Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Issue 14"

From Paragon Wiki Archive
Jump to: navigation, search
(tweak)
m (tweak)
Line 17: Line 17:
 
== Notes ==
 
== Notes ==
 
Release Scheduled for Q1 2009.
 
Release Scheduled for Q1 2009.
 
  
 
== External Links ==
 
== External Links ==
 +
* [http://www.cityofheroes.com/news/game_updates/issue_14/issue_14_overview.html Official Feature Update]
 
* [http://www.brighthub.com/video-games/pc/articles/5691.aspx Preview: Issue 14: Architect]
 
* [http://www.brighthub.com/video-games/pc/articles/5691.aspx Preview: Issue 14: Architect]
* [http://www.cityofheroes.com/game_update14.html Official Feature Update]
+
* [http://www.brighthub.com/video-games/pc/articles/9285.aspx Issue 13 Mission Architect Delay]
* [http://www.brighthub.com/video-games/pc/articles/9285.aspx Issue 13/14 Mission Architect Delay]
+
  
  

Revision as of 18:05, 14 December 2008

The features discussed here may be implemented in future issues and are subject to change before release.

Issue 14: Architect was announced on September 25th, 2008. [1]

Overview

Issue 14, titled Architect, will be a major revision to City of Heroes and City of Villains. The title refers to the Mission Architect, which was originally slated to be a part of Issue 13.

This article summarizes some of the major features in Issue 14. For more complete details, see the release date's patch notes.

Confirmed

Mission Architect

First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.

Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.

Notes

Release Scheduled for Q1 2009.

External Links


Template:Issue Releases