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Difference between revisions of "Street Justice"

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m (Taunt)
(*Huff, puff*)
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{{wip|date=2011-08-12|note=power icons and enhancement set infos needed}}
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{{Issue21}}
{{Stub}}
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== Overview ==
 
== Overview ==
 
{{TOCright}}
 
{{TOCright}}
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Initial Strike|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_InitialStrike.png|Power=Initial Strike|Level=1|Effect=Melee, Light DMG (Smash), Foe Disorient, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_HeavyBlow.png|Power=Heavy Blow|Level=1|Effect=Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SweepingCross.png|Power=Sweeping Cross|Level=2|Effect=Melee (Cone), High DMG (Smash), Foe Disorient, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Combat Readiness|Level=6|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CombatReadiness.png|Power=Combat Readiness|Level=6|Effect=Self, +Dmg, +To Hit, Special}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Rib Cracker|Level=8|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_ThroatStrike.png|Power=Rib Cracker|Level=8|Effect=Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Taunt|Level=12||Effect=Ranged (Targeted AoE), Foe Taunt, -Range}}
+
{{Powers_LevelRow|Icon=Brawling_Taunt.png|Power=Taunt|Level=12||Effect=Ranged (Targeted AoE), Foe Taunt, -Range}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SpinningStrike.png|Power=Spinning Strike|Level=18|Effect=Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Shin Breaker|Level=26|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_LowKick.png|Power=Shin Breaker|Level=26|Effect=Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Crushing Uppercut|Level=32|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CrushingUppercut.png|Power=Crushing Uppercut|Level=32|Effect=Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Initial Strike|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_InitialStrike.png|Power=Initial Strike|Level=1|Effect=Melee, Light DMG (Smash), Foe Disorient, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_HeavyBlow.png|Power=Heavy Blow|Level=1|Effect=Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SweepingCross.png|Power=Sweeping Cross|Level=2|Effect=Melee (Cone), High DMG (Smash), Foe Disorient, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Combat Readiness|Level=6|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CombatReadiness.png|Power=Combat Readiness|Level=6|Effect=Self, +Dmg, +To Hit, Special}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Rib Cracker|Level=8|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_ThroatStrike.png|Power=Rib Cracker|Level=8|Effect=Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range}}
+
{{Powers_LevelRow|Icon=Brawling_Confront.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SpinningStrike.png|Power=Spinning Strike|Level=18|Effect=Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Shin Breaker|Level=26|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_LowKick.png|Power=Shin Breaker|Level=26|Effect=Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Crushing Uppercut|Level=32|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CrushingUppercut.png|Power=Crushing Uppercut|Level=32|Effect=Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Initial Strike|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_InitialStrike.png|Power=Initial Strike|Level=1|Effect=Melee, Light DMG (Smash), Foe Disorient, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_HeavyBlow.png|Power=Heavy Blow|Level=1|Effect=Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SweepingCross.png|Power=Sweeping Cross|Level=2|Effect=Melee (Cone), High DMG (Smash), Foe Disorient, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Assassin's Strike|Level=6|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_AssassinsStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG (Smash), Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Build Up|Level=8|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CombatReadiness.png|Power=Build Up|Level=8|Effect=Self +DMG, +To Hit}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide}}
+
{{Powers_LevelRow|Icon=Brawling_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SpinningStrike.png|Power=Spinning Strike|Level=18|Effect=Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Shin Breaker|Level=26|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_LowKick.png|Power=Shin Breaker|Level=26|Effect=Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Crushing Uppercut|Level=32|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CrushingUppercut.png|Power=Crushing Uppercut|Level=32|Effect=Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Initial Strike|Level=1|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_InitialStrike.png|Power=Initial Strike|Level=1|Effect=Melee, Light DMG (Smash), Foe Disorient, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=2|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_HeavyBlow.png|Power=Heavy Blow|Level=2|Effect=Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=4|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SweepingCross.png|Power=Sweeping Cross|Level=4|Effect=Melee (Cone), High DMG (Smash), Foe Disorient, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
+
{{Powers_LevelRow|Icon=Brawling_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Combat Readiness|Level=16|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CombatReadiness.png|Power=Combat Readiness|Level=16|Effect=Self, +Dmg, +To Hit, Special}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Rib Cracker|Level=20|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_ThroatStrike.png|Power=Rib Cracker|Level=20|Effect=Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=28|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_SpinningStrike.png|Power=Spinning Strike|Level=28|Effect=Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Shin Breaker|Level=35|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_LowKick.png|Power=Shin Breaker|Level=35|Effect=Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Crushing Uppercut|Level=38|Effect=?}}
+
{{Powers_LevelRow|Icon=Brawling_CrushingUppercut.png|Power=Crushing Uppercut|Level=38|Effect=Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
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The following are powers in the {{PAGENAME}} powerset.
 
The following are powers in the {{PAGENAME}} powerset.
  
=== Assassin's Strike ===
+
=== [[Image:Brawling_AssassinsStrike.png]] Assassin's Strike ===
  
 
A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels.
 
A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels.
  
This power is available only to Stalkers.
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Special (Lethal)}}
 
{{PowerBlock_Damage|Special (Lethal)}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Build Up ===
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=== [[Image:Brawling_CombatReadiness.png]] Build Up ===
  
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
  
This power is available only to Stalkers.
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Combat Readiness ===
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=== [[Image:Brawling_CombatReadiness.png]] Combat Readiness ===
  
 
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.
 
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Confront ===
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=== [[Image:Brawling_Confront.png]] Confront ===
  
 
Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.
 
Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Crushing Uppercut ===
+
=== [[Image:Brawling_CrushingUppercut.png]] Crushing Uppercut ===
  
 
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo level.
 
You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo level.
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{{PowerBlock_Blank|Combo Level: 0}}
 
{{PowerBlock_Blank|Combo Level: 0}}
 
{{PowerBlock_Blank|Special: Foe Hold}}
 
{{PowerBlock_Blank|Special: Foe Hold}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set Holds}}}}
 +
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Heavy Blow ===
+
=== [[Image:Brawling_HeavyBlow.png]] Heavy Blow ===
 
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level.
 
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level.
  
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{{PowerBlock_Blank|Foe Knockdown}}
 
{{PowerBlock_Blank|Foe Knockdown}}
 
{{PowerBlock_Blank|Combo Level: +1}}
 
{{PowerBlock_Blank|Combo Level: +1}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Initial Strike ===
+
=== [[Image:Brawling_InitialStrike.png]] Initial Strike ===
  
 
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.
 
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.
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{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Blank|Combo Level: +1}}
 
{{PowerBlock_Blank|Combo Level: +1}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Placate ===
+
=== [[Image:Brawling_Placate.png]] Placate ===
  
 
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
 
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
  
This power is available only to Stalkers.
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Rib Cracker ===
+
=== [[Image:Brawling_ThroatStrike.png]] Rib Cracker ===
  
 
You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Smashing damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level.
 
You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Smashing damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level.
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{{PowerBlock_Blank|Foe -DMG, -RES}}
 
{{PowerBlock_Blank|Foe -DMG, -RES}}
 
{{PowerBlock_Blank|Combo Level: +1}}
 
{{PowerBlock_Blank|Combo Level: +1}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Shin Breaker ===
+
=== [[Image:Brawling_LowKick.png]] Shin Breaker ===
  
 
You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level.
 
You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level.
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{{PowerBlock_Blank|Foe -SPD, -DEF}}
 
{{PowerBlock_Blank|Foe -SPD, -DEF}}
 
{{PowerBlock_Blank|Combo Level: +1}}
 
{{PowerBlock_Blank|Combo Level: +1}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set Defense}}}}
 +
{{PowerBlock Blank|{{Set Melee Damage}}}}
 +
{{PowerBlock Blank|{{Set Slow Movement}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Spinning Strike ===
+
=== [[Image:Brawling_SpinningStrike.png]] Spinning Strike ===
  
 
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immideatly nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.
 
You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immideatly nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.
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{{PowerBlock_Blank|Combo Level: 0}}
 
{{PowerBlock_Blank|Combo Level: 0}}
 
{{PowerBlock_Blank|Special: Foe Terrorize}}
 
{{PowerBlock_Blank|Special: Foe Terrorize}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set Knockback}}}}
 +
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Sweeping Cross ===
+
=== [[Image:Brawling_SweepingCross.png]] Sweeping Cross ===
  
 
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to disorient dependent upon the current Combo Level. At Combo level 3, Sweeping Cross will also have a chance to knock down the affected targets. Critical damage is unaffected by your Combo Level
 
You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to disorient dependent upon the current Combo Level. At Combo level 3, Sweeping Cross will also have a chance to knock down the affected targets. Critical damage is unaffected by your Combo Level
Line 295: Line 325:
 
{{PowerBlock_Blank|Combo Level: 0}}
 
{{PowerBlock_Blank|Combo Level: 0}}
 
{{PowerBlock_Blank|Special: Foe Knockdown}}
 
{{PowerBlock_Blank|Special: Foe Knockdown}}
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock Sets|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{orange|Set Type}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute and Tanker only)}}
 +
{{PowerBlock Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Taunt}} (Brute and Tanker only)}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== Taunt ===
+
=== [[Image:Brawling_Taunt.png]] Taunt ===
  
 
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.  
 
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.  
Line 309: Line 343:
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}  
 
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}  
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}
 
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
 
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
 
{{PowerBlock_Blank|Foe Taunt, -Range}}
 
{{PowerBlock_Blank|Foe Taunt, -Range}}

Revision as of 01:17, 13 August 2011

Template:Issue21

Overview

Street Justice delivers punishing bone crushing attacks that weaken, disable or otherwise hinder their foes. This melee power set has no singular form of secondary effect. Instead, it has many way to cripple enemies. Street Justice's attack powers come in two categories: Combo Builders and Finishers. Combo Builders add to your Combo Level and thus empower any Finishers you use. See individual powers for how they're improved by Combo Level. Combo Building powers can provide up to 3 levels of benefits. Build up to the third level before executing a Finisher for maximum effectiveness.

It is a primary power set for Scrappers, Brutes, and Stalkers, and a secondary power set for Tankers.

The Street Justice power set is a "Purchasable" power set - it must be purchased by VIP, Premium or Free Players. The cost is 800 Paragon Points on the Paragon Market.

Power Tables

Brute

Street Justice is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Brawling InitialStrike.png Initial Strike 1 Melee, Light DMG (Smash), Foe Disorient, Combo Builder
Brawling HeavyBlow.png Heavy Blow 1 Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder
Brawling SweepingCross.png Sweeping Cross 2 Melee (Cone), High DMG (Smash), Foe Disorient, Finisher
Brawling CombatReadiness.png Combat Readiness 6 Self, +Dmg, +To Hit, Special
Brawling ThroatStrike.png Rib Cracker 8 Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder
Brawling Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Brawling SpinningStrike.png Spinning Strike 18 Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher
Brawling LowKick.png Shin Breaker 26 Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder
Brawling CrushingUppercut.png Crushing Uppercut 32 Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher

Scrapper

Street Justice is available as a primary set for Scrappers. The following table shows which powers are available and at what level:

Power Level Effect
Brawling InitialStrike.png Initial Strike 1 Melee, Light DMG (Smash), Foe Disorient, Combo Builder
Brawling HeavyBlow.png Heavy Blow 1 Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder
Brawling SweepingCross.png Sweeping Cross 2 Melee (Cone), High DMG (Smash), Foe Disorient, Finisher
Brawling CombatReadiness.png Combat Readiness 6 Self, +Dmg, +To Hit, Special
Brawling ThroatStrike.png Rib Cracker 8 Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder
Brawling Confront.png Confront 12 Ranged, Foe Taunt, -Range
Brawling SpinningStrike.png Spinning Strike 18 Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher
Brawling LowKick.png Shin Breaker 26 Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder
Brawling CrushingUppercut.png Crushing Uppercut 32 Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher

Stalker

Street Justice is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Brawling InitialStrike.png Initial Strike 1 Melee, Light DMG (Smash), Foe Disorient, Combo Builder
Brawling HeavyBlow.png Heavy Blow 1 Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder
Brawling SweepingCross.png Sweeping Cross 2 Melee (Cone), High DMG (Smash), Foe Disorient, Finisher
Brawling AssassinsStrike.png Assassin's Strike 6 Melee, Special DMG (Smash), Combo Builder
Brawling CombatReadiness.png Build Up 8 Self +DMG, +To Hit
Brawling Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Brawling SpinningStrike.png Spinning Strike 18 Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher
Brawling LowKick.png Shin Breaker 26 Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder
Brawling CrushingUppercut.png Crushing Uppercut 32 Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher

Tankers

Street Justice is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Brawling InitialStrike.png Initial Strike 1 Melee, Light DMG (Smash), Foe Disorient, Combo Builder
Brawling HeavyBlow.png Heavy Blow 2 Melee, Moderate DMG (Smash), Foe Knockdown, Combo Builder
Brawling SweepingCross.png Sweeping Cross 4 Melee (Cone), High DMG (Smash), Foe Disorient, Finisher
Brawling Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Brawling CombatReadiness.png Combat Readiness 16 Self, +Dmg, +To Hit, Special
Brawling ThroatStrike.png Rib Cracker 20 Melee, Moderate DMG (Smash), Foe -Res (All), -Dmg, Combo Builder
Brawling SpinningStrike.png Spinning Strike 28 Melee (Targeted AoE), Heavy Dmg (Smash), Foe Knockdown, Finisher
Brawling LowKick.png Shin Breaker 35 Melee, Superior DMG (Smash), Foe -Speed, -Defense, Combo Builder
Brawling CrushingUppercut.png Crushing Uppercut 38 Melee, Extreme Dmg (Smash), Foe Knock Up, Disorient, Finisher

Powers

The following are powers in the Street Justice powerset.

Brawling AssassinsStrike.png Assassin's Strike

A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels.

Damage Special (Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Combo Level: +2
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

Brawling CombatReadiness.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

Brawling CombatReadiness.png Combat Readiness

Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.

Recharge Long
Minimum Level Archetypeicon scrapper.png 6 (Scrapper)
Minimum Level V archetypeicon brute.png 6 (Brute)
Minimum Level Archetypeicon tanker.png 16 (Tanker)
Effects Self +Damage, +To-Hit
Combo Level: 3
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

Brawling Confront.png Confront

Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Brawling CrushingUppercut.png Crushing Uppercut

You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo level.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Combo Level: 0
Special: Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO Hold Duration.png Holds
IO Knockback Distance.png Knockback
IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling HeavyBlow.png Heavy Blow

You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Knockdown
Combo Level: +1
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO Knockback Distance.png Knockback
IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling InitialStrike.png Initial Strike

You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.

Damage Light(Smashing)
Recharge Very Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Combo Level: +1
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Brawling ThroatStrike.png Rib Cracker

You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Smashing damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 8 (Scrapper)
Minimum Level V archetypeicon brute.png 8 (Brute)
Minimum Level Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe -DMG, -RES
Combo Level: +1
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling LowKick.png Shin Breaker

You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level.

Damage Superior(Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 26 (Scrapper)
Minimum Level V archetypeicon brute.png 26 (Brute)
Minimum Level V archetypeicon stalker.png 26 (Stalker)
Minimum Level Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Foe -SPD, -DEF
Combo Level: +1
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO Defense Buff.png Defense
IO Melee Damage.png Melee Damage
IO Slow.png Slow Movement
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling SpinningStrike.png Spinning Strike

You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immideatly nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.

Damage Heavy(Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 18 (Scrapper)
Minimum Level V archetypeicon brute.png 18 (Brute)
Minimum Level V archetypeicon stalker.png 18 (Stalker)
Minimum Level Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Area of Effect)
Foe Knockdown
Combo Level: 0
Special: Foe Terrorize
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO Knockback Distance.png Knockback
Set Categories IO Damage.png Targeted AoE Damage
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling SweepingCross.png Sweeping Cross

You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to disorient dependent upon the current Combo Level. At Combo level 3, Sweeping Cross will also have a chance to knock down the affected targets. Critical damage is unaffected by your Combo Level

Damage High(Smashing)
Recharge Moderate
Minimum Level Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Disorient
Combo Level: 0
Special: Foe Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute and Tanker only)
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Taunt Duration.png Taunt (Brute and Tanker only)

Brawling Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.

This power is available only to Brutes and Tankers.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted AoE)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

External Links