Category talk:Patron Powers
I started adding pet powers using info from the pet's faction page. However when I got to Leviathan Mastery I found the Summon Guardian power to have discrepancies. Power description says Summon Guardian Sentinel, effects says Summon Warder. So I started clicking the links at the bottom to http://www.nofuture.org.uk/cov/ and found the powers with the same name to have different pet information.
So here's the question: What should we do? Split the powers (inside the article, not a new article) for the different archetypes? Or add effects like we do with Mastermind pet summon powers that have two different pets depending on level? See Call Thugs.
To avoid excessive edits, I'm going to try to remember to play on http://test.paragonwiki.com/
--Konoko 23:40, 3 November 2006 (PST)
- The description of these two powers are different.
- Ghost Widow has assigned a beautiful but deadly Blood Widow assassins for you to command. Their weapons of choice include wrist retractable mounted razors and darts, all tipped in deadly poison. Your access to this Blood Widow is very limited, and you can only summon her once every 15 minutes and she will leave after 4 minutes, until defeated, or until you leave a zone or mission. You must be level 47 and have two other Soul Mastery Powers before selecting this power. Recharge: Extremely Long
- Ghost Widow has assigned a Night Widow for you to command. Night Widows are trained in stealth, infiltration, disguise, and cold-blooded murder. Most of their victims never even see them coming. Your access to this Night Widow is very limited. You can only summon her once every 15 minutes and she will leave after 4 minutes, or if you exit a zone or mission. You must be level 47 and have two other Soul Mastery Powers before selecting this power. Recharge: Extremely Long
- --Konoko 23:48, 3 November 2006 (PST)