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Difference between revisions of "Status Effect"

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(Status Effect Varieties)
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== Status Effect Varieties ==
 
== Status Effect Varieties ==
=== Using Magnitude mechanics listed above ===
 
 
; [[Confuse]]
 
; [[Confuse]]
 
: Target to attack the nearest target (friend or foe).
 
: Target to attack the nearest target (friend or foe).
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; [[Immobilize]]
 
; [[Immobilize]]
 
: Target may not move.
 
: Target may not move.
 +
; [[Knockback]]
 +
: An instant effect.  Target is thrown directly away from the source of the effect, and must stand up before they can take any other action. (This is done automatically, but takes a short amount of time.)
 
; [[Sleep]]
 
; [[Sleep]]
 
: Target may take  no actions.  All [[toggle]]d powers are turned off.  Broken if target receives damage.  Also referred to as [[Mez]].
 
: Target may take  no actions.  All [[toggle]]d powers are turned off.  Broken if target receives damage.  Also referred to as [[Mez]].
 
=== Effects using other mechanics ===
 
; [[Knockback]]
 
: An instant effect.  Target is thrown directly away from the source of the effect, and must stand up before they can take any other action. (This is done automatically, but takes a short amount of time.)
 
 
; [[Slow]]
 
; [[Slow]]
 
: Target's movement speed is reduced.  Often, target's [[recharge]] rate is reduced as well.
 
: Target's movement speed is reduced.  Often, target's [[recharge]] rate is reduced as well.
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== Suppression ==
 
== Suppression ==
  
[[Category:Status Effects|*]]
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[[Category:Status Effects| Status Effects]]

Revision as of 01:06, 26 October 2007

Overview

One of a variety of effects that alter the behavior, in a negative way, of the being it is applied to.

Description

A Status Effect is an effect that causes the target to behave in particular way, generally to its own disadvantage. A status effect may be the principal purpose of a power, or it may be a chance (often welcome) side effect of a power intended to cause damage.

How Status Effects work

A power that inflicts a status effect will do so for the duration of the power. If the status effect is only a side effect of a damaging instant attack, the status effect will have a separate duration. The duration of a status effect can often be extended by enhancements to the power or by other means.

Each power also has a magnitude value associated with the status effect. The magnitude is compared to the status protection of target. If the magnitude exceeds the status protection against it, the target is affected by the status effect. Otherwise, the target is immune to the effect.

Status effects stack: if a target is affected by more than one power that inflicts the same status, the magnitudes of the separate powers are combined (formula needed). If the resulting magnitude exceeds the protection against it, the target is affected by the status.

As each new power is applied or wears off, the resulting magnitude is recalculated, and the target is afflicted or freed of the status as appropriate.

Status Effect Varieties

Confuse
Target to attack the nearest target (friend or foe).
Disorient (Stun)
Target is unable to attack, and is able to move only very slowly.
Fear (Terrorize)
Target will not attack unless attacked, and may run away.
Hold
Target may take no actions. All toggled powers are turned off.
Immobilize
Target may not move.
Knockback
An instant effect. Target is thrown directly away from the source of the effect, and must stand up before they can take any other action. (This is done automatically, but takes a short amount of time.)
Sleep
Target may take no actions. All toggled powers are turned off. Broken if target receives damage. Also referred to as Mez.
Slow
Target's movement speed is reduced. Often, target's recharge rate is reduced as well.
Taunt
PvE: source of the target is moved to the top of the target's aggro list, causing the target to attack the source of the taunt effect.
PvP: turns target in the direction of the source, and prevents the target from attacking anyone else for the duration of the effect.

Suppression