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Difference between revisions of "Longbow"

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== Overview ==
 
== Overview ==
  
'''Longbow''' is an enemy group in City of Villains.
+
'''Longbow''' is an enemy group in City of Villains, and an ally ''and'' enemy group in City of Heroes. They appear as enemies in very few missions available to heroes, however.
  
 
{{TOCright}}
 
{{TOCright}}
  
==Background==
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== Background ==
[[Image:LongbowMinion01.jpg|thumb|left|100px]]
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[[File:LongbowMinion01.jpg|thumb|left|100px]]
Longbow official info ( Copied from the City of Villains official website [http://www.cityofvillains.com/gameinfo/Longbow.html]):
+
Longbow official info (Copied from the City of Villains official website [http://web.archive.org/web/20121025114254/http://na.cityofheroes.com/en/game_info/know_your_adversary/longbow.php]):
  
Organized by [[Ms. Liberty]], the Longbow division of [[Freedom Corps]] is bent on the destruction of [[Arachnos]]. This militia extends its presence to every corner of the [[Rogue Isles]], acting as a military support network for super-powered beings in the struggle against [[Lord Recluse]].  Drawing on those who want to be heroes, this organization is comprised of volunteers from around the world.  Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.  
+
Organized by [[Ms. Liberty]], the Longbow division of [[Freedom Corps]] is bent on the destruction of [[Arachnos]]. It was Ms. Liberty's solution to her disagreement with [[Statesman]]'s policies regarding Freedom Corps. This militia extends its presence to every corner of the [[Rogue Isles]], acting as a military support network for super-powered beings in the struggle against [[Lord Recluse]].  Drawing on those who want to be heroes, this organization is composed of volunteers from around the world.  Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.  
  
 
The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with.  This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.  
 
The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with.  This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.  
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Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of [[Paragon City]].  With well-established bases in [[Warburg]], [[Siren's Call]], and [[Bloody Bay]], the Longbow wage a war for control over the precious resources of these isles.  Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.
 
Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of [[Paragon City]].  With well-established bases in [[Warburg]], [[Siren's Call]], and [[Bloody Bay]], the Longbow wage a war for control over the precious resources of these isles.  Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.
 
  
 
== Enemy Types ==
 
== Enemy Types ==
 +
=== Minions ===
 +
==== Longbow Guardian ====
 +
[[File:LongbowGuardian1.jpg|left|100px|thumb|{{center|Guardian}}]]
 +
Longbow is a hard-hitting division of [[Freedom Corps]] dedicated to stopping evil, and [[Arachnos]] in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the [[Rogue Isles]].
  
 +
''Powers''
  
=== Minions ===
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Heavy Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
  
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
  
==== Longbow Guardian ====
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
[[Image:LongbowGuardian1.jpg|100px|thumb| |<div style="text-align: center;border:none"> Guardian</div>]]
+
  
Longbow is a hard-hitting division of [[Freedom Corps]] dedicated to stopping evil, and [[Arachnos]] in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the [[Rogue Isles]].
+
{{clrl}}
  
''Powers''
+
==== Longbow Flamethrower ====
 +
[[File:LongbowFlamethrower1.jpg|left|100px|thumb| |<div style="text-align: center;border:none">Flamethrower</div>]]
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Heavy Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
+
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organisation.
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
+
''Powers''
  
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
  
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite ''(Only Level 30+)''| Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
  
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
  
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
  
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(20%)| Longbow armor is resistant to lethal. }}
 +
 +
{{clrl}}
  
  
 
==== Longbow Flamethrower ====
 
==== Longbow Flamethrower ====
[[Image:LongbowFlamethrower1.jpg|100px|thumb| |<div style="text-align: center;border:none">Flamethrower</div>]]
 
  
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation.
+
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organisation. This version of their weapon features incendiary grenades as well for additional destruction.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Grenade| (Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire| The explosion of this Incendiary Grenade affects all within the blast and can leave burning debris.}}
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite ''(Only Level 30+)''| Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower Ignite| Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}
  
{{clr}}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
  
==== Longbow Flamethrower ====
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(20%)| Longbow armor is resistant to lethal. }}
  
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation. This version of their weapon features incendiary grenades as well for additional destruction.
+
{{clrl}}
  
  
====Longbow Minigun====
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==== Longbow Minigun ====
[[Image:LongbowChaingun1.jpg|100px|thumb| |<div style="text-align: center;border:none">Minigun</div>]]
+
[[File:LongbowChaingun1.jpg|100px|thumb| |<div style="text-align: center;border:none">Minigun</div>]]
  
 
Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.
 
Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged Lethal, Damage over Time| You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.}}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged Lethal, Damage over Time| You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.}}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Chain Gun Short Burst ''(Only level 30+)''| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Chain Gun Short Burst. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun Short Burst ''(Only level 30+)''| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Chain Gun Short Burst. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(20%)| Longbow armor is resistant to lethal. }}
  
 
{{clr}}
 
{{clr}}
  
====Longbow Minigun====
 
  
Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection. The addition of underslung grenade launchers packs an adittional punch.
+
==== Longbow Minigun ====
 +
 
 +
Longbow's Miniguns are designed to chew through even the thickest armor or hides, scales or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun Heavy Burst| Ranged Lethal, Damage over Time| You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun Short Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Chain Gun Short Burst. }}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(20%)| Longbow armor is resistant to lethal. }}
  
  
 
==== Longbow Rifleman ====
 
==== Longbow Rifleman ====
[[Image:LongbowRifleman1.jpg|100px|thumb| |<div style="text-align: center;border:none">Rifleman</div>]]
+
[[File:LongbowRifleman1.jpg|100px|thumb| |<div style="text-align: center;border:none">Rifleman</div>]]
  
 
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.
 
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Advanced Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Advanced Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
  
{{Power|[[Image:AssaultWeapons_ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30+)''| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30+)''| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(20%)| Longbow armor is resistant to lethal. }}
  
 
{{clr}}
 
{{clr}}
 +
  
 
==== Longbow Rifleman ====
 
==== Longbow Rifleman ====
  
 
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!
 
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.}}
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Advanced Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
 +
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
 +
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
  
  
 
==== Longbow Eagle ====
 
==== Longbow Eagle ====
[[Image:LongbowEagle1.jpg|100px|thumb| |<div style="text-align: center;border:none">Longbow Eagle</div>]] [[Image:LongbowJetpackDetail1.jpg|50px|thumb| |<div style="text-align: center;border:none">Jetpack Detail</div>]]
+
[[File:LongbowEagle1.jpg|100px|thumb| |<div style="text-align: center;border:none">Longbow Eagle</div>]] [[File:LongbowJetpackDetail1.jpg|50px|thumb| |<div style="text-align: center;border:none">Jetpack Detail</div>]]
  
 
Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".
 
Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Flight| Self Fly| Longbow Eagles can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly| Longbow Eagles can Fly! }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Lethal, Low Damage, Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle burst. }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade ''(Only Level X and up)''| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Burst| Ranged, Lethal, Low Damage, Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle burst. }}
  
{{Power|[[Image:AssaultWeapons_ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30+)''| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv Assault Rifle Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst ''(Only Level 30+)''| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(20%)| Longbow armor is resistant to lethal. }}
 
{{clr}}
 
{{clr}}
 +
  
 
==== Longbow Spec-Ops ====
 
==== Longbow Spec-Ops ====
[[Image:LongbowSpecOps1.jpg|100px|thumb| |<div style="text-align: center;border:none">Spec Ops</div>]]
+
[[File:LongbowSpecOps1.jpg|100px|thumb| |<div style="text-align: center;border:none">Spec Ops</div>]]
  
 
Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
 
Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Adv. Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Advanced Assault Rifle Burst.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv. Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Advanced Assault Rifle Burst.}}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Adv. Assault Rifle Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Adv. Assault Rifle Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]|M30 Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this M30 Grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]|M30 Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this M30 Grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged) Foe Immobilize, -Fly, -Recharge| The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced. }}
+
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged) Foe Immobilize, -Fly, -Recharge| The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
+
{{Power|[[File:TrickArrow Stun.png|22px]]| EMP Grenade ''(Only Level 40+)''| (Ranged, No Damage) Foe Hold, -Regen| You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced. }}
  
{{Power|[[Image:Gadgets Cloak.png|22px]]| Cloaking Device| Self, Stealth, +Defense| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .}}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
  
(''Level 40+'')
+
{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self, Stealth, +Defense| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .}}
  
{{Power|[[Image:TrickArrow Stun.png|22px]]| EMP Grenade| Hold, -Regen|You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced. }}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
  
 
{{clr}}
 
{{clr}}
 +
  
 
=== Lieutenants ===
 
=== Lieutenants ===
 
 
 
==== Longbow Sergeant ====
 
==== Longbow Sergeant ====
[[Image:LongbowLieut01.jpg|thumb|100px]]
+
[[File:LongbowLieut01.jpg|thumb|100px|{{center|Longbow Sergeant}}]]
  
A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threaths.
+
A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of [[Arachnos]] and other threaths.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Assault Rifle Butt| Melee Smash| A smash with the butt of your rifle. }}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Assault Rifle Butt| Melee Smash| A smash with the butt of your rifle. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
  
 
{{clr}}
 
{{clr}}
 +
 
==== Longbow Nullifier ====
 
==== Longbow Nullifier ====
[[Image:LongbowNulifier1.jpg|100px|thumb| |<div style="text-align: center;border:none">Nullifier</div>]]
+
[[File:LongbowNulifier1.jpg|100px|thumb| |<div style="text-align: center;border:none">Nullifier</div>]]
  
Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers
+
Nullifiers are notorious for temporarily taking away a villain's greatest asset—his powers
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade ''(Only level 40+)''| Foe -Resistance (all) |The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}
+
{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Grenade ''(Only level 40+)''| Foe -Resistance (all) |The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types. }}
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion of this M30 grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:TrickArrow DebuffDamRes.png|22px]]| Sonic Concussion ''(Only level 40+)''| Targeted Area of Effect Foe Hold (30% Chance) |You have been held. }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion of this M30 grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been reduced by the Submachine Gun. }}
  
{{Power|[[Image:AssaultWeapons_ShotgunBeanbag.png|22px]]| Beanbag ''(Only level 30+)''| Ranged, Minor Damage (Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.}}
+
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
+
{{Power|[[File:AssaultWeapons ShotgunBeanbag.png|22px]]| Beanbag ''(Only level 30+)''| Ranged, Minor Damage (Smash), Foe Disorient| Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.}}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20}}| Longbow armor is resistant to lethal. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}
 
  
 
==== Longbow Chaser ====
 
==== Longbow Chaser ====
[[Image:LongbowChaser1.jpg|125px|thumb| |<div style="text-align: center;border:none">Longbow Chaser</div>]]
+
[[File:LongbowChaser1.jpg|125px|thumb| |<div style="text-align: center;border:none">Longbow Chaser</div>]]
  
 
Longbow based their Chaser units on the highly successful Sky Raider skiffs.
 
Longbow based their Chaser units on the highly successful Sky Raider skiffs.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Longbow Chasers Fly.  }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Longbow Chasers Fly.  }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Incendiary Rocket Launcher| Ranged, Area of Effect, Damage over Time, Fire| The explosion from this Incendiary Rocket affects all within the blast and can knock foes back. }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Incendiary Rocket Launcher| Ranged, Area of Effect, Damage over Time, Fire| The explosion from this Incendiary Rocket affects all within the blast and can knock foes back. }}
  
{{Power|[[Image:FlamingShield Burn.png|22px]]| Burn| (Targeted Area of Effect, Damage over Time, Fire) Burn| ??? }}
+
{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| (Targeted Area of Effect, Damage over Time, Fire) Burn| ??? }}
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| Your Defense has been reduced by the Chain Gun. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| Your Defense has been reduced by the Chain Gun. }}
  
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Longbow Chasers don´t have any Melee attacks at all''}}
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Longbow Chasers don´t have any Melee attacks at all''}}
  
=== Bosses ===
 
  
 +
=== Bosses ===
 
==== Longbow Officer ====
 
==== Longbow Officer ====
[[Image:LongbowOfficer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Longbow Officer</div>]]
+
[[File:LongbowOfficer1.jpg|100px|thumb| |<div style="text-align: center;border:none">Longbow Officer</div>]]
  
 
The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage
 
The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense.}}
  
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range.  Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}
+
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range.  Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}
  
{{Power|[[Image:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|
+
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|
 
Fires a large slug at a single target at a very long range.  This very accurate weapon hits hard, and can knock down foes. }}
 
Fires a large slug at a single target at a very long range.  This very accurate weapon hits hard, and can knock down foes. }}
  
{{Power|[[Image:AssaultWeapons_ARFullAuto.png|22px]]| Full Auto ''(Only Level 30+)''| Ranged (Cone), Superior Damage (Lethal) +Special| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto ''(Only Level 30+)''| Ranged (Cone), Superior Damage (Lethal) +Special| Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. }}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle. }}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own two fists. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own two fists. }}
+
{{Power|[[File:Leadership Defense.png|22px]]| Leadership| (Toggle) Point Blank Area of Effect, Ally +{{PosDefVal|6.25|6.25}}, +{{StatusProtVal|0|0|0|0|0|3.9}}, +{{StatusResVal|0|0|0|0|50}}|  A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.}}
  
{{Power|[[Image:Leadership_Defense.png|22px]]| Leadership| (Toggle) Point Blank Area of Effect, Team +Defense, +Damage, +Accuracy, Resistance (Confuse), +Perception| A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self +{{DamResVal|20|20|0|0|0|0|30}}| Longbow armor is resistant to lethal. }}
  
<font color="red">''(Note: Despite the claim of +Perception of this strange Leadership power, Longbow Officers have been so far (level 30) unable to pierce my Invisibility not even at Melee distance.)''</font>
 
  
 
==== Longbow Warden (1) ====
 
==== Longbow Warden (1) ====
 
Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
 
Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
 +
 +
''Powers''
 +
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can fly.}}
 +
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 +
 +
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
 +
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage (Energy/Smash), Foe Knockback | A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes. }}
 +
 +
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Longbow Warden that does smashing and energy damage and knocks you back. }}
 +
 +
{{clr}}
 +
  
 
==== Longbow Warden (2) ====
 
==== Longbow Warden (2) ====
[[Image:LongbowWarden4.jpg|100px|thumb| |<div style="text-align: center;border:none">Warden Juicer</div>]]
+
[[File:LongbowWarden4.jpg|100px|thumb| |<div style="text-align: center;border:none">Warden Juicer</div>]]
  
 
Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
 
Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
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''Powers''
 
''Powers''
  
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
  
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
+
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }}
  
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
+
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
  
{{Power|[[Image:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }}
+
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
 +
 
 +
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate. }}
 +
 
 +
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Warden can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
  
{{Power|[[Image:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Warden can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}
 
  
 
==== Longbow Warden (3) ====
 
==== Longbow Warden (3) ====
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
  
{{Power|[[Image:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
+
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
  
{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
+
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
  
{{Power|[[Image:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
+
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
  
{{Power|[[Image:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area od Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
+
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
  
{{Power|[[Image:Empathy_HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
+
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
 +
 
 +
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
 +
 
 +
Note: No Lethal Resist
  
{{Power|[[Image:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
 
  
 
==== Longbow Warden (4) ====
 
==== Longbow Warden (4) ====
[[Image:LongbowWarden5.jpg|100px|thumb| |<div style="text-align: center;border:none">Sonic Warden</div>]]
+
[[File:LongbowWarden5.jpg|100px|thumb| |<div style="text-align: center;border:none">Sonic Warden</div>]]
  
 
You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.
 
You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.
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''Powers''
 
''Powers''
  
{{Power|[[Image:SonicBlast Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe: -Damage Resistance| You let forth a quick Shriek, damaging your target and weakening his damage resistance.}}
+
{{Power|[[File:SonicBlast Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe: -Damage Resistance| You let forth a quick Shriek, damaging your target and weakening his damage resistance.}}
  
{{Power|[[Image:SonicBlast_Medium.png|22px]]| Scream| Ranged, Moderate Damage over Time  (Smash/Energy), Foe -Resistance, -Speed| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}
+
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| Ranged, Moderate Damage over Time  (Smash/Energy), Foe -Resistance, -Speed| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}
  
{{Power|[[Image:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}
+
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}
  
{{Power|[[Image:SonicBlast_Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}
+
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}
 +
 
 +
{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resistance (All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.}}
  
{{Power|[[Image:SonicDebuff_DebuffDamRes.png|22px]]| Sonic Siphon| Ranged, Foe -Resistance (All)| By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.}}
 
  
 
==== Longbow Warden (5) ====
 
==== Longbow Warden (5) ====
[[Image:LongbowWarden1.jpg|110px|thumb| |<div style="text-align: center;border:none">Spines Warden</div>]]
+
[[File:LongbowWarden1.jpg|110px|thumb| |<div style="text-align: center;border:none">Spines Warden</div>]]
  
 
Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
 
Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
+
{{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
  
{{Power|[[Image:Quills FlingQuills.png|22px]]| Spine Burst| Damage Over Time, Toxic, Foe - Recharge, -Speed| You are poisoned! your attack speed and running speed are reduced. }}
+
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Damage Over Time, Toxic, Foe - Recharge, -Speed| You are poisoned! your attack speed and running speed are reduced. }}
  
{{Power|[[Image:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
+
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
  
{{Power|[[Image:Quills Quills.png|22px]]| Quills| Damage Over Time, Toxic, Foe - Recharge, -Speed| You are poisoned! your attack speed and running speed are reduced. }}
+
{{Power|[[File:Quills Quills.png|22px]]| Quills| Damage Over Time, Toxic, Foe - Recharge, -Speed| You are poisoned! your attack speed and running speed are reduced. }}
 +
 
 +
{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| Damage Over Time, Toxic, Foe - Recharge, -Speed| Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized. }}
  
{{Power|[[Image:Quills BoneSword.png|22px]]| Ripper| Damage Over Time, Toxic, Foe - Recharge, -Speed| Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized. }}
 
  
 
==== Longbow Warden (6) ====
 
==== Longbow Warden (6) ====
[[Image:LongbowWarden6.jpg|100px|thumb| |<div style="text-align: center;border:none">Psychic Warden</div>]]
+
[[File:LongbowWarden6.jpg|100px|thumb| |<div style="text-align: center;border:none">Psychic Warden</div>]]
  
Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness--the mind--but are also able to psychically heal their companions as well.
+
Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can fly.}}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can fly.}}
 +
 
 +
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
  
{{Power|[[Image:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
+
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
  
{{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
+
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
  
{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
+
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team +Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.}}
  
{{Power|[[Image:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area of Effect, Team +Heal| Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.}}
 
  
 
==== Longbow Warden (7) ====
 
==== Longbow Warden (7) ====
Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
+
Longbow created these troops using technology gained from fighting the [[Rikti]] and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly!  }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly!  }}
  
{{Power|[[Image:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| Your defense has been reduced. }}
+
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| Your defense has been reduced. }}
  
{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
  
{{Power|[[Image:PowerPunch_Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
+
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
  
{{Power|[[Image:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
+
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
  
  
 
==== Longbow Warden (8) ====
 
==== Longbow Warden (8) ====
[[Image:LongbowWarden8.jpg|100px|thumb| |<div style="text-align: center;border:none">Radiation Warden</div>]]
+
[[File:LongbowWarden8.jpg|100px|thumb| |<div style="text-align: center;border:none">Radiation Warden</div>]]
  
It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers--without the usual side-effects.
+
It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly!  }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly!  }}
  
{{Power|[[Image:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| Foe -Damage, -Resistances| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
+
{{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Enervating Field| Foe -Damage, -Resistances| You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced. }}
  
{{Power|[[Image:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}
+
{{Power|[[File:RadiationPoisoning LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge| Your attack rate and movement speed has been slowed by the Lingering Radiation. }}
  
{{Power|[[Image:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
+
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| Ranged Energy, Low Damage, Foe -Defense| A very quick, but low damage attack, Neutrino Blast can reduce the targets defense. }}  
  
{{Power|[[Image:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged Energy, Foe -Defense| Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}  
+
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| Ranged Energy, Foe -Defense| Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense. }}  
  
{{Power|[[Image:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, Foe -Defense, Foe Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
+
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| Short Range Energy, Foe -Defense, Foe Knockback| A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets. }}
  
{{Power|[[Image:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Ranged, Energy) Foe Disorient, -Defense| You are Disoriented and your defenses are reduced. }}
+
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Ranged, Energy) Foe Disorient, -Defense| You are Disoriented and your defenses are reduced. }}
  
  
 
==== Longbow Warden (9) ====
 
==== Longbow Warden (9) ====
[[image:NPC Longbow Agent Longbright 01.jpg|thumb|100px|Agent Longbright, a Longbow Warden]]
+
[[File:Agent Longbright.jpg|thumb|100px|Agent Longbright, a Longbow Warden]]
  
Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well--the inside of a Longbow hospital.
+
Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Illusions PhantomArmy.png|22px]]|Phantom Army|Summon Decoys: Ranged Minor Damage (Energy/Special)|Fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.}}
 +
 
 +
{{Power|[[File:Illusions Phantasm.png|22px]]|Phantasm|Summon Phantasm: Moderate Damage|Constructs a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.}}
 +
 
 +
{{Power|[[File:Illusions spectralTerror.png|22px]]|Spectral Terror|Summon Terror: Ranged Fear|Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.}}
 +
 
 +
{{Power|[[File:ForceField_RefractionShield.png|22px|]]| Detention Field|  Ranged, Foe Capture (Special)|Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.}}
  
 
{{clr}}
 
{{clr}}
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==== Longbow Warden (11) ====
 
==== Longbow Warden (11) ====
[[Image:LongbowWarden3.jpg|125px|thumb| |<div style="text-align: center;border:none">Martial-artist Warden</div>]]
+
[[File:LongbowWarden3.jpg|125px|thumb| |<div style="text-align: center;border:none">Martial-artist Warden</div>]]
  
 
These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.
 
These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.
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''Powers''
 
''Powers''
  
{{Power|[[Image:WeaponMastery_ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
+
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
  
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
+
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
  
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
  
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
+
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
  
{{Power|[[Image:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! }}
+
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! }}
  
{{Power|[[Image:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as dealing some damage. }}
+
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as dealing some damage. }}
 +
 
 +
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail ''(Only Level 30+)''| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }}
  
{{Power|[[Image:MartialArts MonkeySweep.png|22px]]| Dragon's Tail ''(Only Level 30+)''| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }}
 
  
 
==== Longbow Warden (12) ====
 
==== Longbow Warden (12) ====
[[Image:LongbowWarden7.jpg|100px|thumb| |<div style="text-align: center;border:none">Superstrong Warden</div>]]
+
[[File:LongbowWarden7.jpg|100px|thumb| |<div style="text-align: center;border:none">Superstrong Warden</div>]]
  
 
Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.
 
Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| The Longbow Warden can Fly! }}
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
+
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
  
{{Power|[[Image:SuperStrength_Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
+
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
  
{{Power|[[Image:SuperStrength_Punch.png|22px]]|Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
+
{{Power|[[File:SuperStrength Punch.png|22px]]|Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
  
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback. }}
  
{{Power|[[Image:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
+
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Area of Effect Disorient, Foe Knockback| The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
  
{{Power|[[Image:SuperStrength_KnockoutBlow.png|22px]]| Knockout Blow ''(Only level 30+)''| Melee, Smash, Extreme Damage, Foe Hold| You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow. }}
+
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow ''(Only level 30+)''| Melee, Smash, Extreme Damage, Foe Hold| You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow. }}
  
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp ''(Only level 30+)''| Melee, Point Blank Area of Effect, Moderate Damage, Smash| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow. }}
+
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp ''(Only level 30+)''| Melee, Point Blank Area of Effect, Moderate Damage, Smash| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow. }}
  
{{Power|[[Image: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
+
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
 +
 
 +
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
 +
 
 +
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable ''(Only level X+)''| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
  
{{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
 
  
 
==== Longbow Warden (13) ====
 
==== Longbow Warden (13) ====
 
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.
 
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.
 +
  
 
==== Longbow Warden (14) ====
 
==== Longbow Warden (14) ====
 
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
 
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
  
=== Named enemies ===
 
  
 +
=== Named Enemies ===
 
==== Agent Gally Ido ====
 
==== Agent Gally Ido ====
[[Image:Agent Gally Ido.jpg|right|thumb|100px|Agent Gally Ido]]
+
[[File:Agent Gally Ido.jpg|right|thumb|100px|{{Center|Agent Gally Ido}}]]
 
''Main Article:'' [[Agent Gally Ido]]
 
''Main Article:'' [[Agent Gally Ido]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Burst| -Defense| Your defense has been reduced by the Assault Rifle.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| -Defense| Your defense has been reduced by the Assault Rifle.}}
  
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.  Damage: Moderate, Recharge: Moderate}}
+
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.  Damage: Moderate, Recharge: Moderate}}
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| Targeted Area of Effect, Lethal/Smashing,, Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Targeted Area of Effect, Lethal/Smashing,, Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Damage over Time(Lethal)| You are being rattled by a Full Auto hit from an Assault Rifle.}}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Damage over Time(Lethal)| You are being rattled by a Full Auto hit from an Assault Rifle.}}
  
{{Power|[[Image:Inherent Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
  
{{Power|[[Image:Inherent Brawl.png|22px]]| Rifle Butt| Melee Smash| A quick attack with the butt of a rifle.}}
+
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee Smash| A quick attack with the butt of a rifle.}}
  
{{Power|[[Image:Leadership Assault.png|22px]]| Assault|Toggle: Point Blank Area of Effect Ally: +Damage +Resistance(Placate, Taunt)| }}
+
{{Power|[[File:Leadership Assault.png|22px]]| Assault|Toggle: Point Blank Area of Effect Ally: +Damage +Resistance(Placate, Taunt)| }}
  
{{Power|[[Image:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics)| }}
+
{{Power|[[File:PsionicMastery IndomitableWill.png|22px]]| Indomitable Will| Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics)| }}
  
{{Power|[[Image:PsionicMastery MindOverBody.png|22px]]| Mind Over Body|  Toggle: Self +Resistance(Smash, Lethal, Psionics)| }}
+
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Mind Over Body|  Toggle: Self +Resistance(Smash, Lethal, Psionics)| }}
  
  
 
==== Brikhaus ====
 
==== Brikhaus ====
[[Image:Brikhaus.jpg|right|thumb|100px|Brikhaus]]
+
[[File:Brikhaus.jpg|right|thumb|100px|{{Center|Brikhaus}}]]
 
''Main Article:'' [[Brikhaus]]
 
''Main Article:'' [[Brikhaus]]
  
Brikhaus grew up in East Germany, but when the wall fell moved to the United States.  He recently was hired by Freedom Corp to help with some overseas operations due to his dual citizenship.
+
Brikhaus grew up in East Germany, but when the wall fell he moved to the United States.  He recently was hired by Freedom Corp to help with some overseas operations due to his dual citizenship.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength_Jab.png|22px]]| Jab | Minor Damage (Smashing), Minor Disorient| A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.}}
+
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab | Minor Damage (Smashing), Minor Disorient| A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.}}
  
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker ??|High Damage (Smashing), Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking opponents down.}}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker ??|High Damage (Smashing), Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking opponents down.}}
  
{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage (Smashing), Knockback | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself.}}
+
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage (Smashing), Knockback | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself.}}
  
{{Power|[[Image:Invulnerability_UnyeildlingStance.png|22px]]| Unyielding|+Resistance (Disorient, Hold, Sleep, Slow, Knockback)|When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.}}
+
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding|+Resistance (Disorient, Hold, Sleep, Slow, Knockback)|When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.}}
 +
 
 +
==== Commander Montagne ====
 +
[[File:Contact Commander Montagne.png|right|thumb|100px|{{Center|Commander Montagne}}]]
 +
 
 +
Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| -Defense| Your defense has been reduced by the Assault Rifle.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.  Damage: Moderate, Recharge: Moderate}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| M30 Grenade| Targeted Area of Effect, Lethal/Smashing,, Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Full Auto| Damage over Time(Lethal)| You are being rattled by a Full Auto hit from an Assault Rifle.}}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee Smash| When all else fails, use your own 2 fists.}}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee Smash| A quick attack with the butt of a rifle.}}
  
 
==== Dr. Advance ====
 
==== Dr. Advance ====
[[Image:Dr_Advance.jpg|right|thumb|100px|Dr. Advance]]
+
[[File:Dr Advance.jpg|right|thumb|100px|{{Center|Dr. Advance}}]]
 
''Main Article:'' [[Dr. Advance]]
 
''Main Article:'' [[Dr. Advance]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate Damage (Smash), Foe Knockup| Negates the gravity around a single target.  Lift violently sends an enemy straight into the air, then slams him to the ground for smashing damage.  This power can bring flying foes to the ground. }}
+
{{Power|[[File:GravityControl Lift.png|22px]]| Lift| Ranged, Moderate Damage (Smash), Foe Knockup| Negates the gravity around a single target.  Lift violently sends an enemy straight into the air, then slams him to the ground for smashing damage.  This power can bring flying foes to the ground. }}
  
{{Power|[[Image:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!.}}
+
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!.}}
  
{{Power|[[Image:GravityControl CrushingField.png|22px]]| Crushing Field| Damage over Time (Smash), Foe Immobilize, -Fly | You are being crushed.  You cannot move or fly. }}
+
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Damage over Time (Smash), Foe Immobilize, -Fly | You are being crushed.  You cannot move or fly. }}
  
{{Power|[[Image:GravityControl Singularity.png|22px]]| Singularity | Summon Singularity| Pet is a summoned entity that is created to assist the caster.}}
+
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity | Summon Singularity| Pet is a summoned entity that is created to assist the caster.}}
  
{{Power|[[Image:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.}}
+
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.}}
  
{{Power|[[Image:KineticBoost SiphonPower.png|22px]]| Siphon Power|  Ranged, Foe -Damage, Team +Damage| You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.}}
+
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power|  Ranged, Foe -Damage, Team +Damage| You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.}}
  
{{Power|[[Image:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.}}
+
{{Power|[[File:KineticBoost SiphonSpeed.png|22px]]| Siphon Speed| Ranged, Foe -Speed, Self +Speed, +Recharge| You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.}}
  
  
 
==== The Dragon's Tail ====
 
==== The Dragon's Tail ====
[[Image:Dragon%27s_Tail.jpg|thumb|100px|Dragon's Tail]]
+
[[File:Dragon's Tail.jpg|thumb|100px|{{Center|Dragon's Tail}}]]
 
''Main Article:'' [[The Dragon's Tail]]
 
''Main Article:'' [[The Dragon's Tail]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
+
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
  
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
+
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
  
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
  
{{Power|[[Image:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee Smash, Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}
+
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee Smash, Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}
 
{{clr}}
 
{{clr}}
  
==== The Ranger ====
 
  
''Main Article:'' [[The Ranger]]
+
==== Ether ====
 +
[[File:Ether.jpg|right|thumb|100px|{{Center|Ether}}]]
 +
''Main Article:'' [[Ether]]
  
The Ranger thinks she can stop you from rescuing [[Olivia Darque]]. She's wrong.
+
If you can take out this fledgeling heroine, you'll prove yourself to [[Operative Rutger]].
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
+
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
  
{{Power|[[Image:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}
+
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
  
{{Power|[[Image:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
+
{{Power|[[File:MentalControl Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
 +
 
 +
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
 +
 
 +
{{Power|[[File:Empathy HealingAura.png|22px]]| Healing Aura| Point Blank Area od Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
 +
 
 +
{{Power|[[File:Empathy HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
 +
 
 +
{{Power|[[File:Empathy Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
 +
 
 +
{{Power|[[File:Empathy RegenerationAura.png|22px]]|Regeneration Aura|Melee, AoE, Ally/Self +Recovery|The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.}}
 +
 
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Ether does not have any special Damage Resistances''}}
 +
 
 +
==== Mindspider ====
 +
[[File:Mindspider.jpg|right|thumb|100px|{{center|Mindspider}}]]
 +
''Main Article:'' [[Mindspider]]
 +
 
 +
Mindspider was a government agent working for the [[DATA]] division of the [[FBSA]]. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.
 +
 
 +
''Powers''
  
 
{{clr}}
 
{{clr}}
  
==== Ether ====
 
[[Image:Ether.jpg|right|thumb|100px|Ether]]
 
''Main Article:'' [[Ether]]
 
  
If you can take out this fledgeling heroine, you'll prove yourself to [[Operative Rutger]].
+
==== Pizzazz ====
 +
[[File:Longbow Pizzazz.jpg|right|100px|thumb|<div style="text-align: center;border:none">Pizzazz</div>]]
 +
''Main Article:'' [[Pizzazz]]
 +
 
 +
Pizzazz is a Magic Origin hero who has come under [[Mage-Killer Zuhkara]]'s purview. Destroy her!
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}
+
{{Power|[[File:Illusions PhantomArmy.png|22px]]|Phantom Army|Summon Decoys: Ranged Minor Damage (Energy/Special)|Fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.}}
  
{{Power|[[Image:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
+
{{Power|[[File:Illusions Phantasm.png|22px]]|Phantasm|Summon Phantasm: Moderate Damage|Constructs a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.}}
  
{{Power|[[Image:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
+
{{Power|[[File:Illusions spectralTerror.png|22px]]|Spectral Terror|Summon Terror: Ranged Fear|Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.}}
  
{{Power|[[Image:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}
+
{{Power|[[File:ForceField RefractionShield.png|22px]]|Detention Field| Ranged, Foe Capture (Special)|Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.}}
  
{{Power|[[Image:Empathy_HealingAura.png|22px]]| Healing Aura| Point Blank Area od Effect, Team Heal| Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. }}
+
{{Power|[[File:ForceField DispersionBubble.png|22px]]|Dispersion Bubble|+Res(Hold, Immobilize, Disorient), +DEF|The Dispersion Bubble increases Defenses and providing protection from Hold, Immobilize, and Disorienting effects.}}
  
{{Power|[[Image:Empathy_HealOther.png|22px]]| Heal Other| Ranged, Ally Heal| Heals a single targeted ally. You cannot use this power to heal yourself. }}
+
{{Power|[[File:ForceField RepulsionBomb.png|22px]]| Repulsion Bomb| Ranged (Targeted Area of Effect), Foe Knockback, Moderate Damage (Smash), Foe Disorient|Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.}}
  
{{Power|[[Image:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception| Heroes can greatly increase an ally's powers as well as increase their perception and resistances.}}
+
==== Psi-Lass ====
 +
[[File:Psi-Lass.jpg|thumb|100px|{{Center|Psi-Lass}}]]
  
====Mindspider====
+
Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.
[[Image:Mindspider.jpg|right|thumb|100px|{{center|Mindspider}}]]
+
''Main Article:'' [[Mindspider]]
+
  
Mindspider was a government agent working for the [[DATA]] division of the [[FBSA]]. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.
+
''Powers''
 +
 
 +
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast | Ranged, Psionic, Foe -Recharge | The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
 +
 
 +
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue | Ranged, Psionic, Foe Immobilize | Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}
 +
 
 +
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast | Ranged, Moderate Damage (Smash/Psionic), Foe Knockback | You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.}}
 +
 
 +
==== The Ranger ====
 +
''Main Article:'' [[The Ranger]]
 +
[[File:TheRanger1.jpg|right|thumb|100px|{{center|The Ranger}}]]
 +
The Ranger thinks she can stop you from rescuing [[Olivia Darque]]. She's wrong.
  
 
''Powers''
 
''Powers''
 +
 +
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
 +
 +
{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}
 +
 +
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
  
 
{{clr}}
 
{{clr}}
  
====Romulus====
+
 
[[Image:Romulus1.jpg|right|thumb|100px|{{center|Romulus}}]]
+
==== Romulus ====
 +
[[File:Romulus1.jpg|right|thumb|100px|{{center|Romulus}}]]
 
''Main Article:'' [[Romulus]]
 
''Main Article:'' [[Romulus]]
  
Romulus is a Warshade working with Longbow in the [[Rogue Isles]]. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as [[Psymon Omega]].
+
Romulus is a Warshade working with Longbow in the [[Rogue Isles]]. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as [[Psimon Omega]].
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:DarkCast Torrent.png|22px]]| Gravitic Emanation| (Ranged) Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
+
{{Power|[[File:DarkCast Torrent.png|22px]]| Gravitic Emanation| (Ranged) Foe Disorient, -Recharge, -Speed| You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Matter Detonation| Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow. }}
 +
 
 +
{{Power|[[File:ShadowFighting StealPower.png|22px]]| Power Drain| Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long. }}
 +
 
 +
{{Power|[[File:UmbralAura TwilightShield.png|22px]]| Umbral Shield| Toggle: Self +Resistance: All Damage but Psionics| This Shield protects Romulus from all damage types except Psionics. }}
 +
 
 +
 
 +
==== Salvo ====
 +
[[File:SalvoNPC01.jpg|thumb|100px|{{center|Salvo}}]]
 +
''Main Article:'' [[Salvo (NPC)]]
 +
 
 +
Salvo is another magic-based hero who has caught the attention of [[Mage-Killer Zuhkara]].
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Salvo can fly.}}
 +
 
 +
{{Power|[[File:GravityControl Propel.png|22px]]| Propel| Ranged, Smash, Foe Knockback| The Hero can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.}}
 +
 
 +
{{Power|[[File:GravityControl CrushingField.png|22px]]| Crushing Field| Ranged, Damage over Time, Smash, Foe Immobilize, -Fly| You are being Crushed. You cannot move or fly.}}
 +
 
 +
{{Power|[[File:GravityControl Singularity.png|22px]]| Singularity | Summon Singularity| Pet is a summoned entity that is created to assist the caster.}}
  
{{Power|[[Image:PowerBlast_Explosion.png|22px]]| Dark Matter Detonation| Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow. }}
+
{{Power|[[File:KineticBoost Transfusion.png|22px]]| Transfusion| Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal| Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.}}
  
{{Power|[[Image:ShadowFighting_StealPower.png|22px]]| Power Drain| Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy| Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long. }}
+
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| Ranged, Foe -Damage, Team +Damage| You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.}}
  
{{Power|[[Image:UmbralAura_TwilightShield.png|22px]]| Umbral Shield| Toggle: Self +Resistance: All Damage but Psionics| This Shield protects Romulus from all damage types except Psionics. }}
 
  
 
==== Shockstorm ====
 
==== Shockstorm ====
 +
[[File:Shockstorm.jpg|thumb|100px|Shockstorm]]
 
''Main Article:'' [[Shockstorm]]
 
''Main Article:'' [[Shockstorm]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Shockstorm can fly.}}
+
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Shockstorm can fly.}}
  
{{Power|[[Image:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}  
+
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }}  
  
{{Power|[[Image:StormSummoning SnowStorm.png|22px]]| Snow Storm| (Toggle, Area of Effect) Foe -Recharge, -Speed| The chill from this Snow Storm has dramatically slowed your attack and movement speed.}}
+
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| (Toggle, Area of Effect) Foe -Recharge, -Speed| The chill from this Snow Storm has dramatically slowed your attack and movement speed.}}
 +
 
 +
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Shockstorm can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
  
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| Shockstorm can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
 
  
 
==== Theadora Marcone ====
 
==== Theadora Marcone ====
[[Image:Theadora_Marcone.jpg|thumb|100px|Theadora Marcone]]
+
[[File:Theadora Marcone.jpg|thumb|100px|{{Center|Theadora Marcone}}]]
 
''Main Article:'' [[Theadora Marcone]]
 
''Main Article:'' [[Theadora Marcone]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:WeaponMastery_ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
+
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged (Targeted Area of Effect), Moderate Damage (Lethal)| This small throwing star is rigged to explode on impact.}}
  
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal|Three thrown daggers that can hit multiple targets.}}
+
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal|Three thrown daggers that can hit multiple targets.}}
  
{{Power|[[Image:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Minor Disorient | You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Minor Disorient | You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
  
{{Power|[[Image:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| Unleashes a flurry of quick kicks to pummel your foe.}}
+
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| Unleashes a flurry of quick kicks to pummel your foe.}}
  
{{Power|[[Image:MartialArts_CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage (Smash), Foe Disorient| Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target. }}
+
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage (Smash), Foe Disorient| Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target. }}
  
{{Power|[[Image:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!}}
+
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!}}
  
{{Power|[[Image:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range.  Successful hits will trip and knock down your opponents.}}
+
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragons Tail| (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range.  Successful hits will trip and knock down your opponents.}}
  
{{Power|[[Image:SuperReflexes FocusedFighting.png|22px]]| Inner Focus|  Toggle: Self +Defense (Melee, Ranged, Area of Effect), Resistance (Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.}}
+
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Inner Focus|  Toggle: Self +Defense (Melee, Ranged, Area of Effect), Resistance (Confuse), +Perception| You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.}}
  
{{Power|[[Image:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance (Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
+
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance (Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
  
{{Power|[[Image:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
+
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Theadora Marcone does not have any special Resistances}}
  
 
=== Elite Bosses ===
 
=== Elite Bosses ===
 +
==== Longbow Ballista ====
 +
''Main article:'' [[Longbow Ballista]]
  
====Longbow Ballista====
+
[[File:LongbowBallista1.jpg|right|thumb|100px|{{center|Ballista}}]]
[[Image:LongbowBallista1.jpg|right|thumb|100px|{{center|Ballista}}]]
+
 
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute [[Arachnos]] can throw at them.
 
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute [[Arachnos]] can throw at them.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:ForceField_ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate Damage, Smash, Foe Knockdown| Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast. }}
+
{{Power|[[File:ForceField ForceBolt.png|22px]]|Force Bolt|Ranged, Moderate Damage, Smash, Foe Knockdown|Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.}}
  
{{Power|[[Image:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|(Ranged) Cone, Energy/Smash, Foe Knockback|Unleashes a cone of energy that knocks foes back.}}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]|Explosive Blast|(Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback|Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}
  
{{Power|[[Image:EnergyManipulation_PowerThrust.png|22px]]| Power Punch| Melee, Minor Damage (Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate. }}
+
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]|Power Punch|Melee, Minor Damage (Energy/Smash), Foe Knockback|A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.}}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, (Non Specified Damage), High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Bone Smasher|Melee, (Non Specified Damage), High Damage, Foe Disorient|The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}}
  
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]| Protective Shield| Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.}}
+
{{Power|[[File:ForceField DeflectionShield.png|22px]]|Protective Shield|Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)|Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.}}
  
{{Power|[[Image:ForceField_RepulsionField.png|22px]]| Repulsion Field| Toggle, Point Blank Area of Effect Foe Knockback| This Toggle power creates a field that violently repels nearby foes.}}
+
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: Point Blank Area of Effect, Team +Resisitances (Hold, Immobilize, Disorient) +Defense (All)| Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.}}
 +
 +
{{Power|[[File:ForceField RepulsionField.png|22px]]|Repulsion Field|Toggle, Point Blank Area of Effect Foe Knockback|This Toggle power creates a field that violently repels nearby foes.}}
  
====Ace McKnight====
+
 
[[Image:Ace_McKnight.jpg|thumb|100px|Ace McKnight]]
+
==== Ace McKnight ====
 +
[[File:Ace McKnight.jpg|thumb|100px|{{Center|Ace McKnight}}]]
 
''Main Article:'' [[Ace McKnight]]
 
''Main Article:'' [[Ace McKnight]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
+
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}
 
+
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
+
 
+
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
+
 
+
{{Power|[[Image:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee Smash, Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}
+
 
+
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(High level version only)''|  Disorient| You have been disoriented.}}
+
 
+
==== Agent Arthur Bell ====
+
[[Image:Ballista-1.jpg|thumb|100px|Agent Arthur Bell]]
+
''Main Article:'' [[Agent Arthur Bell]]
+
 
+
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute [[Arachnos]] can throw at them.
+
 
+
 
+
''Powers''
+
 
+
{{Power|[[Image:ForceField_ForceBolt.png|22px]]| Force Bolt| Ranged, Moderate Damage, Smash, Foe Knockdown| Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast. }}
+
 
+
{{Power|[[Image:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
+
 
+
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
  
{{Power|[[Image:EnergyManipulation_PowerThrust.png|22px]]| Power Punch| Melee, Minor Damage (Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate. }}
+
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee Smash| Unleashes a flurry of quick attacks to pummel you foe. }}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, (Non Specified Damage) High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You are disoriented. }}
  
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]| Protective Shield| Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)| Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.}}
+
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee Smash, Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}
  
{{Power|[[Image:ForceField_RepulsionField.png|22px]]| Repulsion Field| Toggle, Point Blank Area of Effect Foe Knockback| This Toggle power creates a field that violently repels nearby foes.}}
+
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagles Claw ''(High level version only)''| Disorient| You have been disoriented.}}
  
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Dispersion Bubble| Toggle: Point Blank Area of Effect, Team +Resistances (Hold, Immobilize, Disorient) +Defense |Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attacks except Psionic. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects. Recharge: Slow.}}  
+
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness|Auto: Self +Resistance (-Recharge, -Speed), +Recharge, +Speed|Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
  
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Ace McKnight does not have any special Resistances}}
 
{{clr}}
 
{{clr}}
  
 
==== Agent X ====
 
==== Agent X ====
[[Image:Agent_X.jpg|thumb|100px|Agent X]]
+
[[File:Agent X.jpg|thumb|100px|{{Center|Agent X}}]]
 
''Main Article:'' [[Agent X]]
 
''Main Article:'' [[Agent X]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:InherentPeacebringer_EnergyFlight.png|22px]]| Fly| Self flight| Agent X has the inherent ability to fly with no endurance cost.}}
+
{{Power|[[File:InherentPeacebringer EnergyFlight.png|22px]]| Fly| Self flight| Agent X has the inherent ability to fly with no endurance cost.}}
  
{{Power|[[Image:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
+
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
  
{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back.}}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back.}}
  
{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
+
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
  
{{Power|[[Image:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
+
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.  }}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.  }}
  
{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }}
+
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy, Foe Disorient| Launches a dizzying attack against everything in a nearby area. }}
  
{{Power|[[Image: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
+
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
  
{{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
+
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
  
==== Ballista-1 ====
 
[[Image:Ballista-1.jpg|thumb|100px|Ballista-1]]
 
''Main Article:'' [[Ballista-1]]
 
 
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute [[Arachnos]] can throw at them.
 
{{clr}}
 
  
 
==== Blue Phazer ====
 
==== Blue Phazer ====
[[Image:Blue Phazer.jpg|thumb|100px|Blue Phazer]]
+
[[File:Blue Phazer.jpg|thumb|100px|{{Center|Blue Phazer}}]]
 
''Main Article:'' [[Blue Phazer]]
 
''Main Article:'' [[Blue Phazer]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
+
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Smash/Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
  
{{Power|[[Image:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
+
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
  
{{Power|[[Image:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
  
{{Power|[[Image:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
+
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
  
{{Power|[[Image:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back. }}
+
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back. }}
  
 
{{clr}}
 
{{clr}}
 +
  
 
==== Golden Sphinx ====
 
==== Golden Sphinx ====
[[Image:Golden Sphinx.jpg|thumb|100px|Golden Sphinx]]
+
[[File:Golden Sphinx.jpg|thumb|100px|{{Center|Golden Sphinx}}]]
 
''Main Article:'' [[Golden Sphinx]]
 
''Main Article:'' [[Golden Sphinx]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
+
{{Power|[[File:BodyMastery LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Energy) Foe -Defense| You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast. }}
  
{{Power|[[Image:PowerBlast_EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
+
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
  
{{Power|[[Image:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
+
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
  
{{Power|[[Image: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
+
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
 
+
{{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
+
  
 +
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
  
 
{{clr}}
 
{{clr}}
  
==== Leoknight ====
 
[[Image:Leoknight.jpg|thumb|100px|Leoknight]]
 
''Main Article:'' [[Leoknight]]
 
  
Leoknight, a massive tanker is the older brother of Longbow agent Caspian. The same Caspian you captured for [[Operative Vargas|Vargas]]. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
+
==== LeoKnight ====
 +
[[File:LeoKnight.jpg|thumb|100px|{{Center|LeoKnight}}]]
 +
''Main Article:'' [[LeoKnight]]
 +
 
 +
This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for [[Operative Vargas|Vargas]]. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
+
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
  
{{Power|[[Image:SuperStrength_Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
+
{{Power|[[File:SuperStrength Jab.png|22px]]| Jab| Melee, Smash, Foe Disorient| You have been disoriented. }}
  
{{Power|[[Image:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
+
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
  
{{Power|[[Image:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
+
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback. }}
  
{{Power|[[Image:SuperStrength HandClap.png|22px]]| Hand Clap| Melee, Area of Effect Disorient, Foe Knockback| LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
+
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Melee, Area of Effect Disorient, Foe Knockback| LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. }}
  
{{Power|[[Image: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
+
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
 
+
{{Power|[[Image:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
+
  
 +
{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}
  
 
{{clr}}
 
{{clr}}
  
 
==== Freedom Corps Cataphract ====
 
==== Freedom Corps Cataphract ====
[[Image:Freedom Corps Cataphract 01.jpg|thumb|100px|Freedom Corps Cataphract]]
+
[[File:Freedom Corps Cataphract.jpg|thumb|100px|{{Center|Freedom Corps Cataphract}}]]
 
''Main Article:'' [[Freedom Corps Cataphract]]
 
''Main Article:'' [[Freedom Corps Cataphract]]
  
 
Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.
 
Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.
 +
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Air Bomb | DoT (Fire), Knockback | You have been knocked back by the explosion and are on fire}}
 +
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Energy Barrage | Knockback | You have been knocked back}}
 +
 +
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Grenade | Targeted AoE Lethal/Smash, Knockback | Grenade!}}
 +
 +
{{Power|[[File:Robotics LaserRifleBurst.png|22px]]| Plasma Blast | -Regeneration | Plasma burns are hard to heal.  The burns have halted your Regeneration rate.}}
 +
 +
{{Power|[[File:Traps DroppedAoEDebuffDamage.png|22px]]| Seeker Drones | Disorient, -DMG, -ACC, -Perception, Low DMG(Energy) | The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range}}
 +
 +
{{Power|[[File:Temporary TearGas.png|22px]]| Tear Gas | Hold | The Tear Gas has left you choking and helpless}}
  
 
{{clr}}
 
{{clr}}
  
 
=== Heroes ===
 
=== Heroes ===
 +
==== Lt. Sefu Tendaji ====
 +
[[File:LongbowLtSefuTendaji1.jpg|right|100px|thumb|{{center|Lt. Sefu Tendaji}}]]
 +
''Main Article:'' [[Lt. Sefu Tendaji]]
 +
 +
When Sefu Tendaji returned to his native Kenya after the [[Rikti War|Rikti war]], he saw cities under siege by [[Arachnos]]-sponsored warlords while humanitarian aid was stolen by [[Sky Raiders|flying mercenaries]]. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.
 +
 +
''Powers''
 +
 +
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|(Ranged) Cone, Energy/Smash, Foe Knockback|Unleashes a cone of energy that knocks foes back.}}
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 +
{{Power|[[File:PowerBlast Explosion.png|22px]]|Explosive Blast|(Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback|Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}}
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 +
{{Power|[[File:ForceField ForceBolt.png|22px]]|Force Bolt|Ranged, Moderate Damage, Smash, Foe Knockdown|Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.}}
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 +
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]|Power Punch|Melee, Minor Damage (Energy/Smash), Foe Knockback|A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.}}
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 +
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, (Non Specified Damage), High Damage, Foe Disorient|The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.}}
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{{Power|[[File:ForceField DeflectionShield.png|22px]]|Protective Shield|Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)|You have been encased in a Protective Shield.}}
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 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]|Dispersion Bubble|+Res(Hold, Immobilize, Disorient), +DEF|The Dispersion Bubble is increasing your Defenses and providing protection from Hold, Immobilize, and Disorienting effects.}}
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 +
{{Power|[[File:ForceField RepulsionField.png|22px]]|Repulsion Field|Toggle: PBAoE Knockback|This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.}}
 +
 +
==== Captain Dietrich ====
 +
[[File:LongbowCaptainDietrich.jpg|right|100px|thumb|<div style="text-align: center;border:none">Captain Dietrich</div>]]
 +
''Main article:'' [[Captain Dietrich]]
 +
 +
Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-[[Rikti]] Operations. She has long been a critic of the [[Vanguard]] and it's open-door policies.
 +
 +
''Powers''
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 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self Fly|Captain Dietrich can fly!}}
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 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Advanced Assault Rifle Burst| (Ranged, Lethal) Foe -Defense| Your Defense has been lowered by the Advanced Assault Rifle Burst. }}
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 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Adv Assault Rifle Heavy Burst| (Ranged) Damage Over Time, Lethal| You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst. }}
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 +
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]|M30 Grenade| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| The explosion of this M30 Grenade affects all within the blast and can knock them back.}}
 +
 +
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged) Foe Immobilize, -Fly, -Recharge| The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced. }}
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 +
{{Power|[[File:TrickArrow Stun.png|22px]]| EMP Grenade| Hold, -Regen|You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced. }}
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 +
{{Power|[[File:Inherent Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}
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{{Power|[[File:Inherent Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
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{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self, Stealth, +Defense| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .}}
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 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Protection against Stun, Hold, Fear, Confuse, Knockback (high),
 +
Resistance to all debuffs (high)|}}
 +
  
==== Indigo ====
+
==== Agent Indigo ====
 +
[[File:Indigo hero.jpg|thumb|100px|{{Center|Indigo}}]]
 
''Main Article:'' [[Indigo]]
 
''Main Article:'' [[Indigo]]
  
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(Levels 35–41)
 
(Levels 35–41)
  
{{Power|[[Image:Katana Hack.png|22px]]| Hack| Melee, High damage(Lethal), Foe: -Defense|   }}
+
{{Power|[[File:Katana Hack.png|22px]]| Hack| Melee, High damage(Lethal), Foe: -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}}
  
{{Power|[[Image:Katana Slash.png|22px]]| Slash| Melee, Moderate damage(Lethal), Foe: -Defense|   }}
+
{{Power|[[File:Katana Slash.png|22px]]| Slash| Melee, Moderate damage(Lethal), Foe: -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}}
  
{{Power|[[Image:Katana Slice.png|22px]]| Slice| Melee(Cone), Moderate damage(Lethal), Foe: -Defense|   }}
+
{{Power|[[File:Katana Slice.png|22px]]| Slice| Melee(Cone), Moderate damage(Lethal), Foe: -Defense| You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.}}
  
{{Power|[[Image:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior damage(Lethal), Foe: Knockup, -Defense|   }}
+
{{Power|[[File:Katana Disembowel.png|22px]]| Disembowel| Melee, Superior damage(Lethal), Foe: Knockup, -Defense| You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}
  
{{Power|[[Image:Katana WhirlingSword.png|22px]]|Whirling Sword |Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense|   }}
+
{{Power|[[File:Katana WhirlingSword.png|22px]]|Whirling Sword |Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.}}
  
{{Power|[[Image:Gadgets Cloak.png|22px]]| Cloaking Device| Self: Stealth, +Defense(all)|   }}
+
{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self: Stealth, +Defense(all)| The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty.}}
  
{{Power|[[Image:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed|   }}
+
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.}}
  
{{Power|[[Image:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe: Immobilize, -Recharge, -Fly|   }}
+
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe: Immobilize, -Recharge, -Fly| Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.}}
  
{{Power|[[Image:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged(Area of Effect) High Damage(Lethal)|   }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged(Area of Effect) High Damage(Lethal)| This small throwing star is rigged to explode on impact.}}
  
{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged(Targeted Area of Effect), Foe: Sleep|   }}
+
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged(Targeted Area of Effect), Foe Sleep| You have been knocked out with a Sleep Dart.}}
  
{{Power|[[Image:Quills Lunge.png|22px]]| Poison Dart| Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration|   }}
+
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration| You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.}}
  
 
(Levels 42–54)
 
(Levels 42–54)
  
{{Power|[[Image:Katana HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme damage(Lethal), Foe: Knockback, -Defense| }}
+
{{Power|[[File:Katana HeadSplitter.png|22px]]| Head Splitter| Melee, Extreme damage(Lethal), Foe: Knockback, -Defense| You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.}}
  
{{Power|[[Image:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage(Lethal), Foe: Hold|   }}
+
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage(Lethal), Foe: Hold| You have been hit with a Paralytic Dart. You cannot move!}}
  
{{Power|[[Image:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe: Disorient|   }}
+
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe: Disorient| You have been disoriented by a Stun Grenade.}}
  
==== Crimson ====
+
==== Agent Crimson ====
 
''Main Article:'' [[Crimson]]
 
''Main Article:'' [[Crimson]]
  
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''Powers''
 
''Powers''
  
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]| Eagle’s Claw| Melee, Superior damage(Smash), Foe: Minor Disorient, +Special|  }}
+
{{Power|[[File:Gadgets Cloak.png|22px]]| Cloaking Device| Self: Stealth, +Defense(all)| The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. }}
  
{{Power|[[Image:MartialArts MonkeySweep.png|22px]]| Dragon’s Tail| Point Blank Area of Effect Melee, Moderate damage(Smash), Foe: Knockback|   }}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor damage(Smash), Foe: Minor Disorient| You are Disoriented}}
  
{{Power|[[Image:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, high damage(Smash), Foe: Knockback|   }}
+
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate damage(Smash)| Unleashes a flurry of quick kicks to pummel your foe.}}
  
{{Power|[[Image:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, minor damage(Smash), Foe: Disorient|   }}
+
{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, minor damage(Smash), Foe: Disorient| You have been Disoriented.}}
  
{{Power|[[Image:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate damage(Smash)|   }}
+
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, high damage(Smash), Foe: Knockback| A slow, high damage kick that can send your target flying!}}
  
{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor damage(Smash), Foe: Minor Disorient|   }}
+
{{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon’s Tail| Point Blank Area of Effect Melee, Moderate damage(Smash), Foe: Knockback| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.}}
  
{{Power|[[Image:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance(Slow)|   }}
+
{{Power|[[File:SuperReflexes Quickness.png|22px]]| Quickness| Self: +Recharge, +Speed, +Resistance(Slow)| Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.}}
  
{{Power|[[Image:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special|   }}
+
{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}
  
{{Power|[[Image:Gadgets Cloak.png|22px]]| Cloaking Device| Self: Stealth, +Defense(all)|   }}
+
{{Power|[[File:MartialArts EaglesClaw.png|22px]]| Eagle’s Claw| Melee, Superior damage(Smash), Foe: Minor Disorient, +Special| You have been Disoriented.}}
  
{{Power|[[Image:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed|   }}
+
{{Power|[[File:Gadgets Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed| You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.}}
  
{{Power|[[Image:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe: Immobilize, -Recharge, -Fly|   }}
+
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged Area of Effect, High Damage(Lethal)| This small throwing star is rigged to explode on impact.}}
  
{{Power|[[Image:AssaultWeapons ARM30grenade.png|22px]]| Exploding Shuriken| Ranged Area of Effect, High Damage(Lethal)|   }}
+
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged (Targeted Area of Effect), Foe: Sleep| You have been knocked out with a Sleep Dart.}}
  
{{Power|[[Image:MentalControl Hypnotize.png|22px]]| Sleep Dart| Ranged (Targeted Area of Effect), Foe: Sleep|   }}
+
{{Power|[[File:Quills Lunge.png|22px]]| Poison Dart| Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration| You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.}}
  
{{Power|[[Image:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage(Lethal), Foe: Hold|   }}
+
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| Ranged, Foe: Immobilize, -Recharge, -Fly| Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.}}
  
{{Power|[[Image:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe:Disorient|   }}
+
{{Power|[[File:MentalControl Command.png|22px]]| Paralytic Dart| Ranged Low Damage(Lethal), Foe: Hold| You have been hit with a Paralytic Dart. You cannot move.}}
 +
 
 +
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| Ranged (Targeted Area of Effect) Foe:Disorient| Agent Indigo has Disoriented you with a Stun Grenade.}}
  
{{Power|[[Image:Quills Lunge.png|22px]]| Poison Dart| Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration|  }}
 
  
 
==== Zenflower ====
 
==== Zenflower ====
 
''Main Article:'' [[Zenflower]]
 
''Main Article:'' [[Zenflower]]
 +
[[File:Zenflower.png|thumb|100px|{{Center|Zenflower}}]]
  
 
Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.
 
Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.
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''Powers''
 
''Powers''
  
{{Power|[[Image:PlantControl Entangle.png|22px]]|Entangle|Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize|}}
+
{{Power|[[File:PlantControl Entangle.png|22px]]|Entangle|Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize|}}
  
{{Power|[[Image:PlantControl Strangler.png|22px]]| Strangler| Ranged, Moderate Damage over Time(Smashing), Foe:Hold|}}
+
{{Power|[[File:PlantControl Strangler.png|22px]]| Strangler| Ranged, Moderate Damage over Time(Smashing), Foe:Hold|}}
  
{{Power|[[Image:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize|}}
+
{{Power|[[File:PlantControl Roots.png|22px]]| Roots| Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize|}}
  
{{Power|[[Image:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted Area of Effect), Foe: Sleep|}}
+
{{Power|[[File:PlantControl SporeBurst.png|22px]]| Spore Burst| Ranged (Targeted Area of Effect), Foe: Sleep|}}
  
{{Power|[[Image:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion|Ranged (Cone), Foe: Confuse |}}
+
{{Power|[[File:PlantControl SeedsConfusion.png|22px]]| Seeds of Confusion|Ranged (Cone), Foe: Confuse |}}
  
{{Power|[[Image:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted Area of Effect), Foe: Hold|}}
+
{{Power|[[File:PlantControl Vines.png|22px]]| Vines| Ranged (Targeted Area of Effect), Foe: Hold|}}
  
{{Power|[[Image:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump|}}
+
{{Power|[[File:PlantControl CarrionCreeper.png|22px]]| Carrion Creepers| Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump|}}
  
{{Power|[[Image:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special|}}
+
{{Power|[[File:PlantControl VenusFlytrap.png|22px]]| Fly Trap| Summon Fly Trap: Ranged, Control Special|}}
  
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance | Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback|}}
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance | Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback|}}
  
 
=== Others ===
 
=== Others ===
 
 
==== Longbow Mech (pet) ====
 
==== Longbow Mech (pet) ====
[[Image:Pet_Longbow_Mech_01.jpg|thumb|100px|Longbow Mech Pet]]
+
[[File:Longbow Mech Pet.jpg|thumb|100px|Longbow Mech Pet]]
 
''Main Article:'' [[Longbow Mech]]
 
''Main Article:'' [[Longbow Mech]]
  
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=== Named Bosses ===
 
=== Named Bosses ===
  
* Agent Arthur Bell (Ballista)
+
* Agent Arthur Bell (Ballista) Found in [[Kelly Uqua#End Longbow's investigation. Permanently.|End the Longbow Investigation. Permanently]] mission from [[Kelly Uqua]]
* Agent Arthur Castle (Illusion Warden) Found in [[Arbiter Leery#Learn more about the Tears of the Spirit|Learn more about the Tears of the Spirit]] mission from [[Arbiter Leery]]
+
* Agent Arthur Castle (Illusion Warden) Found in [[Arbiter Leery#Learn more about the Tears of the Spirit|Learn more about the Tears of the Spirit]] mission from [[Arbiter Leery]]
* Agent Bruckner (sergeant) (lieutenant)
+
* Agent Bruckner (sergeant) (Lieutenant)
 
* Agent Dwyer (Longbow Officer)
 
* Agent Dwyer (Longbow Officer)
 
* Agent Greer (Ballista)
 
* Agent Greer (Ballista)
Line 912: Line 1,138:
 
* Ballista-1 (Ballista)
 
* Ballista-1 (Ballista)
 
* Capt. DeVries (Ballista)
 
* Capt. DeVries (Ballista)
* Capture Team Leader (Longbow Officer) Found in [[Westin_Phipps#Stop_Bane_spider_recruit_capture|Stop Bane spider recruit capture]] mission from [[Westin Phipps]]
+
* Capture Team Leader (Longbow Officer) Found in [[Westin Phipps#Stop Bane spider recruit capture|Stop Bane spider recruit capture]] mission from [[Westin Phipps]]
* Comm. Officer  
+
* Comm. Officer
 
* Commander Reeves (Longbow Officer)
 
* Commander Reeves (Longbow Officer)
 
* Longbow Commander Duncan (Longbow Officer)
 
* Longbow Commander Duncan (Longbow Officer)
 
* Longbow Investigator (Longbow Officer)
 
* Longbow Investigator (Longbow Officer)
 +
* Lt. Frou (Longbow Guardian) Found in [[The Pilgrim#Join Ouroboros|Join Ouroboros]] mission from [[The Pilgrim]] (Villains Only)
 +
* Lt. Springton (Longbow Guardian) Found in [[The Pilgrim#Join Ouroboros|Join Ouroboros]] mission from [[The Pilgrim]] (Villains Only)
 +
* Security Chief (random Warden) Found in the first mission of the fourth heroside arc of [[Who Will Die]]
 
* Senior Agent Albretch (Longbow Officer)
 
* Senior Agent Albretch (Longbow Officer)
 +
 +
== Related Badges ==
 +
{{BadgeBox|Longbow Nullifier}}
 +
{{BadgeBox|Longbow Rifleman}}
 +
{{BadgeBox|Longbow Spec-Ops}}
 +
{{BadgeBox|Longbow Warden 1}}
 +
{{BadgeBox|Longbow Warden 2}}
 +
{{BadgeBox|Reformed}}
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 07:53, 14 June 2020

Overview

Longbow is an enemy group in City of Villains, and an ally and enemy group in City of Heroes. They appear as enemies in very few missions available to heroes, however.

Background

LongbowMinion01.jpg

Longbow official info (Copied from the City of Villains official website [1]):

Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. It was Ms. Liberty's solution to her disagreement with Statesman's policies regarding Freedom Corps. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is composed of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.

The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.

According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.

Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.

Enemy Types

Minions

Longbow Guardian

Guardian

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

Powers

AssaultWeapons ARBurst.png Heavy Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Auto, Self +Res( S20 L20 )
Longbow armor is resistant to lethal.

Longbow Flamethrower

Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organisation.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite (Only Level 30+) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(20%)
Longbow armor is resistant to lethal.


Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organisation. This version of their weapon features incendiary grenades as well for additional destruction.

Powers

AssaultWeapons ARM30grenade.png Incendiary Grenade (Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire
The explosion of this Incendiary Grenade affects all within the blast and can leave burning debris.

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(20%)
Longbow armor is resistant to lethal.


Longbow Minigun

Minigun

Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.

Powers

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged Lethal, Damage over Time
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.

AssaultWeapons ARBurst.png Chain Gun Short Burst (Only level 30+) (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Chain Gun Short Burst.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(20%)
Longbow armor is resistant to lethal.



Longbow Minigun

Longbow's Miniguns are designed to chew through even the thickest armor — or hides, scales or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged Lethal, Damage over Time
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.

AssaultWeapons ARBurst.png Chain Gun Short Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Chain Gun Short Burst.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(20%)
Longbow armor is resistant to lethal.


Longbow Rifleman

Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.

Powers

AssaultWeapons ARBurst.png Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30+) (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(20%)
Longbow armor is resistant to lethal.



Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Temporary PVP BuffDefense.png Tech Armor Auto, Self +Res( S20 L20 )
Longbow armor is resistant to lethal.


Longbow Eagle

Longbow Eagle
Jetpack Detail

Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".

Powers

Flight TravelFlight.png Flight Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARM30grenade.png Frag Grenade (Only Level X and up) (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Lethal, Low Damage, Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle burst.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30+) (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal(20%)
Longbow armor is resistant to lethal.


Longbow Spec-Ops

Spec Ops

Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.

Powers

AssaultWeapons ARBurst.png Adv. Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Advanced Assault Rifle Burst.

AssaultWeapons ARBurst.png Adv. Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this M30 Grenade affects all within the blast and can knock them back.

Gadgets WebGrenade.png Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade (Only Level 40+) (Ranged, No Damage) Foe Hold, -Regen
You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Gadgets Cloak.png Cloaking Device Self, Stealth, +Defense
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .

Temporary PVP BuffDefense.png Tech Armor Auto, Self +Res( S20 L20 )
Longbow armor is resistant to lethal.



Lieutenants

Longbow Sergeant

Longbow Sergeant

A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threaths.

Powers

AssaultWeapons ARBurst.png Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee Smash
A smash with the butt of your rifle.

Temporary PVP BuffDefense.png Tech Armor Auto, Self +Res( S20 L20 )
Longbow armor is resistant to lethal.


Longbow Nullifier

Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset—his powers

Powers

TrickArrow DebuffDamRes.png Sonic Grenade (Only level 40+) Foe -Resistance (all)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.

TrickArrow DebuffDamRes.png Sonic Concussion (Only level 40+) Targeted Area of Effect Foe Hold (30% Chance)
You have been held.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
The explosion of this M30 grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ShotgunBeanbag.png Beanbag (Only level 30+) Ranged, Minor Damage (Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Tech Armor Auto, Self +Res( S20 L20 )
Longbow armor is resistant to lethal.


Longbow Chaser

Longbow Chaser

Longbow based their Chaser units on the highly successful Sky Raider skiffs.

Powers

Flight TravelFlight.png Flight Self fly
Longbow Chasers Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Incendiary Rocket Launcher Ranged, Area of Effect, Damage over Time, Fire
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.

FlamingShield Burn.png Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
 ???

AssaultWeapons ARBurst.png Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
Your Defense has been reduced by the Chain Gun.

Power Missing.png No Melee attacks No Hand to Hand
Longbow Chasers don´t have any Melee attacks at all


Bosses

Longbow Officer

Longbow Officer

The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage

Powers

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Full Auto (Only Level 30+) Ranged (Cone), Superior Damage (Lethal) +Special
Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own two fists.

Leadership Defense.png Leadership (Toggle) Point Blank Area of Effect, Ally +Def( M6.25 R6.25 ), +Prot( Co 3.9 ), +Res( Co 50 )
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

Temporary PVP BuffDefense.png Tech Armor Auto, Self +Res( S20 L20 P30 )
Longbow armor is resistant to lethal.


Longbow Warden (1)

Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can fly.

PowerBlast PowerBolts.png Power Bolt Ranged, Smash/Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, High Damage (Energy/Smash), Foe Knockback
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes.

EnergyManipulation PowerThrust.png Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Longbow Warden that does smashing and energy damage and knocks you back.



Longbow Warden (2)

Warden Juicer

Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.

StormSummoning LightningStorm.png Lightning Storm Summon
The Warden can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.


Longbow Warden (3)

There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

MentalControl Levitate.png Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Note: No Lethal Resist


Longbow Warden (4)

Sonic Warden

You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.

Powers

SonicBlast Quick.png Shriek Ranged, Minor Damage (Smash/Energy), Foe: -Damage Resistance
You let forth a quick Shriek, damaging your target and weakening his damage resistance.

SonicBlast Medium.png Scream Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance, -Speed
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.

SonicBlast Cone.png Howl Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance
A short range, but powerful sonic attack.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resistance (All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.


Longbow Warden (5)

Spines Warden

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Powers

Quills Lunge.png Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Quills Quills.png Quills Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.

Quills BoneSword.png Ripper Damage Over Time, Toxic, Foe - Recharge, -Speed
Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized.


Longbow Warden (6)

Psychic Warden

Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness—the mind—but are also able to psychically heal their companions as well.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can fly.

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team +Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.


Longbow Warden (7)

Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
Your defense has been reduced.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

PowerPunch BoneSmasher.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.


Longbow Warden (8)

Radiation Warden

It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers—without the usual side-effects.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

RadiationPoisoning EnervatingField.png Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged Energy, Foe -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, Foe -Defense, Foe Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst CosmicBurst.png Cosmic Burst (Ranged, Energy) Foe Disorient, -Defense
You are Disoriented and your defenses are reduced.


Longbow Warden (9)

Agent Longbright, a Longbow Warden

Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well—the inside of a Longbow hospital.

Powers

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged Minor Damage (Energy/Special)
Fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions Phantasm.png Phantasm Summon Phantasm: Moderate Damage
Constructs a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged Fear
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.


Longbow Warden (10)

Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.


Longbow Warden (11)

Martial-artist Warden

These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.

Powers

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
This small throwing star is rigged to explode on impact.

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying!

MartialArts CobraStrike.png Cobra Strike Melee, Smash, Foe Disorient
This focused attack can severely Disorient most targets as well as dealing some damage.

MartialArts MonkeySweep.png Dragon's Tail (Only Level 30+) Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.


Longbow Warden (12)

Superstrong Warden

Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap Area of Effect Disorient, Foe Knockback
The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

SuperStrength KnockoutBlow.png Knockout Blow (Only level 30+) Melee, Smash, Extreme Damage, Foe Hold
You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow.

SuperStrength FootStomp.png Foot Stomp (Only level 30+) Melee, Point Blank Area of Effect, Moderate Damage, Smash
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.

Invulnerability Unstoppable.png Unstoppable (Only level X+) Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.


Longbow Warden (13)

Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.


Longbow Warden (14)

Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.


Named Enemies

Agent Gally Ido

Agent Gally Ido

Main Article: Agent Gally Ido

Gally Ido was once just an innocent girl who dreamed of escaping the Rogue Isles with her boyfriend, Hugo Figures. Unforunately, her psychic powers drew the attention of Arachnos, and she was betrayed by Westin Phipps. She somehow escaped from Arachnos and made her way to Paragon City, where she joined Longbow and hoped that one day she's find a way to save the boy she loves.

Powers

AssaultWeapons ARBurst.png Burst -Defense
Your defense has been reduced by the Assault Rifle.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate

AssaultWeapons ARM30grenade.png M30 Grenade Targeted Area of Effect, Lethal/Smashing,, Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Full Auto Damage over Time(Lethal)
You are being rattled by a Full Auto hit from an Assault Rifle.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee Smash
A quick attack with the butt of a rifle.

Leadership Assault.png Assault Toggle: Point Blank Area of Effect Ally: +Damage +Resistance(Placate, Taunt)

PsionicMastery IndomitableWill.png Indomitable Will Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics)

PsionicMastery MindOverBody.png Mind Over Body Toggle: Self +Resistance(Smash, Lethal, Psionics)


Brikhaus

Brikhaus

Main Article: Brikhaus

Brikhaus grew up in East Germany, but when the wall fell he moved to the United States. He recently was hired by Freedom Corp to help with some overseas operations due to his dual citizenship.

Powers

SuperStrength Jab.png Jab Minor Damage (Smashing), Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.

SuperStrength Haymaker.png Haymaker ?? High Damage (Smashing), Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking opponents down.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, Moderate Damage (Smashing), Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself.

Invulnerability UnyeildlingStance.png Unyielding +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.

Commander Montagne

Commander Montagne

Commander Montagne is a decorated officer of Longbow, though after suffering serious injuries during the second Rikti War, he was placed on guard duty for the water supply in Agincourt, under the belief he wouldn't see much action. Longbow was wrong.

Powers

AssaultWeapons ARBurst.png Burst -Defense
Your defense has been reduced by the Assault Rifle.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate

AssaultWeapons ARM30grenade.png M30 Grenade Targeted Area of Effect, Lethal/Smashing,, Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ARFullAuto.png Full Auto Damage over Time(Lethal)
You are being rattled by a Full Auto hit from an Assault Rifle.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Inherent Brawl.png Rifle Butt Melee Smash
A quick attack with the butt of a rifle.

Dr. Advance

Dr. Advance

Main Article: Dr. Advance

Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!

Powers

GravityControl Lift.png Lift Ranged, Moderate Damage (Smash), Foe Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for smashing damage. This power can bring flying foes to the ground.

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!.

GravityControl CrushingField.png Crushing Field Damage over Time (Smash), Foe Immobilize, -Fly
You are being crushed. You cannot move or fly.

GravityControl Singularity.png Singularity Summon Singularity
Pet is a summoned entity that is created to assist the caster.

KineticBoost Transfusion.png Transfusion Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.


The Dragon's Tail

Dragon's Tail

Main Article: The Dragon's Tail

The Dragon´s Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.


Ether

Ether

Main Article: Ether

If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.

Powers

MentalControl Levitate.png Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

Empathy HealingAura.png Healing Aura Point Blank Area od Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Empathy RegenerationAura.png Regeneration Aura Melee, AoE, Ally/Self +Recovery
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.

Temporary PVP DebuffDefense.png No Resistances
Ether does not have any special Damage Resistances

Mindspider

Mindspider

Main Article: Mindspider

Mindspider was a government agent working for the DATA division of the FBSA. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.

Powers



Pizzazz

Pizzazz

Main Article: Pizzazz

Pizzazz is a Magic Origin hero who has come under Mage-Killer Zuhkara's purview. Destroy her!

Powers

Illusions PhantomArmy.png Phantom Army Summon Decoys: Ranged Minor Damage (Energy/Special)
Fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

Illusions Phantasm.png Phantasm Summon Phantasm: Moderate Damage
Constructs a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

Illusions spectralTerror.png Spectral Terror Summon Terror: Ranged Fear
Creates an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

ForceField RefractionShield.png Detention Field Ranged, Foe Capture (Special)
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.

ForceField DispersionBubble.png Dispersion Bubble +Res(Hold, Immobilize, Disorient), +DEF
The Dispersion Bubble increases Defenses and providing protection from Hold, Immobilize, and Disorienting effects.

ForceField RepulsionBomb.png Repulsion Bomb Ranged (Targeted Area of Effect), Foe Knockback, Moderate Damage (Smash), Foe Disorient
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.

Psi-Lass

Psi-Lass

Psi Lass is a hero known for her psionic and telepathic abilities. Her specialty is in mass telepathic communication, which has been useful in tracking down and stopping numerous criminal organizations in Paragon City.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

The Ranger

Main Article: The Ranger

The Ranger

The Ranger thinks she can stop you from rescuing Olivia Darque. She's wrong.

Powers

Quills Swipe.png Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.

Quills FlingQuills.png Spine Burst Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.



Romulus

Romulus

Main Article: Romulus

Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psimon Omega.

Powers

DarkCast Torrent.png Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

PowerBlast Explosion.png Dark Matter Detonation Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow.

ShadowFighting StealPower.png Power Drain Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long.

UmbralAura TwilightShield.png Umbral Shield Toggle: Self +Resistance: All Damage but Psionics
This Shield protects Romulus from all damage types except Psionics.


Salvo

Salvo

Main Article: Salvo (NPC)

Salvo is another magic-based hero who has caught the attention of Mage-Killer Zuhkara.

Powers

Flight TravelFlight.png Flight Self fly
Salvo can fly.

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.

GravityControl CrushingField.png Crushing Field Ranged, Damage over Time, Smash, Foe Immobilize, -Fly
You are being Crushed. You cannot move or fly.

GravityControl Singularity.png Singularity Summon Singularity
Pet is a summoned entity that is created to assist the caster.

KineticBoost Transfusion.png Transfusion Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.


Shockstorm

Shockstorm

Main Article: Shockstorm

Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.

Powers

Flight TravelFlight.png Flight Self fly
Shockstorm can fly.

StormSummoning LightningStorm.png Lightning Storm Summon
Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning SnowStorm.png Snow Storm (Toggle, Area of Effect) Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically slowed your attack and movement speed.

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Shockstorm can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.


Theadora Marcone

Theadora Marcone

Main Article: Theadora Marcone

A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.

Powers

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
This small throwing star is rigged to explode on impact.

AssaultWeapons ShotgunBuckShot.png Shurikens Ranged, Cone, Lethal
Three thrown daggers that can hit multiple targets.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Minor Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts StormKick.png Storm Kick Melee, Moderate Damage (Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, Minor Damage (Smash), Foe Disorient
Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

SuperReflexes FocusedFighting.png Inner Focus Toggle: Self +Defense (Melee, Ranged, Area of Effect), Resistance (Confuse), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.

SuperReflexes Quickness.png Quickness Self: +Recharge, +Speed, +Resistance (Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Temporary PVP DebuffDefense.png Resistance No Resistances
Theadora Marcone does not have any special Resistances

Elite Bosses

Longbow Ballista

Main article: Longbow Ballista

Ballista

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Powers

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.

SuperStrength Haymaker.png Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField DispersionBubble.png Dispersion Bubble Toggle: Point Blank Area of Effect, Team +Resisitances (Hold, Immobilize, Disorient) +Defense (All)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.

ForceField RepulsionField.png Repulsion Field Toggle, Point Blank Area of Effect Foe Knockback
This Toggle power creates a field that violently repels nearby foes.


Ace McKnight

Ace McKnight

Main Article: Ace McKnight

Ace McKnight is the source of Willly Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.

MartialArts EaglesClaw.png Eagles Claw (High level version only) Disorient
You have been disoriented.

SuperReflexes Quickness.png Quickness Auto: Self +Resistance (-Recharge, -Speed), +Recharge, +Speed
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Temporary PVP DebuffDefense.png Resistance No Resistances
Ace McKnight does not have any special Resistances

Agent X

Agent X

Main Article: Agent X

Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.

Powers

InherentPeacebringer EnergyFlight.png Fly Self flight
Agent X has the inherent ability to fly with no endurance cost.

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.


Blue Phazer

Blue Phazer

Main Article: Blue Phazer

Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Smash/Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back.



Golden Sphinx

Golden Sphinx

Main Article: Golden Sphinx

Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.

Powers

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.



LeoKnight

LeoKnight

Main Article: LeoKnight

This massive tanker is the older brother of Longbow Agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap Melee, Area of Effect Disorient, Foe Knockback
LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.


Freedom Corps Cataphract

Freedom Corps Cataphract

Main Article: Freedom Corps Cataphract

Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.

PowerBlast PowerBurst.png Air Bomb DoT (Fire), Knockback
You have been knocked back by the explosion and are on fire

PowerBlast PowerBurst.png Energy Barrage Knockback
You have been knocked back

AssaultWeapons ARM30grenade.png Grenade Targeted AoE Lethal/Smash, Knockback
Grenade!

Robotics LaserRifleBurst.png Plasma Blast -Regeneration
Plasma burns are hard to heal. The burns have halted your Regeneration rate.

Traps DroppedAoEDebuffDamage.png Seeker Drones Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range

Temporary TearGas.png Tear Gas Hold
The Tear Gas has left you choking and helpless


Heroes

Lt. Sefu Tendaji

Lt. Sefu Tendaji

Main Article: Lt. Sefu Tendaji

When Sefu Tendaji returned to his native Kenya after the Rikti war, he saw cities under siege by Arachnos-sponsored warlords while humanitarian aid was stolen by flying mercenaries. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.

Powers

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.

EnergyManipulation PowerThrust.png Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.

PowerPunch BoneSmasher.png Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

ForceField DeflectionShield.png Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
You have been encased in a Protective Shield.

ForceField DispersionBubble.png Dispersion Bubble +Res(Hold, Immobilize, Disorient), +DEF
The Dispersion Bubble is increasing your Defenses and providing protection from Hold, Immobilize, and Disorienting effects.

ForceField RepulsionField.png Repulsion Field Toggle: PBAoE Knockback
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.

Captain Dietrich

Captain Dietrich

Main article: Captain Dietrich

Captain Wilhelmina Marlena Dietrich has proven herself as one of Longbow's top-notch field leaders in several major actions during her career. She has recently been placed in control of Longbow's Anti-Rikti Operations. She has long been a critic of the Vanguard and it's open-door policies.

Powers

Flight TravelFlight.png Flight Self Fly
Captain Dietrich can fly!

AssaultWeapons ARBurst.png Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this M30 Grenade affects all within the blast and can knock them back.

Gadgets WebGrenade.png Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced.

TrickArrow Stun.png EMP Grenade Hold, -Regen
You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Gadgets Cloak.png Cloaking Device Self, Stealth, +Defense
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)


Agent Indigo

Indigo

Main Article: Indigo

Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.

Powers

(Levels 35–41)

Katana Hack.png Hack Melee, High damage(Lethal), Foe: -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.

Katana Slash.png Slash Melee, Moderate damage(Lethal), Foe: -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Katana Slice.png Slice Melee(Cone), Moderate damage(Lethal), Foe: -Defense
You slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than slash, but can hit multiple foes and reduces their defense.

Katana Disembowel.png Disembowel Melee, Superior damage(Lethal), Foe: Knockup, -Defense
You perform a powerful Disemboweling maneuver that deals a great amount of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.

Katana WhirlingSword.png Whirling Sword Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense.

Gadgets Cloak.png Cloaking Device Self: Stealth, +Defense(all)
The Cloaking Device allows you to use a LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. IF you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty.

Gadgets Caltrops.png Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.

Gadgets WebGrenade.png Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.

AssaultWeapons ARM30grenade.png Exploding Shuriken Ranged(Area of Effect) High Damage(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged(Targeted Area of Effect), Foe Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison.

(Levels 42–54)

Katana HeadSplitter.png Head Splitter Melee, Extreme damage(Lethal), Foe: Knockback, -Defense
You perform a devastating Head Splitter attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other broadsword attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.

MentalControl Command.png Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold
You have been hit with a Paralytic Dart. You cannot move!

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted Area of Effect) Foe: Disorient
You have been disoriented by a Stun Grenade.

Agent Crimson

Main Article: Crimson

Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.

Powers

Gadgets Cloak.png Cloaking Device Self: Stealth, +Defense(all)
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.

MartialArts ThunderKick.png Thunder Kick Melee, Minor damage(Smash), Foe: Minor Disorient
You are Disoriented

MartialArts StormKick.png Storm Kick Melee, Moderate damage(Smash)
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts CobraStrike.png Cobra Strike Melee, minor damage(Smash), Foe: Disorient
You have been Disoriented.

MartialArts CraneKick.png Crane Kick Melee, high damage(Smash), Foe: Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragon’s Tail Point Blank Area of Effect Melee, Moderate damage(Smash), Foe: Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

SuperReflexes Quickness.png Quickness Self: +Recharge, +Speed, +Resistance(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

SuperReflexes Elude.png Elude Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

MartialArts EaglesClaw.png Eagle’s Claw Melee, Superior damage(Smash), Foe: Minor Disorient, +Special
You have been Disoriented.

Gadgets Caltrops.png Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
You are slowed and are taking minor Lethal Damage over Time from the Caltrops you are standing on.

AssaultWeapons ARM30grenade.png Exploding Shuriken Ranged Area of Effect, High Damage(Lethal)
This small throwing star is rigged to explode on impact.

MentalControl Hypnotize.png Sleep Dart Ranged (Targeted Area of Effect), Foe: Sleep
You have been knocked out with a Sleep Dart.

Quills Lunge.png Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison.

Gadgets WebGrenade.png Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly
Agent Crimson has snared you in a Web Grenade. You are Immobilized, cannot fly, and your attack speed is reduced.

MentalControl Command.png Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold
You have been hit with a Paralytic Dart. You cannot move.

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted Area of Effect) Foe:Disorient
Agent Indigo has Disoriented you with a Stun Grenade.


Zenflower

Main Article: Zenflower

Zenflower

Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.

Powers

PlantControl Entangle.png Entangle Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize

PlantControl Strangler.png Strangler Ranged, Moderate Damage over Time(Smashing), Foe:Hold

PlantControl Roots.png Roots Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize

PlantControl SporeBurst.png Spore Burst Ranged (Targeted Area of Effect), Foe: Sleep

PlantControl SeedsConfusion.png Seeds of Confusion Ranged (Cone), Foe: Confuse

PlantControl Vines.png Vines Ranged (Targeted Area of Effect), Foe: Hold

PlantControl CarrionCreeper.png Carrion Creepers Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump

PlantControl VenusFlytrap.png Fly Trap Summon Fly Trap: Ranged, Control Special

Temporary PVP BuffDefense.png Resistance Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback

Others

Longbow Mech (pet)

Longbow Mech Pet

Main Article: Longbow Mech

The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circunstances.

Named Bosses

Related Badges

File:V badge BattleDomeBadge.png Longbow Nullifier

These fools are wise to obey you.

File:V badge BattleDomeBadge.png Longbow Rifleman
Hero

Longbow counts you as an ally.

Villain

Even Longbow respects your skills.

File:V badge BattleDomeBadge.png Longbow Spec-Ops

You demand obedience even from your enemies.

File:V badge BattleDomeBadge.png Longbow Warden 1

Hero

Longbow counts you as an ally.

Villain

Bow down and obey!
File:V badge BattleDomeBadge.png Longbow Warden 2

Hero

Longbow counts you as an ally.

Villain

Even the best of Longbow submit to your will.
File:V badge LongbowBadge.png Reformed

Once you were considered a villain, but now you walk the path of the straight and narrow.