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Difference between revisions of "Pillbox"

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(Overview: Added capture and control mechanics)
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== Badges ==
 
== Badges ==
  
{{BadgeBox|Badge pillbox 1.png|Time Machinist|You have taken over 10 [[pillbox|pillboxes]] in Recluse's Victory, making you a Time Machinist.}}
+
{{BadgeBox|Time Machinist}}
{{BadgeBox|Badge pillbox 2.png|Somewhere in Time|100 [[pillbox|pillboxes]] have fallen into your hands.}}
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{{BadgeBox|Somewhere in Time}}
{{BadgeBox|Badge pillbox 3.png|Back from the Future|1000 [[pillbox|pillboxes]] have been captured by you, you are truely a Time Bandit.}}
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{{BadgeBox|Back from the Future}}
  
 
== See Also ==
 
== See Also ==

Revision as of 09:10, 5 August 2007

Overview

Pillboxes exist in the PvP Zone of Recluse's Victory. Each Pillbox represents a space/time focal point whose capture will dramatically alter the surounding zone.

An Arachnos captured Pillbox


(Images of uncaptured and Longbow captured Pillboxes to be inserted)

Pillboxes have 4 turrets located at each of the crossshaped corners that start out as Pop Up Anti-Personnel Guns. Once all 4 Pop Ups are defeated, the player can head to the centre of the Pillbox and activate the control panel. Once successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets. Control of the missile Turrets passes to the player - for a Mastermind, the Turrets appear in the Pets window, complete with inherent powers. The Turrets can be controlled by all Archetypes by the /Petcom commands.

A Dampening Field is also set up around the player, preventing offensive teleporting (Teleport Foe)

Duration Teleportation Teleport.png Active while in the AoE of the Dampening Field.
Effects Auto: -Teleport


Should the controlling player leave the centre of the Pillbox, the Turrets revert to a "default" state of Aggressive - that is, they attack all nearby targets. To regain control, a player will have to re-activate the centre control panel.

When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the sixth pillbox for a single side the zone is "won" by that side, and a five minute counter begins. After the five minutes, the pillboxes revert to neutral status and all neutral turrets respawn.

Badges

File:Badge pillbox 1.png Time Machinist

You have taken over 10 pillboxes in Recluse's Victory, making you a Time Machinist.

File:Badge pillbox 2.png Somewhere in Time

50 pillboxes have fallen into your hands.

File:Badge pillbox 3.png Back from the Future

100 pillboxes have been captured by you, you are truly a Time Bandit.

See Also