookin' for her awhile, and the only thing we found is she sometimes works wit' a group called the [[Legacy Chain]]. You heard of 'em? They're these mystic nutcases who are out to bring order to chaos or some such. Whatever! We found where a bunch of these Legacy Chain goombas are hiding out and we need a heavy to go in and interrogate their leader. With the proper, ahem, persuasion you should be able to find out more on this Sea Witch.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Those Legacy Chain fellas got a lot of magic mumbo-jumbo backin' them up.<br />
<br />
{{Mission Objective|Entrance=You notice some strange symbols chalked onto the floor of the warehouse.|Primary=Interrogate Legacy Chain leader|Secondary=Defeat leader and minions|Additional=|Completion= You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the Scrapyarders named Iron Billy.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Legacy Chain}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* {{Named|Faction=Legacy Chain|Type=Tellus Legacy of Earth}} (Boss)<br />
<br />
<br />
{{NPC Text|title=Patrolling Minions Dialogue|text=<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''A scion of chaos! Attack!''<br /><br />
}}<br />
<br />
{{NPC Text|title=Tellus Dialogue|text=<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''Another agent of chaos! Defend yourselves! ''<br /><br />
}}<br />
<br />
{{Ambush|''You cannot stop us, villain!''<br />
<br />
Defeating Tellus will spawn an ambush of three waves by the Legacy Chain}}<br />
<br />
{{Mission Clue|Name=Legacy Chain Interrogation|Text=You interrogate the Legacy Chain leader about the Sea Witch. Arcanist Stigand reveals that the Sea Witch has a personal relationship with one of the leaders of the [[Scrapyarders]] named Iron Billy.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
So, the Sea Witch has got a sweetie within the Scrapyarders, eh? Sounds like we got some bait for our hook...<br />
<br />
==== {{UL|Find and kidnap Iron Billy}} ====<br />
===== {{UL|Interrogate Scrapyarders}} =====<br />
<br />
'''Briefing'''<br />
<br />
Nice work on interrogating that [[Legacy Chain]] leader, {{Character}}! So the [[Sea Witch]] is all lovey-dovey with a [[Scrapyarders|Scrapyarder]] leader named Iron Billy, eh? I think it's time to bring things to a head. Rumor has it that Iron Billy was last seen in The Crush. Find and kidnap Iron Billy!<br />
<br />
'''Mission Acceptance'''<br />
<br />
Those miner scum are just a bunch of upstarts. Give 'em hell!<br />
<br />
{{Mission Objective|Entrance=|Primary=Interrogate Scrapyarders|Secondary=Defeat 20 Scrapyarders|Additional=|Completion=You found the hideout of Iron Billy!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Scrapyarders}}<br />
<br />
<br />
===== {{UL|Kidnap Iron Billy}} =====<br />
[[File:MinersShacks1.jpg|thumb|250px|right|{{center|Miners' shacks}}]]<br />
{{Mission Objective|Entrance=This secluded area of the Crush has been taken over by Scrapyarders. Somewhere Iron Billy can be found.|Primary=Kidnap Iron Billy|Secondary=Kidnap Iron Billy|Additional=|Completion=You kidnapped Iron Billy!}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Scrapyarders}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Iron Billy {{Named|Faction=Scrapyarders|Type=Foreman}} (Boss) <br />
<br />
<br />
{{NPC Text|title=Iron Billy Dialogue|text=<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''The [[Legacy Chain]] warned me about you, {{Character}}! You're not getting to Sea Witch through me!''<br /><br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Nice work, {{Character}}! I'll put the word out on the street that we got Iron Billy. Then we just wait until the Sea Witch comes runnin'! Capische?<br />
<br />
==== {{UL|Take Down Sea Witch}} ====<br />
<br />
'''Briefing'''<br />
<br />
Our plan for taking down the [[Sea Witch]] is going well. When you interrogated the Sea Witch's Legacy Chain allies you found out she had a sweetie among the Scrapyarders, a guy called Iron Billy. You managed to track down and kidnap him from his hideout in the Crush. Sure enough, the Sea Witch has come callin' and wants a final confrontation at the Carpe Diem, the wrecked ship off the Port Recluse docks.<br />
<br />
It's time to finish this, {{Character}}. Go to the Carpe Diem and take down the Sea Witch.<br />
<br />
You might want to take some friends, {{Character}}. She's a pretty tough broad and I hear she's REAL angry about you kidnappin' Iron Billy!<br />
<br />
'''Mission Acceptance'''<br />
<br />
We want some of our boys to soften 'em up for ya.<br />
<br />
This dame has been a thorn in the [[The Family|Family]]'s side for too long. End this.<br />
<br />
{{Mission Objective|Entrance=The Carpe Diem sits idly after being damaged by the Sea Witch. Now the Sea Witch waits for a final confrontation with you!|Primary=Take down the Sea Witch|Secondary=|Additional=|Completion=You defeated the Sea Witch!}}<br />
[[File:CarpeDiem1.jpg|thumb|250px|right|{{center|The Family ship Carpe Diem}}]]<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Legacy Chain}}<br />
{{Enemy Scrapyarders}}<br />
<br />
<br />
'''Neutral'''<br />
<br />
{{Enemy The Family}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Eihwaz Rune]] x2 (Object)<br />
* [[Sea Witch]] (Hero)<br />
<br />
<br />
{{Ambush|''"We are here brothers!"''<br />
<br />
Three Legacy Chain ambushes may spawn when you approach Sea Witch<br />}}<br />
<br />
{{Cutscene|Text=[[File:CutsceneSeaWitch1.jpg|200px|right|thumb]]<br />
'''Sea Witch:'''<br />
:''No! How could I let them get to Billy? He doesn't deserve this!''<br />
<br />
:''They go too far! Do they think they can get at me by sending their thugs after the man I love? I'll show them!''<br />
<br />
:''What's that?''<br />
<br />
:''{{Character}}! It's you!''<br />
<br />
:''I'm going to make you pay for what you did to Iron Billy, you scum!''}}<br />
<br />
<br />
<br />
'''Badge'''<br />
<br />
Completion of this mission earns a villain the [[Seaweed Badge]].<br />
<br />
{{BadgeBox|Seaweed}}<br />
<br />
'''Debriefing'''<br />
<br />
You took down the Sea Witch? That's freakin' fantastic! The Family will be pleased!<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Destroy Council assets}} ===<br />
==== {{UL|Attack Council near The Pit}} ====<br />
'''Briefing'''<br />
<br />
[[The Family]] has had many business ventures with the Council in the past. Recent negotiations went sour when one of their officers insulted [[Emil Marcone]]. It's time to show the Council the Family is not to be trifled with. Head over to the Council base near The Pit, take down their soldiers, then blow up their generators!<br />
<br />
Show those Council mooks that we not be messed up!<br />
<br />
{{Mission Objective|Entrance=|Primary=Attack Council near The Pit|Secondary=Defeat 20 Council|Additional=|Completion=You defeated the Council soldiers!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
<br />
==== {{UL|Blow up Council generators}} ====<br />
{{Mission Objective|Entrance=You are greeted by the sound of klaxon horns announcing your presence!|Primary=Blow up Council generators|Secondary=4 generators to destroy|Additional=|Completion=You destroyed the Council generators!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* {{Named|Faction=Council|Type=Nebula Cor Leonis Archon}} (Boss)<br />
* [[Generator]] x4 (object)<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Perfect. The Council will think twice before messin' with the Family again!<br />
<br />
=== {{UL|Talk to Siren's Call Warzone Liaison}} ===<br />
<br />
'''Briefing'''<br />
<br />
You've heard of [[Siren's Call]], haven't you? Frankly, it's a war zone right now. [[Lord Recluse]] is looking to push into [[Paragon City]] from there, and Paragon City is trying to push right back. It wouldn't do any harm to your reputation if you were to head over there and throw down for [[Arachnos]]. Why don't you go talk to the [[Arachnos Warzone Liaison|Warzone Liaison]] in [[Sharkhead Isle]]? I'm sure he could use your help.<br />
<br />
''Siren's Call is a PvP zone, where you may be killed by other players.''<br />
<br />
The liaison can help you find the right contacts in Siren's Call.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Warzone Liaison|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Arachnos Warzone Liaison|Text=If you know anything about [[Siren's Call]], you know that it's a bloodbath in there. Don't go in if you can't handle that. If you're tough enough, though, you can talk to [[Warzone Operative Massey|Operative Massey]]. He's got the skinny on all sorts of missions that will help swing the battle in Arachnos' favor. Or you can talk to the Arbiter at the Arachnos base; he can tell you all about bounties.<br />
<br />
Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.}}<br />
<br />
'''Debriefing'''<br />
<br />
The takeover of Siren's Call is one of the crucial elements of Lord Recluse's plan. If you can make your name there, it'll make a big difference to your reputation with Arachnos.<br />
<br />
=== {{UL|Take out Freakshow doctor}} ===<br />
<br />
'''Briefing'''<br />
<br />
Ay yo, we got some problems at the docks. We got some Freakshow jackin' supply crates from the docks. Normally, this wouldn't be a problem the [[The Family|Family]] couldn't handle themselves, but there's somethin' different about these Freakshow. When we tried trailing them, they seemed to just disappear! That's right, we're dealin' with invisible Freakshow!<br />
<br />
Now you know why we're lookin' for professional assistance. Track down and take out whoever is responsible for making these sneaky freaks!<br />
<br />
Nothin' worse than a Freakshow appearin' outta nowhere.<br />
<br />
{{Mission Objective|Entrance=The heat of the Hell's Forge washes over you|Primary=Defeat doctor and assistants|Secondary=|Additional=|Completion=}}<br />
[[File:FreakshowMinion01.jpg|thumb|100px|Sneaky Freak Swiper]]<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
''Where did these Freaks come from?''<br />
<br />
{{Enemy Cage Consortium}}<br />
''You goin' down, rent-a-cop!''<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Freakshow#Sneaky Swiper|Sneaky Swipers]] (Minions)<br />
''Now you see me, now you don't!''<br />
<br />
* Doc Sneakmasta (Boss) (Sneaky Tank)<br />
''We are the mastas of deception, yo!''<br /><br />
''Obfuscate and obliterate!''<br />
<br />
'''Debriefing'''<br />
<br />
You took down the Freakshow doctor that was makin' those sneaky Freaks? Beautiful. The Family owes you one!<br />
<br />
=== {{UL|Get Wormy out of warehouse}} ===<br />
<br />
'''Briefing'''<br />
<br />
We need you to get rid of somethin' for us. We've got a piece of evidence we want gotten rid of, permanent-like. Problem is that Longbow is on to us, and has got our guy with the evidence trapped in a warehouse. Head over to the warehouse and get [[Wormy]] out of there!<br />
<br />
'''Mission Acceptance'''<br />
<br />
We can't have this evidence falling into the right hands. Capisce?<br />
[[File:Wormy.jpg|right|thumb|100px|{{center|Wormy}}]]<br />
{{Mission Objective|Entrance=Longbow forces are swarming the warehouse. Find Wormy and get him out of here!|Primary=Get Wormy out of warehouse|Secondary=|Additional=|Completion=You got the Family man out of the warehouse!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Longbow}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Longbow Officer (Boss) (Guarding Wormy)<br />
* [[Wormy]] (Hostage)<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You got him out? Nice work, {{Character}}. I could never stand that smarmy little runt, but I guess he didn't give up the evidence to those Longbow jerks either.<br />
<br />
=== {{UL|Take out the Marcone Family Boss}} ===<br />
==== {{UL|Defeat the Family leader and his guards}} ====<br />
'''Briefing'''<br />
<br />
We got us some [[The Family|Family]] problems. Y'see, there's two major families that are controllin' the docks, the Marcone and Verandi families. The Verandi family has recently experienced an untimely death, and certain clues point to the Marcone family as the perpetrators. The Verandi want to give the Marcone a warning that they are not to be messed with.<br />
<br />
Let's show the Verandi that we need to keep things civil within the Family. Beat them down!<br />
<br />
{{Mission Objective|Entrance=This office building is another front for the Family|Primary=Defeat the Family leader and his guards|Secondary=|Additional=|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Falco Marcone {{Named|Faction=The Family|Type=Marcone Underboss}} (Boss) <br />
<br />
<br />
{{Mission Clue|Name=Marcone's Defense|Text=Falco Marcone relates that they were as mystified by the Verandi death as anyone. Some of Falco Marcon'e men saw a guy sticking his nose around the warehouse before the Verandi death occurred! Falco managed to track the troublemaker to an old warehouse on the docks, but hadn't been able to find him yet.}}<br />
<br />
<br />
==== {{UL|Find the Scrapyarder troublemaker}} ====<br />
{{Mission Objective|Entrance=It looks like this warehouse hasn't been used in a while|Primary=Find the Scrapyarder troublemaker|Secondary=|Additional=|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Scrapyarders}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Cole Black {{Named|Faction=Scrapyarders|Type=Foreman}} (Boss)<br />
* {{Named|Faction=Scrapyarders|Type=Foreman}} (Boss)<br />
<br />
<br />
'''Debriefing'''<br />
<br />
So it was a Scrapyarder that caused the deat of that Marcone. They was tryin' to start a gang war! Well we're definitely gonna have to lay the boots to those Scrapyarders to prevent 'em from pullin' a stunt like that again!</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Kevin_Cordell&diff=270030Kevin Cordell2020-04-12T05:31:13Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Kevin Cordell<br />
|image=Kevin Cordell.jpg<br />
|img_capt=Private Security Specialist<br />
|zone=[[Independence Port]]<br />
|x=-1746|y=0|z=-3461<br />
|levels=20-24<br />
|introed='''== Level 15-19 =='''<br />[[Wyatt Anderson]]<br />[[Maggie Greene]]<br />[[Jake Montoya]]<br />[[Colleen Saramago]]<br />'''== Level 20-24 =='''<br />[[Jim Bell]]<br />[[Dr. Cheng]]<br />[[Claire Childress]]<br />[[Oswald Cuthbert]]<br />[[Dennis Ewell]]<br />[[Wilson Eziquerra]]<br />[[Andrew Fiore]]<br />[[Tyler French]]<br />[[Vic Garland]]<br />[[Barry Gosford]]<br />[[Justin Greene]]<br />[[Oliver Haak]]<br />[[Piper Irving]]<br />[[Rondel Jackson]]<br />[[Josef Keller]]<br />[[Jake Kim]]<br />[[Amanda Loomis]]<br />[[Lt. Col. Hugh McDougal]]<br />[[Andrea Mitchell]]<br />[[Wilma Peterson]]<br />[[Hinckley Rasmussen]]<br />[[Cain Royce]]<br />[[Lt. Manuel Ruiz]]<br />[[John Strobel]]<br /><br />
|intros='''== Level 20-24 =='''<br />[[Jim Bell]]<br />[[Dr. Cheng]]<br />[[Claire Childress]]<br />[[Oswald Cuthbert]]<br />[[Dennis Ewell]]<br />[[Wilson Eziquerra]]<br />[[Andrew Fiore]]<br />[[Tyler French]]<br />[[Vic Garland]]<br />[[Barry Gosford]]<br />[[Justin Greene]]<br />[[Oliver Haak]]<br />[[Piper Irving]]<br />[[Rondel Jackson]]<br />[[Josef Keller]]<br />[[Jake Kim]]<br />[[Amanda Loomis]]<br />[[Lt. Col. Hugh McDougal]]<br />[[Andrea Mitchell]]<br />[[Wilma Peterson]]<br />[[Hinckley Rasmussen]]<br />[[Cain Royce]]<br />[[Lt. Manuel Ruiz]]<br />[[John Strobel]]<br />'''== Level 25-29 =='''<br />[[Lorenzo Tate]]<br />[[Eliza Thorpe]]<br />
|enemies={{Enemy Sky Raiders}}<br />
{{Enemy The Lost}}<br />
|badges=<br />
}}<br />
<br />
{{Contact Overview|Name=Keven Cordell|City=H|Zone=Independence Port|x=-1746|y=0|z=-3461|Pronoun=his|HoodYN=Y|Hood=Crey Cove|OriginYN=Y|Origin=Science|LevelYN=Y|Level=20-24}}<br />
__toc__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
==== Level 15-19 ====<br />
* [[Wyatt Anderson]]<br />
* [[Maggie Greene]]<br />
* [[Jake Montoya]]<br />
* [[Colleen Saramago]]<br />
==== Level 20-24 ====<br />
* [[Jim Bell]]<br />
* [[Dr. Cheng]]<br />
* [[Claire Childress]]<br />
* [[Oswald Cuthbert]]<br />
* [[Dennis Ewell]]<br />
* [[Wilson Eziquerra]]<br />
* [[Andrew Fiore]]<br />
* [[Tyler French]]<br />
* [[Vic Garland]]<br />
* [[Barry Gosford]]<br />
* [[Justin Greene]]<br />
* [[Oliver Haak]]<br />
* [[Piper Irving]]<br />
* [[Rondel Jackson]]<br />
* [[Josef Keller]]<br />
* [[Jake Kim]]<br />
* [[Amanda Loomis]]<br />
* [[Lt. Col. Hugh McDougal]]<br />
* [[Andrea Mitchell]]<br />
* [[Wilma Peterson]]<br />
* [[Hinckley Rasmussen]]<br />
* [[Cain Royce]]<br />
* [[Lt. Manuel Ruiz]]<br />
* [[John Strobel]]<br />
<br />
=== Contact Introduces ===<br />
; Multiple contact options<br />
:{{missing}}<br />
; Single contact option<br />
:{{missing}}<br />
==== Level 20-24 ====<br />
{{NewContact Jim Bell}}<br />
{{NewContact Dr. Cheng}}<br />
{{NewContact Claire Childress}}<br />
{{NewContact Oswald Cuthbert}}<br />
{{NewContact Dennis Ewell}}<br />
{{NewContact Wilson Eziquerra}}<br />
{{NewContact Andrew Fiore}}<br />
{{NewContact Tyler French}}<br />
{{NewContact Vic Garland}}<br />
{{NewContact Barry Gosford}}<br />
{{NewContact Justin Greene}}<br />
{{NewContact Oliver Haak}}<br />
{{NewContact Piper Irving}}<br />
{{NewContact Rondel Jackson}}<br />
{{NewContact Josef Keller}}<br />
{{NewContact Jake Kim}}<br />
{{NewContact Amanda Loomis}}<br />
{{NewContact Lt. Col. Hugh McDougal}}<br />
{{NewContact Andrea Mitchell}}<br />
{{NewContact Wilma Peterson}}<br />
{{NewContact Hinckley Rasmussen}}<br />
{{NewContact Cain Royce}}<br />
{{NewContact Lt. Manuel Ruiz}}<br />
{{NewContact John Strobel}}<br />
==== Level 25-29 ====<br />
{{NewContact Lorenzo Tate}}<br />
{{NewContact Eliza Thorpe}}<br />
<br />
=== Information ===<br />
'''Private Security Specialist'''<br />
<br />
Security is definitively a booming business in [[Paragon City]], and numerous small and large companies have burst onto the scene to offer protection by the hour. Kevin Cordell runs one such business. Like many entrepreneurs in the security business, Kevin has a background in law enforcement, though he wasn't a cop, an FBI agent, or even a bounty hunter. Kevin Cordell was a hero. He lost his powers to [[Rikti]] experimentation during the war, but he's sprung back, and he continues to use his contacts and expertise to help those who can't protect themselves. He still maintains his relationships with his former comrades, and he cultivates new friendships with up-and-coming heroes as well.<br />
<br />
=== Prior to Introduction ===<br />
Can't talk just now. You should look up {{Active Contact}}.<br />
<br />
=== Initial Contact ===<br />
I've known a lot of great heroes in this city, {{Character}}. Here's hoping you'll be one of them.<br />
<br />
=== Greeting ===<br />
* Lots of trouble to take care of, {{Character}}.<br />
* It's time for you to do what comes naturally.<br />
<br />
=== Too Busy ===<br />
{{Missing Too Busy}}<br />
<br />
=== No More Missions ===<br />
{{Missing No More}}<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
{{Missing Store}}<br />
* [[Inspirations]] (all)<br />
{{Missing Store}}<br />
<br />
== Missions ==<br />
{{Mission:Common - Assist the Security Chief in Independence Port}}<br />
{{Mission:Common - Assist the Talos Island Security Chief}}<br />
{{Mission:Common - Curtail the Sky Raider thefts in Terra Volta}}<br />
{{Mission:Common - Deliver Package to Stephanie Peebles}}<br />
{{Mission:Common - Get the records}}<br />
{{Mission:Common - Help fight the Lost}}<br />
{{Mission:Common - Keep the Lost out of Terra Volta}}<br />
{{Mission:Common - Recover the stolen weapons}}<br />
{{Mission:Common - Save the lab from the Sky Raiders}}<br />
{{Mission:Common - See Dark Astoria Security Chief}}<br />
{{Mission:Common - See Siren's Call Liaison}}<br />
{{Mission:Common - Stop the Sky Raiders from tampering with the teleportation grid}}<br />
{{Mission:Common - Test the Genetic Restabilizer on the Lost}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Virginia_Hoffman&diff=270029Virginia Hoffman2020-04-12T05:30:56Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Virginia Hoffman<br />
|image=Virginia_Hoffman.jpg<br />
|img_capt=Artist<br />
|zone=[[Steel Canyon]]<br />
|x=-2289|y=0|z=1675<br />
|levels=15-19<br />
|introed='''== Level 10-14 =='''<br />[[Haley Philips]]<br />[[Hugo Redding]]<br />[[Dr. Trevor Seaborn]]<br />'''== Level 15-19 =='''<br />[[Fareed Abdullah]]<br />[[Wyatt Anderson]]<br />[[Sgt. Suzanne Bernhard]]<br />[[Tom Bowden]]<br />[[Olivia Chung]]<br />[[Guy Denson]]<br />[[Dr. Ann-Marie Engles]]<br />[[Mark Freeman]]<br />[[Pavel Garnier]]<br />[[Cho Ge]]<br />[[Maggie Greene]]<br />[[Jake Montoya]]<br />[[Juliana Nehring]]<br />[[Karen Parker]]<br />[[Colleen Saramago]]<br />[[Warren Trudeau]]<br /><br />
|intros='''== Level 15-19 =='''<br />[[Fareed Abdullah]]<br />[[Wyatt Anderson]]<br />[[Sgt. Suzanne Bernhard]]<br />[[Tom Bowden]]<br />[[Olivia Chung]]<br />[[Guy Denson]]<br />[[Dr. Ann-Marie Engles]]<br />[[Mark Freeman]]<br />[[Pavel Garnier]]<br />[[Cho Ge]]<br />[[Maggie Greene]]<br />[[Jake Montoya]]<br />[[Juliana Nehring]]<br />[[Karen Parker]]<br />[[Colleen Saramago]]<br />[[Jim Temblor]]<br />[[Warren Trudeau]]<br />'''== Level 20-24 =='''<br />[[Dr. Cheng]]<br />[[Oliver Haak]]<br />[[Piper Irving]]<br />[[Josef Keller]]<br />[[Andrea Mitchell]]<br />[[Cain Royce]]<br /><br />
|enemies={{Enemy Circle of Thorns}}{{Enemy Outcasts}}{{Enemy Trolls}}{{Enemy Tsoo}}<br />
|badges=<br />
}}<br />
<br />
{{Contact Overview|Name=Virginia Hoffman|City=H|Zone=Steel Canyon|x=-2289|y=0|z=1675|Pronoun=her|HoodYN=Y|Hood=Gimry Ridge|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=15-19}}<br />
__toc__<br />
<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
==== Level 10-14 ====<br />
* [[Haley Philips]]<br />
* [[Hugo Redding]]<br />
* [[Dr. Trevor Seaborn]]<br />
==== Level 15-19 ====<br />
* [[Fareed Abdullah]]<br />
* [[Wyatt Anderson]]<br />
* [[Sgt. Suzanne Bernhard]]<br />
* [[Tom Bowden]]<br />
* [[Olivia Chung]]<br />
* [[Guy Denson]]<br />
* [[Dr. Ann-Marie Engles]]<br />
* [[Mark Freeman]]<br />
* [[Pavel Garnier]]<br />
* [[Cho Ge]]<br />
* [[Maggie Greene]]<br />
* [[Jake Montoya]]<br />
* [[Juliana Nehring]]<br />
* [[Karen Parker]]<br />
* [[Colleen Saramago]]<br />
* [[Warren Trudeau]]<br />
<br />
=== Contact Introduces ===<br />
; Multiple contact options<br />
:{{missing}}<br />
; Single contact option<br />
:{{missing}}<br />
==== Level 15-19 ====<br />
{{NewContact Fareed Abdullah}}<br />
{{NewContact Wyatt Anderson}}<br />
{{NewContact Sgt. Suzanne Bernhard}}<br />
{{NewContact Tom Bowden}}<br />
{{NewContact Olivia Chung}}<br />
{{NewContact Guy Denson}}<br />
{{NewContact Dr. Ann-Marie Engles}}<br />
{{NewContact Mark Freeman}}<br />
{{NewContact Pavel Garnier}}<br />
{{NewContact Cho Ge}}<br />
{{NewContact Maggie Greene}}<br />
{{NewContact Jake Montoya}}<br />
{{NewContact Juliana Nehring}}<br />
{{NewContact Karen Parker}}<br />
{{NewContact Colleen Saramago}}<br />
{{NewContact Jim Temblor}}<br />
{{NewContact Warren Trudeau}}<br />
==== Level 20-24 ====<br />
{{NewContact Dr. Cheng}}<br />
{{NewContact Piper Irving}}<br />
{{NewContact Oliver Haak}}<br />
{{NewContact Josef Keller}}<br />
{{NewContact Andrea Mitchell}}<br />
{{NewContact Cain Royce}}<br />
<br />
=== Information ===<br />
'''Artist'''<br />
<br />
Virginia Hoffman is an avant-garde artist whose abstract paintings and performances always elicit a flurry of mixed reviews. She's also one of the most sought after representational sculptors in the city, as she specializes in creating statures of retiring heroes. Her work adorns many a public park, but her real passion is experimental painting and sculpture. She's in touch with both the city's cultural underground and its heroes, which puts her in a position to hear a lot she's probably not supposed to. Luckily, she's a good-hearted soul and always passes on information about criminal activities to her hero friends.<br />
<br />
=== Prior to Introduction ===<br />
Nah, I'm booked. Why not go see what {{Active Contact}} is up to?<br />
<br />
=== Initial Contact ===<br />
As long as you don't ask me where I get my information, we'll get along fine.<br />
<br />
=== Greeting ===<br />
{{Missing Greeting}}<br />
<br />
=== Too Busy ===<br />
{{Missing Too Busy}}<br />
<br />
=== No More Missions ===<br />
{{Missing No More}}<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
{{Missing Store}}<br />
* Inspirations (all)<br />
* {{Store Nat Mag|Level=15|Price=?}}<br />
{{Missing Store}}<br />
* {{Store Nat Mag|Level=20|Price=?}}<br />
<br />
== Story Arc ==<br />
{{StoryArc The Tsoo Shenanigans}}<br />
<br />
== Missions ==<br />
{{Mission:Common - Be introduced to Jim Temblor}}<br />
{{Mission:Common - Speak with Longbow Liaison for Bloody Bay}}<br />
{{Mission:Common - Defeat 15 Circle mystics}}<br />
{{Mission:Common - Hit the streets and stop the Circle of Thorns rituals}}<br />
{{Mission:Common - Defeat Tsoo in Steel Canyon}}<br />
{{Mission:Common - Destroy the portal}}<br />
{{Mission:Common - Meet the hacker and get the file}}<br />
{{Mission:Common - Re-Capture the cursed weapons and defeat Lion Mane}}<br />
{{Mission:Common - Go to the sewers and clear the Circle out}}<br />
{{Mission:Common - Stop Circle from summoning a demon in Steel Canyon}}<br />
{{Mission:Common - Go to Faultline and defeat as many Circle mystics as you can find}}</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Unai_Kemen&diff=270028Unai Kemen2020-04-12T05:30:42Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Unai Kemen<br />
|image=Unai Kemen.jpg<br />
|img_capt=Portal Corp Security Chief<br />
|zone=[[Peregrine Island]]<br />
|x=-1519.5|y=0.5|z=-3425<br />
|levels=45-50<br />
|introed='''== Level 40-44 =='''<br />[[Tina Macintyre]]<br />
|intros='''== Level 45-50 =='''<br />[[Harvey Maylor]]<br />[[Maria Jenkins]]<br />
|enemies={{Enemy Banished Pantheon}}{{Enemy Circle of Thorns}}{{Enemy Council Empire}}{{Enemy Devouring Earth}}{{Enemy The Family}}{{Enemy Freakshow}}{{Enemy Ghosts}}{{Enemy Hydra}}{{Enemy Knives of Artemis}}{{Enemy Malta Operatives}}{{Enemy Nemesis}}{{Enemy Paragon Protectors}}{{Enemy Praetorians}}{{Enemy Psychic Clockwork}}<br />
|badges=[[File:Badge tourist 01.png|25px]] [[Multidimensional]]<br />
}}<br />
<br />
{{Contact Overview|City=H|Zone=Peregrine Island|x=-1519.5|y=0.5|z=-3425|Pronoun=his|HoodYN=Y|Hood=Portal Court|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=45-50}} '''Note: Unai may provide one mission from level 42 after completing all of [[Tina Macintyre]]'s missions.<br />
<br />
__toc__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
==== Level 40-44 ====<br />
* [[Tina Macintyre]]<br />
<br />
=== Contact Introduces ===<br />
; Multiple contact options<br />
:''You should meet some of my other contacts.''<br />
; Single contact option<br />
:{{missing}}<br />
==== Level 45-50 ====<br />
{{NewContact Maria Jenkins}}<br />
{{NewContact Harvey Maylor}}<br />
<br />
=== Prior to Introduction ===<br />
I believe you should be speaking with {{Active Contact}}.<br />
<br />
=== Information ===<br />
'''Portal Corp Security Chief'''<br />
<br />
'''Unai Kemen''' was given his name by a set of young Basque twin girls that he was hired to bodyguard. In their language it means 'Strong Shepherd'. Tragically, the girls were killed by a super powered villain and Unai retired. It was years before he was contacted by [[Portal Corporation]] to coordinate their security. He refused at first, but relented when the [[Freedom Phalanx]] sent [[Statesman]] to encourage him. Unai still has no idea why he was asked to assume so much responsibility, but he is determined not to fail again.<br />
<br />
=== Initial Contact ===<br />
The situation here on Peregrine Island is growing quite grave.<br />
<br />
=== Greeting ===<br />
* Allow me to help you.<br />
* Greetings, {{Character}}.<br />
* The storm is rising around us.<br />
<br />
=== Too Busy ===<br />
You need to finish some of the things you already have on your plate, {{Character}}<br />
<br />
=== No More Missions ===<br />
I don't have anything more for you, perhaps your other contacts have something?<br />
<br />
:''or''<br />
<br />
I have something, but it's classified beyond your current Security Level.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
* {{Store Tec|Level=45|Price=200}}<br />
''I am grateful for your assistance, friend. I offer these {{green|Enhancements}} to you. Please call upon me if you are in need.''<br />
* [[Inspirations]] (all)<br />
''You are destined for greatness, {{Character}}. I want you to have the best {{green|Enhancements}} available.''<br />
* {{Store Tec|Level=50|Price=200}}<br />
<br />
== Badge Mission ==<br />
<br />
{{ArcAward|m=?}}<br />
<br />
{{Mission:Unai Kemen - Get some samples of Hydra Man DNA}}<br />
<br />
== Story Arc ==<br />
<br />
{{ArcAward|m=43}}<br />
<br />
=== To Save a Thousand Worlds ===<br />
==== Souvenir ====<br />
{{Souvenir|Pure Flame}}<br />
{{Mission:To Save a Thousand Worlds - Find the missing scientists}}<br />
{{Mission:To Save a Thousand Worlds - Go see Tina Macintyre}}<br />
{{Mission:To Save a Thousand Worlds - Extract the missing scientists}}<br />
{{Mission:To Save a Thousand Worlds - Collect the results of Dr. Sheridan's examination}}<br />
{{Mission:To Save a Thousand Worlds - Rescue the scientists' other halves}}<br />
{{Mission:To Save a Thousand Worlds - Speak to Azuria about reuniting the scientists' disparate halves}}<br />
{{Mission:To Save a Thousand Worlds - Recover the Tome of Persephone}}<br />
{{Mission:To Save a Thousand Worlds - Take the tome to Azuria}}<br />
{{Mission:To Save a Thousand Worlds - Stop the villains and close the ruptures}}<br />
{{Mission:To Save a Thousand Worlds - Defeat the villains and close the rupture}}<br />
{{Mission:To Save a Thousand Worlds - Talk to Tina Macintyre}}<br />
{{Mission:To Save a Thousand Worlds - Take some readings from the ruptures}}<br />
{{Mission:To Save a Thousand Worlds - Go to Werewolf World and track down Requiem}}<br />
{{Mission:To Save a Thousand Worlds - Talk to Peter Stemitz}}<br />
{{Mission:To Save a Thousand Worlds - Defeat Requiem and all of his minions}}<br />
<br />
== Missions ==<br />
<br />
{{Mission:Unai Kemen - Go to Werewolf World and fix the dimensional patches}}<br />
{{Mission:Unai Kemen - Close the dimensional ruptures}}<br />
{{Mission:Unai Kemen - Investigate the new dimension}}<br />
{{Mission:Unai Kemen - Save the military advisor from Nemesis}}<br />
{{Mission:Unai Kemen - Set up the psychic blocker}}<br />
{{Mission:Unai Kemen - Go after the thieves and bring them to justice}}<br />
{{Mission:Unai Kemen - Extract the scientists from the Devouring Earth world}}<br />
{{Mission:Unai Kemen - Save the carnies from the Praetorians}}<br />
{{Mission:Unai Kemen - Arrest Dreck on Nu-Beta 9-7 in under 90 minutes}}<br />
{{Mission:Unai Kemen - Explore the new dimension}}<br />
{{Mission:Unai Kemen - Rescue Dr. Naples from the Council Empire}}<br />
{{Mission:Unai Kemen - Defeat a few Malta agents}}<br />
{{Mission:Unai Kemen - Take out some Devouring Eath on Peregrine Island}}<br />
{{Mission:Unai Kemen - Hit the streets and show Nemesis his men aren't welcome}}<br />
<br />
[[Category:Badge Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Talshak_the_Mystic&diff=270027Talshak the Mystic2020-04-12T05:30:18Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Talshak the Mystic<br />
|image=Talshak the Mystic.jpg<br />
|img_capt=Mystic<br />
|zone=[[The Hollows]]<br />
|x=388|y=-234|z=-1157<br />
|levels= 12-14<br />
|introed=[[Julius the Troll]]<br />
|intros=[[Karsis]]<br />
|enemies={{Enemy Circle of Thorns}}<br />
{{Enemy Minions of Igneous}}<br />
{{Enemy Trolls}}<br />
|badges=<br />
}}<br />
<br />
{{Contact Overview|City=H|Zone=The Hollows|x=388|y=-234|z=-1157|Pronoun=His|HoodYN=Y|Hood=Grendel's Gulch|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=12-14}}<br />
<br />
{{EdNote|note=[[The Hollows]] is an optional zone. While all heroes are referred to contacts in the Hollows, they may speak to Wincott and return to their regular contacts if they like. Heroes may miss out on important story information, temporary powers, and/or badges if they skip the regular contacts in this level range (though most content is available via [[flashback]] later on.)}}<br />
__Toc__<br />
{{clr}}<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Julius the Troll]]<br />
<br />
=== Contact Introduces ===<br />
Talshak does not introduce you to any new contacts, but after completing his last mission, you may accept the [[Cavern of Transcendence Trial]] from [[Karsis]].<br />
<br />
=== Information ===<br />
'''Mystic'''<br />
<br />
Very little is known about Talshak the Mystic. The only thing that is certain is that he is bent on protecting the mystical gateway that is rumored to exist deep within [[the Hollows]]. Does Talshak want to prevent the gateway from being used, or simply reserve it for himself? No one knows for sure. Talshak has been quite adept at weaving distracting spells to keep the [[Circle of Thorns|Circle]] from its goal. However, the thickheaded [[Trolls]] have proved more difficult to dissuade. Talshak is happy to provide heroes with details of the Trolls' activities, in exchange for help in driving the gangsters away.<br />
<br />
=== Prior to Introduction ===<br />
You are not known to me. Seek out {{Active Contact}}.<br />
<br />
=== Initial Contact ===<br />
Greetings, {{Character}}. I am Talshak the Mystic, and I am older than I look.<br />
<br />
=== Greeting ===<br />
* Greetings. There is much to do.<br />
* There is work to be done.<br />
* You have a great task ahead of you.<br />
<br />
=== Too Busy ===<br />
Your mind is already occupied. You cannot take on another task.<br />
<br />
=== No More Missions ===<br />
I can help you no more, {{Character}}. You will have to seek greater challenges.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
{{Missing Store}}<br />
* [[Inspirations]] (all)<br />
* {{Store Tra|Level=10|Price=100}} {{P10Only}} <br />
* {{Store Nat Mag|Level=15|Price=150}}<br />
<br />
== Story Arc ==<br />
{{ArcAward|m=18}}<br />
=== The Heart of the Hollows (12-14) ===<br />
==== Souvenir ====<br />
''' The Heart of the Hollows '''<br />
<br />
It began when the wise mystic, Talshak, divined the location of the [[Trolls|Troll]] leader's den. The mighty Troll, [[Atta]], was said to be behind all the havoc that the [[Superadine]]-crazed gangsters wreak on [[The Hollows]]. Perhaps he would know the whereabouts of Sam Wincott, the young man who went missing long ago. You battled through Atta's lair and defeated him, but Sam Wincott was not to be found. You learned that the [[Circle of Thorns]] had taken the boy from the Trolls.<br />
<br />
Fortunately, the Trolls were willing to tip you offto the Circle's hideout. You journeyed there, and found yourself embroiled in a mighty battle between the Circle's mystics and the strange [[minions of Igneous]]. You defeated the villains, but learned that you had once again missed Sam Wincott. A group of Magmites had spirited him away, but not before the Circle could use Sam's inherent magical abilities to locate the [[Cavern of Transcendence]].<br />
<br />
==== {{UL|Destroy the Trolls' Superadine}} ====<br />
<br />
===== Defeat base leader & his men =====<br />
<br />
'''Briefing'''<br />
<br />
If you are willing to help, I have urgent work for you. The [[Trolls]] have been using a pair of local caves as storehouses for their [[Superadine]] shipments. If you could infiltrate their warrens and destroy that Superadine, it would put quite a crimp in the Trolls' drug distribution ring. That means less violence in the Hollows, and a chance for me to finally locate that gateway. Will you help me?<br />
<br />
The Trolls will not part with their narcotics easily. You have a long, hard battle ahead of you.<br />
[[File:SuperadineObject1.jpg|rigth|thumb|125px|{{center|Superadine}}]]<br />
{{Mission Objective|Entrance=Empty Superadine ampoules litter the cavern floor.|Primary=Defeat base leader & his men|Secondary=Destroy 4 Superadine stashes|Additional=|Completion=You have destroyed the Superadine in the first Troll base.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Trolls}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Muggnor (Boss) {{Named|Faction=Trolls|Type=Caliban}}<br />
* [[Superadine (object)|Superadine]] x4 (Object)<br />
<br />
<br />
{{NPC Text|type=villain|title=Superadine guards dialogue|text=<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''You dead now, hero! ''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Muggnor dialogue|text=<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''Get hero! Get hero now! ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Page from a strange diary|Text=You found this scrap of paper while clearing out a Troll Superadin storehouse. It reads:<br />
<br />
' 'Aga' means 'our.' I am sure of it. Day by day, I understand these minions of Igneous more intimately. They will not leave my dreams!'}}<br />
<br />
<br />
===== Bust 2nd base leader & his men =====<br />
<br />
{{Mission Objective|Entrance=Moisture seeps from the cavern walls.|Primary=Bust 2nd base leader & his men|Secondary=Seek clues, 3 Superadine stashes to destroy|Additional=|Completion=You have destroyed the Trolls' Superadine.}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Trolls}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Grondor (Boss) {{Named|Faction=Trolls|Type=}}<br />
* [[Superadine (object)|Superadine]] x3 (Object)<br />
<br />
<br />
{{NPC Text|type=villain|title=Superadine guards dialogue|text=<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''You dead now, hero! ''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Grondor dialogue|text=<br />
'''Before combat:''' ''Muggnor guys get taken down. So stay on guard! ''<br />'''Combat start:''' ''Hey! You no welcome! ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Page from Sam Wincott's diary|Text=This tattered diary is missing many pages. The last entry is dated one week ago, and reads:<br />
<br />
'They're moving me again tomorrow. To another slave camp? I don't know why they've singled me out, but I'm determined not to let them frighten me.<br />
<br />
Maybe it's the tension, but my dreams are getting stranger now. In them, I have deciphered another word from the strange language of the [[Igneous]]: 'Golapo.' I believe this is the name of their species.'<br />
<br />
The passage is signed 'Sam Wincott.'}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
It will take the Trolls some time to recoup their losses from today. That diary you found certainly is interesting. Didn't you tell me you were looking for a young man named Sam Wincott? We haven't found him, but at least we know he's probably still alive. I'm sure that in itself will be quite a comfort to your old mentor, [[David Wincott|Lt. Wincott]].<br />
<br />
==== {{UL|Defeat Igneous in Grendel's Gulch}} ====<br />
<br />
'''Briefing'''<br />
<br />
Are you familiar with the creatures known as the [[minions of Igneous]]? They are most insidious. They disguise themselves as simple rocks, but when approached, they become fearsome monsters. I would like you to go out into Grendel's Gulch and defeat these creatures. The area is deadly enough without them.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your [[Paragon Police Department|Paragon City police]] are already fighting a war on two fronts in [[the Hollows]]. The Igneous creatures can only exacerbate that problem.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The Igneous minions still hold Grendel's Gulch in their deadly grip.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Igneous in Gulch|Secondary=Defeat 10 Minions of Igneous|Additional=|Completion=You have decreased the number of Igneous minions in Grendel's Gulch.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Minions of Igneous}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
The Igneous are deadly creatures, never forget that. You have made great strides today, but it will be some time before the threat is truly contained.<br />
<br />
==== {{UL|Defeat Trolls' leader, Atta}} ====<br />
<br />
'''Briefing'''<br />
<br />
I have spent the morning at divination, and I have uncovered a most valuable secret. I know where the [[Trolls|Trolls']] leader, [[Atta]], makes his home. It is a cavern deep within [[the Hollows]], where many of Atta's bravest Trolls dwell. If you can defeat Atta, the Trolls will have a hard time recovering.<br />
<br />
Atta is one of the few Trolls with any reason remaining. For that reason, he is far more deadly than his brethren. I must recommend putting a strong team together before facing him.<br />
<br />
In my mind, I have seen Atta's den, and I must warn you: it is a death trap. Be ready for anything.<br />
[[File:Atta1.jpg|100px|thumb| |<div style="text-align: center;border:none">The Trolls' leader, Atta</div>]]<br />
{{Mission Objective|Entrance=You sniff the air: Superadine, Troll sweat and a burning scent you can't quite identify.|Primary=Defeat Atta and his guards|Secondary=|Additional=|Completion=You defeated Atta!}}<br />
'''Note:''' Atta is almost always in [[:File:Road to Atta|the same spot.]]<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Trolls}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Atta's Guard x3 {{Named|Faction=Trolls|Type=Caliban}}<br />
* [[Atta]] (Elite Boss)<br />
<br />
<br />
{{NPC Text|type=villain|title=Atta's Guard dialogue|text=<br />
'''Before combat:''' ''No one get through!''<br />'''Combat start:''' ''For Atta!''<br /><br />
}}<br />
<br />
{{Mission Clue|Name=Burnt shoe|Text=Why the Trolls would keep a smelty, burnt shoe is a mystery to you. The leather has turned entirely black, and the rubber sole is melted.}}<br />
<br />
{{Mission Clue|Name=Singed notebook|Text=The Trolls seem to have found this notebook worth preserving. Most of the pages are gone, and the rest are blackened and charred. Only a name is still legible: Inglebert Maahs.}}<br />
<br />
{{NPC Text|type=villain|title=Atta dialogue|text=<br />
'''Before combat:''' ''You find heroes yet? I waiting.''<br />'''Combat start:''' ''Gut them! ''<br />'''Defeated:''' ''Heroes no play fair.''<br />
}}<br />
<br />
{{Mission Clue|Name=Atta's Story|Text=After you defeated Atta the Troll, he told you: <br />
<br />
'Ok, ok. Yeah, we had boy. But, see we lost him. You heard of [[Circle of Thorns|Circle]]? Scary magic dudes? They said they give us big magic in exchange for boy, but then they just take him! I no know what they wanted with him, but that's where he gone.'}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Atta's loss is one the Trolls will feel for a long time, my friend. But if Sam Wincott really is in the Circle's hands, then we had better move quickly. I don't know what the Circle wants with that young man, but I know they have only one goal here in [[the Hollows]]: finding the [[Cavern of Transcendence]]. Perhaps they plan to use Sam Wincott in a dred ritual to uncover its location.<br />
<br />
{{NPC Text|type=villain|title=Road to Atta (spoiler map)|text=<br />
[[File:Road_to_Atta||Atta is always at same spot]]<br />
}}<br />
<br />
==== {{UL|Retrieve Sam Wincott}} ====<br />
<br />
'''Briefing'''<br />
<br />
We need to move quickly on the information you got from the [[Trolls]]' leader, [[Atta]]. If Sam Wincott really is in the [[Circle of Thorns|Circle's]] clutches, we've got to retrieve him at once. The Circle has been seeking the [[Cavern of Transcendence]] for years. It could be that, in Sam Wincott, they've found their key.<br />
<br />
More than one person has died in the search for the gateway at the heart of the cavern. I'd hate to see Sam Wincott join their ranks.<br />
<br />
{{Mission Objective|Entrance=Elegant bronze sconces lend some elegance to these caverns|Primary=Defeat all villains in caves|Secondary=|Additional=|Completion=You defeated the Circle and learned the fate of Sam Wincott.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{Enemy Minions of Igneous}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* None<br />
<br />
<br />
{{NPC Text|type=villain|title=Battling Villains dialogue|text=<br />
<br />
(aggroed)<br /><br />
<br />
'''Circle of Thorns Lieutenant:''' ''No one will come between us and that gateway! ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=The mage's story|Text=One of the Circle mystics you defeated told you:<br />
<br />
"From the moment Sam Wincott stepped into [[the Hollows]], we could taste the magic in his blood. That's why we manipulated the Trolls into capturing him. Sam's magic blood keeps reaching out to all magical creatures around him. Creatures like the minions of Igneous. The entire time he's been here, he's been learning about their culture through his dreams. Eventually, he learned the gateway's location. It was then a simple matter to perform a ritual that would extract this secret from him.<br />
<br />
But we didn't realize that the creatures would respond to his distress. We performed the ritual, we learned the secrets, but we lost the boy himself!."}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
So, the Circle used Sam Wincott's inherent magic abilities to uncover the location of the Cavern of Transcendence. This is bad. This is awful! As we speak, the Circle is probably moving on the cavern. And Sam Wincott remains in the hands of the [[Igneous]]!<br />
<br />
I have a plan. I believe I can use magic to force one of the Circle mages to give up the location of the Cavern. He will not be willing, you understand. But he will help you to get the job done.<br />
<br />
<br />
==== {{UL|Go to Karsis}} ====<br />
<br />
It was difficult, but I have managed to subvert the will of one of the [[Circle of Thorns|Circle]] mystics. He will remain under my control long enough to guide you to the Cavern of Transcendence. Please go to him now. He cannot harm you, though I expect he would wish to.<br />
<br />
Do not be afraid of [[Karsis]]. He is under my control, at least for now.<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak to Karsis|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Karsis|Text=Foolish mortal. Yes, I will guide you to the Cavern, because I have no choice. But I will never forget this slight. Be warned: you will never be free of the Circle.}}<br />
<br />
'''Debriefing'''<br />
<br />
Excellent. As I expected, Karsis is fully under my control. You will have to gather a full team if you expect to enter the [[Cavern of Transcendence]]. But at least now you will have a guide.<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Defeat some Trolls}} ===<br />
<br />
'''Briefing'''<br />
<br />
I have watched your exploits in [[the Hollows]] for quite some time. Yes. I know everything that goes on in the Hollows. Almost everything, that is. I have not yet been able to locate the mighty gateway that calls to all of magic blood. But rest assured, I will. The only thing standing in my way is this cursed infestation of evil-doers. At the moment, the greatest threat is the [[Trolls]]' continued tunneling. Will you defeat some of their members, to show them that their kind is most unwelcome here?<br />
<br />
The Trolls tunneling continues to destabilize Cherry Hills and the area nearby. If the Trolls were to accidentally expose the gateway, it would be devastating. The [[Circle of Thorns|Circle]] would descend like a knife.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat 10 Trolls|Secondary=|Additional=|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Trolls}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Excellent. The Trolls have felt your might, and they have become afraid. I believe you can do great things for the Hollows. I am sure I will have need of you again shortly.</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Skipper_LeGrange&diff=270026Skipper LeGrange2020-04-12T05:30:03Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Skipper LeGrange<br />
|image=Skipper_LeGrange.jpg<br />
|img_capt=Ghost Hunter<br />
|zone=[[Croatoa]]<br />
|x=1315|y=0|z=2330<br />
|levels=25-29<br />
|introed=[[Gordon Bower]]<br />
|intros=[[Kelly Nemmers]]<br />
|enemies={{Enemy Fir Bolg}}<br />
{{Enemy Tuatha de Dannan}}<br />
}}<br />
<br />
{{Contact Overview|City=H|Zone=Croatoa|x=1315|y=0|z=2330|Pronoun=his|HoodYN=N|Hood=|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=25-29}}<br />
<br />
__Toc__<br />
{{clr}}<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Gordon Bower]]<br />
<br />
=== Contact Introduces ===<br />
''{{green|Chick}} I know would like to meet you. Well, not a chick, exactly. It's complicated.''<br />
<br />
{{NewContact Kelly Nemmers}}<br />
<br />
=== Information ===<br />
'''Ghost Hunter'''<br />
<br />
Skipper LeGrange knows that quite a few folks think he's crazy. He also knows he's not. After more than ten years spent on th etrail of some of the most devilish spirits on the North American continent, Skipper knows what goes bump in the night. In some ways, [[Croatoa]] is a golden opportunity for him. Skipper's had a hard time resisting the urge to invite his old professors, employers, and girlfriends up to Croatoa to see how real the supernatural really is. He did, however, invite his mom.<br />
<br />
=== Prior to Introduction ===<br />
I don't think I know you. You better talk to {{Active Contact}} instead.<br />
<br />
=== Initial Contact ===<br />
I'm glad you've decided to join me in holding the line against this maelstrom of unearthly might. It's not everyone who's fit for a job like this. No, sir.<br />
<br />
=== Greeting ===<br />
* We've got a lot to learn around here, {{Character}}. Let's get to it.<br />
* Howdy, {{Character}}. You ready to toast some ghosts?<br />
* Let's get cracking!<br />
<br />
=== Too Busy ===<br />
The supernatural isn't for the casual adventurer, {{Character}}. You should come back when you have your plate clear.<br />
<br />
=== No More Missions ===<br />
You've done it all, {{Character}}. Maybe your other contacts have something for you to learn.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
''You and me, we're buds, right? Fellow adventurers on a path of preternatural peril. You need some {{green|Enhancements}}, I'm your man! So call on me!''<br />
* [[Inspirations]] (all)<br />
* {{Store Nat Mag|Level=25|Price=200}}<br />
* {{Store Nat Mag|Level=30|Price=200}}<br />
''We've gone through fire together, {{Character}}. If I can {{green|help}} you in any way, I want to.''<br />
* {{Store Mag|Level=30|Price=150}}<br />
<br />
== Story Arc ==<br />
{{ArcAward|m=10}}<br />
=== The War of the Fir Bolg (25-29) ===<br />
==== Souvenir ====<br />
<br />
You can still taste the sulfer in your mouth and can't help but think of...<br />
<br />
'''The War of the Fir Bolg'''<br />
<br />
It was all Skipper's fault, that's what you tell yourself as you look back on your questionable run-ins with the [[Fir Bolg]]. As you fought them you began to see them as more than just creatures, but as actual beings who were trapped here, what's worse is that they blamed you for it all. You later come across them when you went after the [[Gordon Bower|Mayor]]'s tome of protective runes, but not before you realized the Fir Bolg were simply trying to protect themselves from the [[Red Caps]]. But everything came to a head when the Fir Bolg decided to try and push the [[Tuatha de Dannan|Tuatha]] into Salamanca in order to get rid of them. You were sent by Skipper to stop the ceremony. It didn't matter how much you empathized wh the Fir Bolgs, you had innocents to protect.<br />
<br />
<br />
==== {{UL|Learn more about the spirit war}} ====<br />
<br />
'''Briefing'''<br />
<br />
I expect you're aware of the ancient Irish legend about the [[Fir Bolg]] and the [[Tuatha de Dannan]]. Well, you're in for a treat. The Fir Bolg controlled Ireland for hundreds of years, until the Tuatha arrived. They were big, burly warriors, and they drove out the Fir Bolg, leaving them only the small area of Connaught to themselves. It seems that ancient enmity never really died. It seems that somehow, the Fir Bolg and the Tuatha have carried their war into the spirit world, and they're still fighting it! {{green|If we're going to keep Salamanca safe, we need to know more about their war and what we can do to end it.}} That's where you come in.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I've located a cave full of Fir Bolg nearby. I need you to get in there and get out, with whatever information you can find.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Have you learned anything yet?<br />
<br />
{{Mission Objective|Entrance=The air down here smells foul and dank.|Primary=Seek clues in Fir Bolg lair|Secondary=|Additional=|Completion=You have learned some of the Fir Bolg's history.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Fir Bolg}}<br />
<br />
'''Notable NPCs'''<br />
* Maolan {{Named|Faction=Fir Bolg|Type=Streng}}<br />
<br />
{{NPC Text|type=villain|title=Maolan dialogue|text=<br />
'''Before Combat:''' Do you suppose {{Character}} is another minion of the [[Red Caps]]?<br /><br />
'''Combat Start:''' You and your masters have tormented us long enough!<br /><br />
}}<br />
<br />
{{Ambush|'''After defeating Maolan''' three waves of Fir Bolg will silently attack.}}<br />
{{Ambush|'''After discovering the parchment''' three waves of Fir Bolg will silently attack.}}<br />
<br />
{{EdNote|note=As Maolan and the parchment will likely be close together, you may end up getting 2 groups of Fir Bolgs attacking in 3 waves. This can produce a fair number of Fir Bolg all at once, but you should be able to exit at any time since the mission will now be completed.}}<br />
<br />
{{Mission Clue|Name=The Fir Bolg's story|Text=One of the Fir Bolg you defeated snarled, 'Tell your masters, the [[Red Caps]], that they will never triumph over the spirit of the Fir Bolg! They have kept us trapped in this foul land for centuries, but as long as we maintain our pride, their victory over us is incomplete!'}}<br />
<br />
{{Mission Clue|Name=Parchment|Text=This parchment, obviously treasured by the Fir Bolg, tells the story of their emigration from Ireland following the invasion of the Tuatha de Dannan. It reads, in part:<br />
<br />
'And so we came to this new land, where we met new friends and found our new home. But an ancient enemy, more fearsome than the Tuatha de Dannan, had followed us. The [[Red Caps]]. Our misery is their joy.'}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
This is an ugly story, {{Character}}. Based on what you found, it looks like the Fir Bolg blame the Red Caps for trapping them in the mystical world of [[Croatoa]]. Have you had any encounters with the Red Caps yet? Well, you'll want to watch out. We're not talking about cute little brownies here, nosiree. The Red Caps are some of the most vicious, deadly creatures I've ever seen. Frankly, I don't blame the Fir Bolg for being afraid of them.<br />
<br />
==== {{UL|Push the Tuatha out of New Connaught}} ====<br />
<br />
'''Briefing'''<br />
<br />
The [[Fir Bolg]] have been battling the [[Tuatha de Dannan]] for centuries, and things haven't gotten any more friendly since the two groups have been trapped in [[Croatoa]] together. What's worse, this war is putting all of Salamanca in danger. {{green|If you could help push the Tuatha out of New Connaught, it may go a long way toward reducing the violence in the area.}} Could you do it?<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Tuatha are most often found in New Connaught at night, but there are always a few down by the lake.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you could push a few more Tuatha out of New Connaught, we should see a decrease in violence.<br />
<br />
{{Mission Objective|Entrance=|Primary=Repel Tuatha from New Connaught|Secondary=Defeat 10 Tuatha de Dannan|Additional=|Completion=You have reduced the violence in New Connaught.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Tuatha de Dannan}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks, {{Character}}. Hopefully things will quiet down around here for a while. That should give us time to investigate the spell that's drawing Salamanca into the spirit world.<br />
<br />
==== {{UL|Retrieve the book}} ====<br />
<br />
'''Briefing'''<br />
<br />
I just got word from [[Gordon Bower]], mayor of Salamanca. Apparently the [[Fir Bolg]] have gotten their hands on a book of runes that the Salamancans were using to keep the worst of the monsters out of the village. They need that book back, and bad. {{green|Can you go and retrieve it?}}<br />
<br />
'''Mission Acceptance'''<br />
<br />
Salamanca houses the Occult Studies annex for Paragon City [[University]]. It's a good thing they had a few mystical artifacts on hand when their village started to be drawn into [[Croatoa]].<br />
<br />
===== {{UL|Retrieve the book of runes}} =====<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Salamanca needs that book back. And I mean pronto.<br />
<br />
{{Mission Objective|Entrance=It's a pity that the Fir Bolg have to make their homes in these pitiful caves. After all, they were people once.|Primary=Retrieve the book of runes|Secondary=|Additional=|Completion=You have found the book of runes.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Fir Bolg}}<br />
<br />
{{NPC Text|title=Fir Bolgs dialogue|text=<br />
'''Fir Bolg soldier:''' ''This book will show us how to protect ourselves from the Red Caps.''<br />'''Fir Bolg soldier:''' ''You will not take the book!''<br />
}}<br />
<br />
===== {{UL|Take book to Gordon Bower}} =====<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Bower needs that book, on the double.<br />
<br />
{{Mission Objective|Entrance=|Primary=Take book to Gordon Bower|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Gordon Bower|Text=Thanks, {{Character}}. Without small objects of power like this one, I'm afraid Salamanca would be entirely overrun. As a hero of Salamanca, you should have the protection of these spells. Here, study the Rune of Warding. The knowledge of the Rune will fade in time, but for a few days, it will help to keep you safe.}}<br />
<br />
'''Temporary Power:''' <br />
<br />
When you deliver the book to Gordon Bower, he will give you the [[Rune of Warding]] temporary power.<br />
<br />
{{PowerBox|Icon=Temp Ranged Heavy.png|Name=Rune of Warding|Effect=Ranged, Minor Damage (Energy)/Special vs. Fey|Desc=After you rescued the village's Book of Runes from the [[Fir Bolg]], [[Gordon Bower|Mayor Gordon Bower]] asked you to study the Rune of Warding. It should help you battle the strange creatures of [[Croatoa]], but knowledge of the rune will fade after 3 days.<br />
<br />
Expires in 2 days of in-game time.}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for retrieving that book, {{Character}}. You're giving Salamanca a fighting chance against the darkness.<br />
<br />
==== {{UL|Stop the battle}} ====<br />
<br />
'''Briefing'''<br />
<br />
I've learned of a big battle between the [[Fir Bolg]] and the [[Tuatha de Dannan|Tuatha]]. The more violence in [[Croatoa]], the more danger all the village people are in. {{green|That means I need you to stop that battle.}} Think you're up to it?<br />
<br />
'''Mission Acceptance'''<br />
<br />
To stop the violence, you'll need to defeat every last creature in that cave. Be on your guard, {{Character}}. Things can get tricky in close quarters.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need that battle stopped.<br />
<br />
{{Mission Objective|Entrance=The sounds of desperate combat ring through these caverns.|Primary=Defeat all creatures in cave|Secondary=|Additional=|Completion=You stopped the battle!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Fir Bolg}}<br />
{{Enemy Tuatha de Dannan}}<br />
<br />
{{Mission Clue|Name=The War of the Fir Bolg|Text=One of the Fir Bolg you defeated snarled, 'Our eternal struggle will not cease! You cannot stop our battle, any more than our own deaths can. Defeat us, and we will rise again, to carry on our immortal war for all time to come!'}}<br />
<br />
'''Debriefing'''<br />
<br />
The [[Fir Bolg]] said that their dead warriors rise again to continue their war forever? Well, I can't say I'm surprised. Common theme in folklore: eternal bloodshed, war without end, etc. But I have to admit I feel... well, sad for them. They've been locked in combat all these years, and not even death can still their rage. [[Croatoa]] is a dark and horrible place. I'm finally beginning to get that through my head.<br />
<br />
==== {{UL|Stop the ritual}} ====<br />
<br />
'''Briefing'''<br />
<br />
We're in big trouble. All this battling between the [[Fir Bolg]] and the [[Tuatha de Dannan|Tuatha]] has finally come to a head! The Fir Bolg have prepared an elaborate ceremony, one with roots dating back to the 1400's. It's very complex. It's... well, it's going on right now! The Fir Bolg plan to push the Tuatha out of [[Croatoa]] entirely. Only trouble is, they'll be pushed out into to the nearest location in the real world: Salamanca. If we don't stop that ritual, Salamanca will be overrun with more Tuatha de Dannan than you or I have ever seen!<br />{{orange|'''I seriously recommend you put a team together for this one.'''}}<br />
<br />
The Fir Bolg's ceremony is taking place in the spirit world. You'll have to go there to stop it; fortunately, you're dealing with an expert.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The ceremony hinges on a big post and lintel doorway in New Connaught. As the [[Fir Bolg]] enter the doorway, they disrupt the separation between the real world and the spirit world, thus making it possible for them to eject the Tuatha into our reality. Once 30 [[Fir Bolg]] enter the doorway, the process is irreversible. So you've got to stop them from getting through.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You've got to stop that ceremony!<br />
<br />
{{Mission Objective|Entrance=You hear a hundred guttural voices lifted up in a foreign chant.|Primary=Stop 30 Fir Bolg entering door|Secondary=0 have escaped|Additional=|Completion=You prevented the Fir Bolg from expelling the Tuatha from Croatoa!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Fir Bolg}}<br />
<br />
{{EdNote|note=Although the stated objective is to stop 30 [[Fir Bolg]] passing through the portal, the real objective is to defeat all [[Fir Bolg]] on the map before 30 can enter the portal.}}<br />
<br />
'''Debriefing (Mission Success)''' <br />
<br />
Whew, that was a close one. Good work. Good work and good-bye. This latest crisis has made me realize we can't keep fighting this war battle by battle; we've got to get to the heart of this war and stop it for good. And for that, I think you'll have to look up a new friend of mine. She's not like other people you've met -- at least, I imagine not! Anyway, you'll find her in the Misty Wood. Treat her well. She's had a lot of tough luck.<br />
<br />
'''Debriefing (Mission Failure)'''<br />
<br />
The good news is, your interference in the Fir Bolg ceremony disrupted it badly enough to stop them from finishing it. So you accomplished your goal, even though it wasn't in the way we had hoped. So good work. Good work and good-bye. This latest crisis has made me realize we can't keep fighting this war battle by battle; we've got to get to the heart of this war and stop it for good. And for that, I think you'll have to look up a new friend of mine. She's not like other people you've met -- at least, I imagine not! Anyway, you'll find her in the Misty Wood. Treat her well. She's had a lot of tough luck.<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Get Skipper some evidence}} ===<br />
<br />
'''Briefing'''<br />
<br />
Hey, there, {{Character}}! Long time no see. I've been hanging out in [[Croatoa]] for some time now, and I guess you could say I've learned a lot about the [[Fir Bolg]]. And the [[Tuatha de Dannan]]. Only one thing bugs me: no one back home believes me! If you could help me with that, I think I could clue you in on some of the bigger goings on here in Croatoa. What do you say? {{green|Care to get me some evidence?}}<br />
<br />
'''Mission Acceptance'''<br />
<br />
Great. Thanks. Here's a camera; just snap a few pics of the Fir Bolg, and we can get started.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Hmm, these look a little fuzzy. Could you try for a few more?<br />
<br />
{{Mission Clue|Name=Skipper's camera|Text=This beaten-up Polaroid looks like it's seen better days, but it should be sufficient to capture some pictures of the Fir Bolg.}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Document New Connaught's monsters|Secondary=Defeat 10 Fir Bolg|Additional=|Completion=You got enough pictures of the Fir Bolg.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Fir Bolg}}<br />
<br />
{{Mission Clue|Name=Polaroid snapshots|Text=It's hard to snap great pics when you're fighting for your life, but these photos aren't half bad. Skipper should have no trouble convincing people of Croatoa's worries now.}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks, {{Character}}, and nice shooting! With these, maybe I can wake a few people up to the danger Croatoa's facing. And maybe they'll take me a little more seriously from now on.</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Shadowstar&diff=270025Shadowstar2020-04-12T05:29:46Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox Contact<br />
|name=Shadowstar<br />
|image=Shadowstar.jpg<br />
|img_capt=Warshade Facilitator<br />
|zone=[[Atlas Park]]<br />
|x=156|y=-784|z=-938<br />
|levels=1-50<br />
|introed=None<br />
|intros=[[Kip Cantorum]]<br />
|enemies={{Enemy Circle of Thorns}}{{Enemy Clockwork}}{{Enemy Council}}{{Enemy Freakshow}}{{Enemy Hydra}}{{Enemy Outcasts}}{{Enemy Trolls}}{{Enemy Vahzilok}}<br />
}}<br />
<br />
{{Contact Overview|Name=Shadowstar|City=H|Zone=Atlas Park|x=156|y=-784|z=-938|Pronoun=her|HoodYN=Y|Hood=|OriginYN=Y|Origin=Science|LevelYN=N|Level=}} After the destruction of [[Galaxy City (Pre-Issue 21)|Galaxy City]] in [[Issue 21]], Shadowstar was "rescued" and relocated to [[Atlas Park]].<br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
<br />
* None, Shadowstar is the initial contact for all [[Warshades]].<br />
<br />
=== Contact Introduces ===<br />
; Single contact option<br />
:{{missing}}<br />
{{NewContact Kip Cantorum}}<br />
<br />
=== Information ===<br />
<br />
'''Warshade Facilitator'''<br />
<br />
Long before the [[Peacebringer]]s arrived on Earth, [[Nictus]] who sought to change their ways passed along the legend of the Shadowstar. It was said that one of the first to turn away from the path of the Nictus found refuge in a priestess of an ancient Egyptian moon-cult, and that the two of them discovered the path of the [[Warshade]] as a way to defend themselves from the Nictus that hunted them. The stories say that this same being has survived through the millennia, passed from mother to daughter along an unbroken family line stretching back to the old kingdoms of the Nile. Nictus who sought a new life would often go in search of the Shadowstar, hoping to learn the way of the Warshade from her.<br />
<br />
It is not known if the Warshade who calls herself Shadowstar has been inspired by this myth to help her fellow [[Kheldians]], or if the legend is true and she is the latest in an ancient line. Either way, Shadowstar works tirelessly to help Warshades find their true path and start their new lives. Though she has no official rank or power among her fellows, many Warshades defer to her, and the wise listen to her advice.<br />
<br />
=== Not a Warshade ===<br />
You must excuse us if we appear secretive, {{Character}}, but we Warshades are often looked upon with suspicion. Though we have turned away from a far darker path, those shadows still cling to us. It is only natural that we tend to keep to ourselves. Just remember that every Warshade is composed of both a Kheldian energy being and a human from this world. This place is our home, too, and we wish to do well by it.<br />
<br />
=== Initial Contact ===<br />
When a Nictus leaves that dark path behind, the universe itself sings with joy. I greet you on the first day of your new life.<br />
<br />
=== Greeting ===<br />
* I am always glad to see you, {{Character}}.<br />
* I greet you, {{Character}}, and hope that you fare well.<br />
* Blessings upon you, {{Character}}<br />
<br />
=== Below Level Requirement ===<br />
I have something, but I don't think you're powerful enough to handle it yet. Come back when your security level is higher, and I'll see what we can do. It is generally a good idea to check in with me about every 5 security levels or so. I may have heard of new developments in existing cases.<br />
<br />
=== No More Missions ===<br />
{{Missing No More}}<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
''I remember when you came to us, you were so confused and uncertain. Now when I look in your eyes that uncertainty is gone. In it's place is a growing confidence that will see you through many dark days ahead. I will be glad to help you with anything you need.''<br />
* [[Inspirations]] (all)<br />
* {{Store Tra|Level=1|Price=100}}<br />
{{Missing Store}}<br />
<br />
== Story Arcs ==<br />
=== An Absence of Shadows (Level 5 - 10) ===<br />
{{ArcAward|m=7}}<br />
==== Souvenir ====<br />
'''An inscribed crystal'''<br />
<br />
This strangely inscribed crystal was once used by the [[Circle of Thorns]] to hold the Kheldian half of a Warshade they abducted in the case called:<br />
<br />
'''An Absence of Shadows'''<br />
<br />
At the behest of Shadowstar, you set out to search for a fellow [[Warshade]] named Shadowcatcher who had gone missing while trying to foil a kidnapping by the [[Outcasts]]. You rescued the kidnapping victim, a man called Henry Meyers, who told you that Shadowcatcher had been struck down with bright beams of light from unknown attackers. This testimony seemed to implicate the Peacebringers.<br />
<br />
With this information, you confronted [[Sunstorm]], the leader of the [[Peacebringers]]. He denied any Peacebringer involvement, and told you that the Outcasts had kidnapped Henry Meyers on behalf of someone else. You defeated the Outcast boss Broken Claw, who told you that the Outcasts had been hired to kidnap Henry Meyers again to set up another Warshade for capture.<br />
<br />
You walked into the old warehouse knowing that it was a trap, and discovered the truth: Henry Meyers was actually an acolyte of the Circle of Thorns! You defeated him, and found the location where more Circle acolytes waited to trade the Outcasts mystic artifacts for a captured Warshade.<br />
<br />
You found many things in the caverns where the Circle of Thorns waited with the Outcasts' payment for helping to capture Warshades, but the most important was that the Circle's plan was to study captive [[Kheldians]] to improve their own possession techniques. They had picked the Warshades figuring that no one would miss them. The one thing you didn't find was a clue to Shadowcatcher's location. Things looked grim.<br />
<br />
Sunstorm asked to speak with you again, you assumed to demand an apology now that the real abductors had been found. In fact, one of Sunstorm's contacts had seen the circle with someone who looked like Shadowcatcher. You checked it out, and managed to rescue Lars Mendelson, the human part of Shadowcatcher. The Circle had separated him from Altered Umbra, the Kheldian half of Shadowcatcher, and now holds it in the lost city of [[Oranbega]].<br />
<br />
You stormed the ruins of the Circle's lost city, defeating the researcher in charge of their Kheldian project and rescued Altered Umbra, the Kheldian half of Shadowcatcher.<br />
<br />
<br />
==== {{UL|Investigate the disappearance of Shadowcatcher}} ====<br />
'''An Absence of Shadows<br />Part: One'''<br />
<br />
'''Briefing'''<br />
<br />
I have a very important matter that needs investigation {{Character}}, and I would like to ask you to attend to this grave mission. Recently, one of our fellow [[Warshade]]s called Shadowcatcher has disappeared while investigating a routine kidnapping by the [[Outcasts]]. He has not been seen in any of the city hospitals, and none of the [[Freedom Phalanx]] I have spoken with have seen him during the course of their duties. It is as if he has disappeared from the city. I worry that something terrible has befallen him, and so would like to ask you to find our missing comrade, and bring him back safely through whatever troubles have come of him.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I thank you {{Character}}. You do us great credit by your bravery. You should begin your investigation by completing the mission Shadowcatcher was on. The Outcasts have kidnapped a local businessman named Henry Meyers. Defeat all of the kidnappers, rescue Mr. Meyers, and see if he knows what may have become of Shadowcatcher.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Once you have defeated all of the Outcast kidnappers and rescued Henry Meyers, ask him if he knows anything about what may have befallen Shadowcatcher.<br />
<br />
When a Nictus leaves that dark path behind, the universe itself sings with joy. I greet you, {{Character}}, on the first day of your new life.<br />
<br />
{{Mission Objective|Entrance=The Outcasts don't like to be associated with run-down old offices like this, but an it makes a good place to stash a kidnap victim.|Primary=Defeat all Outcast kidnappers|Secondary=Rescue Henry Meyers|Additional=|Completion=You rescued Henry Meyers, and learned that Shadowcatcher had been ambushed.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Outcasts}}<br />
<br />
'''Notable NPCs'''<br />
* Henry Meyers (NPC hostage)<br />
<br />
{{NPC Text|title=Lead Shocker|text=<br />
<br />
'''(before aggro):''' ''What do you mean, 'A second Warshade'?<br />
<br />
'''(on aggro):''' ''The deal was for one of your kind. But I think I can parlay your defeat into a bonus.''}}<br />
<br />
{{Mission Clue|Name='They attacked from nowhere!'|Text=After you rescued Henry Meyers, he told you:<br />
<br />
'Yeah, I saw your friend Shadowcatcher. He was just about to reach me, when they attacked from nowhere! There were all these bright beams of light, and I heard Shadowcatcher fall. When my sight came back, Shadowcatcher was gone. By then, the Outcasts had recovered and I was trapped again.'}}<br />
<br />
'''Debriefing'''<br />
<br />
An ambush? Shadowcatcher cut down by blinding flashes of light? I can think of only one explanation, but it is impossible. [[Sunstorm]] gave his word. He promised me that this would not occur. He promised that our truce would hold. We will have to see if he is keeping his assurance that we would not be attacked by [[Peacebringers]], despite our [[Nictus]] histories. This is not over, {{Character}}. This has barely begun.<br />
<br />
<br />
==== {{UL|Confront Sunstorm with what you've learned.}} ====<br />
'''An Absence of Shadows<br />Part: Two'''<br />
<br />
'''Briefing'''<br />
<br />
If there is any truth to Henry Meyer's story, then the Peacebringers are the ones responsible for Shadowcatcher's disappearance. When the Peacebringers arrived, I had feared that they would see no difference between us and the Nictus, eradicating us despite the fact that we have turned away from the spiral of destruction. But [[Sunstorm]], their leader, was willing to believe in us. He promised that he would control the more zealous of the Peacebringers. Now, we must know if he was telling the truth. You must confront Sunstorm, and tell him what we have learned.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I am not entirely certain which would be worse. If Sunstorm has gone back on his word, or if he cannot control the more zealous Peacebringers in his command. We will soon know if we are faced with an open war or a hidden assassin. I council you to be careful, {{Character}}. Be careful, and hope that we are wrong.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You must confront Sunstorm with what we have learned. Shadowcatcher's fate rests upon you.<br />
<br />
All of our fates rest upon you.<br />
<br />
{{Mission Objective|Entrance=|Primary=Confront Sunstorm|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing<br />
|Contact=Sunstorm<br />
|Brief=This is a grave accusation, and I would like to thank you for bringing it to me. Before we came to Earth, it would have been a likely scenario. When I was just the [[Kheldian]] Perihelion, I sought the destruction of all Nictus without reservation or regret. Thinking back, I probably slew some who were trying to change their path like you Warshades have. But I am both Perihelion and Officer Benjamin Carter now, and because of that, I regret my earlier lack of forgiveness.<br />
<br />
There are still zealots in our ranks, but I know them, and I can control them. I can assure you that no Peacebringer was involved in the disappearance of Shadowcatcher. However, I may still be able to help you. Benjamin Carter still has friends on the [[Paragon Police Department|police force]], and they've heard that an [[Outcasts|Outcast]] boss called Broken Storm ordered that kidnapping, but that he was doing it for someone else.<br />
<br />
I never met Shadowcatcher, but I have heard good things about him. I hope you find him alive.}}<br />
<br />
{{Mission Objective|Entrance=Sunstorm's information allowed you to find Broken Storm with ease. Now, you just have to catch him.|Primary=Defeat Broken Storm|Secondary=Defeat Broken Storm & guards|Additional=|Completion=You have defeated Broken Storm, and learned what he knew.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Outcasts}}<br />
<br />
'''Notable NPCs'''<br />
* Broken Storm {{Named|Faction=Outcasts|Type=Lead Shocker}}<br />
<br />
{{NPC Text|title=Broken Storm|text=<br />
<br />
'''(on aggro):''' ''We bargained to take out a second Warshade, and here one is. Thanks, {{Character}}.}}<br />
<br />
{{Mission Clue|Name=Shadowcatcher won't be the last|Text=After his defeat, the outcast leader Broken Storm told you:<br />
<br />
'It's just as well. I don't like this kind of work for hire stuff. We were being paid to set up those kidnappings. We were instructed to take Henry Meyers specifically, to make sure that word of his abduction was relayed to Shadowstar through her contacts, and to wait for a Warshade to come. I do not know why this was set up, or who wanted it done. But if you want to find out, I do know that we were paid to take Mr. Meyers again, and to follow the same plan. I'll even make it easy for all of us, and tell you where to go.'}}<br />
<br />
'''Debriefing'''<br />
<br />
This becomes stranger. Who could be paying the Outcasts? Why would they want to target us? And what makes poor Henry Meyer so important? We are left with many questions, and the only answers will come by walking into the Outcasts' trap.<br />
<br />
<br />
==== {{UL|Spring the Outcasts' Trap and attempt to rescue Henry Meyers again}} ====<br />
'''An Absence of Shadows<br />Part: Three'''<br />
<br />
'''Briefing'''<br />
<br />
Through your diligent efforts, we are now closer to learning what has become of Shadowcatcher, and who is employing the [[Outcasts]]. Unfortunately, the only way to find out is to spring the Outcasts' trap, and attempt to rescue Henry Meyers again.<br />
<br />
'''Mission Acceptance'''<br />
<br />
It is certain that the Outcasts or whoever are employing them are preparing some vicious surprise to use against you, so I advice you to take care. I do not want you to disappear like Shadowcatcher has.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
It is certain that the Outcasts or whoever are employing them are preparing some vicious surprise to use against you, so I advice you to take care. I do not want you to disappear like Shadowcatcher has.<br />
<br />
{{Mission Objective|Entrance=You know that this old warehouse is a trap, but the only way to find Shadowcatcher is to spring it.|Primary=Spring the Trap|Secondary=Find Henry Meyers|Additional=|Completion=You discovered that Henry Meyers was actually an acolyte of the Circle of Thorns, and defeated him.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
{{Enemy Outcasts}}<br />
<br />
'''Notable NPCs'''<br />
* Henry Meyers {{Named|Faction=Circle of Thorns|Type=Madness Mage}}<br />
<br />
{{NPC Text|title='Henry Meyers'|text=<br />
'''Before combat:''' ''"{{Character}} approaches. We'll be ready for the Warshade this time."''<br /><br />
'''Combat starts:''' ''"Now my disguise is torn away to reveal my true power. You were a fool to come here, {{Character}}!"''}}<br />
<br />
{{Mission Clue|Name=A small scroll of vellum|Text=You found this small scroll on the [[Circle of Thorns]] mage who called himself 'Henry Meyers' after you defeated him. It details the location where the Outcasts are to receive their payment for helping to set up the abduction of 'Henry Meyers' and help in capturing Warshades.}}<br />
<br />
'''Debriefing'''<br />
<br />
It is unbelievable, but now that we know the truth it makes sense. We assumed that Henry Meyers was a credible innocent caught up in this plan, when in fact he was a part of it. He lied to you when you rescued him to put you on the wrong track and help to distance us from the [[Peacebringers]]. Through your brave efforts, Mr. Meyers' deception has failed, but this is far from over.<br />
<br />
==== {{UL|Go to the caverns where the Circle awaits, and battle them for what information you can find}} ====<br />
'''An Absence of Shadows<br />Part: Four'''<br />
<br />
'''Briefing'''<br />
<br />
The scroll you found on the Circle sorcerer who called himself 'Henry Meyers' tells us where the Circle are waiting to pay off the [[Outcasts]] for their assistance. It seems too much to hope that we might find Shadowcatcher there, but there may be answers, or a clue to his location. It is also the only lead we have. Therefore, you must go to the caverns where the Circle awaits, and battle them for what information you can find.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You must search for information, but you must also make certain to defeat all of the Circle's mystics and creatures lurking in those caverns. If there is any information about Shadowcatcher's location or the motives for his abduction, we must not let the Circle know that we know, lest they obscure his location any more.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You must search for information, but you must also make certain to defeat all of the Circle's mystics and creatures lurking in those caverns to protect the fact that we know they are behind this.<br />
<br />
{{Mission Objective|Entrance=The cool darkness of these caves harbors a forbidding sense of dread.|Primary=Defeat all Circle in Caves|Secondary=2 pieces of information to find|Additional=|Completion=You defeated the Circle of Thorns, and discovered that they were studying how Kheldians merge with or possess people.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
{{NPC Text|title=Madness Mage|text=<br />
<br />
Your interference in our affairs ends here, {{Character}}. But don't worry. No one will miss a Warshade.}}<br />
<br />
{{Mission Clue|Name=Strange barbed thorns|Text=These large, barbed thorns look like they were cut from some giant demonic rose. Each is wrapped in silk and covered in strange magical writing, and feels warm to the touch. They are almost certainly of magical origin.<br />
<br />
These must be what the Circle were planning to pay the Outcasts with. They'd be sure to fetch a good price with the artifact-trading [[Warriors]] of [[Talos Island]], and help cement their alliance with the Outcasts.}}<br />
<br />
{{Mission Clue|Name=Pages of notes|Text=These notes appear to be part of a larger work in progress, titled 'On the attributes of Kheldian possession techniques'. It describes several theories about how the merger between [[Peacebringers]], [[Warshades]], [[Nictus]], and humans all work. The aim of the work seems to be comparing them to other techniques of possession known to the Circle of Thorns in order to improve their own abilities.<br />
<br />
Of the three Kheldian groups, the Circle has decided to target the Warshades. They cite the fact that Warshades have neither the support structure nor the allies of the Peacebringers and the Nictus, making them easier targets.}}<br />
<br />
'''Debriefing'''<br />
<br />
These notes you discovered are more vile than words can say! The Circle of Thorns wants to study us to improve their own techniques of possession? That alone is abhorrent, but that they seek to study we Warshades, the very ones who have turned our backs on the vile forced possessions of the Nictus compounds this horror. I weep to think of what Shadowcatcher has already been exposed to.<br />
<br />
However, there is not much more we can do yet. We are out of leads now, and the Circle is unlikely to give us the clues we need. There must be a way, but I cannot see it yet.<br />
<br />
<br />
==== {{UL|Speak with Sunstorm}} ====<br />
===== {{UL|Speak with Sunstorm}} =====<br />
'''An Absence of Shadows<br />Part: Five'''<br />
<br />
'''Briefing'''<br />
<br />
[[Sunstorm]], the leader of the Peacebringers, has asked to speak with you. I don't know why, but it will likely be to demand an apology from both you and I for the accusations brought against him and his Peacebringers.<br />
<br />
'''Mission Acceptance'''<br />
<br />
If that is his request, it is a fair one. Do not let it give rise to anger. As the [[Circle of Thorns|Circle]] rightly realized, we Warshades have few allies, and we cannot afford to make new foes.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Remember to hold yourself with pride no matter what. In turning from the Nictus path, you have already shown strength unequaled. Stand tall and unbent no matter what.<br />
<br />
{{Mission Objective|Entrance=|Primary=Speak with Sunstorm|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing<br />
|Contact=Sunstorm<br />
|Brief=I thank you for coming to see me, {{Character}}. I know that relations between Peacebringers and Warshades are not always easy, but I am glad that we can speak.<br />
<br />
I have a number of friends within the [[Paragon Police Department|Paragon Police]] who give me information. One of them recently spotted several suspected [[Circle of Thorns]] Acolytes escorting a man to a private section of seaside parkland. The person they were escorting matches the description of Lars Mendelson, the human half of your missing Warshade Shadowcatcher. I'll give you all that I know. It may be a lead to help find your missing man.<br />
<br />
And you can tell Shadowstar that I wouldn't ask her for an apology. Before we were Sunstorm, Benjamin Carter was a cop, remember? It was a logical accusation to make. I can't blame you for that.}}<br />
<br />
===== {{UL|Rescue Lars, stop ceremonies}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You should act on Sunstorm's information immediately. If it's true, we may be able to finally rescue Shadowcatcher. Or part of him, at least.<br />
<br />
{{Mission Objective|Entrance=The salt sea air carries the sounds of ominous chanting from somewhere in the preserve.|Primary=Rescue Lars, stop ceremonies|Secondary=Find Lars Mendelson, 4 rituals to stop|Additional=|Completion=You rescued Lars Mendelson and disrupted the Circle's rituals. But Lars had terrible news to tell.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Lars Mendelson (NPC hostage)<br />
<br />
{{NPC Text|title=Rituals|text=<br />
<br />
'''(before aggro):''' ''We strike down the hammer, we drive in the wedge!''<br /><br />
'''(on aggro):''' ''You have interfered for the last time!''}}<br />
<br />
{{NPC Text|title=Lars Mendelson|text=<br />
<br />
Thank you, {{Character}}! I must tell you what they've done!}}<br />
<br />
{{Mission Clue|Name='I'm... I'm not Shadowcatcher anymore'|Text=Lars Mendelson, the human part of the Warshade Shadowcatcher told you a harrowing tale after you rescued him from the Circle of Thorns:<br />
<br />
'They caught me and took me to some city underground. They used their magic, and they pulled us apart. They pulled Altered Umbra out of Lars Mendelson, and trapped it in a crystal. The [[Kheldian]] is gone, and so is part of me. I can still feel Altered Umbra, my Kheldian half, out there somewhere. The rituals they're doing here will sever that connection forever. You've got to stop them! And you've got to rescue Altered Umbra! I know where he is. I wish I could help you, but I'm... I'm not Shadowcatcher anymore. I'm not sure I'm even Lars Mendelson.'}}<br />
<br />
'''Debriefing'''<br />
<br />
When Shadowcatcher went missing, I never imagined it would lead us to something like this. Lars will receive expert care. What has happened to him is horrible, but it can still be mended. If we can reunite him with Altered Umbra, then human and Kheldian can merge again, and heal as Shadowcatcher. From the description of the Circle's intentions, the only way that is even possible is your determined work.<br />
<br />
I must send my thanks to Sunstorm, and my apologies as well for having so little faith in him.}}<br />
<br />
==== {{UL|Rescue Altered Umbra, the other half of Shadowcatcher}} ====<br />
'''An Absence of Shadows<br />Part: Six'''<br />
<br />
'''Briefing'''<br />
<br />
Lars Mendelson thinks he knows where the Circle is holding the crystal with Altered Umbra in it. He's recovered enough that he's been able to provide enough detail to mount a rescue. Unfortunately, it is within the depths of a ruined sunken city, a place called [[Oranbega]] where the Circle of Thorns are strong. You have rescued half of Shadowcatcher. Now the time has come to finish this and save Altered Umbra as well.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You must rescue Altered Umbra, but Lars also told us about the Circle researcher called Aeoch who was leading their project. You must defeat him as well to prevent the Circle from learning any more about our people to use in their own sick schemes.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You must rescue Altered Umbra, but Lars also told us about the Circle researcher called Aeoch who was leading their project. You must defeat him as well to prevent the Circle from learning any more about our people to use in their own sick schemes.<br />
<br />
{{Mission Objective|Entrance=A vast and ruined metropolis spreads out before you.|Primary=Defeat Aeoch and researchers|Secondary=Find Altered Umbra|Additional=|Completion=You rescued Altered Umbra from the Circle of Thorns, and defeated the Circle Sorcerer in charge of their research.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* Researcher Aeoch {{Named|Faction=Circle of Thorns|Type=Madness Mage}}<br />
<br />
{{NPC Text|title=Researcher Aeoch|text=<br />
<br />
'''(on aggro):''' ''You shall not escape Oranbega alive!}}<br />
<br />
{{Mission Clue|Name= A strangely inscribed crystal|Text=This inscribed crystal has a single point of light deep within its perfectly carved surface. When you touch it, you feel the presence of the Kheldian Altered Umbra trapped within, full of nervousness and anxiety. You summon to mind the knowledge that Lars is safe and that the two will be reunited soon, and feel Altered Umbra calm down.}}<br />
<br />
'''Debriefing'''<br />
<br />
You have performed admirably, {{Character}}. I have spoken with [[MAGI]], and they believe that they can free Altered Umbra from the crystal. Soon he and Lars Mendelson will reunite and be reformed as Shadowcatcher. The Circle's plans have been defeated, and I have organized some extra raids against the [[Outcasts]] to dissuade them from participating in this sort of mercenary work again.<br />
<br />
We Warshades have already risked much, and have made many enemies. However, I do not despair at that thought. For when I see new Warshades like you rising among us, I know that any challenge will be faced and overcome.<br />
<br />
=== Warshades and Peace (Level 10 - 15) ===<br />
{{ArcAward|m=8}}<br />
==== Souvenir ====<br />
'''A copy of Pe@c3w0rM.exe'''<br />
<br />
You kept a copy of the computer disk that saved the lives of many Peacebringers and helped to bring the [[Peacebringer]]s and [[Warshade]]s together during a case you called:<br />
<br />
'''Warshades and Peace'''<br />
<br />
It all started when a very upset Shadowstar told you about a young reporter named Lillian Issan who had been investigating the [[Void Hunters]]. Miss Issan had gone missing while investigating the connection between the Void Hunters and the [[Trolls]]. You pressed the Trolls for information, and they told you that all gangs in the city had been offered a reward for her capture by the [[Council]]! They also said that the [[Outcasts]] had beaten them to her capture. Some defeated Outcasts confirmed it, and told you that a Lead Shocker named Broken Storm would be making the trade soon.<br />
<br />
You struck the Outcast hideout and defeated Broken Storm, but the Outcasts had already traded Lillian to the Council. Then Shadowstar revealed the shocking truth: Lillian Issan was her daughter, and the next in line to become Shadowstar. The Council, however, didn't seem to know this fact.<br />
<br />
You rescued Lillian from the Council and defeated her captors, but she told you some disturbing information: It seems that the Council had gathered a list of the secret identities of all the Peacebringers in the city. Several Peacebringer had already been marked as "Test Cases", no doubt for assassination.<br />
<br />
You warned the Peacebringer coordinator [[Sunstorm]] about the threat to his people. He asked for your help to get the word out to the Peacebringers in the most danger. You went to warn a Peacebringer named Freeflight, but were too late. The Council had already cut her down.<br />
<br />
Working together, a plan was developed to infiltrate the Council's database and confuse their records. The only thing missing was some vital codes to gain access to the Council's computer system. You captured a Council technician, solving that problem.<br />
<br />
You infiltrated a Council computer base and introduced a subtle program into their systems, scrambling their list of known Peacebringers. Goodwill between Warshades and Peacebringers is at an all time high due to your selfless actions.<br />
<br />
Shadowstar asked you to speak with her again when you were around Security level 15. She felt that there would be more to come, but wanted you to be strong enough to handle it.<br />
<br />
<br />
==== {{UL|Pry information about Lillian Issan from the Trolls}} ====<br />
'''Warshades and Peace<br />Part: One'''<br />
<br />
'''Briefing'''<br />
<br />
{{Character}}, There is something I must talk to you about. Someone, a reporter, has gone missing. Her name is Lillian Issan, and I am very concerned for her health. She was investigating the [[Void Hunters]] by looking into their connection with other groups. When she disappeared, she was investigating the [[Trolls]]. They might know what happened to her. I would like you to force any information they have from them. You should be able to find them in [[Skyway City]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
I am very worried about Miss Issan, {{Character}}. I ask you to be quick in your search, and I hope that you can find what happened to her.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Miss Issan could be in serious trouble, {{Character}}. Please find her.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat 15 Trolls|Secondary=|Additional=|Completion=You were able to persuade one of the defeated Trolls to talk.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Trolls}}<br />
<br />
{{Mission Clue|Name=It wuz da Outcasts!|Text=After you defeated them, one of the Trolls was all too willing to talk:<br />
<br />
'It not be us! It wuz da Outcasts! All gangs heard [[Council]] wanted girl captured, pay big reward! Money, free mercs, and quantie guns. But [[Outcasts]] got her before us. Now they gonna get reward.'<br />
<br />
From the sound of things, Miss Issan may be in more trouble than you suspected. The Outcasts may know more. You can find some to interrogate in [[Steel Canyon]].}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat 15 Outcasts|Secondary=|Additional=|Completion=One of the defeated Outcasts told you what you needed to know.}}<br />
<br />
{{Mission Clue|Name=Yeah, we got that reporter|Text=One of the Outcasts you defeated tried to taunt you, but gave away the information you needed.<br />
<br />
'Yeah, we got that reporter. The [[Council]] is offering a big reward for her alive. With what they're willing to pay for her, we didn't ask why. Broken Storm is gonna make the trade real soon, now. Then we'll have all the mercs and [[Quantum Array Gun|quantum guns]] we need to take care of you alien freaks!'}}<br />
<br />
'''Debriefing'''<br />
<br />
So, Broken Storm has Lillian. No doubt he seeks revenge for the last time his schemes were foiled by a Warshade. I thank you, though I will soon need to ask a great favor of you once more.<br />
<br />
Oh, Lillian, what did you get yourself into?<br />
<br />
==== {{UL|Rescue Lillian Issan from the Outcasts}} ====<br />
'''Warshades and Peace<br />Part: Two'''<br />
<br />
'''Briefing'''<br />
<br />
The reporter Lillian Issan is still being held by the Outcasts. They plan to cash the bounty on her head to the [[Council]], and take their payment in [[Quantum Array Gun|quantum guns]] and [[Void Hunters|mercenaries]]. I know that I have already asked much of you, but I must now ask even more. I must ask you to rescue Lillian from the Outcasts before the Council take her.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Outcast leader, Broken Storm, has crossed paths with we [[Warshades]] before. He will no doubt be looking forward to a chance for revenge. Remember, however, that your goal is to find Lillian, or to find out what has become of her.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Forget Broken Storm, forget the Council. Just find Lillian, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=This place used to be a commodities broker. Now a much grimmer kind of deal is about to occur here.|Primary=Locate Lillian Issan|Secondary=|Additional=|Completion=You defeated the Council negotiators, but it was too late. The Council has already taken the reporter Lillian Issan captive!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
{{Enemy Outcasts}}<br />
<br />
'''Notable NPCs'''<br />
* Broken Storm {{Named|Faction=Outcasts|Type=Lead Shocker}}<br />
<br />
{{NPC Text|title=Random Minion|text=<br />
<br />
'''(on aggro):''' ''{{Character}}? It's one of them Warshades!''}}<br />
<br />
{{NPC Text|title=Broken Storm|text=<br />
<br />
'''(before aggro):''' ''{{Character}}, huh? Well, that's two with one lightning bolt.''<br /><br />
'''(on aggro):''' ''I've been waiting for this, {{Character}}!''}}<br />
<br />
{{NPC Text|title=Contract Negotiation|text=<br />
<br />
'''(before aggro)'''<br /><br />
'''Nebula Elite Adjutant:''' ''We'll take care of {{Character}}. Watch.''<br /><br />
'''Scorcher:''' ''You said we'd get 6 cases of quantum guns for the reporter.''<br /><br /><br />
'''(on aggro):'''<br /><br />
'''Nebula Elite Adjutant:''' ''Council! To the attack!''<br /><br />
'''Scorcher:''' ''You led {{Character}} right to us with your incompetence. The deal has changed.}}<br />
<br />
{{Mission Clue|Name=The high cost of journalism|Text=You recovered this contract for the bounty on Lillian Issan's kidnapping from the Outcast leader Broken Storm after you defeated him. It says that Miss Issan is wanted for prying into Council operations and spying on Void Hunter activity, and places a sizable bounty in quantum weapons and free use of Void Hunter mercenaries in exchange for her capture.}}<br />
<br />
{{Mission Clue|Name=She saw something she shouldn't have|Text=After you defeated them, you were able to persuade one of the Council troops to tell you what you wanted to know:<br />
<br />
'The reporter made herself a target. She saw something she shouldn't have while she was prying into our business. It was our mistake that we never figured Issan would have friends like... you. It doesn't matter. The deal is done, and she's already enjoying our hospitality. Archon Conway has her now, and you'll never see her again!'}}<br />
<br />
'''Debriefing'''<br />
<br />
They already have her? They must not know who she is, or else [[Arakhn]] would have contacted me to gloat. This Archon Conway must not know the truth. You have my thanks for even going this far, {{Character}}, but I will have to ask you for more help. I cannot make a move to save Lillian Issan from the Council myself lest I give away her secret and put her in further danger. You see, Lillian Issan is my daughter, and the next in line to become Shadowstar.<br />
<br />
<br />
==== {{UL|Rescue Shadowstar's daughter, Lillian Issan, from the Council}} ====<br />
'''Warshades and Peace<br />Part: Three'''<br />
<br />
'''Briefing'''<br />
<br />
My daughter, Lillian Issan, has been taken captive by the Council. She was investigating the [[Void Hunters]], and the Council took notice. Fortunately, it seems that they do not know that Lillian is my daughter, and this gives us a chance to rescue her. I cannot act myself, or they might suspect her connection with me, and she would never be safe again. So I must again ask you for help, {{Character}}. I must ask you to rescue my daughter from the Council.<br />
<br />
'''Mission Acceptance'''<br />
<br />
From the Council agents you captured, we were able to learn where Lillian is being kept, and the name of the base's leader. Rescuing Lillian is my top priority, but you'll also need to make sure that nothing that could prove her true identity remains behind. To do that, you'll also need to access their computer systems, and defeat the base leader, Archon Conway.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Rescuing Lillian is the top priority, but you'll also need to make sure that nothing that could prove her true identity remains behind. To do that, you'll also need to access their computer systems, and defeat the base leader, Archon Conway.<br />
<br />
{{Mission Objective|Entrance=Lilian Issan's life now rests on your actions. Shadowstar awaits your return, and word of her daughter's fate.|Primary=Defeat Conway and his men||Secondary=Find Lillian Issan<br />
** Erase Files|Additional=|Completion=You rescued Lillian Issan from Archon Conway, and found some menacing information.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
* Lillian Issan (NPC Hostage)<br />
* Archon Conway {{Named|Faction=Council|Type=Nebula Elite Archon}}<br />
<br />
{{NPC Text|title=Random Minion Chatter 1|text=<br />
<br />
'''(before aggro):''' ''Reporting in. Sector Clear.''<br /><br />
'''(on aggro):''' ''It's {{Character}}!}}<br />
<br />
{{NPC Text|title=Random Minion Chatter 2|text=<br />
<br />
'''(before aggro):''' ''No security breach detected.''<br /><br />
'''(on aggro):''' ''We have a security breach!}}<br />
<br />
{{NPC Text|title=Lillian Issan|text=<br />
<br />
'''(after rescue):''' ''Did my mother send you? Anyway, I've found out something important!''}}<br />
<br />
{{NPC Text|title=Archon Conway|text=<br />
<br />
'''(on aggro):''' ''Lillian Issan will be tried for her crimes against the Council!''}}<br />
<br />
{{Mission Clue|Name=Confirmed enemies list|Text=You found a link to this file attached to an email on a Council computer. It's a complete list of every Peacebringer in [[Paragon City]]. Along with their name and power level, it also lists their human identity. With this information in the Council's hands, no Peacebringer in Paragon City is safe.<br />
<br />
Several Peacebringers have been singled out as 'Test Scenarios'. Whatever that means, it can't be good.}}<br />
<br />
{{Mission Clue|Name=It will be mass murder!|Text=Lillian Issan had some important information for you once you rescued her from the Council:<br />
<br />
'The rescue was right on time, but the danger I was in was a small price for what I found out. I was investigating the Void Hunters when I found out that they're being mobilized for a major operation. I found out that the Council got a list of all the Peacebringers from a group of renegades they were working with. They're going to hunt them down in their civilian identities! It'll be mass murder! We'll have to warn them, but I just don't know how to stop it.'}}<br />
<br />
'''Debriefing'''<br />
<br />
My daughter is safe, thanks to you, and for that I am forever in your debt. However, what she found out is disturbing indeed. The Council now knows the identity of every Peacebringer in the city, and plans to target them. If the Peacebringers fall, we will soon follow. But how to stop them?<br />
<br />
<br />
==== {{UL|Take information to Sunstorm}} ====<br />
===== {{UL|Take information to Sunstorm}} =====<br />
'''Warshades and Peace<br />Part: Four'''<br />
<br />
'''Briefing'''<br />
<br />
The information my daughter uncovered is important beyond words. If the Council knows the true identities of all the [[Peacebringers]], they are certain to draw plans against them. [[Sunstorm]] must be given this information at once.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Sunstorm and his Peacebringers have been very fair to us. We should do our best to assist them in this crisis. Not to mention that if the Council should eliminate them, our own prospects become much more dire.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Sunstorm and his Peacebringers have been very fair to us. We should do our best to assist them in this crisis. Not to mention that if the Council should eliminate them, our own prospects become much more dire.<br />
<br />
{{Mission Objective|Entrance=|Primary=Take information to Sunstorm|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing<br />
|Contact=Sunstorm<br />
|Brief=Thank you for bringing this to us, {{Character}}. Let me see the list.<br />
<br />
This is bad. They're actually missing some of our newer Peacebringers, but this is still too much information. We had several Peacebringers go renegade and side with the Council recently. They planned to start a war between us and the Warshades. We put a stop to that, but it looks like they got more than we thought from the rogues. This list would fit what they would have known.<br />
<br />
This section of 'Test Scenarios' is really troubling. They're probably targets for test assassinations. I can pull in everyone at risk, but some of them are in the field, and I don't know if we have enough people. {{Character}}, I'm going to need your help. Could you warn one of the at-risk Peacebringers? Her name is Freeflight, and she's investigating the [[Vahzilok]]. According to the list, she's one of the prime test targets.}}<br />
<br />
===== {{UL|Find and warn Freeflight}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Sunstorm sends his thanks for the warning. He and I will be working together on a plan to stop this. In the meantime, you must warn Freeflight that she's in danger.<br />
<br />
{{Mission Objective|Entrance=Freeflight went into these caves to investigate a Vahzilok missing persons case.|Primary=Find and warn Freeflight|Secondary=Find Hostage<br />
** Find Freeflight|Additional=|Completion=You were too late. Freeflight had already been killed by agents of the Council.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
{{Enemy Vahzilok}}<br />
<br />
{{NPC Text|title=Negotiators|text=<br />
<br />
'''(on aggro)'''<br /><br />
'''Mortificator:''' ''{{Character}}! Just what we need for testing! Attack!''<br /><br />
'''Council Negotiator:''' ''You can repay us by telling me all about how these Nictus are created.''}}<br />
<br />
{{NPC Text|title=Hostage|text=<br />
<br />
'''(after rescue):''' ''There were assassins. They cut Freeflight down right in front of me.''}}<br />
<br />
{{NPC Text|title=Nebula Archon|text=<br />
<br />
'''(on aggro):''' ''Fine. I'll handle this myself.''}}<br />
<br />
{{Mission Clue|Name=Freeflight - fallen|Text=When you went to try and warn Freeflight, you were too late. Freeflight was killed by what appears to be Nictus powers.}}<br />
<br />
'''Debriefing'''<br />
<br />
Do not feel that Freeflight's death was your fault. Many more would have died without your work, and my daughter would be at the mercy of the Council. I have been speaking to Sunstorm, and we have been developing a plan to handle this situation. We will likely need to call on you again to help implement it.<br />
<br />
<br />
==== {{UL|Help confound the Council}} ====<br />
'''Warshades and Peace<br />Part: Five'''<br />
<br />
'''Briefing'''<br />
<br />
I have been speaking with [[Sunstorm]], and we've developed a plan to counter the Council's list of known Peacebringers. The problem is that none of his Peacebringers will be able to carry it out. They're all either too well known to the Council, or not powerful enough to accomplish the task. Therefore, I am asking you for your help to confound the Council.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The plan is in two parts. First, we need you to capture a specific Council computer engineer, a man named Ernie Stover. He's currently examining a potential site for a new Council base beyond [[Boomtown]]. Stover has access to the Council database, and can provide us with the access we'll need for the next part of the plan. Take the train to the area where he is, and search for him there.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You need to capture Lt. Ernie Stover, a Council computer scientist. Take the train to the area, and search for him there.<br />
<br />
{{Mission Objective|Entrance=This section of the city is still in ruins from the war. The perfect place for the Council to hide a new facility.|Primary=Capture Lt. Ernie Stover|Secondary=Capture Lt. Ernie Stover|Additional=|Completion=You successfully captured Lt. Ernie Stover, the Council Computer Technician.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
* Lt. Ernie Stover {{Named|Faction=Council|Type=Nebula Elite Archon}}<br />
<br />
{{NPC Text|title=Lt. Ernie Stover|text=<br />
<br />
'''(before aggro):''' ''If I'm captured, it could compromise our entire network. You have to get me to safety!''<br /><br />
'''(on aggro):''' ''It's a Hero! Cover me, you fools!''}}<br />
<br />
'''Debriefing'''<br />
<br />
With Ernie Stover in custody, we should be able to get access to the Council's database until they can change their encryption codes. It will be a short window of opportunity, but that should still be enough time. Tell me when you're ready, {{Character}}, and we shall put an end to the Council's murderous plans.<br />
<br />
<br />
==== {{UL|Infiltrate a Council base and run the program}} ====<br />
'''Warshades and Peace<br />Part: Six'''<br />
<br />
'''Briefing'''<br />
<br />
Excellent work again on the capture of Lt. Stover. He has been most cooperative in exchange for a reduced prison sentence. Using his information and the hard work of [[SERAPH]]'s computer scientists, we are now ready. We need you to infiltrate a Council computer center and run the program we've created on their database server. It will infiltrate their network, and radically alter their list of Peacebringers. Hundreds of superheroes, policemen and city workers have volunteered to be placed on the list. The Council will know that the list was altered, but with so many false matches, they won't know who to target. All we need is a brave [[Warshade]] to go in and run the program.<br />
<br />
'''Mission Acceptance'''<br />
<br />
In addition to running the program on the database server, you'll also need to destroy several back-up computers that contain copies of the database, and are not on the Council's network. There should be 4 of those. When all of that is done, the threat will be over.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
In addition to running the program on the database server, you'll also need to destroy several back-up computers that contain copies of the database, and are not on the Council's network. There should be 4 of those. When all of that is done, the threat will be over.<br />
<br />
{{Mission Clue|Name=Pe@c3w0rM.exe|Text=This disk contains a powerful program designed to over-write certain sections of the Council's database, messing up their list of Peacebringers.}}<br />
<br />
{{Mission Objective|Entrance=This hidden Council Computer facility ties together several parts of their network.|Primary=Run program on database|Secondary=Modify Computer<br />
** 4 back-ups to destroy|Additional=|Completion=You modified the Council's database, irretrievably confusing their list of Peacebringers.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
{{NPC Text|title=Keep A Back-up|text=<br />
'''(before aggro)'''<br /><br />
'''Vortex Marksman:''' ''This is what happens when you don't keep a physical back-up.''<br /><br />
'''Penumbra Buckshot:''' ''This facility IS the physical back-up.''<br />
<br />
'''(on aggro)'''<br /><br />
'''Vortex Marksman:''' ''I told them we needed to out-source this!''}}<br />
<br />
'''Debriefing'''<br />
<br />
It's done. The Council's plans are in disarray. Communication between Warshades and Peacebringers is at an all-time high, and my daughter is safe, at least until she finds some new way to get herself into trouble. You have performed admirably, and I am in your debt. There will be much that will come out of this incident. I have spoken with [[Sunstorm]], and we agree that the dangers facing us must be met together. Any remaining enmities between our groups must end. From this point forward, we shall battle together. You will still get missions from me, but both Warshades and Peacebringers will work towards common ends from this day forward.<br />
<br />
Still, the danger has not passed, and I sense that we will face greater threats soon. Speak with me again when you are strong enough, probably when you are around Security Level 15. There will no doubt be more battles for you then.<br />
<br />
{{StoryArc Shadow Science}}<br />
{{StoryArc Winslowe and the Cosmotron}}<br />
{{StoryArc Fear and Loathing on Striga Isle}}<br />
{{StoryArc Scary Monsters}}<br />
{{StoryArc The Nictus Alliance}}<br />
{{StoryArc The Nictus Insurrection}}<br />
{{StoryArc The Final Darkness}}<br />
<br />
== Side Missions ==<br />
=== {{UL|Start on the path of a Warshade}} ===<br />
<br />
'''Briefing'''<br />
<br />
Are you feeling dizzy? Disoriented? That's to be expected. The first true merger is difficult both for the host and the [[Kheldian]]. And now that you've experienced a true merger, that's what you are now. By accepting an equal merger instead of a hostile possession, you are a [[Nictus]] no more. I will not ask you what you did in times before when you were one of the Nictus. Now that you've turned from that path, a new life is before you. A life where you can do great good and protect the people of this world instead of preying on them.<br />
<br />
I am called Shadowstar, and I help out our people who have turned away from the path of the Nictus. I pay close attention to many things, and should be able to find much for you to do. I know that you are eager to begin your new life, so let us start you on your new path.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Since you've only recently joined us as a Warshade, this presents us with some unique opportunities. The Council has recently changed their encryption codes, making their communications unreadable without extreme effort. However, I know of two bases where parts of their cypher are being kept. Since you're new to our ranks, it is unlikely that the Council knows much about you, and so you may be able to recover the codes before they even know you're after them and can erase them. You'll also need to defeat the commander of both bases in order to keep this secret.<br />
<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
First, you will need to infiltrate Lt. Norman's base, defeat him and his command staff, and get the Encryption Cypher.<br />
<br />
<br />
{{Mission Objective|Entrance=The alarms haven't even started going off in the base. They have no idea of the threat you represent|Primary=Defeat Lt. Norman & crew|Secondary=Find Encryption cypher|Additional=|Completion=You found the Encryption cypher.<br />You defeated Lt. Norman and got the Encryption Cypher}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Lt. Norman ([[Council#Nebula Buckshot|Council Nebula Buckshot]], Lieutenant)<br />
<br />
<br />
{{Mission Clue|Name=Council encryption cypher|Text=This disk contains a test sample of the Council's new encryption code. This, combined with the decryption codes could help to crack the Council's new cypher.}}<br />
<br />
<br />
{{NPC Text|type=villain|title=Lt. Norman|text=<br />
'''Before combat:''' <br />
:'''Lt. Norman:''' These new codes will be unbreakable!<br><br />
'''Combat start:''' <br />
:'''Lt. Norman:''' Wait a moment! You're not a Nictus! You're a Warshade!}}<br />
<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Now you will need to get the other half of the code, the decryption cypher, and defeat Lt. Saxon in his base.<br />
<br />
I remember when you came to us. You were so confused and uncertain. Now when I look in your eyes that uncertainty is gone. In it's place is a growing confidence that will see you through many dark days ahead. I will be glad to help you with '''anything you need'''.<br />
<br />
<br />
{{Mission Objective|Entrance=The council seem a bit more ready for you this time. But you know it won't help them.|Primary=Defeat Lt. Saxon & crew|Secondary=Find Decryption cypher|Additional=|Completion=You defeated Lt. Saxon and recovered the other half of the Council's new code}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPC's'''<br />
<br />
* Lt. Saxon (Lieutenant, clear room for credit)<br />
<br />
<br />
{{Mission Clue|Name=Council decryption cypher|Text=This disk contains a test sample of the Council's new decryption code. This, combined with the encryption codes could help to crack the Council's new cypher.}}<br />
<br />
<br />
{{NPC Text|type=villain|title=Lt. Saxon|text=<br />
'''Before combat:''' <br />
:'''Lt. Saxon:''' If they got Lt. Norman's encryption cypher, that can only mean that they'll be coming here.<br />
<br />
'''Combat start:''' <br />
:'''Lt. Saxon:''' I don't know who you are, but you shall not defeat me!}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
These new codes will help greatly. I'll make certain that the proper people receive them, and that you get due credit for your bravery. It's no secret that we have many foes, and many potential allies who will find it difficult to trust us. Though we've severed our ties to the Nictus and now oppose them, it will take time for others to believe that we have changed. You face a long battle ahead of you, but you've already won the greatest battle by turning to a new path. The path of a hero.<br />
<br />
I remember when you came to us, you were so confused and uncertain. Now when I look in your eyes that uncertainty is gone. In it's place is a growing confidence that will see you through many dark days ahead. I will be glad to help you with anything you need.<br />
<br />
{{Mission: Common - Check out the office and defeat any Clockwork you find}}<br />
{{Mission: Common - Check the warehouse for Clockwork activity}}<br />
{{Mission: Common - Clear out the Clockwork base}}<br />
{{Mission: Common - Cull the numbers of the Clockwork menace}}<br />
{{Mission: Common - Find the Council's ciphers}}<br />
{{Mission: Common - Hit the streets and defeat a few of the Clockwork King's minions}}<br />
{{Mission: Common - Learn about the fallen heroes of Paragon City}}<br />
{{Mission: Common - Meet Sarah Peters and talk to her about the theft}}<br />
{{Mission: Common - Patrol Galaxy City}}<br />
{{Mission: Common - Rescue the Mensa members from the clockwork}}<br />
{{Mission: Common - Talk to Maurice Feldon}}<br />
<br />
[[Category:Kheldian Lore]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Sergeant_Hicks&diff=270024Sergeant Hicks2020-04-12T05:29:30Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>{{Historical}}<br />
Prior to [[Issue 21]], Outbreak was the Hero tutorial zone. It was replaced by a new co-op tutorial experience, although the zone itself was not removed from the game. Consequently, any characters that were in Outbreak upon the release of Issue 21 were able to complete the old tutorial and exit to [[Atlas Park]].<br />
== Overview ==<br />
{{Infobox Contact<br />
|name=Sergeant Hicks<br />
|image=Sergeant_Hicks.jpg<br />
|img_capt=Police Sergeant<br />
|zone=[[Outbreak]]<br />
|x=-24|y=0|z=-1970<br />
|levels=1<br />
|introed=[[Officer Parks]]<br />
|intros=[[Coyote]]<br />
|enemies={{Enemy Contaminated}}<br />
|badges=<br />
}}<br />
<br />
'''Sergeant Hicks''' is the third contact you will meet if you go through the [[Outbreak]] tutorial zone. He is located at {{coords|-24|0|1,970}}.<br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* [[Officer Parks]]<br />
<br />
=== New Contact(s) ===<br />
Use your compass or map to find Coyote.<br />
<br />
* [[Coyote]]<br />
<br />
Click here to accept Coyote as a new contact.<br />
<br />
=== Information ===<br />
'''Police Sergeant'''<br />
<br />
Sergeant Hicks is a former Hero who lost his powers shortly before the Rikti war. He felt useless on the sidelines during the war, so he joined the police force. He was recently promoted because of exemplary field work. Although new to his position, he has earned the confidence of all his fellow officers.<br />
<br />
=== Prior to Introduction ===<br />
You need to finish your work for {{Active Contact}} before you can help me.<br />
<br />
=== Initial Contact ===<br />
Hey there, {{Character}}. When I was a hero, I learned a thing or two. When you defeat a foe, you may receive [[Inspirations]] in your Inspiration Tray.<br />
<br />
[[File:UI Tray Inspirations.jpg]]<br />
<br />
These can help you by giving you [[Hit Points]], [[Endurance]], or [[ToHit|improved attacks]]. To use one, left click on the icon. To learn about an Inspiration, right click on the icon.<br />
<br />
{{blue|Click on 'Ask about available missions' to proceed.}}<br />
<br />
=== No More Missions ===<br />
You should go see Coyote now, {{Character}}. There's nothing more you can do for me.<br />
<br />
== Missions ==<br />
=== {{UL|Click here to receive your Inspirations and accept the task}} ===<br />
==== {{UL|Defeat 4 thugs, using Inspirations}} ====<br />
'''Briefing'''<br />
<br />
I'll give you some Inspirations to experiment with, a Damage one and a Healing one. Just click on them in your Inspiration Tray to use them. <br />
<br />
You can 'detach' any window by clicking the detach button in the upper or lower left corner of the window. This will allow you to place it anywhere in the interface that feels comfortable fo you.<br />
<br />
[[File:UI Tray Inspirations1.jpg]]<br />
<br />
I want you to '''take down four more thugs''' while our detectives try to get to the bottom of this.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Defeat four more thugs, and don't forget to use those Inspirations!<br />
<br />
''You received Righteous Rage.<br />You received Resurgence.''<br />
<br />
{{red|Note: You do not have to use the inspirations that Sergeant Hicks gives to you! If you prefer, you may save them to use during missions later.}}<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Defeat four thugs; don't forget to use your Inspirations!<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat 4 thugs, using Inspirations|Secondary=Defeat 4 [[Contaminated]]|Additional=|Completion=Return to Sergeant Hicks for further instructions.}}<br />
<br />
<br />
==== {{UL|Return to Contact}} ====<br />
{{Mission Objective|Entrance=|Primary=Return to Contact|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Contact=Sergeant Hicks|Text=Good job on those thugs. As a reward, I'll give you something called an '''Enhancement'''. You can use [[Enhancements]] to permanently improve a power. Click on the Enhancements tab on your Powers Tray to see Enhancements you have collected. <br />
<br />
[[File:UI_Tray_Enhancements1.jpg]]<br />
<br />
In that display, click the Manage option to get to the management screen where you can pick the power the Enhancement will be attached to.<br />
<br />
[[File:UI_Tray_Enhancements1.jpg]]<br />
<br />
You can use any of the 'Training' enhancements you find, but other types of Enhancements can only be used by specific origins. Just right click on an Enhancement to get more info about it. You should now go read more about Enhancements on the terminal over there, it will explain levels and combining Enhancements to make them more powerful.}}<br />
<br />
''You received Training: Damage.''<br />
<br />
<br />
==== {{UL|Learn about Enhancements}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
You should check out that terminal to learn more about Enhancement levels and combining.<br />
<br />
{{Mission Objective|Entrance=|Primary=Learn about Enhancements|Secondary=|Additional=|Completion=}}<br />
<br />
{{CutsceneText|Text='''Enhancement Levels'''<br />
<br />
If an Enhancement is of a higher level than your Combat Level, then it will be more effective in what it does. If it is a lower level than your Combat Level, then it will be less effective. Heroes can not use Enhancements that are more than 3 levels higher or lower than their Combat Level. These Enhancements will show up with red level numbers, indicating that they give no bonus. <br />
<br />
'''Combining Enhancements'''<br />
<br />
You can stretch out the life span of an Enhancement you have by combining it with an Enhancement of the same type. Go to the Manage screen for your Enhancements and click the Enhancement you want to increase the level of. This will bring up the Combination screen. Here you can combine the Enhancement with an Enhancement of the same type that is in your Inventory, or is in the Power. The chance that the combination will be successful is based on the level difference of the Enhancements being combined. The larger the spread, the less likely it is to succeed. If you are successful then you will extend the life of the higher level Enhancement by 1. This is symbolized by having a + added to the number of the Enhancement, so a 16+ would be the equivalent of a level 17 Enhancement. An Enhancement can only be combined twice, making it +2 levels, shown as ++ after the level of the Enhancement. After that it can not be combined further.<br />
<br />
'''Invented Enhancements'''<br />
<br />
Invented Enhancements are a unique type of Enhancement that players create using Salvage they have acquired defeating villains. These enhancements are unique in that they never expire and cannot be combined with any other type of enhancement. Invented Enhancements are part of a 'set' that, when all the enhancements are slotted in that 'set', the player receives multiple bonuses. These bonuses can become quite powerful when several sets add up. Once you reach Level 10, you will have the option of taking a tutorial to learn more about Invented Enhancements and the Invention system.}}<br />
<br />
'''Debriefing'''<br />
<br />
Now that you know about Combining, I will give you another of the same type of Enhancement I gave you earlier. You can try combining the two Enhancements for practice. If you need to refresh your memory, you can always check out that terminal in the future, or read up on Enhancements in the game manual.<br />
<br />
It looks like [[Coyote]] has learned something about the drug.<br />
<br />
''You received Training: Damage.''<br />
<br />
[[Category:Hero Contacts]]<br />
[[Category:Outbreak Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Paula_Dempsey&diff=270023Paula Dempsey2020-04-12T05:29:14Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Paula Dempsey<br />
|image=Paula_Dempsey.jpg<br />
|img_capt=Mechanic and Inventor<br />
|zone=Kings Row<br />
|x=-1510|y=-42|z=525<br />
|levels=5-9<br />
|introed='''== Level 1-4 =='''<br />[[Rick Davies]]<br />[[Caitlin Murray-Davies]]<br />'''== Level 5-9 =='''<br />[[Detective Jose Brogan]]<br />[[Kip Cantorum]]<br />[[Ron Hughes]]<br />[[Juan Jimenez]]<br />[[Vic Johansson]]<br />[[Laurence Mansfield]]<br />[[Samuel Pierce]]<br />[[Paco Sanchez]]<br />[[Genevieve Sanders]]<br />[[Linda Summers]]<br />[[Rachel Torres]]<br />[[Henry Peter Wong]]<br /><br />
|intros='''== Level 5-9 =='''<br />[[Detective Jose Brogan]]<br />[[Kip Cantorum]]<br />[[Ron Hughes]]<br />[[Juan Jimenez]]<br />[[Vic Johansson]]<br />[[Laurence Mansfield]]<br />[[Samuel Pierce]]<br />[[Paco Sanchez]]<br />[[Genevieve Sanders]]<br />[[Linda Summers]]<br />[[Rachel Torres]]<br />[[Henry Peter Wong]]<br />'''== Level 10-14 =='''<br />[[Carla Brunelli]]<br />[[Athena Currie]]<br />[[Everett Daniels]]<br />
|enemies={{Enemy Clockwork}}<br />
{{Enemy Skulls}}<br />
|badges=[[File:Badge stature 01.png|22px]] [[Negotiator]]<br />
}}<br />
{{Contact Overview|Name=Paula Dempsey|City=H|Zone=Kings Row|x=-1510|y=-42|z=525|Pronoun=her|HoodYN=Y|Hood=The Gish|OriginYN=Y|Origin=Technology|LevelYN=Y|Level=5-9}}<br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
==== Level 1-4 ====<br />
* [[Rick Davies]]<br />
* [[Caitlin Murray-Davies]]<br />
==== Level 5-9 ====<br />
* [[Detective Jose Brogan]]<br />
* [[Kip Cantorum]]<br />
* [[Ron Hughes]]<br />
* [[Juan Jimenez]]<br />
* [[Vic Johansson]]<br />
* [[Laurence Mansfield]]<br />
* [[Samuel Pierce]]<br />
* [[Paco Sanchez]]<br />
* [[Genevieve Sanders]]<br />
* [[Linda Summers]]<br />
* [[Rachel Torres]]<br />
* [[Henry Peter Wong]]<br />
<br />
=== Contact Introduces ===<br />
; Multiple contact options<br />
:''I think there are a {{green|couple folks}} you should meet.''<br />
; Single contact option<br />
:''I want you to meet a {{green|buddy}} of mine.''<br />
==== Level 5-9 ====<br />
{{NewContact Detective Jose Brogan}}<br />
{{NewContact Kip Cantorum}}<br />
{{NewContact Ron Hughes}}<br />
{{NewContact Juan Jimenez}}<br />
{{NewContact Vic Johansson}}<br />
{{NewContact Laurence Mansfield}}<br />
{{NewContact Samuel Pierce}}<br />
{{NewContact Paco Sanchez}}<br />
{{NewContact Genevieve Sanders}}<br />
{{NewContact Linda Summers}}<br />
{{NewContact Rachel Torres}}<br />
{{NewContact Henry Peter Wong}}<br />
<br />
==== Level 10-14 ====<br />
{{NewContact Carla Brunelli}}<br />
{{NewContact Athena Currie}}<br />
{{NewContact Everett Daniels}}<br />
<br />
=== Information ===<br />
'''Mechanic and Inventor'''<br />
<br />
Paula Dempsey moved to [[Paragon City]] as a child, when her parents were killed by an invading space armada in the late 60's. She grew up with her grandfather, a famous mechanic who did a lot more than just fix cars. Paula's grandfather maintained the fabulous weapons and equipment used by a hero named Gauge Steele, and Paula grew up hearing stories of their adventures. With a role model like that, there was never any question as to where her career path lay. Today, she not only fixes things, she invents them. She's got a wealth of contacts and has been an excellent resource for new heroes for over a decade.<br />
<br />
=== Prior to Introduction ===<br />
Can't you see I'm busy here? {{Active Contact}} might be able to make time for you.<br />
<br />
=== Initial Contact ===<br />
You look like a likely candidate. Let's see if you measure up.<br />
<br />
=== Greeting ===<br />
* Let's keep the legacy alive.<br />
* There's adventure ahead, if you're up for it.<br />
<br />
=== Too Busy ===<br />
You can't become one of the great ones by taking on more work than you can handle.<br />
<br />
=== Too Low Level ===<br />
I'd like to give you a job, but we'll have to wait until you reach Security Level 5 / 9.<br />
<br />
=== No More Missions ===<br />
I'm afraid I don't have any more leads for you. You should speak to one of your other contacts.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
''You definitely got my attention, sport. Let's be friends. I was rummaging around the shop yesterday and I came across some {{green|interesting Enhancements.}} I'd be happy if you could use them. If there's any help I can provide you, please call.''<br />
* [[Inspirations]] (all)<br />
* {{Store Tra|Level=10|Price=100}} {{P10Only}}<br />
''Gauge Steele woulda been proud of you. You've earned every inch of my trust, {{Character}}. Steele left behind {{green|some tokens}} I'd like you have.<br />
<br />
== Badge Mission ==<br />
<br />
{{Mission:Common - Get the Clockwork out of the warehouse before the Skulls get involved}}<br />
<br />
== Missions (Level 5+) ==<br />
<br />
{{Mission:Common - Talk to Lt. David Wincott}}<br />
{{Mission:Common - Discourage the Clockwork scavenging in Kings Row}}<br />
{{Mission:Common - Go to Castenada Export locate any clues you can and shut down the Clockwork plot}}<br />
{{Mission:Common - See Perez Park Security Chief}}<br />
<br />
== Missions (Level 9+) ==<br />
{{Mission:Common - Talk to the Steel Canyon Security Chief}}<br />
<br />
[[Category:Badge Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Officer_Parks&diff=270022Officer Parks2020-04-12T05:29:01Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>{{Historical}}<br />
Prior to [[Issue 21]], Outbreak was the Hero tutorial zone. It was replaced by a new co-op tutorial experience, although the zone itself was not removed from the game. Consequently, any characters that were in Outbreak upon the release of Issue 21 were able to complete the old tutorial and exit to [[Atlas Park]].<br />
== Overview ==<br />
{{Infobox Contact<br />
|name=Officer Parks<br />
|image=Officer_Parks.jpg<br />
|img_capt=Patrolman<br />
|zone=[[Outbreak]]<br />
|x=-83|y=0|z=1,3<br />
|levels=1<br />
|introed=[[Officer Flint]]<br />
|intros=[[Sergeant Hicks]]<br />
|enemies={{Enemy Contaminated}}<br />
|badges=<br />
}}<br />
<br />
'''Officer Parks''' is the second contact you will meet if you go through the [[Outbreak]] tutorial zone. He is located at {{coords|-83|0|1,333}}.<br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Officer Flint]]<br />
<br />
=== New Contact(s) ===<br />
Use your compass or map to find Sergeant Hicks.<br />
<br />
* [[Sergeant Hicks]]<br />
<br />
Click here to accept Sergeant Hicks as a new contact.<br />
<br />
=== Information ===<br />
'''Patrolman'''<br />
<br />
Officer Parks has walked the streets of Paragon City since he was a young man. He takes great pride and pleasure in doing his part to keep the city of heroes safe.<br />
<br />
=== Prior to Introduction ===<br />
You need to finish your work for Officer Flint before you can help me.<br />
<br />
=== Initial Contact ===<br />
You must be {{Character}}. I sure hope you can help. First, let me explain how to use your powers. Your Powers Tray located at the bottom of the screen contains an icon for each of your powers.<br />
<br />
[[File:UI Tray Power1.jpg]]<br />
<br />
Left click the icon to use the power, or right click the icon to learn about the power. You can use the Powers tab to add new powers to your tray whenever you receive them.<br />
<br />
[[File:UI Tray Power2.jpg]]<br />
<br />
{{blue|Click on 'Ask about available missions' to proceed.}}<br />
<br />
=== No More Missions ===<br />
You should go see {{Active Contact}} now, {{Character}}. There's nothing more you can do for me.<br />
<br />
== Missions ==<br />
=== {{UL|Talk to Professor Hoffman, then Lt. MacReady}} ===<br />
==== {{UL|Talk to Professor Hoffman}} ====<br />
'''Briefing'''<br />
<br />
Things are getting out of control, and I can tell you need to learn all about combat, {{Character}}. First, I want you to '''learn about how tough things can be''' by talking to Professor Hoffman in front of the deactivated robots right in front of me. Then talk to Lt. MacReady for your combat lesson, then I want you to come back and talk to me.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Professor Hoffman is standing right over there.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You need to talk to Professor Hoffman.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Hoffman|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Contact=Professor Hoffman|Text=Here we have some deactivated robots. If you left click on them you can target them, you can also use the Tab key to cycle targets. This is how you determine which enemy you are attacking. <br />
<br />
You can also Consider (or 'con') your target and note the level difference to your character by the color of the name. <br />
<br />
{{color|gray|Gray names}} mean that the enemy is vastly weaker than you and worth no Experience. <br />
<br />
{{color|green|Green names}} mean that the enemy is two levels weaker than you and worth a little amount of Experience. <br />
<br />
{{blue|Blue names}} mean they are one level weaker than you. <br />
<br />
White names mean they are the same level as yourself. These enemies give the normal amount of Experience. <br />
<br />
{{color|yellow|Yellow names}} mean they are one level stronger than you, and give more Experience as a result. <br />
<br />
{{orange|Orange names}} are enemies two levels higher than you. <br />
<br />
{{red|Red names}} are enemies three levels higher than you. <br />
<br />
{{color|purple|Purple names}} mean enemies that are vastly superior to you. <br />
<br />
There are also three different types of enemies at each level, these are [[Minion]]s, [[Lieutenant]]s, and [[Boss]]es. Minions are the weakest and you should be able to defeat these easily. Lieutenants are stronger, and have more attacks and can take more damage. Finally Bosses are the strongest, and even if a Boss 'cons' green to you, you are in for a tough fight. <br />
<br />
Now go see Lt. MacReady and learn about how to deal with your foes.}}<br />
<br />
<br />
==== {{UL|Talk to Lt. MacReady}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
You need to talk to Lt. MacReady and learn about combat. <br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Lt. MacReady|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Contact=Lt. MacReady|Text=So you're {{Character}}, eh? Well, I've been told you need to learn a thing or two about combat. First off, you need to '''Target''' the enemy you want to attack by clicking on them with your left mouse button, or use the Tab key to cycle targeted enemies. <br />
<br />
Once you have your enemy targeted you can attack them by simply clicking the power in your power tray, or hit the appropriate '''Number Key'''.<br />
<br />
After you use a power it takes time to recharge. The icon will go small, and grow larger until it returns to its original size. Once the icon is normal sized, the power can be used again. <br />
<br />
You can take some practice shots at any of these deactivated drones, to get used to your powers. When you are done, go see Officer Parks for an assignment.}}<br />
<br />
<br />
==== {{UL|Talk to Officer Parks}} ====<br />
{{Mission Objective|Entrance=|Primary=Talk to Officer Parks|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Contact=Officer Parks|Text=Ok, so Professor Hoffman told you how to 'consider' targets by the colors, and Lt. MacReady showed you how to use your powers in combat by targeting something and clicking the power. Sounds to me like you are ready for a task. There's a riot going on and we need all the heroes who can help to lend a hand. '''I want you to take down 2 contaminated thugs in the Hot Zone to the Southwest, behind the fences.'''}}<br />
<br />
<br />
==== {{UL|Defeat two thugs in the Southwest}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
Go defeat two thugs. They're behind the fenced-in area to the Southwest. Use your compass to guide you. Once you've done that, come back. <br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat two thugs in the Southwest|Secondary=Defeat 2 [[Contaminated]]|Additional=|Completion=Return to Officer Parks for further instructions.}}<br />
<br />
'''Debriefing'''<br />
<br />
Great job, {{Character}}, you did pretty well back there. Let me explain more about combat. Most attacks deal damage, and the damage you can take is represented by Hit Points. You can see how many Hit Points you have left by looking at your Hit Point Bar.<br />
<br />
[[File:UI Hit Point Bar.jpg]]<br />
<br />
If you end up with 0 Hit Points, you will have the option of teleporting to the [[Hospital]].<br />
<br />
Below the HP Bar is your [[Endurance]] Bar. Powers use up endurance when they are activated. When the Endurance Bar is empty, you'll need to wait before you can attack again.<br />
<br />
[[Sergeant Hicks]] can tell you about Inspirations.<br />
<br />
[[Category:Hero Contacts]]<br />
[[Category:Outbreak Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Officer_Flint&diff=270021Officer Flint2020-04-12T05:28:47Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>{{Historical}}<br />
Prior to [[Issue 21]], Outbreak was the Hero tutorial zone. It was replaced by a new co-op tutorial experience, although the zone itself was not removed from the game. Consequently, any characters that were in Outbreak upon the release of Issue 21 were able to complete the old tutorial and exit to [[Atlas Park]].<br />
== Overview ==<br />
{{Infobox Contact<br />
|name=Officer Flint<br />
|image=Officer_Flint.jpg<br />
|img_capt=Traffic Cop<br />
|zone=[[Outbreak]]<br />
|x=-61|y=0|z=181<br />
|levels=1<br />
|introed=None<br />
|intros=[[Officer Parks]]<br />
|enemies=None<br />
|badges=<br />
}}<br />
<br />
'''Officer Flint''' is the first contact you will meet if you go through the [[Outbreak]] tutorial zone. He is located at {{coords|-61|0|181}}.<br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* None (Officer Flint is an initial contact)<br />
<br />
=== New Contact(s) ===<br />
You can use your compass or your map to find Officer Parks.<br />
<br />
* [[Officer Parks]]<br />
<br />
By selecting Officer Parks as a Contact you can now receive tasks and information from him. When your current Contact is happy with your work and can trust you, they will introduce you to their friends, who in turn will have more work that needs to get done.<br />
<br />
Use this to keep adding new Contacts as you adventure in Paragon City.<br />
<br />
=== Information ===<br />
'''Traffic Cop'''<br />
<br />
Officer Flint has simple duties in the Paragon City Police Department, but when a crisis arises he's always first to volunteer for extra duty. His friendly nature and good heart make him an ideal contact for new heroes learning their way around Paragon City.<br />
<br />
=== Prior to Introduction ===<br />
{{CutsceneText|Text='''Welcome to City of Heroes!'''<br />
<br />
This short tutorial will go over the basics of gameplay in order to get you started on your path to becoming one of the greatest heroes in Paragon City. <br />
<br />
To get started, walk up to Officer Flint and talk to him. Talking is as simple as left clicking on the person you would like to talk to. <br />
<br />
To move, simply use the keyboard as illustrated here. <br />
<br />
[[File:UI Wasd.jpg]]<br />
<br />
Holding the right mouse button down and moving the mouse left and right allows you to turn. When you have familiarized yourself with the controls, click OK in the bottom of this dialog box to close it.}}<br />
<br />
=== Initial Contact ===<br />
We have a crisis going on here, and we need help desperately. Some thugs took an experimental drug thinking it was something else, and now they're trashing the area. We have to regain control to ensure the safety of the citizens.<br />{{blue|Click on 'Ask about available missions' to proceed.}}<br />
<br />
=== No More Missions ===<br />
You should go see {{Active Contact}} now, {{Character}}. There's nothing more you can do for me.<br />
<br />
== Missions ==<br />
=== {{UL|Click here to accept this task}} ===<br />
==== {{UL|Deliver the Serum to Dr. Miller}} ====<br />
'''Briefing'''<br />
<br />
We need an antidote for these beserk thugs. I've collected this blood sample. '''Please take it to Dr. Miller'''; he's marked on your map and compass.<br />
<br />
{{blue|The Navigation Window is at the top of your screen.}}<br />
<br />
[[File:UI Nav1.jpg]]<br />
<br />
{{blue|You have been issued a clue. You can learn more about the Clue by clicking the Clues botton on your Nav window. Whenever you are issued new Clues, you can read more about them there as well.}}<br />
<br />
'''Mission Acceptance'''<br />
<br />
Dr. Miller is just down the street. Give him the sample, and see if he has anything further for you.<br />
<br />
''The blood sample has been placed in your Clue Bag''<br />
{{Mission Clue|Name=Blood sample|Text=A blood sample that must be delivered to Dr. Miller.<br />{{blue|This blood sample is a clue. You will often receive clues during a mission. Clues help tell the story of a mission but can also help direct you if you are uncertain what to do next.}}}}<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Use the compass at the top of your screen to find the hospital. Deliver the serum, then see if he has anything more for you.<br />
<br />
{{Mission Objective|Entrance=|Primary=Deliver the Serum to Dr. Miller|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Contact=Doctor Miller|Text=Thank you! This sample will help our research immensely.<br />
<br />
Since you are new to Paragon City, you should familiarize yourself with the way hospitals work here. There is an Information Terminal in front of Rivera Medical Center next to me you need to read.}}<br />
<br />
[[File:UI Info Terminal.jpg]]<br />
<br />
==== {{UL|Read the Terminal in front of Hospital}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
You should read the Info Terminal in front of Preston Hospital, right next to Dr. Miller.<br />
<br />
{{Mission Objective|Entrance=|Primary=Read the Terminal in front of Hospital|Secondary=|Additional=|Completion=Return to Officer Flint for more duties}}<br />
<br />
{{CutsceneText|Text='''Medicom and Defeat'''<br />
<br />
The Medicom is a state of the art analysis and healing device. It will analyze the current medical status of a friendly target and teleport them to the nearest hospital upon defeat. Equipping every Hero with a Medicom patch is the only thing keeping Paragon City from being overrun.<br />
<br />
If you have an associate that can revive you, you may wait for that instead by not clicking OK in the dialog box that appears upon defeat.}}<br />
<br />
'''Debriefing'''<br />
<br />
Excellent job. What did you call yourself again? Was it {{Character}}? That's pretty original. You seem to navigate well, so let me tell you about the Map. Click the Map Button to bring up an overhead view of the zone.<br />
<br />
[[File:UI Map1.jpg|200px]]<br />
<br />
Click on any item on the map to target it. The target appears on your compass.<br />
<br />
[[Officer Parks]] radioed. He needs help fighting off some rioting thugs down the street.<br />
<br />
[[Category:Hero Contacts]]<br />
[[Category:Outbreak Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Miriam_Bloechl&diff=270020Miriam Bloechl2020-04-12T05:28:30Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Miriam Bloechl<br />
|image=Miriam Bloechl.jpg<br />
|img_capt=Psychometrist<br />
|zone=[[Talos Island]]<br />
|x=-909|y=224|z=6088<br />
|levels=25-29<br />
|introed='''== Level 20-24 =='''<br />[[Dr. Cheng]]<br />[[Oliver Haak]]<br />[[Piper Irving]]<br />[[Josef Keller]]<br />[[Andrea Mitchell]]<br />[[Cain Royce]]<br />'''== Level 25-29 =='''<br />[[Ashwin Lannister]]<br />[[Christine Lansdale]]<br />[[Collin Larson]]<br />[[Laurie Pennington]]<br />[[Lorenzo Tate]]<br />[[Eliza Thorpe]]<br />[[Marvin Weintraub]]<br /><br />
|intros='''== Level 25-29 =='''<br />[[Ashwin Lannister]]<br />[[Christine Lansdale]]<br />[[Collin Larson]]<br />[[Laurie Pennington]]<br />[[Lorenzo Tate]]<br />[[Eliza Thorpe]]<br />[[Marvin Weintraub]]<br />'''== Level 30-34 =='''<br />[[Allison King]]<br />[[Peter Stemitz]]<br />
|enemies={{Enemy Banished Pantheon}}<br />
{{Enemy Circle of Thorns}}<br />
{{Enemy Warriors}}<br />
|badges=[[File:Badge stature 07.png|22px]] [[Mystical Savior]]<br />
}}<br />
<br />
{{Contact Overview|City=H|Zone=Talos Island|x=-909|y=224|z=6088|Pronoun=her|HoodYN=Y|Hood=New Corinth|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=25-29}}<br />
__toc__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
==== Level 20-24 ====<br />
* [[Dr. Cheng]]<br />
* [[Oliver Haak]]<br />
* [[Piper Irving]]<br />
* [[Josef Keller]]<br />
* [[Andrea Mitchell]]<br />
* [[Cain Royce]]<br />
==== Level 25-29 ====<br />
* [[Ashwin Lannister]]<br />
* [[Christine Lansdale]]<br />
* [[Collin Larson]]<br />
* [[Laurie Pennington]]<br />
* [[Lorenzo Tate]]<br />
* [[Eliza Thorpe]]<br />
* [[Marvin Weintraub]]<br />
<br />
=== Contact Introduces ===<br />
; Multiple contact options<br />
:''{{missing}}''<br />
; Single contact option<br />
:''{{missing}}''<br />
==== Level 25-29 ====<br />
{{NewContact Ashwin Lannister}}<br />
{{NewContact Christine Lansdale}}<br />
{{NewContact Collin Larson}}<br />
{{NewContact Laurie Pennington}}<br />
{{NewContact Lorenzo Tate}}<br />
{{NewContact Eliza Thorpe}}<br />
{{NewContact Marvin Weintraub}}<br />
==== Level 30-34 ====<br />
{{NewContact Allison King}}<br />
{{NewContact Peter Stemitz}}<br />
<br />
=== Information ===<br />
'''Psychometrist'''<br />
<br />
Miriam Bloechl is a psychic whom some people consider a hero in her own right. Her powers don't allow her to put on a costume and fight crime with her fists, but she can be a valuable resource to those who do. She has the power to bring forth psychic visions from any object she touches. Sometimes she can even establish a psychic link with the object's owner, divining his or her whereabouts and current activities. Miriam loves doing her part for the city's welfare, though she also sees paying clients: mostly civilians looking for lost loved ones or checking up on cheating husbands. After all, she's got to pay the bills somehow.<br />
<br />
=== Prior to Introduction ===<br />
I am not for you; your path lies with {{Active Contact}}.<br />
<br />
=== Initial Contact ===<br />
My powers grant me information that you would be hard pressed to find elsewhere, {{Character}}. Use it well.<br />
<br />
=== Greeting ===<br />
* There is much disturbance in this world.<br />
* We have much to do, {{Character}}.<br />
* Balance must be restored.<br />
<br />
=== Too Busy ===<br />
I'm sensing more than a little stress, {{Character}}. I think it's time you cleared out your caseload.<br />
<br />
=== No More Missions ===<br />
I sense no more disturbances that we can right together. Our work is done.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
''I knew you would end up as my friend the first time I met you, {{Character}}. I have access to new {{green|Enhancements}}. I believe we are close enough for me to contact you psychically, but you had better take my phone number just in case.''<br />
* [[Inspirations]] (all)<br />
* {{Store Mag Nat|Level=25|Price=200}}<br />
* {{Store Mag Nat|Level=30|Price=200}}<br />
''You are brave and bold, {{Character}}. {{green|More Enhancements}} are available to you now.''<br />
* {{Store Mag|Level=30|Price=150}}<br />
<br />
== Badge Mission ==<br />
<br />
{{ArcAward|m=2|fb=1}}<br />
<br />
{{Mission:Common - Track down the Pantheon and rescue the mystics}}<br />
<br />
== Story Arc ==<br />
{{StoryArc The Scroll of Tielekku}}<br />
<br />
== Missions ==<br />
<br />
{{Mission:Common - Investigate the lost city of Oranbega}}<br />
{{Mission:Common - Go to Dark Astoria and defeat Banished Pantheon}}<br />
{{Mission:Common - Defeat Warriors to find location of Dr. Archos}}<br />
{{Mission:Common - Cull the numbers of the Banished Pantheon}}<br />
{{Mission:Common - Go to the preserve and find the missing group}}<br />
{{Mission:Common - Defeat Circle in Dark Astoria}}<br />
{{Mission:Common - Rescue abductees from the Circle of Thorns}}<br />
{{Mission:Common - Go to Dark Astoria and combat the undead}}<br />
{{Mission:Common - Recover the antiques from the Banished Pantheon}}<br />
{{Mission:Common - Show the Circle of Thorns that the City's heroes are still watching them}}<br />
{{Mission:Common - Go see Gordon Bower}}<br />
{{Mission:Common - Stop the ceremony and prevent the obelisk's destruction}}<br />
{{Mission:Common - Help Terra Volta Security Chief}}<br />
<br />
[[Category:Badge Contacts]]</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Long_Jack&diff=270019Long Jack2020-04-12T05:28:11Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Long Jack<br />
|image=Long_Jack.jpg<br />
|img_capt=Longshoreman <br />
|zone=[[Striga Isle]]<br />
|x=-956|y=-25.5|z=-826.5<br />
|levels=20-24<br />
|introed=[[Stephanie Peebles]]<br />
|intros='''Level 20-24'''<br />[[Tobias Hansen]]<br />[[Kirsten Woods]]<br />
|enemies={{Enemy Banished Pantheon}}<br />
{{Enemy Council}}<br />
{{Enemy The Family}}<br />
{{Enemy Sky Raiders}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Striga Isle|x=-956|y=-25.5|z=-826.5|Pronoun=his|HoodYN=Y|Hood=Port Noble|OriginYN=N|Origin=|LevelYN=Y|Level=20-24}}<br />
__TOC__<br />
{{clr}}<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Stephanie Peebles]]<br />
<br />
=== Contact Introduces ===<br />
; Single contact option<br />
:{{missing}}<br />
==== Regular Contacts ====<br />
{{NewContact Kirsten Woods}}<br />
==== In-Zone Contacts ====<br />
{{NewContact Tobias Hansen}}<br />
<br />
=== Information ===<br />
'''Longshoreman'''<br />
<br />
Long Jack has worked the docks in Port Noble since he was a petty officer in the Second World War. He was training himself up to be a [[natural]] hero, but that wasn't in the cards. He lost his health—not to an accident or a disease, but to an unethical army doctor who used Jack's body for experimentation at the behest of the [[Council]] villain, [[Maestro]]. Jack's sad history may be the reason the Council seems to leave him alone these days. Unfortunately for the Council, Jack has no intention of returning the favor.<br />
<br />
=== Prior to Introduction ===<br />
I'm afraid we're not acquainted. You better talk to Stephanie Peebles instead.<br />
<br />
=== Initial Contact ===<br />
I've known [[Stephanie Peebles]] a lot of years, {{Character}}. If she thinks you're a hero, that's good enough for me.<br />
<br />
=== Greeting ===<br />
{{Missing Greeting}}<br />
<br />
=== Too Busy ===<br />
You're up to your eyeballs in work, {{Character}}. Best get cracking.<br />
<br />
=== No More Missions ===<br />
You've helped me more than you know, {{Character}}. Truth is, you helped me come to terms with my past. I won't forget this.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
''Friend, you're all right in my book. Let me see if I can find some Enhancements you could use. You need anything at all, call me.''<br />
* [[Inspirations]] (all)<br />
* {{Store Nat Tec|Level=20|Price=200}}<br />
* {{Store Nat Tec|Level=25|Price=200}}<br />
''You've convinced me, {{Character}}: you're one of the best. I was saving these Enhancements for my own career as a hero, but I guess that ship has sailed. Take a look.''<br />
* {{Store Nat|Level=25|Price=150}}<br />
<br />
== Story Arc ==<br />
<br />
{{ArcAward|m=16}}<br />
<br />
=== Hear and Now (20-24) ===<br />
<br />
==== Souvenir ====<br />
<br />
Whenever you get a whiff of sea air, you think about Long Jack and the events you have come to know as...<br />
<br />
'''Hear and Now'''<br />
<br />
Long Jack has had a long hard road, due to the [[Council]]'s meddling. He asked you to aid him in his vendetta against them. What could it hurt except some Council, right? However, what you discovered was the deep hatred and anger Long Jack felt towards not just the Council but his own life.<br />
<br />
This all came to a head when Jack managed to track down where the doctor who had experimented on him was located. Dr. Goldsmith was in hiding and Jack sent you to arrest him. You expected a fight, but really all you got was an apologetic, scared man afraid of his employers, but more afraid of Long Jack. Dr. Goldsmith "sung like a canary", revealing the location of [[Maestro]]'s secret base. Long Jack would have normally wanted blood, but at with the capture of Dr. Goldsmith, he was sated with simple justice. Maestro was angry at the loss of Goldsmith and felt the need to "try" and take it out on you. That was fine. It made the fight a little more worthwhile. In the end, Long Jack got his justice and hopefully a little peace in the process.<br />
<br />
<br />
==== {{UL|Put the hurt on the Council press gangs}} ====<br />
'''Briefing'''<br />
<br />
[[The Family]] isn't the only group who thinks everything and everyone on [[Striga Isle|Striga]] in theirs to take. The Council's been running press gangs lately, and a lot of good citizens have gone missing. '''I'd like you to take to the streets and see if you can put the hurt on the Council's press gangs.''' Maybe you can even find out where to go looking for the missing men.<br />
<br />
'''Mission Acceptance'''<br />
<br />
It's gotten so that Port Noble isn't safe for any decent person. Help me turn that around, {{Character}}.<br />
<br />
===== {{UL|Stop press gangs in Port Noble}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
The Council won't stop hassling people until somebody makes 'em. <br />
<br />
{{Mission Objective|Entrance=|Primary=Stop press gangs in Port Noble|Secondary=Defeat 10 Council|Additional=|Completion=On one of the Council soldiers, you found some orders.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
{{Mission Clue|Name=Press gang orders|Text=These orders, taken off a Council soldier, read:<br />
<br />
'Take the new recruits to this location for indoctrination.'<br />
<br />
Below is a set of coordinates.}}<br />
<br />
===== {{UL|Rescue unwilling recruits}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Those people won't break free of the Council without you.<br />
<br />
{{Mission Objective|Entrance=A quick glance at the reinforced door confirms Jack's fears: no one leaves here without the Council's ok.|Primary=Rescue unwilling recruits|Secondary=4 recruits remaining<br />
** 2 keys to find|Additional=|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
''One of the Council soldiers was carrying a key card.''<br />
{{Mission Clue|Name=Key card|Text=You found this card on a Council patrol. It should allow you deeper into the base.}}<br />
<br />
''One of the Council soldiers was carrying a key card.''<br />
{{Mission Clue|Name=Key card|Text=You found this card on a Council patrol. It should allow you into the inner sanctum of the base.}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Unwilling recruit x 4 (NPC Hostage)<br />
* Archon Jannsen {{Named|Faction=Council|Type=Vortex Elite Archon}} (Boss)<br />
<br />
{{NPC Text|title=Unwilling Recruits dialogue|text=<br />
'''Upon rescue:'''<br /><br />
''"These guys are maniacs!"''<br /><br />
''"They said we'd never be free of them!"''<br /><br />
''"They said I'd serve the Council or die!"''<br /><br />
''"I don't want anything to do with the Council!"''}}<br />
<br />
{{NPC Text|title=Archon Jannsen dialogue|text=<br />
'''Before combat:''' ''"Make sure the new recruits understand their position here."''<br /><br />
'''Combat start:''' ''"You will learn not to interfere with the Council!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Not a bad day's work, hero. You put the hurt on the Council and kept a few boys from going over to the dark side. [[Stephanie Peebles|Stephanie's]] right, friend; you're just what Striga Isle needs.<br />
<br />
<br />
==== {{UL|Evict the Sky Raiders from the Maw}} ====<br />
<br />
'''Briefing'''<br />
<br />
{{Character}}, I need you to get over to the Maw. The [[Sky Raiders]] have been holding it for some time, and I need a hero strong enough to punch through their defenses. It's time we stopped letting them cut us off from the Bonny Morass. After all, there are people who live out there: the vicar, [[Tobias Hansen|Old Toby]], and his brother, [[Lars Hansen|Lars]]. If the Sky Raiders are allowed to hold that bridge, Toby and Lars will be stranded out in the Morass indefinately. '''I need you to evict the Sky Raiders from the Maw.'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Sky Raiders won't be turned away easily. They've got military discipline and plenty of determination.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The Sky Raiders still hold the Maw.<br />
<br />
{{Mission Objective|Entrance=|Primary=Clear Sky Raiders from Maw|Secondary=Defeat 20 Sky Raiders|Additional=|Completion=You have defeated enough Sky Raiders.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
<br />
'''Debriefing'''<br />
<br />
Good work, {{Character}}. I imagine I'll have to work for you beyond the Maw from now on. You should brace yourself; the rest of [[Striga Isle]] is a lot more deadly than you might imagine.<br />
<br />
<br />
==== {{UL|Stop the Council from raising the bridge}} ====<br />
<br />
'''Briefing'''<br />
<br />
I appreciate your efforts to keep the Maw open, but I'm afraid we've got new problems. The Council has dreamed up a scheme for cutting Port Noble off from the rest of [[Striga Isle|Striga]] indefinitely; they're planning to raise the bridge that spans the Maw. If they manage it, they should be able to cement their control over the eastern side of the island. '''You've got to stop the Council from raising that bridge!'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The vicar and his brother are good people, {{Character}}, and if the Council manages to raise the bridge, they'll be stranded on the other side of the island. Don't let that happen.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If that bridge goes up, those people over in the Morass will be in a world of hurt.<br />
<br />
{{Mission Objective|Entrance=You hear the creaks and groans of heavy machinery|Primary=Defeat all villains in warehouse|Secondary=|Additional=|Completion=You stopped the Council from raising the bridge.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Archon Yancey / Archon Barstok / Archon Paulson {{Named|Faction=Council|Type=Vortex Elite Archon}} (Boss)<br />
<br />
''Archon Barstok snarled, 'Just you wait, little hero. The Council has big plans in store for your precious city!'''<br />
{{Mission Clue|Name=The Archon's story|Text=The Council Archon you defeated told you:<br />
<br />
'Just you wait, little hero. The Council has big plans in mind for your precious city!'}}<br />
<br />
{{NPC Text|title=Archon dialogue|text=<br />
'''Before combat:''' ''"We'll cut Striga Isle in two!"''<br /><br />
'''Combat start:''' ''"Stop {{Character}}!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
You've done good work, my friend. I'm sure Old Toby would like to thank you for keeping Striga Isle in one piece. Be nice to me and I may introduce you some day.<br />
<br />
<br />
==== {{UL|Clear a path through the Pantheon and the Council}} ====<br />
<br />
'''Briefing'''<br />
<br />
I've got a task for you, {{Character}}, if you're willing. I need you to get to the Bog and clear a path down to the swampy region, through the [[Banished Pantheon]] and the Council [[War Wolves]]. I don't expect it to be easy. But heroes like you need access to the Bog if you're ever going to clear the Council out. What do you say? '''Will you clear a path through the Pantheon and the Council?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
There are wicked things in the Bog, my friend. Watch yourself.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The Council and the Pantheon are still all over the Bog.<br />
<br />
{{Ambush|After accepting the mission, there will be an ambush by [[Council]].}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Clear path through Bog|Secondary=Defeat 15 Council<br />
** Defeat 15 Banished Pantheon|Additional=|Completion=You cleared out enough Banished Pantheon and Council troops.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
{{Enemy Banished Pantheon}}<br />
<br />
'''Debriefing'''<br />
<br />
I'm impressed, {{Character}}. You should know, though, that this is only the beginning. So far you've seen only the tip of Striga Isle's iceberg; now it's time to plunge headfirst under the water.<br />
<br />
<br />
==== {{UL|Arrest the man who experimented on Jack}} ====<br />
<br />
'''Briefing'''<br />
<br />
I wonder if you'd be willing to help me with something kind of personal. You see, after years of searching, I've finally located somebody who hurt me very badly. '''I've located his lab, and all I need you to do is go in and arrest him.''' {{Character}}, make sure he doesn't hurt anyone else.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You want the whole ugly story? Well, ok. You see, I was injured in a squall back in '67. My shipmates brought me to a new doctor on the island, a man known as Dr. Goldsmith. If we'd only known! Goldsmith was in league with a shadowy group that later materialized as the [[Council]]. He did gruesome experiments on me for months before I escaped. To tell you the truth, I haven't been the same since.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you could arrest Dr. Goldsmith, it might finally help me come to terms with my past.<br />
<br />
{{Mission Objective|Entrance=This secret lab is well stocked and state of the art|Primary=Arrest Dr. Goldsmith & his guards|Secondary=|Additional=|Completion=You defeated Dr. Goldsmith.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Dr. Goldsmith {{Named|Faction=Council|Type=Vortex Elite Archon}} (Boss)<br />
<br />
{{NPC Text|title=Dr. Goldsmith dialogue|text=<br />
'''Before combat:''' ''"[[Maestro]] demands more experiments!"''<br /><br />
'''Combat start:''' ''"You will not interrupt my work!"''}}<br />
<br />
''Goldsmith gasped, 'I'll tell you everything. Just don't let that maniac Jack hurt me!'''<br />
{{Mission Clue|Name=Dr. Goldsmith's story|Text=When you arrested him, Dr. Goldsmith gasped:<br />
<br />
'Maestro made me perform those crazy experiments. He's obsessed with regaining his hearing, and he'll jump at any chance to learn more about human tissue and regeneration. I'll tell you where he is, if you'll keep me away from Long Jack. That man is scary!'}}<br />
<br />
'''Debriefing'''<br />
<br />
Words can't express my gratitude, {{Character}}. Maybe now I can finally make my peace with the past.<br />
<br />
And that's not all! Goldsmith is singing like a canary, all about the location of [[Maestro]]'s hidden base. Seems to think I'll hurt him if he doesn't give up the goods. You may not have noticed, but I cultivate a reputation as sort of a tough guy. Always knew it would come in handy some day.<br />
<br />
<br />
==== {{UL|Defeat Maestro}} ====<br />
<br />
'''Briefing'''<br />
<br />
Thanks to Dr. Goldsmith, we now have the location of one of the Council's big wigs, Maestro. I don't think I need to tell you what happens next. Go to Maestro's lair, find him, and defeat him.<br />
<br />
I also heard that he has some of [[the Center]]'s special guard, the [[Ascendants]], guarding his lair. That'll make him one tough nut to crack. I'd recommend bringing a crackerjack team.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I hear Maestro's a deaf man who'll stop at nothing to regain what he's lost. Unethical experimentation, dark magic, you name it. He's one twisted human being.<br />
[[File:Maestro.jpg|right|thumb|130px|{{center|Maestro}}]]<br />
'''Unnecessary Solicitation'''<br />
<br />
I want to see Maestro in prison, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=A faint and beautiful music wafts through these corridors.|Primary=Defeat Maestro|Secondary=|Additional=|Completion=You defeated Maestro!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
{{red|Note: [[Ascendants]] will be part of the Council forces in this mission.}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Maestro]] ([[Archvillain]]<br />
* <br />
<br />
{{NPC Text|title=Maestro dialogue|text=<br />
'''Before combat:''' ''"With Goldsmith gone, I will have to find other doctors who fall before the power of wealth."''<br /><br />
'''Combat start:''' ''"Who disturbs my silence?"''}}<br />
<br />
'''Debriefing'''<br />
<br />
Good work, {{Character}}, good work. With Maestro in jail, I think we can expect things to improve on Striga. For a while, at least.<br />
<br />
== Missions ==<br />
=== {{UL|Show the Family press gangs who's boss}} ===<br />
{{red|Note: This is the first mission Long Jack will always give to new heroes.}}<br />
<br />
'''Briefing'''<br />
<br />
[[Stephanie Peebles]] is a smart cookie, {{Character}}. If she trusts you to look after [[Striga Isle|Striga]], so do I. I've got a problem you could help me with right now, in fact: [[the Family]] has been running press gangs up and down the dock, forcing the young sailors to join up or pay the piper. '''Will you show those Family press gangs who's boss around Striga?''' As far as they're concerned, you are.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I don't want to see good young men muscled into a life of crime.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Those Family press gangs are still scouring the docks.<br />
<br />
{{Mission Objective|Entrance=|Primary=Stop press gangs in Port Noble|Secondary=Defeat 20 Family|Additional=|Completion=You have discouraged the Family from running press gangs in Port Noble.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
<br />
'''Debriefing'''<br />
<br />
Woo, {{Character}}! You sure gave those Family goons a lickin'! With any luck it'll be a long time before they try throwing their weight around Port Noble again. Thank you, {{Character}}. You've done this community a great service.</div>Blondeshellhttps://archive.paragonwiki.com/w/index.php?title=Laurence_Mansfield&diff=270018Laurence Mansfield2020-04-12T05:28:00Z<p>Blondeshell: /* External Links */ remove RedTomax link</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=Laurence Mansfield<br />
|image=Laurence_Mansfield.jpg<br />
|img_capt=Coroner<br />
|zone=[[Atlas Park]]<br />
|x=-37|y=0|z=-1680<br />
|levels=5-9<br />
|introed='''== Level 1-4 =='''<br />[[Azuria]]<br />[[Gregor Richardson]]<br />'''== Level 5-9 =='''<br />[[Detective Jose Brogan]]<br />[[Kip Cantorum]]<br />[[Paula Dempsey]]<br />[[Maurice Feldon]]<br />[[Ron Hughes]]<br />[[Juan Jimenez]]<br />[[Vic Johansson]]<br />[[Tony Kord]]<br />[[Samuel Pierce]]<br />[[Linda Summers]]<br />[[Rachel Torres]]<br />[[Henry Peter Wong]]<br /><br />
|intros='''== Level 5-9 =='''<br />[[Detective Jose Brogan]]<br />[[Kip Cantorum]]<br />[[Paula Dempsey]]<br />[[Maurice Feldon]]<br />[[Ron Hughes]]<br />[[Juan Jimenez]]<br />[[Vic Johansson]]<br />[[Tony Kord]]<br />[[Samuel Pierce]]<br />[[Linda Summers]]<br />[[Rachel Torres]]<br />[[Henry Peter Wong]]<br />'''== Level 10-14 =='''<br />[[Haley Philips]]<br />[[Hugo Redding]]<br />[[Dr. Trevor Seaborn]]<br />
|enemies={{Enemy Circle of Thorns}}{{Enemy Hellions}}{{Enemy Skulls}}<br />
|badges=<br />
}}<br />
<br />
{{Contact Overview|Name=Lawrence Mansfield|City=H|Zone=Atlas Park|x=-37|y=0|z=-1680<br />
|Pronoun=his|HoodYN=Y|Hood=Chiron Medical Center|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=5-9}}<!-- Coordinates verified --><br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
==== Level 1-4 ====<br />
* [[Azuria]]<br />
* [[Gregor Richardson]]<br />
==== Level 5-9 ====<br />
* [[Detective Jose Brogan]]<br />
* [[Kip Cantorum]]<br />
* [[Paula Dempsey]]<br />
* [[Maurice Feldon]]<br />
* [[Ron Hughes]]<br />
* [[Juan Jimenez]]<br />
* [[Vic Johansson]]<br />
* [[Tony Kord]]<br />
* [[Samuel Pierce]]<br />
* [[Linda Summers]]<br />
* [[Rachel Torres]]<br />
* [[Henry Peter Wong]]<br />
<br />
=== Contact Introduces ===<br />
; Multiple contact options<br />
:''I have a {{green|couple live ones}} to recommend to you.''<br />
; Single contact option<br />
:''For a change I have {{green|someone alive}} to introduce to you.''<br />
==== Level 5-9 ====<br />
{{NewContact Detective Jose Brogan}}<br />
{{NewContact Kip Cantorum}}<br />
{{NewContact Paula Dempsey}}<br />
{{NewContact Maurice Feldon}}<br />
{{NewContact Ron Hughes}}<br />
{{NewContact Juan Jimenez}}<br />
{{NewContact Vic Johansson}}<br />
{{NewContact Tony Kord}}<br />
{{NewContact Samuel Pierce}}<br />
{{NewContact Linda Summers}}<br />
{{NewContact Rachel Torres}}<br />
{{NewContact Henry Peter Wong}}<br />
<br />
==== Level 10-14 ====<br />
{{NewContact Haley Philips}}<br />
{{NewContact Hugo Redding}}<br />
{{NewContact Dr. Trevor Seaborn}}<br />
<br />
=== Information ===<br />
'''Coroner'''<br />
<br />
The coroner's job in [[Paragon City]] is complicated by a number of factors: the exotic powers that can cause death, the alien anatomies that complicate autopsies, and the mutant abilities that sometimes make it hard to tell if a person's actually dead. Laurence Mansfield has handled all of these with aplomb for more than twenty years. Not only is he calm, dignified, and insightful, he's also immensely curious. He's a bit of an amateur detective, a hobby the police department frowns on. So Laurence goes straight to some of the city's heroes instead. He's always excited to share tips and theories with costume-clad defenders, and he considers many of them his friends. The police look the other way, in deference to the skill and speed with which he performs his assigned duties.<br />
<br />
=== Prior to Introduction ===<br />
The bodies are piling up; I don't have time just now. But I bet {{Active Contact}} would be happy to hear from you.<br />
<br />
=== Initial Contact ===<br />
You are livelier than most people I meet.<br />
<br />
=== Greeting ===<br />
* Time flies, hero. We've got work to do.<br />
* I've dug up something you'll want to hear.<br />
<br />
=== Too Busy ===<br />
Easy, now, {{Character}}. I'd say you already have a full caseload.<br />
<br />
=== Too Low Level ===<br />
I've got something juicy, but you'll have to wait until you reach Security Level 5 / 9.<br />
<br />
=== No More Missions ===<br />
I've got no more cases you can help with. Look up some of your other contacts instead.<br />
<br />
== Store ==<br />
* [[Inspirations]] {{3insp}}<br />
''I have actually noticed a drop in the death rate lately, friend. Let's root around in my office. There's always {{green|something useful}} in there. Oh, and could you call me occasionally? It's nice to talk to a living person for a change.''<br />
* [[Inspirations]] (all)<br />
* {{Store Tra|Level=10|Price=100}} {{P10Only}}<br />
''All right, it's time for me to let you in on all my gory secrets. I want you to check out the {{green|shiny new tools}} in my store.''<br />
<br />
== Missions (Level 5+) ==<br />
<br />
{{Mission:Common - Talk to Lt. David Wincott}}<br />
{{Mission:Common - See Kings Row Security Chief}}<br />
{{Mission:Common - Hit the streets and wrest some artifacts from the Hellions}}<br />
{{Mission:Common - Recover the stolen jewel from the Circle of Thorns}}<br />
{{Mission:Common - Put an end to the Hellions' extortion in Atlas Park}}<br />
{{Mission:Common - Go to Kings Row and stop the Circle kidnappings}}<br />
<br />
== Missions (Level 7+) ==<br />
<br />
{{Mission: Common - See Perez Park Security Chief}}<br />
{{Mission: Common - Arrest Hell Storm}}<br />
{{Mission: Common - Hit the streets and interrogate as many Circle mystics as you can find}}</div>Blondeshell