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Hellions

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Revision as of 16:23, 20 July 2006 by Yakovlev (Talk | contribs) (Minions)

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Overview

The Hellions are a villain group in City of Heroes and City of Villains.

Villain Types

Minions

Blood Brother Brawler

The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.

Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.


Blood Brother Chopper

The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.

Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

Claws Slash.png Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.


Blood Brother Slammer

The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.

Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Sledgehammer Melee, Smash, High Damage, Foe Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.


Blood Brother Slicer

The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.

Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.


Blood Brother Slugger

The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.

Powers

AssaultWeapons ARBurst.png Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.

AssaultWeapons ARBurst.png Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Hellions are resistant to Fire Damage but vulnerable to Cold.

Lieutenants

Fallen Buckshot

In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all


Fallen Gunner

In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all

Bosses

Damned

The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.

FieryFray Incinerate.png Incinerate Melee, Fire, Damge over Time, Fire
This concentrated attack violently sets a foe on fire and deals lots of damage over time.

FieryFray Combustion.png Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.


'Duke' Mordrogar

The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.

FieryFray Combustion.png Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.

FireTrap Cinders.png Char Hold
You have been incapacitated by the soot and cinders from the Char spell.


Elite Bosses

3K Kelvin.jpg

3K Kelvin

3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time, Fire
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FireTrap FireCage.png Ring of Fire Immobilize, Damage over Time, Fire
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time, Fire
The Hellion hands are engulfed in flames, igniting the target.

FieryFray Incinerate.png Incinerate Melee, Fire, Damge over Time, Fire
This concentrated attack violently sets a foe on fire and deals lots of damage over time.

FieryFray Combustion.png Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.


Named Bosses

  • Barbadan (Damned) (CoV)
  • Battallion (Damned)
  • Burnscar (Damned)
  • Char (Damned) (CoV)
  • Crysp (Damned) (CoV)
  • Decimator (Fallen)
  • Destructor (Fallen)
  • Enforcer (Damned)
  • Fire Fist (Damned) (CoV)
  • Firestarter (Damned) (CoV)
  • Hades (Damned) (CoV)
  • Hell Storm (Damned) (CoV)
  • Hellspawn (Damned)
  • Pyre (Damned) (CoV)
  • Pyromaniac (Fallen)
  • Revenant (Damned)
  • Scorch (Damned)
  • Singe (Damned) (CoV)