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Difference between revisions of "Sky Raiders"

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m (Lieutenants)
m (Bosses)
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
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{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| JumpBot brawling attacks.}}
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}
  
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
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{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
  
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
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{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
+
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| JumpBot brawling attacks.}}
+
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}
  
 
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
 
{{Power|[[Image:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}
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{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}
 
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}
  
{{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}
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{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks|No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}
  
 
===Archvillains===
 
===Archvillains===

Revision as of 14:33, 17 July 2006

Overview

Villain types

Minions

Assault Raider

The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Inferno Raider

The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Raider Engineer

Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

FireTrap FireImps.png Build Force Field Generator Build
Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies.


Porter

Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.

Powers

Teleportation Teleport.png Teleport Self Teleport
The SkyRaiders can Teleport long distances .

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Wing Raider

The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Force Field Generator

The Sky Raiders have created effective force field generators to protect their fast moving troops.

Powers

ForceField DispersionBubble.png Generator Area of Effect, toggle, Ally +Resistances (special)
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.

Power Missing.png Resistance
Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.

Power Missing.png No Ranged attacks No Ranged Attacks
Force Field Generators don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Force Field Generators don´t have any Melee attacks at all

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
 ???

Lieutenants

Captain

The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Porter

Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.

Powers

Teleportation Teleport.png Teleport Self Teleport
The SkyRaiders can Teleport long distances.

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.


Wing Raider Officer

The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.

Powers

Flight TravelFlight.png Flight Self fly
SkyRaiders can Fly!

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Villain 5thmachete.png Machete Melee, Lethal, Foe -Speed
Wounds from this nasty weapon can slow a target's movement speed.

Inherent Brawl.png Brawl Melee, Smash
Sky Raiders brawling attacks.

Bosses

Assault Jump Bot

The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
JumpBot brawling attacks.

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.


Jump Bot Incinerator

The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
JumpBot brawling attacks.

FireBlast Inferno.png Explode Post death special (Area of Effect, Lethal/Fire)
When JumpBots are destroyed, they tend to explode.


Sky Skiff

The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.

Powers

Flight TravelFlight.png Flight Self fly
Sky Skiffs Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARBurst.png Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
The Sky Skiff's Chain Gun has reduced your Defense.

Power Missing.png No Melee attacks No Hand to Hand
Sky Skiffs don´t have any Melee attacks at all

Archvillains

Colonel Duray

Colonel Duray

Main Article: Colonel Duray

Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the Rikti War. In combat with heroes, he won't give an inch.

Powers

Named enemies

  • Captain Adams (Wing Raider Officer)
  • Captain Drake (Wing Raider Officer)
  • Captain Lee (Wing Raider Officer)
  • Gil Armand (Wing Raider Officer)
  • H.A.V.O.C. (Jump Bot Incinerator)
  • Lt. Krieg (Wing Raider Officer)
  • Lt. Marshall (Wing Raider Officer)
  • Lt. Paulson (Wing Raider Officer)
  • Lt. Richards (Wing Raider Officer)
  • Officer Alvarez (Sky Skiff Officer)
  • Officer Bell (Jump Bot Incinerator)
  • Officer Benatar (Sky Skiff Officer)
  • Officer Chalmers (Sky Skiff Officer)
  • Officer Crow (Jump Bot Incinerator)
  • Officer Emmert (Jump Bot Incinerator)
  • Officer Jones (Jump Bot Incinerator)
  • Officer Nader (Sky Skiff Officer)
  • Officer Slizewski (Jump Bot Incinerator)
  • Officer Waynewright (Sky Skiff Officer)