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Difference between revisions of "Street Justice"

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(Scrapper)
(Added power descriptions)
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Assassin's Strike|Level=6|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Combat Readiness|Level=6|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Build Up|Level=8|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Rib Cracker|Level=8|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Taunt|Level=12||Effect=Ranged (Targeted AoE), Foe Taunt, -Range}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Taunt|Level=12||Effect=Ranged (Targeted AoE), Foe Taunt, -Range}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=1|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=2|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Assassin's Strike|Level=6|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Combat Readiness|Level=6|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Build Up|Level=8|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Rib Cracker|Level=8|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=18|Effect=?}}
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=1|Effect=?}}
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Initial Strike|Level=1|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=2|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Heavy Blow|Level=2|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=4|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Sweeping Cross|Level=4|Effect=?}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
 
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=16|Effect=?}}
+
{{Powers_LevelRow|Icon=Badge question mark.png|Power=Combat Readiness|Level=16|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=20|Effect=?}}
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Rib Cracker|Level=20|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=28|Effect=?}}
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Spinning Strike|Level=28|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=35|Effect=?}}
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Shin Breaker|Level=35|Effect=?}}
{{Powers_LevelRow|Icon=Badge question mark.png|Power=???|Level=38|Effect=?}}
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{{Powers_LevelRow|Icon=Badge question mark.png|Power=Crushing Uppercut|Level=38|Effect=?}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
 +
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== Powers ==
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The following are powers in the {{PAGENAME}} powerset.
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=== Assassin's Strike ===
 +
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A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels.
 +
 +
This power is available only to Stalkers.
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Special (Lethal)}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Combo Level: +2}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Melee Damage}}}}
 +
{{PowerBlock_End}}
 +
 +
=== Build Up ===
 +
 +
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
 +
 +
This power is available only to Stalkers.
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
 +
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 +
=== Combat Readiness ===
 +
 +
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}
 +
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
 +
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
 +
{{PowerBlock_Blank|Combo Level: 3}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 +
=== Confront ===
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Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.
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{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Fast}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}
 +
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Blank|Foe Taunt, -Range}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
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=== Crushing Uppercut ===
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You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo level.
 +
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{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Extreme(Smashing)}}
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{{PowerBlock_Recharge|Slow}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
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{{PowerBlock_Effects|Melee}}
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{{PowerBlock_Blank|Foe Disorient}}
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{{PowerBlock_Blank|Combo Level: 0}}
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{{PowerBlock_Blank|Special: Foe Hold}}
 +
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
 +
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
 +
{{PowerBlock Sets|{{orange|Set Type}}}}
 +
{{PowerBlock_Blank|{{orange|Set Type}}}}
 +
{{PowerBlock_End}}
 +
 +
=== Heavy Blow ===
 +
You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level.
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 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate(Smashing)}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Knockdown}}
 +
{{PowerBlock_Blank|Combo Level: +1}}
 +
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
 +
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
 +
{{PowerBlock Sets|{{orange|Set Type}}}}
 +
{{PowerBlock_Blank|{{orange|Set Type}}}}
 +
{{PowerBlock_End}}
 +
 +
=== Initial Strike ===
 +
 +
You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.
 +
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{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Light(Smashing)}}
 +
{{PowerBlock_Recharge|Very Fast}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
 +
{{PowerBlock_Effects|Melee}}
 +
{{PowerBlock_Blank|Foe Disorient}}
 +
{{PowerBlock_Blank|Combo Level: +1}}
 +
{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
 +
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
 +
{{PowerBlock Sets|{{orange|Set Type}}}}
 +
{{PowerBlock_Blank|{{orange|Set Type}}}}
 +
{{PowerBlock_End}}
 +
 +
=== Placate ===
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Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.
 +
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This power is available only to Stalkers.
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{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Long}}
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{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
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{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Blank|Foe Placate}}
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{{PowerBlock_Blank|Self Stealth/Hide}}
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{{PowerBlock_Enhancements|{{Enhance Range}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Sets|None}}
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{{PowerBlock_End}}
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=== Rib Cracker ===
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You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Smashing damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level.
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{{PowerBlock_Start}}
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{{PowerBlock_Damage|Moderate(Smashing)}}
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{{PowerBlock_Recharge|Fast}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
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{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
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{{PowerBlock_Effects|Melee}}
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{{PowerBlock_Blank|Foe -DMG, -RES}}
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{{PowerBlock_Blank|Combo Level: +1}}
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{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
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{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
 +
{{PowerBlock Sets|{{orange|Set Type}}}}
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{{PowerBlock_Blank|{{orange|Set Type}}}}
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{{PowerBlock_End}}
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=== Shin Breaker ===
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You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level.
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{{PowerBlock_Start}}
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{{PowerBlock_Damage|Superior(Smashing)}}
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{{PowerBlock_Recharge|Slow}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
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{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
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{{PowerBlock_Effects|Melee}}
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{{PowerBlock_Blank|Foe -SPD, -DEF}}
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{{PowerBlock_Blank|Combo Level: +1}}
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{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
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{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
 +
{{PowerBlock Sets|{{orange|Set Type}}}}
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{{PowerBlock_Blank|{{orange|Set Type}}}}
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{{PowerBlock_End}}
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=== Spinning Strike ===
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You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immideatly nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.
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{{PowerBlock_Start}}
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{{PowerBlock_Damage|Heavy(Smashing)}}
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{{PowerBlock_Recharge|Slow}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
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{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
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{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
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{{PowerBlock_Effects|Melee (Area of Effect)}}
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{{PowerBlock_Blank|Foe Knockdown}}
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{{PowerBlock_Blank|Combo Level: 0}}
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{{PowerBlock_Blank|Special: Foe Terrorize}}
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{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
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{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
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{{PowerBlock Sets|{{orange|Set Type}}}}
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{{PowerBlock_Blank|{{orange|Set Type}}}}
 +
{{PowerBlock_End}}
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=== Sweeping Cross ===
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You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to disorient dependent upon the current Combo Level. At Combo level 3, Sweeping Cross will also have a chance to knock down the affected targets. Critical damage is unaffected by your Combo Level
 +
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{{PowerBlock_Start}}
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{{PowerBlock_Damage|High(Smashing)}}
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{{PowerBlock_Recharge|Moderate}}
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{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
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{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
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{{PowerBlock_Effects|Melee (Cone)}}
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{{PowerBlock_Blank|Foe Disorient}}
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{{PowerBlock_Blank|Combo Level: 0}}
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{{PowerBlock_Blank|Special: Foe Knockdown}}
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{{PowerBlock_Enhancements|{{orange|Enhancement Type}}}}
 +
{{PowerBlock_Blank|{{orange|Enhancement Type}}}}
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{{PowerBlock Sets|{{orange|Set Type}}}}
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{{PowerBlock_Blank|{{orange|Set Type}}}}
 +
{{PowerBlock_End}}
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=== Taunt ===
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Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.
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This power is available only to Brutes.
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{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Fast}}
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{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}
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{{PowerBlock_Effects|Ranged (Targeted AoE)}}
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{{PowerBlock_Blank|Foe Taunt, -Range}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Blank|{{Enhance Range}}}}
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Taunt}}}}
 +
{{PowerBlock_Sets|{{Set Taunt}}}}
 +
{{PowerBlock_End}}
 +
  
 
== External Links ==
 
== External Links ==

Revision as of 09:21, 12 August 2011

This article is a stub. You can help the Paragon Wiki by expanding it.

Overview

Street Justice delivers punishing bone crushing attacks that weaken, disable or otherwise hinder their foes. This melee power set has no singular form of secondary effect. Instead, it has many way to cripple enemies. Street Justice's attack powers come in two categories: Combo Builders and Finishers. Combo Builders add to your Combo Level and thus empower any Finishers you use. See individual powers for how they're improved by Combo Level. Combo Building powers can provide up to 3 levels of benefits. Build up to the third level before executing a Finisher for maximum effectiveness.

It is a primary power set for Scrappers, Brutes, and Stalkers, and a secondary power set for Tankers.

The Street Justice power set is a "Purchasable" power set - it must be purchased by VIP, Premium or Free Players. The cost is 800 Paragon Points on the Paragon Market.

Power Tables

Brute

Street Justice is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Badge question mark.png Initial Strike 1  ?
Badge question mark.png Heavy Blow 1  ?
Badge question mark.png Sweeping Cross 2  ?
Badge question mark.png Combat Readiness 6  ?
Badge question mark.png Rib Cracker 8  ?
Badge question mark.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Badge question mark.png Spinning Strike 18  ?
Badge question mark.png Shin Breaker 26  ?
Badge question mark.png Crushing Uppercut 32  ?

Scrapper

Street Justice is available as a primary set for Scrappers. The following table shows which powers are available and at what level:

Power Level Effect
Badge question mark.png Initial Strike 1  ?
Badge question mark.png Heavy Blow 1  ?
Badge question mark.png Sweeping Cross 2  ?
Badge question mark.png Combat Readiness 6  ?
Badge question mark.png Rib Cracker 8  ?
Badge question mark.png Confront 12 Ranged, Foe Taunt, -Range
Badge question mark.png Spinning Strike 18  ?
Badge question mark.png Shin Breaker 26  ?
Badge question mark.png Crushing Uppercut 32  ?

Stalker

Street Justice is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Badge question mark.png Initial Strike 1  ?
Badge question mark.png Heavy Blow 1  ?
Badge question mark.png Sweeping Cross 2  ?
Badge question mark.png Assassin's Strike 6  ?
Badge question mark.png Build Up 8  ?
Badge question mark.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Badge question mark.png Spinning Strike 18  ?
Badge question mark.png Shin Breaker 26  ?
Badge question mark.png Crushing Uppercut 32  ?

Tankers

Street Justice is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Badge question mark.png Initial Strike 1  ?
Badge question mark.png Heavy Blow 2  ?
Badge question mark.png Sweeping Cross 4  ?
Badge question mark.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Badge question mark.png Combat Readiness 16  ?
Badge question mark.png Rib Cracker 20  ?
Badge question mark.png Spinning Strike 28  ?
Badge question mark.png Shin Breaker 35  ?
Badge question mark.png Crushing Uppercut 38  ?

Powers

The following are powers in the Street Justice powerset.

Assassin's Strike

A signature Stalker attack. This attack does moderate smashing damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Assassin's Strike is a Combo Builder and adds 2 Combo Levels.

This power is available only to Stalkers.

Damage Special (Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Combo Level: +2
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

This power is available only to Stalkers.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

Combat Readiness

Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.

Recharge Long
Minimum Level Archetypeicon scrapper.png 6 (Scrapper)
Minimum Level V archetypeicon brute.png 6 (Brute)
Minimum Level Archetypeicon tanker.png 16 (Tanker)
Effects Self +Damage, +To-Hit
Combo Level: 3
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

Confront

Challenges a foe to attack you. Useful to pull a foe off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but it is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

Crushing Uppercut

You perform a jaw breaking Crushing Uppercut on your target inflicting Extreme Smashing damage and knocking them into the air. Crushing Uppercut will leave the target disoriented for a short time. Crushing Uppercut is a Finisher and will set your Combo Level to 0. It will deal additional damage and have a longer disorient duration dependent upon the current Combo level. At Combo Level 3, Crushing Uppercut will have its disorient effect upgraded to a Hold effect. Critical damage is unaffected by your Combo level.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Combo Level: 0
Special: Foe Hold
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Heavy Blow

You strike your foe with a powerful punch dealing Moderate Smashing damage. Heavy Blow has a fair chance to knock the target off its feet. Heavy Blow is a Combo Builder and adds 1 Combo Level.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Knockdown
Combo Level: +1
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Initial Strike

You deliver a pair of lightning fast blows to your opponent in an effort to throw them off balance. Initial Strike deals Light Smashing damage and has a small chance to disorient your target. Initial Strike is a Combo Builder and adds 1 Combo Level.

Damage Light(Smashing)
Recharge Very Fast
Minimum Level Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Combo Level: +1
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blow. However, if you attack a Placated Foe, he will be able to attack you back.

This power is available only to Stalkers.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Rib Cracker

You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Smashing damage but reduces your foe's Damage and Resistance moderately for a short time. Rib Cracker is a Combo Builder and adds 1 Combo Level.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 8 (Scrapper)
Minimum Level V archetypeicon brute.png 8 (Brute)
Minimum Level Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe -DMG, -RES
Combo Level: +1
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Shin Breaker

You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time. Shin Breaker is a Combo Builder and adds 1 Combo Level.

Damage Superior(Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 26 (Scrapper)
Minimum Level V archetypeicon brute.png 26 (Brute)
Minimum Level V archetypeicon stalker.png 26 (Stalker)
Minimum Level Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Foe -SPD, -DEF
Combo Level: +1
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Spinning Strike

You execute a spinning attack that first strikes with your fist and finally your heel hitting your foe and all enemies immideatly nearby. Spinning Strike deals Heavy Smashing damage and has a high chance to knockdown foes. Spinning Strike is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to knockdown dependent upon the current Combo Level. At Combo Level 3, Spinning Strike also has a moderate chance to briefly inflict Terrorize in nearby foes. Critical damage is unaffected by your Combo Level.

Damage Heavy(Smashing)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 18 (Scrapper)
Minimum Level V archetypeicon brute.png 18 (Brute)
Minimum Level V archetypeicon stalker.png 18 (Stalker)
Minimum Level Archetypeicon tanker.png 28 (Tanker)
Effects Melee (Area of Effect)
Foe Knockdown
Combo Level: 0
Special: Foe Terrorize
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Sweeping Cross

You execute a sweeping right hook that can strike multiple targets in your frontal arc. Sweeping cross deals High Smashing damage and can disorient foes. Sweeping Cross is a Finisher and sets your current Combo Level to 0. It will deal additional damage and have a greater chance to disorient dependent upon the current Combo Level. At Combo level 3, Sweeping Cross will also have a chance to knock down the affected targets. Critical damage is unaffected by your Combo Level

Damage High(Smashing)
Recharge Moderate
Minimum Level Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Disorient
Combo Level: 0
Special: Foe Knockdown
Enhancements Enhancement Type
Enhancement Type
Set Categories Set Type
Set Type

Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.

This power is available only to Brutes.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Effects Ranged (Targeted AoE)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt


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